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Apr 21

Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generation

Current state-of-the-art paradigms predominantly treat Text-to-Motion (T2M) generation as a direct translation problem, mapping symbolic language directly to continuous poses. While effective for simple actions, this System 1 approach faces a fundamental theoretical bottleneck we identify as the Semantic-Kinematic Impedance Mismatch: the inherent difficulty of grounding semantically dense, discrete linguistic intent into kinematically dense, high-frequency motion data in a single shot. In this paper, we argue that the solution lies in an architectural shift towards Latent System 2 Reasoning. Drawing inspiration from Hierarchical Motor Control in cognitive science, we propose Latent Motion Reasoning (LMR) that reformulates generation as a two-stage Think-then-Act decision process. Central to LMR is a novel Dual-Granularity Tokenizer that disentangles motion into two distinct manifolds: a compressed, semantically rich Reasoning Latent for planning global topology, and a high-frequency Execution Latent for preserving physical fidelity. By forcing the model to autoregressively reason (plan the coarse trajectory) before it moves (instantiates the frames), we effectively bridge the ineffability gap between language and physics. We demonstrate LMR's versatility by implementing it for two representative baselines: T2M-GPT (discrete) and MotionStreamer (continuous). Extensive experiments show that LMR yields non-trivial improvements in both semantic alignment and physical plausibility, validating that the optimal substrate for motion planning is not natural language, but a learned, motion-aligned concept space. Codes and demos can be found in https://chenhaoqcdyq.github.io/LMR/{https://chenhaoqcdyq.github.io/LMR/}

  • 10 authors
·
Dec 30, 2025

AutoTAMP: Autoregressive Task and Motion Planning with LLMs as Translators and Checkers

For effective human-robot interaction, robots need to understand, plan, and execute complex, long-horizon tasks described by natural language. Recent advances in large language models (LLMs) have shown promise for translating natural language into robot action sequences for complex tasks. However, existing approaches either translate the natural language directly into robot trajectories or factor the inference process by decomposing language into task sub-goals and relying on a motion planner to execute each sub-goal. When complex environmental and temporal constraints are involved, inference over planning tasks must be performed jointly with motion plans using traditional task-and-motion planning (TAMP) algorithms, making factorization into subgoals untenable. Rather than using LLMs to directly plan task sub-goals, we instead perform few-shot translation from natural language task descriptions to an intermediate task representation that can then be consumed by a TAMP algorithm to jointly solve the task and motion plan. To improve translation, we automatically detect and correct both syntactic and semantic errors via autoregressive re-prompting, resulting in significant improvements in task completion. We show that our approach outperforms several methods using LLMs as planners in complex task domains. See our project website https://yongchao98.github.io/MIT-REALM-AutoTAMP/ for prompts, videos, and code.

  • 6 authors
·
Jun 10, 2023

LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning

Language plays a vital role in the realm of human motion. Existing methods have largely depended on CLIP text embeddings for motion generation, yet they fall short in effectively aligning language and motion due to CLIP's pretraining on static image-text pairs. This work introduces LaMP, a novel Language-Motion Pretraining model, which transitions from a language-vision to a more suitable language-motion latent space. It addresses key limitations by generating motion-informative text embeddings, significantly enhancing the relevance and semantics of generated motion sequences. With LaMP, we advance three key tasks: text-to-motion generation, motion-text retrieval, and motion captioning through aligned language-motion representation learning. For generation, we utilize LaMP to provide the text condition instead of CLIP, and an autoregressive masked prediction is designed to achieve mask modeling without rank collapse in transformers. For retrieval, motion features from LaMP's motion transformer interact with query tokens to retrieve text features from the text transformer, and vice versa. For captioning, we finetune a large language model with the language-informative motion features to develop a strong motion captioning model. In addition, we introduce the LaMP-BertScore metric to assess the alignment of generated motions with textual descriptions. Extensive experimental results on multiple datasets demonstrate substantial improvements over previous methods across all three tasks. The code of our method will be made public.

  • 10 authors
·
Oct 9, 2024

CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions

We present CycliST, a novel benchmark dataset designed to evaluate Video Language Models (VLM) on their ability for textual reasoning over cyclical state transitions. CycliST captures fundamental aspects of real-world processes by generating synthetic, richly structured video sequences featuring periodic patterns in object motion and visual attributes. CycliST employs a tiered evaluation system that progressively increases difficulty through variations in the number of cyclic objects, scene clutter, and lighting conditions, challenging state-of-the-art models on their spatio-temporal cognition. We conduct extensive experiments with current state-of-the-art VLMs, both open-source and proprietary, and reveal their limitations in generalizing to cyclical dynamics such as linear and orbital motion, as well as time-dependent changes in visual attributes like color and scale. Our results demonstrate that present-day VLMs struggle to reliably detect and exploit cyclic patterns, lack a notion of temporal understanding, and are unable to extract quantitative insights from scenes, such as the number of objects in motion, highlighting a significant technical gap that needs to be addressed. More specifically, we find no single model consistently leads in performance: neither size nor architecture correlates strongly with outcomes, and no model succeeds equally well across all tasks. By providing a targeted challenge and a comprehensive evaluation framework, CycliST paves the way for visual reasoning models that surpass the state-of-the-art in understanding periodic patterns.

