new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

May 7

Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training tool for improving the reasoning abilities of large language models (LLMs). In these systems, the rollout, the trajectory sampled from a prompt to termination, including intermediate reasoning steps and optional tool or environment interactions, determines the data the optimizer learns from, yet rollout design is often underreported. This survey provides an optimizer-agnostic view of rollout strategies for RL-based post-training of reasoning LLMs. We formalize rollout pipelines with unified notation and introduce Generate-Filter-Control-Replay (GFCR), a lifecycle taxonomy that decomposes rollout pipelines into four modular stages: Generate proposes candidate trajectories and topologies; Filter constructs intermediate signals via verifiers, judges, critics; Control allocates compute and makes continuation/branching/stopping decisions under budgets; and Replay retains and reuses artifacts across rollouts without weight updates, including self-evolving curricula that autonomously generate new training tasks. We complement GFCR with a criterion taxonomy of reliability, coverage, and cost sensitivity that characterizes rollout trade-offs. Using this framework, we synthesize methods spanning RL with verifiable rewards, process supervision, judge-based gating, guided and tree/segment rollouts, adaptive compute allocation, early-exit and partial rollouts, throughput optimization, and replay/recomposition for self-improvement. We ground the framework with case studies in math, code/SQL, multimodal reasoning, tool-using agents, and agentic skill benchmarks that evaluate skill induction, reuse, and cross-task transfer. Finally, we provide a diagnostic index that maps common rollout pathologies to GFCR modules and mitigation levers, alongside open challenges for building reproducible, compute-efficient, and trustworthy rollout pipelines.

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

  • 18 authors
·
Sep 22, 2025

FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling

Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, increasing the rollout group size yields pronounced performance improvements, indicating substantial room for further alignment gains. However, scaling rollouts on large-scale foundational diffusion models (e.g., FLUX.1-12B) imposes a heavy computational burden. To alleviate this bottleneck, we explore the integration of FP4 quantization into Diffusion RL rollouts. Yet, we identify that naive quantized pipelines inherently introduce risks of performance degradation. To overcome this dilemma between efficiency and training integrity, we propose Sol-RL (Speed-of-light RL), a novel FP4-empowered Two-stage Reinforcement Learning framework. First, we utilize high-throughput NVFP4 rollouts to generate a massive candidate pool and extract a highly contrastive subset. Second, we regenerate these selected samples in BF16 precision and optimize the policy exclusively on them. By decoupling candidate exploration from policy optimization, Sol-RL integrates the algorithmic mechanisms of rollout scaling with the system-level throughput gains of NVFP4. This synergistic algorithm-hardware design effectively accelerates the rollout phase while reserving high-fidelity samples for optimization. We empirically demonstrate that our framework maintains the training integrity of BF16 precision pipeline while fully exploiting the throughput gains enabled by FP4 arithmetic. Extensive experiments across SANA, FLUX.1, and SD3.5-L substantiate that our approach delivers superior alignment performance across multiple metrics while accelerating training convergence by up to 4.64times, unlocking the power of massive rollout scaling at a fraction of the cost.

nvidia NVIDIA
·
Apr 7 1

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

Xiaomi-Robotics-0: An Open-Sourced Vision-Language-Action Model with Real-Time Execution

In this report, we introduce Xiaomi-Robotics-0, an advanced vision-language-action (VLA) model optimized for high performance and fast and smooth real-time execution. The key to our method lies in a carefully designed training recipe and deployment strategy. Xiaomi-Robotics-0 is first pre-trained on large-scale cross-embodiment robot trajectories and vision-language data, endowing it with broad and generalizable action-generation capabilities while avoiding catastrophic forgetting of the visual-semantic knowledge of the underlying pre-trained VLM. During post-training, we propose several techniques for training the VLA model for asynchronous execution to address the inference latency during real-robot rollouts. During deployment, we carefully align the timesteps of consecutive predicted action chunks to ensure continuous and seamless real-time rollouts. We evaluate Xiaomi-Robotics-0 extensively in simulation benchmarks and on two challenging real-robot tasks that require precise and dexterous bimanual manipulation. Results show that our method achieves state-of-the-art performance across all simulation benchmarks. Moreover, Xiaomi-Robotics-0 can roll out fast and smoothly on real robots using a consumer-grade GPU, achieving high success rates and throughput on both real-robot tasks. To facilitate future research, code and model checkpoints are open-sourced at https://xiaomi-robotics-0.github.io

XRPO: Pushing the limits of GRPO with Targeted Exploration and Exploitation

Reinforcement learning algorithms such as GRPO have driven recent advances in large language model (LLM) reasoning. While scaling the number of rollouts stabilizes training, existing approaches suffer from limited exploration on challenging prompts and leave informative feedback signals underexploited, due to context-independent rollout allocation across prompts (e.g., generating 16 rollouts per prompt) and relying heavily on sparse rewards. This paper presents XRPO(eXplore - eXploit GRPO), a unified framework that recasts policy optimization through the principled lens of rollout exploration-exploitation. To enhance exploration, XRPO introduces a mathematically grounded rollout allocator that adaptively prioritizes prompts with higher potential for uncertainty reduction. It further addresses stagnation on zero-reward prompts through an in-context seeding strategy that injects curated exemplars, steering the model into more difficult reasoning trajectories. To strengthen exploitation, XRPO develops a group-relative, novelty-aware advantage sharpening mechanism that leverages sequence likelihoods to amplify low-probability yet correct responses, thereby extending the policy's reach beyond sparse rewards. Experiments across diverse math and coding benchmarks on both reasoning and non-reasoning models demonstrate that XRPO outperforms existing advances (e.g., GRPO and GSPO) up to 4% pass@1 and 6% cons@32, while accelerating training convergence by up to 2.7X.

  • 5 authors
·
Oct 8, 2025

BroRL: Scaling Reinforcement Learning via Broadened Exploration

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key ingredient for unlocking complex reasoning capabilities in large language models. Recent work ProRL has shown promise in scaling RL by increasing the number of training steps. However, performance plateaus after thousands of steps, with clear diminishing returns from allocating more computation to additional training. In this work, we investigate a complementary paradigm for scaling RL, BroR-Lincreasing the number of rollouts per example to hundreds to exhaustively Broaden exploration, which yields continuous performance gains beyond the saturation point observed in ProRL when scaling the number of training steps. Our approach is motivated by a mass balance equation analysis allowing us to characterize the rate of change in probability mass for correct and incorrect tokens during the reinforcement process. We show that under a one-step RL assumption, sampled rollout tokens always contribute to correct-mass expansion, while unsampled tokens outside rollouts may lead to gains or losses depending on their distribution and the net reward balance. Importantly, as the number of rollouts per example N increases, the effect of unsampled terms diminishes, ensuring overall correct-mass expansion. To validate our theoretical analysis, we conduct simulations under more relaxed conditions and find that a sufficiently large rollout size N-corresponding to ample exploration-guarantees an increase in the probability mass of all correct tokens. Empirically, BroRL revives models saturated after 3K ProRL training steps and demonstrates robust, continuous improvement, achieving state-of-the-art results for the 1.5B model across diverse benchmarks.

