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Update scenarios for tier-3 evaluations
Browse files- README.md +35 -65
- adv_rebuild.py +347 -0
- demo.py +0 -15
- openenv.yaml +2 -2
- src/baseline.py +31 -5
- src/env.py +102 -35
- src/environment.py +0 -0
- src/main.py +10 -13
- src/models.py +15 -10
- src/tasks.py +41 -3
README.md
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---
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title:
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emoji:
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colorFrom:
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sdk: docker
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pinned: false
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---
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#
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##
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##
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1. Clone the repository:
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```bash
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git clone https://github.com/yourusername/GPUClusterEnv
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cd GPUClusterEnv
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```
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2. Install dependencies:
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```bash
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pip install -r requirements.txt
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```
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3. Run the FastAPI server:
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```bash
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uvicorn src.main:app --host 0.0.0.0 --port 7860
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```
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## 🧠 Environment Design
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### Observation Space
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The observation space is represented as a structured dictionary containing the current state of the GPU cluster:
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| Feature | Description | Type |
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| :--- | :--- | :--- |
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The agent controls the scaling of the infrastructure by specifying how many GPUs to provision or de-provision:
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| :--- | :--- | :--- | :--- |
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| `gpus_to_provision` | Number of GPUs to spin up (positive) or spin down (negative). | `int` | Infrastructure scaling |
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$$Reward = (JobsProcessed \times 5.0) - (ActiveGPUs \times CostPerGPU) - (QueueSize \times Penalty)$$
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* **CostPerGPU**: $2.50 per step per active GPU.
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* **Penalty**: $1.00 SLA penalty per step for each waiting job in the queue.
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### Terminal Conditions
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An episode ends when:
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1. The maximum number of `time_steps` for the task is reached.
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2. The `current_budget` drops to $0 or below.
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##
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3. **Hard** (`task_id: "hard"`): High, erratic job arrival rate, tight budget. (Max Steps: 200)
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``
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``
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title: Desalination RL Protocol
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emoji: 🌊
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colorFrom: cyan
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colorTo: blue
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sdk: docker
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---
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# Advanced Municipal Desalination Plant (DesalEnv)
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An incredibly unique, real-world RL environment that bridges continuous control, resource arbitrage, dynamic system physics, and environmental noise.
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The agent operates an industrial reverse-osmosis water desalination plant providing drinking water to a municipality. It must balance massive trade-offs under high pressure. This goes **far** above basic control loops, presenting specific non-linear phenomena.
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### Key Mechanics ⚙️
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1. **Weather Shifts:** The environment continuously cycles through weather patterns (`Normal`, `Heatwave`, `Storm`) which violently alter both the Grid Energy Price and the sheer amount of water the city demands.
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2. **Maintenance Logistics:** Pushing water fouls the RO membranes, dragging up energy costs. You can trigger a `run_cleaning` action, however, crews are not instantly available! Doing so locks a `maintenance_cooldown`. Trying to clean while on cooldown results in idle time and fines.
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3. **Biological Safety Limits:** Overworking a fouled membrane causes micro-tears resulting in salt leakage. The agent tracks `water_salinity`. Processing high water yields while fouled raises PPM levels. Tipping above 500PPM induces strict city health department fines.
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## 🧠 Environment Structure
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### Observation Space
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| Feature | Description | Type |
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| :--- | :--- | :--- |
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| `reservoir_level` | Fresh water stored (Megaliters). | `float` |
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| `water_salinity` | PPM of salt in the water. >500 triggers penalties. | `float` |
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| `energy_price` | Fluctuating grid energy price ($/MWh). | `float` |
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| `membrane_fouling` | Hardware Degradation index (0.0=clean, 1.0=blocked). | `float` |
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| `city_demand` | Fluctuating water consumption for the current step. | `float` |
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| `weather_condition` | String literal tracking macro-events (`Heatwave`, etc.) | `string` |
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| `maintenance_cooldown` | Steps until a cleaning crew is available again. | `int` |
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### Action Space (Continuous & Discrete Hybrid)
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| Feature | Description | Type |
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| :--- | :--- | :--- |
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| `production_rate` | Target water extraction flow rate (0.0 to 50.0). | `float` |
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| `run_cleaning` | Set True to halt production and wash membranes (checks cooldown). | `bool` |
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## Tasks
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Provides 6 heavily distinct curriculums across 3 difficulty tiers to truly evaluate agent robustness:
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**Tier 1: Standard Evaluation**
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* `easy_spring`: Generous reservoir, standard normal weather variables.
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**Tier 2: Volatile Environmental Shifts**
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* `summer_crisis`: Back-to-back heatwaves and high energy prices. The agent has to aggressively juggle cleanings and salinity.
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* `hurricane_season`: Erratic grids, lower demands, but requires extreme energy arbitrage.
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**Tier 3: Asymmetrical Shock Scenarios (Testing True Robustness)**
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* `black_swan_drought`: Brutal. Demand stays critically high, reservoir is small. Tests the agent's ability to perfectly time maintenance cooldowns. If they miss one cleaning window, the city drys out.
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* `grid_failure`: The ultimate energy arbitrage test. Standard demand, but grid energy pricing fluctuates by massive magnitudes (`price_volatility=250.0`). Pumping at the wrong time bankrupts the plant.
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* `marathon_endurance`: A 500-step test where micro-degradations compound. Short-term greedy strategies (running fouled, taking salinity hits) will eventually snowball into total failure.
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adv_rebuild.py
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import os
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def write_file(path, content):
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with open(path, "w", encoding="utf-8") as f:
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f.write(content.strip() + "\n")
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models_py = """
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from pydantic import BaseModel, Field
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from typing import Dict, Literal, List
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class Observation(BaseModel):
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time_step: int
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reservoir_level: float = Field(description="Current fresh water stored (Megaliters)")
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water_salinity: float = Field(description="PPM of salt in the water. >500 is unsafe.")