  • 7 authors
·
Nov 30, 2025

Priority-Centric Human Motion Generation in Discrete Latent Space

Text-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their application in discrete spaces remains underexplored. Current methods often overlook the varying significance of different motions, treating them uniformly. It is essential to recognize that not all motions hold the same relevance to a particular textual description. Some motions, being more salient and informative, should be given precedence during generation. In response, we introduce a Priority-Centric Motion Discrete Diffusion Model (M2DM), which utilizes a Transformer-based VQ-VAE to derive a concise, discrete motion representation, incorporating a global self-attention mechanism and a regularization term to counteract code collapse. We also present a motion discrete diffusion model that employs an innovative noise schedule, determined by the significance of each motion token within the entire motion sequence. This approach retains the most salient motions during the reverse diffusion process, leading to more semantically rich and varied motions. Additionally, we formulate two strategies to gauge the importance of motion tokens, drawing from both textual and visual indicators. Comprehensive experiments on the HumanML3D and KIT-ML datasets confirm that our model surpasses existing techniques in fidelity and diversity, particularly for intricate textual descriptions.

  • 5 authors
·
Aug 28, 2023

Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation

Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, DSO-Net, combines textual decomposition and sub-motion-space scattering to solve the open-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at https://vankouf.github.io/DSONet/.

  • 9 authors
·
Nov 6, 2024

Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various locations and perform specific motions based on a long text description. This task demands a fusion of low-level control (trajectories) and high-level control (motion semantics). Previous works in character control and text-to-motion have addressed related aspects, yet a comprehensive solution remains elusive: character control methods do not handle text description, whereas text-to-motion methods lack position constraints and often produce unstable motions. In light of these limitations, we propose a novel system that generates controllable, infinitely long motions and trajectories aligned with the input text. (1) We leverage contemporary Large Language Models to act as a text-driven motion scheduler to extract a series of (text, position, duration) pairs from long text. (2) We develop a text-driven motion retrieval scheme that incorporates motion matching with motion semantic and trajectory constraints. (3) We design a progressive mask transformer that addresses common artifacts in the transition motion such as unnatural pose and foot sliding. Beyond its pioneering role as the first comprehensive solution for Story-to-Motion, our system undergoes evaluation across three distinct sub-tasks: trajectory following, temporal action composition, and motion blending, where it outperforms previous state-of-the-art motion synthesis methods across the board. Homepage: https://story2motion.github.io/.

  • 4 authors
·
Nov 13, 2023

Enhancing Entertainment Translation for Indian Languages using Adaptive Context, Style and LLMs

We address the challenging task of neural machine translation (NMT) in the entertainment domain, where the objective is to automatically translate a given dialogue from a source language content to a target language. This task has various applications, particularly in automatic dubbing, subtitling, and other content localization tasks, enabling source content to reach a wider audience. Traditional NMT systems typically translate individual sentences in isolation, without facilitating knowledge transfer of crucial elements such as the context and style from previously encountered sentences. In this work, we emphasize the significance of these fundamental aspects in producing pertinent and captivating translations. We demonstrate their significance through several examples and propose a novel framework for entertainment translation, which, to our knowledge, is the first of its kind. Furthermore, we introduce an algorithm to estimate the context and style of the current session and use these estimations to generate a prompt that guides a Large Language Model (LLM) to generate high-quality translations. Our method is both language and LLM-agnostic, making it a general-purpose tool. We demonstrate the effectiveness of our algorithm through various numerical studies and observe significant improvement in the COMET scores over various state-of-the-art LLMs. Moreover, our proposed method consistently outperforms baseline LLMs in terms of win-ratio.

  • 3 authors
·
Dec 29, 2024

Progressive Human Motion Generation Based on Text and Few Motion Frames

Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely describing diverse postures. To achieve more controllable generation, an intuitive way is to allow the user to input a few motion frames describing precise desired postures. Thus, we explore a new Text-Frame-to-Motion (TF2M) generation task that aims to generate motions from text and very few given frames. Intuitively, the closer a frame is to a given frame, the lower the uncertainty of this frame is when conditioned on this given frame. Hence, we propose a novel Progressive Motion Generation (PMG) method to progressively generate a motion from the frames with low uncertainty to those with high uncertainty in multiple stages. During each stage, new frames are generated by a Text-Frame Guided Generator conditioned on frame-aware semantics of the text, given frames, and frames generated in previous stages. Additionally, to alleviate the train-test gap caused by multi-stage accumulation of incorrectly generated frames during testing, we propose a Pseudo-frame Replacement Strategy for training. Experimental results show that our PMG outperforms existing T2M generation methods by a large margin with even one given frame, validating the effectiveness of our PMG. Code is available at https://github.com/qinghuannn/PMG.

  • 5 authors
·
Mar 17, 2025

LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens

Recent progress in large models has led to significant advances in unified multimodal generation and understanding. However, the development of models that unify motion-language generation and understanding remains largely underexplored. Existing approaches often fine-tune large language models (LLMs) on paired motion-text data, which can result in catastrophic forgetting of linguistic capabilities due to the limited scale of available text-motion pairs. Furthermore, prior methods typically convert motion into discrete representations via quantization to integrate with language models, introducing substantial jitter artifacts from discrete tokenization. To address these challenges, we propose LLaMo, a unified framework that extends pretrained LLMs through a modality-specific Mixture-of-Transformers (MoT) architecture. This design inherently preserves the language understanding of the base model while enabling scalable multimodal adaptation. We encode human motion into a causal continuous latent space and maintain the next-token prediction paradigm in the decoder-only backbone through a lightweight flow-matching head, allowing for streaming motion generation in real-time (>30 FPS). Leveraging the comprehensive language understanding of pretrained LLMs and large-scale motion-text pretraining, our experiments demonstrate that LLaMo achieves high-fidelity text-to-motion generation and motion-to-text captioning in general settings, especially zero-shot motion generation, marking a significant step towards a general unified motion-language large model.

