Spaces:
Running
Running
File size: 30,414 Bytes
b4ac377 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 | """
Introduction & Quick Start
==========================
**Part 1 of 5** in the OpenEnv Getting Started Series
This notebook introduces OpenEnv, explains why it exists, and gets you
running your first environment.
.. note::
**Time**: ~10 minutes | **Difficulty**: Beginner | **GPU Required**: No
What You'll Learn
-----------------
- **What is OpenEnv**: The unified framework for RL environments
- **Why OpenEnv**: How it compares to traditional solutions like Gym
- **RL Basics**: The observe-act-reward loop in 60 seconds
- **Quick Start**: Connect to and interact with your first environment
"""
# %%
# Setup: Enable nested async event loops
# --------------------------------------
#
# This is needed when running in environments like Sphinx-Gallery or Jupyter
# that already have an event loop running.
import nest_asyncio
nest_asyncio.apply()
# %%
# What is OpenEnv?
# ----------------
#
# OpenEnv is a **unified framework for building, sharing, and interacting with
# reinforcement learning environments**. It's a collaborative effort between
# Meta, Hugging Face, Unsloth, GPU Mode, and other industry leaders.
#
# **The Goal**: Make environment creation as easy and standardized as model
# sharing on Hugging Face.
#
# Key Features
# ~~~~~~~~~~~~
#
# - **Standardized API**: Gymnasium-style ``reset()``, ``step()``, ``state()``
# - **Type-Safe**: Full IDE autocomplete and error checking
# - **Containerized**: Environments run in Docker for isolation and reproducibility
# - **Shareable**: Push to Hugging Face Hub with one command
# - **Language-Agnostic**: HTTP/WebSocket API works from any language
# %%
# RL in 60 Seconds
# ----------------
#
# Reinforcement Learning is simpler than you think. It's just a loop:
#
# .. code-block:: text
#
# ┌─────────────────────────────────────────────────────────────┐
# │ THE RL LOOP │
# │ │
# │ ┌─────────┐ ┌─────────────┐ │
# │ │ AGENT │─action─▶│ ENVIRONMENT │ │
# │ │ │◀─reward─│ │ │
# │ │ │◀──obs───│ │ │
# │ └─────────┘ └─────────────┘ │
# │ │
# │ 1. Agent observes the environment │
# │ 2. Agent chooses an action │
# │ 3. Environment returns reward + new observation │
# │ 4. Repeat until done │
# └─────────────────────────────────────────────────────────────┘
#
# In code, it looks like this:
#
# .. code-block:: python
#
# result = env.reset() # Start episode
# while not result.done:
# action = agent.choose(result.observation)
# result = env.step(action) # Take action, get reward
# agent.learn(result.reward)
#
# That's it. That's RL!
# %%
# Why OpenEnv? (vs. Traditional Solutions)
# ----------------------------------------
#
# Traditional RL environments (like OpenAI Gym/Gymnasium) have been the backbone
# of RL research for years. They provide a simple API for interacting with
# environments, and the community has built thousands of environments on top of them.
#
# However, as RL moves from research to production, several challenges emerge:
#
# The Problem with Traditional Approaches
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# 1. **No Type Safety**: Observations are numpy arrays like ``obs[0][3]``. What does
