new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Apr 21

TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style

In this paper, we present TailorNet, a neural model which predicts clothing deformation in 3D as a function of three factors: pose, shape and style (garment geometry), while retaining wrinkle detail. This goes beyond prior models, which are either specific to one style and shape, or generalize to different shapes producing smooth results, despite being style specific. Our hypothesis is that (even non-linear) combinations of examples smooth out high frequency components such as fine-wrinkles, which makes learning the three factors jointly hard. At the heart of our technique is a decomposition of deformation into a high frequency and a low frequency component. While the low-frequency component is predicted from pose, shape and style parameters with an MLP, the high-frequency component is predicted with a mixture of shape-style specific pose models. The weights of the mixture are computed with a narrow bandwidth kernel to guarantee that only predictions with similar high-frequency patterns are combined. The style variation is obtained by computing, in a canonical pose, a subspace of deformation, which satisfies physical constraints such as inter-penetration, and draping on the body. TailorNet delivers 3D garments which retain the wrinkles from the physics based simulations (PBS) it is learned from, while running more than 1000 times faster. In contrast to PBS, TailorNet is easy to use and fully differentiable, which is crucial for computer vision algorithms. Several experiments demonstrate TailorNet produces more realistic results than prior work, and even generates temporally coherent deformations on sequences of the AMASS dataset, despite being trained on static poses from a different dataset. To stimulate further research in this direction, we will make a dataset consisting of 55800 frames, as well as our model publicly available at https://virtualhumans.mpi-inf.mpg.de/tailornet.

  • 3 authors
·
Mar 10, 2020

Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images

High-fidelity clothing reconstruction is the key to achieving photorealism in a wide range of applications including human digitization, virtual try-on, etc. Recent advances in learning-based approaches have accomplished unprecedented accuracy in recovering unclothed human shape and pose from single images, thanks to the availability of powerful statistical models, e.g. SMPL, learned from a large number of body scans. In contrast, modeling and recovering clothed human and 3D garments remains notoriously difficult, mostly due to the lack of large-scale clothing models available for the research community. We propose to fill this gap by introducing Deep Fashion3D, the largest collection to date of 3D garment models, with the goal of establishing a novel benchmark and dataset for the evaluation of image-based garment reconstruction systems. Deep Fashion3D contains 2078 models reconstructed from real garments, which covers 10 different categories and 563 garment instances. It provides rich annotations including 3D feature lines, 3D body pose and the corresponded multi-view real images. In addition, each garment is randomly posed to enhance the variety of real clothing deformations. To demonstrate the advantage of Deep Fashion3D, we propose a novel baseline approach for single-view garment reconstruction, which leverages the merits of both mesh and implicit representations. A novel adaptable template is proposed to enable the learning of all types of clothing in a single network. Extensive experiments have been conducted on the proposed dataset to verify its significance and usefulness. We will make Deep Fashion3D publicly available upon publication.

  • 8 authors
·
Mar 28, 2020

Garment Animation NeRF with Color Editing

Generating high-fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive. These workflows often require repetitive steps in response to updates in character motion, rendering viewpoint changes, or appearance edits. Although recent neural rendering offers an efficient solution for computationally intensive processes, it struggles with rendering complex garment animations containing fine wrinkle details and realistic garment-and-body occlusions, while maintaining structural consistency across frames and dense view rendering. In this paper, we propose a novel approach to directly synthesize garment animations from body motion sequences without the need for an explicit garment proxy. Our approach infers garment dynamic features from body motion, providing a preliminary overview of garment structure. Simultaneously, we capture detailed features from synthesized reference images of the garment's front and back, generated by a pre-trained image model. These features are then used to construct a neural radiance field that renders the garment animation video. Additionally, our technique enables garment recoloring by decomposing its visual elements. We demonstrate the generalizability of our method across unseen body motions and camera views, ensuring detailed structural consistency. Furthermore, we showcase its applicability to color editing on both real and synthetic garment data. Compared to existing neural rendering techniques, our method exhibits qualitative and quantitative improvements in garment dynamics and wrinkle detail modeling. Code is available at https://github.com/wrk226/GarmentAnimationNeRF.

  • 4 authors
·
Jul 29, 2024

AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realistic garment dynamics for loose-fitting characters as they predominantly rely on naked body models for human modeling while leaving the garment part un-modeled. This is mainly due to that the deformations yielded by loose garments are highly non-rigid, and capturing such deformations often requires dense views as supervision. In this paper, we introduce AniDress, a novel method for generating animatable human avatars in loose clothes using very sparse multi-view videos (4-8 in our setting). To allow the capturing and appearance learning of loose garments in such a situation, we employ a virtual bone-based garment rigging model obtained from physics-based simulation data. Such a model allows us to capture and render complex garment dynamics through a set of low-dimensional bone transformations. Technically, we develop a novel method for estimating temporal coherent garment dynamics from a sparse multi-view video. To build a realistic rendering for unseen garment status using coarse estimations, a pose-driven deformable neural radiance field conditioned on both body and garment motions is introduced, providing explicit control of both parts. At test time, the new garment poses can be captured from unseen situations, derived from a physics-based or neural network-based simulator to drive unseen garment dynamics. To evaluate our approach, we create a multi-view dataset that captures loose-dressed performers with diverse motions. Experiments show that our method is able to render natural garment dynamics that deviate highly from the body and generalize well to both unseen views and poses, surpassing the performance of existing methods. The code and data will be publicly available.

  • 6 authors
·
Jan 27, 2024

Learning to Regress Bodies from Images using Differentiable Semantic Rendering

Learning to regress 3D human body shape and pose (e.g.~SMPL parameters) from monocular images typically exploits losses on 2D keypoints, silhouettes, and/or part-segmentation when 3D training data is not available. Such losses, however, are limited because 2D keypoints do not supervise body shape and segmentations of people in clothing do not match projected minimally-clothed SMPL shapes. To exploit richer image information about clothed people, we introduce higher-level semantic information about clothing to penalize clothed and non-clothed regions of the image differently. To do so, we train a body regressor using a novel Differentiable Semantic Rendering - DSR loss. For Minimally-Clothed regions, we define the DSR-MC loss, which encourages a tight match between a rendered SMPL body and the minimally-clothed regions of the image. For clothed regions, we define the DSR-C loss to encourage the rendered SMPL body to be inside the clothing mask. To ensure end-to-end differentiable training, we learn a semantic clothing prior for SMPL vertices from thousands of clothed human scans. We perform extensive qualitative and quantitative experiments to evaluate the role of clothing semantics on the accuracy of 3D human pose and shape estimation. We outperform all previous state-of-the-art methods on 3DPW and Human3.6M and obtain on par results on MPI-INF-3DHP. Code and trained models are available for research at https://dsr.is.tue.mpg.de/.

  • 4 authors
·
Oct 7, 2021

Any2AnyTryon: Leveraging Adaptive Position Embeddings for Versatile Virtual Clothing Tasks

Image-based virtual try-on (VTON) aims to generate a virtual try-on result by transferring an input garment onto a target person's image. However, the scarcity of paired garment-model data makes it challenging for existing methods to achieve high generalization and quality in VTON. Also, it limits the ability to generate mask-free try-ons. To tackle the data scarcity problem, approaches such as Stable Garment and MMTryon use a synthetic data strategy, effectively increasing the amount of paired data on the model side. However, existing methods are typically limited to performing specific try-on tasks and lack user-friendliness. To enhance the generalization and controllability of VTON generation, we propose Any2AnyTryon, which can generate try-on results based on different textual instructions and model garment images to meet various needs, eliminating the reliance on masks, poses, or other conditions. Specifically, we first construct the virtual try-on dataset LAION-Garment, the largest known open-source garment try-on dataset. Then, we introduce adaptive position embedding, which enables the model to generate satisfactory outfitted model images or garment images based on input images of different sizes and categories, significantly enhancing the generalization and controllability of VTON generation. In our experiments, we demonstrate the effectiveness of our Any2AnyTryon and compare it with existing methods. The results show that Any2AnyTryon enables flexible, controllable, and high-quality image-based virtual try-on generation.https://logn-2024.github.io/Any2anyTryonProjectPage/

