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Apr 15

LAMP: Learn A Motion Pattern for Few-Shot-Based Video Generation

With the impressive progress in diffusion-based text-to-image generation, extending such powerful generative ability to text-to-video raises enormous attention. Existing methods either require large-scale text-video pairs and a large number of training resources or learn motions that are precisely aligned with template videos. It is non-trivial to balance a trade-off between the degree of generation freedom and the resource costs for video generation. In our study, we present a few-shot-based tuning framework, LAMP, which enables text-to-image diffusion model Learn A specific Motion Pattern with 8~16 videos on a single GPU. Specifically, we design a first-frame-conditioned pipeline that uses an off-the-shelf text-to-image model for content generation so that our tuned video diffusion model mainly focuses on motion learning. The well-developed text-to-image techniques can provide visually pleasing and diverse content as generation conditions, which highly improves video quality and generation freedom. To capture the features of temporal dimension, we expand the pretrained 2D convolution layers of the T2I model to our novel temporal-spatial motion learning layers and modify the attention blocks to the temporal level. Additionally, we develop an effective inference trick, shared-noise sampling, which can improve the stability of videos with computational costs. Our method can also be flexibly applied to other tasks, e.g. real-world image animation and video editing. Extensive experiments demonstrate that LAMP can effectively learn the motion pattern on limited data and generate high-quality videos. The code and models are available at https://rq-wu.github.io/projects/LAMP.

  • 6 authors
·
Oct 16, 2023 2

UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation

Recent diffusion-based human image animation techniques have demonstrated impressive success in synthesizing videos that faithfully follow a given reference identity and a sequence of desired movement poses. Despite this, there are still two limitations: i) an extra reference model is required to align the identity image with the main video branch, which significantly increases the optimization burden and model parameters; ii) the generated video is usually short in time (e.g., 24 frames), hampering practical applications. To address these shortcomings, we present a UniAnimate framework to enable efficient and long-term human video generation. First, to reduce the optimization difficulty and ensure temporal coherence, we map the reference image along with the posture guidance and noise video into a common feature space by incorporating a unified video diffusion model. Second, we propose a unified noise input that supports random noised input as well as first frame conditioned input, which enhances the ability to generate long-term video. Finally, to further efficiently handle long sequences, we explore an alternative temporal modeling architecture based on state space model to replace the original computation-consuming temporal Transformer. Extensive experimental results indicate that UniAnimate achieves superior synthesis results over existing state-of-the-art counterparts in both quantitative and qualitative evaluations. Notably, UniAnimate can even generate highly consistent one-minute videos by iteratively employing the first frame conditioning strategy. Code and models will be publicly available. Project page: https://unianimate.github.io/.

  • 8 authors
·
Jun 3, 2024

RASA: Replace Anyone, Say Anything -- A Training-Free Framework for Audio-Driven and Universal Portrait Video Editing

Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region reenactment or require training specialized models to extract keypoints for motion transfer to a new identity. In this paper, we introduce a training-free universal portrait video editing framework that provides a versatile and adaptable editing strategy. This framework supports portrait appearance editing conditioned on the changed first reference frame, as well as lip editing conditioned on varied speech, or a combination of both. It is based on a Unified Animation Control (UAC) mechanism with source inversion latents to edit the entire portrait, including visual-driven shape control, audio-driven speaking control, and inter-frame temporal control. Furthermore, our method can be adapted to different scenarios by adjusting the initial reference frame, enabling detailed editing of portrait videos with specific head rotations and facial expressions. This comprehensive approach ensures a holistic and flexible solution for portrait video editing. The experimental results show that our model can achieve more accurate and synchronized lip movements for the lip editing task, as well as more flexible motion transfer for the appearance editing task. Demo is available at https://alice01010101.github.io/RASA/.

  • 7 authors
·
Mar 14, 2025

SkyReels-V3 Technique Report

Video generation serves as a cornerstone for building world models, where multimodal contextual inference stands as the defining test of capability. In this end, we present SkyReels-V3, a conditional video generation model, built upon a unified multimodal in-context learning framework with diffusion Transformers. SkyReels-V3 model supports three core generative paradigms within a single architecture: reference images-to-video synthesis, video-to-video extension and audio-guided video generation. (i) reference images-to-video model is designed to produce high-fidelity videos with strong subject identity preservation, temporal coherence, and narrative consistency. To enhance reference adherence and compositional stability, we design a comprehensive data processing pipeline that leverages cross frame pairing, image editing, and semantic rewriting, effectively mitigating copy paste artifacts. During training, an image video hybrid strategy combined with multi-resolution joint optimization is employed to improve generalization and robustness across diverse scenarios. (ii) video extension model integrates spatio-temporal consistency modeling with large-scale video understanding, enabling both seamless single-shot continuation and intelligent multi-shot switching with professional cinematographic patterns. (iii) Talking avatar model supports minute-level audio-conditioned video generation by training first-and-last frame insertion patterns and reconstructing key-frame inference paradigms. On the basis of ensuring visual quality, synchronization of audio and videos has been optimized. Extensive evaluations demonstrate that SkyReels-V3 achieves state-of-the-art or near state-of-the-art performance on key metrics including visual quality, instruction following, and specific aspect metrics, approaching leading closed-source systems. Github: https://github.com/SkyworkAI/SkyReels-V3.

Skywork Skywork
·
Jan 24 2

VideoITG: Multimodal Video Understanding with Instructed Temporal Grounding

Recent studies have revealed that selecting informative and relevant video frames can significantly improve the performance of Video Large Language Models (Video-LLMs). Current methods, such as reducing inter-frame redundancy, employing separate models for image-text relevance assessment, or utilizing temporal video grounding for event localization, substantially adopt unsupervised learning paradigms, whereas they struggle to address the complex scenarios in long video understanding. We propose Instructed Temporal Grounding for Videos (VideoITG), featuring customized frame sampling aligned with user instructions. The core of VideoITG is the VidThinker pipeline, an automated annotation framework that explicitly mimics the human annotation process. First, it generates detailed clip-level captions conditioned on the instruction; then, it retrieves relevant video segments through instruction-guided reasoning; finally, it performs fine-grained frame selection to pinpoint the most informative visual evidence. Leveraging VidThinker, we construct the VideoITG-40K dataset, containing 40K videos and 500K instructed temporal grounding annotations. We then design a plug-and-play VideoITG model, which takes advantage of visual language alignment and reasoning capabilities of Video-LLMs, for effective frame selection in a discriminative manner. Coupled with Video-LLMs, VideoITG achieves consistent performance improvements across multiple multimodal video understanding benchmarks, showing its superiority and great potentials for video understanding.

  • 9 authors
·
Jul 17, 2025

DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.

K-frames: Scene-Driven Any-k Keyframe Selection for long video understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant capabilities in image understanding, but long-video are constrained by context windows and computational cost. Uniform frame sampling often leads to substantial information loss. Meanwhile existing keyframe selection methods such as text-frame retrieval or RL-based frame optimization typically yield sparse and temporally disjointed frames, overlooking scene continuity and lacking flexibility for multi-scale frame selection. To address these limitations, we introduce K-frames, a novel paradigm for scene-driven keyframe selection that preserves temporal continuity. Instead of selecting individual frames, K-frames predicts semantically coherent, query-relevant clips, which enables any-k keyframes selection to meet diverse user budgets. To achieve this approach, we first introduce PeakClips, a dataset of 200K video highlights conditioned by query. Building on this dataset, K-frames learns clip2frame selection using a three-stage progressive curriculum. It involves two Supervised Fine-Tuning stages for temporal grounding and key-clip perception, followed by a Reinforcement Learning stage that directly optimizes the scene-driven prediction policy for downstream task without further annotations. Extensive experiments on major long-video understanding benchmarks demonstrate that K-frames provides an effective, interpretable, and plug-and-play solution for keyframe selection at various scales. Our dataset and model will be available.

