clip_name,video,action,source_game,split,prompt,chunk_size,fps call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0028_s0_w3,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0028_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0028_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern urban location named Al-Dahr Estates under dim, overcast lighting. The player is engaged in combat, prompted to reload their purple-camouflaged weapon while aiming at an enemy highlighted by a red tactical marker.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0067_s1_w0,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0067_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0067_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night on a street within a modern urban area called the Haifa Apartment Complex, with the environment obscured by a dark, red-tinted visual effect. The player's screen is heavily vignetted in red, indicating a high-threat or low-health state, while the HUD shows an active ""ELIMINATE THE BOUNTY"" objective to kill a target called the Mimic.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0099_s8_w0,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0099_s8_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0099_s8_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a dimly lit, arid environment featuring a large, modern manor under a hazy, reddish sky. The player is critically injured, as indicated by the red screen vignette, while aiming a submachine gun with nine rounds in the magazine at a distant enemy.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0110_s0_w0,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0110_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0110_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit, modern building called Shahin Manor, which has a simple, somewhat grimy interior. The player is holding an assault rifle with a bright cyan skin and is about to open a duffel bag loot cache, while the HUD shows a low threat level and 14 minutes remaining in the match.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0216_s0_w1,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0216_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0216_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, modern building with yellow brick walls, specifically on a balcony near the ""Laundromat."" The player is wielding a submachine gun with a vibrant multicolored camouflage, and the HUD shows they have 40 rounds available in the first round of a team-based match.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0232_s0_w2,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0232_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0232_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"This scene is set indoors within a dimly lit, narrow corridor constructed from plain, greenish-brown concrete walls. The player is holding a submachine gun with a vibrant purple camouflage, and the HUD shows their team is losing 691 to 999 with 40 rounds in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0031_s0_w0,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0031_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0031_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor industrial complex with large concrete structures marked by splashes of yellow and blue paint under dim, ambient lighting. The player is wielding a submachine gun with a yellow and black skin, and the HUD shows the match is tied with the objective being to capture point C, located 94 meters away.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0068_s0_w1,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0068_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0068_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, modern building with utilitarian architecture, focused on a hallway and a doorway. The player is aiming down a holographic sight while securing objective A, and the HUD indicates their team is losing with a ""DEFCON"" warning active because the enemy holds all flags.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0119_s0_w1,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0119_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0119_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, modern resort hallway with warm, yellow-toned lighting from wall sconces. The player is holding a submachine gun with a custom skin, and the HUD shows their team is losing 168 to 253, with a streamer's facecam and controller overlay also visible on screen.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0160_s1_w2,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0160_s1_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0160_s1_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a body of water during the day, with the view facing an industrial area featuring a large concrete cooling tower. The player is partially submerged holding a submachine gun, and the HUD indicates their team is losing the match with a score of 383 to 398.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0178_s1_w2,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0178_s1_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0178_s1_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern, industrial area featuring large concrete buildings and a construction crane under bright daylight. The player is wielding a submachine gun while their team is narrowly winning the match, as indicated by the score, timer, and minimap on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_FUIQAD0E41U_chunk_0025_s0_w1,480x832/call_of_duty__modern_warfare_iii_FUIQAD0E41U_chunk_0025_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FUIQAD0E41U_chunk_0025_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set on an outdoor motocross track in a wooded area under bright, daytime lighting. From a first-person perspective, the player is on a dirt bike looking towards another fallen rider, with a PlayStation 5 controller overlay visible in the bottom right corner of the screen.",199,20.0 call_of_duty__modern_warfare_iii_FUIQAD0E41U_chunk_0026_s0_w0,480x832/call_of_duty__modern_warfare_iii_FUIQAD0E41U_chunk_0026_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FUIQAD0E41U_chunk_0026_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on an outdoor dirt motocross track under bright, sunny lighting, with the course winding through a hilly landscape dotted with pine trees. From a first-person perspective, the player appears to be crashing their orange and white dirt bike, while the HUD displays the frame rate, race data, and a PlayStation 5 controller input overlay.",199,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0017_s0_w3,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0017_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0017_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit industrial warehouse or cargo area filled with stacked shipping containers under artificial overhead lights. The player is aiming a firearm towards an enemy player, with the HUD displaying a compass indicating the ""CONTAINER STACK"" location, a kill feed on the left, and a streamer overlay in the corners.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0047_s0_w1,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0047_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0047_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a brightly lit, outdoor desert canyon environment, featuring rocky cliffs, sandy terrain, and a military missile launcher. The player is running with a weapon, following a teammate through the ""Cliffs"" area towards an objective marked 82 meters away on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0056_s2_w1,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0056_s2_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0056_s2_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a brightly lit, outdoor desert environment featuring rocky terrain and simple, blocky architecture. The player is sprinting with a customized handgun, and the HUD displays a minimap in the top-left corner, a compass indicating the location is ""Poppy Fields,"" and several blue markers identifying teammate positions.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0126_s0_w1,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0126_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0126_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a hilly, outdoor environment near a walled compound called Shahin Manor under a dark, overcast sky. The player is wielding an assault rifle with low ammunition while tracking objectives to collect bones and skulls, with a minimap and a 44-minute timer visible on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0134_s0_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0134_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0134_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night in a modern, urban environment called Shahin Manor, characterized by concrete buildings and dim, atmospheric lighting. The player is holding an assault rifle and a handheld device, with the active objective being to ""OUTLAST"" while an allied player runs nearby.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0156_s3_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0156_s3_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0156_s3_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night in a location called Zaravan Suburbs, with the area lit by fire and the screen tinged red from damage. The player is being attacked by a zombie-like enemy while holding a low-ammo assault rifle, with an active objective to ""RAID WEAPON STASH.""",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0165_s0_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0165_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0165_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at dusk in a modern urban area called Souk Nuri, featuring blocky concrete buildings and street-level lighting. The player is wielding a rifle with a glowing teal skin, with the primary objective being to ""DEFEND GROUND STATION"" by collecting data, as indicated by the HUD which also tracks ammo, collected skulls, and a mission timer.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0175_s2_w1,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0175_s2_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0175_s2_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern urban environment at dusk, with a large apartment-style building visible in the distance under dim lighting. The player has an assault rifle equipped and the HUD indicates a newly accepted contract to retrieve seismic data, alongside tracking for collected bones and skulls.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0197_s5_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0197_s5_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0197_s5_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit building with arched architecture in Zaravan City, and the entire view is saturated with a red tint, indicating danger or an active effect. The player is currently fighting a supernatural enemy known as ""the Disciple"" to complete a bounty objective, as shown by the HUD, which also tracks ammo, collected items, and active abilities.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0213_s0_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0213_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0213_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at dusk on a paved road running through an industrial area with low-rise buildings and large smokestacks visible in the distance. The player is driving a white car with a zombie clinging to it while on an active mission to ""ELIMINATE THE BOUNTY"" in a medium threat zone, as indicated by the HUD.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0219_s0_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0219_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0219_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on a road within the hazy, industrial area of Sorokin Industrial under an overcast sky with a low, bright sun. The player is armed with an assault rifle, actively fighting flaming zombies while pursuing an ""Eliminate the Bounty"" objective to kill a target named the Disciple.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0220_s0_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0220_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0220_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a gloomy, outdoor industrial area under an overcast sky, with leafless trees scattered across the landscape. The player is equipped with an assault rifle and is following another character, with an active objective to eliminate a bounty known as ""the Disciple"" in a medium-threat zone.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0223_s0_w2,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0223_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0223_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a desolate, outdoor environment featuring ruined structures under an overcast sky with dim, hazy lighting from a low sun. The player is armed with an assault rifle and currently has an active objective to ""ELIMINATE THE BOUNTY"" by finding and killing a target named ""the Disciple,"" as indicated on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0225_s0_w2,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0225_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0225_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a bleak, mountainous area identified as Orlov Military Base, featuring a large body of water under dim, overcast lighting. The player is aiming a stylized weapon at an enemy bounty target known as the Disciple, while the HUD displays an ""EXFIL HELICOPTER INBOUND"" notification and a tally of collected bones and skulls.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0024_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0024_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0024_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on a muddy path next to a tall concrete wall in a modern industrial area under hazy, natural lighting from a low sun. The player is armed with an assault rifle, and the heads-up display shows a minimap, a low threat level, a packet loss warning, and an ammo count of 21.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0048_s2_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0048_s2_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0048_s2_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night in the Sorokin Industrial area, characterized by a roadside next to a large concrete wall under dark, ambient lighting. The player is armed with an assault rifle holding 16 rounds, has one teammate, and the HUD shows a medium threat level with over 33 minutes remaining on the match timer.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0052_s1_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0052_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0052_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is inside a dilapidated building with two-tone walls and Cyrillic signage, looking out through an open door into a brightly lit, dusty exterior. Holding a submachine gun with 14 rounds, the player has just earned experience for looting while the HUD indicates a low threat level and a packet loss issue.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0061_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0061_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0061_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night within a modern urban shopping district with simple architecture, illuminated by dim ambient light under a dark sky. The player is holding an assault rifle with 30 rounds loaded, and the HUD displays a minimap, a ""MEDIUM THREAT"" warning, a timer, and a packet loss notification.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0119_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0119_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0119_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, modern residential building in Al-Sada Village, featuring tiled floors and sparse furnishings. The player is aiming an assault rifle with 25 rounds in the magazine, while the HUD indicates a low threat level, a timer counting down from 37:09, and their location on the minimap.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0127_s3_w2,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0127_s3_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0127_s3_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on a paved road in a desolate, hazy landscape during either sunrise or sunset, with sparse modern structures like power lines and a bus stop visible. The player is aiming an assault rifle down the sights at a group of approaching zombies, while the HUD indicates an ammo count of 30, a ""LOW THREAT"" level, and a minimap in the top-left corner.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0134_s0_w2,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0134_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0134_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor, fortified military base with concrete barriers and a muddy landscape under dim, overcast lighting. The player is wielding an assault rifle with 30 rounds available and is currently in a ""LOW THREAT"" area, as indicated by the heads-up display.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0150_s0_w0,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0150_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0150_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in what appears to be a modern military sub base, characterized by industrial metal containers and concrete structures under bright daylight. The player is equipped with an assault rifle, has two armor plates in their inventory, and is positioned in a ""LOW THREAT"" zone with 26:54 remaining on the timer.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0222_s0_w0,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0222_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0222_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night within a modern urban area called Rostova Shops, with the surroundings dimly lit by fire on the ground. The player is aiming an assault rifle with a thermal-capable scope at a ""Light Armored Zombie"" while defending a ground station, and the HUD indicates a reload prompt and that a teammate is down.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0268_s2_w0,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0268_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0268_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit building hallway, with a large red overlay indicating the player is taking damage or is inside a dangerous zone. The player is holding a submachine gun with a purple camouflage, has 32 bullets in the magazine, and the HUD shows enemies nearby on the minimap.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0289_s0_w0,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0289_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0289_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a modern urban environment, looking from an indoor entryway onto a foggy street with a stone bridge and simple buildings. The player is wielding a Minibak submachine gun with an active ""SECURE SUPPLIES"" objective, while the HUD indicates a low threat level and one remaining cache to find.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0332_s0_w2,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0332_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0332_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern, semi-rural location called Al-Dahr Estates, characterized by dirt ground, corrugated metal fences, and distant buildings under an overcast sky. The player is holding a seismic refractor device with a prompt to activate it, while the HUD indicates the main objective is to ""DEFEND GROUND STATION"" and collect data, with two out of three items already collected.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0335_s1_w1,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0335_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0335_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern desert settlement called Al-Dahr Estates under a dark, overcast sky. The player is reloading their submachine gun while facing a ""Defend Ground Station"" objective, with the HUD displaying a minimap, mission details, and low ammunition.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0045_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0045_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0045_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a large, sparsely lit warehouse with industrial architecture located at Zohor Ranch, featuring high ceilings with exposed rafters. The player is aiming down the sights of an assault rifle, with the HUD showing an active ""RAID WEAPON STASH"" objective, 30 rounds in the magazine, and a nearby teammate named ""Ghostmoney"".",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0048_s2_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0048_s2_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0048_s2_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is inside a ranch-style building with stucco walls and arched openings, lit by skylights and ambient daylight. While aiming an assault rifle at a distant zombie, the player is completing the ""Raid Weapon Stash"" objective which is currently at 82% progress.