new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Apr 14

AmadeusGPT: a natural language interface for interactive animal behavioral analysis

The process of quantifying and analyzing animal behavior involves translating the naturally occurring descriptive language of their actions into machine-readable code. Yet, codifying behavior analysis is often challenging without deep understanding of animal behavior and technical machine learning knowledge. To limit this gap, we introduce AmadeusGPT: a natural language interface that turns natural language descriptions of behaviors into machine-executable code. Large-language models (LLMs) such as GPT3.5 and GPT4 allow for interactive language-based queries that are potentially well suited for making interactive behavior analysis. However, the comprehension capability of these LLMs is limited by the context window size, which prevents it from remembering distant conversations. To overcome the context window limitation, we implement a novel dual-memory mechanism to allow communication between short-term and long-term memory using symbols as context pointers for retrieval and saving. Concretely, users directly use language-based definitions of behavior and our augmented GPT develops code based on the core AmadeusGPT API, which contains machine learning, computer vision, spatio-temporal reasoning, and visualization modules. Users then can interactively refine results, and seamlessly add new behavioral modules as needed. We benchmark AmadeusGPT and show we can produce state-of-the-art performance on the MABE 2022 behavior challenge tasks. Note, an end-user would not need to write any code to achieve this. Thus, collectively AmadeusGPT presents a novel way to merge deep biological knowledge, large-language models, and core computer vision modules into a more naturally intelligent system. Code and demos can be found at: https://github.com/AdaptiveMotorControlLab/AmadeusGPT.

  • 5 authors
·
Jul 10, 2023

Ark: An Open-source Python-based Framework for Robot Learning

Robotics has made remarkable hardware strides-from DARPA's Urban and Robotics Challenges to the first humanoid-robot kickboxing tournament-yet commercial autonomy still lags behind progress in machine learning. A major bottleneck is software: current robot stacks demand steep learning curves, low-level C/C++ expertise, fragmented tooling, and intricate hardware integration, in stark contrast to the Python-centric, well-documented ecosystems that propelled modern AI. We introduce ARK, an open-source, Python-first robotics framework designed to close that gap. ARK presents a Gym-style environment interface that allows users to collect data, preprocess it, and train policies using state-of-the-art imitation-learning algorithms (e.g., ACT, Diffusion Policy) while seamlessly toggling between high-fidelity simulation and physical robots. A lightweight client-server architecture provides networked publisher-subscriber communication, and optional C/C++ bindings ensure real-time performance when needed. ARK ships with reusable modules for control, SLAM, motion planning, system identification, and visualization, along with native ROS interoperability. Comprehensive documentation and case studies-from manipulation to mobile navigation-demonstrate rapid prototyping, effortless hardware swapping, and end-to-end pipelines that rival the convenience of mainstream machine-learning workflows. By unifying robotics and AI practices under a common Python umbrella, ARK lowers entry barriers and accelerates research and commercial deployment of autonomous robots.

  • 13 authors
·
Jun 24, 2025 1

HMPE:HeatMap Embedding for Efficient Transformer-Based Small Object Detection

Current Transformer-based methods for small object detection continue emerging, yet they have still exhibited significant shortcomings. This paper introduces HeatMap Position Embedding (HMPE), a novel Transformer Optimization technique that enhances object detection performance by dynamically integrating positional encoding with semantic detection information through heatmap-guided adaptive learning.We also innovatively visualize the HMPE method, offering clear visualization of embedded information for parameter fine-tuning.We then create Multi-Scale ObjectBox-Heatmap Fusion Encoder (MOHFE) and HeatMap Induced High-Quality Queries for Decoder (HIDQ) modules. These are designed for the encoder and decoder, respectively, to generate high-quality queries and reduce background noise queries.Using both heatmap embedding and Linear-Snake Conv(LSConv) feature engineering, we enhance the embedding of massively diverse small object categories and reduced the decoder multihead layers, thereby accelerating both inference and training.In the generalization experiments, our approach outperforme the baseline mAP by 1.9% on the small object dataset (NWPU VHR-10) and by 1.2% on the general dataset (PASCAL VOC). By employing HMPE-enhanced embedding, we are able to reduce the number of decoder layers from eight to a minimum of three, significantly decreasing both inference and training costs.

  • 1 authors
·
Apr 18, 2025

How do Observable Users Decompose D3 Code? A Qualitative Study

Many toolkit developers seek to streamline the visualization programming process through structured support such as prescribed templates and example galleries. However, few projects examine how users organize their own visualization programs and how their coding choices may deviate from the intents of toolkit developers, impacting visualization prototyping and design. Further, is it possible to infer users' reasoning indirectly through their code, even when users copy code from other sources? We explore this question through a qualitative analysis of 715 D3 programs on Observable. We identify three levels of program organization based on how users decompose their code into smaller blocks: Program-, Chart-, and Component-Level code decomposition, with a strong preference for Component-Level reasoning. In a series of interviews, we corroborate that these levels reflect how Observable users reason about visualization programs. We compare common user-made components with those theorized in the Grammar of Graphics to assess overlap in user and toolkit developer reasoning. We find that, while the Grammar of Graphics covers basic visualizations well, it falls short in describing complex visualization types, especially those with animation, interaction, and parameterization components. Our findings highlight how user practices differ from formal grammars and reinforce ongoing efforts to rethink visualization toolkit support, including augmenting learning tools and AI assistants to better reflect real-world coding strategies.

  • 5 authors
·
May 23, 2024

Multimodal DeepResearcher: Generating Text-Chart Interleaved Reports From Scratch with Agentic Framework

Visualizations play a crucial part in effective communication of concepts and information. Recent advances in reasoning and retrieval augmented generation have enabled Large Language Models (LLMs) to perform deep research and generate comprehensive reports. Despite its progress, existing deep research frameworks primarily focus on generating text-only content, leaving the automated generation of interleaved texts and visualizations underexplored. This novel task poses key challenges in designing informative visualizations and effectively integrating them with text reports. To address these challenges, we propose Formal Description of Visualization (FDV), a structured textual representation of charts that enables LLMs to learn from and generate diverse, high-quality visualizations. Building on this representation, we introduce Multimodal DeepResearcher, an agentic framework that decomposes the task into four stages: (1) researching, (2) exemplar report textualization, (3) planning, and (4) multimodal report generation. For the evaluation of generated multimodal reports, we develop MultimodalReportBench, which contains 100 diverse topics served as inputs along with 5 dedicated metrics. Extensive experiments across models and evaluation methods demonstrate the effectiveness of Multimodal DeepResearcher. Notably, utilizing the same Claude 3.7 Sonnet model, Multimodal DeepResearcher achieves an 82\% overall win rate over the baseline method.

  • 8 authors
·
Jun 3, 2025 2

Draw-In-Mind: Learning Precise Image Editing via Chain-of-Thought Imagination

In recent years, integrating multimodal understanding and generation into a single unified model has emerged as a promising paradigm. While this approach achieves strong results in text-to-image (T2I) generation, it still struggles with precise image editing. We attribute this limitation to an imbalanced division of responsibilities. The understanding module primarily functions as a translator that encodes user instructions into semantic conditions, while the generation module must simultaneously act as designer and painter, inferring the original layout, identifying the target editing region, and rendering the new content. This imbalance is counterintuitive because the understanding module is typically trained with several times more data on complex reasoning tasks than the generation module. To address this issue, we introduce Draw-In-Mind (DIM), a dataset comprising two complementary subsets: (i) DIM-T2I, containing 14M long-context image-text pairs to enhance complex instruction comprehension; and (ii) DIM-Edit, consisting of 233K chain-of-thought imaginations generated by GPT-4o, serving as explicit design blueprints for image edits. We connect a frozen Qwen2.5-VL-3B with a trainable SANA1.5-1.6B via a lightweight two-layer MLP, and train it on the proposed DIM dataset, resulting in DIM-4.6B-T2I/Edit. Despite its modest parameter scale, DIM-4.6B-Edit achieves SOTA or competitive performance on the ImgEdit and GEdit-Bench benchmarks, outperforming much larger models such as UniWorld-V1 and Step1X-Edit. These findings demonstrate that explicitly assigning the design responsibility to the understanding module provides significant benefits for image editing. Our dataset and models will be available at https://github.com/showlab/DIM.

