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import { Film, Image as ImageIcon, Video, Wand2, Plus, Save, Layers, Sparkles, Edit3, Play, ArrowLeft } from "lucide-react";
import type { Project, Scene, Shot, ShotVersion, ProjectPhase } from "../types";
interface ProjectDetailViewProps {
project: Project;
scenes: Scene[];
shots: Shot[];
phase: ProjectPhase;
selectedSceneId: string | null;
selectedShotId: string | null;
onSelectScene: (id: string) => void;
onSelectShot: (id: string | null) => void;
onRefresh: () => Promise<void> | void;
onBack: () => void;
}
function mediaUrl(file: string | null | undefined): string | null {
if (!file) return null;
if (file.startsWith("/") || file.startsWith("http")) return file;
return `/media/${file}`;
}
export function ProjectDetailView({
project, scenes, shots, phase,
selectedSceneId, selectedShotId,
onSelectScene, onSelectShot, onRefresh, onBack,
}: ProjectDetailViewProps) {
const [versions, setVersions] = useState<ShotVersion[]>([]);
const [busyShotId, setBusyShotId] = useState<string | null>(null);
const [error, setError] = useState<string | null>(null);
const selectedScene = useMemo(() => scenes.find((s) => s.id === selectedSceneId) || null, [scenes, selectedSceneId]);
const selectedShot = useMemo(() => shots.find((s) => s.id === selectedShotId) || null, [shots, selectedShotId]);
const sceneShots = useMemo(() => shots.filter((s) => s.scene_id === selectedSceneId), [shots, selectedSceneId]);
// Load versions for the focused shot
useEffect(() => {
if (!selectedShotId || !selectedSceneId) { setVersions([]); return; }
let cancelled = false;
fetch(`/api/projects/${project.id}/scenes/${selectedSceneId}/shots/${selectedShotId}/versions`)
.then((r) => r.ok ? r.json() : { versions: [] })
.then((data) => { if (!cancelled) setVersions(data.versions || []); })
.catch(() => { if (!cancelled) setVersions([]); });
return () => { cancelled = true; };
}, [project.id, selectedSceneId, selectedShotId, shots]);
async function patchShot(shotId: string, patch: Partial<Shot>) {
const shot = shots.find((s) => s.id === shotId);
if (!shot) return;
setBusyShotId(shotId);
try {
const response = await fetch(`/api/projects/${project.id}/scenes/${shot.scene_id}/shots/${shotId}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(patch),
});
if (!response.ok) throw new Error(`Patch failed: ${response.status}`);
await onRefresh();
} catch (e) {
setError(e instanceof Error ? e.message : "Failed to save shot");
} finally {
setBusyShotId(null);
}
}
async function addShot() {
if (!selectedSceneId) return;
const next = sceneShots.length > 0 ? Math.max(...sceneShots.map((s) => s.shot_number)) + 1 : 1;
try {
const response = await fetch(`/api/projects/${project.id}/scenes/${selectedSceneId}/shots`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ shot_number: next, description: "" }),
});
if (!response.ok) throw new Error(`Add shot failed: ${response.status}`);
const created = await response.json();
await onRefresh();
onSelectShot(created.id);
} catch (e) {
setError(e instanceof Error ? e.message : "Failed to add shot");
}
}
async function generateImage(shot: Shot) {
setBusyShotId(shot.id);
try {
const response = await fetch(`/api/projects/${project.id}/scenes/${shot.scene_id}/shots/${shot.id}/generate-image`, { method: "POST" });
if (!response.ok) throw new Error(`Generate failed: ${response.status}`);
await onRefresh();
} catch (e) {
setError(e instanceof Error ? e.message : "Failed to generate image");
} finally {
setBusyShotId(null);
}
}
async function animateShot(shot: Shot) {
setBusyShotId(shot.id);
try {
const response = await fetch(`/api/projects/${project.id}/scenes/${shot.scene_id}/shots/${shot.id}/animate`, { method: "POST" });
if (!response.ok) throw new Error(`Animate failed: ${response.status}`);
await onRefresh();
} catch (e) {