  • 10 authors
·
Feb 12

Compensating for Data with Reasoning: Low-Resource Machine Translation with LLMs

Large Language Models (LLMs) have demonstrated strong capabilities in multilingual machine translation, sometimes even outperforming traditional neural systems. However, previous research has highlighted the challenges of using LLMs, particularly with prompt engineering, for low-resource languages. In this work, we introduce Fragment-Shot Prompting, a novel in-context learning method that segments input and retrieves translation examples based on syntactic coverage, along with Pivoted Fragment-Shot, an extension that enables translation without direct parallel data. We evaluate these methods using GPT-3.5, GPT-4o, o1-mini, LLaMA-3.3, and DeepSeek-R1 for translation between Italian and two Ladin variants, revealing three key findings: (1) Fragment-Shot Prompting is effective for translating into and between the studied low-resource languages, with syntactic coverage positively correlating with translation quality; (2) Models with stronger reasoning abilities make more effective use of retrieved knowledge, generally produce better translations, and enable Pivoted Fragment-Shot to significantly improve translation quality between the Ladin variants; and (3) prompt engineering offers limited, if any, improvements when translating from a low-resource to a high-resource language, where zero-shot prompting already yields satisfactory results. We publicly release our code and the retrieval corpora.

  • 2 authors
·
May 28, 2025

MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding

Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often constrained by limited control modalities, task specificity, and focus solely on body motion representations.In this paper, we present MotionGPT-2, a unified Large Motion-Language Model (LMLM) that addresses these limitations. MotionGPT-2 accommodates multiple motion-relevant tasks and supporting multimodal control conditions through pre-trained Large Language Models (LLMs). It quantizes multimodal inputs-such as text and single-frame poses-into discrete, LLM-interpretable tokens, seamlessly integrating them into the LLM's vocabulary. These tokens are then organized into unified prompts, guiding the LLM to generate motion outputs through a pretraining-then-finetuning paradigm. We also show that the proposed MotionGPT-2 is highly adaptable to the challenging 3D holistic motion generation task, enabled by the innovative motion discretization framework, Part-Aware VQVAE, which ensures fine-grained representations of body and hand movements. Extensive experiments and visualizations validate the effectiveness of our method, demonstrating the adaptability of MotionGPT-2 across motion generation, motion captioning, and generalized motion completion tasks.

  • 10 authors
·
Oct 29, 2024

Solving the unsolvable: Translating case law in Hong Kong

This paper addresses the challenges translating case law under Hong Kong's bilingual legal system. It highlights the initial success of translating all written statutes into Chinese before the 1997 handover, a task mandated by the Basic Law. The effort involved significant collaboration among legal, linguistic, and translation experts, resulting in a comprehensive and culturally appropriate bilingual legal system. However, translating case law remains a significant challenge due to the sheer volume and continuous growth of judicial decisions. The paper critiques the governments and judiciarys sporadic and uncoordinated efforts to translate case law, contrasting it with the thorough approach previously taken for statute translation. Although the government acknowledges the importance of legal bilingualism, it lacks a sustainable strategy for translating case law. The Judiciarys position that translating all judgments is unnecessary, unrealistic, and not cost-effectiveis analyzed and critiqued for its impact on legal transparency and public trust. A proposed solution involves leveraging machine translation technology through a human-machine interactive translation platform, which undergoes two major transitions. Initially based on a neural model, the platform transitions to using a large language model for improved translation accuracy. Furthermore, it evolves from a single-agent system to a multi-agent system, incorporating Translator, Annotator, and Proofreader agents. This multi-agent approach, supported by a grant, aims to facilitate efficient, high-quality translation of judicial judgments by integrating advanced artificial intelligence and continuous feedback mechanisms, thus better meeting the needs of a bilingual legal system.

  • 5 authors
·
Jan 16, 2025

MotionFlux: Efficient Text-Guided Motion Generation through Rectified Flow Matching and Preference Alignment

Motion generation is essential for animating virtual characters and embodied agents. While recent text-driven methods have made significant strides, they often struggle with achieving precise alignment between linguistic descriptions and motion semantics, as well as with the inefficiencies of slow, multi-step inference. To address these issues, we introduce TMR++ Aligned Preference Optimization (TAPO), an innovative framework that aligns subtle motion variations with textual modifiers and incorporates iterative adjustments to reinforce semantic grounding. To further enable real-time synthesis, we propose MotionFLUX, a high-speed generation framework based on deterministic rectified flow matching. Unlike traditional diffusion models, which require hundreds of denoising steps, MotionFLUX constructs optimal transport paths between noise distributions and motion spaces, facilitating real-time synthesis. The linearized probability paths reduce the need for multi-step sampling typical of sequential methods, significantly accelerating inference time without sacrificing motion quality. Experimental results demonstrate that, together, TAPO and MotionFLUX form a unified system that outperforms state-of-the-art approaches in both semantic consistency and motion quality, while also accelerating generation speed. The code and pretrained models will be released.

  • 5 authors
·
Aug 26, 2025 2

Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models

With the release of large-scale motion datasets with textual annotations, the task of establishing a robust latent space for language and 3D human motion has recently witnessed a surge of interest. Methods have been proposed to convert human motion and texts into features to achieve accurate correspondence between them. Despite these efforts to align language and motion representations, we claim that the temporal element is often overlooked, especially for compound actions, resulting in chronological inaccuracies. To shed light on the temporal alignment in motion-language latent spaces, we propose Chronologically Accurate Retrieval (CAR) to evaluate the chronological understanding of the models. We decompose textual descriptions into events, and prepare negative text samples by shuffling the order of events in compound action descriptions. We then design a simple task for motion-language models to retrieve the more likely text from the ground truth and its chronologically shuffled version. CAR reveals many cases where current motion-language models fail to distinguish the event chronology of human motion, despite their impressive performance in terms of conventional evaluation metrics. To achieve better temporal alignment between text and motion, we further propose to use these texts with shuffled sequence of events as negative samples during training to reinforce the motion-language models. We conduct experiments on text-motion retrieval and text-to-motion generation using the reinforced motion-language models, which demonstrate improved performance over conventional approaches, indicating the necessity to consider temporal elements in motion-language alignment.

