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Browse files- index.html +805 -19
index.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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| 6 |
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<title>Vice City Web - PSP Edition</title>
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| 7 |
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<style>
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/* IMPORTATION DE POLICE */
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@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Press+Start+2P&display=swap');
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| 10 |
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/* RESET & BASE */
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* { box-sizing: border-box; touch-action: none; user-select: none; -webkit-user-select: none; }
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body, html { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background-color: #000; font-family: 'Orbitron', sans-serif; color: white; }
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| 14 |
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| 15 |
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/* LIEN ANYCODER */
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.anycoder-link {
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position: absolute;
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top: 10px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 1000;
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color: #0ff;
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text-decoration: none;
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font-size: 12px;
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text-shadow: 0 0 5px #0ff;
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font-family: sans-serif;
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| 27 |
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opacity: 0.8;
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}
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| 29 |
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| 30 |
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/* CANEVAS DE JEU */
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| 31 |
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#gameCanvas { display: block; width: 100%; height: 100%; image-rendering: pixelated; }
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| 32 |
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| 33 |
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/* INTERFACE UTILISATEUR (HUD) */
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| 34 |
+
#ui-layer { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; display: flex; flex-direction: column; justify-content: space-between; padding: 10px; }
|
| 35 |
+
|
| 36 |
+
.hud-top { display: flex; justify-content: space-between; align-items: flex-start; }
|
| 37 |
+
.player-stats { text-shadow: 2px 2px 0 #000; }
|
| 38 |
+
.health-bar-container { width: 150px; height: 15px; background: #333; border: 2px solid white; margin-bottom: 5px; }
|
| 39 |
+
.health-bar { width: 100%; height: 100%; background: #f00; transition: width 0.2s; }
|
| 40 |
+
.money { color: #0f0; font-size: 20px; font-weight: bold; text-shadow: 2px 2px 0 #000; }
|
| 41 |
+
.wanted-level { color: #FFD700; font-size: 20px; letter-spacing: 5px; text-shadow: 2px 2px 0 #000; }
|
| 42 |
+
|
| 43 |
+
.radio-display { background: rgba(0,0,0,0.7); padding: 5px; border: 1px solid #0ff; border-radius: 5px; color: #0ff; font-size: 12px; text-align: right; display: none; }
|
| 44 |
+
.radio-display.active { display: block; animation: radioPulse 2s infinite; }
|
| 45 |
+
|
| 46 |
+
@keyframes radioPulse { 0% { opacity: 0.7; } 50% { opacity: 1; text-shadow: 0 0 10px #0ff; } 100% { opacity: 0.7; } }
|
| 47 |
+
|
| 48 |
+
/* NOTIFICATIONS DE MISSION */
|
| 49 |
+
#mission-text {
|
| 50 |
+
position: absolute;
|
| 51 |
+
bottom: 20%;
|
| 52 |
+
left: 50%;
|
| 53 |
+
transform: translateX(-50%);
|
| 54 |
+
background: rgba(0,0,0,0.8);
|
| 55 |
+
border-left: 5px solid #f0f;
|
| 56 |
+
padding: 15px;
|
| 57 |
+
max-width: 80%;
|
| 58 |
