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* Director Graph β LangGraph StateGraph for Multi-Agent Orchestration
*
* Unified graph topology (same for single and multi-agent):
*
* START β director ββ(end)βββ END
* β
* ββ(next)β agent_generate βββ director (loop)
*
* The director node adapts its strategy based on agent count:
* - Single agent: pure code logic (no LLM). Dispatches the agent on
* turn 0, then cues the user on subsequent turns.
* - Multi agent: LLM-based decision (with code fast-paths for turn 0
* trigger agent and turn limits).
*
* Uses LangGraph's custom stream mode: each node pushes StatelessEvent
* chunks via config.writer() for real-time SSE delivery.
*/
import { Annotation, StateGraph, START, END } from '@langchain/langgraph';
import { SystemMessage, HumanMessage, AIMessage } from '@langchain/core/messages';
import type { LangGraphRunnableConfig } from '@langchain/langgraph';
import type { LanguageModel } from 'ai';
import { AISdkLangGraphAdapter } from './ai-sdk-adapter';
import type { StatelessEvent } from '@/lib/types/chat';
import type { StatelessChatRequest } from '@/lib/types/chat';
import type { ThinkingConfig } from '@/lib/types/provider';
import type { AgentConfig } from '@/lib/orchestration/registry/types';
import { useAgentRegistry } from '@/lib/orchestration/registry/store';
import { buildStructuredPrompt } from './prompt-builder';
import { summarizeConversation } from './summarizers/conversation-summary';
import { convertMessagesToOpenAI } from './summarizers/message-converter';
import { buildDirectorPrompt, parseDirectorDecision } from './director-prompt';
import { getEffectiveActions } from './tool-schemas';
import type { AgentTurnSummary, WhiteboardActionRecord } from './types';
import { parseStructuredChunk, createParserState, finalizeParser } from './stateless-generate';
import { createLogger } from '@/lib/logger';
const log = createLogger('DirectorGraph');
// ==================== State Definition ====================
/**
* LangGraph state annotation for the orchestration graph
*/
const OrchestratorState = Annotation.Root({
// Input (set once at graph entry)
messages: Annotation<StatelessChatRequest['messages']>,
storeState: Annotation<StatelessChatRequest['storeState']>,
availableAgentIds: Annotation<string[]>,
maxTurns: Annotation<number>,
languageModel: Annotation<LanguageModel>,
thinkingConfig: Annotation<ThinkingConfig | null>,
discussionContext: Annotation<{ topic: string; prompt?: string } | null>,
triggerAgentId: Annotation<string | null>,
userProfile: Annotation<{ nickname?: string; bio?: string } | null>,
/** Request-scoped agent configs for generated agents (not in the default registry) */
agentConfigOverrides: Annotation<Record<string, AgentConfig>>,
// Mutable (updated by nodes)
currentAgentId: Annotation<string | null>,
turnCount: Annotation<number>,
agentResponses: Annotation<AgentTurnSummary[]>({
reducer: (prev, update) => [...prev, ...update],
default: () => [],
}),
whiteboardLedger: Annotation<WhiteboardActionRecord[]>({
reducer: (prev, update) => [...prev, ...update],
default: () => [],
}),
shouldEnd: Annotation<boolean>,
totalActions: Annotation<number>,
});
type OrchestratorStateType = typeof OrchestratorState.State;
/**
* Look up an agent config: request-scoped overrides first, then global registry.
* This keeps the server stateless β generated agent configs travel with the request.
*/
function resolveAgent(state: OrchestratorStateType, agentId: string): AgentConfig | undefined {
return state.agentConfigOverrides[agentId] ?? useAgentRegistry.getState().getAgent(agentId);
}
// ==================== Director Node ====================
/**
* Unified director: decides which agent speaks next.