showlab Show Lab
·
Sep 2, 2025

Vi(E)va LLM! A Conceptual Stack for Evaluating and Interpreting Generative AI-based Visualizations

The automatic generation of visualizations is an old task that, through the years, has shown more and more interest from the research and practitioner communities. Recently, large language models (LLM) have become an interesting option for supporting generative tasks related to visualization, demonstrating initial promising results. At the same time, several pitfalls, like the multiple ways of instructing an LLM to generate the desired result, the different perspectives leading the generation (code-based, image-based, grammar-based), and the presence of hallucinations even for the visualization generation task, make their usage less affordable than expected. Following similar initiatives for benchmarking LLMs, this paper copes with the problem of modeling the evaluation of a generated visualization through an LLM. We propose a theoretical evaluation stack, EvaLLM, that decomposes the evaluation effort in its atomic components, characterizes their nature, and provides an overview of how to implement and interpret them. We also designed and implemented an evaluation platform that provides a benchmarking resource for the visualization generation task. The platform supports automatic and manual scoring conducted by multiple assessors to support a fine-grained and semantic evaluation based on the EvaLLM stack. Two case studies on GPT3.5-turbo with Code Interpreter and Llama2-70-b models show the benefits of EvaLLM and illustrate interesting results on the current state-of-the-art LLM-generated visualizations.

  • 3 authors
·
Feb 3, 2024

Prompt4Vis: Prompting Large Language Models with Example Mining and Schema Filtering for Tabular Data Visualization

Data visualization (DV) systems are increasingly recognized for their profound capability to uncover insights from vast datasets, gaining attention across both industry and academia. Crafting data queries is an essential process within certain declarative visualization languages (DVLs, e.g., Vega-Lite, EChart.). The evolution of natural language processing (NLP) technologies has streamlined the use of natural language interfaces to visualize tabular data, offering a more accessible and intuitive user experience. However, current methods for converting natural language questions into data visualization queries, such as Seq2Vis, ncNet, and RGVisNet, despite utilizing complex neural network architectures, still fall short of expectations and have great room for improvement. Large language models (LLMs) such as ChatGPT and GPT-4, have established new benchmarks in a variety of NLP tasks, fundamentally altering the landscape of the field. Inspired by these advancements, we introduce a novel framework, Prompt4Vis, leveraging LLMs and in-context learning to enhance the performance of generating data visualization from natural language. Prompt4Vis comprises two key components: (1) a multi-objective example mining module, designed to find out the truly effective examples that strengthen the LLM's in-context learning capabilities for text-to-vis; (2) a schema filtering module, which is proposed to simplify the schema of the database. Extensive experiments through 5-fold cross-validation on the NVBench dataset demonstrate the superiority of Prompt4Vis, which notably surpasses the state-of-the-art (SOTA) RGVisNet by approximately 35.9% and 71.3% on dev and test sets, respectively. To the best of our knowledge, Prompt4Vis is the first work that introduces in-context learning into the text-to-vis for generating data visualization queries.

  • 5 authors
·
Jan 29, 2024

Fine-Tuned Large Language Model for Visualization System: A Study on Self-Regulated Learning in Education

Large Language Models (LLMs) have shown great potential in intelligent visualization systems, especially for domain-specific applications. Integrating LLMs into visualization systems presents challenges, and we categorize these challenges into three alignments: domain problems with LLMs, visualization with LLMs, and interaction with LLMs. To achieve these alignments, we propose a framework and outline a workflow to guide the application of fine-tuned LLMs to enhance visual interactions for domain-specific tasks. These alignment challenges are critical in education because of the need for an intelligent visualization system to support beginners' self-regulated learning. Therefore, we apply the framework to education and introduce Tailor-Mind, an interactive visualization system designed to facilitate self-regulated learning for artificial intelligence beginners. Drawing on insights from a preliminary study, we identify self-regulated learning tasks and fine-tuning objectives to guide visualization design and tuning data construction. Our focus on aligning visualization with fine-tuned LLM makes Tailor-Mind more like a personalized tutor. Tailor-Mind also supports interactive recommendations to help beginners better achieve their learning goals. Model performance evaluations and user studies confirm that Tailor-Mind improves the self-regulated learning experience, effectively validating the proposed framework.

  • 10 authors
·
Jul 30, 2024

TaleCrafter: Interactive Story Visualization with Multiple Characters

Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.

  • 10 authors
·
May 29, 2023

PlotCraft: Pushing the Limits of LLMs for Complex and Interactive Data Visualization

Recent Large Language Models (LLMs) have demonstrated remarkable proficiency in code generation. However, their ability to create complex visualizations for scaled and structured data remains largely unevaluated and underdeveloped. To address this gap, we introduce PlotCraft, a new benchmark featuring 1k challenging visualization tasks that cover a wide range of topics, such as finance, scientific research, and sociology. The benchmark is structured around seven high-level visualization tasks and encompasses 48 distinct chart types. Crucially, it is the first to systematically evaluate both single-turn generation and multi-turn refinement across a diverse spectrum of task complexities. Our comprehensive evaluation of 23 leading LLMs on PlotCraft reveals obvious performance deficiencies in handling sophisticated visualization tasks. To bridge this performance gap, we develope SynthVis-30K, a large-scale, high-quality dataset of complex visualization code synthesized via a collaborative agent framework. Building upon this dataset, we develope PlotCraftor, a novel code generation model that achieves strong capabilities in complex data visualization with a remarkably small size. Across VisEval, PandasPlotBench, and our proposed PlotCraft, PlotCraftor shows performance comparable to that of leading proprietary approaches. Especially, on hard task, Our model achieves over 50% performance improvement. We will release the benchmark, dataset, and code at https://github.com/Speakn0w/PlotCraft-Benchmark.

Qwen Qwen
·
Oct 15, 2025

Story-Adapter: A Training-free Iterative Framework for Long Story Visualization

Story visualization, the task of generating coherent images based on a narrative, has seen significant advancements with the emergence of text-to-image models, particularly diffusion models. However, maintaining semantic consistency, generating high-quality fine-grained interactions, and ensuring computational feasibility remain challenging, especially in long story visualization (i.e., up to 100 frames). In this work, we propose a training-free and computationally efficient framework, termed Story-Adapter, to enhance the generative capability of long stories. Specifically, we propose an iterative paradigm to refine each generated image, leveraging both the text prompt and all generated images from the previous iteration. Central to our framework is a training-free global reference cross-attention module, which aggregates all generated images from the previous iteration to preserve semantic consistency across the entire story, while minimizing computational costs with global embeddings. This iterative process progressively optimizes image generation by repeatedly incorporating text constraints, resulting in more precise and fine-grained interactions. Extensive experiments validate the superiority of Story-Adapter in improving both semantic consistency and generative capability for fine-grained interactions, particularly in long story scenarios. The project page and associated code can be accessed via https://jwmao1.github.io/storyadapter .