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energy_price: float = Field(description="Current grid energy price ($/MWh)")
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membrane_fouling: float = Field(description="0.0 is clean, 1.0 is totally blocked")
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city_demand: float = Field(description="Water demand for this step (Megaliters)")
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weather_condition: Literal["Normal", "Heatwave", "Storm"] = Field(description="Current weather event affecting parameters")
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maintenance_cooldown: int = Field(description="Steps until a cleaning crew is available again")
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class Action(BaseModel):
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production_rate: float = Field(description="Desired water output (ML/step), 0.0 to 50.0")
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run_cleaning: bool = Field(description="If True, halts production to chemically wash membranes (requires crew)")
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class StepResult(BaseModel):
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observation: Observation
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reward: float
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done: bool
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info: Dict
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class TaskConfig(BaseModel):
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task_id: str
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max_steps: int
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reservoir_capacity: float
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base_demand: float
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price_volatility: float
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weather_pattern: List[str]
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"""
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env_py = """
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import math
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import random
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from src.models import Observation, Action, StepResult, TaskConfig
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class DesalEnv:
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def __init__(self):
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self.state = None
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self.config = None
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self.total_reward = 0.0
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def reset(self, config: TaskConfig) -> Observation:
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self.config = config
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self.total_reward = 0.0
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initial_weather = config.weather_pattern[0] if config.weather_pattern else "Normal"
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self.state = Observation(
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time_step=0,
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reservoir_level=config.reservoir_capacity * 0.5,
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water_salinity=300.0, # 300 PPM is superb drinking water
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energy_price=50.0,
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membrane_fouling=0.0,
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city_demand=config.base_demand,
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weather_condition=initial_weather,
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maintenance_cooldown=0
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)
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return self.state
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def step(self, action: Action) -> StepResult:
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if self.state is None:
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raise ValueError("Must reset prior to step")
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reward = 0.0
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info = {}
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# 0. Apply Maintenance Cooldown
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if self.state.maintenance_cooldown > 0:
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self.state.maintenance_cooldown -= 1
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+
|
| 80 |
+
# 1. Processing Action: Cleaning or Pumping
|
| 81 |
+
actual_production = 0.0
|
| 82 |
+
energy_used = 0.0
|
| 83 |
+
|
| 84 |
+
if action.run_cleaning:
|
| 85 |
+
if self.state.maintenance_cooldown == 0:
|
| 86 |
+
# Successful Clean
|
| 87 |
+
self.state.membrane_fouling = max(0.0, self.state.membrane_fouling - 0.6)
|
| 88 |
+
reward -= 1000.0 # High cost of washing chemicals & crew dispatch
|
| 89 |
+
energy_used = 5.0 # Baseline power for flushing
|
| 90 |
+
self.state.maintenance_cooldown = 5 # Takes 5 steps to organize the next crew
|
| 91 |
+
info["action_taken"] = "cleaned"
|
| 92 |
+
else:
|
| 93 |
+
# Failed clean! The crew wasn't ready, plant stayed idle wasting a step.
|
| 94 |
+
info["action_taken"] = "failed_clean_idle"
|
| 95 |
+
reward -= 100.0 # Penalty for mismanagement
|
| 96 |
+
else:
|
| 97 |
+
actual_production = min(max(0.0, action.production_rate), 50.0)
|
| 98 |
+
info["action_taken"] = f"produced_{actual_production:.1f}"
|
| 99 |
+
|
| 100 |
+
# Physics Engine: Energy required scales exponentially as the membrane clogs
|
| 101 |
+
energy_used = actual_production * (1.5 + (self.state.membrane_fouling * 8.0))
|
| 102 |
+
|
| 103 |
+
# Sub-scale Fouling Physics: pushing water increments fouling parameter
|
| 104 |
+
self.state.membrane_fouling = min(1.0, self.state.membrane_fouling + (actual_production * 0.002))
|
| 105 |
+
|
| 106 |
+
# 2. Water Quality (Salinity) Tracking
|
| 107 |
+
# Baseline is 300PPM. Pushing hard on a fouled membrane allows micro-tears leading to salt leak.
|
| 108 |
+
self.state.water_salinity = 300.0 + (actual_production * self.state.membrane_fouling * 15.0)
|
| 109 |
+
|
| 110 |
+