  • 6 authors
·
Jan 27, 2025 3

OmniVTON: Training-Free Universal Virtual Try-On

Image-based Virtual Try-On (VTON) techniques rely on either supervised in-shop approaches, which ensure high fidelity but struggle with cross-domain generalization, or unsupervised in-the-wild methods, which improve adaptability but remain constrained by data biases and limited universality. A unified, training-free solution that works across both scenarios remains an open challenge. We propose OmniVTON, the first training-free universal VTON framework that decouples garment and pose conditioning to achieve both texture fidelity and pose consistency across diverse settings. To preserve garment details, we introduce a garment prior generation mechanism that aligns clothing with the body, followed by continuous boundary stitching technique to achieve fine-grained texture retention. For precise pose alignment, we utilize DDIM inversion to capture structural cues while suppressing texture interference, ensuring accurate body alignment independent of the original image textures. By disentangling garment and pose constraints, OmniVTON eliminates the bias inherent in diffusion models when handling multiple conditions simultaneously. Experimental results demonstrate that OmniVTON achieves superior performance across diverse datasets, garment types, and application scenarios. Notably, it is the first framework capable of multi-human VTON, enabling realistic garment transfer across multiple individuals in a single scene. Code is available at https://github.com/Jerome-Young/OmniVTON

  • 7 authors
·
Jul 20, 2025

FitDiT: Advancing the Authentic Garment Details for High-fidelity Virtual Try-on

Although image-based virtual try-on has made considerable progress, emerging approaches still encounter challenges in producing high-fidelity and robust fitting images across diverse scenarios. These methods often struggle with issues such as texture-aware maintenance and size-aware fitting, which hinder their overall effectiveness. To address these limitations, we propose a novel garment perception enhancement technique, termed FitDiT, designed for high-fidelity virtual try-on using Diffusion Transformers (DiT) allocating more parameters and attention to high-resolution features. First, to further improve texture-aware maintenance, we introduce a garment texture extractor that incorporates garment priors evolution to fine-tune garment feature, facilitating to better capture rich details such as stripes, patterns, and text. Additionally, we introduce frequency-domain learning by customizing a frequency distance loss to enhance high-frequency garment details. To tackle the size-aware fitting issue, we employ a dilated-relaxed mask strategy that adapts to the correct length of garments, preventing the generation of garments that fill the entire mask area during cross-category try-on. Equipped with the above design, FitDiT surpasses all baselines in both qualitative and quantitative evaluations. It excels in producing well-fitting garments with photorealistic and intricate details, while also achieving competitive inference times of 4.57 seconds for a single 1024x768 image after DiT structure slimming, outperforming existing methods.

  • 10 authors
·
Nov 15, 2024 2

AnyDressing: Customizable Multi-Garment Virtual Dressing via Latent Diffusion Models

Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment details while maintaining faithfulness to the text prompts, limiting their performance across diverse scenarios. In this paper, we focus on a new task, i.e., Multi-Garment Virtual Dressing, and we propose a novel AnyDressing method for customizing characters conditioned on any combination of garments and any personalized text prompts. AnyDressing comprises two primary networks named GarmentsNet and DressingNet, which are respectively dedicated to extracting detailed clothing features and generating customized images. Specifically, we propose an efficient and scalable module called Garment-Specific Feature Extractor in GarmentsNet to individually encode garment textures in parallel. This design prevents garment confusion while ensuring network efficiency. Meanwhile, we design an adaptive Dressing-Attention mechanism and a novel Instance-Level Garment Localization Learning strategy in DressingNet to accurately inject multi-garment features into their corresponding regions. This approach efficiently integrates multi-garment texture cues into generated images and further enhances text-image consistency. Additionally, we introduce a Garment-Enhanced Texture Learning strategy to improve the fine-grained texture details of garments. Thanks to our well-craft design, AnyDressing can serve as a plug-in module to easily integrate with any community control extensions for diffusion models, improving the diversity and controllability of synthesized images. Extensive experiments show that AnyDressing achieves state-of-the-art results.

  • 8 authors
·
Dec 5, 2024 2

Free-form Generation Enhances Challenging Clothed Human Modeling

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, these methods struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that our method achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases.

  • 5 authors
·
Nov 29, 2024

ProFashion: Prototype-guided Fashion Video Generation with Multiple Reference Images

Fashion video generation aims to synthesize temporally consistent videos from reference images of a designated character. Despite significant progress, existing diffusion-based methods only support a single reference image as input, severely limiting their capability to generate view-consistent fashion videos, especially when there are different patterns on the clothes from different perspectives. Moreover, the widely adopted motion module does not sufficiently model human body movement, leading to sub-optimal spatiotemporal consistency. To address these issues, we propose ProFashion, a fashion video generation framework leveraging multiple reference images to achieve improved view consistency and temporal coherency. To effectively leverage features from multiple reference images while maintaining a reasonable computational cost, we devise a Pose-aware Prototype Aggregator, which selects and aggregates global and fine-grained reference features according to pose information to form frame-wise prototypes, which serve as guidance in the denoising process. To further enhance motion consistency, we introduce a Flow-enhanced Prototype Instantiator, which exploits the human keypoint motion flow to guide an extra spatiotemporal attention process in the denoiser. To demonstrate the effectiveness of ProFashion, we extensively evaluate our method on the MRFashion-7K dataset we collected from the Internet. ProFashion also outperforms previous methods on the UBC Fashion dataset.

  • 8 authors
·
May 10, 2025

SwiftTailor: Efficient 3D Garment Generation with Geometry Image Representation

Realistic and efficient 3D garment generation remains a longstanding challenge in computer vision and digital fashion. Existing methods typically rely on large vision- language models to produce serialized representations of 2D sewing patterns, which are then transformed into simulation-ready 3D meshes using garment modeling framework such as GarmentCode. Although these approaches yield high-quality results, they often suffer from slow inference times, ranging from 30 seconds to a minute. In this work, we introduce SwiftTailor, a novel two-stage framework that unifies sewing-pattern reasoning and geometry-based mesh synthesis through a compact geometry image representation. SwiftTailor comprises two lightweight modules: PatternMaker, an efficient vision-language model that predicts sewing patterns from diverse input modalities, and GarmentSewer, an efficient dense prediction transformer that converts these patterns into a novel Garment Geometry Image, encoding the 3D surface of all garment panels in a unified UV space. The final 3D mesh is reconstructed through an efficient inverse mapping process that incorporates remeshing and dynamic stitching algorithms to directly assemble the garment, thereby amortizing the cost of physical simulation. Extensive experiments on the Multimodal GarmentCodeData demonstrate that SwiftTailor achieves state-of-the-art accuracy and visual fidelity while significantly reducing inference time. This work offers a scalable, interpretable, and high-performance solution for next-generation 3D garment generation.

  • 4 authors
·
Mar 19

PICA: Physics-Integrated Clothed Avatar

We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to accurately represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we adopt two individual 3D Gaussian Splatting (3DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothed body physics simulation module to ensure an accurate representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, significantly outperforming previous methods under the same settings.

  • 5 authors
·
Jul 7, 2024

Better Fit: Accommodate Variations in Clothing Types for Virtual Try-on

Image-based virtual try-on aims to transfer target in-shop clothing to a dressed model image, the objectives of which are totally taking off original clothing while preserving the contents outside of the try-on area, naturally wearing target clothing and correctly inpainting the gap between target clothing and original clothing. Tremendous efforts have been made to facilitate this popular research area, but cannot keep the type of target clothing with the try-on area affected by original clothing. In this paper, we focus on the unpaired virtual try-on situation where target clothing and original clothing on the model are different, i.e., the practical scenario. To break the correlation between the try-on area and the original clothing and make the model learn the correct information to inpaint, we propose an adaptive mask training paradigm that dynamically adjusts training masks. It not only improves the alignment and fit of clothing but also significantly enhances the fidelity of virtual try-on experience. Furthermore, we for the first time propose two metrics for unpaired try-on evaluation, the Semantic-Densepose-Ratio (SDR) and Skeleton-LPIPS (S-LPIPS), to evaluate the correctness of clothing type and the accuracy of clothing texture. For unpaired try-on validation, we construct a comprehensive cross-try-on benchmark (Cross-27) with distinctive clothing items and model physiques, covering a broad try-on scenarios. Experiments demonstrate the effectiveness of the proposed methods, contributing to the advancement of virtual try-on technology and offering new insights and tools for future research in the field. The code, model and benchmark will be publicly released.

