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Apr 20

edATLAS: An Efficient Disambiguation Algorithm for Texting in Languages with Abugida Scripts

Abugida refers to a phonogram writing system where each syllable is represented using a single consonant or typographic ligature, along with a default vowel or optional diacritic(s) to denote other vowels. However, texting in these languages has some unique challenges in spite of the advent of devices with soft keyboard supporting custom key layouts. The number of characters in these languages is large enough to require characters to be spread over multiple views in the layout. Having to switch between views many times to type a single word hinders the natural thought process. This prevents popular usage of native keyboard layouts. On the other hand, supporting romanized scripts (native words transcribed using Latin characters) with language model based suggestions is also set back by the lack of uniform romanization rules. To this end, we propose a disambiguation algorithm and showcase its usefulness in two novel mutually non-exclusive input methods for languages natively using the abugida writing system: (a) disambiguation of ambiguous input for abugida scripts, and (b) disambiguation of word variants in romanized scripts. We benchmark these approaches using public datasets, and show an improvement in typing speed by 19.49%, 25.13%, and 14.89%, in Hindi, Bengali, and Thai, respectively, using Ambiguous Input, owing to the human ease of locating keys combined with the efficiency of our inference method. Our Word Variant Disambiguation (WDA) maps valid variants of romanized words, previously treated as Out-of-Vocab, to a vocabulary of 100k words with high accuracy, leading to an increase in Error Correction F1 score by 10.03% and Next Word Prediction (NWP) by 62.50% on average.

  • 4 authors
·
Jan 4, 2021

UniCoder: Scaling Code Large Language Model via Universal Code

Intermediate reasoning or acting steps have successfully improved large language models (LLMs) for handling various downstream natural language processing (NLP) tasks. When applying LLMs for code generation, recent works mainly focus on directing the models to articulate intermediate natural-language reasoning steps, as in chain-of-thought (CoT) prompting, and then output code with the natural language or other structured intermediate steps. However, such output is not suitable for code translation or generation tasks since the standard CoT has different logical structures and forms of expression with the code. In this work, we introduce the universal code (UniCode) as the intermediate representation. It is a description of algorithm steps using a mix of conventions of programming languages, such as assignment operator, conditional operator, and loop. Hence, we collect an instruction dataset UniCoder-Instruct to train our model UniCoder on multi-task learning objectives. UniCoder-Instruct comprises natural-language questions, code solutions, and the corresponding universal code. The alignment between the intermediate universal code representation and the final code solution significantly improves the quality of the generated code. The experimental results demonstrate that UniCoder with the universal code significantly outperforms the previous prompting methods by a large margin, showcasing the effectiveness of the structural clues in pseudo-code.

  • 9 authors
·
Jun 24, 2024

Aperiodic Structures Never Collapse: Fibonacci Hierarchies for Lossless Compression

We study whether an aperiodic hierarchy can provide a structural advantage for lossless compression over periodic alternatives. We show that Fibonacci quasicrystal tilings avoid the finite-depth collapse that affects periodic hierarchies: usable n-gram lookup positions remain non-zero at every level, while periodic tilings collapse after O(log p) levels for period p. This yields an aperiodic hierarchy advantage: dictionary reuse remains available across all scales instead of vanishing beyond a finite depth. Our analysis gives four main consequences. First, the Golden Compensation property shows that the exponential decay in the number of positions is exactly balanced by the exponential growth in phrase length, so potential coverage remains scale-invariant with asymptotic value Wvarphi/5. Second, using the Sturmian complexity law p(n)=n+1, we show that Fibonacci/Sturmian hierarchies maximize codebook coverage efficiency among binary aperiodic tilings. Third, under long-range dependence, the resulting hierarchy achieves lower coding entropy than comparable periodic hierarchies. Fourth, redundancy decays super-exponentially with depth, whereas periodic systems remain locked at the depth where collapse occurs. We validate these results with Quasicryth, a lossless text compressor built on a ten-level Fibonacci hierarchy with phrase lengths {2,3,5,8,13,21,34,55,89,144}. In controlled A/B experiments with identical codebooks, the aperiodic advantage over a Period-5 baseline grows from 36{,}243 B at 3 MB to 11{,}089{,}469 B at 1 GB, explained by the activation of deeper hierarchy levels. On enwik9, Quasicryth achieves 225{,}918{,}349 B (22.59%), with 20{,}735{,}733 B saved by the Fibonacci tiling relative to no tiling.

  • 1 authors
·
Mar 16 2

Few Shots Are All You Need: A Progressive Few Shot Learning Approach for Low Resource Handwritten Text Recognition

Handwritten text recognition in low resource scenarios, such as manuscripts with rare alphabets, is a challenging problem. The main difficulty comes from the very few annotated data and the limited linguistic information (e.g. dictionaries and language models). Thus, we propose a few-shot learning-based handwriting recognition approach that significantly reduces the human labor annotation process, requiring only few images of each alphabet symbol. The method consists in detecting all the symbols of a given alphabet in a textline image and decoding the obtained similarity scores to the final sequence of transcribed symbols. Our model is first pretrained on synthetic line images generated from any alphabet, even though different from the target domain. A second training step is then applied to diminish the gap between the source and target data. Since this retraining would require annotation of thousands of handwritten symbols together with their bounding boxes, we propose to avoid such human effort through an unsupervised progressive learning approach that automatically assigns pseudo-labels to the non-annotated data. The evaluation on different manuscript datasets show that our model can lead to competitive results with a significant reduction in human effort. The code will be publicly available in this repository: https://github.com/dali92002/HTRbyMatching

