| local util = require("util") |
|
|
| local debug = true |
| function util.debug_error(string) |
| if not debug then return end |
| error(string) |
| end |
|
|
| function util.set_technologies_enabled(force, technology_list) |
| local technologies = force.technologies |
| for name, bool in pairs (technology_list) do |
| local tech = technologies[name] |
| if tech then |
| tech.enabled = true |
| else |
| util.debug_error("Not a real technology "..name) |
| end |
| end |
| end |
|
|
| function util.set_technologies_researched(force, technology_list) |
| local technologies = force.technologies |
| for name, bool in pairs (technology_list) do |
| local tech = technologies[name] |
| if tech then |
| tech.enabled = true |
| tech.researched = true |
| else |
| util.debug_error("Not a real technology "..name) |
| end |
| end |
| end |
|
|
| function util.set_recipes(force, recipe_list) |
| local recipes = force.recipes |
| for name, bool in pairs (recipe_list) do |
| local recipe = recipes[name] |
| if recipe then |
| recipe.enabled = bool |
| else |
| util.debug_error("Not a real recipe "..name) |
| end |
| end |
| end |
|
|
| function util.difficulty_number(easy, normal, hard) |
|
|
| if game.difficulty == defines.difficulty.easy then |
| return easy |
| end |
|
|
| if game.difficulty == defines.difficulty.normal then |
| return normal |
| end |
|
|
| if game.difficulty == defines.difficulty.hard then |
| return hard |
| end |
|
|
| error("Unknown difficulty: "..game.difficulty) |
|
|
| end |
|
|
| function util.verify_techs(force) |
| local technologies = force.technologies |
| for k, tech in pairs (technologies) do |
| if tech.enabled then |
| for name, prerequisite in pairs (tech.prerequisites) do |
| if not prerequisite.enabled then |
| game.print("Prerequisite for "..tech.name.." not enabled "..name) |
| end |
| end |
| end |
| end |
| end |
|
|
| function util.think_string(string) |
| return {"", "[img=entity/character][color=orange]", {"engineer-title"}, ": [/color]", string} |
| end |
|
|
| return util |