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SubscribeAcoustivision Pro: An Open-Source Interactive Platform for Room Impulse Response Analysis and Acoustic Characterization
Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and speech transmission index, accessible tools that combine rigorous signal processing with intuitive visualization remain scarce. This paper presents AcoustiVision Pro, an open-source web-based platform for comprehensive room impulse response (RIR) analysis. The system computes twelve distinct acoustic parameters from uploaded or dataset-sourced RIRs, provides interactive 3D visualizations of early reflections, generates frequency-dependent decay characteristics through waterfall plots, and checks compliance against international standards including ANSI S12.60 and ISO 3382. We introduce the accompanying RIRMega and RIRMega Speech datasets hosted on Hugging Face, containing thousands of simulated room impulse responses with full metadata. The platform supports real-time auralization through FFT-based convolution, exports detailed PDF reports suitable for engineering documentation, and provides CSV data export for further analysis. We describe the mathematical foundations underlying each acoustic metric, detail the system architecture, and present preliminary case studies demonstrating the platform's utility across diverse application domains including classroom acoustics, healthcare facility design, and recording studio evaluation.
Treble10: A high-quality dataset for far-field speech recognition, dereverberation, and enhancement
Accurate far-field speech datasets are critical for tasks such as automatic speech recognition (ASR), dereverberation, speech enhancement, and source separation. However, current datasets are limited by the trade-off between acoustic realism and scalability. Measured corpora provide faithful physics but are expensive, low-coverage, and rarely include paired clean and reverberant data. In contrast, most simulation-based datasets rely on simplified geometrical acoustics, thus failing to reproduce key physical phenomena like diffraction, scattering, and interference that govern sound propagation in complex environments. We introduce Treble10, a large-scale, physically accurate room-acoustic dataset. Treble10 contains over 3000 broadband room impulse responses (RIRs) simulated in 10 fully furnished real-world rooms, using a hybrid simulation paradigm implemented in the Treble SDK that combines a wave-based and geometrical acoustics solver. The dataset provides six complementary subsets, spanning mono, 8th-order Ambisonics, and 6-channel device RIRs, as well as pre-convolved reverberant speech scenes paired with LibriSpeech utterances. All signals are simulated at 32 kHz, accurately modelling low-frequency wave effects and high-frequency reflections. Treble10 bridges the realism gap between measurement and simulation, enabling reproducible, physically grounded evaluation and large-scale data augmentation for far-field speech tasks. The dataset is openly available via the Hugging Face Hub, and is intended as both a benchmark and a template for next-generation simulation-driven audio research.
HiFi-HARP: A High-Fidelity 7th-Order Ambisonic Room Impulse Response Dataset
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP combines geometrically complex, furnished room models from the 3D-FRONT repository with a hybrid simulation pipeline: low-frequency wave-based simulation (finite-difference time-domain) up to 900 Hz is used, while high frequencies above 900 Hz are simulated using a ray-tracing approach. The combined raw RIRs are encoded into the spherical-harmonic domain (AmbiX ACN) for direct auralization. Our dataset extends prior work by providing 7th-order Ambisonic RIRs that combine wave-theoretic accuracy with realistic room content. We detail the generation pipeline (scene and material selection, array design, hybrid simulation, ambisonic encoding) and provide dataset statistics (room volumes, RT60 distributions, absorption properties). A comparison table highlights the novelty of HiFi-HARP relative to existing RIR collections. Finally, we outline potential benchmarks such as FOA-to-HOA upsampling, source localization, and dereverberation. We discuss machine learning use cases (spatial audio rendering, acoustic parameter estimation) and limitations (e.g., simulation approximations, static scenes). Overall, HiFi-HARP offers a rich resource for developing spatial audio and acoustics algorithms in complex environments.
SoundCam: A Dataset for Finding Humans Using Room Acoustics
A room's acoustic properties are a product of the room's geometry, the objects within the room, and their specific positions. A room's acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals present in the room. Variations in the positions of objects in a room can effect measurable changes in the room's acoustic properties, as characterized by the RIR. Existing datasets of RIRs either do not systematically vary positions of objects in an environment, or they consist of only simulated RIRs. We present SoundCam, the largest dataset of unique RIRs from in-the-wild rooms publicly released to date. It includes 5,000 10-channel real-world measurements of room impulse responses and 2,000 10-channel recordings of music in three different rooms, including a controlled acoustic lab, an in-the-wild living room, and a conference room, with different humans in positions throughout each room. We show that these measurements can be used for interesting tasks, such as detecting and identifying humans, and tracking their positions.
Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied to other signals using convolution, simulating the reverberant characteristics of the space shown in the image. Recording these IRs is both time-intensive and expensive, and often infeasible for inaccessible locations. We use an end-to-end neural network architecture to generate plausible audio impulse responses from single images of acoustic environments. We evaluate our method both by comparisons to ground truth data and by human expert evaluation. We demonstrate our approach by generating plausible impulse responses from diverse settings and formats including well known places, musical halls, rooms in paintings, images from animations and computer games, synthetic environments generated from text, panoramic images, and video conference backgrounds.
A Dataset of Dynamic Reverberant Sound Scenes with Directional Interferers for Sound Event Localization and Detection
This report presents the dataset and baseline of Task 3 of the DCASE2021 Challenge on Sound Event Localization and Detection (SELD). The dataset is based on emulation of real recordings of static or moving sound events under real conditions of reverberation and ambient noise, using spatial room impulse responses captured in a variety of rooms and delivered in two spatial formats. The acoustical synthesis remains the same as in the previous iteration of the challenge, however the new dataset brings more challenging conditions of polyphony and overlapping instances of the same class. The most important difference of the new dataset is the introduction of directional interferers, meaning sound events that are localized in space but do not belong to the target classes to be detected and are not annotated. Since such interfering events are expected in every real-world scenario of SELD, the new dataset aims to promote systems that deal with this condition effectively. A modified SELDnet baseline employing the recent ACCDOA representation of SELD problems accompanies the dataset and it is shown to outperform the previous one. The new dataset is shown to be significantly more challenging for both baselines according to all considered metrics. To investigate the individual and combined effects of ambient noise, interferers, and reverberation, we study the performance of the baseline on different versions of the dataset excluding or including combinations of these factors. The results indicate that by far the most detrimental effects are caused by directional interferers.
Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators
We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave phenomena such as diffraction and interference. However, simulating them using conventional numerical discretization methods with hundreds of source and receiver positions is intractable, making stimulating a sound field with moving sources impractical. To overcome this limitation, we propose using deep operator networks to approximate linear wave-equation operators. This enables the rapid prediction of sound propagation in realistic 3D acoustic scenes with moving sources, achieving millisecond-scale computations. By learning a compact surrogate model, we avoid the offline calculation and storage of impulse responses for all relevant source/listener pairs. Our experiments, including various complex scene geometries, show good agreement with reference solutions, with root mean squared errors ranging from 0.02 Pa to 0.10 Pa. Notably, our method signifies a paradigm shift as no prior machine learning approach has achieved precise predictions of complete wave fields within realistic domains. We anticipate that our findings will drive further exploration of deep neural operator methods, advancing research in immersive user experiences within virtual environments.
A Dataset of Reverberant Spatial Sound Scenes with Moving Sources for Sound Event Localization and Detection
This report presents the dataset and the evaluation setup of the Sound Event Localization & Detection (SELD) task for the DCASE 2020 Challenge. The SELD task refers to the problem of trying to simultaneously classify a known set of sound event classes, detect their temporal activations, and estimate their spatial directions or locations while they are active. To train and test SELD systems, datasets of diverse sound events occurring under realistic acoustic conditions are needed. Compared to the previous challenge, a significantly more complex dataset was created for DCASE 2020. The two key differences are a more diverse range of acoustical conditions, and dynamic conditions, i.e. moving sources. The spatial sound scenes are created using real room impulse responses captured in a continuous manner with a slowly moving excitation source. Both static and moving sound events are synthesized from them. Ambient noise recorded on location is added to complete the generation of scene recordings. A baseline SELD method accompanies the dataset, based on a convolutional recurrent neural network, to provide benchmark scores for the task. The baseline is an updated version of the one used in the previous challenge, with input features and training modifications to improve its performance.
BeamLearning: an end-to-end Deep Learning approach for the angular localization of sound sources using raw multichannel acoustic pressure data
Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for machine hearing. This has motivated the scientific community to also develop machine learning strategies for source localization applications. In this paper, we present BeamLearning, a multi-resolution deep learning approach that allows to encode relevant information contained in unprocessed time domain acoustic signals captured by microphone arrays. The use of raw data aims at avoiding simplifying hypothesis that most traditional model-based localization methods rely on. Benefits of its use are shown for realtime sound source 2D-localization tasks in reverberating and noisy environments. Since supervised machine learning approaches require large-sized, physically realistic, precisely labelled datasets, we also developed a fast GPU-based computation of room impulse responses using fractional delays for image source models. A thorough analysis of the network representation and extensive performance tests are carried out using the BeamLearning network with synthetic and experimental datasets. Obtained results demonstrate that the BeamLearning approach significantly outperforms the wideband MUSIC and SRP-PHAT methods in terms of localization accuracy and computational efficiency in presence of heavy measurement noise and reverberation.
Attention Is All You Need For Blind Room Volume Estimation
In recent years, dynamic parameterization of acoustic environments has raised increasing attention in the field of audio processing. One of the key parameters that characterize the local room acoustics in isolation from orientation and directivity of sources and receivers is the geometric room volume. Convolutional neural networks (CNNs) have been widely selected as the main models for conducting blind room acoustic parameter estimation, which aims to learn a direct mapping from audio spectrograms to corresponding labels. With the recent trend of self-attention mechanisms, this paper introduces a purely attention-based model to blindly estimate room volumes based on single-channel noisy speech signals. We demonstrate the feasibility of eliminating the reliance on CNN for this task and the proposed Transformer architecture takes Gammatone magnitude spectral coefficients and phase spectrograms as inputs. To enhance the model performance given the task-specific dataset, cross-modality transfer learning is also applied. Experimental results demonstrate that the proposed model outperforms traditional CNN models across a wide range of real-world acoustics spaces, especially with the help of the dedicated pretraining and data augmentation schemes.
RIR-Mega: a large-scale simulated room impulse response dataset for machine learning and room acoustics modeling
Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine friendly metadata schema and distributed with simple tools for validation and reuse. The dataset ships with a Hugging Face Datasets loader, scripts for metadata checks and checksums, and a reference regression baseline that predicts RT60 like targets from waveforms. On a train and validation split of 36,000 and 4,000 examples, a small Random Forest on lightweight time and spectral features reaches a mean absolute error near 0.013 s and a root mean square error near 0.022 s. We host a subset with 1,000 linear array RIRs and 3,000 circular array RIRs on Hugging Face for streaming and quick tests, and preserve the complete 50,000 RIR archive on Zenodo. The dataset and code are public to support reproducible studies.
Dense 2D-3D Indoor Prediction with Sound via Aligned Cross-Modal Distillation
Sound can convey significant information for spatial reasoning in our daily lives. To endow deep networks with such ability, we address the challenge of dense indoor prediction with sound in both 2D and 3D via cross-modal knowledge distillation. In this work, we propose a Spatial Alignment via Matching (SAM) distillation framework that elicits local correspondence between the two modalities in vision-to-audio knowledge transfer. SAM integrates audio features with visually coherent learnable spatial embeddings to resolve inconsistencies in multiple layers of a student model. Our approach does not rely on a specific input representation, allowing for flexibility in the input shapes or dimensions without performance degradation. With a newly curated benchmark named Dense Auditory Prediction of Surroundings (DAPS), we are the first to tackle dense indoor prediction of omnidirectional surroundings in both 2D and 3D with audio observations. Specifically, for audio-based depth estimation, semantic segmentation, and challenging 3D scene reconstruction, the proposed distillation framework consistently achieves state-of-the-art performance across various metrics and backbone architectures.
BeepBank-500: A Synthetic Earcon Mini-Corpus for UI Sound Research and Psychoacoustics Research
We introduce BeepBank-500, a compact, fully synthetic earcon/alert dataset (300-500 clips) designed for rapid, rights-clean experimentation in human-computer interaction and audio machine learning. Each clip is generated from a parametric recipe controlling waveform family (sine, square, triangle, FM), fundamental frequency, duration, amplitude envelope, amplitude modulation (AM), and lightweight Schroeder-style reverberation. We use three reverberation settings: dry, and two synthetic rooms denoted 'rir small' ('small') and 'rir medium' ('medium') throughout the paper and in the metadata. We release mono 48 kHz WAV audio (16-bit), a rich metadata table (signal/spectral features), and tiny reproducible baselines for (i) waveform-family classification and (ii) f0 regression on single tones. The corpus targets tasks such as earcon classification, timbre analyses, and onset detection, with clearly stated licensing and limitations. Audio is dedicated to the public domain via CC0-1.0; code is under MIT. Data DOI: https://doi.org/10.5281/zenodo.17172015. Code: https://github.com/mandip42/earcons-mini-500.
FSD50K: An Open Dataset of Human-Labeled Sound Events
Most existing datasets for sound event recognition (SER) are relatively small and/or domain-specific, with the exception of AudioSet, based on over 2M tracks from YouTube videos and encompassing over 500 sound classes. However, AudioSet is not an open dataset as its official release consists of pre-computed audio features. Downloading the original audio tracks can be problematic due to YouTube videos gradually disappearing and usage rights issues. To provide an alternative benchmark dataset and thus foster SER research, we introduce FSD50K, an open dataset containing over 51k audio clips totalling over 100h of audio manually labeled using 200 classes drawn from the AudioSet Ontology. The audio clips are licensed under Creative Commons licenses, making the dataset freely distributable (including waveforms). We provide a detailed description of the FSD50K creation process, tailored to the particularities of Freesound data, including challenges encountered and solutions adopted. We include a comprehensive dataset characterization along with discussion of limitations and key factors to allow its audio-informed usage. Finally, we conduct sound event classification experiments to provide baseline systems as well as insight on the main factors to consider when splitting Freesound audio data for SER. Our goal is to develop a dataset to be widely adopted by the community as a new open benchmark for SER research.
