File size: 10,347 Bytes
11e59fe
 
 
 
7579b4c
966cc12
11e59fe
e03a867
11e59fe
 
966cc12
 
7579b4c
 
 
 
 
 
 
 
 
 
 
b95137d
e03a867
966cc12
 
17d4a2e
966cc12
 
7579b4c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
11e59fe
7579b4c
 
966cc12
 
 
e03a867
966cc12
 
 
 
11e59fe
7579b4c
11e59fe
 
 
e03a867
966cc12
 
 
 
11e59fe
b95137d
966cc12
7579b4c
11e59fe
b95137d
966cc12
 
 
 
 
 
17d4a2e
e03a867
 
 
 
966cc12
 
 
 
b95137d
11e59fe
 
e03a867
966cc12
11e59fe
966cc12
 
e03a867
 
966cc12
11e59fe
 
7579b4c
 
11e59fe
966cc12
b95137d
 
e03a867
17d4a2e
b95137d
 
966cc12
 
17d4a2e
966cc12
b95137d
7579b4c
 
 
 
 
 
 
 
 
 
966cc12
7579b4c
966cc12
17d4a2e
e03a867
 
966cc12
 
 
 
17d4a2e
 
7579b4c
17d4a2e
 
 
 
966cc12
 
e03a867
b95137d
 
966cc12
 
 
 
11e59fe
966cc12
 
 
11e59fe
b95137d
966cc12
 
 
 
 
 
 
 
 
e03a867
b95137d
966cc12
 
 
11e59fe
e03a867
b95137d
17d4a2e
e03a867
11e59fe
966cc12
 
b95137d
 
 
e03a867
 
11e59fe
b95137d
966cc12
b95137d
 
966cc12
 
 
 
 
 
11e59fe
 
966cc12
 
17d4a2e
966cc12
17d4a2e
966cc12
 
11e59fe
966cc12
b95137d
966cc12
e03a867
966cc12
 
 
17d4a2e
966cc12
e03a867
966cc12
7579b4c
17d4a2e
 
 
 
 
 
 
7579b4c
17d4a2e
 
966cc12
17d4a2e
7579b4c
17d4a2e
 
 
 
 
 
 
7579b4c
17d4a2e
 
 
 
966cc12
11e59fe
17d4a2e
 
11e59fe
966cc12
 
b95137d
966cc12
7579b4c
966cc12
e03a867
11e59fe
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <title>Vers3Dynamics Cymatics</title>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/addons/p5.sound.min.js"></script>
    <style>
        body {
            margin: 0; background: #050505; color: #ccc;
            font-family: 'Courier New', Courier, monospace; overflow: hidden;
            display: flex; flex-direction: column; align-items: center; justify-content: center; 
            height: 100vh;
            /* FIX 1: Prevent bouncy scrolling on mobile */
            touch-action: none; 
        }
        
        canvas { 
            border: 1px solid #333; 
            box-shadow: 0 0 40px rgba(0, 255, 255, 0.05); 
            /* FIX 2: Ensure canvas never overlaps UI on small screens */
            margin-bottom: 0px; 
        }
        
        #ui-layer { 
            position: absolute; bottom: 20px; z-index: 10; 
            background: rgba(0, 0, 0, 0.9); backdrop-filter: blur(5px);
            padding: 15px; border-radius: 12px; border: 1px solid #333; 
            display: flex; flex-direction: column; gap: 10px; width: 90%; max-width: 500px; 
            /* FIX 3: Ensure UI handles touches nicely */
            touch-action: manipulation;
        }

        /* --- MOBILE SPECIFIC FIXES --- */
        @media (max-width: 600px) {
            body {
                /* Shifts the visual center UP by adding "fake" padding at the bottom */
                /* This leaves room for the UI so the canvas sits higher */
                padding-bottom: 250px; 
                box-sizing: border-box;
            }
            #ui-layer {
                bottom: 10px;
                width: 95%;
                padding: 10px;
            }
            button {
                padding: 10px 5px; /* Larger touch targets */
            }
        }