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0049_s4_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0049_s4_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0049_s4_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a rustic building at Zohdor Ranch, characterized by stucco walls, a wooden-beamed ceiling, and bright daylight entering through a large archway. The player is in a downed state, crawling on the ground with the on-screen objective ""Raid Weapon Stash"" at 98% completion and a prompt to ""Hold B to give up.""",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0051_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0051_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0051_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, rustic structure at Zohor Ranch, featuring wooden walls and a floor covered with hay bales. The player is armed with an SVA 545 rifle set to full-auto and is positioned near a large, outlined weapon case on the ground, while the HUD indicates a low threat level and a packet loss warning.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0055_s0_w2,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0055_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0055_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in an arid, mountainous region with modern, utilitarian buildings under a dark and stormy sky. The player is armed with a rifle and has an active bounty objective to eliminate a target, while the HUD displays a minimap, ammo count, and warnings for packet loss.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0061_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0061_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0061_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a hilly, semi-arid landscape near ""Al-Sada Village"" under a dark, overcast sky with smoke rising in the distance. The player is armed with an assault rifle and is moving towards an objective marker, with the HUD indicating a low threat level, a minimap, and an ammo count of 30 rounds.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0076_s2_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0076_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0076_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit building with modern concrete architecture at Urzikstan University, looking out towards a brighter outdoor courtyard. According to the HUD, the player has their fists equipped in a low-threat area, is experiencing packet loss, and has a teammate named ""Gholtmoney"" and an objective marker visible in the distance.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0077_s0_w3,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0077_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0077_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set on a brightly lit outdoor ledge of a modern building at Urzikstan University, featuring a tiled floor and large wall panels. The player is holding an assault rifle with a holographic sight, and the HUD indicates a low threat level, packet loss, and an objective on the minimap, alongside a streamer's facecam and controller overlay.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on an urban street during daytime, featuring modern university architecture under bright lighting. The player is aiming down a rifle's thermal optic with an active ""Escort the ACV"" objective, while the armored vehicle is visible on the left with 97% health.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w2,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern city street at night, illuminated by a large, swirling purple energy field in the sky above a university building. The player is wielding a customized assault rifle while escorting an ACV with 95% health, having just killed zombies and earned a ""Jackrabbit"" medal for killing 30 enemies without taking damage.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w3,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0090_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on a paved road in a modern urban environment with damaged buildings, all under bright daylight. The player is armed with a customized assault rifle, and the HUD indicates an active objective to escort a vehicle which currently has 94% health.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0102_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0102_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0102_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in what appears to be a modern university campus, with a large building and paved roads under overcast daytime lighting. The player is sprinting with a teal-skinned rifle, and the HUD shows 33 rounds in the magazine, the location of a nearby teammate, and a ""Packet Loss"" warning.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0104_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0104_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0104_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a modern urban area under an overcast sky, with distant buildings and construction cranes visible. The player is wielding an assault rifle with a glowing teal crystalline skin while having an active ""OUTLAST"" objective to ""Activate the PND.""",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0104_s0_w2,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0104_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0104_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors during the day within a modern, conflict-ridden urban area identified as Urzikstan University, with the environment blurred due to fast motion. The player is aiming a futuristic-skinned assault rifle that needs reloading after a recent ""ZOMBIE KILL,"" and the active objective is to ""Activate the PND"" as part of an ""OUTLAST"" mission.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0122_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0122_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0122_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a modern commercial building with tiled floors and empty shelves, illuminated by a large, glowing purple portal on the floor. The player is holding a rifle and facing the ""Reward Rift"" portal objective in the Haifa Apartment Complex, with the HUD showing a medium threat level and 49 rounds in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0134_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0134_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0134_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on an outdoor street in Zaravan City, which consists of modern apartment buildings under a dim, overcast sky. The player is holding a rifle with a colorful skin while facing another character, and the HUD displays a minimap, remaining ammo, and a ""Medium Threat"" level for the area.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0178_s2_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0178_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0178_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dimly lit outdoor location called Ghalia Seaside, where visibility is heavily obscured by a pervasive red haze or filter. The player is seemingly at low health as indicated by the red screen, has just killed a ""Hellhound,"" and is holding an assault rifle with 10 rounds in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0185_s0_w3,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0185_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0185_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor urban environment featuring modern concrete buildings and a highway overpass under an overcast sky. The player is armed with an assault rifle and observing a nearby objective marker, while the HUD displays a minimap, a low threat level, and ammunition count.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0191_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0191_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0191_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day within a modern urban setting called Zaravan City, where a fiery explosion is occurring on a street. The player is aiming down the sight of an assault rifle and has an active objective to ""RAID WEAPON STASH,"" which shows 24% progress on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0194_s1_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0194_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0194_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night within the urban environment of Zaravan City, with the player aiming through a thermal scope that illuminates the dark surroundings. According to the HUD, the player has just scored a ""ZOMBIE KILL"" with their assault rifle while actively completing a ""RAID WEAPON STASH"" objective.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0198_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0198_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0198_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a modern urban area called Zaravan City, featuring large apartment buildings under hazy, late-afternoon sunlight with a plume of smoke in the distance. The player is equipped with an assault rifle in a ""MEDIUM THREAT"" zone, with the HUD displaying a minimap with teammates, 29 bullets in their magazine, and a primary objective marker 455 meters away.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0210_s0_w2,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0210_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0210_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on a sunny outdoor city street featuring modern, blocky apartment buildings under bright daylight. The player is aiming a rifle with a thermal scope, targeting a zombie to complete the ""Raid Weapon Stash"" objective which is at 93% progress.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0248_s0_w2,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0248_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0248_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night within a narrow alley of a desert city, featuring sand-colored, multi-story buildings under a dark sky. The player is wielding an assault rifle with a colorful, graphic skin while participating in an ""Escort the ACV"" objective, with the HUD showing a teammate ahead and 65 bullets remaining in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0252_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0252_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0252_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a modern, arid urban location named ""Low Town,"" featuring concrete buildings and water towers under daytime lighting. The player is wielding a camouflaged assault rifle with 51 rounds in the magazine, moving through an area designated as ""Medium Threat"" according to the minimap.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0310_s3_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0310_s3_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0310_s3_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place within a dimly lit, modern indoor corridor of a building identified as a mall. The player, who appears to be low on health due to the red screen overlay, is aiming a submachine gun down the sights towards an enemy marker in an area with a medium threat level.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0339_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0339_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0339_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a hazy, outdoor urban courtyard with large, institutional-style buildings and stone-paved ground. The player is holding a submachine gun with a full backpack, facing an ambulance while a ""THREAT: HIGH"" warning is active on the HUD.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0083_s0_w1,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0083_s0_w1/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0083_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place indoors within a brightly lit, modern-style building featuring sterile white walls and a large, barred security gate. The player is holding a submachine gun with a purple camouflage, and the HUD indicates a medium threat level in Al Mazrah City, 30 rounds in the magazine, and a distant objective marker.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0152_s2_w1,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0152_s2_w1/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0152_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a brightly lit desert environment, showing a view from a flat-roofed building overlooking sandy terrain with sparse bushes and rocky hills. The player's HUD displays a minimap with objectives, current cash, and equipment, while a streamer's facecam and controller overlay are also visible on screen.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0188_s0_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0188_s0_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0188_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors during the day in a desert city with modern, blocky architecture and palm trees under bright sunlight. The player is aiming down the sights of a rifle with a vibrant purple camouflage, targeting an enemy visible through a doorway while the HUD displays a minimap, threat level, and ammo count.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0247_s2_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0247_s2_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0247_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a brightly lit, modern office-like room featuring teal walls, large windows, and a white-tiled floor. The player is holding a submachine gun near a large safe, with the HUD indicating their location is Central Station, the threat level is low, and over 14 minutes remain in the match.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0260_s0_w2,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0260_s0_w2/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0260_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a brightly lit, modern building with large pillars and planters, identified by the HUD as Central Station. The player is holding a rifle and has recently taken damage, indicated by red streaks on the screen, while the HUD displays teammates on the minimap, a low threat level, and $800 in cash.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0265_s0_w1,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0265_s0_w1/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0265_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place on a foggy outdoor city street with modern architecture, where a vehicle is on fire next to a covered bus stop. The player is actively firing an assault rifle at a nearby enemy, and the HUD indicates a full backpack, a low threat level, and 11 rounds left in the magazine.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0277_s0_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0277_s0_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0277_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a modern, multi-level building with industrial architecture and artificial lighting, filled with smoke from an ongoing conflict. The player has taken damage and is aiming a rifle with a holographic sight towards several downed bodies, while the HUD indicates a medium threat level and 10 rounds remaining in the magazine.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0305_s0_w1,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0305_s0_w1/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0305_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a paved plaza next to a modern circular building under hazy, overcast lighting. The player is holding an assault rifle with 30 rounds in the magazine, and the HUD indicates a medium threat level, nearby teammates on the minimap, and 210 total ammunition.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0321_s1_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0321_s1_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0321_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place on a foggy, outdoor city street lined with modern brick row houses under dim lighting with a distinct red visual filter. The player is wielding a VEL 46 submachine gun with a purple and white camouflage while entering the ""Market"" area, as indicated by the extensive heads-up display which also includes a minimap and streamer overlays.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0078_s0_w0,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0078_s0_w0/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0078_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on the rooftop of a modern concrete building, with the environment obscured by a reddish haze indicating the player is taking damage or in a gas zone. The player's HUD shows they just achieved a double kill, have an enemy squad marked nearby, and are carrying $1500 with a full backpack.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0115_s0_w0,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0115_s0_w0/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0115_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit, stone-walled castle crypt containing a sarcophagus on a raised platform. The player is at the top of a ladder holding a pistol, with the HUD showing they possess one armor plate, $500 cash, and have a kill count of 20.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0117_s1_w0,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0117_s1_w0/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0117_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, European-style town square featuring cobblestone ground, statues, and surrounding buildings under bright, hazy daylight. The player is wielding an assault rifle with 45 rounds, possesses $4700 in currency, and the HUD displays a minimap, performance stats, and an overlay of the streamer playing the game.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0137_s0_w1,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0137_s0_w1/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0137_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors from a high altitude, showing a modern city with canals shrouded in a greenish, hazy fog under daylight conditions. The player is currently parachuting towards the ground, and the HUD indicates a new safe zone has been identified, displays the mini-map, and shows the player has accumulated $6250.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0144_s0_w1,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0144_s0_w1/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0144_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a brightly lit, modern office-style building featuring white brick walls and fluorescent ceiling lights. Equipped with a VEL 46 submachine gun and possessing $8650, the player can see a Self-Revive Kit and cash available for pickup on the floor.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0034_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0034_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0034_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a murky underwater environment on a sandy seafloor, featuring the wreckage of large ships illuminated by dim light filtering down from the surface. According to the HUD, the player has an SMG, three armor plates, and is near a loadout drop objective while playing with a team in what appears to be a battle royale mode.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0036_s4_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0036_s4_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0036_s4_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a dark, rocky hillside under an overcast sky, with a large, flying creature visible in the foggy atmosphere. The player is wielding a glowing red assault rifle after wiping an enemy team, while the HUD indicates that a ""Fire Sale"" is active, 20/20 souls have been captured, and 16 players remain in the match.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0062_s0_w3,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0062_s0_w3/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0062_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night, showing a high-altitude, aerial view of a sprawling modern city illuminated by streetlights. The player is in the initial free-fall phase of a match, with HUD elements showing an X12 pistol, squadmates on the mini-map, a prompt to deploy a parachute, and a streamer's facecam overlay.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0077_s1_w1,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0077_s1_w1/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0077_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night in a dark, quarry environment, characterized by a blue-green ambient light and glowing red textures on a large structure. The player is wielding an ISO 45 sub",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0083_s3_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0083_s3_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0083_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, industrial area called ""SA'ID CITY,"" viewed through a green-tinted thermal scope under dark or foggy conditions. The player is aiming a custom assault rifle, with the HUD indicating they are part of a squad, tracking a ""Souls Captured"" objective, and nearing the edge of the safe zone shown on the minimap.