Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +481 -19
README.md
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: simulator
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emoji: 🐳
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colorFrom: blue
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,481 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Wormhole Simulator</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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| 9 |
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.min.js"></script>
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| 10 |
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.min.js"></script>
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| 11 |
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<style>
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body {
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margin: 0;
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| 14 |
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overflow: hidden;
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| 15 |
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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#canvas {
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display: block;
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}
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#ui {
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position: absolute;
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top: 0;
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left: 0;
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| 24 |
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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#controls {
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.5);
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padding: 10px 20px;
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| 35 |
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border-radius: 20px;
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| 36 |
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display: flex;
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| 37 |
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gap: 10px;
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| 38 |
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pointer-events: all;
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}
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button {
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background: rgba(255, 255, 255, 0.2);
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color: white;
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border: 1px solid rgba(255, 255, 255, 0.3);
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padding: 8px 16px;
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border-radius: 20px;
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cursor: pointer;
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transition: all 0.3s;
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}
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button:hover {
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background: rgba(255, 255, 255, 0.3);
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}
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#info {
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position: absolute;
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top: 20px;
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left: 20px;
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color: white;
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background: rgba(0, 0, 0, 0.5);
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| 58 |
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padding: 10px;
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border-radius: 10px;
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max-width: 300px;
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}
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.particle {
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position: absolute;
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| 64 |
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width: 2px;
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height: 2px;
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| 66 |
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background: white;
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| 67 |
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border-radius: 50%;
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| 68 |
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pointer-events: none;
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| 69 |
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}
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@keyframes pulse {
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0% { opacity: 0.2; }
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| 72 |
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50% { opacity: 1; }
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| 73 |
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100% { opacity: 0.2; }
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}
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| 75 |
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.pulse {
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| 76 |
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animation: pulse 2s infinite;