*
* Strategy varies by agent count:
* Single agent β pure code logic, zero LLM calls:
* turn 0: dispatch the sole agent
* turn 1+: cue user to speak (keeps session active for follow-ups)
*
* Multi agent β LLM-based with code fast-paths:
* turn 0 + triggerAgentId: dispatch trigger agent (skip LLM)
* otherwise: LLM decides next agent / USER / END
*/
async function directorNode(
state: OrchestratorStateType,
config: LangGraphRunnableConfig,
): Promise<Partial<OrchestratorStateType>> {
const rawWrite = config.writer as (chunk: StatelessEvent) => void;
const write = (chunk: StatelessEvent) => {
try {
rawWrite(chunk);
} catch {
/* controller closed after abort */
}
};
const isSingleAgent = state.availableAgentIds.length <= 1;
// ββ Turn limit check (applies to both single & multi) ββ
if (state.turnCount >= state.maxTurns) {
log.info(`[Director] Turn limit reached (${state.turnCount}/${state.maxTurns}), ending`);
return { shouldEnd: true };
}
// ββ Single agent: code-only director ββ
if (isSingleAgent) {
const agentId = state.availableAgentIds[0] || 'default-1';
if (state.turnCount === 0) {
// First turn: dispatch the agent
log.info(`[Director] Single agent: dispatching "${agentId}"`);
write({ type: 'thinking', data: { stage: 'agent_loading', agentId } });
return { currentAgentId: agentId, shouldEnd: false };
}
// Agent already responded: cue user for follow-up
log.info(`[Director] Single agent: cueing user after "${agentId}"`);
write({ type: 'cue_user', data: { fromAgentId: agentId } });
return { shouldEnd: true };
}
// ββ Multi agent: fast-path for first turn with trigger ββ
if (state.turnCount === 0 && state.triggerAgentId) {
const triggerId = state.triggerAgentId;
if (state.availableAgentIds.includes(triggerId)) {
log.info(`[Director] First turn: dispatching trigger agent "${triggerId}"`);
write({
type: 'thinking',
data: { stage: 'agent_loading', agentId: triggerId },
});
return { currentAgentId: triggerId, shouldEnd: false };
}
log.warn(
`[Director] Trigger agent "${triggerId}" not in available agents, falling through to LLM`,
);
}
// ββ Multi agent: LLM-based decision ββ
const agents: AgentConfig[] = state.availableAgentIds
.map((id) => resolveAgent(state, id))
.filter((a): a is AgentConfig => a != null);
if (agents.length === 0) {
return { shouldEnd: true };
}
write({ type: 'thinking', data: { stage: 'director' } });
const openaiMessages = convertMessagesToOpenAI(state.messages);
const conversationSummary = summarizeConversation(openaiMessages);
const prompt = buildDirectorPrompt(
agents,
conversationSummary,
state.agentResponses,
state.turnCount,
state.discussionContext,
state.triggerAgentId,
state.whiteboardLedger,
state.userProfile || undefined,
state.storeState.whiteboardOpen,
);
const adapter = new AISdkLangGraphAdapter(state.languageModel, state.thinkingConfig ?? undefined);
try {
const result = await adapter._generate(
[new SystemMessage(prompt), new HumanMessage('Decide which agent should speak next.')],
{ signal: config.signal } as Record<string, unknown>,
);
const content = result.generations[0]?.text || '';
log.info(`[Director] Raw decision: ${content}`);
const decision = parseDirectorDecision(content);
if (decision.shouldEnd || !decision.nextAgentId) {
log.info('[Director] Decision: END');
return { shouldEnd: true };
}
if (decision.nextAgentId === 'USER') {
log.info('[Director] Decision: cue USER to speak');
write({
type: 'cue_user',
data: { fromAgentId: state.currentAgentId || undefined },
});
return { shouldEnd: true };
}
const agentExists = agents.some((a) => a.id === decision.nextAgentId);
if (!agentExists) {
log.warn(`[Director] Unknown agent "${decision.nextAgentId}", ending`);
return { shouldEnd: true };
}
write({
type: 'thinking',
data: { stage: 'agent_loading', agentId: decision.nextAgentId },
});
log.info(`[Director] Decision: dispatch agent "${decision.nextAgentId}"`);
return {
currentAgentId: decision.nextAgentId,
shouldEnd: false,
};
} catch (error) {
log.error('[Director] Error:', error);
return { shouldEnd: true };
}
}
function directorCondition(state: OrchestratorStateType): 'agent_generate' | typeof END {
return state.shouldEnd ? END : 'agent_generate';
}
// ==================== Agent Generate Node ====================
/**
* Run generation for one agent. Streams agent_start, text_delta,
* action, and agent_end events via config.writer().