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0088_s2_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0088_s2_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0088_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The player is located outdoors near the Al Bagra Fortress, but their view is heavily obscured by a vibrant blue, distorted effect indicating they are either underwater or inside a storm. According to the HUD, the player is wielding an assault rifle, needs to apply armor plates, is",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0095_s1_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0095_s1_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0095_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit, green-tinted industrial building identified as Al Bagra Fortress, with concrete walls and scaffolding. The player is wielding a brightly glowing neon-blue assault rifle near a loadout drop, while the HUD displays team information, ammo count, and progress for a ""SOULS CAPTURED"" objective.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0102_s5_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0102_s5_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0102_s5_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a dim, blue-lit outdoor environment, with the player fully submerged underwater at Sarif Bay. The player, holding a submachine gun, has an active Bounty contract to eliminate an opponent, while the HUD displays team information, event progress for ""SOULS CAPTURED"", and a streamer facecam overlay.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0122_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0122_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0122_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a gloomy, overcast outdoor environment next to a large shipping container by a body of water. The player is wielding a camouflaged assault rifle with a ""Loadout Drop"" objective marked 110 meters away while the safe zone closes in.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0122_s0_w2,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0122_s0_w2/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0122_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a foggy, dark coastline, where a modern building with satellite dishes and an antenna sits atop a rocky hill. The player is holding a custom assault rifle with the HUD displaying squad information, a closing map zone, a completed ""Souls Captured"" objective, and a streamer's webcam feed.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0126_s0_w2,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0126_s0_w2/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0126_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set within a dark, industrial-style interior featuring metal railings and stairs, all under a heavy blue and teal lighting scheme. The player is equipped with a gold-camouflaged rifle and has completed the ""Souls Captured"" objective, while the minimap indicates they are inside the final, closing circle of the match.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0144_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0144_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0144_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place indoors within a dimly lit, corrupted room in Al Mazrah City, where the floor and an Egyptian-style statue are covered in a glowing red organic substance. The player is armed with a Tempus Razorback assault rifle and is looking at another one on the ground as loot, while the HUD indicates progress on a ""Souls Captured"" objective.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0151_s1_w1,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0151_s1_w1/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0151_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night on a moving train in an industrial zone, illuminated by an eerie green sky and distant fires. The player is wielding a Tempus Razorback rifle with one armor plate and is participating in a ""Souls Captured"" event, as indicated by the HUD.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0169_s0_w3,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0169_s0_w3/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0169_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, arid environment featuring modern-style buildings under a dark, overcast sky with red flares visible in the distance. The player is wielding an ISO 9mm SMG with the HUD indicating a ""FIRE SALE"" is active, 23 players are left alive, and the safe zone is collapsing.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0210_s9_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0210_s9_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0210_s9_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night, showing an aerial view of the dark Mawizeh Marshlands landscape from high altitude. The player is in freefall with the option to deploy a parachute, while the HUD shows their squad is marked, a teammate is dead, and 19 enemy players are alive.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0230_s3_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0230_s3_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0230_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place at night in an outdoor urban alleyway in Sarrif Bay, surrounded by sand-colored stucco buildings with a dark, greenish lighting cast over the area. The player is wielding a bright green assault rifle set to full-auto, possesses $9100, and has an active objective to capture souls, as indicated by the HUD elements which also show a minimap and team information.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0261_s0_w3,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0261_s0_w3/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0261_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night within the Mawizeh Marshlands, featuring illuminated Mediterranean-style architecture obscured by a greenish, foggy atmosphere. The player is equipped with a pistol, has no money, and is part of a duo tracking a ""SOULS CAPTURED"" objective on the HUD.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0280_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0280_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0280_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place within a dimly lit, semi-outdoor ruin with stone archways, overlooking a foggy and dark marshland environment. The player has just purchased a field upgrade and is holding a supply box, while the HUD indicates they have a full backpack, have captured 20 souls, and are equipped with a golden submachine gun.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0307_s0_w3,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0307_s0_w3/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0307_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dimly lit, simple building in the Mawizeh Marshlands, looking out through an open doorway during the day. While holding an ISO 9mm submachine gun, the player is activating a UAV on a tablet, with the HUD showing 28 players remaining in the match and their current cash total.",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0013_s1_w2,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0013_s1_w2/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0013_s1_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a rocky hillside during the night, with a large, modern observatory structure visible in the dim lighting. According to the HUD, the player's squad is near multiple marked enemy locations, and they are progressing on a ""Souls Captured"" objective with a full backpack.",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0023_s0_w3,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0023_s0_w3/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0023_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night on a dark, rocky landscape near the Zaya Observatory, which is illuminated by ominous vertical red beams of light. The player is aiming a scoped assault rifle towards multiple enemy and teammate indicators, while the HUD displays a ""Souls Captured"" objective, team cash totals, and an active ""Fire Sale"" event.",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0024_s0_w3,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0024_s0_w3/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0024_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night on a dark, hilly terrain overlooking a distant, lit-up area near the Zaya Observatory. According to the HUD, the player is wielding a Kastov rifle with",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0025_s0_w2,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0025_s0_w2/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0025_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night in a dark, hilly environment near Zaya Observatory, with some ruined structures visible in the distance. The player has a full backpack and is near multiple marked enemies, while a large banner across the screen announces that a ""FIRE SALE"" event has just ended.",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0030_s0_w0,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0030_s0_w0/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0030_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place at night in a narrow outdoor alley between stone-walled buildings, illuminated by a player's flashlight and several glowing green skulls. The player has a pistol/SMG equipped while pursuing a ""Souls Captured"" objective, with the HUD showing a downed enemy, team cash amounts, and the minimap's closing danger zone.",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0035_s0_w0,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0035_s0_w0/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0035_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a dark, foggy outdoor marshland at night, with a large tree dominating the immediate foreground. The player is aiming down the sights of a teal-skinned rifle at enemies, while the HUD displays a minimap, objective progress for ""SOULS CAPTURED,"" and ammunition count.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0231_s0_w0,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0231_s0_w0/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0231_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors from an aerial perspective, showing the player descending towards a modern, semi-arid landscape with roads and buildings during the day. The player is currently ""REDEPLOYING"" via parachute, is equipped with a P890 pistol, and the HUD indicates they have collected two ""SOULS"" and possess $850.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0268_s0_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0268_s0_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0268_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dark, green-lit stone building in the Mawizeh Marshlands, looking out through an arched opening into a foggy exterior. The player is holding a submachine gun with a bright green and orange skin, with the HUD showing 15 players remaining, a completed ""Souls Captured"" objective, and team information.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0279_s0_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0279_s0_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0279_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dark, modern industrial structure in the Mawizeh Marshlands, with the immediate area tinted green while a bright blue light emanates from an adjacent room. The player is wielding a submachine gun with a full backpack and 20 souls captured, while the HUD indicates a nearby ""Loadout Drop"" objective and shows the gas closing in on the minimap.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0283_s0_w0,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0283_s0_w0/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0283_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a dilapidated outdoor environment within the Mawizeh Marshlands, featuring ruined concrete structures under a hazy, reddish sky. The player, whose screen indicates they are taking damage, is holding a submachine gun with a gold camouflage and has collected 20 souls while tracking a nearby enemy and a loadout drop objective.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0285_s1_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0285_s1_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0285_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors within the Mawizeh Marshlands, a dimly lit and hazy swamp environment characterized by murky water and foliage. According to the HUD, the player is wielding an ISO 9mm SMG and has a full backpack, while observing active combat indicated by tracer fire and a ""Team Wiped"" notification.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0354_s0_w2,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0354_s0_w2/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0354_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"This outdoor scene is set in a dimly lit desert location named Oasis, characterized by sandy terrain and rudimentary, block-like architecture. The player is aiming down the sight of a bright green assault rifle, while the HUD displays team status, a mini-map with enemy pings, and progress on a ""Souls Captured"" objective.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0361_s0_w2,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0361_s0_w2/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0361_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors as the player descends from the sky over a hazy, brown desert landscape under overcast lighting. The unarmed player is currently in freefall, heading towards a ""LOADOUT DROP",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0367_s1_w0,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0367_s1_w0/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0367_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The player is viewing a full-screen tactical map of an arid region, with a large red gas zone closing in on the circular safe zone. According to the HUD, the player is participating in a ""Resurgence"" match with active ""Haunting"" event objectives, is located with their squad inside the safe circle, and has a full backpack.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0044_s0_w2,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0044_s0_w2/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0044_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a bright, outdoor tropical jungle environment with dense foliage, palm trees, and scattered ruins. The player is waiting in a pre-game lobby with 48 of 120 players, holding a rifle with 65 rounds while the minimap indicates nearby enemies.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0084_s3_w1,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0084_s3_w1/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0084_s3_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The player is outdoors and rapidly descending from a high altitude over a modern coastal settlement during the day, with the ground below visible in a top-down view. According to the HUD, the player is part of a squad with an active ""Scavenger"" contract, is equipped with a 1911 pistol and their fists, and has yet to deploy their parachute.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0090_s0_w3,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0090_s0_w3/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0090_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a large paved rooftop in a tropical city with classical architecture under an overcast daytime sky. The player is wielding a submachine gun with a gold sight and has an active bounty contract to eliminate a nearby enemy, while the HUD shows 17 players remaining and a controller overlay.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0115_s0_w1,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0115_s0_w1/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0115_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a rugged, coastal mountain under overcast lighting, featuring modern white buildings with red trim built into the landscape. From the cockpit of a helicopter, the player has $2000 and the HUD displays squad information, a minimap showing the safe zone, and objective markers for Falcon's Peak.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0133_s0_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0133_s0_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0133_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place within a dimly lit industrial factory, characterized by metal catwalks and large interior structures. The player is holding an assault rifle with 48 rounds in the magazine, has active ""Bounty"" and ""Hunted"" objectives, and has a controller input overlay displayed on the screen.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0134_s0_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0134_s0_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0134_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a large industrial factory with concrete walls, metal fixtures, and ambient indoor lighting. The player is holding a futuristic rifle and has two active missions: protecting a hunted teammate and eliminating a bounty target, with 30 players remaining in the match.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0200_s1_w1,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0200_s1_w1/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0200_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors, high above the island of Caldera under an overcast sky, showing the player's view from inside a large aircraft. The player is the designated Squad Leader at the beginning of a match, currently unarmed and inside a smoking plane with other players, while the HUD displays a minimap, compass, and squad information.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0203_s1_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0203_s1_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0203_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on the rooftop of a modern, concrete building complex under a bleak, overcast sky. The player is standing near a small helicopter holding a BAR assault rifle, and the HUD shows a ""Redeploy Token Acquired"" notification with 31 players remaining in the match.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0205_s0_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0205_s0_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0205_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set indoors within a utilitarian building featuring simple, two-toned painted walls and functional, direct lighting. The player is holding a scoped sniper rifle and has just looted an armor plate to become fully armored, while the HUD displays squad information, a minimap, and an ammo count of 40.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0228_s3_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0228_s3_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0228_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a grassy, foliated area near a concrete structure under natural daylight. A large HUD warning indicates a ""NEBULA V BOMB"" is armed with ten seconds remaining, while the player is prompted to swap their weapon for an RPG-7 lying on the ground.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0232_s0_w3,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0232_s0_w3/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0232_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, concrete bunker hallway with sparse, industrial lighting and a red ambient glow. The player is holding an assault rifle with 50 rounds available, has $1700 cash, and is positioned near a deployed machine gun on the floor.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0073_s3_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0073_s3_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0073_s3_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night on the rooftop of the Prison Block, an industrial-style structure with large skylights under dark ambient lighting. The player is unarmed and part of a squad with an objective marker 105 meters away, while the HUD indicates 40 players remain and displays a ""Cut Parachute"" prompt.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0095_s0_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0095_s0_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0095_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a concrete structure next to a large institutional building under a dim, greenish-hued sky. The player is armed with a PPSh-41 Custom submachine gun, has an active ""HUNTED!"" contract, and can see HUD markers for a nearby Loadout Drop and an ongoing Fire Sale event.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0095_s1_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0095_s1_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0095_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on the rooftops of industrial brick buildings in the Prison Block area, under an ominous yellow-green sky indicating an encroaching gas zone. Armed with a submachine gun and full armor, the player's HUD shows a ""HUNTED!"" contract on a teammate, a ""FIRE SALE"" event, and a loadout drop objective 32 meters away.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0097_s0_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0097_s0_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0097_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set on an outdoor rooftop area between industrial-style buildings under a hazy, greenish sky indicating the presence of gas. Armed with a rifle, the player is near a teammate while the HUD shows",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0121_s0_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0121_s0_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0121_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is an aerial, outdoor view over an island complex during the day, showing modern buildings and a large area labeled ""DECON ZONE"" being consumed by green gas. The player is currently free-falling towards a marked objective with a starting loadout of an X16 handgun and fists, while 38 players remain in the match.