Update public/index.html
Browse files- public/index.html +942 -767
public/index.html
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Voxel Hopper: Multiplayer</title>
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<style>
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* { box-sizing: border-box; }
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body, html {
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margin: 0;
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padding: 0;
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width: 100%;
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height: 100%;
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background
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overflow: hidden;
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font-family: '
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touch-action: none;
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user-select: none;
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-webkit-user-select: none;
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}
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#game-container {
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position: relative;
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width: 100%;
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height: 100%;
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background
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}
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canvas {
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display: block;
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width: 100%;
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height: 100%;
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outline: none;
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}
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/* LOGIN SCREEN */
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#login-screen {
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position: absolute;
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width: 100%;
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height: 100%;
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background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index:
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}
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margin-bottom: 10px;
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}
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margin-bottom: 30px;
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}
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#username-input {
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border
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text-align: center;
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font-family: inherit;
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}
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#join-btn {
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font-weight: bold;
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background: #4CAF50;
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color: white;
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border: none;
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border-radius:
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cursor: pointer;
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box-shadow: 0
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transition:
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}
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#join-btn:active {
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transform: translateY(
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box-shadow: 0 2px 0 #
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}
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#join-btn:disabled {
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background: #666;
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box-shadow: 0
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}
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/*
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}
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.ui-layer {
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position: absolute;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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}
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.top-ui {
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padding-top: 60px;
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padding-left: 20px;
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display: flex;
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justify-content: space-between;
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align-items: flex-start;
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}
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#score {
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font-weight: 900;
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color: white;
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text-shadow:
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margin: 0;
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line-height: 1;
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}
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/*
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#leaderboard {
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position: absolute;
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top:
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right:
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background: rgba(0,0,0,0.
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padding:
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border-radius:
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min-width:
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backdrop-filter: blur(10px);
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}
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#leaderboard h3 {
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margin: 0 0 8px 0;
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color: #FFD700;
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font-size:
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text-transform: uppercase;
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}
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.
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display: flex;
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justify-content: space-between;
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color: white;
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font-size:
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padding:
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}
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max-width:
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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/*
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#
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position: absolute;
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bottom:
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left:
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}
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/*
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#player-count {
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position: absolute;
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top:
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left: 20px;
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color: rgba(255,255,255,0.
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font-size: 12px;
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}
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#tutorial {
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color: white;
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font-weight: bold;
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font-size:
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text-transform: uppercase;
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text-shadow: 2px 2px 0 rgba(0,0,0,0.3);
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animation: pulse 1.5s infinite;
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}
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#game-over {
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position: absolute;
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background: rgba(0,0,0,0.
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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opacity: 0;
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pointer-events: none;
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transition: opacity 0.
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z-index: 100;
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}
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#game-over.visible {
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.btn-restart {
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background: #fff;
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color: #333;
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border: none;
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padding:
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font-size:
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font-weight: 900;
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text-transform: uppercase;
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border-radius: 12px;
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box-shadow: 0
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cursor: pointer;
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margin-top: 30px;
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transition: transform 0.1s;
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pointer-events: auto;
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}
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.btn-restart:active { transform: translateY(4px); box-shadow: 0 4px 0 #999; }
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}
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/* Username labels */
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.player-label {
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position: absolute;
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color: white;
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font-size:
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font-weight: bold;
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text-shadow: 1px 1px 2px #000;
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pointer-events: none;
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white-space: nowrap;
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transform: translateX(-50%);
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}
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position: absolute;
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}
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</style>
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</head>
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<div id="game-container">
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<canvas id="canvas"></canvas>
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<div id="labels-container"></div>
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<div class="ui-layer">
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<div
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</div>
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<div class="bottom-ui">
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<div id="tutorial">Swipe or Tap</div>
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</div>
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</div>
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<div id="leaderboard">
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<h3>🏆 Top 3</h3>
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<div id="
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</div>
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<div id="
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<div id="game-over">
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<h1
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<
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</div>
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<div id="login-screen">
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<
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.socket.io/4.
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<script>
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const
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// --- COLORS ---
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const COLORS = {
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sky: 0x87CEEB,
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grass: 0x71AA34, grassLight: 0x86D455,
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road: 0x222222,
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roadLine: 0xFFFFFF,
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water: 0x00BFFF,
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treeTrunk: 0x8B5A2B, treeLeaves: 0x4CAF50,
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carRed: 0xE74C3C, carBlue: 0x3498DB,
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log: 0x5D4037,
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otherPlayer: 0xFF6B6B
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};
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//
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let socket;
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let
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let
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let ping = 0;
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let lastPingTime = 0;
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let
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let
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// --- GLOBALS ---
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let scene, camera, renderer;
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let player;
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let otherPlayers = new Map();
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let lanes = new Map();
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let score = 0;
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let isGameOver = false;
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let isHopping = false;
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let canMove = true;
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let lastMoveTime = 0;
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const MOVE_COOLDOWN = 100; // Minimum ms between moves (anti-spam)
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// Physics
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let playerGridX = 0;
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let playerGridZ = 0;
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let currentLaneIndex = 0;
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let maxLaneIndex = 0;
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let attachedLog = null;
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let attachedLogOffset = 0;
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// Animation
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let hopStartTime = 0;
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let hopStartPos =
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let hopTargetPos =
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let moveQueue = [];
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const MAX_QUEUE_SIZE = 2;
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//
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let touchStartX = 0
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let
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//
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color(COLORS.sky);
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scene.fog = new THREE.Fog(COLORS.sky, 160, 280);
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const aspect = window.innerWidth / window.innerHeight;
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const d = 100;
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camera = new THREE.OrthographicCamera(-d * aspect, d * aspect, d, -d, 1, 1000);
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camera.position.set(-100, 100, 100);
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camera.lookAt(0, 0, 0);
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renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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// Lights
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 0.6);
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dirLight.position.set(-50, 100, 50);
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dirLight.castShadow = true;
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dirLight.shadow.mapSize.
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dirLight.shadow.camera.
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dirLight.shadow.camera.
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dirLight.shadow.camera.
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dirLight.shadow.camera.bottom = -side;
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| 412 |
scene.add(dirLight);
|
| 413 |
|
| 414 |
window.addEventListener('resize', onResize);
|
| 415 |
-
setupInputs();
|
| 416 |
-
setupLogin();
|
| 417 |
-
|
| 418 |
-
requestAnimationFrame(animate);
|
| 419 |
}
|
| 420 |
|
| 421 |
-
|
| 422 |
-
|
| 423 |
-
|
| 424 |
-
const joinBtn = document.getElementById('join-btn');
|
| 425 |
-
const connectionStatus = document.getElementById('connection-status');
|
| 426 |
|
| 427 |
-
|
| 428 |
-
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
|
| 429 |
-
socket = io(window.location.origin, {
|
| 430 |
transports: ['websocket', 'polling'],
|
|
|
|
|
|
|
|
|
|
| 431 |
reconnection: true,
|
| 432 |
-
reconnectionDelay:
|
| 433 |
-
|
| 434 |
-
|
| 435 |
-
|
| 436 |
-
|
| 437 |
-
console.log('Connected to server');
|
| 438 |
-
connectionStatus.className = 'connected';
|
| 439 |
-
connectionStatus.textContent = 'Connected';
|
| 440 |
-
joinBtn.disabled = false;
|
| 441 |
-
setTimeout(() => { connectionStatus.style.display = 'none'; }, 1000);
|
| 442 |
-
});
|
| 443 |
|
| 444 |
-
socket
|
| 445 |
-
|
| 446 |
-
|
| 447 |
-
|
| 448 |
-
|
| 449 |
-
|
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|
| 450 |
|
| 451 |
-
|
| 452 |
-
|
| 453 |
-
|
| 454 |
-
|
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|
| 455 |
|
| 456 |
-
|
| 457 |
-
|
| 458 |
-
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|
|
| 459 |
|
| 460 |
-
|
| 461 |
-
|
| 462 |
-
|
| 463 |
-
|
| 464 |
-
|
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|
| 465 |
|
| 466 |
-
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
| 467 |
|
| 468 |
-
|
| 469 |
-
|
| 470 |
-
|
| 471 |
-
|
| 472 |
-
|
| 473 |
-
}
|
|
|
|
|
|
|
| 474 |
}
|
|
|
|
| 475 |
|
| 476 |
-
|
| 477 |
-
|
| 478 |
-
|
| 479 |
-
|
| 480 |
-
socket.on('playerMoved', handlePlayerMoved);
|
| 481 |
-
socket.on('playerDied', handlePlayerDied);
|
| 482 |
-
socket.on('playerRespawned', handlePlayerRespawned);
|
| 483 |
-
socket.on('moveConfirmed', handleMoveConfirmed);
|
| 484 |
-
socket.on('moveRejected', handleMoveRejected);
|
| 485 |
-
socket.on('gameState', handleGameState);
|
| 486 |
-
socket.on('newLane', handleNewLane);
|
| 487 |
-
socket.on('leaderboard', handleLeaderboard);
|
| 488 |
-
socket.on('pong', handlePong);
|
| 489 |
-
|
| 490 |
-
// Ping loop
|
| 491 |
-
setInterval(() => {
|
| 492 |
-
if (socket.connected) {
|
| 493 |
-
lastPingTime = Date.now();
|
| 494 |
-
socket.emit('ping', lastPingTime);
|
| 495 |
-
}
|
| 496 |
-
}, 2000);
|
| 497 |
}
|
| 498 |
|
| 499 |
-
|
| 500 |
-
|
| 501 |
-
|
| 502 |
-
|
| 503 |
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
|
|
|
|
|
|
|
|
|
|
| 507 |
|
| 508 |
-
|
| 509 |
-
|
| 510 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 511 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
| 512 |
|
| 513 |
// Create player
|
| 514 |
createPlayer();
|
| 515 |
-
resetPlayerState(data.
|
| 516 |
|
| 517 |
// Create other players
|
| 518 |
-
data.
|
| 519 |
-
if (p.id !== myPlayerId) {
|
| 520 |
-
createOtherPlayer(p);
|
| 521 |
-
}
|
| 522 |
-
});
|
| 523 |
|
|
|
|
|
|
|
| 524 |
updatePlayerCount();
|
|
|
|
|
|
|
| 525 |
}
|
| 526 |
|
| 527 |
-
function
|
| 528 |
-
if (
|
| 529 |
-
createOtherPlayer(
|
| 530 |
updatePlayerCount();
|
| 531 |
}
|
| 532 |
}
|
| 533 |
|
| 534 |
-
function
|
| 535 |
-
const other = otherPlayers.get(
|
| 536 |
if (other) {
|
| 537 |
scene.remove(other.mesh);
|
| 538 |
-
|
| 539 |
-
otherPlayers.delete(
|
| 540 |
updatePlayerCount();
|
| 541 |
}
|
| 542 |
}
|
| 543 |
|
| 544 |
-
function
|
| 545 |
const other = otherPlayers.get(data.id);
|
| 546 |
if (other) {
|
| 547 |
-
|
| 548 |
-
|
| 549 |
-
|
| 550 |
-
|
| 551 |
-
|
| 552 |
-
|
| 553 |
-
|
| 554 |
-
|
| 555 |
-
|
|
|
|
| 556 |
});
|
| 557 |
-
|
| 558 |
-
other.
|
| 559 |
-
|
| 560 |
-
|
| 561 |
-
// Keep buffer small
|
| 562 |
-
while (other.positionBuffer.length > 20) {
|
| 563 |
-
other.positionBuffer.shift();
|
| 564 |
}
|
| 565 |
}
|
| 566 |
}
|
| 567 |
|
| 568 |
-
function
|
| 569 |
-
if (data.id ===
|
| 570 |
-
|
| 571 |
} else {
|
| 572 |
const other = otherPlayers.get(data.id);
|
| 573 |
if (other) {
|
|
@@ -581,86 +787,91 @@
|
|
| 581 |
}
|
| 582 |
}
|
| 583 |
|
| 584 |
-
function
|
| 585 |
const other = otherPlayers.get(data.id);
|
| 586 |
if (other) {
|
| 587 |
other.alive = true;
|
| 588 |
other.mesh.position.set(0, 0, 0);
|
| 589 |
other.mesh.scale.set(1, 1, 1);
|
| 590 |
-
other.
|
| 591 |
-
other.lastKnownX = 0;
|
| 592 |
-
other.lastKnownZ = 0;
|
| 593 |
}
|
| 594 |
}
|
| 595 |
|
| 596 |
-
function
|
| 597 |
-
|
| 598 |
-
|
| 599 |
-
|
| 600 |
-
// Update score
|
| 601 |
-
if (data.score > score) {
|
| 602 |
-
score = data.score;
|
| 603 |
-
document.getElementById('score').innerText = score;
|
| 604 |
}
|
|
|
|
| 605 |
}
|
| 606 |
|
| 607 |
-
function
|
| 608 |
-
|
| 609 |
-
pendingMoves = pendingMoves.filter(m => m.seq !== data.seq);
|
| 610 |
-
|
| 611 |
-
// Could implement rollback here if needed
|
| 612 |
-
console.log('Move rejected:', data.reason);
|
| 613 |
}
|
| 614 |
|
| 615 |
-
function
|
| 616 |
-
// Update
|
| 617 |
-
data.
|
| 618 |
-
|
| 619 |
-
|
| 620 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 621 |
const other = otherPlayers.get(p.id);
|
| 622 |
if (other) {
|
| 623 |
other.serverState = p;
|
| 624 |
-
other.alive = p.
|
|
|
|
| 625 |
}
|
| 626 |
}
|
| 627 |
});
|
| 628 |
|
| 629 |
-
|
| 630 |
-
|
| 631 |
-
const lane = lanes.get(parseInt(laneIndex));
|
| 632 |
-
if (lane) {
|
| 633 |
-
updateLaneObstacles(lane, obstacles);
|
| 634 |
-
}
|
| 635 |
-
});
|
| 636 |
-
|
| 637 |
-
updatePlayerCount();
|
| 638 |
}
|
| 639 |
|
| 640 |
-
function
|
| 641 |
-
|
| 642 |
}
|
| 643 |
|
| 644 |
-
function
|
| 645 |
-
|
| 646 |
-
|
| 647 |
-
|
| 648 |
-
data.forEach((entry, index) => {
|
| 649 |
const div = document.createElement('div');
|
| 650 |
-
|
| 651 |
-
div.
