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import { join, dirname } from 'path';
import { fileURLToPath } from 'url';
import { parseArgs } from 'util';
import type { EvalScenario, ScenarioRunResult, CheckpointResult, EvalReport } from './types';
import type { Action } from '@/lib/types/action';
import { runAgentLoop, type AgentLoopIterationResult } from '@/lib/chat/agent-loop';
import { EvalStateManager } from './state-manager';
import { initCapture, captureWhiteboard, closeCapture } from './capture';
import { scoreScreenshot } from './scorer';
import { generateReport } from './reporter';
import { createRunDir } from '../shared/run-dir';
// ==================== CLI Args ====================
//
// Required env:
// EVAL_CHAT_MODEL (or DEFAULT_MODEL) Model for chat generation
// EVAL_SCORER_MODEL Model for VLM scoring
//
// Usage:
// EVAL_CHAT_MODEL=<provider:model> \
// EVAL_SCORER_MODEL=<provider:model> \
// pnpm eval:whiteboard --scenario physics-force-decomposition
const { values: args } = parseArgs({
options: {
scenario: { type: 'string' },
repeat: { type: 'string', default: '1' },
'base-url': { type: 'string', default: 'http://localhost:3000' },
'output-dir': { type: 'string', default: 'eval/whiteboard-layout/results' },
rescore: { type: 'string' }, // Path to existing run dir — rescore only, no chat
},
});
const BASE_URL = args['base-url']!;
const CHAT_MODEL_RAW = process.env.EVAL_CHAT_MODEL || process.env.DEFAULT_MODEL;
const SCORER_MODEL_RAW = process.env.EVAL_SCORER_MODEL;
const ENABLE_THINKING =
process.env.EVAL_ENABLE_THINKING === '1' || process.env.EVAL_ENABLE_THINKING === 'true';
if (!CHAT_MODEL_RAW) {
console.error(
'Error: EVAL_CHAT_MODEL (or DEFAULT_MODEL) must be set. Example: EVAL_CHAT_MODEL=openai:gpt-4.1',
);
process.exit(1);
}
if (!SCORER_MODEL_RAW) {
console.error(
'Error: EVAL_SCORER_MODEL must be set. Example: EVAL_SCORER_MODEL=google:gemini-2.5-flash',
);
process.exit(1);
}
const CHAT_MODEL: string = CHAT_MODEL_RAW;
const SCORER_MODEL: string = SCORER_MODEL_RAW;
const REPEAT = parseInt(args.repeat || '1', 10);
const OUTPUT_DIR = args['output-dir']!;
const SCENARIO_FILTER = args.scenario;
const MAX_AGENT_TURNS = 10;
// ==================== Scenario Loading ====================
function loadScenarios(): EvalScenario[] {
const currentDir =
typeof __dirname !== 'undefined' ? __dirname : dirname(fileURLToPath(import.meta.url));
const scenarioDir = join(currentDir, 'scenarios');
const files = readdirSync(scenarioDir).filter((f) => f.endsWith('.json'));
const scenarios: EvalScenario[] = [];
for (const file of files) {
const scenario: EvalScenario = JSON.parse(readFileSync(join(scenarioDir, file), 'utf-8'));
if (SCENARIO_FILTER && scenario.id !== SCENARIO_FILTER && !file.includes(SCENARIO_FILTER)) {
continue;
}
scenarios.push(scenario);
}
return scenarios;
}
// ==================== Single Scenario Run ====================
async function runScenario(
scenario: EvalScenario,
runIndex: number,
runDir: string,
): Promise<ScenarioRunResult> {
const model = scenario.model || CHAT_MODEL;
const checkpoints: CheckpointResult[] = [];
console.log(` [run ${runIndex + 1}] Starting...`);
// Per-scenario sub-directory: runDir/<scenario-id>/
const scenarioDir = join(runDir, scenario.id);
mkdirSync(scenarioDir, { recursive: true });
const stateManager = new EvalStateManager(scenario.initialStoreState);
const messages: Array<{
role: string;
content: string;
parts?: unknown[];
metadata?: unknown;
}> = [];
// Per-turn wall-clock latency around runAgentLoop. Used to compare cost
// when toggling EVAL_ENABLE_THINKING.