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0143_s2_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0143_s2_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0143_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, industrial building called ""Bioweapon Labs,"" characterized by concrete pillars and overhead fluorescent strip lights. The player is holding a machine gun with 72 rounds and has two active objectives, a Scavenger contract and a Hunted contract to protect a teammate.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0146_s1_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0146_s1_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0146_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dimly lit, industrial-style building at a location identified as Bioweapon Labs. The HUD indicates the player is aiming a scoped weapon, has the option to collect $700 in cash, and is part of a squad in a match with 36 players remaining.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0171_s0_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0171_s0_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0171_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set within a narrow, dimly lit indoor corridor with rough-textured, green-hued walls, located in an area identified as ""Bioweapon Labs"". The player is aiming a scoped rifle that needs to be reloaded, while the HUD shows a nearby teammate, 33 players remaining, and a timer counting down on the shrinking safe zone.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0173_s1_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0173_s1_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0173_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors near industrial buildings designated as Bioweapon Labs, with the environment completely saturated in a hazy, red-orange light that severely limits visibility. The player is equipped with a rifle, has 75 rounds in their magazine, and is inside a shrinking gas zone with 32 other players remaining in the match.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0184_s1_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0184_s1_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0184_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in an outdoor, industrial port area with modern buildings, where the environment is enveloped in a thick, green gas from a decontamination zone. The player is equipped with an assault rifle, and the HUD indicates a teammate is down nearby, with 29 players remaining alive in the match.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0213_s0_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0213_s0_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0213_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors, high in the hazy sky above an ocean and island during what appears to be dawn or dusk. The player is unarmed and parachuting as the squad leader alongside other players and helicopters, while the HUD displays daily challenges, a minimap, and that 39 players are alive.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0229_s0_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0229_s0_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0229_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place indoors within a dimly lit, green-hued concrete stairwell of a utilitarian structure identified as the ""Control Center."" The player is wielding a submachine gun with 45 rounds, is part of a squad, and has a primary objective to reach a ""LOADOUT DROP"" 24 meters away.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0259_s0_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0259_s0_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0259_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a ruined industrial shoreline next to a body of water, under a hazy, green-tinged sky with the sun reflecting on the water's surface. The player is wielding a Welgun Custom SMG and is looking at ground loot, while the HUD shows 28 players remaining as a toxic gas zone encroaches on the map.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0012_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0012_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0012_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The player is on a terracotta-tiled roof overlooking a sunlit, outdoor courtyard surrounded by European-style buildings. According to the HUD, the player is wielding a scoped rifle, has one teammate down, and is part of a ""HUNTED"" contract with 38 players remaining in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0026_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0026_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0026_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors during the day, on a high vantage point overlooking a coastal town with Mediterranean-style architecture and bright, natural lighting. The player is aiming down the scope of a rifle, with a large bullet casing ejecting from the weapon, while the HUD indicates a loadout drop objective 43 meters away and displays team information.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0083_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0083_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0083_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors during the day, showcasing a large stone castle or fortress-style building under a bright, partly cloudy sky. The player is in a pre-game lobby awaiting deployment with 31 seconds remaining, holding an assault rifle, with a minimap, squad list, and a controller input overlay visible on the HUD.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0095_s1_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0095_s1_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0095_s1_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a tiled rooftop next to the ocean, with the environment cast in a sickly green light from an encroaching gas cloud. The player is holding a sheathed sword with teammates nearby, while the HUD displays a minimap, an active bounty contract, and team cash totals.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0096_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0096_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0096_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, concrete building with industrial-style architecture and metal railings. The player is wielding a gold-skinned weapon while standing over a downed teammate, with the HUD showing an active bounty contract and 28 players remaining alive.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0140_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0140_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0140_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set within a well-appointed indoor hallway with dark wood features, a patterned red carpet, and warm ambient lighting. The player is holding a PPSh-41 submachine gun and aiming at a box of ammo, while the HUD displays a ""HUNTED"" objective to protect a nearby teammate.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0145_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0145_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0145_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors during the day, overlooking a coastal town with Mediterranean-style stone architecture and fortifications under an overcast sky. The player is currently parachuting towards the ground before deployment begins, with the HUD displaying a minimap, a 40-second countdown timer, team status, and an overlaid controller diagram.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0175_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0175_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0175_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a grassy verge next to a concrete wall, with a large institutional building labeled ""Prison Block"" visible in the distance under bright, hazy daylight. The player is aiming a scoped rifle that needs reloading, with the HUD showing 26 players remaining in the match, squad information, and a controller overlay.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0190_s1_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0190_s1_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0190_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors between two simple, industrial-style buildings under a harsh yellow sky near an area marked ""Bioweapon Labs."" The player is wielding an H4 Blixen Custom submachine gun, has $500, is part of a team of four, and the HUD shows 13 players remaining in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0223_s2_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0223_s2_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0223_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is an outdoor aerial view of an industrial island complex under a yellow-green sky, indicating an encroaching gas zone. The player is currently parachuting towards a marked Loadout Drop with a basic pistol and fists, while the HUD displays squad information, the minimap, and a controller input overlay.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0249_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0249_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0249_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, industrial-style underground area identified as ""Bioweapon Labs,"" featuring concrete pillars and exposed pipes. The player is holding a large-magazine weapon that needs reloading while having an active bounty contract, a teammate 22 meters away, and a loadout drop available.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0373_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0373_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0373_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a rugged, rocky mountainside under an overcast sky, with a large smoke explosion obscuring the middle-ground. The player is armed with a submachine gun and has an active ""Hunted"" contract to protect a teammate from nearby enemy threats indicated on the HUD.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0380_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0380_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0380_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in an overcast, outdoor tropical environment near the Naval Arsenal, featuring dirt terrain, rocks, and dense palm trees. The player is wielding a rifle with 36 rounds remaining in the magazine, has $3800 cash, and is 16 meters away from a teammate named ""SwampDonkeys_69.""",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0383_s1_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0383_s1_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0383_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a hazy, outdoor tropical area with palm trees, sandy ground, and what appears to be a training or obstacle course. The player is aiming down the sights of a mounted rifle at a pinged enemy, with a HUD indicating 35 bullets in their magazine, $3500 in cash, and 78 players remaining in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0387_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0387_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0387_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit room with slanted walls and a wooden floor, which has a large window looking out onto a bright, tropical landscape. The player is aiming a scoped rifle, has the option to pick up launcher ammo, and the HUD shows 26 players remaining in the match with a loadout drop objective 1053 meters away.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0406_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0406_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0406_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors during the day in a tropical, jungle-like environment near a military-style structure called the ""Naval Arsenal"". The player is holding an assault rifle and looking at a dropped loot satchel, with an active ""Supply Run"" objective displayed on the HUD and 45 players remaining in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0411_s1_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0411_s1_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0411_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a hilly, tropical outdoor environment with sparse palm trees under overcast daytime lighting. The player is wielding a scoped assault rifle while under a ""Hunted"" contract objective, with the HUD showing team information, a minimap, and ammo count.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0446_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0446_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0446_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a hazy, tropical environment featuring hilly terrain, numerous palm trees, and scattered small buildings under overcast lighting. The player is piloting a helicopter with their squad, as indicated by the HUD which also shows an active timed objective to race to a Buy Station.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0449_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0449_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0449_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a foggy, tropical environment with rocky hills and palm trees under an overcast sky. The player is parachuting towards a helicopter on the ground where their teammates are gathered, with the HUD indicating 27 players remain in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0451_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0451_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0451_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a tropical, hilly area with a rustic wooden shack under overcast skies. The player is holding a gold-camouflaged submachine gun, has $1800, and is facing a building marked as an objective 32 meters away while 27 players remain in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0513_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0513_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0513_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a rugged, rocky mountain path under overcast daytime lighting, with a green gas cloud closing in from the background. The player is aiming a scoped rifle at an enemy located further up the path, while the HUD indicates 27 players are left alive and a controller overlay shows the user's inputs.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0531_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0531_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0531_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in an outdoor, industrial mining area under overcast daylight, featuring utilitarian wooden structures and large crates on the ground. The player is aiming a sniper rifle that needs to be reloaded, positioned 6.2 meters from a ""LOADOUT DROP"" objective while in a Resurgence match with 19 players remaining.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0540_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0540_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0540_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, tropical environment near ""Phosphate Mines,"" featuring simple single-story structures and palm trees under a hazy yellow-green sky from an approaching gas cloud. The player is aiming down the sight of a scoped rifle, while the HUD indicates a teammate is down, 43 players are left alive, and a controller overlay is visible.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0541_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0541_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0541_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, industrial quarry under daylight, with a yellow toxic gas cloud encroaching from the right. The player is aiming a scoped rifle, which has no ammunition, at a distant enemy ping as the safe zone timer on the HUD shows less than ten seconds before it closes.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0559_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0559_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0559_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, circular concrete silo, featuring stark military-style architecture and a large black falcon emblem painted on the floor below. The player is aiming a scoped weapon downwards towards a teammate, while the HUD shows 31 players are left in the match at Falcon's Peak and a PlayStation controller overlay displays the user's inputs.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0569_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0569_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0569_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a steep, rocky hillside under an overcast sky, with a simple concrete structure at the top of the slope. The player is equipped with an automatic rifle and is moving towards a ""LOADOUT DROP"" objective 26 meters away, while the HUD indicates they are part of a squad with three other members.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0581_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0581_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0581_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a tropical, outdoor jungle environment with hilly terrain and palm trees under an overcast sky. The player is holding a futuristic rifle with multiple active objectives on the HUD, including a RECON contract and a Loadout Drop, while 20 players remain in the match.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0595_s2_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0595_s2_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0595_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a hazy, tropical island environment featuring a small village of simple buildings nestled in the hills. The player is piloting a helicopter, as indicated by the HUD which displays a minimap, squad information, and a ""LOADOUT DROP"" objective 639m away.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0663_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0663_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0663_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors during the day, showcasing a high-altitude view of a tropical island coastline with modern, military-style structures. The player is descending in a pre-game lobby that is nearly full, with the HUD displaying a minimap, squad information, altitude, and a prompt to deploy a parachute.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0680_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0680_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0680_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a shadowed rooftop in Caldera Capital City, which features light-colored stone architecture under daylight conditions. The player is wielding a golden ""Cybernetic Rifle Custom"" with 48 rounds available, has $5000 cash, and is tracking a Loadout Drop objective 480m away with 28 players remaining in the match.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0109_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0109_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0109_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors next to a futuristic, metallic UNSC operations building within a rocky canyon environment under bright, clear daylight. The player is wielding a rifle with 15 rounds remaining, while the HUD displays team objective information, a radar, and the status of nearby teammates",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0170_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0170_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0170_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, sci-fi industrial area with a large crashed ship and rocky terrain under dim, overcast lighting. The player has low shields while wielding a customized assault rifle, with several teammates visible on the map and an enemy spotted at ""High Yard.""",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0212_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0212_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0212_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon at night, with the area containing sci-fi structures illuminated by artificial lights. The player is holding a blue rifle with 15 rounds remaining during a multiplayer match, as indicated by the HUD which also displays team scores, a motion tracker, and a streamer's webcam overlay.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0218_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0218_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0218_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a rocky canyon environment under natural lighting, with a glowing blue Forerunner-style structure embedded in the cliff face. The player is wielding a blue pistol with 13 rounds in the magazine, and the HUD displays multiplayer information including a score of 50 to 22, a timer, and the gamertags of other nearby players.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0222_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0222_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0222_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, rocky area situated underneath a large, futuristic metal structure. The player is wielding a BR75 rifle and targeting an enemy named ""DigiReaper",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0247_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0247_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0247_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors between futuristic, metallic structures and natural rock formations under a bright, clear sky. The player is wielding a blue assault rifle with 15 rounds remaining in the magazine, and the HUD shows their team leading 2-0 in what appears to be a multiplayer match.