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f4649dd | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | Write a class according to the UML diagram below.
The functionality of the methods is not important (as long as the code compiles)
- it's enough that everything is defined according to the diagram.
https://ville.utu.fi/static_resources/jubery_utufi/Game_UML.png
Game
-name: String
-players: int
^
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+Game(name: String, players: int)
+getName(): String
+setName(name: String): void
+getPlayers(): int
+setPlayers(players: int): void
=====================================
import java.util.Random;
import java.lang.reflect.Field;
public class Test {
public static void main(String[] args) {
}
}
// ADD
class Game {
// attributes
private String name;
private int players;
// constructor
public Game(String name, int players){
this.name = name;
this.players = players;
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
public int getPlayers() {
return this.players;
}
public void setPlayers(int players) {
this.players = players;
}
}
Testing the class Game...
Constructor found, game object created!
Checking attributes...
Attribute name found!
Attribute type: class java.lang.String
Attribute private: true
Attribute players found!
Attribute type: int
Attribute private: true
Checking methods...
getName works!
getPlayers works!
setName works!
setPlayers works!
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