new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Apr 22

The Choice of Divergence: A Neglected Key to Mitigating Diversity Collapse in Reinforcement Learning with Verifiable Reward

A central paradox in fine-tuning Large Language Models (LLMs) with Reinforcement Learning with Verifiable Reward (RLVR) is the frequent degradation of multi-attempt performance (Pass@k) despite improvements in single-attempt accuracy (Pass@1). This is often accompanied by catastrophic forgetting, where models lose previously acquired skills. While various methods have been proposed, the choice and function of the divergence term have been surprisingly unexamined as a proactive solution. We argue that standard RLVR objectives -- both those using the mode-seeking reverse KL-divergence and those forgoing a divergence term entirely -- lack a crucial mechanism for knowledge retention. The reverse-KL actively accelerates this decay by narrowing the policy, while its absence provides no safeguard against the model drifting from its diverse knowledge base. We propose a fundamental shift in perspective: using the divergence term itself as the solution. Our framework, Diversity-Preserving Hybrid RL (DPH-RL), leverages mass-covering f-divergences (like forward-KL and JS-divergence) to function as a rehearsal mechanism. By continuously referencing the initial policy, this approach forces the model to maintain broad solution coverage. Extensive experiments on math and SQL generation demonstrate that DPH-RL not only resolves the Pass@k degradation but improves both Pass@1 and Pass@k in- and out-of-domain. Additionally, DPH-RL is more training-efficient because it computes f-divergence using generator functions, requiring only sampling from the initial policy and no online reference model. Our work highlights a crucial, overlooked axis for improving RLVR, demonstrating that the proper selection of a divergence measure is a powerful tool for building more general and diverse reasoning models.

  • 10 authors
·
Sep 9, 2025 2

Continual Vision-and-Language Navigation

In developing Vision-and-Language Navigation (VLN) agents that navigate to a destination using natural language instructions and visual cues, current studies largely assume a train-once-deploy-once strategy. We argue that this kind of strategy is less realistic, as deployed VLN agents are expected to encounter novel environments continuously through their lifetime. To facilitate more realistic setting for VLN agents, we propose Continual Vision-and-Language Navigation (CVLN) paradigm for agents to continually learn and adapt to changing environments. In CVLN, the agents are trained and evaluated incrementally across multiple scene domains (i.e., environments). We present two CVLN learning setups to consider diverse forms of natural language instructions: Initial-instruction based CVLN, focused on navigation via initial-instruction interpretation, and dialogue-based CVLN, designed for navigation through dialogue with other agents. We introduce two simple yet effective baseline methods, tailored to the sequential decision-making needs of CVLN: Perplexity Replay (PerpR) and Episodic Self-Replay (ESR), both employing a rehearsal mechanism. PerpR selects replay episodes based on episode difficulty, while ESR stores and revisits action logits from individual episode steps during training to refine learning. Experimental results indicate that while existing continual learning methods are insufficient for CVLN, PerpR and ESR outperform the comparison methods by effectively utilizing replay memory.

  • 5 authors
·
Mar 22, 2024

Taming Modality Entanglement in Continual Audio-Visual Segmentation

Recently, significant progress has been made in multi-modal continual learning, aiming to learn new tasks sequentially in multi-modal settings while preserving performance on previously learned ones. However, existing methods mainly focus on coarse-grained tasks, with limitations in addressing modality entanglement in fine-grained continual learning settings. To bridge this gap, we introduce a novel Continual Audio-Visual Segmentation (CAVS) task, aiming to continuously segment new classes guided by audio. Through comprehensive analysis, two critical challenges are identified: 1) multi-modal semantic drift, where a sounding objects is labeled as background in sequential tasks; 2) co-occurrence confusion, where frequent co-occurring classes tend to be confused. In this work, a Collision-based Multi-modal Rehearsal (CMR) framework is designed to address these challenges. Specifically, for multi-modal semantic drift, a Multi-modal Sample Selection (MSS) strategy is proposed to select samples with high modal consistency for rehearsal. Meanwhile, for co-occurence confusion, a Collision-based Sample Rehearsal (CSR) mechanism is designed, allowing for the increase of rehearsal sample frequency of those confusable classes during training process. Moreover, we construct three audio-visual incremental scenarios to verify effectiveness of our method. Comprehensive experiments demonstrate that our method significantly outperforms single-modal continual learning methods.

  • 8 authors
·
Oct 20, 2025 1

ConSlide: Asynchronous Hierarchical Interaction Transformer with Breakup-Reorganize Rehearsal for Continual Whole Slide Image Analysis

Whole slide image (WSI) analysis has become increasingly important in the medical imaging community, enabling automated and objective diagnosis, prognosis, and therapeutic-response prediction. However, in clinical practice, the ever-evolving environment hamper the utility of WSI analysis models. In this paper, we propose the FIRST continual learning framework for WSI analysis, named ConSlide, to tackle the challenges of enormous image size, utilization of hierarchical structure, and catastrophic forgetting by progressive model updating on multiple sequential datasets. Our framework contains three key components. The Hierarchical Interaction Transformer (HIT) is proposed to model and utilize the hierarchical structural knowledge of WSI. The Breakup-Reorganize (BuRo) rehearsal method is developed for WSI data replay with efficient region storing buffer and WSI reorganizing operation. The asynchronous updating mechanism is devised to encourage the network to learn generic and specific knowledge respectively during the replay stage, based on a nested cross-scale similarity learning (CSSL) module. We evaluated the proposed ConSlide on four public WSI datasets from TCGA projects. It performs best over other state-of-the-art methods with a fair WSI-based continual learning setting and achieves a better trade-off of the overall performance and forgetting on previous task

  • 6 authors
·
Aug 25, 2023

CODA-Prompt: COntinual Decomposed Attention-based Prompting for Rehearsal-Free Continual Learning

Computer vision models suffer from a phenomenon known as catastrophic forgetting when learning novel concepts from continuously shifting training data. Typical solutions for this continual learning problem require extensive rehearsal of previously seen data, which increases memory costs and may violate data privacy. Recently, the emergence of large-scale pre-trained vision transformer models has enabled prompting approaches as an alternative to data-rehearsal. These approaches rely on a key-query mechanism to generate prompts and have been found to be highly resistant to catastrophic forgetting in the well-established rehearsal-free continual learning setting. However, the key mechanism of these methods is not trained end-to-end with the task sequence. Our experiments show that this leads to a reduction in their plasticity, hence sacrificing new task accuracy, and inability to benefit from expanded parameter capacity. We instead propose to learn a set of prompt components which are assembled with input-conditioned weights to produce input-conditioned prompts, resulting in a novel attention-based end-to-end key-query scheme. Our experiments show that we outperform the current SOTA method DualPrompt on established benchmarks by as much as 4.5% in average final accuracy. We also outperform the state of art by as much as 4.4% accuracy on a continual learning benchmark which contains both class-incremental and domain-incremental task shifts, corresponding to many practical settings. Our code is available at https://github.com/GT-RIPL/CODA-Prompt