  • 3 authors
·
Jul 22, 2024

CLIPTrans: Transferring Visual Knowledge with Pre-trained Models for Multimodal Machine Translation

There has been a growing interest in developing multimodal machine translation (MMT) systems that enhance neural machine translation (NMT) with visual knowledge. This problem setup involves using images as auxiliary information during training, and more recently, eliminating their use during inference. Towards this end, previous works face a challenge in training powerful MMT models from scratch due to the scarcity of annotated multilingual vision-language data, especially for low-resource languages. Simultaneously, there has been an influx of multilingual pre-trained models for NMT and multimodal pre-trained models for vision-language tasks, primarily in English, which have shown exceptional generalisation ability. However, these are not directly applicable to MMT since they do not provide aligned multimodal multilingual features for generative tasks. To alleviate this issue, instead of designing complex modules for MMT, we propose CLIPTrans, which simply adapts the independently pre-trained multimodal M-CLIP and the multilingual mBART. In order to align their embedding spaces, mBART is conditioned on the M-CLIP features by a prefix sequence generated through a lightweight mapping network. We train this in a two-stage pipeline which warms up the model with image captioning before the actual translation task. Through experiments, we demonstrate the merits of this framework and consequently push forward the state-of-the-art across standard benchmarks by an average of +2.67 BLEU. The code can be found at www.github.com/devaansh100/CLIPTrans.

  • 6 authors
·
Aug 29, 2023

SeamlessM4T-Massively Multilingual & Multimodal Machine Translation

What does it take to create the Babel Fish, a tool that can help individuals translate speech between any two languages? While recent breakthroughs in text-based models have pushed machine translation coverage beyond 200 languages, unified speech-to-speech translation models have yet to achieve similar strides. More specifically, conventional speech-to-speech translation systems rely on cascaded systems that perform translation progressively, putting high-performing unified systems out of reach. To address these gaps, we introduce SeamlessM4T, a single model that supports speech-to-speech translation, speech-to-text translation, text-to-speech translation, text-to-text translation, and automatic speech recognition for up to 100 languages. To build this, we used 1 million hours of open speech audio data to learn self-supervised speech representations with w2v-BERT 2.0. Subsequently, we created a multimodal corpus of automatically aligned speech translations. Filtered and combined with human-labeled and pseudo-labeled data, we developed the first multilingual system capable of translating from and into English for both speech and text. On FLEURS, SeamlessM4T sets a new standard for translations into multiple target languages, achieving an improvement of 20% BLEU over the previous SOTA in direct speech-to-text translation. Compared to strong cascaded models, SeamlessM4T improves the quality of into-English translation by 1.3 BLEU points in speech-to-text and by 2.6 ASR-BLEU points in speech-to-speech. Tested for robustness, our system performs better against background noises and speaker variations in speech-to-text tasks compared to the current SOTA model. Critically, we evaluated SeamlessM4T on gender bias and added toxicity to assess translation safety. Finally, all contributions in this work are open-sourced and accessible at https://github.com/facebookresearch/seamless_communication

  • 68 authors
·
Aug 22, 2023 1

Is context all you need? Scaling Neural Sign Language Translation to Large Domains of Discourse

Sign Language Translation (SLT) is a challenging task that aims to generate spoken language sentences from sign language videos, both of which have different grammar and word/gloss order. From a Neural Machine Translation (NMT) perspective, the straightforward way of training translation models is to use sign language phrase-spoken language sentence pairs. However, human interpreters heavily rely on the context to understand the conveyed information, especially for sign language interpretation, where the vocabulary size may be significantly smaller than their spoken language equivalent. Taking direct inspiration from how humans translate, we propose a novel multi-modal transformer architecture that tackles the translation task in a context-aware manner, as a human would. We use the context from previous sequences and confident predictions to disambiguate weaker visual cues. To achieve this we use complementary transformer encoders, namely: (1) A Video Encoder, that captures the low-level video features at the frame-level, (2) A Spotting Encoder, that models the recognized sign glosses in the video, and (3) A Context Encoder, which captures the context of the preceding sign sequences. We combine the information coming from these encoders in a final transformer decoder to generate spoken language translations. We evaluate our approach on the recently published large-scale BOBSL dataset, which contains ~1.2M sequences, and on the SRF dataset, which was part of the WMT-SLT 2022 challenge. We report significant improvements on state-of-the-art translation performance using contextual information, nearly doubling the reported BLEU-4 scores of baseline approaches.

