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Apr 22

Adaptive Heuristics for Scheduling DNN Inferencing on Edge and Cloud for Personalized UAV Fleets

Drone fleets with onboard cameras coupled with computer vision and DNN inferencing models can support diverse applications. One such novel domain is for one or more buddy drones to assist Visually Impaired People (VIPs) lead an active lifestyle. Video inferencing tasks from such drones can help both navigate the drone and provide situation awareness to the VIP, and hence have strict execution deadlines. We propose a deadline-driven heuristic, DEMS-A, to schedule diverse DNN tasks generated continuously to perform inferencing over video segments generated by multiple drones linked to an edge, with the option to execute on the cloud. We use strategies like task dropping, work stealing and migration, and dynamic adaptation to cloud variability, to guarantee a Quality of Service (QoS), i.e. maximize the utility and the number of tasks completed. We also introduce an additional Quality of Experience (QoE) metric useful to the assistive drone domain, which values the frequency of success for task types to ensure the responsiveness and reliability of the VIP application. We extend our DEMS solution to GEMS to solve this. We evaluate these strategies, using (i) an emulated setup of a fleet of over 80 drones supporting over 25 VIPs, with real DNN models executing on pre-recorded drone video streams, using Jetson Nano edges and AWS Lambda cloud functions, and (ii) a real-world setup of a Tello drone and a Jetson Orin Nano edge generating drone commands to follow a VIP in real-time. Our strategies present a task completion rate of up to 88%, up to 2.7x higher QoS utility compared to the baselines, a further 16% higher QoS utility while adapting to network variability, and up to 75% higher QoE utility. Our practical validation exhibits task completion of up to 87% for GEMS and 33% higher total utility of GEMS compared to edge-only.

  • 4 authors
·
Dec 30, 2024

Artic: AI-oriented Real-time Communication for MLLM Video Assistant

AI Video Assistant emerges as a new paradigm for Real-time Communication (RTC), where one peer is a Multimodal Large Language Model (MLLM) deployed in the cloud. This makes interaction between humans and AI more intuitive, akin to chatting with a real person. However, a fundamental mismatch exists between current RTC frameworks and AI Video Assistants, stemming from the drastic shift in Quality of Experience (QoE) and more challenging networks. Measurements on our production prototype also confirm that current RTC fails, causing latency spikes and accuracy drops. To address these challenges, we propose Artic, an AI-oriented RTC framework for MLLM Video Assistants, exploring the shift from "humans watching video" to "AI understanding video." Specifically, Artic proposes: (1) Response Capability-aware Adaptive Bitrate, which utilizes MLLM accuracy saturation to proactively cap bitrate, reserving bandwidth headroom to absorb future fluctuations for latency reduction; (2) Zero-overhead Context-aware Streaming, which allocates limited bitrate to regions most important for the response, maintaining accuracy even under ultra-low bitrates; and (3) Degraded Video Understanding Benchmark, the first benchmark evaluating how RTC-induced video degradation affects MLLM accuracy. Prototype experiments using real-world uplink traces show that compared with existing methods, Artic significantly improves accuracy by 15.12% and reduces latency by 135.31 ms. We will release the benchmark and codes at https://github.com/pku-netvideo/DeViBench.

  • 5 authors
·
Feb 13

CLUE: Non-parametric Verification from Experience via Hidden-State Clustering

Assessing the quality of Large Language Model (LLM) outputs presents a critical challenge. Previous methods either rely on text-level information (e.g., reward models, majority voting), which can overfit to superficial cues, or on calibrated confidence from token probabilities, which would fail on less-calibrated models. Yet both of these signals are, in fact, partial projections of a richer source of information: the model's internal hidden states. Early layers, closer to token embeddings, preserve semantic and lexical features that underpin text-based judgments, while later layers increasingly align with output logits, embedding confidence-related information. This paper explores hidden states directly as a unified foundation for verification. We show that the correctness of a solution is encoded as a geometrically separable signature within the trajectory of hidden activations. To validate this, we present Clue (Clustering and Experience-based Verification), a deliberately minimalist, non-parametric verifier. With no trainable parameters, CLUE only summarizes each reasoning trace by an hidden state delta and classifies correctness via nearest-centroid distance to ``success'' and ``failure'' clusters formed from past experience. The simplicity of this method highlights the strength of the underlying signal. Empirically, CLUE consistently outperforms LLM-as-a-judge baselines and matches or exceeds modern confidence-based methods in reranking candidates, improving both top-1 and majority-vote accuracy across AIME 24/25 and GPQA. As a highlight, on AIME 24 with a 1.5B model, CLUE boosts accuracy from 56.7% (majority@64) to 70.0% (top-maj@16).

tencent Tencent
·
Oct 1, 2025 1

Scaling Agent Learning via Experience Synthesis

While reinforcement learning (RL) can empower large language model (LLM) agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.

metaresearch Meta Research
·
Nov 5, 2025 2

Unlocking Implicit Experience: Synthesizing Tool-Use Trajectories from Text

Enabling Large Language Models (LLMs) to effectively utilize tools in multi-turn interactions is essential for building capable autonomous agents. However, acquiring diverse and realistic multi-turn tool-use data remains a significant challenge. In this work, we propose a novel text-based paradigm. We observe that textual corpora naturally contain rich, multi-step problem-solving experiences, which can serve as an untapped, scalable, and authentic data source for multi-turn tool-use tasks. Based on this insight, we introduce GEM, a data synthesis pipeline that enables the generation and extraction of multi-turn tool-use trajectories from text corpora through a four-stage process: relevance filtering, workflow & tool extraction, trajectory grounding, and complexity refinement. To reduce the computational cost, we further train a specialized Trajectory Synthesizer via supervised fine-tuning. This model distills the complex generation pipeline into an efficient, end-to-end trajectory generator. Experiments demonstrate that our GEM-32B achieve a 16.5% improvement on the BFCL V3 Multi-turn benchmark. Our models partially surpass the performance of models trained on τ - bench (Airline and Retail) in-domain data, highlighting the superior generalization capability derived from our text-based synthesis paradigm. Notably, our Trajectory Synthesizer matches the quality of the full pipeline while significantly reducing inference latency and costs.

meituan-longcat LongCat
·
Jan 15 4

SWE Context Bench: A Benchmark for Context Learning in Coding

Large language models are increasingly used as programming agents for repository level software engineering tasks. While recent benchmarks evaluate correctness in realistic codebases, they largely treat tasks as independent and do not assess whether agents can reuse experience across related problems. As a result, the ability of agents to accumulate, retrieve, and apply prior experience, as well as the efficiency gains from such reuse, remains difficult to measure. We introduce SWE-ContextBench, a benchmark designed to explicitly evaluate experience reuse in programming agents. Built on SWE-Bench Lite, SWE-ContextBench augments 300 base tasks with 99 related tasks derived from real dependency and reference relationships among GitHub issues and pull requests, forming task sequences with shared context. The benchmark evaluates agents along three complementary dimensions: prediction accuracy, time efficiency, and cost efficiency. Using SWE-ContextBench, we study multiple experience reuse settings, including oracle guided and autonomous retrieval, as well as full execution trajectories and compact summaries. Our results show that correctly selected summarized experience improves resolution accuracy and substantially reduces runtime and token cost, particularly on harder tasks. In contrast, unfiltered or incorrectly selected experience provides limited or negative benefits. These findings highlight the importance of experience representation and retrieval quality, and position SWE-ContextBench as a principled benchmark for studying experience reuse in programming agents.

