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Apr 14

When World Models Dream Wrong: Physical-Conditioned Adversarial Attacks against World Models

Generative world models (WMs) are increasingly used to synthesize controllable, sensor-conditioned driving videos, yet their reliance on physical priors exposes novel attack surfaces. In this paper, we present Physical-Conditioned World Model Attack (PhysCond-WMA), the first white-box world model attack that perturbs physical-condition channels, such as HDMap embeddings and 3D-box features, to induce semantic, logic, or decision-level distortion while preserving perceptual fidelity. PhysCond-WMA is optimized in two stages: (1) a quality-preserving guidance stage that constrains reverse-diffusion loss below a calibrated threshold, and (2) a momentum-guided denoising stage that accumulates target-aligned gradients along the denoising trajectory for stable, temporally coherent semantic shifts. Extensive experimental results demonstrate that our approach remains effective while increasing FID by about 9% on average and FVD by about 3.9% on average. Under the targeted attack setting, the attack success rate (ASR) reaches 0.55. Downstream studies further show tangible risk, which using attacked videos for training decreases 3D detection performance by about 4%, and worsens open-loop planning performance by about 20%. These findings has for the first time revealed and quantified security vulnerabilities in generative world models, driving more comprehensive security checkers.

  • 7 authors
·
Feb 21

DREAM: Scalable Red Teaming for Text-to-Image Generative Systems via Distribution Modeling

Despite the integration of safety alignment and external filters, text-to-image (T2I) generative models are still susceptible to producing harmful content, such as sexual or violent imagery. This raises serious concerns about unintended exposure and potential misuse. Red teaming, which aims to proactively identify diverse prompts that can elicit unsafe outputs from the T2I system (including the core generative model as well as potential external safety filters and other processing components), is increasingly recognized as an essential method for assessing and improving safety before real-world deployment. Yet, existing automated red teaming approaches often treat prompt discovery as an isolated, prompt-level optimization task, which limits their scalability, diversity, and overall effectiveness. To bridge this gap, in this paper, we propose DREAM, a scalable red teaming framework to automatically uncover diverse problematic prompts from a given T2I system. Unlike most prior works that optimize prompts individually, DREAM directly models the probabilistic distribution of the target system's problematic prompts, which enables explicit optimization over both effectiveness and diversity, and allows efficient large-scale sampling after training. To achieve this without direct access to representative training samples, we draw inspiration from energy-based models and reformulate the objective into simple and tractable objectives. We further introduce GC-SPSA, an efficient optimization algorithm that provide stable gradient estimates through the long and potentially non-differentiable T2I pipeline. The effectiveness of DREAM is validated through extensive experiments, demonstrating that it surpasses 9 state-of-the-art baselines by a notable margin across a broad range of T2I models and safety filters in terms of prompt success rate and diversity.

  • 10 authors
·
Jul 22, 2025

Enabling Approximate Joint Sampling in Diffusion LMs

In autoregressive language models, each token is sampled by conditioning on all the past tokens; the overall string has thus been sampled from the correct underlying joint distribution represented by the model. In contrast, masked diffusion language models generate text by unmasking tokens out of order and potentially in parallel. Generating an overall string sampled from the correct underlying joint distribution would (again) require exactly one token unmasking in every full-model forward pass. The more tokens unmasked in parallel, the further away the string is from the true joint; this can be seen in the resulting drop in accuracy (but, increase in speed). In this paper we devise a way to {\em approximately} sample multiple tokens from the joint distribution in a single full-model forward pass; we do so by developing a new lightweight single-layer ``sampler" on top of an existing large diffusion LM. One forward pass of the full model can now be followed by multiple forward passes of only this sampler layer, to yield multiple unmasked tokens. Our sampler is trained to mimic exact joint sampling from the (frozen) full model. We show the effectiveness of our approximate joint sampling for both pretrained-only (Dream-7B-Base) and instruction-tuned (Dream-7B-Instruct) models on language modeling and math \& coding tasks. When four tokens are unmasked for each full-model denoising step, our sampling algorithm achieves a MAUVE score of 0.87 (vs marginal baseline of 0.31) with respect to the true joint distribution.

  • 2 authors
·
Sep 25, 2025

TiDAR: Think in Diffusion, Talk in Autoregression

Diffusion language models hold the promise of fast parallel generation, while autoregressive (AR) models typically excel in quality due to their causal structure aligning naturally with language modeling. This raises a fundamental question: can we achieve a synergy with high throughput, higher GPU utilization, and AR level quality? Existing methods fail to effectively balance these two aspects, either prioritizing AR using a weaker model for sequential drafting (speculative decoding), leading to lower drafting efficiency, or using some form of left-to-right (AR-like) decoding logic for diffusion, which still suffers from quality degradation and forfeits its potential parallelizability. We introduce TiDAR, a sequence-level hybrid architecture that drafts tokens (Thinking) in Diffusion and samples final outputs (Talking) AutoRegressively - all within a single forward pass using specially designed structured attention masks. This design exploits the free GPU compute density, achieving a strong balance between drafting and verification capacity. Moreover, TiDAR is designed to be serving-friendly (low overhead) as a standalone model. We extensively evaluate TiDAR against AR models, speculative decoding, and diffusion variants across generative and likelihood tasks at 1.5B and 8B scales. Thanks to the parallel drafting and sampling as well as exact KV cache support, TiDAR outperforms speculative decoding in measured throughput and surpasses diffusion models like Dream and Llada in both efficiency and quality. Most notably, TiDAR is the first architecture to close the quality gap with AR models while delivering 4.71x to 5.91x more tokens per second.

nvidia NVIDIA
·
Nov 11, 2025 6

Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination

A world model provides an agent with a representation of its environment, enabling it to predict the causal consequences of its actions. Current world models typically cannot directly and explicitly imitate the actual environment in front of a robot, often resulting in unrealistic behaviors and hallucinations that make them unsuitable for real-world robotics applications. To overcome those challenges, we propose to rethink robot world models as learnable digital twins. We introduce DreMa, a new approach for constructing digital twins automatically using learned explicit representations of the real world and its dynamics, bridging the gap between traditional digital twins and world models. DreMa replicates the observed world and its structure by integrating Gaussian Splatting and physics simulators, allowing robots to imagine novel configurations of objects and to predict the future consequences of robot actions thanks to its compositionality. We leverage this capability to generate new data for imitation learning by applying equivariant transformations to a small set of demonstrations. Our evaluations across various settings demonstrate significant improvements in accuracy and robustness by incrementing actions and object distributions, reducing the data needed to learn a policy and improving the generalization of the agents. As a highlight, we show that a real Franka Emika Panda robot, powered by DreMa's imagination, can successfully learn novel physical tasks from just a single example per task variation (one-shot policy learning). Our project page can be found in: https://dreamtomanipulate.github.io/.

  • 6 authors
·
Dec 19, 2024

Dream-VL & Dream-VLA: Open Vision-Language and Vision-Language-Action Models with Diffusion Language Model Backbone

While autoregressive Large Vision-Language Models (VLMs) have achieved remarkable success, their sequential generation often limits their efficacy in complex visual planning and dynamic robotic control. In this work, we investigate the potential of constructing Vision-Language Models upon diffusion-based large language models (dLLMs) to overcome these limitations. We introduce Dream-VL, an open diffusion-based VLM (dVLM) that achieves state-of-the-art performance among previous dVLMs. Dream-VL is comparable to top-tier AR-based VLMs trained on open data on various benchmarks but exhibits superior potential when applied to visual planning tasks. Building upon Dream-VL, we introduce Dream-VLA, a dLLM-based Vision-Language-Action model (dVLA) developed through continuous pre-training on open robotic datasets. We demonstrate that the natively bidirectional nature of this diffusion backbone serves as a superior foundation for VLA tasks, inherently suited for action chunking and parallel generation, leading to significantly faster convergence in downstream fine-tuning. Dream-VLA achieves top-tier performance of 97.2% average success rate on LIBERO, 71.4% overall average on SimplerEnv-Bridge, and 60.5% overall average on SimplerEnv-Fractal, surpassing leading models such as π_0 and GR00T-N1. We also validate that dVLMs surpass AR baselines on downstream tasks across different training objectives. We release both Dream-VL and Dream-VLA to facilitate further research in the community.

