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Minimap: fix ticks.parquet column names (x/y/z/yaw/armor_value/team_num)
Browse files- src/lib/api/world.ts +12 -16
src/lib/api/world.ts
CHANGED
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@@ -36,18 +36,15 @@ function chunkBaseUrl(chunk: PreviewChunk): string {
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return chunk.preview_video.src.replace(/\/[^/]+$/, '');
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}
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// CS2 team_num values — matches the demo schema convention.
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const TEAM_T = 2;
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const TEAM_CT = 3;
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type TickRow = {
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t: number;
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health: number;
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is_alive: boolean;
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};
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@@ -61,7 +58,6 @@ async function loadChunkFrames(
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const steamid = `slot-${player}`;
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const name = `Player ${player}`;
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const team_num = chunk.player_side === 'CT' ? TEAM_CT : TEAM_T;
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const frames: WorldFrame[] = new Array(rows.length);
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for (let i = 0; i < rows.length; i++) {
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@@ -71,14 +67,14 @@ async function loadChunkFrames(
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player,
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steamid,
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name,
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team_num,
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is_alive: r.is_alive,
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health: r.health,
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armor_value: r.
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X: r.
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Y: r.
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Z: r.
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yaw: r.
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};
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}
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return frames;
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return chunk.preview_video.src.replace(/\/[^/]+$/, '');
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}
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type TickRow = {
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t: number;
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x: number;
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y: number;
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z: number;
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yaw?: number;
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team_num: number;
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health: number;
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armor_value: number;
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is_alive: boolean;
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};
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const steamid = `slot-${player}`;
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const name = `Player ${player}`;
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const frames: WorldFrame[] = new Array(rows.length);
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for (let i = 0; i < rows.length; i++) {
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player,
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steamid,
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name,
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team_num: r.team_num,
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is_alive: r.is_alive,
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health: r.health,
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armor_value: r.armor_value,
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X: r.x,
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Y: r.y,
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Z: r.z,
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yaw: r.yaw
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};
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}
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return frames;
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