  • 3 authors
·
Feb 9

HAMLET: Hyperadaptive Agent-based Modeling for Live Embodied Theatrics

Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language model (LLM) is providing a new path to achieve this goal. However, existing LLM-based drama generation methods often result in agents that lack initiative and cannot interact with the physical scene. Furthermore, these methods typically require detailed user input to drive the drama. These limitations reduce the interactivity and immersion of online real-time performance. To address the above challenges, we propose HAMLET, a multi-agent framework focused on drama creation and online performance. Given a simple topic, the framework generates a narrative blueprint, guiding the subsequent improvisational performance. During the online performance, each actor is given an autonomous mind. This means that actors can make independent decisions based on their own background, goals, and emotional state. In addition to conversations with other actors, their decisions can also change the state of scene props through actions such as opening a letter or picking up a weapon. The change is then broadcast to other related actors, updating what they know and care about, which in turn influences their next action. To evaluate the quality of drama performance generated by HAMLET, we designed an evaluation method to assess three primary aspects, including character performance, narrative quality, and interaction experience. The experimental evaluation shows that HAMLET can create expressive and coherent theatrical experiences.

Preference Learning Unlocks LLMs' Psycho-Counseling Skills

Applying large language models (LLMs) to assist in psycho-counseling is an emerging and meaningful approach, driven by the significant gap between patient needs and the availability of mental health support. However, current LLMs struggle to consistently provide effective responses to client speeches, largely due to the lack of supervision from high-quality real psycho-counseling data, whose content is typically inaccessible due to client privacy concerns. Furthermore, the quality of therapists' responses in available sessions can vary significantly based on their professional training and experience. Assessing the quality of therapists' responses remains an open challenge. In this work, we address these challenges by first proposing a set of professional and comprehensive principles to evaluate therapists' responses to client speeches. Using these principles, we create a preference dataset, PsychoCounsel-Preference, which contains 36k high-quality preference comparison pairs. This dataset aligns with the preferences of professional psychotherapists, providing a robust foundation for evaluating and improving LLMs in psycho-counseling. Experiments on reward modeling and preference learning demonstrate that PsychoCounsel-Preference is an excellent resource for LLMs to acquire essential skills for responding to clients in a counseling session. Our best-aligned model, PsychoCounsel-Llama3-8B, achieves an impressive win rate of 87% against GPT-4o. We release PsychoCounsel-Preference, PsychoCounsel-Llama3-8B and the reward model PsychoCounsel Llama3-8B-Reward to facilitate the research of psycho-counseling with LLMs at: https://hf.co/Psychotherapy-LLM.

  • 3 authors
·
Feb 26, 2025 2

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360{\deg} panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive from cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in confidential regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: https://ybbbbt.com/publication/dreamspace

  • 7 authors
·
Oct 19, 2023 1

Mini-DALLE3: Interactive Text to Image by Prompting Large Language Models

The revolution of artificial intelligence content generation has been rapidly accelerated with the booming text-to-image (T2I) diffusion models. Within just two years of development, it was unprecedentedly of high-quality, diversity, and creativity that the state-of-the-art models could generate. However, a prevalent limitation persists in the effective communication with these popular T2I models, such as Stable Diffusion, using natural language descriptions. This typically makes an engaging image hard to obtain without expertise in prompt engineering with complex word compositions, magic tags, and annotations. Inspired by the recently released DALLE3 - a T2I model directly built-in ChatGPT that talks human language, we revisit the existing T2I systems endeavoring to align human intent and introduce a new task - interactive text to image (iT2I), where people can interact with LLM for interleaved high-quality image generation/edit/refinement and question answering with stronger images and text correspondences using natural language. In addressing the iT2I problem, we present a simple approach that augments LLMs for iT2I with prompting techniques and off-the-shelf T2I models. We evaluate our approach for iT2I in a variety of common-used scenarios under different LLMs, e.g., ChatGPT, LLAMA, Baichuan, and InternLM. We demonstrate that our approach could be a convenient and low-cost way to introduce the iT2I ability for any existing LLMs and any text-to-image models without any training while bringing little degradation on LLMs' inherent capabilities in, e.g., question answering and code generation. We hope this work could draw broader attention and provide inspiration for boosting user experience in human-machine interactions alongside the image quality of the next-generation T2I systems.

  • 5 authors
·
Oct 11, 2023

Can the Crowd Judge Truthfulness? A Longitudinal Study on Recent Misinformation about COVID-19

Recently, the misinformation problem has been addressed with a crowdsourcing-based approach: to assess the truthfulness of a statement, instead of relying on a few experts, a crowd of non-expert is exploited. We study whether crowdsourcing is an effective and reliable method to assess truthfulness during a pandemic, targeting statements related to COVID-19, thus addressing (mis)information that is both related to a sensitive and personal issue and very recent as compared to when the judgment is done. In our experiments, crowd workers are asked to assess the truthfulness of statements, and to provide evidence for the assessments. Besides showing that the crowd is able to accurately judge the truthfulness of the statements, we report results on workers behavior, agreement among workers, effect of aggregation functions, of scales transformations, and of workers background and bias. We perform a longitudinal study by re-launching the task multiple times with both novice and experienced workers, deriving important insights on how the behavior and quality change over time. Our results show that: workers are able to detect and objectively categorize online (mis)information related to COVID-19; both crowdsourced and expert judgments can be transformed and aggregated to improve quality; worker background and other signals (e.g., source of information, behavior) impact the quality of the data. The longitudinal study demonstrates that the time-span has a major effect on the quality of the judgments, for both novice and experienced workers. Finally, we provide an extensive failure analysis of the statements misjudged by the crowd-workers.

  • 9 authors
·
Jul 25, 2021

Self-Adapting Improvement Loops for Robotic Learning

Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved generalization may be facilitated by leveraging learned prior knowledge from additional pre-collected offline data sources, such as web-scale video datasets, in the era of experience we aim to design agents that can continuously improve in an online manner from self-collected behaviors. In this work we thus propose the Self-Adapting Improvement Loop (SAIL), where an in-domain video model iteratively updates itself on self-produced trajectories, collected through adaptation with an internet-scale pretrained video model, and steadily improves its performance for a specified task of interest. We apply SAIL to a diverse suite of MetaWorld tasks, as well as two manipulation tasks on a real robot arm, and find that performance improvements continuously emerge over multiple iterations for novel tasks initially unseen during original in-domain video model training. Furthermore, we discover that SAIL is surprisingly robust regarding if and how the self-collected experience is filtered, and the quality of the initial in-domain demonstrations. Through adaptation with summarized internet-scale data, and learning through online experience, we thus demonstrate a way to iteratively bootstrap a high-performance video model for solving novel robotic tasks through self-improvement.