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0276_s3_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0276_s3_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0276_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, sci-fi environment with angular architecture, completely saturated in a deep, monochromatic blue light suggesting it is nighttime. The player is holding a futuristic energy weapon with 36 rounds remaining, while the HUD displays multiple player gamertags and a team score of 65 to 17 with 11:28 on the match timer.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0303_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0303_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0303_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky canyon featuring futuristic metallic structures under neutral, daytime lighting. The player has low shields and is wielding an assault rifle, observing several other players near a central glowing point while their team is losing the match 6 to 8.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0306_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0306_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0306_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit cave with natural, rocky architecture, featuring a mix of ambient blue light and a red glow from deeper within the cavern. The player has a partially depleted shield while wielding an assault rifle, with several teammates visible nearby as indicated by their gamertags on the HUD.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0328_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0328_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0328_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring rocky terrain, sparse foliage, and a large, futuristic metallic structure. The player is wielding a sniper rifle with low ammunition and broken shields, while the HUD displays team scores, a radar, and an overlaid streamer camera feed.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0346_s2_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0346_s2_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0346_s2_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor environment characterized by futuristic, metallic industrial architecture with red and grey paneling. The player, at full shields and holding a purple energy pistol, observes three blue-armored teammates across a platform at the beginning of a match, as indicated by the 0-0 score on the HUD.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0357_s5_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0357_s5_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0357_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, industrial interior featuring metallic platforms and structures, illuminated by ambient lighting and prominent red accents. The player is wielding a blue-skinned assault rifle with full shields in a tied multiplayer match, with a blue-armored teammate visible nearby and a streamer overlay present in the top-left corner.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0379_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0379_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0379_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon at night, with the dark environment illuminated by a mix of natural and artificial light sources. The player is holding a blue M392 Bandit rifle with 15 rounds loaded, and the HUD shows the score is tied 0-0 early in a multiplayer match.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0418_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0418_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0418_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky outdoor canyon at night, with the dark environment illuminated by the glowing blue energy of an exploding vehicle and weapon effects. The player is wielding a ""Bandit Evo"" rifle in a team-based match with the objective to ""DEFEND"" point C, as indicated by the extensive HUD which also shows teammate locations, ammo count, and a match timer.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0424_s3_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0424_s3_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0424_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon at night, which is punctuated by large, futuristic metallic structures with angular designs and artificial lighting. The player is wielding a blue-skinned assault rifle with a holographic sight, and the HUD indicates a multiplayer match with objective markers, a central timer, and a team score of 0-0.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0432_s1_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0432_s1_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0432_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, sci-fi cave environment, illuminated by strong, contrasting blue and red ambient lighting. The player is currently contesting objective point ""C"" while wielding a futuristic shotgun with six rounds, and the HUD shows the score, a mini-map, and a streamer's facecam overlay.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0456_s4_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0456_s4_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0456_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor industrial location with a futuristic aesthetic, characterized by a pervasive monochromatic blue lighting effect. The player is holding a futuristic rifle during a multiplayer match, with the HUD indicating they are in 4th place, the score is 3 to 5, and a kill feed is visible on the left.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0489_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0489_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0489_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, rocky cavern illuminated by an ominous red glow. The player is wielding a blue pistol with low shields at 18% while their team is losing the match 14 to 16.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0489_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0489_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0489_s0_w3/actions_raw.parquet,halo_infinite,eval,"The player is inside a dark, sci-fi cavern system with rough rock walls, illuminated by a strong red ambient light and a glowing archway in the distance. According to the HUD, the player's team is in second place and they are currently wielding a pistol that needs to be reloaded, with an enemy visible ahead.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0493_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0493_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0493_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, sci-fi industrial cave system, featuring a mix of metallic architecture and rock formations illuminated by a red glow. The player is aiming a blue pistol at a highlighted enemy, while the HUD indicates seven rounds in the magazine, a tied score of 21-21, and two available grenades.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0509_s3_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0509_s3_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0509_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit indoor corridor featuring a mix of industrial sci-fi architecture and rough cave-like walls under intense red and yellow lighting. The player is wielding a futuristic weapon with glowing red accents and infinite ammunition, having recently earned a ""Ninja"" medal while their team leads the match 5 to 4.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0511_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0511_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0511_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit cave environment, characterized by natural rock formations and large, glowing purple crystals. The player is holding a futuristic assault rifle with 20 rounds remaining and is currently in first place in a multiplayer match, as indicated by the HUD which also shows a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0546_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0546_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0546_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit cavern with natural rock formations accented by glowing purple futuristic structures. The player is at full shields while wielding a large, glowing blue energy weapon in a multiplayer match, with the HUD showing their team is losing 6 to 31.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0551_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0551_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0551_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, sci-fi mining cavern featuring rough rock walls, glowing purple crystals, and metallic overhead structures. The player is wielding a ""Bandit Evo"" rifle during a multiplayer match, with the HUD indicating a ""CAPTURE"" objective, a team score of 13 to 43, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0574_s3_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0574_s3_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0574_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment featuring decaying, blocky stone architecture with what appear to be frozen elements. The player is wielding a glowing blue Energy Sword in a multiplayer match with full shields, and their team is currently winning with a score of 14 to 9.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0582_s2_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0582_s2_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0582_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring blocky, futuristic architecture illuminated by a strong blue ambient light. The player is holding a glowing blue pistol and is in first place in a multiplayer match, with the HUD indicating a score of 20 to 19 and a remaining time of 7:55.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0583_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0583_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0583_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a corridor of weathered, yellowish alien architecture with dim ambient lighting and an opening to a brighter, greener area. The player is holding a pistol with 11 rounds, their team is losing 20 to 21, and a glowing pink enemy player is visible ahead.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0592_s4_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0592_s4_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0592_s4_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, rocky cavern illuminated by large, glowing purple crystalline structures and minimalist sci-fi architecture. The player is holding a futuristic assault rifle with two rounds remaining in the magazine, while the HUD shows a score of zero, a timer at 14:50, and a performance metric of 162 FPS.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0597_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0597_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0597_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow, dimly lit cavernous tunnel featuring rough rock walls and futuristic metal architecture. The player is holding a red energy weapon with infinite ammo and has just earned a ""Ninja"" medal, while their team leads the match 6 to 5.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0600_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0600_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0600_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a rocky, outdoor canyon featuring futuristic metallic structures, all under the glow of a dramatic pink and purple sky. The player is holding a blue and white assault rifle with 20 rounds remaining, and the HUD shows their team is currently in first place with a score of 8 to 7.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0621_s1_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0621_s1_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0621_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, cavernous indoor location featuring alien, rocky architecture with a prominent purple ambient glow. The player's HUD displays a score of 1,107 in the top right corner, while the central view shows no currently equipped weapon or hands.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0622_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0622_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0622_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark indoor cave environment featuring natural rock formations and large, glowing purple crystals that illuminate the area. The player is aiming down the scope of an S7 Sniper rifle in a multiplayer match, holding fourth place with three rounds in their magazine and a recently earned ""Ninja"" medal displayed on the HUD.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0729_s2_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0729_s2_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0729_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor location with modern, blocky architecture, heavily saturated with deep blue ambient lighting. The player is holding a futuristic weapon while their team is losing the match 12 to 37, with a red icon indicating an enemy's position nearby.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0263_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0263_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0263_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on a stylized outdoor map with whimsical, cartoon-like structures under a bright blue sky and saturated purple lighting. The player is aiming down a sniper scope at an enemy but is out of ammunition, with the HUD showing a prompt to switch to an MK50 Sidekick and a team score of 64 to 58.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0352_s2_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0352_s2_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0352_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors on a wet street in a modern suburban neighborhood under a bright, clear sky. The player is holding a futuristic purple weapon with zero ammunition and is facing an enemy player with an active energy effect on their arm, while the HUD shows a timer at 4:59.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0383_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0383_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0383_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, cavernous indoor area featuring a mix of natural rock formations and futuristic architecture with a prominent waterfall. The player is aiming a sci-fi rifle with 36 rounds at an enemy designated as ""Shadetastic1713,"" while the HUD shows a tied 4-4 score in a team match with about eleven and a half minutes remaining.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0394_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0394_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0394_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic arena featuring curved architecture and lit by strong blue and purple neon lights. The player wields a sci-fi assault rifle with 28 rounds in the magazine, has low shields, and is on a team that is currently winning, as indicated by the score on the HUD.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0518_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0518_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0518_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a minimalist, futuristic indoor corridor featuring stark, unadorned walls and intense red ambient lighting across the floor and right wall. The player is actively wielding a glowing blue energy sword, confronting an enemy Spartan with the objective to ""KILL REMAINING SPARTANS"" while their team leads the match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0528_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0528_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0528_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic structure with angular walls, illuminated by a large red and purple energy field. The player is mid-air while wielding a partially charged Plasma Pistol, and the HUD displays a kill notification, team scores, and the remaining match time.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0551_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0551_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0551_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a multi-level, modern indoor arena with a minimalist design, set against a dark void and illuminated by large neon signs for a ""SPACE ROCK HUNT"" game mode. The player is wielding a blue sniper rifle that needs to be reloaded while their team is losing 2 vs 5 with under a minute left on the match timer.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0627_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0627_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0627_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit indoor arena featuring a futuristic, blocky architecture with a vibrant neon color palette of purple, green, and yellow. The player is wielding a scoped rifle with 36 ammunition in an 8 vs 4 match where respawns are depleted, and a prompt indicates a nearby teammate needs to be revived.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0630_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0630_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0630_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit indoor arena constructed with simple geometric shapes in vibrant, solid neon colors. The player is holding a futuristic weapon with respawns depleted, facing an enemy in the distance during a 7 vs 6 team match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0661_s3_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0661_s3_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0661_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, indoor environment defined by teal-colored sci-fi architecture and illuminated by bright purple and blue energy effects. The player is wielding an energy weapon with 5 rounds remaining, and the HUD indicates a ""HUSKY RAID"" match is in progress, displaying a radar, team scores, and a recent kill confirmation.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0914_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0914_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0914_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor arena featuring minimalist, large-scale geometric structures and diffuse, cool-toned lighting. The player is holding a customized purple and white weapon in a multiplayer match, with the HUD displaying a team score of -200 to 0, a timer at 4:10, and an ammo count of 36.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0923_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0923_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0923_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, outdoor alien landscape defined by its dark, teal-colored atmosphere. The player is wielding a glowing red energy sword, identified as an ""Elite Bloodblade,"" and is prompted by the HUD to flip a nearby overturned Razorback vehicle.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0978_s2_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0978_s2_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0978_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor futuristic arena featuring a blocky architectural style with orange and yellow platforms outlined in glowing cyan light. The player is wielding a large melee weapon, likely the Gravity Hammer, while under an active camouflage effect and facing an enemy player in the distance with a HUD indicator showing two enemies remain.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1011_s0_w3,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1011_s0_w3/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1011_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a brightly lit, rocky canyon featuring a large, smooth, beige ramp flanked by futuristic structures. The player is holding a blue pistol in a multiplayer match where their team is leading 15 to 5, with HUD elements displaying ammo count, team scores, and a match timer.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1012_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1012_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1012_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor desert canyon, featuring a large, smooth ramp and futuristic structures built into the rocky cliffs. The player is holding a blue pistol and is on the winning team with a score of 15 to 5, while distant opponents are visible on the ramp ahead.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1016_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1016_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1016_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor desert canyon characterized by rocky cliffs, sandy terrain, and a large bridge spanning the chasm in the background. From a third-person perspective, the player controls a futuristic armored vehicle during what appears to be a team-based match, indicated by the score on the HUD, a kill feed, and visible player gamertags.