        .row { display: flex; justify-content: space-between; align-items: center; gap: 8px; }
        button { background: #111; color: cyan; border: 1px solid #333; padding: 8px 10px; cursor: pointer; border-radius: 4px; font-size: 11px; flex: 1; transition: all 0.2s; }
        button:hover { border-color: cyan; background: #222; }
        .active-btn { background: cyan; color: black; font-weight: bold; border-color: cyan; }
        
        #physics-info { 
            height: 30px; font-size: 10px; color: #00ff00; 
            border-top: 1px solid #333; padding-top: 10px; margin-top: 5px; text-align: center; 
            font-family: monospace; letter-spacing: 1px;
        }
        input[type="text"] { background: #000; border: 1px solid #333; color: cyan; padding: 10px; width: 100%; box-sizing: border-box; border-radius: 4px; text-align: center;}
    </style>
</head>
<body>

    <div id="ui-layer">
        <div class="row">
            <button id="textModeBtn" class="active-btn">🅰️ Intention</button>
            <button id="audioModeBtn">🅱️ Acoustic Injection</button>
        </div>

        <div id="textSection" class="row">
            <input type="text" id="wordInput" placeholder="Type intention...">
        </div>

        <div id="audioSection" class="row" style="display:none;">
            <input type="file" id="audioUpload" accept="audio/*" style="font-size:10px; color:#888;">
            <button id="playBtn" disabled>▶ Play</button>
        </div>

        <div class="row">
            <button id="physicsToggle">🛠️ Physics Sim</button>
            <button id="freezeBtn">❄️ Freeze</button>
            <button id="clearBtn">✨ Clear</button>
            <button id="saveBtn">📸 Save</button>
        </div>

        <div id="physics-info">
            SYSTEM READY
        </div>
    </div>

<script>
    let m = 5, n = 7;
    let particles = 3000;
    let sensitivity = 0.02;
    let physicsMode = false;
    let currentMode = 'text';
    let song, fft, isPlaying = false;
    let frozenLayer, hasCheckpoint = false;
    let canvasSize;

    function setup() {
        calculateCanvasSize();
        let cnv = createCanvas(canvasSize, canvasSize);
        pixelDensity(2);
        
        colorMode(HSB, 360, 100, 100, 100);
        background(0);
        
        fft = new p5.FFT(0.8); 
        frozenLayer = createGraphics(width, height);
        frozenLayer.colorMode(HSB, 360, 100, 100, 100);
        
        setupButtons();
        windowResized(); 
    }

    function calculateCanvasSize() {
        // Desktop: 90% of smallest dimension
        // Mobile: 95% of Width (fills width) OR fit within available top height
        if (windowWidth < 600) {
            canvasSize = min(windowWidth * 0.95, windowHeight - 300); 
        } else {
            canvasSize = min(windowWidth, windowHeight) * 0.9;
        }
    }

    function windowResized() {
        calculateCanvasSize();
        resizeCanvas(canvasSize, canvasSize);
        background(0); 
    }

    function setupButtons() {
        select('#physicsToggle').mousePressed(() => {
            physicsMode = !physicsMode;
            let btn = select('#physicsToggle');
            if(physicsMode) {
                btn.addClass('active-btn');
                btn.html("🛠️ Simulating...");
            } else {
                btn.removeClass('active-btn');
                btn.html("🛠️ Physics Sim");
            }
            updatePhysicsText(); 
        });

        select('#wordInput').input(function() {
            let word = this.value();
            if(word.length === 0) return;
            let v1 = 0, v2 = 0;
            for (let i = 0; i < word.length; i++) {
                v1 += word.charCodeAt(i); v2 += word.charCodeAt(i) * (i + 1);
            }
            m = map(v1 % 100, 0, 100, 2, 12);
            n = map(v2 % 100, 0, 100, 2, 12);
            if(!hasCheckpoint) background(0);
        });

        select('#textModeBtn').mousePressed(() => switchMode('text'));
        select('#audioModeBtn').mousePressed(() => switchMode('audio'));
        
        select('#audioUpload').elt.onchange = (e) => {
            if(song) song.stop();
            song = loadSound(e.target.files[0], () => {
                select('#playBtn').removeAttribute('disabled').html("▶ Play");
                select('#physics-info').html("AUDIO BUFFER LOADED");
            });
        };