setError(e instanceof Error ? e.message : "Failed to animate");
} finally {
setBusyShotId(null);
}
}
async function selectVersion(version: ShotVersion) {
if (!selectedShot) return;
try {
const response = await fetch(`/api/projects/${project.id}/scenes/${selectedShot.scene_id}/shots/${selectedShot.id}/versions/${version.id}/select`, { method: "POST" });
if (!response.ok) throw new Error(`Select version failed: ${response.status}`);
await onRefresh();
} catch (e) {
setError(e instanceof Error ? e.message : "Failed to select version");
}
}
return (
<div className="h-full flex flex-col bg-black">
{/* Top bar */}
<div className="flex items-center justify-between gap-3 px-5 py-2.5 border-b border-gray-800/60 bg-gray-950/60 flex-shrink-0">
<div className="flex items-center gap-3 min-w-0 flex-1">
<button
onClick={onBack}
className="inline-flex items-center gap-1.5 rounded-xl border border-gray-800 bg-gray-900/50 hover:bg-gray-900 hover:border-gray-700 px-3 py-1.5 text-xs text-gray-400 hover:text-gray-200 transition flex-shrink-0"
>
<ArrowLeft className="w-3.5 h-3.5" /> All projects
</button>
<div className="min-w-0">
<p className="text-[10px] uppercase tracking-[0.22em] text-rose-400/70">Project</p>
<h1 className="text-base font-semibold tracking-tight text-gray-100 truncate">{project.title}</h1>
</div>
</div>
<div className="flex items-center gap-1.5 text-[11px] flex-shrink-0">
<PhaseChip phase={phase} />
<span className="rounded-full border border-gray-800 bg-gray-900/50 px-2.5 py-1 text-gray-500 font-mono">{project.aspect_ratio}</span>
{project.duration_seconds !== null && (
<span className="rounded-full border border-gray-800 bg-gray-900/50 px-2.5 py-1 text-gray-500">{project.duration_seconds}s</span>
)}
<span className="rounded-full border border-gray-800 bg-gray-900/50 px-2.5 py-1 text-gray-500 uppercase tracking-wider">{project.status}</span>
</div>
</div>
{/* Main split: center | right context editor */}
<div className="flex-1 min-h-0 flex">
{/* Center: shots in current scene */}
<main className="flex-1 min-w-0 flex flex-col bg-gradient-to-b from-transparent via-transparent to-gray-950/30">
<div className="flex-1 overflow-y-auto">
<div className="max-w-5xl mx-auto p-6 space-y-4">
{selectedScene ? (
<>
<div className="flex items-start justify-between gap-4">
<div>
<p className="text-[11px] uppercase tracking-[0.2em] text-rose-400/70">Scene {selectedScene.scene_number}</p>
<h2 className="text-2xl font-bold tracking-tight mt-1">{selectedScene.heading || "Untitled scene"}</h2>
{selectedScene.summary && (
<p className="text-sm text-gray-400 mt-2 max-w-2xl leading-relaxed">{selectedScene.summary}</p>
)}
</div>
<button
onClick={addShot}
className="inline-flex items-center gap-2 rounded-xl border border-rose-500/30 bg-rose-600/10 hover:bg-rose-600/20 hover:border-rose-400/50 px-3 py-1.5 text-xs font-medium text-rose-100 transition flex-shrink-0"
>
<Plus className="w-3.5 h-3.5" /> Add shot
</button>
</div>
{sceneShots.length === 0 ? (
<div className="rounded-2xl border border-gray-800/60 bg-gray-900/30 p-12 text-center">
<Film className="w-7 h-7 text-gray-600 mx-auto mb-2" />
<p className="text-sm text-gray-400">No shots in this scene yet.</p>
<p className="text-xs text-gray-600 mt-1.5">Add shots and write image prompts before generating.</p>
</div>
) : (
<div className="grid gap-3 sm:grid-cols-2 lg:grid-cols-3">
{sceneShots.map((shot) => (
<ShotCard
key={shot.id}
shot={shot}
phase={phase}
selected={shot.id === selectedShotId}
busy={busyShotId === shot.id}
onSelect={() => onSelectShot(shot.id)}
onGenerateImage={() => generateImage(shot)}
onAnimate={() => animateShot(shot)}
/>
))}
</div>
)}
</>
) : (
<OutlineCenter project={project} />
)}
</div>
</div>
{/* Bottom: shot version strip */}
<div className="border-t border-gray-800/60 bg-gray-950/60 flex-shrink-0">