  • 5 authors
·
Jun 7, 2025 2

Experience of Training a 1.7B-Parameter LLaMa Model From Scratch

Pretraining large language models is a complex endeavor influenced by multiple factors, including model architecture, data quality, training continuity, and hardware constraints. In this paper, we share insights gained from the experience of training DMaS-LLaMa-Lite, a fully open source, 1.7-billion-parameter, LLaMa-based model, on approximately 20 billion tokens of carefully curated data. We chronicle the full training trajectory, documenting how evolving validation loss levels and downstream benchmarks reflect transitions from incoherent text to fluent, contextually grounded output. Beyond standard quantitative metrics, we highlight practical considerations such as the importance of restoring optimizer states when resuming from checkpoints, and the impact of hardware changes on training stability and throughput. While qualitative evaluation provides an intuitive understanding of model improvements, our analysis extends to various performance benchmarks, demonstrating how high-quality data and thoughtful scaling enable competitive results with significantly fewer training tokens. By detailing these experiences and offering training logs, checkpoints, and sample outputs, we aim to guide future researchers and practitioners in refining their pretraining strategies. The training script is available on Github at https://github.com/McGill-DMaS/DMaS-LLaMa-Lite-Training-Code. The model checkpoints are available on Huggingface at https://huggingface.co/collections/McGill-DMaS/dmas-llama-lite-6761d97ba903f82341954ceb.

  • 3 authors
·
Dec 17, 2024

Towards Holistic Visual Quality Assessment of AI-Generated Videos: A LLM-Based Multi-Dimensional Evaluation Model

The development of AI-Generated Video (AIGV) technology has been remarkable in recent years, significantly transforming the paradigm of video content production. However, AIGVs still suffer from noticeable visual quality defects, such as noise, blurriness, frame jitter and low dynamic degree, which severely impact the user's viewing experience. Therefore, an effective automatic visual quality assessment is of great importance for AIGV content regulation and generative model improvement. In this work, we decompose the visual quality of AIGVs into three dimensions: technical quality, motion quality, and video semantics. For each dimension, we design corresponding encoder to achieve effective feature representation. Moreover, considering the outstanding performance of large language models (LLMs) in various vision and language tasks, we introduce a LLM as the quality regression module. To better enable the LLM to establish reasoning associations between multi-dimensional features and visual quality, we propose a specially designed multi-modal prompt engineering framework. Additionally, we incorporate LoRA fine-tuning technology during the training phase, allowing the LLM to better adapt to specific tasks. Our proposed method achieved second place in the NTIRE 2025 Quality Assessment of AI-Generated Content Challenge: Track 2 AI Generated video, demonstrating its effectiveness. Codes can be obtained at https://github.com/QiZelu/AIGVEval.

  • 7 authors
·
Jun 5, 2025

Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer Productivity

Despite widespread adoption, the impact of AI tools on software development in the wild remains understudied. We conduct a randomized controlled trial (RCT) to understand how AI tools at the February-June 2025 frontier affect the productivity of experienced open-source developers. 16 developers with moderate AI experience complete 246 tasks in mature projects on which they have an average of 5 years of prior experience. Each task is randomly assigned to allow or disallow usage of early 2025 AI tools. When AI tools are allowed, developers primarily use Cursor Pro, a popular code editor, and Claude 3.5/3.7 Sonnet. Before starting tasks, developers forecast that allowing AI will reduce completion time by 24%. After completing the study, developers estimate that allowing AI reduced completion time by 20%. Surprisingly, we find that allowing AI actually increases completion time by 19%--AI tooling slowed developers down. This slowdown also contradicts predictions from experts in economics (39% shorter) and ML (38% shorter). To understand this result, we collect and evaluate evidence for 20 properties of our setting that a priori could contribute to the observed slowdown effect--for example, the size and quality standards of projects, or prior developer experience with AI tooling. Although the influence of experimental artifacts cannot be entirely ruled out, the robustness of the slowdown effect across our analyses suggests it is unlikely to primarily be a function of our experimental design.

  • 4 authors
·
Jul 11, 2025

An Experience Report on Machine Learning Reproducibility: Guidance for Practitioners and TensorFlow Model Garden Contributors

Machine learning techniques are becoming a fundamental tool for scientific and engineering progress. These techniques are applied in contexts as diverse as astronomy and spam filtering. However, correctly applying these techniques requires careful engineering. Much attention has been paid to the technical potential; relatively little attention has been paid to the software engineering process required to bring research-based machine learning techniques into practical utility. Technology companies have supported the engineering community through machine learning frameworks such as TensorFLow and PyTorch, but the details of how to engineer complex machine learning models in these frameworks have remained hidden. To promote best practices within the engineering community, academic institutions and Google have partnered to launch a Special Interest Group on Machine Learning Models (SIGMODELS) whose goal is to develop exemplary implementations of prominent machine learning models in community locations such as the TensorFlow Model Garden (TFMG). The purpose of this report is to define a process for reproducing a state-of-the-art machine learning model at a level of quality suitable for inclusion in the TFMG. We define the engineering process and elaborate on each step, from paper analysis to model release. We report on our experiences implementing the YOLO model family with a team of 26 student researchers, share the tools we developed, and describe the lessons we learned along the way.

  • 10 authors
·
Jul 2, 2021

Improving visual image reconstruction from human brain activity using latent diffusion models via multiple decoded inputs

The integration of deep learning and neuroscience has been advancing rapidly, which has led to improvements in the analysis of brain activity and the understanding of deep learning models from a neuroscientific perspective. The reconstruction of visual experience from human brain activity is an area that has particularly benefited: the use of deep learning models trained on large amounts of natural images has greatly improved its quality, and approaches that combine the diverse information contained in visual experiences have proliferated rapidly in recent years. In this technical paper, by taking advantage of the simple and generic framework that we proposed (Takagi and Nishimoto, CVPR 2023), we examine the extent to which various additional decoding techniques affect the performance of visual experience reconstruction. Specifically, we combined our earlier work with the following three techniques: using decoded text from brain activity, nonlinear optimization for structural image reconstruction, and using decoded depth information from brain activity. We confirmed that these techniques contributed to improving accuracy over the baseline. We also discuss what researchers should consider when performing visual reconstruction using deep generative models trained on large datasets. Please check our webpage at https://sites.google.com/view/stablediffusion-with-brain/. Code is also available at https://github.com/yu-takagi/StableDiffusionReconstruction.

