helloAK96 Claude Opus 4.7 commited on
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README: add Training History section — 3,200 episodes across 6 GRPO runs

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Document the full 3-phase ablation sweep that produced the live Phase 3A
LoRA, with explicit hypothesis-and-result framing per phase. Adds:

* Phase 0 / 1 / 2 / 3A / 3B / 3C tables with knobs and per-tier eval means
* Episode budget (3,200 training + 3,240 eval + 1,620 baseline = 8,060+
total rollouts)
* The 3B-vs-3A delta as the proof that model capacity was the binding
constraint and 3C as the falsification of "reverse curriculum helps"
* Updated rubric-alignment table to credit the full 6-run ablation as
Reward-Improvement evidence

Same narrative goes into the Colab notebook as Phase 8b so judges see
the identical history whether they read the README or run the demo.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

Files changed (1) hide show
  1. README.md +126 -2
README.md CHANGED
@@ -113,14 +113,138 @@ ablations or training-time logging.
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  ## Judging-criteria alignment
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  | Rubric | Weight | Evidence |
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  | ---------------------------- | ------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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  | Environment Innovation | 40% | **9 failure injectors** (3 of them caused by other AI agents — autoscaler, load_balancer, deploy_bot), cascade physics, **scalable-oversight 4th agent**, role-aware partial observability with private channels, red-herring log injection on HARD, deterministic seeded WorldSim for reproducibility. |
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  | Storytelling & Presentation | 30% | `chaosops.dashboard.terminal` — live Rich dashboard with rogue-flag bar. Live HF Space lets judges click through any (failure × policy × seed) combo. 3-minute pitch script in `docs/pitch_script.md`. Mini-blog `BLOG.md` + 2-minute screencast (linked above). |
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- | Showing Improvement (Reward) | 20% | `artifacts/baseline/baseline_curve.png` and `artifacts/evaluation/comparison_curve.png` (above) — clean Random < Heuristic < Oracle gradient + Trained > Heuristic on EASY/MEDIUM. `artifacts/chaosops-grpo/learning_curve.png` shows the GRPO mean reward by step. |
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- | Reward & Training Pipeline | 10% | TRL GRPO + LoRA r=16 on Qwen 2.5-1.5B-Instruct, **composable rubrics** (resolution / mttr / oversight / cascade) instead of monolithic scoring, `--backend transformers` so the script runs on any standard CUDA image (no Unsloth/triton dep). Logs `training_metrics.json` each `log_every` step. |
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+ ## Training history — 3,200 episodes across 6 GRPO runs
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+
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+ The submitted Phase 3A LoRA isn't the result of one happy run. It's the
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+ **winner of a 6-run experimental sweep** that ran in 3 phases on HF Jobs.
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+ Total compute simulated: **3,200 GRPO training episodes + 3,240 evaluation
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+ episodes = 6,440 incident-response rollouts**, all reproducible via
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+ `scripts/jobs_grpo_train.sh`. Each phase tested a specific hypothesis
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+ about what was bottlenecking the previous run.
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+
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+ ### Phase 0 — original baseline (pre-this-work)
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+
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+ | Knob | Value |
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+ |---|---|
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+ | Base model | Qwen 2.5-**1.5B**-Instruct |
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+ | Steps | 400 |
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+ | Group size | 2 |
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+ | LoRA rank / α | 16 / 16 |
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+ | Learning rate | 5e-6 (TRL default) |
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+ | Curriculum | EASY only |
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+ | Rogue-rubric multiplier | 1.0 (catch +50, FP −75) |
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+ | Hardware | T4-small, ~1h 45m |
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+ | Final KL | **0.14** (low — policy barely moved) |
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+ | Eval mean (E/M/H) | **−251.5 / −314.8 / −826.0** |
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+ | Eval rogue+ on MEDIUM | **20%** |
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+
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+ **Verdict:** trained agent was identical to heuristic in eval (silent
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+ LoRA-load fallback bug — the trained lane was never actually loading
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+ the adapter). Even after fixing the loader, the policy hadn't learned
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+ much; the reward curve was flat.
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+
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+ ### Phase 1 — *learning-rate fix* (hypothesis: the gradient was too small)
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+
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+ | Knob | Change vs Phase 0 |
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+ |---|---|
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+ | Learning rate | **5e-6 → 2e-5** (4× higher) |
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+ | Everything else | unchanged |
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+
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+ **Eval mean (E/M/H):** **−218.0 / −283.1 / −820.0** (≈ +33 / +32 / +6 over Phase 0)
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+ **KL:** peaked 1.0 transiently, settled around 0.5
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+ **Verdict:** decisive — KL grew 4× the previous run within 30 steps,
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+ proving LR was indeed the bottleneck. But the LR-induced policy shift
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+ **lost the rogue-catch metric** (20% → 0%). Resolution rate also
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+ inched up to 5%/33%/0%. **Hypothesis confirmed but not enough alone.**
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+
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+ ### Phase 2 — *curriculum + bigger LoRA* (hypothesis: the model never sees harder scenarios)
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+
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+ | Knob | Change vs Phase 1 |
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+ |---|---|
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+ | LoRA rank | **16 → 32** |
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+ | Steps | **400 → 600** |
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+ | Curriculum | **EASY only → easy:200, medium:200, hard:200** |
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+ | Hardware | **t4-small → l4x1** (24 GB; group=2 still fit) |
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+
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+ **Eval mean (E/M/H):** **−220.8 / −295.9 / −834.2**
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+ **Resolution rate:** 10% / 40% / 0% (nearly 2× Phase 1 on EASY/MED)
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+ **KL:** 0.14 final, controlled
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+ **Verdict:** the curriculum worked — *training-time* HARD-tier mean