  • 7 authors
·
Oct 8, 2024 2

VisPath: Automated Visualization Code Synthesis via Multi-Path Reasoning and Feedback-Driven Optimization

Unprecedented breakthroughs in Large Language Models (LLMs) has amplified its penetration into application of automated visualization code generation. Few-shot prompting and query expansion techniques have notably enhanced data visualization performance, however, still fail to overcome ambiguity and complexity of natural language queries - imposing an inherent burden for manual human intervention. To mitigate such limitations, we propose a holistic framework VisPath : A Multi-Path Reasoning and Feedback-Driven Optimization Framework for Visualization Code Generation, which systematically enhances code quality through structured reasoning and refinement. VisPath is a multi-stage framework, specially designed to handle underspecified queries. To generate a robust final visualization code, it first utilizes initial query to generate diverse reformulated queries via Chain-of-Thought (CoT) prompting, each representing a distinct reasoning path. Refined queries are used to produce candidate visualization scripts, consequently executed to generate multiple images. Comprehensively assessing correctness and quality of outputs, VisPath generates feedback for each image, which are then fed to aggregation module to generate optimal result. Extensive experiments on benchmarks including MatPlotBench and the Qwen-Agent Code Interpreter Benchmark show that VisPath significantly outperforms state-of-the-art (SOTA) methods, increased up to average 17%, offering a more reliable solution for AI-driven visualization code generation.

  • 5 authors
·
Feb 16, 2025

Yan: Foundational Interactive Video Generation

We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three core modules. AAA-level Simulation: We design a highly-compressed, low-latency 3D-VAE coupled with a KV-cache-based shift-window denoising inference process, achieving real-time 1080P/60FPS interactive simulation. Multi-Modal Generation: We introduce a hierarchical autoregressive caption method that injects game-specific knowledge into open-domain multi-modal video diffusion models (VDMs), then transforming the VDM into a frame-wise, action-controllable, real-time infinite interactive video generator. Notably, when the textual and visual prompts are sourced from different domains, the model demonstrates strong generalization, allowing it to blend and compose the style and mechanics across domains flexibly according to user prompts. Multi-Granularity Editing: We propose a hybrid model that explicitly disentangles interactive mechanics simulation from visual rendering, enabling multi-granularity video content editing during interaction through text. Collectively, Yan offers an integration of these modules, pushing interactive video generation beyond isolated capabilities toward a comprehensive AI-driven interactive creation paradigm, paving the way for the next generation of creative tools, media, and entertainment. The project page is: https://greatx3.github.io/Yan/.

  • 18 authors
·
Aug 11, 2025

DiagrammerGPT: Generating Open-Domain, Open-Platform Diagrams via LLM Planning

Text-to-image (T2I) generation has seen significant growth over the past few years. Despite this, there has been little work on generating diagrams with T2I models. A diagram is a symbolic/schematic representation that explains information using structurally rich and spatially complex visualizations (e.g., a dense combination of related objects, text labels, directional arrows, connection lines, etc.). Existing state-of-the-art T2I models often fail at diagram generation because they lack fine-grained object layout control when many objects are densely connected via complex relations such as arrows/lines and also often fail to render comprehensible text labels. To address this gap, we present DiagrammerGPT, a novel two-stage text-to-diagram generation framework that leverages the layout guidance capabilities of LLMs (e.g., GPT-4) to generate more accurate open-domain, open-platform diagrams. In the first stage, we use LLMs to generate and iteratively refine 'diagram plans' (in a planner-auditor feedback loop) which describe all the entities (objects and text labels), their relationships (arrows or lines), and their bounding box layouts. In the second stage, we use a diagram generator, DiagramGLIGEN, and a text label rendering module to generate diagrams following the diagram plans. To benchmark the text-to-diagram generation task, we introduce AI2D-Caption, a densely annotated diagram dataset built on top of the AI2D dataset. We show quantitatively and qualitatively that our DiagrammerGPT framework produces more accurate diagrams, outperforming existing T2I models. We also provide comprehensive analysis including open-domain diagram generation, vector graphic diagram generation in different platforms, human-in-the-loop diagram plan editing, and multimodal planner/auditor LLMs (e.g., GPT-4Vision). We hope our work can inspire further research on diagram generation via T2I models and LLMs.

  • 4 authors
·
Oct 18, 2023

Data Formulator 2: Iteratively Creating Rich Visualizations with AI

To create rich visualizations, data analysts often need to iterate back and forth among data processing and chart specification to achieve their goals. To achieve this, analysts need not only proficiency in data transformation and visualization tools but also efforts to manage the branching history consisting of many different versions of data and charts. Recent LLM-powered AI systems have greatly improved visualization authoring experiences, for example by mitigating manual data transformation barriers via LLMs' code generation ability. However, these systems do not work well for iterative visualization authoring, because they often require analysts to provide, in a single turn, a text-only prompt that fully describes the complex visualization task to be performed, which is unrealistic to both users and models in many cases. In this paper, we present Data Formulator 2, an LLM-powered visualization system to address these challenges. With Data Formulator 2, users describe their visualization intent with blended UI and natural language inputs, and data transformation are delegated to AI. To support iteration, Data Formulator 2 lets users navigate their iteration history and reuse previous designs towards new ones so that they don't need to start from scratch every time. In a user study with eight participants, we observed that Data Formulator 2 allows participants to develop their own iteration strategies to complete challenging data exploration sessions.

  • 5 authors
·
Aug 28, 2024

Are LLMs ready to help non-expert users to make charts of official statistics data?

In this time when biased information, deep fakes, and propaganda proliferate, the accessibility of reliable data sources is more important than ever. National statistical institutes provide curated data that contain quantitative information on a wide range of topics. However, that information is typically spread across many tables and the plain numbers may be arduous to process. Hence, this open data may be practically inaccessible. We ask the question "Are current Generative AI models capable of facilitating the identification of the right data and the fully-automatic creation of charts to provide information in visual form, corresponding to user queries?". We present a structured evaluation of recent large language models' (LLMs) capabilities to generate charts from complex data in response to user queries. Working with diverse public data from Statistics Netherlands, we assessed multiple LLMs on their ability to identify relevant data tables, perform necessary manipulations, and generate appropriate visualizations autonomously. We propose a new evaluation framework spanning three dimensions: data retrieval & pre-processing, code quality, and visual representation. Results indicate that locating and processing the correct data represents the most significant challenge. Additionally, LLMs rarely implement visualization best practices without explicit guidance. When supplemented with information about effective chart design, models showed marked improvement in representation scores. Furthermore, an agentic approach with iterative self-evaluation led to excellent performance across all evaluation dimensions. These findings suggest that LLMs' effectiveness for automated chart generation can be enhanced through appropriate scaffolding and feedback mechanisms, and that systems can already reach the necessary accuracy across the three evaluation dimensions.

  • 4 authors
·
Sep 3, 2025

VisuCraft: Enhancing Large Vision-Language Models for Complex Visual-Guided Creative Content Generation via Structured Information Extraction

This paper introduces VisuCraft, a novel framework designed to significantly enhance the capabilities of Large Vision-Language Models (LVLMs) in complex visual-guided creative content generation. Existing LVLMs often exhibit limitations in maintaining high visual fidelity, genuine creativity, and precise adherence to nuanced user instructions when generating long-form texts. VisuCraft addresses these challenges by integrating a multimodal structured information extractor (E) and a dynamic prompt generation module (G). The extractor distills fine-grained visual attributes from input images into a rich, structured representation, which the dynamic prompt module then combines with user instructions to create highly optimized prompts for underlying LVLMs (e.g., LLaVA, InstructBLIP). Evaluated on the self-constructed ImageStoryGen-500K dataset using VisuGen Metrics (Visual Grounding, Creativity, and Instruction Adherence), VisuCraft consistently outperforms baseline LVLMs across tasks like story generation and poetry composition. Our results demonstrate remarkable improvements, particularly in creativity and instruction adherence, validating VisuCraft's effectiveness in producing imaginative, visually grounded, and user-aligned long-form creative text. This work unlocks new potential for LVLMs in sophisticated creative AI applications.