+
display: none;
|
| 59 |
+
color: white;
|
| 60 |
+
font-size: 14px;
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
/* MENUS (PAUSE, MAP) */
|
| 64 |
+
#pause-menu, #map-screen {
|
| 65 |
+
position: absolute; top: 0; left: 0; width: 100%; height: 100%;
|
| 66 |
+
background: rgba(0,0,0,0.85);
|
| 67 |
+
display: none; flex-direction: column; align-items: center; justify-content: center;
|
| 68 |
+
z-index: 500; pointer-events: auto;
|
| 69 |
+
}
|
| 70 |
+
#map-screen { background: #001133; }
|
| 71 |
+
.menu-title { font-family: 'Press Start 2P', cursive; font-size: 30px; color: #f0f; margin-bottom: 20px; text-shadow: 4px 4px 0 #0ff; text-align: center; }
|
| 72 |
+
.menu-item { color: white; font-size: 18px; margin: 10px 0; cursor: pointer; border: 1px solid transparent; padding: 5px; }
|
| 73 |
+
.menu-item:hover { border: 1px solid #f0f; color: #f0f; }
|
| 74 |
+
|
| 75 |
+
/* CONTRÔLES MOBILES (STYLE PSP) */
|
| 76 |
+
#mobile-controls {
|
| 77 |
+
display: none; /* Caché sur PC par défaut, activé via JS si tactile */
|
| 78 |
+
position: absolute; bottom: 0; left: 0; width: 100%; height: 100%;
|
| 79 |
+
pointer-events: none; z-index: 200;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
/* D-PAD */
|
| 83 |
+
.dpad-container { position: absolute; bottom: 40px; left: 30px; width: 140px; height: 140px; pointer-events: auto; }
|
| 84 |
+
.dpad-btn { position: absolute; background: rgba(50,50,50,0.8); border: 2px solid #888; border-radius: 5px; }
|
| 85 |
+
.dpad-btn:active { background: #f0f; border-color: white; }
|
| 86 |
+
.dpad-up { top: 0; left: 45px; width: 50px; height: 45px; border-radius: 5px 5px 0 0; }
|
| 87 |
+
.dpad-down { bottom: 0; left: 45px; width: 50px; height: 45px; border-radius: 0 0 5px 5px; }
|
| 88 |
+
.dpad-left { top: 45px; left: 0; width: 45px; height: 50px; border-radius: 5px 0 0 5px; }
|
| 89 |
+
.dpad-right { top: 45px; right: 0; width: 45px; height: 50px; border-radius: 0 5px 5px 0; }
|
| 90 |
+
.dpad-center { top: 45px; left: 45px; width: 50px; height: 50px; background: #333; }
|
| 91 |
+
|
| 92 |
+
/* BOUTONS ACTION */
|
| 93 |
+
.actions-container { position: absolute; bottom: 30px; right: 30px; width: 180px; height: 140px; pointer-events: auto; }
|
| 94 |
+
.action-btn {
|
| 95 |
+
position: absolute; width: 50px; height: 50px;
|
| 96 |
+
border-radius: 50%; border: 2px solid white;
|
| 97 |
+
display: flex; align-items: center; justify-content: center;
|
| 98 |
+
font-weight: bold; font-size: 18px; color: white; text-shadow: 1px 1px 0 #000;
|
| 99 |
+
box-shadow: 0 4px 0 rgba(0,0,0,0.5);
|
| 100 |
+
}
|
| 101 |
+
.action-btn:active { transform: translateY(4px); box-shadow: none; background: #ccc; }
|
| 102 |
+
|
| 103 |
+
.btn-x { bottom: 0; right: 40px; background: rgba(100,100,255,0.8); } /* Croix - Bleu */
|
| 104 |
+
.btn-o { bottom: 40px; right: 0; background: rgba(255,100,100,0.8); } /* Rond - Rouge */
|
| 105 |
+
.btn-tri { bottom: 80px; right: 40px; background: rgba(100,255,100,0.8); } /* Triangle - Vert */
|
| 106 |
+
.btn-sq { bottom: 40px; right: 80px; background: rgba(255,100,255,0.8); } /* Carré - Rose */
|
| 107 |
+
|
| 108 |
+
/* SHOULDER BUTTONS */
|
| 109 |
+
.btn-l { top: 20px; left: 20px; width: 60px; height: 30px; border-radius: 10px; background: #555; font-size: 12px; pointer-events: auto; }
|
| 110 |
+
.btn-r { top: 20px; right: 20px; width: 60px; height: 30px; border-radius: 10px; background: #555; font-size: 12px; pointer-events: auto; }
|
| 111 |
+
|
| 112 |
+
/* START / SELECT */
|
| 113 |
+
.sys-btns { position: absolute; bottom: 20px; left: 50%; transform: translateX(-50%); display: flex; gap: 20px; pointer-events: auto; }
|
| 114 |
+
.btn-start, .btn-select { font-size: 10px; color: #aaa; text-transform: uppercase; text-align: center; }
|
| 115 |
+
.rect-btn { width: 40px; height: 10px; background: #666; border-radius: 5px; margin: 0 auto 5px auto; }
|
| 116 |
+
|
| 117 |
+
/* MEDIA QUERIES */
|
| 118 |
+
@media (hover: none) and (pointer: coarse) {
|
| 119 |
+
#mobile-controls { display: block; }
|
| 120 |
+
}
|
| 121 |
+
</style>
|
| 122 |
+
</head>
|
| 123 |
+
<body>
|
| 124 |
+
|
| 125 |
+
<!-- LIEN OBLIGATOIRE -->
|
| 126 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="anycoder-link">Built with anycoder</a>
|
| 127 |
+
|
| 128 |