  • 3 authors
·
Aug 18, 2023

Trans-Tokenization and Cross-lingual Vocabulary Transfers: Language Adaptation of LLMs for Low-Resource NLP

The development of monolingual language models for low and mid-resource languages continues to be hindered by the difficulty in sourcing high-quality training data. In this study, we present a novel cross-lingual vocabulary transfer strategy, trans-tokenization, designed to tackle this challenge and enable more efficient language adaptation. Our approach focuses on adapting a high-resource monolingual LLM to an unseen target language by initializing the token embeddings of the target language using a weighted average of semantically similar token embeddings from the source language. For this, we leverage a translation resource covering both the source and target languages. We validate our method with the Tweeties, a series of trans-tokenized LLMs, and demonstrate their competitive performance on various downstream tasks across a small but diverse set of languages. Additionally, we introduce Hydra LLMs, models with multiple swappable language modeling heads and embedding tables, which further extend the capabilities of our trans-tokenization strategy. By designing a Hydra LLM based on the multilingual model TowerInstruct, we developed a state-of-the-art machine translation model for Tatar, in a zero-shot manner, completely bypassing the need for high-quality parallel data. This breakthrough is particularly significant for low-resource languages like Tatar, where high-quality parallel data is hard to come by. By lowering the data and time requirements for training high-quality models, our trans-tokenization strategy allows for the development of LLMs for a wider range of languages, especially those with limited resources. We hope that our work will inspire further research and collaboration in the field of cross-lingual vocabulary transfer and contribute to the empowerment of languages on a global scale.

  • 6 authors
·
Aug 8, 2024 2

LivePhoto: Real Image Animation with Text-guided Motion Control

Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this work presents a practical system, named LivePhoto, which allows users to animate an image of their interest with text descriptions. We first establish a strong baseline that helps a well-learned text-to-image generator (i.e., Stable Diffusion) take an image as a further input. We then equip the improved generator with a motion module for temporal modeling and propose a carefully designed training pipeline to better link texts and motions. In particular, considering the facts that (1) text can only describe motions roughly (e.g., regardless of the moving speed) and (2) text may include both content and motion descriptions, we introduce a motion intensity estimation module as well as a text re-weighting module to reduce the ambiguity of text-to-motion mapping. Empirical evidence suggests that our approach is capable of well decoding motion-related textual instructions into videos, such as actions, camera movements, or even conjuring new contents from thin air (e.g., pouring water into an empty glass). Interestingly, thanks to the proposed intensity learning mechanism, our system offers users an additional control signal (i.e., the motion intensity) besides text for video customization.

  • 7 authors
·
Dec 5, 2023 3

Domain Terminology Integration into Machine Translation: Leveraging Large Language Models

This paper discusses the methods that we used for our submissions to the WMT 2023 Terminology Shared Task for German-to-English (DE-EN), English-to-Czech (EN-CS), and Chinese-to-English (ZH-EN) language pairs. The task aims to advance machine translation (MT) by challenging participants to develop systems that accurately translate technical terms, ultimately enhancing communication and understanding in specialised domains. To this end, we conduct experiments that utilise large language models (LLMs) for two purposes: generating synthetic bilingual terminology-based data, and post-editing translations generated by an MT model through incorporating pre-approved terms. Our system employs a four-step process: (i) using an LLM to generate bilingual synthetic data based on the provided terminology, (ii) fine-tuning a generic encoder-decoder MT model, with a mix of the terminology-based synthetic data generated in the first step and a randomly sampled portion of the original generic training data, (iii) generating translations with the fine-tuned MT model, and (iv) finally, leveraging an LLM for terminology-constrained automatic post-editing of the translations that do not include the required terms. The results demonstrate the effectiveness of our proposed approach in improving the integration of pre-approved terms into translations. The number of terms incorporated into the translations of the blind dataset increases from an average of 36.67% with the generic model to an average of 72.88% by the end of the process. In other words, successful utilisation of terms nearly doubles across the three language pairs.

  • 6 authors
·
Oct 22, 2023

ReMoMask: Retrieval-Augmented Masked Motion Generation

Text-to-Motion (T2M) generation aims to synthesize realistic and semantically aligned human motion sequences from natural language descriptions. However, current approaches face dual challenges: Generative models (e.g., diffusion models) suffer from limited diversity, error accumulation, and physical implausibility, while Retrieval-Augmented Generation (RAG) methods exhibit diffusion inertia, partial-mode collapse, and asynchronous artifacts. To address these limitations, we propose ReMoMask, a unified framework integrating three key innovations: 1) A Bidirectional Momentum Text-Motion Model decouples negative sample scale from batch size via momentum queues, substantially improving cross-modal retrieval precision; 2) A Semantic Spatio-temporal Attention mechanism enforces biomechanical constraints during part-level fusion to eliminate asynchronous artifacts; 3) RAG-Classier-Free Guidance incorporates minor unconditional generation to enhance generalization. Built upon MoMask's RVQ-VAE, ReMoMask efficiently generates temporally coherent motions in minimal steps. Extensive experiments on standard benchmarks demonstrate the state-of-the-art performance of ReMoMask, achieving a 3.88% and 10.97% improvement in FID scores on HumanML3D and KIT-ML, respectively, compared to the previous SOTA method RAG-T2M. Code: https://github.com/AIGeeksGroup/ReMoMask. Website: https://aigeeksgroup.github.io/ReMoMask.