PSELDNets: Pre-trained Neural Networks on Large-scale Synthetic Datasets for Sound Event Localization and Detection
Sound event localization and detection (SELD) has seen substantial advancements through learning-based methods. These systems, typically trained from scratch on specific datasets, have shown considerable generalization capabilities. Recently, deep neural networks trained on large-scale datasets have achieved remarkable success in the sound event classification (SEC) field, prompting an open question of whether these advancements can be extended to develop general-purpose SELD models. In this paper, leveraging the power of pre-trained SEC models, we propose pre-trained SELD networks (PSELDNets) on large-scale synthetic datasets. These synthetic datasets, generated by convolving sound events with simulated spatial room impulse responses (SRIRs), contain 1,167 hours of audio clips with an ontology of 170 sound classes. These PSELDNets are transferred to downstream SELD tasks. When we adapt PSELDNets to specific scenarios, particularly in low-resource data cases, we introduce a data-efficient fine-tuning method, AdapterBit. PSELDNets are evaluated on a synthetic-test-set using collected SRIRs from TAU Spatial Room Impulse Response Database (TAU-SRIR DB) and achieve satisfactory performance. We also conduct our experiments to validate the transferability of PSELDNets to three publicly available datasets and our own collected audio recordings. Results demonstrate that PSELDNets surpass state-of-the-art systems across all publicly available datasets. Given the need for direction-of-arrival estimation, SELD generally relies on sufficient multi-channel audio clips. However, incorporating the AdapterBit, PSELDNets show more efficient adaptability to various tasks using minimal multi-channel or even just monophonic audio clips, outperforming the traditional fine-tuning approaches.
FAST-RIR: Fast neural diffuse room impulse response generator
We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input reverberation time with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech API, and Kaldi tools. We show that our proposed FAST-RIR with batch size 1 is 400 times faster than a state-of-the-art diffuse acoustic simulator (DAS) on a CPU and gives similar performance to DAS in ASR experiments. Our FAST-RIR is 12 times faster than an existing GPU-based RIR generator (gpuRIR). We show that our FAST-RIR outperforms gpuRIR by 2.5% in an AMI far-field ASR benchmark.
Few-shot Acoustic Synthesis with Multimodal Flow Matching
Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce flow-matching acoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint acoustic-geometry embedding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis.
The Audio-Visual BatVision Dataset for Research on Sight and Sound
Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However, while visual sensors may fail in some conditions, sound has recently shown potential to complement sensor data. Simulated room impulse responses (RIR) in 3D apartment-models became a benchmark dataset for the community, fostering a range of audiovisual research. In simulation, depth is predictable from sound, by learning bat-like perception with a neural network. Concurrently, the same was achieved in reality by using RGB-D images and echoes of chirping sounds. Biomimicking bat perception is an exciting new direction but needs dedicated datasets to explore the potential. Therefore, we collected the BatVision dataset to provide large-scale echoes in complex real-world scenes to the community. We equipped a robot with a speaker to emit chirps and a binaural microphone to record their echoes. Synchronized RGB-D images from the same perspective provide visual labels of traversed spaces. We sampled modern US office spaces to historic French university grounds, indoor and outdoor with large architectural variety. This dataset will allow research on robot echolocation, general audio-visual tasks and sound ph{\ae}nomena unavailable in simulated data. We show promising results for audio-only depth prediction and show how state-of-the-art work developed for simulated data can also succeed on our dataset. Project page: https://amandinebtto.github.io/Batvision-Dataset/
Utilizing Domain Knowledge in End-to-End Audio Processing
End-to-end neural network based approaches to audio modelling are generally outperformed by models trained on high-level data representations. In this paper we present preliminary work that shows the feasibility of training the first layers of a deep convolutional neural network (CNN) model to learn the commonly-used log-scaled mel-spectrogram transformation. Secondly, we demonstrate that upon initializing the first layers of an end-to-end CNN classifier with the learned transformation, convergence and performance on the ESC-50 environmental sound classification dataset are similar to a CNN-based model trained on the highly pre-processed log-scaled mel-spectrogram features.
A multi-room reverberant dataset for sound event localization and detection
This paper presents the sound event localization and detection (SELD) task setup for the DCASE 2019 challenge. The goal of the SELD task is to detect the temporal activities of a known set of sound event classes, and further localize them in space when active. As part of the challenge, a synthesized dataset with each sound event associated with a spatial coordinate represented using azimuth and elevation angles is provided. These sound events are spatialized using real-life impulse responses collected at multiple spatial coordinates in five different rooms with varying dimensions and material properties. A baseline SELD method employing a convolutional recurrent neural network is used to generate benchmark scores for this reverberant dataset. The benchmark scores are obtained using the recommended cross-validation setup.
Evaluation of Deep Audio Representations for Hearables
Effectively steering hearable devices requires understanding the acoustic environment around the user. In the computational analysis of sound scenes, foundation models have emerged as the state of the art to produce high-performance, robust, multi-purpose audio representations. We introduce and release Deep Evaluation of Audio Representations (DEAR), the first dataset and benchmark to evaluate the efficacy of foundation models in capturing essential acoustic properties for hearables. The dataset includes 1,158 audio tracks, each 30 seconds long, created by spatially mixing proprietary monologues with commercial, high-quality recordings of everyday acoustic scenes. Our benchmark encompasses eight tasks that assess the general context, speech sources, and technical acoustic properties of the audio scenes. Through our evaluation of four general-purpose audio representation models, we demonstrate that the BEATs model significantly surpasses its counterparts. This superiority underscores the advantage of models trained on diverse audio collections, confirming their applicability to a wide array of auditory tasks, including encoding the environment properties necessary for hearable steering. The DEAR dataset and associated code are available at https://dear-dataset.github.io.
Single channel voice separation for unknown number of speakers under reverberant and noisy settings
We present a unified network for voice separation of an unknown number of speakers. The proposed approach is composed of several separation heads optimized together with a speaker classification branch. The separation is carried out in the time domain, together with parameter sharing between all separation heads. The classification branch estimates the number of speakers while each head is specialized in separating a different number of speakers. We evaluate the proposed model under both clean and noisy reverberant set-tings. Results suggest that the proposed approach is superior to the baseline model by a significant margin. Additionally, we present a new noisy and reverberant dataset of up to five different speakers speaking simultaneously.
Tiny Transformers for Environmental Sound Classification at the Edge
With the growth of the Internet of Things and the rise of Big Data, data processing and machine learning applications are being moved to cheap and low size, weight, and power (SWaP) devices at the edge, often in the form of mobile phones, embedded systems, or microcontrollers. The field of Cyber-Physical Measurements and Signature Intelligence (MASINT) makes use of these devices to analyze and exploit data in ways not otherwise possible, which results in increased data quality, increased security, and decreased bandwidth. However, methods to train and deploy models at the edge are limited, and models with sufficient accuracy are often too large for the edge device. Therefore, there is a clear need for techniques to create efficient AI/ML at the edge. This work presents training techniques for audio models in the field of environmental sound classification at the edge. Specifically, we design and train Transformers to classify office sounds in audio clips. Results show that a BERT-based Transformer, trained on Mel spectrograms, can outperform a CNN using 99.85% fewer parameters. To achieve this result, we first tested several audio feature extraction techniques designed for Transformers, using ESC-50 for evaluation, along with various augmentations. Our final model outperforms the state-of-the-art MFCC-based CNN on the office sounds dataset, using just over 6,000 parameters -- small enough to run on a microcontroller.
RIR-Mega-Speech: A Reverberant Speech Corpus with Comprehensive Acoustic Metadata and Reproducible Evaluation
Despite decades of research on reverberant speech, comparing methods remains difficult because most corpora lack per-file acoustic annotations or provide limited documentation for reproduction. We present RIR-Mega-Speech, a corpus of approximately 117.5 hours created by convolving LibriSpeech utterances with roughly 5,000 simulated room impulse responses from the RIR-Mega collection. Every file includes RT60, direct-to-reverberant ratio (DRR), and clarity index (C_{50}) computed from the source RIR using clearly defined, reproducible procedures. We also provide scripts to rebuild the dataset and reproduce all evaluation results. Using Whisper small on 1,500 paired utterances, we measure 5.20% WER (95% CI: 4.69--5.78) on clean speech and 7.70% (7.04--8.35) on reverberant versions, corresponding to a paired increase of 2.50 percentage points (2.06--2.98). This represents a 48% relative degradation. WER increases monotonically with RT60 and decreases with DRR, consistent with prior perceptual studies. While the core finding that reverberation harms recognition is well established, we aim to provide the community with a standardized resource where acoustic conditions are transparent and results can be verified independently. The repository includes one-command rebuild instructions for both Windows and Linux environments.
STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events
This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.
Cyclic Multichannel Wiener Filter for Acoustic Beamforming
Acoustic beamforming models typically assume wide-sense stationarity of speech signals within short time frames. However, voiced speech is better modeled as a cyclostationary (CS) process, a random process whose mean and autocorrelation are T_1-periodic, where alpha_1=1/T_1 corresponds to the fundamental frequency of vowels. Higher harmonic frequencies are found at integer multiples of the fundamental. This work introduces a cyclic multichannel Wiener filter (cMWF) for speech enhancement derived from a cyclostationary model. This beamformer exploits spectral correlation across the harmonic frequencies of the signal to further reduce the mean-squared error (MSE) between the target and the processed input. The proposed cMWF is optimal in the MSE sense and reduces to the MWF when the target is wide-sense stationary. Experiments on simulated data demonstrate considerable improvements in scale-invariant signal-to-distortion ratio (SI-SDR) on synthetic data but also indicate high sensitivity to the accuracy of the estimated fundamental frequency alpha_1, which limits effectiveness on real data.
Real Time Speech Enhancement in the Waveform Domain
We present a causal speech enhancement model working on the raw waveform that runs in real-time on a laptop CPU. The proposed model is based on an encoder-decoder architecture with skip-connections. It is optimized on both time and frequency domains, using multiple loss functions. Empirical evidence shows that it is capable of removing various kinds of background noise including stationary and non-stationary noises, as well as room reverb. Additionally, we suggest a set of data augmentation techniques applied directly on the raw waveform which further improve model performance and its generalization abilities. We perform evaluations on several standard benchmarks, both using objective metrics and human judgements. The proposed model matches state-of-the-art performance of both causal and non causal methods while working directly on the raw waveform.
LLM4CP: Adapting Large Language Models for Channel Prediction
Channel prediction is an effective approach for reducing the feedback or estimation overhead in massive multi-input multi-output (m-MIMO) systems. However, existing channel prediction methods lack precision due to model mismatch errors or network generalization issues. Large language models (LLMs) have demonstrated powerful modeling and generalization abilities, and have been successfully applied to cross-modal tasks, including the time series analysis. Leveraging the expressive power of LLMs, we propose a pre-trained LLM-empowered channel prediction method (LLM4CP) to predict the future downlink channel state information (CSI) sequence based on the historical uplink CSI sequence. We fine-tune the network while freezing most of the parameters of the pre-trained LLM for better cross-modality knowledge transfer. To bridge the gap between the channel data and the feature space of the LLM, preprocessor, embedding, and output modules are specifically tailored by taking into account unique channel characteristics. Simulations validate that the proposed method achieves SOTA prediction performance on full-sample, few-shot, and generalization tests with low training and inference costs.
Automotive Sound Quality for EVs: Psychoacoustic Metrics with Reproducible AI/ML Baselines
We present an open, reproducible reference for automotive sound quality that connects standardized psychoacoustic metrics with lightweight AI/ML baselines, with a specific focus on electric vehicles (EVs). We implement loudness (ISO 532-1/2), tonality (DIN 45681), and modulation-based descriptors (roughness, fluctuation strength), and document assumptions and parameterizations for reliable reuse. For modeling, we provide simple, fully reproducible baselines (logistic regression, random forest, SVM) on synthetic EV-like cases using fixed splits and seeds, reporting accuracy and rank correlations as examples of end-to-end workflows rather than a comparative benchmark. Program-level normalization is reported in LUFS via ITU-R BS.1770, while psychoacoustic analysis uses ISO-532 loudness (sones). All figures and tables are regenerated by scripts with pinned environments; code and minimal audio stimuli are released under permissive licenses to support teaching, replication, and extension to EV-specific noise phenomena (e.g., inverter whine, reduced masking).
Localization, Detection and Tracking of Multiple Moving Sound Sources with a Convolutional Recurrent Neural Network
This paper investigates the joint localization, detection, and tracking of sound events using a convolutional recurrent neural network (CRNN). We use a CRNN previously proposed for the localization and detection of stationary sources, and show that the recurrent layers enable the spatial tracking of moving sources when trained with dynamic scenes. The tracking performance of the CRNN is compared with a stand-alone tracking method that combines a multi-source (DOA) estimator and a particle filter. Their respective performance is evaluated in various acoustic conditions such as anechoic and reverberant scenarios, stationary and moving sources at several angular velocities, and with a varying number of overlapping sources. The results show that the CRNN manages to track multiple sources more consistently than the parametric method across acoustic scenarios, but at the cost of higher localization error.
SonicSim: A customizable simulation platform for speech processing in moving sound source scenarios
The systematic evaluation of speech separation and enhancement models under moving sound source conditions typically requires extensive data comprising diverse scenarios. However, real-world datasets often contain insufficient data to meet the training and evaluation requirements of models. Although synthetic datasets offer a larger volume of data, their acoustic simulations lack realism. Consequently, neither real-world nor synthetic datasets effectively fulfill practical needs. To address these issues, we introduce SonicSim, a synthetic toolkit de-designed to generate highly customizable data for moving sound sources. SonicSim is developed based on the embodied AI simulation platform, Habitat-sim, supporting multi-level adjustments, including scene-level, microphone-level, and source-level, thereby generating more diverse synthetic data. Leveraging SonicSim, we constructed a moving sound source benchmark dataset, SonicSet, using the Librispeech, the Freesound Dataset 50k (FSD50K) and Free Music Archive (FMA), and 90 scenes from the Matterport3D to evaluate speech separation and enhancement models. Additionally, to validate the differences between synthetic data and real-world data, we randomly selected 5 hours of raw data without reverberation from the SonicSet validation set to record a real-world speech separation dataset, which was then compared with the corresponding synthetic datasets. Similarly, we utilized the real-world speech enhancement dataset RealMAN to validate the acoustic gap between other synthetic datasets and the SonicSet dataset for speech enhancement. The results indicate that the synthetic data generated by SonicSim can effectively generalize to real-world scenarios. Demo and code are publicly available at https://cslikai.cn/SonicSim/.
