Spaces:
Sleeping
Sleeping
File size: 5,795 Bytes
08f8699 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 | /**
* Pure helpers for plotting trajectory data on a 2D canvas.
*
* We deliberately avoid pulling in a charting library: the demo only needs
* one variable plotted vs time, and a hand-rolled linear-axis projector
* keeps the bundle tiny.
*/
import type { TrajectorySample } from "@/types/physix";
export interface PlotPadding {
top: number;
right: number;
bottom: number;
left: number;
}
export interface PlotBounds {
/** X-axis: time. */
tMin: number;
tMax: number;
/** Y-axis: variable being plotted. */
yMin: number;
yMax: number;
}
export const DEFAULT_PADDING: PlotPadding = {
top: 24,
right: 24,
bottom: 36,
left: 48,
};
/**
* Compute axis bounds from one or more series, with a small symmetric pad
* around the y-range.
*/
export function computeBounds(
series: TrajectorySample[][],
variable: string,
padding = 0.08,
): PlotBounds {
let tMin = Number.POSITIVE_INFINITY;
let tMax = Number.NEGATIVE_INFINITY;
let yMin = Number.POSITIVE_INFINITY;
let yMax = Number.NEGATIVE_INFINITY;
for (const samples of series) {
for (const sample of samples) {
const yValue = sample[variable];
if (typeof yValue !== "number" || !Number.isFinite(yValue)) continue;
if (sample.t < tMin) tMin = sample.t;
if (sample.t > tMax) tMax = sample.t;
if (yValue < yMin) yMin = yValue;
if (yValue > yMax) yMax = yValue;
}
}
if (!Number.isFinite(tMin) || !Number.isFinite(yMin)) {
return { tMin: 0, tMax: 1, yMin: 0, yMax: 1 };
}
if (yMin === yMax) {
yMin -= 1;
yMax += 1;
}
const yRange = yMax - yMin;
return {
tMin,
tMax: tMax === tMin ? tMin + 1 : tMax,
yMin: yMin - yRange * padding,
yMax: yMax + yRange * padding,
};
}
export interface AxesProjection {
toX: (t: number) => number;
toY: (y: number) => number;
}
export function buildProjection(
width: number,
height: number,
padding: PlotPadding,
bounds: PlotBounds,
): AxesProjection {
const plotWidth = Math.max(1, width - padding.left - padding.right);
const plotHeight = Math.max(1, height - padding.top - padding.bottom);
const tSpan = bounds.tMax - bounds.tMin || 1;
const ySpan = bounds.yMax - bounds.yMin || 1;
return {
toX: (t: number) => padding.left + ((t - bounds.tMin) / tSpan) * plotWidth,
toY: (y: number) =>
padding.top + (1 - (y - bounds.yMin) / ySpan) * plotHeight,
};
}
export function drawAxes(
ctx: CanvasRenderingContext2D,
width: number,
height: number,
padding: PlotPadding,
bounds: PlotBounds,
variableLabel: string,
): void {
ctx.save();
ctx.strokeStyle = "rgba(255,255,255,0.12)";
ctx.lineWidth = 1;
// Frame lines (left + bottom)
ctx.beginPath();
ctx.moveTo(padding.left, padding.top);
ctx.lineTo(padding.left, height - padding.bottom);
ctx.lineTo(width - padding.right, height - padding.bottom);
ctx.stroke();
// Light grid
const gridLines = 4;
for (let i = 1; i <= gridLines; i += 1) {
const yPos =
padding.top + (i / gridLines) * (height - padding.top - padding.bottom);
ctx.beginPath();
ctx.moveTo(padding.left, yPos);
ctx.lineTo(width - padding.right, yPos);
ctx.strokeStyle = "rgba(255,255,255,0.05)";
ctx.stroke();
}
ctx.fillStyle = "rgba(255,255,255,0.55)";
ctx.font = "11px 'JetBrains Mono', monospace";
ctx.textBaseline = "middle";
// Y labels: min / max / midpoint
const yLabels = [bounds.yMax, (bounds.yMax + bounds.yMin) / 2, bounds.yMin];
for (const [i, value] of yLabels.entries()) {
const yPos =
padding.top + (i / 2) * (height - padding.top - padding.bottom);
ctx.textAlign = "right";
ctx.fillText(value.toFixed(2), padding.left - 8, yPos);
}
// X labels: tMin and tMax
ctx.textAlign = "center";
ctx.fillText(
bounds.tMin.toFixed(2),
padding.left,
height - padding.bottom + 14,
);
ctx.fillText(
bounds.tMax.toFixed(2),
width - padding.right,
height - padding.bottom + 14,
);
// Axis title
ctx.textAlign = "left";
ctx.fillStyle = "rgba(255,255,255,0.7)";
ctx.font = "11px 'Inter', sans-serif";
ctx.fillText(`${variableLabel} vs t`, padding.left, padding.top - 8);
ctx.restore();
}
export function drawSeries(
ctx: CanvasRenderingContext2D,
samples: TrajectorySample[],
variable: string,
projection: AxesProjection,
options: {
color: string;
lineWidth?: number;
progress?: number; // 0..1; only this fraction of the series is drawn
dashed?: boolean;
},
): void {
if (samples.length === 0) return;
const progress = options.progress ?? 1;
const sliceEnd = Math.max(2, Math.floor(samples.length * progress));
const slice = samples.slice(0, sliceEnd);
ctx.save();
ctx.strokeStyle = options.color;
ctx.lineWidth = options.lineWidth ?? 2;
if (options.dashed) ctx.setLineDash([4, 4]);
ctx.beginPath();
for (const [i, sample] of slice.entries()) {
const x = projection.toX(sample.t);
const y = projection.toY(sample[variable]);
if (i === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.stroke();
// Endpoint dot for visual emphasis.
const last = slice[slice.length - 1];
if (last) {
ctx.fillStyle = options.color;
ctx.beginPath();
ctx.arc(projection.toX(last.t), projection.toY(last[variable]), 3.5, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
}
export function pickPrimaryVariable(stateVariables: string[]): string {
// Prefer position-like variables over their derivatives for the headline plot.
const ranked = [...stateVariables].sort((a, b) => positionPriority(b) - positionPriority(a));
return ranked[0] ?? stateVariables[0] ?? "y";
}
function positionPriority(name: string): number {
if (name.startsWith("v") || name.startsWith("d")) return 0;
return 1;
}
|