Spaces:
Sleeping
Sleeping
File size: 14,645 Bytes
a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 3f2a3ab a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 3f2a3ab a72a5e3 610b7e5 a72a5e3 3f2a3ab a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 610b7e5 a72a5e3 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 | """
Negotiation Environment Wrapper β OpenEnv Compliant
Implements: reset(), step(), state()
Typed models via Pydantic for Observation, Action, Reward
"""
import random
from typing import Optional, List, Dict, Any
from pydantic import BaseModel, Field
# βββββββββββββββββββββββββββββββββββββββββββββ
# OpenEnv Typed Models
# βββββββββββββββββββββββββββββββββββββββββββββ
class Observation(BaseModel):
"""Observable state visible to the agent."""
agent_value: int = Field(description="The agent's private valuation/target value for the deal")
current_offer: int = Field(description="Current price on the table")
round: int = Field(description="Current round number (0-indexed before first step)")
max_rounds: int = Field(description="Maximum allowed rounds")
role: str = Field(description="Agent role: 'buyer' or 'seller'")
last_opponent_action: str = Field(description="Opponent's last action: 'START', 'OFFER', 'ACCEPT'")
last_opponent_offer: int = Field(description="Opponent's last offered price")
history: List[Dict[str, Any]] = Field(default_factory=list, description="History of all actions this episode")
class ActionModel(BaseModel):
"""Action the agent can take."""
action_type: str = Field(description="One of: 'OFFER', 'ACCEPT', 'REJECT'")
price: int = Field(default=0, description="Price for OFFER actions, ignored for ACCEPT/REJECT")
class RewardInfo(BaseModel):
"""Reward information returned by step()."""
reward: float = Field(description="Numeric reward for this step")
breakdown: Dict[str, float] = Field(default_factory=dict, description="Reward component breakdown")
# βββββββββββββββββββββββββββββββββββββββββββββ
# Opponent Strategy
# βββββββββββββββββββββββββββββββββββββββββββββ
class Opponent:
"""
Simulates opponent negotiation behavior.
Three personalities: greedy, fair, impatient.
Each has different concession rates, anchor effects, patience, and noise.
"""
PROFILES = {
"greedy": {"r": 0.05, "alpha": 0.7, "patience": 10, "epsilon": 5},
"fair": {"r": 0.15, "alpha": 0.4, "patience": 7, "epsilon": 10},
"impatient": {"r": 0.25, "alpha": 0.2, "patience": 3, "epsilon": 15},
}
def __init__(self, type_str: str, value: int, role: str):
self.type = type_str
self.opponent_value = value
self.opponent_role = role
self.history: List[Dict[str, Any]] = []
profile = self.PROFILES.get(type_str, self.PROFILES["fair"])
self.r = profile["r"]
self.alpha = profile["alpha"]
self.patience = profile["patience"]
self.epsilon = profile["epsilon"]
self.concession_rate = self.r
def reset_state(self):
"""Reset concession rate and history for new episode."""
self.concession_rate = self.r
self.history = []
def get_response(self, round_num: int, current_offer: int, agent_offer: int, agent_action_type: str):
"""
Generate opponent response to agent's action.
Returns: (action_type: str, price: int)
"""
if agent_action_type != "OFFER":