  • 6 authors
·
Mar 13, 2024

Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates

Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately reconstructing garment geometry, particularly for loose-fitting clothing, remains an open challenge. We propose a unified framework for high-fidelity 3D garment reconstruction from both single images and video sequences. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn expressive garment shape priors in 2D UV space. Leveraging these priors, we introduce a mapping model that establishes correspondences between image pixels, UV pattern coordinates, and 3D geometry, enabling accurate and detailed garment reconstruction from single images. We further extend this formulation to dynamic reconstruction by introducing a spatio-temporal diffusion scheme with test-time guidance to enforce long-range temporal consistency. We also develop analytic projection-based constraints that preserve image-aligned geometry in visible regions while enforcing coherent completion in occluded areas over time. Although trained exclusively on synthetically simulated cloth data, our method generalizes well to real-world imagery and consistently outperforms existing approaches on both tight- and loose-fitting garments. The reconstructed garments preserve fine geometric detail while exhibiting realistic dynamic motion, supporting downstream applications such as texture editing, garment retargeting, and animation.

  • 6 authors
·
Feb 27

DiffFit: Disentangled Garment Warping and Texture Refinement for Virtual Try-On

Virtual try-on (VTON) aims to synthesize realistic images of a person wearing a target garment, with broad applications in e-commerce and digital fashion. While recent advances in latent diffusion models have substantially improved visual quality, existing approaches still struggle with preserving fine-grained garment details, achieving precise garment-body alignment, maintaining inference efficiency, and generalizing to diverse poses and clothing styles. To address these challenges, we propose DiffFit, a novel two-stage latent diffusion framework for high-fidelity virtual try-on. DiffFit adopts a progressive generation strategy: the first stage performs geometry-aware garment warping, aligning the garment with the target body through fine-grained deformation and pose adaptation. The second stage refines texture fidelity via a cross-modal conditional diffusion model that integrates the warped garment, the original garment appearance, and the target person image for high-quality rendering. By decoupling geometric alignment and appearance refinement, DiffFit effectively reduces task complexity and enhances both generation stability and visual realism. It excels in preserving garment-specific attributes such as textures, wrinkles, and lighting, while ensuring accurate alignment with the human body. Extensive experiments on large-scale VTON benchmarks demonstrate that DiffFit achieves superior performance over existing state-of-the-art methods in both quantitative metrics and perceptual evaluations.

  • 1 authors
·
Jun 29, 2025

High-Fidelity Virtual Try-on with Large-Scale Unpaired Learning

Virtual try-on (VTON) transfers a target clothing image to a reference person, where clothing fidelity is a key requirement for downstream e-commerce applications. However, existing VTON methods still fall short in high-fidelity try-on due to the conflict between the high diversity of dressing styles (\eg clothes occluded by pants or distorted by posture) and the limited paired data for training. In this work, we propose a novel framework Boosted Virtual Try-on (BVTON) to leverage the large-scale unpaired learning for high-fidelity try-on. Our key insight is that pseudo try-on pairs can be reliably constructed from vastly available fashion images. Specifically, 1) we first propose a compositional canonicalizing flow that maps on-model clothes into pseudo in-shop clothes, dubbed canonical proxy. Each clothing part (sleeves, torso) is reversely deformed into an in-shop-like shape to compositionally construct the canonical proxy. 2) Next, we design a layered mask generation module that generates accurate semantic layout by training on canonical proxy. We replace the in-shop clothes used in conventional pipelines with the derived canonical proxy to boost the training process. 3) Finally, we propose an unpaired try-on synthesizer by constructing pseudo training pairs with randomly misaligned on-model clothes, where intricate skin texture and clothes boundaries can be generated. Extensive experiments on high-resolution (1024times768) datasets demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively. Notably, BVTON shows great generalizability and scalability to various dressing styles and data sources.

  • 3 authors
·
Nov 3, 2024

FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On

Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment appearance, they largely overlook a crucial aspect of the try-on experience: the accuracy of garment fit -- for example, depicting how an extra-large shirt looks on an extra-small person. A key obstacle is the absence of datasets that provide precise garment and body size information, particularly for "ill-fit" cases, where garments are significantly too large or too small. Consequently, current VTO methods default to generating well-fitted results regardless of the garment or person size. In this paper, we take the first steps towards solving this open problem. We introduce FIT (Fit-Inclusive Try-on), a large-scale VTO dataset comprising over 1.13M try-on image triplets accompanied by precise body and garment measurements. We overcome the challenges of data collection via a scalable synthetic strategy: (1) We programmatically generate 3D garments using GarmentCode and drape them via physics simulation to capture realistic garment fit. (2) We employ a novel re-texturing framework to transform synthetic renderings into photorealistic images while strictly preserving geometry. (3) We introduce person identity preservation into our re-texturing model to generate paired person images (same person, different garments) for supervised training. Finally, we leverage our FIT dataset to train a baseline fit-aware virtual try-on model. Our data and results set the new state-of-the-art for fit-aware virtual try-on, as well as offer a robust benchmark for future research. We will make all data and code publicly available on our project page: https://johannakarras.github.io/FIT.

google Google
·
Apr 8 2

OmniVTON++: Training-Free Universal Virtual Try-On with Principal Pose Guidance

Image-based Virtual Try-On (VTON) concerns the synthesis of realistic person imagery through garment re-rendering under human pose and body constraints. In practice, however, existing approaches are typically optimized for specific data conditions, making their deployment reliant on retraining and limiting their generalization as a unified solution. We present OmniVTON++, a training-free VTON framework designed for universal applicability. It addresses the intertwined challenges of garment alignment, human structural coherence, and boundary continuity by coordinating Structured Garment Morphing for correspondence-driven garment adaptation, Principal Pose Guidance for step-wise structural regulation during diffusion sampling, and Continuous Boundary Stitching for boundary-aware refinement, forming a cohesive pipeline without task-specific retraining. Experimental results demonstrate that OmniVTON++ achieves state-of-the-art performance across diverse generalization settings, including cross-dataset and cross-garment-type evaluations, while reliably operating across scenarios and diffusion backbones within a single formulation. In addition to single-garment, single-human cases, the framework supports multi-garment, multi-human, and anime character virtual try-on, expanding the scope of virtual try-on applications. The code is available at https://github.com/Jerome-Young/OmniVTON-PlusPlus.

  • 8 authors
·
Mar 10

MV-VTON: Multi-View Virtual Try-On with Diffusion Models

The goal of image-based virtual try-on is to generate an image of the target person naturally wearing the given clothing. However, existing methods solely focus on the frontal try-on using the frontal clothing. When the views of the clothing and person are significantly inconsistent, particularly when the person's view is non-frontal, the results are unsatisfactory. To address this challenge, we introduce Multi-View Virtual Try-ON (MV-VTON), which aims to reconstruct the dressing results from multiple views using the given clothes. Given that single-view clothes provide insufficient information for MV-VTON, we instead employ two images, i.e., the frontal and back views of the clothing, to encompass the complete view as much as possible. Moreover, we adopt diffusion models that have demonstrated superior abilities to perform our MV-VTON. In particular, we propose a view-adaptive selection method where hard-selection and soft-selection are applied to the global and local clothing feature extraction, respectively. This ensures that the clothing features are roughly fit to the person's view. Subsequently, we suggest joint attention blocks to align and fuse clothing features with person features. Additionally, we collect a MV-VTON dataset MVG, in which each person has multiple photos with diverse views and poses. Experiments show that the proposed method not only achieves state-of-the-art results on MV-VTON task using our MVG dataset, but also has superiority on frontal-view virtual try-on task using VITON-HD and DressCode datasets.