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1122_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1122_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1122_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon environment featuring futuristic, industrial architecture under a clear blue sky. The player is wielding a blue scoped rifle with full shields and 36 rounds remaining in a multiplayer match, as indicated by the HUD's score, timer, and visible player gamertags.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1126_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1126_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1126_s1_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dark, natural cave environment illuminated almost entirely by a strong, artificial blue light. The player is aiming a rifle at an enemy highlighted in purple, while the HUD displays ammo count, team scores, a minimap, and an overlaid streamer facecam in the corner.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1129_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1129_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1129_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor environment dominated by a massive, futuristic metallic structure with glowing accents, set against reddish-brown rock formations. According to the HUD, the player is in a multiplayer match holding an assault rifle that needs reloading, while an enemy player is visible airborne in the center of the screen.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1170_s0_w3,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1170_s0_w3/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1170_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor industrial environment with a strong yellow-green tint, featuring elevated metal walkways and overgrown trees. The player is wielding a battle rifle in a multiplayer match with",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1187_s4_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1187_s4_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1187_s4_w0/actions_raw.parquet,halo_infinite,eval,"The game is paused on a minimalist, dark-themed menu screen for the ""Total Control"" game mode. The player has just completed an ""Ultimate Challenge"" and has options to resume or leave the game, while a streamer overlay with a facecam and chat is also visible.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1201_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1201_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1201_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, sunlit outdoor mountainous environment featuring a dirt path winding through grassy slopes, rocks, and tall pine trees. The player is currently carrying a purple flag objective and an assault rifle with 36 rounds, while the HUD indicates their team is losing a capture-based match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1203_s3_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1203_s3_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1203_s3_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor canyon with a dirt road cutting through rocky cliffs and pine trees. The player is driving a purple and black Warthog vehicle, following several teammates on foot, while the HUD indicates a tied score of 1-1 with 9:34 remaining in the match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1230_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1230_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1230_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment featuring rocky terrain and sci-fi wreckage, all illuminated by a deep blue light. The player is aiming a futuristic weapon with 38 rounds, and the HUD indicates a ""STEAL"" objective on a nearby opponent in a tied multiplayer match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1233_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1233_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1233_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon with futuristic red barricades lining a dirt path under a dim, twilight sky. The player is piloting a damaged red alien vehicle, a Ghost, towards a ""STEAL"" objective in what appears to be a multiplayer match, with team scores and a match timer visible on the HUD.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1237_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1237_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1237_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors at night within a rocky canyon, featuring natural terrain and distant, large-scale sci-fi architecture. The player is piloting a red hovering vehicle, with the HUD displaying team scores, a kill feed, and an objective notification about incoming ""NEW SEEDS.""",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1246_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1246_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1246_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a dimly lit, rocky canyon at night, featuring futuristic military structures. The player is operating a vehicle and heading towards an objective marker 52.7 meters away, with the HUD showing team scores, a radar, ammo count, and an overlaid streamer cam.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1263_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1263_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1263_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a multi-level, indoor futuristic arena characterized by metallic, industrial architecture and dim, artificial lighting. The player has full shields and is holding a purple energy weapon with 36 rounds, while observing teammates across the map in a team-based match that is currently tied 0-0.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1273_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1273_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1273_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic metallic structure identified as the ""West Flight Deck"" under a dark blue sky with artificial lighting. The player has just achieved a ""No Scope"" double kill with an S7 Sniper rifle, and the HUD displays the kill feed, team scores, and two dead enemy bodies on the deck.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1283_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1283_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1283_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial interior featuring metallic walls and a large doorway illuminated by both neutral and warm accent lighting. The player has a blue-skinned assault rifle with 15 bullets loaded, their team is leading with a score of 75 to 72, and the HUD displays a radar, grenade count, and various player gamertags.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1286_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1286_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1286_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, cavernous indoor area that combines natural rock formations with futuristic, metallic architecture. The player is aiming a rifle with a 2.0x scope that has 15 rounds in the magazine, and the HUD indicates their team is leading 86 to 84 with an enemy player visible ahead.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1300_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1300_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1300_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor canyon that combines snowy rock formations with large-scale, futuristic metallic architecture. The player's HUD indicates they are in a multiplayer match with a score of 0-0, holding a rifle with 15 rounds, and have two grenades available.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1307_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1307_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1307_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor sci-fi environment at night, featuring large blocky structures bathed in a strong, monochromatic blue light. The player is aiming a futuristic weapon with 36 rounds at several distant opponents, while the HUD shows their team is winning 1 to 0 with 12:18 left on the match timer.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1308_s5_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1308_s5_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1308_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a semi-enclosed, snowy environment featuring futuristic, metallic architecture and dim, artificial blue lighting. The player is wielding a heavy weapon with full shields and six rounds of ammunition, while a teammate runs ahead and an objective marker is visible in a distant corridor.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1320_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1320_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1320_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor environment, featuring a mix of natural rocky terrain and futuristic, metallic Forerunner architecture. The player is at full health and ammunition while wielding a Cindershot, observing a distant enemy player standing on a rock near the ""North Landing"" objective marker.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1320_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1320_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1320_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, naturally lit canyon environment featuring a mix of rocky terrain and large-scale, futuristic alien architecture. The player is sprinting with a Bandit rifle in a Capture the Flag match, with the HUD showing a ""Flag Stolen"" alert, objective markers for defending, and other player gamertags.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1334_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1334_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1334_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor environment featuring a mix of natural rocky terrain and futuristic, angular architecture under bright, ambient lighting. The player has a fully-charged shield, is wielding an assault rifle with 15 rounds, and is engaged in a multiplayer match where other players are visible in the distance.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1336_s4_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1336_s4_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1336_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, cavernous passage with organic rock walls, illuminated by a strong blue ambient light. The player is holding a glowing futuristic weapon in a team-based match, with the HUD showing a score of 2 to 1, a 2:27 timer, and objective markers for other players.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1374_s5_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1374_s5_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1374_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor complex featuring metallic architecture with red accent lighting, which opens into a dark outdoor area. The player, with partially depleted shields and holding a sci-fi rifle, is facing several opponents near the ""CAPTURE B"" objective while a ""Shroud Screen"" item is available for pickup.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1394_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1394_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1394_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor desert canyon filled with sandy terrain and large, craggy rock formations. The player is aiming a futuristic assault rifle towards two visible enemy players, while the HUD shows their team is leading 45 to 40 with 11:23 remaining in the match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1402_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1402_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1402_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a rocky, sunlit canyon featuring a large, angular, futuristic structure at its center. The player is piloting a flying vehicle with a tan spotted skin, observing allied players and a pink objective marker on the structure below while the score is 81 to 61 in a timed multiplayer match.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0244_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0244_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0244_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, cavernous structure with sandy-brown, futuristic architecture illuminated by strong shafts of light. The player is wielding a sniper rifle that needs reloading after just achieving a ""Triple Kill,"" while the HUD shows their team is losing and an objective is marked ahead.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0282_s1_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0282_s1_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0282_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit indoor area featuring futuristic, golden-hued architecture with arched corridors. The player is wielding a sci-fi rifle while aiming through a deployed energy shield, with the HUD displaying team scores, player markers, ammo count, and a streamer's facecam overlay.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0310_s0_w2,480x832/halo_infinite_139Pqn-pbY8_chunk_0310_s0_w2/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0310_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring rocky terrain and futuristic metallic structures under a clear blue sky. The player is equipped with an assault rifle and has full shields, while the HUD displays a motion tracker, team scores, ammo count, and a kill feed for the multiplayer match.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0389_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0389_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0389_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, metallic structure with angular, futuristic architecture that overlooks a brightly lit, rocky outdoor canyon. The player has full shields, is armed with a Battle Rifle with six rounds in the magazine, and is on the losing team with a score of 12 to 17 in what appears to be a multiplayer match.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0403_s2_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0403_s2_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0403_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor rocky canyon that features futuristic, metallic architecture with glowing blue lights. The player is holding a futuristic rifle with 15 rounds in the magazine, and the HUD displays team scores, a mini-map, and the positions of teammates in a multiplayer match.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0405_s2_w2,480x832/halo_infinite_139Pqn-pbY8_chunk_0405_s2_w2/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0405_s2_w2/actions_raw.parquet,halo_infinite,eval,"This scene is set inside a dark, futuristic metallic structure that opens into a brightly lit, rocky outdoor area. The player is holding an assault rifle with 15 rounds in the magazine, has partial shields remaining, and is participating in a multiplayer match where their team is losing 70 to 74.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0420_s0_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0420_s0_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0420_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a stark, indoor environment made of large, angular, ice-like blocks under bright blue lighting. Overlays on the screen show the streamer's facecam, an Xbox controller input display, and performance metrics of 30 ms and 230 FPS.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0425_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0425_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0425_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor, snowy environment featuring futuristic architecture with glowing yellow lights. The player is holding a red energy weapon with nine rounds, while the HUD displays a ""POWER SEEDS RESTOCKED"" objective notification and a kill feed from a multiplayer match.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0430_s0_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0430_s0_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0430_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a snowy, outdoor canyon featuring futuristic metal architecture under dim, natural lighting. The player is holding an M392 Bandit rifle and is on the blue team, which is leading 2-0 after having just secured a power seed.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0437_s1_w2,480x832/halo_infinite_139Pqn-pbY8_chunk_0437_s1_w2/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0437_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor rocky canyon at night, featuring natural formations with some integrated futuristic lighting. The player is holding a pistol and has the objective ""DELIVER POWER SEED TO BASE,"" with the HUD indicating their team is winning 2 to 1.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0439_s0_w2,480x832/halo_infinite_139Pqn-pbY8_chunk_0439_s0_w2/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0439_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a snowy outdoor canyon at night, featuring dark rock formations illuminated by futuristic purple lights and a glowing structure in the sky. The player is wielding a red energy weapon with their team trailing 1-2, while the HUD displays a radar, ammo count, and the gamertags of other players in the match.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0467_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0467_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0467_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor cavern featuring a blend of natural rock formations and futuristic architectural elements with glowing blue lights. The player is controlling a red vehicle in a team-based match with a tied score, and the HUD shows multiple other players, one of whom is engulfed in a bright blue energy effect.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0471_s1_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0471_s1_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0471_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, rocky outdoor canyon dominated by large, angular, and futuristic metallic structures with sparse artificial lighting. The player, holding a BR75 battle rifle, is in a multiplayer match with the objective to ""INTERCEPT"" a target, and the HUD displays team scores, a radar, ammo count, and an overlaid streamer camera.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0490_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0490_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0490_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors at night within a rocky canyon, facing a large, dark, futuristic structure with angular architecture and minimal spotlighting. The player is aiming a battle rifle with 1.40x magnification at a highlighted enemy, while the HUD shows a tied team score, 14 rounds in the magazine, and a radar indicating a nearby objective.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0493_s1_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0493_s1_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0493_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit outdoor area, possibly a canyon or cave system, featuring a mix of snowy ground and large, metallic, block-like structures. The player is aiming down the scope of a sniper rifle with four rounds remaining in a tied multiplayer match, as indicated by the HUD which also shows team scores, a kill feed, and game performance metrics.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0514_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0514_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0514_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor environment that combines natural rock formations with dark, futuristic metal architecture. The player is at full shields while holding a red energy weapon, and the HUD indicates a multiplayer objective mode is underway with a timer at 11:18.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0541_s0_w2,480x832/halo_infinite_139Pqn-pbY8_chunk_0541_s0_w2/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0541_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, sci-fi environment, featuring angular metallic architecture built over a sandy, rock-strewn landscape with mixed natural and artificial lighting. The player is wielding a blue M392 Bandit rifle and is engaged in a ""Capture"" game mode, with an enemy highlighted in a doorway near objective A.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0565_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0565_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0565_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a bright outdoor canyon, featuring large natural rock formations, sandy terrain, and scattered pine trees. The player has full shields and is aiming a blue rifle with 12 rounds in the magazine during a zone control match, with enemy players and objective markers visible in the HUD.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0016_s0_w1,480x832/halo_infinite_7fhVryokaRo_chunk_0016_s0_w1/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0016_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, outdoor urban environment at night, featuring blocky, multi-level architecture under dark skies. The player is aiming a scoped rifle with 25 rounds in",100,20.0 halo_infinite_7fhVryokaRo_chunk_0025_s0_w0,480x832/halo_infinite_7fhVryokaRo_chunk_0025_s0_w0/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0025_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, outdoor city street at night, featuring modern architecture, palm trees, and bright illumination from neon signs on wet pavement. The player, holding a purple Plasma Pistol, is alive with partial shields while their team is losing 24 to 72, and an objective marker for a skull is located 42 meters away.