  • 4 authors
·
Aug 4, 2025

Leveraging Large Language Models For Scalable Vector Graphics Processing: A Review

In recent years, rapid advances in computer vision have significantly improved the processing and generation of raster images. However, vector graphics, which is essential in digital design, due to its scalability and ease of editing, have been relatively understudied. Traditional vectorization techniques, which are often used in vector generation, suffer from long processing times and excessive output complexity, limiting their usability in practical applications. The advent of large language models (LLMs) has opened new possibilities for the generation, editing, and analysis of vector graphics, particularly in the SVG format, which is inherently text-based and well-suited for integration with LLMs. This paper provides a systematic review of existing LLM-based approaches for SVG processing, categorizing them into three main tasks: generation, editing, and understanding. We observe notable models such as IconShop, StrokeNUWA, and StarVector, highlighting their strengths and limitations. Furthermore, we analyze benchmark datasets designed for assessing SVG-related tasks, including SVGEditBench, VGBench, and SGP-Bench, and conduct a series of experiments to evaluate various LLMs in these domains. Our results demonstrate that for vector graphics reasoning-enhanced models outperform standard LLMs, particularly in generation and understanding tasks. Furthermore, our findings underscore the need to develop more diverse and richly annotated datasets to further improve LLM capabilities in vector graphics tasks.

  • 3 authors
·
Mar 6, 2025

BizGen: Advancing Article-level Visual Text Rendering for Infographics Generation

Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e., Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.

  • 9 authors
·
Mar 26, 2025 3

Effective Training Data Synthesis for Improving MLLM Chart Understanding

Being able to effectively read scientific plots, or chart understanding, is a central part toward building effective agents for science. However, existing multimodal large language models (MLLMs), especially open-source ones, are still falling behind with a typical success rate of 30%-50% on challenging benchmarks. Previous studies on fine-tuning MLLMs with synthetic charts are often restricted by their inadequate similarity to the real charts, which could compromise model training and performance on complex real-world charts. In this study, we show that modularizing chart generation and diversifying visual details improves chart understanding capabilities. In particular, we design a five-step data synthesis pipeline, where we separate data and function creation for single plot generation, condition the generation of later subplots on earlier ones for multi-subplot figures, visually diversify the generated figures, filter out low quality data, and finally generate the question-answer (QA) pairs with GPT-4o. This approach allows us to streamline the generation of fine-tuning datasets and introduce the effective chart dataset (ECD), which contains 10k+ chart images and 300k+ QA pairs, covering 25 topics and featuring 250+ chart type combinations with high visual complexity. We show that ECD consistently improves the performance of various MLLMs on a range of real-world and synthetic test sets. Code, data and models are available at: https://github.com/yuweiyang-anu/ECD.

  • 8 authors
·
Aug 8, 2025

HAIChart: Human and AI Paired Visualization System

The growing importance of data visualization in business intelligence and data science emphasizes the need for tools that can efficiently generate meaningful visualizations from large datasets. Existing tools fall into two main categories: human-powered tools (e.g., Tableau and PowerBI), which require intensive expert involvement, and AI-powered automated tools (e.g., Draco and Table2Charts), which often fall short of guessing specific user needs. In this paper, we aim to achieve the best of both worlds. Our key idea is to initially auto-generate a set of high-quality visualizations to minimize manual effort, then refine this process iteratively with user feedback to more closely align with their needs. To this end, we present HAIChart, a reinforcement learning-based framework designed to iteratively recommend good visualizations for a given dataset by incorporating user feedback. Specifically, we propose a Monte Carlo Graph Search-based visualization generation algorithm paired with a composite reward function to efficiently explore the visualization space and automatically generate good visualizations. We devise a visualization hints mechanism to actively incorporate user feedback, thus progressively refining the visualization generation module. We further prove that the top-k visualization hints selection problem is NP-hard and design an efficient algorithm. We conduct both quantitative evaluations and user studies, showing that HAIChart significantly outperforms state-of-the-art human-powered tools (21% better at Recall and 1.8 times faster) and AI-powered automatic tools (25.1% and 14.9% better in terms of Hit@3 and R10@30, respectively).

  • 4 authors
·
Jun 16, 2024

SVGCraft: Beyond Single Object Text-to-SVG Synthesis with Comprehensive Canvas Layout

Generating VectorArt from text prompts is a challenging vision task, requiring diverse yet realistic depictions of the seen as well as unseen entities. However, existing research has been mostly limited to the generation of single objects, rather than comprehensive scenes comprising multiple elements. In response, this work introduces SVGCraft, a novel end-to-end framework for the creation of vector graphics depicting entire scenes from textual descriptions. Utilizing a pre-trained LLM for layout generation from text prompts, this framework introduces a technique for producing masked latents in specified bounding boxes for accurate object placement. It introduces a fusion mechanism for integrating attention maps and employs a diffusion U-Net for coherent composition, speeding up the drawing process. The resulting SVG is optimized using a pre-trained encoder and LPIPS loss with opacity modulation to maximize similarity. Additionally, this work explores the potential of primitive shapes in facilitating canvas completion in constrained environments. Through both qualitative and quantitative assessments, SVGCraft is demonstrated to surpass prior works in abstraction, recognizability, and detail, as evidenced by its performance metrics (CLIP-T: 0.4563, Cosine Similarity: 0.6342, Confusion: 0.66, Aesthetic: 6.7832). The code will be available at https://github.com/ayanban011/SVGCraft.

  • 5 authors
·
Mar 30, 2024

VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models

Scalable Vector Graphics (SVG) are an essential format for technical illustration and digital design, offering precise resolution independence and flexible semantic editability. In practice, however, original vector source files are frequently lost or inaccessible, leaving only "flat" rasterized versions (e.g., PNG or JPEG) that are difficult to modify or scale. Manually reconstructing these figures is a prohibitively labor-intensive process, requiring specialized expertise to recover the original geometric intent. To bridge this gap, we propose VFIG, a family of Vision-Language Models trained for complex and high-fidelity figure-to-SVG conversion. While this task is inherently data-driven, existing datasets are typically small-scale and lack the complexity of professional diagrams. We address this by introducing VFIG-DATA, a large-scale dataset of 66K high-quality figure-SVG pairs, curated from a diverse mix of real-world paper figures and procedurally generated diagrams. Recognizing that SVGs are composed of recurring primitives and hierarchical local structures, we introduce a coarse-to-fine training curriculum that begins with supervised fine-tuning (SFT) to learn atomic primitives and transitions to reinforcement learning (RL) refinement to optimize global diagram fidelity, layout consistency, and topological edge cases. Finally, we introduce VFIG-BENCH, a comprehensive evaluation suite with novel metrics designed to measure the structural integrity of complex figures. VFIG achieves state-of-the-art performance among open-source models and performs on par with GPT-5.2, achieving a VLM-Judge score of 0.829 on VFIG-BENCH.

A Review on Large Language Models for Visual Analytics

This paper provides a comprehensive review of the integration of Large Language Models (LLMs) with visual analytics, addressing their foundational concepts, capabilities, and wide-ranging applications. It begins by outlining the theoretical underpinnings of visual analytics and the transformative potential of LLMs, specifically focusing on their roles in natural language understanding, natural language generation, dialogue systems, and text-to-media transformations. The review further investigates how the synergy between LLMs and visual analytics enhances data interpretation, visualization techniques, and interactive exploration capabilities. Key tools and platforms including LIDA, Chat2VIS, Julius AI, and Zoho Analytics, along with specialized multimodal models such as ChartLlama and CharXIV, are critically evaluated. The paper discusses their functionalities, strengths, and limitations in supporting data exploration, visualization enhancement, automated reporting, and insight extraction. The taxonomy of LLM tasks, ranging from natural language understanding (NLU), natural language generation (NLG), to dialogue systems and text-to-media transformations, is systematically explored. This review provides a SWOT analysis of integrating Large Language Models (LLMs) with visual analytics, highlighting strengths like accessibility and flexibility, weaknesses such as computational demands and biases, opportunities in multimodal integration and user collaboration, and threats including privacy concerns and skill degradation. It emphasizes addressing ethical considerations and methodological improvements for effective integration.