  • 4 authors
·
Jul 21, 2021

Mission: Impossible Language Models

Chomsky and others have very directly claimed that large language models (LLMs) are equally capable of learning languages that are possible and impossible for humans to learn. However, there is very little published experimental evidence to support such a claim. Here, we develop a set of synthetic impossible languages of differing complexity, each designed by systematically altering English data with unnatural word orders and grammar rules. These languages lie on an impossibility continuum: at one end are languages that are inherently impossible, such as random and irreversible shuffles of English words, and on the other, languages that may not be intuitively impossible but are often considered so in linguistics, particularly those with rules based on counting word positions. We report on a wide range of evaluations to assess the capacity of GPT-2 small models to learn these uncontroversially impossible languages, and crucially, we perform these assessments at various stages throughout training to compare the learning process for each language. Our core finding is that GPT-2 struggles to learn impossible languages when compared to English as a control, challenging the core claim. More importantly, we hope our approach opens up a productive line of inquiry in which different LLM architectures are tested on a variety of impossible languages in an effort to learn more about how LLMs can be used as tools for these cognitive and typological investigations.

  • 5 authors
·
Jan 12, 2024

A Simple "Try Again" Can Elicit Multi-Turn LLM Reasoning

Multi-turn problem solving is critical yet challenging for Large Reasoning Models (LRMs) to reflect on their reasoning and revise from feedback. Existing Reinforcement Learning (RL) methods train large reasoning models on a single-turn paradigm with verifiable rewards. However, we observe that models trained with existing RL paradigms often lose their ability to solve problems across multiple turns and struggle to revise answers based on contextual feedback, leading to repetitive responses. We ask: can LRMs learn to reflect their answers in a multi-turn context? In this work, we find that training models with multi-turn RL using only unary feedback (e.g., "Let's try again") after wrong answers can improve both single-turn performance and multi-turn reasoning. We introduce Unary Feedback as Observation (UFO) for reinforcement learning, which uses minimal yet common unary user feedback during iterative problem solving. It can be easily applied to existing single-turn RL training setups. Experimental results show that RL training with UFO keeps single-turn performance and improves multi-turn reasoning accuracy by up to 14%, enabling language models to better react to feedback in multi-turn problem solving. To further minimize the number of turns needed for a correct answer while encouraging diverse reasoning when mistakes occur, we design reward structures that guide models to produce careful and deliberate answers in each turn. Code: https://github.com/lichengliu03/unary-feedback

  • 8 authors
·
Jul 18, 2025 2

An information theoretic necessary condition for perfect reconstruction

A new information theoretic condition is presented for reconstructing a discrete random variable X based on the knowledge of a set of discrete functions of X. The reconstruction condition is derived from Shannon's 1953 lattice theory with two entropic metrics of Shannon and Rajski. Because such a theoretical material is relatively unknown and appears quite dispersed in different references, we first provide a synthetic description (with complete proofs) of its concepts, such as total, common and complementary informations. Definitions and properties of the two entropic metrics are also fully detailed and shown compatible with the lattice structure. A new geometric interpretation of such a lattice structure is then investigated that leads to a necessary (and sometimes sufficient) condition for reconstructing the discrete random variable X given a set { X_1,ldots,X_{n} } of elements in the lattice generated by X. Finally, this condition is illustrated in five specific examples of perfect reconstruction problems: reconstruction of a symmetric random variable from the knowledge of its sign and absolute value, reconstruction of a word from a set of linear combinations, reconstruction of an integer from its prime signature (fundamental theorem of arithmetic) and from its remainders modulo a set of coprime integers (Chinese remainder theorem), and reconstruction of the sorting permutation of a list from a minimal set of pairwise comparisons.

  • 5 authors
·
Jun 27, 2023

UniSent: Universal Adaptable Sentiment Lexica for 1000+ Languages

In this paper, we introduce UniSent universal sentiment lexica for 1000+ languages. Sentiment lexica are vital for sentiment analysis in absence of document-level annotations, a very common scenario for low-resource languages. To the best of our knowledge, UniSent is the largest sentiment resource to date in terms of the number of covered languages, including many low resource ones. In this work, we use a massively parallel Bible corpus to project sentiment information from English to other languages for sentiment analysis on Twitter data. We introduce a method called DomDrift to mitigate the huge domain mismatch between Bible and Twitter by a confidence weighting scheme that uses domain-specific embeddings to compare the nearest neighbors for a candidate sentiment word in the source (Bible) and target (Twitter) domain. We evaluate the quality of UniSent in a subset of languages for which manually created ground truth was available, Macedonian, Czech, German, Spanish, and French. We show that the quality of UniSent is comparable to manually created sentiment resources when it is used as the sentiment seed for the task of word sentiment prediction on top of embedding representations. In addition, we show that emoticon sentiments could be reliably predicted in the Twitter domain using only UniSent and monolingual embeddings in German, Spanish, French, and Italian. With the publication of this paper, we release the UniSent sentiment lexica.

  • 5 authors
·
Apr 21, 2019