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0054_s0_w0,480x832/halo_infinite_7fhVryokaRo_chunk_0054_s0_w0/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0054_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor urban alley at night, characterized by modern architecture, neon signs, and wet, reflective pavement. The player is wielding a scoped VK78 Commando rifle with partially depleted shields, while the HUD indicates an enemy player is 34 meters away and a ""PICK UP"" objective is nearby.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0055_s1_w1,480x832/halo_infinite_7fhVryokaRo_chunk_0055_s1_w1/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0055_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a narrow, futuristic indoor alley with gray tiled walls, lit by the artificial glow of nearby consoles and neon fixtures. The player is aiming a scoped rifle with full shields and ammunition, while the screen is heavily overlaid with a streamer's webcam, performance statistics, and sponsor logos.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0058_s7_w0,480x832/halo_infinite_7fhVryokaRo_chunk_0058_s7_w0/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0058_s7_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, indoor facility with a futuristic, utilitarian architectural style defined by metallic surfaces and yellow accent stripes. The player is wielding a scoped battle rifle with a custom skin, has full shields, and the HUD indicates their team is losing while an enemy is located at ""Commercial Alley"".",100,20.0 halo_infinite_9P566frGz6A_chunk_0103_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0103_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0103_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an indoor, toy-themed map featuring oversized blocks and toy cars under vibrant blue and purple lighting. The player is wielding a colorful assault rifle with 19 rounds while engaging several enemies, and the HUD shows their team leading 8 to 7 with an objective marker for a rocket launcher.",100,20.0 halo_infinite_9P566frGz6A_chunk_0113_s2_w0,480x832/halo_infinite_9P566frGz6A_chunk_0113_s2_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0113_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, indoor environment styled like a giant's playroom, featuring oversized toy blocks and a toy train as architectural elements. The player, with partially depleted shields, is holding an MK50 Sidekick pistol with 12 rounds in the magazine, while a yellow and black power weapon rests on the ground nearby.",100,20.0 halo_infinite_9P566frGz6A_chunk_0157_s1_w1,480x832/halo_infinite_9P566frGz6A_chunk_0157_s1_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0157_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a large, whimsical indoor environment resembling an oversized bedroom, which is saturated with stylized blue and neon lighting. The player is wielding a Bandit EVO rifle with 15 bullets in the magazine, has partially depleted shields, and is looking towards a ""C"" objective marker while their team leads 56 to 23.",100,20.0 halo_infinite_9P566frGz6A_chunk_0297_s0_w3,480x832/halo_infinite_9P566frGz6A_chunk_0297_s0_w3/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0297_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, futuristic environment with angular, metallic architecture illuminated by prominent blue and neon lights. The player is at full shields, wielding a Duelist Energy Sword, and facing an enemy as indicated by the HUD, which also shows a tied score and a match timer.",100,20.0 halo_infinite_9P566frGz6A_chunk_0337_s0_w2,480x832/halo_infinite_9P566frGz6A_chunk_0337_s0_w2/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0337_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, futuristic corridor with metallic architecture, illuminated by cool blue ambient lighting and a bright orange explosion. The player has full shields, is holding an energy rifle with 15 rounds, and is witnessing an enemy being eliminated as their team leads the match 1 to 0.",100,20.0 halo_infinite_9P566frGz6A_chunk_0439_s5_w0,480x832/halo_infinite_9P566frGz6A_chunk_0439_s5_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0439_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor arena featuring minimalist architecture illuminated by stark blue spotlights. The player is on the blue team, which is leading the match 1-0, and the HUD",100,20.0 halo_infinite_9P566frGz6A_chunk_0513_s1_w1,480x832/halo_infinite_9P566frGz6A_chunk_0513_s1_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0513_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, sci-fi structure with angular metallic architecture, illuminated primarily by a strong blue ambient light. Holding a futuristic pistol with a full magazine, the player's HUD displays a tied score",100,20.0 halo_infinite_9P566frGz6A_chunk_0554_s4_w0,480x832/halo_infinite_9P566frGz6A_chunk_0554_s4_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0554_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark indoor environment featuring futuristic, blocky architecture and monochromatic blue lighting. The player's view lacks a weapon or health bar, but the screen is dominated by a streaming overlay showing a facecam, a controller graphic, a chat feed, and network latency in the top corner.",100,20.0 halo_infinite_9P566frGz6A_chunk_0571_s1_w0,480x832/halo_infinite_9P566frGz6A_chunk_0571_s1_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0571_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, multi-level indoor structure with futuristic, industrial architecture, all viewed through a blue-tinted scanning effect that outlines objects and characters. The player, with partially depleted shields and aiming a rifle at a 1.40x zoom, is facing a visible enemy combatant in what appears to be a Capture the Flag match with the score tied 0-0.",100,20.0 halo_infinite_9P566frGz6A_chunk_0611_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0611_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0611_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic environment characterized by metallic, blocky architecture and illuminated by a strong blue neon glow. The player is wielding a blue pistol and observing an ally running ahead, while the HUD shows a tied score in a timed match with 14 bullets in the current magazine.",100,20.0 halo_infinite_9P566frGz6A_chunk_0663_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0663_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0663_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a narrow outdoor canyon with natural rock formations and sci-fi architectural elements, featuring dim ambient lighting accented by glowing blue energy. The player is wielding a large purple weapon and following a teammate named ""tjswar"" toward a glowing objective marker, while the HUD shows a team score of 1 to 0.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0009_s0_w1,480x832/halo_infinite_CGwtnRect1Y_chunk_0009_s0_w1/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0009_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a multi-level, indoor facility with futuristic, industrial architecture and bright, functional lighting from overhead fixtures. The player is wielding a Battle Rifle with partially depleted shields, while a streamer's overlay displays their ""Top 200"" rank, match stats, and live controller inputs.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0012_s0_w0,480x832/halo_infinite_CGwtnRect1Y_chunk_0012_s0_w0/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0012_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, multi-level indoor facility with a futuristic, industrial architectural style defined by metal platforms and grates. The player is positioned on a higher vantage point overlooking a lower floor, holding a rifle with 15 bullets in the magazine while the HUD shows an ammo cache 16 meters away and that their team is losing 21 to 22.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0036_s0_w2,480x832/halo_infinite_CGwtnRect1Y_chunk_0036_s0_w2/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0036_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic indoor corridor with metallic, paneled walls and glowing blue light sources. The player is wielding a white and orange assault rifle with 15",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0058_s1_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0058_s1_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0058_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic corridor composed of large orange panels and illuminated by intense, warm lighting. The player has full shields and is wielding a customized rifle while advancing on a nearby ""CAPTURE"" objective, likely in a Capture the Flag game mode.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0106_s0_w3,480x832/halo_infinite_CIzJP0XMDDM_chunk_0106_s0_w3/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0106_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon environment with grassy fields, pine trees, and large rock formations under a partly cloudy sky. The player is aiming a blue Battle Rifle at a distant enemy, and the HUD shows their team is losing 0-1 with 12 rounds in the magazine and full shields.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0141_s5_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0141_s5_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0141_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor urban environment between simple buildings, with the entire area cast in deep blue night lighting. The player holds a futuristic weapon with 20 rounds, and the HUD indicates a multiplayer match with a kill feed, a 1-0 score, and a visible streamer overlay.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0144_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0144_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0144_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, canyon-like environment featuring futuristic, metallic architecture under bright, even lighting. The player has a fully charged shield, is equipped with an assault rifle, and is in a tied multiplayer match, as indicated by the HUD which also displays a streamer's camera feed and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0168_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0168_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0168_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon at night, featuring sandy ground and dimly lit natural formations. The player has a Battle Rifle and full shields, with the HUD indicating a ""STEAL"" objective, a recent ""Ninja"" medal, and a team score of 4 to 3.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0169_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0169_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0169_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a naturally lit, outdoor rocky canyon that features futuristic, sci-fi architectural elements built into the environment. The player is wielding a red and purple energy weapon with full shields, while the HUD indicates an objective to ""STEAL,"" shows a killfeed, and displays the team score in a multiplayer match.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0196_s0_w3,480x832/halo_infinite_CIzJP0XMDDM_chunk_0196_s0_w3/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0196_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunny, outdoor canyon environment featuring grassy terrain, trees, and large rock formations with some metallic sci-fi structures. The player observes two teammates, one in blue armor and one in red, standing near a custom-painted Warthog vehicle while the HUD displays team scores and a radar.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0265_s2_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0265_s2_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0265_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor area that is heavily obscured by the bright, fiery light of a massive explosion. The player, wielding a pistol-like weapon, has just killed one opponent and is aiming at another nearby enemy while the HUD displays a kill feed, radar, and ammo count.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0271_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0271_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0271_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon, featuring a mix of natural rocky terrain, pine trees, and futuristic, angular military architecture. The player is wielding an M392 Bandit rifle with partially depleted shields, while the HUD shows the blue team is losing 0-1, a kill feed, and a streamer's facecam overlay in the top-left corner.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0304_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0304_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0304_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors within a rocky canyon at night, featuring a large, futuristic structure with angular sci-fi architecture. The player is holding a red and black energy weapon with 12 rounds, and the HUD shows a tied score, a callout for an ""Enemy at AA Gun,"" and a recently acquired ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0315_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0315_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0315_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, nighttime canyon featuring futuristic, angular metallic buildings and large ship structures. The player is wielding a rifle with 15 rounds loaded while their team is losing 39 to 59, and a ""Ninja"" medal has recently been awarded according to the HUD.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0316_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0316_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0316_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor rocky canyon that contains a glowing, futuristic portal embedded in a cliff wall. The player is holding a blue rifle with eight rounds in the magazine, viewing the gamertag of a nearby teammate while the HUD indicates they recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0497_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0497_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0497_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunny outdoor environment featuring rocky terrain, pine trees, and a large, futuristic architectural installation. The player is equipped with a rocket launcher and facing a teammate near a ""CAPTURE"" objective, while the HUD displays one rocket, two equipment charges, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0509_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0509_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0509_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, forested environment at night, featuring futuristic blocky buildings under a strong monochromatic blue light. The player is holding a futuristic rifle during a multiplayer match where their team is winning 2-0, and the HUD displays a ""Ninja"" medal, an objective marker, and a remaining time of 8:07.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0525_s2_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0525_s2_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0525_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a naturally lit, outdoor rocky canyon containing futuristic metallic structures and wreckage. The player is wielding a red and purple energy weapon with 94% shield integrity, and the HUD displays a multiplayer match in progress with a score of 23 to 20 and multiple player gamertags visible.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0559_s4_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0559_s4_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0559_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, indoor, sci-fi arena with minimalist architecture defined by vertical glowing blue light panels. The heads-up display shows information for a multiplayer match, including team scores for three objective points, player gamertags, a radar, and the player's personal score of 1,092.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0569_s7_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0569_s7_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0569_s7_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment with a dark, futuristic architectural style. The player is wielding a large, glowing, fiery melee weapon, with the HUD indicating a 0-0 score in an objective-based match, a radar, and a kill feed.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0617_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0617_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0617_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor canyon with large rock formations, grassy hills, and a distant tower structure. The player is equipped with an assault rifle and has nearly full shields, while the HUD displays a radar, a kill feed, team scores, and an objective marker in the distance.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0635_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0635_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0635_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon environment with rocky formations, grassy terrain, and sparse pine trees. The player is wielding a blue assault rifle with 20 rounds remaining in the magazine, has nearly full shields, and is in a multiplayer match with several teammates visible nearby.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0648_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0648_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0648_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a mountainous outdoor environment featuring a large, futuristic metal tower under bright, natural daylight. The player, wielding a battle rifle with low ammunition, has just earned a ""Ninja"" medal and is near an objective labeled ""HEX VAUL"" with their team leading 87 to 83.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0660_s0_w3,480x832/halo_infinite_CIzJP0XMDDM_chunk_0660_s0_w3/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0660_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor canyon environment featuring rocky cliffs and futuristic sci-fi structures. The player is wielding a blue M392 Bandit rifle in a multiplayer match, with the HUD showing an objective-based mode, a tied score, and a highlighted enemy in the distance.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0684_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0684_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0684_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor mountainous environment with rocky terrain and sparse trees under a futuristic ringed structure in the sky. The player is wielding a blue VK78 Commando rifle with 14 rounds in the magazine, and the HUD shows their team is winning 1-0 in a capture point game mode with 6:23 on the clock.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0687_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0687_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0687_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit outdoor rocky canyon, underneath a large, blocky, futuristic metal structure. The player is wielding a blue rifle with 14 rounds in the magazine while facing an enemy, and the HUD shows full shields, a 1-0 score in a zone control mode, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0690_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0690_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0690_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark cave featuring futuristic architectural elements, illuminated by glowing red and blue lights from the environment and user interface. The player, wielding a rifle with 11 bullets in the magazine, has partially damaged shields and is aiming at a visible enemy player marked in red.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0694_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0694_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0694_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon featuring shallow water and a futuristic metallic structure overhead. The player is wielding a blue rifle with 15 rounds remaining, observing teammates on the rocks in what appears to be a zone-control game mode, indicated by the capture point markers on the HUD.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0715_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0715_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0715_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene unfolds in a dimly lit, indoor industrial area characterized by futuristic, metallic architecture and glowing orange accents. The player, wielding a ""Heatwave"" weapon with full shields and 5 rounds remaining, is engaging an enemy while their team leads with a score of 38 to 35.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0726_s2_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0726_s2_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0726_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, indoor environment with metallic architecture, illuminated by chaotic red and pink lighting from an overhead energy source or explosion. The player is in active combat with partially depleted shields, as shown by the HUD which displays a kill feed, score, timer, radar, and ammo count for their weapon.