  • 9 authors
·
Nov 23, 2022

Catastrophic Interference is Mitigated in Naturalistic Power-Law Learning Environments

Neural networks often suffer from catastrophic interference (CI): performance on previously learned tasks drops off significantly when learning a new task. This contrasts strongly with humans, who can sequentially learn new tasks without appreciably forgetting previous tasks. Prior work has explored various techniques for mitigating CI such as regularization, rehearsal, generative replay, and distillation methods. The current work takes a different approach, one guided by cognitive science research showing that in naturalistic environments, the probability of encountering a task decreases as a power-law of the time since it was last performed. We argue that a realistic evaluation of techniques for the mitigation of CI should be performed in simulated naturalistic learning environments. Thus, we evaluate the extent of mitigation of CI when training simple rehearsal-based methods in power-law environments similar to the ones humans face. Our work explores this novel rehearsal-based approach for a domain-incremental task: learning permutations in the MNIST task. We compare our rehearsal environment with other baselines to show its efficacy in promoting continual learning. Additionally, we investigate whether this environment shows forward facilitation, i.e., faster learning of later tasks. Next, we explore the robustness of our learning environment to the number of tasks, model size, and amount of data rehearsed after each task. Notably, our results show that the performance is comparable or superior to that of models trained using popular regularization methods and also to rehearsals in non-power-law environments. The benefits of this training paradigm include simplicity and the lack of a need for extra neural circuitry. In addition, because our method is orthogonal to other methods, future research can combine training in power-law environments with other continual learning mechanisms.

  • 4 authors
·
Jan 18, 2024

A Closer Look at Rehearsal-Free Continual Learning

Continual learning is a setting where machine learning models learn novel concepts from continuously shifting training data, while simultaneously avoiding degradation of knowledge on previously seen classes which may disappear from the training data for extended periods of time (a phenomenon known as the catastrophic forgetting problem). Current approaches for continual learning of a single expanding task (aka class-incremental continual learning) require extensive rehearsal of previously seen data to avoid this degradation of knowledge. Unfortunately, rehearsal comes at a cost to memory, and it may also violate data-privacy. Instead, we explore combining knowledge distillation and parameter regularization in new ways to achieve strong continual learning performance without rehearsal. Specifically, we take a deep dive into common continual learning techniques: prediction distillation, feature distillation, L2 parameter regularization, and EWC parameter regularization. We first disprove the common assumption that parameter regularization techniques fail for rehearsal-free continual learning of a single, expanding task. Next, we explore how to leverage knowledge from a pre-trained model in rehearsal-free continual learning and find that vanilla L2 parameter regularization outperforms EWC parameter regularization and feature distillation. Finally, we explore the recently popular ImageNet-R benchmark, and show that L2 parameter regularization implemented in self-attention blocks of a ViT transformer outperforms recent popular prompting for continual learning methods.

  • 5 authors
·
Mar 31, 2022

OVOR: OnePrompt with Virtual Outlier Regularization for Rehearsal-Free Class-Incremental Learning

Recent works have shown that by using large pre-trained models along with learnable prompts, rehearsal-free methods for class-incremental learning (CIL) settings can achieve superior performance to prominent rehearsal-based ones. Rehearsal-free CIL methods struggle with distinguishing classes from different tasks, as those are not trained together. In this work we propose a regularization method based on virtual outliers to tighten decision boundaries of the classifier, such that confusion of classes among different tasks is mitigated. Recent prompt-based methods often require a pool of task-specific prompts, in order to prevent overwriting knowledge of previous tasks with that of the new task, leading to extra computation in querying and composing an appropriate prompt from the pool. This additional cost can be eliminated, without sacrificing accuracy, as we reveal in the paper. We illustrate that a simplified prompt-based method can achieve results comparable to previous state-of-the-art (SOTA) methods equipped with a prompt pool, using much less learnable parameters and lower inference cost. Our regularization method has demonstrated its compatibility with different prompt-based methods, boosting those previous SOTA rehearsal-free CIL methods' accuracy on the ImageNet-R and CIFAR-100 benchmarks. Our source code is available at https://github.com/jpmorganchase/ovor.

  • 3 authors
·
Feb 6, 2024

Symphony: A Heuristic Normalized Calibrated Advantage Actor and Critic Algorithm in application for Humanoid Robots

In our work we not explicitly hint that it is a misconception to think that humans learn fast. Learning process takes time. Babies start learning to move in the restricted liquid area called placenta. Children often are limited by underdeveloped body. Even adults are not allowed to participate in complex competitions right away. However, with robots, when learning from scratch, we often don't have the privilege of waiting for dozen millions of steps. "Swaddling" regularization is responsible for restraining an agent in rapid but unstable development penalizing action strength in a specific way not affecting actions directly. The Symphony, Transitional-policy Deterministic Actor and Critic algorithm, is a concise combination of different ideas for possibility of training humanoid robots from scratch with Sample Efficiency, Sample Proximity and Safety of Actions in mind. It is no secret that continuous increase in Gaussian noise without appropriate smoothing is harmful for motors and gearboxes. Compared to Stochastic algorithms, we set a limited parametric noise and promote a reduced strength of actions, safely increasing entropy, since the actions are kind of immersed in weaker noise. When actions require more extreme values, actions rise above the weak noise. Training becomes empirically much safer for both the environment around and the robot's mechanisms. We use Fading Replay Buffer: using a fixed formula containing the hyperbolic tangent, we adjust the batch sampling probability: the memory contains a recent memory and a long-term memory trail. Fading Replay Buffer allows us to use Temporal Advantage when we improve the current Critic Network prediction compared to the exponential moving average. Temporal Advantage allows us to update Actor and Critic in one pass, as well as combine Actor and Critic in one Object and implement their Losses in one line.

  • 6 authors
·
Dec 11, 2025

Mechanistic Interpretability of RNNs emulating Hidden Markov Models

Recurrent neural networks (RNNs) provide a powerful approach in neuroscience to infer latent dynamics in neural populations and to generate hypotheses about the neural computations underlying behavior. However, past work has focused on relatively simple, input-driven, and largely deterministic behaviors - little is known about the mechanisms that would allow RNNs to generate the richer, spontaneous, and potentially stochastic behaviors observed in natural settings. Modeling with Hidden Markov Models (HMMs) has revealed a segmentation of natural behaviors into discrete latent states with stochastic transitions between them, a type of dynamics that may appear at odds with the continuous state spaces implemented by RNNs. Here we first show that RNNs can replicate HMM emission statistics and then reverse-engineer the trained networks to uncover the mechanisms they implement. In the absence of inputs, the activity of trained RNNs collapses towards a single fixed point. When driven by stochastic input, trajectories instead exhibit noise-sustained dynamics along closed orbits. Rotation along these orbits modulates the emission probabilities and is governed by transitions between regions of slow, noise-driven dynamics connected by fast, deterministic transitions. The trained RNNs develop highly structured connectivity, with a small set of "kick neurons" initiating transitions between these regions. This mechanism emerges during training as the network shifts into a regime of stochastic resonance, enabling it to perform probabilistic computations. Analyses across multiple HMM architectures - fully connected, cyclic, and linear-chain - reveal that this solution generalizes through the modular reuse of the same dynamical motif, suggesting a compositional principle by which RNNs can emulate complex discrete latent dynamics.

