| { |
| "_terrain_segmentation_comment": "The inverse of 'water scale' in the map generator GUI.", |
| "terrain_segmentation": 1, |
|
|
| "_water_comment": |
| [ |
| "The equivalent to 'water coverage' in the map generator GUI. Higher coverage means more water in larger oceans.", |
| "Water level = 10 * log2(this value)" |
| ], |
| "water": 1, |
|
|
| "_comment_width+height": "Width and height of map, in tiles; 0 means infinite", |
| "width": 0, |
| "height": 0, |
|
|
| "_starting_area_comment": "Multiplier for 'biter free zone radius'", |
| "starting_area": 1, |
|
|
| "peaceful_mode": false, |
| "autoplace_controls": |
| { |
| "coal": {"frequency": 1, "size": 1, "richness": 1}, |
| "stone": {"frequency": 1, "size": 1, "richness": 1}, |
| "copper-ore": {"frequency": 1, "size": 1,"richness": 1}, |
| "iron-ore": {"frequency": 1, "size": 1, "richness": 1}, |
| "uranium-ore": {"frequency": 1, "size": 1, "richness": 1}, |
| "crude-oil": {"frequency": 1, "size": 1, "richness": 1}, |
| "trees": {"frequency": 1, "size": 1, "richness": 1}, |
| "enemy-base": {"frequency": 1, "size": 1, "richness": 1} |
| }, |
|
|
| "cliff_settings": |
| { |
| "_name_comment": "Name of the cliff prototype", |
| "name": "cliff", |
|
|
| "_cliff_elevation_0_comment": "Elevation of first row of cliffs", |
| "cliff_elevation_0": 10, |
|
|
| "_cliff_elevation_interval_comment": |
| [ |
| "Elevation difference between successive rows of cliffs.", |
| "This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency." |
| ], |
| "cliff_elevation_interval": 40, |
|
|
| "_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid", |
| "richness": 1 |
| }, |
|
|
| "_property_expression_names_comment": |
| [ |
| "Overrides for property value generators (map type)", |
| "Leave 'elevation' blank to get 'normal' terrain.", |
| "Use 'elevation': '0_16-elevation' to reproduce terrain from 0.16.", |
| "Use 'elevation': '0_17-island' to get an island.", |
| "Moisture and terrain type are also controlled via this.", |
| "'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.", |
| "'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.", |
| "'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.", |
| "'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI." |
| ], |
| "property_expression_names": |
| { |
| "control-setting:moisture:frequency:multiplier": "1", |
| "control-setting:moisture:bias": "0", |
| "control-setting:aux:frequency:multiplier": "1", |
| "control-setting:aux:bias": "0" |
| }, |
|
|
| "starting_points": |
| [ |
| { "x": 0, "y": 0} |
| ], |
|
|
| "_seed_comment": "Use null for a random seed, number for a specific seed.", |
| "seed": null |
| } |
|
|