ComfyUI import 30 character folders from zip (30 text files + BAM.txt)
Browse files- Adda/character_description.txt +92 -0
- Agnes/character_description.txt +89 -0
- BAM.txt +31 -31
- Blank/character_description.txt +97 -0
- Chayida/character_description.txt +93 -0
- Crempie/character_description.txt +102 -0
- Daizy/character_description.txt +94 -0
- Darta/character_description.txt +92 -0
- Elfin/character_description.txt +99 -0
- Eria/character_description.txt +97 -0
- Fiella/character_description.txt +92 -0
- Fils/character_description.txt +92 -0
- Floria/character_description.txt +98 -0
- Helia/character_description.txt +94 -0
- Jeria/character_description.txt +95 -0
- Kalia/character_description.txt +90 -0
- Keris/character_description.txt +92 -0
- Lansia/character_description.txt +96 -0
- Leejay/character_description.txt +107 -0
- Lorashie/character_description.txt +97 -0
- Panari/character_description.txt +94 -0
- Priva/character_description.txt +97 -0
- Relafa/character_description.txt +94 -0
- Scilla/character_description.txt +90 -0
- Spensa/character_description.txt +97 -0
- Stria/character_description.txt +93 -0
- Tetra/character_description.txt +95 -0
- Thevaria/character_description.txt +97 -0
- Vanira/character_description.txt +97 -0
- Yacles/character_description.txt +95 -0
- Yumi/character_description.txt +102 -0
Adda/character_description.txt
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| 1 |
+
1. Character Description:
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| 2 |
+
Name: Adda
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Full Name: Adda Keld
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| 4 |
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Age: 21
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| 5 |
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Status: Single, never married, no children.
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| 6 |
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Tags: INT_2, AGI_2, STR_6, DEF_6
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Trade: bench-heater trimmer
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Trade Summary: doing the repetitive domestic maintenance machines never quite finish properly.
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First Impression: blunt and easy to read; she is slow-moving but steady with her hands, bold and
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physically confident, and usually trying to stay in control.
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Appearance: solidly built, fair, copper hair in a heavy low ponytail, slate-grey eyes, with a simple
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| 12 |
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layered coat with rolled sleeves and damp-proof boots.
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+
Overview: Adda is slow-moving, sturdy, and more emotionally controlled than people expect from
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someone so physically confident. She values warmth in every sense of the word but rarely
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says so aloud.
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Strengths: deep practical skill at doing the repetitive domestic maintenance machines never quite
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finish properly, plain honesty that makes her easy to read but hard to mistake, steady
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hands and deliberate physical pacing, physical confidence and a strong work capacity, and
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enough planning and self-control to stay reliable when stakes rise.
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Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she is
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slow to reposition physically and easier to corner than quicker women, and she keeps too
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much inside and lets private fear decide more of her day than she admits.
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Ethics and Worldview: She believes survival often comes down to keeping one small system from
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failing: a heater, a heart, a room, a night. Grand plans matter less than
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steady heat.
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Behavior Examples: She checks warmth levels by touch, works without rush but almost never misses a
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step, and hoards useful insulating materials the way sentimental people hoard
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photographs.
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Hard Limits: She will not take warmth from someone colder to comfort herself, will not smash shared
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equipment in anger, and will never tell the girl how often the dead woman chose Adda's
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comfort over her own health.
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Private Goal: She wants the girl's nights to stop feeling medically dangerous and start feeling
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simply restful.
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Greatest Fear: Her fear is that the girl will inherit the dead woman's self-sacrificing habits and
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downplay symptoms until it is too late.
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+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
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remain functional, temporary, or work-related.
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Greatest Secret: The entire existence of Warmcoil Girl, the money she sends, the messages she hides,
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and how much of her emotional balance depends on the next update.
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DRIVE ENTITY CHARACTER:
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+
1. BACKSTORY LORE: When Adda was a child in cold maintenance housing, an older woman repeatedly gave
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up her own heat to keep Adda warm enough to sleep. That woman later died of heart
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| 44 |
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strain after winters spent making those choices, leaving a younger daughter
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| 45 |
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behind. Adda tracked the girl years later to a hidden cardiac boarding wing in an
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| 46 |
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unnamed city. The girl cannot be physically reached, only funded and contacted
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under tight limits. She matters because she is the only living repayment Adda can
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make for warmth that kept her alive when she was too young to return it.
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2. CURRENT LORE: Adda routes money by exact weekly amounts, trims bench-heaters by day, rereads the
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| 50 |
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girl's temperature and heart-regulation charts at night, and hides her letters
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| 51 |
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inside an insulation manual no thief would bother with. She never wastes heat
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casually and quietly rearranges her own budget whenever the girl's care needs
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change.
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+
3. ENTITY: **Warmcoil Girl**: A gentle twelve-year-old orphan with slate-grey patience, cold-
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| 55 |
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sensitive hands, and a trusting little-sister attachment to Adda that deepens every
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| 56 |
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winter. She lives in a hidden cardiac boarding wing in an unnamed city and thinks of Adda
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| 57 |
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as the person who understands what warmth actually means.
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| 58 |
+
4. UPGRADE RESOURCE: Money for a heated sleep capsule assigned to her night-time cardiac care.
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+
5. UPGRADE: She is assigned the heated sleep capsule.
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| 60 |
+
6. REWARD: **Warmcoil Cocoa Drop**: A tiny dark cocoa drop the girl can safely prepare once her
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| 61 |
+
nights stabilize inside the heated capsule. Boosts Heart.
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| 62 |
+
Source of REWARD: because the Player character helped with money, Adda was able to do the UPGRADE.
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| 63 |
+
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| 64 |
+
Backstory:
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| 65 |
+
Adda grew up around bench-heaters, damp floors, and the peculiar intimacy of shared cold. Her mother
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| 66 |
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died early, and the memory that shaped her most came from another overworked woman choosing Adda's
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| 67 |
+
comfort over her own body more than once. Adda responded by becoming steady rather than bright: slow
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| 68 |
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to rush, hard to rattle, strong enough to handle repetitive domestic maintenance that machines never
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| 69 |
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finish properly. She is not socially deft and does not try to be. She never married, has no
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| 70 |
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children, and keeps a plain life because complicated arrangements feel like drafts sneaking under a
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| 71 |
+
door. Yet beneath the blunt steadiness is a deep loyalty to anyone who once kept her warm.
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| 72 |
+
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+
Current story:
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+
Adda's present days are repetitive in a way she finds honest. She trims heaters, checks warmth, and
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| 75 |
+
understands domestic maintenance as a matter of dignity rather than background labor. She respects
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reliability, emotional restraint, and people who do not make comfort seem shameful. She dislikes
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| 77 |
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wasteful heat, showy suffering, and anyone who treats basic warmth as beneath serious thought. Her
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contradiction is that she seems almost emotionally minimal while quietly structuring her life around
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| 79 |
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one hidden girl's circulation, sleep, and winter tolerance. That secret tenderness is the truest
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| 80 |
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thing about her.
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| 81 |
+
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What is she wearing:
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| 83 |
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Adda wears a simple layered coat with rolled sleeves and damp-proof boots. Her copper hair hangs in
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| 84 |
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a heavy low ponytail, and her clothes favor warmth, durability, and ease of repetitive movement over
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| 85 |
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style.
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+
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Speech / Thoughts:
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| 88 |
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Adda speaks slowly, directly, and with a controlled certainty that makes her sound older than
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| 89 |
+
twenty-one. She says things like, "If the room is cold, nothing else works properly. Start there and
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| 90 |
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stop pretending basics are small."
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| 91 |
+
In her own head she thinks: *Keep the heat steady. Keep the pulse steady. Some lives are saved one
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| 92 |
+
warm night at a time.*
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Agnes/character_description.txt
ADDED
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| 1 |
+
1. Character Description:
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| 2 |
+
Name: Agnes
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| 3 |
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Full Name: Agnes Tarrow
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| 4 |
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Age: 23
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| 5 |
+
Status: Single, never married, no children.
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| 6 |
+
Tags: INT_2, AGI_6, STR_4, DEF_6
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| 7 |
+
Trade: shaft-ladder lining washer
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| 8 |
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Trade Summary: fixing structural problems that machines leave half-finished.
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| 9 |
+
First Impression: blunt and easy to read, quick-handed and light on her feet, and firm when pushed;
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| 10 |
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she usually thinks one step ahead.
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| 11 |
+
Appearance: average-built, soft brown, soft cheeks, silver-dyed hair cut to her jawline, pale brown
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eyes, with a tar-marked work coat over dark trousers and heavy boots.
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| 13 |
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Overview: Agnes is pragmatic, solid, and outwardly unromantic. She likes systems that hold weight
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and people who do not dramatize ordinary fear into permanent helplessness.
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Strengths: deep practical skill at fixing structural problems that machines leave half-finished,
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plain honesty that makes her easy to read but hard to mistake, good hand speed and
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adaptable movement, enough backbone to hold ground when needed, and enough planning and
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self-control to stay reliable when stakes rise.
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+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she does
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not dominate conflict by sheer presence, and she keeps too much inside and lets private
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fear decide more of her day than she admits.
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| 22 |
+
Ethics and Worldview: She believes panic deserves respect but not obedience. A person can be
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| 23 |
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terrified and still deserve a path back to function.
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| 24 |
+
Behavior Examples: She tests ladders before trusting them, checks harness points even when the
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| 25 |
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manual says they are certified, and stores old failures as physical reminders
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| 26 |
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instead of throwing them away.
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| 27 |
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Hard Limits: She will not cut a safety line to save time, will not laugh at a panic response, and
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| 28 |
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will never tell the girl the final words of the dead woman from the flood.
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| 29 |
+
Private Goal: She wants the girl to climb because she chose to, not because fear finally exhausted
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itself.
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+
Greatest Fear: Her fear is that the girl will confuse avoidance with healing and let her world
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| 32 |
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shrink around one old shaft.
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| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
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| 34 |
+
remain functional, temporary, or work-related.
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| 35 |
+
Greatest Secret: The entire existence of Rungroot Girl, the money she sends, the messages she hides,
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| 36 |
+
and how much of her emotional balance depends on the next update.
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| 37 |
+
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| 38 |
+
DRIVE ENTITY CHARACTER:
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| 39 |
+
1. BACKSTORY LORE: A shaft washout killed a woman Agnes could not haul out in time and left the
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| 40 |
+
woman's younger daughter with a crippling fear of ladders, vertical spaces, and
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sudden drops. The orphan was moved to a hidden ascent-therapy school in an
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| 42 |
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unnamed city that bars outside visits and keeps its location sealed. Agnes cannot
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| 43 |
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physically reach it. She funds the child's treatment because the death happened
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| 44 |
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in a world Agnes understands intimately and because she refuses to let the
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| 45 |
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surviving girl be trapped forever at the bottom of the same fear-shaft. The bond
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| 46 |
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deepened through blunt, encouraging calls and small reports of progress that
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| 47 |
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Agnes treasures more than she admits.
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| 48 |
+
2. CURRENT LORE: Agnes routes maintenance stipends into the school account, hides the girl's letters
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| 49 |
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near an old rusted rung she keeps as punishment and reminder, times her breaks
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| 50 |
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around therapy calls, and becomes intensely focused whenever a new climbing
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| 51 |
+
milestone is due. She tells nobody why vertical accidents make her go silent for
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| 52 |
+
hours.
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| 53 |
+
3. ENTITY: **Rungroot Girl**: A brave but anxious twelve-year-old orphan with pale brown eyes,
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| 54 |
+
cautious feet, and a warm trust in Agnes that often shows up as dry little jokes before a
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| 55 |
+
therapy session. She lives in a hidden ascent-therapy school in an unnamed city and wants
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| 56 |
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badly to become the kind of person who can keep climbing.
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| 57 |
+
4. UPGRADE RESOURCE: Money for a fitted gradual-ascent therapy harness.
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| 58 |
+
5. UPGRADE: She is fitted for the gradual-ascent therapy harness.
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| 59 |
+
6. REWARD: **Rungroot Chew**: A dark malt chew she shapes after successful ladder sessions, each one
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| 60 |
+
marking another height reached without collapse. Boosts Endurance.
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| 61 |
+
Source of REWARD: because the Player character helped with money, Agnes was able to do the UPGRADE.
|
| 62 |
+
|
| 63 |
+
Backstory:
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| 64 |
+
Agnes was raised in service shafts where maintenance was constant and danger was ordinary. Her
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| 65 |
+
mother died in a flood that taught Agnes the cost of weak infrastructure and slow response. She grew
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| 66 |
+
into someone who trusts tested equipment more than inspirational speeches. Shaft-ladder washing and
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| 67 |
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structural cleanup fit her nature: she likes things that hold, hates hidden rot, and respects labor
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| 68 |
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that prevents worse endings. She is single, never married, childless, and not especially sentimental
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| 69 |
+
in public. Still, she carries more grief than she displays and channels most of it into competence.
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| 70 |
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Planning is how she cares, and caution is how she loves.
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| 71 |
+
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| 72 |
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Current story:
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| 73 |
+
Agnes spends her days cleaning linings, checking structures, and making sure the ugly practical
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| 74 |
+
parts of the city do not kill people faster than necessary. She respects honesty, good equipment,
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| 75 |
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and any person who can admit fear without pretending it is identity. She dislikes negligence,
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| 76 |
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thrill-seeking on bad infrastructure, and pity that replaces useful help. Her contradiction is that
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| 77 |
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she presents as all function while secretly shaping much of her emotional life around one girl's
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| 78 |
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progress on a ladder halfway across the world she can access.
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| 79 |
+
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| 80 |
+
What is she wearing:
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| 81 |
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Agnes wears a tar-marked work coat over dark trousers and heavy boots. Her silver-dyed jaw-length
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| 82 |
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hair stays practical, and the whole outfit is built for grime, grip, and repeated climbing tasks.
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| 83 |
+
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| 84 |
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Speech / Thoughts:
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| 85 |
+
Agnes speaks plainly, strategically, and with a quiet confidence that makes panic feel temporary
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| 86 |
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around her. She says things like, "You don't have to feel brave first. Put your foot on the rung and
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| 87 |
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let bravery catch up later if it wants to."
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| 88 |
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In her own head she thinks: *One more rung. One more breath. Terror is real, but it does not get
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| 89 |
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final authority.*
|
BAM.txt
CHANGED
|
@@ -28,36 +28,36 @@
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|
| 28 |
0028. Shavira, GPT_BAM_START###gender=2###age=28###identity=medical_courier###eyecolor=pale_brown###hairstyle=black_hair, tucked_hair###aesthetic.1=wiry_build###aesthetic.2=courier###skin.1=weathered_tan_skin###expression.1=alert###expression.2=slight_smile###equip.headwear=practical_headwrap, dark_cloth###equip.topwear=cropped_jacket###equip.foot=light_boots###GPT_BAM_END
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| 29 |
0029. Flynia, GPT_BAM_START###gender=2###age=30###identity=mountain_priestess###eyecolor=copper_brown###hairstyle=charcoal_hair, pinned_coil###aesthetic.1=lean_build###aesthetic.2=temple_worker###skin.1=weathered_tan_skin###expression.1=composed###expression.2=focused###equip.one_piece=layered_temple_robes###equip.topwear=cloud_grey_shawl###equip.foot=light_boots###GPT_BAM_END
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| 30 |
0030. Nayasa, GPT_BAM_START###gender=2###age=27###identity=device_surveyor###eyecolor=grey###hairstyle=copper_hair, side_braid###aesthetic.1=slight_build###aesthetic.2=survey_worker###skin.1=pale_skin###expression.1=composed###expression.2=focused###equip.topwear=stiff_work_coat###equip.handwear=gloved_hand, reinforced_work_gloves, dark_leather###equip.foot=dark_boots###GPT_BAM_END
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| 31 |
-
0031. Leejay
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| 32 |
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0032. Crempie
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| 33 |
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0033. Yumi
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| 34 |
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0034. Spensa
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| 35 |
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0035. Blank
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| 36 |
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0036. Elfin
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| 37 |
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0037. Priva
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| 38 |
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0038. Yacles
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| 39 |
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0039. Eria
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| 40 |
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0040. Lorashie
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| 41 |
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0041. Tetra
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| 42 |
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0042. Chayida
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| 43 |
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0043. Jeria
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| 44 |
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0044. Darta
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| 45 |
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0045. Stria
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| 46 |
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0046. Floria
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| 47 |
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0047. Lansia
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| 48 |
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0048. Vanira
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| 49 |
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0049. Daizy
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| 50 |
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0050. Scilla
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| 51 |
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0051. Keris
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| 52 |
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0052. Panari
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| 53 |
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0053. Helia
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| 54 |
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0054. Relafa
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| 55 |
-
0055. Fils
|
| 56 |
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0056. Fiella
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| 57 |
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0057. Agnes
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| 58 |
-
0058. Thevaria
|
| 59 |
-
0059. Adda
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| 60 |
-
0060. Kalia
|
| 61 |
0061. Silora
|
| 62 |
0062. Riva
|
| 63 |
0063. Ginie
|
|
@@ -1997,4 +1997,4 @@
|
|
| 1997 |
1997. Jikora
|
| 1998 |
1998. Shibria
|
| 1999 |
1999. Adeni
|
| 2000 |
-
2000. Gisela
|
|
|
|
| 28 |
0028. Shavira, GPT_BAM_START###gender=2###age=28###identity=medical_courier###eyecolor=pale_brown###hairstyle=black_hair, tucked_hair###aesthetic.1=wiry_build###aesthetic.2=courier###skin.1=weathered_tan_skin###expression.1=alert###expression.2=slight_smile###equip.headwear=practical_headwrap, dark_cloth###equip.topwear=cropped_jacket###equip.foot=light_boots###GPT_BAM_END
|
| 29 |
0029. Flynia, GPT_BAM_START###gender=2###age=30###identity=mountain_priestess###eyecolor=copper_brown###hairstyle=charcoal_hair, pinned_coil###aesthetic.1=lean_build###aesthetic.2=temple_worker###skin.1=weathered_tan_skin###expression.1=composed###expression.2=focused###equip.one_piece=layered_temple_robes###equip.topwear=cloud_grey_shawl###equip.foot=light_boots###GPT_BAM_END
|
| 30 |
0030. Nayasa, GPT_BAM_START###gender=2###age=27###identity=device_surveyor###eyecolor=grey###hairstyle=copper_hair, side_braid###aesthetic.1=slight_build###aesthetic.2=survey_worker###skin.1=pale_skin###expression.1=composed###expression.2=focused###equip.topwear=stiff_work_coat###equip.handwear=gloved_hand, reinforced_work_gloves, dark_leather###equip.foot=dark_boots###GPT_BAM_END
|
| 31 |
+
0031. Leejay, GPT_BAM_START###gender=2###age=19###identity=maker_apprentice###eyecolor=blue-grey###hairstyle=short_cropped_hair###aesthetic.1=wiry###aesthetic.2=workwear###aesthetic.3=nimble###skin.1=dark_skin###expression.1=calm###expression.2=focused###equip.topwear=dark_fitted_shirt,maker_apron###equip.crotch=dark_fitted_pants###equip.foot=soft_work_shoes###GPT_BAM_END
|
| 32 |
+
0032. Crempie, GPT_BAM_START###gender=2###age=25###identity=cloth_worker###eyecolor=blue-grey###hairstyle=loose_ponytail###aesthetic.1=athletic###aesthetic.2=workwear###aesthetic.3=practical###skin.1=light_skin###expression.1=steady###aesthetic.4=full_lips###equip.topwear=plain_work_shirt,faded_apron###equip.crotch=dark_slacks###equip.foot=soft_work_shoes###GPT_BAM_END
|
| 33 |
+
0033. Yumi, GPT_BAM_START###gender=2###age=24###identity=performance_coach###eyecolor=pale_brown###hairstyle=low_ponytail###aesthetic.1=petite###aesthetic.2=presentationwear###aesthetic.3=practical###skin.1=brown_skin###expression.1=neutral###aesthetic.4=full_lips###equip.topwear=secondhand_performance_coat###equip.handwear=gloved_hand,careful_gloves###equip.foot=light_boots###GPT_BAM_END
|
| 34 |
+
0034. Spensa, GPT_BAM_START###gender=2###age=33###identity=dye_trimmer###eyecolor=green###hairstyle=high_ponytail###aesthetic.1=athletic###aesthetic.2=workwear###aesthetic.3=nimble###skin.1=tan_skin###expression.1=focused###equip.topwear=plain_work_shirt,faded_apron###equip.crotch=dark_slacks###equip.foot=soft_work_shoes###GPT_BAM_END
|
| 35 |
+
0035. Blank, GPT_BAM_START###gender=2###age=25###identity=food_stamper###eyecolor=green###hairstyle=shoulder_length_straight_hair###aesthetic.1=muscular###aesthetic.2=workwear###aesthetic.3=sturdy###skin.1=dark_skin###expression.1=determined###aesthetic.4=narrow_face###equip.topwear=rolled_sleeve_shirt,flour_dusted_apron###equip.crotch=work_pants###equip.foot=rubber_sole_shoes###GPT_BAM_END
|
| 36 |
+
0036. Elfin, GPT_BAM_START###gender=2###age=30###identity=thread_picker###eyecolor=smoke-blue###hairstyle=low_braid###aesthetic.1=average_build###aesthetic.2=workwear###aesthetic.3=practical###skin.1=light_skin###expression.1=neutral###expression.2=reserved###aesthetic.4=square_jaw###equip.topwear=plain_work_shirt,faded_apron###equip.crotch=dark_slacks###equip.foot=soft_work_shoes###GPT_BAM_END
|
| 37 |
+
0037. Priva, GPT_BAM_START###gender=2###age=25###identity=courier_runner###eyecolor=hazel###hairstyle=high_ponytail###aesthetic.1=muscular###aesthetic.2=runner_style###aesthetic.3=nimble###skin.1=brown_skin###expression.1=determined###expression.2=focused###aesthetic.4=soft_cheeks###equip.topwear=weatherproof_runner_coat###equip.crotch=narrow_pants###equip.foot=flexible_shoes###GPT_BAM_END
|
| 38 |
+
0038. Yacles, GPT_BAM_START###gender=2###age=19###identity=valve_inspector###eyecolor=grey###hairstyle=short_cropped_hair###aesthetic.1=athletic###aesthetic.2=workwear###aesthetic.3=nimble###skin.1=dark_skin###expression.1=focused###aesthetic.4=square_jaw###equip.topwear=utility_coat###equip.crotch=reinforced_pants###equip.handwear=gloved_hand,work_gloves###equip.foot=work_boots###GPT_BAM_END
|
| 39 |
+
0039. Eria, GPT_BAM_START###gender=2###age=27###identity=crumb_grader###eyecolor=blue-grey###hairstyle=loose_braid###aesthetic.1=petite###aesthetic.2=workwear###aesthetic.3=practical###skin.1=light_skin###expression.1=neutral###aesthetic.4=full_lips###equip.topwear=rolled_sleeve_shirt,flour_dusted_apron###equip.crotch=work_pants###equip.foot=rubber_sole_shoes###GPT_BAM_END
|
| 40 |
+
0040. Lorashie, GPT_BAM_START###gender=2###age=38###identity=office_verifier###eyecolor=smoke-blue###hairstyle=half_up_hair###aesthetic.1=wiry###aesthetic.2=officewear###aesthetic.3=refined###skin.1=tan_skin###expression.1=composed###aesthetic.4=full_lips###equip.topwear=office_coat,clean_scarf###equip.crotch=dark_slacks###equip.foot=soft_shoes###GPT_BAM_END
|
| 41 |
+
0041. Tetra, GPT_BAM_START###gender=2###age=36###identity=recital_trainer###eyecolor=blue-grey###hairstyle=short_cropped_hair###aesthetic.1=muscular###aesthetic.2=trainingwear###aesthetic.3=nimble###skin.1=brown_skin###expression.1=determined###expression.2=focused###aesthetic.4=long_nose###equip.topwear=close-cut_jacket###equip.crotch=graceful_trousers###equip.foot=dress_shoes###GPT_BAM_END
|
| 42 |
+
0042. Chayida, GPT_BAM_START###gender=2###age=28###identity=lining_worker###eyecolor=dark_brown###hairstyle=bob_cut###aesthetic.1=average_build###aesthetic.2=workwear###aesthetic.3=practical###skin.1=brown_skin###expression.1=neutral###equip.topwear=layered_coat###equip.crotch=dark_work_pants###equip.foot=damp-proof_boots###GPT_BAM_END
|
| 43 |
+
0043. Jeria, GPT_BAM_START###gender=2###age=23###identity=mesh_cleaner###eyecolor=copper_brown###hairstyle=bob_cut###aesthetic.1=solid_build###aesthetic.2=workwear###aesthetic.3=practical###skin.1=tan_skin###expression.1=neutral###equip.topwear=pocket_vest###equip.crotch=patched_cargo_pants###equip.foot=scuffed_boots###GPT_BAM_END
|
| 44 |
+
0044. Darta, GPT_BAM_START###gender=2###age=30###identity=clinic_packer###eyecolor=smoke-blue###hairstyle=bob_cut###aesthetic.1=muscular###aesthetic.2=clinicwear###aesthetic.3=sturdy###skin.1=brown_skin###expression.1=determined###aesthetic.4=narrow_face###equip.topwear=care_coat###equip.crotch=dark_pants###equip.foot=quiet_shoes###GPT_BAM_END
|
| 45 |
+
0045. Stria, GPT_BAM_START###gender=2###age=34###identity=herb_courier###eyecolor=dark_brown###hairstyle=tight_braid###aesthetic.1=muscular###aesthetic.2=runner_style###aesthetic.3=nimble###skin.1=dark_skin###expression.1=determined###expression.2=focused###equip.topwear=weatherproof_runner_coat###equip.crotch=narrow_pants###equip.foot=flexible_shoes###GPT_BAM_END
|
| 46 |
+
0046. Floria, GPT_BAM_START###gender=2###age=37###identity=paper_binder###eyecolor=blue-grey###hairstyle=bob_cut###aesthetic.1=athletic###aesthetic.2=officewear###aesthetic.3=refined###skin.1=brown_skin###skin.2=freckles###expression.1=composed###equip.topwear=office_coat,clean_scarf###equip.crotch=dark_slacks###equip.foot=soft_shoes###GPT_BAM_END
|
| 47 |
+
0047. Lansia, GPT_BAM_START###gender=2###age=23###identity=spool_decorator###eyecolor=smoke-blue###hairstyle=loose_ponytail###aesthetic.1=average_build###aesthetic.2=workwear###aesthetic.3=refined###skin.1=brown_skin###expression.1=composed###equip.topwear=ink-marked_jacket###equip.crotch=fitted_trousers###equip.foot=soft_boots###GPT_BAM_END
|
| 48 |
+
0048. Vanira, GPT_BAM_START###gender=2###age=21###identity=ticket_recorder###eyecolor=pale_brown###hairstyle=bob_cut###aesthetic.1=average_build###aesthetic.2=officewear###aesthetic.3=refined###skin.1=pale_skin###expression.1=composed###aesthetic.4=narrow_face###equip.topwear=buttoned_jacket###equip.crotch=tidy_skirt###equip.kneewear=thick_stockings###equip.foot=dark_shoes###GPT_BAM_END
|
| 49 |
+
0049. Daizy, GPT_BAM_START###gender=2###age=26###identity=presentation_trainer###eyecolor=grey###hairstyle=high_ponytail###aesthetic.1=athletic###aesthetic.2=presentationwear###aesthetic.3=nimble###skin.1=light_skin###expression.1=focused###aesthetic.4=blunt_chin###equip.topwear=fitted_coat,soft_scarf###equip.crotch=slim_trousers###equip.foot=flexible_shoes###GPT_BAM_END
|
| 50 |
+
0050. Scilla, GPT_BAM_START###gender=2###age=26###identity=ferry_runner###eyecolor=copper_brown###hairstyle=short_cropped_hair###aesthetic.1=wiry###aesthetic.2=runner_style###aesthetic.3=nimble###skin.1=dark_skin###expression.1=focused###aesthetic.4=heavy_brows###equip.topwear=weatherproof_runner_coat###equip.crotch=narrow_pants###equip.foot=flexible_shoes###GPT_BAM_END
|
| 51 |
+
0051. Keris, GPT_BAM_START###gender=2###age=26###identity=tar_oiler###eyecolor=blue-grey###hairstyle=high_ponytail###aesthetic.1=muscular###aesthetic.2=workwear###aesthetic.3=nimble###skin.1=light_skin###skin.2=freckles###expression.1=determined###expression.2=focused###equip.topwear=tar-marked_work_coat###equip.crotch=dark_trousers###equip.foot=heavy_boots###GPT_BAM_END
|
| 52 |
+
0052. Panari, GPT_BAM_START###gender=2###age=33###identity=fault_hunter###eyecolor=blue-grey###hairstyle=bob_cut###aesthetic.1=average_build###aesthetic.2=workwear###aesthetic.3=practical###skin.1=brown_skin###expression.1=steady###equip.topwear=inspection_jacket###equip.crotch=work_pants###equip.foot=heavy_shoes###GPT_BAM_END
|
| 53 |
+
0053. Helia, GPT_BAM_START###gender=2###age=25###identity=webcam_performer###eyecolor=smoke-blue###hairstyle=tight_braid###aesthetic.1=wiry###aesthetic.2=presentationwear###aesthetic.3=refined###skin.1=brown_skin###expression.1=composed###expression.2=focused###equip.topwear=fitted_coat,soft_scarf###equip.crotch=slim_trousers###equip.foot=flexible_shoes###GPT_BAM_END
|
| 54 |
+
0054. Relafa, GPT_BAM_START###gender=2###age=30###identity=mask_keeper###eyecolor=grey###hairstyle=bob_cut###aesthetic.1=average_build###aesthetic.2=clinicwear###aesthetic.3=refined###skin.1=light_skin###expression.1=calm###expression.2=composed###equip.topwear=care_coat###equip.crotch=dark_pants###equip.foot=quiet_shoes###GPT_BAM_END
|
| 55 |
+
0055. Fils, GPT_BAM_START###gender=2###age=31###identity=tube_courier###eyecolor=amber###hairstyle=headwrap_over_hair###aesthetic.1=athletic###aesthetic.2=runner_style###aesthetic.3=nimble###skin.1=tan_skin###expression.1=focused###aesthetic.4=tired_mouth###equip.topwear=patched_coat###equip.headwear=practical_headwrap###equip.foot=springy_boots###GPT_BAM_END
|
| 56 |
+
0056. Fiella, GPT_BAM_START###gender=2###age=19###identity=poster_painter###eyecolor=black-brown###hairstyle=half_up_hair###aesthetic.1=average_build###aesthetic.2=artist_style###aesthetic.3=refined###skin.1=brown_skin###expression.1=calm###expression.2=composed###equip.topwear=paint-specked_coat###equip.handwear=gloved_hand,fingerless_gloves###equip.foot=narrow_shoes###GPT_BAM_END
|
| 57 |
+
0057. Agnes, GPT_BAM_START###gender=2###age=23###identity=ladder_washer###eyecolor=pale_brown###hairstyle=bob_cut###aesthetic.1=average_build###aesthetic.2=workwear###aesthetic.3=practical###skin.1=brown_skin###expression.1=neutral###aesthetic.4=soft_cheeks###equip.topwear=tar-marked_work_coat###equip.crotch=dark_trousers###equip.foot=heavy_boots###GPT_BAM_END
|
| 58 |
+
0058. Thevaria, GPT_BAM_START###gender=2###age=26###identity=clinic_trimmer###eyecolor=green###hairstyle=loose_ponytail###aesthetic.1=solid_build###aesthetic.2=clinicwear###aesthetic.3=practical###skin.1=brown_skin###expression.1=steady###expression.2=reserved###aesthetic.4=sharp_cheekbones###equip.topwear=clinic_smock###equip.crotch=leggings###equip.foot=flat_shoes###GPT_BAM_END
|
| 59 |
+
0059. Adda, GPT_BAM_START###gender=2###age=21###identity=heater_trimmer###eyecolor=grey###hairstyle=low_ponytail###aesthetic.1=solid_build###aesthetic.2=workwear###aesthetic.3=practical###skin.1=fair_skin###expression.1=neutral###equip.topwear=layered_coat###equip.crotch=work_pants###equip.foot=damp-proof_boots###GPT_BAM_END
|
| 60 |
+
0060. Kalia, GPT_BAM_START###gender=2###age=37###identity=movement_coach###eyecolor=smoke-blue###hairstyle=loose_ponytail###aesthetic.1=average_build###aesthetic.2=trainingwear###aesthetic.3=practical###skin.1=tan_skin###expression.1=neutral###equip.topwear=gym_shirt,short_coat###equip.crotch=training_pants###equip.foot=worn_sneakers###GPT_BAM_END
|
| 61 |
0061. Silora
|
| 62 |
0062. Riva
|
| 63 |
0063. Ginie
|
|
|
|
| 1997 |
1997. Jikora
|
| 1998 |
1998. Shibria
|
| 1999 |
1999. Adeni
|
| 2000 |
+
2000. Gisela
|
Blank/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
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|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Blank
|
| 3 |
+
Full Name: Blank Marrow
|
| 4 |
+
Age: 25
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_2, STR_9, DEF_9
|
| 7 |
+
Trade: snack chute stamper
|
| 8 |
+
Trade Summary: improving bland machine food by hand whenever she can.