  • 2 authors
·
Mar 19, 2025

mPLUG-PaperOwl: Scientific Diagram Analysis with the Multimodal Large Language Model

Recently, the strong text creation ability of Large Language Models(LLMs) has given rise to many tools for assisting paper reading or even writing. However, the weak diagram analysis abilities of LLMs or Multimodal LLMs greatly limit their application scenarios, especially for scientific academic paper writing. In this work, towards a more versatile copilot for academic paper writing, we mainly focus on strengthening the multi-modal diagram analysis ability of Multimodal LLMs. By parsing Latex source files of high-quality papers, we carefully build a multi-modal diagram understanding dataset M-Paper. By aligning diagrams in the paper with related paragraphs, we construct professional diagram analysis samples for training and evaluation. M-Paper is the first dataset to support joint comprehension of multiple scientific diagrams, including figures and tables in the format of images or Latex codes. Besides, to better align the copilot with the user's intention, we introduce the `outline' as the control signal, which could be directly given by the user or revised based on auto-generated ones. Comprehensive experiments with a state-of-the-art Mumtimodal LLM demonstrate that training on our dataset shows stronger scientific diagram understanding performance, including diagram captioning, diagram analysis, and outline recommendation. The dataset, code, and model are available at https://github.com/X-PLUG/mPLUG-DocOwl/tree/main/PaperOwl.

  • 10 authors
·
Nov 29, 2023

TikZilla: Scaling Text-to-TikZ with High-Quality Data and Reinforcement Learning

Large language models (LLMs) are increasingly used to assist scientists across diverse workflows. A key challenge is generating high-quality figures from textual descriptions, often represented as TikZ programs that can be rendered as scientific images. Prior research has proposed a variety of datasets and modeling approaches for this task. However, existing datasets for Text-to-TikZ are too small and noisy to capture the complexity of TikZ, causing mismatches between text and rendered figures. Moreover, prior approaches rely solely on supervised fine-tuning (SFT), which does not expose the model to the rendered semantics of the figure, often resulting in errors such as looping, irrelevant content, and incorrect spatial relations. To address these issues, we construct DaTikZ-V4, a dataset more than four times larger and substantially higher in quality than DaTikZ-V3, enriched with LLM-generated figure descriptions. Using this dataset, we train TikZilla, a family of small open-source Qwen models (3B and 8B) with a two-stage pipeline of SFT followed by reinforcement learning (RL). For RL, we leverage an image encoder trained via inverse graphics to provide semantically faithful reward signals. Extensive human evaluations with over 1,000 judgments show that TikZilla improves by 1.5-2 points over its base models on a 5-point scale, surpasses GPT-4o by 0.5 points, and matches GPT-5 in the image-based evaluation, while operating at much smaller model sizes. Code, data, and models will be made available.

  • 2 authors
·
Mar 3

Factuality Matters: When Image Generation and Editing Meet Structured Visuals

While modern visual generation models excel at creating aesthetically pleasing natural images, they struggle with producing or editing structured visuals like charts, diagrams, and mathematical figures, which demand composition planning, text rendering, and multimodal reasoning for factual fidelity. To address this, we present the first comprehensive, systematic investigation of this domain, encompassing data construction, model training, and an evaluation benchmark. First, we construct a large-scale dataset of 1.3 million high-quality structured image pairs derived from executable drawing programs and augmented with chain-of-thought reasoning annotations. Building on it, we train a unified model that integrates a VLM with FLUX.1 Kontext via a lightweight connector for enhanced multimodal understanding. A three-stage training curriculum enables progressive feature alignment, knowledge infusion, and reasoning-augmented generation, further boosted by an external reasoner at inference time. Finally, we introduce StructBench, a novel benchmark for generation and editing with over 1,700 challenging instances, and an accompanying evaluation metric, StructScore, which employs a multi-round Q\&A protocol to assess fine-grained factual accuracy. Evaluations of 15 models reveal that even leading closed-source systems remain far from satisfactory. Our model attains strong editing performance, and inference-time reasoning yields consistent gains across diverse architectures. By releasing the dataset, model, and benchmark, we aim to advance unified multimodal foundations for structured visuals.

  • 11 authors
·
Oct 6, 2025 2

VisJudge-Bench: Aesthetics and Quality Assessment of Visualizations

Visualization, a domain-specific yet widely used form of imagery, is an effective way to turn complex datasets into intuitive insights, and its value depends on whether data are faithfully represented, clearly communicated, and aesthetically designed. However, evaluating visualization quality is challenging: unlike natural images, it requires simultaneous judgment across data encoding accuracy, information expressiveness, and visual aesthetics. Although multimodal large language models (MLLMs) have shown promising performance in aesthetic assessment of natural images, no systematic benchmark exists for measuring their capabilities in evaluating visualizations. To address this, we propose VisJudge-Bench, the first comprehensive benchmark for evaluating MLLMs' performance in assessing visualization aesthetics and quality. It contains 3,090 expert-annotated samples from real-world scenarios, covering single visualizations, multiple visualizations, and dashboards across 32 chart types. Systematic testing on this benchmark reveals that even the most advanced MLLMs (such as GPT-5) still exhibit significant gaps compared to human experts in judgment, with a Mean Absolute Error (MAE) of 0.551 and a correlation with human ratings of only 0.429. To address this issue, we propose VisJudge, a model specifically designed for visualization aesthetics and quality assessment. Experimental results demonstrate that VisJudge significantly narrows the gap with human judgment, reducing the MAE to 0.442 (a 19.8% reduction) and increasing the consistency with human experts to 0.681 (a 58.7% improvement) compared to GPT-5. The benchmark is available at https://github.com/HKUSTDial/VisJudgeBench.

  • 11 authors
·
Oct 25, 2025 1

DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation

Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: customized manga generation and introduce DiffSensei, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce MangaZero, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The project page is https://jianzongwu.github.io/projects/diffsensei/.

  • 6 authors
·
Dec 10, 2024 4

AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort

Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.

  • 6 authors
·
Nov 19, 2023 3

ChartMimic: Evaluating LMM's Cross-Modal Reasoning Capability via Chart-to-Code Generation

We introduce a new benchmark, ChartMimic, aimed at assessing the visually-grounded code generation capabilities of large multimodal models (LMMs). ChartMimic utilizes information-intensive visual charts and textual instructions as inputs, requiring LMMs to generate the corresponding code for chart rendering. ChartMimic includes 1,000 human-curated (figure, instruction, code) triplets, which represent the authentic chart use cases found in scientific papers across various domains(e.g., Physics, Computer Science, Economics, etc). These charts span 18 regular types and 4 advanced types, diversifying into 191 subcategories. Furthermore, we propose multi-level evaluation metrics to provide an automatic and thorough assessment of the output code and the rendered charts. Unlike existing code generation benchmarks, ChartMimic places emphasis on evaluating LMMs' capacity to harmonize a blend of cognitive capabilities, encompassing visual understanding, code generation, and cross-modal reasoning. The evaluation of 3 proprietary models and 11 open-weight models highlights the substantial challenges posed by ChartMimic. Even the advanced GPT-4V, Claude-3-opus only achieve an average score of 73.2 and 53.7, respectively, indicating significant room for improvement. We anticipate that ChartMimic will inspire the development of LMMs, advancing the pursuit of artificial general intelligence.

  • 14 authors
·
Jun 14, 2024 2

Can Large Language Models Understand Symbolic Graphics Programs?

