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Apr 20

Learning Camera-Agnostic White-Balance Preferences

The image signal processor (ISP) pipeline in modern cameras consists of several modules that transform raw sensor data into visually pleasing images in a display color space. Among these, the auto white balance (AWB) module is essential for compensating for scene illumination. However, commercial AWB systems often strive to compute aesthetic white-balance preferences rather than accurate neutral color correction. While learning-based methods have improved AWB accuracy, they typically struggle to generalize across different camera sensors -- an issue for smartphones with multiple cameras. Recent work has explored cross-camera AWB, but most methods remain focused on achieving neutral white balance. In contrast, this paper is the first to address aesthetic consistency by learning a post-illuminant-estimation mapping that transforms neutral illuminant corrections into aesthetically preferred corrections in a camera-agnostic space. Once trained, our mapping can be applied after any neutral AWB module to enable consistent and stylized color rendering across unseen cameras. Our proposed model is lightweight -- containing only sim500 parameters -- and runs in just 0.024 milliseconds on a typical flagship mobile CPU. Evaluated on a dataset of 771 smartphone images from three different cameras, our method achieves state-of-the-art performance while remaining fully compatible with existing cross-camera AWB techniques, introducing minimal computational and memory overhead.

  • 3 authors
·
Jul 2, 2025

ADOP: Approximate Differentiable One-Pixel Point Rendering

In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view, the point cloud is rasterized with learned feature vectors as colors and a deep neural network fills the remaining holes and shades each output pixel. The rasterizer renders points as one-pixel splats, which makes it very fast and allows us to compute gradients with respect to all relevant input parameters efficiently. Furthermore, our pipeline contains a fully differentiable physically-based photometric camera model, including exposure, white balance, and a camera response function. Following the idea of inverse rendering, we use our renderer to refine its input in order to reduce inconsistencies and optimize the quality of its output. In particular, we can optimize structural parameters like the camera pose, lens distortions, point positions and features, and a neural environment map, but also photometric parameters like camera response function, vignetting, and per-image exposure and white balance. Because our pipeline includes photometric parameters, e.g.~exposure and camera response function, our system can smoothly handle input images with varying exposure and white balance, and generates high-dynamic range output. We show that due to the improved input, we can achieve high render quality, also for difficult input, e.g. with imperfect camera calibrations, inaccurate proxy geometry, or varying exposure. As a result, a simpler and thus faster deep neural network is sufficient for reconstruction. In combination with the fast point rasterization, ADOP achieves real-time rendering rates even for models with well over 100M points. https://github.com/darglein/ADOP

  • 3 authors
·
Oct 13, 2021

Interactive White Balancing for Camera-Rendered Images

White balance (WB) is one of the first photo-finishing steps used to render a captured image to its final output. WB is applied to remove the color cast caused by the scene's illumination. Interactive photo-editing software allows users to manually select different regions in a photo as examples of the illumination for WB correction (e.g., clicking on achromatic objects). Such interactive editing is possible only with images saved in a RAW image format. This is because RAW images have no photo-rendering operations applied and photo-editing software is able to apply WB and other photo-finishing procedures to render the final image. Interactively editing WB in camera-rendered images is significantly more challenging. This is because the camera hardware has already applied WB to the image and subsequent nonlinear photo-processing routines. These nonlinear rendering operations make it difficult to change the WB post-capture. The goal of this paper is to allow interactive WB manipulation of camera-rendered images. The proposed method is an extension of our recent work afifi2019color that proposed a post-capture method for WB correction based on nonlinear color-mapping functions. Here, we introduce a new framework that links the nonlinear color-mapping functions directly to user-selected colors to enable {\it interactive} WB manipulation. This new framework is also more efficient in terms of memory and run-time (99\% reduction in memory and 3times speed-up). Lastly, we describe how our framework can leverage a simple illumination estimation method (i.e., gray-world) to perform auto-WB correction that is on a par with the WB correction results in afifi2019color. The source code is publicly available at https://github.com/mahmoudnafifi/Interactive_WB_correction.

  • 2 authors
·
Sep 26, 2020 1