+
<!-- CANEVAS -->
|
| 129 |
+
<canvas id="gameCanvas"></canvas>
|
| 130 |
+
|
| 131 |
+
<!-- INTERFACE HUD -->
|
| 132 |
+
<div id="ui-layer">
|
| 133 |
+
<div class="hud-top">
|
| 134 |
+
<div class="player-stats">
|
| 135 |
+
<div class="health-bar-container"><div class="health-bar" id="healthBar"></div></div>
|
| 136 |
+
<div class="money">$<span id="moneyDisplay">0</span></div>
|
| 137 |
+
</div>
|
| 138 |
+
<div class="wanted-level" id="wantedStars">★★★★★</div>
|
| 139 |
+
</div>
|
| 140 |
+
<div class="radio-display" id="radioDisplay">
|
| 141 |
+
<div id="radioStation">RADIO: OFF</div>
|
| 142 |
+
<div id="radioSong" style="font-size: 10px; color: #ccc;"></div>
|
| 143 |
+
</div>
|
| 144 |
+
<div id="mission-text"></div>
|
| 145 |
+
</div>
|
| 146 |
+
|
| 147 |
+
<!-- MENU PAUSE -->
|
| 148 |
+
<div id="pause-menu">
|
| 149 |
+
<div class="menu-title">PAUSE</div>
|
| 150 |
+
<div class="menu-item" onclick="game.togglePause()">Reprendre</div>
|
| 151 |
+
<div class="menu-item" onclick="game.resetGame()">Nouvelle Partie</div>
|
| 152 |
+
</div>
|
| 153 |
+
|
| 154 |
+
<!-- ECRAN CARTE -->
|
| 155 |
+
<div id="map-screen">
|
| 156 |
+
<div class="menu-title">CARTE RADAR</div>
|
| 157 |
+
<div style="color: #aaa; font-size: 12px; text-align: center; max-width: 300px;">
|
| 158 |
+
Position: <span id="mapCoords">0, 0</span><br>
|
| 159 |
+
Zone: <span id="mapZone">Centre-Ville</span>
|
| 160 |
+
</div>
|
| 161 |
+
<div class="menu-item" style="margin-top: 50px;" onclick="game.toggleMap()">Fermer (Select)</div>
|
| 162 |
+
</div>
|
| 163 |
+
|
| 164 |
+
<!-- CONTRÔLES MOBILES -->
|
| 165 |
+
<div id="mobile-controls">
|
| 166 |
+
<div class="btn-l" id="btnL">L</div>
|
| 167 |
+
<div class="btn-r" id="btnR">R</div>
|
| 168 |
+
|
| 169 |
+
<div class="dpad-container">
|
| 170 |
+
<div class="dpad-btn dpad-up" data-key="ArrowUp"></div>
|
| 171 |
+
<div class="dpad-btn dpad-down" data-key="ArrowDown"></div>
|
| 172 |
+
<div class="dpad-btn dpad-left" data-key="ArrowLeft"></div>
|
| 173 |
+
<div class="dpad-btn dpad-right" data-key="ArrowRight"></div>
|
| 174 |
+
<div class="dpad-btn dpad-center"></div>
|
| 175 |
+
</div>
|
| 176 |
+
|
| 177 |
+
<div class="actions-container">
|
| 178 |
+
<div class="action-btn btn-tri" data-key="Triangle">△</div>
|
| 179 |
+
<div class="action-btn btn-sq" data-key="Square">□</div>
|
| 180 |
+
<div class="action-btn btn-x" data-key="Cross">✕</div>
|
| 181 |
+
<div class="action-btn btn-o" data-key="Circle">○</div>
|
| 182 |
+
</div>
|
| 183 |
+
|
| 184 |
+
<div class="sys-btns">
|
| 185 |
+
<div class="btn-select" id="btnSelect"><div class="rect-btn"></div>Select</div>
|
| 186 |
+
<div class="btn-start" id="btnStart"><div class="rect-btn" style="width: 50px;"></div>Start</div>
|
| 187 |
+
</div>
|
| 188 |
+
</div>
|
| 189 |
+
|
| 190 |
+
<script>
|
| 191 |
+
/**
|
| 192 |
+
* MOTEUR DE JEU - VICE CITY WEB
|
| 193 |
+
* Architecture: Boucle de jeu unique, Gestion d'état, Rendu Canvas 2D
|
| 194 |
+
*/
|
| 195 |
+
|
| 196 |
+
// --- CONSTANTES & CONFIGURATION ---
|
| 197 |
+
const CONFIG = {
|
| 198 |
+
TILE_SIZE: 100,
|
| 199 |
+
WORLD_WIDTH: 4000,
|
| 200 |
+
WORLD_HEIGHT: 4000,
|
| 201 |
+
PLAYER_SPEED: 4,
|
| 202 |
+
PLAYER_RUN_SPEED: 7,
|
| 203 |
+
CAR_SPEED: 12,
|
| 204 |
+
CAR_ROTATION_SPEED: 0.06,
|
| 205 |
+
COLORS: {
|
| 206 |
+
ROAD: '#333',
|
| 207 |
+
ROAD_MARKING: '#FFD700',
|
| 208 |
+
GRASS: '#2d5a27',
|
| 209 |
+
SAND: '#e6c288',
|
| 210 |
+
WATER: '#006994',
|
| 211 |
+
BUILDING_SIDE: '#556',
|
| 212 |
+
BUILDING_ROOF: '#ff00ff', // Style Vice City
|
| 213 |
+
BUILDING_ROOF_2: '#00ffff'
|
| 214 |
+
}
|
| 215 |
+
};
|
| 216 |
+
|
| 217 |
+
const RADIO_STATIONS = [
|
| 218 |
+
{ name: "Vice Wave FM", song: "Electro Tropical - 1986" },
|
| 219 |
+
{ name: "Rock Classics", song: "Turn Up The Radio" },
|
| 220 |
+
{ name: "Fever 105", song: "Boogie Wonderland" },
|
| 221 |
+
{ name: "Espantoso", song: "Mambo No. 5" }
|
| 222 |
+
];
|
| 223 |
+
|
| 224 |
+
// --- GESTION DES ENTRÉES (CLAVIER & TACTILE) ---
|
| 225 |
+
class InputHandler {
|
| 226 |
+
constructor() {
|
| 227 |
+
this.keys = {};
|
| 228 |
+
this.pressed = {}; // Pour les impulsions (une seule fois par appui)
|
| 229 |
+
|
| 230 |
+
// Mapping clavier PC
|
| 231 |
+
this.keyMap = {
|
| 232 |
+