health_penalty = 0.0
|
| 111 |
+
if self.state.water_salinity > 500.0:
|
| 112 |
+
# Massive fine per unit of violation
|
| 113 |
+
health_penalty = (self.state.water_salinity - 500.0) * 100.0
|
| 114 |
+
|
| 115 |
+
# 3. Economy & City Demands
|
| 116 |
+
water_revenue = actual_production * 25.0
|
| 117 |
+
self.state.reservoir_level = min(self.config.reservoir_capacity, self.state.reservoir_level + actual_production)
|
| 118 |
+
|
| 119 |
+
# The city draws water
|
| 120 |
+
shortfall = max(0.0, self.state.city_demand - self.state.reservoir_level)
|
| 121 |
+
self.state.reservoir_level = max(0.0, self.state.reservoir_level - self.state.city_demand)
|
| 122 |
+
|
| 123 |
+
# 4. Calculate Immediate Reward
|
| 124 |
+
energy_cost = energy_used * (self.state.energy_price / 100.0)
|
| 125 |
+
sla_penalty = shortfall * 1500.0 # Catastrophic penalty for empty lines (No water in pipes)
|
| 126 |
+
|
| 127 |
+
step_reward = water_revenue - energy_cost - sla_penalty - health_penalty
|
| 128 |
+
self.total_reward += step_reward
|
| 129 |
+
|
| 130 |
+
info.update({
|
| 131 |
+
"energy_cost": energy_cost,
|
| 132 |
+
"sla_penalty": sla_penalty,
|
| 133 |
+
"health_penalty": health_penalty,
|
| 134 |
+
"revenue": water_revenue
|
| 135 |
+
})
|
| 136 |
+
|
| 137 |
+
# 5. Advance time and Environment changes
|
| 138 |
+
self.state.time_step += 1
|
| 139 |
+
|
| 140 |
+
# Environmental Stochasticity: Weather Updates
|
| 141 |
+
# Weather phases change every 10 steps
|
| 142 |
+
weather_idx = (self.state.time_step // 10) % len(self.config.weather_pattern)
|
| 143 |
+
self.state.weather_condition = self.config.weather_pattern[weather_idx]
|
| 144 |
+
|
| 145 |
+
demand_multiplier = 1.0
|
| 146 |
+
price_multiplier = 1.0
|
| 147 |
+
|
| 148 |
+
if self.state.weather_condition == "Heatwave":
|
| 149 |
+
demand_multiplier = 1.5 # Massive water usage
|
| 150 |
+
price_multiplier = 1.8 # AC units are running, grid is stressed
|
| 151 |
+
elif self.state.weather_condition == "Storm":
|
| 152 |
+
demand_multiplier = 0.8
|
| 153 |
+
price_multiplier = 0.4 + random.random() # Erratic energy prices
|
| 154 |
+
|
| 155 |
+
# Modulate environment bounds
|
| 156 |
+
self.state.energy_price = (50.0 * price_multiplier) + (math.sin(self.state.time_step / 4.0) * self.config.price_volatility) + random.uniform(-10, 10)
|
| 157 |
+
self.state.energy_price = max(10.0, self.state.energy_price)
|
| 158 |
+
|
| 159 |
+
self.state.city_demand = (self.config.base_demand * demand_multiplier) + (math.sin(self.state.time_step / 6.0) * (self.config.base_demand * 0.2)) + random.uniform(-2, 2)
|
| 160 |
+
self.state.city_demand = max(5.0, self.state.city_demand)
|
| 161 |
+
|
| 162 |
+
done = self.state.time_step >= self.config.max_steps
|
| 163 |
+
|
| 164 |
+
return StepResult(observation=self.state, reward=step_reward, done=done, info=info)
|
| 165 |
+
"""
|
| 166 |
+
|
| 167 |
+
tasks_py = """
|
| 168 |
+
from src.models import TaskConfig
|
| 169 |
+
|
| 170 |
+
TASKS = {
|
| 171 |
+
"easy_spring": TaskConfig(
|
| 172 |
+
task_id="easy_spring", max_steps=50, reservoir_capacity=200.0,
|
| 173 |
+
base_demand=15.0, price_volatility=10.0, weather_pattern=["Normal"]
|
| 174 |
+
),
|
| 175 |
+
"summer_crisis": TaskConfig(
|
| 176 |
+
task_id="summer_crisis", max_steps=100, reservoir_capacity=150.0,
|
| 177 |
+
base_demand=25.0, price_volatility=40.0, weather_pattern=["Normal", "Heatwave", "Heatwave", "Normal"]
|
| 178 |
+
),
|
| 179 |
+
"hurricane_season": TaskConfig(
|
| 180 |
+
task_id="hurricane_season", max_steps=150, reservoir_capacity=100.0,
|
| 181 |
+
base_demand=20.0, price_volatility=80.0, weather_pattern=["Normal", "Storm", "Normal", "Storm", "Storm"]
|
| 182 |
+
),
|
| 183 |
+
}
|
| 184 |
+
"""
|
| 185 |
+
|
| 186 |
+
main_py = """
|
| 187 |
+
from fastapi import FastAPI, HTTPException
|
| 188 |
+
from src.models import Action, TaskConfig
|
| 189 |
+
from src.env import DesalEnv
|
| 190 |
+
from src.tasks import TASKS
|
| 191 |
+
import subprocess
|
| 192 |
+
|
| 193 |
+
app = FastAPI(title="Advanced Municipal Desalination Plant Env")
|
| 194 |
+
env = DesalEnv()
|
| 195 |
+
|
| 196 |
+
@app.get("/")
|
| 197 |
+
def health_check():
|
| 198 |
+
return {"status": "ok", "message": "Advanced DesalEnv is running", "features": ["weather", "salinity", "mechanics"]}
|
| 199 |
+
|
| 200 |
+
@app.post("/reset")
|
| 201 |
+
def reset_env(task_id: str = "easy_spring"):
|
| 202 |
+
if task_id not in TASKS:
|
| 203 |
+
raise HTTPException(status_code=404, detail="Task not found")
|
| 204 |
+
obs = env.reset(TASKS[task_id])
|
| 205 |
+
return {"observation": obs.dict()}
|
| 206 |
+
|
| 207 |
+
@app.post("/step")
|
| 208 |
+
def step_env(action: Action):
|
| 209 |
+
try:
|
| 210 |
+
result = env.step(action)
|
| 211 |
+
return result.dict()
|
| 212 |
+
except Exception as e:
|
| 213 |
+
raise HTTPException(status_code=400, detail=str(e))
|
| 214 |
+
|
| 215 |
+
@app.get("/state")
|
| 216 |
+
def get_state():
|
| 217 |
+
if env.state is None:
|
| 218 |
+
raise HTTPException(status_code=400, detail="Environment not initialized")
|
| 219 |
+
return {"observation": env.state.dict()}
|
| 220 |
+
|
| 221 |
+
@app.get("/tasks")
|
| 222 |
+
def list_tasks():
|
| 223 |
+
return {"tasks": list(TASKS.keys()), "action_schema": Action.schema()}
|
| 224 |
+
|
| 225 |
+
@app.get("/grader")
|
| 226 |
+
def grader():
|
| 227 |
+
if env.state is None:
|
| 228 |
+
return {"score": 0.0}
|
| 229 |
+
# Grade relative to typical maximum and minimum returns to generate a 0.0-1.0 range
|
| 230 |
+
baseline_offset = env.config.max_steps * 1000.0 # Compensate for penalties
|
| 231 |
+
scale_factor = env.config.max_steps * 1500.0
|
| 232 |
+
score = max(0.0, min(1.0, (env.total_reward + baseline_offset) / scale_factor))
|
| 233 |
+
return {"score": score}
|
| 234 |
+
|
| 235 |
+
@app.post("/baseline")
|
| 236 |
+
def run_baseline():
|
| 237 |
+
result = subprocess.run(["python", "src/baseline.py"], capture_output=True, text=True)
|
| 238 |
+
return {"output": result.stdout}
|
| 239 |
+
"""
|
| 240 |
+
|
| 241 |
+
baseline_py = """
|
| 242 |
+
import requests
|
| 243 |
+
|
| 244 |
+
BASE_URL = "http://localhost:7860"
|
| 245 |
+
|
| 246 |
+
def evaluate_baseline(task_id):
|
| 247 |
+
requests.post(f"{BASE_URL}/reset?task_id={task_id}")
|
| 248 |
+
done = False
|
| 249 |
+
|
| 250 |
+
while not done:
|
| 251 |
+
state = requests.get(f"{BASE_URL}/state").json()["observation"]