<div className="px-4 py-2 flex items-center gap-3 overflow-x-auto">
<span className="text-[10px] uppercase tracking-wider text-gray-500 font-medium flex-shrink-0">
{selectedShot ? `S${selectedScene?.scene_number}·shot ${selectedShot.shot_number} versions` : "Versions"}
</span>
{!selectedShot && (
<span className="text-[11px] text-gray-600">Select a shot to see its generated versions.</span>
)}
{selectedShot && versions.length === 0 && (
<span className="text-[11px] text-gray-600">No versions yet. Generate to create one.</span>
)}
{versions.map((version) => {
const url = mediaUrl(version.file);
const isCurrent = selectedShot?.image_file === version.file || selectedShot?.video_file === version.file;
return (
<button
key={version.id}
onClick={() => selectVersion(version)}
title={`v${version.version_number} · ${version.kind} · ${version.status}`}
className={`flex-shrink-0 relative rounded-lg overflow-hidden border transition ${isCurrent ? "border-rose-500/60 ring-1 ring-rose-500/40" : "border-gray-800 hover:border-gray-600"}`}
>
{url ? (
version.kind === "video" ? (
<video src={url} className="h-14 w-24 object-cover bg-black" muted />
) : (
<img src={url} alt="" className="h-14 w-24 object-cover bg-black" />
)
) : (
<div className="h-14 w-24 flex items-center justify-center bg-gray-900 text-[10px] text-gray-600">{version.status}</div>
)}
<span className={`absolute bottom-0.5 left-0.5 rounded px-1 text-[9px] font-mono ${isCurrent ? "bg-rose-600 text-white" : "bg-black/70 text-gray-300"}`}>v{version.version_number}</span>
</button>
);
})}
</div>
</div>
</main>
{/* Right: context-aware editor — styled to match AppSidebar */}
<aside className="w-[340px] flex-shrink-0 border-l border-gray-800/60 bg-gray-950/40 flex flex-col">
<div className="flex items-center justify-between px-4 py-2.5 border-b border-gray-800/40 flex-shrink-0">
<span className="text-sm font-semibold text-gray-300 tracking-tight">
{selectedShot ? `Shot ${selectedShot.shot_number}` : selectedScene ? `Scene ${selectedScene.scene_number}` : "Project"}
</span>
<span className="text-[10px] uppercase tracking-wider text-gray-600">{phase}</span>
</div>
<div className="flex-1 min-h-0 overflow-y-auto p-4 space-y-4">
{selectedShot ? (
<ShotEditor
shot={selectedShot}
phase={phase}
saving={busyShotId === selectedShot.id}
onPatch={(patch) => patchShot(selectedShot.id, patch)}
onGenerate={() => generateImage(selectedShot)}
onAnimate={() => animateShot(selectedShot)}
/>
) : selectedScene ? (
<SceneSummary scene={selectedScene} />
) : (
<ProjectSummary project={project} />
)}
</div>
</aside>
</div>
{error && (
<div className="absolute top-16 right-4 rounded-xl border border-red-500/30 bg-red-950/40 backdrop-blur px-3 py-2 text-xs text-red-300 max-w-sm cursor-pointer" onClick={() => setError(null)}>
{error}
</div>
)}
</div>
);
}
function PhaseChip({ phase }: { phase: ProjectPhase }) {
if (phase === "outline") {
return (
<span className="inline-flex items-center gap-1.5 rounded-full border border-gray-700 bg-gray-900/60 px-2.5 py-1 text-gray-300">
<Edit3 className="w-3 h-3" /> Outline
</span>
);
}
return (
<span className="inline-flex items-center gap-1.5 rounded-full border border-violet-500/40 bg-violet-600/15 px-2.5 py-1 text-violet-200">
<Sparkles className="w-3 h-3" /> Remix
</span>
);
}
function OutlineCenter({ project }: { project: Project }) {
return (
<div className="rounded-2xl border border-gray-800/60 bg-gray-900/30 p-12 text-center max-w-2xl mx-auto">
<Layers className="w-9 h-9 text-gray-600 mx-auto mb-3" />
<p className="text-base text-gray-300 font-medium">Outline phase</p>
<p className="text-sm text-gray-500 mt-2 leading-relaxed max-w-md mx-auto">
No scenes in <span className="text-gray-300">{project.title}</span> yet. Pitch your idea to your agent and it'll draft the structure here, or add the first scene yourself.