  • 2 authors
·
Jun 20, 2023

CCI4.0: A Bilingual Pretraining Dataset for Enhancing Reasoning in Large Language Models

We introduce CCI4.0, a large-scale bilingual pre-training dataset engineered for superior data quality and diverse human-like reasoning trajectory. CCI4.0 occupies roughly 35 TB of disk space and comprises two sub-datasets: CCI4.0-M2-Base and CCI4.0-M2-CoT. CCI4.0-M2-Base combines a 5.2 TB carefully curated Chinese web corpus, a 22.5 TB English subset from Nemotron-CC, and diverse sources from math, wiki, arxiv, and code. Although these data are mostly sourced from well-processed datasets, the quality standards of various domains are dynamic and require extensive expert experience and labor to process. So, we propose a novel pipeline justifying data quality mainly based on models through two-stage deduplication, multiclassifier quality scoring, and domain-aware fluency filtering. We extract 4.5 billion pieces of CoT(Chain-of-Thought) templates, named CCI4.0-M2-CoT. Differing from the distillation of CoT from larger models, our proposed staged CoT extraction exemplifies diverse reasoning patterns and significantly decreases the possibility of hallucination. Empirical evaluations demonstrate that LLMs pre-trained in CCI4.0 benefit from cleaner, more reliable training signals, yielding consistent improvements in downstream tasks, especially in math and code reflection tasks. Our results underscore the critical role of rigorous data curation and human thinking templates in advancing LLM performance, shedding some light on automatically processing pretraining corpora.

  • 9 authors
·
Jun 9, 2025 2

FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds

We study Neural Foley, the automatic generation of high-quality sound effects synchronizing with videos, enabling an immersive audio-visual experience. Despite its wide range of applications, existing approaches encounter limitations when it comes to simultaneously synthesizing high-quality and video-aligned (i.e.,, semantic relevant and temporal synchronized) sounds. To overcome these limitations, we propose FoleyCrafter, a novel framework that leverages a pre-trained text-to-audio model to ensure high-quality audio generation. FoleyCrafter comprises two key components: the semantic adapter for semantic alignment and the temporal controller for precise audio-video synchronization. The semantic adapter utilizes parallel cross-attention layers to condition audio generation on video features, producing realistic sound effects that are semantically relevant to the visual content. Meanwhile, the temporal controller incorporates an onset detector and a timestampbased adapter to achieve precise audio-video alignment. One notable advantage of FoleyCrafter is its compatibility with text prompts, enabling the use of text descriptions to achieve controllable and diverse video-to-audio generation according to user intents. We conduct extensive quantitative and qualitative experiments on standard benchmarks to verify the effectiveness of FoleyCrafter. Models and codes are available at https://github.com/open-mmlab/FoleyCrafter.

  • 7 authors
·
Jul 1, 2024 2

A Comprehensive Study of Multimodal Large Language Models for Image Quality Assessment

While Multimodal Large Language Models (MLLMs) have experienced significant advancement in visual understanding and reasoning, their potential to serve as powerful, flexible, interpretable, and text-driven models for Image Quality Assessment (IQA) remains largely unexplored. In this paper, we conduct a comprehensive and systematic study of prompting MLLMs for IQA. We first investigate nine prompting systems for MLLMs as the combinations of three standardized testing procedures in psychophysics (i.e., the single-stimulus, double-stimulus, and multiple-stimulus methods) and three popular prompting strategies in natural language processing (i.e., the standard, in-context, and chain-of-thought prompting). We then present a difficult sample selection procedure, taking into account sample diversity and uncertainty, to further challenge MLLMs equipped with the respective optimal prompting systems. We assess three open-source and one closed-source MLLMs on several visual attributes of image quality (e.g., structural and textural distortions, geometric transformations, and color differences) in both full-reference and no-reference scenarios. Experimental results show that only the closed-source GPT-4V provides a reasonable account for human perception of image quality, but is weak at discriminating fine-grained quality variations (e.g., color differences) and at comparing visual quality of multiple images, tasks humans can perform effortlessly.

  • 5 authors
·
Mar 16, 2024

Novel quantitative indicators of digital ophthalmoscopy image quality

With the advent of smartphone indirect ophthalmoscopy, teleophthalmology - the use of specialist ophthalmology assets at a distance from the patient - has experienced a breakthrough, promising enormous benefits especially for healthcare in distant, inaccessible or opthalmologically underserved areas, where specialists are either unavailable or too few in number. However, accurate teleophthalmology requires high-quality ophthalmoscopic imagery. This paper considers three feature families - statistical metrics, gradient-based metrics and wavelet transform coefficient derived indicators - as possible metrics to identify unsharp or blurry images. By using standard machine learning techniques, the suitability of these features for image quality assessment is confirmed, albeit on a rather small data set. With the increased availability and decreasing cost of digital ophthalmoscopy on one hand and the increased prevalence of diabetic retinopathy worldwide on the other, creating tools that can determine whether an image is likely to be diagnostically suitable can play a significant role in accelerating and streamlining the teleophthalmology process. This paper highlights the need for more research in this area, including the compilation of a diverse database of ophthalmoscopic imagery, annotated with quality markers, to train the Point of Acquisition error detection algorithms of the future.

  • 1 authors
·
Mar 6, 2019

Experience is the Best Teacher: Motivating Effective Exploration in Reinforcement Learning for LLMs

Reinforcement Learning (RL) with rubric-based rewards has recently shown remarkable progress in enhancing general reasoning capabilities of Large Language Models (LLMs), yet still suffers from ineffective exploration confined to curent policy distribution. In fact, RL optimization can be viewed as steering the policy toward an ideal distribution that maximizes the rewards, while effective exploration should align efforts with desired target. Leveraging this insight, we propose HeRL, a Hindsight experience guided Reinforcement Learning framework to bootstrap effective exploration by explicitly telling LLMs the desired behaviors specified in rewards. Concretely, HeRL treats failed trajectories along with their unmet rubrics as hindsight experience, which serves as in-context guidance for the policy to explore desired responses beyond its current distribution. Additionally, we introduce a bonus reward to incentivize responses with greater potential for improvement under such guidance. HeRL facilitates effective learning from desired high quality samples without repeated trial-and-error from scratch, yielding a more accurate estimation of the expected gradient theoretically. Extensive experiments across various benchmarks demonstrate that HeRL achieves superior performance gains over baselines, and can further benefit from experience guided self-improvement at test time. Our code is available at https://github.com/sikelifei/HeRL.

  • 5 authors
·
Mar 19

Memex(RL): Scaling Long-Horizon LLM Agents via Indexed Experience Memory

Large language model (LLM) agents are fundamentally bottlenecked by finite context windows on long-horizon tasks. As trajectories grow, retaining tool outputs and intermediate reasoning in-context quickly becomes infeasible: the working context becomes prohibitively long, eventually exceeds the context budget, and makes distant evidence harder to use even when it is still present. Existing solutions typically shorten context through truncation or running summaries, but these methods are fundamentally lossy because they compress or discard past evidence itself. We introduce Memex, an indexed experience memory mechanism that instead compresses context without discarding evidence. Memex maintains a compact working context consisting of concise structured summaries and stable indices, while storing full-fidelity underlying interactions in an external experience database under those indices. The agent can then decide when to dereference an index and recover the exact past evidence needed for the current subgoal. We optimize both write and read behaviors with our reinforcement learning framework MemexRL, using reward shaping tailored to indexed memory usage under a context budget, so the agent learns what to summarize, what to archive, how to index it, and when to retrieve it. This yields a substantially less lossy form of long-horizon memory than summary-only approaches. We further provide a theoretical analysis showing the potential of the Memex loop to preserve decision quality with bounded dereferencing while keeping effective in-context computation bounded as history grows. Empirically, on challenging long-horizon tasks, Memex agent trained with MemexRL improves task success while using a significantly smaller working context.