  • 4 authors
·
Aug 4, 2025 2

IASC: Interactive Agentic System for ConLangs

We present a system that uses LLMs as a tool in the development of Constructed Languages. The system is modular in that one first creates a target phonology for the language using an agentic approach that refines its output at each step with commentary feedback on its previous attempt. Next, a set of sentences is 'translated' from their English original into a morphosyntactic markup that reflects the word order and morphosyntactic feature specifications of the desired target language, with affixes represented as morphosyntactic feature bundles. From this translated corpus, a lexicon is constructed using the phonological model and the set of morphemes (stems and affixes) extracted from the 'translated' sentences. The system is then instructed to provide an orthography for the language, using an existing script such as Latin or Cyrillic. Finally, the system writes a brief grammatical handbook of the language. The system can also translate further sentences into the target language. Our goal is twofold. First, we hope that these tools will be fun to use for creating artificially constructed languages. Second, we are interested in exploring what LLMs 'know' about language-not what they know about any particular language or linguistic phenomenon, but how much they know about and understand language and linguistic concepts. As we shall see, there is a fairly wide gulf in capabilities both among different LLMs and among different linguistic specifications, with it being notably easier for systems to deal with more common patterns than rarer ones. An additional avenue that we explore is the application of our approach to translating from high-resource into low-resource languages. While the results so far are mostly negative, we provide some evidence that an improved version of the present system could afford some real gains in such tasks. https://github.com/SakanaAI/IASC

  • 2 authors
·
Oct 20, 2025

MMM: Generative Masked Motion Model

Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability. To address this gap, we introduce MMM, a novel yet simple motion generation paradigm based on Masked Motion Model. MMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into a sequence of discrete tokens in latent space, and (2) a conditional masked motion transformer that learns to predict randomly masked motion tokens, conditioned on the pre-computed text tokens. By attending to motion and text tokens in all directions, MMM explicitly captures inherent dependency among motion tokens and semantic mapping between motion and text tokens. During inference, this allows parallel and iterative decoding of multiple motion tokens that are highly consistent with fine-grained text descriptions, therefore simultaneously achieving high-fidelity and high-speed motion generation. In addition, MMM has innate motion editability. By simply placing mask tokens in the place that needs editing, MMM automatically fills the gaps while guaranteeing smooth transitions between editing and non-editing parts. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that MMM surpasses current leading methods in generating high-quality motion (evidenced by superior FID scores of 0.08 and 0.429), while offering advanced editing features such as body-part modification, motion in-betweening, and the synthesis of long motion sequences. In addition, MMM is two orders of magnitude faster on a single mid-range GPU than editable motion diffusion models. Our project page is available at https://exitudio.github.io/MMM-page.

  • 4 authors
·
Dec 6, 2023

Investigating Neural Machine Translation for Low-Resource Languages: Using Bavarian as a Case Study

Machine Translation has made impressive progress in recent years offering close to human-level performance on many languages, but studies have primarily focused on high-resource languages with broad online presence and resources. With the help of growing Large Language Models, more and more low-resource languages achieve better results through the presence of other languages. However, studies have shown that not all low-resource languages can benefit from multilingual systems, especially those with insufficient training and evaluation data. In this paper, we revisit state-of-the-art Neural Machine Translation techniques to develop automatic translation systems between German and Bavarian. We investigate conditions of low-resource languages such as data scarcity and parameter sensitivity and focus on refined solutions that combat low-resource difficulties and creative solutions such as harnessing language similarity. Our experiment entails applying Back-translation and Transfer Learning to automatically generate more training data and achieve higher translation performance. We demonstrate noisiness in the data and present our approach to carry out text preprocessing extensively. Evaluation was conducted using combined metrics: BLEU, chrF and TER. Statistical significance results with Bonferroni correction show surprisingly high baseline systems, and that Back-translation leads to significant improvement. Furthermore, we present a qualitative analysis of translation errors and system limitations.

  • 2 authors
·
Apr 12, 2024

UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets and paired text descriptions. However, how to effectively and efficiently leverage such single-purpose motion LFMs, i.e., text-to-motion synthesis, in more diverse cross-modal and in-context motion generation downstream tasks remains largely unclear. Prior work typically adapts pretrained generative priors to individual downstream tasks in a task-specific manner. In contrast, our goal is to unlock such priors to support a broad spectrum of downstream motion generation tasks within a single unified framework. To bridge this gap, we present UMO, a simple yet general unified formulation that casts diverse downstream tasks into compositions of atomic per-frame operations, enabling in-context adaptation to unlock the generative priors of pretrained DiT-based motion LFMs. Specifically, UMO introduces three learnable frame-level meta-operation embeddings to specify per-frame intent and employs lightweight temporal fusion to inject in-context cues into the pretrained backbone, with negligible runtime overhead compared to the base model. With this design, UMO finetunes the pretrained model, originally limited to text-to-motion generation, to support diverse previously unsupported tasks, including temporal inpainting, text-guided motion editing, text-serialized geometric constraints, and multi-identity reaction generation. Experiments demonstrate that UMO consistently outperforms task-specific and training-free baselines across a wide range of benchmarks, despite using a single unified model. Code and model will be publicly available. Project Page: https://oliver-cong02.github.io/UMO.github.io/

  • 12 authors
·
Mar 16

Autonomous Character-Scene Interaction Synthesis from Text Instruction

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.

  • 7 authors
·
Oct 4, 2024 2

Google's Multilingual Neural Machine Translation System: Enabling Zero-Shot Translation

We propose a simple solution to use a single Neural Machine Translation (NMT) model to translate between multiple languages. Our solution requires no change in the model architecture from our base system but instead introduces an artificial token at the beginning of the input sentence to specify the required target language. The rest of the model, which includes encoder, decoder and attention, remains unchanged and is shared across all languages. Using a shared wordpiece vocabulary, our approach enables Multilingual NMT using a single model without any increase in parameters, which is significantly simpler than previous proposals for Multilingual NMT. Our method often improves the translation quality of all involved language pairs, even while keeping the total number of model parameters constant. On the WMT'14 benchmarks, a single multilingual model achieves comparable performance for EnglishrightarrowFrench and surpasses state-of-the-art results for EnglishrightarrowGerman. Similarly, a single multilingual model surpasses state-of-the-art results for FrenchrightarrowEnglish and GermanrightarrowEnglish on WMT'14 and WMT'15 benchmarks respectively. On production corpora, multilingual models of up to twelve language pairs allow for better translation of many individual pairs. In addition to improving the translation quality of language pairs that the model was trained with, our models can also learn to perform implicit bridging between language pairs never seen explicitly during training, showing that transfer learning and zero-shot translation is possible for neural translation. Finally, we show analyses that hints at a universal interlingua representation in our models and show some interesting examples when mixing languages.