nvidia NVIDIA
·
Oct 1, 2025 2

AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning

Reinforcement learning (RL) has become a trending paradigm for training large language models (LLMs), particularly for reasoning tasks. Effective RL for LLMs requires massive parallelization and poses an urgent need for efficient training systems. Most existing large-scale RL systems for LLMs are synchronous by alternating generation and training in a batch setting, where the rollouts in each training batch are generated by the same (or latest) model. This stabilizes RL training but suffers from severe system-level inefficiency. Generation must wait until the longest output in the batch is completed before model update, resulting in GPU underutilization. We present AReaL, a fully asynchronous RL system that completely decouples generation from training. Rollout workers in AReaL continuously generate new outputs without waiting, while training workers update the model whenever a batch of data is collected. AReaL also incorporates a collection of system-level optimizations, leading to substantially higher GPU utilization. To stabilize RL training, AReaL balances the workload of rollout and training workers to control data staleness, and adopts a staleness-enhanced PPO variant to better handle outdated training samples. Extensive experiments on math and code reasoning benchmarks show that AReaL achieves up to 2.57times training speedup compared to the best synchronous systems with the same number of GPUs and matched or even improved final performance. The code of AReaL is available at https://github.com/inclusionAI/AReaL/.

  • 13 authors
·
May 30, 2025 2

MC-GRPO: Median-Centered Group Relative Policy Optimization for Small-Rollout Reinforcement Learning

Group-relative policy optimization methods train language models by generating multiple rollouts per prompt and normalizing rewards with a shared mean reward baseline. In resource-constrained settings where the rollout budget is small, accuracy often degrades. We find that noise in the shared baseline induces advantage sign flips, where some rollouts receive an incorrect advantage sign, and the update direction is reversed. To address this, we propose Median-Centered Group Relative Policy Optimization (MC-GRPO), a simple and effective solution for small-rollout training. Our main idea is to replace the mean baseline with a median baseline: the median is far less sensitive to outlier rewards than the mean, mitigating the sign flips under small rollout size (G). We generate one additional rollout for median reference (G+1), and compute advantages by using the group median. With an odd-sized group, exactly one completion is the median and receives zero advantage, we exclude this pivot rollout from backpropagation so the number of gradient-contributing samples per prompt remains G, preserving the core update cost of standard G-rollout training. Across various GRPO-family methods and a wide range of models and scales, this median-centered training consistently improves stability and final accuracy in the low-rollout regime, reducing the gap between G=2 and G=8 to within 1%. Code is available at https://github.com/lotusroot-kim/MC-GRPO

  • 1 authors
·
Jan 30

EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards

Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the generated frames into executable robot actions. However, current video world models lack explicit executability constraints. As a result, visually coherent rollouts may still violate rigid-body and kinematic consistency, producing unstable or infeasible control commands when decoded by an IDM. We refer to this mismatch between visual generation and physically executable control as the executability gap. While this gap can be mitigated at inference time using techniques such as rejection sampling, such approaches are inefficient due to the high cost of video generation. In this paper, we leverage the executability gap as a training signal and introduce Executable Video Alignment (EVA), a reinforcement-learning post-training framework for aligning video world models. EVA trains an inverse dynamics model on real robot trajectories and repurposes it as a reward model that evaluates generated videos through the action sequences they induce, encouraging smooth motions measured by velocity, acceleration, and jerk while penalizing actions that violate embodiment constraints. Importantly, the reward remains informative even when generated videos contain severe visual artifacts, since such artifacts typically translate into unstable or out-of-bound actions. Experiments on the RoboTwin benchmark and a real bimanual robot show that EVA reduces embodiment-specific artifacts in generated rollouts and improves downstream task execution success.

  • 6 authors
·
Mar 18

Depth-Breadth Synergy in RLVR: Unlocking LLM Reasoning Gains with Adaptive Exploration

Reinforcement Learning with Verifiable Reward (RLVR) has emerged as a powerful paradigm for unlocking reasoning capabilities in large language models, yet its full potential is hindered by two under-explored dimensions: Depth-the hardest problem a model can sample; Breadth-the number of instances consumed in a single iteration. We dissect the popular GRPO algorithm and reveal a systematic bias: the cumulative-advantage disproportionately weights samples with medium accuracy, while down-weighting the low-accuracy instances that are crucial for pushing reasoning boundaries. To rectify the depth neglect, we introduce Difficulty Adaptive Rollout Sampling (DARS), which re-weights hard problems through targeted multi-stage rollouts, thereby increasing the number of positive rollouts for hard problems. Empirically, naively enlarging rollout size only accelerates convergence and even hurts Pass@K. Our DARS, in contrast, delivers consistent Pass@K gains without extra inference cost at convergence. Just as we adaptively expanded the depth of exploration, we now ask whether aggressively scaling the breadth of training data can further amplify reasoning gains. To this end, we intensely scale batch size and replace PPO's mini-batch iterations with full-batch updates over multiple epochs. Increasing breadth significantly enhances Pass@1 performance. Large-breadth training sustains high token-level entropy, indicating continued exploration and reduced gradient noise. We further present DARS-B, which augments DARS with large breadth, and demonstrate simultaneous gains in Pass@K and Pass@1. The results confirm that breadth and adaptive exploration across depth operate as orthogonal dimensions in RLVR, which are key to unleashing the reasoning power of RLVR.

  • 8 authors
·
Aug 19, 2025

RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure

Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.

  • 18 authors
·
Dec 27, 2025

Jet-RL: Enabling On-Policy FP8 Reinforcement Learning with Unified Training and Rollout Precision Flow

Reinforcement learning (RL) is essential for enhancing the complex reasoning capabilities of large language models (LLMs). However, existing RL training pipelines are computationally inefficient and resource-intensive, with the rollout phase accounting for over 70% of total training time. Quantized RL training, particularly using FP8 precision, offers a promising approach to mitigating this bottleneck. A commonly adopted strategy applies FP8 precision during rollout while retaining BF16 precision for training. In this work, we present the first comprehensive study of FP8 RL training and demonstrate that the widely used BF16-training + FP8-rollout strategy suffers from severe training instability and catastrophic accuracy collapse under long-horizon rollouts and challenging tasks. Our analysis shows that these failures stem from the off-policy nature of the approach, which introduces substantial numerical mismatch between training and inference. Motivated by these observations, we propose Jet-RL, an FP8 RL training framework that enables robust and stable RL optimization. The key idea is to adopt a unified FP8 precision flow for both training and rollout, thereby minimizing numerical discrepancies and eliminating the need for inefficient inter-step calibration. Extensive experiments validate the effectiveness of Jet-RL: our method achieves up to 33% speedup in the rollout phase, up to 41% speedup in the training phase, and a 16% end-to-end speedup over BF16 training, while maintaining stable convergence across all settings and incurring negligible accuracy degradation.

nvidia NVIDIA
·
Jan 20 3

UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning

Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.