'w': 'ArrowUp', 'W': 'ArrowUp', 'ArrowUp': 'ArrowUp',
|
| 233 |
+
's': 'ArrowDown', 'S': 'ArrowDown', 'ArrowDown': 'ArrowDown',
|
| 234 |
+
'a': 'ArrowLeft', 'A': 'ArrowLeft', 'ArrowLeft': 'ArrowLeft',
|
| 235 |
+
'd': 'ArrowRight', 'D': 'ArrowRight', 'ArrowRight': 'ArrowRight',
|
| 236 |
+
' ': 'Triangle', 'Triangle': 'Triangle',
|
| 237 |
+
'f': 'Square', 'F': 'Square', 'Square': 'Square',
|
| 238 |
+
'e': 'Circle', 'E': 'Circle', 'Circle': 'Circle',
|
| 239 |
+
'Shift': 'Cross', 'Cross': 'Cross',
|
| 240 |
+
'p': 'Start', 'P': 'Start', 'Start': 'Start',
|
| 241 |
+
'm': 'Select', 'M': 'Select', 'Select': 'Select',
|
| 242 |
+
'q': 'L', 'Q': 'L', 'L': 'L',
|
| 243 |
+
'r': 'R', 'R': 'R', 'R': 'R'
|
| 244 |
+
};
|
| 245 |
+
|
| 246 |
+
window.addEventListener('keydown', (e) => this.onKey(e, true));
|
| 247 |
+
window.addEventListener('keyup', (e) => this.onKey(e, false));
|
| 248 |
+
this.setupTouchControls();
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
onKey(e, isDown) {
|
| 252 |
+
const mapped = this.keyMap[e.key];
|
| 253 |
+
if (mapped) {
|
| 254 |
+
this.keys[mapped] = isDown;
|
| 255 |
+
if (isDown) this.pressed[mapped] = true;
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
setupTouchControls() {
|
| 260 |
+
const bindTouch = (selector, key) => {
|
| 261 |
+
const el = document.querySelector(selector);
|
| 262 |
+
if (!el) return;
|
| 263 |
+
el.addEventListener('touchstart', (e) => { e.preventDefault(); this.keys[key] = true; this.pressed[key] = true; });
|
| 264 |
+
el.addEventListener('touchend', (e) => { e.preventDefault(); this.keys[key] = false; });
|
| 265 |
+
};
|
| 266 |
+
|
| 267 |
+
bindTouch('.dpad-up', 'ArrowUp');
|
| 268 |
+
bindTouch('.dpad-down', 'ArrowDown');
|
| 269 |
+
bindTouch('.dpad-left', 'ArrowLeft');
|
| 270 |
+
bindTouch('.dpad-right', 'ArrowRight');
|
| 271 |
+
bindTouch('.btn-x', 'Cross');
|
| 272 |
+
bindTouch('.btn-o', 'Circle');
|
| 273 |
+
bindTouch('.btn-tri', 'Triangle');
|
| 274 |
+
bindTouch('.btn-sq', 'Square');
|
| 275 |
+
bindTouch('.btn-l', 'L');
|
| 276 |
+
bindTouch('.btn-r', 'R');
|
| 277 |
+
bindTouch('#btnStart', 'Start');
|
| 278 |
+
bindTouch('#btnSelect', 'Select');
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
isDown(key) { return !!this.keys[key]; }
|
| 282 |
+
isPressed(key) {
|
| 283 |
+
if (this.pressed[key]) {
|
| 284 |
+
this.pressed[key] = false;
|
| 285 |
+
return true;
|
| 286 |
+
}
|
| 287 |
+
return false;
|
| 288 |
+
}
|
| 289 |
+
resetPressed() { this.pressed = {}; }
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
// --- CLASSES DU JEU ---
|
| 293 |
+
|
| 294 |
+
class Camera {
|
| 295 |
+
constructor() {
|
| 296 |
+
this.x = 0;
|
| 297 |
+
this.y = 0;
|
| 298 |
+
this.zoom = 1;
|
| 299 |
+
}
|
| 300 |
+
follow(target, width, height) {
|
| 301 |
+
// Interpolation fluide (Lerp)
|
| 302 |
+
const targetX = target.x - width / 2;
|
| 303 |
+
const targetY = target.y - height / 2;
|
| 304 |
+
this.x += (targetX - this.x) * 0.1;
|
| 305 |
+
this.y += (targetY - this.y) * 0.1;
|
| 306 |
+
|
| 307 |
+
// Limites du monde
|
| 308 |
+
this.x = Math.max(0, Math.min(this.x, CONFIG.WORLD_WIDTH - width));
|
| 309 |
+
this.y = Math.max(0, Math.min(this.y, CONFIG.WORLD_HEIGHT - height));
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
class Entity {
|
| 314 |
+
constructor(x, y, color) {
|
| 315 |
+
this.x = x;
|
| 316 |
+
this.y = y;
|
| 317 |
+
this.width = 20;
|
| 318 |
+
this.height = 20;
|
| 319 |
+
this.color = color;
|
| 320 |
+
this.angle = 0;
|
| 321 |
+
this.speed = 0;
|
| 322 |
+
this.vx = 0;
|
| 323 |
+
this.vy = 0;
|
| 324 |
+
this.markedForDeletion = false;
|
| 325 |
+
}
|
| 326 |
+
update() {
|
| 327 |
+
this.x += this.vx;
|
| 328 |
+
this.y += this.vy;
|
| 329 |
+
}
|
| 330 |
+
draw(ctx) {
|
| 331 |
+
ctx.save();
|
| 332 |
+
ctx.translate(this.x, this.y);
|
| 333 |
+
ctx.rotate(this.angle);
|
| 334 |
+
ctx.fillStyle = this.color;
|
| 335 |
+
ctx.fillRect(-this.width/2, -this.height/2, this.width, this.height);
|
| 336 |
+
ctx.restore();
|
| 337 |
+
}
|
| 338 |
+
getBounds() {
|
| 339 |
+
return { x: this.x - this.width/2, y: this.y - this.height/2, w: this.width, h: this.height };
|
| 340 |
+
}
|
| 341 |
+
collidesWith(other) {
|
| 342 |
+
const a = this.getBounds();
|
| 343 |
+
const b = other.getBounds();
|
| 344 |
+