  • 5 authors
·
Oct 29, 2025

Music Transformer

Music relies heavily on repetition to build structure and meaning. Self-reference occurs on multiple timescales, from motifs to phrases to reusing of entire sections of music, such as in pieces with ABA structure. The Transformer (Vaswani et al., 2017), a sequence model based on self-attention, has achieved compelling results in many generation tasks that require maintaining long-range coherence. This suggests that self-attention might also be well-suited to modeling music. In musical composition and performance, however, relative timing is critically important. Existing approaches for representing relative positional information in the Transformer modulate attention based on pairwise distance (Shaw et al., 2018). This is impractical for long sequences such as musical compositions since their memory complexity for intermediate relative information is quadratic in the sequence length. We propose an algorithm that reduces their intermediate memory requirement to linear in the sequence length. This enables us to demonstrate that a Transformer with our modified relative attention mechanism can generate minute-long compositions (thousands of steps, four times the length modeled in Oore et al., 2018) with compelling structure, generate continuations that coherently elaborate on a given motif, and in a seq2seq setup generate accompaniments conditioned on melodies. We evaluate the Transformer with our relative attention mechanism on two datasets, JSB Chorales and Piano-e-Competition, and obtain state-of-the-art results on the latter.

  • 10 authors
·
Sep 12, 2018

Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control

Reinforcement learning (RL) is rapidly reaching and surpassing human-level control capabilities. However, state-of-the-art RL algorithms often require timesteps and reaction times significantly faster than human capabilities, which is impractical in real-world settings and typically necessitates specialized hardware. Such speeds are difficult to achieve in the real world and often requires specialized hardware. We introduce Sequence Reinforcement Learning (SRL), an RL algorithm designed to produce a sequence of actions for a given input state, enabling effective control at lower decision frequencies. SRL addresses the challenges of learning action sequences by employing both a model and an actor-critic architecture operating at different temporal scales. We propose a "temporal recall" mechanism, where the critic uses the model to estimate intermediate states between primitive actions, providing a learning signal for each individual action within the sequence. Once training is complete, the actor can generate action sequences independently of the model, achieving model-free control at a slower frequency. We evaluate SRL on a suite of continuous control tasks, demonstrating that it achieves performance comparable to state-of-the-art algorithms while significantly reducing actor sample complexity. To better assess performance across varying decision frequencies, we introduce the Frequency-Averaged Score (FAS) metric. Our results show that SRL significantly outperforms traditional RL algorithms in terms of FAS, making it particularly suitable for applications requiring variable decision frequencies. Additionally, we compare SRL with model-based online planning, showing that SRL achieves superior FAS while leveraging the same model during training that online planners use for planning.

  • 2 authors
·
Oct 11, 2024

UER: A Heuristic Bias Addressing Approach for Online Continual Learning

Online continual learning aims to continuously train neural networks from a continuous data stream with a single pass-through data. As the most effective approach, the rehearsal-based methods replay part of previous data. Commonly used predictors in existing methods tend to generate biased dot-product logits that prefer to the classes of current data, which is known as a bias issue and a phenomenon of forgetting. Many approaches have been proposed to overcome the forgetting problem by correcting the bias; however, they still need to be improved in online fashion. In this paper, we try to address the bias issue by a more straightforward and more efficient method. By decomposing the dot-product logits into an angle factor and a norm factor, we empirically find that the bias problem mainly occurs in the angle factor, which can be used to learn novel knowledge as cosine logits. On the contrary, the norm factor abandoned by existing methods helps remember historical knowledge. Based on this observation, we intuitively propose to leverage the norm factor to balance the new and old knowledge for addressing the bias. To this end, we develop a heuristic approach called unbias experience replay (UER). UER learns current samples only by the angle factor and further replays previous samples by both the norm and angle factors. Extensive experiments on three datasets show that UER achieves superior performance over various state-of-the-art methods. The code is in https://github.com/FelixHuiweiLin/UER.

  • 6 authors
·
Sep 7, 2023

Memory for Autonomous LLM Agents:Mechanisms, Evaluation, and Emerging Frontiers

Large language model (LLM) agents increasingly operate in settings where a single context window is far too small to capture what has happened, what was learned, and what should not be repeated. Memory -- the ability to persist, organize, and selectively recall information across interactions -- is what turns a stateless text generator into a genuinely adaptive agent. This survey offers a structured account of how memory is designed, implemented, and evaluated in modern LLM-based agents, covering work from 2022 through early 2026. We formalize agent memory as a write--manage--read loop tightly coupled with perception and action, then introduce a three-dimensional taxonomy spanning temporal scope, representational substrate, and control policy. Five mechanism families are examined in depth: context-resident compression, retrieval-augmented stores, reflective self-improvement, hierarchical virtual context, and policy-learned management. On the evaluation side, we trace the shift from static recall benchmarks to multi-session agentic tests that interleave memory with decision-making, analyzing four recent benchmarks that expose stubborn gaps in current systems. We also survey applications where memory is the differentiating factor -- personal assistants, coding agents, open-world games, scientific reasoning, and multi-agent teamwork -- and address the engineering realities of write-path filtering, contradiction handling, latency budgets, and privacy governance. The paper closes with open challenges: continual consolidation, causally grounded retrieval, trustworthy reflection, learned forgetting, and multimodal embodied memory.

  • 1 authors
·
Mar 8

Memory as Resonance: A Biomimetic Architecture for Infinite Context Memory on Ergodic Phonetic Manifolds

The memory of contemporary Large Language Models is bound by a physical paradox: as they learn, they fill up. The linear accumulation (O(N)) of Key-Value states treats context as a warehouse of static artifacts, eventually forcing a destructive choice between amnesia and latency. We challenge this discrete orthodoxy, proposing that long-term memory is not the storage of items, but the persistence of a trajectory. We introduce Phonetic Trajectory Memory (PTM), a neuro-symbolic architecture that encodes language not as a sequence of tensors, but as a continuous path on an ergodic manifold governed by irrational rotation matrices. By decoupling the navigation (an invariant O(1) geometric signal) from the reconstruction (a probabilistic generative act), PTM achieves a compression magnitude of greater than 3,000x relative to dense caches. We demonstrate that retrieval becomes a process of resonance: the phonetic trace stabilizes the model against hallucination via "Signal Consensus" mechanism, securing up to approximately 92% factual accuracy. While this aggressive abstraction alters generative texture, it unlocks immediate access latency (approximately 34ms) independent of depth. Our results suggest that infinite context does not require infinite silicon; it requires treating memory not as data to be stored, but as a reconstructive process acting on a conserved, undying physical signal.