|
| 652 |
-
|
| 653 |
-
<span class="leaderboard-name">${escapeHtml(entry.username)}</span>
|
| 654 |
-
<span>${entry.score}</span>
|
| 655 |
-
`;
|
| 656 |
-
container.appendChild(div);
|
| 657 |
});
|
| 658 |
}
|
| 659 |
|
| 660 |
-
function
|
| 661 |
-
ping = Date.now() - data.
|
| 662 |
-
|
| 663 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 664 |
}
|
| 665 |
|
| 666 |
function escapeHtml(text) {
|
|
@@ -669,311 +880,249 @@
|
|
| 669 |
return div.innerHTML;
|
| 670 |
}
|
| 671 |
|
| 672 |
-
|
| 673 |
-
|
| 674 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 675 |
}
|
| 676 |
|
| 677 |
-
|
| 678 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 679 |
const lane = {
|
| 680 |
-
index:
|
| 681 |
-
type:
|
| 682 |
-
|
|
|
|
|
|
|
| 683 |
mesh: new THREE.Group(),
|
| 684 |
obstacles: [],
|
| 685 |
-
|
| 686 |
-
|
| 687 |
-
|
| 688 |
-
|
|
|
|
|
|
|
|
|
|
| 689 |
};
|
| 690 |
|
| 691 |
-
|
| 692 |
-
|
| 693 |
-
|
| 694 |
-
switch(laneData.type) {
|
| 695 |
-
case 'grass':
|
| 696 |
-
groundColor = (laneData.index % 2 === 0 ? COLORS.grass : COLORS.grassLight);
|
| 697 |
-
yPos = -TILE_SIZE/2;
|
| 698 |
-
break;
|
| 699 |
-
case 'road':
|
| 700 |
-
groundColor = COLORS.road;
|
| 701 |
-
yPos = -TILE_SIZE/2;
|
| 702 |
-
break;
|
| 703 |
-
case 'water':
|
| 704 |
-
groundColor = COLORS.water;
|
| 705 |
-
yPos = -TILE_SIZE/2 - 8;
|
| 706 |
-
break;
|
| 707 |
-
}
|
| 708 |
-
|
| 709 |
-
const ground = createVoxel(GRID_WIDTH * TILE_SIZE + 200, TILE_SIZE, TILE_SIZE, groundColor, 0, yPos, 0);
|
| 710 |
lane.mesh.add(ground);
|
| 711 |
|
| 712 |
-
if (
|
| 713 |
-
|
| 714 |
-
lane.mesh.add(line);
|
| 715 |
}
|
| 716 |
|
| 717 |
-
|
| 718 |
-
|
| 719 |
-
|
| 720 |
-
if (laneData.type === 'grass' && lane.staticObstacles) {
|
| 721 |
-
lane.staticObstacles.forEach(gx => {
|
| 722 |
const tree = new THREE.Group();
|
| 723 |
tree.add(createVoxel(3, 5, 3, COLORS.treeTrunk, 0, 2.5, 0));
|
| 724 |
tree.add(createVoxel(9, 9, 9, COLORS.treeLeaves, 0, 7, 0));
|
| 725 |
-
tree.position.x = gx * TILE_SIZE;
|
| 726 |
lane.mesh.add(tree);
|
| 727 |
});
|
| 728 |
}
|
| 729 |
|
|
|
|
| 730 |
scene.add(lane.mesh);
|
| 731 |
-
lanes.set(
|
| 732 |
|
| 733 |
-
// Create
|
| 734 |
-
if (
|
| 735 |
-
|
| 736 |
-
createObstacle(lane, obs);
|
| 737 |
-
});
|
| 738 |
}
|
| 739 |
}
|
| 740 |
|
| 741 |
-
function
|
| 742 |
-
const
|
| 743 |
-
|
| 744 |
-
|
| 745 |
-
|
| 746 |
-
|
| 747 |
-
x: obsData.x
|
| 748 |
-
};
|
| 749 |
-
|
| 750 |
-
if (obsData.isLog) {
|
| 751 |
-
obs.mesh.add(createVoxel(obsData.width, 2, 7, COLORS.log, 0, -1, 0));
|
| 752 |
-
} else {
|
| 753 |
const color = Math.random() > 0.5 ? COLORS.carRed : COLORS.carBlue;
|
| 754 |
-
|
| 755 |
-
|
| 756 |
}
|
| 757 |
|
| 758 |
-
|
| 759 |
-
lane.mesh.add(
|
|
|
|
|
|
|
| 760 |
lane.obstacles.push(obs);
|
| 761 |
-
lane.
|
| 762 |
}
|
| 763 |
|
| 764 |
-
function
|
| 765 |
-
const serverIds = new Set(
|
| 766 |
|
| 767 |
-
// Remove
|
| 768 |
for (let i = lane.obstacles.length - 1; i >= 0; i--) {
|
| 769 |
const obs = lane.obstacles[i];
|
| 770 |
if (!serverIds.has(obs.id)) {
|
| 771 |
lane.mesh.remove(obs.mesh);
|
| 772 |
-
lane.
|
| 773 |
lane.obstacles.splice(i, 1);
|
| 774 |
}
|
| 775 |
}
|
| 776 |
|
| 777 |
-
// Update
|
| 778 |
-
|
| 779 |
-
let obs = lane.
|
| 780 |
if (obs) {
|
| 781 |
-
|
| 782 |
-
obs.targetX = serverObs.x;
|
| 783 |
} else {
|
| 784 |
-
//
|
| 785 |
-
createObstacle(lane, serverObs);
|
| 786 |
-
}
|
| 787 |
-
});
|
| 788 |
-
}
|
| 789 |
-
|
| 790 |
-
// --- PLAYER CREATION ---
|
| 791 |
-
function createVoxel(w, h, d, color, x, y, z) {
|
| 792 |
-
const geo = new THREE.BoxGeometry(w, h, d);
|
| 793 |
-
const mat = new THREE.MeshLambertMaterial({ color: color });
|
| 794 |
-
const mesh = new THREE.Mesh(geo, mat);
|
| 795 |
-
mesh.position.set(x, y, z);
|
| 796 |
-
mesh.castShadow = true;
|
| 797 |
-
mesh.receiveShadow = true;
|
| 798 |
-
return mesh;
|
| 799 |
-
}
|
| 800 |
-
|
| 801 |
-
function createPlayerMesh(bodyColor = COLORS.penguinBody) {
|
| 802 |
-
const group = new THREE.Group();
|
| 803 |
-
const body = createVoxel(7, 9, 7, bodyColor, 0, 4.5, 0);
|
| 804 |
-
const belly = createVoxel(5, 6, 2, COLORS.penguinBelly, 0, 4, 3);
|
| 805 |
-
const beak = createVoxel(3, 2, 3, COLORS.penguinBeak, 0, 7.5, 3);
|
| 806 |
-
const footL = createVoxel(2.5, 2, 2.5, COLORS.penguinBeak, -2, 1, 1);
|
| 807 |
-
const footR = createVoxel(2.5, 2, 2.5, COLORS.penguinBeak, 2, 1, 1);
|
| 808 |
-
group.add(body, belly, beak, footL, footR);
|
| 809 |
-
return group;
|
| 810 |
-
}
|
| 811 |
-
|
| 812 |
-
function createPlayer() {
|
| 813 |
-
if (player) {
|
| 814 |
-
scene.remove(player);
|
| 815 |
-
}
|
| 816 |
-
player = createPlayerMesh();
|
| 817 |
-
scene.add(player);
|
| 818 |
-
}
|
| 819 |
-
|
| 820 |
-
function createOtherPlayer(playerData) {
|
| 821 |
-
const mesh = createPlayerMesh(COLORS.otherPlayer);
|
| 822 |
-
mesh.position.set(playerData.worldX, 0, playerData.worldZ);
|
| 823 |
-
scene.add(mesh);
|
| 824 |
-
|
| 825 |
-
otherPlayers.set(playerData.id, {
|
| 826 |
-
id: playerData.id,
|
| 827 |
-
username: playerData.username,
|
| 828 |
-
mesh: mesh,
|
| 829 |
-
positionBuffer: [],
|
| 830 |
-
lastKnownX: playerData.worldX,
|
| 831 |
-
lastKnownZ: playerData.worldZ,
|
| 832 |
-
alive: playerData.alive,
|
| 833 |
-
score: playerData.score,
|
| 834 |
-
serverState: playerData
|
| 835 |
-
});
|
| 836 |
-
|
| 837 |
-
createPlayerLabel(playerData.id, playerData.username);
|
| 838 |
-
}
|
| 839 |
-
|
| 840 |
-
function createPlayerLabel(playerId, username) {
|
| 841 |
-
const label = document.createElement('div');
|
| 842 |
-
label.className = 'player-label';
|
| 843 |
-
label.id = `label-${playerId}`;
|
| 844 |
-
label.textContent = username;
|
| 845 |
-
document.getElementById('labels-container').appendChild(label);
|
| 846 |
-
}
|
| 847 |
-
|
| 848 |
-
function removePlayerLabel(playerId) {
|
| 849 |
-
const label = document.getElementById(`label-${playerId}`);
|
| 850 |
-
if (label) label.remove();
|
| 851 |
-
}
|
| 852 |
-
|
| 853 |
-
function updatePlayerLabels() {
|
| 854 |
-
otherPlayers.forEach((other, playerId) => {
|
| 855 |
-
const label = document.getElementById(`label-${playerId}`);
|
| 856 |
-
if (label && other.alive) {
|
| 857 |
-
const pos = other.mesh.position.clone();
|
| 858 |
-
pos.y += 20;
|
| 859 |
-
|
| 860 |
-
const vector = pos.project(camera);
|
| 861 |
-
const x = (vector.x * 0.5 + 0.5) * window.innerWidth;
|
| 862 |
-
const y = (-vector.y * 0.5 + 0.5) * window.innerHeight;
|
| 863 |
-
|
| 864 |
-
if (vector.z < 1) {
|
| 865 |
-
label.style.left = `${x}px`;
|
| 866 |
-
label.style.top = `${y - 20}px`;
|
| 867 |
-
label.style.display = 'block';
|
| 868 |
-
} else {
|
| 869 |
-
label.style.display = 'none';
|
| 870 |
-
}
|
| 871 |
-
} else if (label) {
|
| 872 |
-
label.style.display = 'none';
|
| 873 |
}
|
| 874 |
});
|
| 875 |
}
|
| 876 |
|
| 877 |
-
//
|
| 878 |
-
function resetPlayerState(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 879 |
isGameOver = false;
|
| 880 |
-
score = playerData.score;
|
| 881 |
-
document.getElementById('score').innerText = score;
|
| 882 |
-
document.getElementById('game-over').classList.remove('visible');
|
| 883 |
-
|
| 884 |
-
playerGridX = playerData.gridX;
|
| 885 |
-
playerGridZ = playerData.gridZ;
|
| 886 |
-
player.position.set(playerData.worldX, 0, playerData.worldZ);
|
| 887 |
-
player.rotation.y = playerData.rotation || 0;
|
| 888 |
-
player.scale.set(1, 1, 1);
|
| 889 |
-
|
| 890 |
-
attachedLog = null;
|
| 891 |
isHopping = false;
|
| 892 |
-
|
| 893 |
moveQueue = [];
|
| 894 |
-
pendingMoves = [];
|
| 895 |
-
|
| 896 |
-
currentLaneIndex = playerGridZ;
|
| 897 |
-
maxLaneIndex = playerGridZ;
|
| 898 |
|
| 899 |
-
|
| 900 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 901 |
}
|
| 902 |
|
| 903 |
-
function
|
| 904 |
-
|
| 905 |
-
|
| 906 |
}
|
| 907 |
|
| 908 |
-
//
|
| 909 |
function attemptMove(dx, dz) {
|
| 910 |
-
if (isGameOver) return;
|
| 911 |
-
if (
|
| 912 |
-
|
| 913 |
-
// Prevent backward movement
|
| 914 |
-
if (dz < 0) return;
|
| 915 |
|
| 916 |
const now = Date.now();
|
| 917 |
|
| 918 |
-
//
|
| 919 |
-
if (now - lastMoveTime < MOVE_COOLDOWN) {
|
| 920 |
-
|
| 921 |
-
|
| 922 |
-
moveQueue.push({dx, dz});
|
| 923 |
}
|
| 924 |
return;
|
| 925 |
}
|
| 926 |
|
| 927 |
if (isHopping) {
|
| 928 |
-
if (moveQueue.length <
|
| 929 |
-
moveQueue.push({dx, dz});
|
| 930 |
}
|
| 931 |
return;
|
| 932 |
}
|
| 933 |
|
| 934 |
-
const
|
| 935 |
-
const
|
| 936 |
|
| 937 |
// Bounds check
|
| 938 |
-
if (Math.abs(
|
| 939 |
|
| 940 |
-
//
|
| 941 |
-
const
|
| 942 |
-
if (
|
| 943 |
-
if (targetLane.staticObstacles.includes(targetX)) return;
|
| 944 |
-
}
|
| 945 |
|
| 946 |
-
// Execute
|
| 947 |
lastMoveTime = now;
|
| 948 |
isHopping = true;
|
| 949 |
hopStartTime = now;
|
| 950 |
-
|
| 951 |
-
|
| 952 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 953 |
if (dx === 1) player.rotation.y = -Math.PI / 2;
|
| 954 |
else if (dx === -1) player.rotation.y = Math.PI / 2;
|
| 955 |
else if (dz === 1) player.rotation.y = 0;
|
| 956 |
else if (dz === -1) player.rotation.y = Math.PI;
|
| 957 |
|
| 958 |
-
|
| 959 |
-
|
| 960 |
-
|
| 961 |
-
|
| 962 |
-
|
| 963 |
-
|
| 964 |
-
// Update score locally
|
| 965 |
-
if (targetZ > maxLaneIndex) {
|
| 966 |
-
maxLaneIndex = targetZ;
|
| 967 |
-
score = maxLaneIndex;
|
| 968 |
-
document.getElementById('score').innerText = score;
|
| 969 |
}
|
| 970 |
|
| 971 |
// Send to server
|
| 972 |
-
|
| 973 |
-
pendingMoves.push({ seq, dx, dz, time: now });
|
| 974 |
-
socket.emit('move', { dx, dz, seq });
|
| 975 |
|
| 976 |
-
|
| 977 |
}
|
| 978 |
|
| 979 |
function processHop() {
|
|
@@ -981,34 +1130,27 @@
|
|
| 981 |
|
| 982 |
const now = Date.now();
|
| 983 |
const elapsed = now - hopStartTime;
|
| 984 |
-
const
|
| 985 |
|
| 986 |
-
player.position.