TIGER: Time-frequency Interleaved Gain Extraction and Reconstruction for Efficient Speech Separation
In recent years, much speech separation research has focused primarily on improving model performance. However, for low-latency speech processing systems, high efficiency is equally important. Therefore, we propose a speech separation model with significantly reduced parameters and computational costs: Time-frequency Interleaved Gain Extraction and Reconstruction network (TIGER). TIGER leverages prior knowledge to divide frequency bands and compresses frequency information. We employ a multi-scale selective attention module to extract contextual features, while introducing a full-frequency-frame attention module to capture both temporal and frequency contextual information. Additionally, to more realistically evaluate the performance of speech separation models in complex acoustic environments, we introduce a dataset called EchoSet. This dataset includes noise and more realistic reverberation (e.g., considering object occlusions and material properties), with speech from two speakers overlapping at random proportions. Experimental results showed that models trained on EchoSet had better generalization ability than those trained on other datasets to the data collected in the physical world, which validated the practical value of the EchoSet. On EchoSet and real-world data, TIGER significantly reduces the number of parameters by 94.3% and the MACs by 95.3% while achieving performance surpassing state-of-the-art (SOTA) model TF-GridNet. This is the first speech separation model with fewer than 1 million parameters that achieves performance comparable to the SOTA model.
NOTSOFAR-1 Challenge: New Datasets, Baseline, and Tasks for Distant Meeting Transcription
We introduce the first Natural Office Talkers in Settings of Far-field Audio Recordings (``NOTSOFAR-1'') Challenge alongside datasets and baseline system. The challenge focuses on distant speaker diarization and automatic speech recognition (DASR) in far-field meeting scenarios, with single-channel and known-geometry multi-channel tracks, and serves as a launch platform for two new datasets: First, a benchmarking dataset of 315 meetings, averaging 6 minutes each, capturing a broad spectrum of real-world acoustic conditions and conversational dynamics. It is recorded across 30 conference rooms, featuring 4-8 attendees and a total of 35 unique speakers. Second, a 1000-hour simulated training dataset, synthesized with enhanced authenticity for real-world generalization, incorporating 15,000 real acoustic transfer functions. The tasks focus on single-device DASR, where multi-channel devices always share the same known geometry. This is aligned with common setups in actual conference rooms, and avoids technical complexities associated with multi-device tasks. It also allows for the development of geometry-specific solutions. The NOTSOFAR-1 Challenge aims to advance research in the field of distant conversational speech recognition, providing key resources to unlock the potential of data-driven methods, which we believe are currently constrained by the absence of comprehensive high-quality training and benchmarking datasets.
Comparison of Time-Frequency Representations for Environmental Sound Classification using Convolutional Neural Networks
Recent successful applications of convolutional neural networks (CNNs) to audio classification and speech recognition have motivated the search for better input representations for more efficient training. Visual displays of an audio signal, through various time-frequency representations such as spectrograms offer a rich representation of the temporal and spectral structure of the original signal. In this letter, we compare various popular signal processing methods to obtain this representation, such as short-time Fourier transform (STFT) with linear and Mel scales, constant-Q transform (CQT) and continuous Wavelet transform (CWT), and assess their impact on the classification performance of two environmental sound datasets using CNNs. This study supports the hypothesis that time-frequency representations are valuable in learning useful features for sound classification. Moreover, the actual transformation used is shown to impact the classification accuracy, with Mel-scaled STFT outperforming the other discussed methods slightly and baseline MFCC features to a large degree. Additionally, we observe that the optimal window size during transformation is dependent on the characteristics of the audio signal and architecturally, 2D convolution yielded better results in most cases compared to 1D.
Objective and subjective evaluation of speech enhancement methods in the UDASE task of the 7th CHiME challenge
Supervised models for speech enhancement are trained using artificially generated mixtures of clean speech and noise signals. However, the synthetic training conditions may not accurately reflect real-world conditions encountered during testing. This discrepancy can result in poor performance when the test domain significantly differs from the synthetic training domain. To tackle this issue, the UDASE task of the 7th CHiME challenge aimed to leverage real-world noisy speech recordings from the test domain for unsupervised domain adaptation of speech enhancement models. Specifically, this test domain corresponds to the CHiME-5 dataset, characterized by real multi-speaker and conversational speech recordings made in noisy and reverberant domestic environments, for which ground-truth clean speech signals are not available. In this paper, we present the objective and subjective evaluations of the systems that were submitted to the CHiME-7 UDASE task, and we provide an analysis of the results. This analysis reveals a limited correlation between subjective ratings and several supervised nonintrusive performance metrics recently proposed for speech enhancement. Conversely, the results suggest that more traditional intrusive objective metrics can be used for in-domain performance evaluation using the reverberant LibriCHiME-5 dataset developed for the challenge. The subjective evaluation indicates that all systems successfully reduced the background noise, but always at the expense of increased distortion. Out of the four speech enhancement methods evaluated subjectively, only one demonstrated an improvement in overall quality compared to the unprocessed noisy speech, highlighting the difficulty of the task. The tools and audio material created for the CHiME-7 UDASE task are shared with the community.
Harmonics to the Rescue: Why Voiced Speech is Not a Wss Process
Speech processing algorithms often rely on statistical knowledge of the underlying process. Despite many years of research, however, the debate on the most appropriate statistical model for speech still continues. Speech is commonly modeled as a wide-sense stationary (WSS) process. However, the use of the WSS model for spectrally correlated processes is fundamentally wrong, as WSS implies spectral uncorrelation. In this paper, we demonstrate that voiced speech can be more accurately represented as a cyclostationary (CS) process. By employing the CS rather than the WSS model for processes that are inherently correlated across frequency, it is possible to improve the estimation of cross-power spectral densities (PSDs), source separation, and beamforming. We illustrate how the correlation between harmonic frequencies of CS processes can enhance system identification, and validate our findings using both simulated and real speech data.
Fine-grained Soundscape Control for Augmented Hearing
Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound. Real-world acoustic scenes, however, contain many simultaneous sources that users may want to adjust independently. We introduce Aurchestra, the first system to provide fine-grained, real-time soundscape control on resource-constrained hearables. Our system has two key components: (1) a dynamic interface that surfaces only active sound classes and (2) a real-time, on-device multi-output extraction network that generates separate streams for each selected class, achieving robust performance for upto 5 overlapping target sounds, and letting users mix their environment by customizing per-class volumes, much like an audio engineer mixes tracks. We optimize the model architecture for multiple compute-limited platforms and demonstrate real-time performance on 6 ms streaming audio chunks. Across real-world environments in previously unseen indoor and outdoor scenarios, our system enables expressive per-class sound control and achieves substantial improvements in target-class enhancement and interference suppression. Our results show that the world need not be heard as a single, undifferentiated stream: with Aurchestra, the soundscape becomes truly programmable.
Did You Hear That? Introducing AADG: A Framework for Generating Benchmark Data in Audio Anomaly Detection
We introduce a novel, general-purpose audio generation framework specifically designed for anomaly detection and localization. Unlike existing datasets that predominantly focus on industrial and machine-related sounds, our framework focuses a broader range of environments, particularly useful in real-world scenarios where only audio data are available, such as in video-derived or telephonic audio. To generate such data, we propose a new method inspired by the LLM-Modulo framework, which leverages large language models(LLMs) as world models to simulate such real-world scenarios. This tool is modular allowing a plug-and-play approach. It operates by first using LLMs to predict plausible real-world scenarios. An LLM further extracts the constituent sounds, the order and the way in which these should be merged to create coherent wholes. Much like the LLM-Modulo framework, we include rigorous verification of each output stage, ensuring the reliability of the generated data. The data produced using the framework serves as a benchmark for anomaly detection applications, potentially enhancing the performance of models trained on audio data, particularly in handling out-of-distribution cases. Our contributions thus fill a critical void in audio anomaly detection resources and provide a scalable tool for generating diverse, realistic audio data.
Learning Neural Acoustic Fields
Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect the sound emitted to also exhibit this movement. While recent advances in learned implicit functions have led to increasingly higher quality representations of the visual world, there have not been commensurate advances in learning spatial auditory representations. To address this gap, we introduce Neural Acoustic Fields (NAFs), an implicit representation that captures how sounds propagate in a physical scene. By modeling acoustic propagation in a scene as a linear time-invariant system, NAFs learn to continuously map all emitter and listener location pairs to a neural impulse response function that can then be applied to arbitrary sounds. We demonstrate that the continuous nature of NAFs enables us to render spatial acoustics for a listener at an arbitrary location, and can predict sound propagation at novel locations. We further show that the representation learned by NAFs can help improve visual learning with sparse views. Finally, we show that a representation informative of scene structure emerges during the learning of NAFs.
CNN-based MultiChannel End-to-End Speech Recognition for everyday home environments
Casual conversations involving multiple speakers and noises from surrounding devices are common in everyday environments, which degrades the performances of automatic speech recognition systems. These challenging characteristics of environments are the target of the CHiME-5 challenge. By employing a convolutional neural network (CNN)-based multichannel end-to-end speech recognition system, this study attempts to overcome the presents difficulties in everyday environments. The system comprises of an attention-based encoder-decoder neural network that directly generates a text as an output from a sound input. The multichannel CNN encoder, which uses residual connections and batch renormalization, is trained with augmented data, including white noise injection. The experimental results show that the word error rate is reduced by 8.5% and 0.6% absolute from a single channel end-to-end and the best baseline (LF-MMI TDNN) on the CHiME-5 corpus, respectively.
RobustDistiller: Compressing Universal Speech Representations for Enhanced Environment Robustness
Self-supervised speech pre-training enables deep neural network models to capture meaningful and disentangled factors from raw waveform signals. The learned universal speech representations can then be used across numerous downstream tasks. These representations, however, are sensitive to distribution shifts caused by environmental factors, such as noise and/or room reverberation. Their large sizes, in turn, make them unfeasible for edge applications. In this work, we propose a knowledge distillation methodology termed RobustDistiller which compresses universal representations while making them more robust against environmental artifacts via a multi-task learning objective. The proposed layer-wise distillation recipe is evaluated on top of three well-established universal representations, as well as with three downstream tasks. Experimental results show the proposed methodology applied on top of the WavLM Base+ teacher model outperforming all other benchmarks across noise types and levels, as well as reverberation times. Oftentimes, the obtained results with the student model (24M parameters) achieved results inline with those of the teacher model (95M).
Acoustic Volume Rendering for Neural Impulse Response Fields
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener's position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state-of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr.
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.
Autonomous In-Situ Soundscape Augmentation via Joint Selection of Masker and Gain
The selection of maskers and playback gain levels in a soundscape augmentation system is crucial to its effectiveness in improving the overall acoustic comfort of a given environment. Traditionally, the selection of appropriate maskers and gain levels has been informed by expert opinion, which may not representative of the target population, or by listening tests, which can be time-consuming and labour-intensive. Furthermore, the resulting static choices of masker and gain are often inflexible to the dynamic nature of real-world soundscapes. In this work, we utilized a deep learning model to perform joint selection of the optimal masker and its gain level for a given soundscape. The proposed model was designed with highly modular building blocks, allowing for an optimized inference process that can quickly search through a large number of masker and gain combinations. In addition, we introduced the use of feature-domain soundscape augmentation conditioned on the digital gain level, eliminating the computationally expensive waveform-domain mixing process during inference time, as well as the tedious pre-calibration process required for new maskers. The proposed system was validated on a large-scale dataset of subjective responses to augmented soundscapes with more than 440 participants, ensuring the ability of the model to predict combined effect of the masker and its gain level on the perceptual pleasantness level.
Structure from Silence: Learning Scene Structure from Ambient Sound
From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning signal for multimodal models. To study this, we collect a dataset of paired audio and RGB-D recordings from a variety of quiet indoor scenes. We then train models that estimate the distance to nearby walls, given only audio as input. We also use these recordings to learn multimodal representations through self-supervision, by training a network to associate images with their corresponding sounds. These results suggest that ambient sound conveys a surprising amount of information about scene structure, and that it is a useful signal for learning multimodal features.
DHAuDS: A Dynamic and Heterogeneous Audio Benchmark for Test-Time Adaptation
Audio classifiers frequently face domain shift, when models trained on one dataset lose accuracy on data recorded in acoustically different conditions. Previous Test-Time Adaptation (TTA) research in speech and sound analysis often evaluates models under fixed or mismatched noise settings, that fail to mimic real-world variability. To overcome these limitations, this paper presents DHAuDS (Dynamic and Heterogeneous Audio Domain Shift), a benchmark designed to assess TTA approaches under more realistic and diverse acoustic shifts. DHAuDS comprises four standardized benchmarks: UrbanSound8K-C, SpeechCommandsV2-C, VocalSound-C, and ReefSet-C, each constructed with dynamic corruption severity levels and heterogeneous noise types to simulate authentic audio degradation scenarios. The framework defines 14 evaluation criteria for each benchmark (8 for UrbanSound8K-C), resulting in 50 unrepeated criteria (124 experiments) that collectively enable fair, reproducible, and cross-domain comparison of TTA algorithms. Through the inclusion of dynamic and mixed-domain noise settings, DHAuDS offers a consistent and publicly reproducible testbed to support ongoing studies in robust and adaptive audio modeling.
Deployment of an IoT System for Adaptive In-Situ Soundscape Augmentation
Soundscape augmentation is an emerging approach for noise mitigation by introducing additional sounds known as "maskers" to increase acoustic comfort. Traditionally, the choice of maskers is often predicated on expert guidance or post-hoc analysis which can be time-consuming and sometimes arbitrary. Moreover, this often results in a static set of maskers that are inflexible to the dynamic nature of real-world acoustic environments. Overcoming the inflexibility of traditional soundscape augmentation is twofold. First, given a snapshot of a soundscape, the system must be able to select an optimal masker without human supervision. Second, the system must also be able to react to changes in the acoustic environment with near real-time latency. In this work, we harness the combined prowess of cloud computing and the Internet of Things (IoT) to allow in-situ listening and playback using microcontrollers while delegating computationally expensive inference tasks to the cloud. In particular, a serverless cloud architecture was used for inference, ensuring near real-time latency and scalability without the need to provision computing resources. A working prototype of the system is currently being deployed in a public area experiencing high traffic noise, as well as undergoing public evaluation for future improvements.
NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields
Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes remains a challenge. We propose NeRAF, a method that jointly learns acoustic and radiance fields. NeRAF synthesizes both novel views and spatialized room impulse responses (RIR) at new positions by conditioning the acoustic field on 3D scene geometric and appearance priors from the radiance field. The generated RIR can be applied to auralize any audio signal. Each modality can be rendered independently and at spatially distinct positions, offering greater versatility. We demonstrate that NeRAF generates high-quality audio on SoundSpaces and RAF datasets, achieving significant performance improvements over prior methods while being more data-efficient. Additionally, NeRAF enhances novel view synthesis of complex scenes trained with sparse data through cross-modal learning. NeRAF is designed as a Nerfstudio module, providing convenient access to realistic audio-visual generation.
Points2Sound: From mono to binaural audio using 3D point cloud scenes
For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural networks for synthesizing binaural audio from mono audio by using 2D visual information as guidance. Extending this approach by guiding the audio with 3D visual information and operating in the waveform domain may allow for a more accurate auralization of a virtual audio scene. We propose Points2Sound, a multi-modal deep learning model which generates a binaural version from mono audio using 3D point cloud scenes. Specifically, Points2Sound consists of a vision network and an audio network. The vision network uses 3D sparse convolutions to extract a visual feature from the point cloud scene. Then, the visual feature conditions the audio network, which operates in the waveform domain, to synthesize the binaural version. Results show that 3D visual information can successfully guide multi-modal deep learning models for the task of binaural synthesis. We also investigate how 3D point cloud attributes, learning objectives, different reverberant conditions, and several types of mono mixture signals affect the binaural audio synthesis performance of Points2Sound for the different numbers of sound sources present in the scene.
Lessons Learned from the URGENT 2024 Speech Enhancement Challenge
The URGENT 2024 Challenge aims to foster speech enhancement (SE) techniques with great universality, robustness, and generalizability, featuring a broader task definition, large-scale multi-domain data, and comprehensive evaluation metrics. Nourished by the challenge outcomes, this paper presents an in-depth analysis of two key, yet understudied, issues in SE system development: data cleaning and evaluation metrics. We highlight several overlooked problems in traditional SE pipelines: (1) mismatches between declared and effective audio bandwidths, along with label noise even in various "high-quality" speech corpora; (2) lack of both effective SE systems to conquer the hardest conditions (e.g., speech overlap, strong noise / reverberation) and reliable measure of speech sample difficulty; (3) importance of combining multifaceted metrics for a comprehensive evaluation correlating well with human judgment. We hope that this endeavor can inspire improved SE pipeline designs in the future.
DDSP: Differentiable Digital Signal Processing
Most generative models of audio directly generate samples in one of two domains: time or frequency. While sufficient to express any signal, these representations are inefficient, as they do not utilize existing knowledge of how sound is generated and perceived. A third approach (vocoders/synthesizers) successfully incorporates strong domain knowledge of signal processing and perception, but has been less actively researched due to limited expressivity and difficulty integrating with modern auto-differentiation-based machine learning methods. In this paper, we introduce the Differentiable Digital Signal Processing (DDSP) library, which enables direct integration of classic signal processing elements with deep learning methods. Focusing on audio synthesis, we achieve high-fidelity generation without the need for large autoregressive models or adversarial losses, demonstrating that DDSP enables utilizing strong inductive biases without losing the expressive power of neural networks. Further, we show that combining interpretable modules permits manipulation of each separate model component, with applications such as independent control of pitch and loudness, realistic extrapolation to pitches not seen during training, blind dereverberation of room acoustics, transfer of extracted room acoustics to new environments, and transformation of timbre between disparate sources. In short, DDSP enables an interpretable and modular approach to generative modeling, without sacrificing the benefits of deep learning. The library is publicly available at https://github.com/magenta/ddsp and we welcome further contributions from the community and domain experts.
A Novel Deep Learning Framework for Efficient Multichannel Acoustic Feedback Control
This study presents a deep-learning framework for controlling multichannel acoustic feedback in audio devices. Traditional digital signal processing methods struggle with convergence when dealing with highly correlated noise such as feedback. We introduce a Convolutional Recurrent Network that efficiently combines spatial and temporal processing, significantly enhancing speech enhancement capabilities with lower computational demands. Our approach utilizes three training methods: In-a-Loop Training, Teacher Forcing, and a Hybrid strategy with a Multichannel Wiener Filter, optimizing performance in complex acoustic environments. This scalable framework offers a robust solution for real-world applications, making significant advances in Acoustic Feedback Control technology.
DeepVQE: Real Time Deep Voice Quality Enhancement for Joint Acoustic Echo Cancellation, Noise Suppression and Dereverberation
Acoustic echo cancellation (AEC), noise suppression (NS) and dereverberation (DR) are an integral part of modern full-duplex communication systems. As the demand for teleconferencing systems increases, addressing these tasks is required for an effective and efficient online meeting experience. Most prior research proposes solutions for these tasks separately, combining them with digital signal processing (DSP) based components, resulting in complex pipelines that are often impractical to deploy in real-world applications. This paper proposes a real-time cross-attention deep model, named DeepVQE, based on residual convolutional neural networks (CNNs) and recurrent neural networks (RNNs) to simultaneously address AEC, NS, and DR. We conduct several ablation studies to analyze the contributions of different components of our model to the overall performance. DeepVQE achieves state-of-the-art performance on non-personalized tracks from the ICASSP 2023 Acoustic Echo Cancellation Challenge and ICASSP 2023 Deep Noise Suppression Challenge test sets, showing that a single model can handle multiple tasks with excellent performance. Moreover, the model runs in real-time and has been successfully tested for the Microsoft Teams platform.
End-to-End Audio Strikes Back: Boosting Augmentations Towards An Efficient Audio Classification Network
While efficient architectures and a plethora of augmentations for end-to-end image classification tasks have been suggested and heavily investigated, state-of-the-art techniques for audio classifications still rely on numerous representations of the audio signal together with large architectures, fine-tuned from large datasets. By utilizing the inherited lightweight nature of audio and novel audio augmentations, we were able to present an efficient end-to-end network with strong generalization ability. Experiments on a variety of sound classification sets demonstrate the effectiveness and robustness of our approach, by achieving state-of-the-art results in various settings. Public code is available at: https://github.com/Alibaba-MIIL/AudioClassfication{this http url}
LibriheavyMix: A 20,000-Hour Dataset for Single-Channel Reverberant Multi-Talker Speech Separation, ASR and Speaker Diarization
The evolving speech processing landscape is increasingly focused on complex scenarios like meetings or cocktail parties with multiple simultaneous speakers and far-field conditions. Existing methodologies for addressing these challenges fall into two categories: multi-channel and single-channel solutions. Single-channel approaches, notable for their generality and convenience, do not require specific information about microphone arrays. This paper presents a large-scale far-field overlapping speech dataset, crafted to advance research in speech separation, recognition, and speaker diarization. This dataset is a critical resource for decoding ``Who said What and When'' in multi-talker, reverberant environments, a daunting challenge in the field. Additionally, we introduce a pipeline system encompassing speech separation, recognition, and diarization as a foundational benchmark. Evaluations on the WHAMR! dataset validate the broad applicability of the proposed data.
Multi-Iteration Multi-Stage Fine-Tuning of Transformers for Sound Event Detection with Heterogeneous Datasets
A central problem in building effective sound event detection systems is the lack of high-quality, strongly annotated sound event datasets. For this reason, Task 4 of the DCASE 2024 challenge proposes learning from two heterogeneous datasets, including audio clips labeled with varying annotation granularity and with different sets of possible events. We propose a multi-iteration, multi-stage procedure for fine-tuning Audio Spectrogram Transformers on the joint DESED and MAESTRO Real datasets. The first stage closely matches the baseline system setup and trains a CRNN model while keeping the pre-trained transformer model frozen. In the second stage, both CRNN and transformer are fine-tuned using heavily weighted self-supervised losses. After the second stage, we compute strong pseudo-labels for all audio clips in the training set using an ensemble of fine-tuned transformers. Then, in a second iteration, we repeat the two-stage training process and include a distillation loss based on the pseudo-labels, achieving a new single-model, state-of-the-art performance on the public evaluation set of DESED with a PSDS1 of 0.692. A single model and an ensemble, both based on our proposed training procedure, ranked first in Task 4 of the DCASE Challenge 2024.
A Suite for Acoustic Language Model Evaluation
Speech language models have recently demonstrated great potential as universal speech processing systems. Such models have the ability to model the rich acoustic information existing in audio signals, beyond spoken content, such as emotion, background noise, etc. Despite this, evaluation benchmarks which evaluate awareness to a wide range of acoustic aspects, are lacking. To help bridge this gap, we introduce SALMon, a novel evaluation suite encompassing background noise, emotion, speaker identity and room impulse response. The proposed benchmarks both evaluate the consistency of the inspected element and how much it matches the spoken text. We follow a modelling based approach, measuring whether a model gives correct samples higher scores than incorrect ones. This approach makes the benchmark fast to compute even for large models. We evaluated several speech language models on SALMon, thus highlighting the strengths and weaknesses of each evaluated method. Code and data are publicly available at https://pages.cs.huji.ac.il/adiyoss-lab/salmon/ .
FALL-E: A Foley Sound Synthesis Model and Strategies
This paper introduces FALL-E, a foley synthesis system and its training/inference strategies. The FALL-E model employs a cascaded approach comprising low-resolution spectrogram generation, spectrogram super-resolution, and a vocoder. We trained every sound-related model from scratch using our extensive datasets, and utilized a pre-trained language model. We conditioned the model with dataset-specific texts, enabling it to learn sound quality and recording environment based on text input. Moreover, we leveraged external language models to improve text descriptions of our datasets and performed prompt engineering for quality, coherence, and diversity. FALL-E was evaluated by an objective measure as well as listening tests in the DCASE 2023 challenge Task 7. The submission achieved the second place on average, while achieving the best score for diversity, second place for audio quality, and third place for class fitness.
A Robust framework for sound event localization and detection on real recordings
This technical report describes the systems submitted to the DCASE2022 challenge task 3: sound event localization and detection (SELD). The task aims to detect occurrences of sound events and specify their class, furthermore estimate their position. Our system utilizes a ResNet-based model under a proposed robust framework for SELD. To guarantee the generalized performance on the real-world sound scenes, we design the total framework with augmentation techniques, a pipeline of mixing datasets from real-world sound scenes and emulations, and test time augmentation. Augmentation techniques and exploitation of external sound sources enable training diverse samples and keeping the opportunity to train the real-world context enough by maintaining the number of the real recording samples in the batch. In addition, we design a test time augmentation and a clustering-based model ensemble method to aggregate confident predictions. Experimental results show that the model under a proposed framework outperforms the baseline methods and achieves competitive performance in real-world sound recordings.
WHAM!: Extending Speech Separation to Noisy Environments
Recent progress in separating the speech signals from multiple overlapping speakers using a single audio channel has brought us closer to solving the cocktail party problem. However, most studies in this area use a constrained problem setup, comparing performance when speakers overlap almost completely, at artificially low sampling rates, and with no external background noise. In this paper, we strive to move the field towards more realistic and challenging scenarios. To that end, we created the WSJ0 Hipster Ambient Mixtures (WHAM!) dataset, consisting of two speaker mixtures from the wsj0-2mix dataset combined with real ambient noise samples. The samples were collected in coffee shops, restaurants, and bars in the San Francisco Bay Area, and are made publicly available. We benchmark various speech separation architectures and objective functions to evaluate their robustness to noise. While separation performance decreases as a result of noise, we still observe substantial gains relative to the noisy signals for most approaches.
Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation
Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with spatial contexts remains challenging due to high data costs and unstable generative models. To the best of our knowledge, this work represents the first attempt to address these issues. We first construct a large-scale, simulation-based, and GPT-assisted dataset, BEWO-1M, with abundant soundscapes and descriptions even including moving and multiple sources. Beyond text modality, we have also acquired a set of images and rationally paired stereo audios through retrieval to advance multimodal generation. Existing audio generation models tend to generate rather random and indistinct spatial audio. To provide accurate guidance for Latent Diffusion Models, we introduce the SpatialSonic model utilizing spatial-aware encoders and azimuth state matrices to reveal reasonable spatial guidance. By leveraging spatial guidance, our model not only achieves the objective of generating immersive and controllable spatial audio from text but also extends to other modalities as the pioneer attempt. Finally, under fair settings, we conduct subjective and objective evaluations on simulated and real-world data to compare our approach with prevailing methods. The results demonstrate the effectiveness of our method, highlighting its capability to generate spatial audio that adheres to physical rules.
Look Once to Hear: Target Speech Hearing with Noisy Examples
In crowded settings, the human brain can focus on speech from a target speaker, given prior knowledge of how they sound. We introduce a novel intelligent hearable system that achieves this capability, enabling target speech hearing to ignore all interfering speech and noise, but the target speaker. A naive approach is to require a clean speech example to enroll the target speaker. This is however not well aligned with the hearable application domain since obtaining a clean example is challenging in real world scenarios, creating a unique user interface problem. We present the first enrollment interface where the wearer looks at the target speaker for a few seconds to capture a single, short, highly noisy, binaural example of the target speaker. This noisy example is used for enrollment and subsequent speech extraction in the presence of interfering speakers and noise. Our system achieves a signal quality improvement of 7.01 dB using less than 5 seconds of noisy enrollment audio and can process 8 ms of audio chunks in 6.24 ms on an embedded CPU. Our user studies demonstrate generalization to real-world static and mobile speakers in previously unseen indoor and outdoor multipath environments. Finally, our enrollment interface for noisy examples does not cause performance degradation compared to clean examples, while being convenient and user-friendly. Taking a step back, this paper takes an important step towards enhancing the human auditory perception with artificial intelligence. We provide code and data at: https://github.com/vb000/LookOnceToHear.