  • 3 authors
·
Dec 23, 2025 2

Memorized Images in Diffusion Models share a Subspace that can be Located and Deleted

Large-scale text-to-image diffusion models excel in generating high-quality images from textual inputs, yet concerns arise as research indicates their tendency to memorize and replicate training data, raising We also addressed the issue of memorization in diffusion models, where models tend to replicate exact training samples raising copyright infringement and privacy issues. Efforts within the text-to-image community to address memorization explore causes such as data duplication, replicated captions, or trigger tokens, proposing per-prompt inference-time or training-time mitigation strategies. In this paper, we focus on the feed-forward layers and begin by contrasting neuron activations of a set of memorized and non-memorized prompts. Experiments reveal a surprising finding: many different sets of memorized prompts significantly activate a common subspace in the model, demonstrating, for the first time, that memorization in the diffusion models lies in a special subspace. Subsequently, we introduce a novel post-hoc method for editing pre-trained models, whereby memorization is mitigated through the straightforward pruning of weights in specialized subspaces, avoiding the need to disrupt the training or inference process as seen in prior research. Finally, we demonstrate the robustness of the pruned model against training data extraction attacks, thereby unveiling new avenues for a practical and one-for-all solution to memorization.

  • 5 authors
·
Jun 1, 2024

Recurrent Neural Network Learning of Performance and Intrinsic Population Dynamics from Sparse Neural Data

Recurrent Neural Networks (RNNs) are popular models of brain function. The typical training strategy is to adjust their input-output behavior so that it matches that of the biological circuit of interest. Even though this strategy ensures that the biological and artificial networks perform the same computational task, it does not guarantee that their internal activity dynamics match. This suggests that the trained RNNs might end up performing the task employing a different internal computational mechanism, which would make them a suboptimal model of the biological circuit. In this work, we introduce a novel training strategy that allows learning not only the input-output behavior of an RNN but also its internal network dynamics, based on sparse neural recordings. We test the proposed method by training an RNN to simultaneously reproduce internal dynamics and output signals of a physiologically-inspired neural model. Specifically, this model generates the multiphasic muscle-like activity patterns typically observed during the execution of reaching movements, based on the oscillatory activation patterns concurrently observed in the motor cortex. Remarkably, we show that the reproduction of the internal dynamics is successful even when the training algorithm relies on the activities of a small subset of neurons sampled from the biological network. Furthermore, we show that training the RNNs with this method significantly improves their generalization performance. Overall, our results suggest that the proposed method is suitable for building powerful functional RNN models, which automatically capture important computational properties of the biological circuit of interest from sparse neural recordings.

  • 2 authors
·
May 5, 2020

Just One Byte (per gradient): A Note on Low-Bandwidth Decentralized Language Model Finetuning Using Shared Randomness

Language model training in distributed settings is limited by the communication cost of gradient exchanges. In this short note, we extend recent work from Malladi et al. (2023), using shared randomness to perform distributed fine-tuning with low bandwidth. The method is a natural decentralized extension of memory-efficient Simultaneous Perturbation Stochastic Approximation (SPSA). Each iteration, each machine seeds a Random Number Generator (RNG) to perform local reproducible perturbations on model weights and calculate and exchange scalar projected gradients, which are then used to update each model. By using a (machine, sample) identifier as the random seed, each model can regenerate one another's perturbations. As machines only exchange single-byte projected gradients, this is highly communication efficient. There are also potential privacy benefits, as projected gradients may be calculated on different training data, and models never access the other's data. Our approach not only drastically reduces communication bandwidth requirements but also accommodates dynamic addition or removal of machines during the training process and retains the memory-efficient and inference-only advantages of recent work. We perform proof-of-concept experiments to demonstrate the potential usefulness of this method, building off of rich literature on distributed optimization and memory-efficient training.

  • 5 authors
·
Jun 16, 2023

MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling

Musical expression requires control of both what notes are played, and how they are performed. Conventional audio synthesizers provide detailed expressive controls, but at the cost of realism. Black-box neural audio synthesis and concatenative samplers can produce realistic audio, but have few mechanisms for control. In this work, we introduce MIDI-DDSP a hierarchical model of musical instruments that enables both realistic neural audio synthesis and detailed user control. Starting from interpretable Differentiable Digital Signal Processing (DDSP) synthesis parameters, we infer musical notes and high-level properties of their expressive performance (such as timbre, vibrato, dynamics, and articulation). This creates a 3-level hierarchy (notes, performance, synthesis) that affords individuals the option to intervene at each level, or utilize trained priors (performance given notes, synthesis given performance) for creative assistance. Through quantitative experiments and listening tests, we demonstrate that this hierarchy can reconstruct high-fidelity audio, accurately predict performance attributes for a note sequence, independently manipulate the attributes of a given performance, and as a complete system, generate realistic audio from a novel note sequence. By utilizing an interpretable hierarchy, with multiple levels of granularity, MIDI-DDSP opens the door to assistive tools to empower individuals across a diverse range of musical experience.

  • 9 authors
·
Dec 16, 2021

ChoreoMuse: Robust Music-to-Dance Video Generation with Style Transfer and Beat-Adherent Motion

Modern artistic productions increasingly demand automated choreography generation that adapts to diverse musical styles and individual dancer characteristics. Existing approaches often fail to produce high-quality dance videos that harmonize with both musical rhythm and user-defined choreography styles, limiting their applicability in real-world creative contexts. To address this gap, we introduce ChoreoMuse, a diffusion-based framework that uses SMPL format parameters and their variation version as intermediaries between music and video generation, thereby overcoming the usual constraints imposed by video resolution. Critically, ChoreoMuse supports style-controllable, high-fidelity dance video generation across diverse musical genres and individual dancer characteristics, including the flexibility to handle any reference individual at any resolution. Our method employs a novel music encoder MotionTune to capture motion cues from audio, ensuring that the generated choreography closely follows the beat and expressive qualities of the input music. To quantitatively evaluate how well the generated dances match both musical and choreographic styles, we introduce two new metrics that measure alignment with the intended stylistic cues. Extensive experiments confirm that ChoreoMuse achieves state-of-the-art performance across multiple dimensions, including video quality, beat alignment, dance diversity, and style adherence, demonstrating its potential as a robust solution for a wide range of creative applications. Video results can be found on our project page: https://choreomuse.github.io.