|
| 252 |
+
|
| 253 |
+
# Advanced Heuristic logic
|
| 254 |
+
# If deeply fouled and crew is ready, we clean!
|
| 255 |
+
# Don't try to clean if cooldown is > 0
|
| 256 |
+
needs_cleaning = state["membrane_fouling"] > 0.65 and state["maintenance_cooldown"] == 0
|
| 257 |
+
|
| 258 |
+
if needs_cleaning:
|
| 259 |
+
action = {"production_rate": 0.0, "run_cleaning": True}
|
| 260 |
+
else:
|
| 261 |
+
# Weather and Salinity check
|
| 262 |
+
# If weather is Heatwave, demand is high, pump up.
|
| 263 |
+
# But if Salinity is getting dangerous (>450), throttle!
|
| 264 |
+
base_prod = state["city_demand"] * 1.2 # Attempt slight overproduce
|
| 265 |
+
|
| 266 |
+
if state["water_salinity"] > 450.0:
|
| 267 |
+
base_prod *= 0.5 # Drop production sharply to avoid fines
|
| 268 |
+
|
| 269 |
+
# Energy heuristic: if expensive, only meet immediate demand.
|
| 270 |
+
if state["energy_price"] > 70.0:
|
| 271 |
+
base_prod = min(base_prod, state["city_demand"] * 0.9)
|
| 272 |
+
|
| 273 |
+
action = {"production_rate": max(0.0, min(base_prod, 50.0)), "run_cleaning": False}
|
| 274 |
+
|
| 275 |
+
step_res = requests.post(f"{BASE_URL}/step", json=action).json()
|
| 276 |
+
done = step_res["done"]
|
| 277 |
+
|
| 278 |
+
score = requests.get(f"{BASE_URL}/grader").json()["score"]
|
| 279 |
+
print(f"Task: {task_id} | Final Score: {score:.3f}")
|
| 280 |
+
|
| 281 |
+
if __name__ == "__main__":
|
| 282 |
+
for task in ["easy_spring", "summer_crisis", "hurricane_season"]:
|
| 283 |
+
evaluate_baseline(task)
|
| 284 |
+
"""
|
| 285 |
+
|
| 286 |
+
readme_md = """
|
| 287 |
+
---
|
| 288 |
+
title: Desalination RL Protocol
|
| 289 |
+
emoji: 🌊
|
| 290 |
+
colorFrom: cyan
|
| 291 |
+
colorTo: blue
|
| 292 |
+
sdk: docker
|
| 293 |
+
pinned: false
|
| 294 |
+
---
|
| 295 |
+
|
| 296 |
+
# Advanced Municipal Desalination Plant (DesalEnv)
|
| 297 |
+
|
| 298 |
+
An incredibly unique, real-world RL environment that bridges continuous control, resource arbitrage, dynamic system physics, and environmental noise.
|
| 299 |
+
|
| 300 |
+
The agent operates an industrial reverse-osmosis water desalination plant providing drinking water to a municipality. It must balance massive trade-offs under high pressure. This goes **far** above basic control loops, presenting specific non-linear phenomena.
|
| 301 |
+
|
| 302 |
+
### Key Mechanics ⚙️
|
| 303 |
+
1. **Weather Shifts:** The environment continuously cycles through weather patterns (`Normal`, `Heatwave`, `Storm`) which violently alter both the Grid Energy Price and the sheer amount of water the city demands.
|
| 304 |
+
2. **Maintenance Logistics:** Pushing water fouls the RO membranes, dragging up energy costs. You can trigger a `run_cleaning` action, however, crews are not instantly available! Doing so locks a `maintenance_cooldown`. Trying to clean while on cooldown results in idle time and fines.
|
| 305 |
+
3. **Biological Safety Limits:** Overworking a fouled membrane causes micro-tears resulting in salt leakage. The agent tracks `water_salinity`. Processing high water yields while fouled raises PPM levels. Tipping above 500PPM induces strict city health department fines.
|
| 306 |
+
|
| 307 |
+
## 🧠 Environment Structure
|
| 308 |
+
|
| 309 |
+
### Observation Space
|
| 310 |
+
|
| 311 |
+
| Feature | Description | Type |
|
| 312 |
+
| :--- | :--- | :--- |
|
| 313 |
+
| `reservoir_level` | Fresh water stored (Megaliters). | `float` |
|
| 314 |
+
| `water_salinity` | PPM of salt in the water. >500 triggers penalties. | `float` |
|
| 315 |
+
| `energy_price` | Fluctuating grid energy price ($/MWh). | `float` |
|
| 316 |
+
| `membrane_fouling` | Hardware Degradation index (0.0=clean, 1.0=blocked). | `float` |
|
| 317 |
+
| `city_demand` | Fluctuating water consumption for the current step. | `float` |
|
| 318 |
+
| `weather_condition` | String literal tracking macro-events (`Heatwave`, etc.) | `string` |
|
| 319 |
+
| `maintenance_cooldown` | Steps until a cleaning crew is available again. | `int` |
|
| 320 |
+
|
| 321 |
+
### Action Space (Continuous & Discrete Hybrid)
|
| 322 |
+
|
| 323 |
+
| Feature | Description | Type |
|
| 324 |
+
| :--- | :--- | :--- |
|
| 325 |
+
| `production_rate` | Target water extraction flow rate (0.0 to 50.0). | `float` |
|
| 326 |
+
| `run_cleaning` | Set True to halt production and wash membranes (checks cooldown). | `bool` |
|
| 327 |
+
|
| 328 |
+
## Tasks
|
| 329 |
+
|
| 330 |
+
Provides 3 heavily distinct curriculums:
|
| 331 |
+
- `easy_spring`: Generous reservoir, standard weather patterns.
|
| 332 |
+
- `summer_crisis`: Frequent extreme Heatwaves driving massive demand + peak electricity pricing.
|
| 333 |
+
- `hurricane_season`: Wild grid-volatility, lower demand, but requires extreme energy arbitrage.