Assessing the capabilities of large language models (LLMs) is often challenging, in part, because it is hard to find tasks to which they have not been exposed during training. We take one step to address this challenge by turning to a new task: focusing on symbolic graphics programs, which are a popular representation for graphics content that procedurally generates visual data. LLMs have shown exciting promise towards program synthesis, but do they understand symbolic graphics programs? Unlike conventional programs, symbolic graphics programs can be translated to graphics content. Here, we characterize an LLM's understanding of symbolic programs in terms of their ability to answer questions related to the graphics content. This task is challenging as the questions are difficult to answer from the symbolic programs alone -- yet, they would be easy to answer from the corresponding graphics content as we verify through a human experiment. To understand symbolic programs, LLMs may need to possess the ability to imagine how the corresponding graphics content would look without directly accessing the rendered visual content. We use this task to evaluate LLMs by creating a large benchmark for the semantic understanding of symbolic graphics programs. This benchmark is built via program-graphics correspondence, hence requiring minimal human efforts. We evaluate current LLMs on our benchmark to elucidate a preliminary assessment of their ability to reason about visual scenes from programs. We find that this task distinguishes existing LLMs and models considered good at reasoning perform better. Lastly, we introduce Symbolic Instruction Tuning (SIT) to improve this ability. Specifically, we query GPT4-o with questions and images generated by symbolic programs. Such data are then used to finetune an LLM. We also find that SIT data can improve the general instruction following ability of LLMs.

  • 10 authors
·
Aug 15, 2024 2

SridBench: Benchmark of Scientific Research Illustration Drawing of Image Generation Model

Recent years have seen rapid advances in AI-driven image generation. Early diffusion models emphasized perceptual quality, while newer multimodal models like GPT-4o-image integrate high-level reasoning, improving semantic understanding and structural composition. Scientific illustration generation exemplifies this evolution: unlike general image synthesis, it demands accurate interpretation of technical content and transformation of abstract ideas into clear, standardized visuals. This task is significantly more knowledge-intensive and laborious, often requiring hours of manual work and specialized tools. Automating it in a controllable, intelligent manner would provide substantial practical value. Yet, no benchmark currently exists to evaluate AI on this front. To fill this gap, we introduce SridBench, the first benchmark for scientific figure generation. It comprises 1,120 instances curated from leading scientific papers across 13 natural and computer science disciplines, collected via human experts and MLLMs. Each sample is evaluated along six dimensions, including semantic fidelity and structural accuracy. Experimental results reveal that even top-tier models like GPT-4o-image lag behind human performance, with common issues in text/visual clarity and scientific correctness. These findings highlight the need for more advanced reasoning-driven visual generation capabilities.

  • 7 authors
·
May 28, 2025 2

Draw with Thought: Unleashing Multimodal Reasoning for Scientific Diagram Generation

Scientific diagrams are vital tools for communicating structured knowledge across disciplines. However, they are often published as static raster images, losing symbolic semantics and limiting reuse. While Multimodal Large Language Models (MLLMs) offer a pathway to bridging vision and structure, existing methods lack semantic control and structural interpretability, especially on complex diagrams. We propose Draw with Thought (DwT), a training-free framework that guides MLLMs to reconstruct diagrams into editable mxGraph XML code through cognitively-grounded Chain-of-Thought reasoning. DwT enables interpretable and controllable outputs without model fine-tuning by dividing the task into two stages: Coarse-to-Fine Planning, which handles perceptual structuring and semantic specification, and Structure-Aware Code Generation, enhanced by format-guided refinement. To support evaluation, we release Plot2XML, a benchmark of 247 real-world scientific diagrams with gold-standard XML annotations. Extensive experiments across eight MLLMs show that our approach yields high-fidelity, semantically aligned, and structurally valid reconstructions, with human evaluations confirming strong alignment in both accuracy and visual aesthetics, offering a scalable solution for converting static visuals into executable representations and advancing machine understanding of scientific graphics.

  • 6 authors
·
Apr 13, 2025

Aligning Text, Code, and Vision: A Multi-Objective Reinforcement Learning Framework for Text-to-Visualization

Text-to-Visualization (Text2Vis) systems translate natural language queries over tabular data into concise answers and executable visualizations. While closed-source LLMs generate functional code, the resulting charts often lack semantic alignment and clarity, qualities that can only be assessed post-execution. Open-source models struggle even more, frequently producing non-executable or visually poor outputs. Although supervised fine-tuning can improve code executability, it fails to enhance overall visualization quality, as traditional SFT loss cannot capture post-execution feedback. To address this gap, we propose RL-Text2Vis, the first reinforcement learning framework for Text2Vis generation. Built on Group Relative Policy Optimization (GRPO), our method uses a novel multi-objective reward that jointly optimizes textual accuracy, code validity, and visualization quality using post-execution feedback. By training Qwen2.5 models (7B and 14B), RL-Text2Vis achieves a 22% relative improvement in chart quality over GPT-4o on the Text2Vis benchmark and boosts code execution success from 78% to 97% relative to its zero-shot baseline. Our models significantly outperform strong zero-shot and supervised baselines and also demonstrate robust generalization to out-of-domain datasets like VIS-Eval and NVBench. These results establish GRPO as an effective strategy for structured, multimodal reasoning in visualization generation. We release our code at https://github.com/vis-nlp/RL-Text2Vis.

Chat2VIS: Generating Data Visualisations via Natural Language using ChatGPT, Codex and GPT-3 Large Language Models

The field of data visualisation has long aimed to devise solutions for generating visualisations directly from natural language text. Research in Natural Language Interfaces (NLIs) has contributed towards the development of such techniques. However, the implementation of workable NLIs has always been challenging due to the inherent ambiguity of natural language, as well as in consequence of unclear and poorly written user queries which pose problems for existing language models in discerning user intent. Instead of pursuing the usual path of developing new iterations of language models, this study uniquely proposes leveraging the advancements in pre-trained large language models (LLMs) such as ChatGPT and GPT-3 to convert free-form natural language directly into code for appropriate visualisations. This paper presents a novel system, Chat2VIS, which takes advantage of the capabilities of LLMs and demonstrates how, with effective prompt engineering, the complex problem of language understanding can be solved more efficiently, resulting in simpler and more accurate end-to-end solutions than prior approaches. Chat2VIS shows that LLMs together with the proposed prompts offer a reliable approach to rendering visualisations from natural language queries, even when queries are highly misspecified and underspecified. This solution also presents a significant reduction in costs for the development of NLI systems, while attaining greater visualisation inference abilities compared to traditional NLP approaches that use hand-crafted grammar rules and tailored models. This study also presents how LLM prompts can be constructed in a way that preserves data security and privacy while being generalisable to different datasets. This work compares the performance of GPT-3, Codex and ChatGPT across a number of case studies and contrasts the performances with prior studies.

  • 2 authors
·
Feb 4, 2023

Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.

  • 10 authors
·
Feb 19, 2025 2

Alfie: Democratising RGBA Image Generation With No $$$

Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.

  • 4 authors
·
Aug 27, 2024

Text-Based Reasoning About Vector Graphics

While large multimodal models excel in broad vision-language benchmarks, they often struggle with tasks requiring precise perception of low-level visual details, such as comparing line lengths or solving simple mazes. In particular, this failure mode persists in question-answering tasks about vector graphics -- images composed purely of 2D objects and shapes. To address this challenge, we propose the Visually Descriptive Language Model (VDLM), which performs text-based reasoning about vector graphics. VDLM leverages Scalable Vector Graphics (SVG) for a more precise visual description and first uses an off-the-shelf raster-to-SVG algorithm for encoding. Since existing language models cannot understand raw SVGs in a zero-shot setting, VDLM then bridges SVG with pretrained language models through a newly introduced intermediate symbolic representation, Primal Visual Description (PVD), comprising primitive attributes (e.g., shape, position, measurement) with their corresponding predicted values. PVD is task-agnostic and represents visual primitives that are universal across all vector graphics. It can be learned with procedurally generated (SVG, PVD) pairs and also enables the direct use of LLMs for generalization to complex reasoning tasks. By casting an image to a text-based representation, we can leverage the power of language models to learn alignment from SVG to visual primitives and generalize to unseen question-answering tasks. Empirical results show that VDLM achieves stronger zero-shot performance compared to state-of-the-art LMMs, such as GPT-4V, in various low-level multimodal perception and reasoning tasks on vector graphics. We additionally present extensive analyses on VDLM's performance, demonstrating that our framework offers better interpretability due to its disentangled perception and reasoning processes. Project page: https://mikewangwzhl.github.io/VDLM/