  • 11 authors
·
Sep 14, 2025 3

Recycling Failures: Salvaging Exploration in RLVR via Fine-Grained Off-Policy Guidance

Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a powerful paradigm for enhancing the complex reasoning capabilities of Large Reasoning Models. However, standard outcome-based supervision suffers from a critical limitation that penalizes trajectories that are largely correct but fail due to several missteps as heavily as completely erroneous ones. This coarse feedback signal causes the model to discard valuable largely correct rollouts, leading to a degradation in rollout diversity that prematurely narrows the exploration space. Process Reward Models have demonstrated efficacy in providing reliable step-wise verification for test-time scaling, naively integrating these signals into RLVR as dense rewards proves ineffective.Prior methods attempt to introduce off-policy guided whole-trajectory replacement that often outside the policy model's distribution, but still fail to utilize the largely correct rollouts generated by the model itself and thus do not effectively mitigate the narrowing of the exploration space. To address these issues, we propose SCOPE (Step-wise Correction for On-Policy Exploration), a novel framework that utilizes Process Reward Models to pinpoint the first erroneous step in suboptimal rollouts and applies fine-grained, step-wise off-policy rectification. By applying precise refinement on partially correct rollout, our method effectively salvages partially correct trajectories and increases diversity score by 13.5%, thereby sustaining a broad exploration space. Extensive experiments demonstrate that our approach establishes new state-of-the-art results, achieving an average accuracy of 46.6% on math reasoning and exhibiting robust generalization with 53.4% accuracy on out-of-distribution reasoning tasks.

  • 9 authors
·
Feb 27

ECHO: Entropy-Confidence Hybrid Optimization for Test-Time Reinforcement Learning

Test-time reinforcement learning generates multiple candidate answers via repeated rollouts and performs online updates using pseudo-labels constructed by majority voting. To reduce overhead and improve exploration, prior work introduces tree structured rollouts, which share reasoning prefixes and branch at key nodes to improve sampling efficiency. However, this paradigm still faces two challenges: (1) high entropy branching can trigger rollout collapse, where the branching budget concentrates on a few trajectories with consecutive high-entropy segments, rapidly reducing the number of effective branches; (2) early pseudo-labels are noisy and biased, which can induce self-reinforcing overfitting, causing the policy to sharpen prematurely and suppress exploration. To address these issues, we propose Entropy Confidence Hybrid Group Relative Policy Optimization (ECHO). During rollout, ECHO jointly leverages local entropy and group level confidence to adaptively control branch width, and further introduces online confidence-based pruning to terminate persistently low confidence branches, avoiding high entropy traps and mitigating collapse. During policy updates, ECHO employs confidence adaptive clipping and an entropy confidence hybrid advantage shaping approach to enhance training robustness and mitigate early stage bias. Experiments demonstrate that ECHO achieves consistent gains on multiple mathematical and visual reasoning benchmarks, and generalizes more effectively under a limited rollout budget.

  • 5 authors
·
Feb 1

RaC: Robot Learning for Long-Horizon Tasks by Scaling Recovery and Correction

Modern paradigms for robot imitation train expressive policy architectures on large amounts of human demonstration data. Yet performance on contact-rich, deformable-object, and long-horizon tasks plateau far below perfect execution, even with thousands of expert demonstrations. This is due to the inefficiency of existing ``expert'' data collection procedures based on human teleoperation. To address this issue, we introduce RaC, a new phase of training on human-in-the-loop rollouts after imitation learning pre-training. In RaC, we fine-tune a robotic policy on human intervention trajectories that illustrate recovery and correction behaviors. Specifically, during a policy rollout, human operators intervene when failure appears imminent, first rewinding the robot back to a familiar, in-distribution state and then providing a corrective segment that completes the current sub-task. Training on this data composition expands the robotic skill repertoire to include retry and adaptation behaviors, which we show are crucial for boosting both efficiency and robustness on long-horizon tasks. Across three real-world bimanual control tasks: shirt hanging, airtight container lid sealing, takeout box packing, and a simulated assembly task, RaC outperforms the prior state-of-the-art using 10times less data collection time and samples. We also show that RaC enables test-time scaling: the performance of the trained RaC policy scales linearly in the number of recovery maneuvers it exhibits. Videos of the learned policy are available at https://rac-scaling-robot.github.io/.

  • 7 authors
·
Sep 9, 2025

Prune as You Generate: Online Rollout Pruning for Faster and Better RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, methods such as GRPO and DAPO suffer from substantial computational cost, since they rely on sampling many rollouts for each prompt. Moreover, in RLVR the relative advantage is often sparse: many samples become nearly all-correct or all-incorrect, yielding low within-group reward variance and thus weak learning signals. In this paper, we introduce arrol (Accelerating RLVR via online Rollout Pruning), an online rollout pruning method that prunes rollouts during generation while explicitly steering the surviving ones more correctness-balanced to enhance learning signals. Specifically, arrol trains a lightweight quality head on-the-fly to predict the success probability of partial rollouts and uses it to make early pruning decisions. The learned quality head can further weigh candidates to improve inference accuracy during test-time scaling. To improve efficiency, we present a system design that prunes rollouts inside the inference engine and re-batches the remaining ones for log-probability computation and policy updates. Across GRPO and DAPO on Qwen-3 and LLaMA-3.2 models (1B-8B), arrol improves average accuracy by +2.30 to +2.99 while achieving up to 1.7x training speedup, and yielding up to +8.33 additional gains in average accuracy in test-time scaling. The code is available at https://github.com/Hsu1023/ARRoL.

  • 8 authors
·
Mar 25

Rethinking Training Dynamics in Scale-wise Autoregressive Generation

Recent advances in autoregressive (AR) generative models have produced increasingly powerful systems for media synthesis. Among them, next-scale prediction has emerged as a popular paradigm, where models generate images in a coarse-to-fine manner. However, scale-wise AR models suffer from exposure bias, which undermines generation quality. We identify two primary causes of this issue: (1) train-test mismatch, where the model must rely on its own imperfect predictions during inference, and (2) imbalance in scale-wise learning difficulty, where certain scales exhibit disproportionately higher optimization complexity. Through a comprehensive analysis of training dynamics, we propose Self-Autoregressive Refinement (SAR) to address these limitations. SAR introduces a Stagger-Scale Rollout (SSR) mechanism that performs lightweight autoregressive rollouts to expose the model to its own intermediate predictions, thereby aligning train-test patterns, and a complementary Contrastive Student-Forcing Loss (CSFL) that provides adequate supervision for self-generated contexts to ensure stable training. Experimental results show that applying SAR to pretrained AR models consistently improves generation quality with minimal computational overhead. For instance, SAR yields a 5.2% FID reduction on FlexVAR-d16 trained on ImageNet 256 within 10 epochs (5 hours on 32xA100 GPUs). Given its efficiency, scalability, and effectiveness, we expect SAR to serve as a reliable post-training method for visual autoregressive generation.