return "REJECT", 0
# ββ Acceptance Check ββ
# Opponent negotiates for a minimum number of rounds before accepting.
# Greedy opponents hold out longer; impatient ones settle sooner.
min_round_to_accept = max(2, self.patience // 3)
offer_acceptable = (
(self.opponent_role == "seller" and agent_offer >= self.opponent_value) or
(self.opponent_role == "buyer" and agent_offer <= self.opponent_value)
)
if offer_acceptable and round_num >= min_round_to_accept:
self.history.append({"round": round_num, "action": "ACCEPT", "price": agent_offer})
return "ACCEPT", agent_offer
# ββ Patience-based concession acceleration ββ
if round_num > self.patience:
self.concession_rate = min(0.4, self.concession_rate + 0.05)
# ββ Counter-offer calculation ββ
target = self.opponent_value
delta = target - current_offer
next_offer = current_offer + self.concession_rate * delta
# Anchor effect β blend toward current offer
next_offer = (1.0 - self.alpha) * next_offer + self.alpha * current_offer
# Add noise
next_offer += random.randint(-self.epsilon, self.epsilon)
# ββ VALUE-BASED CLAMPING (Tolerance Bug Fix) ββ
# Seller must not offer below their own value
# Buyer must not offer above their own value
next_offer_int = int(next_offer)
if self.opponent_role == "seller":
next_offer_int = max(next_offer_int, self.opponent_value)
elif self.opponent_role == "buyer":
next_offer_int = min(next_offer_int, self.opponent_value)
# Absolute bounds
next_offer_int = max(100, min(1000, next_offer_int))
self.history.append({"round": round_num, "action": "OFFER", "price": next_offer_int})
return "OFFER", next_offer_int
# βββββββββββββββββββββββββββββββββββββββββββββ
# Main Environment Wrapper
# βββββββββββββββββββββββββββββββββββββββββββββ
class EnvWrapper:
"""
OpenEnv-compliant negotiation environment.
Exposes: reset(), step(), state()
"""
def __init__(self, opp_type: str = "fair", a_val: int = 800, o_val: int = 500,
agent_role: str = "buyer", max_rounds: int = 20):
self.agent_value = a_val
self.opponent_value = o_val
self.role = agent_role
self.opp_type = opp_type
self.opp_role = "seller" if agent_role == "buyer" else "buyer"
self.max_rounds = max_rounds
self.opp = Opponent(opp_type, o_val, self.opp_role)
# Episode tracking
self.round = 0
self.current_offer = 0
self.last_opp_action = "START"
self.last_opp_offer = 0
self.history: List[Dict[str, Any]] = []
self.cumulative_aggression_penalty = 0.0
self.done = False
def reset(self) -> Observation:
"""Reset environment and return initial observation."""
self.round = 0
self.done = False
self.history = []
self.cumulative_aggression_penalty = 0.0
self.opp.reset_state()
# Initial offer is shifted away from agent's value to force negotiation
if self.role == "buyer":
# Start high β agent (buyer) must negotiate DOWN
self.current_offer = min(1000, self.agent_value + 200)
else:
# Start low β agent (seller) must negotiate UP
self.current_offer = max(100, self.agent_value - 200)
self.last_opp_action = "START"
self.last_opp_offer = self.current_offer
return self.state()
def state(self) -> Observation:
"""Return current observable state."""
return Observation(
agent_value=self.agent_value,
current_offer=self.current_offer,
round=self.round,
max_rounds=self.max_rounds,
role=self.role,
last_opponent_action=self.last_opp_action,
last_opponent_offer=self.last_opp_offer,
history=list(self.history),
)
def _compute_reward(self, deal_price: int) -> tuple:
"""
Compute reward for a completed deal.
Returns: (total_reward, breakdown_dict)
"""
if self.role == "seller":
profit = deal_price - self.agent_value
else:
profit = self.agent_value - deal_price
# Gentle time decay: linear, max 50% loss even if all rounds used.
# This rewards fast deals but doesn't destroy multi-round negotiation.
time_factor = 1.0 - 0.5 * (self.round / self.max_rounds)
base_reward = profit * time_factor
# Penalty for bad deals (agent accepts a losing deal)
bad_deal_penalty = -20.0 if profit < 0 else 0.0
# Cumulative aggression penalty
aggression = -self.cumulative_aggression_penalty
total = base_reward + bad_deal_penalty + aggression
breakdown = {
"profit": float(profit),
"time_factor": round(time_factor, 4),
"base_reward": round(base_reward, 4),
"bad_deal_penalty": bad_deal_penalty,
"aggression_penalty": aggression,
"total": round(total, 4),
}
return total, breakdown
def _partial_progress_reward(self, action_str: str, action_price: int) -> tuple:
"""
Provide a small shaping reward for intermediate steps.
Rewards the agent for moving toward a deal (improving offers).