  • 3 authors
·
Jul 26, 2025

Think-in-Memory: Recalling and Post-thinking Enable LLMs with Long-Term Memory

Memory-augmented Large Language Models (LLMs) have demonstrated remarkable performance in long-term human-machine interactions, which basically relies on iterative recalling and reasoning of history to generate high-quality responses. However, such repeated recall-reason steps easily produce biased thoughts, i.e., inconsistent reasoning results when recalling the same history for different questions. On the contrary, humans can keep thoughts in the memory and recall them without repeated reasoning. Motivated by this human capability, we propose a novel memory mechanism called TiM (Think-in-Memory) that enables LLMs to maintain an evolved memory for storing historical thoughts along the conversation stream. The TiM framework consists of two crucial stages: (1) before generating a response, a LLM agent recalls relevant thoughts from memory, and (2) after generating a response, the LLM agent post-thinks and incorporates both historical and new thoughts to update the memory. Thus, TiM can eliminate the issue of repeated reasoning by saving the post-thinking thoughts as the history. Besides, we formulate the basic principles to organize the thoughts in memory based on the well-established operations, (i.e., insert, forget, and merge operations), allowing for dynamic updates and evolution of the thoughts. Furthermore, we introduce Locality-Sensitive Hashing into TiM to achieve efficient retrieval for the long-term conversations. We conduct qualitative and quantitative experiments on real-world and simulated dialogues covering a wide range of topics, demonstrating that equipping existing LLMs with TiM significantly enhances their performance in generating responses for long-term interactions.

  • 7 authors
·
Nov 15, 2023

Weighted Tallying Bandits: Overcoming Intractability via Repeated Exposure Optimality

In recommender system or crowdsourcing applications of online learning, a human's preferences or abilities are often a function of the algorithm's recent actions. Motivated by this, a significant line of work has formalized settings where an action's loss is a function of the number of times that action was recently played in the prior m timesteps, where m corresponds to a bound on human memory capacity. To more faithfully capture decay of human memory with time, we introduce the Weighted Tallying Bandit (WTB), which generalizes this setting by requiring that an action's loss is a function of a weighted summation of the number of times that arm was played in the last m timesteps. This WTB setting is intractable without further assumption. So we study it under Repeated Exposure Optimality (REO), a condition motivated by the literature on human physiology, which requires the existence of an action that when repetitively played will eventually yield smaller loss than any other sequence of actions. We study the minimization of the complete policy regret (CPR), which is the strongest notion of regret, in WTB under REO. Since m is typically unknown, we assume we only have access to an upper bound M on m. We show that for problems with K actions and horizon T, a simple modification of the successive elimination algorithm has O left( KT + (m+M)K right) CPR. Interestingly, upto an additive (in lieu of mutliplicative) factor in (m+M)K, this recovers the classical guarantee for the simpler stochastic multi-armed bandit with traditional regret. We additionally show that in our setting, any algorithm will suffer additive CPR of Omega left( mK + M right), demonstrating our result is nearly optimal. Our algorithm is computationally efficient, and we experimentally demonstrate its practicality and superiority over natural baselines.

  • 4 authors
·
May 4, 2023

The AI Hippocampus: How Far are We From Human Memory?

Memory plays a foundational role in augmenting the reasoning, adaptability, and contextual fidelity of modern Large Language Models and Multi-Modal LLMs. As these models transition from static predictors to interactive systems capable of continual learning and personalized inference, the incorporation of memory mechanisms has emerged as a central theme in their architectural and functional evolution. This survey presents a comprehensive and structured synthesis of memory in LLMs and MLLMs, organizing the literature into a cohesive taxonomy comprising implicit, explicit, and agentic memory paradigms. Specifically, the survey delineates three primary memory frameworks. Implicit memory refers to the knowledge embedded within the internal parameters of pre-trained transformers, encompassing their capacity for memorization, associative retrieval, and contextual reasoning. Recent work has explored methods to interpret, manipulate, and reconfigure this latent memory. Explicit memory involves external storage and retrieval components designed to augment model outputs with dynamic, queryable knowledge representations, such as textual corpora, dense vectors, and graph-based structures, thereby enabling scalable and updatable interaction with information sources. Agentic memory introduces persistent, temporally extended memory structures within autonomous agents, facilitating long-term planning, self-consistency, and collaborative behavior in multi-agent systems, with relevance to embodied and interactive AI. Extending beyond text, the survey examines the integration of memory within multi-modal settings, where coherence across vision, language, audio, and action modalities is essential. Key architectural advances, benchmark tasks, and open challenges are discussed, including issues related to memory capacity, alignment, factual consistency, and cross-system interoperability.

  • 15 authors
·
Jan 13 2

How to Take a Memorable Picture? Empowering Users with Actionable Feedback

Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual input to boost the image likelihood of being remembered. Yet, none of these paradigms supports users at capture time, when the crucial question is how to improve a photo memorability. We introduce the task of Memorability Feedback (MemFeed), where an automated model should provide actionable, human-interpretable guidance to users with the goal to enhance an image future recall. We also present MemCoach, the first approach designed to provide concrete suggestions in natural language for memorability improvement (e.g., "emphasize facial expression," "bring the subject forward"). Our method, based on Multimodal Large Language Models (MLLMs), is training-free and employs a teacher-student steering strategy, aligning the model internal activations toward more memorable patterns learned from a teacher model progressing along least-to-most memorable samples. To enable systematic evaluation on this novel task, we further introduce MemBench, a new benchmark featuring sequence-aligned photoshoots with annotated memorability scores. Our experiments, considering multiple MLLMs, demonstrate the effectiveness of MemCoach, showing consistently improved performance over several zero-shot models. The results indicate that memorability can not only be predicted but also taught and instructed, shifting the focus from mere prediction to actionable feedback for human creators.