  • 9 authors
·
Oct 14, 2025

TrackDiffusion: Tracklet-Conditioned Video Generation via Diffusion Models

Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by the necessity to manage appearance and disappearance, drastic scale changes, and ensure consistency for instances across frames. These challenges hinder the development of video generation that can faithfully mimic real-world complexity, limiting utility for applications requiring high-level realism and controllability, including advanced scene simulation and training of perception systems. To address that, we propose TrackDiffusion, a novel video generation framework affording fine-grained trajectory-conditioned motion control via diffusion models, which facilitates the precise manipulation of the object trajectories and interactions, overcoming the prevalent limitation of scale and continuity disruptions. A pivotal component of TrackDiffusion is the instance enhancer, which explicitly ensures inter-frame consistency of multiple objects, a critical factor overlooked in the current literature. Moreover, we demonstrate that generated video sequences by our TrackDiffusion can be used as training data for visual perception models. To the best of our knowledge, this is the first work to apply video diffusion models with tracklet conditions and demonstrate that generated frames can be beneficial for improving the performance of object trackers.

  • 10 authors
·
Dec 1, 2023

MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation

Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. We present a novel two-stage text-guided framework, MVPortrait (Multi-view Vivid Portrait), to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.

  • 7 authors
·
Mar 25, 2025

FlashI2V: Fourier-Guided Latent Shifting Prevents Conditional Image Leakage in Image-to-Video Generation

In Image-to-Video (I2V) generation, a video is created using an input image as the first-frame condition. Existing I2V methods concatenate the full information of the conditional image with noisy latents to achieve high fidelity. However, the denoisers in these methods tend to shortcut the conditional image, which is known as conditional image leakage, leading to performance degradation issues such as slow motion and color inconsistency. In this work, we further clarify that conditional image leakage leads to overfitting to in-domain data and decreases the performance in out-of-domain scenarios. Moreover, we introduce Fourier-Guided Latent Shifting I2V, named FlashI2V, to prevent conditional image leakage. Concretely, FlashI2V consists of: (1) Latent Shifting. We modify the source and target distributions of flow matching by subtracting the conditional image information from the noisy latents, thereby incorporating the condition implicitly. (2) Fourier Guidance. We use high-frequency magnitude features obtained by the Fourier Transform to accelerate convergence and enable the adjustment of detail levels in the generated video. Experimental results show that our method effectively overcomes conditional image leakage and achieves the best generalization and performance on out-of-domain data among various I2V paradigms. With only 1.3B parameters, FlashI2V achieves a dynamic degree score of 53.01 on Vbench-I2V, surpassing CogVideoX1.5-5B-I2V and Wan2.1-I2V-14B-480P. Github page: https://pku-yuangroup.github.io/FlashI2V/

  • 8 authors
·
Sep 29, 2025

Consistent Video Editing as Flow-Driven Image-to-Video Generation

With the prosper of video diffusion models, down-stream applications like video editing have been significantly promoted without consuming much computational cost. One particular challenge in this task lies at the motion transfer process from the source video to the edited one, where it requires the consideration of the shape deformation in between, meanwhile maintaining the temporal consistency in the generated video sequence. However, existing methods fail to model complicated motion patterns for video editing, and are fundamentally limited to object replacement, where tasks with non-rigid object motions like multi-object and portrait editing are largely neglected. In this paper, we observe that optical flows offer a promising alternative in complex motion modeling, and present FlowV2V to re-investigate video editing as a task of flow-driven Image-to-Video (I2V) generation. Specifically, FlowV2V decomposes the entire pipeline into first-frame editing and conditional I2V generation, and simulates pseudo flow sequence that aligns with the deformed shape, thus ensuring the consistency during editing. Experimental results on DAVIS-EDIT with improvements of 13.67% and 50.66% on DOVER and warping error illustrate the superior temporal consistency and sample quality of FlowV2V compared to existing state-of-the-art ones. Furthermore, we conduct comprehensive ablation studies to analyze the internal functionalities of the first-frame paradigm and flow alignment in the proposed method.

  • 6 authors
·
Jun 9, 2025

VideoCanvas: Unified Video Completion from Arbitrary Spatiotemporal Patches via In-Context Conditioning

We introduce the task of arbitrary spatio-temporal video completion, where a video is generated from arbitrary, user-specified patches placed at any spatial location and timestamp, akin to painting on a video canvas. This flexible formulation naturally unifies many existing controllable video generation tasks--including first-frame image-to-video, inpainting, extension, and interpolation--under a single, cohesive paradigm. Realizing this vision, however, faces a fundamental obstacle in modern latent video diffusion models: the temporal ambiguity introduced by causal VAEs, where multiple pixel frames are compressed into a single latent representation, making precise frame-level conditioning structurally difficult. We address this challenge with VideoCanvas, a novel framework that adapts the In-Context Conditioning (ICC) paradigm to this fine-grained control task with zero new parameters. We propose a hybrid conditioning strategy that decouples spatial and temporal control: spatial placement is handled via zero-padding, while temporal alignment is achieved through Temporal RoPE Interpolation, which assigns each condition a continuous fractional position within the latent sequence. This resolves the VAE's temporal ambiguity and enables pixel-frame-aware control on a frozen backbone. To evaluate this new capability, we develop VideoCanvasBench, the first benchmark for arbitrary spatio-temporal video completion, covering both intra-scene fidelity and inter-scene creativity. Experiments demonstrate that VideoCanvas significantly outperforms existing conditioning paradigms, establishing a new state of the art in flexible and unified video generation.

KlingTeam Kling Team
·
Oct 9, 2025 2

GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion

Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, often suffer from temporal inconsistencies and fail to capture fine-grained dynamic details. To address these limitations, we present GeoMan, a novel architecture designed to produce accurate and temporally consistent depth and normal estimations from monocular human videos. GeoMan addresses two key challenges: the scarcity of high-quality 4D training data and the need for metric depth estimation to accurately model human size. To overcome the first challenge, GeoMan employs an image-based model to estimate depth and normals for the first frame of a video, which then conditions a video diffusion model, reframing video geometry estimation task as an image-to-video generation problem. This design offloads the heavy lifting of geometric estimation to the image model and simplifies the video model's role to focus on intricate details while using priors learned from large-scale video datasets. Consequently, GeoMan improves temporal consistency and generalizability while requiring minimal 4D training data. To address the challenge of accurate human size estimation, we introduce a root-relative depth representation that retains critical human-scale details and is easier to be estimated from monocular inputs, overcoming the limitations of traditional affine-invariant and metric depth representations. GeoMan achieves state-of-the-art performance in both qualitative and quantitative evaluations, demonstrating its effectiveness in overcoming longstanding challenges in 3D human geometry estimation from videos.

  • 8 authors
·
May 29, 2025

ConsID-Gen: View-Consistent and Identity-Preserving Image-to-Video Generation

Image-to-Video generation (I2V) animates a static image into a temporally coherent video sequence following textual instructions, yet preserving fine-grained object identity under changing viewpoints remains a persistent challenge. Unlike text-to-video models, existing I2V pipelines often suffer from appearance drift and geometric distortion, artifacts we attribute to the sparsity of single-view 2D observations and weak cross-modal alignment. Here we address this problem from both data and model perspectives. First, we curate ConsIDVid, a large-scale object-centric dataset built with a scalable pipeline for high-quality, temporally aligned videos, and establish ConsIDVid-Bench, where we present a novel benchmarking and evaluation framework for multi-view consistency using metrics sensitive to subtle geometric and appearance deviations. We further propose ConsID-Gen, a view-assisted I2V generation framework that augments the first frame with unposed auxiliary views and fuses semantic and structural cues via a dual-stream visual-geometric encoder as well as a text-visual connector, yielding unified conditioning for a Diffusion Transformer backbone. Experiments across ConsIDVid-Bench demonstrate that ConsID-Gen consistently outperforms in multiple metrics, with the best overall performance surpassing leading video generation models like Wan2.1 and HunyuanVideo, delivering superior identity fidelity and temporal coherence under challenging real-world scenarios. We will release our model and dataset at https://myangwu.github.io/ConsID-Gen.