</p>
</div>
);
}
interface ShotCardProps {
shot: Shot;
phase: ProjectPhase;
selected: boolean;
busy: boolean;
onSelect: () => void;
onGenerateImage: () => void;
onAnimate: () => void;
}
function ShotCard({ shot, phase, selected, busy, onSelect, onGenerateImage, onAnimate }: ShotCardProps) {
const imageUrl = mediaUrl(shot.image_file);
const videoUrl = mediaUrl(shot.video_file);
return (
<div
onClick={onSelect}
className={`rounded-xl border bg-gray-900/30 overflow-hidden cursor-pointer transition ${selected ? "border-rose-500/50 ring-1 ring-rose-500/30" : "border-gray-800/60 hover:border-gray-700"}`}
>
<div className="aspect-video bg-black flex items-center justify-center relative">
{videoUrl ? (
<video src={videoUrl} className="w-full h-full object-cover" muted loop autoPlay />
) : imageUrl ? (
<img src={imageUrl} alt="" className="w-full h-full object-cover" />
) : (
<div className="text-center text-gray-600">
<ImageIcon className="w-6 h-6 mx-auto mb-1 opacity-50" />
<p className="text-[10px] uppercase tracking-wider">No image</p>
</div>
)}
<span className="absolute top-1.5 left-1.5 rounded-md bg-black/70 px-1.5 py-0.5 text-[10px] font-mono text-gray-200">
shot {shot.shot_number}
</span>
{videoUrl && (
<span className="absolute top-1.5 right-1.5 rounded-md bg-violet-600/80 px-1.5 py-0.5 text-[10px] uppercase tracking-wider text-white inline-flex items-center gap-1">
<Video className="w-2.5 h-2.5" /> video
</span>
)}
</div>
<div className="p-2.5 space-y-1.5">
<p className="text-[11px] text-gray-300 leading-relaxed line-clamp-2 min-h-[2.4em]">
{shot.description || <span className="italic text-gray-600">no description</span>}
</p>
<div className="flex items-center gap-1.5 pt-1 border-t border-gray-800/40">
{phase === "outline" || !imageUrl ? (
<button
onClick={(e) => { e.stopPropagation(); onGenerateImage(); }}
disabled={busy}
className="flex-1 inline-flex items-center justify-center gap-1.5 rounded-lg border border-rose-500/30 bg-rose-600/10 hover:bg-rose-600/20 disabled:opacity-50 disabled:cursor-wait px-2 py-1 text-[11px] text-rose-100 transition"
>
<Wand2 className="w-3 h-3" /> {busy ? "Generating…" : imageUrl ? "Regenerate" : "Generate"}
</button>
) : (
<>
<button
onClick={(e) => { e.stopPropagation(); onGenerateImage(); }}
disabled={busy}
className="flex-1 inline-flex items-center justify-center gap-1.5 rounded-lg border border-gray-700 bg-gray-900/60 hover:bg-gray-800 disabled:opacity-50 disabled:cursor-wait px-2 py-1 text-[11px] text-gray-300 transition"
>
<Wand2 className="w-3 h-3" /> Re-image
</button>
<button
onClick={(e) => { e.stopPropagation(); onAnimate(); }}
disabled={busy}
className="flex-1 inline-flex items-center justify-center gap-1.5 rounded-lg border border-violet-500/30 bg-violet-600/15 hover:bg-violet-600/25 disabled:opacity-50 disabled:cursor-wait px-2 py-1 text-[11px] text-violet-100 transition"
>
<Play className="w-3 h-3" /> {busy ? "…" : "Animate"}
</button>
</>
)}
</div>
</div>
</div>
);
}
interface ShotEditorProps {
shot: Shot;
phase: ProjectPhase;
saving: boolean;
onPatch: (patch: Partial<Shot>) => void;
onGenerate: () => void;
onAnimate: () => void;
}
function ShotEditor({ shot, phase, saving, onPatch, onGenerate, onAnimate }: ShotEditorProps) {
const [draft, setDraft] = useState({
description: shot.description || "",
image_prompt: shot.image_prompt || "",
motion_prompt: shot.motion_prompt || "",
});
useEffect(() => {
setDraft({
description: shot.description || "",
image_prompt: shot.image_prompt || "",
motion_prompt: shot.motion_prompt || "",
});
}, [shot.id]); // eslint-disable-line react-hooks/exhaustive-deps
const dirty =
draft.description !== (shot.description || "") ||
draft.image_prompt !== (shot.image_prompt || "") ||
draft.motion_prompt !== (shot.motion_prompt || "");
return (
<div className="space-y-4">
<Field label="Description" hint="What's in the frame, plain English.">
<textarea
value={draft.description}
onChange={(e) => setDraft((d) => ({ ...d, description: e.target.value }))}
rows={3}
className="w-full rounded-lg bg-black/40 border border-gray-800 px-2.5 py-2 text-xs text-gray-200 focus:outline-none focus:border-rose-500/50 placeholder:text-gray-700 leading-relaxed"
placeholder="Wide shot of the workshop, neon glow on the floor."