  • 12 authors
·
Nov 14, 2016

KMM: Key Frame Mask Mamba for Extended Motion Generation

Human motion generation is a cut-edge area of research in generative computer vision, with promising applications in video creation, game development, and robotic manipulation. The recent Mamba architecture shows promising results in efficiently modeling long and complex sequences, yet two significant challenges remain: Firstly, directly applying Mamba to extended motion generation is ineffective, as the limited capacity of the implicit memory leads to memory decay. Secondly, Mamba struggles with multimodal fusion compared to Transformers, and lack alignment with textual queries, often confusing directions (left or right) or omitting parts of longer text queries. To address these challenges, our paper presents three key contributions: Firstly, we introduce KMM, a novel architecture featuring Key frame Masking Modeling, designed to enhance Mamba's focus on key actions in motion segments. This approach addresses the memory decay problem and represents a pioneering method in customizing strategic frame-level masking in SSMs. Additionally, we designed a contrastive learning paradigm for addressing the multimodal fusion problem in Mamba and improving the motion-text alignment. Finally, we conducted extensive experiments on the go-to dataset, BABEL, achieving state-of-the-art performance with a reduction of more than 57% in FID and 70% parameters compared to previous state-of-the-art methods. See project website: https://steve-zeyu-zhang.github.io/KMM

  • 8 authors
·
Nov 10, 2024 2

ExTrans: Multilingual Deep Reasoning Translation via Exemplar-Enhanced Reinforcement Learning

In recent years, the emergence of large reasoning models (LRMs), such as OpenAI-o1 and DeepSeek-R1, has shown impressive capabilities in complex problems, e.g., mathematics and coding. Some pioneering studies attempt to bring the success of LRMs in neural machine translation (MT). They try to build LRMs with deep reasoning MT ability via reinforcement learning (RL). Despite some progress that has been made, these attempts generally focus on several high-resource languages, e.g., English and Chinese, leaving the performance on other languages unclear. Besides, the reward modeling methods in previous work do not fully unleash the potential of reinforcement learning in MT. In this work, we first design a new reward modeling method that compares the translation results of the policy MT model with a strong LRM (i.e., DeepSeek-R1-671B), and quantifies the comparisons to provide rewards. Experimental results demonstrate the superiority of the reward modeling method. Using Qwen2.5-7B-Instruct as the backbone, the trained model achieves the new state-of-the-art performance in literary translation, and outperforms strong LRMs including OpenAI-o1 and DeepSeeK-R1. Furthermore, we extend our method to the multilingual settings with 11 languages. With a carefully designed lightweight reward modeling in RL, we can simply transfer the strong MT ability from a single direction into multiple (i.e., 90) translation directions and achieve impressive multilingual MT performance.

  • 3 authors
·
May 19, 2025 2

HY-MT1.5 Technical Report

In this report, we introduce our latest translation models, HY-MT1.5-1.8B and HY-MT1.5-7B, a new family of machine translation models developed through a holistic training framework tailored for high-performance translation. Our methodology orchestrates a multi-stage pipeline that integrates general and MT-oriented pre-training, supervised fine-tuning, on-policy distillation, and reinforcement learning. HY-MT1.5-1.8B, the 1.8B-parameter model demonstrates remarkable parameter efficiency, comprehensively outperforming significantly larger open-source baselines (e.g., Tower-Plus-72B, Qwen3-32B) and mainstream commercial APIs (e.g., Microsoft Translator, Doubao Translator) in standard Chinese-foreign and English-foreign tasks. It achieves approximately 90% of the performance of ultra-large proprietary models such as Gemini-3.0-Pro, while marginally trailing Gemini-3.0-Pro on WMT25 and Mandarin-minority language benchmarks, it maintains a substantial lead over other competing models. Furthermore, HY-MT1.5-7B establishes a new state-of-the-art for its size class, achieving 95% of Gemini-3.0-Pro's performance on Flores-200 and surpassing it on the challenging WMT25 and Mandarin-minority language test sets. Beyond standard translation, the HY-MT1.5 series supports advanced constraints, including terminology intervention, context-aware translation, and format preservation. Extensive empirical evaluations confirm that both models offer highly competitive, robust solutions for general and specialized translation tasks within their respective parameter scales.

  • 5 authors
·
Dec 30, 2025

MotionGPT3: Human Motion as a Second Modality

Though recent advances in multimodal models have demonstrated strong capabilities and opportunities in unified understanding and generation, the development of unified motion-language models remains underexplored. To enable such models with high-fidelity human motion, two core challenges must be addressed. The first is the reconstruction gap between the continuous motion modality and discrete representation in an autoregressive manner, and the second is the degradation of language intelligence during unified training. Inspired by the mixture of experts, we propose MotionGPT3, a bimodal motion-language model that treats human motion as a second modality, decoupling motion modeling via separate model parameters and enabling both effective cross-modal interaction and efficient multimodal scaling training. To preserve language intelligence, the text branch retains the original structure and parameters of the pretrained language model, while a new motion branch is integrated via a shared attention mechanism, enabling bidirectional information flow between two modalities. We first employ a motion Variational Autoencoder (VAE) to encode raw human motion into latent representations. Based on this continuous latent space, the motion branch predicts motion latents directly from intermediate hidden states using a diffusion head, bypassing discrete tokenization. Extensive experiments show that our approach achieves competitive performance on both motion understanding and generation tasks while preserving strong language capabilities, establishing a unified bimodal motion diffusion framework within an autoregressive manner.