adobe-research Adobe Research
·
Dec 6, 2025 2

Improving Data Efficiency for LLM Reinforcement Fine-tuning Through Difficulty-targeted Online Data Selection and Rollout Replay

Reinforcement learning (RL) has become an effective approach for fine-tuning large language models (LLMs), particularly to enhance their reasoning capabilities. However, RL fine-tuning remains highly resource-intensive, and existing work has largely overlooked the problem of data efficiency. In this paper, we propose two techniques to improve data efficiency in LLM RL fine-tuning: difficulty-targeted online data selection and rollout replay. We introduce the notion of adaptive difficulty to guide online data selection, prioritizing questions of moderate difficulty that are more likely to yield informative learning signals. To estimate adaptive difficulty efficiently, we develop an attention-based framework that requires rollouts for only a small reference set of questions. The adaptive difficulty of the remaining questions is then estimated based on their similarity to this set. To further reduce rollout cost, we introduce a rollout replay mechanism inspired by experience replay in traditional RL. This technique reuses recent rollouts, lowering per-step computation while maintaining stable updates. Experiments across 6 LLM-dataset combinations show that our method reduces RL fine-tuning time by 23% to 62% while reaching the same level of performance as the original GRPO algorithm. Our code is available at https://github.com/ASTRAL-Group/data-efficient-llm-rl.

  • 7 authors
·
Jun 5, 2025

PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition

Text-to-motion generation has advanced rapidly, yet two challenges persist. First, existing motion autoencoders compress each frame into a single monolithic latent vector, entangling trajectory and per-joint rotations in an unstructured representation that downstream generators struggle to model faithfully. Second, text-to-motion, pose-conditioned generation, and long-horizon sequential synthesis typically require separate models or task-specific mechanisms, with autoregressive approaches suffering from severe error accumulation over extended rollouts. We present PRISM, addressing each challenge with a dedicated contribution. (1) A joint-factorized motion latent space: each body joint occupies its own token, forming a structured 2D grid (time joints) compressed by a causal VAE with forward-kinematics supervision. This simple change to the latent space -- without modifying the generator -- substantially improves generation quality, revealing that latent space design has been an underestimated bottleneck. (2) Noise-free condition injection: each latent token carries its own timestep embedding, allowing conditioning frames to be injected as clean tokens (timestep0) while the remaining tokens are denoised. This unifies text-to-motion and pose-conditioned generation in a single model, and directly enables autoregressive segment chaining for streaming synthesis. Self-forcing training further suppresses drift in long rollouts. With these two components, we train a single motion generation foundation model that seamlessly handles text-to-motion, pose-conditioned generation, autoregressive sequential generation, and narrative motion composition, achieving state-of-the-art on HumanML3D, MotionHub, BABEL, and a 50-scenario user study.

  • 6 authors
·
Mar 9

Stable Asynchrony: Variance-Controlled Off-Policy RL for LLMs

Asynchronous reinforcement learning has become increasingly central to scaling LLM post-training, delivering major throughput gains by decoupling rollout generation from policy updates. However, widely used policy-gradient objectives such as REINFORCE and GRPO suffer under high asynchrony: stale rollouts produce heavy-tailed importance weights, so a small number of trajectories dominate updates and the policy-gradient estimator becomes markedly higher variance. Through systematic analysis on math, reasoning, and tool-use benchmarks, we find that this increasing variance is reliably predicted by collapsing effective sample size (ESS), which prior stabilization methods largely fail to address. Motivated by this diagnosis, we introduce Variance Controlled Policy Optimization (VCPO), a method that (i) dynamically scales the learning rate with ESS to dampen unreliable updates and (ii) applies a closed-form minimum-variance baseline for off-policy settings, without a critic model and adding minimal overhead. Empirically, across math and general reasoning benchmarks, this enables robustly stable asynchronous training compared to previous stabilization and algorithmic methods, even in highly off-policy regimes (128 steps off-policy). In a long-horizon, tool-use task, VCPO matches synchronous performance while delivering a 2.5times speedup in training time. Code is available at: https://github.com/mit-han-lab/vcpo

  • 5 authors
·
Feb 19

Stream-R1: Reliability-Perplexity Aware Reward Distillation for Streaming Video Generation

Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.

FrameXAI FrameX-AI
·
May 4 1

On the Dynamics of Acceleration in First order Gradient Methods

Ever since the original algorithm by Nesterov (1983), the true nature of the acceleration phenomenon has remained elusive, with various interpretations of why the method is actually faster. The diagnosis of the algorithm through the lens of Ordinary Differential Equations (ODEs) and the corresponding dynamical system formulation to explain the underlying dynamics has a rich history. In the literature, the ODEs that explain algorithms are typically derived by considering the limiting case of the algorithm maps themselves, that is, an ODE formulation follows the development of an algorithm. This obfuscates the underlying higher order principles and thus provides little evidence of the working of the algorithm. Such has been the case with Nesterov algorithm and the various analogies used to describe the acceleration phenomena, viz, momentum associated with the rolling of a Heavy-Ball down a slope, Hessian damping etc. The main focus of our work is to ideate the genesis of the Nesterov algorithm from the viewpoint of dynamical systems leading to demystifying the mathematical rigour behind the algorithm. Instead of reverse engineering ODEs from discrete algorithms, this work explores tools from the recently developed control paradigm titled Passivity and Immersion approach and the Geometric Singular Perturbation theory which are applied to arrive at the formulation of a dynamical system that explains and models the acceleration phenomena. This perspective helps to gain insights into the various terms present and the sequence of steps used in Nesterovs accelerated algorithm for the smooth strongly convex and the convex case. The framework can also be extended to derive the acceleration achieved using the triple momentum method and provides justifications for the non-convergence to the optimal solution in the Heavy-Ball method.

  • 5 authors
·
Sep 22, 2025

Stochastic acceleration in arbitrary astrophysical environments

Turbulent magnetic fields are to some extent a universal feature in astrophysical phenomena. Charged particles that encounter these turbulence get on average accelerated according to the so-called second-order Fermi process. However, in most astrophysical environments there are additional competing processes, such as different kinds of first-order energy changes and particle escape, that effect the resulting momentum distribution of the particles. In this work we provide to our knowledge the first semi-analytical solution of the isotropic steady-state momentum diffusion equation including continuous and catastrophic momentum changes that can be applied to any arbitrary astrophysical system of interest. Here, we adopt that the assigned magnetic turbulence is constrained on a finite range and the particle flux vanishes beyond these boundaries. Consequently, we show that the so-called pile-up bump -- that has for some special cases long been established -- is a universal feature of stochastic acceleration that emerges around the momentum chi_{rm eq} where acceleration and continuous loss are in equilibrium if the particle's residence time in the system is sufficient at chi_{rm eq}. In general, the impact of continuous and catastrophic momentum changes plays a crucial role in the shape of the steady-state momentum distribution of the accelerated particles, where simplified unbroken power-law approximations are often not adequate.