return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y;
|
| 345 |
+
}
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
class Vehicle extends Entity {
|
| 349 |
+
constructor(x, y, type = 'car') {
|
| 350 |
+
super(x, y, type === 'sport' ? '#ff0055' : '#00aa00');
|
| 351 |
+
this.type = type;
|
| 352 |
+
this.width = 40;
|
| 353 |
+
this.height = 20;
|
| 354 |
+
this.maxSpeed = type === 'sport' ? CONFIG.CAR_SPEED * 1.5 : CONFIG.CAR_SPEED;
|
| 355 |
+
this.acceleration = 0.2;
|
| 356 |
+
this.friction = 0.96;
|
| 357 |
+
this.turnSpeed = CONFIG.CAR_ROTATION_SPEED;
|
| 358 |
+
this.driver = null;
|
| 359 |
+
this.radioIndex = 0;
|
| 360 |
+
}
|
| 361 |
+
update(input) {
|
| 362 |
+
if (this.driver) {
|
| 363 |
+
// Contrôles du véhicule
|
| 364 |
+
if (input.isDown('Cross')) { // X
|
| 365 |
+
this.speed += this.acceleration;
|
| 366 |
+
} else if (input.isDown('Square')) { // Frein/Reculer
|
| 367 |
+
this.speed -= this.acceleration;
|
| 368 |
+
} else {
|
| 369 |
+
this.speed *= this.friction;
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
// Limite de vitesse
|
| 373 |
+
this.speed = Math.max(-this.maxSpeed / 2, Math.min(this.speed, this.maxSpeed));
|
| 374 |
+
|
| 375 |
+
// Direction (seulement si en mouvement)
|
| 376 |
+
if (Math.abs(this.speed) > 0.1) {
|
| 377 |
+
const dir = this.speed > 0 ? 1 : -1;
|
| 378 |
+
if (input.isDown('ArrowLeft')) this.angle -= this.turnSpeed * dir;
|
| 379 |
+
if (input.isDown('ArrowRight')) this.angle += this.turnSpeed * dir;
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
this.vx = Math.cos(this.angle) * this.speed;
|
| 383 |
+
this.vy = Math.sin(this.angle) * this.speed;
|
| 384 |
+
|
| 385 |
+
// Sync driver position
|
| 386 |
+
this.driver.x = this.x;
|
| 387 |
+
this.driver.y = this.y;
|
| 388 |
+
this.driver.angle = this.angle;
|
| 389 |
+
} else {
|
| 390 |
+
this.speed *= 0.9; // Arrêt progressif si vide
|
| 391 |
+
this.vx = Math.cos(this.angle) * this.speed;
|
| 392 |
+
this.vy = Math.sin(this.angle) * this.speed;
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
// Collisions bords du monde
|
| 396 |
+
this.x = Math.max(0, Math.min(this.x, CONFIG.WORLD_WIDTH));
|
| 397 |
+
this.y = Math.max(0, Math.min(this.y, CONFIG.WORLD_HEIGHT));
|
| 398 |
+
|
| 399 |
+
super.update();
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
draw(ctx) {
|
| 403 |
+
ctx.save();
|
| 404 |
+
ctx.translate(this.x, this.y);
|
| 405 |
+
ctx.rotate(this.angle);
|
| 406 |
+
|
| 407 |
+
// Corps de la voiture
|
| 408 |
+
ctx.fillStyle = this.color;
|
| 409 |
+
ctx.shadowBlur = 10;
|
| 410 |
+
ctx.shadowColor = this.color;
|
| 411 |
+
ctx.fillRect(-20, -10, 40, 20);
|
| 412 |
+
|
| 413 |
+
// Pare-brise
|
| 414 |
+
ctx.fillStyle = '#000';
|
| 415 |
+
ctx.fillRect(0, -8, 10, 16);
|
| 416 |
+
|
| 417 |
+
// Phares
|
| 418 |
+
ctx.fillStyle = '#ffeda0';
|
| 419 |
+
ctx.fillRect(18, -9, 4, 4);
|
| 420 |
+
ctx.fillRect(18, 5, 4, 4);
|
| 421 |
+
|
| 422 |
+
ctx.restore();
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
class NPC extends Entity {
|
| 427 |
+
constructor(x, y) {
|
| 428 |
+
super(x, y, `hsl(${Math.random()*360}, 70%, 50%)`);
|
| 429 |
+
this.state = 'idle'; // idle, walk, flee
|
| 430 |
+
this.timer = 0;
|
| 431 |
+
this.walkSpeed = 1 + Math.random();
|
| 432 |
+
}
|
| 433 |
+
update(player) {
|
| 434 |
+
const dist = Math.hypot(player.x - this.x, player.y - this.y);
|
| 435 |
+
|
| 436 |
+
if (this.state === 'idle') {
|
| 437 |
+
if (Math.random() < 0.01) this.state = 'walk';
|
| 438 |
+
this.vx = 0; this.vy = 0;
|
| 439 |
+
} else if (this.state === 'walk') {
|
| 440 |
+
this.timer++;
|
| 441 |
+
if (this.timer > 100) { this.state = 'idle'; this.timer = 0; }
|
| 442 |
+
this.vx = Math.cos(this.angle) * this.walkSpeed;
|
| 443 |
+
this.vy = Math.sin(this.angle) * this.walkSpeed;
|
| 444 |
+
} else if (this.state === 'flee') {
|
| 445 |
+
this.angle = Math.atan2(this.y - player.y, this.x - player.x);
|
| 446 |
+
this.vx = Math.cos(this.angle) * (this.walkSpeed * 2);
|
| 447 |
+
this.vy = Math.sin(this.angle) * (this.walkSpeed * 2);
|
| 448 |
+
if (dist > 300) this.state = 'idle';
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
// Collision Player (Fuir si attaqué)
|
| 452 |
+
if (player.isAttacking && dist < 50) {
|
| 453 |
+
this.state = 'flee';
|
| 454 |
+
// Blesser PNJ ?