SignalTrain: Profiling Audio Compressors with Deep Neural Networks
In this work we present a data-driven approach for predicting the behavior of (i.e., profiling) a given non-linear audio signal processing effect (henceforth "audio effect"). Our objective is to learn a mapping function that maps the unprocessed audio to the processed by the audio effect to be profiled, using time-domain samples. To that aim, we employ a deep auto-encoder model that is conditioned on both time-domain samples and the control parameters of the target audio effect. As a test-case study, we focus on the offline profiling of two dynamic range compression audio effects, one software-based and the other analog. Compressors were chosen because they are a widely used and important set of effects and because their parameterized nonlinear time-dependent nature makes them a challenging problem for a system aiming to profile "general" audio effects. Results from our experimental procedure show that the primary functional and auditory characteristics of the compressors can be captured, however there is still sufficient audible noise to merit further investigation before such methods are applied to real-world audio processing workflows.
NISQA: A Deep CNN-Self-Attention Model for Multidimensional Speech Quality Prediction with Crowdsourced Datasets
In this paper, we present an update to the NISQA speech quality prediction model that is focused on distortions that occur in communication networks. In contrast to the previous version, the model is trained end-to-end and the time-dependency modelling and time-pooling is achieved through a Self-Attention mechanism. Besides overall speech quality, the model also predicts the four speech quality dimensions Noisiness, Coloration, Discontinuity, and Loudness, and in this way gives more insight into the cause of a quality degradation. Furthermore, new datasets with over 13,000 speech files were created for training and validation of the model. The model was finally tested on a new, live-talking test dataset that contains recordings of real telephone calls. Overall, NISQA was trained and evaluated on 81 datasets from different sources and showed to provide reliable predictions also for unknown speech samples. The code, model weights, and datasets are open-sourced.
MVDR Beamforming for Cyclostationary Processes
Conventional acoustic beamformers assume that noise is stationary within short time frames. This assumption prevents them from exploiting correlations between frequencies in almost-periodic noise sources such as musical instruments, fans, and engines. These signals exhibit periodically varying statistics and are better modeled as cyclostationary processes. This paper introduces the cyclic MVDR (cMVDR) beamformer, an extension of the conventional MVDR that leverages both spatial and spectral correlations to improve noise reduction, particularly in low-SNR scenarios. The method builds on frequency-shifted (FRESH) filtering, where shifted versions of the input are combined to attenuate or amplify components that are coherent across frequency. To address inharmonicity, where harmonic partials deviate from exact integer multiples of the fundamental frequency, we propose a data-driven strategy that estimates resonant frequencies via periodogram analysis and computes the frequency shifts from their spacing. Analytical and experimental results demonstrate that performance improves with increasing spectral correlation. On real recordings, the cMVDR achieves up to 5 dB gain in scale-invariant signal-to-distortion ratio (SI-SDR) over the MVDR and remains effective even with a single microphone. Code is available at https://github.com/Screeen/cMVDR.
Wave-U-Net: A Multi-Scale Neural Network for End-to-End Audio Source Separation
Models for audio source separation usually operate on the magnitude spectrum, which ignores phase information and makes separation performance dependant on hyper-parameters for the spectral front-end. Therefore, we investigate end-to-end source separation in the time-domain, which allows modelling phase information and avoids fixed spectral transformations. Due to high sampling rates for audio, employing a long temporal input context on the sample level is difficult, but required for high quality separation results because of long-range temporal correlations. In this context, we propose the Wave-U-Net, an adaptation of the U-Net to the one-dimensional time domain, which repeatedly resamples feature maps to compute and combine features at different time scales. We introduce further architectural improvements, including an output layer that enforces source additivity, an upsampling technique and a context-aware prediction framework to reduce output artifacts. Experiments for singing voice separation indicate that our architecture yields a performance comparable to a state-of-the-art spectrogram-based U-Net architecture, given the same data. Finally, we reveal a problem with outliers in the currently used SDR evaluation metrics and suggest reporting rank-based statistics to alleviate this problem.
RealMAN: A Real-Recorded and Annotated Microphone Array Dataset for Dynamic Speech Enhancement and Localization
The training of deep learning-based multichannel speech enhancement and source localization systems relies heavily on the simulation of room impulse response and multichannel diffuse noise, due to the lack of large-scale real-recorded datasets. However, the acoustic mismatch between simulated and real-world data could degrade the model performance when applying in real-world scenarios. To bridge this simulation-to-real gap, this paper presents a new relatively large-scale Real-recorded and annotated Microphone Array speech&Noise (RealMAN) dataset. The proposed dataset is valuable in two aspects: 1) benchmarking speech enhancement and localization algorithms in real scenarios; 2) offering a substantial amount of real-world training data for potentially improving the performance of real-world applications. Specifically, a 32-channel array with high-fidelity microphones is used for recording. A loudspeaker is used for playing source speech signals. A total of 83-hour speech signals (48 hours for static speaker and 35 hours for moving speaker) are recorded in 32 different scenes, and 144 hours of background noise are recorded in 31 different scenes. Both speech and noise recording scenes cover various common indoor, outdoor, semi-outdoor and transportation environments, which enables the training of general-purpose speech enhancement and source localization networks. To obtain the task-specific annotations, the azimuth angle of the loudspeaker is annotated with an omni-direction fisheye camera by automatically detecting the loudspeaker. The direct-path signal is set as the target clean speech for speech enhancement, which is obtained by filtering the source speech signal with an estimated direct-path propagation filter.
Acoustic prediction of flowrate: varying liquid jet stream onto a free surface
Information on liquid jet stream flow is crucial in many real world applications. In a large number of cases, these flows fall directly onto free surfaces (e.g. pools), creating a splash with accompanying splashing sounds. The sound produced is supplied by energy interactions between the liquid jet stream and the passive free surface. In this investigation, we collect the sound of a water jet of varying flowrate falling into a pool of water, and use this sound to predict the flowrate and flowrate trajectory involved. Two approaches are employed: one uses machine-learning models trained using audio features extracted from the collected sound to predict the flowrate (and subsequently the flowrate trajectory). In contrast, the second method directly uses acoustic parameters related to the spectral energy of the liquid-liquid interaction to estimate the flowrate trajectory. The actual flowrate, however, is determined directly using a gravimetric method: tracking the change in mass of the pooling liquid over time. We show here that the two methods agree well with the actual flowrate and offer comparable performance in accurately predicting the flowrate trajectory, and accordingly offer insights for potential real-life applications using sound.
Direction of arrival estimation for multiple sound sources using convolutional recurrent neural network
This paper proposes a deep neural network for estimating the directions of arrival (DOA) of multiple sound sources. The proposed stacked convolutional and recurrent neural network (DOAnet) generates a spatial pseudo-spectrum (SPS) along with the DOA estimates in both azimuth and elevation. We avoid any explicit feature extraction step by using the magnitudes and phases of the spectrograms of all the channels as input to the network. The proposed DOAnet is evaluated by estimating the DOAs of multiple concurrently present sources in anechoic, matched and unmatched reverberant conditions. The results show that the proposed DOAnet is capable of estimating the number of sources and their respective DOAs with good precision and generate SPS with high signal-to-noise ratio.
GRAM: Spatial general-purpose audio representation models for real-world applications
Although audio foundations models have seen great progress on a wide variety of tasks, their application in real-world acoustic environments with reverberation and noise has been less successful. Moreover, as audio foundation models are typically trained on dry, single-channel audio clips, the inherent spatial nature of real-world sound scenes is overlooked and tasks involving sound localization ruled out. To address these limitations, we propose GRAM: a General-purpose Real-world Audio Model utilizing a multi-channel masked auto-encoder approach to efficiently learn spatial audio representations from high-quality simulated real-world scenes. To evaluate the performance of GRAM and other audio foundation models in real-world sound scenes, we release Nat-HEAR: A naturalistic version of the HEAR benchmark suite comprising a simulated real-world version, as well as two new sound localization tasks. We show that the performance of GRAM surpasses all state-of-the-art self-supervised audio foundation models and speech models on both HEAR and Nat-HEAR, while using only a fraction of the training data. GRAM also showcases state-of-the-art localization performance, surpassing even supervised sound localization approaches, and can be flexibly applied either to a two-channel, binaural sound format or a four-channel, Ambisonics format. Validating GRAM's performance on real-world sound recordings demonstrates robust transfer to real-world scenes. Taken together, GRAM presents a significant advancement towards robust, spatial audio foundation models for real-world applications.
StoRM: A Diffusion-based Stochastic Regeneration Model for Speech Enhancement and Dereverberation
Diffusion models have shown a great ability at bridging the performance gap between predictive and generative approaches for speech enhancement. We have shown that they may even outperform their predictive counterparts for non-additive corruption types or when they are evaluated on mismatched conditions. However, diffusion models suffer from a high computational burden, mainly as they require to run a neural network for each reverse diffusion step, whereas predictive approaches only require one pass. As diffusion models are generative approaches they may also produce vocalizing and breathing artifacts in adverse conditions. In comparison, in such difficult scenarios, predictive models typically do not produce such artifacts but tend to distort the target speech instead, thereby degrading the speech quality. In this work, we present a stochastic regeneration approach where an estimate given by a predictive model is provided as a guide for further diffusion. We show that the proposed approach uses the predictive model to remove the vocalizing and breathing artifacts while producing very high quality samples thanks to the diffusion model, even in adverse conditions. We further show that this approach enables to use lighter sampling schemes with fewer diffusion steps without sacrificing quality, thus lifting the computational burden by an order of magnitude. Source code and audio examples are available online (https://uhh.de/inf-sp-storm).
STAR-Bench: Probing Deep Spatio-Temporal Reasoning as Audio 4D Intelligence
Despite rapid progress in Multi-modal Large Language Models and Large Audio-Language Models, existing audio benchmarks largely test semantics that can be recovered from text captions, masking deficits in fine-grained perceptual reasoning. We formalize audio 4D intelligence that is defined as reasoning over sound dynamics in time and 3D space, and introduce STAR-Bench to measure it. STAR-Bench combines a Foundational Acoustic Perception setting (six attributes under absolute and relative regimes) with a Holistic Spatio-Temporal Reasoning setting that includes segment reordering for continuous and discrete processes and spatial tasks spanning static localization, multi-source relations, and dynamic trajectories. Our data curation pipeline uses two methods to ensure high-quality samples. For foundational tasks, we use procedurally synthesized and physics-simulated audio. For holistic data, we follow a four-stage process that includes human annotation and final selection based on human performance. Unlike prior benchmarks where caption-only answering reduces accuracy slightly, STAR-Bench induces far larger drops (-31.5\% temporal, -35.2\% spatial), evidencing its focus on linguistically hard-to-describe cues. Evaluating 19 models reveals substantial gaps compared with humans and a capability hierarchy: closed-source models are bottlenecked by fine-grained perception, while open-source models lag across perception, knowledge, and reasoning. Our STAR-Bench provides critical insights and a clear path forward for developing future models with a more robust understanding of the physical world.
Adaptive Evidence Weighting for Audio-Spatiotemporal Fusion
Many machine learning systems have access to multiple sources of evidence for the same prediction target, yet these sources often differ in reliability and informativeness across inputs. In bioacoustic classification, species identity may be inferred both from the acoustic signal and from spatiotemporal context such as location and season; while Bayesian inference motivates multiplicative evidence combination, in practice we typically only have access to discriminative predictors rather than calibrated generative models. We introduce Fusion under INdependent Conditional Hypotheses (FINCH), an adaptive log-linear evidence fusion framework that integrates a pre-trained audio classifier with a structured spatiotemporal predictor. FINCH learns a per-sample gating function that estimates the reliability of contextual information from uncertainty and informativeness statistics. The resulting fusion family contains the audio-only classifier as a special case and explicitly bounds the influence of contextual evidence, yielding a risk-contained hypothesis class with an interpretable audio-only fallback. Across benchmarks, FINCH consistently outperforms fixed-weight fusion and audio-only baselines, improving robustness and error trade-offs even when contextual information is weak in isolation. We achieve state-of-the-art performance on CBI and competitive or improved performance on several subsets of BirdSet using a lightweight, interpretable, evidence-based approach. Code is available: \href{https://anonymous.4open.science/r/birdnoise-85CD/README.md{anonymous-repository}}
Whisper-GPT: A Hybrid Representation Audio Large Language Model
We propose WHISPER-GPT: A generative large language model (LLM) for speech and music that allows us to work with continuous audio representations and discrete tokens simultaneously as part of a single architecture. There has been a huge surge in generative audio, speech, and music models that utilize discrete audio tokens derived from neural compression algorithms, e.g. ENCODEC. However, one of the major drawbacks of this approach is handling the context length. It blows up for high-fidelity generative architecture if one has to account for all the audio contents at various frequencies for the next token prediction. By combining continuous audio representation like the spectrogram and discrete acoustic tokens, we retain the best of both worlds: Have all the information needed from the audio at a specific time instance in a single token, yet allow LLM to predict the future token to allow for sampling and other benefits discrete space provides. We show how our architecture improves the perplexity and negative log-likelihood scores for the next token prediction compared to a token-based LLM for speech and music.
ASAudio: A Survey of Advanced Spatial Audio Research
With the rapid development of spatial audio technologies today, applications in AR, VR, and other scenarios have garnered extensive attention. Unlike traditional mono sound, spatial audio offers a more realistic and immersive auditory experience. Despite notable progress in the field, there remains a lack of comprehensive surveys that systematically organize and analyze these methods and their underlying technologies. In this paper, we provide a comprehensive overview of spatial audio and systematically review recent literature in the area. To address this, we chronologically outlining existing work related to spatial audio and categorize these studies based on input-output representations, as well as generation and understanding tasks, thereby summarizing various research aspects of spatial audio. In addition, we review related datasets, evaluation metrics, and benchmarks, offering insights from both training and evaluation perspectives. Related materials are available at https://github.com/dieKarotte/ASAudio.
