// Per-slot colors for the 10 player perspectives. Slot is stable across the // match (player=0 is always the same person), so a slot-based palette gives // each player a persistent visual identity even when sides switch at half. // // Palette is desaturated / earthier than a vivid Tailwind ramp — it borrows // from CSGO HUD/comp tokens so 10 chips can sit next to each other without // fighting the rest of the UI for attention. export const PLAYER_COLORS = [ '#a73a3a', // 0 crimson '#b4663b', // 1 rust '#b29144', // 2 golden tan '#7a8a40', // 3 olive '#3f7878', // 4 teal '#3f6796', // 5 dusk blue '#6b5b95', // 6 dusty violet '#9a5a7a', // 7 muted rose '#638a64', // 8 sage '#8c6f56' // 9 warm taupe ] as const; export function playerColor(slot: number): string { return PLAYER_COLORS[ ((slot % PLAYER_COLORS.length) + PLAYER_COLORS.length) % PLAYER_COLORS.length ]; }