  • 8 authors
·
Feb 10

SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently alter the camera viewpoint and the motion sequence within the generative process, re-rendering the scene for continuous and arbitrary exploration across space and time. To achieve this, we introduce an effective animation time-embedding mechanism in the diffusion process, allowing explicit control of the output video's motion sequence with respect to that of the source video. As no datasets provide paired videos of the same dynamic scene with continuous temporal variations, we propose a simple yet effective temporal-warping training scheme that repurposes existing multi-view datasets to mimic temporal differences. This strategy effectively supervises the model to learn temporal control and achieve robust space-time disentanglement. To further enhance the precision of dual control, we introduce two additional components: an improved camera-conditioning mechanism that allows altering the camera from the first frame, and CamxTime, the first synthetic space-and-time full-coverage rendering dataset that provides fully free space-time video trajectories within a scene. Joint training on the temporal-warping scheme and the CamxTime dataset yields more precise temporal control. We evaluate SpaceTimePilot on both real-world and synthetic data, demonstrating clear space-time disentanglement and strong results compared to prior work. Project page: https://zheninghuang.github.io/Space-Time-Pilot/ Code: https://github.com/ZheningHuang/spacetimepilot

  • 7 authors
·
Dec 31, 2025 2

RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video.

  • 3 authors
·
Aug 23, 2023

ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our

  • 8 authors
·
Mar 26 6

RealMaster: Lifting Rendered Scenes into Photorealistic Video

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistically transformed to achieve photorealism. We present RealMaster, a method that leverages video diffusion models to lift rendered video into photorealistic video while maintaining full alignment with the output of the 3D engine. To train this model, we generate a paired dataset via an anchor-based propagation strategy, where the first and last frames are enhanced for realism and propagated across the intermediate frames using geometric conditioning cues. We then train an IC-LoRA on these paired videos to distill the high-quality outputs of the pipeline into a model that generalizes beyond the pipeline's constraints, handling objects and characters that appear mid-sequence and enabling inference without requiring anchor frames. Evaluated on complex GTA-V sequences, RealMaster significantly outperforms existing video editing baselines, improving photorealism while preserving the geometry, dynamics, and identity specified by the original 3D control.

  • 8 authors
·
Mar 24 7

Beyond Boundary Frames: Audio-Visual Semantic Guidance for Context-Aware Video Interpolation

Handling fast, complex, and highly non-linear motion patterns has long posed challenges for video frame interpolation. Although recent diffusion-based approaches improve upon traditional optical-flow-based methods, they still struggle to cover diverse application scenarios and often fail to produce sharp, temporally consistent frames in fine-grained motion tasks such as audio-visual synchronized interpolation. To address these limitations, we introduce BBF (Beyond Boundary Frames), a context-aware video frame interpolation framework, which could be guided by audio/visual semantics. First, we enhance the input design of the interpolation model so that it can flexibly handle multiple conditional modalities, including text, audio, images, and video. Second, we propose a decoupled multimodal fusion mechanism that sequentially injects different conditional signals into a DiT backbone. Finally, to maintain the generation abilities of the foundation model, we adopt a progressive multi-stage training paradigm, where the start-end frame difference embedding is used to dynamically adjust both the data sampling and the loss weighting. Extensive experimental results demonstrate that BBF outperforms specialized state-of-the-art methods on both generic interpolation and audio-visual synchronized interpolation tasks, establishing a unified framework for video frame interpolation under coordinated multi-channel conditioning.

  • 6 authors
·
Dec 3, 2025

Adver-City: Open-Source Multi-Modal Dataset for Collaborative Perception Under Adverse Weather Conditions

Adverse weather conditions pose a significant challenge to the widespread adoption of Autonomous Vehicles (AVs) by impacting sensors like LiDARs and cameras. Even though Collaborative Perception (CP) improves AV perception in difficult conditions, existing CP datasets lack adverse weather conditions. To address this, we introduce Adver-City, the first open-source synthetic CP dataset focused on adverse weather conditions. Simulated in CARLA with OpenCDA, it contains over 24 thousand frames, over 890 thousand annotations, and 110 unique scenarios across six different weather conditions: clear weather, soft rain, heavy rain, fog, foggy heavy rain and, for the first time in a synthetic CP dataset, glare. It has six object categories including pedestrians and cyclists, and uses data from vehicles and roadside units featuring LiDARs, RGB and semantic segmentation cameras, GNSS, and IMUs. Its scenarios, based on real crash reports, depict the most relevant road configurations for adverse weather and poor visibility conditions, varying in object density, with both dense and sparse scenes, allowing for novel testing conditions of CP models. Benchmarks run on the dataset show that weather conditions created challenging conditions for perception models, with CoBEVT scoring 58.30/52.44/38.90 (AP@30/50/70). The dataset, code and documentation are available at https://labs.cs.queensu.ca/quarrg/datasets/adver-city/.

  • 2 authors
·
Oct 8, 2024

DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation

Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based MultiScale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.

  • 5 authors
·
Jul 31, 2023

EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory

Humans possess a remarkable ability to mentally explore and replay 3D environments they have previously experienced. Inspired by this mental process, we present EvoWorld: a world model that bridges panoramic video generation with evolving 3D memory to enable spatially consistent long-horizon exploration. Given a single panoramic image as input, EvoWorld first generates future video frames by leveraging a video generator with fine-grained view control, then evolves the scene's 3D reconstruction using a feedforward plug-and-play transformer, and finally synthesizes futures by conditioning on geometric reprojections from this evolving explicit 3D memory. Unlike prior state-of-the-arts that synthesize videos only, our key insight lies in exploiting this evolving 3D reconstruction as explicit spatial guidance for the video generation process, projecting the reconstructed geometry onto target viewpoints to provide rich spatial cues that significantly enhance both visual realism and geometric consistency. To evaluate long-range exploration capabilities, we introduce the first comprehensive benchmark spanning synthetic outdoor environments, Habitat indoor scenes, and challenging real-world scenarios, with particular emphasis on loop-closure detection and spatial coherence over extended trajectories. Extensive experiments demonstrate that our evolving 3D memory substantially improves visual fidelity and maintains spatial scene coherence compared to existing approaches, representing a significant advance toward long-horizon spatially consistent world modeling.

  • 11 authors
·
Oct 1, 2025

LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.

  • 6 authors
·
Jun 11, 2025 3

FFP-300K: Scaling First-Frame Propagation for Generalizable Video Editing

First-Frame Propagation (FFP) offers a promising paradigm for controllable video editing, but existing methods are hampered by a reliance on cumbersome run-time guidance. We identify the root cause of this limitation as the inadequacy of current training datasets, which are often too short, low-resolution, and lack the task diversity required to teach robust temporal priors. To address this foundational data gap, we first introduce FFP-300K, a new large-scale dataset comprising 300K high-fidelity video pairs at 720p resolution and 81 frames in length, constructed via a principled two-track pipeline for diverse local and global edits. Building on this dataset, we propose a novel framework designed for true guidance-free FFP that resolves the critical tension between maintaining first-frame appearance and preserving source video motion. Architecturally, we introduce Adaptive Spatio-Temporal RoPE (AST-RoPE), which dynamically remaps positional encodings to disentangle appearance and motion references. At the objective level, we employ a self-distillation strategy where an identity propagation task acts as a powerful regularizer, ensuring long-term temporal stability and preventing semantic drift. Comprehensive experiments on the EditVerseBench benchmark demonstrate that our method significantly outperforming existing academic and commercial models by receiving about 0.2 PickScore and 0.3 VLM score improvement against these competitors.

  • 9 authors
·
Jan 4 2

EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection

Recent advances in foundation models have driven remarkable progress in image editing, yet their extension to 3D editing remains underexplored. A natural approach is to replace the image editing modules in existing workflows with foundation models. However, their heavy computational demands and the restrictions and costs of closed-source APIs make plugging these models into existing iterative editing strategies impractical. To address this limitation, we propose EditCast3D, a pipeline that employs video generation foundation models to propagate edits from a single first frame across the entire dataset prior to reconstruction. While editing propagation enables dataset-level editing via video models, its consistency remains suboptimal for 3D reconstruction, where multi-view alignment is essential. To overcome this, EditCast3D introduces a view selection strategy that explicitly identifies consistent and reconstruction-friendly views and adopts feedforward reconstruction without requiring costly refinement. In combination, the pipeline both minimizes reliance on expensive image editing and mitigates prompt ambiguities that arise when applying foundation models independently across images. We evaluate EditCast3D on commonly used 3D editing datasets and compare it against state-of-the-art 3D editing baselines, demonstrating superior editing quality and high efficiency. These results establish EditCast3D as a scalable and general paradigm for integrating foundation models into 3D editing pipelines. The code is available at https://github.com/UNITES-Lab/EditCast3D

  • 8 authors
·
Oct 11, 2025

Efficient and Principled Scientific Discovery through Bayesian Optimization: A Tutorial

Traditional scientific discovery relies on an iterative hypothesise-experiment-refine cycle that has driven progress for centuries, but its intuitive, ad-hoc implementation often wastes resources, yields inefficient designs, and misses critical insights. This tutorial presents Bayesian Optimisation (BO), a principled probability-driven framework that formalises and automates this core scientific cycle. BO uses surrogate models (e.g., Gaussian processes) to model empirical observations as evolving hypotheses, and acquisition functions to guide experiment selection, balancing exploitation of known knowledge and exploration of uncharted domains to eliminate guesswork and manual trial-and-error. We first frame scientific discovery as an optimisation problem, then unpack BO's core components, end-to-end workflows, and real-world efficacy via case studies in catalysis, materials science, organic synthesis, and molecule discovery. We also cover critical technical extensions for scientific applications, including batched experimentation, heteroscedasticity, contextual optimisation, and human-in-the-loop integration. Tailored for a broad audience, this tutorial bridges AI advances in BO with practical natural science applications, offering tiered content to empower cross-disciplinary researchers to design more efficient experiments and accelerate principled scientific discovery.