const turnDurationsMs: number[] = [];
try {
for (let turnIdx = 0; turnIdx < scenario.turns.length; turnIdx++) {
const turn = scenario.turns[turnIdx];
console.log(` Turn ${turnIdx + 1}: "${turn.userMessage.slice(0, 50)}..."`);
messages.push({
role: 'user',
content: turn.userMessage,
parts: [{ type: 'text', text: turn.userMessage }],
metadata: { createdAt: Date.now() },
});
// Per-iteration state for the eval callbacks
let iterResult: AgentLoopIterationResult | null = null;
let currentAgentId: string | null = null;
let currentMessageId: string | null = null;
const textParts: string[] = [];
const actionParts: Array<{ type: string; actionName: string; params: unknown }> = [];
let cueUserReceived = false;
// Serial action queue: `wb_*` actions must apply in emission order because
// ActionEngine.ensureWhiteboardOpen() awaits an internal delay on first
// call, which would let later actions race ahead and insert elements
// out of order. We chain each execute() onto the previous one and await
// the tail in onIterationEnd before the screenshot.
let actionChain: Promise<void> = Promise.resolve();
// Use the shared agent loop — same logic as frontend
const controller = new AbortController();
const turnStartMs = Date.now();
await runAgentLoop(
{
config: scenario.config,
apiKey: '', // Server resolves API key from env/YAML
model,
},
{
getStoreState: () => stateManager.getStoreState(),
getMessages: () => messages,
fetchChat: async (body, signal) => {
// Reset per-iteration accumulators
currentAgentId = null;
currentMessageId = null;
textParts.length = 0;
actionParts.length = 0;
cueUserReceived = false;
iterResult = null;
actionChain = Promise.resolve();
// Inject thinking config when EVAL_ENABLE_THINKING is set.
// The chat route defaults to disabled; this opt-in lets us
// measure latency / quality tradeoff without changing prod.
const bodyWithThinking = ENABLE_THINKING
? { ...body, thinking: { enabled: true } }
: body;
return fetch(`${BASE_URL}/api/chat`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(bodyWithThinking),
signal,
});
},
onEvent: (event) => {
switch (event.type) {
case 'agent_start':
currentAgentId = event.data.agentId;
currentMessageId = event.data.messageId;
break;
case 'text_delta':
textParts.push(event.data.content);
break;
case 'action': {
const action: Action = {
id: event.data.actionId,
type: event.data.actionName,
...event.data.params,
} as Action;
// Serialize execution: chain each action onto the previous
// one so they apply in emission order. We await `actionChain`
// in onIterationEnd before screenshotting.
actionChain = actionChain.then(() => stateManager.executeAction(action));
actionParts.push({
type: `action-${event.data.actionName}`,
actionName: event.data.actionName,
params: event.data.params,
});
break;
}
case 'cue_user':
cueUserReceived = true;
break;
case 'done':
iterResult = {
directorState: event.data.directorState,
totalAgents: event.data.totalAgents,
agentHadContent: event.data.agentHadContent ?? true,
cueUserReceived,
};
break;
case 'error':
throw new Error(`API error: ${event.data.message}`);
}
},
onIterationEnd: async () => {
// Wait for all queued actions to apply to the store before we
// use its state (message construction, screenshot capture).
try {
await actionChain;
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
console.error(` Action execution error: ${msg.slice(0, 120)}`);
}
// Build assistant message for conversation history
if (currentMessageId && (textParts.length > 0 || actionParts.length > 0)) {
const parts: unknown[] = [];
if (textParts.length > 0) {
parts.push({ type: 'text', text: textParts.join('') });
}
for (const ap of actionParts) {
parts.push({ ...ap, state: 'result', output: { success: true } });
}
messages.push({
role: 'assistant',
content: textParts.join(''),
parts,
metadata: {
senderName: currentAgentId || 'agent',
originalRole: 'agent',
agentId: currentAgentId,
createdAt: Date.now(),
},
});
}
return iterResult;
},
},
controller.signal,
MAX_AGENT_TURNS,
);
const turnDurationMs = Date.now() - turnStartMs;
turnDurationsMs.push(turnDurationMs);
console.log(
` [timing] turn ${turnIdx + 1} ran in ${(turnDurationMs / 1000).toFixed(1)}s`,