|
| 987 |
-
player.position.
|
|
|
|
| 988 |
|
| 989 |
-
// Squash
|
| 990 |
-
|
| 991 |
-
player.scale.set(0.9, 1.1, 0.9);
|
| 992 |
-
}
|
| 993 |
|
| 994 |
-
//
|
| 995 |
-
checkMidHopCollision(
|
| 996 |
|
| 997 |
-
if (
|
| 998 |
isHopping = false;
|
| 999 |
-
player.position.
|
| 1000 |
-
player.position.y = 0;
|
| 1001 |
-
|
| 1002 |
-
// Landing squash
|
| 1003 |
player.scale.set(1.3, 0.7, 1.3);
|
| 1004 |
-
setTimeout(() =>
|
| 1005 |
-
if (player) player.scale.set(1, 1, 1);
|
| 1006 |
-
}, 60);
|
| 1007 |
|
| 1008 |
-
|
| 1009 |
-
checkCollisions();
|
| 1010 |
|
| 1011 |
-
// Process
|
| 1012 |
if (moveQueue.length > 0 && !isGameOver) {
|
| 1013 |
const next = moveQueue.shift();
|
| 1014 |
setTimeout(() => attemptMove(next.dx, next.dz), 10);
|
|
@@ -1016,210 +1158,201 @@
|
|
| 1016 |
}
|
| 1017 |
}
|
| 1018 |
|
| 1019 |
-
function checkMidHopCollision(
|
| 1020 |
if (isGameOver) return;
|
| 1021 |
|
| 1022 |
-
|
| 1023 |
-
const
|
| 1024 |
-
const
|
| 1025 |
-
const currentGridZ = Math.round(currentZ / TILE_SIZE);
|
| 1026 |
|
| 1027 |
-
const lane = lanes.get(
|
| 1028 |
-
if (!lane || lane.type !== '
|
| 1029 |
|
| 1030 |
-
// Check car collision
|
| 1031 |
for (const obs of lane.obstacles) {
|
| 1032 |
if (obs.isLog) continue;
|
| 1033 |
-
|
| 1034 |
-
|
| 1035 |
-
const halfWidth = obs.width / 2 + 3;
|
| 1036 |
-
|
| 1037 |
-
if (Math.abs(currentX - obsX) < halfWidth) {
|
| 1038 |
-
die(false);
|
| 1039 |
return;
|
| 1040 |
}
|
| 1041 |
}
|
| 1042 |
}
|
| 1043 |
|
| 1044 |
-
function
|
| 1045 |
if (isGameOver) return;
|
| 1046 |
|
| 1047 |
-
const lane = lanes.get(
|
| 1048 |
-
if (!lane) return;
|
| 1049 |
-
|
| 1050 |
-
if (lane.type === 'grass') return;
|
| 1051 |
|
| 1052 |
-
// Bounds
|
| 1053 |
-
if (Math.abs(player.position.x) > (GRID_WIDTH * TILE_SIZE / 2 + 10)) {
|
| 1054 |
-
|
| 1055 |
return;
|
| 1056 |
}
|
| 1057 |
|
| 1058 |
let onLog = false;
|
| 1059 |
|
| 1060 |
for (const obs of lane.obstacles) {
|
| 1061 |
-
const
|
| 1062 |
|
| 1063 |
if (obs.isLog) {
|
| 1064 |
-
|
| 1065 |
-
const safeDist = (obs.width / 2) + 4;
|
| 1066 |
-
|
| 1067 |
-
if (distX < safeDist) {
|
| 1068 |
onLog = true;
|
| 1069 |
-
|
| 1070 |
-
attachedLog = obs;
|
| 1071 |
-
attachedLogOffset = player.position.x - obsX;
|
| 1072 |
-
}
|
| 1073 |
}
|
| 1074 |
} else {
|
| 1075 |
-
/
|
| 1076 |
-
|
| 1077 |
-
if (Math.abs(player.position.x - obsX) < halfWidth) {
|
| 1078 |
-
die(false);
|
| 1079 |
return;
|
| 1080 |
}
|
| 1081 |
}
|
| 1082 |
}
|
| 1083 |
|
| 1084 |
-
if (lane.type === '
|
| 1085 |
-
|
| 1086 |
-
} else if (lane.type !== '
|
| 1087 |
-
|
| 1088 |
}
|
| 1089 |
}
|
| 1090 |
|
| 1091 |
-
function
|
| 1092 |
if (isGameOver) return;
|
| 1093 |
isGameOver = true;
|
| 1094 |
isHopping = false;
|
| 1095 |
moveQueue = [];
|
| 1096 |
-
|
| 1097 |
-
document.getElementById('game-over').classList.add('visible');
|
| 1098 |
-
|
| 1099 |
if (drown) {
|
| 1100 |
player.position.y = -10;
|
| 1101 |
} else {
|
| 1102 |
player.scale.set(1.5, 0.1, 1.5);
|
| 1103 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1104 |
}
|
| 1105 |
|
| 1106 |
-
//
|
| 1107 |
-
function
|
| 1108 |
lanes.forEach(lane => {
|
| 1109 |
lane.obstacles.forEach(obs => {
|
| 1110 |
if (obs.targetX !== undefined) {
|
| 1111 |
-
// Smooth interpolation
|
| 1112 |
const diff = obs.targetX - obs.mesh.position.x;
|
| 1113 |
-
obs.mesh.position.x += diff * 0.
|
| 1114 |
obs.x = obs.mesh.position.x;
|
| 1115 |
}
|
| 1116 |
});
|
| 1117 |
});
|
| 1118 |
}
|
| 1119 |
|
| 1120 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1121 |
function updateOtherPlayers() {
|
| 1122 |
-
const renderTime = Date.now() -
|
| 1123 |
|
| 1124 |
-
otherPlayers.forEach(
|
| 1125 |
if (!other.alive) return;
|
| 1126 |
|
| 1127 |
-
const buffer = other.
|
| 1128 |
-
|
| 1129 |
if (buffer.length >= 2) {
|
| 1130 |
-
// Find the two positions to interpolate between
|
| 1131 |
let i = 0;
|
| 1132 |
-
while (i < buffer.length - 1 && buffer[i + 1].
|
| 1133 |
-
i++;
|
| 1134 |
-
}
|
| 1135 |
|
| 1136 |
if (i < buffer.length - 1) {
|
| 1137 |
const p1 = buffer[i];
|
| 1138 |
const p2 = buffer[i + 1];
|
| 1139 |
-
const t = (renderTime - p1.
|
| 1140 |
-
|
| 1141 |
-
|
| 1142 |
-
|
| 1143 |
-
other.mesh.position.
|
| 1144 |
-
other.mesh.position.
|
| 1145 |
-
other.mesh.
|
| 1146 |
-
other.mesh.
|
| 1147 |
-
|
| 1148 |
-
// Squash and stretch
|
| 1149 |
-
if (clampedT < 1) {
|
| 1150 |
-
other.mesh.scale.set(0.9, 1.1, 0.9);
|
| 1151 |
-
} else {
|
| 1152 |
-
other.mesh.scale.set(1, 1, 1);
|
| 1153 |
-
}
|
| 1154 |
} else if (buffer.length > 0) {
|
| 1155 |
-
|
| 1156 |
-
|
| 1157 |
-
other.mesh.
|
| 1158 |
-
other.mesh.position.z = latest.z;
|
| 1159 |
-
other.mesh.position.y = 0;
|
| 1160 |
-
other.mesh.rotation.y = latest.rotation;
|
| 1161 |
other.mesh.scale.set(1, 1, 1);
|
| 1162 |
}
|
| 1163 |
|
| 1164 |
-
|
| 1165 |
-
while (buffer.length > 2 && buffer[1].time < renderTime) {
|
| 1166 |
-
buffer.shift();
|
| 1167 |
-
}
|
| 1168 |
-
} else if (buffer.length === 1) {
|
| 1169 |
-
const pos = buffer[0];
|
| 1170 |
-
other.mesh.position.x = pos.x;
|
| 1171 |
-
other.mesh.position.z = pos.z;
|
| 1172 |
-
other.mesh.position.y = 0;
|
| 1173 |
}
|
| 1174 |
});
|
| 1175 |
}
|
| 1176 |
|
| 1177 |
-
|
| 1178 |
-
|
| 1179 |
-
|
|
|
|
| 1180 |
|
| 1181 |
-
|
| 1182 |
-
|
|
|
|
|
|
|
| 1183 |
|
| 1184 |
-
|
| 1185 |
-
|
| 1186 |
-
if (log) {
|
| 1187 |
-
player.position.x = log.mesh.position.x + attachedLogOffset;
|
| 1188 |
-
playerGridX = Math.round(player.position.x / TILE_SIZE);
|
| 1189 |
|
| 1190 |
-
|
| 1191 |
-
|
| 1192 |
-
|
| 1193 |
-
|
| 1194 |
-
|
| 1195 |
-
|
| 1196 |
-
|
| 1197 |
-
|
| 1198 |
-
|
|
|
|
| 1199 |
}
|
| 1200 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1201 |
}
|
| 1202 |
|
| 1203 |
-
//
|
| 1204 |
function animate() {
|
| 1205 |
requestAnimationFrame(animate);
|
| 1206 |
|
| 1207 |
processHop();
|
| 1208 |
-
|
| 1209 |
-
updateOtherPlayers();
|
| 1210 |
updateLogRiding();
|
| 1211 |
-
|
| 1212 |
-
|
| 1213 |
-
|
| 1214 |
-
const targetZ = player.position.z + 100;
|
| 1215 |
-
const targetX = player.position.x - 100;
|
| 1216 |
-
camera.position.z += (targetZ - camera.position.z) * 0.1;
|
| 1217 |
-
camera.position.x += (targetX - camera.position.x) * 0.05;
|
| 1218 |
-
|
| 1219 |
-
currentLaneIndex = Math.max(currentLaneIndex, playerGridZ);
|
| 1220 |
-
}
|
| 1221 |
|
| 1222 |
-
updatePlayerLabels();
|
| 1223 |
renderer.render(scene, camera);
|
| 1224 |
}
|
| 1225 |
|
|
@@ -1234,57 +1367,99 @@
|
|
| 1234 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 1235 |
}
|
| 1236 |
|
| 1237 |
-
|
| 1238 |
-
|
| 1239 |
-
|
| 1240 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1241 |
|
| 1242 |
-
|
| 1243 |
-
|
| 1244 |
-
|
| 1245 |
-
}, {passive: false});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1246 |
|
| 1247 |
-
|
| 1248 |
-
if (isGameOver) return;
|
| 1249 |
-
e.
|
| 1250 |
-
handleSwipe(
|
| 1251 |
-
e.changedTouches[0].clientX - touchStartX,
|
| 1252 |
-
e.changedTouches[0].clientY - touchStartY
|
| 1253 |
-
);
|
| 1254 |
-
}, {passive: false});
|
| 1255 |
-
|
| 1256 |
-
let mX, mY;
|
| 1257 |
-
c.addEventListener('mousedown', e => { mX = e.clientX; mY = e.clientY; });
|
| 1258 |
-
c.addEventListener('mouseup', e => {
|
| 1259 |
-
if (isGameOver) return;
|
| 1260 |
-
handleSwipe(e.clientX - mX, e.clientY - mY);
|
| 1261 |
});
|
| 1262 |
|
|
|
|
| 1263 |
document.addEventListener('keydown', e => {
|
| 1264 |
-
if (e.