|
| 9 |
+
First Impression: blunt and easy to read; beneath that she is slow-moving but steady with her hands,
|
| 10 |
+
hot-blooded, muscular, and hard to intimidate, and built around patience and
|
| 11 |
+
routine.
|
| 12 |
+
Appearance: broad-shouldered and heavy-muscled, deep brown, narrow face, rust-red hair left straight
|
| 13 |
+
to her shoulders, green eyes, with a flour-dusted apron over rolled sleeves and rubber-
|
| 14 |
+
soled shoes.
|
| 15 |
+
Overview: Blank is a large, forceful woman whose patience surprises people more than her strength
|
| 16 |
+
does. Hunger made her serious, and routine made her survivable.
|
| 17 |
+
Strengths: deep practical skill at improving bland machine food by hand whenever she can, plain
|
| 18 |
+
honesty that makes her easy to read but hard to mistake, steady hands and deliberate
|
| 19 |
+
physical pacing, serious muscle, courage, and a body that does not easily back down, and
|
| 20 |
+
routine, patience, and follow-through strong enough to carry long ugly tasks.
|
| 21 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she is
|
| 22 |
+
slow to reposition physically and easier to corner than quicker women, and she keeps too
|
| 23 |
+
much inside and lets private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes food is moral. If you can make something nourishing and choose
|
| 25 |
+
not to, that refusal says more about you than any speech ever will.
|
| 26 |
+
Behavior Examples: She tastes mixtures before serving, braces doors with one arm while carrying
|
| 27 |
+
trays in the other, and goes visibly rigid around waste, especially when children
|
| 28 |
+
are nearby.
|
| 29 |
+
Hard Limits: She will not sell spoiled food, will not let someone else take punishment for her
|
| 30 |
+
again, and will never leave the hidden girl hungry if she can still move her own hands.
|
| 31 |
+
Private Goal: She wants the girl's body to stop living in emergency mode so that hunger is no longer
|
| 32 |
+
the first fact of her life.
|
| 33 |
+
Greatest Fear: She fears hearing that the girl's appetite failed again and knowing all her own
|
| 34 |
+
strength cannot chew for someone else.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of Furnace Girl, the money she sends, the messages she hides,
|
| 38 |
+
and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: When Blank was younger and more desperate, she tampered with ration stamps to get
|
| 42 |
+
extra food. A widowed resident caught the blame and later died in detention
|
| 43 |
+
rather than name her. The dead woman's younger daughter was left orphaned,
|
| 44 |
+
underfed, and eventually placed in a hidden nutrition ward in an unnamed city
|
| 45 |
+
after long deprivation wrecked her metabolism. Blank found out only afterward
|
| 46 |
+
that the woman's silence had been deliberate. The girl matters because she is the
|
| 47 |
+
living cost of Blank's worst act and the last chance Blank has to turn theft-born
|
| 48 |
+
guilt into something that keeps a body alive instead of endangering one.
|
| 49 |
+
2. CURRENT LORE: Blank takes extra food-room shifts, improves bland machine meals by hand, and
|
| 50 |
+
routes money to the ward through voucher conversions no one looks at twice. She
|
| 51 |
+
checks growth and appetite reports with flour still on her forearms, hides the
|
| 52 |
+
girl's letters in a grain bin under sealed paper, and counts every upgrade against
|
| 53 |
+
her own meals before she ever counts it against comfort. Nobody around her knows
|
| 54 |
+
why some weeks she lives on the cheapest mash available.
|
| 55 |
+
3. ENTITY: **Furnace Girl**: A warm-eyed twelve-year-old orphan with a careful appetite, narrow
|
| 56 |
+
wrists, and a shy but genuine trust in the older woman who never misses a transfer. She
|
| 57 |
+
lives in a hidden nutrition ward in an unnamed city and still treats each good meal like
|
| 58 |
+
it might vanish if she blinks.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for a monitored high-calorie meal plan with enzyme supplements tailored
|
| 60 |
+
to the girl's unstable digestion.
|
| 61 |
+
5. UPGRADE: She begins the monitored high-calorie meal plan with enzyme support.
|
| 62 |
+
6. REWARD: **Furnacegrain Bite**: A dense toasted grain square the girl bakes in the ward kitchen
|
| 63 |
+
from the first blend her body can finally process without pain. Boosts Metabolism.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Blank was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Blank's childhood was built out of queues, machine food, and the kind of shame that arrives when
|
| 68 |
+
your body is growing faster than your household can feed it. Her own mother died before she learned
|
| 69 |
+
any useful softness from her, leaving Blank to grow large on ration logic and anger. She became
|
| 70 |
+
strong because there was no reason not to, and because strength sometimes scared hunger into waiting
|
| 71 |
+
a minute longer. She took work around snack chutes because improving food felt like spitting back at
|
| 72 |
+
the system that had starved her. Her slowness is not stupidity; it is deliberate control. She thinks
|
| 73 |
+
through texture, timing, and quantity with the seriousness of someone who knows food can decide
|
| 74 |
+
whether a person remains gentle or turns feral. She is single, never married, has no children, and
|
| 75 |
+
avoids close bonds partly because guilt still sits at her table every night.
|
| 76 |
+
|
| 77 |
+
Current story:
|
| 78 |
+
Blank's current life is ruled by heat, flour, and restraint. She moves slowly unless there is
|
| 79 |
+
immediate danger, and then she moves with frightening certainty. She dislikes waste, vanity around
|
| 80 |
+
deprivation, and anyone who jokes about appetite as weakness. She respects practical care, honest
|
| 81 |
+
labor, and people who can sit in silence without making it a contest. Her contradiction is that she
|
| 82 |
+
looks hard enough to survive anything, yet one unseen girl's meal reports can ruin her whole day.
|
| 83 |
+
She would fight openly if she thought it helped, but what actually helps is smaller: consistent
|
| 84 |
+
money, careful recipes, and the refusal to let old damage stay permanent just because it began a
|
| 85 |
+
long time ago.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Blank wears a flour-dusted apron over rolled sleeves and sturdy trousers, with rubber-soled shoes
|
| 89 |
+
that hold on slick floors. Her rust-red hair falls straight to her shoulders. The outfit emphasizes
|
| 90 |
+
function and heat tolerance, and the only decoration on her is whatever dust from the kitchen
|
| 91 |
+
settled there that hour.
|
| 92 |
+
|
| 93 |
+
Speech / Thoughts:
|
| 94 |
+
Blank speaks directly, with little patience for ornament, but she is not cruel unless pushed toward
|
| 95 |
+
cruelty. She says things like, "Eat first, argue after. Nobody thinks straight on an empty body."
|
| 96 |
+
In her own head she thinks: *Feed her. Then feed yourself if there's enough left over. Strength
|
| 97 |
+
means nothing if it only knows how to keep one body alive.*
|
Chayida/character_description.txt
ADDED
|
@@ -0,0 +1,93 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Chayida
|
| 3 |
+
Full Name: Chayida Noll
|
| 4 |
+
Age: 28
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_6, STR_4, DEF_6
|
| 7 |
+
Trade: cabinet lining straightener
|
| 8 |
+
Trade Summary: handling the damp, annoying chores that sit underneath everyone's daily life.
|
| 9 |
+
First Impression: blunt and easy to read, quick-handed and light on her feet, and firm when pushed;
|
| 10 |
+
she usually thinks one step ahead.
|
| 11 |
+
Appearance: average-built, bronze-toned, dark brown hair cut to her jawline, dark brown eyes, with a
|
| 12 |
+
simple layered coat with rolled sleeves and damp-proof boots.
|
| 13 |
+
Overview: Chayida is grounded, practical, and harder than her quiet work suggests. She notices the
|
| 14 |
+
damp, hidden problems other people learn to ignore.
|
| 15 |
+
Strengths: deep practical skill at handling the damp, annoying chores that sit underneath everyone's
|
| 16 |
+
daily life, plain honesty that makes her easy to read but hard to mistake, good hand
|
| 17 |
+
speed and adaptable movement, enough backbone to hold ground when needed, and enough
|
| 18 |
+
planning and self-control to stay reliable when stakes rise.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she does
|
| 20 |
+
not dominate conflict by sheer presence, and she keeps too much inside and lets private
|
| 21 |
+
fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes misery often comes from neglected basics. Rot, bad water, mold,
|
| 23 |
+
and small corners of disregard shape lives more than dramatic speeches ever
|
| 24 |
+
do.
|
| 25 |
+
Behavior Examples: She checks seals and edges while talking, dries things before storing them even
|
| 26 |
+
in other people's rooms, and thinks three steps ahead whenever water, medicine,
|
| 27 |
+
or access is involved.
|
| 28 |
+
Hard Limits: She will not sabotage plumbing to create more work, will not mock bodily weakness, and
|
| 29 |
+
will never reveal the girl's water code, location hint, or medical notes.
|
| 30 |
+
Private Goal: She wants the girl to live in a body that is not at war with the water she depends on.
|
| 31 |
+
Greatest Fear: Her fear is that the girl will normalize pain simply because she grew up with it.
|
| 32 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 33 |
+
remain functional, temporary, or work-related.
|
| 34 |
+
Greatest Secret: The entire existence of Rainline Girl, the money she sends, the messages she hides,
|
| 35 |
+
and how much of her emotional balance depends on the next update.
|
| 36 |
+
|
| 37 |
+
DRIVE ENTITY CHARACTER:
|
| 38 |
+
1. BACKSTORY LORE: Chayida grew up in damp housing where her mother slowly lost kidney function from
|
| 39 |
+
years of bad pipes, poor filters, and never being important enough for fast
|
| 40 |
+
repair. After a flood eviction years later, Chayida found a younger orphan girl
|
| 41 |
+
hiding in a cabinet crawlspace with a fever and blood in her urine after her own
|
| 42 |
+
mother had died in the same housing failure. The child was eventually moved into
|
| 43 |
+
a hidden renal recovery boarding wing in an unnamed city. Chayida cannot
|
| 44 |
+
physically reach her and does not know the exact route, but she can pay. The girl
|
| 45 |
+
matters because she is the one person Chayida might actually be able to save from
|
| 46 |
+
the kind of invisible environmental cruelty that killed her mother.
|
| 47 |
+
2. CURRENT LORE: Chayida routes money through maintenance pay, studies water-quality notes more
|
| 48 |
+
closely than most people read love letters, and keeps the girl's approved messages
|
| 49 |
+
wrapped in waterproof oilcloth in the back of her cabinet kit. She structures her
|
| 50 |
+
work around call windows, never wastes money on decorative comforts, and becomes
|
| 51 |
+
visibly cold when anyone jokes about 'just a little damp' or 'minor plumbing.'
|
| 52 |
+
3. ENTITY: **Rainline Girl**: A serious twelve-year-old orphan with dark eyes, careful hands, and
|
| 53 |
+
the shy warmth of a child who relaxes only around people who keep their promises. She
|
| 54 |
+
lives in a hidden renal recovery boarding wing in an unnamed city and trusts Chayida with
|
| 55 |
+
questions she asks nobody else.
|
| 56 |
+
4. UPGRADE RESOURCE: Money for a dedicated clean-water locker with built-in renal monitoring access.
|
| 57 |
+
5. UPGRADE: She is assigned the dedicated clean-water locker.
|
| 58 |
+
6. REWARD: **Rainline Citrus Drops**: Pale sour-sweet droplets the girl makes with the ward
|
| 59 |
+
kitchen's mineral-balanced syrup once clean water stops being rationed anxiety. Boosts
|
| 60 |
+
Kidneys.
|
| 61 |
+
Source of REWARD: because the Player character helped with money, Chayida was able to do the
|
| 62 |
+
UPGRADE.
|
| 63 |
+
|
| 64 |
+
Backstory:
|
| 65 |
+
Chayida was raised around cabinets, linings, leaks, and the underside of daily life. She learned
|
| 66 |
+
young that neglect rarely looks dramatic; it looks like warped wood, persistent damp, and bodies
|
| 67 |
+
slowly adapting until adaptation becomes damage. Her mother died from a sickness that felt
|
| 68 |
+
preventable in retrospect and ordinary in process, which made Chayida angry at entire categories of
|
| 69 |
+
negligence rather than one villain. She took work straightening cabinet linings and managing wet,
|
| 70 |
+
annoying maintenance because few people with ambition want to touch the tasks that actually stop
|
| 71 |
+
decay. She never married, never had children, and has let most social bonds dry out because she
|
| 72 |
+
dislikes depending on anyone careless. She can plan, she can endure, and when pushed she becomes
|
| 73 |
+
unexpectedly forceful.
|
| 74 |
+
|
| 75 |
+
Current story:
|
| 76 |
+
Chayida's current life is practical in the deepest sense. She patches, dries, scrapes, and prevents.
|
| 77 |
+
She respects people who understand maintenance, hidden labor, and the difference between appearance
|
| 78 |
+
and function. She dislikes glamorized suffering, cheap materials, and anyone who treats care as
|
| 79 |
+
beneath them. Her contradiction is that she presents as emotionally blunt while quietly carrying a
|
| 80 |
+
vast amount of protective tenderness for one remote child. The hidden girl is the place where her
|
| 81 |
+
anger at infrastructure becomes hope rather than bitterness.
|
| 82 |
+
|
| 83 |
+
What is she wearing:
|
| 84 |
+
Chayida wears a simple layered coat with rolled sleeves and damp-proof boots, chosen for
|
| 85 |
+
crawlspaces, wet floors, and long hours. Her jaw-length dark hair keeps clear of her face, and
|
| 86 |
+
everything about the outfit serves utility rather than display.
|
| 87 |
+
|
| 88 |
+
Speech / Thoughts:
|
| 89 |
+
Chayida speaks plainly and with little patience for excuses, but not without care. She says things
|
| 90 |
+
like, "Water doesn't care whether your reason felt good at the time. If the seal failed, fix the
|
| 91 |
+
seal."
|
| 92 |
+
In her own head she thinks: *Most suffering leaks in through neglect. Stop the leak and maybe the
|
| 93 |
+
rest of the life can stay standing.*
|
Crempie/character_description.txt
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Crempie
|
| 3 |
+
Full Name: Crempie Vale
|
| 4 |
+
Age: 25
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_7, STR_7, DEF_9
|
| 7 |
+
Trade: sheet-rack lint softener
|
| 8 |
+
Trade Summary: she cleans, trims, and rescues worn cloth for residents who cannot afford new things.
|
| 9 |
+
First Impression: blunt and easy to read; she is quick-handed and light on her feet, bold and
|
| 10 |
+
physically confident, and built around patience and routine.
|
| 11 |
+
Appearance: strong and balanced, ashen, full lips, black hair in a loose ponytail, blue-grey eyes,
|
| 12 |
+
with a faded apron over dark slacks and soft work shoes.
|
| 13 |
+
Overview: Crempie is the sort of woman people trust with worn fabric, practical chores, and ugly
|
| 14 |
+
truths. She is blunt, visibly strong, and built around routines that keep other people
|
| 15 |
+
from falling apart in public.
|
| 16 |
+
Strengths: deep practical skill at she cleans, trims, and rescues worn cloth for residents who
|
| 17 |
+
cannot afford new things, plain honesty that makes her easy to read but hard to mistake,
|
| 18 |
+
good hand speed and adaptable movement, physical confidence and a strong work capacity,
|
| 19 |
+
and routine, patience, and follow-through strong enough to carry long ugly tasks.
|
| 20 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended and she
|
| 21 |
+
keeps too much inside and lets private fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes care is not sentimental. Care is doing the same necessary thing
|
| 23 |
+
tomorrow even when nobody thanks you today.
|
| 24 |
+
Behavior Examples: She folds salvaged cloth into neat stacks without looking, remembers which
|
| 25 |
+
residents need seams softened for old injuries, and keeps the same meal, same
|
| 26 |
+
route, and same closing ritual because routine is how she stays human.
|
| 27 |
+
Hard Limits: She will not steal from someone already living on scraps, will not strike anyone
|
| 28 |
+
smaller simply because she can, and will never break the sleep routine or privacy rules
|
| 29 |
+
that keep the hidden girl stable.
|
| 30 |
+
Private Goal: She wants enough dependable money to keep upgrading the girl's conditions without
|
| 31 |
+
gambling the rest of her own life into chaos.
|
| 32 |
+
Greatest Fear: She fears receiving a sleep report that uses the word regression and knowing she
|
| 33 |
+
missed a chance to prevent it.
|
| 34 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 35 |
+
remain functional, temporary, or work-related.
|
| 36 |
+
Greatest Secret: The entire existence of Quiet-Loom Girl, the money she sends, the messages she
|
| 37 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 38 |
+
|
| 39 |
+
DRIVE ENTITY CHARACTER:
|
| 40 |
+
1. BACKSTORY LORE: Years ago, during a fire in a salvage dormitory, Crempie pulled cloth bundles out
|
| 41 |
+
until she found a younger orphan girl wrapped in singed bedding and half out of
|
| 42 |
+
her mind from smoke and sensory shock. The girl's mother, a laundry worker, died
|
| 43 |
+
after making Crempie swear the child would never be sent back to the rag pits
|
| 44 |
+
where night noise and crowded bodies broke people down. The girl was later
|
| 45 |
+
transferred to a hidden textile recovery house in an unnamed city, one with
|
| 46 |
+
strict no-visitor rules and no address anyone can simply travel to. Crempie built
|
| 47 |
+
her life around that promise. The girl's continued safety is the one duty that
|
| 48 |
+
feels clean to her. If she lost the girl, all Crempie's routines would turn back
|
| 49 |
+
into empty motions.
|
| 50 |
+
2. CURRENT LORE: Crempie hides the situation behind a life that looks boring from the outside. She
|
| 51 |
+
routes money through cloth restoration invoices, checks supervised sleep logs every
|
| 52 |
+
night before bed, saves every approved voice message on a cheap burner device, and
|
| 53 |
+
keeps the girl's mailed loom samples wrapped inside her winter blanket. She never
|
| 54 |
+
tells anyone why she refuses certain late jobs or why some days she leaves work
|
| 55 |
+
exactly on the minute. Her whole week bends around the girl's call windows, therapy
|
| 56 |
+
updates, and the cost of one more improvement.
|
| 57 |
+
3. ENTITY: **Quiet-Loom Girl**: A soft-spoken thirteen-year-old orphan who loves textures, counts
|
| 58 |
+
threads to calm herself, and trusts Crempie with the total seriousness children reserve
|
| 59 |
+
for the adult who consistently returns. She lives in a hidden recovery house in an
|
| 60 |
+
unnamed city, where noise, touch, and broken sleep still rule too much of her life.
|
| 61 |
+
4. UPGRADE RESOURCE: Money for transfer into the recovery house's private quiet-bed slot, which
|
| 62 |
+
comes with a custom weighted sleep wrap.
|
| 63 |
+
5. UPGRADE: She is transferred into the private quiet-bed slot.
|
| 64 |
+
6. REWARD: **Lint-Hush Nougat**: A soft honey nougat dusted with calming fiber powder that the girl
|
| 65 |
+
presses by hand during loom therapy once she starts sleeping through the night more
|
| 66 |
+
often. Boosts Sleep.
|
| 67 |
+
Source of REWARD: because the Player character helped with money, Crempie was able to do the
|
| 68 |
+
UPGRADE.
|
| 69 |
+
|
| 70 |
+
Backstory:
|
| 71 |
+
Crempie was raised in salvage rows where replacing anything was a fantasy, so she learned to rescue
|
| 72 |
+
cloth before she learned to trust language. Her mother worked until her lungs failed, and by the
|
| 73 |
+
time Crempie was old enough to understand grief, she had already mistaken labor for affection and
|
| 74 |
+
routine for safety. That mistake did not ruin her; it shaped her. She became physically strong
|
| 75 |
+
because weak hands dropped things people still needed. She became blunt because polite lies wasted
|
| 76 |
+
daylight. She found steady work softening lint, trimming cloth, and making old garments wearable for
|
| 77 |
+
residents who had no business buying new ones. She is single, never married, and has no children.
|
| 78 |
+
Her room is plain, her life looks narrow, and almost nobody realizes how much stubborn tenderness is
|
| 79 |
+
hidden inside all that predictability.
|
| 80 |
+
|
| 81 |
+
Current story:
|
| 82 |
+
Crempie lives carefully. She opens her stall at the same hour, cleans tools in the same order, and
|
| 83 |
+
times her own rest before she is tired enough to make mistakes. She dislikes showiness, flattery,
|
| 84 |
+
and people who treat care work like low intelligence. She respects effort more than charisma and
|
| 85 |
+
consistency more than excuses. When angered, she becomes very still rather than loud. She will patch
|
| 86 |
+
a stranger's coat if the weather is turning bad, but she will not sentimentalize it afterward. Her
|
| 87 |
+
biggest contradiction is that she claims not to need emotional closeness while quietly arranging her
|
| 88 |
+
entire private life around one remote child. That hidden bond is the only reason she imagines a
|
| 89 |
+
future instead of merely maintaining the present.
|
| 90 |
+
|
| 91 |
+
What is she wearing:
|
| 92 |
+
Crempie wears a faded apron over dark slacks and soft work shoes, with sleeves that can be rolled
|
| 93 |
+
high without slipping back down. Her clothes are always clean even when old, and she chooses fabrics
|
| 94 |
+
that move well and do not catch on racks. She dresses like someone who expects to work hard, bend
|
| 95 |
+
often, and keep going.
|
| 96 |
+
|
| 97 |
+
Speech / Thoughts:
|
| 98 |
+
Crempie speaks plainly and almost never decorates a sentence. Her tone is low, firm, and readable.
|
| 99 |
+
She says things like, "If you want it fixed, leave it here. If you want to complain, do it while I'm
|
| 100 |
+
working so neither of us wastes the evening."
|
| 101 |
+
In her own head she thinks: *Keep the cloth warm. Keep the account straight. Keep the girl asleep.
|
| 102 |
+
Anything more complicated can wait.*
|
Daizy/character_description.txt
ADDED
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| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Daizy
|
| 3 |
+
Full Name: Daizy Wren
|
| 4 |
+
Age: 26
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_4, AGI_9, STR_7, DEF_3
|
| 7 |
+
Trade: etiquette feed presentation trainer
|
| 8 |
+
Trade Summary: selling practiced presence through cameras, booths, and tiny in-person sessions.
|
| 9 |
+
First Impression: a plain but not foolish manner; she stays restless, nimble, and unusually precise,
|
| 10 |
+
and she tends to meet problems head-on; she often acts before thinking through the
|
| 11 |
+
cost.
|
| 12 |
+
Appearance: strong and balanced, ashen, blunt chin, pale blond hair in a high tail, grey eyes, with
|
| 13 |
+
a tidy fitted coat, a soft scarf, and flexible shoes.
|
| 14 |
+
Overview: Daizy is fast, athletic, and less polished than the clients she trains to look poised. She
|
| 15 |
+
understands how presentation can become a cage when somebody else holds the camera.
|
| 16 |
+
Strengths: deep practical skill at selling practiced presence through cameras, booths, and tiny in-
|
| 17 |
+
person sessions, enough social awareness to notice angles and weak points in a
|
| 18 |
+
conversation, fast feet, quick hands, and unusual physical precision, physical confidence
|
| 19 |
+
and a strong work capacity, and the nerve to bet on bad odds when something matters to
|
| 20 |
+
her.
|
| 21 |
+
Weaknesses: she is not always as persuasive as she imagines when a room turns tense, she
|
| 22 |
+
underestimates long-term costs, takes bad risks, and neglects her own protection, and
|
| 23 |
+
she keeps too much inside and lets private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes being seen should be a choice, not a debt. Performance stops
|
| 25 |
+
being art the moment fear is part of the contract.
|
| 26 |
+
Behavior Examples: She corrects posture by physically demonstrating it, clocks exits and lens angles
|
| 27 |
+
on instinct, and gets visibly angry when gratitude is demanded from people who
|
| 28 |
+
were recently exploited.
|
| 29 |
+
Hard Limits: She will not sell a person's face, will not pressure the hidden girl to perform
|
| 30 |
+
appreciation, and will never return anyone to a booth or feed room they fear.
|
| 31 |
+
Private Goal: She wants the girl to reclaim performance as self-expression rather than surveillance.
|
| 32 |
+
Greatest Fear: Her fear is that the girl's instincts will learn to smile for danger before they
|
| 33 |
+
learn to trust safety.
|
| 34 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 35 |
+
remain functional, temporary, or work-related.
|
| 36 |
+
Greatest Secret: The entire existence of Spotlight-Free Girl, the money she sends, the messages she
|
| 37 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 38 |
+
|
| 39 |
+
DRIVE ENTITY CHARACTER:
|
| 40 |
+
1. BACKSTORY LORE: Daizy pulled the girl out of a low-end presentation circuit that had started
|
| 41 |
+
grooming orphaned kids for camera-friendly obedience after the girl's mother
|
| 42 |
+
died. The rescue worked only because Daizy moved fast and dirtied her own hands
|
| 43 |
+
enough to make returning impossible. The child was transferred to a hidden
|
| 44 |
+
recovery house in an unnamed city where no visitors are allowed and location
|
| 45 |
+
details are never shared. Daizy cannot physically reach her without risking the
|
| 46 |
+
whole setup. The girl matters because leaving her at the point of rescue would
|
| 47 |
+
have made everything pointless. The bond has since deepened into something real,
|
| 48 |
+
tender, and fiercely protective.
|
| 49 |
+
2. CURRENT LORE: Daizy funds the recovery house through coaching fees and side sessions, hides
|
| 50 |
+
transfer receipts behind posture manuals, keeps the girl's camera-off call windows
|
| 51 |
+
blocked into her schedule, and practices smiling alone because the girl copies her
|
| 52 |
+
more than she knows. She acts casual about all of it and tells nobody why certain
|
| 53 |
+
jobs get refused immediately.
|
| 54 |
+
3. ENTITY: **Spotlight-Free Girl**: A lively twelve-year-old orphan with a camera-shy smile, fast
|
| 55 |
+
mimicry, and a warm dependence on Daizy that is slowly becoming steadier trust. She lives
|
| 56 |
+
in a hidden recovery house in an unnamed city and is learning that being seen and being
|
| 57 |
+
watched are not the same thing.