  • 14 authors
·
Mar 31 2

Noise-Robust and Resource-Efficient ADMM-based Federated Learning

Federated learning (FL) leverages client-server communications to train global models on decentralized data. However, communication noise or errors can impair model accuracy. To address this problem, we propose a novel FL algorithm that enhances robustness against communication noise while also reducing communication load. We derive the proposed algorithm through solving the weighted least-squares (WLS) regression problem as an illustrative example. We first frame WLS regression as a distributed convex optimization problem over a federated network employing random scheduling for improved communication efficiency. We then apply the alternating direction method of multipliers (ADMM) to iteratively solve this problem. To counteract the detrimental effects of cumulative communication noise, we introduce a key modification by eliminating the dual variable and implementing a new local model update at each participating client. This subtle yet effective change results in using a single noisy global model update at each client instead of two, improving robustness against additive communication noise. Furthermore, we incorporate another modification enabling clients to continue local updates even when not selected by the server, leading to substantial performance improvements. Our theoretical analysis confirms the convergence of our algorithm in both mean and the mean-square senses, even when the server communicates with a random subset of clients over noisy links at each iteration. Numerical results validate the effectiveness of our proposed algorithm and corroborate our theoretical findings.

  • 4 authors
·
Sep 20, 2024

InsViE-1M: Effective Instruction-based Video Editing with Elaborate Dataset Construction

Instruction-based video editing allows effective and interactive editing of videos using only instructions without extra inputs such as masks or attributes. However, collecting high-quality training triplets (source video, edited video, instruction) is a challenging task. Existing datasets mostly consist of low-resolution, short duration, and limited amount of source videos with unsatisfactory editing quality, limiting the performance of trained editing models. In this work, we present a high-quality Instruction-based Video Editing dataset with 1M triplets, namely InsViE-1M. We first curate high-resolution and high-quality source videos and images, then design an effective editing-filtering pipeline to construct high-quality editing triplets for model training. For a source video, we generate multiple edited samples of its first frame with different intensities of classifier-free guidance, which are automatically filtered by GPT-4o with carefully crafted guidelines. The edited first frame is propagated to subsequent frames to produce the edited video, followed by another round of filtering for frame quality and motion evaluation. We also generate and filter a variety of video editing triplets from high-quality images. With the InsViE-1M dataset, we propose a multi-stage learning strategy to train our InsViE model, progressively enhancing its instruction following and editing ability. Extensive experiments demonstrate the advantages of our InsViE-1M dataset and the trained model over state-of-the-art works. Codes are available at InsViE.

  • 6 authors
·
Mar 26, 2025

ReVideo: Remake a Video with Motion and Content Control

Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.

  • 6 authors
·
May 22, 2024 5

VIVA: VLM-Guided Instruction-Based Video Editing with Reward Optimization

Instruction-based video editing aims to modify an input video according to a natural-language instruction while preserving content fidelity and temporal coherence. However, existing diffusion-based approaches are often trained on paired data of simple editing operations, which fundamentally limits their ability to generalize to diverse and complex, real-world instructions. To address this generalization gap, we propose VIVA, a scalable framework for instruction-based video editing that leverages VLM-guided encoding and reward optimization. First, we introduce a VLM-based instructor that encodes the textual instruction, the first frame of the source video, and an optional reference image into visually-grounded instruction representations, providing fine-grained spatial and semantic context for the diffusion transformer backbone. Second, we propose a post-training stage, Edit-GRPO, which adapts Group Relative Policy Optimization to the domain of video editing, directly optimizing the model for instruction-faithful, content-preserving, and aesthetically pleasing edits using relative rewards. Furthermore, we propose a data construction pipeline designed to synthetically generate diverse, high-fidelity paired video-instruction data of basic editing operations. Extensive experiments show that VIVA achieves superior instruction following, generalization, and editing quality over state-of-the-art methods. Website: https://viva-paper.github.io

  • 7 authors
·
Dec 18, 2025

Two-shot Video Object Segmentation

Previous works on video object segmentation (VOS) are trained on densely annotated videos. Nevertheless, acquiring annotations in pixel level is expensive and time-consuming. In this work, we demonstrate the feasibility of training a satisfactory VOS model on sparsely annotated videos-we merely require two labeled frames per training video while the performance is sustained. We term this novel training paradigm as two-shot video object segmentation, or two-shot VOS for short. The underlying idea is to generate pseudo labels for unlabeled frames during training and to optimize the model on the combination of labeled and pseudo-labeled data. Our approach is extremely simple and can be applied to a majority of existing frameworks. We first pre-train a VOS model on sparsely annotated videos in a semi-supervised manner, with the first frame always being a labeled one. Then, we adopt the pre-trained VOS model to generate pseudo labels for all unlabeled frames, which are subsequently stored in a pseudo-label bank. Finally, we retrain a VOS model on both labeled and pseudo-labeled data without any restrictions on the first frame. For the first time, we present a general way to train VOS models on two-shot VOS datasets. By using 7.3% and 2.9% labeled data of YouTube-VOS and DAVIS benchmarks, our approach achieves comparable results in contrast to the counterparts trained on fully labeled set. Code and models are available at https://github.com/yk-pku/Two-shot-Video-Object-Segmentation.

  • 7 authors
·
Mar 21, 2023

Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidance

We present Wan-Move, a simple and scalable framework that brings motion control to video generative models. Existing motion-controllable methods typically suffer from coarse control granularity and limited scalability, leaving their outputs insufficient for practical use. We narrow this gap by achieving precise and high-quality motion control. Our core idea is to directly make the original condition features motion-aware for guiding video synthesis. To this end, we first represent object motions with dense point trajectories, allowing fine-grained control over the scene. We then project these trajectories into latent space and propagate the first frame's features along each trajectory, producing an aligned spatiotemporal feature map that tells how each scene element should move. This feature map serves as the updated latent condition, which is naturally integrated into the off-the-shelf image-to-video model, e.g., Wan-I2V-14B, as motion guidance without any architecture change. It removes the need for auxiliary motion encoders and makes fine-tuning base models easily scalable. Through scaled training, Wan-Move generates 5-second, 480p videos whose motion controllability rivals Kling 1.5 Pro's commercial Motion Brush, as indicated by user studies. To support comprehensive evaluation, we further design MoveBench, a rigorously curated benchmark featuring diverse content categories and hybrid-verified annotations. It is distinguished by larger data volume, longer video durations, and high-quality motion annotations. Extensive experiments on MoveBench and the public dataset consistently show Wan-Move's superior motion quality. Code, models, and benchmark data are made publicly available.

AlibabaTongyiLab TongyiLab
·
Dec 9, 2025 5

VideoBooth: Diffusion-based Video Generation with Image Prompts

Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this paper, we study the task of video generation with image prompts, which provide more accurate and direct content control beyond the text prompts. Specifically, we propose a feed-forward framework VideoBooth, with two dedicated designs: 1) We propose to embed image prompts in a coarse-to-fine manner. Coarse visual embeddings from image encoder provide high-level encodings of image prompts, while fine visual embeddings from the proposed attention injection module provide multi-scale and detailed encoding of image prompts. These two complementary embeddings can faithfully capture the desired appearance. 2) In the attention injection module at fine level, multi-scale image prompts are fed into different cross-frame attention layers as additional keys and values. This extra spatial information refines the details in the first frame and then it is propagated to the remaining frames, which maintains temporal consistency. Extensive experiments demonstrate that VideoBooth achieves state-of-the-art performance in generating customized high-quality videos with subjects specified in image prompts. Notably, VideoBooth is a generalizable framework where a single model works for a wide range of image prompts with feed-forward pass.