|
| 334 |
+
"""
|
| 335 |
+
|
| 336 |
+
files = {
|
| 337 |
+
"d:/KYC/src/models.py": models_py,
|
| 338 |
+
"d:/KYC/src/env.py": env_py,
|
| 339 |
+
"d:/KYC/src/tasks.py": tasks_py,
|
| 340 |
+
"d:/KYC/src/main.py": main_py,
|
| 341 |
+
"d:/KYC/src/baseline.py": baseline_py,
|
| 342 |
+
"d:/KYC/README.md": readme_md
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
for path, content in files.items():
|
| 346 |
+
write_file(path, content)
|
| 347 |
+
print(f"Updated advanced mechanics in {path}")
|
demo.py
DELETED
|
@@ -1,15 +0,0 @@
|
|
| 1 |
-
import gradio as gr
|
| 2 |
-
|
| 3 |
-
def demo_function(name):
|
| 4 |
-
return f"Hello, {name if name else 'Developer'}! The OpenEnv Hackathon Demo is running successfully with the new updates!"
|
| 5 |
-
|
| 6 |
-
if __name__ == "__main__":
|
| 7 |
-
print("Launching Gradio demo...")
|
| 8 |
-
demo = gr.Interface(
|
| 9 |
-
fn=demo_function,
|
| 10 |
-
inputs=gr.Textbox(label="Enter your name", placeholder="Name..."),
|
| 11 |
-
outputs=gr.Textbox(label="Message"),
|
| 12 |
-
title="OpenEnv Hackathon Submission Demo (Updated v2 ✨)",
|
| 13 |
-
description="A demo for your Hugging Face Space. This version has been updated to confirm your recent changes are now live!"
|
| 14 |
-
)
|
| 15 |
-
demo.launch()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
openenv.yaml
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
-
name:
|
| 2 |
version: 1.0.0
|
| 3 |
-
description:
|
| 4 |
endpoints:
|
| 5 |
reset: /reset
|
| 6 |
step: /step
|
|
|
|
| 1 |
+
name: DesalEnv
|
| 2 |
version: 1.0.0
|
| 3 |
+
description: Control a municipal desalination plant. Balance water production against fluctuating energy market prices, manage reverse-osmosis membrane degradation, and avoid catastrophic city water shortages.
|
| 4 |
endpoints:
|
| 5 |
reset: /reset
|
| 6 |
step: /step
|
src/baseline.py
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
import requests
|
| 2 |
|
| 3 |
-
BASE_URL = "http://localhost:7860"
|
| 4 |
|
| 5 |
def evaluate_baseline(task_id):
|
| 6 |
requests.post(f"{BASE_URL}/reset?task_id={task_id}")
|
|
@@ -9,9 +9,27 @@ def evaluate_baseline(task_id):
|
|
| 9 |
while not done:
|
| 10 |
state = requests.get(f"{BASE_URL}/state").json()["observation"]
|
| 11 |
|
| 12 |
-
#
|
| 13 |
-
|
| 14 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 15 |
|
| 16 |
step_res = requests.post(f"{BASE_URL}/step", json=action).json()
|
| 17 |
done = step_res["done"]
|
|
@@ -20,5 +38,13 @@ def evaluate_baseline(task_id):
|
|
| 20 |
print(f"Task: {task_id} | Final Score: {score:.3f}")
|
| 21 |
|
| 22 |
if __name__ == "__main__":
|
| 23 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 24 |
evaluate_baseline(task)
|
|
|
|
| 1 |
import requests
|
| 2 |
|
| 3 |
+
BASE_URL = "http://localhost:7860"
|
| 4 |
|
| 5 |
def evaluate_baseline(task_id):
|
| 6 |
requests.post(f"{BASE_URL}/reset?task_id={task_id}")
|
|
|
|
| 9 |
while not done:
|
| 10 |
state = requests.get(f"{BASE_URL}/state").json()["observation"]
|
| 11 |
|
| 12 |
+
# Advanced Heuristic logic
|
| 13 |
+
# If deeply fouled and crew is ready, we clean!
|
| 14 |
+
# Don't try to clean if cooldown is > 0
|
| 15 |
+
needs_cleaning = state["membrane_fouling"] > 0.65 and state["maintenance_cooldown"] == 0
|
| 16 |
+
|
| 17 |
+
if needs_cleaning:
|
| 18 |
+
action = {"production_rate": 0.0, "run_cleaning": True}
|
| 19 |
+
else:
|
| 20 |
+
# Weather and Salinity check
|
| 21 |
+
# If weather is Heatwave, demand is high, pump up.
|
| 22 |
+
# But if Salinity is getting dangerous (>450), throttle!
|
| 23 |
+
base_prod = state["city_demand"] * 1.2 # Attempt slight overproduce
|
| 24 |
+
|
| 25 |
+
if state["water_salinity"] > 450.0:
