File size: 6,729 Bytes
f56a29b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | /**
* Derived Playback State - Pure function that computes a high-level PlaybackView
* from the ~15 raw state variables scattered across Stage.
*
* This centralises all "what is happening now?" derivation logic so that
* both Stage and Roundtable can consume a single, consistent view object
* instead of re-deriving the same conditions inline.
*/
import type { EngineMode, TriggerEvent } from './types';
// ---------------------------------------------------------------------------
// Input: raw state collected from Stage's useState variables
// ---------------------------------------------------------------------------
export interface PlaybackRawState {
engineMode: EngineMode;
lectureSpeech: string | null;
liveSpeech: string | null;
speakingAgentId: string | null;
thinkingState: { stage: string; agentId?: string } | null;
isCueUser: boolean;
isTopicPending: boolean;
chatIsStreaming: boolean;
discussionTrigger: TriggerEvent | null;
playbackCompleted: boolean;
idleText: string | null;
/** Whether the speaking agent is a student (not teacher). Provided by caller. */
speakingStudent: boolean;
/** Active session type — stays set between agent-loop turns (cleared only by doSessionCleanup). */
sessionType: string | null;
}
// ---------------------------------------------------------------------------
// Output: a single derived view consumed by Roundtable (and Stage for gating)
// ---------------------------------------------------------------------------
export type PlaybackPhase =
| 'idle'
| 'lecturePlaying'
| 'lecturePaused'
| 'waitingProactive'
| 'discussionActive'
| 'discussionPaused'
| 'cueUser'
| 'completed';
export type BubbleButtonState = 'bars' | 'play' | 'restart' | 'none';
export interface PlaybackView {
/** High-level phase — "what is happening right now?" */
phase: PlaybackPhase;
/** Text to display in the speech bubble (without userMessage overlay) */
sourceText: string;
/** Who owns the speech bubble */
bubbleRole: 'teacher' | 'agent' | 'user' | null;
/** Who is actively speaking (avatar highlight) */
activeRole: 'teacher' | 'agent' | 'user' | null;
/** Bubble button state */
buttonState: BubbleButtonState;
/** Whether we're in a live SSE flow (suppresses lecture text) */
isInLiveFlow: boolean;
/** Whether any topic-related activity blocks scene switching */
isTopicActive: boolean;
}
// ---------------------------------------------------------------------------
// Pure computation
// ---------------------------------------------------------------------------
export function computePlaybackView(raw: PlaybackRawState): PlaybackView {
const {
engineMode,
lectureSpeech,
liveSpeech,
speakingAgentId,
thinkingState,
isCueUser,
isTopicPending,
chatIsStreaming,
discussionTrigger,
playbackCompleted,
idleText,
speakingStudent,
sessionType,
} = raw;
// ---- isInLiveFlow ----
// True when there's any live SSE activity (agent speaking, thinking, or streaming).
// Includes chatIsStreaming to cover the entire QA session (gaps between
// agent response completion and user's next message).
// Includes sessionType to bridge the gap between agent-loop turns: the `done`
// event clears chatIsStreaming, but the session is still active until
// doSessionCleanup runs. Without this, bubbleRole briefly falls through to
// the 'teacher' idleText case, causing a visible flash.
const isInLiveFlow = !!(speakingAgentId || thinkingState || chatIsStreaming || sessionType);
// ---- phase ----
// Live flow states MUST be checked before playbackCompleted so that
// starting a QA from the completed state doesn't leak the restart icon
// into agent bubbles.
let phase: PlaybackPhase;
if (isCueUser) {
phase = 'cueUser';
} else if (isTopicPending) {
phase = 'discussionPaused';
} else if (speakingAgentId || thinkingState || chatIsStreaming || sessionType) {
phase = 'discussionActive';
} else if (discussionTrigger) {
phase = 'waitingProactive';
} else if (playbackCompleted) {
phase = 'completed';
} else if (engineMode === 'playing') {
phase = 'lecturePlaying';
} else if (engineMode === 'paused') {
phase = 'lecturePaused';
} else {
phase = 'idle';
}
// ---- sourceText (without userMessage — Roundtable overlays that locally) ----
let sourceText: string;
if (liveSpeech) {
sourceText = liveSpeech;
} else if (isInLiveFlow) {
// In live flow but no text yet — show empty (loading dots handled by bubble)
sourceText = '';
} else if (lectureSpeech) {
sourceText = lectureSpeech;
} else if (phase === 'completed') {
sourceText = '';
} else {
sourceText = idleText || '';
}
// ---- bubble loading states ----
const isBubbleLoading = !!(speakingAgentId && !liveSpeech);
const isAgentLoading = !!(speakingStudent && !liveSpeech);
// ---- activeRole ----
let activeRole: 'teacher' | 'agent' | 'user' | null;
if (liveSpeech && speakingStudent) {
activeRole = 'agent';
} else if (liveSpeech) {
activeRole = 'teacher';
} else if (isAgentLoading) {
activeRole = 'agent';
} else if (isBubbleLoading) {
activeRole = 'teacher';
} else if (isCueUser) {
activeRole = null;
} else if (lectureSpeech) {
activeRole = 'teacher';
} else {
activeRole = null;
}
// ---- bubbleRole ----
let bubbleRole: 'teacher' | 'agent' | 'user' | null;
if (liveSpeech && speakingStudent) {
bubbleRole = 'agent';
} else if (liveSpeech) {
bubbleRole = 'teacher';
} else if (isAgentLoading) {
bubbleRole = 'agent';
} else if (isBubbleLoading) {
bubbleRole = 'teacher';
} else if (isInLiveFlow) {
bubbleRole = null;
} else if (isCueUser) {
bubbleRole = null;
} else if (lectureSpeech || idleText) {
bubbleRole = 'teacher';
} else {
bubbleRole = null;
}
// ---- buttonState ----
let buttonState: BubbleButtonState;
if (isTopicPending) {
buttonState = 'play'; // resume topic
} else if (phase === 'lecturePlaying') {
buttonState = 'bars'; // breathing bars + hover pause
} else if (phase === 'discussionActive') {
buttonState = 'bars';
} else if (phase === 'completed') {
buttonState = 'restart';
} else if (phase === 'idle' || phase === 'lecturePaused') {
buttonState = 'play';
} else {
buttonState = 'none';
}
// ---- isTopicActive ----
const isTopicActive =
chatIsStreaming || isTopicPending || isCueUser || engineMode === 'live' || !!discussionTrigger;
return {
phase,
sourceText,
bubbleRole,
activeRole,
buttonState,
isInLiveFlow,
isTopicActive,
};
}
|