Stabilizing the Lottery Ticket Hypothesis

Pruning is a well-established technique for removing unnecessary structure from neural networks after training to improve the performance of inference. Several recent results have explored the possibility of pruning at initialization time to provide similar benefits during training. In particular, the "lottery ticket hypothesis" conjectures that typical neural networks contain small subnetworks that can train to similar accuracy in a commensurate number of steps. The evidence for this claim is that a procedure based on iterative magnitude pruning (IMP) reliably finds such subnetworks retroactively on small vision tasks. However, IMP fails on deeper networks, and proposed methods to prune before training or train pruned networks encounter similar scaling limitations. In this paper, we argue that these efforts have struggled on deeper networks because they have focused on pruning precisely at initialization. We modify IMP to search for subnetworks that could have been obtained by pruning early in training (0.1% to 7% through) rather than at iteration 0. With this change, it finds small subnetworks of deeper networks (e.g., 80% sparsity on Resnet-50) that can complete the training process to match the accuracy of the original network on more challenging tasks (e.g., ImageNet). In situations where IMP fails at iteration 0, the accuracy benefits of delaying pruning accrue rapidly over the earliest iterations of training. To explain these behaviors, we study subnetwork "stability," finding that - as accuracy improves in this fashion - IMP subnetworks train to parameters closer to those of the full network and do so with improved consistency in the face of gradient noise. These results offer new insights into the opportunity to prune large-scale networks early in training and the behaviors underlying the lottery ticket hypothesis

  • 4 authors
·
Mar 4, 2019

DExter: Learning and Controlling Performance Expression with Diffusion Models

In the pursuit of developing expressive music performance models using artificial intelligence, this paper introduces DExter, a new approach leveraging diffusion probabilistic models to render Western classical piano performances. In this approach, performance parameters are represented in a continuous expression space and a diffusion model is trained to predict these continuous parameters while being conditioned on the musical score. Furthermore, DExter also enables the generation of interpretations (expressive variations of a performance) guided by perceptually meaningful features by conditioning jointly on score and perceptual feature representations. Consequently, we find that our model is useful for learning expressive performance, generating perceptually steered performances, and transferring performance styles. We assess the model through quantitative and qualitative analyses, focusing on specific performance metrics regarding dimensions like asynchrony and articulation, as well as through listening tests comparing generated performances with different human interpretations. Results show that DExter is able to capture the time-varying correlation of the expressive parameters, and compares well to existing rendering models in subjectively evaluated ratings. The perceptual-feature-conditioned generation and transferring capabilities of DExter are verified by a proxy model predicting perceptual characteristics of differently steered performances.

  • 6 authors
·
Jun 20, 2024

Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization

Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.

  • 6 authors
·
Apr 15, 2024

GeRe: Towards Efficient Anti-Forgetting in Continual Learning of LLM via General Samples Replay

The continual learning capability of large language models (LLMs) is crucial for advancing artificial general intelligence. However, continual fine-tuning LLMs across various domains often suffers from catastrophic forgetting, characterized by: 1) significant forgetting of their general capabilities, and 2) sharp performance declines in previously learned tasks. To simultaneously address both issues in a simple yet stable manner, we propose General Sample Replay (GeRe), a framework that use usual pretraining texts for efficient anti-forgetting. Beyond revisiting the most prevalent replay-based practices under GeRe, we further leverage neural states to introduce a enhanced activation states constrained optimization method using threshold-based margin (TM) loss, which maintains activation state consistency during replay learning. We are the first to validate that a small, fixed set of pre-collected general replay samples is sufficient to resolve both concerns--retaining general capabilities while promoting overall performance across sequential tasks. Indeed, the former can inherently facilitate the latter. Through controlled experiments, we systematically compare TM with different replay strategies under the GeRe framework, including vanilla label fitting, logit imitation via KL divergence and feature imitation via L1/L2 losses. Results demonstrate that TM consistently improves performance and exhibits better robustness. Our work paves the way for efficient replay of LLMs for the future. Our code and data are available at https://github.com/Qznan/GeRe.

  • 7 authors
·
Aug 6, 2025 2

Learning to Chain Operations by Routing Information Through a Global Workspace

We present a model inspired by the Global Workspace Theory that integrates specialized modules to perform a sequential reasoning task. A controller selectively routes information between modules through the workspace using a gating mechanism. This approach allows the model to chain operations by iteratively broadcasting information between specialized domains, mimicking System-2 reasoning. We evaluate the model's performance on a simple addition task, where two addends must be summed. The task can be solved by routing information sequentially through an Input module, an Increment module (multiple times), and finally an Output module. We consider two implementations of this system with increasing complexity. First, using hand-designed modules operating on one-hot digit representations, the controller (a LSTM recurrent network) learns to select the appropriate modules (input, increment, output) in the appropriate sequence. Second, we replace the hand-designed modules with learned representation modules for MNIST images and an increment module trained on the task objectives; here again, the controller learns the appropriate sequential module selection to solve the task. Finally, we show that the Global Workspace model, while having fewer parameters, outperforms LSTMs and Transformers when tested on unseen addition operations (both interpolations and extrapolations of addition operations seen during training). Our results highlight the potential of architectures inspired by the Global Workspace Theory to enhance deep learning's reasoning capabilities.

  • 2 authors
·
Feb 28, 2025

DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusion

Generating naturalistic and nuanced listener motions for extended interactions remains an open problem. Existing methods often rely on low-dimensional motion codes for facial behavior generation followed by photorealistic rendering, limiting both visual fidelity and expressive richness. To address these challenges, we introduce DiTaiListener, powered by a video diffusion model with multimodal conditions. Our approach first generates short segments of listener responses conditioned on the speaker's speech and facial motions with DiTaiListener-Gen. It then refines the transitional frames via DiTaiListener-Edit for a seamless transition. Specifically, DiTaiListener-Gen adapts a Diffusion Transformer (DiT) for the task of listener head portrait generation by introducing a Causal Temporal Multimodal Adapter (CTM-Adapter) to process speakers' auditory and visual cues. CTM-Adapter integrates speakers' input in a causal manner into the video generation process to ensure temporally coherent listener responses. For long-form video generation, we introduce DiTaiListener-Edit, a transition refinement video-to-video diffusion model. The model fuses video segments into smooth and continuous videos, ensuring temporal consistency in facial expressions and image quality when merging short video segments produced by DiTaiListener-Gen. Quantitatively, DiTaiListener achieves the state-of-the-art performance on benchmark datasets in both photorealism (+73.8% in FID on RealTalk) and motion representation (+6.1% in FD metric on VICO) spaces. User studies confirm the superior performance of DiTaiListener, with the model being the clear preference in terms of feedback, diversity, and smoothness, outperforming competitors by a significant margin.

  • 6 authors
·
Apr 4, 2025 4

Learning a Thousand Tasks in a Day

Humans are remarkably efficient at learning tasks from demonstrations, but today's imitation learning methods for robot manipulation often require hundreds or thousands of demonstrations per task. We investigate two fundamental priors for improving learning efficiency: decomposing manipulation trajectories into sequential alignment and interaction phases, and retrieval-based generalisation. Through 3,450 real-world rollouts, we systematically study this decomposition. We compare different design choices for the alignment and interaction phases, and examine generalisation and scaling trends relative to today's dominant paradigm of behavioural cloning with a single-phase monolithic policy. In the few-demonstrations-per-task regime (<10 demonstrations), decomposition achieves an order of magnitude improvement in data efficiency over single-phase learning, with retrieval consistently outperforming behavioural cloning for both alignment and interaction. Building on these insights, we develop Multi-Task Trajectory Transfer (MT3), an imitation learning method based on decomposition and retrieval. MT3 learns everyday manipulation tasks from as little as a single demonstration each, whilst also generalising to novel object instances. This efficiency enables us to teach a robot 1,000 distinct everyday tasks in under 24 hours of human demonstrator time. Through 2,200 additional real-world rollouts, we reveal MT3's capabilities and limitations across different task families. Videos of our experiments can be found on at https://www.robot-learning.uk/learning-1000-tasks.

