| class TicTacToe { |
| constructor(playerX = 'x', playerO = 'o') { |
| this.playerX = playerX |
| this.playerO = playerO |
| this._currentTurn = false |
| this._x = 0 |
| this._o = 0 |
| this.turns = 0 |
| } |
|
|
| get board() { |
| return this._x | this._o |
| } |
|
|
| get currentTurn() { |
| return this._currentTurn ? this.playerO : this.playerX |
| } |
|
|
| get enemyTurn() { |
| return this._currentTurn ? this.playerX : this.playerO |
| } |
|
|
| static check(state) { |
| for (let combo of [7, 56, 73, 84, 146, 273, 292, 448]) |
| if ((state & combo) === combo) |
| return !0 |
| return !1 |
| } |
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| |
| static toBinary(x = 0, y = 0) { |
| if (x < 0 || x > 2 || y < 0 || y > 2) throw new Error('invalid position') |
| return 1 << x + (3 * y) |
| } |
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| turn(player = 0, x = 0, y) { |
| if (this.board === 511) return -3 |
| let pos = 0 |
| if (y == null) { |
| if (x < 0 || x > 8) return -1 |
| pos = 1 << x |
| } else { |
| if (x < 0 || x > 2 || y < 0 || y > 2) return -1 |
| pos = TicTacToe.toBinary(x, y) |
| } |
| if (this._currentTurn ^ player) return -2 |
| if (this.board & pos) return 0 |
| this[this._currentTurn ? '_o' : '_x'] |= pos |
| this._currentTurn = !this._currentTurn |
| this.turns++ |
| return 1 |
| } |
|
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| |
| static render(boardX = 0, boardO = 0) { |
| let x = parseInt(boardX.toString(2), 4) |
| let y = parseInt(boardO.toString(2), 4) * 2 |
| return [...(x + y).toString(4).padStart(9, '0')].reverse().map((value, index) => value == 1 ? 'X' : value == 2 ? 'O' : ++index) |
| } |
| |
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| |
| render() { |
| return TicTacToe.render(this._x, this._o) |
| } |
|
|
| get winner() { |
| let x = TicTacToe.check(this._x) |
| let o = TicTacToe.check(this._o) |
| return x ? this.playerX : o ? this.playerO : false |
| } |
| } |
|
|
| new TicTacToe().turn |
|
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| module.exports = TicTacToe |