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Running on Zero
| # SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| # SPDX-License-Identifier: Apache-2.0 | |
| """Rotation and representation conversions: axis-angle, quaternion, matrix, 6D continuous.""" | |
| import torch | |
| import torch.nn.functional as F | |
| def angle_to_Y_rotation_matrix(angle: torch.Tensor) -> torch.Tensor: | |
| """Build a rotation matrix around the Y axis from a scalar angle (radians). | |
| Shape: angle.shape + (3, 3). | |
| """ | |
| cos, sin = torch.cos(angle), torch.sin(angle) | |
| one, zero = torch.ones_like(angle), torch.zeros_like(angle) | |
| mat = torch.stack((cos, zero, sin, zero, one, zero, -sin, zero, cos), -1) | |
| mat = mat.reshape(angle.shape + (3, 3)) | |
| return mat | |
| def matrix_to_cont6d(matrix: torch.Tensor) -> torch.Tensor: | |
| """Convert rotation matrix to 6D continuous representation (first two columns). | |
| Shape: (..., 3, 3) -> (..., 6). | |
| """ | |
| cont_6d = torch.concat([matrix[..., 0], matrix[..., 1]], dim=-1) | |
| return cont_6d | |
| def cont6d_to_matrix(cont6d: torch.Tensor) -> torch.Tensor: | |
| """Convert 6D continuous representation to rotation matrix (GramβSchmidt on two columns). | |
| Last dim must be 6. | |
| """ | |
| assert cont6d.shape[-1] == 6, "The last dimension must be 6" | |
| x_raw = cont6d[..., 0:3] | |
| y_raw = cont6d[..., 3:6] | |
| x = x_raw / torch.norm(x_raw, dim=-1, keepdim=True) | |
| z = torch.cross(x, y_raw, dim=-1) | |
| z = z / torch.norm(z, dim=-1, keepdim=True) | |
| y = torch.cross(z, x, dim=-1) | |
| x = x[..., None] | |
| y = y[..., None] | |
| z = z[..., None] | |
| mat = torch.cat([x, y, z], dim=-1) | |
| return mat | |
| def axis_angle_to_matrix(axis_angle: torch.Tensor) -> torch.Tensor: | |
| """Convert axis-angle to rotation matrix. | |
| Args: | |
| axis_angle: (..., 3) axis-angle vectors (angle = norm, axis = normalized) | |
| Returns: | |
| rotmat: (..., 3, 3) rotation matrices | |
| """ | |
| eps = 1e-6 | |
| angle = torch.norm(axis_angle, dim=-1, keepdim=True) # (..., 1) | |
| axis = axis_angle / (angle + eps) | |
| x, y, z = axis.unbind(-1) | |
| zero = torch.zeros_like(x) | |
| K = torch.stack([zero, -z, y, z, zero, -x, -y, x, zero], dim=-1).reshape(*axis.shape[:-1], 3, 3) | |
| eye = torch.eye(3, device=axis.device, dtype=axis.dtype) | |
| eye = eye.expand(*axis.shape[:-1], 3, 3) | |
| sin = torch.sin(angle)[..., None] | |
| cos = torch.cos(angle)[..., None] | |
| R = eye + sin * K + (1 - cos) * (K @ K) | |
| return R | |
| def matrix_to_axis_angle(R: torch.Tensor) -> torch.Tensor: | |
| """Convert rotation matrix to axis-angle via quaternions (more numerically stable). | |
| Args: | |
| R: (..., 3, 3) rotation matrices | |
| Returns: | |
| axis_angle: (..., 3) | |
| """ | |
| # Go through quaternions for numerical stability | |
| quat = matrix_to_quaternion(R) # (..., 4) with (w, x, y, z) | |
| return quaternion_to_axis_angle(quat) | |
| def quaternion_to_axis_angle(quat: torch.Tensor) -> torch.Tensor: | |
| """Convert quaternion to axis-angle representation. | |
| Args: | |
| quat: (..., 4) quaternions with real part first (w, x, y, z) | |
| Returns: | |
| axis_angle: (..., 3) | |
| """ | |
| eps = 1e-6 | |
| # Ensure canonical form to avoid sign ambiguity. | |
| # Primary: prefer w > 0. When w β 0 (angle β Ο), prefer first nonzero xyz > 0. | |
| w = quat[..., 0:1] | |
| xyz = quat[..., 1:] | |
| # Find first significant component of xyz for tie-breaking when w β 0 | |