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| 77 |
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}
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| 78 |
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</style>
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| 79 |
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</head>
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| 80 |
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<body>
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| 81 |
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<div id="canvas"></div>
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| 82 |
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<div id="ui">
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| 83 |
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<div id="info">
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| 84 |
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<h1 class="text-xl font-bold mb-2">Wormhole Simulator</h1>
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| 85 |
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<p class="text-sm">Experience a journey through a cosmic wormhole with dynamic effects.</p>
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| 86 |
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<div class="mt-2 text-xs">
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| 87 |
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<div class="flex items-center"><div class="w-3 h-3 bg-blue-500 rounded-full mr-2"></div> Stars</div>
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| 88 |
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<div class="flex items-center"><div class="w-3 h-3 bg-yellow-500 rounded-full mr-2"></div> Sparks</div>
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| 89 |
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<div class="flex items-center"><div class="w-3 h-3 bg-red-500 rounded-full mr-2"></div> Explosions</div>
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| 90 |
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<div class="flex items-center"><div class="w-3 h-3 bg-gray-400 rounded-full mr-2"></div> Debris</div>
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| 91 |
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</div>
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| 92 |
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</div>
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| 93 |
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<div id="controls">
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| 94 |
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<button id="startBtn">Start Journey</button>
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| 95 |
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<button id="resetBtn">Reset</button>
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| 96 |
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<button id="autoPilot">Auto Pilot</button>
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| 97 |
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</div>
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| 98 |
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</div>
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| 99 |
+
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| 100 |
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<script>
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| 101 |
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// Main Three.js variables
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| 102 |
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let scene, camera, renderer, controls;
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| 103 |
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let wormhole, ship, particles = [];
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| 104 |
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let isAnimating = false;
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| 105 |
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let autoPilot = false;
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| 106 |
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let journeyProgress = 0;
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| 107 |
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let journeySpeed = 0.001;
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| 108 |
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let explosionParticles = [];
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| 109 |
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let debrisParticles = [];
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| 110 |
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let sparkParticles = [];
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| 111 |
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let starParticles = [];
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| 112 |
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| 113 |
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// Initialize the scene
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| 114 |
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function init() {
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| 115 |
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// Create scene
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| 116 |
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scene = new THREE.Scene();