Automatic Scoring of Dream Reports' Emotional Content with Large Language Models

In the field of dream research, the study of dream content typically relies on the analysis of verbal reports provided by dreamers upon awakening from their sleep. This task is classically performed through manual scoring provided by trained annotators, at a great time expense. While a consistent body of work suggests that natural language processing (NLP) tools can support the automatic analysis of dream reports, proposed methods lacked the ability to reason over a report's full context and required extensive data pre-processing. Furthermore, in most cases, these methods were not validated against standard manual scoring approaches. In this work, we address these limitations by adopting large language models (LLMs) to study and replicate the manual annotation of dream reports, using a mixture of off-the-shelf and bespoke approaches, with a focus on references to reports' emotions. Our results show that the off-the-shelf method achieves a low performance probably in light of inherent linguistic differences between reports collected in different (groups of) individuals. On the other hand, the proposed bespoke text classification method achieves a high performance, which is robust against potential biases. Overall, these observations indicate that our approach could find application in the analysis of large dream datasets and may favour reproducibility and comparability of results across studies.

DReAMy-lib DReAMy
·
Feb 28, 2023

Dropout's Dream Land: Generalization from Learned Simulators to Reality

A World Model is a generative model used to simulate an environment. World Models have proven capable of learning spatial and temporal representations of Reinforcement Learning environments. In some cases, a World Model offers an agent the opportunity to learn entirely inside of its own dream environment. In this work we explore improving the generalization capabilities from dream environments to real environments (Dream2Real). We present a general approach to improve a controller's ability to transfer from a neural network dream environment to reality at little additional cost. These improvements are gained by drawing on inspiration from Domain Randomization, where the basic idea is to randomize as much of a simulator as possible without fundamentally changing the task at hand. Generally, Domain Randomization assumes access to a pre-built simulator with configurable parameters but oftentimes this is not available. By training the World Model using dropout, the dream environment is capable of creating a nearly infinite number of different dream environments. Previous use cases of dropout either do not use dropout at inference time or averages the predictions generated by multiple sampled masks (Monte-Carlo Dropout). Dropout's Dream Land leverages each unique mask to create a diverse set of dream environments. Our experimental results show that Dropout's Dream Land is an effective technique to bridge the reality gap between dream environments and reality. Furthermore, we additionally perform an extensive set of ablation studies.

  • 2 authors
·
Sep 16, 2021

DREAM: Improving Situational QA by First Elaborating the Situation

When people answer questions about a specific situation, e.g., "I cheated on my mid-term exam last week. Was that wrong?", cognitive science suggests that they form a mental picture of that situation before answering. While we do not know how language models (LMs) answer such questions, we conjecture that they may answer more accurately if they are also provided with additional details about the question situation, elaborating the "scene". To test this conjecture, we train a new model, DREAM, to answer questions that elaborate the scenes that situated questions are about, and then provide those elaborations as additional context to a question-answering (QA) model. We find that DREAM is able to create better scene elaborations (more accurate, useful, and consistent) than a representative state-of-the-art, zero-shot model (Macaw). We also find that using the scene elaborations as additional context improves the answer accuracy of a downstream QA system, including beyond that obtainable by simply further finetuning the QA system on DREAM's training data. These results suggest that adding focused elaborations about a situation can improve a system's reasoning about it, and may serve as an effective way of injecting new scenario based knowledge into QA models. Finally, our approach is dataset-neutral; we observe improved QA performance across different models, with even bigger gains on models with fewer parameters. We make our dataset and model publicly available at https://github.com/allenai/dream.

  • 3 authors
·
Dec 16, 2021

Diffusion Language Models Know the Answer Before Decoding

Diffusion language models (DLMs) have recently emerged as an alternative to autoregressive approaches, offering parallel sequence generation and flexible token orders. However, their inference remains slower than that of autoregressive models, primarily due to the cost of bidirectional attention and the large number of refinement steps required for high quality outputs. In this work, we highlight and leverage an overlooked property of DLMs early answer convergence: in many cases, the correct answer can be internally identified by half steps before the final decoding step, both under semi-autoregressive and random remasking schedules. For example, on GSM8K and MMLU, up to 97% and 99% of instances, respectively, can be decoded correctly using only half of the refinement steps. Building on this observation, we introduce Prophet, a training-free fast decoding paradigm that enables early commit decoding. Specifically, Prophet dynamically decides whether to continue refinement or to go "all-in" (i.e., decode all remaining tokens in one step), using the confidence gap between the top-2 prediction candidates as the criterion. It integrates seamlessly into existing DLM implementations, incurs negligible overhead, and requires no additional training. Empirical evaluations of LLaDA-8B and Dream-7B across multiple tasks show that Prophet reduces the number of decoding steps by up to 3.4x while preserving high generation quality. These results recast DLM decoding as a problem of when to stop sampling, and demonstrate that early decode convergence provides a simple yet powerful mechanism for accelerating DLM inference, complementary to existing speedup techniques. Our code is publicly available at https://github.com/pixeli99/Prophet.

  • 9 authors
·
Aug 27, 2025 2

Let Androids Dream of Electric Sheep: A Human-like Image Implication Understanding and Reasoning Framework

Metaphorical comprehension in images remains a critical challenge for AI systems, as existing models struggle to grasp the nuanced cultural, emotional, and contextual implications embedded in visual content. While multimodal large language models (MLLMs) excel in basic Visual Question Answer (VQA) tasks, they struggle with a fundamental limitation on image implication tasks: contextual gaps that obscure the relationships between different visual elements and their abstract meanings. Inspired by the human cognitive process, we propose Let Androids Dream (LAD), a novel framework for image implication understanding and reasoning. LAD addresses contextual missing through the three-stage framework: (1) Perception: converting visual information into rich and multi-level textual representations, (2) Search: iteratively searching and integrating cross-domain knowledge to resolve ambiguity, and (3) Reasoning: generating context-alignment image implication via explicit reasoning. Our framework with the lightweight GPT-4o-mini model achieves SOTA performance compared to 15+ MLLMs on English image implication benchmark and a huge improvement on Chinese benchmark, performing comparable with the GPT-4o model on Multiple-Choice Question (MCQ) and outperforms 36.7% on Open-Style Question (OSQ). Additionally, our work provides new insights into how AI can more effectively interpret image implications, advancing the field of vision-language reasoning and human-AI interaction. Our project is publicly available at https://github.com/MING-ZCH/Let-Androids-Dream-of-Electric-Sheep.

  • 2 authors
·
May 22, 2025 3

Fast-Decoding Diffusion Language Models via Progress-Aware Confidence Schedules

Diffusion large language models (dLLMs) offer a promising alternative to autoregressive models, but their practical utility is severely hampered by slow, iterative sampling. We present SchED, a training-free, model-agnostic early-exit algorithm that aggregates full-span logit margins and halts decoding once a smooth, progress-dependent confidence threshold is met. We evaluated SchED on two dLLM families (Dream and LLaDA), in base and instruction-tuned variants across ten benchmarks spanning downstream tasks including multiple-choice question answering (MCQ), math, long-form QA/summarization, and translation. SchED delivers large, stable accelerations: on instruction-tuned models, it achieves 3.8-4.0times speedups while retaining 99.8-100% of the baseline score on average. On base models, SchED yields consistent speedup gains with 99.1-100% performance retention, with up to 2.34times under more aggressive settings. Using a conservative speed metric that heavily penalizes quality loss (QPS, γ{=}4), we show that SchED is robust and clearly outperforms prior confidence-based early-exit methods, which break down on long-form generation. An entropy analysis of the model's token predictions reveals that instruction tuning speeds up the decay of predictive entropy. By turning genuine confidence stabilization into computational savings, SchED makes dLLM decoding substantially more efficient.