);
// Checkpoint: capture + score
const isLastTurn = turnIdx === scenario.turns.length - 1;
const isCheckpoint = turn.checkpoint || isLastTurn;
if (isCheckpoint) {
const elements = stateManager.getWhiteboardElements();
const screenshotFilename = `run${runIndex}_turn${turnIdx}.png`;
const screenshotPath = await captureWhiteboard(elements, scenarioDir, screenshotFilename);
console.log(` Captured: ${screenshotFilename} (${elements.length} elements)`);
try {
const score = await scoreScreenshot(screenshotPath, SCORER_MODEL);
console.log(` Score: overall=${score.overall}, overlap=${score.overlap.score}`);
checkpoints.push({ turnIndex: turnIdx, screenshotPath, score, elements });
} catch (scoreErr) {
const msg = scoreErr instanceof Error ? scoreErr.message : String(scoreErr);
console.error(` Score error (continuing): ${msg.slice(0, 120)}`);
checkpoints.push({ turnIndex: turnIdx, screenshotPath, score: null, elements });
}
}
}
} catch (error) {
const msg = error instanceof Error ? error.message : String(error);
console.error(` Error: ${msg}`);
return { scenarioId: scenario.id, runIndex, model, checkpoints, turnDurationsMs, error: msg };
} finally {
stateManager.dispose();
}
return { scenarioId: scenario.id, runIndex, model, checkpoints, turnDurationsMs };
}
// ==================== Rescore Mode ====================
async function rescoreRun(runDir: string) {
console.log('=== Rescore Mode ===');
console.log(`Scorer: ${SCORER_MODEL}`);
console.log(`Run dir: ${runDir}`);
// Read the existing report to get scenario metadata
const reportPath = join(runDir, 'report.json');
const oldReport: EvalReport = JSON.parse(readFileSync(reportPath, 'utf-8'));
const allResults: ScenarioRunResult[] = [];
for (const oldResult of oldReport.scenarios) {
console.log(`\nScenario: ${oldResult.scenarioId} (run ${oldResult.runIndex + 1})`);
const checkpoints: CheckpointResult[] = [];
for (const oldCp of oldResult.checkpoints) {
const pngPath = oldCp.screenshotPath;
console.log(` Rescoring: ${pngPath}`);
try {
const score = await scoreScreenshot(pngPath, SCORER_MODEL);
console.log(` Score: overall=${score.overall}, overlap=${score.overlap.score}`);
checkpoints.push({ ...oldCp, score });
} catch (scoreErr) {
const msg = scoreErr instanceof Error ? scoreErr.message : String(scoreErr);
console.error(` Score error: ${msg.slice(0, 120)}`);
checkpoints.push(oldCp); // Keep old score
}
}
allResults.push({ ...oldResult, checkpoints });
}
const report: EvalReport = {
timestamp: new Date().toISOString(),
model: oldReport.model,
scenarios: allResults,
};
const { json, md } = generateReport(report, runDir);
console.log(`\nReport saved:`);
console.log(` JSON: ${json}`);
console.log(` Markdown: ${md}`);
}
// ==================== Main ====================
async function main() {
// Rescore mode: only re-score existing screenshots
if (args.rescore) {
await rescoreRun(args.rescore);
return;
}
console.log('=== Whiteboard Layout Eval ===');
console.log(`Chat: ${CHAT_MODEL} | Scorer: ${SCORER_MODEL} | Repeats: ${REPEAT}`);
console.log(`Thinking: ${ENABLE_THINKING ? 'ON' : 'OFF'}`);
console.log('');
const scenarios = loadScenarios();
if (scenarios.length === 0) {
console.error('No scenarios found. Check eval/whiteboard-layout/scenarios/');
process.exit(1);
}
console.log(`Loaded ${scenarios.length} scenario(s)`);
const runDir = createRunDir(OUTPUT_DIR, CHAT_MODEL);
console.log(`Output: ${runDir}`);
await initCapture(BASE_URL);
const allResults: ScenarioRunResult[] = [];
for (const scenario of scenarios) {
console.log(`\nScenario: ${scenario.name} (${scenario.id})`);
const repeats = scenario.repeat ?? REPEAT;
for (let r = 0; r < repeats; r++) {
const result = await runScenario(scenario, r, runDir);
allResults.push(result);
}
}
await closeCapture();
const report: EvalReport = {
timestamp: new Date().toISOString(),
model: CHAT_MODEL,
scenarios: allResults,
};
const { json, md } = generateReport(report, runDir);
console.log(`\nReport saved:`);
console.log(` JSON: ${json}`);
console.log(` Markdown: ${md}`);
}
main().catch((err) => {
console.error('Fatal error:', err);
process.exit(1);
});
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