  • 2 authors
·
Nov 22, 2024

Can Users Specify Driving Speed? Bench2Drive-Speed: Benchmark and Baselines for Desired-Speed Conditioned Autonomous Driving

End-to-end autonomous driving (E2E-AD) has achieved remarkable progress. However, one practical and useful function has been long overlooked: users may wish to customize the desired speed of the policy or specify whether to allow the autonomous vehicle to overtake. To bridge this gap, we present Bench2Drive-Speed, a benchmark with metrics, dataset, and baselines for desired-speed conditioned autonomous driving. We introduce explicit inputs of users' desired target-speed and overtake/follow instructions to driving policy models. We design quantitative metrics, including Speed-Adherence Score and Overtake Score, to measure how faithfully policies follow user specifications, while remaining compatible with standard autonomous driving metrics. To enable training of speed-conditioned policies, one approach is to collect expert demonstrations that strictly follow speed requirements, an expensive and unscalable process in the real world. An alternative is to adapt existing regular driving data by treating the speed observed in future frames as the target speed for training. To investigate this, we construct CustomizedSpeedDataset, composed of 2,100 clips annotated with experts demonstrations, enabling systematic investigation of supervision strategies. Our experiments show that, under proper re-annotation, models trained on regular driving data perform comparably to on expert demonstrations, suggesting that speed supervision can be introduced without additional complex real-world data collection. Furthermore, we find that while target-speed following can be achieved without degrading regular driving performance, executing overtaking commands remains challenging due to the inherent difficulty of interactive behaviors. All code, datasets and baselines are available at https://github.com/Thinklab-SJTU/Bench2Drive-Speed

  • 4 authors
·
Mar 26

JaxMARL: Multi-Agent RL Environments in JAX

Benchmarks play an important role in the development of machine learning algorithms. For example, research in reinforcement learning (RL) has been heavily influenced by available environments and benchmarks. However, RL environments are traditionally run on the CPU, limiting their scalability with typical academic compute. Recent advancements in JAX have enabled the wider use of hardware acceleration to overcome these computational hurdles, enabling massively parallel RL training pipelines and environments. This is particularly useful for multi-agent reinforcement learning (MARL) research. First of all, multiple agents must be considered at each environment step, adding computational burden, and secondly, the sample complexity is increased due to non-stationarity, decentralised partial observability, or other MARL challenges. In this paper, we present JaxMARL, the first open-source code base that combines ease-of-use with GPU enabled efficiency, and supports a large number of commonly used MARL environments as well as popular baseline algorithms. When considering wall clock time, our experiments show that per-run our JAX-based training pipeline is up to 12500x faster than existing approaches. This enables efficient and thorough evaluations, with the potential to alleviate the evaluation crisis of the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. We provide code at https://github.com/flairox/jaxmarl.

  • 20 authors
·
Nov 16, 2023

The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning

Offline reinforcement learning aims to train agents from pre-collected datasets. However, this comes with the added challenge of estimating the value of behaviors not covered in the dataset. Model-based methods offer a potential solution by training an approximate dynamics model, which then allows collection of additional synthetic data via rollouts in this model. The prevailing theory treats this approach as online RL in an approximate dynamics model, and any remaining performance gap is therefore understood as being due to dynamics model errors. In this paper, we analyze this assumption and investigate how popular algorithms perform as the learned dynamics model is improved. In contrast to both intuition and theory, if the learned dynamics model is replaced by the true error-free dynamics, existing model-based methods completely fail. This reveals a key oversight: The theoretical foundations assume sampling of full horizon rollouts in the learned dynamics model; however, in practice, the number of model-rollout steps is aggressively reduced to prevent accumulating errors. We show that this truncation of rollouts results in a set of edge-of-reach states at which we are effectively ``bootstrapping from the void.'' This triggers pathological value overestimation and complete performance collapse. We term this the edge-of-reach problem. Based on this new insight, we fill important gaps in existing theory, and reveal how prior model-based methods are primarily addressing the edge-of-reach problem, rather than model-inaccuracy as claimed. Finally, we propose Reach-Aware Value Learning (RAVL), a simple and robust method that directly addresses the edge-of-reach problem and hence - unlike existing methods - does not fail as the dynamics model is improved. Code open-sourced at: github.com/anyasims/edge-of-reach.

  • 4 authors
·
Feb 19, 2024

SpeedUpNet: A Plug-and-Play Hyper-Network for Accelerating Text-to-Image Diffusion Models

Text-to-image diffusion models (SD) exhibit significant advancements while requiring extensive computational resources. Though many acceleration methods have been proposed, they suffer from generation quality degradation or extra training cost generalizing to new fine-tuned models. To address these limitations, we propose a novel and universal Stable-Diffusion (SD) acceleration module called SpeedUpNet(SUN). SUN can be directly plugged into various fine-tuned SD models without extra training. This technique utilizes cross-attention layers to learn the relative offsets in the generated image results between negative and positive prompts achieving classifier-free guidance distillation with negative prompts controllable, and introduces a Multi-Step Consistency (MSC) loss to ensure a harmonious balance between reducing inference steps and maintaining consistency in the generated output. Consequently, SUN significantly reduces the number of inference steps to just 4 steps and eliminates the need for classifier-free guidance. It leads to an overall speedup of more than 10 times for SD models compared to the state-of-the-art 25-step DPM-solver++, and offers two extra advantages: (1) classifier-free guidance distillation with controllable negative prompts and (2) seamless integration into various fine-tuned Stable-Diffusion models without training. The effectiveness of the SUN has been verified through extensive experimentation. Project Page: https://williechai.github.io/speedup-plugin-for-stable-diffusions.github.io

  • 6 authors
·
Dec 13, 2023

Persistent Robot World Models: Stabilizing Multi-Step Rollouts via Reinforcement Learning

Action-conditioned robot world models generate future video frames of the manipulated scene given a robot action sequence, offering a promising alternative for simulating tasks that are difficult to model with traditional physics engines. However, these models are optimized for short-term prediction and break down when deployed autoregressively: each predicted clip feeds back as context for the next, causing errors to compound and visual quality to rapidly degrade. We address this through the following contributions. First, we introduce a reinforcement learning (RL) post-training scheme that trains the world model on its own autoregressive rollouts rather than on ground-truth histories. We achieve this by adapting a recent contrastive RL objective for diffusion models to our setting and show that its convergence guarantees carry over exactly. Second, we design a training protocol that generates and compares multiple candidate variable-length futures from the same rollout state, reinforcing higher-fidelity predictions over lower-fidelity ones. Third, we develop efficient, multi-view visual fidelity rewards that combine complementary perceptual metrics across camera views and are aggregated at the clip level for dense, low-variance training signal. Fourth, we show that our approach establishes a new state-of-the-art for rollout fidelity on the DROID dataset, outperforming the strongest baseline on all metrics (e.g., LPIPS reduced by 14% on external cameras, SSIM improved by 9.1% on the wrist camera), winning 98% of paired comparisons, and achieving an 80% preference rate in a blind human study.