  • 4 authors
·
Dec 2, 2025 2

Can AI Dream of Unseen Galaxies? Conditional Diffusion Model for Galaxy Morphology Augmentation

Observational astronomy relies on visual feature identification to detect critical astrophysical phenomena. While machine learning (ML) increasingly automates this process, models often struggle with generalization in large-scale surveys due to the limited representativeness of labeled datasets -- whether from simulations or human annotation -- a challenge pronounced for rare yet scientifically valuable objects. To address this, we propose a conditional diffusion model to synthesize realistic galaxy images for augmenting ML training data. Leveraging the Galaxy Zoo 2 dataset which contains visual feature -- galaxy image pairs from volunteer annotation, we demonstrate that our model generates diverse, high-fidelity galaxy images closely adhere to the specified morphological feature conditions. Moreover, this model enables generative extrapolation to project well-annotated data into unseen domains and advancing rare object detection. Integrating synthesized images into ML pipelines improves performance in standard morphology classification, boosting completeness and purity by up to 30\% across key metrics. For rare object detection, using early-type galaxies with prominent dust lane features ( sim0.1\% in GZ2 dataset) as a test case, our approach doubled the number of detected instances from 352 to 872, compared to previous studies based on visual inspection. This study highlights the power of generative models to bridge gaps between scarce labeled data and the vast, uncharted parameter space of observational astronomy and sheds insight for future astrophysical foundation model developments. Our project homepage is available at https://galaxysd-webpage.streamlit.app/.

  • 7 authors
·
Jun 19, 2025

DARE: Diffusion Large Language Models Alignment and Reinforcement Executor

Diffusion large language models (dLLMs) are emerging as a compelling alternative to dominant autoregressive models, replacing strictly sequential token generation with iterative denoising and parallel generation dynamics. However, their open-source ecosystem remains fragmented across model families and, in particular, across post-training pipelines, where reinforcement learning objectives, rollout implementations and evaluation scripts are often released as paper-specific codebases. This fragmentation slows research iteration, raises the engineering burden of reproduction, and makes fair comparison across algorithms difficult. We present DARE (dLLMs Alignment and Reinforcement Executor), an open framework for post-training and evaluating dLLMs. Built on top of verl~sheng2024hybridflow and OpenCompass~2023opencompass, DARE unifies supervised fine-tuning, parameter-efficient fine-tuning, preference optimization, and dLLM-specific reinforcement learning under a shared execution stack for both masked and block diffusion language models. Across representative model families including LLaDA, Dream, SDAR, and LLaDA2.x, DARE provides broad algorithmic coverage, reproducible benchmark evaluation, and practical acceleration. Extensive empirical results position that DARE serves as a reusable research substrate for developing, comparing, and deploying post-training methods for current and emerging dLLMs.

Bugs in Large Language Models Generated Code: An Empirical Study

Large Language Models (LLMs) for code have gained significant attention recently. They can generate code in different programming languages based on provided prompts, fulfilling a long-lasting dream in Software Engineering (SE), i.e., automatic code generation. Similar to human-written code, LLM-generated code is prone to bugs, and these bugs have not yet been thoroughly examined by the community. Given the increasing adoption of LLM-based code generation tools (e.g., GitHub Copilot) in SE activities, it is critical to understand the characteristics of bugs contained in code generated by LLMs. This paper examines a sample of 333 bugs collected from code generated using three leading LLMs (i.e., CodeGen, PanGu-Coder, and Codex) and identifies the following 10 distinctive bug patterns: Misinterpretations, Syntax Error, Silly Mistake, Prompt-biased code, Missing Corner Case, Wrong Input Type, Hallucinated Object, Wrong Attribute, Incomplete Generation, and Non-Prompted Consideration. The bug patterns are presented in the form of a taxonomy. The identified bug patterns are validated using an online survey with 34 LLM practitioners and researchers. The surveyed participants generally asserted the significance and prevalence of the bug patterns. Researchers and practitioners can leverage these findings to develop effective quality assurance techniques for LLM-generated code. This study sheds light on the distinctive characteristics of LLM-generated code.

  • 6 authors
·
Mar 13, 2024

Vlogger: Make Your Dream A Vlog

In this work, we present Vlogger, a generic AI system for generating a minute-level video blog (i.e., vlog) of user descriptions. Different from short videos with a few seconds, vlog often contains a complex storyline with diversified scenes, which is challenging for most existing video generation approaches. To break through this bottleneck, our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages, where we invoke various foundation models to play the critical roles of vlog professionals, including (1) Script, (2) Actor, (3) ShowMaker, and (4) Voicer. With such a design of mimicking human beings, our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. Moreover, we introduce a novel video diffusion model, ShowMaker, which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts, it can effectively enhance spatial-temporal coherence in the snippet. Besides, we design a concise mixed training paradigm for ShowMaker, boosting its capacity for both T2V generation and prediction. Finally, the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly, Vlogger can generate over 5-minute vlogs from open-world descriptions, without loss of video coherence on script and actor. The code and model is all available at https://github.com/zhuangshaobin/Vlogger.

  • 7 authors
·
Jan 17, 2024

Evaluating Multimodal Large Language Models on Video Captioning via Monte Carlo Tree Search

Video captioning can be used to assess the video understanding capabilities of Multimodal Large Language Models (MLLMs). However, existing benchmarks and evaluation protocols suffer from crucial issues, such as inadequate or homogeneous creation of key points, exorbitant cost of data creation, and limited evaluation scopes. To address these issues, we propose an automatic framework, named AutoCaption, which leverages Monte Carlo Tree Search (MCTS) to construct numerous and diverse descriptive sentences (i.e., key points) that thoroughly represent video content in an iterative way. This iterative captioning strategy enables the continuous enhancement of video details such as actions, objects' attributes, environment details, etc. We apply AutoCaption to curate MCTS-VCB, a fine-grained video caption benchmark covering video details, thereby enabling a comprehensive evaluation of MLLMs on the video captioning task. We evaluate more than 20 open- and closed-source MLLMs of varying sizes on MCTS-VCB. Results show that MCTS-VCB can effectively and comprehensively evaluate the video captioning capability, with Gemini-1.5-Pro achieving the highest F1 score of 71.2. Interestingly, we fine-tune InternVL2.5-8B with the AutoCaption-generated data, which helps the model achieve an overall improvement of 25.0% on MCTS-VCB and 16.3% on DREAM-1K, further demonstrating the effectiveness of AutoCaption. The code and data are available at https://github.com/tjunlp-lab/MCTS-VCB.

  • 10 authors
·
Jun 11, 2025

Efficient-DLM: From Autoregressive to Diffusion Language Models, and Beyond in Speed

Diffusion language models (dLMs) have emerged as a promising paradigm that enables parallel, non-autoregressive generation, but their learning efficiency lags behind that of autoregressive (AR) language models when trained from scratch. To this end, we study AR-to-dLM conversion to transform pretrained AR models into efficient dLMs that excel in speed while preserving AR models' task accuracy. We achieve this by identifying limitations in the attention patterns and objectives of existing AR-to-dLM methods and then proposing principles and methodologies for more effective AR-to-dLM conversion. Specifically, we first systematically compare different attention patterns and find that maintaining pretrained AR weight distributions is critical for effective AR-to-dLM conversion. As such, we introduce a continuous pretraining scheme with a block-wise attention pattern, which remains causal across blocks while enabling bidirectional modeling within each block. We find that this approach can better preserve pretrained AR models' weight distributions than fully bidirectional modeling, in addition to its known benefit of enabling KV caching, and leads to a win-win in accuracy and efficiency. Second, to mitigate the training-test gap in mask token distributions (uniform vs. highly left-to-right), we propose a position-dependent token masking strategy that assigns higher masking probabilities to later tokens during training to better mimic test-time behavior. Leveraging this framework, we conduct extensive studies of dLMs' attention patterns, training dynamics, and other design choices, providing actionable insights into scalable AR-to-dLM conversion. These studies lead to the Efficient-DLM family, which outperforms state-of-the-art AR models and dLMs, e.g., our Efficient-DLM 8B achieves +5.4%/+2.7% higher accuracy with 4.5x/2.7x higher throughput compared to Dream 7B and Qwen3 4B, respectively.