  • 8 authors
·
Dec 1, 2023 2

FlowVid: Taming Imperfect Optical Flows for Consistent Video-to-Video Synthesis

Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow, our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model, FlowVid, demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models, facilitating various modifications, including stylization, object swaps, and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes, which is 3.1x, 7.2x, and 10.5x faster than CoDeF, Rerender, and TokenFlow, respectively. (3) High-quality: In user studies, our FlowVid is preferred 45.7% of the time, outperforming CoDeF (3.5%), Rerender (10.2%), and TokenFlow (40.4%).

  • 11 authors
·
Dec 29, 2023 1

Follow-Your-Click: Open-domain Regional Image Animation via Short Prompts

Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may need to control the movement of different objects or regions. Additionally, current I2V methods require users not only to describe the target motion but also to provide redundant detailed descriptions of frame contents. These two issues hinder the practical utilization of current I2V tools. In this paper, we propose a practical framework, named Follow-Your-Click, to achieve image animation with a simple user click (for specifying what to move) and a short motion prompt (for specifying how to move). Technically, we propose the first-frame masking strategy, which significantly improves the video generation quality, and a motion-augmented module equipped with a short motion prompt dataset to improve the short prompt following abilities of our model. To further control the motion speed, we propose flow-based motion magnitude control to control the speed of target movement more precisely. Our framework has simpler yet precise user control and better generation performance than previous methods. Extensive experiments compared with 7 baselines, including both commercial tools and research methods on 8 metrics, suggest the superiority of our approach. Project Page: https://follow-your-click.github.io/

  • 11 authors
·
Mar 13, 2024 5

VideoControlNet: A Motion-Guided Video-to-Video Translation Framework by Using Diffusion Model with ControlNet

Recently, diffusion models like StableDiffusion have achieved impressive image generation results. However, the generation process of such diffusion models is uncontrollable, which makes it hard to generate videos with continuous and consistent content. In this work, by using the diffusion model with ControlNet, we proposed a new motion-guided video-to-video translation framework called VideoControlNet to generate various videos based on the given prompts and the condition from the input video. Inspired by the video codecs that use motion information for reducing temporal redundancy, our framework uses motion information to prevent the regeneration of the redundant areas for content consistency. Specifically, we generate the first frame (i.e., the I-frame) by using the diffusion model with ControlNet. Then we generate other key frames (i.e., the P-frame) based on the previous I/P-frame by using our newly proposed motion-guided P-frame generation (MgPG) method, in which the P-frames are generated based on the motion information and the occlusion areas are inpainted by using the diffusion model. Finally, the rest frames (i.e., the B-frame) are generated by using our motion-guided B-frame interpolation (MgBI) module. Our experiments demonstrate that our proposed VideoControlNet inherits the generation capability of the pre-trained large diffusion model and extends the image diffusion model to the video diffusion model by using motion information. More results are provided at our project page.

  • 2 authors
·
Jul 26, 2023

VideoGen: A Reference-Guided Latent Diffusion Approach for High Definition Text-to-Video Generation

In this paper, we present VideoGen, a text-to-video generation approach, which can generate a high-definition video with high frame fidelity and strong temporal consistency using reference-guided latent diffusion. We leverage an off-the-shelf text-to-image generation model, e.g., Stable Diffusion, to generate an image with high content quality from the text prompt, as a reference image to guide video generation. Then, we introduce an efficient cascaded latent diffusion module conditioned on both the reference image and the text prompt, for generating latent video representations, followed by a flow-based temporal upsampling step to improve the temporal resolution. Finally, we map latent video representations into a high-definition video through an enhanced video decoder. During training, we use the first frame of a ground-truth video as the reference image for training the cascaded latent diffusion module. The main characterises of our approach include: the reference image generated by the text-to-image model improves the visual fidelity; using it as the condition makes the diffusion model focus more on learning the video dynamics; and the video decoder is trained over unlabeled video data, thus benefiting from high-quality easily-available videos. VideoGen sets a new state-of-the-art in text-to-video generation in terms of both qualitative and quantitative evaluation.

  • 10 authors
·
Sep 1, 2023 7

Token Reduction via Local and Global Contexts Optimization for Efficient Video Large Language Models

Video Large Language Models (VLLMs) demonstrate strong video understanding but suffer from inefficiency due to redundant visual tokens. Existing pruning primary targets intra-frame spatial redundancy or prunes inside the LLM with shallow-layer overhead, yielding suboptimal spatiotemporal reduction and underutilizing long-context compressibility. All of them often discard subtle yet informative context from merged or pruned tokens. In this paper, we propose a new perspective that elaborates token Anchors within intra-frame and inter-frame to comprehensively aggregate the informative contexts via local-global Optimal Transport (AOT). Specifically, we first establish local- and global-aware token anchors within each frame under the attention guidance, which then optimal transport aggregates the informative contexts from pruned tokens, constructing intra-frame token anchors. Then, building on the temporal frame clips, the first frame within each clip will be considered as the keyframe anchors to ensemble similar information from consecutive frames through optimal transport, while keeping distinct tokens to represent temporal dynamics, leading to efficient token reduction in a training-free manner. Extensive evaluations show that our proposed AOT obtains competitive performances across various short- and long-video benchmarks on leading video LLMs, obtaining substantial computational efficiency while preserving temporal and visual fidelity. Project webpage: https://tyroneli.github.io/AOT{AOT}.

  • 4 authors
·
Mar 1 2

StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have hit limits on temporal consistency due to the foundation of image-based designs. Recent advances in video diffusion have markedly improved temporal consistency and sampling efficiency for offline generation. However, offline generation systems primarily optimize throughput by batching large workloads. In contrast, live online streaming operates under strict service-level objectives (SLOs): time-to-first-frame must be minimal, and every frame must meet a per-frame deadline with low jitter. Besides, scalable multi-GPU serving for real-time streams remains largely unresolved so far. To address this, we present StreamDiffusionV2, a training-free pipeline for interactive live streaming with video diffusion models. StreamDiffusionV2 integrates an SLO-aware batching scheduler and a block scheduler, together with a sink-token--guided rolling KV cache, a motion-aware noise controller, and other system-level optimizations. Moreover, we introduce a scalable pipeline orchestration that parallelizes the diffusion process across denoising steps and network layers, achieving near-linear FPS scaling without violating latency guarantees. The system scales seamlessly across heterogeneous GPU environments and supports flexible denoising steps (e.g., 1--4), enabling both ultra-low-latency and higher-quality modes. Without TensorRT or quantization, StreamDiffusionV2 renders the first frame within 0.5s and attains 58.28 FPS with a 14B-parameter model and 64.52 FPS with a 1.3B-parameter model on four H100 GPUs, making state-of-the-art generative live streaming practical and accessible--from individual creators to enterprise-scale platforms.

  • 14 authors
·
Nov 10, 2025 1

FREE-Edit: Using Editing-aware Injection in Rectified Flow Models for Zero-shot Image-Driven Video Editing

Image-driven video editing aims to propagate edit contents from the modified first frame to the remaining frames. Existing methods usually invert the source video to noise using a pre-trained image-to-video (I2V) model and then guide the sampling process using the edited first frame. Generally, a popular choice for maintaining motion and layout from the source video is intervening in the denoising process by injecting attention during reconstruction. However, such injection often leads to unsatisfactory results, where excessive injection leads to conflicting semantics with the source video while insufficient injection brings limited source representation. Recognizing this, we propose an Editing-awaRE (REE) injection method to modulate the injection intensity of each token. Specifically, we first compute the pixel difference between the source and edited first frame to form a corresponding editing mask. Next, we track the editing area throughout the entire video by using optical flow to warp the first-frame mask. Then, editing-aware feature injection intensity for each token is generated accordingly, where injection is not conducted in editing areas. Building upon REE injection, we further propose a zero-shot image-driven video editing framework with recent-emerging rectified-Flow models, dubbed FREE-Edit. Without fine-tuning or training, our FREE-Edit demonstrates effectiveness in various image-driven video editing scenarios, showing its capability to produce higher-quality outputs compared with existing techniques. Project page: https://free-edit.github.io/page/.