*/
async function runAgentGeneration(
state: OrchestratorStateType,
agentId: string,
config: LangGraphRunnableConfig,
): Promise<{
contentPreview: string;
actionCount: number;
whiteboardActions: WhiteboardActionRecord[];
}> {
const agentConfig = resolveAgent(state, agentId);
if (!agentConfig) {
throw new Error(`Agent not found: ${agentId}`);
}
const rawWrite = config.writer as (chunk: StatelessEvent) => void;
const write = (chunk: StatelessEvent) => {
try {
rawWrite(chunk);
} catch (e) {
log.warn(`[AgentGenerate] write failed for ${agentId}:`, e);
}
};
const messageId = `assistant-${agentId}-${Date.now()}`;
write({
type: 'agent_start',
data: {
messageId,
agentId,
agentName: agentConfig.name,
agentAvatar: agentConfig.avatar,
agentColor: agentConfig.color,
},
});
// Compute effective actions: filter by scene type for defense-in-depth
// e.g. spotlight/laser stripped for non-slide scenes even if in static allowedActions
const currentScene = state.storeState.currentSceneId
? state.storeState.scenes.find((s) => s.id === state.storeState.currentSceneId)
: undefined;
const sceneType = currentScene?.type;
const effectiveActions = getEffectiveActions(agentConfig.allowedActions, sceneType);
const discussionContext = state.discussionContext || undefined;
const systemPrompt = buildStructuredPrompt(
agentConfig,
state.storeState,
discussionContext,
state.whiteboardLedger,
state.userProfile || undefined,
state.agentResponses,
);
const openaiMessages = convertMessagesToOpenAI(state.messages, agentId);
const adapter = new AISdkLangGraphAdapter(state.languageModel, state.thinkingConfig ?? undefined);
const lcMessages = [
new SystemMessage(systemPrompt),
...openaiMessages.map((m) =>
m.role === 'user' ? new HumanMessage(m.content) : new AIMessage(m.content),
),
];
// Ensure the message list ends with a HumanMessage.
// After agent-aware role mapping, other agents' messages become user role,
// so trailing AIMessage is less likely. But guard against edge cases
// (e.g. agent's own previous response is last in history).
const lastMsg = lcMessages[lcMessages.length - 1];
if (!lcMessages.some((m) => m instanceof HumanMessage)) {
lcMessages.push(new HumanMessage('Please begin.'));
} else if (lastMsg instanceof AIMessage) {
lcMessages.push(new HumanMessage("It's your turn to speak. Respond from your perspective."));
}
const parserState = createParserState();
let fullText = '';
let actionCount = 0;
const whiteboardActions: WhiteboardActionRecord[] = [];
try {
for await (const chunk of adapter.streamGenerate(lcMessages, {
signal: config.signal,
})) {
if (chunk.type === 'delta') {
const parseResult = parseStructuredChunk(chunk.content, parserState);
// Emit events in original interleaved order via the `ordered` array.
// The ordered array tracks complete items from Step 5 of the parser;
// trailing partial text deltas (Step 6) are in textChunks but not in ordered.
let emittedTextCount = 0;
if (parseResult.ordered.length > 0 || parseResult.textChunks.length > 0) {
log.debug(
`[AgentGenerate] Parse: ordered=${parseResult.ordered.length} (${parseResult.ordered.map((e) => e.type).join(',')}), textChunks=${parseResult.textChunks.length}, actions=${parseResult.actions.length}, done=${parseResult.isDone}`,
);
}
for (const entry of parseResult.ordered) {
if (entry.type === 'text') {
const rawText = parseResult.textChunks[entry.index];
if (!rawText) {
log.warn(
`[AgentGenerate] Ordered text entry index=${entry.index} but textChunks[${entry.index}] is empty`,
);
continue;
}
const text = rawText.replace(/^>+\s?/gm, '');
if (!text) continue;
fullText += text;
write({
type: 'text_delta',
data: { content: text, messageId },
});
emittedTextCount++;
} else if (entry.type === 'action') {
const ac = parseResult.actions[entry.index];
if (!ac) continue;
if (!effectiveActions.includes(ac.actionName)) {
log.warn(
`[AgentGenerate] Agent ${agentConfig.name} attempted disallowed action: ${ac.actionName}, skipping`,
);
continue;
}
actionCount++;
// Record whiteboard actions to the ledger
if (ac.actionName.startsWith('wb_')) {
whiteboardActions.push({
actionName: ac.actionName as WhiteboardActionRecord['actionName'],
agentId,
agentName: agentConfig.name,
params: ac.params,
});
}
write({
type: 'action',
data: {
actionId: ac.actionId,
actionName: ac.actionName,
params: ac.params,
agentId,
messageId,
},
});
}
}
// Emit trailing partial text deltas not covered by ordered
for (let i = emittedTextCount; i < parseResult.textChunks.length; i++) {
const rawText = parseResult.textChunks[i];
if (!rawText) continue;
const text = rawText.replace(/^>+\s?/gm, '');
if (!text) continue;
fullText += text;
write({
type: 'text_delta',
data: { content: text, messageId },
});
}
}
}
// Finalize: emit any remaining content if the model didn't produce valid JSON
const finalResult = finalizeParser(parserState);
for (const entry of finalResult.ordered) {
if (entry.type === 'text') {
const rawText = finalResult.textChunks[entry.index];
if (!rawText) continue;
const text = rawText.replace(/^>+\s?/gm, '');
if (!text) continue;
fullText += text;
write({
type: 'text_delta',
data: { content: text, messageId },
});
}
}
} catch (error) {
if (error instanceof Error && error.name === 'AbortError') {
throw error;
}
log.error(`[AgentGenerate] Error for ${agentConfig.name}:`, error);
write({
type: 'error',
data: { message: error instanceof Error ? error.message : String(error) },
});
}
write({
type: 'agent_end',
data: { messageId, agentId },
});
return {
contentPreview: fullText.slice(0, 300),
actionCount,
whiteboardActions,
};
}
/**
* Agent generate node β runs one agent, then loops back to director.
