// Debugging // ================================================= alwaysShowConsole = false debugInternalFunctionAccess = false // will also heavily slow down CoppeliaSim debugCApiAccess = false // will also drastically slow down CoppeliaSim debugLuaApiAccess = false // will also slow down CoppeliaSim sendDebugInformationToFile = false // if true, debug info is sent to debugLog.txt // Rendering // ================================================= idleFps = 8 threadedRenderingDuringSimulation = 0 // recommended to keep 0 (-1=disabled, 0=pre-enabled, 1=enabled). desiredOpenGlMajor = -1 // recommended to keep -1. desiredOpenGlMinor = -1 // recommended to keep -1. offscreenContextType = -1 // recommended to keep -1 (-1=default, 0=Qt offscreen, 1=QGLWidget/QOpenGLWidget visible, 2=QGLWidget/QOpenGLWidget invisible). fboType = -1 // recommended to keep -1 (-1=default, 0=native, 1=QOpenGLFramebufferObject). forceFboViaExt = false // recommended to keep false. vboOperation = -1 // recommended to keep -1 (-1=default, 0=always off, 1=on when available). vboPersistenceInMs = 5000 // recommended to keep 5000. oglCompatibilityTweak1 = false // recommended to keep false since it causes small memory leaks. visionSensorsUseGuiThread_windowed = -1 // recommended to keep -1 (-1=default, 0=GUI when not otherwise possible, 1=always GUI). visionSensorsUseGuiThread_headless = -1 // recommended to keep -1 (-1=default, 0=GUI when not otherwise possible, 1=always GUI). useGlFinish = false // recommended to keep false. Graphic card dependent. useGlFinish_visionSensors = false // recommended to keep false. Graphic card dependent. vsync = 0 // recommended to keep at 0. Graphic card dependent. debugOpenGl = false stereoDist = 0 // 0=no stereo, otherwise the intra occular distance (0.0635 for the human eyes). highResDisplay = -1 // -1=automatic, 0=disabled, 1=enabled. noEdgesWhenMouseDownInCameraView = false // if true, rendering is faster during mouse/view interaction noTexturesWhenMouseDownInCameraView = false // if true, rendering is faster during mouse/view interaction noCustomUisWhenMouseDownInCameraView = true // if true, rendering is faster during mouse/view interaction hierarchyRefreshCnt = 3 // Visual // ================================================= renderingSurfaceVShift = 0 renderingSurfaceVResize = 0 displayWorldRef = true antialiasing = false displayBoundingBoxeWhenObjectSelected = true guiFontSize_Win = -1 // -1=default guiFontSize_Mac = -1 // -1=default guiFontSize_Linux = 13 // -1=default statusbarInitiallyVisible = true modelBrowserInitiallyVisible = true sceneHierarchyInitiallyVisible = true sceneHierarchyHiddenDuringSimulation = false scriptEditorFont = // empty=default. scriptEditorFontSize = -1 // -1=default. auxConsoleFont = // empty=default auxConsoleFontSize = -1 // -1=default. mainScriptColor_background = 190,175,175 mainScriptColor_selection = 128,128,255 mainScriptColor_comment = 0,140,0 mainScriptColor_number = 220,0,220 mainScriptColor_string = 255,255,0 mainScriptColor_character = 255,255,0 mainScriptColor_operator = 0,0,0 mainScriptColor_preprocessor = 0,128,128 mainScriptColor_identifier = 64,64,64 mainScriptColor_word = 0,0,255 mainScriptColor_word2 = 152,0,0 mainScriptColor_word3 = 220,80,20 mainScriptColor_word4 = 152,64,0 nonThreadedChildScriptColor_background = 190,190,190 nonThreadedChildScriptColor_selection = 128,128,255 nonThreadedChildScriptColor_comment = 0,140,0 nonThreadedChildScriptColor_number = 220,0,220 nonThreadedChildScriptColor_string = 255,255,0 nonThreadedChildScriptColor_character = 255,255,0 nonThreadedChildScriptColor_operator = 0,0,0 nonThreadedChildScriptColor_preprocessor = 0,128,128 nonThreadedChildScriptColor_identifier = 64,64,64 nonThreadedChildScriptColor_word = 0,0,255 nonThreadedChildScriptColor_word2 = 152,0,0 nonThreadedChildScriptColor_word3 = 220,80,20 nonThreadedChildScriptColor_word4 = 152,64,0 threadedChildScriptColor_background = 180,190,190 threadedChildScriptColor_selection = 128,128,255 threadedChildScriptColor_comment = 0,140,0 threadedChildScriptColor_number = 220,0,220 threadedChildScriptColor_string = 255,255,0 threadedChildScriptColor_character = 255,255,0 threadedChildScriptColor_operator = 0,0,0 threadedChildScriptColor_preprocessor = 0,128,128 threadedChildScriptColor_identifier = 64,64,64 threadedChildScriptColor_word = 0,0,255 