  • 5 authors
·
Apr 26, 2024

IMAGGarment-1: Fine-Grained Garment Generation for Controllable Fashion Design

This paper presents IMAGGarment-1, a fine-grained garment generation (FGG) framework that enables high-fidelity garment synthesis with precise control over silhouette, color, and logo placement. Unlike existing methods that are limited to single-condition inputs, IMAGGarment-1 addresses the challenges of multi-conditional controllability in personalized fashion design and digital apparel applications. Specifically, IMAGGarment-1 employs a two-stage training strategy to separately model global appearance and local details, while enabling unified and controllable generation through end-to-end inference. In the first stage, we propose a global appearance model that jointly encodes silhouette and color using a mixed attention module and a color adapter. In the second stage, we present a local enhancement model with an adaptive appearance-aware module to inject user-defined logos and spatial constraints, enabling accurate placement and visual consistency. To support this task, we release GarmentBench, a large-scale dataset comprising over 180K garment samples paired with multi-level design conditions, including sketches, color references, logo placements, and textual prompts. Extensive experiments demonstrate that our method outperforms existing baselines, achieving superior structural stability, color fidelity, and local controllability performance. The code and model are available at https://github.com/muzishen/IMAGGarment-1.

  • 6 authors
·
Apr 17, 2025

DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) Lightweight training: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2)Anything-Dressing: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) Plug-and-play: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both 768 times 512 high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.

  • 7 authors
·
Dec 23, 2024

IMAGDressing-v1: Customizable Virtual Dressing

Latest advances have achieved realistic virtual try-on (VTON) through localized garment inpainting using latent diffusion models, significantly enhancing consumers' online shopping experience. However, existing VTON technologies neglect the need for merchants to showcase garments comprehensively, including flexible control over garments, optional faces, poses, and scenes. To address this issue, we define a virtual dressing (VD) task focused on generating freely editable human images with fixed garments and optional conditions. Meanwhile, we design a comprehensive affinity metric index (CAMI) to evaluate the consistency between generated images and reference garments. Then, we propose IMAGDressing-v1, which incorporates a garment UNet that captures semantic features from CLIP and texture features from VAE. We present a hybrid attention module, including a frozen self-attention and a trainable cross-attention, to integrate garment features from the garment UNet into a frozen denoising UNet, ensuring users can control different scenes through text. IMAGDressing-v1 can be combined with other extension plugins, such as ControlNet and IP-Adapter, to enhance the diversity and controllability of generated images. Furthermore, to address the lack of data, we release the interactive garment pairing (IGPair) dataset, containing over 300,000 pairs of clothing and dressed images, and establish a standard pipeline for data assembly. Extensive experiments demonstrate that our IMAGDressing-v1 achieves state-of-the-art human image synthesis performance under various controlled conditions. The code and model will be available at https://github.com/muzishen/IMAGDressing.

  • 8 authors
·
Jul 17, 2024 2

GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details

Neural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen images with complex cloth deformation and body poses. In this work, we present GarVerseLOD, a new dataset and framework that paves the way to achieving unprecedented robustness in high-fidelity 3D garment reconstruction from a single unconstrained image. Inspired by the recent success of large generative models, we believe that one key to addressing the generalization challenge lies in the quantity and quality of 3D garment data. Towards this end, GarVerseLOD collects 6,000 high-quality cloth models with fine-grained geometry details manually created by professional artists. In addition to the scale of training data, we observe that having disentangled granularities of geometry can play an important role in boosting the generalization capability and inference accuracy of the learned model. We hence craft GarVerseLOD as a hierarchical dataset with levels of details (LOD), spanning from detail-free stylized shape to pose-blended garment with pixel-aligned details. This allows us to make this highly under-constrained problem tractable by factorizing the inference into easier tasks, each narrowed down with smaller searching space. To ensure GarVerseLOD can generalize well to in-the-wild images, we propose a novel labeling paradigm based on conditional diffusion models to generate extensive paired images for each garment model with high photorealism. We evaluate our method on a massive amount of in-the-wild images. Experimental results demonstrate that GarVerseLOD can generate standalone garment pieces with significantly better quality than prior approaches. Project page: https://garverselod.github.io/

  • 9 authors
·
Nov 5, 2024 1

Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the apparel driven by physical dynamics. They deform apparel the same way as the body, leading to results with limited details and unrealistic artifacts, e.g. body-apparel penetration. In contrast, we present a novel method aiming for high-quality motion transfer with realistic apparel animation. As existing datasets lack annotations necessary for generating realistic apparel animations, we build a new dataset named MMDMC, which combines stylized characters from the MikuMikuDance community with real-world Motion Capture data. We then propose a data-driven pipeline that learns to disentangle body and apparel deformations via two neural deformation modules. For body parts, we propose a geodesic attention block to effectively incorporate semantic priors into skeletal body deformation to tackle complex body shapes for stylized characters. Since apparel motion can significantly deviate from respective body joints, we propose to model apparel deformation in a non-linear vertex displacement field conditioned on its historic states. Extensive experiments show that our method produces results with superior quality for various types of apparel. Our dataset is released in https://github.com/rongakowang/MMDMC.

  • 4 authors
·
Jul 15, 2024

UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections

We present UP2You, the first tuning-free solution for reconstructing high-fidelity 3D clothed portraits from extremely unconstrained in-the-wild 2D photos. Unlike previous approaches that require "clean" inputs (e.g., full-body images with minimal occlusions, or well-calibrated cross-view captures), UP2You directly processes raw, unstructured photographs, which may vary significantly in pose, viewpoint, cropping, and occlusion. Instead of compressing data into tokens for slow online text-to-3D optimization, we introduce a data rectifier paradigm that efficiently converts unconstrained inputs into clean, orthogonal multi-view images in a single forward pass within seconds, simplifying the 3D reconstruction. Central to UP2You is a pose-correlated feature aggregation module (PCFA), that selectively fuses information from multiple reference images w.r.t. target poses, enabling better identity preservation and nearly constant memory footprint, with more observations. We also introduce a perceiver-based multi-reference shape predictor, removing the need for pre-captured body templates. Extensive experiments on 4D-Dress, PuzzleIOI, and in-the-wild captures demonstrate that UP2You consistently surpasses previous methods in both geometric accuracy (Chamfer-15%, P2S-18% on PuzzleIOI) and texture fidelity (PSNR-21%, LPIPS-46% on 4D-Dress). UP2You is efficient (1.5 minutes per person), and versatile (supports arbitrary pose control, and training-free multi-garment 3D virtual try-on), making it practical for real-world scenarios where humans are casually captured. Both models and code will be released to facilitate future research on this underexplored task. Project Page: https://zcai0612.github.io/UP2You

  • 7 authors
·
Sep 29, 2025 3

Dynamic Try-On: Taming Video Virtual Try-on with Dynamic Attention Mechanism

Video try-on stands as a promising area for its tremendous real-world potential. Previous research on video try-on has primarily focused on transferring product clothing images to videos with simple human poses, while performing poorly with complex movements. To better preserve clothing details, those approaches are armed with an additional garment encoder, resulting in higher computational resource consumption. The primary challenges in this domain are twofold: (1) leveraging the garment encoder's capabilities in video try-on while lowering computational requirements; (2) ensuring temporal consistency in the synthesis of human body parts, especially during rapid movements. To tackle these issues, we propose a novel video try-on framework based on Diffusion Transformer(DiT), named Dynamic Try-On. To reduce computational overhead, we adopt a straightforward approach by utilizing the DiT backbone itself as the garment encoder and employing a dynamic feature fusion module to store and integrate garment features. To ensure temporal consistency of human body parts, we introduce a limb-aware dynamic attention module that enforces the DiT backbone to focus on the regions of human limbs during the denoising process. Extensive experiments demonstrate the superiority of Dynamic Try-On in generating stable and smooth try-on results, even for videos featuring complicated human postures.