*/
async function agentGenerateNode(
state: OrchestratorStateType,
config: LangGraphRunnableConfig,
): Promise<Partial<OrchestratorStateType>> {
const agentId = state.currentAgentId;
if (!agentId) {
return { shouldEnd: true };
}
const agentConfig = resolveAgent(state, agentId);
const result = await runAgentGeneration(state, agentId, config);
if (!result.contentPreview && result.actionCount === 0) {
log.warn(
`[AgentGenerate] Agent "${agentConfig?.name || agentId}" produced empty response (no text, no actions)`,
);
}
return {
turnCount: state.turnCount + 1,
totalActions: state.totalActions + result.actionCount,
agentResponses: [
{
agentId,
agentName: agentConfig?.name || agentId,
contentPreview: result.contentPreview,
actionCount: result.actionCount,
whiteboardActions: result.whiteboardActions,
},
],
whiteboardLedger: result.whiteboardActions,
currentAgentId: null,
};
}
// ==================== Graph Construction ====================
/**
* Create the orchestration LangGraph StateGraph.
*
* Topology:
* START β director ββ(end)βββ END
* β
* ββ(next)β agent_generate βββ director (loop)
*/
export function createOrchestrationGraph() {
const graph = new StateGraph(OrchestratorState)
.addNode('director', directorNode)
.addNode('agent_generate', agentGenerateNode)
.addEdge(START, 'director')
.addConditionalEdges('director', directorCondition, {
agent_generate: 'agent_generate',
[END]: END,
})
.addEdge('agent_generate', 'director');
return graph.compile();
}
/**
* Build initial state for the orchestration graph from a StatelessChatRequest
* and a pre-created LanguageModel instance.
*/
export function buildInitialState(
request: StatelessChatRequest,
languageModel: LanguageModel,
thinkingConfig?: ThinkingConfig,
): typeof OrchestratorState.State {
// Build request-scoped agent config overrides for generated agents.
// These travel with each request β no server-side persistence needed.
const agentConfigOverrides: Record<string, AgentConfig> = {};
if (request.config.agentConfigs?.length) {
for (const cfg of request.config.agentConfigs) {
agentConfigOverrides[cfg.id] = {
...cfg,
isDefault: false,
createdAt: new Date(),
updatedAt: new Date(),
};
}
}
const discussionContext = request.config.discussionTopic
? {
topic: request.config.discussionTopic,
prompt: request.config.discussionPrompt,
}
: null;
const incoming = request.directorState;
const turnCount = incoming?.turnCount ?? 0;
return {
messages: request.messages,
storeState: request.storeState,
availableAgentIds: request.config.agentIds,
maxTurns: turnCount + 1, // Allow exactly one more directorβagent cycle
languageModel,
thinkingConfig: thinkingConfig ?? null,
discussionContext,
triggerAgentId: request.config.triggerAgentId || null,
userProfile: request.userProfile || null,
agentConfigOverrides,
currentAgentId: null,
turnCount,
agentResponses: incoming?.agentResponses ?? [],
whiteboardLedger: incoming?.whiteboardLedger ?? [],
shouldEnd: false,
totalActions: 0,
};
}
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