nvidia NVIDIA
·
Dec 15, 2025 1

Beyond Confidence: Adaptive and Coherent Decoding for Diffusion Language Models

Diffusion Language Models (DLMs) have recently achieved significant success due to their any-order generation capabilities. However, existing inference methods typically rely on local, immediate-step metrics such as confidence or entropy which inherently lack a more reliable perspective. This limitation frequently leads to inconsistent sampling trajectories and suboptimal generation quality. To address this, we propose Coherent Contextual Decoding (CCD), a novel inference framework built upon two core innovations. First, CCD employs a trajectory rectification mechanism that leverages historical context to enhance sequence coherence, enabling the early rejection of suboptimal paths. We demonstrate that this mechanism is theoretically equivalent to modeling the consistency of historical steps via the conditional mutual information between context and token predictions. Building on this theoretical insight, we further address the inefficiency of conventional uniform decoding budgets. Instead of rigid allocations based on diffusion steps, we introduce an adaptive sampling strategy that dynamically adjusts the unmasking budget for each step according to our consistency metric. Consequently, our method significantly improves the quality of generation trajectories while accelerating the sampling process. Empirically, our method achieves a simultaneous enhancement in both inference speed and performance across diverse benchmarks on Dream and LLaDA, delivering up to 3.48x speedup alongside 3.91% performance improvement.

  • 10 authors
·
Nov 26, 2025

Multimodal Representation Alignment for Image Generation: Text-Image Interleaved Control Is Easier Than You Think

The field of advanced text-to-image generation is witnessing the emergence of unified frameworks that integrate powerful text encoders, such as CLIP and T5, with Diffusion Transformer backbones. Although there have been efforts to control output images with additional conditions, like canny and depth map, a comprehensive framework for arbitrary text-image interleaved control is still lacking. This gap is especially evident when attempting to merge concepts or visual elements from multiple images in the generation process. To mitigate the gap, we conducted preliminary experiments showing that large multimodal models (LMMs) offer an effective shared representation space, where image and text can be well-aligned to serve as a condition for external diffusion models. Based on this discovery, we propose Dream Engine, an efficient and unified framework designed for arbitrary text-image interleaved control in image generation models. Building on powerful text-to-image models like SD3.5, we replace the original text-only encoders by incorporating versatile multimodal information encoders such as QwenVL. Our approach utilizes a two-stage training paradigm, consisting of joint text-image alignment and multimodal interleaved instruction tuning. Our experiments demonstrate that this training method is effective, achieving a 0.69 overall score on the GenEval benchmark, and matching the performance of state-of-the-art text-to-image models like SD3.5 and FLUX.

  • 8 authors
·
Feb 27, 2025 3

OS Agents: A Survey on MLLM-based Agents for General Computing Devices Use

The dream to create AI assistants as capable and versatile as the fictional J.A.R.V.I.S from Iron Man has long captivated imaginations. With the evolution of (multi-modal) large language models ((M)LLMs), this dream is closer to reality, as (M)LLM-based Agents using computing devices (e.g., computers and mobile phones) by operating within the environments and interfaces (e.g., Graphical User Interface (GUI)) provided by operating systems (OS) to automate tasks have significantly advanced. This paper presents a comprehensive survey of these advanced agents, designated as OS Agents. We begin by elucidating the fundamentals of OS Agents, exploring their key components including the environment, observation space, and action space, and outlining essential capabilities such as understanding, planning, and grounding. We then examine methodologies for constructing OS Agents, focusing on domain-specific foundation models and agent frameworks. A detailed review of evaluation protocols and benchmarks highlights how OS Agents are assessed across diverse tasks. Finally, we discuss current challenges and identify promising directions for future research, including safety and privacy, personalization and self-evolution. This survey aims to consolidate the state of OS Agents research, providing insights to guide both academic inquiry and industrial development. An open-source GitHub repository is maintained as a dynamic resource to foster further innovation in this field. We present a 9-page version of our work, accepted by ACL 2025, to provide a concise overview to the domain.

  • 29 authors
·
Aug 6, 2025 2

Accelerating Diffusion Language Model Inference via Efficient KV Caching and Guided Diffusion

Diffusion language models offer parallel token generation and inherent bidirectionality, promising more efficient and powerful sequence modeling compared to autoregressive approaches. However, state-of-the-art diffusion models (e.g., Dream 7B, LLaDA 8B) suffer from slow inference. While they match the quality of similarly sized Autoregressive (AR) Models (e.g., Qwen2.5 7B, Llama3 8B), their iterative denoising requires multiple full-sequence forward passes, resulting in high computational costs and latency, particularly for long input prompts and long-context scenarios. Furthermore, parallel token generation introduces token incoherence problems, and current sampling heuristics suffer from significant quality drops with decreasing denoising steps. We address these limitations with two training-free techniques. First, we propose FreeCache, a Key-Value (KV) approximation caching technique that reuses stable KV projections across denoising steps, effectively reducing the computational cost of DLM inference. Second, we introduce Guided Diffusion, a training-free method that uses a lightweight pretrained autoregressive model to supervise token unmasking, dramatically reducing the total number of denoising iterations without sacrificing quality. We conduct extensive evaluations on open-source reasoning benchmarks, and our combined methods deliver up to a 34x end-to-end speedup without compromising accuracy. For the first time, diffusion language models achieve a comparable and even faster latency as the widely adopted autoregressive models. Our work successfully paved the way for scaling up the diffusion language model to a broader scope of applications across different domains.

  • 7 authors
·
May 27, 2025 1

OwlCap: Harmonizing Motion-Detail for Video Captioning via HMD-270K and Caption Set Equivalence Reward

Video captioning aims to generate comprehensive and coherent descriptions of the video content, contributing to the advancement of both video understanding and generation. However, existing methods often suffer from motion-detail imbalance, as models tend to overemphasize one aspect while neglecting the other. This imbalance results in incomplete captions, which in turn leads to a lack of consistency in video understanding and generation. To address this issue, we propose solutions from two aspects: 1) Data aspect: We constructed the Harmonizing Motion-Detail 270K (HMD-270K) dataset through a two-stage pipeline: Motion-Detail Fusion (MDF) and Fine-Grained Examination (FGE). 2) Optimization aspect: We introduce the Caption Set Equivalence Reward (CSER) based on Group Relative Policy Optimization (GRPO). CSER enhances completeness and accuracy in capturing both motion and details through unit-to-set matching and bidirectional validation. Based on the HMD-270K supervised fine-tuning and GRPO post-training with CSER, we developed OwlCap, a powerful video captioning multi-modal large language model (MLLM) with motion-detail balance. Experimental results demonstrate that OwlCap achieves significant improvements compared to baseline models on two benchmarks: the detail-focused VDC (+4.2 Acc) and the motion-focused DREAM-1K (+4.6 F1). The HMD-270K dataset and OwlCap model will be publicly released to facilitate video captioning research community advancements.

  • 8 authors
·
Aug 25, 2025

Unified Vision-Language Modeling via Concept Space Alignment

We introduce V-SONAR, a vision-language embedding space extended from the text-only embedding space SONAR (Omnilingual Embeddings Team et al., 2026), which supports 1500 text languages and 177 speech languages. To construct V-SONAR, we propose a post-hoc alignment pipeline that maps the representations of an existing vision encoder into the SONAR space. We thoroughly evaluate V-SONAR and show that its embeddings achieve competitive performance on text-to-video retrieval. Equipped with the OMNISONAR text decoder, V-SONAR further surpasses state-of-the-art vision-language models on video captioning tasks, including DREAM-1K (BLEU 23.9 vs. 19.6) and PE-VIDEO (BLEU 39.0 vs. 30.0). Leveraging V-SONAR, we first demonstrate that the Large Concept Model (LCM; LCM team et al. 2024) operating in SONAR and trained with English text only, can perform both single- and multi-visual concept understanding in a zero-shot manner. Finally, we introduce V-LCM, which extends the LCM with vision-language instruction tuning. V-LCM encodes vision and language inputs into an unified sequence of latent embeddings via V-SONAR and SONAR, and it is trained with the same latent diffusion objective for next-embedding prediction as in LCM's text-only pre-training. Experiments on a large-scale multilingual and -modal instruction-tuning data mixture highlight the potential of V-LCM: V-LCM matches state-of-the-art vision-language models on tasks covering image/video captioning and question answering, while significantly outperforming them across 61 rich- to low-resource languages out of all 62 tested languages.