  • 5 authors
·
Dec 12, 2024

FastFit: Accelerating Multi-Reference Virtual Try-On via Cacheable Diffusion Models

Despite its great potential, virtual try-on technology is hindered from real-world application by two major challenges: the inability of current methods to support multi-reference outfit compositions (including garments and accessories), and their significant inefficiency caused by the redundant re-computation of reference features in each denoising step. To address these challenges, we propose FastFit, a high-speed multi-reference virtual try-on framework based on a novel cacheable diffusion architecture. By employing a Semi-Attention mechanism and substituting traditional timestep embeddings with class embeddings for reference items, our model fully decouples reference feature encoding from the denoising process with negligible parameter overhead. This allows reference features to be computed only once and losslessly reused across all steps, fundamentally breaking the efficiency bottleneck and achieving an average 3.5x speedup over comparable methods. Furthermore, to facilitate research on complex, multi-reference virtual try-on, we introduce DressCode-MR, a new large-scale dataset. It comprises 28,179 sets of high-quality, paired images covering five key categories (tops, bottoms, dresses, shoes, and bags), constructed through a pipeline of expert models and human feedback refinement. Extensive experiments on the VITON-HD, DressCode, and our DressCode-MR datasets show that FastFit surpasses state-of-the-art methods on key fidelity metrics while offering its significant advantage in inference efficiency.

  • 10 authors
·
Aug 28, 2025 1

Multi-Garment Customized Model Generation

This paper introduces Multi-Garment Customized Model Generation, a unified framework based on Latent Diffusion Models (LDMs) aimed at addressing the unexplored task of synthesizing images with free combinations of multiple pieces of clothing. The method focuses on generating customized models wearing various targeted outfits according to different text prompts. The primary challenge lies in maintaining the natural appearance of the dressed model while preserving the complex textures of each piece of clothing, ensuring that the information from different garments does not interfere with each other. To tackle these challenges, we first developed a garment encoder, which is a trainable UNet copy with shared weights, capable of extracting detailed features of garments in parallel. Secondly, our framework supports the conditional generation of multiple garments through decoupled multi-garment feature fusion, allowing multiple clothing features to be injected into the backbone network, significantly alleviating conflicts between garment information. Additionally, the proposed garment encoder is a plug-and-play module that can be combined with other extension modules such as IP-Adapter and ControlNet, enhancing the diversity and controllability of the generated models. Extensive experiments demonstrate the superiority of our approach over existing alternatives, opening up new avenues for the task of generating images with multiple-piece clothing combinations

  • 3 authors
·
Aug 9, 2024

DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy

Garment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https://wayrise.github.io/DexGarmentLab/.

  • 10 authors
·
May 16, 2025

Dynamic Appearance Modeling of Clothed 3D Human Avatars using a Single Camera

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often struggle to learn a video of a person with large dynamics due to the motion ambiguity, i.e., there exist numerous geometric configurations of clothes that are dependent on the context of motion even for the same pose. In this paper, we introduce a method for high-quality modeling of clothed 3D human avatars using a video of a person with dynamic movements. The main challenge comes from the lack of 3D ground truth data of geometry and its temporal correspondences. We address this challenge by introducing a novel compositional human modeling framework that takes advantage of both explicit and implicit human modeling. For explicit modeling, a neural network learns to generate point-wise shape residuals and appearance features of a 3D body model by comparing its 2D rendering results and the original images. This explicit model allows for the reconstruction of discriminative 3D motion features from UV space by encoding their temporal correspondences. For implicit modeling, an implicit network combines the appearance and 3D motion features to decode high-fidelity clothed 3D human avatars with motion-dependent geometry and texture. The experiments show that our method can generate a large variation of secondary motion in a physically plausible way.

  • 5 authors
·
Dec 28, 2023

D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment Deformations

Adjusting and deforming 3D garments to body shapes, body motion, and cloth material is an important problem in virtual and augmented reality. Applications are numerous, ranging from virtual change rooms to the entertainment and gaming industry. This problem is challenging as garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features. Existing work studies learning-based modeling techniques to generate garment deformations from example data, and physics-inspired simulators to generate realistic garment dynamics. We propose here a learning-based approach trained on data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations for loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion and cloth material. Furthermore, the model can be efficiently fitted to observations captured using vision sensors. We propose to leverage the capability of diffusion models to learn fine-scale detail: we model the 3D garment in a 2D parameter space, and learn a latent diffusion model using this representation independent from the mesh resolution. This allows to condition global and local geometric information with body and material information. We quantitatively and qualitatively evaluate our method on both simulated data and data captured with a multi-view acquisition platform. Compared to strong baselines, our method is more accurate in terms of Chamfer distance.

  • 6 authors
·
Apr 3, 2025

Fashion-RAG: Multimodal Fashion Image Editing via Retrieval-Augmented Generation

In recent years, the fashion industry has increasingly adopted AI technologies to enhance customer experience, driven by the proliferation of e-commerce platforms and virtual applications. Among the various tasks, virtual try-on and multimodal fashion image editing -- which utilizes diverse input modalities such as text, garment sketches, and body poses -- have become a key area of research. Diffusion models have emerged as a leading approach for such generative tasks, offering superior image quality and diversity. However, most existing virtual try-on methods rely on having a specific garment input, which is often impractical in real-world scenarios where users may only provide textual specifications. To address this limitation, in this work we introduce Fashion Retrieval-Augmented Generation (Fashion-RAG), a novel method that enables the customization of fashion items based on user preferences provided in textual form. Our approach retrieves multiple garments that match the input specifications and generates a personalized image by incorporating attributes from the retrieved items. To achieve this, we employ textual inversion techniques, where retrieved garment images are projected into the textual embedding space of the Stable Diffusion text encoder, allowing seamless integration of retrieved elements into the generative process. Experimental results on the Dress Code dataset demonstrate that Fashion-RAG outperforms existing methods both qualitatively and quantitatively, effectively capturing fine-grained visual details from retrieved garments. To the best of our knowledge, this is the first work to introduce a retrieval-augmented generation approach specifically tailored for multimodal fashion image editing.

  • 4 authors
·
Apr 18, 2025

PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimation

Human pose and shape (HPS) estimation methods achieve remarkable results. However, current HPS benchmarks are mostly designed to test models in scenarios that are similar to the training data. This can lead to critical situations in real-world applications when the observed data differs significantly from the training data and hence is out-of-distribution (OOD). It is therefore important to test and improve the OOD robustness of HPS methods. To address this fundamental problem, we develop a simulator that can be controlled in a fine-grained manner using interpretable parameters to explore the manifold of images of human pose, e.g. by varying poses, shapes, and clothes. We introduce a learning-based testing method, termed PoseExaminer, that automatically diagnoses HPS algorithms by searching over the parameter space of human pose images to find the failure modes. Our strategy for exploring this high-dimensional parameter space is a multi-agent reinforcement learning system, in which the agents collaborate to explore different parts of the parameter space. We show that our PoseExaminer discovers a variety of limitations in current state-of-the-art models that are relevant in real-world scenarios but are missed by current benchmarks. For example, it finds large regions of realistic human poses that are not predicted correctly, as well as reduced performance for humans with skinny and corpulent body shapes. In addition, we show that fine-tuning HPS methods by exploiting the failure modes found by PoseExaminer improve their robustness and even their performance on standard benchmarks by a significant margin. The code are available for research purposes.