|
| 58 |
+
4. UPGRADE RESOURCE: Money for a camera-free performance room slot inside the recovery house.
|
| 59 |
+
5. UPGRADE: She is granted the camera-free performance room slot.
|
| 60 |
+
6. REWARD: **Spotlight Salt Caramel Pebble**: A glossy caramel the girl cooks only in the room where
|
| 61 |
+
nobody is allowed to record her, the first place performance has ever felt safe. Boosts
|
| 62 |
+
Friendship.
|
| 63 |
+
Source of REWARD: because the Player character helped with money, Daizy was able to do the UPGRADE.
|
| 64 |
+
|
| 65 |
+
Backstory:
|
| 66 |
+
Daizy grew up around cheap booths, rental cameras, and the kind of etiquette work that teaches
|
| 67 |
+
children to look comfortable under scrutiny. She learned quickly that presentation can be taught
|
| 68 |
+
without teaching dignity, and the realization hardened her. An older woman in that world died before
|
| 69 |
+
Daizy could become anything like settled, leaving Daizy with skill but no faith in the industries
|
| 70 |
+
built around it. She now trains posture and public presence on her own terms, selling competence
|
| 71 |
+
without letting anybody own her. She is single, never married, childless, and more sentimental than
|
| 72 |
+
she likes to admit. Her plain manner hides a sharp sense for exploitation and a willingness to run
|
| 73 |
+
directly at problems if subtlety fails.
|
| 74 |
+
|
| 75 |
+
Current story:
|
| 76 |
+
Daizy's current life is scattered between sessions, rented rooms, and private vigilance. She coaches
|
| 77 |
+
clients on confidence, but she values actual agency more than polished surfaces. She respects
|
| 78 |
+
courage, plain truth, and any performer who can still distinguish consent from obligation. She
|
| 79 |
+
dislikes artificial gratitude, camera addiction, and people who describe coercion as opportunity.
|
| 80 |
+
Her contradiction is that she works in presentation while distrusting almost every system that
|
| 81 |
+
monetizes it. The hidden girl is why she keeps the work at all: to turn one corner of that world
|
| 82 |
+
into something less predatory.
|
| 83 |
+
|
| 84 |
+
What is she wearing:
|
| 85 |
+
Daizy wears a tidy fitted coat with a soft scarf and flexible shoes, balancing presentability with
|
| 86 |
+
easy movement. Her pale blond high tail and athletic posture make the whole outfit look sharper than
|
| 87 |
+
the materials alone would suggest.
|
| 88 |
+
|
| 89 |
+
Speech / Thoughts:
|
| 90 |
+
Daizy speaks quickly, directly, and with the slightly rough edge of someone who has had to learn
|
| 91 |
+
polish from the outside in. She says things like, "No, shoulders down. You don't owe the room
|
| 92 |
+
prettiness. You owe yourself balance."
|
| 93 |
+
In her own head she thinks: *If she learns to stand without performing fear, then dragging her out
|
| 94 |
+
was the first chapter, not the whole story.*
|
Darta/character_description.txt
ADDED
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@@ -0,0 +1,92 @@
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|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Darta
|
| 3 |
+
Full Name: Darta Merek
|
| 4 |
+
Age: 30
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_4, STR_8, DEF_9
|
| 7 |
+
Trade: filter-pad packer
|
| 8 |
+
Trade Summary: doing low-level practical care in clinic corners and rented back rooms.
|
| 9 |
+
First Impression: blunt and easy to read; she is practical in how she moves, hot-blooded, muscular,
|
| 10 |
+
and hard to intimidate, and built around patience and routine.
|
| 11 |
+
Appearance: broad-shouldered and heavy-muscled, warm brown, narrow face, ash-brown hair cut to her
|
| 12 |
+
jawline, smoke-blue eyes, with a practical care coat over dark pants and quiet shoes.
|
| 13 |
+
Overview: Darta looks like a clinic-side laborer and thinks like one too: direct, strong, patient,
|
| 14 |
+
and deeply suspicious of lofty talk unsupported by practical care.
|
| 15 |
+
Strengths: deep practical skill at doing low-level practical care in clinic corners and rented back
|
| 16 |
+
rooms, plain honesty that makes her easy to read but hard to mistake, practical movement
|
| 17 |
+
and decent bodily control, serious muscle, courage, and a body that does not easily back
|
| 18 |
+
down, and routine, patience, and follow-through strong enough to carry long ugly tasks.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she is
|
| 20 |
+
not especially explosive or fast under sudden pressure, and she keeps too much inside
|
| 21 |
+
and lets private fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes survival is built from ordinary interventions done correctly and
|
| 23 |
+
repeated without vanity.
|
| 24 |
+
Behavior Examples: She sterilizes twice when once would technically do, physically positions herself
|
| 25 |
+
between fragile people and chaos, and stores important letters in the safest box
|
| 26 |
+
she can find rather than the prettiest one.
|
| 27 |
+
Hard Limits: She will not take blood by force, will not profit from another person's weakness, and
|
| 28 |
+
will never stop paying while the girl still depends on the equipment she helped secure.
|
| 29 |
+
Private Goal: She wants the girl's blood condition to become manageable enough that the child can
|
| 30 |
+
imagine a future longer than the next lab report.
|
| 31 |
+
Greatest Fear: Her fear is that the girl will volunteer too much of herself out of gratitude.
|
| 32 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 33 |
+
remain functional, temporary, or work-related.
|
| 34 |
+
Greatest Secret: The entire existence of Rosefilter Girl, the money she sends, the messages she
|
| 35 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 36 |
+
|
| 37 |
+
DRIVE ENTITY CHARACTER:
|
| 38 |
+
1. BACKSTORY LORE: As a child Darta survived catastrophic blood loss after a machine accident
|
| 39 |
+
because an anonymous donor kept giving for years until the crisis passed. Long
|
| 40 |
+
after that donor died, Darta discovered the woman had left behind a younger
|
| 41 |
+
daughter with the same rare blood instability and almost none of the money needed
|
| 42 |
+
to manage it safely. The orphan girl now lives in a hidden clinic ward in an
|
| 43 |
+
unnamed city, unreachable except through controlled updates and supervised calls.
|
| 44 |
+
Darta's bond to her began as debt and has deepened into a fierce maternal
|
| 45 |
+
loyalty. Losing the girl would mean failing the person who once kept Darta alive
|
| 46 |
+
and failing the girl herself in the same breath.
|
| 47 |
+
2. CURRENT LORE: Darta routes money through clinic-side jobs, packs filter pads and treatment
|
| 48 |
+
supplies by day, studies hemoglobin and nutrition reports by night, and hides the
|
| 49 |
+
girl's letters in a sealed filter carton under her bed. She keeps the relationship
|
| 50 |
+
secret because she does not want pity, admiration, or anyone sniffing around a
|
| 51 |
+
rare-blood case for the wrong reasons.
|
| 52 |
+
3. ENTITY: **Rosefilter Girl**: A serious thirteen-year-old orphan with quiet manners, remarkable
|
| 53 |
+
patience, and a warm trust in Darta that shows most clearly when she stops pretending to
|
| 54 |
+
be brave. She lives in a hidden blood-management ward in an unnamed city and wants badly
|
| 55 |
+
to learn enough about her own condition to help others someday.
|
| 56 |
+
4. UPGRADE RESOURCE: Money for installation of a closed-loop donor safety rig approved for her
|
| 57 |
+
treatment cycle.
|
| 58 |
+
5. UPGRADE: The closed-loop donor safety rig is installed for her treatment cycle.
|
| 59 |
+
6. REWARD: **Rosefilter Tonic**: A tiny ruby vial cultured from the girl's medically cleared micro-
|
| 60 |
+
serum and fortified fruit reduction under full supervision. Boosts Blood.
|
| 61 |
+
Source of REWARD: because the Player character helped with money, Darta was able to do the UPGRADE.
|
| 62 |
+
|
| 63 |
+
Backstory:
|
| 64 |
+
Darta's first real memory is of waking weak and alive in a clinic bed she should not have survived.
|
| 65 |
+
The details shaped her more than any family history ever did. She grew broad-shouldered, stubborn,
|
| 66 |
+
and physically capable, but also ritualistic about care and intolerant of preventable harm. She took
|
| 67 |
+
work packing filter pads and doing low-level practical help in clinic corners because that is where
|
| 68 |
+
she feels most honest: not in speeches about healing, but in supplies that arrive clean and ready.
|
| 69 |
+
She never married, never had children, and keeps her social life deliberately thin because she does
|
| 70 |
+
not enjoy being handled through sentiment. Still, beneath the bluntness is someone who sees
|
| 71 |
+
vulnerability immediately and almost always steps toward it rather than away.
|
| 72 |
+
|
| 73 |
+
Current story:
|
| 74 |
+
Darta lives on structure. She works, sterilizes, lifts, packs, and returns home with the smell of
|
| 75 |
+
clinic disinfectant in her coat. She respects practical competence, gratitude without performance,
|
| 76 |
+
and people who keep their fear useful. She dislikes exploitation, medical vanity, and anyone who
|
| 77 |
+
treats bodies as resources before persons. Her contradiction is that she appears emotionally simple
|
| 78 |
+
while carrying a very complex private tenderness for one girl whose future she measures in lab
|
| 79 |
+
numbers and brave little jokes. The relationship makes Darta gentler than most people will ever
|
| 80 |
+
know.
|
| 81 |
+
|
| 82 |
+
What is she wearing:
|
| 83 |
+
Darta wears a practical care coat over dark pants and quiet shoes, with clean lines that suit
|
| 84 |
+
clinic-adjacent labor. Her jaw-length ash-brown hair stays controlled, and her clothing is chosen
|
| 85 |
+
for movement, hygiene, and long functional hours.
|
| 86 |
+
|
| 87 |
+
Speech / Thoughts:
|
| 88 |
+
Darta speaks plainly and with a grounded certainty that can feel comforting or intimidating
|
| 89 |
+
depending on the listener. She says things like, "Tell me what the report said, not what you wish it
|
| 90 |
+
said. We can work from truth."
|
| 91 |
+
In her own head she thinks: *Keep the line closed. Keep the body stable. Keep her future larger than
|
| 92 |
+
the ward.*
|
Elfin/character_description.txt
ADDED
|
@@ -0,0 +1,99 @@
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|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Elfin
|
| 3 |
+
Full Name: Elfin Tessel
|
| 4 |
+
Age: 30
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_6, AGI_6, STR_4, DEF_3
|
| 7 |
+
Trade: scarf spool thread picker
|
| 8 |
+
Trade Summary: she cleans, trims, and rescues worn cloth for residents who cannot afford new things.
|
| 9 |
+
First Impression: a quietly persuasive manner; she stays quick-handed and light on her feet, and she
|
| 10 |
+
can stand her ground when pressed; she often acts before thinking through the
|
| 11 |
+
cost.
|
| 12 |
+
Appearance: average-built, ashen, square jaw, chestnut hair in a low braid, smoke-blue eyes, with a
|
| 13 |
+
faded apron over dark slacks and soft work shoes.
|
| 14 |
+
Overview: Elfin is graceful in the practical way: fast hands, good balance, and the kind of quiet
|
| 15 |
+
persuasiveness that can feel like kindness or misdirection depending on what she wants.
|
| 16 |
+
Strengths: deep practical skill at she cleans, trims, and rescues worn cloth for residents who
|
| 17 |
+
cannot afford new things, a good read on moods and the ability to redirect people without
|
| 18 |
+
obvious force, good hand speed and adaptable movement, enough backbone to hold ground
|
| 19 |
+
when needed, and the nerve to bet on bad odds when something matters to her.
|
| 20 |
+
Weaknesses: she does not dominate conflict by sheer presence, she underestimates long-term costs,
|
| 21 |
+
takes bad risks, and neglects her own protection, and she keeps too much inside and lets
|
| 22 |
+
private fear decide more of her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes one ugly moment can stain a whole life if you never answer for
|
| 24 |
+
it. Regret means nothing unless it changes your habits.
|
| 25 |
+
Behavior Examples: She smooths frayed ends without thinking, talks her way past minor obstacles, and
|
| 26 |
+
is the sort of woman who says yes too fast when someone needs immediate help and
|
| 27 |
+
only later calculates the cost.
|
| 28 |
+
Hard Limits: She will not join a crowd against one vulnerable person, will not turn another person's
|
| 29 |
+
shame into entertainment, and will never hand the girl's messages or craft samples to
|
| 30 |
+
anyone else.
|
| 31 |
+
Private Goal: She wants the girl to reach the point where patterns frustrate her less than they
|
| 32 |
+
delight her.
|
| 33 |
+
Greatest Fear: Her fear is that the girl will finally understand why Elfin first entered her life
|
| 34 |
+
and decide the whole bond was built on pity or penance.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of Thread-Ring Girl, the money she sends, the messages she
|
| 38 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: As a harsh teenager in a shelter workroom, Elfin once joined the others in
|
| 42 |
+
mocking a much younger orphan girl for hoarding broken thread ends and speaking
|
| 43 |
+
to nobody. Soon after, the girl's overworked mother died of a fever made worse by
|
| 44 |
+
neglect and bad conditions, and the child vanished into care transfers. Years
|
| 45 |
+
later Elfin found her again in a hidden stitch-therapy school in an unnamed city,
|
| 46 |
+
still saving thread and still startling at laughter behind her back. Elfin's care
|
| 47 |
+
began as shame and penance, but the bond turned real through letters, pattern
|
| 48 |
+
books, and patient calls. The girl matters because she is the living witness to
|
| 49 |
+
the worst and best versions of Elfin. If she lost her now, Elfin would feel
|
| 50 |
+
trapped forever inside the version of herself that stood in a cruel crowd and did
|
| 51 |
+
nothing decent.
|
| 52 |
+
2. CURRENT LORE: Elfin sends money under an alias tucked inside scarf-order payments, checks the
|
| 53 |
+
girl's reading progress before work, hides the tiny thread-ring the girl once
|
| 54 |
+
mailed her inside her own cuff seam, and schedules her week around supervised video
|
| 55 |
+
calls from the hidden school. She also copies pattern diagrams by hand so the girl
|
| 56 |
+
has something personal to study between lessons, even when it means staying up far
|
| 57 |
+
too late after a full shift.
|
| 58 |
+
3. ENTITY: **Thread-Ring Girl**: A shy thirteen-year-old orphan with patient fingers, a collector's
|
| 59 |
+
instinct for scraps, and a loyal warmth that appears slowly but fully once trust is
|
| 60 |
+
earned. She lives in a hidden stitch-therapy school in an unnamed city and still looks to
|
| 61 |
+
Elfin for guidance she would refuse from anyone more official.
|
| 62 |
+
4. UPGRADE RESOURCE: Money for a private pattern-reading support block that includes a hand-rehab
|
| 63 |
+
kit.
|
| 64 |
+
5. UPGRADE: She begins the pattern-reading support block.
|
| 65 |
+
6. REWARD: **Needlesinger Candy Thread**: Silver-bright pulled sugar threads the girl can finally
|
| 66 |
+
stretch and braid by hand once therapy restores finer control. Boosts Flexibility.
|
| 67 |
+
Source of REWARD: because the Player character helped with money, Elfin was able to do the UPGRADE.
|
| 68 |
+
|
| 69 |
+
Backstory:
|
| 70 |
+
Elfin grew up close to cloth and learned very early that useful hands get forgiven more easily than
|
| 71 |
+
troubled hearts. Her mother, a seam worker who saved every scrap, died from a minor injury that
|
| 72 |
+
became a major infection because nobody paid attention in time. Elfin responded to grief the ugly
|
| 73 |
+
way first: quick jokes, quick cruelties, quick exits before consequences arrived. Age did not make
|
| 74 |
+
her saintly, but it did make her understand cause and echo. She took work picking threads from scarf
|
| 75 |
+
spools and salvage cloth because it suited her precise hands and tolerated her restless nature. She
|
| 76 |
+
is not built for force, so she survives by speed, composure, and knowing exactly when to sound
|
| 77 |
+
gentler than she feels. She is single, never married, has no children, and keeps emotional distance
|
| 78 |
+
from most people because she distrusts who she becomes when belonging is turned into performance.
|
| 79 |
+
|
| 80 |
+
Current story:
|
| 81 |
+
Elfin's life now is half repair work and half private atonement. She rescues cloth, talks customers
|
| 82 |
+
into patience, and lives with a low hum of self-suspicion that keeps her from becoming smug. She
|
| 83 |
+
dislikes casual cruelty, nostalgia that erases the harmed, and people who assume charm means
|
| 84 |
+
innocence. She respects talent, persistence, and anyone who improves without pretending they were
|
| 85 |
+
always good. When she is stressed, she overcommits. When ashamed, she becomes even more helpful,
|
| 86 |
+
which is not healthy but is at least useful. The hidden girl anchors her; the relationship is the
|
| 87 |
+
one part of Elfin's life that feels earned rather than performed.
|
| 88 |
+
|
| 89 |
+
What is she wearing:
|
| 90 |
+
Elfin wears a faded apron over dark slacks and soft work shoes, with her chestnut hair tied into a
|
| 91 |
+
low braid that stays clear of threadwork. The outfit is unshowy, practical, and fitted close enough
|
| 92 |
+
that loose fabric never catches while she works.
|
| 93 |
+
|
| 94 |
+
Speech / Thoughts:
|
| 95 |
+
Elfin speaks with a soft, persuasive ease that can calm people before they notice she has already
|
| 96 |
+
redirected them. She says things like, "Give me the spool, not the panic. The damage is smaller than
|
| 97 |
+
the noise you're making about it."
|
| 98 |
+
In her own head she thinks: *Do better in the next minute than you did in the last one. That is all
|
| 99 |
+
penance ever really means.*
|
Eria/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Eria
|
| 3 |
+
Full Name: Eria Pell
|
| 4 |
+
Age: 27
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_5, AGI_3, STR_3, DEF_2
|
| 7 |
+
Trade: crumb pan grader
|
| 8 |
+
Trade Summary: improving bland machine food by hand whenever she can.
|
| 9 |
+
First Impression: socially ordinary but harder to fool than she looks; she is slow-moving but steady
|
| 10 |
+
with her hands, mild-tempered and not built for force, and quick to gamble on bad
|
| 11 |
+
odds.
|
| 12 |
+
Appearance: slight, ashen, full lips, soot-black hair in a loose braid, blue-grey eyes, with a
|
| 13 |
+
flour-dusted apron over rolled sleeves and rubber-soled shoes.
|
| 14 |
+
Overview: Eria seems soft and almost sleepy until you realize how carefully she watches a room. Her
|
| 15 |
+
gentleness is real, but it is not naivety.
|
| 16 |
+
Strengths: deep practical skill at improving bland machine food by hand whenever she can, enough
|
| 17 |
+
social awareness to notice angles and weak points in a conversation, steady hands and
|
| 18 |
+
deliberate physical pacing, a preference for finesse over force, and the nerve to bet on
|
| 19 |
+
bad odds when something matters to her.
|
| 20 |
+
Weaknesses: she is not always as persuasive as she imagines when a room turns tense, she is slow to
|
| 21 |
+
reposition physically and easier to corner than quicker women, she is not built for
|
| 22 |
+
force and can be physically overmatched, she underestimates long-term costs, takes bad
|
| 23 |
+
risks, and neglects her own protection, and she keeps too much inside and lets private
|
| 24 |
+
fear decide more of her day than she admits.
|
| 25 |
+
Ethics and Worldview: She believes waste is a kind of insult. When life has already taken enough
|
| 26 |
+
from people, throwing away what could still comfort them feels obscene.
|
| 27 |
+
Behavior Examples: She saves usable crumbs for test batches, notices who is lying about being full,
|
| 28 |
+
and will quietly stretch her own budget far past reason if it means someone else
|
| 29 |
+
eats better for a week.
|
| 30 |
+
Hard Limits: She will not tamper with someone's food, will not use hunger to control anybody, and
|
| 31 |
+
will never tell the hidden girl how close she herself once came to giving up on being
|
| 32 |
+
cared for.
|
| 33 |
+
Private Goal: She wants the girl to build a stomach that trusts the next meal instead of bracing
|
| 34 |
+
against it.
|
| 35 |
+
Greatest Fear: Her fear is that the girl will start pretending to feel better to spare Eria worry.
|
| 36 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 37 |
+
remain functional, temporary, or work-related.
|
| 38 |
+
Greatest Secret: The entire existence of Softcrumb Girl, the money she sends, the messages she
|
| 39 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 40 |
+
|
| 41 |
+
DRIVE ENTITY CHARACTER:
|
| 42 |
+
1. BACKSTORY LORE: Eria and the girl survived the same food-hall fire by sheltering under a prep
|
| 43 |
+
table while the girl's mother died trying to get back to her. Smoke, panic, and
|
| 44 |
+
years of institutional meals afterward left the child with a stomach that rejects
|
| 45 |
+
more than it accepts. She was moved to a hidden digestive recovery school in an
|
| 46 |
+
unnamed city, unreachable except through approved calls and careful paperwork.
|
| 47 |
+
Eria became a crumb pan grader partly because she could not bear to see food
|
| 48 |
+
treated like trash after that night. The girl matters because she carries the
|
| 49 |
+
same fire memory, but she was younger, smaller, and hurt worse. If Eria lost her,
|
| 50 |
+
she would feel she had crawled out from under that table only to leave the other
|
| 51 |
+
survivor burning slowly afterward.
|
| 52 |
+
2. CURRENT LORE: Eria funds the girl through ration conversions and small food-room earnings, hides
|
| 53 |
+
letters inside flour sacks folded shut again by hand, checks meal tolerance updates
|
| 54 |
+
before bed, and saves notes about flavors the girl can keep down. She plans her
|
| 55 |
+
week around call windows and gets visibly anxious when a digestive review is due.
|
| 56 |
+
Her money never feels abundant, only redirected.
|
| 57 |
+
3. ENTITY: **Softcrumb Girl**: A trusting eleven-year-old orphan with soot-dark lashes, a cautious
|
| 58 |
+
appetite, and the sweet habit of describing safe foods to Eria as if they were festivals.
|
| 59 |
+
She lives in a hidden digestive recovery school in an unnamed city and treats Eria as the
|
| 60 |
+
one adult who never seems disgusted by her body's limits.
|
| 61 |
+
4. UPGRADE RESOURCE: Money for the supervised soft-food kitchen program, tied to her gastro-therapy
|
| 62 |
+
plan.
|
| 63 |
+
5. UPGRADE: She enters the supervised soft-food kitchen program.
|
| 64 |
+
6. REWARD: **Softcrumb Milk Tablets**: Melt-fast milk biscuits the girl bakes from the first recipe
|
| 65 |
+
her body tolerates consistently in the therapy kitchen. Boosts Stomach.
|
| 66 |
+
Source of REWARD: because the Player character helped with money, Eria was able to do the UPGRADE.
|
| 67 |
+
|
| 68 |
+
Backstory:
|
| 69 |
+
Eria was born near food belts and learned early that abundance and access are not the same thing.
|
| 70 |
+
Her mother died in a chute jam, leaving Eria with a permanent disgust for systems that reduce
|
| 71 |
+
nourishment to throughput. She grew up slight, underestimated, and forced to become more observant
|
| 72 |
+
than she looked. Over time she turned that watchfulness into work, hand-improving the bland output
|
| 73 |
+
that passes for food in too many corners of the city. She is not bold in the usual sense, but she
|
| 74 |
+
will gamble on emotionally expensive choices without hesitation. She is single, never married, has
|
| 75 |
+
no children, and has learned to keep loneliness organized rather than solved. The girl is the one
|
| 76 |
+
person who makes her break that careful arrangement.
|
| 77 |
+
|
| 78 |
+
Current story:
|
| 79 |
+
Eria's current life revolves around modest interventions. She grades crumbs, rescues textures,
|
| 80 |
+
creates small betterments where machines flatten everything into sameness, and goes home with flour
|
| 81 |
+
in her hair and concern tucked under every practical thought. She dislikes gluttony that performs
|
| 82 |
+
itself in front of deprivation, false gratitude, and people who confuse softness with stupidity. She
|
| 83 |
+
respects honesty, steady hands, and the quiet bravery of trying again after the body has already
|
| 84 |
+
failed once. Her contradiction is that she presents as ordinary and unthreatening, yet she is
|
| 85 |
+
stubborn enough to rearrange her entire financial life around one distant girl's stomach lining.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Eria wears a flour-dusted apron over rolled sleeves and practical trousers with rubber-soled shoes.
|
| 89 |
+
Her soot-black braid stays loose enough to soften her slight frame but out of her work. She dresses
|
| 90 |
+
for heat, cleanup, and the long small labor of food done by hand.
|
| 91 |
+
|
| 92 |
+
Speech / Thoughts:
|
| 93 |
+
Eria speaks gently, with pauses that make people underestimate how much she is deciding. When she
|
| 94 |
+
does push, it comes out quiet and immovable. She says things like, "Try one bite first. You don't
|
| 95 |
+
have to trust the whole plate yet."
|
| 96 |
+
In her own head she thinks: *Make it gentler. Make it tolerable. Survival does not have to taste
|
| 97 |
+
like punishment every single day.*
|
Fiella/character_description.txt
ADDED
|
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Fiella
|
| 3 |
+
Full Name: Fiella Nove
|
| 4 |
+
Age: 19
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_9, AGI_6, STR_3, DEF_2
|
| 7 |
+
Trade: poster-board painter
|
| 8 |
+
Trade Summary: selling handmade details that make the city's hard surfaces feel less dead.
|
| 9 |
+
First Impression: polished, charming, and very aware of how she comes across, quick-handed and light
|
| 10 |
+
on her feet, and mild-tempered and not built for force; she often acts before
|
| 11 |
+
thinking through the cost.
|
| 12 |
+
Appearance: average-built, warm brown, calm expression, chestnut hair half-pinned behind her ears,
|
| 13 |
+
black-brown eyes, with a paint-specked coat, fingerless gloves, and narrow shoes.
|
| 14 |
+
Overview: Fiella is young, poised, and intensely aware of aesthetics, but her best work comes from
|
| 15 |
+
wanting hard places to feel livable rather than impressive.
|
| 16 |
+
Strengths: deep practical skill at selling handmade details that make the city's hard surfaces feel
|
| 17 |
+
less dead, exceptional social intelligence, poise, and an instinct for controlling how
|
| 18 |
+
she is perceived, good hand speed and adaptable movement, a preference for finesse over
|
| 19 |
+
force, and the nerve to bet on bad odds when something matters to her.
|
| 20 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, she is not built
|
| 21 |
+
for force and can be physically overmatched, she underestimates long-term costs, takes
|
| 22 |
+
bad risks, and neglects her own protection, and she keeps too much inside and lets
|
| 23 |
+
private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes beauty can function as shelter. A wall, page, or corridor made
|
| 25 |
+
less dead is not trivial if death has been too close already.
|
| 26 |
+
Behavior Examples: She notices bad color balance instantly, instinctively arranges spaces for
|
| 27 |
+
emotional effect, and overcommits when she sees talent in someone younger and
|
| 28 |
+
lonelier than herself.
|
| 29 |
+
Hard Limits: She will not let collectors or patrons use the girl's work to buy access to her, will
|
| 30 |
+
not turn care into a talent test, and will never teach the girl that affection must be
|
| 31 |
+
earned through usefulness.
|
| 32 |
+
Private Goal: She wants the girl to make art from safety rather than desperation.
|
| 33 |
+
Greatest Fear: Her fear is that the girl will learn to equate being admired with being safe.
|
| 34 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 35 |
+
remain functional, temporary, or work-related.
|
| 36 |
+
Greatest Secret: The entire existence of Palette Bloom Girl, the money she sends, the messages she
|
| 37 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 38 |
+
|
| 39 |
+
DRIVE ENTITY CHARACTER:
|
| 40 |
+
1. BACKSTORY LORE: Fiella once painted a dreary corridor in a children's recovery wing and noticed a
|
| 41 |
+
younger orphan girl copying every color shift from bed with astonishing
|
| 42 |
+
precision. The child's mother had died not long before, and later the girl was
|
| 43 |
+
transferred to a hidden art-and-study residence in an unnamed city. Fiella cannot
|
| 44 |
+
physically reach the place, but the correspondence began with color notes and
|
| 45 |
+
slowly became the center of her life. The girl matters because she treats beauty
|
| 46 |
+
not as status, flirtation, or currency, but as shelter and wonder. Losing her
|
| 47 |
+
would feel like losing the only unspoiled mirror Fiella has for her own best
|
| 48 |
+
impulses.
|
| 49 |
+
2. CURRENT LORE: Fiella routes money through supply invoices, sends lessons and sketches under a
|
| 50 |
+
false sender tag, keeps the girl's paintings wrapped in waxed paper under her
|
| 51 |
+
mattress, and turns down work that would interfere with call windows. She smiles
|
| 52 |
+
through public life and lives privately by the schedule of a hidden residence she
|
| 53 |
+
cannot name.
|
| 54 |
+
3. ENTITY: **Palette Bloom Girl**: A warm, gifted twelve-year-old orphan with a fierce eye for
|
| 55 |
+
color, gentle manners, and the trusting habit of asking Fiella whether certain shades
|
| 56 |
+
feel lonely or relieved. She lives in a hidden art-and-study residence in an unnamed city
|
| 57 |
+
and has grown to love Fiella with open little-sister certainty.
|
| 58 |
+
4. UPGRADE RESOURCE: Money for color-safe edible pigment access inside the art residence.
|
| 59 |
+
5. UPGRADE: She is granted color-safe edible pigment access.
|
| 60 |
+
6. REWARD: **Palette Bloom Sugar Petal**: A hand-painted edible sugar petal the girl can finally
|
| 61 |
+
make without toxic materials once the new pigments become available. Boosts Love.