|
| 1265 |
-
|
| 1266 |
-
|
| 1267 |
-
|
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|
|
|
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|
|
| 1268 |
});
|
| 1269 |
|
| 1270 |
-
|
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|
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|
|
|
|
|
|
| 1271 |
}
|
| 1272 |
|
| 1273 |
function handleSwipe(dx, dy) {
|
| 1274 |
-
if (Math.abs(dx) < 10 && Math.abs(dy) < 10) {
|
| 1275 |
-
attemptMove(0, 1);
|
| 1276 |
-
return;
|
| 1277 |
}
|
|
|
|
| 1278 |
if (Math.abs(dx) > Math.abs(dy)) {
|
| 1279 |
-
|
| 1280 |
-
else attemptMove(-1, 0);
|
| 1281 |
} else {
|
| 1282 |
-
|
| 1283 |
-
else attemptMove(0, -1);
|
| 1284 |
}
|
| 1285 |
}
|
| 1286 |
|
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|
| 1287 |
init();
|
|
|
|
| 1288 |
</script>
|
| 1289 |
</body>
|
| 1290 |
</html>
|
|
|
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
|
| 6 |
<title>Voxel Hopper: Multiplayer</title>
|
| 7 |
<style>
|
| 8 |
+
* { box-sizing: border-box; margin: 0; padding: 0; }
|
| 9 |
+
|
| 10 |
body, html {
|
|
|
|
|
|
|
| 11 |
width: 100%;
|
| 12 |
height: 100%;
|
| 13 |
+
background: #1a1a2e;
|
| 14 |
overflow: hidden;
|
| 15 |
+
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
|
| 16 |
touch-action: none;
|
| 17 |
user-select: none;
|
| 18 |
-webkit-user-select: none;
|
| 19 |
+
-webkit-touch-callout: none;
|
| 20 |
}
|
| 21 |
|
| 22 |
#game-container {
|
| 23 |
position: relative;
|
| 24 |
width: 100%;
|
| 25 |
height: 100%;
|
| 26 |
+
background: #87CEEB;
|
| 27 |
}
|
| 28 |
|
| 29 |
+
canvas { display: block; width: 100%; height: 100%; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 30 |
|
| 31 |
+
/* ===== LOGIN SCREEN ===== */
|
| 32 |
#login-screen {
|
| 33 |
position: absolute;
|
| 34 |
+
inset: 0;
|
| 35 |
+
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%);
|
|
|
|
|
|
|
|
|
|
| 36 |
display: flex;
|
| 37 |
flex-direction: column;
|
| 38 |
justify-content: center;
|
| 39 |
align-items: center;
|
| 40 |
+
z-index: 1000;
|
| 41 |
+
padding: 20px;
|
| 42 |
}
|
| 43 |
|
| 44 |
+
.login-content {
|
| 45 |
+
text-align: center;
|
| 46 |
+
max-width: 320px;
|
| 47 |
+
width: 100%;
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.game-logo {
|
| 51 |
+
font-size: 64px;
|
| 52 |
margin-bottom: 10px;
|
| 53 |
+
animation: bounce 2s infinite;
|
| 54 |
}
|
| 55 |
|
| 56 |
+
@keyframes bounce {
|
| 57 |
+
0%, 100% { transform: translateY(0); }
|
| 58 |
+
50% { transform: translateY(-10px); }
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.login-content h1 {
|
| 62 |
+
color: #fff;
|
| 63 |
+
font-size: 32px;
|
| 64 |
+
margin-bottom: 5px;
|
| 65 |
+
text-shadow: 2px 2px 0 #000;
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
.login-content .subtitle {
|
| 69 |
+
color: #4CAF50;
|
| 70 |
+
font-size: 14px;
|
| 71 |
margin-bottom: 30px;
|
| 72 |
+
text-transform: uppercase;
|
| 73 |
+
letter-spacing: 2px;
|
| 74 |
}
|
| 75 |
|
| 76 |
#username-input {
|
| 77 |
+
width: 100%;
|
| 78 |
+
padding: 16px 20px;
|
| 79 |
+
font-size: 18px;
|
| 80 |
+
border: 3px solid #333;
|
| 81 |
+
border-radius: 12px;
|
| 82 |
+
background: #fff;
|
| 83 |
text-align: center;
|
| 84 |
font-family: inherit;
|
| 85 |
+
outline: none;
|
| 86 |
+
transition: border-color 0.2s;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
#username-input:focus {
|
| 90 |
+
border-color: #4CAF50;
|
| 91 |
}
|
| 92 |
|
| 93 |
#join-btn {
|
| 94 |
+
width: 100%;
|
| 95 |
+
padding: 16px;
|
| 96 |
+
margin-top: 15px;
|
| 97 |
+
font-size: 18px;
|
| 98 |
font-weight: bold;
|
| 99 |
+
background: linear-gradient(180deg, #4CAF50 0%, #388E3C 100%);
|
| 100 |
color: white;
|
| 101 |
border: none;
|
| 102 |
+
border-radius: 12px;
|
| 103 |
cursor: pointer;
|
| 104 |
+
box-shadow: 0 4px 0 #2E7D32;
|
| 105 |
+
transition: all 0.1s;
|
| 106 |
+
text-transform: uppercase;
|
| 107 |
+
letter-spacing: 1px;
|
| 108 |
}
|
| 109 |
|
| 110 |
+
#join-btn:active:not(:disabled) {
|
| 111 |
+
transform: translateY(2px);
|
| 112 |
+
box-shadow: 0 2px 0 #2E7D32;
|
| 113 |
}
|
| 114 |
|
| 115 |
#join-btn:disabled {
|
| 116 |
+
background: linear-gradient(180deg, #666 0%, #444 100%);
|
| 117 |
+
box-shadow: 0 4px 0 #333;
|
| 118 |
+
cursor: not-allowed;
|
| 119 |
}
|
| 120 |
|
| 121 |
+
/* Connection Status Indicator */
|
| 122 |
+
.connection-box {
|
| 123 |
+
margin-top: 20px;
|
| 124 |
+
padding: 12px 20px;
|
| 125 |
+
border-radius: 8px;
|
| 126 |
+
font-size: 13px;
|
| 127 |
+
display: flex;
|
| 128 |
+
align-items: center;
|
| 129 |
+
justify-content: center;
|
| 130 |
+
gap: 8px;
|
| 131 |
+
transition: all 0.3s;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
.connection-box.connecting {
|
| 135 |
+
background: rgba(255, 152, 0, 0.2);
|
| 136 |
+
color: #FFB74D;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
.connection-box.connected {
|
| 140 |
+
background: rgba(76, 175, 80, 0.2);
|
| 141 |
+
color: #81C784;
|
| 142 |
}
|
| 143 |
|
| 144 |
+
.connection-box.error {
|
| 145 |
+
background: rgba(244, 67, 54, 0.2);
|
| 146 |
+
color: #E57373;
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
.connection-dot {
|
| 150 |
+
width: 8px;
|
| 151 |
+
height: 8px;
|
| 152 |
+
border-radius: 50%;
|
| 153 |
+
animation: pulse-dot 1.5s infinite;
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
.connecting .connection-dot { background: #FF9800; }
|
| 157 |
+
.connected .connection-dot { background: #4CAF50; animation: none; }
|
| 158 |
+
.error .connection-dot { background: #f44336; }
|
| 159 |
|
| 160 |
+
@keyframes pulse-dot {
|
| 161 |
+
0%, 100% { opacity: 1; transform: scale(1); }
|
| 162 |
+
50% { opacity: 0.5; transform: scale(0.8); }
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
.retry-info {
|
| 166 |
+
color: #888;
|
| 167 |
+
font-size: 11px;
|
| 168 |
+
margin-top: 8px;
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
/* Loading Spinner */
|
| 172 |
+
.spinner {
|
| 173 |
+
width: 20px;
|
| 174 |
+
height: 20px;
|
| 175 |
+
border: 2px solid rgba(255,255,255,0.3);
|
| 176 |
+
border-top-color: #fff;
|
| 177 |
+
border-radius: 50%;
|
| 178 |
+
animation: spin 0.8s linear infinite;
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
@keyframes spin { to { transform: rotate(360deg); } }
|
| 182 |
+
|
| 183 |
+
/* ===== GAME UI ===== */
|
| 184 |
.ui-layer {
|
| 185 |
position: absolute;
|
| 186 |
+
inset: 0;
|
|
|
|
|
|
|
|
|
|
| 187 |
pointer-events: none;
|
|
|
|
|
|
|
|
|
|
| 188 |
}
|
| 189 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 190 |
#score {
|
| 191 |
+
position: absolute;
|
| 192 |
+
top: 50px;
|
| 193 |
+
left: 20px;
|
| 194 |
+
font-size: 72px;
|
| 195 |
font-weight: 900;
|
| 196 |
color: white;
|
| 197 |
+
text-shadow: 3px 3px 0 rgba(0,0,0,0.3);
|
|
|
|
| 198 |
line-height: 1;
|
| 199 |
}
|
| 200 |
|
| 201 |
+
/* Leaderboard - Safe area for Dynamic Island */
|
| 202 |
#leaderboard {
|
| 203 |
position: absolute;
|
| 204 |
+
top: 55px;
|
| 205 |
+
right: 10px;
|
| 206 |
+
background: rgba(0,0,0,0.7);
|
| 207 |
+
padding: 10px 12px;
|
| 208 |
+
border-radius: 10px;
|
| 209 |
+
min-width: 120px;
|
| 210 |
backdrop-filter: blur(10px);
|
| 211 |
+
-webkit-backdrop-filter: blur(10px);
|
| 212 |
}
|
| 213 |
|
| 214 |
#leaderboard h3 {
|
|
|
|
| 215 |
color: #FFD700;
|
| 216 |
+
font-size: 12px;
|
| 217 |
+
margin-bottom: 6px;
|
| 218 |
text-transform: uppercase;
|
| 219 |
+
letter-spacing: 1px;
|
| 220 |
}
|
| 221 |
|
| 222 |
+
.lb-entry {
|
| 223 |
display: flex;
|
| 224 |
justify-content: space-between;
|
| 225 |
color: white;
|
| 226 |
+
font-size: 12px;
|
| 227 |
+
padding: 2px 0;
|
| 228 |
}
|
| 229 |
|
| 230 |
+
.lb-entry.gold { color: #FFD700; }
|
| 231 |
+
.lb-entry.silver { color: #C0C0C0; }
|
| 232 |
+
.lb-entry.bronze { color: #CD7F32; }
|
| 233 |
|
| 234 |
+
.lb-name {
|
| 235 |
+
max-width: 80px;
|
| 236 |
overflow: hidden;
|
| 237 |
text-overflow: ellipsis;
|
| 238 |
white-space: nowrap;
|
| 239 |
}
|
| 240 |
|
| 241 |
+
/* Network Stats */
|
| 242 |
+
#net-stats {
|
| 243 |
position: absolute;
|
| 244 |
+
bottom: 8px;
|
| 245 |
+
left: 8px;
|
| 246 |
+
display: flex;
|
| 247 |
+
gap: 10px;
|
| 248 |
+
font-size: 10px;
|
| 249 |
+
color: rgba(255,255,255,0.5);
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
.stat { display: flex; align-items: center; gap: 4px; }
|
| 253 |
+
.stat-dot {
|
| 254 |
+
width: 6px;
|
| 255 |
+
height: 6px;
|
| 256 |
+
border-radius: 50%;
|
| 257 |
}
|
| 258 |
+
.stat-dot.good { background: #4CAF50; }
|
| 259 |
+
.stat-dot.medium { background: #FF9800; }
|
| 260 |
+
.stat-dot.poor { background: #f44336; }
|
| 261 |
|
| 262 |
+
/* Player Count */
|
| 263 |
#player-count {
|
| 264 |
position: absolute;
|
| 265 |
+
top: 130px;
|
| 266 |
left: 20px;
|
| 267 |
+
color: rgba(255,255,255,0.6);
|
| 268 |
font-size: 12px;
|
| 269 |
}
|
| 270 |
|
| 271 |
+
/* Tutorial */
|
|
|
|
| 272 |
#tutorial {
|
| 273 |
+
position: absolute;
|
| 274 |
+
bottom: 100px;
|
| 275 |
+
left: 50%;
|
| 276 |
+
transform: translateX(-50%);
|
| 277 |
color: white;
|
| 278 |
font-weight: bold;
|
| 279 |
+
font-size: 20px;
|
| 280 |
text-transform: uppercase;
|
| 281 |
text-shadow: 2px 2px 0 rgba(0,0,0,0.3);
|
| 282 |
animation: pulse 1.5s infinite;
|
| 283 |
}
|
| 284 |
|
| 285 |
+
@keyframes pulse {
|
| 286 |
+
0%, 100% { opacity: 0.7; }
|
| 287 |
+
50% { opacity: 1; transform: translateX(-50%) scale(1.05); }
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
/* Game Over */
|
| 291 |
#game-over {
|
| 292 |
position: absolute;
|
| 293 |
+
inset: 0;
|
| 294 |
+
background: rgba(0,0,0,0.7);
|
| 295 |
display: flex;
|
| 296 |
flex-direction: column;
|
| 297 |
justify-content: center;
|
| 298 |
align-items: center;
|
| 299 |
opacity: 0;
|
| 300 |
pointer-events: none;
|
| 301 |
+
transition: opacity 0.3s;
|
| 302 |
z-index: 100;
|
| 303 |
}
|
| 304 |
|
| 305 |
+
#game-over.visible {
|
| 306 |
+
opacity: 1;
|
| 307 |
+
pointer-events: auto;
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
#game-over h1 {
|
| 311 |
+
color: white;
|
| 312 |
+
font-size: 56px;
|
| 313 |
+
text-shadow: 4px 4px 0 #000;
|
| 314 |
+
margin-bottom: 10px;
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
#final-score {
|
| 318 |
+