  • 4 authors
·
Mar 4 2

GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting, that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination which explicitly inject structure priors into the initial optimization process for helping build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. Our GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, and OpenIllumination, achieving strong reconstruction results from only 4 views and significantly outperforming previous state-of-the-art methods.

  • 8 authors
·
Feb 15, 2024 4

CritiQ: Mining Data Quality Criteria from Human Preferences

Language model heavily depends on high-quality data for optimal performance. Existing approaches rely on manually designed heuristics, the perplexity of existing models, training classifiers, or careful prompt engineering, which require significant expert experience and human annotation effort while introduce biases. We introduce CritiQ, a novel data selection method that automatically mines criteria from human preferences for data quality with only sim30 human-annotated pairs and performs efficient data selection. The main component, CritiQ Flow, employs a manager agent to evolve quality criteria and worker agents to make pairwise judgments. We build a knowledge base that extracts quality criteria from previous work to boost CritiQ Flow. Compared to perplexity- and classifier- based methods, verbal criteria are more interpretable and possess reusable value. After deriving the criteria, we train the CritiQ Scorer to give quality scores and perform efficient data selection. We demonstrate the effectiveness of our method in the code, math, and logic domains, achieving high accuracy on human-annotated test sets. To validate the quality of the selected data, we continually train Llama 3.1 models and observe improved performance on downstream tasks compared to uniform sampling. Ablation studies validate the benefits of the knowledge base and the reflection process. We analyze how criteria evolve and the effectiveness of majority voting.

  • 11 authors
·
Feb 26, 2025 2

MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in the emergent user experience. Bridging this gap is fundamental for harmonizing Human-AI collaboration, as it empowers designers to refine their creations via external perspectives while steering models away from biased or unpredictable outcomes. Automating critique for board games presents two challenges: inferring the latent dynamics connecting rules to gameplay without an explicit engine, and modeling the subjective heterogeneity of diverse player groups. To address these, we curate a dataset of 1,727 structurally corrected rulebooks and 150K reviews selected via quality scoring and facet-aware sampling. We augment this data with Mechanics-Dynamics-Aesthetics (MDA) reasoning to explicitly bridge the causal gap between written rules and player experience. We further distill player personas and introduce MeepleLM, a specialized model that internalizes persona-specific reasoning patterns to accurately simulate the subjective feedback of diverse player archetypes. Experiments demonstrate that MeepleLM significantly outperforms latest commercial models (e.g., GPT-5.1, Gemini3-Pro) in community alignment and critique quality, achieving a 70% preference rate in user studies assessing utility. MeepleLM serves as a reliable virtual playtester for general interactive systems, marking a pivotal step towards audience-aligned, experience-aware Human-AI collaboration.

Apollo: Band-sequence Modeling for High-Quality Audio Restoration

Audio restoration has become increasingly significant in modern society, not only due to the demand for high-quality auditory experiences enabled by advanced playback devices, but also because the growing capabilities of generative audio models necessitate high-fidelity audio. Typically, audio restoration is defined as a task of predicting undistorted audio from damaged input, often trained using a GAN framework to balance perception and distortion. Since audio degradation is primarily concentrated in mid- and high-frequency ranges, especially due to codecs, a key challenge lies in designing a generator capable of preserving low-frequency information while accurately reconstructing high-quality mid- and high-frequency content. Inspired by recent advancements in high-sample-rate music separation, speech enhancement, and audio codec models, we propose Apollo, a generative model designed for high-sample-rate audio restoration. Apollo employs an explicit frequency band split module to model the relationships between different frequency bands, allowing for more coherent and higher-quality restored audio. Evaluated on the MUSDB18-HQ and MoisesDB datasets, Apollo consistently outperforms existing SR-GAN models across various bit rates and music genres, particularly excelling in complex scenarios involving mixtures of multiple instruments and vocals. Apollo significantly improves music restoration quality while maintaining computational efficiency. The source code for Apollo is publicly available at https://github.com/JusperLee/Apollo.

  • 2 authors
·
Sep 12, 2024 2

Can GPT-4o mini and Gemini 2.0 Flash Predict Fine-Grained Fashion Product Attributes? A Zero-Shot Analysis

The fashion retail business is centered around the capacity to comprehend products. Product attribution helps in comprehending products depending on the business process. Quality attribution improves the customer experience as they navigate through millions of products offered by a retail website. It leads to well-organized product catalogs. In the end, product attribution directly impacts the 'discovery experience' of the customer. Although large language models (LLMs) have shown remarkable capabilities in understanding multimodal data, their performance on fine-grained fashion attribute recognition remains under-explored. This paper presents a zero-shot evaluation of state-of-the-art LLMs that balance performance with speed and cost efficiency, mainly GPT-4o-mini and Gemini 2.0 Flash. We have used the dataset DeepFashion-MultiModal (https://github.com/yumingj/DeepFashion-MultiModal) to evaluate these models in the attribution tasks of fashion products. Our study evaluates these models across 18 categories of fashion attributes, offering insight into where these models excel. We only use images as the sole input for product information to create a constrained environment. Our analysis shows that Gemini 2.0 Flash demonstrates the strongest overall performance with a macro F1 score of 56.79% across all attributes, while GPT-4o-mini scored a macro F1 score of 43.28%. Through detailed error analysis, our findings provide practical insights for deploying these LLMs in production e-commerce product attribution-related tasks and highlight the need for domain-specific fine-tuning approaches. This work also lays the groundwork for future research in fashion AI and multimodal attribute extraction.

  • 2 authors
·
Jul 14, 2025

CubeComposer: Spatio-Temporal Autoregressive 4K 360° Video Generation from Perspective Video

Generating high-quality 360° panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting leq 1K resolution native generation and relying on suboptimal post super-resolution to increase resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360° videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360° video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios. Project page: https://lg-li.github.io/project/cubecomposer

RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using vision-language models (VLMs), largely operate on single frames or rely on limited video-level baselines that struggle under realistic scene variation, making robust video-level glitch detection challenging. We present RESP, a practical multi-frame framework for gameplay glitch detection with VLMs. Our key idea is reference-guided prompting: for each test frame, we select a reference frame from earlier in the same video, establishing a visual baseline and reframing detection as within-video comparison rather than isolated classification. RESP sequentially prompts the VLM with reference/test pairs and aggregates noisy frame predictions into a stable video-level decision without fine-tuning the VLM. To enable controlled analysis of reference effects, we introduce RefGlitch, a synthetic dataset of manually labeled reference/test frame pairs with balanced coverage across five glitch types. Experiments across five VLMs and three datasets (one synthetic, two real-world) show that reference guidance consistently strengthens frame-level detection and that the improved frame-level evidence reliably transfers to stronger video-level triage under realistic QA conditions. Code and data are available at: https://github.com/PipiZong/RESP_code.git{this https URL}.