threadedChildScriptColor_word2 = 152,0,0 threadedChildScriptColor_word3 = 220,80,20 threadedChildScriptColor_word4 = 152,64,0 customizationScriptColor_background = 150,150,150 customizationScriptColor_selection = 128,128,255 customizationScriptColor_comment = 0,120,0 customizationScriptColor_number = 220,0,220 customizationScriptColor_string = 205,205,0 customizationScriptColor_character = 205,205,0 customizationScriptColor_operator = 0,0,0 customizationScriptColor_preprocessor = 0,128,128 customizationScriptColor_identifier = 70,70,70 customizationScriptColor_word = 0,0,255 customizationScriptColor_word2 = 152,0,0 customizationScriptColor_word3 = 220,80,20 customizationScriptColor_word4 = 152,64,0 // Directories // ================================================= defaultDirectoryForScenes = // absolute path, e.g. d:/myScenes (or leave empty for default path) defaultDirectoryForModels = // absolute path, e.g. d:/myModels (or leave empty for default path) defaultDirectoryForCadFiles = // absolute path, e.g. d:/myCadFiles (or leave empty for default path) defaultDirectoryForMiscFiles = // absolute path, e.g. d:/myMiscFiles (or leave empty for default path) defaultDirectoryForExternalScriptEditor = // absolute path, e.g. d:/myScriptTempFiles (or leave empty for default path) defaultDirectoryForRemoteApiFiles = // absolute path, e.g. d:/myRemoteApiTransfers (or leave empty for default path) // Serialization // ================================================= autoSaveDelay = 2 // in minutes. 0 to disable. doNotWritePersistentData = false compressFiles = true saveApproxNormals = true packIndices = true fileDialogs = -1 // recommended to keep -1 (-1=default, 0=native dialogs, 1=Qt dialogs). bulletSerializationBuffer = 10000000 // Undo/Redo // ================================================= undoRedoEnabled = true undoRedoOnlyPartialWithCameras = true undoRedoLevelCount = 16 undoRedoMaxBufferSize = 80000000 timeInMsForUndoRedoTooLongWarning = 200 // Messaging // ================================================= doNotShowCrashRecoveryMessage = false doNotShowUpdateCheckMessage = false doNotShowSceneSelectionThumbnails = false doNotShowProgressBars = false doNotShowAcknowledgmentMessages = false doNotShowVideoCompressionLibraryLoadError = false redirectStatusbarMsgToConsoleInHeadlessMode = false suppressStartupDialogs = false suppressXmlOverwriteMsg = false // Compatibility // ================================================= middleMouseButtonSwitchesModes = false // has only an effect if navigationBackwardCompatibility is true. navigationBackwardCompatibility = false // recommended to keep false. colorAdjust_backCompatibility = 1 // recommended to keep 1.0 specificGpuTweak = false enableOldCalcModuleGuis = false useAlternateSerialPortRoutines = false enableOpenGlBasedCustomUiEditor = false changeScriptCodeForNewApiNotation = 1 // 1=enabled, 0=disabled. supportOldApiNotation = true enableOldMillObjects = false enableOldMirrorObjects = false // Various // ================================================= mouseWheelZoomFactor = 1 dynamicActivityRange = 1000 objectTranslationStepSize = 0.0250000004 objectRotationStepSize = 5 processorCoreAffinity = 0 // recommended to keep 0 (-1:os default, 0:all threads on same core, m: affinity mask (bit1=core1, bit2=core2, etc.)) freeServerPortStart = 20000 freeServerPortRange = 2000 abortScriptExecutionButton = 3 // in seconds. Zero to disable. triCountInOBB = 8 removeIdenticalVertices = true identicalVerticesTolerance = 9.99999975e-05 removeIdenticalTriangles = true triangleWindingCheck = true runCustomizationScripts = true test1 = false // recommended to keep false. orderHierarchyAlphabetically = false macChildDialogType = -1 // -1=default. useExternalLuaLibrary = false // if true, will call all Lua functions via the simLua library ('simLua.dll', 'libsimLua.so' or 'libsimLua.dylib') additionalLuaPath = // e.g. d:/myLuaRoutines desktopRecordingIndex = 0 desktopRecordingWidth = -1 // -1=default. externalScriptEditor = xmlExportSplitSize = 0 // 0=generate a single file. xmlExportKnownFormats = true // true=if several files are generated, mesh and image files are saved under known formats. // Floating license / dongle license // ================================================= floatingLicenseEnabled = false floatingLicenseServer = 127.0.0.1 floatingLicensePort = 20249 keepDongleOpen = false