  • 3 authors
·
Mar 1 2

Skip to the Good Part: Representation Structure & Inference-Time Layer Skipping in Diffusion vs. Autoregressive LLMs

Autoregressive (AR) language models form representations incrementally through left-to-right prediction, whereas diffusion language models (dLLMs) are trained via full-sequence denoising. Although recent dLLMs match AR performance, it remains unclear whether diffusion objectives fundamentally reshape internal representations across depth. We perform the first layer- and token-wise representational analysis comparing native dLLMs (LLaDA), native AR models (Qwen2.5), and AR-initialized dLLMs (Dream-7B). We find that diffusion objectives result in different, more hierarchical abstractions with substantial early-layer redundancy and reduced recency bias, while AR objectives produce tightly coupled, depth-dependent representations. Critically, AR-initialized dLLMs retain AR-like representational dynamics despite diffusion training, revealing persistent initialization bias. Leveraging this observed representational redundancy, we introduce a static, task-agnostic inference-time layer-skipping method requiring no architectural changes or KV-cache sharing. Native dLLMs achieve up to 18.75% FLOPs reduction while preserving over 90% performance on reasoning and code generation benchmarks, whereas AR models degrade sharply under comparable skipping. These results link training objectives to representational structure and enable practical, cache-orthogonal efficiency gains.

qualcomm Qualcomm
·
Mar 8 2

VideoPhy: Evaluating Physical Commonsense for Video Generation

Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models.

  • 10 authors
·
Jun 5, 2024

DreamOmni: Unified Image Generation and Editing

Currently, the success of large language models (LLMs) illustrates that a unified multitasking approach can significantly enhance model usability, streamline deployment, and foster synergistic benefits across different tasks. However, in computer vision, while text-to-image (T2I) models have significantly improved generation quality through scaling up, their framework design did not initially consider how to unify with downstream tasks, such as various types of editing. To address this, we introduce DreamOmni, a unified model for image generation and editing. We begin by analyzing existing frameworks and the requirements of downstream tasks, proposing a unified framework that integrates both T2I models and various editing tasks. Furthermore, another key challenge is the efficient creation of high-quality editing data, particularly for instruction-based and drag-based editing. To this end, we develop a synthetic data pipeline using sticker-like elements to synthesize accurate, high-quality datasets efficiently, which enables editing data scaling up for unified model training. For training, DreamOmni jointly trains T2I generation and downstream tasks. T2I training enhances the model's understanding of specific concepts and improves generation quality, while editing training helps the model grasp the nuances of the editing task. This collaboration significantly boosts editing performance. Extensive experiments confirm the effectiveness of DreamOmni. The code and model will be released.

  • 8 authors
·
Dec 22, 2024

Facing Off World Model Backbones: RNNs, Transformers, and S4

World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents.

  • 3 authors
·
Jul 5, 2023

DreamSync: Aligning Text-to-Image Generation with Image Understanding Feedback

Despite their wide-spread success, Text-to-Image models (T2I) still struggle to produce images that are both aesthetically pleasing and faithful to the user's input text. We introduce DreamSync, a model-agnostic training algorithm by design that improves T2I models to be faithful to the text input. DreamSync builds off a recent insight from TIFA's evaluation framework -- that large vision-language models (VLMs) can effectively identify the fine-grained discrepancies between generated images and the text inputs. DreamSync uses this insight to train T2I models without any labeled data; it improves T2I models using its own generations. First, it prompts the model to generate several candidate images for a given input text. Then, it uses two VLMs to select the best generation: a Visual Question Answering model that measures the alignment of generated images to the text, and another that measures the generation's aesthetic quality. After selection, we use LoRA to iteratively finetune the T2I model to guide its generation towards the selected best generations. DreamSync does not need any additional human annotation. model architecture changes, or reinforcement learning. Despite its simplicity, DreamSync improves both the semantic alignment and aesthetic appeal of two diffusion-based T2I models, evidenced by multiple benchmarks (+1.7% on TIFA, +2.9% on DSG1K, +3.4% on VILA aesthetic) and human evaluation.

google Google
·
Nov 28, 2023

DreamTuner: Single Image is Enough for Subject-Driven Generation

Diffusion-based models have demonstrated impressive capabilities for text-to-image generation and are expected for personalized applications of subject-driven generation, which require the generation of customized concepts with one or a few reference images. However, existing methods based on fine-tuning fail to balance the trade-off between subject learning and the maintenance of the generation capabilities of pretrained models. Moreover, other methods that utilize additional image encoders tend to lose important details of the subject due to encoding compression. To address these challenges, we propose DreamTurner, a novel method that injects reference information from coarse to fine to achieve subject-driven image generation more effectively. DreamTurner introduces a subject-encoder for coarse subject identity preservation, where the compressed general subject features are introduced through an attention layer before visual-text cross-attention. We then modify the self-attention layers within pretrained text-to-image models to self-subject-attention layers to refine the details of the target subject. The generated image queries detailed features from both the reference image and itself in self-subject-attention. It is worth emphasizing that self-subject-attention is an effective, elegant, and training-free method for maintaining the detailed features of customized subjects and can serve as a plug-and-play solution during inference. Finally, with additional subject-driven fine-tuning, DreamTurner achieves remarkable performance in subject-driven image generation, which can be controlled by a text or other conditions such as pose. For further details, please visit the project page at https://dreamtuner-diffusion.github.io/.

  • 6 authors
·
Dec 21, 2023 6

DreamOmni2: Multimodal Instruction-based Editing and Generation

Recent advancements in instruction-based image editing and subject-driven generation have garnered significant attention, yet both tasks still face limitations in meeting practical user needs. Instruction-based editing relies solely on language instructions, which often fail to capture specific editing details, making reference images necessary. Meanwhile, subject-driven generation is limited to combining concrete objects or people, overlooking broader, abstract concepts. To address these challenges, we propose two novel tasks: multimodal instruction-based editing and generation. These tasks support both text and image instructions and extend the scope to include both concrete and abstract concepts, greatly enhancing their practical applications. We introduce DreamOmni2, tackling two primary challenges: data creation and model framework design. Our data synthesis pipeline consists of three steps: (1) using a feature mixing method to create extraction data for both abstract and concrete concepts, (2) generating multimodal instruction-based editing training data using the editing and extraction models, and (3) further applying the extraction model to create training data for multimodal instruction-based editing. For the framework, to handle multi-image input, we propose an index encoding and position encoding shift scheme, which helps the model distinguish images and avoid pixel confusion. Additionally, we introduce joint training with the VLM and our generation/editing model to better process complex instructions. In addition, we have proposed comprehensive benchmarks for these two new tasks to drive their development. Experiments show that DreamOmni2 has achieved impressive results. Models and codes will be released.

  • 13 authors
·
Oct 8, 2025 7

LLM-enabled Instance Model Generation

In the domain of model-based engineering, models are essential components that enable system design and analysis. Traditionally, the creation of these models has been a manual process requiring not only deep modeling expertise but also substantial domain knowledge of target systems. With the rapid advancement of generative artificial intelligence, large language models (LLMs) show potential for automating model generation. This work explores the generation of instance models using LLMs, focusing specifically on producing XMI-based instance models from Ecore metamodels and natural language specifications. We observe that current LLMs struggle to directly generate valid XMI models. To address this, we propose a two-step approach: first, using LLMs to produce a simplified structured output containing all necessary instance model information, namely a conceptual instance model, and then compiling this intermediate representation into a valid XMI file. The conceptual instance model is format-independent, allowing it to be transformed into various modeling formats via different compilers. The feasibility of the proposed method has been demonstrated using several LLMs, including GPT-4o, o1-preview, Llama 3.1 (8B and 70B). Results show that the proposed method significantly improves the usability of LLMs for instance model generation tasks. Notably, the smaller open-source model, Llama 3.1 70B, demonstrated performance comparable to proprietary GPT models within the proposed framework.