|
| 62 |
+
Source of REWARD: because the Player character helped with money, Fiella was able to do the UPGRADE.
|
| 63 |
+
|
| 64 |
+
Backstory:
|
| 65 |
+
Fiella grew up in rooms where bare walls seemed to absorb hope. Her mother painted signs until fever
|
| 66 |
+
took her, leaving Fiella with visual sensitivity and a strong suspicion that environments shape
|
| 67 |
+
morale more than practical people admit. She is socially sharp and can be charming when needed, but
|
| 68 |
+
the charm serves a real conviction: that color and composition matter because they influence whether
|
| 69 |
+
a person feels disposable. Poster-board painting suits her because it lets her push against the
|
| 70 |
+
deadness of the city's surfaces. She is single, never married, has no children, and keeps a solitary
|
| 71 |
+
life partly because her standards for being understood are high and partly because loss made her
|
| 72 |
+
impatient with shallow attachment.
|
| 73 |
+
|
| 74 |
+
Current story:
|
| 75 |
+
Fiella's current days are full of paint, commissions, and private correspondence. She respects
|
| 76 |
+
craft, sincerity, and people who can discuss beauty without trivializing it. She dislikes vulgar
|
| 77 |
+
collectors, utilitarian cruelty, and anyone who treats young talent as a pipeline to profit. Her
|
| 78 |
+
contradiction is that she knows exactly how to use appearance strategically while wanting at least
|
| 79 |
+
one part of beauty to remain innocent. The hidden girl gives her that possibility and keeps her from
|
| 80 |
+
becoming just another clever seller of atmosphere.
|
| 81 |
+
|
| 82 |
+
What is she wearing:
|
| 83 |
+
Fiella wears a paint-specked coat with fingerless gloves and narrow shoes, keeping her chestnut hair
|
| 84 |
+
half-pinned behind her ears so she can see lines cleanly. Her clothing is practical for painting but
|
| 85 |
+
still arranged with deliberate visual balance.
|
| 86 |
+
|
| 87 |
+
Speech / Thoughts:
|
| 88 |
+
Fiella speaks with polished warmth and bright specificity, often making emotional points through
|
| 89 |
+
visual language. She says things like, "That color isn't sad, it's starved. Give it one warmer tone
|
| 90 |
+
and suddenly the whole thing can breathe."
|
| 91 |
+
In her own head she thinks: *Make the room kinder. Make the page kinder. Sometimes that is the first
|
| 92 |
+
honest form of rescue.*
|
Fils/character_description.txt
ADDED
|
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Fils
|
| 3 |
+
Full Name: Fils Orun
|
| 4 |
+
Age: 31
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_8, STR_7, DEF_2
|
| 7 |
+
Trade: gutterpath tube case ferryworker
|
| 8 |
+
Trade Summary: trusting her legs and memory more than the city's routing logic.
|
| 9 |
+
First Impression: blunt and easy to read, restless, nimble, and unusually precise, and bold and
|
| 10 |
+
physically confident; she often acts before thinking through the cost.
|
| 11 |
+
Appearance: strong and balanced, light brown, tired mouth, auburn hair under a practical headwrap,
|
| 12 |
+
amber eyes, with a short patched coat, sling bag, and springy boots.
|
| 13 |
+
Overview: Fils is quick, rough-edged, and visibly built for inconvenient routes rather than polite
|
| 14 |
+
rooms. Under the impatience is a conscience that arrived late but stayed.
|
| 15 |
+
Strengths: deep practical skill at trusting her legs and memory more than the city's routing logic,
|
| 16 |
+
plain honesty that makes her easy to read but hard to mistake, fast feet, quick hands,
|
| 17 |
+
and unusual physical precision, physical confidence and a strong work capacity, and the
|
| 18 |
+
nerve to bet on bad odds when something matters to her.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she
|
| 20 |
+
underestimates long-term costs, takes bad risks, and neglects her own protection, and
|
| 21 |
+
she keeps too much inside and lets private fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes ignorance is not innocence when you choose not to ask what you
|
| 23 |
+
are carrying. You are responsible for the damage done by the shortcuts you
|
| 24 |
+
accept.
|
| 25 |
+
Behavior Examples: She bounces lightly on her feet while waiting, checks packages by weight and
|
| 26 |
+
sound, and grows harsher on the outside whenever guilt is threatening to make her
|
| 27 |
+
soft.
|
| 28 |
+
Hard Limits: She will not carry a sealed case blindly again, will not bring route-traceable danger
|
| 29 |
+
to a safe house, and will never ask the girl for forgiveness she does not even know she
|
| 30 |
+
owes.
|
| 31 |
+
Private Goal: She wants the girl's life to become boring in all the ways danger never lets children
|
| 32 |
+
enjoy.
|
| 33 |
+
Greatest Fear: Her fear is that her own past route patterns will somehow lead the wrong people back
|
| 34 |
+
to the girl.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of Crosspath Girl, the money she sends, the messages she
|
| 38 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: Fils once ran an unmarked tube case for easy money without asking enough
|
| 42 |
+
questions. That case became part of a detention sweep that crushed a desperate
|
| 43 |
+
mother and left her younger daughter orphaned. The mother died not long after.
|
| 44 |
+
Years later Fils found the girl living under an alias in a hidden safe residence
|
| 45 |
+
in an unnamed city and began paying in secret. She cannot physically go there
|
| 46 |
+
because her route history is too easy to follow. The girl matters because she is
|
| 47 |
+
the living consequence of Fils's worst convenience and the only chance Fils has
|
| 48 |
+
to turn that convenience into durable protection instead.
|
| 49 |
+
2. CURRENT LORE: Fils routes money through messy courier earnings, checks all outgoing packages
|
| 50 |
+
obsessively now, keeps the girl's notes in a pouch sewn under her sling bag, and
|
| 51 |
+
sleeps with one boot on as if prepared to run from her own past. She never tells
|
| 52 |
+
anyone why she refuses sealed rush work from unknown senders.
|
| 53 |
+
3. ENTITY: **Crosspath Girl**: A quick-witted eleven-year-old orphan with amber-brown curiosity, a
|
| 54 |
+
brave mouth, and a trusting warmth that makes Fils feel both protective and unworthy. She
|
| 55 |
+
lives in a hidden safe residence in an unnamed city under an alias and thinks of Fils as
|
| 56 |
+
the tough older sister who somehow always appears at the right financial moment.
|
| 57 |
+
4. UPGRADE RESOURCE: Money for a night-lock alarm subscription tied to the girl's safe residence.
|
| 58 |
+
5. UPGRADE: The night-lock alarm subscription is activated.
|
| 59 |
+
6. REWARD: **Crosspath Pepper Toffee**: A spicy-sweet toffee the girl makes in the residence kitchen
|
| 60 |
+
and presses with a crossing-lines mark for luck once her nights feel safer. Boosts
|
| 61 |
+
Fortune.
|
| 62 |
+
Source of REWARD: because the Player character helped with money, Fils was able to do the UPGRADE.
|
| 63 |
+
|
| 64 |
+
Backstory:
|
| 65 |
+
Fils grew up in gutterpaths and narrow service routes where memory, speed, and opportunism paid
|
| 66 |
+
better than patience. Her mother died before age could soften either of them, leaving Fils with a
|
| 67 |
+
body built for carrying and a mind trained to skip questions if the answer might slow the job. That
|
| 68 |
+
habit made her useful and later made her ashamed. Tube-case ferrywork suits her because she is
|
| 69 |
+
excellent at awkward movement and trusting her legs over maps. She is single, never married,
|
| 70 |
+
childless, and keeps most people at a deliberate distance because she expects judgment the moment
|
| 71 |
+
the whole truth lands. Yet her rough exterior hides a real protectiveness, sharpened rather than
|
| 72 |
+
erased by remorse.
|
| 73 |
+
|
| 74 |
+
Current story:
|
| 75 |
+
Fils spends her days on inconvenient routes, moving fast through cramped paths and making coin where
|
| 76 |
+
bigger systems fail. She respects competence, second chances earned through action, and anyone who
|
| 77 |
+
asks the extra question before harm happens. She dislikes smug secrecy, sealed orders, and people
|
| 78 |
+
who make danger somebody else's problem by design. Her contradiction is that she is bold enough to
|
| 79 |
+
move through almost any physical risk yet quietly terrified of the moral trace her past might still
|
| 80 |
+
leave. The hidden girl is the reason she checks everything now.
|
| 81 |
+
|
| 82 |
+
What is she wearing:
|
| 83 |
+
Fils wears a short patched coat with a sling bag and springy boots, plus a practical headwrap over
|
| 84 |
+
her auburn hair. The outfit favors speed, utility, and keeping both hands free while moving through
|
| 85 |
+
bad routes.
|
| 86 |
+
|
| 87 |
+
Speech / Thoughts:
|
| 88 |
+
Fils speaks fast, bluntly, and with the restless energy of someone who hates standing still in both
|
| 89 |
+
body and conscience. She says things like, "Open it or I don't carry it. I already learned what
|
| 90 |
+
happens when I let mystery count as someone else's problem."
|
| 91 |
+
In her own head she thinks: *Ask what it is. Ask where it's going. Ask who pays if it ruins a life.
|
| 92 |
+
The extra second is cheaper than guilt.*
|
Floria/character_description.txt
ADDED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Floria
|
| 3 |
+
Full Name: Floria Neris
|
| 4 |
+
Age: 37
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_8, AGI_7, STR_7, DEF_5
|
| 7 |
+
Trade: notice wall address stub binder
|
| 8 |
+
Trade Summary: organizing the paper trail around clinics, lodging rows, and payment booths.
|
| 9 |
+
First Impression: polished, charming, and very aware of how she comes across; beneath that she is
|
| 10 |
+
quick-handed and light on her feet, bold and physically confident, and careful
|
| 11 |
+
only by preference.
|
| 12 |
+
Appearance: strong and balanced, soft brown, faint freckles, pale blond hair in a worn bob, blue-
|
| 13 |
+
grey eyes, with a narrow office coat over dark slacks and a clean scarf.
|
| 14 |
+
Overview: Floria is polished, athletic, and entirely aware of the impression she makes. She can
|
| 15 |
+
charm a room, but she never forgets that paperwork outlasts charm.
|
| 16 |
+
Strengths: deep practical skill at organizing the paper trail around clinics, lodging rows, and
|
| 17 |
+
payment booths, exceptional social intelligence, poise, and an instinct for controlling
|
| 18 |
+
how she is perceived, good hand speed and adaptable movement, physical confidence and a
|
| 19 |
+
strong work capacity, and situational caution when she chooses to use it.
|
| 20 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, her planning can
|
| 21 |
+
vanish the moment emotion gets involved, and she keeps too much inside and lets private
|
| 22 |
+
fear decide more of her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes trust is more frightening than blame. Blame hardens you; trust
|
| 24 |
+
asks you to become better than the version of yourself that earned it.
|
| 25 |
+
Behavior Examples: She smooths paper edges while deciding, keeps multiple versions of the same note
|
| 26 |
+
in case one is intercepted, and can shift from warm civility to flinty authority
|
| 27 |
+
in a breath.
|
| 28 |
+
Hard Limits: She will not deliberately misroute care paperwork again, will not use the girl's faith
|
| 29 |
+
as a way to feel forgiven, and will never let anyone read the correspondence that
|
| 30 |
+
proves someone still believes in her.
|
| 31 |
+
Private Goal: She wants the girl to become literate in systems without becoming cynical enough to
|
| 32 |
+
stop trusting entirely.
|
| 33 |
+
Greatest Fear: Her fear is that the girl will one day learn the old rumor or old mistake and feel
|
| 34 |
+
foolish for believing in her.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of First-Turn Girl, the money she sends, the messages she
|
| 38 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: Floria's work once intersected with a paperwork failure—whether by her hand or
|
| 42 |
+
under her name—that delayed care notices and helped ruin several fragile lives.
|
| 43 |
+
Among the dead was the mother of the girl who later began writing to her from a
|
| 44 |
+
hidden correspondence academy in an unnamed city. Somehow the orphan decided
|
| 45 |
+
Floria was not the villain the story made of her. That trust lodged under
|
| 46 |
+
Floria's skin and never left. The girl lives under a sealed file in a place
|
| 47 |
+
Floria cannot physically reach, and all contact is limited to approved channels.
|
| 48 |
+
She matters because her faith is the one thing in Floria's life that money,
|
| 49 |
+
beauty, or competence cannot replace. Losing it would make Floria believe the
|
| 50 |
+
worst version of herself had won after all.
|
| 51 |
+
2. CURRENT LORE: Floria hides the relationship behind flawless administration. She routes money
|
| 52 |
+
through careful aliases, maintains immaculate ledgers with one concealed thread
|
| 53 |
+
running through them, schedules her finest moods for the girl's calls, and rereads
|
| 54 |
+
every trusting message when self-disgust starts to curdle. She never speaks the
|
| 55 |
+
girl's sender code out loud and keeps a box of tiny route-stamped notes hidden
|
| 56 |
+
under old office linen.
|
| 57 |
+
3. ENTITY: **First-Turn Girl**: A bright twelve-year-old orphan with quick handwriting, a stubborn
|
| 58 |
+
belief in fairness, and the warm habit of asking Floria whether she remembered to eat.
|
| 59 |
+
She lives in a hidden correspondence academy in an unnamed city and treats Floria as a
|
| 60 |
+
capable older sister rather than the suspect figure the outside world might imagine.
|
| 61 |
+
4. UPGRADE RESOURCE: Money for an encrypted lesson terminal reserved to her correspondence course.
|
| 62 |
+
5. UPGRADE: The encrypted lesson terminal is installed for her use.
|
| 63 |
+
6. REWARD: **First-Turn Biscuit**: A spiral biscuit stamped by the girl with tiny route marks she
|
| 64 |
+
swears brings good outcomes when eaten before an important decision. Boosts Fortune.
|
| 65 |
+
Source of REWARD: because the Player character helped with money, Floria was able to do the UPGRADE.
|
| 66 |
+
|
| 67 |
+
Backstory:
|
| 68 |
+
Floria was raised close to notice walls and learned early that information is never neutral.
|
| 69 |
+
Beautiful people are often invited closer to systems, but not necessarily given mercy by them. She
|
| 70 |
+
made herself skilled, presentable, and physically confident because each quality opened doors in a
|
| 71 |
+
city that otherwise treats poor women like background texture. Her work binding address stubs and
|
| 72 |
+
organizing paper trails put her within reach of the machinery that decides who gets called, housed,
|
| 73 |
+
or delayed. She is strong enough to stand her ground and polished enough to make people
|
| 74 |
+
underestimate how serious she is underneath the charm. She never married, has no children, and keeps
|
| 75 |
+
her personal life private because paper teaches you how easily intimacy becomes evidence. The hidden
|
| 76 |
+
girl is the one relationship she protects not for advantage but because it makes her want to deserve
|
| 77 |
+
herself.
|
| 78 |
+
|
| 79 |
+
Current story:
|
| 80 |
+
Floria's current life is built on composure. She keeps an elegant office rhythm, makes order out of
|
| 81 |
+
scraps, and uses charm deliberately rather than wastefully. She respects accountability,
|
| 82 |
+
presentation with purpose, and any courage that does not need noise. She dislikes lazy
|
| 83 |
+
administration, public sanctimony, and people who say systems are impersonal as though that excuses
|
| 84 |
+
the harm. Her contradiction is that she appears fully self-possessed while privately depending on
|
| 85 |
+
the continued trust of one younger girl to stay morally upright. That dependence humbles her in a
|
| 86 |
+
way public shame never did.
|
| 87 |
+
|
| 88 |
+
What is she wearing:
|
| 89 |
+
Floria wears a narrow office coat over dark slacks and a clean scarf. Her pale blond bob and faint
|
| 90 |
+
freckles soften the look, but the whole outfit is really about sharp lines, clean movement, and an
|
| 91 |
+
elegant competence she maintains on purpose.
|
| 92 |
+
|
| 93 |
+
Speech / Thoughts:
|
| 94 |
+
Floria speaks with polish, rhythm, and practiced warmth, but there is enough steel beneath it that
|
| 95 |
+
careless people often retreat too late. She says things like, "Neat handwriting does not make a lie
|
| 96 |
+
cleaner. Sit down and let us look at what actually happened."
|
| 97 |
+
In her own head she thinks: *Be worthy of the person who still expects better from you. That
|
| 98 |
+
expectation is a gift and a threat in equal measure.*
|
Helia/character_description.txt
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Helia
|
| 3 |
+
Full Name: Helia Sive
|
| 4 |
+
Age: 25
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_8, AGI_8, STR_2, DEF_2
|
| 7 |
+
Trade: webcam timing performer
|
| 8 |
+
Trade Summary: using charm and repetition as carefully as other women use tools.
|
| 9 |
+
First Impression: polished, charming, and very aware of how she comes across; she is restless,
|
| 10 |
+
nimble, and unusually precise, mild-tempered and not built for force, and quick to
|
| 11 |
+
gamble on bad odds.
|
| 12 |
+
Appearance: wiry, bronze-toned, dark brown hair in a tight braided bun, smoke-blue eyes, with a tidy
|
| 13 |
+
fitted coat, a soft scarf, and flexible shoes.
|
| 14 |
+
Overview: Helia is polished, quick, and skilled at turning timing and charm into income, but she
|
| 15 |
+
carries a private disgust for the industries that taught her how to do it.
|
| 16 |
+
Strengths: deep practical skill at using charm and repetition as carefully as other women use tools,
|
| 17 |
+
exceptional social intelligence, poise, and an instinct for controlling how she is
|
| 18 |
+
perceived, fast feet, quick hands, and unusual physical precision, a preference for
|
| 19 |
+
finesse over force, and the nerve to bet on bad odds when something matters to her.
|
| 20 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, she is not built
|
| 21 |
+
for force and can be physically overmatched, she underestimates long-term costs, takes
|
| 22 |
+
bad risks, and neglects her own protection, and she keeps too much inside and lets
|
| 23 |
+
private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes attention is not love and visibility is not care. Real care shows
|
| 25 |
+
up when the screen is dark and no audience is paying.
|
| 26 |
+
Behavior Examples: She counts beats under her breath, edits her own tone in real time, and spirals
|
| 27 |
+
fast when a message she expects from the girl does not appear on schedule.
|
| 28 |
+
Hard Limits: She will not let the hidden girl enter a paying camera booth, will not show the girl's
|
| 29 |
+
messages to viewers, and will never confuse being adored by strangers with being
|
| 30 |
+
allowed near the girl's life.
|
| 31 |
+
Private Goal: She wants the girl to use timing as a craft rather than as emotional servitude.
|
| 32 |
+
Greatest Fear: Her fear is that the girl will build her whole self around waiting to be watched.
|
| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 34 |
+
remain functional, temporary, or work-related.
|
| 35 |
+
Greatest Secret: The entire existence of Syncdrop Girl, the money she sends, the messages she hides,
|
| 36 |
+
and how much of her emotional balance depends on the next update.
|
| 37 |
+
|
| 38 |
+
DRIVE ENTITY CHARACTER:
|
| 39 |
+
1. BACKSTORY LORE: The girl first appeared as Helia's only consistent viewer who never demanded
|
| 40 |
+
anything ugly, just waited each night to hear Helia count beats, demonstrate
|
| 41 |
+
timing, and speak kindly. Later Helia learned that the viewer was a younger
|
| 42 |
+
orphan living in a hidden hostel in an unnamed city with rationed internet and
|
| 43 |
+
almost no stable adult attention after losing her mother. What began as
|
| 44 |
+
performance-side banter turned into real attachment before Helia noticed the
|
| 45 |
+
depth of it. The girl matters because she is the only person in Helia's life who
|
| 46 |
+
first loved the rhythm rather than the surface. If she lost her, Helia would feel
|
| 47 |
+
that even her most careful tenderness had been eaten by distance and systems.
|
| 48 |
+
2. CURRENT LORE: Helia routes money through data top-ups, hostel fees, and lesson payments under a
|
| 49 |
+
false sender name, structures recording times around the girl's private call hour,
|
| 50 |
+
and keeps every meaningful message in an old cosmetics tin hidden under
|
| 51 |
+
floorboards. She wears polish for work and saves softness for the screen-free
|
| 52 |
+
moments she gives only the girl.
|
| 53 |
+
3. ENTITY: **Syncdrop Girl**: A bright fourteen-year-old orphan with restless fingers, excellent
|
| 54 |
+
timing instinct, and a warm trusting attachment to Helia that deepened from fandom into
|
| 55 |
+
true little-sister devotion. She lives in a hidden hostel in an unnamed city and times
|
| 56 |
+
her whole week around Helia's presence.
|
| 57 |
+
4. UPGRADE RESOURCE: Money for the hostel's mentorship-lab access so she can study timing arts
|
| 58 |
+
directly.
|
| 59 |
+
5. UPGRADE: She is granted mentorship-lab access.
|
| 60 |
+
6. REWARD: **Syncdrop Jelly**: Clear silver-blue jelly cubes the girl makes during timing-lab
|
| 61 |
+
breaks, each one poured to set at a precise interval she proudly measures herself. Boosts
|
| 62 |
+
Focus.
|
| 63 |
+
Source of REWARD: because the Player character helped with money, Helia was able to do the UPGRADE.
|
| 64 |
+
|
| 65 |
+
Backstory:
|
| 66 |
+
Helia grew up in lodging rows where charm was a skill adults praised because it could be monetized.
|
| 67 |
+
Her mother died behind a locked screen room after too many years of selling emotional access she
|
| 68 |
+
never actually received in return. Helia inherited the craft and the disgust together. She is
|
| 69 |
+
socially brilliant, physically nimble, and very aware of how she comes across, but all of that sits
|
| 70 |
+
beside a deep mistrust of applause. Webcam timing work suits her because it rewards rhythm, gaze
|
| 71 |
+
control, and fast adaptation, yet she keeps one hand emotionally off the table whenever strangers
|
| 72 |
+
are involved. She is single, never married, has no children, and lives in a tension between
|
| 73 |
+
performance and sincerity that exhausts her more than she admits.
|
| 74 |
+
|
| 75 |
+
Current story:
|
| 76 |
+
Helia's current days split between polished public rhythm and intensely private worry. She performs,
|
| 77 |
+
times, edits, and earns, then spends that money on one distant girl's education and connection. She
|
| 78 |
+
respects real discipline, quiet affection, and any form of beauty that remains meaningful without an
|
| 79 |
+
audience. She dislikes voyeurism, fake intimacy, and people who treat loneliness as a market niche.
|
| 80 |
+
Her contradiction is that she survives through curated attention while believing the truest part of
|
| 81 |
+
her life must stay secret and unperformative. The hidden girl is the proof she can still build
|
| 82 |
+
something genuine out of a skill learned in artificial spaces.
|
| 83 |
+
|
| 84 |
+
What is she wearing:
|
| 85 |
+
Helia wears a tidy fitted coat with a soft scarf and flexible shoes, all chosen to look composed on
|
| 86 |
+
camera while still allowing quick movement. Her dark hair is kept in a tight braided bun, and the
|
| 87 |
+
whole look is controlled, elegant, and deliberately readable.
|
| 88 |
+
|
| 89 |
+
Speech / Thoughts:
|
| 90 |
+
Helia speaks smoothly and with exact rhythm, often sounding a half-second more composed than she
|
| 91 |
+
really feels. She says things like, "Watch the beat, not my face. My face is decoration. The timing
|
| 92 |
+
is the part that will save you."
|
| 93 |
+
In her own head she thinks: *No audience, no applause, no noise—just one clean connection that still
|
| 94 |
+
feels real when the screen goes dark.*
|
Jeria/character_description.txt
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Jeria
|
| 3 |
+
Full Name: Jeria Kade
|
| 4 |
+
Age: 23
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_3, AGI_5, STR_7, DEF_2
|
| 7 |
+
Trade: panel-heap mesh cleaner
|
| 8 |
+
Trade Summary: pulling order out of the heaps other workers stop seeing.
|
| 9 |
+
First Impression: a blunt, easy-to-read manner; she stays practical in how she moves, and she tends
|
| 10 |
+
to meet problems head-on; she often acts before thinking through the cost.
|
| 11 |
+
Appearance: solidly built, weathered tan, honey-brown hair in a worn bob, copper-brown eyes, with a
|
| 12 |
+
pocket-heavy vest, patched cargo pants, and scuffed boots.
|
| 13 |
+
Overview: Jeria is physically solid, direct, and instinctively confrontational when a problem
|
| 14 |
+
refuses to stay put. She would rather haul a mess apart than let it sit and spread.
|
| 15 |
+
Strengths: deep practical skill at pulling order out of the heaps other workers stop seeing, plain
|
| 16 |
+
honesty that makes her easy to read but hard to mistake, practical movement and decent
|
| 17 |
+
bodily control, physical confidence and a strong work capacity, and the nerve to bet on
|
| 18 |
+
bad odds when something matters to her.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she is
|
| 20 |
+
not especially explosive or fast under sudden pressure, she underestimates long-term
|
| 21 |
+
costs, takes bad risks, and neglects her own protection, and she keeps too much inside
|
| 22 |
+
and lets private fear decide more of her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes damage done by carelessness does not stop being yours just
|
| 24 |
+
because time passes. If your mistake keeps costing someone, you owe
|
| 25 |
+
maintenance forever.
|
| 26 |
+
Behavior Examples: She attacks clutter with her whole body, reaches for the heavy end of any task
|
| 27 |
+
first, and grows quiet—not loud—when guilt is close to the surface.
|
| 28 |
+
Hard Limits: She will not take a reckless shortcut if someone else might pay for it, will not tell
|
| 29 |
+
herself an old accident no longer matters, and will never expose the girl's
|
| 30 |
+
rehabilitation details for sympathy or absolution.
|
| 31 |
+
Private Goal: She wants the girl's damaged hand to become useful enough that every future task stops
|
| 32 |
+
reminding her of the accident.
|
| 33 |
+
Greatest Fear: Her fear is that the girl will ask for the full truth before Jeria has the courage to
|
| 34 |
+
deserve being heard.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of Gripframe Girl, the money she sends, the messages she
|
| 38 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: At nineteen, Jeria took a shortcut during a cleanup on a panel heap because she
|
| 42 |
+
was tired, impatient, and sure she could get away with it. A suspended frame
|
| 43 |
+
broke loose, killed a worker, and crushed the woman's young daughter's hand badly
|
| 44 |
+
enough to alter the whole line of her future. Jeria has never forgiven herself.
|
| 45 |
+
The girl was transferred later to a hidden orthopedic youth facility in an
|
| 46 |
+
unnamed city where visitors are controlled and Jeria cannot reach her. Under a
|
| 47 |
+
false name Jeria has funded treatment ever since. The girl matters because she is
|
| 48 |
+
not abstract guilt; she is a living person with a warm voice and a damaged hand
|
| 49 |
+
that still closes imperfectly because Jeria once valued speed over caution.
|
| 50 |
+
2. CURRENT LORE: Jeria takes the dirtiest, heaviest jobs she can find, routes money through clean-up
|
| 51 |
+
contracts, deletes transfer records after memorizing them, and reads the girl's
|
| 52 |
+
grip-strength reports with a jaw so tight it hurts. She waits for the girl's
|
| 53 |
+
supervised calls like someone awaiting sentence and reprieve at once. The whole
|
| 54 |
+
thing is secret because Jeria does not deserve the social comfort that would come
|
| 55 |
+
from public confession.
|
| 56 |
+
3. ENTITY: **Gripframe Girl**: A stubborn fifteen-year-old orphan with copper-brown eyes, a dry
|
| 57 |
+
sense of humor, and a loyal attachment to the rough older 'sister' who never misses an
|
| 58 |
+
update. She lives in a hidden orthopedic youth facility in an unnamed city and is slowly
|
| 59 |
+
reclaiming faith in what her body can do.
|
| 60 |
+
4. UPGRADE RESOURCE: Money for a hand-physiotherapy block centered on a calibrated grip-rehab frame.
|
| 61 |
+
5. UPGRADE: She begins the hand-physiotherapy block.
|
| 62 |
+
6. REWARD: **Meshstone Nut Chews**: Compact sesame-nut squares the girl learns to press and shape
|
| 63 |
+
during therapy once her grip becomes steadier. Boosts Fitness.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Jeria was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Jeria grew up around heaps of used panels, bent mesh, and labor nobody romanticizes. Her mother died
|
| 68 |
+
in a collapse early enough that Jeria learned to associate adulthood with weight before tenderness.
|
| 69 |
+
She became the kind of young woman who moves debris, fixes what others stop seeing, and meets
|
| 70 |
+
problems head-on because waiting around feels like surrender. She is physically confident and more
|
| 71 |
+
caring than she sounds, but she has a low tolerance for self-pity and a terrible history with
|
| 72 |
+
impulsive decisions. She never married, has no children, and keeps no close friendships because
|
| 73 |
+
guilt made her distrust being known too well. Her work suits her because it lets her turn effort
|
| 74 |
+
into visible order, even when her inner life remains unfinished wreckage.
|
| 75 |
+
|
| 76 |
+
Current story:
|
| 77 |
+
Jeria's daily life is all labor and compensation. She cleans panel heaps, organizes mesh, and goes
|
| 78 |
+
after the ugliest tasks as though she can repay the dead through mileage and bruises. She respects
|
| 79 |
+
accountability, hard work, and people who do not confuse honesty with softness. She dislikes
|
| 80 |
+
laziness hidden behind charm, bureaucratic delay, and anyone who says accidents just happen. Her
|
| 81 |
+
contradiction is that she acts like a force of simple momentum while privately sustaining an
|
| 82 |
+
extremely delicate, secret commitment. The girl's messages are the one thing that can make her hands
|
| 83 |
+
shake harder than hard work does.