|
| 26 |
+
base_prod *= 0.5 # Drop production sharply to avoid fines
|
| 27 |
+
|
| 28 |
+
# Energy heuristic: if expensive, only meet immediate demand.
|
| 29 |
+
if state["energy_price"] > 70.0:
|
| 30 |
+
base_prod = min(base_prod, state["city_demand"] * 0.9)
|
| 31 |
+
|
| 32 |
+
action = {"production_rate": max(0.0, min(base_prod, 50.0)), "run_cleaning": False}
|
| 33 |
|
| 34 |
step_res = requests.post(f"{BASE_URL}/step", json=action).json()
|
| 35 |
done = step_res["done"]
|
|
|
|
| 38 |
print(f"Task: {task_id} | Final Score: {score:.3f}")
|
| 39 |
|
| 40 |
if __name__ == "__main__":
|
| 41 |
+
tasks_to_test = [
|
| 42 |
+
"easy_spring",
|
| 43 |
+
"summer_crisis",
|
| 44 |
+
"hurricane_season",
|
| 45 |
+
"black_swan_drought",
|
| 46 |
+
"grid_failure",
|
| 47 |
+
"marathon_endurance"
|
| 48 |
+
]
|
| 49 |
+
for task in tasks_to_test:
|
| 50 |
evaluate_baseline(task)
|
src/env.py
CHANGED
|
@@ -1,57 +1,124 @@
|
|
| 1 |
-
import
|
|
|
|
| 2 |
from src.models import Observation, Action, StepResult, TaskConfig
|
| 3 |
|
| 4 |
-
class
|
| 5 |
def __init__(self):
|
| 6 |
-
self.config = None
|
| 7 |
self.state = None
|
|
|
|
| 8 |
self.total_reward = 0.0
|
| 9 |
|
| 10 |
def reset(self, config: TaskConfig) -> Observation:
|
| 11 |
self.config = config
|
| 12 |
self.total_reward = 0.0
|
|
|
|
|
|
|
|
|
|
| 13 |
self.state = Observation(
|
| 14 |
time_step=0,
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
|
|
|
|
|
|
|
|
|
| 19 |
)
|
| 20 |
return self.state
|
| 21 |
|
| 22 |
def step(self, action: Action) -> StepResult:
|
| 23 |
if self.state is None:
|
| 24 |
-
raise ValueError("
|
| 25 |
-
|
| 26 |
-
# 1. Apply Action (Scale infrastructure)
|
| 27 |
-
self.state.active_gpus = max(0, self.state.active_gpus + action.gpus_to_provision)
|
| 28 |
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
self.state.incoming_jobs = new_jobs
|
| 32 |
-
self.state.queue_size += new_jobs
|
| 33 |
|
| 34 |
-
#
|
| 35 |
-
|
| 36 |
-
|
| 37 |
|
| 38 |
-
#
|
| 39 |
-
|
| 40 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 41 |
|
| 42 |
-
|
|
|
|
| 43 |
|
| 44 |
-
|
| 45 |
-
|
| 46 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 47 |
self.state.time_step += 1
|
| 48 |
-
|
| 49 |
-
#
|
| 50 |
-
|
| 51 |
-
|
| 52 |
-
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import math
|
| 2 |
+
import random
|
| 3 |
from src.models import Observation, Action, StepResult, TaskConfig
|
| 4 |
|
| 5 |
+
class DesalEnv:
|
| 6 |
def __init__(self):
|
|
|
|
| 7 |
self.state = None
|
| 8 |
+
self.config = None
|
| 9 |
self.total_reward = 0.0
|
| 10 |
|
| 11 |
def reset(self, config: TaskConfig) -> Observation:
|
| 12 |
self.config = config
|
| 13 |
self.total_reward = 0.0
|
| 14 |
+
|
| 15 |
+
initial_weather = config.weather_pattern[0] if config.weather_pattern else "Normal"
|
| 16 |
+
|
| 17 |
self.state = Observation(
|
| 18 |
time_step=0,
|
| 19 |
+
reservoir_level=config.reservoir_capacity * 0.5,
|
| 20 |
+
water_salinity=300.0, # 300 PPM is superb drinking water
|
| 21 |
+
energy_price=50.0,
|
| 22 |
+
membrane_fouling=0.0,
|
| 23 |
+
city_demand=config.base_demand,
|
| 24 |
+
weather_condition=initial_weather,
|
| 25 |
+
maintenance_cooldown=0
|
| 26 |
)
|
| 27 |
return self.state
|
| 28 |
|
| 29 |
def step(self, action: Action) -> StepResult:
|
| 30 |
if self.state is None:
|
| 31 |
+
raise ValueError("Must reset prior to step")
|
|
|
|
|
|
|
|
|
|
| 32 |
|
| 33 |
+
reward = 0.0
|
| 34 |
+
info = {}
|
|
|
|
|
|
|
| 35 |
|
| 36 |
+
# 0. Apply Maintenance Cooldown
|
| 37 |
+
if self.state.maintenance_cooldown > 0:
|
| 38 |
+
self.state.maintenance_cooldown -= 1
|
| 39 |
|
| 40 |
+
# 1. Processing Action: Cleaning or Pumping
|
| 41 |
+
actual_production = 0.0
|
| 42 |
+
energy_used = 0.0
|
| 43 |
+
|
| 44 |
+
if action.run_cleaning:
|
| 45 |
+
if self.state.maintenance_cooldown == 0:
|
| 46 |
+
# Successful Clean
|
| 47 |
+
self.state.membrane_fouling = max(0.0, self.state.membrane_fouling - 0.6)
|
| 48 |
+
reward -= 1000.0 # High cost of washing chemicals & crew dispatch
|
| 49 |
+
energy_used = 5.0 # Baseline power for flushing
|
| 50 |
+
self.state.maintenance_cooldown = 5 # Takes 5 steps to organize the next crew
|
| 51 |
+
info["action_taken"] = "cleaned"
|
| 52 |
+
else:
|
| 53 |
+
# Failed clean! The crew wasn't ready, plant stayed idle wasting a step.
|
| 54 |
+
info["action_taken"] = "failed_clean_idle"
|
| 55 |
+
reward -= 100.0 # Penalty for mismanagement
|
| 56 |
+
else:
|
| 57 |
+
actual_production = min(max(0.0, action.production_rate), 50.0)
|
| 58 |
+
info["action_taken"] = f"produced_{actual_production:.1f}"
|
| 59 |
+
|
| 60 |
+
# Physics Engine: Energy required scales exponentially as the membrane clogs
|
| 61 |
+
energy_used = actual_production * (1.5 + (self.state.membrane_fouling * 8.0))
|
| 62 |
+
|
| 63 |
+
# Sub-scale Fouling Physics: pushing water increments fouling parameter
|
| 64 |
+
self.state.membrane_fouling = min(1.0, self.state.membrane_fouling + (actual_production * 0.002))
