Lukeetah commited on
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7e14105
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1 Parent(s): 84cb684

Update game_engine.py

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Files changed (1) hide show
  1. game_engine.py +39 -27
game_engine.py CHANGED
@@ -3,6 +3,7 @@ import time
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  import math
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  from dataclasses import dataclass
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  from typing import Dict, List, Tuple
 
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  @dataclass
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  class Vector2D:
@@ -28,18 +29,47 @@ class PhysicsEngine:
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  new_velocity.y = max(-self.terminal_velocity.y, min(new_velocity.y, self.terminal_velocity.y))
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  return new_velocity
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- class QuantumBoleadoras:
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- """Sistema de boleadoras cu谩nticas para resolver acertijos"""
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  def __init__(self):
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- self.entanglements = {}
 
 
 
 
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- def create_entanglement(self, puzzle_id: str, solution: str):
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- key = hash(puzzle_id)
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- self.entanglements[key] = solution
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- def solve_puzzle(self, puzzle_id: str, attempt: str) -> bool:
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- key = hash(puzzle_id)
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- return self.entanglements.get(key, "") == attempt
 
 
 
 
 
 
 
 
 
 
 
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  class GauchoCharacter:
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  """Clase base del personaje principal con habilidades progresivas"""
@@ -62,21 +92,3 @@ class GauchoCharacter:
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  """Desbloquea habilidades seg煤n progreso"""
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  if ability in self.abilities:
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  self.abilities[ability] = True
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-
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- class WorldGenerator:
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- """Generador procedural del mundo argentino futurista"""
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- def __init__(self):
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- self.biomas = {
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- 'pampa': self._generate_pampa,
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- 'patagonia': self._generate_patagonia,
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- 'quebrada': self._generate_quebrada
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- }
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-
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- def _generate_pampa(self, chunk_size: int) -> List[List[str]]:
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- return [['pampa' for _ in range(chunk_size)] for _ in range(chunk_size)]
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-
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- def _generate_patagonia(self, chunk_size: int) -> List[List[str]]:
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- # Implementaci贸n similar con variaciones geogr谩ficas
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- pass
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-
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- # ... (Implementaciones similares para otros sistemas clave)
 
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  import math
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  from dataclasses import dataclass
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  from typing import Dict, List, Tuple
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+ import random
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  @dataclass
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  class Vector2D:
 
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  new_velocity.y = max(-self.terminal_velocity.y, min(new_velocity.y, self.terminal_velocity.y))
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  return new_velocity
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+ class WorldGenerator:
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+ """Generador procedural del mundo argentino futurista"""
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  def __init__(self):
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+ self.biomas = {
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+ 'pampa': self._generate_pampa,
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+ 'patagonia': self._generate_patagonia,
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+ 'quebrada': self._generate_quebrada
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+ }
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+ def _generate_pampa(self, chunk_size: int) -> List[List[str]]:
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+ """Genera chunk de la pampa c贸smica con llanuras y estancias futuristas"""
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+ return [
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+ ['pampa_llanura' if random.random() < 0.8 else 'pampa_estancia'
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+ for _ in range(chunk_size)]
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+ for _ in range(chunk_size)
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+ ]
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+
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+ def _generate_patagonia(self, chunk_size: int) -> List[List[str]]:
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+ """Genera chunk patag贸nico con monta帽as y lagos glaciares"""
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+ return [
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+ [
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+ 'patagonia_monta帽a' if (x + y) % 4 == 0 else 'patagonia_lago'
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+ for x in range(chunk_size)
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+ ]
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+ for y in range(chunk_size)
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+ ]
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+ def _generate_quebrada(self, chunk_size: int) -> List[List[str]]:
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+ """Genera chunk de quebrada con formaciones rocosas coloridas"""
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+ return [
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+ [
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+ f'quebrada_{random.choice(["rojo", "verde", "azul"])}'
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+ for _ in range(chunk_size)
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+ ]
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+ for _ in range(chunk_size)
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+ ]
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+
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+ def generate_chunk(self, biome: str, size: int) -> List[List[str]]:
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+ """Genera una secci贸n del mundo seg煤n el bioma seleccionado"""
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+ generator = self.biomas.get(biome, self._generate_pampa)
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+ return generator(size)
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  class GauchoCharacter:
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  """Clase base del personaje principal con habilidades progresivas"""
 
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  """Desbloquea habilidades seg煤n progreso"""
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  if ability in self.abilities:
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  self.abilities[ability] = True