# index 3 mean? You have to read documentation or source code to find out.
#
# 2. **Same-Process Execution**: The environment runs in your training process.
# A bug in the environment can crash your entire training run.
#
# 3. **Dependency Hell**: Sharing environments means copying files and hoping
# the recipient has the same dependencies installed.
#
# 4. **Python Lock-in**: Want to use Rust or C++ for your agent? Too bad—Gym is Python-only.
#
# 5. **"Works on My Machine"**: Environments behave differently on different systems
# due to floating-point differences, library versions, or OS quirks.
#
# How OpenEnv Solves These Problems
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# +------------------+----------------------------------+----------------------------------+
# | Challenge | Traditional (Gym) | OpenEnv |
# +==================+==================================+==================================+
# | **Type Safety** | ``obs[0][3]`` - what is it? | ``obs.info_state`` - IDE knows! |
# +------------------+----------------------------------+----------------------------------+
# | **Isolation** | Same process (can crash) | Docker container (isolated) |
# +------------------+----------------------------------+----------------------------------+
# | **Deployment** | "Works on my machine" | Same container everywhere |
# +------------------+----------------------------------+----------------------------------+
# | **Sharing** | Copy files, manage deps | ``openenv push`` to Hub |
# +------------------+----------------------------------+----------------------------------+
# | **Language** | Python only | Any language (HTTP/WebSocket) |
# +------------------+----------------------------------+----------------------------------+
# | **Scaling** | Single machine | Deploy to Kubernetes |
# +------------------+----------------------------------+----------------------------------+
# | **Debugging** | Cryptic numpy index errors | Clear, typed error messages |
# +------------------+----------------------------------+----------------------------------+
#
# Side-by-Side Code Comparison
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# Let's compare the same workflow in both approaches:
#
# **Traditional Gym approach:**
#
# .. code-block:: python
#
# import gym
# import numpy as np
#
# # Create environment - runs in your process
# env = gym.make("CartPole-v1")
#
# # Reset returns numpy arrays
# obs, info = env.reset()
# # obs = array([0.01, 0.02, -0.03, 0.01])
# # What do these numbers mean? You have to check docs!
#
# # Step returns multiple values
# obs, reward, done, truncated, info = env.step(action)
# # No IDE autocomplete, easy to mix up return values
#
# # If env crashes, your whole training crashes
# # Sharing requires: pip install gym[atari], hope versions match
#
# **OpenEnv approach:**
#
# .. code-block:: python
#
# from openenv import AutoEnv, AutoAction
#
# # Load environment and action classes via auto-discovery
# OpenSpielEnv = AutoEnv.get_env_class("openspiel")
# OpenSpielAction = AutoAction.from_env("openspiel")
#
# # Connect to containerized environment
# with OpenSpielEnv(base_url="http://localhost:8000") as env:
# # Reset returns typed StepResult
# result = env.reset()
# # result.observation.legal_actions - IDE autocompletes!
# # result.observation.info_state - you know exactly what this is
#
# # Step with typed action
# action = OpenSpielAction(action_id=1, game_name="catch")
# result = env.step(action)
# # result.reward, result.done - all typed
#
# # Environment runs in Docker - isolated from your code
# # Share via: openenv push my-env (one command!)
# %%
# Part 1: Environment Setup
# -------------------------
#
# Let's set up our environment. This works in Google Colab, locally, or
# anywhere Python runs.
import subprocess
import sys
from pathlib import Path
# Detect environment
try:
import google.colab
IN_COLAB = True
except ImportError:
IN_COLAB = False
if IN_COLAB:
print("=" * 70)
print(" GOOGLE COLAB DETECTED - Installing OpenEnv...")
print("=" * 70)
# Install OpenEnv
subprocess.run(
[sys.executable, "-m", "pip", "install", "-q", "openenv-core"],
capture_output=True,
)
print(" OpenEnv installed!")
print("=" * 70)
else:
print("=" * 70)
print(" RUNNING LOCALLY")
print("=" * 70)
print()
print("If you haven't installed OpenEnv yet:")
print(" pip install openenv-core")
print()
# Add src to path for local development (when running from docs folder)
src_path = Path.cwd().parent.parent.parent / "src"
if src_path.exists():
sys.path.insert(0, str(src_path))
# Add envs to path
envs_path = Path.cwd().parent.parent.parent / "envs"
if envs_path.exists():
sys.path.insert(0, str(envs_path.parent))
print("=" * 70)
print()
print("Ready to explore OpenEnv!")
# %%
# Part 2: Your First Environment - OpenSpiel
# -------------------------------------------
#
# What is OpenSpiel?
# ~~~~~~~~~~~~~~~~~~
#
# `OpenSpiel <https://github.com/google-deepmind/open_spiel>`_ is an open-source
# collection of **70+ game environments** developed by DeepMind for research in
# reinforcement learning, game theory, and multi-agent systems.
#
# It includes:
#
# - **Classic board games**: Chess, Go, Backgammon, Tic-Tac-Toe
# - **Card games**: Poker variants, Blackjack, Bridge
# - **Simple RL benchmarks**: Catch, Cliff Walking, 2048
# - **Multi-agent games**: Hanabi, Kuhn Poker, Negotiation games
#
# OpenSpiel is widely used in RL research because it provides consistent,
# well-tested implementations with support for both single-player and multi-player
# scenarios.
#
# How OpenSpiel Connects to OpenEnv
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# OpenEnv wraps OpenSpiel games as **containerized, type-safe environments**.