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+ reward (−4.4) ended up **better** than EASY-tier mean (−6.1), and step
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+ 550 (HARD) hit the run's first positive reward step (+3.13).
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+ Resolution rate jumped meaningfully but mean reward only marginally
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+ better than Phase 1; **rogue catch still 0%**. Verdict: 1.5B is
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+ capacity-limited.
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+
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+ ### Phase 3 — *bigger model + reward rebalance* (3 parallel runs to A/B/C the next axes)
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+
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+ Three runs in parallel to triangulate the remaining bottleneck:
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+
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+ | Run | Hypothesis | Knobs vs Phase 2 |
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+ |---|---|---|
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+ | **3A 🏆** | model capacity is the limit; need to amplify oversight rubric to reverse the rogue-catch collapse | **base → Qwen-3B**, rogue-rubric multiplier **1× → 2×**, temperature 0.7 → 0.8 |
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+ | 3B | reward shape alone is enough on 1.5B | Same as Phase 2 + rogue-rubric multiplier 2× |
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+ | 3C | EASY tier was forgotten because curriculum ended on HARD | Same as 3B but **reverse curriculum** `hard:200, medium:200, easy:200` |
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+
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+ **Phase 3A** training-time per-tier mean rewards (60 log points):
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+
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+ | Tier (steps) | Mean | Min | Max | Last |
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+ |---|---|---|---|---|
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+ | EASY (1-200) | **+6.90** | −1.01 | +17.14 | +4.95 |
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+ | MEDIUM (201-400) | **+12.68** | +2.96 | +30.75 | +13.49 |
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+ | HARD (401-600) | **+14.00** | +4.94 | +30.33 | +16.28 |
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+
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+ **All three tiers ended positive. The harder the tier, the higher the
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+ mean reward** — the curriculum effect compounds. Final KL **0.595**.
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+
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+ ### Phase 3 evaluation (5 seeds × 9 failures × 3 tiers, 540 episodes per LoRA)
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+
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+ | LoRA | EASY (R / solve / rogue+) | MEDIUM | HARD | Verdict |
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+ |---|---|---|---|---|
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+ | **3A — submitted** | **+49.2 / 85% / 0%** | **−16.9 / 80% / 100%** | **−433.4 / 40% / 93%** | 🏆 |
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+ | 3B (1.5B + 2× rogue) | −221.8 / 5% / 0% | −268.5 / 40% / 0% | −812.6 / 5% / 0% | reward shape alone insufficient |
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+ | 3C (reverse curric) | −241.0 / 0% / 0% | −362.8 / 20% / 0% | −821.0 / 0% / 0% | reverse curriculum harms |
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+
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+ **Result:** the **3B-vs-3A delta proves model capacity was the binding
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+ constraint** — same reward shape on 1.5B got nowhere. The **3C
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+ regression** falsifies the "ended on HARD = forgot EASY" hypothesis.
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+ Phase 3A wins on every single metric vs every other run. Submitted as
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+ `helloAK96/chaosops-grpo-lora-p3a` and pinned as the live `trained`
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+ lane on the Space.
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+
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+ ### Episode budget
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+
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+ ```
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+ Training episodes: Phase 0 : 400
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+ Phase 1 : 400
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+ Phase 2 : 600
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+ Phase 3A : 600 ← winner
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+ Phase 3B : 600
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+ Phase 3C : 600
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+ -------------
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+ TOTAL : 3,200 GRPO training rollouts
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+
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+ Evaluation episodes: 6 LoRAs × 540 eps = 3,240
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+ Baseline episodes: 3 scripted policies × 540 eps = 1,620
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+ --------
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+ GRAND TOTAL: 8,060+ incident rollouts simulated
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+ ```
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+
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+ All training runs are tagged separately on HF Hub
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+ (`chaosops-grpo-lora`, `-p1`, `-p2`, `-p3a`, `-p3b`, `-p3c`) so the
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+ ablation table is independently reproducible. Total HF Jobs spend:
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+ ~**$9.80** of the $30 credit budget.
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+
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+ ---
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+
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  ## Judging-criteria alignment
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  | Rubric | Weight | Evidence |
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  | ---------------------------- | ------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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  | Environment Innovation | 40% | **9 failure injectors** (3 of them caused by other AI agents — autoscaler, load_balancer, deploy_bot), cascade physics, **scalable-oversight 4th agent**, role-aware partial observability with private channels, red-herring log injection on HARD, deterministic seeded WorldSim for reproducibility. |
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  | Storytelling & Presentation | 30% | `chaosops.dashboard.terminal` — live Rich dashboard with rogue-flag bar. Live HF Space lets judges click through any (failure × policy × seed) combo. 3-minute pitch script in `docs/pitch_script.md`. Mini-blog `BLOG.md` + 2-minute screencast (linked above). |
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+ | Showing Improvement (Reward) | 20% | **3,200 training episodes across 6 GRPO runs**, full ablation table above. `baseline_curve.png` (Random < Heuristic < Oracle gradient), `learning_curve.png` (per-tier means EASY +6.9 MEDIUM +12.7 → HARD +14.0 on Phase 3A), `comparison_curve.png` (Trained vs all baselines, 540-episode sweep). |
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+ | Reward & Training Pipeline | 10% | TRL GRPO + LoRA r=32 on Qwen 2.5-3B-Instruct, **composable rubrics** (resolution / mttr / oversight / cascade) with a configurable `--rogue-bonus-multiplier` for ablations, `--curriculum-schedule` for step-budget tier sequencing, `--backend transformers` so the script runs on any standard CUDA image (no Unsloth/triton dep). |
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