import numpy as np from rlbench.action_modes.action_mode import MoveArmThenGripper from rlbench.action_modes.arm_action_modes import JointVelocity from rlbench.action_modes.gripper_action_modes import Discrete from rlbench.environment import Environment from rlbench.observation_config import ObservationConfig from rlbench.tasks import MT30_V1 class Agent(object): def __init__(self, action_shape): self.action_shape = action_shape def act(self, obs): arm = np.random.normal(0.0, 0.1, size=(self.action_shape[0] - 1,)) gripper = [1.0] # Always open return np.concatenate([arm, gripper], axis=-1) obs_config = ObservationConfig() obs_config.set_all(True) env = Environment( action_mode=MoveArmThenGripper( arm_action_mode=JointVelocity(), gripper_action_mode=Discrete()), obs_config=ObservationConfig(), headless=False) env.launch() agent = Agent(env.action_shape) train_tasks = MT30_V1['train'] training_cycles_per_task = 3 training_steps_per_task = 80 episode_length = 40 for _ in range(training_cycles_per_task): task_to_train = np.random.choice(train_tasks, 1)[0] task = env.get_task(task_to_train) task.sample_variation() # random variation for i in range(training_steps_per_task): if i % episode_length == 0: print('Reset Episode') descriptions, obs = task.reset() print(descriptions) action = agent.act(obs) obs, reward, terminate = task.step(action) print('Done') env.shutdown()