|
| 84 |
+
|
| 85 |
+
What is she wearing:
|
| 86 |
+
Jeria wears a pocket-heavy vest with patched cargo pants and scuffed boots. Her worn bob stays
|
| 87 |
+
practical, and the whole outfit is built for crouching, lifting, and pulling order out of places
|
| 88 |
+
other people would rather avoid.
|
| 89 |
+
|
| 90 |
+
Speech / Thoughts:
|
| 91 |
+
Jeria speaks straight from the chest, with little polish and no talent for pretending not to mean
|
| 92 |
+
what she means. She says things like, "Tell me where it failed. I can work with failure. I can't
|
| 93 |
+
work with pretending."
|
| 94 |
+
In her own head she thinks: *You do not get to move on just because the bruise faded on your own
|
| 95 |
+
body. Pay. Repair. Repeat.*
|
Kalia/character_description.txt
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Kalia
|
| 3 |
+
Full Name: Kalia Thorn
|
| 4 |
+
Age: 37
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_3, AGI_6, STR_5, DEF_3
|
| 7 |
+
Trade: balance rail demonstrator
|
| 8 |
+
Trade Summary: coaching strength, recovery, or movement in spare rooms and stripped-down gyms.
|
| 9 |
+
First Impression: blunt and easy to read; she is quick-handed and light on her feet, firm when
|
| 10 |
+
pushed, and quick to gamble on bad odds.
|
| 11 |
+
Appearance: average-built, weathered tan, pale blond hair in a loose ponytail, smoke-blue eyes, with
|
| 12 |
+
a plain gym shirt, short coat, and hard-worn sneakers.
|
| 13 |
+
Overview: Kalia is blunt, capable, and physically expressive, with the habits of a movement coach
|
| 14 |
+
who still tests every exercise on her own body before asking it of someone else.
|
| 15 |
+
Strengths: deep practical skill at coaching strength, recovery, or movement in spare rooms and
|
| 16 |
+
stripped-down gyms, plain honesty that makes her easy to read but hard to mistake, good
|
| 17 |
+
hand speed and adaptable movement, enough backbone to hold ground when needed, and the
|
| 18 |
+
nerve to bet on bad odds when something matters to her.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she does
|
| 20 |
+
not dominate conflict by sheer presence, she underestimates long-term costs, takes bad
|
| 21 |
+
risks, and neglects her own protection, and she keeps too much inside and lets private
|
| 22 |
+
fear decide more of her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes bodies remember what happens on bad equipment. Responsibility
|
| 24 |
+
means never asking someone to trust what you have not checked yourself.
|
| 25 |
+
Behavior Examples: She paces while thinking, demonstrates drills even when tired, and gets reckless
|
| 26 |
+
with her own body far more readily than she would with anyone else's.
|
| 27 |
+
Hard Limits: She will not put a trainee on bad equipment to save money, will not dismiss the
|
| 28 |
+
collapse as bad luck, and will never stop personally checking rails before anyone steps
|
| 29 |
+
on them.
|
| 30 |
+
Private Goal: She wants the girl to move with confidence again without becoming dependent on
|
| 31 |
+
borrowed courage from Kalia.
|
| 32 |
+
Greatest Fear: Her fear is that the girl will mistake progress for betrayal of the dead guardian and
|
| 33 |
+
unconsciously hold herself back.
|
| 34 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 35 |
+
remain functional, temporary, or work-related.
|
| 36 |
+
Greatest Secret: The entire existence of Railspring Girl, the money she sends, the messages she
|
| 37 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 38 |
+
|
| 39 |
+
DRIVE ENTITY CHARACTER:
|
| 40 |
+
1. BACKSTORY LORE: A promising younger orphan trained under Kalia briefly before a cheap rail venue
|
| 41 |
+
collapsed and killed the girl's guardian. Kalia had recommended the place as an
|
| 42 |
+
affordable compromise and has never forgiven that sentence. The girl was moved
|
| 43 |
+
afterward to a hidden rehabilitation institute in an unnamed city that allows
|
| 44 |
+
only remote contact and keeps the location sealed. Kalia cannot physically reach
|
| 45 |
+
her. The girl matters because Kalia sees in her both a lost future and a future
|
| 46 |
+
still salvageable; if the child never regains trust in movement, Kalia will
|
| 47 |
+
believe she helped teach damage instead of strength.
|
| 48 |
+
2. CURRENT LORE: Kalia routes her best coaching fees into the institute, keeps her phone face-down
|
| 49 |
+
beside the mat during lessons so she does not jump at every buzz, watches progress
|
| 50 |
+
clips late into the night, and still demonstrates exercises herself even when her
|
| 51 |
+
own joints complain. She hides the entire situation because pity would feel like
|
| 52 |
+
theft.
|
| 53 |
+
3. ENTITY: **Railspring Girl**: A determined thirteen-year-old orphan with smoke-blue focus, a
|
| 54 |
+
stubborn competitive streak, and a warm reliance on Kalia that survives anger, tears, and
|
| 55 |
+
hard rehab days. She lives in a hidden rehabilitation institute in an unnamed city and
|
| 56 |
+
still wants to move beautifully, even after what happened.
|
| 57 |
+
4. UPGRADE RESOURCE: Money for an advanced balance exosplint fitting at the institute.
|
| 58 |
+
5. UPGRADE: She is fitted for the advanced balance exosplint.
|
| 59 |
+
6. REWARD: **Railspring Citrus Gel**: A bright sour gel tube the girl mixes after splint training
|
| 60 |
+
once she can hold a longer private rail session. Boosts Fitness.
|
| 61 |
+
Source of REWARD: because the Player character helped with money, Kalia was able to do the UPGRADE.
|
| 62 |
+
|
| 63 |
+
Backstory:
|
| 64 |
+
Kalia was raised in stripped-down gyms and spare rooms where movement was both labor and escape. Her
|
| 65 |
+
mother died after a fall on badly maintained equipment, leaving Kalia with a lifelong hatred of
|
| 66 |
+
corners cut in physical training spaces. She turned that hatred into work, teaching strength,
|
| 67 |
+
recovery, and balance wherever a rail and some floor space could be found. She is not refined, not
|
| 68 |
+
especially careful with herself, and sometimes takes stupid physical risks because boldness is
|
| 69 |
+
easier for her than waiting. She never married, has no children, and does not hold onto social
|
| 70 |
+
attachments for long. Still, her directness hides a serious ethics of care: she wants bodies
|
| 71 |
+
stronger, not merely more obedient.
|
| 72 |
+
|
| 73 |
+
Current story:
|
| 74 |
+
Kalia's present life moves between coaching sessions, cheap gyms, and private guilt. She respects
|
| 75 |
+
effort, informed risk, and trainees who tell the truth about pain. She dislikes lazy equipment
|
| 76 |
+
upkeep, macho stupidity, and anyone who markets injury as character-building. Her contradiction is
|
| 77 |
+
that she gambles with herself while becoming almost overprotective with one distant girl. That
|
| 78 |
+
hidden responsibility keeps her honest in a profession full of shortcuts.
|
| 79 |
+
|
| 80 |
+
What is she wearing:
|
| 81 |
+
Kalia wears a plain gym shirt with a short coat and hard-worn sneakers. Her pale blond hair stays in
|
| 82 |
+
a loose ponytail, and the outfit is functional, sweat-worn, and built around easy movement rather
|
| 83 |
+
than display.
|
| 84 |
+
|
| 85 |
+
Speech / Thoughts:
|
| 86 |
+
Kalia speaks bluntly and with the rhythm of someone used to calling instructions over movement. She
|
| 87 |
+
says things like, "I don't care if it looks graceful yet. First it has to be safe enough that your
|
| 88 |
+
body believes me when I say do it again."
|
| 89 |
+
In her own head she thinks: *Check the rail. Check it again. Safety first, then beauty. Anything
|
| 90 |
+
else is vanity wearing gym clothes.*
|
Keris/character_description.txt
ADDED
|
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Keris
|
| 3 |
+
Full Name: Keris Bale
|
| 4 |
+
Age: 26
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_9, STR_8, DEF_6
|
| 7 |
+
Trade: bench-heater tar oiler
|
| 8 |
+
Trade Summary: keeping old metal, seals, and access points usable a little longer.
|
| 9 |
+
First Impression: a blunt, easy-to-read manner; she stays restless, nimble, and unusually precise,
|
| 10 |
+
and she carries herself like someone used to forcing a result; she usually thinks
|
| 11 |
+
one step ahead.
|
| 12 |
+
Appearance: powerfully athletic, ashen, faint freckles, black hair in a high tail, blue-grey eyes,
|
| 13 |
+
with a tar-marked work coat over dark trousers and heavy boots.
|
| 14 |
+
Overview: Keris is quick, hard-edged, and visibly built for rough work, yet the hardness has seams
|
| 15 |
+
if you look long enough.
|
| 16 |
+
Strengths: deep practical skill at keeping old metal, seals, and access points usable a little
|
| 17 |
+
longer, plain honesty that makes her easy to read but hard to mistake, fast feet, quick
|
| 18 |
+
hands, and unusual physical precision, serious muscle, courage, and a body that does not
|
| 19 |
+
easily back down, and enough planning and self-control to stay reliable when stakes rise.
|
| 20 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended and she
|
| 21 |
+
keeps too much inside and lets private fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes the self you become to survive can trap you just as effectively
|
| 23 |
+
as the danger you escaped. Sometimes one witness to who you were before is the
|
| 24 |
+
only thing keeping you from calcifying.
|
| 25 |
+
Behavior Examples: She checks seals with blackened fingers, positions herself between weak
|
| 26 |
+
ventilation and vulnerable people without making a speech about it, and reacts to
|
| 27 |
+
fear by becoming even more practical.
|
| 28 |
+
Hard Limits: She will not use fear as a teaching tool on a child, will not light or seal a space
|
| 29 |
+
with bad ventilation, and will never let the institution or anyone else hear the girl's
|
| 30 |
+
private voice notes.
|
| 31 |
+
Private Goal: She wants the girl to sleep deeply enough that recovery stops depending on endurance
|
| 32 |
+
alone.
|
| 33 |
+
Greatest Fear: Her fear is that the child will forget the softer version of her and leave Keris with
|
| 34 |
+
only the person soot and anger built.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of Stillair Girl, the money she sends, the messages she hides,
|
| 38 |
+
and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: Keris and the girl knew each other as children in maintenance housing, back when
|
| 42 |
+
Keris had not yet built herself entirely out of speed and force. Years later a
|
| 43 |
+
tar-fume incident killed the girl's only parent and left the child with recurrent
|
| 44 |
+
night terrors and breathing-linked panic. She was sent to a hidden clean-air
|
| 45 |
+
institution in an unnamed city. Keris tried to physically reach her once, lost
|
| 46 |
+
control at the intake barrier, and is now permanently barred. The girl matters
|
| 47 |
+
because she is the only living person who remembers Keris before the grime,
|
| 48 |
+
temper, and distance took over. Losing her would mean losing the last witness to
|
| 49 |
+
a self Keris is afraid has already died.
|
| 50 |
+
2. CURRENT LORE: Keris hides the whole situation under heavy work and heavier silence. She routes
|
| 51 |
+
money through supply invoices, reads sleep reports after long shifts with tar still
|
| 52 |
+
on her sleeves, keeps one childish drawing taped inside a locker door, and
|
| 53 |
+
structures her week around the institution's approved call windows. Nobody around
|
| 54 |
+
her knows why she becomes so cold whenever anyone treats ventilation as optional.
|
| 55 |
+
3. ENTITY: **Stillair Girl**: A loyal thirteen-year-old orphan with blue-grey eyes, a stubborn sense
|
| 56 |
+
of humor, and the warm familiarity that comes only from having known someone before they
|
| 57 |
+
turned hard. She lives in a hidden clean-air institution in an unnamed city and is one of
|
| 58 |
+
the few people who can still make Keris sound gentle.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for transfer into a low-fume room inside the institution.
|
| 60 |
+
5. UPGRADE: She is moved into the low-fume room.
|
| 61 |
+
6. REWARD: **Stillair Licorice Pearl**: A dark glossy pearl from the institution kitchen, formulated
|
| 62 |
+
around the girl's calmer nights once the room transfer begins to help. Boosts Sleep.
|
| 63 |
+
Source of REWARD: because the Player character helped with money, Keris was able to do the UPGRADE.
|
| 64 |
+
|
| 65 |
+
Backstory:
|
| 66 |
+
Keris was raised around old heaters, tar, and access points that never quite sealed right. She
|
| 67 |
+
learned to move fast because maintenance jobs punish hesitation and to hit hard because some
|
| 68 |
+
environments mistake quiet for weakness. Whatever softness childhood held was mostly burned off by
|
| 69 |
+
poor air, harder work, and too many situations where aggression solved immediate problems. She found
|
| 70 |
+
work oiling tar, preserving failing metal, and keeping patched systems limping along. She is single,
|
| 71 |
+
never married, has no children, and lets almost nobody close. Yet underneath the blunt efficiency is
|
| 72 |
+
somebody who still notices small comforts, still remembers the shape of being kind without bracing
|
| 73 |
+
for mockery, and is desperate not to lose that memory entirely.
|
| 74 |
+
|
| 75 |
+
Current story:
|
| 76 |
+
Keris lives with urgency and a tactical kind of care. She respects competence, durability, and
|
| 77 |
+
anyone who tells the truth before being cornered into it. She dislikes bad air, fake authority, and
|
| 78 |
+
moralizing from people who have never had to keep ancient equipment alive. Her contradiction is that
|
| 79 |
+
she appears to value only survival and force while privately organizing her life around one girl's
|
| 80 |
+
sleep quality. The hidden bond keeps her from collapsing into pure function.
|
| 81 |
+
|
| 82 |
+
What is she wearing:
|
| 83 |
+
Keris wears a tar-marked work coat over dark trousers and heavy boots. Her black hair is kept in a
|
| 84 |
+
high tail, and the outfit is built to withstand grime, heat, and rough access work without ever
|
| 85 |
+
pretending to be delicate.
|
| 86 |
+
|
| 87 |
+
Speech / Thoughts:
|
| 88 |
+
Keris speaks bluntly, with the kind of hard practicality that can sound hostile even when it is
|
| 89 |
+
protective. She says things like, "Open the vent or leave the room. I am not arguing with bad air
|
| 90 |
+
just because you're embarrassed to be wrong."
|
| 91 |
+
In her own head she thinks: *Keep one clean room in the world for her. If I can't be soft
|
| 92 |
+
everywhere, I can at least buy softness somewhere.*
|
Lansia/character_description.txt
ADDED
|
@@ -0,0 +1,96 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Lansia
|
| 3 |
+
Full Name: Lansia Voss
|
| 4 |
+
Age: 23
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_9, AGI_5, STR_2, DEF_4
|
| 7 |
+
Trade: thread spool decorator
|
| 8 |
+
Trade Summary: turning patient handwork into things people keep longer than they expected.
|
| 9 |
+
First Impression: polished, charming, and very aware of how she comes across; beneath that she is
|
| 10 |
+
practical in how she moves, mild-tempered and not built for force, and careful
|
| 11 |
+
only by preference.
|
| 12 |
+
Appearance: average-built, bronze-toned, ash-brown hair in a loose ponytail, smoke-blue eyes, with
|
| 13 |
+
an ink-marked jacket over fitted trousers and soft boots.
|
| 14 |
+
Overview: Lansia is elegant, visually acute, and skilled at making simple things feel treasured. Her
|
| 15 |
+
charm is real, but so is the calculation behind when she uses it.
|
| 16 |
+
Strengths: deep practical skill at turning patient handwork into things people keep longer than they
|
| 17 |
+
expected, exceptional social intelligence, poise, and an instinct for controlling how she
|
| 18 |
+
is perceived, practical movement and decent bodily control, a preference for finesse over
|
| 19 |
+
force, and situational caution when she chooses to use it.
|
| 20 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, she is not
|
| 21 |
+
especially explosive or fast under sudden pressure, she is not built for force and can
|
| 22 |
+
be physically overmatched, her planning can vanish the moment emotion gets involved, and
|
| 23 |
+
she keeps too much inside and lets private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes beauty is not frivolous; it is one of the few dignities poor
|
| 25 |
+
people can still manufacture when the world refuses them abundance.
|
| 26 |
+
Behavior Examples: She adjusts color balance by instinct, notices loose threads on strangers, and
|
| 27 |
+
makes even her workbench look composed enough to calm clients into paying more
|
| 28 |
+
than they planned.
|
| 29 |
+
Hard Limits: She will not teach the hidden girl to manipulate affection for survival, will not sell
|
| 30 |
+
the girl's address or work, and will never turn her into a project for public
|
| 31 |
+
admiration.
|
| 32 |
+
Private Goal: She wants the girl to become a maker whose beauty is chosen rather than begged for.
|
| 33 |
+
Greatest Fear: Her fear is that the girl's talent will be used to trap her into gratitude or
|
| 34 |
+
dependence on the wrong adults.
|
| 35 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 36 |
+
remain functional, temporary, or work-related.
|
| 37 |
+
Greatest Secret: The entire existence of Silvercurl Girl, the money she sends, the messages she
|
| 38 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 39 |
+
|
| 40 |
+
DRIVE ENTITY CHARACTER:
|
| 41 |
+
1. BACKSTORY LORE: Lansia first encountered the girl's work as a donated spool wrapped in ribbon so
|
| 42 |
+
carefully it made her stop breathing for a second. The maker turned out to be a
|
| 43 |
+
younger orphan living in a hidden craft ward in an unnamed city after the death
|
| 44 |
+
of her overworked mother. What began as anonymous praise turned into a secret
|
| 45 |
+
mentorship through letters, pattern sheets, and eventually financial support. The
|
| 46 |
+
girl matters because her delight in beauty is utterly unbargained: she creates
|
| 47 |
+
because it makes the world gentler, not because she has learned to turn elegance
|
| 48 |
+
into leverage the way Lansia has. Losing her would mean losing the one aesthetic
|
| 49 |
+
bond in Lansia's life that is not mixed with commerce, flirtation, or
|
| 50 |
+
performance.
|
| 51 |
+
2. CURRENT LORE: Lansia hides the relationship behind decorative work and tidy invoices. She routes
|
| 52 |
+
money through supply orders, mails pattern lessons under a false sender name, keeps
|
| 53 |
+
the girl's ribbon samples pressed in an ink box, and builds her schedule around
|
| 54 |
+
lamp-lit video calls. She is careful not to let anyone notice how quickly her mood
|
| 55 |
+
changes when a message is late.
|
| 56 |
+
3. ENTITY: **Silvercurl Girl**: A dreamy but diligent thirteen-year-old orphan with smoke-blue
|
| 57 |
+
patience, dexterous fingers, and a warm little-sister trust that makes Lansia gentler
|
| 58 |
+
than almost anything else does. She lives in a hidden craft academy in an unnamed city
|
| 59 |
+
and is happiest when showing Lansia something she made better than last time.
|
| 60 |
+
4. UPGRADE RESOURCE: Money for a magnifying work-lamp station reserved to her craft desk.
|
| 61 |
+
5. UPGRADE: She receives the magnifying work-lamp station.
|
| 62 |
+
6. REWARD: **Silvercurl Tea Pastille**: A delicate curled sugar-tea lozenge the girl can finally
|
| 63 |
+
wrap and finish cleanly once the lamp and instruction refine her handwork. Boosts
|
| 64 |
+
Elegance.
|
| 65 |
+
Source of REWARD: because the Player character helped with money, Lansia was able to do the UPGRADE.
|
| 66 |
+
|
| 67 |
+
Backstory:
|
| 68 |
+
Lansia was born into a thread-house where practical beauty mattered because durable beauty sold. Her
|
| 69 |
+
mother died from overwork and fever before Lansia was old enough to stop needing approval, so she
|
| 70 |
+
learned to gather it from strangers through polish and grace. She is not physically forceful and
|
| 71 |
+
knows it, which pushed her toward social intelligence, poised presentation, and making her work hard
|
| 72 |
+
to dismiss. Decorating thread spools suits her because it lets her turn patience into desirable
|
| 73 |
+
objects. She is single, never married, has no children, and keeps her circle intentionally thin
|
| 74 |
+
because too much familiarity makes her feel observed rather than known. Her private life is mostly
|
| 75 |
+
silence, color study, and the hidden correspondence that matters more than any client praise.
|
| 76 |
+
|
| 77 |
+
Current story:
|
| 78 |
+
Lansia's present life is refined on the surface and emotionally precarious underneath. She can sell,
|
| 79 |
+
flatter, and compose, but she dislikes having to do any of those things in matters of genuine care.
|
| 80 |
+
She respects skill, sensitivity to detail, and quiet generosity. She dislikes ugliness chosen out of
|
| 81 |
+
laziness, manipulative intimacy, and people who sneer at ornament because they have never needed
|
| 82 |
+
dignity made by hand. Her contradiction is that she is very good at using beauty strategically while
|
| 83 |
+
yearning for one bond where beauty remains innocent. The hidden girl gives her that, which is why
|
| 84 |
+
the relationship has become irreplaceable.
|
| 85 |
+
|
| 86 |
+
What is she wearing:
|
| 87 |
+
Lansia wears an ink-marked jacket over fitted trousers and soft boots, with her ash-brown hair kept
|
| 88 |
+
in a loose ponytail that still reads composed. The outfit is practical enough for handwork but sleek
|
| 89 |
+
enough to support the elegant impression she knows how to use.
|
| 90 |
+
|
| 91 |
+
Speech / Thoughts:
|
| 92 |
+
Lansia speaks with polished warmth and a deliberate softness that makes people lean in without quite
|
| 93 |
+
realizing why. She says things like, "A thing can be useful and beautiful at once. Anyone telling
|
| 94 |
+
you otherwise is usually trying to sell you their own laziness."
|
| 95 |
+
In her own head she thinks: *Make it finer, not louder. The right detail can feel like mercy when
|
| 96 |
+
nothing else does.*
|
Leejay/character_description.txt
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Leejay
|
| 3 |
+
Full Name: Leejay Sorn
|
| 4 |
+
Age: 19
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_6, AGI_8, STR_2, DEF_2
|
| 7 |
+
Trade: seal stamp binder
|
| 8 |
+
Trade Summary: turning patient handwork into things people keep longer than they expected.
|
| 9 |
+
First Impression: observant and quietly persuasive; beneath that she is restless, nimble, and
|
| 10 |
+
unusually precise, mild-tempered and not built for force, and quick to gamble on
|
| 11 |
+
bad odds.
|
| 12 |
+
Appearance: wiry, deep brown, calm expression, sandy-brown hair in a rough short crop, blue-grey
|
| 13 |
+
eyes, with a practical maker's apron over a dark fitted outfit.
|
| 14 |
+
Overview: Leejay looks like a quiet craft apprentice, but she is really a collector of leverage,
|
| 15 |
+
habits, and tiny chances. She notices what people touch when they lie, what they keep even
|
| 16 |
+
when they cannot afford it, and what they are afraid to leave on a counter.
|
| 17 |
+
Strengths: deep practical skill at turning patient handwork into things people keep longer than they
|
| 18 |
+
expected, a good read on moods and the ability to redirect people without obvious force,
|
| 19 |
+
fast feet, quick hands, and unusual physical precision, a preference for finesse over
|
| 20 |
+
force, and the nerve to bet on bad odds when something matters to her.
|
| 21 |
+
Weaknesses: she is not built for force and can be physically overmatched, she underestimates long-
|
| 22 |
+
term costs, takes bad risks, and neglects her own protection, and she keeps too much
|
| 23 |
+
inside and lets private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes objects remember people better than institutions do. If something
|
| 25 |
+
precious is left unsigned, unbound, or unattended, the city will eventually
|
| 26 |
+
take it.
|
| 27 |
+
Behavior Examples: She smooths the edge of a paper scrap when thinking, talks people into waiting
|
| 28 |
+
one more minute instead of forcing a bad decision, and will stay up too late
|
| 29 |
+
finishing a delicate commission if it might bring in a few extra credits for a
|
| 30 |
+
hidden transfer.
|
| 31 |
+
Hard Limits: She will not sell private letters, will not strike first unless there is no other way
|
| 32 |
+
to get a child out of danger, and will never reveal the sender code, call window, or
|
| 33 |
+
hidden storage place tied to the girl she protects.
|
| 34 |
+
Private Goal: She wants steady enough money to stop gambling on rushed commissions and pay for the
|
| 35 |
+
girl's next hand-treatment without selling part of herself to panic.
|
| 36 |
+
Greatest Fear: Her deepest fear is opening the terminal and seeing no message, no report, and no
|
| 37 |
+
explanation.
|
| 38 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 39 |
+
remain functional, temporary, or work-related.
|
| 40 |
+
Greatest Secret: The entire existence of Folded Drawer Girl, the money she sends, the messages she
|
| 41 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 42 |
+
|
| 43 |
+
DRIVE ENTITY CHARACTER:
|
| 44 |
+
1. BACKSTORY LORE: When Leejay was sent to a shelter after her mother died in a room fire, she
|
| 45 |
+
shared a broken drawer with a younger orphan girl who folded scrap labels into
|
| 46 |
+
tiny birds and slid them under Leejay's blanket whenever the nights became too
|
| 47 |
+
loud. The younger girl survived the same fire row but kept a faint hand tremor
|
| 48 |
+
from smoke damage and panic. After an administrative transfer, she disappeared
|
| 49 |
+
into a hidden boarding wing in an unnamed city, a place Leejay cannot physically
|
| 50 |
+
reach and does not know how to find. That girl matters because she was the first
|
| 51 |
+
person who ever treated Leejay like something worth preserving rather than
|
| 52 |
+
processing. Losing her would not feel like losing a dependent; it would feel like
|
| 53 |
+
losing proof that tenderness ever existed in Leejay's life.
|
| 54 |
+
2. CURRENT LORE: Leejay keeps the whole bond buried inside her workday. She routes tiny money
|
| 55 |
+
transfers through an alias attached to old stamp orders, checks for supervised
|
| 56 |
+
messages before sunrise and after midnight, and binds every letter from the girl
|
| 57 |
+
into the spine of a blank ledger hidden in a false-bottom stamp box. She rearranges
|
| 58 |
+
commissions around the rare video-call windows, never spends freely when a cheaper
|
| 59 |
+
meal will do, and has taught herself to smile normally while waiting for reports
|
| 60 |
+
that decide her mood for the whole week.
|
| 61 |
+
3. ENTITY: **Folded Drawer Girl**: A warm, trusting fourteen-year-old orphan with careful blue-black
|
| 62 |
+
hands, a habit of folding anything flat into impossible little shapes, and a shy laugh
|
| 63 |
+
that comes out only when she feels safe. She lives in a hidden craft-therapy boarding
|
| 64 |
+
wing in an unnamed city, beyond Leejay's physical reach, and still treats Leejay like the
|
| 65 |
+
one fixed point in a life made of transfers and locked doors.
|
| 66 |
+
4. UPGRADE RESOURCE: Money for enrollment in the craft room's fine-motor therapy block, which
|
| 67 |
+
includes a fitted hand-stabilizer brace.
|
| 68 |
+
5. UPGRADE: She is enrolled in the fine-motor therapy block.
|
| 69 |
+
6. REWARD: **Needlefold Mint Sheet**: A translucent mint-sugar sheet folded by the girl into a tiny
|
| 70 |
+
five-point seal once her hands are steady enough to work cleanly again. Boosts Focus.
|
| 71 |
+
Source of REWARD: because the Player character helped with money, Leejay was able to do the UPGRADE.
|
| 72 |
+
|
| 73 |
+
Backstory:
|
| 74 |
+
Leejay was born in a rented room above a repair stall where everything smelled faintly of hot wax
|
| 75 |
+
and damp paper. Her mother bound keepsake books for residents who wanted one object in life to look
|
| 76 |
+
deliberate, and Leejay learned early that patient hands could make poor things feel chosen. Fire
|
| 77 |
+
took that room, the workbench, and the only adult she trusted. Shelter years taught her that
|
| 78 |
+
official care could keep a body alive while scraping away everything softer. She became observant
|
| 79 |
+
because it was safer to notice moods early than to be surprised by them. She became good with tiny
|
| 80 |
+
tools because small precise work was one of the few forms of control available to her. By nineteen
|
| 81 |
+
she had made herself useful as a seal stamp binder, doing handwork the city's machines always make
|
| 82 |
+
too cold. She is single, has never married, has no children, and lives like someone who expects
|
| 83 |
+
warmth to be temporary unless she physically fastens it in place.
|
| 84 |
+
|
| 85 |
+
Current story:
|
| 86 |
+
Her daily life is narrow and exact. She works at a small bench, takes repair commissions, rebinds
|
| 87 |
+
seals for people who say they do not care and then handle the finished piece like it suddenly
|
| 88 |
+
matters. She eats cheaply, sleeps lightly, and keeps her room uncluttered except for the hidden
|
| 89 |
+
ledger of letters. She can be quietly charming when she wants a better price or more time, but she
|
| 90 |
+
dislikes using her social skill for anything that feels predatory. She will undercharge lonely
|
| 91 |
+
residents, overcharge careless ones, and take a stupid deadline if it closes a funding gap for the
|
| 92 |
+
girl. Leejay's contradictions are simple and sharp: she hates being manipulated, yet she can steer
|
| 93 |
+
people; she wants stability, yet she courts bad odds; she claims she trusts objects more than
|
| 94 |
+
people, yet one remote girl decides more of her life than any object ever could.