| first_significant = xyz[..., 0:1] # use x component as tie-breaker | |
| # Flip if: w < 0, OR (w β 0 AND first xyz component < 0) | |
| should_flip = (w < -eps) | ((w.abs() <= eps) & (first_significant < 0)) | |
| quat = torch.where(should_flip, -quat, quat) | |
| w = quat[..., 0] | |
| xyz = quat[..., 1:] | |
| # sin(angle/2) = ||xyz|| | |
| sin_half_angle = xyz.norm(dim=-1) | |
| # angle = 2 * atan2(sin(angle/2), cos(angle/2)) | |
| # This is more stable than 2 * acos(w) near angle=0 | |
| angle = 2.0 * torch.atan2(sin_half_angle, w) | |
| # axis = xyz / sin(angle/2), but handle small angles | |
| # For small angles: axis-angle β 2 * xyz (since sin(x) β x for small x) | |
| small_angle = sin_half_angle.abs() < eps | |
| # Safe division | |
| scale = torch.where( | |
| small_angle, | |
| 2.0 * torch.ones_like(angle), # small angle: axis_angle β 2 * xyz | |
| angle / sin_half_angle.clamp(min=eps), | |
| ) | |
| return xyz * scale.unsqueeze(-1) | |
| def _sqrt_positive_part(x: torch.Tensor) -> torch.Tensor: | |
| """Returns torch.sqrt(torch.max(0, x)) subgradient is zero where x is 0.""" | |
| return torch.sqrt(x * (x > 0).to(x.dtype)) | |
| def matrix_to_quaternion(matrix: torch.Tensor) -> torch.Tensor: | |
| """Convert rotations given as rotation matrices to quaternions. | |
| Args: | |
| matrix: Rotation matrices as tensor of shape (..., 3, 3). | |
| Returns: | |
| quaternions with real part first, as tensor of shape (..., 4). | |
| """ | |
| if matrix.size(-1) != 3 or matrix.size(-2) != 3: | |
| raise ValueError(f"Invalid rotation matrix shape {matrix.shape}.") | |
| batch_dim = matrix.shape[:-2] | |
| m00, m01, m02, m10, m11, m12, m20, m21, m22 = torch.unbind(matrix.reshape(batch_dim + (9,)), dim=-1) | |
| q_abs = _sqrt_positive_part( | |
| torch.stack( | |
| [ | |
| 1.0 + m00 + m11 + m22, | |
| 1.0 + m00 - m11 - m22, | |
| 1.0 - m00 + m11 - m22, | |
| 1.0 - m00 - m11 + m22, | |
| ], | |
| dim=-1, | |
| ) | |
| ) | |
| quat_by_rijk = torch.stack( | |
| [ | |
| torch.stack([q_abs[..., 0] ** 2, m21 - m12, m02 - m20, m10 - m01], dim=-1), | |
| torch.stack([m21 - m12, q_abs[..., 1] ** 2, m10 + m01, m02 + m20], dim=-1), | |
| torch.stack([m02 - m20, m10 + m01, q_abs[..., 2] ** 2, m12 + m21], dim=-1), | |
| torch.stack([m10 - m01, m20 + m02, m21 + m12, q_abs[..., 3] ** 2], dim=-1), | |
| ], | |
| dim=-2, | |
| ) | |
| flr = torch.tensor(0.1).to(dtype=q_abs.dtype, device=q_abs.device) | |
| quat_candidates = quat_by_rijk / (2.0 * q_abs[..., None].max(flr)) | |
| return ( | |
| (F.one_hot(q_abs.argmax(dim=-1), num_classes=4)[..., None] * quat_candidates) | |
| .sum(dim=-2) | |
| .reshape(batch_dim + (4,)) | |
| ) | |
| def quaternion_to_matrix(quaternions: torch.Tensor) -> torch.Tensor: | |
| """Convert rotations given as quaternions to rotation matrices. | |
| Args: | |
| quaternions: quaternions with real part first, | |
| as tensor of shape (..., 4). | |
| Returns: | |
| Rotation matrices as tensor of shape (..., 3, 3). | |
| """ | |
| r, i, j, k = torch.unbind(quaternions, -1) | |
| two_s = 2.0 / (quaternions * quaternions).sum(-1) | |
| o = torch.stack( | |
| ( | |
| 1 - two_s * (j * j + k * k), | |
| two_s * (i * j - k * r), | |
| two_s * (i * k + j * r), | |
| two_s * (i * j + k * r), | |
| 1 - two_s * (i * i + k * k), | |
| two_s * (j * k - i * r), | |
| two_s * (i * k - j * r), | |
| two_s * (j * k + i * r), | |
| 1 - two_s * (i * i + j * j), | |
| ), | |
| -1, | |
| ) | |
| return o.reshape(quaternions.shape[:-1] + (3, 3)) | |