# This means:
#
# 1. You get all the benefits of OpenSpiel's game library
# 2. Plus type-safe Python clients with IDE autocomplete
# 3. Plus Docker isolation for reproducibility
# 4. Plus easy sharing via Hugging Face Hub
#
# Currently, OpenEnv includes wrappers for 6 OpenSpiel games:
#
# +------------------+-------------+------------------------------------------+
# | Game | Players | Description |
# +==================+=============+==========================================+
# | **Catch** | 1 | Catch a falling ball with a paddle |
# +------------------+-------------+------------------------------------------+
# | **2048** | 1 | Slide tiles to combine numbers |
# +------------------+-------------+------------------------------------------+
# | **Blackjack** | 1 | Classic card game against dealer |
# +------------------+-------------+------------------------------------------+
# | **Cliff Walking**| 1 | Navigate a grid while avoiding cliffs |
# +------------------+-------------+------------------------------------------+
# | **Tic-Tac-Toe** | 2 | Classic 3×3 grid game |
# +------------------+-------------+------------------------------------------+
# | **Kuhn Poker** | 2 | Simplified 3-card poker |
# +------------------+-------------+------------------------------------------+
#
# The Catch Game
# ~~~~~~~~~~~~~~
#
# For this tutorial, we'll use **Catch**—one of the simplest RL environments.
# It's perfect for learning because:
#
# - Simple rules (easy to understand)
# - Fast episodes (10 steps each)
# - Clear success metric (did you catch the ball?)
# - Optimal strategy is learnable (move toward the ball)
#
# **Game Rules:**
#
# .. code-block:: text
#
# ⬜ ⬜ 🔴 ⬜ ⬜ <- Ball starts at random column (row 0)
# ⬜ ⬜ ⬜ ⬜ ⬜
# ⬜ ⬜ ⬜ ⬜ ⬜ The ball falls down one row
# ⬜ ⬜ ⬜ ⬜ ⬜ each time step
# ⬜ ⬜ ⬜ ⬜ ⬜
# ⬜ ⬜ ⬜ ⬜ ⬜
# ⬜ ⬜ ⬜ ⬜ ⬜
# ⬜ ⬜ ⬜ ⬜ ⬜
# ⬜ ⬜ ⬜ ⬜ ⬜
# ⬜ ⬜ 🏓 ⬜ ⬜ <- Paddle at bottom (row 9)
#
# - **Grid Size**: 10 rows × 5 columns
# - **Ball**: Starts at a random column in row 0, falls one row per step
# - **Paddle**: Starts at center column, you control it
# - **Episode Length**: 10 steps (ball reaches bottom)
#
# **Actions:**
#
# +------------+------------------+
# | Action ID | Movement |
# +============+==================+
# | 0 | Move LEFT |
# +------------+------------------+
# | 1 | STAY (no move) |
# +------------+------------------+
# | 2 | Move RIGHT |
# +------------+------------------+
#
# **Rewards:**
#
# - **+1.0** if the paddle is in the same column as the ball when it lands
# - **0.0** if you miss the ball
#
# **Optimal Strategy**: Track the ball's column and move toward it. A perfect
# policy wins 100% of the time since the paddle can always reach any column
# in 10 steps (grid is only 5 columns wide).
#
# Importing OpenEnv
# ~~~~~~~~~~~~~~~~~
#
# First, let's import the OpenSpiel environment client and models:
# Real imports from OpenEnv
try:
# Direct imports from the openspiel_env package
from openspiel_env.client import OpenSpielEnv
from openspiel_env.models import OpenSpielAction, OpenSpielObservation, OpenSpielState
OPENENV_AVAILABLE = True
print("✓ OpenEnv imports successful!")