  • 3 authors
·
Mar 13, 2023

DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework

Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired garment-centric datasets and fail to effectively leverage priors of advanced visual models and test-time inputs, making it challenging to accurately preserve fine-grained garment details and maintain temporal consistency in unconstrained scenarios. To address these challenges, we propose DreamVVT, a carefully designed two-stage framework built upon Diffusion Transformers (DiTs), which is inherently capable of leveraging diverse unpaired human-centric data to enhance adaptability in real-world scenarios. To further leverage prior knowledge from pretrained models and test-time inputs, in the first stage, we sample representative frames from the input video and utilize a multi-frame try-on model integrated with a vision-language model (VLM), to synthesize high-fidelity and semantically consistent keyframe try-on images. These images serve as complementary appearance guidance for subsequent video generation. In the second stage, skeleton maps together with fine-grained motion and appearance descriptions are extracted from the input content, and these along with the keyframe try-on images are then fed into a pretrained video generation model enhanced with LoRA adapters. This ensures long-term temporal coherence for unseen regions and enables highly plausible dynamic motions. Extensive quantitative and qualitative experiments demonstrate that DreamVVT surpasses existing methods in preserving detailed garment content and temporal stability in real-world scenarios. Our project page https://virtu-lab.github.io/

  • 10 authors
·
Aug 4, 2025 2

Inverse Virtual Try-On: Generating Multi-Category Product-Style Images from Clothed Individuals

While virtual try-on (VTON) systems aim to render a garment onto a target person image, this paper tackles the novel task of virtual try-off (VTOFF), which addresses the inverse problem: generating standardized product images of garments from real-world photos of clothed individuals. Unlike VTON, which must resolve diverse pose and style variations, VTOFF benefits from a consistent and well-defined output format -- typically a flat, lay-down-style representation of the garment -- making it a promising tool for data generation and dataset enhancement. However, existing VTOFF approaches face two major limitations: (i) difficulty in disentangling garment features from occlusions and complex poses, often leading to visual artifacts, and (ii) restricted applicability to single-category garments (e.g., upper-body clothes only), limiting generalization. To address these challenges, we present Text-Enhanced MUlti-category Virtual Try-Off (TEMU-VTOFF), a novel architecture featuring a dual DiT-based backbone with a modified multimodal attention mechanism for robust garment feature extraction. Our architecture is designed to receive garment information from multiple modalities like images, text, and masks to work in a multi-category setting. Finally, we propose an additional alignment module to further refine the generated visual details. Experiments on VITON-HD and Dress Code datasets show that TEMU-VTOFF sets a new state-of-the-art on the VTOFF task, significantly improving both visual quality and fidelity to the target garments.

  • 6 authors
·
May 27, 2025 1

ICON: Implicit Clothed humans Obtained from Normals

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disembodied limbs, missing details, or non-human shapes. The problem is that these methods use global feature encoders that are sensitive to global pose. To address this, we propose ICON ("Implicit Clothed humans Obtained from Normals"), which, instead, uses local features. ICON has two main modules, both of which exploit the SMPL(-X) body model. First, ICON infers detailed clothed-human normals (front/back) conditioned on the SMPL(-X) normals. Second, a visibility-aware implicit surface regressor produces an iso-surface of a human occupancy field. Importantly, at inference time, a feedback loop alternates between refining the SMPL(-X) mesh using the inferred clothed normals and then refining the normals. Given multiple reconstructed frames of a subject in varied poses, we use SCANimate to produce an animatable avatar from them. Evaluation on the AGORA and CAPE datasets shows that ICON outperforms the state of the art in reconstruction, even with heavily limited training data. Additionally, it is much more robust to out-of-distribution samples, e.g., in-the-wild poses/images and out-of-frame cropping. ICON takes a step towards robust 3D clothed human reconstruction from in-the-wild images. This enables creating avatars directly from video with personalized and natural pose-dependent cloth deformation.

  • 4 authors
·
Dec 16, 2021

One Model For All: Partial Diffusion for Unified Try-On and Try-Off in Any Pose

Recent diffusion-based approaches have made significant advances in image-based virtual try-on, enabling more realistic and end-to-end garment synthesis. However, most existing methods remain constrained by their reliance on exhibition garments and segmentation masks, as well as their limited ability to handle flexible pose variations. These limitations reduce their practicality in real-world scenarios-for instance, users cannot easily transfer garments worn by one person onto another, and the generated try-on results are typically restricted to the same pose as the reference image. In this paper, we introduce OMFA (One Model For All), a unified diffusion framework for both virtual try-on and try-off that operates without the need for exhibition garments and supports arbitrary poses. For example, OMFA enables removing garments from a source person (try-off) and transferring them onto a target person (try-on), while also allowing the generated target to appear in novel poses-even without access to multi-pose images of that person. OMFA is built upon a novel partial diffusion strategy that selectively applies noise and denoising to individual components of the joint input-such as the garment, the person image, or the face-enabling dynamic subtask control and efficient bidirectional garment-person transformation. The framework is entirely mask-free and requires only a single portrait and a target pose as input, making it well-suited for real-world applications. Additionally, by leveraging SMPL-X-based pose conditioning, OMFA supports multi-view and arbitrary-pose try-on from just one image. Extensive experiments demonstrate that OMFA achieves state-of-the-art results on both try-on and try-off tasks, providing a practical and generalizable solution for virtual garment synthesis. The project page is here: https://onemodelforall.github.io/.

  • 5 authors
·
Aug 6, 2025

Mobile-VTON: High-Fidelity On-Device Virtual Try-On

Virtual try-on (VTON) has recently achieved impressive visual fidelity, but most existing systems require uploading personal photos to cloud-based GPUs, raising privacy concerns and limiting on-device deployment. To address this, we present Mobile-VTON, a high-quality, privacy-preserving framework that enables fully offline virtual try-on on commodity mobile devices using only a single user image and a garment image. Mobile-VTON introduces a modular TeacherNet-GarmentNet-TryonNet (TGT) architecture that integrates knowledge distillation, garment-conditioned generation, and garment alignment into a unified pipeline optimized for on-device efficiency. Within this framework, we propose a Feature-Guided Adversarial (FGA) Distillation strategy that combines teacher supervision with adversarial learning to better match real-world image distributions. GarmentNet is trained with a trajectory-consistency loss to preserve garment semantics across diffusion steps, while TryonNet uses latent concatenation and lightweight cross-modal conditioning to enable robust garment-to-person alignment without large-scale pretraining. By combining these components, Mobile-VTON achieves high-fidelity generation with low computational overhead. Experiments on VITON-HD and DressCode at 1024 x 768 show that it matches or outperforms strong server-based baselines while running entirely offline. These results demonstrate that high-quality VTON is not only feasible but also practical on-device, offering a secure solution for real-world applications. Code and project page are available at https://zhenchenwan.github.io/Mobile-VTON/.

  • 8 authors
·
Mar 1

Holi-DETR: Holistic Fashion Item Detection Leveraging Contextual Information

Fashion item detection is challenging due to the ambiguities introduced by the highly diverse appearances of fashion items and the similarities among item subcategories. To address this challenge, we propose a novel Holistic Detection Transformer (Holi-DETR) that detects fashion items in outfit images holistically, by leveraging contextual information. Fashion items often have meaningful relationships as they are combined to create specific styles. Unlike conventional detectors that detect each item independently, Holi-DETR detects multiple items while reducing ambiguities by leveraging three distinct types of contextual information: (1) the co-occurrence relationship between fashion items, (2) the relative position and size based on inter-item spatial arrangements, and (3) the spatial relationships between items and human body key-points. %Holi-DETR explicitly incorporates three types of contextual information: (1) the co-occurrence probability between fashion items, (2) the relative position and size based on inter-item spatial arrangements, and (3) the spatial relationships between items and human body key-points. To this end, we propose a novel architecture that integrates these three types of heterogeneous contextual information into the Detection Transformer (DETR) and its subsequent models. In experiments, the proposed methods improved the performance of the vanilla DETR and the more recently developed Co-DETR by 3.6 percent points (pp) and 1.1 pp, respectively, in terms of average precision (AP).