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
super.update();
|
| 458 |
+
// Limites simples
|
| 459 |
+
this.x = Math.max(0, Math.min(this.x, CONFIG.WORLD_WIDTH));
|
| 460 |
+
this.y = Math.max(0, Math.min(this.y, CONFIG.WORLD_HEIGHT));
|
| 461 |
+
}
|
| 462 |
+
draw(ctx) {
|
| 463 |
+
ctx.save();
|
| 464 |
+
ctx.translate(this.x, this.y);
|
| 465 |
+
ctx.rotate(this.angle);
|
| 466 |
+
ctx.fillStyle = this.color;
|
| 467 |
+
ctx.beginPath();
|
| 468 |
+
ctx.arc(0, 0, 8, 0, Math.PI * 2);
|
| 469 |
+
ctx.fill();
|
| 470 |
+
// Direction
|
| 471 |
+
ctx.fillStyle = '#000';
|
| 472 |
+
ctx.fillRect(0, -2, 10, 4);
|
| 473 |
+
ctx.restore();
|
| 474 |
+
}
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
class Cop extends Entity {
|
| 478 |
+
constructor(x, y) {
|
| 479 |
+
super(x, y, '#000088');
|
| 480 |
+
this.width = 24;
|
| 481 |
+
this.height = 24;
|
| 482 |
+
this.sirenTimer = 0;
|
| 483 |
+
}
|
| 484 |
+
update(target) {
|
| 485 |
+
const angle = Math.atan2(target.y - this.y, target.x - this.x);
|
| 486 |
+
this.angle = angle;
|
| 487 |
+
const speed = 3.5; // Un peu plus rapide que le joueur
|
| 488 |
+
this.vx = Math.cos(angle) * speed;
|
| 489 |
+
this.vy = Math.sin(angle) * speed;
|
| 490 |
+
super.update();
|
| 491 |
+
}
|
| 492 |
+
draw(ctx) {
|
| 493 |
+
this.sirenTimer++;
|
| 494 |
+
ctx.save();
|
| 495 |
+
ctx.translate(this.x, this.y);
|
| 496 |
+
ctx.rotate(this.angle);
|
| 497 |
+
ctx.fillStyle = this.color;
|
| 498 |
+
ctx.fillRect(-12, -12, 24, 24);
|
| 499 |
+
// Gyro
|
| 500 |
+
ctx.fillStyle = this.sirenTimer % 20 < 10 ? 'red' : 'blue';
|
| 501 |
+
ctx.fillRect(-5, -15, 10, 5);
|
| 502 |
+
ctx.restore();
|
| 503 |
+
}
|
| 504 |
+
}
|
| 505 |
+
|
| 506 |
+
class Player extends Entity {
|
| 507 |
+
constructor(x, y) {
|
| 508 |
+
super(x, y, '#fff');
|
| 509 |
+
this.width = 16;
|
| 510 |
+
this.height = 16;
|
| 511 |
+
this.health = 100;
|
| 512 |
+
this.money = 0;
|
| 513 |
+
this.isDriving = false;
|
| 514 |
+
this.currentVehicle = null;
|
| 515 |
+
this.isJumping = false;
|
| 516 |
+
this.z = 0; // Hauteur de saut
|
| 517 |
+
this.isAttacking = false;
|
| 518 |
+
this.attackTimer = 0;
|
| 519 |
+
}
|
| 520 |
+
update(input, vehicles) {
|
| 521 |
+
this.isAttacking = false;
|
| 522 |
+
|
| 523 |
+
// Interaction véhicule
|
| 524 |
+
if (input.isPressed('Circle')) { // O
|
| 525 |
+
if (this.isDriving) {
|
| 526 |
+
// Sortir
|
| 527 |
+
this.isDriving = false;
|
| 528 |
+
this.x = this.currentVehicle.x + 40;
|
| 529 |
+
this.y = this.currentVehicle.y;
|
| 530 |
+
this.currentVehicle.driver = null;
|
| 531 |
+
this.currentVehicle = null;
|
| 532 |
+
game.updateRadio(false);
|
| 533 |
+
} else {
|
| 534 |
+
// Entrer
|
| 535 |
+
vehicles.forEach(v => {
|
| 536 |
+
if (!v.driver && Math.hypot(v.x - this.x, v.y - this.y) < 50) {
|
| 537 |
+
this.isDriving = true;
|
| 538 |
+
this.currentVehicle = v;
|
| 539 |
+
v.driver = this;
|
| 540 |
+
game.updateRadio(true);
|
| 541 |
+
}
|
| 542 |
+
});
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
if (this.isDriving && this.currentVehicle) {
|
| 547 |
+
// Logique véhicule gérée par le véhicule, mais on met à jour la position joueur
|
| 548 |
+
this.currentVehicle.update(input);
|
| 549 |
+
this.x = this.currentVehicle.x;
|
| 550 |
+
this.y = this.currentVehicle.y;
|
| 551 |
+
this.angle = this.currentVehicle.angle;
|
| 552 |
+
} else {
|
| 553 |
+
// Logique piéton
|
| 554 |
+
let speed = input.isDown('Cross') ? CONFIG.PLAYER_RUN_SPEED : CONFIG.PLAYER_SPEED;
|
| 555 |
+
let dx = 0;
|
| 556 |
+
let dy = 0;
|
| 557 |
+
|
| 558 |
+
if (input.isDown('ArrowUp')) dy = -1;
|
| 559 |
+
if (input.isDown('ArrowDown')) dy = 1;
|
| 560 |
+
if (input.isDown('ArrowLeft')) dx = -1;
|
| 561 |
+
if (input.isDown('ArrowRight')) dx = 1;
|
| 562 |
+
|
| 563 |
+
if (dx !== 0 || dy !== 0) {
|
| 564 |
+
this.angle = Math.atan2(dy, dx);
|
| 565 |
+
this.x += dx * speed;
|
| 566 |
+
this.y += dy * speed;
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
// Saut
|
| 570 |
+
if (input.isPressed('Triangle') && !this.isJumping) {
|
| 571 |
+
this.isJumping = true;
|
| 572 |
+
this.vz = 5;
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
// Gravité saut
|
| 576 |
+
if (this.isJumping) {
|
| 577 |
+
this.z += this.vz;
|