  • 5 authors
·
Mar 28, 2025

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

  • 27 authors
·
Dec 31, 2025

DreamEdit: Subject-driven Image Editing

Subject-driven image generation aims at generating images containing customized subjects, which has recently drawn enormous attention from the research community. However, the previous works cannot precisely control the background and position of the target subject. In this work, we aspire to fill the void and propose two novel subject-driven sub-tasks, i.e., Subject Replacement and Subject Addition. The new tasks are challenging in multiple aspects: replacing a subject with a customized one can change its shape, texture, and color, while adding a target subject to a designated position in a provided scene necessitates a context-aware posture. To conquer these two novel tasks, we first manually curate a new dataset DreamEditBench containing 22 different types of subjects, and 440 source images with different difficulty levels. We plan to host DreamEditBench as a platform and hire trained evaluators for standard human evaluation. We also devise an innovative method DreamEditor to resolve these tasks by performing iterative generation, which enables a smooth adaptation to the customized subject. In this project, we conduct automatic and human evaluations to understand the performance of DreamEditor and baselines on DreamEditBench. For Subject Replacement, we found that the existing models are sensitive to the shape and color of the original subject. The model failure rate will dramatically increase when the source and target subjects are highly different. For Subject Addition, we found that the existing models cannot easily blend the customized subjects into the background smoothly, leading to noticeable artifacts in the generated image. We hope DreamEditBench can become a standard platform to enable future investigations toward building more controllable subject-driven image editing. Our project homepage is https://dreameditbenchteam.github.io/.

  • 4 authors
·
Jun 21, 2023

DreamCreature: Crafting Photorealistic Virtual Creatures from Imagination

Recent text-to-image (T2I) generative models allow for high-quality synthesis following either text instructions or visual examples. Despite their capabilities, these models face limitations in creating new, detailed creatures within specific categories (e.g., virtual dog or bird species), which are valuable in digital asset creation and biodiversity analysis. To bridge this gap, we introduce a novel task, Virtual Creatures Generation: Given a set of unlabeled images of the target concepts (e.g., 200 bird species), we aim to train a T2I model capable of creating new, hybrid concepts within diverse backgrounds and contexts. We propose a new method called DreamCreature, which identifies and extracts the underlying sub-concepts (e.g., body parts of a specific species) in an unsupervised manner. The T2I thus adapts to generate novel concepts (e.g., new bird species) with faithful structures and photorealistic appearance by seamlessly and flexibly composing learned sub-concepts. To enhance sub-concept fidelity and disentanglement, we extend the textual inversion technique by incorporating an additional projector and tailored attention loss regularization. Extensive experiments on two fine-grained image benchmarks demonstrate the superiority of DreamCreature over prior methods in both qualitative and quantitative evaluation. Ultimately, the learned sub-concepts facilitate diverse creative applications, including innovative consumer product designs and nuanced property modifications.

  • 4 authors
·
Nov 26, 2023

Subject-driven Text-to-Image Generation via Apprenticeship Learning

Recent text-to-image generation models like DreamBooth have made remarkable progress in generating highly customized images of a target subject, by fine-tuning an ``expert model'' for a given subject from a few examples. However, this process is expensive, since a new expert model must be learned for each subject. In this paper, we present SuTI, a Subject-driven Text-to-Image generator that replaces subject-specific fine tuning with in-context learning. Given a few demonstrations of a new subject, SuTI can instantly generate novel renditions of the subject in different scenes, without any subject-specific optimization. SuTI is powered by apprenticeship learning, where a single apprentice model is learned from data generated by a massive number of subject-specific expert models. Specifically, we mine millions of image clusters from the Internet, each centered around a specific visual subject. We adopt these clusters to train a massive number of expert models, each specializing in a different subject. The apprentice model SuTI then learns to imitate the behavior of these fine-tuned experts. SuTI can generate high-quality and customized subject-specific images 20x faster than optimization-based SoTA methods. On the challenging DreamBench and DreamBench-v2, our human evaluation shows that SuTI significantly outperforms existing models like InstructPix2Pix, Textual Inversion, Imagic, Prompt2Prompt, Re-Imagen and DreamBooth, especially on the subject and text alignment aspects.

  • 7 authors
·
Mar 31, 2023

Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via language form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is https://github.com/zhangpingrui/Adaptive-Text-Dreamer{here}.

  • 10 authors
·
May 27, 2025

DreamArt: Generating Interactable Articulated Objects from a Single Image

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting part decomposition and articulation modeling. Meanwhile, neural reconstruction approaches (e.g., NeRF or Gaussian Splatting) rely on dense multi-view or interaction data, limiting their scalability. In this paper, we introduce DreamArt, a novel framework for generating high-fidelity, interactable articulated assets from single-view images. DreamArt employs a three-stage pipeline: firstly, it reconstructs part-segmented and complete 3D object meshes through a combination of image-to-3D generation, mask-prompted 3D segmentation, and part amodal completion. Second, we fine-tune a video diffusion model to capture part-level articulation priors, leveraging movable part masks as prompt and amodal images to mitigate ambiguities caused by occlusion. Finally, DreamArt optimizes the articulation motion, represented by a dual quaternion, and conducts global texture refinement and repainting to ensure coherent, high-quality textures across all parts. Experimental results demonstrate that DreamArt effectively generates high-quality articulated objects, possessing accurate part shape, high appearance fidelity, and plausible articulation, thereby providing a scalable solution for articulated asset generation. Our project page is available at https://dream-art-0.github.io/DreamArt/.

  • 9 authors
·
Jul 8, 2025

DreamSalon: A Staged Diffusion Framework for Preserving Identity-Context in Editable Face Generation

While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centered images, novel challenges arise with a nuanced task of "identity fine editing": precisely modifying specific features of a subject while maintaining its inherent identity and context. Existing personalization methods either require time-consuming optimization or learning additional encoders, adept in "identity re-contextualization". However, they often struggle with detailed and sensitive tasks like human face editing. To address these challenges, we introduce DreamSalon, a noise-guided, staged-editing framework, uniquely focusing on detailed image manipulations and identity-context preservation. By discerning editing and boosting stages via the frequency and gradient of predicted noises, DreamSalon first performs detailed manipulations on specific features in the editing stage, guided by high-frequency information, and then employs stochastic denoising in the boosting stage to improve image quality. For more precise editing, DreamSalon semantically mixes source and target textual prompts, guided by differences in their embedding covariances, to direct the model's focus on specific manipulation areas. Our experiments demonstrate DreamSalon's ability to efficiently and faithfully edit fine details on human faces, outperforming existing methods both qualitatively and quantitatively.

  • 9 authors
·
Mar 28, 2024

DreamRunner: Fine-Grained Storytelling Video Generation with Retrieval-Augmented Motion Adaptation

Storytelling video generation (SVG) has recently emerged as a task to create long, multi-motion, multi-scene videos that consistently represent the story described in the input text script. SVG holds great potential for diverse content creation in media and entertainment; however, it also presents significant challenges: (1) objects must exhibit a range of fine-grained, complex motions, (2) multiple objects need to appear consistently across scenes, and (3) subjects may require multiple motions with seamless transitions within a single scene. To address these challenges, we propose DreamRunner, a novel story-to-video generation method: First, we structure the input script using a large language model (LLM) to facilitate both coarse-grained scene planning as well as fine-grained object-level layout and motion planning. Next, DreamRunner presents retrieval-augmented test-time adaptation to capture target motion priors for objects in each scene, supporting diverse motion customization based on retrieved videos, thus facilitating the generation of new videos with complex, scripted motions. Lastly, we propose a novel spatial-temporal region-based 3D attention and prior injection module SR3AI for fine-grained object-motion binding and frame-by-frame semantic control. We compare DreamRunner with various SVG baselines, demonstrating state-of-the-art performance in character consistency, text alignment, and smooth transitions. Additionally, DreamRunner exhibits strong fine-grained condition-following ability in compositional text-to-video generation, significantly outperforming baselines on T2V-ComBench. Finally, we validate DreamRunner's robust ability to generate multi-object interactions with qualitative examples.