  • 3 authors
·
Dec 29, 2025

FashionMV: Product-Level Composed Image Retrieval with Multi-View Fashion Data

Composed Image Retrieval (CIR) retrieves target images using a reference image paired with modification text. Despite rapid advances, all existing methods and datasets operate at the image level -- a single reference image plus modification text in, a single target image out -- while real e-commerce users reason about products shown from multiple viewpoints. We term this mismatch View Incompleteness and formally define a new Multi-View CIR task that generalizes standard CIR from image-level to product-level retrieval. To support this task, we construct FashionMV, the first large-scale multi-view fashion dataset for product-level CIR, comprising 127K products, 472K multi-view images, and over 220K CIR triplets, built through a fully automated pipeline leveraging large multimodal models. We further propose ProCIR (Product-level Composed Image Retrieval), a modeling framework built upon a multimodal large language model that employs three complementary mechanisms -- two-stage dialogue, caption-based alignment, and chain-of-thought guidance -- together with an optional supervised fine-tuning (SFT) stage that injects structured product knowledge prior to contrastive training. Systematic ablation across 16 configurations on three fashion benchmarks reveals that: (1) alignment is the single most critical mechanism; (2) the two-stage dialogue architecture is a prerequisite for effective alignment; and (3) SFT and chain-of-thought serve as partially redundant knowledge injection paths. Our best 0.8B-parameter model outperforms all baselines, including general-purpose embedding models 10x its size. The dataset, model, and code are publicly available at https://github.com/yuandaxia2001/FashionMV.

  • 3 authors
·
Apr 10

3D Magic Mirror: Clothing Reconstruction from a Single Image via a Causal Perspective

This research aims to study a self-supervised 3D clothing reconstruction method, which recovers the geometry shape and texture of human clothing from a single image. Compared with existing methods, we observe that three primary challenges remain: (1) 3D ground-truth meshes of clothing are usually inaccessible due to annotation difficulties and time costs; (2) Conventional template-based methods are limited to modeling non-rigid objects, e.g., handbags and dresses, which are common in fashion images; (3) The inherent ambiguity compromises the model training, such as the dilemma between a large shape with a remote camera or a small shape with a close camera. In an attempt to address the above limitations, we propose a causality-aware self-supervised learning method to adaptively reconstruct 3D non-rigid objects from 2D images without 3D annotations. In particular, to solve the inherent ambiguity among four implicit variables, i.e., camera position, shape, texture, and illumination, we introduce an explainable structural causal map (SCM) to build our model. The proposed model structure follows the spirit of the causal map, which explicitly considers the prior template in the camera estimation and shape prediction. When optimization, the causality intervention tool, i.e., two expectation-maximization loops, is deeply embedded in our algorithm to (1) disentangle four encoders and (2) facilitate the prior template. Extensive experiments on two 2D fashion benchmarks (ATR and Market-HQ) show that the proposed method could yield high-fidelity 3D reconstruction. Furthermore, we also verify the scalability of the proposed method on a fine-grained bird dataset, i.e., CUB. The code is available at https://github.com/layumi/ 3D-Magic-Mirror .

  • 5 authors
·
Apr 27, 2022

MagicTryOn: Harnessing Diffusion Transformer for Garment-Preserving Video Virtual Try-on

Video Virtual Try-On (VVT) aims to simulate the natural appearance of garments across consecutive video frames, capturing their dynamic variations and interactions with human body motion. However, current VVT methods still face challenges in terms of spatiotemporal consistency and garment content preservation. First, they use diffusion models based on the U-Net, which are limited in their expressive capability and struggle to reconstruct complex details. Second, they adopt a separative modeling approach for spatial and temporal attention, which hinders the effective capture of structural relationships and dynamic consistency across frames. Third, their expression of garment details remains insufficient, affecting the realism and stability of the overall synthesized results, especially during human motion. To address the above challenges, we propose MagicTryOn, a video virtual try-on framework built upon the large-scale video diffusion Transformer. We replace the U-Net architecture with a diffusion Transformer and combine full self-attention to jointly model the spatiotemporal consistency of videos. We design a coarse-to-fine garment preservation strategy. The coarse strategy integrates garment tokens during the embedding stage, while the fine strategy incorporates multiple garment-based conditions, such as semantics, textures, and contour lines during the denoising stage. Moreover, we introduce a mask-aware loss to further optimize garment region fidelity. Extensive experiments on both image and video try-on datasets demonstrate that our method outperforms existing SOTA methods in comprehensive evaluations and generalizes to in-the-wild scenarios.

  • 9 authors
·
May 27, 2025

Leveraging Intrinsic Properties for Non-Rigid Garment Alignment

We address the problem of aligning real-world 3D data of garments, which benefits many applications such as texture learning, physical parameter estimation, generative modeling of garments, etc. Existing extrinsic methods typically perform non-rigid iterative closest point and struggle to align details due to incorrect closest matches and rigidity constraints. While intrinsic methods based on functional maps can produce high-quality correspondences, they work under isometric assumptions and become unreliable for garment deformations which are highly non-isometric. To achieve wrinkle-level as well as texture-level alignment, we present a novel coarse-to-fine two-stage method that leverages intrinsic manifold properties with two neural deformation fields, in the 3D space and the intrinsic space, respectively. The coarse stage performs a 3D fitting, where we leverage intrinsic manifold properties to define a manifold deformation field. The coarse fitting then induces a functional map that produces an alignment of intrinsic embeddings. We further refine the intrinsic alignment with a second neural deformation field for higher accuracy. We evaluate our method with our captured garment dataset, GarmCap. The method achieves accurate wrinkle-level and texture-level alignment and works for difficult garment types such as long coats. Our project page is https://jsnln.github.io/iccv2023_intrinsic/index.html.

  • 5 authors
·
Aug 18, 2023

Fashionformer: A simple, Effective and Unified Baseline for Human Fashion Segmentation and Recognition

Human fashion understanding is one crucial computer vision task since it has comprehensive information for real-world applications. This focus on joint human fashion segmentation and attribute recognition. Contrary to the previous works that separately model each task as a multi-head prediction problem, our insight is to bridge these two tasks with one unified model via vision transformer modeling to benefit each task. In particular, we introduce the object query for segmentation and the attribute query for attribute prediction. Both queries and their corresponding features can be linked via mask prediction. Then we adopt a two-stream query learning framework to learn the decoupled query representations.We design a novel Multi-Layer Rendering module for attribute stream to explore more fine-grained features. The decoder design shares the same spirit as DETR. Thus we name the proposed method Fahsionformer. Extensive experiments on three human fashion datasets illustrate the effectiveness of our approach. In particular, our method with the same backbone achieve relative 10\% improvements than previous works in case of a joint metric (AP^{text{mask}_{IoU+F_1}) for both segmentation and attribute recognition}. To the best of our knowledge, we are the first unified end-to-end vision transformer framework for human fashion analysis. We hope this simple yet effective method can serve as a new flexible baseline for fashion analysis. Code is available at https://github.com/xushilin1/FashionFormer.

  • 6 authors
·
Apr 10, 2022

FICE: Text-Conditioned Fashion Image Editing With Guided GAN Inversion

Fashion-image editing represents a challenging computer vision task, where the goal is to incorporate selected apparel into a given input image. Most existing techniques, known as Virtual Try-On methods, deal with this task by first selecting an example image of the desired apparel and then transferring the clothing onto the target person. Conversely, in this paper, we consider editing fashion images with text descriptions. Such an approach has several advantages over example-based virtual try-on techniques, e.g.: (i) it does not require an image of the target fashion item, and (ii) it allows the expression of a wide variety of visual concepts through the use of natural language. Existing image-editing methods that work with language inputs are heavily constrained by their requirement for training sets with rich attribute annotations or they are only able to handle simple text descriptions. We address these constraints by proposing a novel text-conditioned editing model, called FICE (Fashion Image CLIP Editing), capable of handling a wide variety of diverse text descriptions to guide the editing procedure. Specifically with FICE, we augment the common GAN inversion process by including semantic, pose-related, and image-level constraints when generating images. We leverage the capabilities of the CLIP model to enforce the semantics, due to its impressive image-text association capabilities. We furthermore propose a latent-code regularization technique that provides the means to better control the fidelity of the synthesized images. We validate FICE through rigorous experiments on a combination of VITON images and Fashion-Gen text descriptions and in comparison with several state-of-the-art text-conditioned image editing approaches. Experimental results demonstrate FICE generates highly realistic fashion images and leads to stronger editing performance than existing competing approaches.