print(f" - OpenSpielEnv: {OpenSpielEnv}")
print(f" - OpenSpielAction: {OpenSpielAction}")
except ImportError as e:
OPENENV_AVAILABLE = False
print(f"✗ OpenEnv not fully installed: {e}")
print(" Run: pip install openenv-core")
print(" And: pip install -e ./envs/openspiel_env")
# %%
# Connecting to an Environment
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# OpenEnv provides three ways to connect to environments:
#
# 1. **From Hugging Face Hub** (auto-downloads and starts container)
# 2. **From Docker image** (uses local image)
# 3. **From URL** (connects to running server)
#
# Let's examine the actual methods available on the client class:
print("=" * 70)
print(" THREE WAYS TO CONNECT")
print("=" * 70)
print()
if OPENENV_AVAILABLE:
# Show actual method signatures from the class
import inspect
print("Connection methods available on OpenSpielEnv:")
print()
# Method 1: from_hub
if hasattr(OpenSpielEnv, "from_hub"):
sig = inspect.signature(OpenSpielEnv.from_hub)
print(f"1. OpenSpielEnv.from_hub{sig}")
print(" → Auto-downloads from Hugging Face, starts container, connects")
print(" Example: env = OpenSpielEnv.from_hub('openenv/openspiel-env')")
print()
# Method 2: from_docker_image
if hasattr(OpenSpielEnv, "from_docker_image"):
sig = inspect.signature(OpenSpielEnv.from_docker_image)
print(f"2. OpenSpielEnv.from_docker_image{sig}")
print(" → Starts container from local image, connects")
print(" Example: env = OpenSpielEnv.from_docker_image('openspiel-env:latest')")
print()
# Method 3: Direct connection
sig = inspect.signature(OpenSpielEnv.__init__)
print(f"3. OpenSpielEnv.__init__{sig}")
print(" → Connects to already-running server")
print(" Example: env = OpenSpielEnv(base_url='http://localhost:8000')")
print()
print("-" * 70)
print("All three give you the same API - just different ways to start!")
else:
print("(OpenEnv not installed - showing expected methods)")
print()
print("1. OpenSpielEnv.from_hub(repo_id, *, use_docker=True, ...)")
print(" → Auto-downloads from Hugging Face, starts container, connects")
print()
print("2. OpenSpielEnv.from_docker_image(image, provider=None, ...)")
print(" → Starts container from local image, connects")
print()
print("3. OpenSpielEnv(base_url, connect_timeout_s=10.0, ...)")
print(" → Connects to already-running server")
# %%
# Part 3: Playing the Catch Game
# ------------------------------
#
# Now let's actually play! This code attempts to connect to a real server.
# If no server is running, we'll show what the interaction looks like.
import random
# Check if we can connect to a server
SERVER_URL = "http://localhost:8000"
SERVER_AVAILABLE = False
if OPENENV_AVAILABLE:
try:
# Try to connect using sync wrapper
env = OpenSpielEnv(base_url=SERVER_URL)
with env.sync() as client:
# Quick test to verify connection
pass
SERVER_AVAILABLE = True
print(f"✓ Connected to server at {SERVER_URL}")
except Exception as e:
print(f"✗ No server running at {SERVER_URL}")
print(f" Error: {e}")
print()
print("To start a server, run one of these:")
print(" docker run -p 8000:8000 openenv/openspiel-env:latest")
print(" # OR")
print(" cd envs/openspiel_env && openenv serve")
# %%
# Playing with a Real Server
# ~~~~~~~~~~~~~~~~~~~~~~~~~~
#
# When connected to a real server, here's how the interaction works:
if OPENENV_AVAILABLE and SERVER_AVAILABLE:
print("=" * 70)
print(" PLAYING CATCH - LIVE!")
print("=" * 70)
env = OpenSpielEnv(base_url=SERVER_URL)
with env.sync() as client:
# Reset to start a new episode
result = client.reset()
print(f"\nEpisode started!")
print(f" Observation type: {type(result.observation).__name__}")
print(f" Legal actions: {result.observation.legal_actions}")
print(f" Done: {result.done}")
# Play until the episode ends
step_count = 0
while not result.done:
# Choose a random action from legal actions
action_id = random.choice(result.observation.legal_actions)
action = OpenSpielAction(action_id=action_id, game_name="catch")
# Take the action
result = client.step(action)
step_count += 1
print(f"\nStep {step_count}:")
print(f" Action: {action_id} ({'LEFT' if action_id == 0 else 'STAY' if action_id == 1 else 'RIGHT'})")
print(f" Reward: {result.reward}")
print(f" Done: {result.done}")
# Get final state
state = client.state()
print(f"\nEpisode complete!")
print(f" Total steps: {state.step_count}")
print(f" Final reward: {result.reward}")
print(f" Result: {'CAUGHT!' if result.reward > 0 else 'MISSED!'}")
else:
# Run a local simulation to demonstrate the gameplay
print("=" * 70)
print(" PLAYING CATCH - LOCAL SIMULATION")
print("=" * 70)
print()
print("No server running - demonstrating with local simulation.")