  • 4 authors
·
Mar 26

ADAS-TO: A Large-Scale Multimodal Naturalistic Dataset and Empirical Characterization of Human Takeovers during ADAS Engagement

Takeovers remain a key safety vulnerability in production ADAS, yet existing public resources rarely provide takeover-centered, real-world data. We present ADAS-TO, the first large-scale naturalistic dataset dedicated to ADAS-to-manual transitions, containing 15,659 takeover-centered 20s clips from 327 drivers across 22 vehicle brands. Each clip synchronizes front-view video with CAN logs. Takeovers are defined as ADAS ON rightarrow OFF transitions, with the primary trigger labeled as brake, steer, gas, mixed, or system disengagement. We further separate planned driver-initiated terminations (Ego) from forced takeovers (Non-ego) using a rule-based partition. While most events occur within conservative kinematic margins, we identify a long tail of 285 safety-critical cases. For these events, we combine kinematic screening with vision--language (VLM) annotation to attribute hazards and relate them to intervention dynamics. The resulting cross-modal analysis shows distinct kinematic signatures across traffic dynamics, infrastructure degradation, and adverse environments, and finds that in 59.3% of critical cases, actionable visual cues emerge at least 3s before takeover, supporting the potential for semantics-aware early warning beyond late-stage kinematic triggers. The dataset is publicly released at huggingface.co/datasets/HenryYHW/ADAS-TO-Sample.

  • 4 authors
·
Mar 6

One-Token Rollout: Guiding Supervised Fine-Tuning of LLMs with Policy Gradient

Supervised fine-tuning (SFT) is the predominant method for adapting large language models (LLMs), yet it often struggles with generalization compared to reinforcement learning (RL). In this work, we posit that this performance disparity stems not just from the loss function, but from a more fundamental difference: SFT learns from a fixed, pre-collected dataset, whereas RL utilizes on-policy data sampled from the current policy. Building on this hypothesis, we introduce one-token rollout (OTR), a novel fine-tuning algorithm that guides SFT with the policy gradient method. OTR reframes the autoregressive learning process by treating each token generation as a single-step reinforcement learning trajectory. At each step, it performs a Monte Carlo ``rollout'' by sampling multiple candidate tokens from the current policy's distribution. The ground-truth token from the supervised data is then used to provide a reward signal to these samples. Guided by policy gradient, our algorithm repurposes static, off-policy supervised data into a dynamic, on-policy signal at the token level, capturing the generalization benefits of on-policy learning while bypassing the costly overhead of full sentence generation. Through extensive experiments on a diverse suite of challenging benchmarks spanning mathematical reasoning, code generation, and general domain reasoning, we demonstrate that OTR consistently outperforms standard SFT. Our findings establish OTR as a powerful and practical alternative for fine-tuning LLMs and provide compelling evidence that the on-policy nature of data is a critical driver of generalization, offering a promising new direction for fine-tuning LLMs.

  • 5 authors
·
Sep 30, 2025 4

Group Distributionally Robust Optimization-Driven Reinforcement Learning for LLM Reasoning

Recent progress in Large Language Model (LLM) reasoning is increasingly driven by the refinement of post-training loss functions and alignment strategies. However, standard Reinforcement Learning (RL) paradigms like Group Relative Policy Optimization (GRPO) remain constrained by static uniformity: uniform prompt sampling and a fixed number of rollouts per prompt. For heterogeneous, heavy-tailed reasoning data, this creates structural inefficiencies that waste compute on already-solved patterns while under-training the long tail of hard problems. To address this, we propose Multi-Adversary Group Distributionally Robust Optimization (GDRO), an optimization-first framework that moves beyond uniform reasoning models by dynamically adapting the training distribution. We introduce an Online Difficulty Classifier that partitions prompts into dynamic pass@k difficulty groups. We then propose two independent GDRO games for post-training: (1) Prompt-GDRO, which employs an EMA-debiased multiplicative-weights bandit sampler to target the intensive difficulty margin and upweight persistently hard groups without frequency bias; and (2) Rollout-GDRO, which uses a shadow-price controller to reallocate rollouts across groups, maximizing gradient variance reduction on hard tasks under a fixed mean budget (compute-neutral). We provide no-regret guarantees for both controllers and additionally a variance-proxy analysis motivating a square-root optimal rollout allocation for Rollout-GDRO. We validate our framework on the DAPO 14.1k dataset using Qwen3-Base models. Prompt-GDRO and Rollout-GDRO achieve average relative gains of +10.6% and +10.1%, respectively, in pass@8 accuracy across 1.7B, 4B, and 8B scales compared to the GRPO baseline. Qualitative analysis shows an emergent curriculum: the adversaries shift resources to the evolving reasoning frontier, enhancing the reasoning model's performance.

tencent Tencent
·
Jan 27 2

PDE-Refiner: Achieving Accurate Long Rollouts with Neural PDE Solvers

Time-dependent partial differential equations (PDEs) are ubiquitous in science and engineering. Recently, mostly due to the high computational cost of traditional solution techniques, deep neural network based surrogates have gained increased interest. The practical utility of such neural PDE solvers relies on their ability to provide accurate, stable predictions over long time horizons, which is a notoriously hard problem. In this work, we present a large-scale analysis of common temporal rollout strategies, identifying the neglect of non-dominant spatial frequency information, often associated with high frequencies in PDE solutions, as the primary pitfall limiting stable, accurate rollout performance. Based on these insights, we draw inspiration from recent advances in diffusion models to introduce PDE-Refiner; a novel model class that enables more accurate modeling of all frequency components via a multistep refinement process. We validate PDE-Refiner on challenging benchmarks of complex fluid dynamics, demonstrating stable and accurate rollouts that consistently outperform state-of-the-art models, including neural, numerical, and hybrid neural-numerical architectures. We further demonstrate that PDE-Refiner greatly enhances data efficiency, since the denoising objective implicitly induces a novel form of spectral data augmentation. Finally, PDE-Refiner's connection to diffusion models enables an accurate and efficient assessment of the model's predictive uncertainty, allowing us to estimate when the surrogate becomes inaccurate.

  • 5 authors
·
Aug 10, 2023

Hierarchy-of-Groups Policy Optimization for Long-Horizon Agentic Tasks

Group-based reinforcement learning (RL), such as GRPO, has advanced the capabilities of large language models on long-horizon agentic tasks. To enable more fine-grained policy updates, recent research has increasingly shifted toward stepwise group-based policy optimization, which treats each step in a rollout trajectory independently while using a memory module to retain historical context. However, we find a key issue in estimating stepwise relative advantages, namely context inconsistency, where steps within the same group may differ in their historical contexts. Empirically, we reveal that this issue can lead to severely biased advantage estimation, thereby degrading policy optimization significantly. To address the issue, in this paper, we propose Hierarchy-of-Groups Policy Optimization (HGPO) for long-horizon agentic tasks. Specifically, within a group of rollout trajectories, HGPO assigns each step to multiple hierarchical groups according to the consistency of historical contexts. Then, for each step, HGPO computes distinct advantages within each group and aggregates them with an adaptive weighting scheme. In this way, HGPO can achieve a favorable bias-variance trade-off in stepwise advantage estimation, without extra models or rollouts. Evaluations on two challenging agentic tasks, ALFWorld and WebShop with Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct, show that HGPO significantly outperforms existing agentic RL methods under the same computational constraints. Code is available at https://github.com/langfengQ/verl-agent/tree/master/recipe/hgpo.