  • 4 authors
·
Jan 5, 2023

HRM^2Avatar: High-Fidelity Real-Time Mobile Avatars from Monocular Phone Scans

We present HRM^2Avatar, a framework for creating high-fidelity avatars from monocular phone scans, which can be rendered and animated in real time on mobile devices. Monocular capture with smartphones provides a low-cost alternative to studio-grade multi-camera rigs, making avatar digitization accessible to non-expert users. Reconstructing high-fidelity avatars from single-view video sequences poses challenges due to limited visual and geometric data. To address these limitations, at the data level, our method leverages two types of data captured with smartphones: static pose sequences for texture reconstruction and dynamic motion sequences for learning pose-dependent deformations and lighting changes. At the representation level, we employ a lightweight yet expressive representation to reconstruct high-fidelity digital humans from sparse monocular data. We extract garment meshes from monocular data to model clothing deformations effectively, and attach illumination-aware Gaussians to the mesh surface, enabling high-fidelity rendering and capturing pose-dependent lighting. This representation efficiently learns high-resolution and dynamic information from monocular data, enabling the creation of detailed avatars. At the rendering level, real-time performance is critical for animating high-fidelity avatars in AR/VR, social gaming, and on-device creation. Our GPU-driven rendering pipeline delivers 120 FPS on mobile devices and 90 FPS on standalone VR devices at 2K resolution, over 2.7times faster than representative mobile-engine baselines. Experiments show that HRM^2Avatar delivers superior visual realism and real-time interactivity, outperforming state-of-the-art monocular methods.

  • 9 authors
·
Oct 15, 2025

FRESA:Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their practical applications. In contrast, we learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization. Specifically, instead of rigging the avatar with shared skinning weights, we jointly infer personalized avatar shape, skinning weights, and pose-dependent deformations, which effectively improves overall geometric fidelity and reduces deformation artifacts. Moreover, to normalize pose variations and resolve coupled ambiguity between canonical shapes and skinning weights, we design a 3D canonicalization process to produce pixel-aligned initial conditions, which helps to reconstruct fine-grained geometric details. We then propose a multi-frame feature aggregation to robustly reduce artifacts introduced in canonicalization and fuse a plausible avatar preserving person-specific identities. Finally, we train the model in an end-to-end framework on a large-scale capture dataset, which contains diverse human subjects paired with high-quality 3D scans. Extensive experiments show that our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos. Project page and code is available at https://github.com/rongakowang/FRESA.

  • 13 authors
·
Mar 24, 2025 2

How Will It Drape Like? Capturing Fabric Mechanics from Depth Images

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a fundamental step for many interactive design and engineering applications. As opposed to existing capture methods, which typically require expensive setups, video sequences, or manual intervention, our solution can capture at scale, is agnostic to the optical appearance of the textile, and facilitates fabric arrangement by non-expert operators. To this end, we propose a sim-to-real strategy to train a learning-based framework that can take as input one or multiple images and outputs a full set of mechanical parameters. Thanks to carefully designed data augmentation and transfer learning protocols, our solution generalizes to real images despite being trained only on synthetic data, hence successfully closing the sim-to-real loop.Key in our work is to demonstrate that evaluating the regression accuracy based on the similarity at parameter space leads to an inaccurate distances that do not match the human perception. To overcome this, we propose a novel metric for fabric drape similarity that operates on the image domain instead on the parameter space, allowing us to evaluate our estimation within the context of a similarity rank. We show that out metric correlates with human judgments about the perception of drape similarity, and that our model predictions produce perceptually accurate results compared to the ground truth parameters.

  • 4 authors
·
Apr 13, 2023

Improving Diffusion Models for Virtual Try-on

This paper considers image-based virtual try-on, which renders an image of a person wearing a curated garment, given a pair of images depicting the person and the garment, respectively. Previous works adapt existing exemplar-based inpainting diffusion models for virtual try-on to improve the naturalness of the generated visuals compared to other methods (e.g., GAN-based), but they fail to preserve the identity of the garments. To overcome this limitation, we propose a novel diffusion model that improves garment fidelity and generates authentic virtual try-on images. Our method, coined IDM-VTON, uses two different modules to encode the semantics of garment image; given the base UNet of the diffusion model, 1) the high-level semantics extracted from a visual encoder are fused to the cross-attention layer, and then 2) the low-level features extracted from parallel UNet are fused to the self-attention layer. In addition, we provide detailed textual prompts for both garment and person images to enhance the authenticity of the generated visuals. Finally, we present a customization method using a pair of person-garment images, which significantly improves fidelity and authenticity. Our experimental results show that our method outperforms previous approaches (both diffusion-based and GAN-based) in preserving garment details and generating authentic virtual try-on images, both qualitatively and quantitatively. Furthermore, the proposed customization method demonstrates its effectiveness in a real-world scenario.

  • 5 authors
·
Mar 8, 2024 2

Improving Virtual Try-On with Garment-focused Diffusion Models

Diffusion models have led to the revolutionizing of generative modeling in numerous image synthesis tasks. Nevertheless, it is not trivial to directly apply diffusion models for synthesizing an image of a target person wearing a given in-shop garment, i.e., image-based virtual try-on (VTON) task. The difficulty originates from the aspect that the diffusion process should not only produce holistically high-fidelity photorealistic image of the target person, but also locally preserve every appearance and texture detail of the given garment. To address this, we shape a new Diffusion model, namely GarDiff, which triggers the garment-focused diffusion process with amplified guidance of both basic visual appearance and detailed textures (i.e., high-frequency details) derived from the given garment. GarDiff first remoulds a pre-trained latent diffusion model with additional appearance priors derived from the CLIP and VAE encodings of the reference garment. Meanwhile, a novel garment-focused adapter is integrated into the UNet of diffusion model, pursuing local fine-grained alignment with the visual appearance of reference garment and human pose. We specifically design an appearance loss over the synthesized garment to enhance the crucial, high-frequency details. Extensive experiments on VITON-HD and DressCode datasets demonstrate the superiority of our GarDiff when compared to state-of-the-art VTON approaches. Code is publicly available at: https://github.com/siqi0905/GarDiff/tree/master{https://github.com/siqi0905/GarDiff/tree/master}.

  • 7 authors
·
Sep 12, 2024

OutfitTransformer: Learning Outfit Representations for Fashion Recommendation

Learning an effective outfit-level representation is critical for predicting the compatibility of items in an outfit, and retrieving complementary items for a partial outfit. We present a framework, OutfitTransformer, that uses the proposed task-specific tokens and leverages the self-attention mechanism to learn effective outfit-level representations encoding the compatibility relationships between all items in the entire outfit for addressing both compatibility prediction and complementary item retrieval tasks. For compatibility prediction, we design an outfit token to capture a global outfit representation and train the framework using a classification loss. For complementary item retrieval, we design a target item token that additionally takes the target item specification (in the form of a category or text description) into consideration. We train our framework using a proposed set-wise outfit ranking loss to generate a target item embedding given an outfit, and a target item specification as inputs. The generated target item embedding is then used to retrieve compatible items that match the rest of the outfit. Additionally, we adopt a pre-training approach and a curriculum learning strategy to improve retrieval performance. Since our framework learns at an outfit-level, it allows us to learn a single embedding capturing higher-order relations among multiple items in the outfit more effectively than pairwise methods. Experiments demonstrate that our approach outperforms state-of-the-art methods on compatibility prediction, fill-in-the-blank, and complementary item retrieval tasks. We further validate the quality of our retrieval results with a user study.

  • 7 authors
·
Apr 10, 2022