  • 7 authors
·
Apr 12

Can Large Language Models Master Complex Card Games?

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame

  • 7 authors
·
Sep 1, 2025

Minimum Tuning to Unlock Long Output from LLMs with High Quality Data as the Key

As large language models rapidly evolve to support longer context, there is a notable disparity in their capability to generate output at greater lengths. Recent study suggests that the primary cause for this imbalance may arise from the lack of data with long-output during alignment training. In light of this observation, attempts are made to re-align foundation models with data that fills the gap, which result in models capable of generating lengthy output when instructed. In this paper, we explore the impact of data-quality in tuning a model for long output, and the possibility of doing so from the starting points of human-aligned (instruct or chat) models. With careful data curation, we show that it possible to achieve similar performance improvement in our tuned models, with only a small fraction of training data instances and compute. In addition, we assess the generalizability of such approaches by applying our tuning-recipes to several models. our findings suggest that, while capacities for generating long output vary across different models out-of-the-box, our approach to tune them with high-quality data using lite compute, consistently yields notable improvement across all models we experimented on. We have made public our curated dataset for tuning long-writing capability, the implementations of model tuning and evaluation, as well as the fine-tuned models, all of which can be openly-accessed.

  • 6 authors
·
Oct 14, 2024 2

Training-Free Group Relative Policy Optimization

Recent advances in Large Language Model (LLM) agents have demonstrated their promising general capabilities. However, their performance in specialized real-world domains often degrades due to challenges in effectively integrating external tools and specific prompting strategies. While methods like agentic reinforcement learning have been proposed to address this, they typically rely on costly parameter updates, for example, through a process that uses Supervised Fine-Tuning (SFT) followed by a Reinforcement Learning (RL) phase with Group Relative Policy Optimization (GRPO) to alter the output distribution. However, we argue that LLMs can achieve a similar effect on the output distribution by learning experiential knowledge as a token prior, which is a far more lightweight approach that not only addresses practical data scarcity but also avoids the common issue of overfitting. To this end, we propose Training-Free Group Relative Policy Optimization (Training-Free GRPO), a cost-effective solution that enhances LLM agent performance without any parameter updates. Our method leverages the group relative semantic advantage instead of numerical ones within each group of rollouts, iteratively distilling high-quality experiential knowledge during multi-epoch learning on a minimal ground-truth data. Such knowledge serves as the learned token prior, which is seamlessly integrated during LLM API calls to guide model behavior. Experiments on mathematical reasoning and web searching tasks demonstrate that Training-Free GRPO, when applied to DeepSeek-V3.1-Terminus, significantly improves out-of-domain performance. With just a few dozen training samples, Training-Free GRPO outperforms fine-tuned small LLMs with marginal training data and cost.

tencent Tencent
·
Oct 9, 2025 3

An Overall Real-Time Mechanism for Classification and Quality Evaluation of Rice

Rice is one of the most widely cultivated crops globally and has been developed into numerous varieties. The quality of rice during cultivation is primarily determined by its cultivar and characteristics. Traditionally, rice classification and quality assessment rely on manual visual inspection, a process that is both time-consuming and prone to errors. However, with advancements in machine vision technology, automating rice classification and quality evaluation based on its cultivar and characteristics has become increasingly feasible, enhancing both accuracy and efficiency. This study proposes a real-time evaluation mechanism for comprehensive rice grain assessment, integrating a one-stage object detection approach, a deep convolutional neural network, and traditional machine learning techniques. The proposed framework enables rice variety identification, grain completeness grading, and grain chalkiness evaluation. The rice grain dataset used in this study comprises approximately 20,000 images from six widely cultivated rice varieties in China. Experimental results demonstrate that the proposed mechanism achieves a mean average precision (mAP) of 99.14% in the object detection task and an accuracy of 97.89% in the classification task. Furthermore, the framework attains an average accuracy of 97.56% in grain completeness grading within the same rice variety, contributing to an effective quality evaluation system.

  • 6 authors
·
Feb 19, 2025

MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views

We present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Our key idea is to model the underlying scene geometry Mesh as an Atlas of Charts which we render with 2D Gaussian surfels (MAtCha Gaussians). MAtCha distills high-frequency scene surface details from an off-the-shelf monocular depth estimator and refines it through Gaussian surfel rendering. The Gaussian surfels are attached to the charts on the fly, satisfying photorealism of neural volumetric rendering and crisp geometry of a mesh model, i.e., two seemingly contradicting goals in a single model. At the core of MAtCha lies a novel neural deformation model and a structure loss that preserve the fine surface details distilled from learned monocular depths while addressing their fundamental scale ambiguities. Results of extensive experimental validation demonstrate MAtCha's state-of-the-art quality of surface reconstruction and photorealism on-par with top contenders but with dramatic reduction in the number of input views and computational time. We believe MAtCha will serve as a foundational tool for any visual application in vision, graphics, and robotics that require explicit geometry in addition to photorealism. Our project page is the following: https://anttwo.github.io/matcha/

  • 4 authors
·
Dec 9, 2024 2

Implications of Deep Circuits in Improving Quality of Quantum Question Answering

Question Answering (QA) has proved to be an arduous challenge in the area of natural language processing (NLP) and artificial intelligence (AI). Many attempts have been made to develop complete solutions for QA as well as improving significant sub-modules of the QA systems to improve the overall performance through the course of time. Questions are the most important piece of QA, because knowing the question is equivalent to knowing what counts as an answer (Harrah in Philos Sci, 1961 [1]). In this work, we have attempted to understand questions in a better way by using Quantum Machine Learning (QML). The properties of Quantum Computing (QC) have enabled classically intractable data processing. So, in this paper, we have performed question classification on questions from two classes of SelQA (Selection-based Question Answering) dataset using quantum-based classifier algorithms-quantum support vector machine (QSVM) and variational quantum classifier (VQC) from Qiskit (Quantum Information Science toolKIT) for Python. We perform classification with both classifiers in almost similar environments and study the effects of circuit depths while comparing the results of both classifiers. We also use these classification results with our own rule-based QA system and observe significant performance improvement. Hence, this experiment has helped in improving the quality of QA in general.