|
| 65 |
+
|
| 66 |
+
# 2. Water Quality (Salinity) Tracking
|
| 67 |
+
# Baseline is 300PPM. Pushing hard on a fouled membrane allows micro-tears leading to salt leak.
|
| 68 |
+
self.state.water_salinity = 300.0 + (actual_production * self.state.membrane_fouling * 15.0)
|
| 69 |
+
|
| 70 |
+
health_penalty = 0.0
|
| 71 |
+
if self.state.water_salinity > 500.0:
|
| 72 |
+
# Massive fine per unit of violation
|
| 73 |
+
health_penalty = (self.state.water_salinity - 500.0) * 100.0
|
| 74 |
+
|
| 75 |
+
# 3. Economy & City Demands
|
| 76 |
+
water_revenue = actual_production * 25.0
|
| 77 |
+
self.state.reservoir_level = min(self.config.reservoir_capacity, self.state.reservoir_level + actual_production)
|
| 78 |
+
|
| 79 |
+
# The city draws water
|
| 80 |
+
shortfall = max(0.0, self.state.city_demand - self.state.reservoir_level)
|
| 81 |
+
self.state.reservoir_level = max(0.0, self.state.reservoir_level - self.state.city_demand)
|
| 82 |
+
|
| 83 |
+
# 4. Calculate Immediate Reward
|
| 84 |
+
energy_cost = energy_used * (self.state.energy_price / 100.0)
|
| 85 |
+
sla_penalty = shortfall * 1500.0 # Catastrophic penalty for empty lines (No water in pipes)
|
| 86 |
|
| 87 |
+
step_reward = water_revenue - energy_cost - sla_penalty - health_penalty
|
| 88 |
+
self.total_reward += step_reward
|
| 89 |
|
| 90 |
+
info.update({
|
| 91 |
+
"energy_cost": energy_cost,
|
| 92 |
+
"sla_penalty": sla_penalty,
|
| 93 |
+
"health_penalty": health_penalty,
|
| 94 |
+
"revenue": water_revenue
|
| 95 |
+
})
|
| 96 |
+
|
| 97 |
+
# 5. Advance time and Environment changes
|
| 98 |
self.state.time_step += 1
|
| 99 |
+
|
| 100 |
+
# Environmental Stochasticity: Weather Updates
|
| 101 |
+
# Weather phases change every 10 steps
|
| 102 |
+
weather_idx = (self.state.time_step // 10) % len(self.config.weather_pattern)
|
| 103 |
+
self.state.weather_condition = self.config.weather_pattern[weather_idx]
|
| 104 |
+
|
| 105 |
+
demand_multiplier = 1.0
|
| 106 |
+
price_multiplier = 1.0
|
| 107 |
+
|
| 108 |
+
if self.state.weather_condition == "Heatwave":
|
| 109 |
+
demand_multiplier = 1.5 # Massive water usage
|
| 110 |
+
price_multiplier = 1.8 # AC units are running, grid is stressed
|
| 111 |
+
elif self.state.weather_condition == "Storm":
|
| 112 |
+
demand_multiplier = 0.8
|
| 113 |
+
price_multiplier = 0.4 + random.random() # Erratic energy prices
|
| 114 |
+
|
| 115 |
+
# Modulate environment bounds
|
| 116 |
+
self.state.energy_price = (50.0 * price_multiplier) + (math.sin(self.state.time_step / 4.0) * self.config.price_volatility) + random.uniform(-10, 10)
|
| 117 |
+
self.state.energy_price = max(10.0, self.state.energy_price)
|
| 118 |
+
|
| 119 |
+
self.state.city_demand = (self.config.base_demand * demand_multiplier) + (math.sin(self.state.time_step / 6.0) * (self.config.base_demand * 0.2)) + random.uniform(-2, 2)
|
| 120 |
+
self.state.city_demand = max(5.0, self.state.city_demand)
|
| 121 |
+
|
| 122 |
+
done = self.state.time_step >= self.config.max_steps
|
| 123 |
+
|
| 124 |
+
return StepResult(observation=self.state, reward=step_reward, done=done, info=info)
|
src/environment.py
DELETED
|
File without changes
|
src/main.py
CHANGED
|
@@ -1,18 +1,18 @@
|
|
| 1 |
from fastapi import FastAPI, HTTPException
|
| 2 |
from src.models import Action, TaskConfig
|
| 3 |
-
from src.env import
|
| 4 |
from src.tasks import TASKS
|
| 5 |
import subprocess
|
| 6 |
|
| 7 |
-
app = FastAPI(title="
|
| 8 |
-
env =
|
| 9 |
|
| 10 |
@app.get("/")
|
| 11 |
def health_check():
|
| 12 |
-
return {"status": "ok", "message": "
|
| 13 |
|
| 14 |
@app.post("/reset")
|
| 15 |
-
def reset_env(task_id: str = "
|
| 16 |
if task_id not in TASKS:
|
| 17 |
raise HTTPException(status_code=404, detail="Task not found")
|
| 18 |
obs = env.reset(TASKS[task_id])
|
|
@@ -34,22 +34,19 @@ def get_state():
|
|
| 34 |
|
| 35 |
@app.get("/tasks")
|
| 36 |
def list_tasks():
|
| 37 |
-
return {
|
| 38 |
-
"tasks": list(TASKS.keys()),
|
| 39 |
-
"action_schema": Action.schema()
|
| 40 |
-
}
|
| 41 |
|
| 42 |
@app.get("/grader")
|
| 43 |
def grader():
|
| 44 |
-
# Normalizes total reward to a 0.0 - 1.0 score based on max possible baseline
|
| 45 |
if env.state is None:
|
| 46 |
return {"score": 0.0}
|
| 47 |
-
|
| 48 |
-
|
|
|
|
|
|
|
| 49 |
return {"score": score}
|
| 50 |
|
| 51 |
@app.post("/baseline")
|
| 52 |
def run_baseline():
|
| 53 |
-
# Trigger the baseline script and return results
|
| 54 |
result = subprocess.run(["python", "src/baseline.py"], capture_output=True, text=True)
|
| 55 |
return {"output": result.stdout}
|
|
|
|
| 1 |
from fastapi import FastAPI, HTTPException
|
| 2 |
from src.models import Action, TaskConfig
|
| 3 |
+
from src.env import DesalEnv
|
| 4 |
from src.tasks import TASKS
|
| 5 |
import subprocess
|
| 6 |
|
| 7 |
+
app = FastAPI(title="Advanced Municipal Desalination Plant Env")
|
| 8 |
+
env = DesalEnv()
|
| 9 |
|
| 10 |
@app.get("/")
|
| 11 |
def health_check():
|
| 12 |
+
return {"status": "ok", "message": "Advanced DesalEnv is running", "features": ["weather", "salinity", "mechanics"]}
|
| 13 |
|
| 14 |
@app.post("/reset")
|
| 15 |
+
def reset_env(task_id: str = "easy_spring"):
|
| 16 |
if task_id not in TASKS:
|
| 17 |
raise HTTPException(status_code=404, detail="Task not found")
|
| 18 |
obs = env.reset(TASKS[task_id])
|
|
|
|
| 34 |
|
| 35 |
@app.get("/tasks")
|
| 36 |
def list_tasks():
|
| 37 |
+
return {"tasks": list(TASKS.keys()), "action_schema": Action.schema()}
|
|
|
|
|
|
|
|
|
|
| 38 |
|
| 39 |
@app.get("/grader")
|
| 40 |
def grader():
|
|
|
|
| 41 |
if env.state is None:
|
| 42 |
return {"score": 0.0}
|
| 43 |
+
# Grade relative to typical maximum and minimum returns to generate a 0.0-1.0 range
|
| 44 |
+
baseline_offset = env.config.max_steps * 1000.0 # Compensate for penalties
|
| 45 |
+
scale_factor = env.config.max_steps * 1500.0
|
| 46 |
+
score = max(0.0, min(1.0, (env.total_reward + baseline_offset) / scale_factor))
|
| 47 |
return {"score": score}
|
| 48 |
|
| 49 |
@app.post("/baseline")
|
| 50 |
def run_baseline():
|
|
|
|
| 51 |
result = subprocess.run(["python", "src/baseline.py"], capture_output=True, text=True)
|
| 52 |
return {"output": result.stdout}
|
src/models.py
CHANGED
|
@@ -1,15 +1,19 @@
|
|
| 1 |
-
from pydantic import BaseModel
|
| 2 |
-
from typing import
|
| 3 |
|
| 4 |
class Observation(BaseModel):
|
| 5 |
time_step: int
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
|
|
|
|
|
|
|
|
|
| 10 |
|
| 11 |
class Action(BaseModel):
|
| 12 |
-
|
|
|
|
| 13 |
|
| 14 |
class StepResult(BaseModel):
|
| 15 |
observation: Observation
|
|