color: #FFD700;
|
| 319 |
+
font-size: 24px;
|
| 320 |
+
margin-bottom: 30px;
|
| 321 |
+
}
|
| 322 |
|
| 323 |
.btn-restart {
|
| 324 |
background: #fff;
|
| 325 |
color: #333;
|
| 326 |
border: none;
|
| 327 |
+
padding: 18px 50px;
|
| 328 |
+
font-size: 20px;
|
| 329 |
font-weight: 900;
|
| 330 |
text-transform: uppercase;
|
| 331 |
border-radius: 12px;
|
| 332 |
+
box-shadow: 0 6px 0 #999;
|
| 333 |
cursor: pointer;
|
|
|
|
| 334 |
transition: transform 0.1s;
|
|
|
|
| 335 |
}
|
|
|
|
| 336 |
|
| 337 |
+
.btn-restart:active {
|
| 338 |
+
transform: translateY(3px);
|
| 339 |
+
box-shadow: 0 3px 0 #999;
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
/* Player Labels */
|
| 343 |
+
#labels-container {
|
| 344 |
+
position: absolute;
|
| 345 |
+
inset: 0;
|
| 346 |
+
pointer-events: none;
|
| 347 |
+
overflow: hidden;
|
| 348 |
}
|
| 349 |
|
|
|
|
| 350 |
.player-label {
|
| 351 |
position: absolute;
|
| 352 |
color: white;
|
| 353 |
+
font-size: 11px;
|
| 354 |
font-weight: bold;
|
| 355 |
+
text-shadow: 1px 1px 2px #000, -1px -1px 2px #000;
|
|
|
|
| 356 |
white-space: nowrap;
|
| 357 |
transform: translateX(-50%);
|
| 358 |
+
padding: 2px 6px;
|
| 359 |
+
background: rgba(0,0,0,0.4);
|
| 360 |
+
border-radius: 4px;
|
| 361 |
}
|
| 362 |
|
| 363 |
+
/* Reconnecting Overlay */
|
| 364 |
+
#reconnect-overlay {
|
| 365 |
position: absolute;
|
| 366 |
+
inset: 0;
|
| 367 |
+
background: rgba(0,0,0,0.8);
|
| 368 |
+
display: none;
|
| 369 |
+
flex-direction: column;
|
| 370 |
+
justify-content: center;
|
| 371 |
+
align-items: center;
|
| 372 |
+
z-index: 500;
|
| 373 |
+
color: white;
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
#reconnect-overlay.visible { display: flex; }
|
| 377 |
+
|
| 378 |
+
#reconnect-overlay h2 {
|
| 379 |
+
margin-top: 20px;
|
| 380 |
+
font-size: 24px;
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
#reconnect-overlay p {
|
| 384 |
+
color: #888;
|
| 385 |
+
margin-top: 10px;
|
| 386 |
}
|
| 387 |
</style>
|
| 388 |
</head>
|
|
|
|
| 390 |
|
| 391 |
<div id="game-container">
|
| 392 |
<canvas id="canvas"></canvas>
|
|
|
|
| 393 |
<div id="labels-container"></div>
|
| 394 |
|
| 395 |
<div class="ui-layer">
|
| 396 |
+
<div id="score">0</div>
|
| 397 |
+
<div id="player-count">Players: 0</div>
|
| 398 |
+
<div id="tutorial">Swipe or Tap to Move</div>
|
|
|
|
|
|
|
|
|
|
| 399 |
</div>
|
| 400 |
|
| 401 |
<div id="leaderboard">
|
| 402 |
<h3>🏆 Top 3</h3>
|
| 403 |
+
<div id="lb-entries"></div>
|
| 404 |
</div>
|
| 405 |
|
| 406 |
+
<div id="net-stats">
|
| 407 |
+
<div class="stat">
|
| 408 |
+
<div class="stat-dot good" id="conn-dot"></div>
|
| 409 |
+
<span id="ping-display">--ms</span>
|
| 410 |
+
</div>
|
| 411 |
+
<div class="stat" id="players-online">0 online</div>
|
| 412 |
+
</div>
|
| 413 |
|
| 414 |
<div id="game-over">
|
| 415 |
+
<h1>💀 SPLAT!</h1>
|
| 416 |
+
<div id="final-score">Score: 0</div>
|
| 417 |
+
<button class="btn-restart" id="restart-btn">Play Again</button>
|
| 418 |
+
</div>
|
| 419 |
+
|
| 420 |
+
<div id="reconnect-overlay">
|
| 421 |
+
<div class="spinner" style="width:40px;height:40px;border-width:4px;"></div>
|
| 422 |
+
<h2>Reconnecting...</h2>
|
| 423 |
+
<p id="reconnect-info">Attempting to reconnect</p>
|
| 424 |
</div>
|
| 425 |
|
| 426 |
<div id="login-screen">
|
| 427 |
+
<div class="login-content">
|
| 428 |
+
<div class="game-logo">🐧</div>
|
| 429 |
+
<h1>VOXEL HOPPER</h1>
|
| 430 |
+
<div class="subtitle">Multiplayer</div>
|
| 431 |
+
|
| 432 |
+
<input type="text" id="username-input" placeholder="Enter your name" maxlength="12" autocomplete="off" autocapitalize="off" autocorrect="off" spellcheck="false">
|
| 433 |
+
<button id="join-btn" disabled>
|
| 434 |
+
<span id="join-btn-text">Connecting...</span>
|
| 435 |
+
</button>
|
| 436 |
+
|
| 437 |
+
<div class="connection-box connecting" id="conn-status">
|
| 438 |
+
<div class="connection-dot"></div>
|
| 439 |
+
<span id="conn-text">Connecting to server...</span>
|
| 440 |
+
</div>
|
| 441 |
+
<div class="retry-info" id="retry-info"></div>
|
| 442 |
+
</div>
|
| 443 |
</div>
|
| 444 |
</div>
|
| 445 |
|
| 446 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 447 |
+
<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
|
| 448 |
|
| 449 |
<script>
|
| 450 |
+
(function() {
|
| 451 |
+
'use strict';
|
| 452 |
+
|
| 453 |
+
// ============= CONFIGURATION =============
|
| 454 |
+
const CONFIG = {
|
| 455 |
+
TILE_SIZE: 10,
|
| 456 |
+
GRID_WIDTH: 13,
|
| 457 |
+
HOP_DURATION: 120,
|
| 458 |
+
MOVE_COOLDOWN: 90,
|
| 459 |
+
MAX_QUEUE: 2,
|
| 460 |
+
INTERP_DELAY: 100,
|
| 461 |
+
RECONNECT_DELAY: 1000,
|
| 462 |
+
MAX_RECONNECT_DELAY: 10000,
|
| 463 |
+
PING_INTERVAL: 3000
|
| 464 |
+
};
|
| 465 |
|
|
|
|
| 466 |
const COLORS = {
|
| 467 |
+
sky: 0x87CEEB,
|
| 468 |
grass: 0x71AA34, grassLight: 0x86D455,
|
| 469 |
+
road: 0x222222, roadLine: 0xFFFFFF,
|
|
|
|
| 470 |
water: 0x00BFFF,
|
| 471 |
treeTrunk: 0x8B5A2B, treeLeaves: 0x4CAF50,
|
| 472 |
+
penguin: 0x222222, belly: 0xFFFFFF, beak: 0xFFCC00,
|
| 473 |
carRed: 0xE74C3C, carBlue: 0x3498DB,
|
| 474 |
log: 0x5D4037,
|
| 475 |
otherPlayer: 0xFF6B6B
|
| 476 |
};
|
| 477 |
|
| 478 |
+
// ============= STATE =============
|
| 479 |
+
let socket = null;
|
| 480 |
+
let myId = null;
|
| 481 |
+
let serverTimeDiff = 0;
|
| 482 |
let ping = 0;
|
| 483 |
let lastPingTime = 0;
|
| 484 |
+
let moveSeq = 0;
|
| 485 |
+
let reconnectAttempts = 0;
|
| 486 |
+
let isConnected = false;
|
| 487 |
+
let hasJoined = false;
|
| 488 |
|
|
|
|
| 489 |
let scene, camera, renderer;
|
| 490 |
+
let player = null;
|
| 491 |
let otherPlayers = new Map();
|
| 492 |
let lanes = new Map();
|
| 493 |
+
|
| 494 |
+
let playerGX = 0, playerGZ = 0;
|
| 495 |
+
let playerWX = 0, playerWZ = 0;
|
| 496 |
let score = 0;
|
| 497 |
+
let maxScore = 0;
|
| 498 |
let isGameOver = false;
|
| 499 |
let isHopping = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 500 |
let hopStartTime = 0;
|
| 501 |
+
let hopStartPos = { x: 0, z: 0 };
|
| 502 |
+
let hopTargetPos = { x: 0, z: 0 };
|
| 503 |
+
let attachedLogId = null;
|
| 504 |
+
let lastMoveTime = 0;
|
| 505 |
let moveQueue = [];
|
|
|
|
| 506 |
|
| 507 |
+
// Touch
|
| 508 |
+
let touchStartX = 0, touchStartY = 0;
|
| 509 |
+
let touchStartTime = 0;
|
| 510 |
+
|
| 511 |
+
// ============= DOM ELEMENTS =============
|
| 512 |
+
const $canvas = document.getElementById('canvas');
|
| 513 |
+
const $login = document.getElementById('login-screen');
|
| 514 |
+
const $nameInput = document.getElementById('username-input');
|
| 515 |
+
const $joinBtn = document.getElementById('join-btn');
|
| 516 |
+
const $joinBtnText = document.getElementById('join-btn-text');
|
| 517 |
+
const $connStatus = document.getElementById('conn-status');
|
| 518 |
+
const $connText = document.getElementById('conn-text');
|
| 519 |
+
const $retryInfo = document.getElementById('retry-info');
|
| 520 |
+
const $reconnectOverlay = document.getElementById('reconnect-overlay');
|
| 521 |
+
const $reconnectInfo = document.getElementById('reconnect-info');
|
| 522 |
+
const $score = document.getElementById('score');
|
| 523 |
+
const $tutorial = document.getElementById('tutorial');
|
| 524 |
+
const $gameOver = document.getElementById('game-over');
|
| 525 |
+
const $finalScore = document.getElementById('final-score');
|
| 526 |
+
const $restartBtn = document.getElementById('restart-btn');
|
| 527 |
+
const $lbEntries = document.getElementById('lb-entries');
|
| 528 |
+
const $pingDisplay = document.getElementById('ping-display');
|
| 529 |
+
const $connDot = document.getElementById('conn-dot');
|
| 530 |
+
const $playersOnline = document.getElementById('players-online');
|
| 531 |
+
const $playerCount = document.getElementById('player-count');
|
| 532 |
+
const $labelsContainer = document.getElementById('labels-container');
|
| 533 |
+
|
| 534 |
+
// ============= INITIALIZATION =============
|
| 535 |
function init() {
|
| 536 |
+
initThree();
|
| 537 |
+
initSocket();
|
| 538 |
+
initInputs();
|
| 539 |
+
animate();
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
function initThree() {
|
| 543 |
scene = new THREE.Scene();
|
| 544 |
scene.background = new THREE.Color(COLORS.sky);
|
| 545 |
scene.fog = new THREE.Fog(COLORS.sky, 160, 280);
|
| 546 |
|
| 547 |
const aspect = window.innerWidth / window.innerHeight;
|
| 548 |
+
const d = 100;
|
| 549 |
camera = new THREE.OrthographicCamera(-d * aspect, d * aspect, d, -d, 1, 1000);
|
| 550 |
+
camera.position.set(-100, 100, 100);
|
| 551 |
camera.lookAt(0, 0, 0);
|
| 552 |
|
| 553 |
+
renderer = new THREE.WebGLRenderer({ canvas: $canvas, antialias: true });
|
|
|
|
| 554 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 555 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
| 556 |
renderer.shadowMap.enabled = true;
|
| 557 |
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 558 |
|
| 559 |
// Lights
|
| 560 |
+
scene.add(new THREE.AmbientLight(0xffffff, 0.75));
|
|
|
|
| 561 |
const dirLight = new THREE.DirectionalLight(0xffffff, 0.6);
|
| 562 |
dirLight.position.set(-50, 100, 50);
|
| 563 |
dirLight.castShadow = true;
|
| 564 |
+
dirLight.shadow.mapSize.set(1024, 1024);
|
| 565 |
+
const s = 100;
|
| 566 |
+
dirLight.shadow.camera.left = -s;
|
| 567 |
+
dirLight.shadow.camera.right = s;
|
| 568 |
+
dirLight.shadow.camera.top = s;
|
| 569 |
+
dirLight.shadow.camera.bottom = -s;
|
|
|
|
| 570 |
scene.add(dirLight);
|
| 571 |
|
| 572 |
window.addEventListener('resize', onResize);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 573 |
}
|
| 574 |
|
| 575 |
+
// ============= SOCKET MANAGEMENT =============
|
| 576 |
+
function initSocket() {
|
| 577 |
+
updateConnectionUI('connecting', 'Connecting to server...');
|
|
|
|
|
|
|
| 578 |
|
| 579 |
+
const socketOptions = {
|
|
|
|
|
|
|
| 580 |
transports: ['websocket', 'polling'],
|
| 581 |
+
upgrade: true,
|
| 582 |
+
rememberUpgrade: true,
|
| 583 |
+
timeout: 20000,
|
| 584 |
reconnection: true,
|
| 585 |
+
reconnectionDelay: CONFIG.RECONNECT_DELAY,
|
| 586 |
+
reconnectionDelayMax: CONFIG.MAX_RECONNECT_DELAY,
|
| 587 |
+
reconnectionAttempts: Infinity,
|
| 588 |
+
forceNew: false
|
| 589 |
+
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 590 |