| 578 |
+
this.vz -= 0.5;
|
| 579 |
+
if (this.z <= 0) {
|
| 580 |
+
this.z = 0;
|
| 581 |
+
this.isJumping = false;
|
| 582 |
+
}
|
| 583 |
+
}
|
| 584 |
+
|
| 585 |
+
// Attaque
|
| 586 |
+
if (input.isPressed('Square')) {
|
| 587 |
+
this.isAttacking = true;
|
| 588 |
+
this.attackTimer = 10;
|
| 589 |
+
}
|
| 590 |
+
if (this.attackTimer > 0) this.attackTimer--;
|
| 591 |
+
}
|
| 592 |
+
|
| 593 |
+
// Limites
|
| 594 |
+
this.x = Math.max(0, Math.min(this.x, CONFIG.WORLD_WIDTH));
|
| 595 |
+
this.y = Math.max(0, Math.min(this.y, CONFIG.WORLD_HEIGHT));
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
draw(ctx) {
|
| 599 |
+
if (this.isDriving) return; // Dessiné par le véhicule
|
| 600 |
+
|
| 601 |
+
ctx.save();
|
| 602 |
+
ctx.translate(this.x, this.y);
|
| 603 |
+
|
| 604 |
+
// Ombre
|
| 605 |
+
ctx.fillStyle = 'rgba(0,0,0,0.3)';
|
| 606 |
+
ctx.beginPath(); ctx.ellipse(0, 0, 8, 4, 0, 0, Math.PI*2); ctx.fill();
|
| 607 |
+
|
| 608 |
+
// Saut (Offset Y)
|
| 609 |
+
ctx.translate(0, -this.z);
|
| 610 |
+
ctx.rotate(this.angle);
|
| 611 |
+
|
| 612 |
+
// Corps
|
| 613 |
+
ctx.fillStyle = '#eee'; // Chemise hawaïenne stylée
|
| 614 |
+
ctx.fillRect(-8, -8, 16, 16);
|
| 615 |
+
|
| 616 |
+
// Tête
|
| 617 |
+
ctx.fillStyle = '#dcb';
|
| 618 |
+
ctx.beginPath(); ctx.arc(0, 0, 5, 0, Math.PI*2); ctx.fill();
|
| 619 |
+
|
| 620 |
+
// Arme / Attaque
|
| 621 |
+
if (this.attackTimer > 0) {
|
| 622 |
+
ctx.fillStyle = '#555';
|
| 623 |
+
ctx.fillRect(8, -2, 15, 4); // Poing américain
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
ctx.restore();
|
| 627 |
+
}
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
// --- MOTEUR PRINCIPAL ---
|
| 631 |
+
|
| 632 |
+
class Game {
|
| 633 |
+
constructor() {
|
| 634 |
+
this.canvas = document.getElementById('gameCanvas');
|
| 635 |
+
this.ctx = this.canvas.getContext('2d');
|
| 636 |
+
this.input = new InputHandler();
|
| 637 |
+
this.camera = new Camera();
|
| 638 |
+
|
| 639 |
+
this.resize();
|
| 640 |
+
window.addEventListener('resize', () => this.resize());
|
| 641 |
+
|
| 642 |
+
this.state = 'PLAYING'; // PLAYING, PAUSED, MAP
|
| 643 |
+
this.dayTime = 0; // 0 à 1
|
| 644 |
+
this.daySpeed = 0.0002;
|
| 645 |
+
|
| 646 |
+
this.initWorld();
|
| 647 |
+
this.loop = this.loop.bind(this);
|
| 648 |
+
requestAnimationFrame(this.loop);
|
| 649 |
+
}
|
| 650 |
+
|
| 651 |
+
resize() {
|
| 652 |
+
this.canvas.width = window.innerWidth;
|
| 653 |
+
this.canvas.height = window.innerHeight;
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
initWorld() {
|
| 657 |
+
this.player = new Player(2000, 2000);
|
| 658 |
+
this.vehicles = [];
|
| 659 |
+
this.npcs = [];
|
| 660 |
+
this.cops = [];
|
| 661 |
+
this.buildings = [];
|
| 662 |
+
this.missions = [];
|
| 663 |
+
this.wantedLevel = 0;
|
| 664 |
+
this.wantedTimer = 0;
|
| 665 |
+
|
| 666 |
+
// Génération procédurale simple
|
| 667 |
+
// Routes
|
| 668 |
+
this.roads = [];
|
| 669 |
+
for(let i=0; i<CONFIG.WORLD_WIDTH; i+=400) {
|
| 670 |
+
this.roads.push({x: i, y: 0, w: 80, h: CONFIG.WORLD_HEIGHT, vertical: true});
|
| 671 |
+
}
|
| 672 |
+
for(let i=0; i<CONFIG.WORLD_HEIGHT; i+=400) {
|
| 673 |
+
this.roads.push({x: 0, y: i, w: CONFIG.WORLD_WIDTH, h: 80, vertical: false});
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
// Bâtiments (Entre les routes)
|
| 677 |
+
for(let x=100; x<CONFIG.WORLD_WIDTH; x+=400) {
|
| 678 |
+
for(let y=100; y<CONFIG.WORLD_HEIGHT; y+=400) {
|
| 679 |
+
if (Math.random() > 0.2) {
|
| 680 |
+
const w = 200 + Math.random() * 100;
|
| 681 |
+
const h = 200 + Math.random() * 100;
|
| 682 |
+
const color = Math.random() > 0.5 ? CONFIG.COLORS.BUILDING_ROOF : CONFIG.COLORS.BUILDING_ROOF_2;
|
| 683 |
+
this.buildings.push({x: x, y: y, w: w, h: h, color: color});
|
| 684 |
+
}
|
| 685 |
+
}
|
| 686 |
+
}
|
| 687 |
+
|
| 688 |
+
// Véhicules
|
| 689 |
+
for(let i=0; i<20; i++) {
|
| 690 |
+
this.vehicles.push(new Vehicle(Math.random() * CONFIG.WORLD_WIDTH, Math.random() * CONFIG.WORLD_HEIGHT, Math.random() > 0.8 ? 'sport' : 'car'));
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
// PNJ
|
| 694 |
+
for(let i=0; i<50; i++) {
|
| 695 |
+
this.npcs.push(new NPC(Math.random() * CONFIG.WORLD_WIDTH, Math.random() * CONFIG.WORLD_HEIGHT));
|