  • 3 authors
·
Mar 21

Towards One-step Causal Video Generation via Adversarial Self-Distillation

Recent hybrid video generation models combine autoregressive temporal dynamics with diffusion-based spatial denoising, but their sequential, iterative nature leads to error accumulation and long inference times. In this work, we propose a distillation-based framework for efficient causal video generation that enables high-quality synthesis with extremely limited denoising steps. Our approach builds upon the Distribution Matching Distillation (DMD) framework and proposes a novel Adversarial Self-Distillation (ASD) strategy, which aligns the outputs of the student model's n-step denoising process with its (n+1)-step version at the distribution level. This design provides smoother supervision by bridging small intra-student gaps and more informative guidance by combining teacher knowledge with locally consistent student behavior, substantially improving training stability and generation quality in extremely few-step scenarios (e.g., 1-2 steps). In addition, we present a First-Frame Enhancement (FFE) strategy, which allocates more denoising steps to the initial frames to mitigate error propagation while applying larger skipping steps to later frames. Extensive experiments on VBench demonstrate that our method surpasses state-of-the-art approaches in both one-step and two-step video generation. Notably, our framework produces a single distilled model that flexibly supports multiple inference-step settings, eliminating the need for repeated re-distillation and enabling efficient, high-quality video synthesis.

  • 8 authors
·
Nov 3, 2025

CLEAR: Continuous Latent Autoregressive Modeling for High-quality and Low-latency Speech Synthesis

Autoregressive (AR) language models have emerged as powerful solutions for zero-shot text-to-speech (TTS) synthesis, capable of generating natural speech from a few seconds of audio prompts. However, conventional AR-based TTS systems relying on discrete audio tokens face the challenge of lossy compression during tokenization, requiring longer discrete token sequences to capture the same information as continuous ones, which adds inference latency and complicates AR modeling. To address this challenge, this paper proposes the Continuous Latent Autoregressive model (CLEAR), a unified zero-shot TTS framework that directly models continuous audio representations. More specifically, CLEAR introduces an enhanced variational autoencoder with shortcut connections, which achieves a high compression ratio to map waveforms into compact continuous latents. A lightweight MLP-based rectified flow head that operates independently for each hidden state is presented to model the continuous latent probability distribution, and trained jointly with the AR model within a single-stage framework. Experiments show that the proposed zero-shot CLEAR TTS can synthesize high-quality speech with low latency. Compared to state-of-the-art (SOTA) TTS models, CLEAR delivers competitive performance in robustness, speaker similarity and naturalness, while offering a lower real-time factor (RTF). In particular, CLEAR achieves SOTA results on the LibriSpeech test-clean dataset, with a word error rate of 1.88\% and an RTF of 0.29. Moreover, CLEAR facilitates streaming speech synthesis with a first-frame delay of 96ms, while maintaining high-quality speech synthesis.

  • 5 authors
·
Aug 26, 2025

AnyV2V: A Plug-and-Play Framework For Any Video-to-Video Editing Tasks

Video-to-video editing involves editing a source video along with additional control (such as text prompts, subjects, or styles) to generate a new video that aligns with the source video and the provided control. Traditional methods have been constrained to certain editing types, limiting their ability to meet the wide range of user demands. In this paper, we introduce AnyV2V, a novel training-free framework designed to simplify video editing into two primary steps: (1) employing an off-the-shelf image editing model (e.g. InstructPix2Pix, InstantID, etc) to modify the first frame, (2) utilizing an existing image-to-video generation model (e.g. I2VGen-XL) for DDIM inversion and feature injection. In the first stage, AnyV2V can plug in any existing image editing tools to support an extensive array of video editing tasks. Beyond the traditional prompt-based editing methods, AnyV2V also can support novel video editing tasks, including reference-based style transfer, subject-driven editing, and identity manipulation, which were unattainable by previous methods. In the second stage, AnyV2V can plug in any existing image-to-video models to perform DDIM inversion and intermediate feature injection to maintain the appearance and motion consistency with the source video. On the prompt-based editing, we show that AnyV2V can outperform the previous best approach by 35\% on prompt alignment, and 25\% on human preference. On the three novel tasks, we show that AnyV2V also achieves a high success rate. We believe AnyV2V will continue to thrive due to its ability to seamlessly integrate the fast-evolving image editing methods. Such compatibility can help AnyV2V to increase its versatility to cater to diverse user demands.

  • 5 authors
·
Mar 21, 2024 1

EPiC: Efficient Video Camera Control Learning with Precise Anchor-Video Guidance

Recent approaches on 3D camera control in video diffusion models (VDMs) often create anchor videos to guide diffusion models as a structured prior by rendering from estimated point clouds following annotated camera trajectories. However, errors inherent in point cloud estimation often lead to inaccurate anchor videos. Moreover, the requirement for extensive camera trajectory annotations further increases resource demands. To address these limitations, we introduce EPiC, an efficient and precise camera control learning framework that automatically constructs high-quality anchor videos without expensive camera trajectory annotations. Concretely, we create highly precise anchor videos for training by masking source videos based on first-frame visibility. This approach ensures high alignment, eliminates the need for camera trajectory annotations, and thus can be readily applied to any in-the-wild video to generate image-to-video (I2V) training pairs. Furthermore, we introduce Anchor-ControlNet, a lightweight conditioning module that integrates anchor video guidance in visible regions to pretrained VDMs, with less than 1% of backbone model parameters. By combining the proposed anchor video data and ControlNet module, EPiC achieves efficient training with substantially fewer parameters, training steps, and less data, without requiring modifications to the diffusion model backbone typically needed to mitigate rendering misalignments. Although being trained on masking-based anchor videos, our method generalizes robustly to anchor videos made with point clouds during inference, enabling precise 3D-informed camera control. EPiC achieves SOTA performance on RealEstate10K and MiraData for I2V camera control task, demonstrating precise and robust camera control ability both quantitatively and qualitatively. Notably, EPiC also exhibits strong zero-shot generalization to video-to-video scenarios.

  • 7 authors
·
May 27, 2025 2

MagicWorld: Interactive Geometry-driven Video World Exploration

Recent interactive video world model methods generate scene evolution conditioned on user instructions. Although they achieve impressive results, two key limitations remain. First, they fail to fully exploit the correspondence between instruction-driven scene motion and the underlying 3D geometry, which results in structural instability under viewpoint changes. Second, they easily forget historical information during multi-step interaction, resulting in error accumulation and progressive drift in scene semantics and structure. To address these issues, we propose MagicWorld, an interactive video world model that integrates 3D geometric priors and historical retrieval. MagicWorld starts from a single scene image, employs user actions to drive dynamic scene evolution, and autoregressively synthesizes continuous scenes. We introduce the Action-Guided 3D Geometry Module (AG3D), which constructs a point cloud from the first frame of each interaction and the corresponding action, providing explicit geometric constraints for viewpoint transitions and thereby improving structural consistency. We further propose History Cache Retrieval (HCR) mechanism, which retrieves relevant historical frames during generation and injects them as conditioning signals, helping the model utilize past scene information and mitigate error accumulation. Experimental results demonstrate that MagicWorld achieves notable improvements in scene stability and continuity across interaction iterations.

  • 8 authors
·
Nov 24, 2025 3

Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis

Recent advances in diffusion models have revolutionized audio-driven talking head synthesis. Beyond precise lip synchronization, diffusion-based methods excel in generating subtle expressions and natural head movements that are well-aligned with the audio signal. However, these methods are confronted by slow inference speed, insufficient fine-grained control over facial motions, and occasional visual artifacts largely due to an implicit latent space derived from Variational Auto-Encoders (VAE), which prevent their adoption in realtime interaction applications. To address these issues, we introduce Ditto, a diffusion-based framework that enables controllable realtime talking head synthesis. Our key innovation lies in bridging motion generation and photorealistic neural rendering through an explicit identity-agnostic motion space, replacing conventional VAE representations. This design substantially reduces the complexity of diffusion learning while enabling precise control over the synthesized talking heads. We further propose an inference strategy that jointly optimizes three key components: audio feature extraction, motion generation, and video synthesis. This optimization enables streaming processing, realtime inference, and low first-frame delay, which are the functionalities crucial for interactive applications such as AI assistants. Extensive experimental results demonstrate that Ditto generates compelling talking head videos and substantially outperforms existing methods in both motion control and realtime performance.