A Semantically Consistent Dataset for Data-Efficient Query-Based Universal Sound Separation
Query-based universal sound separation is fundamental to intelligent auditory systems, aiming to isolate specific sources from mixtures. Despite recent advances, existing methods continue to suffer from residual interference in complex acoustic scenes. This performance limitation stems largely from a data bottleneck: in-the-wild datasets contain weak labels and severe co-occurrence of events. These flaws induce models to learn spurious correlations between background noise and target categories instead of robust acoustic features. To address this, we propose an automated pipeline that eliminates co-occurrence of events by mining high-purity single-event segments from in-the-wild datasets via a semantically consistent synthesis protocol. Utilizing this pipeline, we constructed Hive, a high-quality synthetic dataset comprising 2.4k hours of raw audio. Experimental results demonstrate that, compared with the state-of-the-art model SAM-Audio which was trained on a huge dataset sim500 times larger than Hive, certain open-source models trained on Hive achieve competitive separation accuracy and perceptual quality. Moreover, these models exhibited remarkable zero-shot generalization on out-of-distribution evaluation benchmarks. These findings highlight that prioritizing purity of supervised signals enables significant data efficiency, offering a new paradigm for training robust auditory foundation models with reduced computational costs. Code and dataset are available at https://shandaai.github.io/Hive.
LABNet: A Lightweight Attentive Beamforming Network for Ad-hoc Multichannel Microphone Invariant Real-Time Speech Enhancement
Multichannel speech enhancement (SE) aims to restore clean speech from noisy measurements by leveraging spatiotemporal signal features. In ad-hoc array conditions, microphone invariance (MI) requires systems to handle different microphone numbers and array geometries. From a practical perspective, multichannel recordings inevitably increase the computational burden for edge-device applications, highlighting the necessity of lightweight and efficient deployments. In this work, we propose a lightweight attentive beamforming network (LABNet) to integrate MI in a low-complexity real-time SE system. We design a three-stage framework for efficient intra-channel modeling and inter-channel interaction. A cross-channel attention module is developed to aggregate features from each channel selectively. Experimental results demonstrate our LABNet achieves impressive performance with ultra-light resource overhead while maintaining the MI, indicating great potential for ad-hoc array processing.
Differentiable Tracking-Based Training of Deep Learning Sound Source Localizers
Data-based and learning-based sound source localization (SSL) has shown promising results in challenging conditions, and is commonly set as a classification or a regression problem. Regression-based approaches have certain advantages over classification-based, such as continuous direction-of-arrival estimation of static and moving sources. However, multi-source scenarios require multiple regressors without a clear training strategy up-to-date, that does not rely on auxiliary information such as simultaneous sound classification. We investigate end-to-end training of such methods with a technique recently proposed for video object detectors, adapted to the SSL setting. A differentiable network is constructed that can be plugged to the output of the localizer to solve the optimal assignment between predictions and references, optimizing directly the popular CLEAR-MOT tracking metrics. Results indicate large improvements over directly optimizing mean squared errors, in terms of localization error, detection metrics, and tracking capabilities.
Unified AI for Accurate Audio Anomaly Detection
This paper presents a unified AI framework for high-accuracy audio anomaly detection by integrating advanced noise reduction, feature extraction, and machine learning modeling techniques. The approach combines spectral subtraction and adaptive filtering to enhance audio quality, followed by feature extraction using traditional methods like MFCCs and deep embeddings from pre-trained models such as OpenL3. The modeling pipeline incorporates classical models (SVM, Random Forest), deep learning architectures (CNNs), and ensemble methods to boost robustness and accuracy. Evaluated on benchmark datasets including TORGO and LibriSpeech, the proposed framework demonstrates superior performance in precision, recall, and classification of slurred vs. normal speech. This work addresses challenges in noisy environments and real-time applications and provides a scalable solution for audio-based anomaly detection.
Exploring Quality and Generalizability in Parameterized Neural Audio Effects
Deep neural networks have shown promise for music audio signal processing applications, often surpassing prior approaches, particularly as end-to-end models in the waveform domain. Yet results to date have tended to be constrained by low sample rates, noise, narrow domains of signal types, and/or lack of parameterized controls (i.e. "knobs"), making their suitability for professional audio engineering workflows still lacking. This work expands on prior research published on modeling nonlinear time-dependent signal processing effects associated with music production by means of a deep neural network, one which includes the ability to emulate the parameterized settings you would see on an analog piece of equipment, with the goal of eventually producing commercially viable, high quality audio, i.e. 44.1 kHz sampling rate at 16-bit resolution. The results in this paper highlight progress in modeling these effects through architecture and optimization changes, towards increasing computational efficiency, lowering signal-to-noise ratio, and extending to a larger variety of nonlinear audio effects. Toward these ends, the strategies employed involved a three-pronged approach: model speed, model accuracy, and model generalizability. Most of the presented methods provide marginal or no increase in output accuracy over the original model, with the exception of dataset manipulation. We found that limiting the audio content of the dataset, for example using datasets of just a single instrument, provided a significant improvement in model accuracy over models trained on more general datasets.
Exploring Prediction Targets in Masked Pre-Training for Speech Foundation Models
Speech foundation models, such as HuBERT and its variants, are pre-trained on large amounts of unlabeled speech data and then used for a range of downstream tasks. These models use a masked prediction objective, where the model learns to predict information about masked input segments from the unmasked context. The choice of prediction targets in this framework impacts their performance on downstream tasks. For instance, models pre-trained with targets that capture prosody learn representations suited for speaker-related tasks, while those pre-trained with targets that capture phonetics learn representations suited for content-related tasks. Moreover, prediction targets can differ in the level of detail they capture. Models pre-trained with targets that encode fine-grained acoustic features perform better on tasks like denoising, while those pre-trained with targets focused on higher-level abstractions are more effective for content-related tasks. Despite the importance of prediction targets, the design choices that affect them have not been thoroughly studied. This work explores the design choices and their impact on downstream task performance. Our results indicate that the commonly used design choices for HuBERT can be suboptimal. We propose approaches to create more informative prediction targets and demonstrate their effectiveness through improvements across various downstream tasks.
CAT: Causal Audio Transformer for Audio Classification
The attention-based Transformers have been increasingly applied to audio classification because of their global receptive field and ability to handle long-term dependency. However, the existing frameworks which are mainly extended from the Vision Transformers are not perfectly compatible with audio signals. In this paper, we introduce a Causal Audio Transformer (CAT) consisting of a Multi-Resolution Multi-Feature (MRMF) feature extraction with an acoustic attention block for more optimized audio modeling. In addition, we propose a causal module that alleviates over-fitting, helps with knowledge transfer, and improves interpretability. CAT obtains higher or comparable state-of-the-art classification performance on ESC50, AudioSet and UrbanSound8K datasets, and can be easily generalized to other Transformer-based models.
AutoTherm: A Dataset and Benchmark for Thermal Comfort Estimation Indoors and in Vehicles
Thermal comfort inside buildings is a well-studied field where human judgment for thermal comfort is collected and may be used for automatic thermal comfort estimation. However, indoor scenarios are rather static in terms of thermal state changes and, thus, cannot be applied to dynamic conditions, e.g., inside a vehicle. In this work, we present our findings of a gap between building and in-vehicle scenarios regarding thermal comfort estimation. We provide evidence by comparing deep neural classifiers for thermal comfort estimation for indoor and in-vehicle conditions. Further, we introduce a temporal dataset for indoor predictions incorporating 31 input signals and self-labeled user ratings by 18 subjects in a self-built climatic chamber. For in-vehicle scenarios, we acquired a second dataset featuring human judgments from 20 subjects in a BMW 3 Series. Our experimental results indicate superior performance for estimations from time series data over single vector input. Leveraging modern machine learning architectures enables us to recognize human thermal comfort states and estimate future states automatically. We provide details on training a recurrent network-based classifier and perform an initial performance benchmark of the proposed dataset. Ultimately, we compare our collected dataset to publicly available thermal comfort datasets.
FADI-AEC: Fast Score Based Diffusion Model Guided by Far-end Signal for Acoustic Echo Cancellation
Despite the potential of diffusion models in speech enhancement, their deployment in Acoustic Echo Cancellation (AEC) has been restricted. In this paper, we propose DI-AEC, pioneering a diffusion-based stochastic regeneration approach dedicated to AEC. Further, we propose FADI-AEC, fast score-based diffusion AEC framework to save computational demands, making it favorable for edge devices. It stands out by running the score model once per frame, achieving a significant surge in processing efficiency. Apart from that, we introduce a novel noise generation technique where far-end signals are utilized, incorporating both far-end and near-end signals to refine the score model's accuracy. We test our proposed method on the ICASSP2023 Microsoft deep echo cancellation challenge evaluation dataset, where our method outperforms some of the end-to-end methods and other diffusion based echo cancellation methods.
AuditoryHuM: Auditory Scene Label Generation and Clustering using Human-MLLM Collaboration
Manual annotation of audio datasets is labour intensive, and it is challenging to balance label granularity with acoustic separability. We introduce AuditoryHuM, a novel framework for the unsupervised discovery and clustering of auditory scene labels using a collaborative Human-Multimodal Large Language Model (MLLM) approach. By leveraging MLLMs (Gemma and Qwen) the framework generates contextually relevant labels for audio data. To ensure label quality and mitigate hallucinations, we employ zero-shot learning techniques (Human-CLAP) to quantify the alignment between generated text labels and raw audio content. A strategically targeted human-in-the-loop intervention is then used to refine the least aligned pairs. The discovered labels are grouped into thematically cohesive clusters using an adjusted silhouette score that incorporates a penalty parameter to balance cluster cohesion and thematic granularity. Evaluated across three diverse auditory scene datasets (ADVANCE, AHEAD-DS, and TAU 2019), AuditoryHuM provides a scalable, low-cost solution for creating standardised taxonomies. This solution facilitates the training of lightweight scene recognition models deployable to edge devices, such as hearing aids and smart home assistants. The project page and code: https://github.com/Australian-Future-Hearing-Initiative
DeCoR: Defy Knowledge Forgetting by Predicting Earlier Audio Codes
Lifelong audio feature extraction involves learning new sound classes incrementally, which is essential for adapting to new data distributions over time. However, optimizing the model only on new data can lead to catastrophic forgetting of previously learned tasks, which undermines the model's ability to perform well over the long term. This paper introduces a new approach to continual audio representation learning called DeCoR. Unlike other methods that store previous data, features, or models, DeCoR indirectly distills knowledge from an earlier model to the latest by predicting quantization indices from a delayed codebook. We demonstrate that DeCoR improves acoustic scene classification accuracy and integrates well with continual self-supervised representation learning. Our approach introduces minimal storage and computation overhead, making it a lightweight and efficient solution for continual learning.
Spatial Speech Translation: Translating Across Space With Binaural Hearables
Imagine being in a crowded space where people speak a different language and having hearables that transform the auditory space into your native language, while preserving the spatial cues for all speakers. We introduce spatial speech translation, a novel concept for hearables that translate speakers in the wearer's environment, while maintaining the direction and unique voice characteristics of each speaker in the binaural output. To achieve this, we tackle several technical challenges spanning blind source separation, localization, real-time expressive translation, and binaural rendering to preserve the speaker directions in the translated audio, while achieving real-time inference on the Apple M2 silicon. Our proof-of-concept evaluation with a prototype binaural headset shows that, unlike existing models, which fail in the presence of interference, we achieve a BLEU score of up to 22.01 when translating between languages, despite strong interference from other speakers in the environment. User studies further confirm the system's effectiveness in spatially rendering the translated speech in previously unseen real-world reverberant environments. Taking a step back, this work marks the first step towards integrating spatial perception into speech translation.
Whisper-RIR-Mega: A Paired Clean-Reverberant Speech Benchmark for ASR Robustness to Room Acoustics
We introduce Whisper-RIR-Mega, a benchmark dataset of paired clean and reverberant speech for evaluating automatic speech recognition (ASR) robustness to room acoustics. Each sample pairs a clean LibriSpeech utterance with the same utterance convolved with a real room impulse response from the RIR-Mega corpus, with stratified splits by reverberation time (RT60) and direct-to-reverberant ratio (DRR). We evaluate five Whisper models (tiny through large-v3) on 1600 test samples and report word error rate (WER) and character error rate (CER) under clean and reverberant conditions. Reverberation consistently degrades performance across all model sizes; the reverb penalty in WER ranges from 0.12 to 1.07 percentage points depending on the model. We release the dataset, evaluation code, and baseline results to support reproducible research on robust ASR.
Psychoacoustic Challenges Of Speech Enhancement On VoIP Platforms
Within the ambit of VoIP (Voice over Internet Protocol) telecommunications, the complexities introduced by acoustic transformations merit rigorous analysis. This research, rooted in the exploration of proprietary sender-side denoising effects, meticulously evaluates platforms such as Google Meets and Zoom. The study draws upon the Deep Noise Suppression (DNS) 2020 dataset, ensuring a structured examination tailored to various denoising settings and receiver interfaces. A methodological novelty is introduced via Blinder-Oaxaca decomposition, traditionally an econometric tool, repurposed herein to analyze acoustic-phonetic perturbations within VoIP systems. To further ground the implications of these transformations, psychoacoustic metrics, specifically PESQ and STOI, were used to explain of perceptual quality and intelligibility. Cumulatively, the insights garnered underscore the intricate landscape of VoIP-influenced acoustic dynamics. In addition to the primary findings, a multitude of metrics are reported, extending the research purview. Moreover, out-of-domain benchmarking for both time and time-frequency domain speech enhancement models is included, thereby enhancing the depth and applicability of this inquiry.
DDS: A new device-degraded speech dataset for speech enhancement
A large and growing amount of speech content in real-life scenarios is being recorded on consumer-grade devices in uncontrolled environments, resulting in degraded speech quality. Transforming such low-quality device-degraded speech into high-quality speech is a goal of speech enhancement (SE). This paper introduces a new speech dataset, DDS, to facilitate the research on SE. DDS provides aligned parallel recordings of high-quality speech (recorded in professional studios) and a number of versions of low-quality speech, producing approximately 2,000 hours speech data. The DDS dataset covers 27 realistic recording conditions by combining diverse acoustic environments and microphone devices, and each version of a condition consists of multiple recordings from six microphone positions to simulate different noise and reverberation levels. We also test several SE baseline systems on the DDS dataset and show the impact of recording diversity on performance.