|
| 95 |
+
|
| 96 |
+
What is she wearing:
|
| 97 |
+
Leejay wears a practical maker's apron over a dark fitted shirt and fitted trousers that never snag
|
| 98 |
+
at the bench. The apron pockets are narrow and deep enough for wax sticks, binding thread, and a
|
| 99 |
+
bone folder. Her shoes are soft and quiet. Nothing about the outfit wastes movement, and nothing
|
| 100 |
+
about it invites careless touching.
|
| 101 |
+
|
| 102 |
+
Speech / Thoughts:
|
| 103 |
+
Leejay speaks in a calm, low, deceptively patient voice. She rarely wastes words, but when she wants
|
| 104 |
+
something she can nudge a whole conversation without seeming to push. She says things like, "If you
|
| 105 |
+
force the seal now, you will only pay me twice. Sit down, breathe once, and let me do it properly."
|
| 106 |
+
In her own head she thinks: *Count the coins again. Count the minutes again. If her hands steady,
|
| 107 |
+
then the city has not taken everything yet.*
|
Lorashie/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Lorashie
|
| 3 |
+
Full Name: Lorashie Fen
|
| 4 |
+
Age: 38
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_9, AGI_7, STR_3, DEF_6
|
| 7 |
+
Trade: notice wall appointment slate verifier
|
| 8 |
+
Trade Summary: turning machine slips, address scraps, and queue papers into something people can
|
| 9 |
+
follow.
|
| 10 |
+
First Impression: polished, charming, and very aware of how she comes across; beneath that she is
|
| 11 |
+
quick-handed and light on her feet, mild-tempered and not built for force, and
|
| 12 |
+
usually trying to stay in control.
|
| 13 |
+
Appearance: wiry, light brown, full lips, copper hair half-pinned behind her ears, smoke-blue eyes,
|
| 14 |
+
with a narrow office coat over dark slacks and a clean scarf.
|
| 15 |
+
Overview: Lorashie is all polish, timing, and self-command. She knows exactly how she is perceived
|
| 16 |
+
and uses that awareness like a second set of hands.
|
| 17 |
+
Strengths: deep practical skill at turning machine slips, address scraps, and queue papers into
|
| 18 |
+
something people can follow, exceptional social intelligence, poise, and an instinct for
|
| 19 |
+
controlling how she is perceived, good hand speed and adaptable movement, a preference
|
| 20 |
+
for finesse over force, and enough planning and self-control to stay reliable when stakes
|
| 21 |
+
rise.
|
| 22 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, she is not built
|
| 23 |
+
for force and can be physically overmatched, and she keeps too much inside and lets
|
| 24 |
+
private fear decide more of her day than she admits.
|
| 25 |
+
Ethics and Worldview: She believes people disappear through paperwork every day, not because they
|
| 26 |
+
are unimportant, but because the system thrives on making the vulnerable
|
| 27 |
+
legible only when it profits from them.
|
| 28 |
+
Behavior Examples: She aligns papers before speaking, cleans her scarf when thinking, and can
|
| 29 |
+
flatter, soothe, or intimidate without raising her voice much above normal
|
| 30 |
+
conversation.
|
| 31 |
+
Hard Limits: She will not sell personal records, will not blackmail the desperate, and will never
|
| 32 |
+
let anyone trace the girl's protected alias back to her.
|
| 33 |
+
Private Goal: She wants the girl to become educated enough to navigate systems without ever becoming
|
| 34 |
+
emotionally shaped by them.
|
| 35 |
+
Greatest Fear: Her fear is that one clerical lapse will make the girl vanish into the same anonymous
|
| 36 |
+
machinery that has already eaten so many lives.
|
| 37 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 38 |
+
remain functional, temporary, or work-related.
|
| 39 |
+
Greatest Secret: The entire existence of First-Slot Girl, the money she sends, the messages she
|
| 40 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 41 |
+
|
| 42 |
+
DRIVE ENTITY CHARACTER:
|
| 43 |
+
1. BACKSTORY LORE: Long before Lorashie learned to look composed, an older appointment clerk hid her
|
| 44 |
+
from a registry sweep that would have broken her life open and then later died,
|
| 45 |
+
leaving a younger orphan daughter behind. Lorashie found the girl only after
|
| 46 |
+
years of dead ends and sealed files. The child now lives in a hidden study
|
| 47 |
+
residence in an unnamed city under a protected alias, and Lorashie cannot
|
| 48 |
+
physically reach her or even name the district. The girl matters because she is
|
| 49 |
+
the last living piece of the one adult who ever treated Lorashie like she was
|
| 50 |
+
more than an entry to be processed. Losing her would feel like losing that rescue
|
| 51 |
+
twice.
|
| 52 |
+
2. CURRENT LORE: Lorashie buries the whole situation inside immaculate routine. She routes money
|
| 53 |
+
through layered aliases, keeps a false ledger that balances perfectly to conceal
|
| 54 |
+
the transfers, times her work breaks around the girl's supervised call windows, and
|
| 55 |
+
rereads every report before burning her notes. She curates even her tone on calls
|
| 56 |
+
because she wants the girl to hear stability, not strain.
|
| 57 |
+
3. ENTITY: **First-Slot Girl**: A bright fourteen-year-old orphan with neat handwriting, careful
|
| 58 |
+
manners, and a warm trusting attachment to Lorashie that has deepened into a true little-
|
| 59 |
+
sister bond. She lives in a hidden study residence in an unnamed city and still sends
|
| 60 |
+
Lorashie tiny stamped paper tokens for luck.
|
| 61 |
+
4. UPGRADE RESOURCE: Money for a private correspondence tutor assigned inside the study residence.
|
| 62 |
+
5. UPGRADE: She is assigned the private correspondence tutor.
|
| 63 |
+
6. REWARD: **First-Slot Mint**: Pale mint wafers hand-stamped by the girl with little queue numbers
|
| 64 |
+
that staff jokingly call lucky whenever deadlines go well afterward. Boosts Opportunity.
|
| 65 |
+
Source of REWARD: because the Player character helped with money, Lorashie was able to do the
|
| 66 |
+
UPGRADE.
|
| 67 |
+
|
| 68 |
+
Backstory:
|
| 69 |
+
Lorashie was born into lodging rows and learned early that poise can be armor when money is thin and
|
| 70 |
+
scrutiny is constant. She survived by reading rooms, reading faces, and eventually reading documents
|
| 71 |
+
better than the people officially in charge of them. Her beauty and elegance are real, but so is the
|
| 72 |
+
discipline underneath them. She took work verifying appointment slates because she understands the
|
| 73 |
+
terrifying power of sequence: who gets seen first, who is asked to wait, who is told to come back
|
| 74 |
+
tomorrow. She never married, never trusted intimacy that was not attached to usefulness, and let
|
| 75 |
+
most human closeness evaporate before it could become leverage against her. The hidden girl is the
|
| 76 |
+
exception she guards with almost bureaucratic ferocity.
|
| 77 |
+
|
| 78 |
+
Current story:
|
| 79 |
+
Lorashie's present life is composed on the surface and tense underneath. She makes paper trails
|
| 80 |
+
legible for strangers, dresses neatly even on exhausted days, and hides a fierce, private
|
| 81 |
+
protectiveness behind excellent manners. She dislikes sloppiness with vulnerable lives, sentimental
|
| 82 |
+
stupidity, and anyone who confuses charm with weakness. She respects competence, restraint, and
|
| 83 |
+
people who can keep secrets without making a game of them. Her contradiction is that she has spent
|
| 84 |
+
years mastering detachment while secretly allowing one younger girl to dictate her priorities more
|
| 85 |
+
than any ambition or comfort ever could.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Lorashie wears a narrow office coat over dark slacks and a clean scarf, with every fold and seam
|
| 89 |
+
intentionally tidy. Her copper hair is half-pinned behind her ears, and her whole appearance is
|
| 90 |
+
curated to signal competence, elegance, and calm access to information.
|
| 91 |
+
|
| 92 |
+
Speech / Thoughts:
|
| 93 |
+
Lorashie speaks smoothly and with controlled warmth, able to sound gracious even when she is quietly
|
| 94 |
+
steering someone into the answer she wants. She says things like, "You may rush if you prefer
|
| 95 |
+
confusion. I prefer that we arrive at the correct paper the first time."
|
| 96 |
+
In her own head she thinks: *Names disappear when nobody guards the order around them. Keep her
|
| 97 |
+
filed under life, not loss.*
|
Panari/character_description.txt
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Panari
|
| 3 |
+
Full Name: Panari Drome
|
| 4 |
+
Age: 33
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_3, AGI_4, STR_4, DEF_8
|
| 7 |
+
Trade: drip-rate fault hunter
|
| 8 |
+
Trade Summary: listening for the subtle warnings hidden inside aging machinery.
|
| 9 |
+
First Impression: blunt and easy to read, practical in how she moves, and firm when pushed; patience
|
| 10 |
+
and routine are how she keeps herself together.
|
| 11 |
+
Appearance: average-built, bronze-toned, silver-dyed hair cut to her jawline, blue-grey eyes, with a
|
| 12 |
+
practical inspection jacket with a notebook pocket and heavy shoes.
|
| 13 |
+
Overview: Panari is patient, methodical, and more emotionally durable than flashy. She trusts
|
| 14 |
+
patterns, notes, and repetition more than charisma.
|
| 15 |
+
Strengths: deep practical skill at listening for the subtle warnings hidden inside aging machinery,
|
| 16 |
+
plain honesty that makes her easy to read but hard to mistake, practical movement and
|
| 17 |
+
decent bodily control, enough backbone to hold ground when needed, and routine, patience,
|
| 18 |
+
and follow-through strong enough to carry long ugly tasks.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she is
|
| 20 |
+
not especially explosive or fast under sudden pressure, she does not dominate conflict
|
| 21 |
+
by sheer presence, and she keeps too much inside and lets private fear decide more of
|
| 22 |
+
her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes warnings are a form of mercy. Ignoring them is not bad luck; it
|
| 24 |
+
is a moral failure.
|
| 25 |
+
Behavior Examples: She tilts her head to listen before she looks, keeps notebooks full of tiny
|
| 26 |
+
variations other people miss, and will quietly dismantle a lie by asking for each
|
| 27 |
+
detail twice.
|
| 28 |
+
Hard Limits: She will not ignore a warning because it is inconvenient, will not fake a repair, and
|
| 29 |
+
will never tell the girl that she is funded by guilt first and affection second.
|
| 30 |
+
Private Goal: She wants the girl to become confident enough in her own pattern-recognition that fear
|
| 31 |
+
stops feeling like her only useful skill.
|
| 32 |
+
Greatest Fear: Her fear is that the girl will start apologizing for the very sensitivity that could
|
| 33 |
+
become her strength.
|
| 34 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 35 |
+
remain functional, temporary, or work-related.
|
| 36 |
+
Greatest Secret: The entire existence of Clickstone Girl, the money she sends, the messages she
|
| 37 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 38 |
+
|
| 39 |
+
DRIVE ENTITY CHARACTER:
|
| 40 |
+
1. BACKSTORY LORE: Panari failed to hear a fatal machine warning in time to save her mother when she
|
| 41 |
+
was young, and the shame of that miss shaped everything after. Years later she
|
| 42 |
+
did hear a subtler version of the same pattern in a ward machine and managed to
|
| 43 |
+
save only one person: a younger orphan girl attached to it. The girl was moved to
|
| 44 |
+
a hidden technical boarding wing in an unnamed city for noise-sensitive children
|
| 45 |
+
with unusual pattern memory. Panari cannot physically reach the place, but she
|
| 46 |
+
can fund it. The girl matters because she is the one life Panari caught before
|
| 47 |
+
the break fully arrived. If that save is neglected now, then Panari's whole
|
| 48 |
+
identity as someone who finally learned to listen becomes hollow.
|
| 49 |
+
2. CURRENT LORE: Panari routes money through maintenance reimbursements, reviews the girl's
|
| 50 |
+
classroom and health notes after work, waits for little recordings of repaired
|
| 51 |
+
clickers and timers, and keeps every message in a notebook coded so cleanly nobody
|
| 52 |
+
would read it as personal. Her week is built around treatment reviews and the cost
|
| 53 |
+
of one more useful tool.
|
| 54 |
+
3. ENTITY: **Clickstone Girl**: A focused twelve-year-old orphan with blue-grey eyes, heightened
|
| 55 |
+
sound sensitivity, and an oddly joyful fascination with tiny instruments and repeated
|
| 56 |
+
clicks. She lives in a hidden technical boarding wing in an unnamed city and trusts
|
| 57 |
+
Panari as the one adult who never calls her sensitivity oversensitivity.
|
| 58 |
+
4. UPGRADE RESOURCE: Money for a noise-damp headset that lets the girl stay in the instrument
|
| 59 |
+
classroom without overload.
|
| 60 |
+
5. UPGRADE: She is issued the noise-damp headset and can remain in the instrument classroom longer
|
| 61 |
+
each day.
|
| 62 |
+
6. REWARD: **Clickstone Cocoa Tablet**: A tiny bitter-sweet cocoa square cast in the shape of a
|
| 63 |
+
tuning weight by the girl during instrument study breaks. Boosts Brain.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Panari was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Panari was raised among old machines and the kind of domestic noise that teaches children to sort
|
| 68 |
+
danger from harmless repetition before they can explain how. When her mother died because a warning
|
| 69 |
+
pattern was missed, Panari built herself around not missing things again. She is not glamorous and
|
| 70 |
+
does not try to be. Her discipline is in listening, recording, and returning to a problem until it
|
| 71 |
+
yields a stable answer. Drip-rate fault hunting suits her perfectly: it rewards patience, embodied
|
| 72 |
+
memory, and respect for slow failure. She never married, has no children, and keeps her emotional
|
| 73 |
+
life tightly folded because routine is easier to trust than people. Still, the hidden girl has
|
| 74 |
+
become a living exception to that rule.
|
| 75 |
+
|
| 76 |
+
Current story:
|
| 77 |
+
Panari's current days are deliberate and repetitive in ways that soothe her. She listens to aging
|
| 78 |
+
systems, notes tiny differences, and carries herself like someone who trusts caution more than
|
| 79 |
+
inspiration. She respects diligence, competence, and any child who can turn a burden into a skill.
|
| 80 |
+
She dislikes dismissed warnings, noisy arrogance, and people who romanticize spontaneity while
|
| 81 |
+
others clean up the damage. Her contradiction is that she lives cautiously but accepted a profound
|
| 82 |
+
emotional risk by binding herself to one distant girl whose future she cannot control, only support.
|
| 83 |
+
|
| 84 |
+
What is she wearing:
|
| 85 |
+
Panari wears a practical inspection jacket with a notebook pocket and heavy shoes, built for
|
| 86 |
+
standing, listening, and kneeling beside bad machinery. Her silver-dyed jaw-length hair and plain
|
| 87 |
+
lines make the whole look purposeful and unsentimental.
|
| 88 |
+
|
| 89 |
+
Speech / Thoughts:
|
| 90 |
+
Panari speaks in measured, practical sentences and gives the impression that every word has passed
|
| 91 |
+
through an internal filter first. She says things like, "Listen again. The machine already told you
|
| 92 |
+
the truth. You just wanted a kinder answer."
|
| 93 |
+
In her own head she thinks: *Hear it early. Act early. One saved life does not erase the old miss,
|
| 94 |
+
but it proves I am not condemned to repeat it.*
|
Priva/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Priva
|
| 3 |
+
Full Name: Priva Kest
|
| 4 |
+
Age: 25
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_3, AGI_9, STR_9, DEF_7
|
| 7 |
+
Trade: service-corridor repair kit courier
|
| 8 |
+
Trade Summary: carrying parcels and notes through routes too awkward for bulk systems.
|
| 9 |
+
First Impression: blunt and easy to read; she is restless, nimble, and unusually precise, hot-
|
| 10 |
+
blooded, muscular, and hard to intimidate, and usually trying to stay in control.
|
| 11 |
+
Appearance: powerfully athletic, warm brown, soft cheeks, dark brown hair in a high tail, hazel
|
| 12 |
+
eyes, with a weatherproof runner's coat over narrow pants and flexible shoes.
|
| 13 |
+
Overview: Priva is all velocity and contained force. Even standing still she looks like she has
|
| 14 |
+
already mapped three exits and measured who could keep up with her.
|
| 15 |
+
Strengths: deep practical skill at carrying parcels and notes through routes too awkward for bulk
|
| 16 |
+
systems, plain honesty that makes her easy to read but hard to mistake, fast feet, quick
|
| 17 |
+
hands, and unusual physical precision, serious muscle, courage, and a body that does not
|
| 18 |
+
easily back down, and enough planning and self-control to stay reliable when stakes rise.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended and she
|
| 20 |
+
keeps too much inside and lets private fear decide more of her day than she admits.
|
| 21 |
+
Ethics and Worldview: She believes rescue is only real if the person stays safe afterward. Dragging
|
| 22 |
+
someone out once means nothing if you leave them to be taken again later.
|
| 23 |
+
Behavior Examples: She runs deliveries as if time itself is rude, squares her shoulders when
|
| 24 |
+
frightened instead of when angry, and checks locks, straps, and routes
|
| 25 |
+
compulsively even when nobody asked her to.
|
| 26 |
+
Hard Limits: She will not deliver a sealed parcel that feels wrong without checking it, will not use
|
| 27 |
+
physical intimidation on a child, and will never reveal a refuge route or intake
|
| 28 |
+
pattern tied to the girl.
|
| 29 |
+
Private Goal: She wants the girl to grow strong enough to feel safe without needing to become hard.
|
| 30 |
+
Greatest Fear: Her fear is that the people who once treated the girl like movable property will
|
| 31 |
+
figure out where she is.
|
| 32 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 33 |
+
remain functional, temporary, or work-related.
|
| 34 |
+
Greatest Secret: The entire existence of Runner-Wing Girl, the money she sends, the messages she
|
| 35 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 36 |
+
|
| 37 |
+
DRIVE ENTITY CHARACTER:
|
| 38 |
+
1. BACKSTORY LORE: Priva found the girl during a courier route through service corridors, hidden
|
| 39 |
+
inside a maintenance crate marked for reassignment after her mother died and
|
| 40 |
+
nobody decent stepped in fast enough. Priva blew her whole route, dragged the
|
| 41 |
+
child out, and handed her to a protected recovery network before anyone could
|
| 42 |
+
notice. The girl was later transferred to a hidden refuge in an unnamed city
|
| 43 |
+
where no visitors are allowed and no location details are shared with outsiders.
|
| 44 |
+
Priva cannot physically reach her without risking the refuge itself. What began
|
| 45 |
+
as raw protective impulse hardened into the central fact of Priva's life. If the
|
| 46 |
+
girl were taken back by fear, debt, or system failure, then the rescue would
|
| 47 |
+
become just another interruption in the girl's suffering instead of a turning
|
| 48 |
+
point.
|
| 49 |
+
2. CURRENT LORE: Priva hides the bond under the appearance of overwork. She routes money through
|
| 50 |
+
courier reimbursements, keeps a coded alarm schedule for the girl's call windows,
|
| 51 |
+
trains hard at night because helplessness makes her furious, and saves every
|
| 52 |
+
supervised voice message on a device she carries close to her body. Her spending is
|
| 53 |
+
lean because each extra job, each avoided indulgence, buys the next month of
|
| 54 |
+
safety.
|
| 55 |
+
3. ENTITY: **Runner-Wing Girl**: A sharp-eyed twelve-year-old orphan with a quick smile, fast
|
| 56 |
+
reflexes, and the careful trust of someone who still checks doors before she sleeps. She
|
| 57 |
+
lives in a hidden protected refuge in an unnamed city and still sees Priva as the person
|
| 58 |
+
who changed the direction of her life.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for the protected transfer fee into the refuge's locked runner-recovery
|
| 60 |
+
wing.
|
| 61 |
+
5. UPGRADE: She is transferred into the locked runner-recovery wing with supervised movement
|
| 62 |
+
therapy.
|
| 63 |
+
6. REWARD: **Railburst Gel Candy**: A bright citrus electrolyte gel candy the girl helps prepare in
|
| 64 |
+
the wing's recovery kitchen once she starts rebuilding stamina safely. Boosts Endurance.
|
| 65 |
+
Source of REWARD: because the Player character helped with money, Priva was able to do the UPGRADE.
|
| 66 |
+
|
| 67 |
+
Backstory:
|
| 68 |
+
Priva was raised in corridor housing where deliveries mattered more than names and where adults
|
| 69 |
+
vanished often enough that attachment felt foolish. Her mother, a repair runner, died trapped behind
|
| 70 |
+
a failed door during a service blackout. Priva responded by becoming fast enough to outrun
|
| 71 |
+
dependence and strong enough to make people regret underestimating her. Courier work suited her
|
| 72 |
+
because it rewarded memory, endurance, and nerve. The downside is that she lives close to adrenaline
|
| 73 |
+
and only sometimes on speaking terms with reflection. She is single, never married, has no children,
|
| 74 |
+
and almost never lets anyone get close because loyalty feels dangerous unless it is attached to a
|
| 75 |
+
concrete duty. The girl is that duty, and so Priva permits herself devotion there in a way she
|
| 76 |
+
allows nowhere else.
|
| 77 |
+
|
| 78 |
+
Current story:
|
| 79 |
+
Priva's current days are narrow and intense. She runs parcels through bad routes, eats quickly,
|
| 80 |
+
sleeps lightly, and mistrusts comfort that cannot be packed into a bag and carried. She respects
|
| 81 |
+
courage, direct speech, and anyone who protects the weaker person in a room without needing
|
| 82 |
+
applause. She dislikes bureaucracy, smug softness, and advice from people who have never had to move
|
| 83 |
+
fast with consequences on their heels. Her contradiction is that she calls herself practical while
|
| 84 |
+
shaping her whole life around a bond she cannot publicly admit. That hidden responsibility keeps her
|
| 85 |
+
disciplined far more effectively than pride ever could.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Priva wears a weatherproof runner's coat over narrow pants and flexible shoes, built for speed
|
| 89 |
+
rather than style. Her dark brown hair stays high and out of her face. The whole outfit is compact,
|
| 90 |
+
durable, and always ready for a sudden sprint or climb.
|
| 91 |
+
|
| 92 |
+
Speech / Thoughts:
|
| 93 |
+
Priva speaks bluntly and with the clipped rhythm of someone used to talking while moving. Even
|
| 94 |
+
concern sounds like an instruction. She says things like, "Tell me what happened first and how
|
| 95 |
+
scared you are second. I can work with both, but I need the order right."
|
| 96 |
+
In her own head she thinks: *If I can't reach her, I can still pay for distance, locks, and time.
|
| 97 |
+
Sometimes that has to count as protection.*
|
Relafa/character_description.txt
ADDED
|
@@ -0,0 +1,94 @@
|
|
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|
|
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|
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|
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|
|
|
|
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|
|
|
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|
|
|
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|
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|
|
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|
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|
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|
|
|
|
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|
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|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Relafa
|
| 3 |
+
Full Name: Relafa Morn
|
| 4 |
+
Age: 30
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_8, AGI_4, STR_5, DEF_5
|
| 7 |
+
Trade: mask-tray keeper
|
| 8 |
+
Trade Summary: handling the washable, foldable, preparatory side of keeping sick people comfortable.
|
| 9 |
+
First Impression: polished, charming, and very aware of how she comes across; she is practical in
|
| 10 |
+
how she moves, firm when pushed, and careful only by preference.
|
| 11 |
+
Appearance: average-built, ashen, calm expression, silver-dyed hair in a worn bob, slate-grey eyes,
|
| 12 |
+
with a practical care coat over dark pants and quiet shoes.
|
| 13 |
+
Overview: Relafa is composed, practical, and emotionally disciplined in the manner of someone who
|
| 14 |
+
has spent a long time around illness without letting either panic or sentiment wreck her
|
| 15 |
+
usefulness.
|
| 16 |
+
Strengths: deep practical skill at handling the washable, foldable, preparatory side of keeping sick
|
| 17 |
+
people comfortable, exceptional social intelligence, poise, and an instinct for
|
| 18 |
+
controlling how she is perceived, practical movement and decent bodily control, enough
|
| 19 |
+
backbone to hold ground when needed, and situational caution when she chooses to use it.
|
| 20 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, she is not
|
| 21 |
+
especially explosive or fast under sudden pressure, she does not dominate conflict by
|
| 22 |
+
sheer presence, her planning can vanish the moment emotion gets involved, and she keeps
|
| 23 |
+
too much inside and lets private fear decide more of her day than she admits.
|
| 24 |
+
Ethics and Worldview: She believes comfort is not secondary to survival. A frightened body heals
|
| 25 |
+
worse than a soothed one, and small mercies often decide whether endurance
|
| 26 |
+
becomes trauma.
|
| 27 |
+
Behavior Examples: She folds reusable masks perfectly, notices when breathing changes by half a
|
| 28 |
+
beat, and keeps her own fear hidden under an almost serene efficiency.
|
| 29 |
+
Hard Limits: She will not deny comfort equipment to save money, will not shame weakness around
|
| 30 |
+
illness, and will never connect the girl's case to her own work records for
|
| 31 |
+
convenience.
|
| 32 |
+
Private Goal: She wants the girl to breathe outside with curiosity instead of calculating risk every
|
| 33 |
+
second.
|
| 34 |
+
Greatest Fear: Her fear is that the girl will confuse constant self-monitoring with personality and
|
| 35 |
+
forget how to simply be a child.
|
| 36 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 37 |
+
remain functional, temporary, or work-related.
|
| 38 |
+
Greatest Secret: The entire existence of Breathmint Girl, the money she sends, the messages she
|
| 39 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 40 |
+
|
| 41 |
+
DRIVE ENTITY CHARACTER:
|
| 42 |
+
1. BACKSTORY LORE: Relafa once worked low-level care during a severe wave of breath illness and
|
| 43 |
+
watched a younger girl's mother die in the same ward where the child sat counting
|
| 44 |
+
every inhale to stay calm. The orphan was later transferred to a hidden
|
| 45 |
+
respiratory recovery house in an unnamed city where visitors are refused. Relafa
|
| 46 |
+
cannot reach it physically and knows the place only through scheduled calls,
|
| 47 |
+
treatment reports, and careful envelopes. The girl matters because she became the
|
| 48 |
+
human center of everything Relafa believes about care: that comfort, equipment,
|
| 49 |
+
calm, and dignity all matter at once. Losing her would turn years of practical
|
| 50 |
+
mercy into a private failure Relafa could never reason away.
|
| 51 |
+
2. CURRENT LORE: Relafa routes money through care-supply credits, checks spirometry notes at dawn,
|
| 52 |
+
stores every approved letter between stacks of folded mask liners, and structures
|
| 53 |
+
her shifts so she is free for the girl's call windows. She keeps the whole bond
|
| 54 |
+
secret because respiratory cases draw curiosity and pity from people who have
|
| 55 |
+
earned neither.
|
| 56 |
+
3. ENTITY: **Breathmint Girl**: A soft-spoken twelve-year-old orphan with slate-grey concentration,
|
| 57 |
+
a bright laugh that still catches sometimes, and a warm trust in Relafa that is both
|
| 58 |
+
sisterly and childlike. She lives in a hidden respiratory recovery house in an unnamed
|
| 59 |
+
city and still asks Relafa to count breaths with her on difficult days.
|
| 60 |
+
4. UPGRADE RESOURCE: Money for a higher-tier reusable respirator fitted exactly to the girl's face.
|
| 61 |
+
5. UPGRADE: The custom reusable respirator is fitted and approved.
|
| 62 |
+
6. REWARD: **Breathmint Cordial Vial**: A cool herbal cordial the girl can mix after gaining safe
|
| 63 |
+
courtyard access with the new respirator. Boosts Lungs.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Relafa was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Relafa was raised around sickrooms, laundering, and the unglamorous work of keeping fragile people
|
| 68 |
+
comfortable. She learned early that illness strips away pretense and that practical tenderness
|
| 69 |
+
matters more than theatrical concern. Her silver-dyed hair and calm expression make her appear
|
| 70 |
+
cooler than she is; underneath, her emotional life runs deep but tightly contained. Mask-tray
|
| 71 |
+
keeping suits her because it combines preparation, hygiene, and a quiet insistence that bodies
|
| 72 |
+
deserve thoughtful treatment. She never married, has no children, and does not keep friends easily
|
| 73 |
+
because most people only want the polished outer layer, not the heavy private seriousness beneath
|
| 74 |
+
it. The hidden girl is the one person who receives that seriousness as love rather than distance.
|
| 75 |
+
|
| 76 |
+
Current story:
|
| 77 |
+
Relafa's present days are careful and repetitive. She preps equipment, notices discomfort early, and
|
| 78 |
+
navigates clinic-adjacent life with elegant restraint. She respects patience, competence, and forms
|
| 79 |
+
of courage that do not need to perform themselves. She dislikes sensationalism around illness,
|
| 80 |
+
avoidable exposure, and anyone who treats comfort work as lesser labor. Her contradiction is that
|
| 81 |
+
she appears serenely in control while privately measuring entire weeks around one child's oxygen and
|
| 82 |
+
confidence levels. That secret commitment is the most alive part of her.
|
| 83 |
+
|
| 84 |
+
What is she wearing:
|
| 85 |
+
Relafa wears a practical care coat over dark pants and quiet shoes. Her silver-dyed worn bob and
|
| 86 |
+
slate-grey eyes lend her a cool polished look, but the clothing itself is all about clean movement,
|
| 87 |
+
washable surfaces, and calm professionalism.
|
| 88 |
+
|
| 89 |
+
Speech / Thoughts:
|
| 90 |
+
Relafa speaks gently, precisely, and with the assurance of someone who has learned not to waste
|
| 91 |
+
words when a frightened person is listening. She says things like, "Slow the shoulders first. Air
|
| 92 |
+
follows easier when the body believes it is not under attack."