  • 5 authors
·
Nov 29, 2024 2

3D-MuPPET: 3D Multi-Pigeon Pose Estimation and Tracking

Markerless methods for animal posture tracking have been rapidly developing recently, but frameworks and benchmarks for tracking large animal groups in 3D are still lacking. To overcome this gap in the literature, we present 3D-MuPPET, a framework to estimate and track 3D poses of up to 10 pigeons at interactive speed using multiple camera views. We train a pose estimator to infer 2D keypoints and bounding boxes of multiple pigeons, then triangulate the keypoints to 3D. For identity matching of individuals in all views, we first dynamically match 2D detections to global identities in the first frame, then use a 2D tracker to maintain IDs across views in subsequent frames. We achieve comparable accuracy to a state of the art 3D pose estimator in terms of median error and Percentage of Correct Keypoints. Additionally, we benchmark the inference speed of 3D-MuPPET, with up to 9.45 fps in 2D and 1.89 fps in 3D, and perform quantitative tracking evaluation, which yields encouraging results. Finally, we showcase two novel applications for 3D-MuPPET. First, we train a model with data of single pigeons and achieve comparable results in 2D and 3D posture estimation for up to 5 pigeons. Second, we show that 3D-MuPPET also works in outdoors without additional annotations from natural environments. Both use cases simplify the domain shift to new species and environments, largely reducing annotation effort needed for 3D posture tracking. To the best of our knowledge we are the first to present a framework for 2D/3D animal posture and trajectory tracking that works in both indoor and outdoor environments for up to 10 individuals. We hope that the framework can open up new opportunities in studying animal collective behaviour and encourages further developments in 3D multi-animal posture tracking.

  • 8 authors
·
Aug 29, 2023

AnimateZero: Video Diffusion Models are Zero-Shot Image Animators

Large-scale text-to-video (T2V) diffusion models have great progress in recent years in terms of visual quality, motion and temporal consistency. However, the generation process is still a black box, where all attributes (e.g., appearance, motion) are learned and generated jointly without precise control ability other than rough text descriptions. Inspired by image animation which decouples the video as one specific appearance with the corresponding motion, we propose AnimateZero to unveil the pre-trained text-to-video diffusion model, i.e., AnimateDiff, and provide more precise appearance and motion control abilities for it. For appearance control, we borrow intermediate latents and their features from the text-to-image (T2I) generation for ensuring the generated first frame is equal to the given generated image. For temporal control, we replace the global temporal attention of the original T2V model with our proposed positional-corrected window attention to ensure other frames align with the first frame well. Empowered by the proposed methods, AnimateZero can successfully control the generating progress without further training. As a zero-shot image animator for given images, AnimateZero also enables multiple new applications, including interactive video generation and real image animation. The detailed experiments demonstrate the effectiveness of the proposed method in both T2V and related applications.

  • 7 authors
·
Dec 6, 2023 1

Taming generative video models for zero-shot optical flow extraction

Extracting optical flow from videos remains a core computer vision problem. Motivated by the success of large general-purpose models, we ask whether frozen self-supervised video models trained only for future frame prediction can be prompted, without fine-tuning, to output flow. Prior work reading out depth or illumination from video generators required fine-tuning, which is impractical for flow where labels are scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recent Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback-Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method outperforms state-of-the-art models on real-world TAP-Vid DAVIS dataset (16.6% relative improvement for endpoint error) and synthetic TAP-Vid Kubric (4.7% relative improvement). Our results indicate that counterfactual prompting of controllable generative video models is a scalable and effective alternative to supervised or photometric-loss approaches for high-quality flow.

  • 11 authors
·
Jul 11, 2025 1

TRIP: Temporal Residual Learning with Image Noise Prior for Image-to-Video Diffusion Models

Recent advances in text-to-video generation have demonstrated the utility of powerful diffusion models. Nevertheless, the problem is not trivial when shaping diffusion models to animate static image (i.e., image-to-video generation). The difficulty originates from the aspect that the diffusion process of subsequent animated frames should not only preserve the faithful alignment with the given image but also pursue temporal coherence among adjacent frames. To alleviate this, we present TRIP, a new recipe of image-to-video diffusion paradigm that pivots on image noise prior derived from static image to jointly trigger inter-frame relational reasoning and ease the coherent temporal modeling via temporal residual learning. Technically, the image noise prior is first attained through one-step backward diffusion process based on both static image and noised video latent codes. Next, TRIP executes a residual-like dual-path scheme for noise prediction: 1) a shortcut path that directly takes image noise prior as the reference noise of each frame to amplify the alignment between the first frame and subsequent frames; 2) a residual path that employs 3D-UNet over noised video and static image latent codes to enable inter-frame relational reasoning, thereby easing the learning of the residual noise for each frame. Furthermore, both reference and residual noise of each frame are dynamically merged via attention mechanism for final video generation. Extensive experiments on WebVid-10M, DTDB and MSR-VTT datasets demonstrate the effectiveness of our TRIP for image-to-video generation. Please see our project page at https://trip-i2v.github.io/TRIP/.

  • 7 authors
·
Mar 25, 2024 1

Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing

Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing. Homepage and code: http://http://geometrylearning.com/Sketch3DVE/

  • 5 authors
·
Aug 19, 2025 2

In-Context Sync-LoRA for Portrait Video Editing

Editing portrait videos is a challenging task that requires flexible yet precise control over a wide range of modifications, such as appearance changes, expression edits, or the addition of objects. The key difficulty lies in preserving the subject's original temporal behavior, demanding that every edited frame remains precisely synchronized with the corresponding source frame. We present Sync-LoRA, a method for editing portrait videos that achieves high-quality visual modifications while maintaining frame-accurate synchronization and identity consistency. Our approach uses an image-to-video diffusion model, where the edit is defined by modifying the first frame and then propagated to the entire sequence. To enable accurate synchronization, we train an in-context LoRA using paired videos that depict identical motion trajectories but differ in appearance. These pairs are automatically generated and curated through a synchronization-based filtering process that selects only the most temporally aligned examples for training. This training setup teaches the model to combine motion cues from the source video with the visual changes introduced in the edited first frame. Trained on a compact, highly curated set of synchronized human portraits, Sync-LoRA generalizes to unseen identities and diverse edits (e.g., modifying appearance, adding objects, or changing backgrounds), robustly handling variations in pose and expression. Our results demonstrate high visual fidelity and strong temporal coherence, achieving a robust balance between edit fidelity and precise motion preservation.

  • 4 authors
·
Dec 2, 2025 2

OneVAE: Joint Discrete and Continuous Optimization Helps Discrete Video VAE Train Better

Encoding videos into discrete tokens could align with text tokens to facilitate concise and unified multi-modal LLMs, yet introducing significant spatiotemporal compression compared to continuous video representation. Previous discrete video VAEs experienced unstable training, long training time, and degraded reconstruction quality. Given the easier training and superior performance of continuous VAEs, an intuitive idea is to enhance discrete video VAEs by leveraging continuous VAEs. After rethinking the intrinsic link between discrete and continuous representations, we found that FSQ could effectively preserve pre-trained continuous VAE priors compared to other quantization methods. By leveraging continuous VAE priors, it converges several times faster than training from scratch and achieves superior performance at convergence. Meanwhile, two structural improvements are proposed. First, inspired by how continuous VAEs enhance reconstruction via enlarged latent dimensions, we introduce a multi-token quantization mechanism, which achieves nearly a 1 dB improvement in PSNR without compromising the token compression ratio. Second, to tackle reconstruction challenges in high-compression video VAEs, we strengthen first-frame reconstruction, enabling the causal VAE to leverage this information in subsequent frames and markedly improving the performance of 4 x 16 x 16 discrete VAEs. Furthermore, we propose a joint discrete-continuous optimization scheme that unifies the two paradigms and, for the first time, achieves competitive performance on both continuous and discrete representations within a single network. We name our method OneVAE to reflect this connection.