/>
</Field>
<Field label="Image prompt" hint="Sent to image generation. Trigger words, lighting, lens, mood.">
<textarea
value={draft.image_prompt}
onChange={(e) => setDraft((d) => ({ ...d, image_prompt: e.target.value }))}
rows={4}
className="w-full rounded-lg bg-black/40 border border-gray-800 px-2.5 py-2 text-xs text-gray-200 focus:outline-none focus:border-rose-500/50 placeholder:text-gray-700 leading-relaxed font-mono"
placeholder="rigo, workshop interior, neon underglow, cinematic anamorphic lens, moody lighting"
/>
</Field>
<Field label="Motion prompt" hint="Camera move + motion for the animate step.">
<textarea
value={draft.motion_prompt}
onChange={(e) => setDraft((d) => ({ ...d, motion_prompt: e.target.value }))}
rows={3}
className="w-full rounded-lg bg-black/40 border border-gray-800 px-2.5 py-2 text-xs text-gray-200 focus:outline-none focus:border-rose-500/50 placeholder:text-gray-700 leading-relaxed font-mono"
placeholder="Slow push in, suit plates locking into place."
/>
</Field>
<div className="grid grid-cols-2 gap-2 text-[11px] text-gray-500">
<div className="rounded-lg border border-gray-800 bg-gray-900/40 px-2.5 py-1.5">
<p className="text-gray-600 text-[10px] uppercase tracking-wider">Status</p>
<p className="text-gray-300 mt-0.5">{shot.status}</p>
</div>
<div className="rounded-lg border border-gray-800 bg-gray-900/40 px-2.5 py-1.5">
<p className="text-gray-600 text-[10px] uppercase tracking-wider">Duration</p>
<p className="text-gray-300 mt-0.5">{shot.duration_seconds}s</p>
</div>
</div>
<div className="space-y-2 pt-2 border-t border-gray-800/40">
<button
onClick={() => onPatch(draft)}
disabled={!dirty || saving}
className="w-full inline-flex items-center justify-center gap-1.5 rounded-xl border border-gray-700 bg-gray-900/60 hover:bg-gray-800 disabled:opacity-40 disabled:cursor-not-allowed px-3 py-2 text-xs font-medium text-gray-200 transition"
>
<Save className="w-3.5 h-3.5" /> {saving ? "Saving…" : dirty ? "Save changes" : "Saved"}
</button>
{phase === "outline" || !shot.image_file ? (
<button
onClick={onGenerate}
disabled={saving}
className="w-full inline-flex items-center justify-center gap-1.5 rounded-xl border border-rose-500/40 bg-rose-600/15 hover:bg-rose-600/25 disabled:opacity-50 disabled:cursor-wait px-3 py-2 text-xs font-medium text-rose-100 transition"
>
<Wand2 className="w-3.5 h-3.5" /> {saving ? "Generating…" : shot.image_file ? "Regenerate image" : "Generate image"}
</button>
) : (
<div className="grid grid-cols-2 gap-2">
<button
onClick={onGenerate}
disabled={saving}
className="inline-flex items-center justify-center gap-1.5 rounded-xl border border-gray-700 bg-gray-900/60 hover:bg-gray-800 disabled:opacity-50 disabled:cursor-wait px-3 py-2 text-xs font-medium text-gray-200 transition"
>
<Wand2 className="w-3.5 h-3.5" /> Re-image
</button>
<button
onClick={onAnimate}
disabled={saving}
className="inline-flex items-center justify-center gap-1.5 rounded-xl border border-violet-500/40 bg-violet-600/15 hover:bg-violet-600/25 disabled:opacity-50 disabled:cursor-wait px-3 py-2 text-xs font-medium text-violet-100 transition"
>