| 696 |
+
}
|
| 697 |
+
|
| 698 |
+
// Mission initiale
|
| 699 |
+
this.startMission(0);
|
| 700 |
+
}
|
| 701 |
+
|
| 702 |
+
startMission(index) {
|
| 703 |
+
this.missionIndex = index;
|
| 704 |
+
this.missionStep = 0;
|
| 705 |
+
this.showMissionText("MISSION: Trouvez une voiture (Bouton O)");
|
| 706 |
+
}
|
| 707 |
+
|
| 708 |
+
showMissionText(text) {
|
| 709 |
+
const el = document.getElementById('mission-text');
|
| 710 |
+
el.innerText = text;
|
| 711 |
+
el.style.display = 'block';
|
| 712 |
+
setTimeout(() => el.style.display = 'none', 4000);
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
updateMissions() {
|
| 716 |
+
if (this.missionIndex === 0) {
|
| 717 |
+
if (this.player.isDriving) {
|
| 718 |
+
this.showMissionText("OBJECTIF: Allez à la plage (Sud-Est)");
|
| 719 |
+
this.missionIndex = 1;
|
| 720 |
+
}
|
| 721 |
+
} else if (this.missionIndex === 1) {
|
| 722 |
+
// Plage approx zone sud-est
|
| 723 |
+
if (this.player.x > CONFIG.WORLD_WIDTH - 1000 && this.player.y > CONFIG.WORLD_HEIGHT - 1000) {
|
| 724 |
+
this.player.money += 100;
|
| 725 |
+
this.updateHUD();
|
| 726 |
+
this.showMissionText("SUCCÈS! +$100. Retournez en ville.");
|
| 727 |
+
this.missionIndex = 2;
|
| 728 |
+
}
|
| 729 |
+
}
|
| 730 |
+
}
|
| 731 |
+
|
| 732 |
+
updatePolice() {
|
| 733 |
+
// Gestion étoiles
|
| 734 |
+
if (this.wantedLevel > 0) {
|
| 735 |
+
this.wantedTimer++;
|
| 736 |
+
if (this.wantedTimer > 600) { // 10 sec sans crime
|
| 737 |
+
this.wantedLevel--;
|
| 738 |
+
this.wantedTimer = 0;
|
| 739 |
+
}
|
| 740 |
+
}
|
| 741 |
+
|
| 742 |
+
// Spawn police
|
| 743 |
+
if (this.wantedLevel > this.cops.length) {
|
| 744 |
+
const angle = Math.random() * Math.PI * 2;
|
| 745 |
+
const dist = 600;
|
| 746 |
+
this.cops.push(new Cop(this.player.x + Math.cos(angle)*dist, this.player.y + Math.sin(angle)*dist));
|
| 747 |
+
} else if (this.wantedLevel < this.cops.length) {
|
| 748 |
+
this.cops.pop();
|
| 749 |
+
}
|
| 750 |
+
|
| 751 |
+
// Update cops
|
| 752 |
+
this.cops.forEach(cop => cop.update(this.player));
|
| 753 |
+
|
| 754 |
+
// Collision flic -> joueur
|
| 755 |
+
this.cops.forEach(cop => {
|
| 756 |
+
if (cop.collidesWith(this.player)) {
|
| 757 |
+
this.player.health -= 0.5;
|
| 758 |
+
this.updateHUD();
|
| 759 |
+
if (this.player.health <= 0) this.gameOver();
|
| 760 |
+
}
|
| 761 |
+
});
|
| 762 |
+
}
|
| 763 |
+
|
| 764 |
+
addWantedLevel() {
|
| 765 |
+
if (this.wantedLevel < 5) {
|
| 766 |
+
this.wantedLevel++;
|
| 767 |
+
this.wantedTimer = 0;
|
| 768 |
+
this.updateHUD();
|
| 769 |
+
}
|
| 770 |
+
}
|
| 771 |
+
|
| 772 |
+
updateRadio(active) {
|
| 773 |
+
const display = document.getElementById('radioDisplay');
|
| 774 |
+
if (active) {
|
| 775 |
+
display.classList.add('active');
|
| 776 |
+
const station = RADIO_STATIONS[Math.floor(Math.random() * RADIO_STATIONS.length)];
|
| 777 |
+
document.getElementById('radioStation').innerText = "RADIO: " + station.name;
|
| 778 |
+
document.getElementById('radioSong').innerText = station.song;
|
| 779 |
+
} else {
|
| 780 |
+
display.classList.remove('active');
|
| 781 |
+
}
|
| 782 |
+
}
|
| 783 |
+
|
| 784 |
+
togglePause() {
|
| 785 |
+
this.state = this.state === 'PAUSED' ? 'PLAYING' : 'PAUSED';
|
| 786 |
+
document.getElementById('pause-menu').style.display = this.state === 'PAUSED' ? 'flex' : 'none';
|
| 787 |
+
}
|
| 788 |
+
|
| 789 |
+
toggleMap() {
|
| 790 |
+
this.state = this.state === 'MAP' ? 'PLAYING' : 'MAP';
|
| 791 |
+
document.getElementById('map-screen').style.display = this.state === 'MAP' ? 'flex' : 'none';
|
| 792 |
+
if (this.state === 'MAP') this.updateMap();
|
| 793 |
+
}
|
| 794 |
+
|
| 795 |
+
updateMap() {
|
| 796 |
+
document.getElementById('mapCoords').innerText = `${Math.floor(this.player.x)}, ${Math.floor(this.player.y)}`;
|
| 797 |
+
let zone = "Centre-Ville";
|
| 798 |
+
if (this.player.y > CONFIG.WORLD_HEIGHT - 800) zone = "Plage Vice";
|
| 799 |
+
if (this.player.x > CONFIG.WORLD_WIDTH - 800) zone = "Port";
|
| 800 |
+
document.getElementById('mapZone').innerText = zone;
|
| 801 |
+
}
|
| 802 |
+
|
| 803 |
+
updateHUD() {
|
| 804 |
+
document.getElementById('healthBar').style.width = this.player.health + '%';
|
| 805 |
+
document.getElementById('moneyDisplay').innerText =
|