  • 4 authors
·
Nov 13, 2025

FilmComposer: LLM-Driven Music Production for Silent Film Clips

In this work, we implement music production for silent film clips using LLM-driven method. Given the strong professional demands of film music production, we propose the FilmComposer, simulating the actual workflows of professional musicians. FilmComposer is the first to combine large generative models with a multi-agent approach, leveraging the advantages of both waveform music and symbolic music generation. Additionally, FilmComposer is the first to focus on the three core elements of music production for film-audio quality, musicality, and musical development-and introduces various controls, such as rhythm, semantics, and visuals, to enhance these key aspects. Specifically, FilmComposer consists of the visual processing module, rhythm-controllable MusicGen, and multi-agent assessment, arrangement and mix. In addition, our framework can seamlessly integrate into the actual music production pipeline and allows user intervention in every step, providing strong interactivity and a high degree of creative freedom. Furthermore, we propose MusicPro-7k which includes 7,418 film clips, music, description, rhythm spots and main melody, considering the lack of a professional and high-quality film music dataset. Finally, both the standard metrics and the new specialized metrics we propose demonstrate that the music generated by our model achieves state-of-the-art performance in terms of quality, consistency with video, diversity, musicality, and musical development. Project page: https://apple-jun.github.io/FilmComposer.github.io/

  • 5 authors
·
Mar 11, 2025

Finding Dori: Memorization in Text-to-Image Diffusion Models Is Less Local Than Assumed

Text-to-image diffusion models (DMs) have achieved remarkable success in image generation. However, concerns about data privacy and intellectual property remain due to their potential to inadvertently memorize and replicate training data. Recent mitigation efforts have focused on identifying and pruning weights responsible for triggering replication, based on the assumption that memorization can be localized. Our research assesses the robustness of these pruning-based approaches. We demonstrate that even after pruning, minor adjustments to text embeddings of input prompts are sufficient to re-trigger data replication, highlighting the fragility of these defenses. Furthermore, we challenge the fundamental assumption of memorization locality, by showing that replication can be triggered from diverse locations within the text embedding space, and follows different paths in the model. Our findings indicate that existing mitigation strategies are insufficient and underscore the need for methods that truly remove memorized content, rather than attempting to suppress its retrieval. As a first step in this direction, we introduce a novel adversarial fine-tuning method that iteratively searches for replication triggers and updates the model to increase robustness. Through our research, we provide fresh insights into the nature of memorization in text-to-image DMs and a foundation for building more trustworthy and compliant generative AI.

  • 6 authors
·
Jul 22, 2025 1

Recognition, recall, and retention of few-shot memories in large language models

The training of modern large language models (LLMs) takes place in a regime where most training examples are seen only a few times by the model during the course of training. What does a model remember about such examples seen only a few times during training and how long does that memory persist in the face of continuous training with new examples? Here, we investigate these questions through simple recognition, recall, and retention experiments with LLMs. In recognition experiments, we ask if the model can distinguish the seen example from a novel example; in recall experiments, we ask if the model can correctly recall the seen example when cued by a part of it; and in retention experiments, we periodically probe the model's memory for the original examples as the model is trained continuously with new examples. We find that a single exposure is generally sufficient for a model to achieve near perfect accuracy even in very challenging recognition experiments. We estimate that the recognition performance of even small language models easily exceeds human recognition performance reported in similar experiments with humans (Shepard, 1967). Achieving near perfect recall takes more exposures, but most models can do it in just 3 exposures. The flip side of this remarkable capacity for fast learning is that precise memories are quickly overwritten: recall performance for the original examples drops steeply over the first 10 training updates with new examples, followed by a more gradual decline. Even after 100K updates, however, some of the original examples are still recalled near perfectly. A qualitatively similar retention pattern has been observed in human long-term memory retention studies before (Bahrick, 1984). Finally, recognition is much more robust to interference than recall and memory for natural language sentences is generally superior to memory for stimuli without structure.

  • 1 authors
·
Mar 30, 2023

Do Your Best and Get Enough Rest for Continual Learning

According to the forgetting curve theory, we can enhance memory retention by learning extensive data and taking adequate rest. This means that in order to effectively retain new knowledge, it is essential to learn it thoroughly and ensure sufficient rest so that our brain can memorize without forgetting. The main takeaway from this theory is that learning extensive data at once necessitates sufficient rest before learning the same data again. This aspect of human long-term memory retention can be effectively utilized to address the continual learning of neural networks. Retaining new knowledge for a long period of time without catastrophic forgetting is the critical problem of continual learning. Therefore, based on Ebbinghaus' theory, we introduce the view-batch model that adjusts the learning schedules to optimize the recall interval between retraining the same samples. The proposed view-batch model allows the network to get enough rest to learn extensive knowledge from the same samples with a recall interval of sufficient length. To this end, we specifically present two approaches: 1) a replay method that guarantees the optimal recall interval, and 2) a self-supervised learning that acquires extensive knowledge from a single training sample at a time. We empirically show that these approaches of our method are aligned with the forgetting curve theory, which can enhance long-term memory. In our experiments, we also demonstrate that our method significantly improves many state-of-the-art continual learning methods in various protocols and scenarios. We open-source this project at https://github.com/hankyul2/ViewBatchModel.

  • 4 authors
·
Mar 24, 2025

Bob's Confetti: Phonetic Memorization Attacks in Music and Video Generation

Memorization in generative models extends far beyond verbatim text reproduction--it manifests through non-literal patterns, semantic associations, and surprisingly, across modalities in transcript-conditioned generation tasks such as Lyrics-to-Song (L2S) and Text-to-Video (T2V) models. We reveal a new class of cross-modality memorization where models trained on these tasks leak copyrighted content through indirect, phonetic pathways invisible to traditional text-based analysis. In this work, we introduce Adversarial PhoneTic Prompting (APT), an attack that replaces iconic phrases with homophonic alternatives--e.g., "mom's spaghetti" becomes "Bob's confetti"--preserving the acoustic form while largely changing semantic content. We demonstrate that models can be prompted to regurgitate memorized songs using phonetically similar but semantically unrelated lyrics. Despite the semantic drift, black-box models like SUNO and open-source models like YuE generate outputs that are strikingly similar to the original songs--melodically, rhythmically, and vocally--achieving high scores on AudioJudge, CLAP, and CoverID. These effects persist across genres and languages. More surprisingly, we find that phonetic prompts alone can trigger visual memorization in text-to-video models: when given altered lyrics from Lose Yourself, Veo 3 generates scenes that mirror the original music video--complete with a hooded rapper and dim urban settings--despite no explicit visual cues in the prompt. This cross-modality leakage represents an unprecedented threat: models memorize deep, structural patterns that transcend their training modality, making traditional safety measures like copyright filters ineffective. Our findings reveal a fundamental vulnerability in transcript-conditioned generative models and raise urgent concerns around copyright, provenance, and secure deployment of multimodal generation systems.