Scaling Open Discrete Audio Foundation Models with Interleaved Semantic, Acoustic, and Text Tokens
Current audio language models are predominantly text-first, either extending pre-trained text LLM backbones or relying on semantic-only audio tokens, limiting general audio modeling. This paper presents a systematic empirical study of native audio foundation models that apply next-token prediction to audio at scale, jointly modeling semantic content, acoustic details, and text to support both general audio generation and cross-modal capabilities. We provide comprehensive empirical insights for building such models: (1) We systematically investigate design choices -- data sources, text mixture ratios, and token composition -- establishing a validated training recipe. (2) We conduct the first scaling law study for discrete audio models via IsoFLOP analysis on 64 models spanning 3{times}10^{18} to 3{times}10^{20} FLOPs, finding that optimal data grows 1.6times faster than optimal model size. (3) We apply these lessons to train SODA (Scaling Open Discrete Audio), a suite of models from 135M to 4B parameters on 500B tokens, comparing against our scaling predictions and existing models. SODA serves as a flexible backbone for diverse audio/text tasks -- we demonstrate this by fine-tuning for voice-preserving speech-to-speech translation, using the same unified architecture.
The CHiME-7 Challenge: System Description and Performance of NeMo Team's DASR System
We present the NVIDIA NeMo team's multi-channel speech recognition system for the 7th CHiME Challenge Distant Automatic Speech Recognition (DASR) Task, focusing on the development of a multi-channel, multi-speaker speech recognition system tailored to transcribe speech from distributed microphones and microphone arrays. The system predominantly comprises of the following integral modules: the Speaker Diarization Module, Multi-channel Audio Front-End Processing Module, and the ASR Module. These components collectively establish a cascading system, meticulously processing multi-channel and multi-speaker audio input. Moreover, this paper highlights the comprehensive optimization process that significantly enhanced our system's performance. Our team's submission is largely based on NeMo toolkits and will be publicly available.
WavJEPA: Semantic learning unlocks robust audio foundation models for raw waveforms
Learning audio representations from raw waveforms overcomes key limitations of spectrogram-based audio representation learning, such as the long latency of spectrogram computation and the loss of phase information. Yet, while self-supervised speech representation learning from raw waveforms has been remarkably successful, these approaches have not achieved similar feats for general-purpose audio representation learning from waveforms. Here, we propose WavJEPA, a waveform-based version of the Joint-Embedding Predictive Architecture. WavJEPA leverages high-level semantic representation learning to tackle the shortcomings of representation learning at the speech unit or token level. We show that this approach substantially outperforms state-of-the-art time-domain audio foundation models across a wide variety of downstream benchmark tasks, while requiring considerably fewer computational resources. Additionally, to overcome the performance drop that time-domain models typically exhibit in noisy and reverberant real-world acoustic environments, we present WavJEPA-Nat. WavJEPA-Nat is a multi-channel extension of the WavJEPA architecture trained on simulated naturalistic scenes. We find that WavJEPA-Nat is highly robust to reverberation and noise. These results highlight the feasibility and computational efficiency of general-purpose audio representation learning from raw waveforms, showcasing the potential for low-latency, robust time-domain audio foundation models for real-world applications.
USE: A Unified Model for Universal Sound Separation and Extraction
Sound separation (SS) and target sound extraction (TSE) are fundamental techniques for addressing complex acoustic scenarios. While existing SS methods struggle with determining the unknown number of sound sources, TSE approaches require precisely specified clues to achieve optimal performance. This paper proposes a unified framework that synergistically combines SS and TSE to overcome their individual limitations. Our architecture employs two complementary components: 1) An Encoder-Decoder Attractor (EDA) network that automatically infers both the source count and corresponding acoustic clues for SS, and 2) A multi-modal fusion network that precisely interprets diverse user-provided clues (acoustic, semantic, or visual) for TSE. Through joint training with cross-task consistency constraints, we establish a unified latent space that bridges both paradigms. During inference, the system adaptively operates in either fully autonomous SS mode or clue-driven TSE mode. Experiments demonstrate remarkable performance in both tasks, with notable improvements of 1.4 dB SDR improvement in SS compared to baseline and 86\% TSE accuracy.
SonicGauss: Position-Aware Physical Sound Synthesis for 3D Gaussian Representations
While 3D Gaussian representations (3DGS) have proven effective for modeling the geometry and appearance of objects, their potential for capturing other physical attributes-such as sound-remains largely unexplored. In this paper, we present a novel framework dubbed SonicGauss for synthesizing impact sounds from 3DGS representations by leveraging their inherent geometric and material properties. Specifically, we integrate a diffusion-based sound synthesis model with a PointTransformer-based feature extractor to infer material characteristics and spatial-acoustic correlations directly from Gaussian ellipsoids. Our approach supports spatially varying sound responses conditioned on impact locations and generalizes across a wide range of object categories. Experiments on the ObjectFolder dataset and real-world recordings demonstrate that our method produces realistic, position-aware auditory feedback. The results highlight the framework's robustness and generalization ability, offering a promising step toward bridging 3D visual representations and interactive sound synthesis. Project page: https://chunshi.wang/SonicGauss
QualiSpeech: A Speech Quality Assessment Dataset with Natural Language Reasoning and Descriptions
This paper explores a novel perspective to speech quality assessment by leveraging natural language descriptions, offering richer, more nuanced insights than traditional numerical scoring methods. Natural language feedback provides instructive recommendations and detailed evaluations, yet existing datasets lack the comprehensive annotations needed for this approach. To bridge this gap, we introduce QualiSpeech, a comprehensive low-level speech quality assessment dataset encompassing 11 key aspects and detailed natural language comments that include reasoning and contextual insights. Additionally, we propose the QualiSpeech Benchmark to evaluate the low-level speech understanding capabilities of auditory large language models (LLMs). Experimental results demonstrate that finetuned auditory LLMs can reliably generate detailed descriptions of noise and distortion, effectively identifying their types and temporal characteristics. The results further highlight the potential for incorporating reasoning to enhance the accuracy and reliability of quality assessments. The dataset will be released at https://huggingface.co/datasets/tsinghua-ee/QualiSpeech.
Rethinking Training Targets, Architectures and Data Quality for Universal Speech Enhancement
Universal Speech Enhancement (USE) aims to restore speech quality under diverse degradation conditions while preserving signal fidelity. Despite recent progress, key challenges in training target selection, the distortion--perception tradeoff, and data curation remain unresolved. In this work, we systematically address these three overlooked problems. First, we revisit the conventional practice of using early-reflected speech as the dereverberation target and show that it can degrade perceptual quality and downstream ASR performance. We instead demonstrate that time-shifted anechoic clean speech provides a superior learning target. Second, guided by the distortion--perception tradeoff theory, we propose a simple two-stage framework that achieves minimal distortion under a given level of perceptual quality. Third, we analyze the trade-off between training data scale and quality for USE, revealing that training on large uncurated corpora imposes a performance ceiling, as models struggle to remove subtle artifacts. Our method achieves state-of-the-art performance on the URGENT 2025 non-blind test set and exhibits strong language-agnostic generalization, making it effective for improving TTS training data. Code and models will be released upon acceptance.
Universal Score-based Speech Enhancement with High Content Preservation
We propose UNIVERSE++, a universal speech enhancement method based on score-based diffusion and adversarial training. Specifically, we improve the existing UNIVERSE model that decouples clean speech feature extraction and diffusion. Our contributions are three-fold. First, we make several modifications to the network architecture, improving training stability and final performance. Second, we introduce an adversarial loss to promote learning high quality speech features. Third, we propose a low-rank adaptation scheme with a phoneme fidelity loss to improve content preservation in the enhanced speech. In the experiments, we train a universal enhancement model on a large scale dataset of speech degraded by noise, reverberation, and various distortions. The results on multiple public benchmark datasets demonstrate that UNIVERSE++ compares favorably to both discriminative and generative baselines for a wide range of qualitative and intelligibility metrics.
Universal Speech Enhancement with Score-based Diffusion
Removing background noise from speech audio has been the subject of considerable effort, especially in recent years due to the rise of virtual communication and amateur recordings. Yet background noise is not the only unpleasant disturbance that can prevent intelligibility: reverb, clipping, codec artifacts, problematic equalization, limited bandwidth, or inconsistent loudness are equally disturbing and ubiquitous. In this work, we propose to consider the task of speech enhancement as a holistic endeavor, and present a universal speech enhancement system that tackles 55 different distortions at the same time. Our approach consists of a generative model that employs score-based diffusion, together with a multi-resolution conditioning network that performs enhancement with mixture density networks. We show that this approach significantly outperforms the state of the art in a subjective test performed by expert listeners. We also show that it achieves competitive objective scores with just 4-8 diffusion steps, despite not considering any particular strategy for fast sampling. We hope that both our methodology and technical contributions encourage researchers and practitioners to adopt a universal approach to speech enhancement, possibly framing it as a generative task.
ClearBuds: Wireless Binaural Earbuds for Learning-Based Speech Enhancement
We present ClearBuds, the first hardware and software system that utilizes a neural network to enhance speech streamed from two wireless earbuds. Real-time speech enhancement for wireless earbuds requires high-quality sound separation and background cancellation, operating in real-time and on a mobile phone. Clear-Buds bridges state-of-the-art deep learning for blind audio source separation and in-ear mobile systems by making two key technical contributions: 1) a new wireless earbud design capable of operating as a synchronized, binaural microphone array, and 2) a lightweight dual-channel speech enhancement neural network that runs on a mobile device. Our neural network has a novel cascaded architecture that combines a time-domain conventional neural network with a spectrogram-based frequency masking neural network to reduce the artifacts in the audio output. Results show that our wireless earbuds achieve a synchronization error less than 64 microseconds and our network has a runtime of 21.4 milliseconds on an accompanying mobile phone. In-the-wild evaluation with eight users in previously unseen indoor and outdoor multipath scenarios demonstrates that our neural network generalizes to learn both spatial and acoustic cues to perform noise suppression and background speech removal. In a user-study with 37 participants who spent over 15.4 hours rating 1041 audio samples collected in-the-wild, our system achieves improved mean opinion score and background noise suppression. Project page with demos: https://clearbuds.cs.washington.edu
AISHELL-5: The First Open-Source In-Car Multi-Channel Multi-Speaker Speech Dataset for Automatic Speech Diarization and Recognition
This paper delineates AISHELL-5, the first open-source in-car multi-channel multi-speaker Mandarin automatic speech recognition (ASR) dataset. AISHLL-5 includes two parts: (1) over 100 hours of multi-channel speech data recorded in an electric vehicle across more than 60 real driving scenarios. This audio data consists of four far-field speech signals captured by microphones located on each car door, as well as near-field signals obtained from high-fidelity headset microphones worn by each speaker. (2) a collection of 40 hours of real-world environmental noise recordings, which supports the in-car speech data simulation. Moreover, we also provide an open-access, reproducible baseline system based on this dataset. This system features a speech frontend model that employs speech source separation to extract each speaker's clean speech from the far-field signals, along with a speech recognition module that accurately transcribes the content of each individual speaker. Experimental results demonstrate the challenges faced by various mainstream ASR models when evaluated on the AISHELL-5. We firmly believe the AISHELL-5 dataset will significantly advance the research on ASR systems under complex driving scenarios by establishing the first publicly available in-car ASR benchmark.
LibriConvo: Simulating Conversations from Read Literature for ASR and Diarization
We introduce LibriConvo, a simulated multi-speaker conversational dataset based on speaker-aware conversation simulation (SASC), designed to support training and evaluation of speaker diarization and automatic speech recognition (ASR) systems. Unlike prior resources that mostly rely on semantically disconnected utterances and implausible temporal gaps, LibriConvo ensures semantic coherence and realistic conversational timing. Our pipeline leverages CallHome with external VAD for reliable boundaries, applies compression to reduce unnaturally long silences, and organizes LibriTTS utterances by book to maintain contextual consistency. Acoustic realism is enhanced via a novel room impulse response selection procedure that ranks speaker-microphone configurations by spatial plausibility, balancing realism and diversity. The dataset comprises 240.1 hours across 1,496 dialogues with 830 unique speakers, split in a speaker-disjoint manner for robust evaluation. Baselines show that the sortformer model outperforms the pyannote pipeline in diarization, while a fine-tuned Fast Conformer-CTC XLarge with Serialized Output Training achieves 7.29\% WER for ASR, surpassing zero-shot Whisper-large-v3. LibriConvo provides a valuable resource for advancing multi-speaker speech processing research with realistic conversational dynamics and controlled experimental conditions.
GASS: Generalizing Audio Source Separation with Large-scale Data
Universal source separation targets at separating the audio sources of an arbitrary mix, removing the constraint to operate on a specific domain like speech or music. Yet, the potential of universal source separation is limited because most existing works focus on mixes with predominantly sound events, and small training datasets also limit its potential for supervised learning. Here, we study a single general audio source separation (GASS) model trained to separate speech, music, and sound events in a supervised fashion with a large-scale dataset. We assess GASS models on a diverse set of tasks. Our strong in-distribution results show the feasibility of GASS models, and the competitive out-of-distribution performance in sound event and speech separation shows its generalization abilities. Yet, it is challenging for GASS models to generalize for separating out-of-distribution cinematic and music content. We also fine-tune GASS models on each dataset and consistently outperform the ones without pre-training. All fine-tuned models (except the music separation one) obtain state-of-the-art results in their respective benchmarks.
MoE Adapter for Large Audio Language Models: Sparsity, Disentanglement, and Gradient-Conflict-Free
Extending the input modality of Large Language Models~(LLMs) to the audio domain is essential for achieving comprehensive multimodal perception. However, it is well-known that acoustic information is intrinsically heterogeneous, entangling attributes such as speech, music, and environmental context. Existing research is limited to a dense, parameter-shared adapter to model these diverse patterns, which induces gradient conflict during optimization, as parameter updates required for distinct attributes contradict each other. To address this limitation, we introduce the \textbf{MoE-Adapter}, a sparse Mixture-of-Experts~(MoE) architecture designed to decouple acoustic information. Specifically, it employs a dynamic gating mechanism that routes audio tokens to specialized experts capturing complementary feature subspaces while retaining shared experts for global context, thereby mitigating gradient conflicts and enabling fine-grained feature learning. Comprehensive experiments show that the MoE-Adapter achieves superior performance on both audio semantic and paralinguistic tasks, consistently outperforming dense linear baselines with comparable computational costs. Furthermore, we will release the related code and models to facilitate future research.