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| 117 |
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scene.background = new THREE.Color(0x000000);
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| 118 |
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scene.fog = new THREE.FogExp2(0x000000, 0.002);
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| 119 |
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| 120 |
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// Create camera
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| 121 |
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
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| 122 |
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camera.position.set(0, 0, 50);
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| 123 |
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| 124 |
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// Create renderer
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| 125 |
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renderer = new THREE.WebGLRenderer({ antialias: true });
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| 126 |
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renderer.setSize(window.innerWidth, window.innerHeight);
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| 127 |
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renderer.shadowMap.enabled = true;
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| 128 |
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document.getElementById('canvas').appendChild(renderer.domElement);
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| 129 |
+
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| 130 |
+
// Add orbit controls
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| 131 |
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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| 132 |
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controls.enableDamping = true;
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| 133 |
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controls.dampingFactor = 0.05;
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| 134 |
+
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| 135 |
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// Create lights
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| 136 |
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const ambientLight = new THREE.AmbientLight(0x404040);
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| 137 |
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scene.add(ambientLight);
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| 138 |
+
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| 139 |
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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| 140 |
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directionalLight.position.set(1, 1, 1);
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| 141 |
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directionalLight.castShadow = true;
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| 142 |
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scene.add(directionalLight);
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| 143 |
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| 144 |
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// Create wormhole
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| 145 |
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createWormhole();
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| 146 |
+
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| 147 |
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// Create spaceship
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| 148 |
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createSpaceship();
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| 149 |
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|
| 150 |
+
// Create particles
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| 151 |
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createParticles();
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| 152 |
+
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| 153 |
+
// Add event listeners
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| 154 |
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window.addEventListener('resize', onWindowResize);
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| 155 |
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document.getElementById('startBtn').addEventListener('click', startJourney);
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| 156 |
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document.getElementById('resetBtn').addEventListener('click', resetScene);
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| 157 |
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document.getElementById('autoPilot').addEventListener('click', toggleAutoPilot);
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| 158 |
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| 159 |
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// Start animation loop
|
| 160 |
+
animate();
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
// Create wormhole geometry
|
| 164 |
+
function createWormhole() {
|
| 165 |
+
const geometry = new THREE.TorusGeometry(15, 3, 32, 100);
|
| 166 |
+
const material = new THREE.MeshPhongMaterial({
|
| 167 |
+
color: 0x00aaff,
|
| 168 |
+
emissive: 0x0066ff,
|
| 169 |
+
emissiveIntensity: 0.5,