  • 7 authors
·
Apr 9, 2024

GLDesigner: Leveraging Multi-Modal LLMs as Designer for Enhanced Aesthetic Text Glyph Layouts

Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this specific task which needs to take precise textural details and user constraints into consideration, but only on the broader tasks such as document/poster layout generation. In this paper, we propose a VLM-based framework that generates content-aware text logo layouts by integrating multi-modal inputs with user constraints, supporting a more flexible and stable layout design in real-world applications. We introduce two model techniques to reduce the computation for processing multiple glyph images simultaneously, while does not face performance degradation. To support instruction-tuning of out model, we construct two extensive text logo datasets, which are 5x more larger than the existing public dataset. Except for the geometric annotations (e.g. text masks and character recognition), we also compliment with comprehensive layout descriptions in natural language format, for more effective training to have reasoning ability when dealing with complex layouts and custom user constraints. Experimental studies demonstrate the effectiveness of our proposed model and datasets, when comparing with previous methods in various benchmarks to evaluate geometric aesthetics and human preferences. The code and datasets will be publicly available.

  • 10 authors
·
Nov 18, 2024

AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation

Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments and conclude that the performance gap between models on this task is significantly larger than general ones, reflecting their various complex reasoning and high-density generation ability. Further, the logic and aesthetics are hard to optimize simultaneously as in handcrafted illustrations. Additional experiments further state that test-time scaling on both abilities significantly boosts the performance on this task.

Wan-AI Wan-AI
·
Mar 30 2

StarVector: Generating Scalable Vector Graphics Code from Images

Scalable Vector Graphics (SVGs) have become integral in modern image rendering applications due to their infinite scalability in resolution, versatile usability, and editing capabilities. SVGs are particularly popular in the fields of web development and graphic design. Existing approaches for SVG modeling using deep learning often struggle with generating complex SVGs and are restricted to simpler ones that require extensive processing and simplification. This paper introduces StarVector, a multimodal SVG generation model that effectively integrates Code Generation Large Language Models (CodeLLMs) and vision models. Our approach utilizes a CLIP image encoder to extract visual representations from pixel-based images, which are then transformed into visual tokens via an adapter module. These visual tokens are pre-pended to the SVG token embeddings, and the sequence is modeled by the StarCoder model using next-token prediction, effectively learning to align the visual and code tokens. This enables StarVector to generate unrestricted SVGs that accurately represent pixel images. To evaluate StarVector's performance, we present SVG-Bench, a comprehensive benchmark for evaluating SVG methods across multiple datasets and relevant metrics. Within this benchmark, we introduce novel datasets including SVG-Stack, a large-scale dataset of real-world SVG examples, and use it to pre-train StarVector as a large foundation model for SVGs. Our results demonstrate significant enhancements in visual quality and complexity handling over current methods, marking a notable advancement in SVG generation technology. Code and models: https://github.com/joanrod/star-vector

  • 7 authors
·
Dec 17, 2023 2

Text2Vis: A Challenging and Diverse Benchmark for Generating Multimodal Visualizations from Text

Automated data visualization plays a crucial role in simplifying data interpretation, enhancing decision-making, and improving efficiency. While large language models (LLMs) have shown promise in generating visualizations from natural language, the absence of comprehensive benchmarks limits the rigorous evaluation of their capabilities. We introduce Text2Vis, a benchmark designed to assess text-to-visualization models, covering 20+ chart types and diverse data science queries, including trend analysis, correlation, outlier detection, and predictive analytics. It comprises 1,985 samples, each with a data table, natural language query, short answer, visualization code, and annotated charts. The queries involve complex reasoning, conversational turns, and dynamic data retrieval. We benchmark 11 open-source and closed-source models, revealing significant performance gaps, highlighting key challenges, and offering insights for future advancements. To close this gap, we propose the first cross-modal actor-critic agentic framework that jointly refines the textual answer and visualization code, increasing GPT-4o`s pass rate from 26% to 42% over the direct approach and improving chart quality. We also introduce an automated LLM-based evaluation framework that enables scalable assessment across thousands of samples without human annotation, measuring answer correctness, code execution success, visualization readability, and chart accuracy. We release Text2Vis at https://github.com/vis-nlp/Text2Vis.

  • 4 authors
·
Jul 26, 2025

FlowLearn: Evaluating Large Vision-Language Models on Flowchart Understanding

Flowcharts are graphical tools for representing complex concepts in concise visual representations. This paper introduces the FlowLearn dataset, a resource tailored to enhance the understanding of flowcharts. FlowLearn contains complex scientific flowcharts and simulated flowcharts. The scientific subset contains 3,858 flowcharts sourced from scientific literature and the simulated subset contains 10,000 flowcharts created using a customizable script. The dataset is enriched with annotations for visual components, OCR, Mermaid code representation, and VQA question-answer pairs. Despite the proven capabilities of Large Vision-Language Models (LVLMs) in various visual understanding tasks, their effectiveness in decoding flowcharts - a crucial element of scientific communication - has yet to be thoroughly investigated. The FlowLearn test set is crafted to assess the performance of LVLMs in flowchart comprehension. Our study thoroughly evaluates state-of-the-art LVLMs, identifying existing limitations and establishing a foundation for future enhancements in this relatively underexplored domain. For instance, in tasks involving simulated flowcharts, GPT-4V achieved the highest accuracy (58%) in counting the number of nodes, while Claude recorded the highest accuracy (83%) in OCR tasks. Notably, no single model excels in all tasks within the FlowLearn framework, highlighting significant opportunities for further development.

  • 5 authors
·
Jul 6, 2024

StoryGPT-V: Large Language Models as Consistent Story Visualizers

Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code will be made publicly available.

  • 2 authors
·
Dec 4, 2023

InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In response, we leverage the strong transfer and generalization capabilities of multimodal large language models (MLLMs) to achieve unified modeling for SVG understanding, editing, and generation. We present the InternSVG family, an integrated data-benchmark-model suite. At its core is SAgoge, the largest and most comprehensive multimodal dataset for SVG tasks, encompassing both static graphics and dynamic animations. It covers icons, long-sequence illustrations, scientific diagrams, and dynamic animations, supporting tasks of varied difficulty levels and providing deeper hierarchies with richer attributes compared to previous datasets. Based on this resource, we introduce SArena, a companion benchmark with comprehensive task definitions and standardized evaluation that aligns with the domains and difficulty spectrum covered by SAgoge. Building on these foundations, we propose InternSVG, a unified MLLM for SVG understanding, editing, and generation with SVG-specific special tokens, subword-based embedding initialization, and a two-stage training strategy that progresses from short static SVGs to long-sequence illustrations and complex animations. This unified formulation induces positive transfer and improves overall performance. Experiments on SArena and prior benchmark confirm that InternSVG achieves substantial gains and consistently outperforms leading open and proprietary counterparts.

InternSVG InternSVG
·
Oct 13, 2025 2

SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation

Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/

  • 6 authors
·
Nov 26, 2024

ArtifactsBench: Bridging the Visual-Interactive Gap in LLM Code Generation Evaluation

The generative capabilities of Large Language Models (LLMs) are rapidly expanding from static code to dynamic, interactive visual artifacts. This progress is bottlenecked by a critical evaluation gap: established benchmarks focus on algorithmic correctness and are blind to the visual fidelity and interactive integrity that define modern user experiences. To bridge this gap, we introduce ArtifactsBench, a new benchmark and paradigm for the automated, multimodal evaluation of visual code generation. Our framework programmatically renders each generated artifact and captures its dynamic behavior through temporal screenshots. This visual evidence, alongside the source code, is then assessed by a Multimodal LLM (MLLM)-as-Judge, which is rigorously guided by a fine-grained, per-task checklist to ensure holistic and reproducible scoring. We construct a new benchmark of 1,825 diverse tasks and evaluate over 30 leading LLMs. Our automated evaluation achieves a striking 94.4% ranking consistency with WebDev Arena, the gold-standard for human preference in web development, and over 90% pairwise agreement with human experts. This establishes ArtifactsBench as the first framework to reliably automate the assessment of human-perceived quality at scale. Our analysis provides a high-resolution map of the current SOTA, revealing that generalist models often outperform domain-specific ones. We open-source ArtifactsBench, including the benchmark, evaluation harness, and baseline results at https://artifactsbenchmark.github.io/, to provide the community with a scalable and accurate tool to accelerate the development of user-centric generative models.

