Commit History

Emit per-frame video pointmap masks
5266d39
Running

solrz commited on

Increase video pointmap mesh density
1ed0595

solrz commited on

Clean video pointmap mesh masks
8eac530

solrz commited on

Emit meshable video pointmap grids
da43251

solrz commited on

Add video pointmap sequence endpoint
82e2bb0

solrz commited on

Pointmap: ship-mode — preload all sizes, default to 1B
c507c2e

Rawal Khirodkar commited on

Pointmap: byte-accurate MoGe-2 mesh recipe
bf3b357

Rawal Khirodkar commited on

Pointmap: switch back to triangulated mesh — MoGe-2 recipe (UV-textured PBR, smooth normals via lazy compute)
a90c10a

Rawal Khirodkar commited on

Pointmap: smaller radius (factor 0.7 → 0.5)
b10b215

Rawal Khirodkar commited on

Pointmap: examples_per_page=16
345ebac

Rawal Khirodkar commited on

Pointmap: examples_per_page=24 (fits all 16 on one page)
63a3732

Rawal Khirodkar commited on

Pointmap: smaller radius (factor 1.0 → 0.7)
a21f0fb

Rawal Khirodkar commited on

Pointmap: move examples gallery into the left controls column (below Run, left of depth)
bfd1039

Rawal Khirodkar commited on

Pointmap: decrease sphere radius factor 1.5 → 1.0
74218cd

Rawal Khirodkar commited on

Point Paper badge to arXiv https://arxiv.org/pdf/2604.21681
68a9b93

Rawal Khirodkar commited on

Pointmap: shrink Run button (drop size=lg) + container=False on Radio so they don't fill the column
667e8cb

Rawal Khirodkar commited on

Pointmap: drop equal_height on row 2 so Run button doesn't stretch to match depth image
908f3ea

Rawal Khirodkar commited on

Pointmap: switch back to spheres (KHR_materials_unlit injection makes them flat-coloured)
bece70e

Rawal Khirodkar commited on

Pointmap: inject KHR_materials_unlit into the GLB → no lighting variation, just raw pixel color
409a27b

Rawal Khirodkar commited on

Pointmap: drop PBR material + doubleSided hack + process=True; just plain vertex colors
abde977

Rawal Khirodkar commited on

Pointmap: surfel size from bbox diag/sqrt(N) (proper 2D-surface formula); factor 1.5 for clear overlap
04f5fcb

Rawal Khirodkar commited on

Pointmap: switch from spheres to surfels (oriented quads aligned to surface normal)
bed3d5d

Rawal Khirodkar commited on

Pointmap: radius from KD-tree median nearest-neighbour distance × 0.6 (proper 2D-surface heuristic)
14f2b6a

Rawal Khirodkar commited on

Pointmap: bump icosphere subdiv to 1 (smooth balls); cut max_points to 25K to balance GLB size
7fe52e0

Rawal Khirodkar commited on

Pointmap: drop triangulation entirely → coloured icosphere per pixel; cinematic-white bg
5743b44

Rawal Khirodkar commited on

Pointmap: smooth gradient-based vertex normals + process=True → kills flat-shaded triangle facets
2b7cc62

Rawal Khirodkar commited on

Pointmap: use original-res image as GLB texture (kills mesh-zoom pixelation); drop camera marker
6b72fc2

Rawal Khirodkar commited on

Pointmap: kill mesh holes — morphological CLOSE on fg mask + loosen max_edge to 4cm
9a37519

Rawal Khirodkar commited on

Pointmap: recenter mesh on human centroid; drop floor ring + axes; closer initial camera
c7182c9

Rawal Khirodkar commited on

Pointmap: trim 3D viewer label to just 'Pointmap'
4751e1d

Rawal Khirodkar commited on

Pointmap: rename 3D mesh label to 'Pointmap'; restore depth label to 'Depth (Z)'
593faf8

Rawal Khirodkar commited on

Pointmap: re-layout (Input ↔ 3D in row1, controls ↔ Pointmap heatmap in row2); rename label
fa5e6d1

Rawal Khirodkar commited on

Pointmap: depth heatmap stacked below 3D mesh (right column), same height as input
c1ae985

Rawal Khirodkar commited on

Pointmap mesh polish: UV-textured PBR (image as albedo) + vertex normals + tighter max_edge=0.02m
056d8b0

Rawal Khirodkar commited on

Pointmap: triangulate the depth grid into a mesh (no more sparse-on-zoom); drop point_cloud display_mode
0b515f7

Rawal Khirodkar commited on

Pointmap: better 3D experience — XYZ axes + floor ring + initial 3/4 camera view + lighter slate bg
b371b2d

Rawal Khirodkar commited on

Pointmap: widen 3D viewer to 1.5× the image panes (scales 2/2/3)
e7e18d0

Rawal Khirodkar commited on

Pointmap: 3-pane layout (input | depth | point cloud), drop raw .glb accordion
2940904

Rawal Khirodkar commited on

Pointmap: trimesh→.glb (MoGe-2 pattern), Model3D back, cap input height to 1024
5dd5fbb

Rawal Khirodkar commited on

Pointmap: add per-step timing prints to pin down the bottleneck
824c1d9

Rawal Khirodkar commited on

Pointmap: depth heatmap on the right with solid grey bg; .ply still in accordion
b66298c

Rawal Khirodkar commited on

Pointmap: bring back .ply + Model3D, but native-res only (max 1024×768 grid → 200K pts)
2c70f2e

Rawal Khirodkar commited on

Pointmap: relabel output to 'Depth (Z)'
380dd37

Rawal Khirodkar commited on

Pointmap: pivot to depth-z heatmap (turbo); drop Model3D + Open3D + .ply pipeline
2482c8d

Rawal Khirodkar commited on

Pointmap: drop bg-removal toggle; fg-bg is mandatory
2593450

Rawal Khirodkar commited on

Pointmap: drop .npy download, only offer .ply
9705303

Rawal Khirodkar commited on

Pointmap: expose .ply download in accordion
a0097e1

Rawal Khirodkar commited on

Pointmap: replace slow poisson-disk sphere sampling with instant Fibonacci sphere
1a446df

Rawal Khirodkar commited on

Pointmap: full aesthetic match (Helvetica, gradient title, badges); blue camera marker at origin; polished Model3D
83279a5

Rawal Khirodkar commited on

Add fg-bg dropdown using v1 binary segmentation TorchScript model
a0fd52f

Rawal Khirodkar commited on