  • 11 authors
·
Aug 13, 2025

STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians

Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose STAG4D, a novel framework that combines pre-trained diffusion models with dynamic 3D Gaussian splatting for high-fidelity 4D generation. Drawing inspiration from 3D generation techniques, we utilize a multi-view diffusion model to initialize multi-view images anchoring on the input video frames, where the video can be either real-world captured or generated by a video diffusion model. To ensure the temporal consistency of the multi-view sequence initialization, we introduce a simple yet effective fusion strategy to leverage the first frame as a temporal anchor in the self-attention computation. With the almost consistent multi-view sequences, we then apply the score distillation sampling to optimize the 4D Gaussian point cloud. The 4D Gaussian spatting is specially crafted for the generation task, where an adaptive densification strategy is proposed to mitigate the unstable Gaussian gradient for robust optimization. Notably, the proposed pipeline does not require any pre-training or fine-tuning of diffusion networks, offering a more accessible and practical solution for the 4D generation task. Extensive experiments demonstrate that our method outperforms prior 4D generation works in rendering quality, spatial-temporal consistency, and generation robustness, setting a new state-of-the-art for 4D generation from diverse inputs, including text, image, and video.

  • 9 authors
·
Mar 22, 2024

DyST-XL: Dynamic Layout Planning and Content Control for Compositional Text-to-Video Generation

Compositional text-to-video generation, which requires synthesizing dynamic scenes with multiple interacting entities and precise spatial-temporal relationships, remains a critical challenge for diffusion-based models. Existing methods struggle with layout discontinuity, entity identity drift, and implausible interaction dynamics due to unconstrained cross-attention mechanisms and inadequate physics-aware reasoning. To address these limitations, we propose DyST-XL, a training-free framework that enhances off-the-shelf text-to-video models (e.g., CogVideoX-5B) through frame-aware control. DyST-XL integrates three key innovations: (1) A Dynamic Layout Planner that leverages large language models (LLMs) to parse input prompts into entity-attribute graphs and generates physics-aware keyframe layouts, with intermediate frames interpolated via trajectory optimization; (2) A Dual-Prompt Controlled Attention Mechanism that enforces localized text-video alignment through frame-aware attention masking, achieving precise control over individual entities; and (3) An Entity-Consistency Constraint strategy that propagates first-frame feature embeddings to subsequent frames during denoising, preserving object identity without manual annotation. Experiments demonstrate that DyST-XL excels in compositional text-to-video generation, significantly improving performance on complex prompts and bridging a crucial gap in training-free video synthesis. The code is released in https://github.com/XiaoBuL/DyST-XL.

  • 5 authors
·
Apr 21, 2025

KlingAvatar 2.0 Technical Report

Avatar video generation models have achieved remarkable progress in recent years. However, prior work exhibits limited efficiency in generating long-duration high-resolution videos, suffering from temporal drifting, quality degradation, and weak prompt following as video length increases. To address these challenges, we propose KlingAvatar 2.0, a spatio-temporal cascade framework that performs upscaling in both spatial resolution and temporal dimension. The framework first generates low-resolution blueprint video keyframes that capture global semantics and motion, and then refines them into high-resolution, temporally coherent sub-clips using a first-last frame strategy, while retaining smooth temporal transitions in long-form videos. To enhance cross-modal instruction fusion and alignment in extended videos, we introduce a Co-Reasoning Director composed of three modality-specific large language model (LLM) experts. These experts reason about modality priorities and infer underlying user intent, converting inputs into detailed storylines through multi-turn dialogue. A Negative Director further refines negative prompts to improve instruction alignment. Building on these components, we extend the framework to support ID-specific multi-character control. Extensive experiments demonstrate that our model effectively addresses the challenges of efficient, multimodally aligned long-form high-resolution video generation, delivering enhanced visual clarity, realistic lip-teeth rendering with accurate lip synchronization, strong identity preservation, and coherent multimodal instruction following.

KlingTeam Kling Team
·
Dec 15, 2025 2

Omni-Effects: Unified and Spatially-Controllable Visual Effects Generation

Visual effects (VFX) are essential visual enhancements fundamental to modern cinematic production. Although video generation models offer cost-efficient solutions for VFX production, current methods are constrained by per-effect LoRA training, which limits generation to single effects. This fundamental limitation impedes applications that require spatially controllable composite effects, i.e., the concurrent generation of multiple effects at designated locations. However, integrating diverse effects into a unified framework faces major challenges: interference from effect variations and spatial uncontrollability during multi-VFX joint training. To tackle these challenges, we propose Omni-Effects, a first unified framework capable of generating prompt-guided effects and spatially controllable composite effects. The core of our framework comprises two key innovations: (1) LoRA-based Mixture of Experts (LoRA-MoE), which employs a group of expert LoRAs, integrating diverse effects within a unified model while effectively mitigating cross-task interference. (2) Spatial-Aware Prompt (SAP) incorporates spatial mask information into the text token, enabling precise spatial control. Furthermore, we introduce an Independent-Information Flow (IIF) module integrated within the SAP, isolating the control signals corresponding to individual effects to prevent any unwanted blending. To facilitate this research, we construct a comprehensive VFX dataset Omni-VFX via a novel data collection pipeline combining image editing and First-Last Frame-to-Video (FLF2V) synthesis, and introduce a dedicated VFX evaluation framework for validating model performance. Extensive experiments demonstrate that Omni-Effects achieves precise spatial control and diverse effect generation, enabling users to specify both the category and location of desired effects.

  • 10 authors
·
Aug 11, 2025 3

Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis

Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without modeling the communicative purpose conveyed by the instructions. This limitation compromises their narrative coherence and character expressiveness. To bridge this gap, we introduce Kling-Avatar, a novel cascaded framework that unifies multimodal instruction understanding with photorealistic portrait generation. Our approach adopts a two-stage pipeline. In the first stage, we design a multimodal large language model (MLLM) director that produces a blueprint video conditioned on diverse instruction signals, thereby governing high-level semantics such as character motion and emotions. In the second stage, guided by blueprint keyframes, we generate multiple sub-clips in parallel using a first-last frame strategy. This global-to-local framework preserves fine-grained details while faithfully encoding the high-level intent behind multimodal instructions. Our parallel architecture also enables fast and stable generation of long-duration videos, making it suitable for real-world applications such as digital human livestreaming and vlogging. To comprehensively evaluate our method, we construct a benchmark of 375 curated samples covering diverse instructions and challenging scenarios. Extensive experiments demonstrate that Kling-Avatar is capable of generating vivid, fluent, long-duration videos at up to 1080p and 48 fps, achieving superior performance in lip synchronization accuracy, emotion and dynamic expressiveness, instruction controllability, identity preservation, and cross-domain generalization. These results establish Kling-Avatar as a new benchmark for semantically grounded, high-fidelity audio-driven avatar synthesis.

  • 14 authors
·
Sep 11, 2025 3

Tele-Omni: a Unified Multimodal Framework for Video Generation and Editing

Recent advances in diffusion-based video generation have substantially improved visual fidelity and temporal coherence. However, most existing approaches remain task-specific and rely primarily on textual instructions, limiting their ability to handle multimodal inputs, contextual references, and diverse video generation and editing scenarios within a unified framework. Moreover, many video editing methods depend on carefully engineered pipelines tailored to individual operations, which hinders scalability and composability. In this paper, we propose Tele-Omni, a unified multimodal framework for video generation and editing that follows multimodal instructions, including text, images, and reference videos, within a single model. Tele-Omni leverages pretrained multimodal large language models to parse heterogeneous instructions and infer structured generation or editing intents, while diffusion-based generators perform high-quality video synthesis conditioned on these structured signals. To enable joint training across heterogeneous video tasks, we introduce a task-aware data processing pipeline that unifies multimodal inputs into a structured instruction format while preserving task-specific constraints. Tele-Omni supports a wide range of video-centric tasks, including text-to-video generation, image-to-video generation, first-last-frame video generation, in-context video generation, and in-context video editing. By decoupling instruction parsing from video synthesis and combining it with task-aware data design, Tele-Omni achieves flexible multimodal control while maintaining strong temporal coherence and visual consistency. Experimental results demonstrate that Tele-Omni achieves competitive performance across multiple tasks.

  • 22 authors
·
Feb 10