Challenge on Sound Scene Synthesis: Evaluating Text-to-Audio Generation
Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and Classification of Acoustic Scenes and Events 2024. We present an evaluation protocol combining objective metric, namely Fr\'echet Audio Distance, with perceptual assessments, utilizing a structured prompt format to enable diverse captions and effective evaluation. Our analysis reveals varying performance across sound categories and model architectures, with larger models generally excelling but innovative lightweight approaches also showing promise. The strong correlation between objective metrics and human ratings validates our evaluation approach. We discuss outcomes in terms of audio quality, controllability, and architectural considerations for text-to-audio synthesizers, providing direction for future research.
BAT: Learning to Reason about Spatial Sounds with Large Language Models
Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound. In this paper we present BAT, which combines the spatial sound perception ability of a binaural acoustic scene analysis model with the natural language reasoning capabilities of a large language model (LLM) to replicate this innate ability. To address the lack of existing datasets of in-the-wild spatial sounds, we synthesized a binaural audio dataset using AudioSet and SoundSpaces 2.0. Next, we developed SpatialSoundQA, a spatial sound-based question-answering dataset, offering a range of QA tasks that train BAT in various aspects of spatial sound perception and reasoning. The acoustic front end encoder of BAT is a novel spatial audio encoder named Spatial Audio Spectrogram Transformer, or Spatial-AST, which by itself achieves strong performance across sound event detection, spatial localization, and distance estimation. By integrating Spatial-AST with LLaMA-2 7B model, BAT transcends standard Sound Event Localization and Detection (SELD) tasks, enabling the model to reason about the relationships between the sounds in its environment. Our experiments demonstrate BAT's superior performance on both spatial sound perception and reasoning, showcasing the immense potential of LLMs in navigating and interpreting complex spatial audio environments.
End-to-End Complex-Valued Multidilated Convolutional Neural Network for Joint Acoustic Echo Cancellation and Noise Suppression
Echo and noise suppression is an integral part of a full-duplex communication system. Many recent acoustic echo cancellation (AEC) systems rely on a separate adaptive filtering module for linear echo suppression and a neural module for residual echo suppression. However, not only do adaptive filtering modules require convergence and remain susceptible to changes in acoustic environments, but this two-stage framework also often introduces unnecessary delays to the AEC system when neural modules are already capable of both linear and nonlinear echo suppression. In this paper, we exploit the offset-compensating ability of complex time-frequency masks and propose an end-to-end complex-valued neural network architecture. The building block of the proposed model is a pseudocomplex extension based on the densely-connected multidilated DenseNet (D3Net) building block, resulting in a very small network of only 354K parameters. The architecture utilized the multi-resolution nature of the D3Net building blocks to eliminate the need for pooling, allowing the network to extract features using large receptive fields without any loss of output resolution. We also propose a dual-mask technique for joint echo and noise suppression with simultaneous speech enhancement. Evaluation on both synthetic and real test sets demonstrated promising results across multiple energy-based metrics and perceptual proxies.
An Ensemble of Convolutional Neural Networks for Audio Classification
In this paper, ensembles of classifiers that exploit several data augmentation techniques and four signal representations for training Convolutional Neural Networks (CNNs) for audio classification are presented and tested on three freely available audio classification datasets: i) bird calls, ii) cat sounds, and iii) the Environmental Sound Classification dataset. The best performing ensembles combining data augmentation techniques with different signal representations are compared and shown to outperform the best methods reported in the literature on these datasets. The approach proposed here obtains state-of-the-art results in the widely used ESC-50 dataset. To the best of our knowledge, this is the most extensive study investigating ensembles of CNNs for audio classification. Results demonstrate not only that CNNs can be trained for audio classification but also that their fusion using different techniques works better than the stand-alone classifiers.
DOA Estimation by DNN-based Denoising and Dereverberation from Sound Intensity Vector
We propose a direction of arrival (DOA) estimation method that combines sound-intensity vector (IV)-based DOA estimation and DNN-based denoising and dereverberation. Since the accuracy of IV-based DOA estimation degrades due to environmental noise and reverberation, two DNNs are used to remove such effects from the observed IVs. DOA is then estimated from the refined IVs based on the physics of wave propagation. Experiments on an open dataset showed that the average DOA error of the proposed method was 0.528 degrees, and it outperformed a conventional IV-based and DNN-based DOA estimation method.
SCOREQ: Speech Quality Assessment with Contrastive Regression
In this paper, we present SCOREQ, a novel approach for speech quality prediction. SCOREQ is a triplet loss function for contrastive regression that addresses the domain generalisation shortcoming exhibited by state of the art no-reference speech quality metrics. In the paper we: (i) illustrate the problem of L2 loss training failing at capturing the continuous nature of the mean opinion score (MOS) labels; (ii) demonstrate the lack of generalisation through a benchmarking evaluation across several speech domains; (iii) outline our approach and explore the impact of the architectural design decisions through incremental evaluation; (iv) evaluate the final model against state of the art models for a wide variety of data and domains. The results show that the lack of generalisation observed in state of the art speech quality metrics is addressed by SCOREQ. We conclude that using a triplet loss function for contrastive regression improves generalisation for speech quality prediction models but also has potential utility across a wide range of applications using regression-based predictive models.
Steering Language Model to Stable Speech Emotion Recognition via Contextual Perception and Chain of Thought
Large-scale audio language models (ALMs), such as Qwen2-Audio, are capable of comprehending diverse audio signal, performing audio analysis and generating textual responses. However, in speech emotion recognition (SER), ALMs often suffer from hallucinations, resulting in misclassifications or irrelevant outputs. To address these challenges, we propose C^2SER, a novel ALM designed to enhance the stability and accuracy of SER through Contextual perception and Chain of Thought (CoT). C^2SER integrates the Whisper encoder for semantic perception and Emotion2Vec-S for acoustic perception, where Emotion2Vec-S extends Emotion2Vec with semi-supervised learning to enhance emotional discrimination. Additionally, C^2SER employs a CoT approach, processing SER in a step-by-step manner while leveraging speech content and speaking styles to improve recognition. To further enhance stability, C^2SER introduces self-distillation from explicit CoT to implicit CoT, mitigating error accumulation and boosting recognition accuracy. Extensive experiments show that C^2SER outperforms existing popular ALMs, such as Qwen2-Audio and SECap, delivering more stable and precise emotion recognition. We release the training code, checkpoints, and test sets to facilitate further research.
Sonic4D: Spatial Audio Generation for Immersive 4D Scene Exploration
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook the generation of spatial audio aligned with the corresponding 4D scenes, posing a significant limitation to truly immersive audiovisual experiences. To mitigate this issue, we propose Sonic4D, a novel framework that enables spatial audio generation for immersive exploration of 4D scenes. Specifically, our method is composed of three stages: 1) To capture both the dynamic visual content and raw auditory information from a monocular video, we first employ pre-trained expert models to generate the 4D scene and its corresponding monaural audio. 2) Subsequently, to transform the monaural audio into spatial audio, we localize and track the sound sources within the 4D scene, where their 3D spatial coordinates at different timestamps are estimated via a pixel-level visual grounding strategy. 3) Based on the estimated sound source locations, we further synthesize plausible spatial audio that varies across different viewpoints and timestamps using physics-based simulation. Extensive experiments have demonstrated that our proposed method generates realistic spatial audio consistent with the synthesized 4D scene in a training-free manner, significantly enhancing the immersive experience for users. Generated audio and video examples are available at https://x-drunker.github.io/Sonic4D-project-page.
Effective Pre-Training of Audio Transformers for Sound Event Detection
We propose a pre-training pipeline for audio spectrogram transformers for frame-level sound event detection tasks. On top of common pre-training steps, we add a meticulously designed training routine on AudioSet frame-level annotations. This includes a balanced sampler, aggressive data augmentation, and ensemble knowledge distillation. For five transformers, we obtain a substantial performance improvement over previously available checkpoints both on AudioSet frame-level predictions and on frame-level sound event detection downstream tasks, confirming our pipeline's effectiveness. We publish the resulting checkpoints that researchers can directly fine-tune to build high-performance models for sound event detection tasks.
Mind the Gap! Static and Interactive Evaluations of Large Audio Models
As AI chatbots become ubiquitous, voice interaction presents a compelling way to enable rapid, high-bandwidth communication for both semantic and social signals. This has driven research into Large Audio Models (LAMs) to power voice-native experiences. However, aligning LAM development with user goals requires a clear understanding of user needs and preferences to establish reliable progress metrics. This study addresses these challenges by introducing an interactive approach to evaluate LAMs and collecting 7,500 LAM interactions from 484 participants. Through topic modeling of user queries, we identify primary use cases for audio interfaces. We then analyze user preference rankings and qualitative feedback to determine which models best align with user needs. Finally, we evaluate how static benchmarks predict interactive performance - our analysis reveals no individual benchmark strongly correlates with interactive results (tau leq 0.33 for all benchmarks). While combining multiple coarse-grained features yields modest predictive power (R^2=0.30), only two out of twenty datasets on spoken question answering and age prediction show significantly positive correlations. This suggests a clear need to develop LAM evaluations that better correlate with user preferences.
AIR-Bench: Benchmarking Large Audio-Language Models via Generative Comprehension
Recently, instruction-following audio-language models have received broad attention for human-audio interaction. However, the absence of benchmarks capable of evaluating audio-centric interaction capabilities has impeded advancements in this field. Previous models primarily focus on assessing different fundamental tasks, such as Automatic Speech Recognition (ASR), and lack an assessment of the open-ended generative capabilities centered around audio. Thus, it is challenging to track the progression in the Large Audio-Language Models (LALMs) domain and to provide guidance for future improvement. In this paper, we introduce AIR-Bench (Audio InstRuction Benchmark), the first benchmark designed to evaluate the ability of LALMs to understand various types of audio signals (including human speech, natural sounds, and music), and furthermore, to interact with humans in the textual format. AIR-Bench encompasses two dimensions: foundation and chat benchmarks. The former consists of 19 tasks with approximately 19k single-choice questions, intending to inspect the basic single-task ability of LALMs. The latter one contains 2k instances of open-ended question-and-answer data, directly assessing the comprehension of the model on complex audio and its capacity to follow instructions. Both benchmarks require the model to generate hypotheses directly. We design a unified framework that leverages advanced language models, such as GPT-4, to evaluate the scores of generated hypotheses given the meta-information of the audio. Experimental results demonstrate a high level of consistency between GPT-4-based evaluation and human evaluation. By revealing the limitations of existing LALMs through evaluation results, AIR-Bench can provide insights into the direction of future research.
Quantifying Spatial Audio Quality Impairment
Spatial audio quality is a highly multifaceted concept, with many interactions between environmental, geometrical, anatomical, psychological, and contextual considerations. Methods for characterization or evaluation of the geometrical components of spatial audio quality, however, remain scarce, despite being perhaps the least subjective aspect of spatial audio quality to quantify. By considering interchannel time and level differences relative to a reference signal, it is possible to construct a signal model to isolate some of the spatial distortion. By using a combination of least-square optimization and heuristics, we propose a signal decomposition method to isolate the spatial error from a processed signal, in terms of interchannel gain leakages and changes in relative delays. This allows the computation of simple energy-ratio metrics, providing objective measures of spatial and non-spatial signal qualities, with minimal assumptions and no dataset dependency. Experiments demonstrate the robustness of the method against common spatial signal degradation introduced by, e.g., audio compression and music source separation. Implementation is available at https://github.com/karnwatcharasupat/spauq.
Enabling Auditory Large Language Models for Automatic Speech Quality Evaluation
Speech quality assessment typically requires evaluating audio from multiple aspects, such as mean opinion score (MOS) and speaker similarity (SIM) \etc., which can be challenging to cover using one small model designed for a single task. In this paper, we propose leveraging recently introduced auditory large language models (LLMs) for automatic speech quality assessment. By employing task-specific prompts, auditory LLMs are finetuned to predict MOS, SIM and A/B testing results, which are commonly used for evaluating text-to-speech systems. Additionally, the finetuned auditory LLM is able to generate natural language descriptions assessing aspects like noisiness, distortion, discontinuity, and overall quality, providing more interpretable outputs. Extensive experiments have been performed on the NISQA, BVCC, SOMOS and VoxSim speech quality datasets, using open-source auditory LLMs such as SALMONN, Qwen-Audio, and Qwen2-Audio. For the natural language descriptions task, a commercial model Google Gemini 1.5 Pro is also evaluated. The results demonstrate that auditory LLMs achieve competitive performance compared to state-of-the-art task-specific small models in predicting MOS and SIM, while also delivering promising results in A/B testing and natural language descriptions. Our data processing scripts and finetuned model checkpoints can be found at https://github.com/bytedance/SALMONN.
Sound Event Localization and Detection of Overlapping Sources Using Convolutional Recurrent Neural Networks
In this paper, we propose a convolutional recurrent neural network for joint sound event localization and detection (SELD) of multiple overlapping sound events in three-dimensional (3D) space. The proposed network takes a sequence of consecutive spectrogram time-frames as input and maps it to two outputs in parallel. As the first output, the sound event detection (SED) is performed as a multi-label classification task on each time-frame producing temporal activity for all the sound event classes. As the second output, localization is performed by estimating the 3D Cartesian coordinates of the direction-of-arrival (DOA) for each sound event class using multi-output regression. The proposed method is able to associate multiple DOAs with respective sound event labels and further track this association with respect to time. The proposed method uses separately the phase and magnitude component of the spectrogram calculated on each audio channel as the feature, thereby avoiding any method- and array-specific feature extraction. The method is evaluated on five Ambisonic and two circular array format datasets with different overlapping sound events in anechoic, reverberant and real-life scenarios. The proposed method is compared with two SED, three DOA estimation, and one SELD baselines. The results show that the proposed method is generic and applicable to any array structures, robust to unseen DOA values, reverberation, and low SNR scenarios. The proposed method achieved a consistently higher recall of the estimated number of DOAs across datasets in comparison to the best baseline. Additionally, this recall was observed to be significantly better than the best baseline method for a higher number of overlapping sound events.
30+ Years of Source Separation Research: Achievements and Future Challenges
Source separation (SS) of acoustic signals is a research field that emerged in the mid-1990s and has flourished ever since. On the occasion of ICASSP's 50th anniversary, we review the major contributions and advancements in the past three decades in the speech, audio, and music SS research field. We will cover both single- and multi-channel SS approaches. We will also look back on key efforts to foster a culture of scientific evaluation in the research field, including challenges, performance metrics, and datasets. We will conclude by discussing current trends and future research directions.