  • 5 authors
·
Nov 25, 2024 2

MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation

Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance. Project page: https://yangzhifeio.github.io/project/MMGDreamer.

  • 13 authors
·
Feb 9, 2025

DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) Lightweight training: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2)Anything-Dressing: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) Plug-and-play: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both 768 times 512 high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.

  • 7 authors
·
Dec 23, 2024

Dreaming in Code for Curriculum Learning in Open-Ended Worlds

Open-ended learning frames intelligence as emerging from continual interaction with an ever-expanding space of environments. While recent advances have utilized foundation models to programmatically generate diverse environments, these approaches often focus on discovering isolated behaviors rather than orchestrating sustained progression. In complex open-ended worlds, the large combinatorial space of possible challenges makes it difficult for agents to discover sequences of experiences that remain consistently learnable. To address this, we propose Dreaming in Code (DiCode), a framework in which foundation models synthesize executable environment code to scaffold learning toward increasing competence. In DiCode, "dreaming" takes the form of materializing code-level variations of the world. We instantiate DiCode in Craftax, a challenging open-ended benchmark characterized by rich mechanics and long-horizon progression. Empirically, DiCode enables agents to acquire long-horizon skills, achieving a 16% improvement in mean return over the strongest baseline and non-zero success on late-game combat tasks where prior methods fail. Our results suggest that code-level environment design provides a practical mechanism for curriculum control, enabling the construction of intermediate environments that bridge competence gaps in open-ended worlds. Project page and source code are available at https://konstantinosmitsides.github.io/dreaming-in-code and https://github.com/konstantinosmitsides/dreaming-in-code.

Ctrl-World: A Controllable Generative World Model for Robot Manipulation

Generalist robot policies can now perform a wide range of manipulation skills, but evaluating and improving their ability with unfamiliar objects and instructions remains a significant challenge. Rigorous evaluation requires a large number of real-world rollouts, while systematic improvement demands additional corrective data with expert labels. Both of these processes are slow, costly, and difficult to scale. World models offer a promising, scalable alternative by enabling policies to rollout within imagination space. However, a key challenge is building a controllable world model that can handle multi-step interactions with generalist robot policies. This requires a world model compatible with modern generalist policies by supporting multi-view prediction, fine-grained action control, and consistent long-horizon interactions, which is not achieved by previous works. In this paper, we make a step forward by introducing a controllable multi-view world model that can be used to evaluate and improve the instruction-following ability of generalist robot policies. Our model maintains long-horizon consistency with a pose-conditioned memory retrieval mechanism and achieves precise action control through frame-level action conditioning. Trained on the DROID dataset (95k trajectories, 564 scenes), our model generates spatially and temporally consistent trajectories under novel scenarios and new camera placements for over 20 seconds. We show that our method can accurately rank policy performance without real-world robot rollouts. Moreover, by synthesizing successful trajectories in imagination and using them for supervised fine-tuning, our approach can improve policy success by 44.7\%.

  • 4 authors
·
Oct 11, 2025

DreamOmni3: Scribble-based Editing and Generation

Recently unified generation and editing models have achieved remarkable success with their impressive performance. These models rely mainly on text prompts for instruction-based editing and generation, but language often fails to capture users intended edit locations and fine-grained visual details. To this end, we propose two tasks: scribble-based editing and generation, that enables more flexible creation on graphical user interface (GUI) combining user textual, images, and freehand sketches. We introduce DreamOmni3, tackling two challenges: data creation and framework design. Our data synthesis pipeline includes two parts: scribble-based editing and generation. For scribble-based editing, we define four tasks: scribble and instruction-based editing, scribble and multimodal instruction-based editing, image fusion, and doodle editing. Based on DreamOmni2 dataset, we extract editable regions and overlay hand-drawn boxes, circles, doodles or cropped image to construct training data. For scribble-based generation, we define three tasks: scribble and instruction-based generation, scribble and multimodal instruction-based generation, and doodle generation, following similar data creation pipelines. For the framework, instead of using binary masks, which struggle with complex edits involving multiple scribbles, images, and instructions, we propose a joint input scheme that feeds both the original and scribbled source images into the model, using different colors to distinguish regions and simplify processing. By applying the same index and position encodings to both images, the model can precisely localize scribbled regions while maintaining accurate editing. Finally, we establish comprehensive benchmarks for these tasks to promote further research. Experimental results demonstrate that DreamOmni3 achieves outstanding performance, and models and code will be publicly released.

ByteDance ByteDance
·
Dec 27, 2025 4

OpenECAD: An Efficient Visual Language Model for Editable 3D-CAD Design

Computer-aided design (CAD) tools are utilized in the manufacturing industry for modeling everything from cups to spacecraft. These programs are complex to use and typically require years of training and experience to master. Structured and well-constrained 2D sketches and 3D constructions are crucial components of CAD modeling. A well-executed CAD model can be seamlessly integrated into the manufacturing process, thereby enhancing production efficiency. Deep generative models of 3D shapes and 3D object reconstruction models have garnered significant research interest. However, most of these models produce discrete forms of 3D objects that are not editable. Moreover, the few models based on CAD operations often have substantial input restrictions. In this work, we fine-tuned pre-trained models to create OpenECAD models (0.55B, 0.89B, 2.4B and 3.1B), leveraging the visual, logical, coding, and general capabilities of visual language models. OpenECAD models can process images of 3D designs as input and generate highly structured 2D sketches and 3D construction commands, ensuring that the designs are editable. These outputs can be directly used with existing CAD tools' APIs to generate project files. To train our network, we created a series of OpenECAD datasets. These datasets are derived from existing public CAD datasets, adjusted and augmented to meet the specific requirements of vision language model (VLM) training. Additionally, we have introduced an approach that utilizes dependency relationships to define and generate sketches, further enriching the content and functionality of the datasets.

  • 3 authors
·
Jun 14, 2024

Adapting Vision-Language Models for Evaluating World Models

World models -- generative models that simulate environment dynamics conditioned on past observations and actions -- are gaining prominence in planning, simulation, and embodied AI. However, evaluating their rollouts remains a fundamental challenge, requiring fine-grained, temporally grounded assessment of action alignment and semantic consistency -- capabilities not captured by existing metrics. Vision-Language Models (VLMs) have shown promise as automatic evaluators of generative content due to their strong multimodal reasoning abilities. Yet, their use in fine-grained, temporally sensitive evaluation tasks remains limited and requires targeted adaptation. We introduce a evaluation protocol targeting two recognition tasks -- action recognition and character recognition -- each assessed across binary, multiple-choice, and open-ended formats. To support this, we present UNIVERSE (UNIfied Vision-language Evaluator for Rollouts in Simulated Environments), a method for adapting VLMs to rollout evaluation under data and compute constraints. We conduct a large-scale study comparing full, partial, and parameter-efficient finetuning across task formats, context lengths, sampling strategies, and data compositions. The resulting unified evaluator matches the performance of task-specific baselines using a single checkpoint. Human studies confirm strong alignment with human judgments, establishing UNIVERSE as a scalable, semantics-aware evaluator for world models.