  • 32 authors
·
Jul 7, 2025 1

GraphiMind: LLM-centric Interface for Information Graphics Design

Information graphics are pivotal in effective information dissemination and storytelling. However, creating such graphics is extremely challenging for non-professionals, since the design process requires multifaceted skills and comprehensive knowledge. Thus, despite the many available authoring tools, a significant gap remains in enabling non-experts to produce compelling information graphics seamlessly, especially from scratch. Recent breakthroughs show that Large Language Models (LLMs), especially when tool-augmented, can autonomously engage with external tools, making them promising candidates for enabling innovative graphic design applications. In this work, we propose a LLM-centric interface with the agent GraphiMind for automatic generation, recommendation, and composition of information graphics design resources, based on user intent expressed through natural language. Our GraphiMind integrates a Textual Conversational Interface, powered by tool-augmented LLM, with a traditional Graphical Manipulation Interface, streamlining the entire design process from raw resource curation to composition and refinement. Extensive evaluations highlight our tool's proficiency in simplifying the design process, opening avenues for its use by non-professional users. Moreover, we spotlight the potential of LLMs in reshaping the domain of information graphics design, offering a blend of automation, versatility, and user-centric interactivity.

  • 6 authors
·
Jan 24, 2024

Empowering LLMs to Understand and Generate Complex Vector Graphics

The unprecedented advancements in Large Language Models (LLMs) have profoundly impacted natural language processing but have yet to fully embrace the realm of scalable vector graphics (SVG) generation. While LLMs encode partial knowledge of SVG data from web pages during training, recent findings suggest that semantically ambiguous and tokenized representations within LLMs may result in hallucinations in vector primitive predictions. Additionally, LLM training typically lacks modeling and understanding of the rendering sequence of vector paths, which can lead to occlusion between output vector primitives. In this paper, we present LLM4SVG, an initial yet substantial step toward bridging this gap by enabling LLMs to better understand and generate vector graphics. LLM4SVG facilitates a deeper understanding of SVG components through learnable semantic tokens, which precisely encode these tokens and their corresponding properties to generate semantically aligned SVG outputs. Using a series of learnable semantic tokens, a structured dataset for instruction following is developed to support comprehension and generation across two primary tasks. Our method introduces a modular architecture to existing large language models, integrating semantic tags, vector instruction encoders, fine-tuned commands, and powerful LLMs to tightly combine geometric, appearance, and language information. To overcome the scarcity of SVG-text instruction data, we developed an automated data generation pipeline that collected our SVGX-SFT Dataset, consisting of high-quality human-designed SVGs and 580k SVG instruction following data specifically crafted for LLM training, which facilitated the adoption of the supervised fine-tuning strategy popular in LLM development.

  • 6 authors
·
Dec 15, 2024

VectorGym: A Multitask Benchmark for SVG Code Generation, Sketching, and Editing

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also propose a multi-task reinforcement learning approach that jointly optimizes across all four tasks using rendering-based rewards. Our method, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation. VectorGym is publicly available on huggingface.co/datasets/ServiceNow/VectorGym.

  • 16 authors
·
Feb 22 1

VisualWebInstruct: Scaling up Multimodal Instruction Data through Web Search

Vision-Language Models have made significant progress on many perception-focused tasks, however, their progress on reasoning-focused tasks seem to be limited due to the lack of high-quality and diverse training data. In this work, we aim to address the scarcity issue of reasoning-focused multimodal datasets. We propose VisualWebInstruct - a novel approach that leverages search engine to create a diverse, and high-quality dataset spanning multiple disciplines like math, physics, finance, chemistry, etc. Starting with meticulously selected 30,000 seed images, we employ Google Image search to identify websites containing similar images. We collect and process the HTMLs from over 700K unique URL sources. Through a pipeline of content extraction, filtering and synthesis, we build a dataset of approximately 900K question-answer pairs, with 40% being visual QA pairs and the rest as text QA pairs. Models fine-tuned on VisualWebInstruct demonstrate significant performance gains: (1) training from Llava-OV-mid shows 10-20% absolute point gains across benchmarks, (2) training from MAmmoTH-VL shows 5% absoluate gain. Our best model MAmmoTH-VL2 shows state-of-the-art performance within the 10B parameter class on MMMU-Pro-std (40.7%), MathVerse (42.6%), and DynaMath (55.7%). These remarkable results highlight the effectiveness of our dataset in enhancing VLMs' reasoning capabilities for complex multimodal tasks.

  • 7 authors
·
Mar 13, 2025 2

SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents

Recent advances in large language models (LLMs) have enabled agentic systems that translate natural language intent into executable scientific visualization (SciVis) tasks. Despite rapid progress, the community lacks a principled and reproducible benchmark for evaluating these emerging SciVis agents in realistic, multi-step analysis settings. We present SciVisAgentBench, a comprehensive and extensible benchmark for evaluating scientific data analysis and visualization agents. Our benchmark is grounded in a structured taxonomy spanning four dimensions: application domain, data type, complexity level, and visualization operation. It currently comprises 108 expert-crafted cases covering diverse SciVis scenarios. To enable reliable assessment, we introduce a multimodal outcome-centric evaluation pipeline that combines LLM-based judging with deterministic evaluators, including image-based metrics, code checkers, rule-based verifiers, and case-specific evaluators. We also conduct a validity study with 12 SciVis experts to examine the agreement between human and LLM judges. Using this framework, we evaluate representative SciVis agents and general-purpose coding agents to establish initial baselines and reveal capability gaps. SciVisAgentBench is designed as a living benchmark to support systematic comparison, diagnose failure modes, and drive progress in agentic SciVis. The benchmark is available at https://scivisagentbench.github.io/.

  • 16 authors
·
Mar 30

nvBench 2.0: Resolving Ambiguity in Text-to-Visualization through Stepwise Reasoning

Text-to-Visualization (Text2VIS) enables users to create visualizations from natural language queries, making data insights more accessible. However, Text2VIS faces challenges in interpreting ambiguous queries, as users often express their visualization needs in imprecise language. To address this challenge, we introduce nBench 2.0, a new benchmark designed to evaluate Text2VIS systems in scenarios involving ambiguous queries. nvBench 2.0 includes 7,878 natural language queries and 24,076 corresponding visualizations, derived from 780 tables across 153 domains. It is built using a controlled ambiguity-injection pipeline that generates ambiguous queries through a reverse-generation workflow. By starting with unambiguous seed visualizations and selectively injecting ambiguities, the pipeline yields multiple valid interpretations for each query, with each ambiguous query traceable to its corresponding visualization through step-wise reasoning paths. We evaluate various Large Language Models (LLMs) on their ability to perform ambiguous Text2VIS tasks using nBench 2.0. We also propose Step-Text2Vis, an LLM-based model trained on nvBench 2.0, which enhances performance in ambiguous scenarios through step-wise preference optimization. Our results show that Step-Text2Vis outperforms all baselines, setting a new state-of-the-art for ambiguous Text2VIS tasks. Our source code and data are available at https://nvbench2.github.io/

  • 8 authors
·
Mar 17, 2025