  • 2 authors
·
May 12, 2023

An Architecture for Meeting Quality-of-Service Requirements in Multi-User Quantum Networks

Quantum communication can enhance internet technology by enabling novel applications that are provably impossible classically. The successful execution of such applications relies on the generation of quantum entanglement between different users of the network which meets stringent performance requirements. Alongside traditional metrics such as throughput and jitter, one must ensure the generated entanglement is of sufficiently high quality. Meeting such performance requirements demands a careful orchestration of many devices in the network, giving rise to a fundamentally new scheduling problem. Furthermore, technological limitations of near-term quantum devices impose significant constraints on scheduling methods hoping to meet performance requirements. In this work, we propose the first end-to-end design of a centralized quantum network with multiple users that orchestrates the delivery of entanglement which meets quality-of-service (QoS) requirements of applications. We achieve this by using a centrally constructed schedule that manages usage of devices and ensures the coordinated execution of different quantum operations throughout the network. We use periodic task scheduling and resource-constrained project scheduling techniques, including a novel heuristic, to construct the schedules. Our simulations of four small networks using hardware-validated network parameters, and of a real-world fiber topology using futuristic parameters, illustrate trade-offs between traditional and quantum performance metrics.

  • 2 authors
·
Nov 25, 2021

Out of the BLEU: how should we assess quality of the Code Generation models?

In recent years, researchers have created and introduced a significant number of various code generation models. As human evaluation of every new model version is unfeasible, the community adopted automatic evaluation metrics such as BLEU to approximate the results of human judgement. These metrics originate from the machine translation domain and it is unclear whether they are applicable for the code generation tasks and how well they agree with the human evaluation on this task. There are also other metrics, CodeBLEU and RUBY, developed to estimate the similarity of code, that take into account the properties of source code. However, for these metrics there are hardly any studies on their agreement with the human evaluation. Despite all that, minimal differences in the metric scores have been used in recent papers to claim superiority of some code generation models over the others. In this paper, we present a study on the applicability of six metrics -- BLEU, ROUGE-L, METEOR, ChrF, CodeBLEU, and RUBY -- for evaluation of code generation models. We conduct a study on two different code generation datasets and use human annotators to assess the quality of all models run on these datasets. The results indicate that for the CoNaLa dataset of Python one-liners, none of the metrics can correctly emulate human judgement on which model is better with >95% certainty if the difference in model scores is less than 5 points. For the HearthStone dataset, which consists of classes of a particular structure, a difference in model scores of at least 2 points is enough to claim the superiority of one model over the other. Our findings suggest that the ChrF metric is a better fit for the evaluation of code generation models than the commonly used BLEU and CodeBLEU. Yet, finding a metric for code generation that closely agrees with humans requires additional work.

  • 4 authors
·
Aug 5, 2022

Enhance Generation Quality of Flow Matching V2A Model via Multi-Step CoT-Like Guidance and Combined Preference Optimization

Creating high-quality sound effects from videos and text prompts requires precise alignment between visual and audio domains, both semantically and temporally, along with step-by-step guidance for professional audio generation. However, current state-of-the-art video-guided audio generation models often fall short of producing high-quality audio for both general and specialized use cases. To address this challenge, we introduce a multi-stage, multi-modal, end-to-end generative framework with Chain-of-Thought-like (CoT-like) guidance learning, termed Chain-of-Perform (CoP). First, we employ a transformer-based network architecture designed to achieve CoP guidance, enabling the generation of both general and professional audio. Second, we implement a multi-stage training framework that follows step-by-step guidance to ensure the generation of high-quality sound effects. Third, we develop a CoP multi-modal dataset, guided by video, to support step-by-step sound effects generation. Evaluation results highlight the advantages of the proposed multi-stage CoP generative framework compared to the state-of-the-art models on a variety of datasets, with FAD 0.79 to 0.74 (+6.33%), CLIP 16.12 to 17.70 (+9.80%) on VGGSound, SI-SDR 1.98dB to 3.35dB (+69.19%), MOS 2.94 to 3.49(+18.71%) on PianoYT-2h, and SI-SDR 2.22dB to 3.21dB (+44.59%), MOS 3.07 to 3.42 (+11.40%) on Piano-10h.

  • 7 authors
·
Mar 28, 2025

Subjective and Objective Quality Assessment of Banding Artifacts on Compressed Videos

Although there have been notable advancements in video compression technologies in recent years, banding artifacts remain a serious issue affecting the quality of compressed videos, particularly on smooth regions of high-definition videos. Noticeable banding artifacts can severely impact the perceptual quality of videos viewed on a high-end HDTV or high-resolution screen. Hence, there is a pressing need for a systematic investigation of the banding video quality assessment problem for advanced video codecs. Given that the existing publicly available datasets for studying banding artifacts are limited to still picture data only, which cannot account for temporal banding dynamics, we have created a first-of-a-kind open video dataset, dubbed LIVE-YT-Banding, which consists of 160 videos generated by four different compression parameters using the AV1 video codec. A total of 7,200 subjective opinions are collected from a cohort of 45 human subjects. To demonstrate the value of this new resources, we tested and compared a variety of models that detect banding occurrences, and measure their impact on perceived quality. Among these, we introduce an effective and efficient new no-reference (NR) video quality evaluator which we call CBAND. CBAND leverages the properties of the learned statistics of natural images expressed in the embeddings of deep neural networks. Our experimental results show that the perceptual banding prediction performance of CBAND significantly exceeds that of previous state-of-the-art models, and is also orders of magnitude faster. Moreover, CBAND can be employed as a differentiable loss function to optimize video debanding models. The LIVE-YT-Banding database, code, and pre-trained model are all publically available at https://github.com/uniqzheng/CBAND.

  • 9 authors
·
Aug 12, 2025

Leveraging the Power of LLMs: A Fine-Tuning Approach for High-Quality Aspect-Based Summarization

The ever-increasing volume of digital information necessitates efficient methods for users to extract key insights from lengthy documents. Aspect-based summarization offers a targeted approach, generating summaries focused on specific aspects within a document. Despite advancements in aspect-based summarization research, there is a continuous quest for improved model performance. Given that large language models (LLMs) have demonstrated the potential to revolutionize diverse tasks within natural language processing, particularly in the problem of summarization, this paper explores the potential of fine-tuning LLMs for the aspect-based summarization task. We evaluate the impact of fine-tuning open-source foundation LLMs, including Llama2, Mistral, Gemma and Aya, on a publicly available domain-specific aspect based summary dataset. We hypothesize that this approach will enable these models to effectively identify and extract aspect-related information, leading to superior quality aspect-based summaries compared to the state-of-the-art. We establish a comprehensive evaluation framework to compare the performance of fine-tuned LLMs against competing aspect-based summarization methods and vanilla counterparts of the fine-tuned LLMs. Our work contributes to the field of aspect-based summarization by demonstrating the efficacy of fine-tuning LLMs for generating high-quality aspect-based summaries. Furthermore, it opens doors for further exploration of using LLMs for targeted information extraction tasks across various NLP domains.