|
| 591 |
+
socket = io(window.location.origin, socketOptions);
|
| 592 |
+
|
| 593 |
+
// Connection events
|
| 594 |
+
socket.on('connect', onConnect);
|
| 595 |
+
socket.on('disconnect', onDisconnect);
|
| 596 |
+
socket.on('connect_error', onConnectError);
|
| 597 |
+
socket.on('reconnect_attempt', onReconnectAttempt);
|
| 598 |
+
socket.on('reconnect', onReconnect);
|
| 599 |
+
|
| 600 |
+
// Game events
|
| 601 |
+
socket.on('ack', onAck);
|
| 602 |
+
socket.on('init', onInit);
|
| 603 |
+
socket.on('pj', onPlayerJoin);
|
| 604 |
+
socket.on('pl', onPlayerLeave);
|
| 605 |
+
socket.on('pm', onPlayerMove);
|
| 606 |
+
socket.on('pd', onPlayerDie);
|
| 607 |
+
socket.on('prs', onPlayerRespawn);
|
| 608 |
+
socket.on('mc', onMoveConfirm);
|
| 609 |
+
socket.on('mr', onMoveReject);
|
| 610 |
+
socket.on('gs', onGameState);
|
| 611 |
+
socket.on('nl', onNewLane);
|
| 612 |
+
socket.on('lb', onLeaderboard);
|
| 613 |
+
socket.on('po', onPong);
|
| 614 |
+
socket.on('rsd', onRespawned);
|
| 615 |
+
socket.on('err', onError);
|
| 616 |
+
|
| 617 |
+
// Heartbeat
|
| 618 |
+
setInterval(() => {
|
| 619 |
+
if (socket && socket.connected) {
|
| 620 |
+
socket.emit('hb');
|
| 621 |
+
}
|
| 622 |
+
}, 5000);
|
| 623 |
|
| 624 |
+
// Ping
|
| 625 |
+
setInterval(() => {
|
| 626 |
+
if (socket && socket.connected && hasJoined) {
|
| 627 |
+
lastPingTime = Date.now();
|
| 628 |
+
socket.emit('p', lastPingTime);
|
| 629 |
+
}
|
| 630 |
+
}, CONFIG.PING_INTERVAL);
|
| 631 |
+
}
|
| 632 |
|
| 633 |
+
function onConnect() {
|
| 634 |
+
console.log('Connected:', socket.id);
|
| 635 |
+
isConnected = true;
|
| 636 |
+
reconnectAttempts = 0;
|
| 637 |
+
|
| 638 |
+
if (hasJoined) {
|
| 639 |
+
$reconnectOverlay.classList.remove('visible');
|
| 640 |
+
// Re-join with same name
|
| 641 |
+
const name = $nameInput.value.trim() || 'Anon';
|
| 642 |
+
socket.emit('join', { name });
|
| 643 |
+
} else {
|
| 644 |
+
updateConnectionUI('connected', 'Connected!');
|
| 645 |
+
$joinBtn.disabled = false;
|
| 646 |
+
$joinBtnText.textContent = 'Play';
|
| 647 |
+
}
|
| 648 |
+
}
|
| 649 |
|
| 650 |
+
function onDisconnect(reason) {
|
| 651 |
+
console.log('Disconnected:', reason);
|
| 652 |
+
isConnected = false;
|
| 653 |
+
|
| 654 |
+
if (hasJoined) {
|
| 655 |
+
$reconnectOverlay.classList.add('visible');
|
| 656 |
+
$reconnectInfo.textContent = 'Connection lost...';
|
| 657 |
+
} else {
|
| 658 |
+
updateConnectionUI('error', 'Disconnected');
|
| 659 |
+
$joinBtn.disabled = true;
|
| 660 |
+
$joinBtnText.textContent = 'Reconnecting...';
|
| 661 |
+
}
|
| 662 |
+
}
|
| 663 |
|
| 664 |
+
function onConnectError(err) {
|
| 665 |
+
console.log('Connection error:', err.message);
|
| 666 |
+
reconnectAttempts++;
|
| 667 |
+
|
| 668 |
+
if (!hasJoined) {
|
| 669 |
+
updateConnectionUI('error', 'Connection failed');
|
| 670 |
+
$retryInfo.textContent = `Retry ${reconnectAttempts}...`;
|
| 671 |
+
$joinBtn.disabled = true;
|
| 672 |
+
$joinBtnText.textContent = 'Reconnecting...';
|
| 673 |
+
}
|
| 674 |
+
}
|
| 675 |
|
| 676 |
+
function onReconnectAttempt(attempt) {
|
| 677 |
+
console.log('Reconnect attempt:', attempt);
|
| 678 |
+
reconnectAttempts = attempt;
|
| 679 |
+
|
| 680 |
+
if (hasJoined) {
|
| 681 |
+
$reconnectInfo.textContent = `Attempt ${attempt}...`;
|
| 682 |
+
} else {
|
| 683 |
+
$retryInfo.textContent = `Retry ${attempt}...`;
|
| 684 |
}
|
| 685 |
+
}
|
| 686 |
|
| 687 |
+
function onReconnect() {
|
| 688 |
+
console.log('Reconnected!');
|
| 689 |
+
reconnectAttempts = 0;
|
| 690 |
+
$retryInfo.textContent = '';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 691 |
}
|
| 692 |
|
| 693 |
+
function updateConnectionUI(status, text) {
|
| 694 |
+
$connStatus.className = 'connection-box ' + status;
|
| 695 |
+
$connText.textContent = text;
|
| 696 |
+
}
|
| 697 |
|
| 698 |
+
// ============= GAME EVENTS =============
|
| 699 |
+
function onAck(data) {
|
| 700 |
+
myId = data.id;
|
| 701 |
+
serverTimeDiff = Date.now() - data.t;
|
| 702 |
+
console.log('Ack received, time diff:', serverTimeDiff);
|
| 703 |
+
}
|
| 704 |
|
| 705 |
+
function onInit(data) {
|
| 706 |
+
console.log('Init received');
|
| 707 |
+
hasJoined = true;
|
| 708 |
+
$login.style.display = 'none';
|
| 709 |
+
|
| 710 |
+
// Clear existing
|
| 711 |
+
lanes.forEach(l => scene.remove(l.mesh));
|
| 712 |
+
lanes.clear();
|
| 713 |
+
otherPlayers.forEach(p => {
|
| 714 |
+
scene.remove(p.mesh);
|
| 715 |
+
removeLabel(p.id);
|
| 716 |
});
|
| 717 |
+
otherPlayers.clear();
|
| 718 |
+
|
| 719 |
+
// Create lanes
|
| 720 |
+
data.ls.forEach(l => createLane(l));
|
| 721 |
|
| 722 |
// Create player
|
| 723 |
createPlayer();
|
| 724 |
+
resetPlayerState(data.p);
|
| 725 |
|
| 726 |
// Create other players
|
| 727 |
+
data.ps.forEach(p => createOtherPlayer(p));
|
|
|
|
|
|
|
|
|
|
|
|
|
| 728 |
|
| 729 |
+
// Update UI
|
| 730 |
+
onLeaderboard(data.lb);
|
| 731 |
updatePlayerCount();
|
| 732 |
+
|
| 733 |
+
serverTimeDiff = Date.now() - data.t;
|
| 734 |
}
|
| 735 |
|
| 736 |
+
function onPlayerJoin(data) {
|
| 737 |
+
if (data.id !== myId) {
|
| 738 |
+
createOtherPlayer(data);
|
| 739 |
updatePlayerCount();
|
| 740 |
}
|
| 741 |
}
|
| 742 |
|
| 743 |
+
function onPlayerLeave(id) {
|
| 744 |
+
const other = otherPlayers.get(id);
|
| 745 |
if (other) {
|
| 746 |
scene.remove(other.mesh);
|
| 747 |
+
removeLabel(id);
|
| 748 |
+
otherPlayers.delete(id);
|
| 749 |
updatePlayerCount();
|
| 750 |
}
|
| 751 |
}
|
| 752 |
|
| 753 |
+
function onPlayerMove(data) {
|
| 754 |
const other = otherPlayers.get(data.id);
|
| 755 |
if (other) {
|
| 756 |
+
const serverTime = data.t - serverTimeDiff;
|
| 757 |
+
other.buffer.push({
|
| 758 |
+
t: serverTime,
|
| 759 |
+
x: data.wx,
|
| 760 |
+
z: data.wz,
|
| 761 |
+
r: data.r,
|
| 762 |
+
sx: data.hs.x,
|
| 763 |
+
sz: data.hs.z,
|
| 764 |
+
tx: data.ht.x,
|
| 765 |
+
tz: data.ht.z
|
| 766 |
});
|
| 767 |
+
// Trim buffer
|
| 768 |
+
while (other.buffer.length > 30) {
|
| 769 |
+
other.buffer.shift();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 770 |
}
|
| 771 |
}
|
| 772 |
}
|
| 773 |
|
| 774 |
+
function onPlayerDie(data) {
|
| 775 |
+
if (data.id === myId) {
|
| 776 |
+
gameOver(data.type === 'water');
|
| 777 |
} else {
|
| 778 |
const other = otherPlayers.get(data.id);
|
| 779 |
if (other) {
|
|
|
|
| 787 |
}
|
| 788 |
}
|
| 789 |
|
| 790 |
+
function onPlayerRespawn(data) {
|
| 791 |
const other = otherPlayers.get(data.id);
|
| 792 |
if (other) {
|
| 793 |
other.alive = true;
|
| 794 |
other.mesh.position.set(0, 0, 0);
|
| 795 |
other.mesh.scale.set(1, 1, 1);
|
| 796 |
+
other.buffer = [];
|
|
|
|
|
|
|
| 797 |
}
|
| 798 |
}
|
| 799 |
|
| 800 |
+
function onMoveConfirm(data) {
|
| 801 |
+
if (data.sc > score) {
|
| 802 |
+
score = data.sc;
|
| 803 |
+
$score.textContent = score;
|
|
|
|
|
|
|
|
|
|
|
|
|
| 804 |
}
|
| 805 |
+
serverTimeDiff = Date.now() - data.t;
|
| 806 |
}
|
| 807 |
|
| 808 |
+
function onMoveReject(data) {
|
| 809 |
+
console.log('Move rejected:', data.r);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 810 |
}
|
| 811 |
|
| 812 |
+
function onGameState(data) {
|
| 813 |
+
// Update obstacles
|
| 814 |
+
Object.entries(data.obs).forEach(([idx, obstacles]) => {
|
| 815 |
+
const lane = lanes.get(parseInt(idx));
|
| 816 |
+
if (lane) {
|
| 817 |
+
updateObstacles(lane, obstacles);
|
| 818 |
+
}
|
| 819 |
+
});
|
| 820 |
+
|
| 821 |
+
// Update other players
|
| 822 |
+
data.ps.forEach(p => {
|
| 823 |
+
if (p.id !== myId) {
|
| 824 |
const other = otherPlayers.get(p.id);
|
| 825 |
if (other) {
|
| 826 |
other.serverState = p;
|
| 827 |
+
other.alive = p.a === 1;
|
| 828 |
+
other.score = p.s;
|
| 829 |
}
|
| 830 |
}
|
| 831 |
});
|
| 832 |
|
| 833 |
+
$playersOnline.textContent = data.ps.length + ' online';
|
| 834 |
+
serverTimeDiff = Date.now() - data.t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 835 |
}
|
| 836 |
|
| 837 |
+
function onNewLane(data) {
|
| 838 |
+
createLane(data);
|
| 839 |
}
|
| 840 |
|
| 841 |
+
function onLeaderboard(data) {
|
| 842 |
+
$lbEntries.innerHTML = '';
|
| 843 |
+
data.forEach((e, i) => {
|
|
|
|
|
|
|
| 844 |
const div = document.createElement('div');
|
| 845 |
+
div.className = 'lb-entry ' + ['gold', 'silver', 'bronze'][i];
|
| 846 |
+
div.innerHTML = `<span class="lb-name">${escapeHtml(e.n)}</span><span>${e.s}</span>`;
|
| 847 |
+
$lbEntries.appendChild(div);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 848 |
});
|
| 849 |
}
|
| 850 |
|
| 851 |
+
function onPong(data) {
|
| 852 |
+
ping = Date.now() - data.c;
|
| 853 |
+
serverTimeDiff = Date.now() - data.s - ping / 2;
|
| 854 |
+
|
| 855 |
+
$pingDisplay.textContent = ping + 'ms';
|
| 856 |
+
|
| 857 |
+
// Update connection quality indicator
|
| 858 |
+
if (ping < 100) {
|
| 859 |
+
$connDot.className = 'stat-dot good';
|
| 860 |
+
} else if (ping < 250) {
|
| 861 |
+
$connDot.className = 'stat-dot medium';
|
| 862 |
+
} else {
|
| 863 |
+
$connDot.className = 'stat-dot poor';
|
| 864 |
+
}
|
| 865 |
+
}
|
| 866 |
+
|
| 867 |
+
function onRespawned(data) {
|
| 868 |
+
resetPlayerState(data);
|
| 869 |
+
isGameOver = false;
|
| 870 |
+
$gameOver.classList.remove('visible');
|
| 871 |
+
}
|
| 872 |
+
|
| 873 |
+
function onError(data) {
|
| 874 |
+
console.error('Server error:', data.m);
|
| 875 |
}
|
| 876 |
|
| 877 |
function escapeHtml(text) {
|
|
|
|
| 880 |
return div.innerHTML;
|
| 881 |
}
|
| 882 |
|
| 883 |
+
// ============= GAME OBJECTS =============
|
| 884 |
+
function createVoxel(w, h, d, color, x = 0, y = 0, z = 0) {
|
| 885 |
+
const geo = new THREE.BoxGeometry(w, h, d);
|
| 886 |
+
const mat = new THREE.MeshLambertMaterial({ color });
|
| 887 |
+
const mesh = new THREE.Mesh(geo, mat);
|
| 888 |
+
mesh.position.set(x, y, z);
|
| 889 |
+
mesh.castShadow = true;
|
| 890 |
+
mesh.receiveShadow = true;
|
| 891 |
+
return mesh;
|
| 892 |
+
}
|
| 893 |
+
|
| 894 |
+
function createPlayerMesh(bodyColor = COLORS.penguin) {
|
| 895 |
+
const group = new THREE.Group();
|
| 896 |
+
group.add(createVoxel(7, 9, 7, bodyColor, 0, 4.5, 0));
|
| 897 |
+
group.add(createVoxel(5, 6, 2, COLORS.belly, 0, 4, 3));
|
| 898 |
+
group.add(createVoxel(3, 2, 3, COLORS.beak, 0, 7.5, 3));
