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c2b7eb3 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | import { QuickJSContext } from "./context";
import { EitherModule } from "./emscripten-types";
import { JSContextPointer, JSRuntimePointer } from "./types-ffi";
import { Disposable, Lifetime, Scope } from "./lifetime";
import { ModuleMemory } from "./memory";
import { QuickJSModuleCallbacks } from "./module";
import { ContextOptions, EitherFFI, JSModuleLoader, JSModuleNormalizer, QuickJSHandle } from "./types";
import { SuccessOrFail } from "./vm-interface";
/**
* Callback called regularly while the VM executes code.
* Determines if a VM's execution should be interrupted.
*
* @returns `true` to interrupt JS execution inside the VM.
* @returns `false` or `undefined` to continue JS execution inside the VM.
*/
export type InterruptHandler = (runtime: QuickJSRuntime) => boolean | undefined;
/**
* Used as an optional for the results of executing pendingJobs.
* On success, `value` contains the number of async jobs executed
* by the runtime.
* @source
*/
export type ExecutePendingJobsResult = SuccessOrFail<
/** Number of jobs successfully executed. */
number,
/** The error that occurred. */
QuickJSHandle & {
/** The context where the error occurred. */
context: QuickJSContext;
}>;
/**
* A runtime represents a Javascript runtime corresponding to an object heap.
* Several runtimes can exist at the same time but they cannot exchange objects.
* Inside a given runtime, no multi-threading is supported.
*
* You can think of separate runtimes like different domains in a browser, and
* the contexts within a runtime like the different windows open to the same
* domain.
*
* Create a runtime via {@link QuickJSWASMModule.newRuntime}.
*
* You should create separate runtime instances for untrusted code from
* different sources for isolation. However, stronger isolation is also
* available (at the cost of memory usage), by creating separate WebAssembly
* modules to further isolate untrusted code.
* See {@link newQuickJSWASMModule}.
*
* Implement memory and CPU constraints with [[setInterruptHandler]]
* (called regularly while the interpreter runs), [[setMemoryLimit]], and
* [[setMaxStackSize]].
* Use [[computeMemoryUsage]] or [[dumpMemoryUsage]] to guide memory limit
* tuning.
*
* Configure ES module loading with [[setModuleLoader]].
*/
export declare class QuickJSRuntime implements Disposable {
/**
* If this runtime was created as as part of a context, points to the context
* associated with the runtime.
*
* If this runtime was created stand-alone, this may or may not contain a context.
* A context here may be allocated if one is needed by the runtime, eg for [[computeMemoryUsage]].
*/
context: QuickJSContext | undefined;
/** @private */
protected module: EitherModule;
/** @private */
protected memory: ModuleMemory;
/** @private */
protected ffi: EitherFFI;
/** @private */
protected rt: Lifetime<JSRuntimePointer>;
/** @private */
protected callbacks: QuickJSModuleCallbacks;
/** @private */
protected scope: Scope;
/** @private */
protected contextMap: Map<JSContextPointer, QuickJSContext>;
/** @private */
protected moduleLoader: JSModuleLoader | undefined;
/** @private */
protected moduleNormalizer: JSModuleNormalizer | undefined;
/** @private */
constructor(args: {
module: EitherModule;
ffi: EitherFFI;
rt: Lifetime<JSRuntimePointer>;
callbacks: QuickJSModuleCallbacks;
ownedLifetimes?: Disposable[];
});
get alive(): boolean;
dispose(): void;
newContext(options?: ContextOptions): QuickJSContext;
/**
* Set the loader for EcmaScript modules requested by any context in this
* runtime.
*
* The loader can be removed with [[removeModuleLoader]].
*/
setModuleLoader(moduleLoader: JSModuleLoader, moduleNormalizer?: JSModuleNormalizer): void;
/**
* Remove the the loader set by [[setModuleLoader]]. This disables module loading.
*/
removeModuleLoader(): void;
/**
* In QuickJS, promises and async functions create pendingJobs. These do not execute
* immediately and need to be run by calling [[executePendingJobs]].
*
* @return true if there is at least one pendingJob queued up.
*/
hasPendingJob(): boolean;
private interruptHandler;
/**
* Set a callback which is regularly called by the QuickJS engine when it is
* executing code. This callback can be used to implement an execution
* timeout.
*
* The interrupt handler can be removed with [[removeInterruptHandler]].
*/
setInterruptHandler(cb: InterruptHandler): void;
/**
* Remove the interrupt handler, if any.
* See [[setInterruptHandler]].
*/
removeInterruptHandler(): void;
/**
* Execute pendingJobs on the runtime until `maxJobsToExecute` jobs are
* executed (default all pendingJobs), the queue is exhausted, or the runtime
* encounters an exception.
*
* In QuickJS, promises and async functions *inside the runtime* create
* pendingJobs. These do not execute immediately and need to triggered to run.
*
* @param maxJobsToExecute - When negative, run all pending jobs. Otherwise execute
* at most `maxJobsToExecute` before returning.
*
* @return On success, the number of executed jobs. On error, the exception
* that stopped execution, and the context it occurred in. Note that
* executePendingJobs will not normally return errors thrown inside async
* functions or rejected promises. Those errors are available by calling
* [[resolvePromise]] on the promise handle returned by the async function.
*/
executePendingJobs(maxJobsToExecute?: number | void): ExecutePendingJobsResult;
/**
* Set the max memory this runtime can allocate.
* To remove the limit, set to `-1`.
*/
setMemoryLimit(limitBytes: number): void;
/**
* Compute memory usage for this runtime. Returns the result as a handle to a
* JSValue object. Use [[QuickJSContext.dump]] to convert to a native object.
* Calling this method will allocate more memory inside the runtime. The information
* is accurate as of just before the call to `computeMemoryUsage`.
* For a human-digestible representation, see [[dumpMemoryUsage]].
*/
computeMemoryUsage(): QuickJSHandle;
/**
* @returns a human-readable description of memory usage in this runtime.
* For programmatic access to this information, see [[computeMemoryUsage]].
*/
dumpMemoryUsage(): string;
/**
* Set the max stack size for this runtime, in bytes.
* To remove the limit, set to `0`.
*/
setMaxStackSize(stackSize: number): void;
/**
* Assert that `handle` is owned by this runtime.
* @throws QuickJSWrongOwner if owned by a different runtime.
*/
assertOwned(handle: QuickJSHandle): void;
private getSystemContext;
private cToHostCallbacks;
}
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