  • 8 authors
·
Jun 30, 2025

IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation

Recent advances in motion-aware large language models have shown remarkable promise for unifying motion understanding and generation tasks. However, these models typically treat understanding and generation separately, limiting the mutual benefits that could arise from interactive feedback between tasks. In this work, we reveal that motion assessment and refinement tasks act as crucial bridges to enable bidirectional knowledge flow between understanding and generation. Leveraging this insight, we propose Interleaved Reasoning for Motion Generation (IRMoGen), a novel paradigm that tightly couples motion generation with assessment and refinement through iterative text-motion dialogue. To realize this, we introduce IRG-MotionLLM, the first model that seamlessly interleaves motion generation, assessment, and refinement to improve generation performance. IRG-MotionLLM is developed progressively with a novel three-stage training scheme, initializing and subsequently enhancing native IRMoGen capabilities. To facilitate this development, we construct an automated data engine to synthesize interleaved reasoning annotations from existing text-motion datasets. Extensive experiments demonstrate that: (i) Assessment and refinement tasks significantly improve text-motion alignment; (ii) Interleaving motion generation, assessment, and refinement steps yields consistent performance gains across training stages; and (iii) IRG-MotionLLM clearly outperforms the baseline model and achieves advanced performance on standard text-to-motion generation benchmarks. Cross-evaluator testing further validates its effectiveness. Code & Data: https://github.com/HumanMLLM/IRG-MotionLLM/tree/main.

  • 8 authors
·
Dec 11, 2025

Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising

Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.

MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with interpretability and generalizability. Though advanced, recent LMM-related works are still limited by small-scale motion data and costly text descriptions. Besides, previous motion benchmarks primarily focus on pure body movements, neglecting the ubiquitous motions in context, i.e., humans interacting with humans, objects, and scenes. To address these limitations, we consolidate large-scale video action datasets as knowledge banks to build MotionBank, which comprises 13 video action datasets, 1.24M motion sequences, and 132.9M frames of natural and diverse human motions. Different from laboratory-captured motions, in-the-wild human-centric videos contain abundant motions in context. To facilitate better motion text alignment, we also meticulously devise a motion caption generation algorithm to automatically produce rule-based, unbiased, and disentangled text descriptions via the kinematic characteristics for each motion. Extensive experiments show that our MotionBank is beneficial for general motion-related tasks of human motion generation, motion in-context generation, and motion understanding. Video motions together with the rule-based text annotations could serve as an efficient alternative for larger LMMs. Our dataset, codes, and benchmark will be publicly available at https://github.com/liangxuy/MotionBank.

  • 9 authors
·
Oct 17, 2024

AutoArabic: A Three-Stage Framework for Localizing Video-Text Retrieval Benchmarks

Video-to-text and text-to-video retrieval are dominated by English benchmarks (e.g. DiDeMo, MSR-VTT) and recent multilingual corpora (e.g. RUDDER), yet Arabic remains underserved, lacking localized evaluation metrics. We introduce a three-stage framework, AutoArabic, utilizing state-of-the-art large language models (LLMs) to translate non-Arabic benchmarks into Modern Standard Arabic, reducing the manual revision required by nearly fourfold. The framework incorporates an error detection module that automatically flags potential translation errors with 97% accuracy. Applying the framework to DiDeMo, a video retrieval benchmark produces DiDeMo-AR, an Arabic variant with 40,144 fluent Arabic descriptions. An analysis of the translation errors is provided and organized into an insightful taxonomy to guide future Arabic localization efforts. We train a CLIP-style baseline with identical hyperparameters on the Arabic and English variants of the benchmark, finding a moderate performance gap (about 3 percentage points at Recall@1), indicating that Arabic localization preserves benchmark difficulty. We evaluate three post-editing budgets (zero/ flagged-only/ full) and find that performance improves monotonically with more post-editing, while the raw LLM output (zero-budget) remains usable. To ensure reproducibility to other languages, we made the code available at https://github.com/Tahaalshatiri/AutoArabic.

  • 7 authors
·
Sep 19, 2025

No Language Left Behind: Scaling Human-Centered Machine Translation

Driven by the goal of eradicating language barriers on a global scale, machine translation has solidified itself as a key focus of artificial intelligence research today. However, such efforts have coalesced around a small subset of languages, leaving behind the vast majority of mostly low-resource languages. What does it take to break the 200 language barrier while ensuring safe, high quality results, all while keeping ethical considerations in mind? In No Language Left Behind, we took on this challenge by first contextualizing the need for low-resource language translation support through exploratory interviews with native speakers. Then, we created datasets and models aimed at narrowing the performance gap between low and high-resource languages. More specifically, we developed a conditional compute model based on Sparsely Gated Mixture of Experts that is trained on data obtained with novel and effective data mining techniques tailored for low-resource languages. We propose multiple architectural and training improvements to counteract overfitting while training on thousands of tasks. Critically, we evaluated the performance of over 40,000 different translation directions using a human-translated benchmark, Flores-200, and combined human evaluation with a novel toxicity benchmark covering all languages in Flores-200 to assess translation safety. Our model achieves an improvement of 44% BLEU relative to the previous state-of-the-art, laying important groundwork towards realizing a universal translation system. Finally, we open source all contributions described in this work, accessible at https://github.com/facebookresearch/fairseq/tree/nllb.

  • 39 authors
·
Jul 11, 2022