|
| 899 |
+
group.add(createVoxel(2.5, 2, 2.5, COLORS.beak, -2, 1, 1));
|
| 900 |
+
group.add(createVoxel(2.5, 2, 2.5, COLORS.beak, 2, 1, 1));
|
| 901 |
+
return group;
|
| 902 |
+
}
|
| 903 |
+
|
| 904 |
+
function createPlayer() {
|
| 905 |
+
if (player) scene.remove(player);
|
| 906 |
+
player = createPlayerMesh();
|
| 907 |
+
scene.add(player);
|
| 908 |
+
}
|
| 909 |
+
|
| 910 |
+
function createOtherPlayer(data) {
|
| 911 |
+
if (otherPlayers.has(data.id)) return;
|
| 912 |
+
|
| 913 |
+
const mesh = createPlayerMesh(COLORS.otherPlayer);
|
| 914 |
+
mesh.position.set(data.wx, 0, data.wz);
|
| 915 |
+
scene.add(mesh);
|
| 916 |
+
|
| 917 |
+
otherPlayers.set(data.id, {
|
| 918 |
+
id: data.id,
|
| 919 |
+
name: data.n,
|
| 920 |
+
mesh,
|
| 921 |
+
buffer: [],
|
| 922 |
+
alive: data.a === 1,
|
| 923 |
+
score: data.s,
|
| 924 |
+
lastX: data.wx,
|
| 925 |
+
lastZ: data.wz
|
| 926 |
+
});
|
| 927 |
+
|
| 928 |
+
createLabel(data.id, data.n);
|
| 929 |
+
}
|
| 930 |
+
|
| 931 |
+
function createLabel(id, name) {
|
| 932 |
+
const label = document.createElement('div');
|
| 933 |
+
label.className = 'player-label';
|
| 934 |
+
label.id = 'label-' + id;
|
| 935 |
+
label.textContent = name;
|
| 936 |
+
$labelsContainer.appendChild(label);
|
| 937 |
}
|
| 938 |
|
| 939 |
+
function removeLabel(id) {
|
| 940 |
+
const label = document.getElementById('label-' + id);
|
| 941 |
+
if (label) label.remove();
|
| 942 |
+
}
|
| 943 |
+
|
| 944 |
+
function createLane(data) {
|
| 945 |
+
if (lanes.has(data.i)) return;
|
| 946 |
+
|
| 947 |
const lane = {
|
| 948 |
+
index: data.i,
|
| 949 |
+
type: data.t,
|
| 950 |
+
staticObs: data.so || [],
|
| 951 |
+
speed: data.sp,
|
| 952 |
+
dir: data.d,
|
| 953 |
mesh: new THREE.Group(),
|
| 954 |
obstacles: [],
|
| 955 |
+
obsMap: new Map()
|
| 956 |
+
};
|
| 957 |
+
|
| 958 |
+
const typeColors = {
|
| 959 |
+
'g': [data.i % 2 === 0 ? COLORS.grass : COLORS.grassLight, -5],
|
| 960 |
+
'r': [COLORS.road, -5],
|
| 961 |
+
'w': [COLORS.water, -13]
|
| 962 |
};
|
| 963 |
|
| 964 |
+
const [color, yPos] = typeColors[data.t];
|
| 965 |
+
const ground = createVoxel(CONFIG.GRID_WIDTH * CONFIG.TILE_SIZE + 200, CONFIG.TILE_SIZE, CONFIG.TILE_SIZE, color, 0, yPos, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 966 |
lane.mesh.add(ground);
|
| 967 |
|
| 968 |
+
if (data.t === 'r') {
|
| 969 |
+
lane.mesh.add(createVoxel(CONFIG.GRID_WIDTH * CONFIG.TILE_SIZE, 1, 2, COLORS.roadLine, 0, yPos + 0.6, 0));
|
|
|
|
| 970 |
}
|
| 971 |
|
| 972 |
+
// Trees
|
| 973 |
+
if (data.t === 'g' && lane.staticObs) {
|
| 974 |
+
lane.staticObs.forEach(gx => {
|
|
|
|
|
|
|
| 975 |
const tree = new THREE.Group();
|
| 976 |
tree.add(createVoxel(3, 5, 3, COLORS.treeTrunk, 0, 2.5, 0));
|
| 977 |
tree.add(createVoxel(9, 9, 9, COLORS.treeLeaves, 0, 7, 0));
|
| 978 |
+
tree.position.x = gx * CONFIG.TILE_SIZE;
|
| 979 |
lane.mesh.add(tree);
|
| 980 |
});
|
| 981 |
}
|
| 982 |
|
| 983 |
+
lane.mesh.position.z = data.i * CONFIG.TILE_SIZE;
|
| 984 |
scene.add(lane.mesh);
|
| 985 |
+
lanes.set(data.i, lane);
|
| 986 |
|
| 987 |
+
// Create obstacles
|
| 988 |
+
if (data.obs) {
|
| 989 |
+
data.obs.forEach(o => addObstacle(lane, o));
|
|
|
|
|
|
|
| 990 |
}
|
| 991 |
}
|
| 992 |
|
| 993 |
+
function addObstacle(lane, data) {
|
| 994 |
+
const mesh = new THREE.Group();
|
| 995 |
+
|
| 996 |
+
if (data.l) { // Log
|
| 997 |
+
mesh.add(createVoxel(data.w, 2, 7, COLORS.log, 0, -1, 0));
|
| 998 |
+
} else { // Car
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 999 |
const color = Math.random() > 0.5 ? COLORS.carRed : COLORS.carBlue;
|
| 1000 |
+
mesh.add(createVoxel(12, 7, 7, color, 0, 3.5, 0));
|
| 1001 |
+
mesh.add(createVoxel(8, 3, 5, 0xFFFFFF, 0, 7, 0));
|
| 1002 |
}
|
| 1003 |
|
| 1004 |
+
mesh.position.x = data.x;
|
| 1005 |
+
lane.mesh.add(mesh);
|
| 1006 |
+
|
| 1007 |
+
const obs = { id: data.id, mesh, isLog: data.l, width: data.w, x: data.x, targetX: data.x };
|
| 1008 |
lane.obstacles.push(obs);
|
| 1009 |
+
lane.obsMap.set(data.id, obs);
|
| 1010 |
}
|
| 1011 |
|
| 1012 |
+
function updateObstacles(lane, serverObs) {
|
| 1013 |
+
const serverIds = new Set(serverObs.map(o => o.id));
|
| 1014 |
|
| 1015 |
+
// Remove old
|
| 1016 |
for (let i = lane.obstacles.length - 1; i >= 0; i--) {
|
| 1017 |
const obs = lane.obstacles[i];
|
| 1018 |
if (!serverIds.has(obs.id)) {
|
| 1019 |
lane.mesh.remove(obs.mesh);
|
| 1020 |
+
lane.obsMap.delete(obs.id);
|
| 1021 |
lane.obstacles.splice(i, 1);
|
| 1022 |
}
|
| 1023 |
}
|
| 1024 |
|
| 1025 |
+
// Update/add
|
| 1026 |
+
serverObs.forEach(so => {
|
| 1027 |
+
let obs = lane.obsMap.get(so.id);
|
| 1028 |
if (obs) {
|
| 1029 |
+
obs.targetX = so.x;
|
|
|
|
| 1030 |
} else {
|
| 1031 |
+
// Need full data from a different source
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1032 |
}
|
| 1033 |
});
|
| 1034 |
}
|
| 1035 |
|
| 1036 |
+
// ============= PLAYER STATE =============
|
| 1037 |
+
function resetPlayerState(data) {
|
| 1038 |
+
playerGX = data.gx;
|
| 1039 |
+
playerGZ = data.gz;
|
| 1040 |
+
playerWX = data.wx;
|
| 1041 |
+
playerWZ = data.wz;
|
| 1042 |
+
score = data.s;
|
| 1043 |
+
maxScore = data.s;
|
| 1044 |
isGameOver = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1045 |
isHopping = false;
|
| 1046 |
+
attachedLogId = null;
|
| 1047 |
moveQueue = [];
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1048 |
|
| 1049 |
+
player.position.set(playerWX, 0, playerWZ);
|
| 1050 |
+
player.rotation.y = data.r || 0;
|
| 1051 |
+
player.scale.set(1, 1, 1);
|
| 1052 |
+
|
| 1053 |
+
$score.textContent = score;
|
| 1054 |
+
$tutorial.style.display = 'block';
|
| 1055 |
+
$gameOver.classList.remove('visible');
|
| 1056 |
+
|
| 1057 |
+
camera.position.set(playerWX - 100, 100, playerWZ + 100);
|
| 1058 |
}
|
| 1059 |
|
| 1060 |
+
function updatePlayerCount() {
|
| 1061 |
+
const count = otherPlayers.size + 1;
|
| 1062 |
+
$playerCount.textContent = 'Players: ' + count;
|
| 1063 |
}
|
| 1064 |
|
| 1065 |
+
// ============= MOVEMENT =============
|
| 1066 |
function attemptMove(dx, dz) {
|
| 1067 |
+
if (isGameOver || !hasJoined) return;
|
| 1068 |
+
if (dz < 0) return; // No backward
|
|
|
|
|
|
|
|
|
|
| 1069 |
|
| 1070 |
const now = Date.now();
|
| 1071 |
|
| 1072 |
+
// Rate limit
|
| 1073 |
+
if (now - lastMoveTime < CONFIG.MOVE_COOLDOWN) {
|
| 1074 |
+
if (moveQueue.length < CONFIG.MAX_QUEUE) {
|
| 1075 |
+
moveQueue.push({ dx, dz });
|
|
|
|
| 1076 |
}
|
| 1077 |
return;
|
| 1078 |
}
|
| 1079 |
|
| 1080 |
if (isHopping) {
|
| 1081 |
+
if (moveQueue.length < CONFIG.MAX_QUEUE) {
|
| 1082 |
+
moveQueue.push({ dx, dz });
|
| 1083 |
}
|
| 1084 |
return;
|
| 1085 |
}
|
| 1086 |
|
| 1087 |
+
const tx = playerGX + dx;
|
| 1088 |
+
const tz = playerGZ + dz;
|
| 1089 |
|
| 1090 |
// Bounds check
|
| 1091 |
+
if (Math.abs(tx) > Math.floor(CONFIG.GRID_WIDTH / 2)) return;
|
| 1092 |
|
| 1093 |
+
// Tree check
|
| 1094 |
+
const lane = lanes.get(tz);
|
| 1095 |
+
if (lane && lane.type === 'g' && lane.staticObs.includes(tx)) return;
|
|
|
|
|
|
|
| 1096 |
|
| 1097 |
+
// Execute locally
|
| 1098 |
lastMoveTime = now;
|
| 1099 |
isHopping = true;
|
| 1100 |
hopStartTime = now;
|
| 1101 |
+
hopStartPos = { x: playerWX, z: playerWZ };
|
| 1102 |
+
hopTargetPos = { x: tx * CONFIG.TILE_SIZE, z: tz * CONFIG.TILE_SIZE };
|
| 1103 |
+
playerGX = tx;
|
| 1104 |
+
playerGZ = tz;
|
| 1105 |
+
playerWX = tx * CONFIG.TILE_SIZE;
|
| 1106 |
+
playerWZ = tz * CONFIG.TILE_SIZE;
|
| 1107 |
+
attachedLogId = null;
|
| 1108 |
+
|
| 1109 |
+
// Rotation
|
| 1110 |
if (dx === 1) player.rotation.y = -Math.PI / 2;
|
| 1111 |
else if (dx === -1) player.rotation.y = Math.PI / 2;
|
| 1112 |
else if (dz === 1) player.rotation.y = 0;
|
| 1113 |
else if (dz === -1) player.rotation.y = Math.PI;
|
| 1114 |
|
| 1115 |
+
// Score
|
| 1116 |
+
if (tz > maxScore) {
|
| 1117 |
+
maxScore = tz;
|
| 1118 |
+
score = maxScore;
|
| 1119 |
+
$score.textContent = score;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1120 |
}
|
| 1121 |
|
| 1122 |
// Send to server
|
| 1123 |
+
socket.emit('m', { dx, dz, s: ++moveSeq });
|
|
|
|
|
|
|
| 1124 |
|
| 1125 |
+
$tutorial.style.display = 'none';
|
| 1126 |
}
|
| 1127 |
|
| 1128 |
function processHop() {
|
|
|
|
| 1130 |
|
| 1131 |
const now = Date.now();
|
| 1132 |
const elapsed = now - hopStartTime;
|
| 1133 |
+
const t = Math.min(elapsed / CONFIG.HOP_DURATION, 1);
|
| 1134 |
|
| 1135 |
+
player.position.x = hopStartPos.x + (hopTargetPos.x - hopStartPos.x) * t;
|
| 1136 |
+
player.position.z = hopStartPos.z + (hopTargetPos.z - hopStartPos.z) * t;
|
| 1137 |
+
player.position.y = Math.sin(t * Math.PI) * 9;
|
| 1138 |
|
| 1139 |
+
// Squash/stretch
|
| 1140 |
+
player.scale.set(t < 1 ? 0.9 : 1, t < 1 ? 1.1 : 1, t < 1 ? 0.9 : 1);
|
|
|
|
|
|
|
| 1141 |
|
| 1142 |
+
// Mid-hop collision
|
| 1143 |
+
checkMidHopCollision(t);
|
| 1144 |
|
| 1145 |
+
if (t >= 1) {
|
| 1146 |
isHopping = false;
|
| 1147 |
+
player.position.set(hopTargetPos.x, 0, hopTargetPos.z);
|
|
|
|
|
|
|
|
|
|
| 1148 |
player.scale.set(1.3, 0.7, 1.3);
|
| 1149 |
+
setTimeout(() => player && player.scale.set(1, 1, 1), 60);
|
|
|
|
|
|
|
| 1150 |
|
| 1151 |
+
checkLandingCollision();
|
|
|
|
| 1152 |
|
| 1153 |
+
// Process queue
|
| 1154 |
if (moveQueue.length > 0 && !isGameOver) {
|
| 1155 |
const next = moveQueue.shift();
|
| 1156 |
setTimeout(() => attemptMove(next.dx, next.dz), 10);
|
|
|
|
| 1158 |
}
|
| 1159 |
}
|
| 1160 |
|
| 1161 |
+
function checkMidHopCollision(t) {
|
| 1162 |
if (isGameOver) return;
|
| 1163 |
|
| 1164 |
+
const cx = hopStartPos.x + (hopTargetPos.x - hopStartPos.x) * t;
|
| 1165 |
+
const cz = hopStartPos.z + (hopTargetPos.z - hopStartPos.z) * t;
|
| 1166 |
+
const cgz = Math.round(cz / CONFIG.TILE_SIZE);
|
|
|
|
| 1167 |
|
| 1168 |
+
const lane = lanes.get(cgz);
|
| 1169 |
+
if (!lane || lane.type !== 'r') return;
|
| 1170 |
|
|
|
|
| 1171 |
for (const obs of lane.obstacles) {
|
| 1172 |
if (obs.isLog) continue;
|
| 1173 |
+
if (Math.abs(cx - obs.mesh.position.x) < (obs.width / 2 + 3)) {
|
| 1174 |
+
gameOver(false);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1175 |
return;
|
| 1176 |
}
|
| 1177 |
}
|
| 1178 |
}
|
| 1179 |
|
| 1180 |