  • 6 authors
·
Feb 26

VADE: Variance-Aware Dynamic Sampling via Online Sample-Level Difficulty Estimation for Multimodal RL

Group-based policy optimization methods like GRPO and GSPO have become standard for training multimodal models, leveraging group-wise rollouts and relative advantage estimation. However, they suffer from a critical gradient vanishing problem when all responses within a group receive identical rewards, causing advantage estimates to collapse and training signals to diminish. Existing attempts to mitigate this issue fall into two paradigms: filtering-based and sampling-based methods. Filtering-based methods first generate rollouts broadly and then retroactively filter out uninformative groups, leading to substantial computational overhead. Sampling-based methods proactively select effective samples before rollout but rely on static criteria or prior dataset knowledge, lacking real-time adaptability. To address these issues, we propose VADE, a Variance-Aware Dynamic sampling framework via online sample-level difficulty Estimation. Our framework integrates three key components: online sample-level difficulty estimation using Beta distributions, a Thompson sampler that maximizes information gain through the estimated correctness probability, and a two-scale prior decay mechanism that maintains robust estimation under policy evolution. This three components design enables VADE to dynamically select the most informative samples, thereby amplifying training signals while eliminating extra rollout costs. Extensive experiments on multimodal reasoning benchmarks show that VADE consistently outperforms strong baselines in both performance and sample efficiency, while achieving a dramatic reduction in computational overhead. More importantly, our framework can serves as a plug-and-play component to be seamlessly integrated into existing group-based RL algorithms. Code and models are available at https://VADE-RL.github.io.

  • 8 authors
·
Nov 24, 2025

V_0: A Generalist Value Model for Any Policy at State Zero

Policy gradient methods rely on a baseline to measure the relative advantage of an action, ensuring the model reinforces behaviors that outperform its current average capability. In the training of Large Language Models (LLMs) using Actor-Critic methods (e.g., PPO), this baseline is typically estimated by a Value Model (Critic) often as large as the policy model itself. However, as the policy continuously evolves, the value model requires expensive, synchronous incremental training to accurately track the shifting capabilities of the policy. To avoid this overhead, Group Relative Policy Optimization (GRPO) eliminates the coupled value model by using the average reward of a group of rollouts as the baseline; yet, this approach necessitates extensive sampling to maintain estimation stability. In this paper, we propose V_0, a Generalist Value Model capable of estimating the expected performance of any model on unseen prompts without requiring parameter updates. We reframe value estimation by treating the policy's dynamic capability as an explicit context input; specifically, we leverage a history of instruction-performance pairs to dynamically profile the model, departing from the traditional paradigm that relies on parameter fitting to perceive capability shifts. Focusing on value estimation at State Zero (i.e., the initial prompt, hence V_0), our model serves as a critical resource scheduler. During GRPO training, V_0 predicts success rates prior to rollout, allowing for efficient sampling budget allocation; during deployment, it functions as a router, dispatching instructions to the most cost-effective and suitable model. Empirical results demonstrate that V_0 significantly outperforms heuristic budget allocation and achieves a Pareto-optimal trade-off between performance and cost in LLM routing tasks.

  • 9 authors
·
Feb 3

Salt: Self-Consistent Distribution Matching with Cache-Aware Training for Fast Video Generation

Distilling video generation models to extremely low inference budgets (e.g., 2--4 NFEs) is crucial for real-time deployment, yet remains challenging. Trajectory-style consistency distillation often becomes conservative under complex video dynamics, yielding an over-smoothed appearance and weak motion. Distribution matching distillation (DMD) can recover sharp, mode-seeking samples, but its local training signals do not explicitly regularize how denoising updates compose across timesteps, making composed rollouts prone to drift. To overcome this challenge, we propose Self-Consistent Distribution Matching Distillation (SC-DMD), which explicitly regularizes the endpoint-consistent composition of consecutive denoising updates. For real-time autoregressive video generation, we further treat the KV cache as a quality parameterized condition and propose Cache-Distribution-Aware training. This training scheme applies SC-DMD over multi-step rollouts and introduces a cache-conditioned feature alignment objective that steers low-quality outputs toward high-quality references. Across extensive experiments on both non-autoregressive backbones (e.g., Wan~2.1) and autoregressive real-time paradigms (e.g., Self Forcing), our method, dubbed Salt, consistently improves low-NFE video generation quality while remaining compatible with diverse KV-cache memory mechanisms. Source code will be released at https://github.com/XingtongGe/Salt{https://github.com/XingtongGe/Salt}.

  • 9 authors
·
Apr 2 2

ADHint: Adaptive Hints with Difficulty Priors for Reinforcement Learning

To combine the advantages of Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), recent methods have integrated ''hints'' into post-training, which are prefix segments of complete reasoning trajectories, aiming for powerful knowledge expansion and reasoning generalization. However, existing hint-based RL methods typically ignore difficulty when scheduling hint ratios and estimating relative advantages, leading to unstable learning and excessive imitation of off-policy hints. In this work, we propose ADHint, which treats difficulty as a key factor in both hint-ratio schedule and relative-advantage estimation to achieve a better trade-off between exploration and imitation. Specifically, we propose Adaptive Hint with Sample Difficulty Prior, which evaluates each sample's difficulty under the policy model and accordingly schedules an appropriate hint ratio to guide its rollouts. We also introduce Consistency-based Gradient Modulation and Selective Masking for Hint Preservation to modulate token-level gradients within hints, preventing biased and destructive updates. Additionally, we propose Advantage Estimation with Rollout Difficulty Posterior, which leverages the relative difficulty of rollouts with and without hints to estimate their respective advantages, thereby achieving more balanced updates. Extensive experiments across diverse modalities, model scales, and domains demonstrate that ADHint delivers superior reasoning ability and out-of-distribution generalization, consistently surpassing existing methods in both pass@1 and avg@8. Our code and dataset will be made publicly available upon paper acceptance.

  • 8 authors
·
Dec 15, 2025

Lookahead Tree-Based Rollouts for Enhanced Trajectory-Level Exploration in Reinforcement Learning with Verifiable Rewards

Reinforcement Learning with Verifiable Rewards (RLVR), particularly with algorithms like Group Relative Policy Optimization (GRPO), has proven highly effective in enhancing the reasoning capabilities of large language models. However, a critical bottleneck in current pipelines lies in the limited diversity of sampled trajectories during group rollouts. Homogeneous trajectories and their associated rewards would diminish the return signals for policy updates, thereby hindering effective policy learning. This lack of diversity stems primarily from token-level stochastic sampling, where local variations are likely to collapse into near-identical reasoning paths. To address this limitation, we propose Lookahead Tree-Based Rollouts (LATR), a novel rollout strategy designed to explicitly promotes trajectory-level diversity by enforcing branching into different candidate tokens likely to yield distinct continuations. Specifically, LATR iteratively operates in three stages: (1) branching at high-uncertainty generation steps, (2) performing lookahead simulation for each new branch, and (3) pruning branches that exhibits prolonged similarity during simulation. Compared with stochastic Sampling, LATR accelerates policy learning by 131% on average and improves final pass@1 performance by 4.2% on both GRPO and Dynamic sAmpling Policy Optimization (DAPO) algorithms across different reasoning tasks. Our code and data are publicly available at https://github.com/starreeze/latr.

