File size: 4,109 Bytes
f56a29b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | import type { QuestionResult } from '@/lib/quiz/grading';
/**
* Quiz state persistence in localStorage, keyed per scene.
*
* Three keys coexist with distinct lifecycles:
*
* quizDraft:<sceneId> — in-progress answers (debounced via useDraftCache),
* cleared at submit time.
* quizAnswers:<sceneId> — answers written once at submit, cleared on retry.
* quizResults:<sceneId> — graded results written once at reviewing, cleared on retry.
*
* Both quiz-view (to rehydrate its own state) and the classroom-complete page
* (to compute aggregate scores) read through this module so the storage
* schema is a single source of truth.
*/
export const DRAFT_KEY_PREFIX = 'quizDraft:';
export const ANSWERS_KEY_PREFIX = 'quizAnswers:';
export const RESULTS_KEY_PREFIX = 'quizResults:';
/** Build the draft cache key for a scene. Use this everywhere that needs the
* in-progress quiz answers (e.g. `useDraftCache`) so the prefix stays in
* sync with the readers/clearers below. */
export const draftKey = (sceneId: string): string => DRAFT_KEY_PREFIX + sceneId;
export type QuizAnswers = Record<string, string | string[]>;
export type SubmittedState =
| { kind: 'reviewing'; answers: QuizAnswers; results: QuestionResult[] }
| { kind: 'answering'; answers: QuizAnswers }
| null;
function safeGet(key: string): string | null {
if (typeof window === 'undefined') return null;
try {
return localStorage.getItem(key);
} catch {
return null;
}
}
function safeSet(key: string, value: string): void {
if (typeof window === 'undefined') return;
try {
localStorage.setItem(key, value);
} catch {
// ignore quota / disabled storage
}
}
function safeRemove(key: string): void {
if (typeof window === 'undefined') return;
try {
localStorage.removeItem(key);
} catch {
// ignore
}
}
/** Read quiz-view's post-submit state: answers + optional graded results. */
export function readSubmittedState(sceneId: string): SubmittedState {
const rawA = safeGet(ANSWERS_KEY_PREFIX + sceneId);
if (!rawA) return null;
try {
const answers = JSON.parse(rawA) as QuizAnswers;
const rawR = safeGet(RESULTS_KEY_PREFIX + sceneId);
if (rawR) {
const results = JSON.parse(rawR) as QuestionResult[];
if (Array.isArray(results) && results.length > 0) {
return { kind: 'reviewing', answers, results };
}
}
return { kind: 'answering', answers };
} catch {
return null;
}
}
/**
* Convenience reader for the classroom-complete page: returns the submitted
* answers if present, else falls back to the in-progress draft so a partial
* attempt still contributes to the aggregate instead of showing 0/N.
*/
export function readAnswersForSummary(sceneId: string): QuizAnswers {
const rawA = safeGet(ANSWERS_KEY_PREFIX + sceneId);
if (rawA) {
try {
return JSON.parse(rawA) as QuizAnswers;
} catch {
/* fall through */
}
}
const rawD = safeGet(DRAFT_KEY_PREFIX + sceneId);
if (rawD) {
try {
return JSON.parse(rawD) as QuizAnswers;
} catch {
/* fall through */
}
}
return {};
}
/** Called by quiz-view at submit time. */
export function writeSubmittedAnswers(sceneId: string, answers: QuizAnswers): void {
safeSet(ANSWERS_KEY_PREFIX + sceneId, JSON.stringify(answers));
}
/** Called by quiz-view when grading transitions to reviewing. */
export function writeSubmittedResults(sceneId: string, results: QuestionResult[]): void {
safeSet(RESULTS_KEY_PREFIX + sceneId, JSON.stringify(results));
}
/** Called by quiz-view on retry: wipes submitted answers + results but keeps draft lifecycle. */
export function clearSubmitted(sceneId: string): void {
safeRemove(ANSWERS_KEY_PREFIX + sceneId);
safeRemove(RESULTS_KEY_PREFIX + sceneId);
}
/** Called by the stage-delete flow: wipes all three keys for a single scene. */
export function clearAllForScene(sceneId: string): void {
safeRemove(DRAFT_KEY_PREFIX + sceneId);
safeRemove(ANSWERS_KEY_PREFIX + sceneId);
safeRemove(RESULTS_KEY_PREFIX + sceneId);
}
|