"""
reward = 0.0
breakdown = {}
if action_str.startswith("OFFER") and len(self.history) >= 2:
# Check if agent is making progress toward opponent
prev_agent_offers = [h["agent_price"] for h in self.history[:-1]
if h.get("agent_action", "").startswith("OFFER")]
if prev_agent_offers:
last_agent_offer = prev_agent_offers[-1]
# Positive signal if agent moves toward a reasonable range
if self.role == "buyer":
# Buyer should increase offers (toward seller's value)
improvement = action_price - last_agent_offer
reward = min(2.0, max(-1.0, improvement / 50.0))
else:
# Seller should decrease offers (toward buyer's value)
improvement = last_agent_offer - action_price
reward = min(2.0, max(-1.0, improvement / 50.0))
breakdown = {"progress_signal": round(reward, 4)}
return reward, breakdown
def step(self, action_str: str, action_price: int = 0):
"""
Take one step in the environment.
Args:
action_str: "OFFER", "ACCEPT", or "REJECT"
action_price: price for OFFER actions
Returns:
(observation: Observation, reward: float, done: bool, info: dict)
"""
if self.done:
return self.state(), 0.0, True, {"error": "Episode already ended"}
self.round += 1
reward = 0.0
done = False
info: Dict[str, Any] = {"error": None}
breakdown: Dict[str, float] = {}
# ββ AGENT OFFER CLAMPING ββ
if action_str.startswith("OFFER"):
action_price = max(100, min(1000, action_price))
action_str = f"OFFER {action_price}"
# ββ CUMULATIVE AGGRESSION PENALTY ββ
# Scale threshold to ZOPA width so narrow-ZOPA tasks aren't unfairly punished
zopa = abs(self.agent_value - self.opponent_value)
aggression_threshold = max(100, int(zopa * 1.25))
if abs(action_price - self.opponent_value) > aggression_threshold:
self.cumulative_aggression_penalty += 2.0
# Record this step in history
step_record = {
"round": self.round,
"agent_action": action_str,
"agent_price": action_price,
}
if action_str == "ACCEPT":
deal_price = self.last_opp_offer
reward, breakdown = self._compute_reward(deal_price)
done = True
info["deal_price"] = deal_price
info["deal_type"] = "agent_accepted"
elif action_str == "REJECT":
reward = -50.0
breakdown = {"rejection_penalty": -50.0}
done = True
info["deal_type"] = "agent_rejected"
elif action_str.startswith("OFFER"):
opp_action, opp_price = self.opp.get_response(
self.round, self.current_offer, action_price, "OFFER"
)
if opp_action == "ACCEPT":
deal_price = action_price
reward, breakdown = self._compute_reward(deal_price)
done = True
self.last_opp_action = "ACCEPT"
self.last_opp_offer = deal_price
info["deal_price"] = deal_price
info["deal_type"] = "opponent_accepted"
else:
# Opponent counters
self.current_offer = opp_price
self.last_opp_action = "OFFER"
self.last_opp_offer = opp_price
# Check max rounds
if self.round >= self.max_rounds:
reward = -50.0
breakdown = {"timeout_penalty": -50.0}
done = True
info["deal_type"] = "timeout"
else:
# Partial progress reward for intermediate steps
step_record["agent_price"] = action_price
self.history.append(step_record)
reward, breakdown = self._partial_progress_reward(action_str, action_price)
info["opponent_counter"] = opp_price
step_record["opp_action"] = opp_action
step_record["opp_price"] = opp_price
# Record history for terminal steps too
if done or action_str == "ACCEPT" or action_str == "REJECT":
# Avoid double-append for non-OFFER terminal steps
if step_record not in self.history:
self.history.append(step_record)
self.done = done
info["reward_breakdown"] = breakdown
return self.state(), reward, done, info
# βββββββββββββββββββββββββββββββββββββββββββββ
# Convenience β max possible reward for scoring
# βββββββββββββββββββββββββββββββββββββββββββββ
def get_max_possible_reward(agent_value: int, opponent_value: int) -> float:
"""
Maximum reward possible if agent gets the best possible deal on round 1.
"""
return float(abs(agent_value - opponent_value))
|