  • 5 authors
·
Oct 28, 2025

VLA-RAIL: A Real-Time Asynchronous Inference Linker for VLA Models and Robots

Vision-Language-Action (VLA) models have achieved remarkable breakthroughs in robotics, with the action chunk playing a dominant role in these advances. Given the real-time and continuous nature of robotic motion control, the strategies for fusing a queue of successive action chunks have a profound impact on the overall performance of VLA models. Existing methods suffer from jitter, stalling, or even pauses in robotic action execution, which not only limits the achievable execution speed but also reduces the overall success rate of task completion. This paper introduces VLA-RAIL (A Real-Time Asynchronous Inference Linker), a novel framework designed to address these issues by conducting model inference and robot motion control asynchronously and guaranteeing smooth, continuous, and high-speed action execution. The core contributions of the paper are two fold: a Trajectory Smoother that effectively filters out the noise and jitter in the trajectory of one action chunk using polynomial fitting and a Chunk Fuser that seamlessly align the current executing trajectory and the newly arrived chunk, ensuring position, velocity, and acceleration continuity between two successive action chunks. We validate the effectiveness of VLA-RAIL on a benchmark of dynamic simulation tasks and several real-world manipulation tasks. Experimental results demonstrate that VLA-RAIL significantly reduces motion jitter, enhances execution speed, and improves task success rates, which will become a key infrastructure for the large-scale deployment of VLA models.

  • 6 authors
·
Dec 30, 2025

Overconfident Errors Need Stronger Correction: Asymmetric Confidence Penalties for Reinforcement Learning

Reinforcement Learning with Verifiable Rewards (RLVR) has become the leading paradigm for enhancing reasoning in Large Language Models (LLMs). However, standard RLVR algorithms suffer from a well-documented pathology: while they improve Pass@1 accuracy through sharpened sampling, they simultaneously narrow the model's reasoning boundary and reduce generation diversity. We identify a root cause that existing methods overlook: the uniform penalization of errors. Current approaches -- whether data-filtering methods that select prompts by difficulty, or advantage normalization schemes -- treat all incorrect rollouts within a group identically. We show that this uniformity allows overconfident errors (incorrect reasoning paths that the RL process has spuriously reinforced) to persist and monopolize probability mass, ultimately suppressing valid exploratory trajectories. To address this, we propose the Asymmetric Confidence-aware Error Penalty (ACE). ACE introduces a per-rollout confidence shift metric, c_i = log(pi_theta(y_i|x) / pi_ref(y_i|x)), to dynamically modulate negative advantages. Theoretically, we demonstrate that ACE's gradient can be decomposed into the gradient of a selective regularizer restricted to overconfident errors, plus a well-characterized residual that partially moderates the regularizer's strength. We conduct extensive experiments fine-tuning Qwen2.5-Math-7B, Qwen3-8B-Base, and Llama-3.1-8B-Instruct on the DAPO-Math-17K dataset using GRPO and DAPO within the VERL framework. Evaluated on MATH-500 and AIME 2025, ACE composes seamlessly with existing methods and consistently improves the full Pass@k spectrum across all three model families and benchmarks.

LinkedIn LinkedIn
·
Feb 24 2

Entire Chain Uplift Modeling with Context-Enhanced Learning for Intelligent Marketing

Uplift modeling, vital in online marketing, seeks to accurately measure the impact of various strategies, such as coupons or discounts, on different users by predicting the Individual Treatment Effect (ITE). In an e-commerce setting, user behavior follows a defined sequential chain, including impression, click, and conversion. Marketing strategies exert varied uplift effects at each stage within this chain, impacting metrics like click-through and conversion rate. Despite its utility, existing research has neglected to consider the inter-task across all stages impacts within a specific treatment and has insufficiently utilized the treatment information, potentially introducing substantial bias into subsequent marketing decisions. We identify these two issues as the chain-bias problem and the treatment-unadaptive problem. This paper introduces the Entire Chain UPlift method with context-enhanced learning (ECUP), devised to tackle these issues. ECUP consists of two primary components: 1) the Entire Chain-Enhanced Network, which utilizes user behavior patterns to estimate ITE throughout the entire chain space, models the various impacts of treatments on each task, and integrates task prior information to enhance context awareness across all stages, capturing the impact of treatment on different tasks, and 2) the Treatment-Enhanced Network, which facilitates fine-grained treatment modeling through bit-level feature interactions, thereby enabling adaptive feature adjustment. Extensive experiments on public and industrial datasets validate ECUPs effectiveness. Moreover, ECUP has been deployed on the Meituan food delivery platform, serving millions of daily active users, with the related dataset released for future research.

  • 9 authors
·
Feb 3, 2024

Taming Masked Diffusion Language Models via Consistency Trajectory Reinforcement Learning with Fewer Decoding Step

Masked diffusion language models (MDLMs) have recently emerged as a promising alternative to autoregressive (AR) language models, offering properties such as parallel decoding, flexible generation orders, and the potential for fewer inference steps. Despite these advantages, decoding strategies and reinforcement learning (RL) algorithms tailored for MDLMs remain underexplored. A naive approach is to directly transfer techniques well-established for AR models to MDLMs. However, this raises an immediate question: Is such a naive transfer truly optimal? For example, 1) Block-wise and semi-AR decoding strategies are not employed during the training of MDLMs, so why do they outperform full diffusion-style decoding during inference? 2) Applying RL algorithms designed for AR models directly to MDLMs exhibits a training-inference inconsistency, since MDLM decoding are non-causal (parallel). This results in inconsistencies between the rollout trajectory and the optimization trajectory. To address these challenges, we propose EOS Early Rejection (EOSER) and Ascending Step-Size (ASS) decoding scheduler, which unlock the potential of MDLMs to perform full diffusion-style decoding, achieving competitive performance with fewer decoding steps. Additionally, we introduce Consistency Trajectory Group Relative Policy Optimization (CJ-GRPO) for taming MDLMs, which emphasizes the consistency between rollout trajectory and optimization trajectory, and reduces the optimization errors caused by skip-step optimization. We conduct extensive experiments on reasoning tasks, such as mathematical and planning benchmarks, using LLaDA-8B-Instruct. The results demonstrate that the proposed EOSER and ASS mechanisms, together with CJ-GRPO, hold significant promise for effectively and efficiently taming MDLMs. Code: https://github.com/yjyddq/EOSER-ASS-RL.

Fudan-University Fudan University
·
Sep 28, 2025 1