|
| 170 |
+
transparent: true,
|
| 171 |
+
opacity: 0.8,
|
| 172 |
+
wireframe: true
|
| 173 |
+
});
|
| 174 |
+
|
| 175 |
+
wormhole = new THREE.Mesh(geometry, material);
|
| 176 |
+
wormhole.rotation.x = Math.PI / 2;
|
| 177 |
+
scene.add(wormhole);
|
| 178 |
+
|
| 179 |
+
// Add inner glow
|
| 180 |
+
const innerGlowGeometry = new THREE.SphereGeometry(12, 32, 32);
|
| 181 |
+
const innerGlowMaterial = new THREE.MeshBasicMaterial({
|
| 182 |
+
color: 0x00aaff,
|
| 183 |
+
transparent: true,
|
| 184 |
+
opacity: 0.2
|
| 185 |
+
});
|
| 186 |
+
const innerGlow = new THREE.Mesh(innerGlowGeometry, innerGlowMaterial);
|
| 187 |
+
wormhole.add(innerGlow);
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
// Create spaceship
|
| 191 |
+
function createSpaceship() {
|
| 192 |
+
const geometry = new THREE.ConeGeometry(1, 3, 8);
|
| 193 |
+
const material = new THREE.MeshPhongMaterial({
|
| 194 |
+
color: 0xffffff,
|
| 195 |
+
emissive: 0xaaaaaa,
|
| 196 |
+
emissiveIntensity: 0.2,
|
| 197 |
+
specular: 0x111111,
|
| 198 |
+
shininess: 30
|
| 199 |
+
});
|
| 200 |
+
|
| 201 |
+
ship = new THREE.Mesh(geometry, material);
|
| 202 |
+
ship.position.set(0, 0, -50);
|
| 203 |
+
ship.rotation.x = Math.PI / 2;
|
| 204 |
+
scene.add(ship);
|
| 205 |
+
|
| 206 |
+
// Add engine glow
|
| 207 |
+
const engineGlowGeometry = new THREE.SphereGeometry(0.5, 16, 16);
|
| 208 |
+
const engineGlowMaterial = new THREE.MeshBasicMaterial({
|
| 209 |
+
color: 0x00ffff,
|
| 210 |
+
transparent: true,
|
| 211 |
+
opacity: 0.8
|
| 212 |
+
});
|
| 213 |
+
const engineGlow = new THREE.Mesh(engineGlowGeometry, engineGlowMaterial);
|
| 214 |
+
engineGlow.position.set(0, -1.5, 0);
|
| 215 |
+
ship.add(engineGlow);
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
// Create various particles
|
| 219 |
+
function createParticles() {
|
| 220 |
+
// Stars background
|
| 221 |
+
for (let i = 0; i < 1000; i++) {
|
| 222 |
+
const star = new THREE.Mesh(
|
| 223 |
+
new THREE.SphereGeometry(0.05 + Math.random() * 0.2, 8, 8),
|
| 224 |
+
new THREE.MeshBasicMaterial({ color: 0xffffff })
|
| 225 |
+
);
|
| 226 |
+
star.position.set(
|
| 227 |
+
Math.random() * 2000 - 1000,
|
| 228 |
+
Math.random() * 2000 - 1000,
|
| 229 |
+
Math.random() * 2000 - 1000
|
| 230 |
+
);
|
| 231 |
+
scene.add(star);
|
| 232 |
+
starParticles.push(star);
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
// Debris
|
| 236 |
+
for (let i = 0; i < 100; i++) {
|
| 237 |
+
const size = 0.2 + Math.random() * 1;
|
| 238 |
+
const debris = new THREE.Mesh(
|
| 239 |
+
new THREE.BoxGeometry(size, size, size),
|
| 240 |
+
new THREE.MeshPhongMaterial({ color: 0x888888 })
|
| 241 |
+
);
|
| 242 |
+
debris.position.set(
|
| 243 |
+
Math.random() * 100 - 50,
|
| 244 |
+
Math.random() * 100 - 50,
|
| 245 |
+
Math.random() * 100 - 50
|
| 246 |
+
);
|
| 247 |
+
debris.rotation.set(
|
| 248 |
+
Math.random() * Math.PI,
|
| 249 |
+
Math.random() * Math.PI,
|
| 250 |
+
Math.random() * Math.PI
|
| 251 |
+
);
|
| 252 |
+
debris.userData = {
|
| 253 |
+
velocity: new THREE.Vector3(
|
| 254 |
+
Math.random() * 0.2 - 0.1,
|
| 255 |
+
Math.random() * 0.2 - 0.1,
|
| 256 |
+
Math.random() * 0.2 - 0.1
|
| 257 |
+
)
|
| 258 |
+
};
|
| 259 |
+
scene.add(debris);
|
| 260 |
+
debrisParticles.push(debris);
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
// Create explosion effect
|
| 265 |
+
function createExplosion(position) {
|
| 266 |
+
for (let i = 0; i < 50; i++) {
|
| 267 |
+
const size = 0.1 + Math.random() * 0.3;
|
| 268 |
+
const particle = new THREE.Mesh(
|
| 269 |
+
new THREE.SphereGeometry(size, 8, 8),
|
| 270 |
+
new THREE.MeshBasicMaterial({
|
| 271 |
+
color: new THREE.Color(
|
| 272 |
+
0.8 + Math.random() * 0.2,
|
| 273 |
+
0.3 + Math.random() * 0.3,
|
| 274 |
+
Math.random() * 0.2
|
| 275 |
+
),
|
| 276 |
+
transparent: true,
|
| 277 |
+
opacity: 0.8
|
| 278 |
+
})
|
| 279 |
+
);
|
| 280 |
+
particle.position.copy(position);
|
| 281 |
+
particle.userData = {
|
| 282 |
+
velocity: new THREE.Vector3(
|
| 283 |
+
Math.random() * 2 - 1,
|
| 284 |
+
Math.random() * 2 - 1,
|
| 285 |
+
Math.random() * 2 - 1
|
| 286 |
+
),
|
| 287 |
+
lifetime: 100 + Math.random() * 50,
|
| 288 |
+
age: 0
|
| 289 |
+
};
|
| 290 |
+
scene.add(particle);
|
| 291 |
+
explosionParticles.push(particle);
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
// Create spark effect
|
| 296 |
+
function createSparks(position) {
|
| 297 |
+
for (let i = 0; i < 20; i++) {
|
| 298 |
+
const spark = new THREE.Mesh(
|
| 299 |
+
new THREE.SphereGeometry(0.05 + Math.random() * 0.1, 4, 4),
|
| 300 |
+
new THREE.MeshBasicMaterial({
|
| 301 |
+
color: 0xffff00,
|
| 302 |
+
transparent: true,
|
| 303 |
+
opacity: 0.8
|
| 304 |
+
})
|
| 305 |
+
);
|
| 306 |
+
spark.position.copy(position);
|
| 307 |
+
spark.userData = {
|
| 308 |
+
velocity: new THREE.Vector3(
|
| 309 |
+
Math.random() * 0.5 - 0.25,
|
| 310 |
+
Math.random() * 0.5 - 0.25,
|
| 311 |
+
Math.random() * 0.5 - 0.25
|
| 312 |
+
),
|
| 313 |
+
lifetime: 50 + Math.random() * 30,
|
| 314 |
+
age: 0
|
| 315 |
+
};
|
| 316 |
+
scene.add(spark);
|
| 317 |
+
sparkParticles.push(spark);
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
// Bezier curve for smooth flight path
|
| 322 |
+
function getBezierPoint(t) {
|
| 323 |
+
// Control points for the bezier curve
|
| 324 |
+
const p0 = new THREE.Vector3(0, 0, -50);
|
| 325 |
+
const p1 = new THREE.Vector3(20, 30, -20);
|
| 326 |
+
const p2 = new THREE.Vector3(-10, 0, 10);
|
| 327 |
+
const p3 = new THREE.Vector3(0, 0, 50);
|
| 328 |
+
|
| 329 |
+
// Cubic bezier formula
|
| 330 |
+
const point = new THREE.Vector3();
|
| 331 |
+
point.x = Math.pow(1 - t, 3) * p0.x +
|
| 332 |
+
3 * Math.pow(1 - t, 2) * t * p1.x +