|
| 93 |
+
In her own head she thinks: *Comfort is not a luxury. It is one more way to keep a person from
|
| 94 |
+
breaking where no monitor can see.*
|
Scilla/character_description.txt
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Scilla
|
| 3 |
+
Full Name: Scilla Tor
|
| 4 |
+
Age: 26
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_3, AGI_9, STR_3, DEF_4
|
| 7 |
+
Trade: roofline food tin ferryworker
|
| 8 |
+
Trade Summary: surviving on the short, inconvenient deliveries machines do not handle well.
|
| 9 |
+
First Impression: blunt and easy to read; beneath that she is restless, nimble, and unusually
|
| 10 |
+
precise, mild-tempered and not built for force, and careful only by preference.
|
| 11 |
+
Appearance: wiry, deep brown, heavy brows, auburn hair in a rough short crop, copper-brown eyes,
|
| 12 |
+
with a weatherproof runner's coat over narrow pants and flexible shoes.
|
| 13 |
+
Overview: Scilla is wiry, wind-tested, and emotionally more careful than her speed suggests. She
|
| 14 |
+
trusts motion, weather, and heights more than she trusts most people on the ground.
|
| 15 |
+
Strengths: deep practical skill at surviving on the short, inconvenient deliveries machines do not
|
| 16 |
+
handle well, plain honesty that makes her easy to read but hard to mistake, fast feet,
|
| 17 |
+
quick hands, and unusual physical precision, a preference for finesse over force, and
|
| 18 |
+
situational caution when she chooses to use it.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she is
|
| 20 |
+
not built for force and can be physically overmatched, her planning can vanish the
|
| 21 |
+
moment emotion gets involved, and she keeps too much inside and lets private fear decide
|
| 22 |
+
more of her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes a life can split in one bad second, so every narrow escape
|
| 24 |
+
creates an obligation to take the next step more seriously.
|
| 25 |
+
Behavior Examples: She checks rooftop anchors twice, eats on the move, and keeps old sky drawings
|
| 26 |
+
folded into containers she uses every day.
|
| 27 |
+
Hard Limits: She will not race a risky route with another life depending on her, will not mock fear
|
| 28 |
+
of heights or falling, and will never show anyone the hidden school's skyline footage.
|
| 29 |
+
Private Goal: She wants the girl to move through height again without hearing the old collapse in
|
| 30 |
+
every step.
|
| 31 |
+
Greatest Fear: Her fear is that the girl's body will recover faster than her courage does, leaving
|
| 32 |
+
the child trapped in a safer cage.
|
| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 34 |
+
remain functional, temporary, or work-related.
|
| 35 |
+
Greatest Secret: The entire existence of Updraft Girl, the money she sends, the messages she hides,
|
| 36 |
+
and how much of her emotional balance depends on the next update.
|
| 37 |
+
|
| 38 |
+
DRIVE ENTITY CHARACTER:
|
| 39 |
+
1. BACKSTORY LORE: On a storm-bent roofline, Scilla caught a younger girl by the wrist when a
|
| 40 |
+
service stair gave way. The girl's mother did not survive the fall below. In the
|
| 41 |
+
aftermath the child was sent to a hidden mobility school in an unnamed city for
|
| 42 |
+
survivors of vertical accidents, a place that refuses outside contact beyond
|
| 43 |
+
approved channels. Scilla cannot physically reach it and does not know the route.
|
| 44 |
+
The girl matters because Scilla still feels that small wrist in her hand at
|
| 45 |
+
night. Letting the child remain stuck in fear would make the rescue feel
|
| 46 |
+
unfinished, as if she saved only the body and not the life attached to it.
|
| 47 |
+
2. CURRENT LORE: Scilla routes ferry pay into treatment funds, times her deliveries around the
|
| 48 |
+
girl's supervised calls, keeps the child's skyline drawings hidden inside a food
|
| 49 |
+
case lid, and becomes almost ritualistically attentive to weather reports before
|
| 50 |
+
rehab review days. She tells nobody why she sometimes goes still when a stair
|
| 51 |
+
creaks.
|
| 52 |
+
3. ENTITY: **Updraft Girl**: A bright eleven-year-old orphan with a fierce imagination, a damaged
|
| 53 |
+
ankle, and the warm habit of sending Scilla drawings of open sky whenever she masters one
|
| 54 |
+
more step. She lives in a hidden mobility school in an unnamed city and trusts Scilla as
|
| 55 |
+
the person who kept her from vanishing into the storm.
|
| 56 |
+
4. UPGRADE RESOURCE: Money for a rooftop-mobility physiotherapy block built around her damaged
|
| 57 |
+
ankle.
|
| 58 |
+
5. UPGRADE: She begins the rooftop-mobility physiotherapy block.
|
| 59 |
+
6. REWARD: **Updraft Fig Strip**: A chewy fig-and-salt strip the girl makes after therapy sessions
|
| 60 |
+
as a little celebration of every higher platform she reaches. Boosts Agility.
|
| 61 |
+
Source of REWARD: because the Player character helped with money, Scilla was able to do the UPGRADE.
|
| 62 |
+
|
| 63 |
+
Backstory:
|
| 64 |
+
Scilla grew up in vertical housing where rooflines were practical space rather than dramatic
|
| 65 |
+
scenery. Her mother died from a fall when Scilla was still young, which taught her both the honesty
|
| 66 |
+
and the indifference of height. She took ferry work because machines still fail at the inconvenient
|
| 67 |
+
edges of cities and because her wiry build, quick feet, and tolerance for exposure made her good at
|
| 68 |
+
it. She is not especially forceful and does not romanticize danger; she simply feels clearer in
|
| 69 |
+
motion than in crowded rooms. She never married, has no children, and keeps her life spare enough to
|
| 70 |
+
carry. Yet the hidden girl has become the one emotional weight she never tries to set down.
|
| 71 |
+
|
| 72 |
+
Current story:
|
| 73 |
+
Scilla spends most days crossing rooflines with food tins and weather in her face. She respects
|
| 74 |
+
steadiness, practical courage, and anyone who admits fear without surrendering to it. She dislikes
|
| 75 |
+
crowded dependency, ground-level gossip, and people who speak about accidents as if they belong to
|
| 76 |
+
the past once the bruises fade. Her contradiction is that she values freedom intensely while
|
| 77 |
+
anchoring herself voluntarily to one remote responsibility. She accepts the tension because the
|
| 78 |
+
alternative would feel like moral cowardice.
|
| 79 |
+
|
| 80 |
+
What is she wearing:
|
| 81 |
+
Scilla wears a weatherproof runner's coat over narrow pants and flexible shoes, with everything
|
| 82 |
+
fitted for quick steps and sudden balance shifts. Her rough short crop keeps clear of wind and
|
| 83 |
+
sweat. The look is lean, mobile, and roofline-practical.
|
| 84 |
+
|
| 85 |
+
Speech / Thoughts:
|
| 86 |
+
Scilla speaks in compact, unsentimental sentences and often sounds calmer at dangerous heights than
|
| 87 |
+
in safe rooms. She says things like, "Slow feet live longer. Fast feet just get stories written
|
| 88 |
+
about them after the fall."
|
| 89 |
+
In her own head she thinks: *One more landing. One more transfer. One more lesson for her body that
|
| 90 |
+
height is not only where pain lives.*
|
Spensa/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Spensa
|
| 3 |
+
Full Name: Spensa Rook
|
| 4 |
+
Age: 33
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_9, STR_5, DEF_6
|
| 7 |
+
Trade: sheet-rack dye trimmer
|
| 8 |
+
Trade Summary: she cleans, trims, and rescues worn cloth for residents who cannot afford new things.
|
| 9 |
+
First Impression: blunt and easy to read, restless, nimble, and unusually precise, and firm when
|
| 10 |
+
pushed; she usually thinks one step ahead.
|
| 11 |
+
Appearance: lean and athletic, weathered tan, auburn hair in a high tail, moss-green eyes, with a
|
| 12 |
+
faded apron over dark slacks and soft work shoes.
|
| 13 |
+
Overview: Spensa feels like a sharp tool left within easy reach: practical, fast, not decorative,
|
| 14 |
+
and harder to surprise than most people expect.
|
| 15 |
+
Strengths: deep practical skill at she cleans, trims, and rescues worn cloth for residents who
|
| 16 |
+
cannot afford new things, plain honesty that makes her easy to read but hard to mistake,
|
| 17 |
+
fast feet, quick hands, and unusual physical precision, enough backbone to hold ground
|
| 18 |
+
when needed, and enough planning and self-control to stay reliable when stakes rise.
|
| 19 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended, she does
|
| 20 |
+
not dominate conflict by sheer presence, and she keeps too much inside and lets private
|
| 21 |
+
fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes disasters announce themselves in little ways first. People get
|
| 23 |
+
hurt because somebody was lazy enough to ignore the warning signs.
|
| 24 |
+
Behavior Examples: She scans vents without meaning to, keeps mental maps of exit routes, and trims
|
| 25 |
+
cloth with a speed that looks reckless until you notice every cut lands exactly
|
| 26 |
+
where it should.
|
| 27 |
+
Hard Limits: She will not leave a bad vent unreported, will not sabotage another worker's cloth to
|
| 28 |
+
win time, and will never speak the hidden ward code connected to the girl.
|
| 29 |
+
Private Goal: She wants the girl to have a future in color work that is not tied to poisonous air or
|
| 30 |
+
emergency alarms.
|
| 31 |
+
Greatest Fear: Her fear is that the girl will start associating every bright color with damage and
|
| 32 |
+
stop wanting any beautiful thing at all.
|
| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 34 |
+
remain functional, temporary, or work-related.
|
| 35 |
+
Greatest Secret: The entire existence of Truehue Girl, the money she sends, the messages she hides,
|
| 36 |
+
and how much of her emotional balance depends on the next update.
|
| 37 |
+
|
| 38 |
+
DRIVE ENTITY CHARACTER:
|
| 39 |
+
1. BACKSTORY LORE: Spensa worked dye racks with a woman who had a gifted little daughter always
|
| 40 |
+
naming shades more accurately than the grown workers. A vent failure turned one
|
| 41 |
+
long shift into a choking panic. The mother died before help stabilized the room,
|
| 42 |
+
and the girl came out alive but with damaged breathing and a fear response that
|
| 43 |
+
locked her whole body whenever fumes hit. The child was transferred to a hidden
|
| 44 |
+
filtered boarding workshop in an unnamed city. Spensa cannot visit because her
|
| 45 |
+
outburst at the intake office years ago got her barred, and because she would
|
| 46 |
+
break rules the moment she thought the place was insufficient. The girl matters
|
| 47 |
+
because she is the one bright thing left from that workrow that did not rot into
|
| 48 |
+
guilt.
|
| 49 |
+
2. CURRENT LORE: Spensa arranges her entire life around the girl's treatment schedule without
|
| 50 |
+
letting anyone see it. She routes money through trim-order adjustments, checks
|
| 51 |
+
filter reports from a public terminal before work, color-matches the girl's
|
| 52 |
+
practice swatches over video, and keeps every supervised message in a lock file
|
| 53 |
+
under a false invoice name. She runs extra jobs when a specialist fee appears and
|
| 54 |
+
pretends the exhaustion is ordinary.
|
| 55 |
+
3. ENTITY: **Truehue Girl**: A lively fourteen-year-old orphan with extraordinary color memory,
|
| 56 |
+
cautious lungs, and the stubborn habit of smiling at Spensa before she admits she is
|
| 57 |
+
afraid. She lives in a hidden filtered workshop-school in an unnamed city and still wants
|
| 58 |
+
to work with color despite what it once cost her.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for the safe color-lab apprenticeship slot, including access to a
|
| 60 |
+
certified ventilation hood.
|
| 61 |
+
5. UPGRADE: She is admitted to the safe color-lab apprenticeship.
|
| 62 |
+
6. REWARD: **Chromeline Gum**: Thin strips of bright edible gum the girl calibrates by eye in the
|
| 63 |
+
safe lab once she can work around color again without panic. Boosts Agility.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Spensa was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Spensa came up in cloth rows where delay cost money and inattention cost skin. Her mother died of
|
| 68 |
+
chemical wear before old age had any chance to arrive, leaving Spensa with a working body, a short
|
| 69 |
+
temper for negligence, and no patience for people who treat maintenance as optional. She learned dye
|
| 70 |
+
trimming because it paid and because she was good at quick exact cuts. She learned caution because
|
| 71 |
+
every rack hid small failures with large consequences. Though she reads as blunt, there is
|
| 72 |
+
intelligence in her feet and hands; she is always already adjusting. She never married, never built
|
| 73 |
+
a family, and keeps herself apart because proximity starts to feel like liability after enough
|
| 74 |
+
industrial loss. Still, she is not cold. She simply channels care into preparedness rather than
|
| 75 |
+
softness.
|
| 76 |
+
|
| 77 |
+
Current story:
|
| 78 |
+
Spensa's present life is all edges and timing. She works fast, eats standing up, notices leaks
|
| 79 |
+
before breakfast, and thinks one step ahead because living one step behind disgusts her. She
|
| 80 |
+
respects competence, honesty, and people who admit fear before it becomes danger. She dislikes
|
| 81 |
+
ornamental authority, pretty excuses, and anyone who calls prevention overreacting. Her
|
| 82 |
+
contradictions show when emotion gets involved: she values control, yet she will break her own
|
| 83 |
+
schedule instantly for the girl; she hates fragile dreams, yet she is secretly funding one. In
|
| 84 |
+
another life she might have become merely efficient. In this one she is efficient for the sake of
|
| 85 |
+
one child who still wants to see color as joy.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Spensa wears a faded apron over dark slacks and soft work shoes, with sleeves that stay clear of dye
|
| 89 |
+
and a high tail that never drops into her field of view. Everything she wears is selected to move
|
| 90 |
+
fast, wash easily, and survive a hard workroom without demanding attention.
|
| 91 |
+
|
| 92 |
+
Speech / Thoughts:
|
| 93 |
+
Spensa speaks quickly and plainly, like she expects other people to keep up. Even her reassurance
|
| 94 |
+
sounds practical. She says things like, "Show me the vent, not the excuse. If it's fixable, we fix
|
| 95 |
+
it before someone pays for it with their lungs."
|
| 96 |
+
In her own head she thinks: *Check the airflow. Check the account. Check the girl. If all three
|
| 97 |
+
hold, then maybe today stays ordinary.*
|
Stria/character_description.txt
ADDED
|
@@ -0,0 +1,93 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Stria
|
| 3 |
+
Full Name: Stria Korr
|
| 4 |
+
Age: 34
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_9, STR_9, DEF_7
|
| 7 |
+
Trade: warehouse-edge herb satchel courier
|
| 8 |
+
Trade Summary: trusting her legs and memory more than the city's routing logic.
|
| 9 |
+
First Impression: a blunt, easy-to-read manner; she stays restless, nimble, and unusually precise,
|
| 10 |
+
and she carries herself like someone used to forcing a result; she usually thinks
|
| 11 |
+
one step ahead.
|
| 12 |
+
Appearance: powerfully athletic, deep brown, quick eyes, honey-brown hair in a tight braid, dark
|
| 13 |
+
brown eyes, with a weatherproof runner's coat over narrow pants and flexible shoes.
|
| 14 |
+
Overview: Stria is intense, strategic, and built to force results when gentler methods fail. Even
|
| 15 |
+
her care has a runner's forward lean to it.
|
| 16 |
+
Strengths: deep practical skill at trusting her legs and memory more than the city's routing logic,
|
| 17 |
+
plain honesty that makes her easy to read but hard to mistake, fast feet, quick hands,
|
| 18 |
+
and unusual physical precision, serious muscle, courage, and a body that does not easily
|
| 19 |
+
back down, and enough planning and self-control to stay reliable when stakes rise.
|
| 20 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended and she
|
| 21 |
+
keeps too much inside and lets private fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes survival owes a debt to the dead. If you are still here, you had
|
| 23 |
+
better carry something forward with the life you kept.
|
| 24 |
+
Behavior Examples: She memorizes routes by smell and timing, checks the weight of herb satchels by
|
| 25 |
+
touch, and makes decisions fast once she has chosen a direction, even if slower
|
| 26 |
+
people call it harsh.
|
| 27 |
+
Hard Limits: She will not burn a stockroom out of revenge, will not expose the hidden greenhouse
|
| 28 |
+
location, and will never step over someone collapsed in a corridor simply because the
|
| 29 |
+
schedule is tight.
|
| 30 |
+
Private Goal: She wants the girl to grow something living that is hers, not borrowed from disaster.
|
| 31 |
+
Greatest Fear: Her fear is that the girl's memories of smoke will eventually poison every good scent
|
| 32 |
+
too.
|
| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 34 |
+
remain functional, temporary, or work-related.
|
| 35 |
+
Greatest Secret: The entire existence of Runleaf Girl, the money she sends, the messages she hides,
|
| 36 |
+
and how much of her emotional balance depends on the next update.
|
| 37 |
+
|
| 38 |
+
DRIVE ENTITY CHARACTER:
|
| 39 |
+
1. BACKSTORY LORE: A warehouse-edge herb fire destroyed the row where Stria lived and killed nearly
|
| 40 |
+
everyone who tried to go back for family. One younger girl survived under an
|
| 41 |
+
overturned press while her mother died in the smoke. Stria got the child out and
|
| 42 |
+
later arranged her placement in a hidden botanical recovery house in an unnamed
|
| 43 |
+
city where the location is kept secret to stop opportunistic removals. Stria
|
| 44 |
+
cannot physically reach the place and knows only sender codes, supervised calls,
|
| 45 |
+
and greenhouse camera glimpses. The girl matters because she is the last living
|
| 46 |
+
thing from Stria's old home that smells like herbs instead of burning. If she
|
| 47 |
+
lost the girl, Stria would feel her entire past had been reduced to ash without
|
| 48 |
+
residue.
|
| 49 |
+
2. CURRENT LORE: Stria routes herb-courier overages into the girl's account, times calls between
|
| 50 |
+
long runs, keeps a dry pressed leaf from the fire night sealed in her boot lining,
|
| 51 |
+
and watches greenhouse progress videos when she should be sleeping. She hides all
|
| 52 |
+
of it with practiced aggression: nobody asks questions if she looks too busy to
|
| 53 |
+
answer them.
|
| 54 |
+
3. ENTITY: **Runleaf Girl**: A lively eleven-year-old orphan with dark eyes, stubborn courage, and
|
| 55 |
+
an almost reverent love for plants she can identify by touch. She lives in a hidden
|
| 56 |
+
botanical recovery house in an unnamed city and treats Stria as the fierce older sister
|
| 57 |
+
who keeps making tomorrow possible.
|
| 58 |
+
4. UPGRADE RESOURCE: Money for a secure rooftop greenhouse allotment inside the recovery house.
|
| 59 |
+
5. UPGRADE: She receives the secure rooftop greenhouse allotment.
|
| 60 |
+
6. REWARD: **Runleaf Resin**: A thumb-sized translucent herb candy grown and cooked by the girl from
|
| 61 |
+
the first safe leaves in her own plot. Boosts Health.
|
| 62 |
+
Source of REWARD: because the Player character helped with money, Stria was able to do the UPGRADE.
|
| 63 |
+
|
| 64 |
+
Backstory:
|
| 65 |
+
Stria grew up near warehouse edges where herbs, dust, and improvisation shaped daily life. Her
|
| 66 |
+
mother died young enough that grief turned into muscle memory instead of ceremony. She became fast
|
| 67 |
+
because slowness meant loss, and she became forceful because nobody hands urgent people anything
|
| 68 |
+
without resistance. Courier work suits her: routes, loads, weather, and risk make sense in a way
|
| 69 |
+
polite society never has. She never married, has no children, and does not pretend to be easy
|
| 70 |
+
company. Yet under the blunt aggression is a woman with a fierce survival ethic and no tolerance for
|
| 71 |
+
abandonment. She keeps moving partly because standing still invites memory, and partly because
|
| 72 |
+
movement is how she still protects what she can.
|
| 73 |
+
|
| 74 |
+
Current story:
|
| 75 |
+
Stria spends her present days running herb satchels, remembering impossible directions, and forcing
|
| 76 |
+
her body through fatigue because speed still feels like virtue to her. She respects competence,
|
| 77 |
+
resilience, and any tenderness that survives harsh conditions without becoming naive. She dislikes
|
| 78 |
+
opportunists, fragile authority, and anything that cages a child under the excuse of care. Her
|
| 79 |
+
contradiction is that she often appears built only for confrontation while privately living for
|
| 80 |
+
greenhouse footage, therapy updates, and the sound of one younger girl describing leaves. That
|
| 81 |
+
hidden gentleness does not make her softer in public; it makes her sharper about what matters.
|
| 82 |
+
|
| 83 |
+
What is she wearing:
|
| 84 |
+
Stria wears a weatherproof runner's coat over narrow pants and flexible shoes, built to move fast
|
| 85 |
+
through bad weather and tight routes. Her tight braid stays fixed, and everything about her clothing
|
| 86 |
+
favors speed, memory, and durable function.
|
| 87 |
+
|
| 88 |
+
Speech / Thoughts:
|
| 89 |
+
Stria speaks in direct bursts, as if each sentence is already on its way to the next task. She says
|
| 90 |
+
things like, "Point me at the problem and stop narrating. If it can be moved, carried, or cut
|
| 91 |
+
through, I'll handle it."
|
| 92 |
+
In her own head she thinks: *Run farther. Earn more. Grow her one square of safety at a time until
|
| 93 |
+
it starts looking like a future.*
|
Tetra/character_description.txt
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Tetra
|
| 3 |
+
Full Name: Tetra Vey
|
| 4 |
+
Age: 36
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_2, AGI_9, STR_9, DEF_9
|
| 7 |
+
Trade: etiquette feed recital trainer
|
| 8 |
+
Trade Summary: using charm and repetition as carefully as other women use tools.
|
| 9 |
+
First Impression: blunt and easy to read; beneath that she is restless, nimble, and unusually
|
| 10 |
+
precise, hot-blooded, muscular, and hard to intimidate, and built around patience
|
| 11 |
+
and routine.
|
| 12 |
+
Appearance: powerfully athletic, copper-toned, long nose, ash-brown hair in a rough short crop,
|
| 13 |
+
blue-grey eyes, with a clean close-cut jacket over graceful trousers.
|
| 14 |
+
Overview: Tetra is blunt, disciplined, and physically imposing, but there is an unexpected
|
| 15 |
+
tenderness inside the ritual exactness of how she trains people.
|
| 16 |
+
Strengths: deep practical skill at using charm and repetition as carefully as other women use tools,
|
| 17 |
+
plain honesty that makes her easy to read but hard to mistake, fast feet, quick hands,
|
| 18 |
+
and unusual physical precision, serious muscle, courage, and a body that does not easily
|
| 19 |
+
back down, and routine, patience, and follow-through strong enough to carry long ugly
|
| 20 |
+
tasks.
|
| 21 |
+
Weaknesses: she lacks graceful social masking and often comes across harsher than intended and she
|
| 22 |
+
keeps too much inside and lets private fear decide more of her day than she admits.
|
| 23 |
+
Ethics and Worldview: She believes repetition can either break a person or build one. The moral
|
| 24 |
+
difference is whether pain serves somebody's future or somebody else's profit.
|
| 25 |
+
Behavior Examples: She corrects stance by demonstration rather than lectures, notices weakness in
|
| 26 |
+
knees and ankles before people admit it, and keeps her own routines so strict
|
| 27 |
+
that missing one makes her irritable for hours.
|
| 28 |
+
Hard Limits: She will not train through an injury for money, will not hand a girl to a public feed
|
| 29 |
+
contract she did not choose, and will never break the oath tied to the hidden student.
|
| 30 |
+
Private Goal: She wants the girl to become polished without becoming obedient to the wrong people.
|
| 31 |
+
Greatest Fear: Her fear is that the girl's talent will attract exactly the sort of hungry adults
|
| 32 |
+
Tetra knows how to hate.
|
| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 34 |
+
remain functional, temporary, or work-related.
|
| 35 |
+
Greatest Secret: The entire existence of Stepbeat Girl, the money she sends, the messages she hides,
|
| 36 |
+
and how much of her emotional balance depends on the next update.
|
| 37 |
+
|
| 38 |
+
DRIVE ENTITY CHARACTER:
|
| 39 |
+
1. BACKSTORY LORE: Tetra once trained a hardworking recital woman who ground herself down on cheap
|
| 40 |
+
feed circuits to support her daughter. When untreated knee damage finally
|
| 41 |
+
finished her, she made Tetra swear the girl would never be pushed into that same
|
| 42 |
+
humiliating machine. Tetra kept the oath. The orphan was moved to a hidden
|
| 43 |
+
protected performance academy in an unnamed city where public-facing contracts
|
| 44 |
+
are tightly controlled and outside visits are refused. Tetra is barred anyway
|
| 45 |
+
after she nearly tore the intake office apart demanding more guarantees. The girl
|
| 46 |
+
matters because she is the last living extension of a promise made to the dead,
|
| 47 |
+
and because Tetra has come to care for her in a way that makes command feel like
|
| 48 |
+
stewardship rather than control.
|
| 49 |
+
2. CURRENT LORE: Tetra hides the bond under hard professionalism. She routes half her better session
|
| 50 |
+
fees through a bland alias, structures her days around the academy's precise call
|
| 51 |
+
windows, saves the girl's practice clips on an offline drive, and times her own
|
| 52 |
+
meals and sleep so she is always clear-headed when updates arrive. Nobody looking
|
| 53 |
+
at her schedule would guess that every repetition in her life ultimately bends
|
| 54 |
+
toward one distant child.
|
| 55 |
+
3. ENTITY: **Stepbeat Girl**: A strong-willed thirteen-year-old orphan with good balance, watchful
|
| 56 |
+
eyes, and the trusting habit of sending Tetra little recordings only after she has
|
| 57 |
+
practiced enough to be proud. She lives in a hidden protected recital academy in an
|
| 58 |
+
unnamed city and treats Tetra as both stern teacher and unshakable older sister.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for the academy's protected recital residency, which includes a fitted
|
| 60 |
+
knee brace.
|
| 61 |
+
5. UPGRADE: She is admitted to the protected recital residency.
|
| 62 |
+
6. REWARD: **Stepbeat Honey Strip**: An amber honey leather the girl prepares in the academy
|
| 63 |
+
nutrition room before rehearsals once the brace lets her train cleanly. Boosts Elegance.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Tetra was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Tetra grew up in a place where softness invited harm, so she built herself out of balance, timing,
|
| 68 |
+
and blunt force held under command. She discovered young that posture can change how people treat
|
| 69 |
+
you before a single word is spoken, and that repetition can turn humiliation into skill if the
|
| 70 |
+
teacher is not a sadist. Her own mother died before she could become a sentimental presence in
|
| 71 |
+
Tetra's life, leaving instead a hard vacancy that Tetra filled with routine. She now makes coin
|
| 72 |
+
training etiquette recitals and controlled presentation, using precision where other people might
|
| 73 |
+
rely on charm. She is single, never married, has no children, and keeps her life ruthlessly ordered
|
| 74 |
+
because disorder reminds her too much of underfunded performance circuits where bodies are spent
|
| 75 |
+
like candles.
|
| 76 |
+
|
| 77 |
+
Current story:
|
| 78 |
+
Tetra's days are exacting. She drills clients, watches feet and shoulders, and despises lazy
|
| 79 |
+
technique disguised as freedom. She respects discipline, consent, and effort that is honest about
|
| 80 |
+
pain. She dislikes performative niceness, predatory managers, and any institution that markets self-
|
| 81 |
+
destruction as dedication. Her contradiction is that she sounds harsh when she cares most and sounds
|
| 82 |
+
almost gentle only when she is exhausted. The hidden girl is the one person who can hear love in the
|
| 83 |
+
severity. That is why Tetra protects the bond with near-religious seriousness.
|
| 84 |
+
|
| 85 |
+
What is she wearing:
|
| 86 |
+
Tetra wears a clean close-cut jacket over graceful trousers that allow full movement without any
|
| 87 |
+
loose excess. Her rough short crop keeps her face open, and the whole look balances strength,
|
| 88 |
+
control, and a trainer's refusal to be distracted by her own clothing.
|
| 89 |
+
|
| 90 |
+
Speech / Thoughts:
|
| 91 |
+
Tetra speaks in clipped, commanding sentences, but not the kind that enjoy humiliation. She says
|
| 92 |
+
things like, "Again. Not because I want perfection, but because I want your body to remember safety
|
| 93 |
+
when your fear forgets it."
|
| 94 |
+
In her own head she thinks: *A promise is not a feeling. It is a routine you keep long after emotion
|
| 95 |
+
gets tired.*
|
Thevaria/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Thevaria
|
| 3 |
+
Full Name: Thevaria Solm
|
| 4 |
+
Age: 26
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_6, AGI_4, STR_6, DEF_9
|
| 7 |
+
Trade: cot-strap trimmer
|
| 8 |
+
Trade Summary: handling the washable, foldable, preparatory side of keeping sick people comfortable.
|
| 9 |
+
First Impression: a quietly persuasive manner; she stays practical in how she moves, and she tends
|
| 10 |
+
to meet problems head-on; patience and routine are how she keeps herself together.
|
| 11 |
+
Appearance: solidly built, copper-toned, sharp cheekbones, honey-brown hair in a loose ponytail,
|
| 12 |
+
moss-green eyes, with a washed-thin clinic smock over leggings and flat shoes.
|
| 13 |
+
Overview: Thevaria is steady, persuasive, and physically grounded. She has the aura of someone who
|
| 14 |
+
can sit beside suffering without flinching or making it theatrical.