<Play className="w-3.5 h-3.5" /> {saving ? "…" : "Animate"}
</button>
</div>
)}
</div>
</div>
);
}
function Field({ label, hint, children }: { label: string; hint?: string; children: React.ReactNode }) {
return (
<div className="space-y-1.5">
<div>
<p className="text-[11px] font-medium text-gray-300">{label}</p>
{hint && <p className="text-[10px] text-gray-600 leading-relaxed">{hint}</p>}
</div>
{children}
</div>
);
}
function ProjectSummary({ project }: { project: Project }) {
return (
<div className="space-y-3">
<div>
<p className="text-[11px] font-medium text-gray-300">Title</p>
<p className="text-sm text-gray-100 mt-0.5">{project.title}</p>
</div>
<div>
<p className="text-[11px] font-medium text-gray-300">Description</p>
<p className="text-xs text-gray-400 mt-0.5 leading-relaxed">{project.description || <span className="italic text-gray-600">no description</span>}</p>
</div>
<div className="grid grid-cols-2 gap-2 text-[11px]">
<div className="rounded-lg border border-gray-800 bg-gray-900/40 px-2.5 py-1.5">
<p className="text-gray-600 text-[10px] uppercase tracking-wider">Aspect</p>
<p className="text-gray-300 mt-0.5 font-mono">{project.aspect_ratio}</p>
</div>
<div className="rounded-lg border border-gray-800 bg-gray-900/40 px-2.5 py-1.5">
<p className="text-gray-600 text-[10px] uppercase tracking-wider">Duration</p>
<p className="text-gray-300 mt-0.5">{project.duration_seconds ?? "—"}s</p>
</div>
</div>
{project.characters.length > 0 && (
<div>
<p className="text-[11px] font-medium text-gray-300 mb-1">Cast</p>
<div className="flex flex-wrap gap-1">
{project.characters.map((id) => (
<span key={id} className="inline-flex rounded-md border border-gray-800 bg-gray-900/40 px-2 py-0.5 text-[11px] text-gray-300 font-mono">{id}</span>
))}
</div>
</div>
)}
<p className="text-[11px] text-gray-600 leading-relaxed pt-2 border-t border-gray-800/40">
Pick a scene from the Projects tab to start editing shots, or ask your agent to draft an outline.
</p>
</div>
);
}
function SceneSummary({ scene }: { scene: Scene }) {
return (
<div className="space-y-3">
<div>
<p className="text-[11px] font-medium text-gray-300">Heading</p>
<p className="text-sm text-gray-100 mt-0.5">{scene.heading || "Untitled scene"}</p>
</div>
<div>
<p className="text-[11px] font-medium text-gray-300">Summary</p>
<p className="text-xs text-gray-400 mt-0.5 leading-relaxed">{scene.summary || <span className="italic text-gray-600">no summary</span>}</p>
</div>
<div className="grid grid-cols-2 gap-2 text-[11px]">
<div className="rounded-lg border border-gray-800 bg-gray-900/40 px-2.5 py-1.5">
<p className="text-gray-600 text-[10px] uppercase tracking-wider">Location</p>
<p className="text-gray-300 mt-0.5">{scene.location || "—"}</p>
</div>
<div className="rounded-lg border border-gray-800 bg-gray-900/40 px-2.5 py-1.5">
<p className="text-gray-600 text-[10px] uppercase tracking-wider">Time</p>
<p className="text-gray-300 mt-0.5">{scene.time_of_day || "—"}</p>
</div>
</div>
<p className="text-[11px] text-gray-600 leading-relaxed pt-2 border-t border-gray-800/40">
Pick a shot in the center to edit its prompts.
</p>
</div>
);
}
|