|
| 333 |
+
3 * (1 - t) * Math.pow(t, 2) * p2.x +
|
| 334 |
+
Math.pow(t, 3) * p3.x;
|
| 335 |
+
point.y = Math.pow(1 - t, 3) * p0.y +
|
| 336 |
+
3 * Math.pow(1 - t, 2) * t * p1.y +
|
| 337 |
+
3 * (1 - t) * Math.pow(t, 2) * p2.y +
|
| 338 |
+
Math.pow(t, 3) * p3.y;
|
| 339 |
+
point.z = Math.pow(1 - t, 3) * p0.z +
|
| 340 |
+
3 * Math.pow(1 - t, 2) * t * p1.z +
|
| 341 |
+
3 * (1 - t) * Math.pow(t, 2) * p2.z +
|
| 342 |
+
Math.pow(t, 3) * p3.z;
|
| 343 |
+
|
| 344 |
+
return point;
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
// Start the journey through the wormhole
|
| 348 |
+
function startJourney() {
|
| 349 |
+
if (!isAnimating) {
|
| 350 |
+
isAnimating = true;
|
| 351 |
+
journeyProgress = 0;
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
// Reset the scene
|
| 356 |
+
function resetScene() {
|
| 357 |
+
isAnimating = false;
|
| 358 |
+
autoPilot = false;
|
| 359 |
+
journeyProgress = 0;
|
| 360 |
+
ship.position.set(0, 0, -50);
|
| 361 |
+
camera.position.set(0, 0, 50);
|
| 362 |
+
controls.reset();
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
// Toggle autopilot mode
|
| 366 |
+
function toggleAutoPilot() {
|
| 367 |
+
autoPilot = !autoPilot;
|
| 368 |
+
document.getElementById('autoPilot').textContent = autoPilot ? 'Manual Control' : 'Auto Pilot';
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
// Handle window resize
|
| 372 |
+
function onWindowResize() {
|
| 373 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 374 |
+
camera.updateProjectionMatrix();
|
| 375 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
// Animation loop
|
| 379 |
+
function animate() {
|
| 380 |
+
requestAnimationFrame(animate);
|
| 381 |
+
|
| 382 |
+
// Update controls
|
| 383 |
+
controls.update();
|
| 384 |
+
|
| 385 |
+
// Rotate wormhole
|
| 386 |
+
wormhole.rotation.z += 0.005;
|
| 387 |
+
|
| 388 |
+
// Update debris particles
|
| 389 |
+
debrisParticles.forEach(debris => {
|
| 390 |
+
debris.position.add(debris.userData.velocity);
|
| 391 |
+
debris.rotation.x += 0.01;
|
| 392 |
+
debris.rotation.y += 0.01;
|
| 393 |
+
|
| 394 |
+
// Wrap around if out of bounds
|
| 395 |
+
if (Math.abs(debris.position.x) > 100) debris.position.x = -debris.position.x;
|
| 396 |
+
if (Math.abs(debris.position.y) > 100) debris.position.y = -debris.position.y;
|
| 397 |
+
if (Math.abs(debris.position.z) > 100) debris.position.z = -debris.position.z;
|
| 398 |
+
});
|
| 399 |
+
|
| 400 |
+
// Update explosion particles
|
| 401 |
+
for (let i = explosionParticles.length - 1; i >= 0; i--) {
|
| 402 |
+
const particle = explosionParticles[i];
|
| 403 |
+
particle.position.add(particle.userData.velocity);
|
| 404 |
+
particle.userData.age++;
|
| 405 |
+
particle.userData.velocity.multiplyScalar(0.98);
|
| 406 |
+
particle.material.opacity = 0.8 * (1 - particle.userData.age / particle.userData.lifetime);
|
| 407 |
+
|
| 408 |
+
if (particle.userData.age >= particle.userData.lifetime) {
|
| 409 |
+
scene.remove(particle);
|
| 410 |
+
explosionParticles.splice(i, 1);
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
// Update spark particles
|
| 415 |
+
for (let i = sparkParticles.length - 1; i >= 0; i--) {
|
| 416 |
+
const spark = sparkParticles[i];
|
| 417 |
+
spark.position.add(spark.userData.velocity);
|
| 418 |
+
spark.userData.age++;
|
| 419 |
+
spark.userData.velocity.multiplyScalar(0.95);
|
| 420 |
+
spark.material.opacity = 0.8 * (1 - spark.userData.age / spark.userData.lifetime);
|
| 421 |
+
|
| 422 |
+
if (spark.userData.age >= spark.userData.lifetime) {
|
| 423 |
+
scene.remove(spark);
|
| 424 |
+
sparkParticles.splice(i, 1);
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// Randomly create explosions and sparks
|
| 429 |
+
if (Math.random() < 0.02) {
|
| 430 |
+
createExplosion(new THREE.Vector3(
|
| 431 |
+
Math.random() * 40 - 20,
|
| 432 |
+
Math.random() * 40 - 20,
|
| 433 |
+
Math.random() * 40 - 20
|
| 434 |
+
));
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
if (Math.random() < 0.05) {
|
| 438 |
+
createSparks(new THREE.Vector3(
|
| 439 |
+
Math.random() * 30 - 15,
|
| 440 |
+
Math.random() * 30 - 15,
|
| 441 |
+
Math.random() * 30 - 15
|
| 442 |
+
));
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
// Animate ship through wormhole
|
| 446 |
+
if (isAnimating) {
|
| 447 |
+
journeyProgress += journeySpeed;
|
| 448 |
+
|
| 449 |
+
if (journeyProgress >= 1) {
|
| 450 |
+
journeyProgress = 1;
|
| 451 |
+
isAnimating = false;
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
const shipPos = getBezierPoint(journeyProgress);
|
| 455 |
+
ship.position.copy(shipPos);
|
| 456 |
+
|
| 457 |
+
// Calculate direction for ship orientation
|
| 458 |
+
const nextPos = getBezierPoint(Math.min(journeyProgress + 0.01, 1));
|
| 459 |
+
const direction = new THREE.Vector3().subVectors(nextPos, shipPos).normalize();
|
| 460 |
+
ship.lookAt(nextPos);
|
| 461 |
+
|
| 462 |
+
// Randomly adjust speed for more organic feel
|
| 463 |
+
journeySpeed = 0.001 + Math.sin(Date.now() * 0.001) * 0.0005;
|
| 464 |
+
|
| 465 |
+
// Auto camera follow in autopilot mode
|
| 466 |
+
if (autoPilot) {
|
| 467 |
+
const cameraOffset = new THREE.Vector3(0, 5, -10);
|
| 468 |
+
cameraOffset.applyQuaternion(ship.quaternion);
|
| 469 |
+
camera.position.copy(ship.position).add(cameraOffset);
|
| 470 |
+
camera.lookAt(ship.position);
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
renderer.render(scene, camera);
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
// Initialize the scene
|
| 478 |
+
init();
|
| 479 |
+
</script>
|
| 480 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/simulator" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
| 481 |
+
</html>
|