@@ -19,7 +23,8 @@ class StepResult(BaseModel):
|
|
| 19 |
|
| 20 |
class TaskConfig(BaseModel):
|
| 21 |
task_id: str
|
| 22 |
-
difficulty: str
|
| 23 |
max_steps: int
|
| 24 |
-
|
| 25 |
-
|
|
|
|
|
|
|
|
|
| 1 |
+
from pydantic import BaseModel, Field
|
| 2 |
+
from typing import Dict, Literal, List
|
| 3 |
|
| 4 |
class Observation(BaseModel):
|
| 5 |
time_step: int
|
| 6 |
+
reservoir_level: float = Field(description="Current fresh water stored (Megaliters)")
|
| 7 |
+
water_salinity: float = Field(description="PPM of salt in the water. >500 is unsafe.")
|
| 8 |
+
energy_price: float = Field(description="Current grid energy price ($/MWh)")
|
| 9 |
+
membrane_fouling: float = Field(description="0.0 is clean, 1.0 is totally blocked")
|
| 10 |
+
city_demand: float = Field(description="Water demand for this step (Megaliters)")
|
| 11 |
+
weather_condition: Literal["Normal", "Heatwave", "Storm"] = Field(description="Current weather event affecting parameters")
|
| 12 |
+
maintenance_cooldown: int = Field(description="Steps until a cleaning crew is available again")
|
| 13 |
|
| 14 |
class Action(BaseModel):
|
| 15 |
+
production_rate: float = Field(description="Desired water output (ML/step), 0.0 to 50.0")
|
| 16 |
+
run_cleaning: bool = Field(description="If True, halts production to chemically wash membranes (requires crew)")
|
| 17 |
|
| 18 |
class StepResult(BaseModel):
|
| 19 |
observation: Observation
|
|
|
|
| 23 |
|
| 24 |
class TaskConfig(BaseModel):
|
| 25 |
task_id: str
|
|
|
|
| 26 |
max_steps: int
|
| 27 |
+
reservoir_capacity: float
|
| 28 |
+
base_demand: float
|
| 29 |
+
price_volatility: float
|
| 30 |
+
weather_pattern: List[str]
|
src/tasks.py
CHANGED
|
@@ -1,7 +1,45 @@
|
|
| 1 |
from src.models import TaskConfig
|
| 2 |
|
| 3 |
TASKS = {
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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}
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from src.models import TaskConfig
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TASKS = {
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+
# -------------------------------------------------------------
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# TIER 1: Standard Evaluation (Learning the Basics)
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# -------------------------------------------------------------
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"easy_spring": TaskConfig(
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task_id="easy_spring", max_steps=50, reservoir_capacity=200.0,
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base_demand=10.0, price_volatility=10.0, weather_pattern=["Normal"]
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),
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# -------------------------------------------------------------
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# TIER 2: Volatile Environmental Shifts (Learning Constraints)
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# -------------------------------------------------------------
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"summer_crisis": TaskConfig(
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task_id="summer_crisis", max_steps=100, reservoir_capacity=150.0,
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base_demand=25.0, price_volatility=40.0, weather_pattern=["Normal", "Heatwave", "Heatwave", "Normal"]
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),
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"hurricane_season": TaskConfig(
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task_id="hurricane_season", max_steps=150, reservoir_capacity=100.0,
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base_demand=20.0, price_volatility=80.0, weather_pattern=["Normal", "Storm", "Normal", "Storm", "Storm"]
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),
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# -------------------------------------------------------------
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# TIER 3: Asymmetrical Shock Scenarios (Testing Robustness)
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# -------------------------------------------------------------
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"black_swan_drought": TaskConfig(
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# Brutal: Demand stays critically high, reservoir doesn't hold much, and energy volatility is high.
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# Tests the agent's ability to perfectly time maintenance cooldowns. If they miss one cleaning window, the city drys out.
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task_id="black_swan_drought", max_steps=200, reservoir_capacity=120.0,
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base_demand=35.0, price_volatility=50.0, weather_pattern=["Heatwave", "Heatwave", "Heatwave", "Heatwave"]
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),
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"grid_failure": TaskConfig(
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# The ultimate energy arbitrage test. Standard demand, but grid energy pricing fluctuates by massive magnitudes.
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# Producing water at the wrong step bankrupts the enterprise instantly.
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task_id="grid_failure", max_steps=200, reservoir_capacity=250.0,
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base_demand=15.0, price_volatility=250.0, weather_pattern=["Normal", "Storm", "Storm", "Normal"]
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),
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"marathon_endurance": TaskConfig(
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# 500 Steps: The agent must manage micro-degradation perfectly over a very long time horizon.
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# Short-term greedy strategies (running fouled, taking salinity hits) will eventually snowball into total failure.
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task_id="marathon_endurance", max_steps=500, reservoir_capacity=200.0,
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base_demand=20.0, price_volatility=30.0, weather_pattern=["Normal", "Heatwave", "Storm", "Normal"]
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),
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}
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