class Enemy { constructor(x, y) { this.x = x; this.y = y; this.size = 30; this.speed = 1; } update() { this.move(); this.draw(); } move() { this.y += this.speed; } draw() { ctx.beginPath(); ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); ctx.fillStyle = 'red'; ctx.fill(); } }