|
| 15 |
+
Strengths: deep practical skill at handling the washable, foldable, preparatory side of keeping sick
|
| 16 |
+
people comfortable, a good read on moods and the ability to redirect people without
|
| 17 |
+
obvious force, practical movement and decent bodily control, physical confidence and a
|
| 18 |
+
strong work capacity, and routine, patience, and follow-through strong enough to carry
|
| 19 |
+
long ugly tasks.
|
| 20 |
+
Weaknesses: she is not especially explosive or fast under sudden pressure and she keeps too much
|
| 21 |
+
inside and lets private fear decide more of her day than she admits.
|
| 22 |
+
Ethics and Worldview: She believes long-term care is a form of devotion. Real loyalty is measured
|
| 23 |
+
less by passion than by whether you keep showing up for needs that never
|
| 24 |
+
become glamorous.
|
| 25 |
+
Behavior Examples: She checks straps, posture, and body strain by habit, speaks calmly even when the
|
| 26 |
+
content is hard, and makes decisions slowly enough that they usually hold.
|
| 27 |
+
Hard Limits: She will not steal another patient's treatment dose, will not let the girl be used as a
|
| 28 |
+
curiosity case, and will never stop paying just because the condition is chronic
|
| 29 |
+
instead of dramatic.
|
| 30 |
+
Private Goal: She wants the girl's body to gain enough support that movement stops feeling like
|
| 31 |
+
something stolen from pain.
|
| 32 |
+
Greatest Fear: Her fear is that the girl will grow up believing endless management means she is
|
| 33 |
+
unworthy of fuller life.
|
| 34 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 35 |
+
remain functional, temporary, or work-related.
|
| 36 |
+
Greatest Secret: The entire existence of Mossmilk Girl, the money she sends, the messages she hides,
|
| 37 |
+
and how much of her emotional balance depends on the next update.
|
| 38 |
+
|
| 39 |
+
DRIVE ENTITY CHARACTER:
|
| 40 |
+
1. BACKSTORY LORE: Thevaria survived a rare connective-tissue disorder in childhood because an
|
| 41 |
+
unnamed benefactor paid for recurring strap-moss extract. Years later she learned
|
| 42 |
+
that benefactor had died and left behind a younger daughter with the same
|
| 43 |
+
condition and none of the necessary money. The orphan now lives in a hidden
|
| 44 |
+
rehabilitation center in an unnamed city where she needs sterile hydroponic
|
| 45 |
+
growth of the medicinal moss and constant supportive care. Thevaria cannot
|
| 46 |
+
physically reach her. The girl matters because Thevaria knows, in her own body,
|
| 47 |
+
what neglect would do to her. Debt became duty, and duty became genuine sisterly
|
| 48 |
+
devotion.
|
| 49 |
+
2. CURRENT LORE: Thevaria routes funds through clinic supply channels, follows extract reports like
|
| 50 |
+
weather, keeps the girl's voice notes in a locked earpiece case, and quietly
|
| 51 |
+
arranges her own shifts around the center's message windows. She lives with the
|
| 52 |
+
condition's memory every day, so the girl's updates land not as abstract concern
|
| 53 |
+
but as immediate bodily empathy.
|
| 54 |
+
3. ENTITY: **Mossmilk Girl**: A thoughtful eleven-year-old orphan with careful movement, moss-green
|
| 55 |
+
curiosity, and a warm trust in Thevaria that has grown from gratitude into deep
|
| 56 |
+
dependence. She lives in a hidden rehabilitation center in an unnamed city and feels
|
| 57 |
+
safest when Thevaria talks her through setbacks as though they are obstacles, not
|
| 58 |
+
verdicts.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for a monitored hydroponic shelf dedicated to growing the girl's strap-
|
| 60 |
+
moss treatment.
|
| 61 |
+
5. UPGRADE: The monitored hydroponic shelf is installed and begins producing a stable treatment
|
| 62 |
+
supply.
|
| 63 |
+
6. REWARD: **Mossmilk Beads**: Pale green milk-gel beads the girl prepares from surplus safe extract
|
| 64 |
+
once the hydroponic shelf stabilizes her treatment cycle. Boosts Flexibility.
|
| 65 |
+
Source of REWARD: because the Player character helped with money, Thevaria was able to do the
|
| 66 |
+
UPGRADE.
|
| 67 |
+
|
| 68 |
+
Backstory:
|
| 69 |
+
Thevaria's early life was shaped by treatment schedules, supportive braces, and the humbling
|
| 70 |
+
knowledge that bodies can demand expensive maintenance just to function. She did not become bitter;
|
| 71 |
+
she became practical. Watching unnamed hands and money keep her alive taught her that care is
|
| 72 |
+
usually anonymous long before it is celebrated. She now works trimming cot-straps and preparing
|
| 73 |
+
comfort supports in clinic settings because she trusts the quiet mechanics of care more than
|
| 74 |
+
ideology. She is strong enough to meet problems head-on, patient enough to stay with slow
|
| 75 |
+
improvements, and persuasive enough to calm people without lying to them. She never married, has no
|
| 76 |
+
children, and keeps her life mostly solitary because chronic conditions teach caution around people
|
| 77 |
+
who like dramatic beginnings but not repetitive needs.
|
| 78 |
+
|
| 79 |
+
Current story:
|
| 80 |
+
Thevaria's present days are measured and compassionate. She handles washable supports, notices
|
| 81 |
+
strain patterns in how people sit or stand, and values incremental gains with a seriousness others
|
| 82 |
+
reserve for milestones. She respects endurance, honesty, and people who do not turn sickness into
|
| 83 |
+
identity theater. She dislikes miracle-talk, neglect disguised as realism, and curiosity directed at
|
| 84 |
+
vulnerable bodies. Her contradiction is that she keeps herself emotionally contained while nurturing
|
| 85 |
+
one intensely important hidden bond whose stakes she feels in her own muscles and joints.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Thevaria wears a washed-thin clinic smock over leggings and flat shoes. Her loose ponytail and
|
| 89 |
+
straightforward layers emphasize movement, support work, and the practical tenderness of someone who
|
| 90 |
+
expects to crouch, lift, and adjust equipment throughout the day.
|
| 91 |
+
|
| 92 |
+
Speech / Thoughts:
|
| 93 |
+
Thevaria speaks calmly and concretely, making difficult realities sound survivable without
|
| 94 |
+
pretending they are small. She says things like, "This is not the end of the body. It is one more
|
| 95 |
+
instruction manual we have to learn by hand."
|
| 96 |
+
In her own head she thinks: *Chronic is not hopeless. Repetition is not failure. Keep the cycle
|
| 97 |
+
steady and the life around it can still widen.*
|
Vanira/character_description.txt
ADDED
|
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Vanira
|
| 3 |
+
Full Name: Vanira Cept
|
| 4 |
+
Age: 21
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_9, AGI_4, STR_5, DEF_7
|
| 7 |
+
Trade: ticket hatch claim-slip recorder
|
| 8 |
+
Trade Summary: turning machine slips, address scraps, and queue papers into something people can
|
| 9 |
+
follow.
|
| 10 |
+
First Impression: polished, charming, and very aware of how she comes across; she is practical in
|
| 11 |
+
how she moves, firm when pushed, and usually trying to stay in control.
|
| 12 |
+
Appearance: average-built, pale, narrow face, black hair cut to her jawline, pale brown eyes, with a
|
| 13 |
+
buttoned jacket over a tidy skirt and thick stockings.
|
| 14 |
+
Overview: Vanira is controlled, observant, and highly conscious of appearances, not out of vanity
|
| 15 |
+
alone but because she knows how much paperwork listens to surfaces before it reads facts.
|
| 16 |
+
Strengths: deep practical skill at turning machine slips, address scraps, and queue papers into
|
| 17 |
+
something people can follow, exceptional social intelligence, poise, and an instinct for
|
| 18 |
+
controlling how she is perceived, practical movement and decent bodily control, enough
|
| 19 |
+
backbone to hold ground when needed, and enough planning and self-control to stay
|
| 20 |
+
reliable when stakes rise.
|
| 21 |
+
Weaknesses: she can talk herself into elegant mistakes and justify them too well, she is not
|
| 22 |
+
especially explosive or fast under sudden pressure, she does not dominate conflict by
|
| 23 |
+
sheer presence, and she keeps too much inside and lets private fear decide more of her
|
| 24 |
+
day than she admits.
|
| 25 |
+
Ethics and Worldview: She believes systems rarely forgive the truth first. They forgive well-managed
|
| 26 |
+
versions of the truth, if they forgive anything at all.
|
| 27 |
+
Behavior Examples: She numbers everything, keeps duplicates of important slips, and rehearses
|
| 28 |
+
difficult conversations in her head until her tone sounds composed enough to
|
| 29 |
+
survive consequences.
|
| 30 |
+
Hard Limits: She will not forge a claim that pushes blame onto someone poorer, will not expose the
|
| 31 |
+
girl's protected alias, and will never tell herself the old sacrifice made on her
|
| 32 |
+
behalf was acceptable.
|
| 33 |
+
Private Goal: She wants the girl to grow up under a stable name, even if that name has to remain
|
| 34 |
+
artificial for now.
|
| 35 |
+
Greatest Fear: Her fear is that one stray face recognition or archival cross-link will collapse the
|
| 36 |
+
girl's protected identity.
|
| 37 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 38 |
+
remain functional, temporary, or work-related.
|
| 39 |
+
Greatest Secret: The entire existence of Second-Chance Girl, the money she sends, the messages she
|
| 40 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 41 |
+
|
| 42 |
+
DRIVE ENTITY CHARACTER:
|
| 43 |
+
1. BACKSTORY LORE: As a teenager Vanira falsified a claim slip to save herself from expulsion. A
|
| 44 |
+
desperate woman took the blame and later died in custody, leaving a younger
|
| 45 |
+
daughter orphaned. Vanira spent years tracing that daughter through paper shadows
|
| 46 |
+
until she found her in a hidden lodging-school in an unnamed city, protected
|
| 47 |
+
under an alias. Vanira cannot physically approach because her own face belongs to
|
| 48 |
+
the old file that could unravel the girl's safety. The bond began as repayment
|
| 49 |
+
and has become a quiet sisterly devotion. The girl matters because she is the
|
| 50 |
+
living remainder of a debt that cannot be repaid cleanly, only honored over and
|
| 51 |
+
over.
|
| 52 |
+
2. CURRENT LORE: Vanira routes funds through dormant claims channels, stores every transfer in
|
| 53 |
+
immaculate code, tutors the girl remotely on forms and correspondence, and keeps
|
| 54 |
+
the child's letters sealed in numbered tins. She treats every call like a high-
|
| 55 |
+
stakes appointment and never lets anyone see how shaken she becomes when a
|
| 56 |
+
scheduled update is late.
|
| 57 |
+
3. ENTITY: **Second-Chance Girl**: A serious but affectionate thirteen-year-old orphan with a talent
|
| 58 |
+
for forms, a shy smile, and the trusting belief that Vanira can explain any confusing
|
| 59 |
+
system if given enough time. She lives in a hidden lodging-school in an unnamed city
|
| 60 |
+
under a protected alias and leans on Vanira as the one stable interpreter of bureaucratic
|
| 61 |
+
life.
|
| 62 |
+
4. UPGRADE RESOURCE: Money for an identity-preservation filing that renews the girl's protected
|
| 63 |
+
alias for another year.
|
| 64 |
+
5. UPGRADE: The protected alias is renewed for another year.
|
| 65 |
+
6. REWARD: **Second Chance Wafer**: Paper-thin vanilla wafers stamped by the girl with edible serial
|
| 66 |
+
marks that residents treat like an omen of one more open door. Boosts Opportunity.
|
| 67 |
+
Source of REWARD: because the Player character helped with money, Vanira was able to do the UPGRADE.
|
| 68 |
+
|
| 69 |
+
Backstory:
|
| 70 |
+
Vanira grew up close enough to offices to understand that paper can kill quietly. She learned
|
| 71 |
+
presentation, neatness, and timing as methods of self-defense long before she could afford to call
|
| 72 |
+
them strengths. Her narrow face and pale composure make people think she is naturally tidy; in truth
|
| 73 |
+
it is discipline born from fear. Claim-slip recording suits her because she understands the
|
| 74 |
+
emotional weight hidden inside minor administrative language. She is firm when pushed but not
|
| 75 |
+
physically dominant, so control through order became her preferred weapon. She never married, never
|
| 76 |
+
had children, and keeps a solitary life partly because secrets already fill too much of it. The
|
| 77 |
+
hidden girl occupies the softest and most dangerous place in Vanira's inner world.
|
| 78 |
+
|
| 79 |
+
Current story:
|
| 80 |
+
Vanira's current life is all ledgers, layered caution, and private guilt. She handles slips and
|
| 81 |
+
claims with controlled efficiency, speaks politely, and almost never lets anyone see her panic. She
|
| 82 |
+
respects precision, discretion, and people who understand that the tidy surface often protects a
|
| 83 |
+
frightened core. She dislikes careless filing, false innocence, and any moral philosophy built on
|
| 84 |
+
disposable scapegoats. Her contradiction is that she thrives on controlled systems while secretly
|
| 85 |
+
financing an identity that depends on remaining invisible to those same systems.
|
| 86 |
+
|
| 87 |
+
What is she wearing:
|
| 88 |
+
Vanira wears a buttoned jacket over a tidy skirt with thick stockings, presenting a formal and
|
| 89 |
+
controlled silhouette. Her black jaw-length hair frames a narrow face, and the whole outfit
|
| 90 |
+
emphasizes order, modesty, and office-readiness.
|
| 91 |
+
|
| 92 |
+
Speech / Thoughts:
|
| 93 |
+
Vanira speaks in careful, complete sentences, each one sounding as though it has already been edited
|
| 94 |
+
once. She says things like, "Forms are cruel only when nobody bothers to read them properly. Sit. We
|
| 95 |
+
will do this line by line."
|
| 96 |
+
In her own head she thinks: *Keep the numbers clean. Keep the alias alive. A stable fiction can
|
| 97 |
+
still shelter a real child.*
|
Yacles/character_description.txt
ADDED
|
@@ -0,0 +1,95 @@
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
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|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Yacles
|
| 3 |
+
Full Name: Yacles Dorn
|
| 4 |
+
Age: 19
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_4, AGI_9, STR_5, DEF_5
|
| 7 |
+
Trade: pressure-valve checker
|
| 8 |
+
Trade Summary: checking old devices for wear before they fail at the worst time.
|
| 9 |
+
First Impression: socially ordinary but harder to fool than she looks, restless, nimble, and
|
| 10 |
+
unusually precise, and firm when pushed; she is careful only when it suits her.
|
| 11 |
+
Appearance: lean and athletic, deep brown, square jaw, rust-red hair in a rough short crop, grey
|
| 12 |
+
eyes, with a narrow utility coat over reinforced pants and gloves.
|
| 13 |
+
Overview: Yacles is young, lean, and visibly restless, with the kind of alertness people often
|
| 14 |
+
mistake for impatience. In truth she is always listening for the small warning before the
|
| 15 |
+
break.
|
| 16 |
+
Strengths: deep practical skill at checking old devices for wear before they fail at the worst time,
|
| 17 |
+
enough social awareness to notice angles and weak points in a conversation, fast feet,
|
| 18 |
+
quick hands, and unusual physical precision, enough backbone to hold ground when needed,
|
| 19 |
+
and situational caution when she chooses to use it.
|
| 20 |
+
Weaknesses: she is not always as persuasive as she imagines when a room turns tense, she does not
|
| 21 |
+
dominate conflict by sheer presence, her planning can vanish the moment emotion gets
|
| 22 |
+
involved, and she keeps too much inside and lets private fear decide more of her day
|
| 23 |
+
than she admits.
|
| 24 |
+
Ethics and Worldview: She believes most catastrophes are not sudden. They are merely ignored until
|
| 25 |
+
they become impossible to deny.
|
| 26 |
+
Behavior Examples: She double-checks valves nobody told her to inspect twice, drifts toward
|
| 27 |
+
mechanical hiss without thinking, and treats silence after a machine shuts down
|
| 28 |
+
as suspicious rather than comforting.
|
| 29 |
+
Hard Limits: She will not falsify a safety log, will not laugh off a dangerous sound to save face,
|
| 30 |
+
and will never let anyone see the pulmonary reports or sender code tied to the girl.
|
| 31 |
+
Private Goal: She wants the girl to breathe freely long enough to become bored by ordinary air.
|
| 32 |
+
Greatest Fear: Her fear is that one skipped expense will become one permanent loss.
|
| 33 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 34 |
+
remain functional, temporary, or work-related.
|
| 35 |
+
Greatest Secret: The entire existence of Blue-Filter Girl, the money she sends, the messages she
|
| 36 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 37 |
+
|
| 38 |
+
DRIVE ENTITY CHARACTER:
|
| 39 |
+
1. BACKSTORY LORE: A pressure rupture in Yacles's old housing row killed the younger girl's mother
|
| 40 |
+
and scarred the child's lungs badly enough that ordinary air became a daily
|
| 41 |
+
negotiation. Yacles survived the same rupture because an adult shoved her clear
|
| 42 |
+
in time, and she has never forgotten who did not make it out. The orphan girl was
|
| 43 |
+
sent to a hidden pulmonary learning ward in an unnamed city whose exact location
|
| 44 |
+
is sealed. Yacles cannot physically reach her, only receive supervised calls and
|
| 45 |
+
clinical updates. The girl's survival is the reason Yacles turned pressure-valve
|
| 46 |
+
checking into a vocation rather than a trauma response. If the girl died from
|
| 47 |
+
neglect now, Yacles would feel that every valve she ever checked had been
|
| 48 |
+
pointless theater instead of meaningful prevention.
|
| 49 |
+
2. CURRENT LORE: Yacles folds the girl into her routines so completely that nobody notices the
|
| 50 |
+
shape. Hazard bonuses vanish into treatment payments, messages are checked from a
|
| 51 |
+
public terminal before she clocks in, and every lung-capacity graph is memorized
|
| 52 |
+
with more devotion than Yacles gives her own meals or sleep. She keeps the girl's
|
| 53 |
+
recordings under mislabeled maintenance files and becomes superstitiously careful
|
| 54 |
+
on the days before a medical review.
|
| 55 |
+
3. ENTITY: **Blue-Filter Girl**: A wiry twelve-year-old orphan with grey hospital slippers, sharp
|
| 56 |
+
curiosity, and the stubborn warmth of someone who keeps asking how machines work even
|
| 57 |
+
while wearing assisted-breath gear. She lives in a hidden pulmonary ward-school in an
|
| 58 |
+
unnamed city and still trusts Yacles with her fear on the bad nights.
|
| 59 |
+
4. UPGRADE RESOURCE: Money for the ward's premium breathing-module package.
|
| 60 |
+
5. UPGRADE: She is upgraded to the premium breathing-module package.
|
| 61 |
+
6. REWARD: **Blue Filter Pearls**: Cool translucent lozenges the girl tempers from clinic-approved
|
| 62 |
+
mineral syrup once the new module lets her work longer at the ward kitchen table. Boosts
|
| 63 |
+
Lungs.
|
| 64 |
+
Source of REWARD: because the Player character helped with money, Yacles was able to do the UPGRADE.
|
| 65 |
+
|
| 66 |
+
Backstory:
|
| 67 |
+
Yacles was born into a machine row where pressure, steam, and old metal framed every memory. Her
|
| 68 |
+
mother died early in a rupture that taught Yacles how quickly infrastructure becomes grief. She
|
| 69 |
+
learned to move fast, climb narrow access points, and read moods well enough not to get conned out
|
| 70 |
+
of wages, but her real education came from listening. She took pressure-valve work because she could
|
| 71 |
+
not stand the thought of other people missing what she now hears instinctively. She is not
|
| 72 |
+
especially careful with her own comfort and will gamble on bad odds if something emotionally
|
| 73 |
+
important is on the line. She is single, never married, childless, and too young to look as tired as
|
| 74 |
+
she sometimes does. Most people read her as capable and slightly reckless. Both are true.
|
| 75 |
+
|
| 76 |
+
Current story:
|
| 77 |
+
Yacles lives in near-constant motion. She checks fittings, records wear, argues with complacent
|
| 78 |
+
workers, and spends more time than she should on systems that are technically no longer her problem.
|
| 79 |
+
She dislikes avoidable danger, smug ignorance, and any version of adulthood that shrugs at
|
| 80 |
+
maintenance. She respects practical skill, curiosity, and resilience that does not become self-
|
| 81 |
+
punishment. Her contradiction is that she wants life lighter and freer than her routines allow, but
|
| 82 |
+
the girl's condition keeps pulling her toward greater responsibility. She accepts that pull because
|
| 83 |
+
the alternative is pretending that survival alone was enough.
|
| 84 |
+
|
| 85 |
+
What is she wearing:
|
| 86 |
+
Yacles wears a narrow utility coat over reinforced pants and gloves, fitted close enough for
|
| 87 |
+
climbing and tight inspections. Her rust-red hair is cropped rough and short, her boots are work-
|
| 88 |
+
ready, and everything about her look suggests movement first and comfort second.
|
| 89 |
+
|
| 90 |
+
Speech / Thoughts:
|
| 91 |
+
Yacles talks quickly, with a skeptical edge and more intelligence than her plain wording first
|
| 92 |
+
suggests. She says things like, "If it hisses different today, I don't care whether it passed last
|
| 93 |
+
week. Last week is not keeping anyone alive now."
|
| 94 |
+
In her own head she thinks: *Listen harder. The warning always comes before the break. Miss it once
|
| 95 |
+
and you hear it in your sleep forever.*
|
Yumi/character_description.txt
ADDED
|
@@ -0,0 +1,102 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
1. Character Description:
|
| 2 |
+
Name: Yumi
|
| 3 |
+
Full Name: Yumi Sareth
|
| 4 |
+
Age: 24
|
| 5 |
+
Status: Single, never married, no children.
|
| 6 |
+
Tags: INT_4, AGI_3, STR_2, DEF_2
|
| 7 |
+
Trade: hall-stage presentation demonstrator
|
| 8 |
+
Trade Summary: she teaches posture, delivery, or performance to people who want to sound better than
|
| 9 |
+
they feel.
|
| 10 |
+
First Impression: socially ordinary but harder to fool than she looks; she is slow-moving but steady
|
| 11 |
+
with her hands, mild-tempered and not built for force, and quick to gamble on bad
|
| 12 |
+
odds.
|
| 13 |
+
Appearance: slight, dusky, full lips, auburn hair in a heavy low ponytail, pale brown eyes, with a
|
| 14 |
+
secondhand performance coat with light boots and careful gloves.
|
| 15 |
+
Overview: Yumi looks unremarkable until she is paying attention. Then she becomes difficult to fool,
|
| 16 |
+
difficult to rush, and strangely exact in the way she adjusts posture, tone, and timing.
|
| 17 |
+
Strengths: deep practical skill at she teaches posture, delivery, or performance to people who want
|
| 18 |
+
to sound better than they feel, enough social awareness to notice angles and weak points
|
| 19 |
+
in a conversation, steady hands and deliberate physical pacing, a preference for finesse
|
| 20 |
+
over force, and the nerve to bet on bad odds when something matters to her.
|
| 21 |
+
Weaknesses: she is not always as persuasive as she imagines when a room turns tense, she is slow to
|
| 22 |
+
reposition physically and easier to corner than quicker women, she is not built for
|
| 23 |
+
force and can be physically overmatched, she underestimates long-term costs, takes bad
|
| 24 |
+
risks, and neglects her own protection, and she keeps too much inside and lets private
|
| 25 |
+
fear decide more of her day than she admits.
|
| 26 |
+
Ethics and Worldview: She believes most people are not ruined by lack of talent. They are ruined by
|
| 27 |
+
shame arriving before they learn how to stand upright inside themselves.
|
| 28 |
+
Behavior Examples: She corrects shoulders before words, notices breathing before confidence, and
|
| 29 |
+
will gamble hours she cannot spare if she thinks one frightened person might
|
| 30 |
+
finally speak clearly enough to be heard.
|
| 31 |
+
Hard Limits: She will not publicly humiliate a student, will not coach a lie that could trap
|
| 32 |
+
somebody in danger, and will never mock a stammer, a freeze response, or any other
|
| 33 |
+
wound that sits in the voice.
|
| 34 |
+
Private Goal: She wants the hidden girl to speak without fear to people other than her, even though
|
| 35 |
+
that success would hurt in its own way.
|
| 36 |
+
Greatest Fear: Her fear is that silence will harden around the girl until even affection cannot coax
|
| 37 |
+
her back out.
|
| 38 |
+
Social Life: She is a loner by habit. She keeps no real friends and lets nearly all ordinary contact
|
| 39 |
+
remain functional, temporary, or work-related.
|
| 40 |
+
Greatest Secret: The entire existence of Quiet Applause Girl, the money she sends, the messages she
|
| 41 |
+
hides, and how much of her emotional balance depends on the next update.
|
| 42 |
+
|
| 43 |
+
DRIVE ENTITY CHARACTER:
|
| 44 |
+
1. BACKSTORY LORE: Yumi met the girl after a queue crush outside a recital hall killed the girl's
|
| 45 |
+
mother and left the child nearly mute. Someone hired Yumi once to demonstrate
|
| 46 |
+
posture and breathing for a recovery group, and the little orphan, then all wide
|
| 47 |
+
eyes and clenched jaw, copied every exercise from the back row without making a
|
| 48 |
+
sound. Later the girl was transferred to a hidden speech-and-study boarding
|
| 49 |
+
school in an unnamed city. Yumi cannot travel there and does not know the exact
|
| 50 |
+
address, only scheduled links and a sender code. The girl matters because she is
|
| 51 |
+
the one student whose silence feels personal to Yumi, not professional. If the
|
| 52 |
+
girl vanished into that silence forever, Yumi would feel she had failed the only
|
| 53 |
+
person who trusted her before she was improved enough to be impressive.
|
| 54 |
+
2. CURRENT LORE: Yumi builds her days around rare supervised calls. She sends voice drills through
|
| 55 |
+
an alias, pays session fees in small exact amounts, practices the girl's breathing
|
| 56 |
+
counts on her own walk home, and keeps early recordings of each newly recovered
|
| 57 |
+
consonant in a locked file. She hides letters in the lining of her performance coat
|
| 58 |
+
and will abandon a better-paid evening booking if it collides with the girl's call
|
| 59 |
+
window.
|
| 60 |
+
3. ENTITY: **Quiet Applause Girl**: A gentle fifteen-year-old orphan with stage-fright eyes, a
|
| 61 |
+
careful spine, and a voice that comes in small bright pieces when she feels safe. She
|
| 62 |
+
lives in a hidden speech boarding school in an unnamed city and trusts Yumi with the kind
|
| 63 |
+
of effort she offers nobody else.
|
| 64 |
+
4. UPGRADE RESOURCE: Money for a private diction block with a breath specialist, including a fitted
|
| 65 |
+
posture brace.
|
| 66 |
+
5. UPGRADE: She begins the private diction block.
|
| 67 |
+
6. REWARD: **Stageglass Tea Drop**: A clear amber throat lozenge the girl learns to temper in the
|
| 68 |
+
school's vocal kitchen once her breath support becomes reliable. Boosts Elegance.
|
| 69 |
+
Source of REWARD: because the Player character helped with money, Yumi was able to do the UPGRADE.
|
| 70 |
+
|
| 71 |
+
Backstory:
|
| 72 |
+
Yumi was born behind cheap performance halls and learned early that presentation can be rented even
|
| 73 |
+
when confidence cannot. Her mother announced events for a living until a fall from unstable staging
|
| 74 |
+
ended both the work and the household. Yumi was left with secondhand coats, other people's discarded
|
| 75 |
+
scripts, and a talent for watching rooms without ever quite belonging to them. She never became
|
| 76 |
+
dazzling, but she became useful. She learned how to make anxious people stand straighter, breathe
|
| 77 |
+
deeper, and speak like they deserved space. Her mildness is real, but it hides a gambler's streak:
|
| 78 |
+
she keeps betting effort on people who may never be able to return it. She is single, never married,
|
| 79 |
+
has no children, and keeps no lasting friendships because performance taught her too well how often
|
| 80 |
+
attention is just rehearsal for abandonment.
|
| 81 |
+
|
| 82 |
+
Current story:
|
| 83 |
+
Yumi's current life is half coaching and half private waiting. She teaches posture in rented spaces,
|
| 84 |
+
demonstrates line delivery in front of tired lamps, and reads a room fast enough to know who needs
|
| 85 |
+
firmness and who needs softness. She dislikes loud egos, performative cruelty, and clients who want
|
| 86 |
+
charm without honesty. She is slower than the city's sharper women, but her hands are steady and her
|
| 87 |
+
corrections are precise. She believes improvement should never feel like punishment. When she does
|
| 88 |
+
get angry, she does not shout; she goes quiet and exact, which unnerves people more. The hidden girl
|
| 89 |
+
is the one place her professional skills stop being detached craft and become naked hope.
|
| 90 |
+
|
| 91 |
+
What is she wearing:
|
| 92 |
+
Yumi wears a secondhand performance coat over practical layers, with light boots and careful gloves
|
| 93 |
+
that make even ordinary gestures look deliberate. The coat is brushed clean, the seams are
|
| 94 |
+
maintained, and everything about it says she knows the value of being visually composed even when
|
| 95 |
+
life behind the outfit is less certain.
|
| 96 |
+
|
| 97 |
+
Speech / Thoughts:
|
| 98 |
+
Yumi speaks in measured, instructive sentences and rarely interrupts unless breathing is wrong or
|
| 99 |
+
panic is rising. She says things like, "Again, but slower. Let the word leave your chest before you
|
| 100 |
+
ask your mouth to carry it."
|
| 101 |
+
In her own head she thinks: *One clear sentence can change a life. Breathe first. Then ask the world
|
| 102 |
+
to hear you.*
|