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// Per-slot colors for the 10 player perspectives. Slot is stable across the
// match (player=0 is always the same person), so a slot-based palette gives
// each player a persistent visual identity even when sides switch at half.
//
// Palette is desaturated / earthier than a vivid Tailwind ramp — it borrows
// from CSGO HUD/comp tokens so 10 chips can sit next to each other without
// fighting the rest of the UI for attention.

export const PLAYER_COLORS = [
	'#a73a3a', // 0  crimson
	'#b4663b', // 1  rust
	'#b29144', // 2  golden tan
	'#7a8a40', // 3  olive
	'#3f7878', // 4  teal
	'#3f6796', // 5  dusk blue
	'#6b5b95', // 6  dusty violet
	'#9a5a7a', // 7  muted rose
	'#638a64', // 8  sage
	'#8c6f56' // 9  warm taupe
] as const;

export function playerColor(slot: number): string {
	return PLAYER_COLORS[
		((slot % PLAYER_COLORS.length) + PLAYER_COLORS.length) % PLAYER_COLORS.length
	];
}