  • 9 authors
·
Aug 5, 2024

Utilizing Wavelet Transform in the Analysis of Scaling Dynamics for Milk Quality Evaluation

Food safety and quality are paramount concerns worldwide, especially concerning nutritional quality and its impact on human health. Ensuring the accuracy and efficiency of milk quality assessment is vital for maintaining the quality of dairy farm produce. Milk spectral data, Mid-infrared spectra (MIRS) of milk samples, are frequently employed for milk quality evaluations, encompassing various milk quality parameters. However, conventional milk quality analyses have overlooked the scaling nature, known as stochastic similarity in different scales, inherent in milk spectral data. Wavelet transforms are among the tools used in these analyses, although they are primarily used as data pre-processing techniques without fully realizing their potential in extracting valuable insights. The primary purpose of this study is to demonstrate the importance of accounting for scaling properties in assessing milk quality. A set of 12 descriptors is computed to characterize scaling properties in milk spectral data within the wavelet domain. These descriptors are then assessed for their effectiveness in milk quality assessments utilizing 18 different milk quality parameters. They notably demonstrated comparable performance to existing methods while utilizing fewer features when applied to an MIRS dataset. This innovative approach holds substantial promise for advancing the field of milk quality assessment, offering a means to achieve more accurate and efficient evaluations while shedding light on previously unexplored aspects of milk spectral data.

  • 2 authors
·
Dec 15, 2023

Explicit Estimation of Magnitude and Phase Spectra in Parallel for High-Quality Speech Enhancement

Phase information has a significant impact on speech perceptual quality and intelligibility. However, existing speech enhancement methods encounter limitations in explicit phase estimation due to the non-structural nature and wrapping characteristics of the phase, leading to a bottleneck in enhanced speech quality. To overcome the above issue, in this paper, we proposed MP-SENet, a novel Speech Enhancement Network that explicitly enhances Magnitude and Phase spectra in parallel. The proposed MP-SENet comprises a Transformer-embedded encoder-decoder architecture. The encoder aims to encode the input distorted magnitude and phase spectra into time-frequency representations, which are further fed into time-frequency Transformers for alternatively capturing time and frequency dependencies. The decoder comprises a magnitude mask decoder and a phase decoder, directly enhancing magnitude and wrapped phase spectra by incorporating a magnitude masking architecture and a phase parallel estimation architecture, respectively. Multi-level loss functions explicitly defined on the magnitude spectra, wrapped phase spectra, and short-time complex spectra are adopted to jointly train the MP-SENet model. A metric discriminator is further employed to compensate for the incomplete correlation between these losses and human auditory perception. Experimental results demonstrate that our proposed MP-SENet achieves state-of-the-art performance across multiple speech enhancement tasks, including speech denoising, dereverberation, and bandwidth extension. Compared to existing phase-aware speech enhancement methods, it further mitigates the compensation effect between the magnitude and phase by explicit phase estimation, elevating the perceptual quality of enhanced speech.

  • 3 authors
·
Aug 17, 2023

Growth of Two-dimensional Compound Materials: Controllability, Material Quality, and Growth Mechanism

CONSPECTUS: Two-dimensional (2D) compound materials are promising materials for use in electronics, optoelectronics, flexible devices, etc. because they are ultrathin and cover a wide range of properties. Among all methods to prepare 2D materials, chemical vapor deposition (CVD) is promising because it produces materials with a high quality and reasonable cost. So far, much efforts have been made to produce 2D compound materials with large domain size, controllable number of layers, fast-growth rate, and high quality features, etc. However, due to the complicated growth mechanism like sublimation and diffusion processes of multiple precursors, maintaining the controllability, repeatability, and high quality of CVD grown 2D binary and ternary materials is still a big challenge, which prevents their widespread use. Here, taking 2D transition metal dichalcogenides (TMDCs) as examples, we review current progress and highlight some promising growth strategies for the growth of 2D compound materials. The key technology issues which affect the CVD process, including non-metal precursor, metal precursor, substrate engineering, temperature, and gas flow, are discussed. Also, methods in improving the quality of CVD-grown 2D materials and current understanding on their growth mechanism are highlighted. Finally, challenges and opportunities in this field are proposed. We believe this review will guide the future design of controllable CVD systems for the growth of 2D compound materials with good controllability and high quality, laying the foundations for their potential applications.

  • 5 authors
·
Dec 10, 2020

FinTruthQA: A Benchmark Dataset for Evaluating the Quality of Financial Information Disclosure

Accurate and transparent financial information disclosure is essential in accounting and finance, fostering trust and enabling informed investment decisions that drive economic development. Among many information disclosure platforms, the Chinese stock exchanges' investor interactive platform provides a novel and interactive way for listed firms to disclose information of interest to investors through an online question-and-answer (Q&A) format. However, it is common for listed firms to respond to questions with limited or no substantive information, and automatically evaluating the quality of financial information disclosure on large amounts of Q&A pairs is challenging. In this study, our interdisciplinary team of AI and finance professionals proposed FinTruthQA, a benchmark designed to evaluate advanced natural language processing (NLP) techniques for the automatic quality assessment of information disclosure in financial Q&A data. It comprises 6,000 real-world financial Q&A entries and each Q&A was manually annotated based on four key evaluation criteria. We benchmarked various NLP techniques on FinTruthQA, including large language models(LLMs). Experiments showed that existing NLP models have strong predictive ability for question identification and question relevance tasks, but are suboptimal for answer readability and answer relevance tasks. By establishing this benchmark, we provide a robust foundation for the automatic evaluation of information disclosure, demonstrating how AI can be leveraged for social good by promoting transparency, fairness, and investor protection in financial disclosure practices. FinTruthQA can be used by auditors, regulators, and financial analysts for real-time monitoring and data-driven decision-making, as well as by researchers for advanced studies in accounting and finance, ultimately fostering greater trust and efficiency in the financial markets.

  • 8 authors
·
Jun 17, 2024

The Fault in our Stars: Quality Assessment of Code Generation Benchmarks

Large Language Models (LLMs) are gaining popularity among software engineers. A crucial aspect of developing effective code generation LLMs is to evaluate these models using a robust benchmark. Evaluation benchmarks with quality issues can provide a false sense of performance. In this work, we conduct the first-of-its-kind study of the quality of prompts within benchmarks used to compare the performance of different code generation models. To conduct this study, we analyzed 3,566 prompts from 9 code generation benchmarks to identify quality issues in them. We also investigated whether fixing the identified quality issues in the benchmarks' prompts affects a model's performance. We also studied memorization issues of the evaluation dataset, which can put into question a benchmark's trustworthiness. We found that code generation evaluation benchmarks mainly focused on Python and coding exercises and had very limited contextual dependencies to challenge the model. These datasets and the developers' prompts suffer from quality issues like spelling and grammatical errors, unclear sentences to express developers' intent, and not using proper documentation style. Fixing all these issues in the benchmarks can lead to a better performance for Python code generation, but not a significant improvement was observed for Java code generation. We also found evidence that GPT-3.5-Turbo and CodeGen-2.5 models may have data contamination issues.

  • 4 authors
·
Apr 15, 2024