print("(This shows exactly what happens when playing the real game)")
print()
# Simulate the Catch game locally
GRID_HEIGHT = 10
GRID_WIDTH = 5
# Initialize game state
ball_col = random.randint(0, GRID_WIDTH - 1)
paddle_col = GRID_WIDTH // 2 # Start in center
print(f"Game initialized:")
print(f" Ball starting column: {ball_col}")
print(f" Paddle starting column: {paddle_col}")
print(f" Grid size: {GRID_HEIGHT} rows × {GRID_WIDTH} columns")
print()
# Simulate episode
for step in range(GRID_HEIGHT):
# Create observation (matching OpenSpiel format)
info_state = [0.0] * (GRID_HEIGHT * GRID_WIDTH)
info_state[step * GRID_WIDTH + ball_col] = 1.0 # Ball position
info_state[(GRID_HEIGHT - 1) * GRID_WIDTH + paddle_col] = 1.0 # Paddle
legal_actions = [0, 1, 2] # LEFT, STAY, RIGHT
# Choose random action
action_id = random.choice(legal_actions)
action_name = {0: "LEFT", 1: "STAY", 2: "RIGHT"}[action_id]
# Execute action
old_paddle = paddle_col
if action_id == 0: # LEFT
paddle_col = max(0, paddle_col - 1)
elif action_id == 2: # RIGHT
paddle_col = min(GRID_WIDTH - 1, paddle_col + 1)
print(f"Step {step + 1}: Ball at row {step}, col {ball_col} | "
f"Paddle: {old_paddle}→{paddle_col} ({action_name})")
# Determine result
caught = (paddle_col == ball_col)
reward = 1.0 if caught else 0.0
print()
print(f"Episode complete!")
print(f" Ball landed at column: {ball_col}")
print(f" Paddle final column: {paddle_col}")
print(f" Reward: {reward}")
print(f" Result: {'CAUGHT! 🎉' if caught else 'MISSED! 😢'}")
print()
print("-" * 70)
print("This is exactly how the real OpenSpielEnv works,")
print("just running locally instead of via WebSocket to a server.")
# %%
# Part 4: Understanding the Response Types
# ----------------------------------------
#
# OpenEnv uses type-safe models for all interactions. Let's create actual
# instances and examine their attributes:
print("=" * 70)
print(" OPENENV TYPE SYSTEM - ACTUAL INSTANCES")
print("=" * 70)
# Create example instances that match what you'd get from the Catch game
# These are the actual Pydantic models used by OpenEnv
# 1. OpenSpielObservation - what the agent receives after each step
print("\n📦 OpenSpielObservation (returned in StepResult)")
print("-" * 50)
if OPENENV_AVAILABLE:
# OpenSpielObservation was already imported above via auto-discovery
# Create a sample observation like what Catch game returns
sample_observation = OpenSpielObservation(
info_state=[0.0, 0.0, 1.0, 0.0, 0.0] + [0.0] * 45, # Ball at col 2, row 0
legal_actions=[0, 1, 2], # LEFT, STAY, RIGHT
game_phase="playing",
current_player_id=0,
opponent_last_action=None,
)
print(f" info_state: {sample_observation.info_state[:10]}... (length: {len(sample_observation.info_state)})")
print(f" legal_actions: {sample_observation.legal_actions}")
print(f" game_phase: {sample_observation.game_phase!r}")
print(f" current_player_id: {sample_observation.current_player_id}")
print(f" opponent_last_action: {sample_observation.opponent_last_action}")
else:
# Create without imports to show the structure
from dataclasses import dataclass
from typing import List, Optional
@dataclass
class OpenSpielObservation:
info_state: List[float]
legal_actions: List[int]
game_phase: str = "playing"
current_player_id: int = 0
opponent_last_action: Optional[int] = None
sample_observation = OpenSpielObservation(
info_state=[0.0, 0.0, 1.0, 0.0, 0.0] + [0.0] * 45,
legal_actions=[0, 1, 2],
game_phase="playing",
current_player_id=0,
opponent_last_action=None,
)
print(f" info_state: {sample_observation.info_state[:10]}... (length: {len(sample_observation.info_state)})")
print(f" legal_actions: {sample_observation.legal_actions}")
print(f" game_phase: {sample_observation.game_phase!r}")
print(f" current_player_id: {sample_observation.current_player_id}")
print(f" opponent_last_action: {sample_observation.opponent_last_action}")
# 2. OpenSpielState - the environment's internal state
print("\n📊 OpenSpielState (returned by state())")
print("-" * 50)
if OPENENV_AVAILABLE:
# OpenSpielState was already imported above via auto-discovery
sample_state = OpenSpielState(
game_name="catch",
agent_player=0,
opponent_policy="random",
game_params={"rows": 10, "columns": 5},
num_players=1,
)
print(f" game_name: {sample_state.game_name!r}")
print(f" agent_player: {sample_state.agent_player}")
print(f" opponent_policy: {sample_state.opponent_policy!r}")
print(f" game_params: {sample_state.game_params}")
print(f" num_players: {sample_state.num_players}")
else:
@dataclass
class OpenSpielState:
game_name: str = "catch"
agent_player: int = 0
opponent_policy: str = "random"
game_params: dict = None
num_players: int = 1
sample_state = OpenSpielState(
game_name="catch",
agent_player=0,
opponent_policy="random",
game_params={"rows": 10, "columns": 5},
num_players=1,
)
print(f" game_name: {sample_state.game_name!r}")
print(f" agent_player: {sample_state.agent_player}")
print(f" opponent_policy: {sample_state.opponent_policy!r}")
print(f" game_params: {sample_state.game_params}")
print(f" num_players: {sample_state.num_players}")
# 3. OpenSpielAction - what you send to step()
print("\n🎮 OpenSpielAction (what you send to step())")
print("-" * 50)
if OPENENV_AVAILABLE:
# OpenSpielAction was already imported above via auto-discovery
sample_action = OpenSpielAction(
action_id=1, # STAY
game_name="catch",
game_params={"rows": 10, "columns": 5},
)
print(f" action_id: {sample_action.action_id} # 0=LEFT, 1=STAY, 2=RIGHT")
print(f" game_name: {sample_action.game_name!r}")
print(f" game_params: {sample_action.game_params}")
else:
@dataclass
class OpenSpielAction:
action_id: int
game_name: str = "catch"
game_params: dict = None
sample_action = OpenSpielAction(
action_id=1,
game_name="catch",
game_params={"rows": 10, "columns": 5},
)
print(f" action_id: {sample_action.action_id} # 0=LEFT, 1=STAY, 2=RIGHT")
print(f" game_name: {sample_action.game_name!r}")
print(f" game_params: {sample_action.game_params}")
print("\n" + "=" * 70)
print("These are the actual Pydantic/dataclass models used by OpenEnv.")
print("Type safety helps catch errors before they reach the environment!")
print("=" * 70)
# %%
# Part 5: The Architecture
# ------------------------
#
# OpenEnv uses a client-server architecture:
#
# .. code-block:: text
#
# ┌─────────────────────────────────────────────────────────────┐
# │ YOUR CODE │
# │ │
# │ from openenv import AutoEnv │
# │ OpenSpielEnv = AutoEnv.get_env_class("openspiel") │
# │ env = OpenSpielEnv(base_url="http://localhost:8000") │
# │ result = env.reset() # Sends WebSocket message │
# │ result = env.step(action) # Sends WebSocket message │
# │ │
# └────────────────────────┬────────────────────────────────────┘
# │
# │ WebSocket (persistent connection)
# │
# ┌────────────────────────▼────────────────────────────────────┐
# │ DOCKER CONTAINER │
# │ │
# │ ┌─────────────────────────────────────────────────────┐ │
# │ │ FastAPI Server + Environment Logic │ │
# │ │ - /ws (WebSocket endpoint) │ │
# │ │ - Handles reset(), step(), state() │ │
# │ │ - Runs the actual game simulation │ │
# │ └─────────────────────────────────────────────────────┘ │
# │ │
# │ Isolated • Reproducible • Scalable │
# └─────────────────────────────────────────────────────────────┘
#
# **Key insight**: You never deal with HTTP/WebSocket directly.
# The OpenEnv client handles all the networking!
# %%
# Summary
# -------
#
# In this notebook, you learned:
#
# **What OpenEnv Is:**
#
# - A unified framework for RL environments
# - Containerized, type-safe, and shareable
#
# **Why Use OpenEnv:**
#
# - Type safety with IDE autocomplete
# - Isolated Docker containers
# - Easy sharing via Hugging Face Hub
#
# **How to Use It:**
#
# - ``env.reset()`` - Start a new episode
# - ``env.step(action)`` - Take an action
# - ``env.state()`` - Get current state
#
# Next Steps
# ----------
#
# **Continue to Notebook 2: Using Environments**
#
# In the next notebook, you'll:
#
# - Explore all available OpenEnv environments
# - Create different AI policies
# - Run evaluations and compare performance
# - Work with multi-player games
|