        select('#playBtn').mousePressed(() => {
            if(song.isPlaying()) { song.pause(); isPlaying = false; select('#playBtn').html("▶ Play"); }
            else { song.play(); isPlaying = true; select('#playBtn').html("⏸ Pause"); }
        });

        select('#freezeBtn').mousePressed(() => {
            frozenLayer.clear(); 
            frozenLayer.image(get(), 0, 0, width, height);
            hasCheckpoint = true;
            select('#freezeBtn').html("❄️ Saved");
            setTimeout(() => select('#freezeBtn').html("❄️ Freeze"), 1000);
        });

        select('#clearBtn').mousePressed(() => {
            if(hasCheckpoint) image(frozenLayer, 0, 0, width, height);
            else background(0);
        });

        select('#saveBtn').mousePressed(() => saveCanvas('Vers3Dynamics_Blueprint', 'png'));
    }

    function switchMode(m) {
        currentMode = m;
        select('#textSection').style('display', m === 'text' ? 'flex' : 'none');
        select('#audioSection').style('display', m === 'audio' ? 'flex' : 'none');
        select('#textModeBtn').toggleClass('active-btn', m === 'text');
        select('#audioModeBtn').toggleClass('active-btn', m === 'audio');
    }

    function updatePhysicsText() {
        if (physicsMode) {
             let traps = floor(m * n * 2); 
             let stability = ((m+n)/24*100).toFixed(1);
             select('#physics-info').html(`LEVITATION TRAPS: ${traps} | PRESSURE: HIGH`);
        } else {
             select('#physics-info').html(":: VISUAL RESONANCE ENGINE ::");
        }
    }

    function draw() {
        if (currentMode === 'audio' && isPlaying) {
            fft.analyze();
            m = lerp(m, map(fft.getEnergy("bass"), 0, 255, 2, 10), 0.05);
            n = lerp(n, map(fft.getEnergy("treble"), 0, 255, 2, 14), 0.05);
            background(0, 0, 0, 15); 
        }

        if (physicsMode) {
            if (frameCount % 5 === 0) {
                for(let k=0; k<10; k++) {
                   let px = random(width);
                   let py = random(height);
                   let lx = map(px, 0, width, -1, 1);
                   let ly = map(py, 0, height, -1, 1);
                   let pVal = cos(n * PI * lx / 2) * cos(m * PI * ly / 2) - cos(m * PI * lx / 2) * cos(n * PI * ly / 2);
                   if(abs(pVal) > 0.5) {
                       noFill(); stroke(0, 100, 100, 10); ellipse(px, py, 10 + abs(pVal)*20); 
                   }
                }
            }
            if (frameCount % 20 === 0) {
               stroke(120, 100, 100, 40); strokeWeight(1);
               let step = width/15;
               for(let gx=0; gx<width; gx+=step) {
                   for(let gy=0; gy<height; gy+=step) {
                       let lx = map(gx, 0, width, -1, 1);
                       let ly = map(gy, 0, height, -1, 1);
                       let val = cos(n * PI * lx / 2) * cos(m * PI * ly / 2) - cos(m * PI * lx / 2) * cos(n * PI * ly / 2);
                       if(abs(val) < 0.05) {
                           line(gx-3, gy, gx+3, gy); line(gx, gy-3, gx, gy+3);
                       }
                   }
               }
            }
        }

        if (frameCount % 30 === 0) updatePhysicsText();

        for (let i = 0; i < particles; i++) {
            let x = random(-1, 1), y = random(-1, 1);
            let val = cos(n * PI * x / 2) * cos(m * PI * y / 2) - cos(m * PI * x / 2) * cos(n * PI * y / 2);
            if (abs(val) < sensitivity) {
                let sx = map(x, -1, 1, 0, width), sy = map(y, -1, 1, 0, height);
                stroke(physicsMode ? color(120, 100, 100, 90) : color((frameCount * 0.5 + dist(0,0,x,y) * 100) % 360, 80, 100, 80));
                strokeWeight(1.5);
                point(sx, sy);
            }
        }
    }
</script>
</body>
</html>