  • 6 authors
·
Jul 23, 2025

Bidirectional Autoregressive Diffusion Model for Dance Generation

Dance serves as a powerful medium for expressing human emotions, but the lifelike generation of dance is still a considerable challenge. Recently, diffusion models have showcased remarkable generative abilities across various domains. They hold promise for human motion generation due to their adaptable many-to-many nature. Nonetheless, current diffusion-based motion generation models often create entire motion sequences directly and unidirectionally, lacking focus on the motion with local and bidirectional enhancement. When choreographing high-quality dance movements, people need to take into account not only the musical context but also the nearby music-aligned dance motions. To authentically capture human behavior, we propose a Bidirectional Autoregressive Diffusion Model (BADM) for music-to-dance generation, where a bidirectional encoder is built to enforce that the generated dance is harmonious in both the forward and backward directions. To make the generated dance motion smoother, a local information decoder is built for local motion enhancement. The proposed framework is able to generate new motions based on the input conditions and nearby motions, which foresees individual motion slices iteratively and consolidates all predictions. To further refine the synchronicity between the generated dance and the beat, the beat information is incorporated as an input to generate better music-aligned dance movements. Experimental results demonstrate that the proposed model achieves state-of-the-art performance compared to existing unidirectional approaches on the prominent benchmark for music-to-dance generation.

  • 7 authors
·
Feb 6, 2024

InfiniteDance: Scalable 3D Dance Generation Towards in-the-wild Generalization

Although existing 3D dance generation methods perform well in controlled scenarios, they often struggle to generalize in the wild. When conditioned on unseen music, existing methods often produce unstructured or physically implausible dance, largely due to limited music-to-dance data and restricted model capacity. This work aims to push the frontier of generalizable 3D dance generation by scaling up both data and model design. (1) On the data side, we develop a fully automated pipeline that reconstructs high-fidelity 3D dance motions from monocular videos. To eliminate the physical artifacts prevalent in existing reconstruction methods, we introduce a Foot Restoration Diffusion Model (FRDM) guided by foot-contact and geometric constraints that enforce physical plausibility while preserving kinematic smoothness and expressiveness, resulting in a diverse, high-quality multimodal 3D dance dataset totaling 100.69 hours. (2) On model design, we propose Choreographic LLaMA (ChoreoLLaMA), a scalable LLaMA-based architecture. To enhance robustness under unfamiliar music conditions, we integrate a retrieval-augmented generation (RAG) module that injects reference dance as a prompt. Additionally, we design a slow/fast-cadence Mixture-of-Experts (MoE) module that enables ChoreoLLaMA to smoothly adapt motion rhythms across varying music tempos. Extensive experiments across diverse dance genres show that our approach surpasses existing methods in both qualitative and quantitative evaluations, marking a step toward scalable, real-world 3D dance generation. Code, models, and data will be released.

  • 9 authors
·
Mar 10

TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration

We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce richer dance movements guided by the instructive information provided by the text. However, the lack of paired motion data with both music and text modalities limits the ability to generate dance movements that integrate both. To alleviate this challenge, we propose to utilize a 3D human motion VQ-VAE to project the motions of the two datasets into a latent space consisting of quantized vectors, which effectively mix the motion tokens from the two datasets with different distributions for training. Additionally, we propose a cross-modal transformer to integrate text instructions into motion generation architecture for generating 3D dance movements without degrading the performance of music-conditioned dance generation. To better evaluate the quality of the generated motion, we introduce two novel metrics, namely Motion Prediction Distance (MPD) and Freezing Score, to measure the coherence and freezing percentage of the generated motion. Extensive experiments show that our approach can generate realistic and coherent dance movements conditioned on both text and music while maintaining comparable performance with the two single modalities. Code will be available at: https://garfield-kh.github.io/TM2D/.

  • 7 authors
·
Apr 5, 2023

LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation

Gestures are non-verbal but important behaviors accompanying people's speech. While previous methods are able to generate speech rhythm-synchronized gestures, the semantic context of the speech is generally lacking in the gesticulations. Although semantic gestures do not occur very regularly in human speech, they are indeed the key for the audience to understand the speech context in a more immersive environment. Hence, we introduce LivelySpeaker, a framework that realizes semantics-aware co-speech gesture generation and offers several control handles. In particular, our method decouples the task into two stages: script-based gesture generation and audio-guided rhythm refinement. Specifically, the script-based gesture generation leverages the pre-trained CLIP text embeddings as the guidance for generating gestures that are highly semantically aligned with the script. Then, we devise a simple but effective diffusion-based gesture generation backbone simply using pure MLPs, that is conditioned on only audio signals and learns to gesticulate with realistic motions. We utilize such powerful prior to rhyme the script-guided gestures with the audio signals, notably in a zero-shot setting. Our novel two-stage generation framework also enables several applications, such as changing the gesticulation style, editing the co-speech gestures via textual prompting, and controlling the semantic awareness and rhythm alignment with guided diffusion. Extensive experiments demonstrate the advantages of the proposed framework over competing methods. In addition, our core diffusion-based generative model also achieves state-of-the-art performance on two benchmarks. The code and model will be released to facilitate future research.

  • 7 authors
·
Sep 17, 2023

Antagonising explanation and revealing bias directly through sequencing and multimodal inference

Deep generative models produce data according to a learned representation, e.g. diffusion models, through a process of approximation computing possible samples. Approximation can be understood as reconstruction and the large datasets used to train models as sets of records in which we represent the physical world with some data structure (photographs, audio recordings, manuscripts). During the process of reconstruction, e.g., image frames develop each timestep towards a textual input description. While moving forward in time, frame sets are shaped according to learned bias and their production, we argue here, can be considered as going back in time; not by inspiration on the backward diffusion process but acknowledging culture is specifically marked in the records. Futures of generative modelling, namely in film and audiovisual arts, can benefit by dealing with diffusion systems as a process to compute the future by inevitably being tied to the past, if acknowledging the records as to capture fields of view at a specific time, and to correlate with our own finite memory ideals. Models generating new data distributions can target video production as signal processors and by developing sequences through timelines we ourselves also go back to decade-old algorithmic and multi-track methodologies revealing the actual predictive failure of contemporary approaches to synthesis in moving image, both as relevant to composition and not explanatory.

  • 3 authors
·
Aug 25, 2023