+
function checkLandingCollision() {
|
| 1181 |
if (isGameOver) return;
|
| 1182 |
|
| 1183 |
+
const lane = lanes.get(playerGZ);
|
| 1184 |
+
if (!lane || lane.type === 'g') return;
|
|
|
|
|
|
|
| 1185 |
|
| 1186 |
+
// Bounds
|
| 1187 |
+
if (Math.abs(player.position.x) > (CONFIG.GRID_WIDTH * CONFIG.TILE_SIZE / 2 + 10)) {
|
| 1188 |
+
gameOver(false);
|
| 1189 |
return;
|
| 1190 |
}
|
| 1191 |
|
| 1192 |
let onLog = false;
|
| 1193 |
|
| 1194 |
for (const obs of lane.obstacles) {
|
| 1195 |
+
const ox = obs.mesh.position.x;
|
| 1196 |
|
| 1197 |
if (obs.isLog) {
|
| 1198 |
+
if (Math.abs(player.position.x - ox) < (obs.width / 2 + 4)) {
|
|
|
|
|
|
|
|
|
|
| 1199 |
onLog = true;
|
| 1200 |
+
attachedLogId = obs.id;
|
|
|
|
|
|
|
|
|
|
| 1201 |
}
|
| 1202 |
} else {
|
| 1203 |
+
if (Math.abs(player.position.x - ox) < (obs.width / 2 + 3)) {
|
| 1204 |
+
gameOver(false);
|
|
|
|
|
|
|
| 1205 |
return;
|
| 1206 |
}
|
| 1207 |
}
|
| 1208 |
}
|
| 1209 |
|
| 1210 |
+
if (lane.type === 'w' && !onLog) {
|
| 1211 |
+
gameOver(true);
|
| 1212 |
+
} else if (lane.type !== 'w') {
|
| 1213 |
+
attachedLogId = null;
|
| 1214 |
}
|
| 1215 |
}
|
| 1216 |
|
| 1217 |
+
function gameOver(drown = false) {
|
| 1218 |
if (isGameOver) return;
|
| 1219 |
isGameOver = true;
|
| 1220 |
isHopping = false;
|
| 1221 |
moveQueue = [];
|
| 1222 |
+
|
|
|
|
|
|
|
| 1223 |
if (drown) {
|
| 1224 |
player.position.y = -10;
|
| 1225 |
} else {
|
| 1226 |
player.scale.set(1.5, 0.1, 1.5);
|
| 1227 |
}
|
| 1228 |
+
|
| 1229 |
+
$finalScore.textContent = 'Score: ' + score;
|
| 1230 |
+
$gameOver.classList.add('visible');
|
| 1231 |
+
}
|
| 1232 |
+
|
| 1233 |
+
function respawn() {
|
| 1234 |
+
if (!socket || !socket.connected) return;
|
| 1235 |
+
socket.emit('rs');
|
| 1236 |
}
|
| 1237 |
|
| 1238 |
+
// ============= UPDATE LOOP =============
|
| 1239 |
+
function updateObstaclePositions() {
|
| 1240 |
lanes.forEach(lane => {
|
| 1241 |
lane.obstacles.forEach(obs => {
|
| 1242 |
if (obs.targetX !== undefined) {
|
|
|
|
| 1243 |
const diff = obs.targetX - obs.mesh.position.x;
|
| 1244 |
+
obs.mesh.position.x += diff * 0.2;
|
| 1245 |
obs.x = obs.mesh.position.x;
|
| 1246 |
}
|
| 1247 |
});
|
| 1248 |
});
|
| 1249 |
}
|
| 1250 |
|
| 1251 |
+
function updateLogRiding() {
|
| 1252 |
+
if (isHopping || attachedLogId === null || isGameOver) return;
|
| 1253 |
+
|
| 1254 |
+
const lane = lanes.get(playerGZ);
|
| 1255 |
+
if (!lane) return;
|
| 1256 |
+
|
| 1257 |
+
const log = lane.obstacles.find(o => o.id === attachedLogId);
|
| 1258 |
+
if (log) {
|
| 1259 |
+
player.position.x = log.mesh.position.x;
|
| 1260 |
+
playerWX = player.position.x;
|
| 1261 |
+
playerGX = Math.round(playerWX / CONFIG.TILE_SIZE);
|
| 1262 |
+
|
| 1263 |
+
if (Math.abs(playerWX) > (CONFIG.GRID_WIDTH * CONFIG.TILE_SIZE / 2 + 10)) {
|
| 1264 |
+
gameOver(true);
|
| 1265 |
+
}
|
| 1266 |
+
} else {
|
| 1267 |
+
attachedLogId = null;
|
| 1268 |
+
if (lane.type === 'w') {
|
| 1269 |
+
checkLandingCollision();
|
| 1270 |
+
}
|
| 1271 |
+
}
|
| 1272 |
+
}
|
| 1273 |
+
|
| 1274 |
function updateOtherPlayers() {
|
| 1275 |
+
const renderTime = Date.now() - CONFIG.INTERP_DELAY;
|
| 1276 |
|
| 1277 |
+
otherPlayers.forEach(other => {
|
| 1278 |
if (!other.alive) return;
|
| 1279 |
|
| 1280 |
+
const buffer = other.buffer;
|
| 1281 |
+
|
| 1282 |
if (buffer.length >= 2) {
|
|
|
|
| 1283 |
let i = 0;
|
| 1284 |
+
while (i < buffer.length - 1 && buffer[i + 1].t <= renderTime) i++;
|
|
|
|
|
|
|
| 1285 |
|
| 1286 |
if (i < buffer.length - 1) {
|
| 1287 |
const p1 = buffer[i];
|
| 1288 |
const p2 = buffer[i + 1];
|
| 1289 |
+
const t = Math.max(0, Math.min(1, (renderTime - p1.t) / (p2.t - p1.t)));
|
| 1290 |
+
|
| 1291 |
+
// Hop interpolation
|
| 1292 |
+
other.mesh.position.x = p1.x + (p2.x - p1.x) * t;
|
| 1293 |
+
other.mesh.position.z = p1.z + (p2.z - p1.z) * t;
|
| 1294 |
+
other.mesh.position.y = Math.sin(t * Math.PI) * 9;
|
| 1295 |
+
other.mesh.rotation.y = p2.r;
|
| 1296 |
+
other.mesh.scale.set(t < 1 ? 0.9 : 1, t < 1 ? 1.1 : 1, t < 1 ? 0.9 : 1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1297 |
} else if (buffer.length > 0) {
|
| 1298 |
+
const last = buffer[buffer.length - 1];
|
| 1299 |
+
other.mesh.position.set(last.x, 0, last.z);
|
| 1300 |
+
other.mesh.rotation.y = last.r;
|
|
|
|
|
|
|
|
|
|
| 1301 |
other.mesh.scale.set(1, 1, 1);
|
| 1302 |
}
|
| 1303 |
|
| 1304 |
+
while (buffer.length > 2 && buffer[1].t < renderTime) buffer.shift();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1305 |
}
|
| 1306 |
});
|
| 1307 |
}
|
| 1308 |
|
| 1309 |
+
function updateLabels() {
|
| 1310 |
+
otherPlayers.forEach((other, id) => {
|
| 1311 |
+
const label = document.getElementById('label-' + id);
|
| 1312 |
+
if (!label) return;
|
| 1313 |
|
| 1314 |
+
if (!other.alive) {
|
| 1315 |
+
label.style.display = 'none';
|
| 1316 |
+
return;
|
| 1317 |
+
}
|
| 1318 |
|
| 1319 |
+
const pos = other.mesh.position.clone();
|
| 1320 |
+
pos.y += 18;
|
|
|
|
|
|
|
|
|
|
| 1321 |
|
| 1322 |
+
const vector = pos.project(camera);
|
| 1323 |
+
|
| 1324 |
+
if (vector.z < 1 && vector.z > -1) {
|
| 1325 |
+
const x = (vector.x * 0.5 + 0.5) * window.innerWidth;
|
| 1326 |
+
const y = (-vector.y * 0.5 + 0.5) * window.innerHeight;
|
| 1327 |
+
label.style.left = x + 'px';
|
| 1328 |
+
label.style.top = (y - 15) + 'px';
|
| 1329 |
+
label.style.display = 'block';
|
| 1330 |
+
} else {
|
| 1331 |
+
label.style.display = 'none';
|
| 1332 |
}
|
| 1333 |
+
});
|
| 1334 |
+
}
|
| 1335 |
+
|
| 1336 |
+
function updateCamera() {
|
| 1337 |
+
if (isGameOver || !player) return;
|
| 1338 |
+
|
| 1339 |
+
const tx = player.position.x - 100;
|
| 1340 |
+
const tz = player.position.z + 100;
|
| 1341 |
+
camera.position.x += (tx - camera.position.x) * 0.05;
|
| 1342 |
+
camera.position.z += (tz - camera.position.z) * 0.1;
|
| 1343 |
}
|
| 1344 |
|
| 1345 |
+
// ============= RENDER LOOP =============
|
| 1346 |
function animate() {
|
| 1347 |
requestAnimationFrame(animate);
|
| 1348 |
|
| 1349 |
processHop();
|
| 1350 |
+
updateObstaclePositions();
|
|
|
|
| 1351 |
updateLogRiding();
|
| 1352 |
+
updateOtherPlayers();
|
| 1353 |
+
updateCamera();
|
| 1354 |
+
updateLabels();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1355 |
|
|
|
|
| 1356 |
renderer.render(scene, camera);
|
| 1357 |
}
|
| 1358 |
|
|
|
|
| 1367 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 1368 |
}
|
| 1369 |
|
| 1370 |
+
// ============= INPUT =============
|
| 1371 |
+
function initInputs() {
|
| 1372 |
+
const container = document.getElementById('game-container');
|
| 1373 |
+
|
| 1374 |
+
// Touch
|
| 1375 |
+
container.addEventListener('touchstart', e => {
|
| 1376 |
+
if (e.target.tagName === 'INPUT' || e.target.tagName === 'BUTTON') return;
|
| 1377 |
+
touchStartX = e.touches[0].clientX;
|
| 1378 |
+
touchStartY = e.touches[0].clientY;
|
| 1379 |
+
touchStartTime = Date.now();
|
| 1380 |
+
}, { passive: true });
|
| 1381 |
+
|
| 1382 |
+
container.addEventListener('touchend', e => {
|
| 1383 |
+
if (isGameOver || !hasJoined) return;
|
| 1384 |
+
if (e.target.tagName === 'INPUT' || e.target.tagName === 'BUTTON') return;
|
| 1385 |
+
e.preventDefault();
|
| 1386 |
|
| 1387 |
+
const dx = e.changedTouches[0].clientX - touchStartX;
|
| 1388 |
+
const dy = e.changedTouches[0].clientY - touchStartY;
|
| 1389 |
+
handleSwipe(dx, dy);
|
| 1390 |
+
}, { passive: false });
|
| 1391 |
+
|
| 1392 |
+
container.addEventListener('touchmove', e => {
|
| 1393 |
+
if (e.target.tagName !== 'INPUT') e.preventDefault();
|
| 1394 |
+
}, { passive: false });
|
| 1395 |
+
|
| 1396 |
+
// Mouse
|
| 1397 |
+
let mouseX, mouseY;
|
| 1398 |
+
container.addEventListener('mousedown', e => {
|
| 1399 |
+
if (e.target.tagName === 'INPUT' || e.target.tagName === 'BUTTON') return;
|
| 1400 |
+
mouseX = e.clientX;
|
| 1401 |
+
mouseY = e.clientY;
|
| 1402 |
+
});
|
| 1403 |
|
| 1404 |
+
container.addEventListener('mouseup', e => {
|
| 1405 |
+
if (isGameOver || !hasJoined) return;
|
| 1406 |
+
if (e.target.tagName === 'INPUT' || e.target.tagName === 'BUTTON') return;
|
| 1407 |
+
handleSwipe(e.clientX - mouseX, e.clientY - mouseY);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1408 |
});
|
| 1409 |
|
| 1410 |
+
// Keyboard
|
| 1411 |
document.addEventListener('keydown', e => {
|
| 1412 |
+
if (e.target.tagName === 'INPUT') return;
|
| 1413 |
+
|
| 1414 |
+
switch(e.key) {
|
| 1415 |
+
case 'ArrowUp': case 'w': case 'W': attemptMove(0, 1); break;
|
| 1416 |
+
case 'ArrowDown': case 's': case 'S': attemptMove(0, -1); break;
|
| 1417 |
+
case 'ArrowLeft': case 'a': case 'A': attemptMove(1, 0); break;
|
| 1418 |
+
case 'ArrowRight': case 'd': case 'D': attemptMove(-1, 0); break;
|
| 1419 |
+
}
|
| 1420 |
});
|
| 1421 |
|
| 1422 |
+
// Login
|
| 1423 |
+
$nameInput.addEventListener('input', () => {
|
| 1424 |
+
$joinBtn.disabled = !$nameInput.value.trim() || !isConnected;
|
| 1425 |
+
});
|
| 1426 |
+
|
| 1427 |
+
$nameInput.addEventListener('keypress', e => {
|
| 1428 |
+
if (e.key === 'Enter' && !$joinBtn.disabled) {
|
| 1429 |
+
joinGame();
|
| 1430 |
+
}
|
| 1431 |
+
});
|
| 1432 |
+
|
| 1433 |
+
$joinBtn.addEventListener('click', joinGame);
|
| 1434 |
+
$restartBtn.addEventListener('click', respawn);
|
| 1435 |
}
|
| 1436 |
|
| 1437 |
function handleSwipe(dx, dy) {
|
| 1438 |
+
if (Math.abs(dx) < 10 && Math.abs(dy) < 10) {
|
| 1439 |
+
attemptMove(0, 1);
|
| 1440 |
+
return;
|
| 1441 |
}
|
| 1442 |
+
|
| 1443 |
if (Math.abs(dx) > Math.abs(dy)) {
|
| 1444 |
+
attemptMove(dx > 0 ? 1 : -1, 0);
|
|
|
|
| 1445 |
} else {
|
| 1446 |
+
attemptMove(0, dy < 0 ? 1 : -1);
|
|
|
|
| 1447 |
}
|
| 1448 |
}
|
| 1449 |
|
| 1450 |
+
function joinGame() {
|
| 1451 |
+
const name = $nameInput.value.trim();
|
| 1452 |
+
if (!name || !socket || !socket.connected) return;
|
| 1453 |
+
|
| 1454 |
+
$joinBtn.disabled = true;
|
| 1455 |
+
$joinBtnText.innerHTML = '<span class="spinner" style="width:16px;height:16px;display:inline-block;vertical-align:middle;"></span>';
|
| 1456 |
+
|
| 1457 |
+
socket.emit('join', { name });
|
| 1458 |
+
}
|
| 1459 |
+
|
| 1460 |
+
// Start
|
| 1461 |
init();
|
| 1462 |
+
})();
|
| 1463 |
</script>
|
| 1464 |
</body>
|
| 1465 |
</html>
|