  • 8 authors
·
Jun 22, 2025

DreamVE: Unified Instruction-based Image and Video Editing

Instruction-based editing holds vast potential due to its simple and efficient interactive editing format. However, instruction-based editing, particularly for video, has been constrained by limited training data, hindering its practical application. To this end, we introduce DreamVE, a unified model for instruction-based image and video editing. Specifically, We propose a two-stage training strategy: first image editing, then video editing. This offers two main benefits: (1) Image data scales more easily, and models are more efficient to train, providing useful priors for faster and better video editing training. (2) Unifying image and video generation is natural and aligns with current trends. Moreover, we present comprehensive training data synthesis pipelines, including collage-based and generative model-based data synthesis. The collage-based data synthesis combines foreground objects and backgrounds to generate diverse editing data, such as object manipulation, background changes, and text modifications. It can easily generate billions of accurate, consistent, realistic, and diverse editing pairs. We pretrain DreamVE on extensive collage-based data to achieve strong performance in key editing types and enhance generalization and transfer capabilities. However, collage-based data lacks some attribute editing cases, leading to a relative drop in performance. In contrast, the generative model-based pipeline, despite being hard to scale up, offers flexibility in handling attribute editing cases. Therefore, we use generative model-based data to further fine-tune DreamVE. Besides, we design an efficient and powerful editing framework for DreamVE. We build on the SOTA T2V model and use a token concatenation with early drop approach to inject source image guidance, ensuring strong consistency and editability. The codes and models will be released.

  • 9 authors
·
Aug 8, 2025

DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way to for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present DreamFace, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures, and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space, and subsequently optimize both the details displacements and normals using Score Distillation Sampling from generic Latent Diffusion Model. Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provides compact priors for fine-grained synthesis. Our generated neutral assets naturally support blendshapes-based facial animations. We further improve the animation ability with personalized deformation characteristics by learning the universal expression prior using the cross-identity hypernetwork. Notably, DreamFace can generate of realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.

  • 10 authors
·
Apr 1, 2023

Fast-WAM: Do World Action Models Need Test-time Future Imagination?

World Action Models (WAMs) have emerged as a promising alternative to Vision-Language-Action (VLA) models for embodied control because they explicitly model how visual observations may evolve under action. Most existing WAMs follow an imagine-then-execute paradigm, incurring substantial test-time latency from iterative video denoising, yet it remains unclear whether explicit future imagination is actually necessary for strong action performance. In this paper, we ask whether WAMs need explicit future imagination at test time, or whether their benefit comes primarily from video modeling during training. We disentangle the role of video modeling during training from explicit future generation during inference by proposing Fast-WAM, a WAM architecture that retains video co-training during training but skips future prediction at test time. We further instantiate several Fast-WAM variants to enable a controlled comparison of these two factors. Across these variants, we find that Fast-WAM remains competitive with imagine-then-execute variants, while removing video co-training causes a much larger performance drop. Empirically, Fast-WAM achieves competitive results with state-of-the-art methods both on simulation benchmarks (LIBERO and RoboTwin) and real-world tasks, without embodied pretraining. It runs in real time with 190ms latency, over 4times faster than existing imagine-then-execute WAMs. These results suggest that the main value of video prediction in WAMs may lie in improving world representations during training rather than generating future observations at test time. Project page: https://yuantianyuan01.github.io/FastWAM/

  • 4 authors
·
Mar 17

DreamVideo: High-Fidelity Image-to-Video Generation with Image Retention and Text Guidance

Image-to-video generation, which aims to generate a video starting from a given reference image, has drawn great attention. Existing methods try to extend pre-trained text-guided image diffusion models to image-guided video generation models. Nevertheless, these methods often result in either low fidelity or flickering over time due to their limitation to shallow image guidance and poor temporal consistency. To tackle these problems, we propose a high-fidelity image-to-video generation method by devising a frame retention branch based on a pre-trained video diffusion model, named DreamVideo. Instead of integrating the reference image into the diffusion process at a semantic level, our DreamVideo perceives the reference image via convolution layers and concatenates the features with the noisy latents as model input. By this means, the details of the reference image can be preserved to the greatest extent. In addition, by incorporating double-condition classifier-free guidance, a single image can be directed to videos of different actions by providing varying prompt texts. This has significant implications for controllable video generation and holds broad application prospects. We conduct comprehensive experiments on the public dataset, and both quantitative and qualitative results indicate that our method outperforms the state-of-the-art method. Especially for fidelity, our model has a powerful image retention ability and delivers the best results in UCF101 compared to other image-to-video models to our best knowledge. Also, precise control can be achieved by giving different text prompts. Further details and comprehensive results of our model will be presented in https://anonymous0769.github.io/DreamVideo/.

  • 6 authors
·
Dec 4, 2023

Training Agents Inside of Scalable World Models

World models learn general knowledge from videos and simulate experience for training behaviors in imagination, offering a path towards intelligent agents. However, previous world models have been unable to accurately predict object interactions in complex environments. We introduce Dreamer 4, a scalable agent that learns to solve control tasks by reinforcement learning inside of a fast and accurate world model. In the complex video game Minecraft, the world model accurately predicts object interactions and game mechanics, outperforming previous world models by a large margin. The world model achieves real-time interactive inference on a single GPU through a shortcut forcing objective and an efficient transformer architecture. Moreover, the world model learns general action conditioning from only a small amount of data, allowing it to extract the majority of its knowledge from diverse unlabeled videos. We propose the challenge of obtaining diamonds in Minecraft from only offline data, aligning with practical applications such as robotics where learning from environment interaction can be unsafe and slow. This task requires choosing sequences of over 20,000 mouse and keyboard actions from raw pixels. By learning behaviors in imagination, Dreamer 4 is the first agent to obtain diamonds in Minecraft purely from offline data, without environment interaction. Our work provides a scalable recipe for imagination training, marking a step towards intelligent agents.

  • 3 authors
·
Sep 29, 2025

Video Generation Models in Robotics -- Applications, Research Challenges, Future Directions

Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models enable photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a major bottleneck in physics-based simulation. Moreover, video models can serve as foundation world models that capture the dynamics of the world in a fine-grained and expressive way. They thus overcome the limited expressiveness of language-only abstractions in describing intricate physical interactions. In this survey, we provide a review of video models and their applications as embodied world models in robotics, encompassing cost-effective data generation and action prediction in imitation learning, dynamics and rewards modeling in reinforcement learning, visual planning, and policy evaluation. Further, we highlight important challenges hindering the trustworthy integration of video models in robotics, which include poor instruction following, hallucinations such as violations of physics, and unsafe content generation, in addition to fundamental limitations such as significant data curation, training, and inference costs. We present potential future directions to address these open research challenges to motivate research and ultimately facilitate broader applications, especially in safety-critical settings.

  • 12 authors
·
Jan 12

Artificial Phantasia: Evidence for Propositional Reasoning-Based Mental Imagery in Large Language Models

This study offers a novel approach for benchmarking complex cognitive behavior in artificial systems. Almost universally, Large Language Models (LLMs) perform best on tasks which may be included in their training data and can be accomplished solely using natural language, limiting our understanding of their emergent sophisticated cognitive capacities. In this work, we created dozens of novel items of a classic mental imagery task from cognitive psychology. A task which, traditionally, cognitive psychologists have argued is solvable exclusively via visual mental imagery (i.e., language alone would be insufficient). LLMs are perfect for testing this hypothesis. First, we tested several state-of-the-art LLMs by giving text-only models written instructions and asking them to report the resulting object after performing the transformations in the aforementioned task. Then, we created a baseline by testing 100 human subjects in exactly the same task. We found that the best LLMs performed significantly above average human performance. Finally, we tested reasoning models set to different levels of reasoning and found the strongest performance when models allocate greater amounts of reasoning tokens. These results provide evidence that the best LLMs may have the capability to complete imagery-dependent tasks despite the non-pictorial nature of their architectures. Our study not only demonstrates an emergent cognitive capacity in LLMs while performing a novel task, but it also provides the field with a new task that leaves lots of room for improvement in otherwise already highly capable models. Finally, our findings reignite the debate over the formats of representation of visual imagery in humans, suggesting that propositional reasoning (or at least non-imagistic reasoning) may be sufficient to complete tasks that were long-thought to be imagery-dependent.

  • 2 authors
·
Sep 27, 2025