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0728_s0_w3,480x832/halo_infinite_CIzJP0XMDDM_chunk_0728_s0_w3/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0728_s0_w3/actions_raw.parquet,halo_infinite,eval,"The player is positioned within a dimly lit, futuristic industrial corridor featuring metallic paneling and exposed wires on the floor. According to the heads-up display, the player has nearly full shields, is armed with a rifle holding 15 rounds, and can see an allied teammate's outline through a wall.",100,20.0 halo_infinite_DP_WKw88wJ8_chunk_0032_s1_w0,480x832/halo_infinite_DP_WKw88wJ8_chunk_0032_s1_w0/video.mp4,480x832/halo_infinite_DP_WKw88wJ8_chunk_0032_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic urban environment with blocky architecture, which is oversaturated by extremely bright, yellow-orange light. The player is aiming a futuristic assault rifle at a distant enemy, and the HUD shows partially depleted shields, ammunition count, and available grenades.",100,20.0 halo_infinite_DP_WKw88wJ8_chunk_0039_s1_w1,480x832/halo_infinite_DP_WKw88wJ8_chunk_0039_s1_w1/video.mp4,480x832/halo_infinite_DP_WKw88wJ8_chunk_0039_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is an outdoor multiplayer map featuring modern, white concrete architecture under a bright, sunny sky. The player has full shields, is wielding an automatic rifle, and is looking up at an enemy player marked on a higher platform.",100,20.0 halo_infinite_DP_WKw88wJ8_chunk_0053_s0_w2,480x832/halo_infinite_DP_WKw88wJ8_chunk_0053_s0_w2/video.mp4,480x832/halo_infinite_DP_WKw88wJ8_chunk_0053_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic structure with minimalist white architecture, featuring a large opening that reveals an outdoor, mountainous environment. The player, wielding a Battle Rifle with four rounds in the magazine, has just earned a ""Kill Assist"" medal as a friendly blue Spartan runs directly",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0017_s0_w0,480x832/halo_infinite_DRJKTssRN8Q_chunk_0017_s0_w0/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0017_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic metallic environment featuring stark, clean architecture and subdued ambient lighting. The player has full shields while aiming a battle rifle with 11 rounds remaining, having just received a ""Kill Assist"" notification in a team-based match.",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0033_s8_w0,480x832/halo_infinite_DRJKTssRN8Q_chunk_0033_s8_w0/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0033_s8_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, modern indoor environment illuminated by a strong, ambient blue light. The player is holding a weapon and facing a distant red objective marker, while the HUD displays shield status, a match timer, and multiple stream-related overlays.",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0035_s1_w2,480x832/halo_infinite_DRJKTssRN8Q_chunk_0035_s1_w2/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0035_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, multi-level arena with metallic, geometric architecture, illuminated by a combination of neutral and red ambient lighting. While wielding a Battle Rifle with full shields, the player is participating in a Capture the Flag match, with the HUD displaying the team score, remaining time, and an objective marker for the enemy flag.",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0040_s1_w0,480x832/halo_infinite_DRJKTssRN8Q_chunk_0040_s1_w0/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0040_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor corridor with futuristic, metallic architecture, all bathed in a deep blue light. The player is defending an objective with a rifle while their HUD displays team scores, a countdown timer, player stats, and a webcam overlay of the streamer.",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0052_s1_w2,480x832/halo_infinite_DRJKTssRN8Q_chunk_0052_s1_w2/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0052_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, metallic indoor corridor illuminated by glowing orange lights and cool ambient tones. The player is wielding a customized orange sniper rifle during a Capture the Flag match, with the score tied and a message on the HUD indicating ""Flag Away, Can't Score.""",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0053_s0_w2,480x832/halo_infinite_DRJKTssRN8Q_chunk_0053_s0_w2/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0053_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic indoor environment with metallic, industrial-style architecture. The player has full shields and is aiming a Bandit Evo rifle at a distant, contested objective point where an enemy player is visible.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0050_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0050_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0050_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a snowy, outdoor canyon at night, dominated by large, blocky Forerunner-style architecture under a green aurora. According to the HUD, the player is wielding a rifle with 15 bullets in the magazine, has two equipment charges, and is on a team losing 0 to 1 with 14:38 remaining on the clock.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0056_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0056_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0056_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a snowy, outdoor canyon with dark rock formations and sci-fi architecture, under dim, ambient lighting with artificial blue glows. The player is aiming a rifle at a downed enemy, while the HUD displays ammo counts of 15/30, team scores of 14 to 26, a radar, and a kill feed on the left.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0063_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0063_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0063_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, outdoor rocky canyon at night, featuring sparse, snow-dusted trees and a futuristic structure high in the sky. According to the HUD, the player is armed with an assault rifle with 11 bullets in the magazine, their team is losing 26 to 70, and a recent kill feed shows one player eliminating another.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0086_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0086_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0086_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, forested environment featuring futuristic metallic platforms, all bathed in a hazy, dim yellow light. The player's HUD indicates they are on the ""South Catwalk"" with a full shield, wielding an assault rifle with 9 rounds in the magazine, while an enemy player is visible in the distance.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0087_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0087_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0087_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor environment featuring metallic catwalks and architecture illuminated by a hazy orange and red glow. The player, wielding a battle rifle with nine rounds in the magazine, has nearly full shields and is aiming at a distant enemy on an upper level while their team leads the match 14 to 1.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0117_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0117_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0117_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring rocky terrain, pine trees, and futuristic metallic architecture. The player is wielding a blue rifle with 15 rounds remaining and observing other players below, while the HUD indicates the score is tied 0-0 with 14:41 left in the match.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0129_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0129_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0129_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment characterized by rocky cliffs, sparse pine trees, and a dirt path. From a first-person perspective, the player is piloting a red hovering vehicle and has just scored a kill assist, with the HUD showing a mini-map, team scores, and a timer.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0162_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0162_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0162_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon with sandy terrain and rocky formations, overlooked by a distant, large futuristic structure. The player is wielding a purple heavy weapon with two rounds of ammunition, while",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0165_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0165_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0165_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor rocky canyon containing large, dark, and angular futuristic structures. From an airborne perspective, the player is observing an allied Wasp below and targeting an enemy player, while the HUD displays a team score of 22 to 3 and a motion tracker pointing north.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0170_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0170_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0170_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic metallic structure featuring ramps and angular architecture, all bathed in a strong, uniform yellow light. The player has full shields and is holding a Cindershot with two rounds loaded, while the HUD shows the match time is 11:06 and their team has a score of seven.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0172_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0172_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0172_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor rocky canyon featuring large, dark, futuristic metallic structures. The player is prompted to operate an M46 Vulcan turret on the ground while their team leads the match 41 to 8, as indicated by the HUD.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0190_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0190_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0190_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring a blend of natural rock formations and large, angular metallic architecture. The player's HUD displays partially depleted shields and a team score of 57 to 15, while they",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0191_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0191_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0191_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor rocky canyon with sandy ground and a portion of a futuristic metal structure visible. The player is holding a large purple weapon with two rounds loaded, and the HUD displays a team score of 15 to 58, a radar, and the gamertag of a nearby player.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0195_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0195_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0195_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a rocky, sunlit canyon containing dark, angular, metallic sci-fi structures. The player is in a multiplayer match of Halo Infinite, armed with a Shock Rifle and two grenades, while their team leads with a score of 62 to 17.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0210_s1_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0210_s1_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0210_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an open, futuristic indoor structure featuring metallic, angular architecture that overlooks a bright, natural outdoor environment of rocks and trees. The player is armed with a rifle containing 36 rounds and has the option to pick up a VK78 Commando, while the HUD displays a 0-0 score in a timed multiplayer match.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0221_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0221_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0221_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow outdoor canyon with natural rock walls and sandy ground under mixed lighting conditions. The player, equipped with a Battle Rifle and an active Overshield, is targeting an enemy Spartan who is crackling with pink electrical energy mid-air.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0221_s1_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0221_s1_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0221_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon featuring natural rocky terrain, pine trees, and futuristic metal archways. The player is wielding a battle rifle with two rounds left in the magazine, while the HUD displays the objective ""INTERCEPT,"" a team score of 1-0, and a match timer of 11:09.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0246_s3_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0246_s3_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0246_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor, rocky canyon illuminated by an overwhelming blue light. The player is aiming a futuristic weapon with 36 rounds at an enemy named ""Sammykins,"" while the HUD shows a tied score with 13:24 remaining in the match.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0262_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0262_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0262_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon that contains a prominent, futuristic metal structure built into the rockface. The player has full shields while aiming an M392 Bandit rifle towards multiple enemy players, with the HUD indicating a score of 0 to 1.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0268_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0268_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0268_s0_w0/actions_raw.parquet,halo_infinite,eval,"The gameplay occurs in a brightly lit outdoor environment defined by natural cliffs and massive, futuristic sci-fi structures. The player is wielding an assault rifle with full shields during a Capture the Flag match, where the HUD indicates the objective is to intercept the enemy flag carrier.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0272_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0272_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0272_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, alien-like environment with rocky terrain and futuristic structures, all bathed in a dark, monochromatic blue light. The player is wielding a futuristic weapon in a team-based multiplayer match, with the HUD displaying a kill feed, match timer, and a streamer's facecam overlay.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0274_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0274_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0274_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors on a grassy, alien-like hillside, with large, futuristic architecture illuminated by blue neon lighting in the background. The player is wielding a blue futuristic rifle with 15 rounds available, while the HUD displays team scores, a radar pointing towards the ""TOWER"" objective, and gamertags for nearby players.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0357_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0357_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0357_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, snowy outdoor canyon featuring a blend of natural rock formations and large, dark, futuristic structures. The player has partially depleted shields, is holding an energy weapon with 36 rounds, and is in a team-based match with a nearby teammate named ""Contrarien.""",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0393_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0393_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0393_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring a grassy, forested area with a steep drop-off into shadow on the right. The player wields a customized battle rifle with 36 rounds, has full shields, and the HUD indicates a team score of 28 to 5 with a teammate named ""Sockettz"" nearby.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0420_s3_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0420_s3_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0420_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor area with a yellowish-green atmospheric tint, featuring overgrown foliage around a blocky, futuristic building. The player is holding a heavy weapon at the start of ""Round 2"" alongside several teammates, with the HUD indicating their ammo count, radar, and the match timer.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0421_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0421_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0421_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a very dark, indoor environment characterized by angular, futuristic architecture and minimal lighting from a glowing blue ceiling fixture. The player's HUD shows they are armed with an assault rifle with 15 bullets loaded, are part of the blue team leading 1-0 in a timed match, and a streamer's facecam is overlaid on the screen.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0458_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0458_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0458_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a bright, sunlit, forested mountain environment, with the player's view dominated by a large, light-blue futuristic vehicle. The player has full shields and has just earned a ""Steal"" medal, while the HUD displays a team score of 1 to 0, an ammo count of 2, and a streamer overlay with a facecam.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0463_s3_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0463_s3_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0463_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon with rocky terrain and sparse pine trees. The player is piloting a red hovercraft vehicle during a team-based match, with the HUD indicating a ""STEAL"" objective, a 1-0 score, and the presence of both friendly and enemy players.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0503_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0503_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0503_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, canyon-like area with large, futuristic metallic structures under what appears to be daylight filtered through dust. The player is wielding a blue-skinned sniper rifle with 36 rounds remaining and has just earned a ""Ninja"" medal for killing an opponent, while an enemy vehicle is visible in the middle distance.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0510_s1_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0510_s1_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0510_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, rocky canyon featuring futuristic lighting and glowing red energy effects on the ground. The player is operating a red Ghost vehicle with full shields, while the HUD displays a team score of 2-0, a kill feed, and a recently awarded ""Ninja""",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0554_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0554_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0554_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors at night within a rocky canyon featuring large, dark, futuristic structures and dim, ambient lighting. The player is wielding a blue pistol with 12 rounds remaining, while the HUD displays partially depleted shields, team scores, a nearby objective, and the positions of other players.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0556_s2_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0556_s2_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0556_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an outdoor, natural rock environment, likely a canyon or cave system, with neutral, ambient lighting. The player has brought up the full-screen scoreboard during a ""Big Team Slayer"" match, which shows their team ""Cobra"" leading 77 to 56, while a small portion of a purple weapon is visible at the bottom of the frame.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0581_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0581_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0581_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure with angular architecture and dim lighting accented by an orange energy shield. The player has full shields and is aiming a Heatwave energy weapon at a distant enemy, with the HUD displaying multiplayer match information including team scores and the remaining time.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0620_s0_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0620_s0_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0620_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure with angular architecture, looking from a shaded corridor out into a brightly lit outdoor area with pine trees. The player is equipped with a rifle containing 36 rounds, has two grenades, and the HUD shows a team score of 54 to 32 with other players named ""Contrarien"" and ""Akaavi"" visible ahead.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0647_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0647_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0647_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor area with dirt ground and rocky terrain, set against a large, futuristic architectural structure. The player is wielding a blue rifle with 15 rounds in the magazine, and the HUD displays a timer counting down from nine for ""NEW SEEDS,"" a team score of 1,219, and a radar pointing towards an objective 24 meters away.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0093_s3_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0093_s3_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0093_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, sci-fi industrial corridor defined by metallic panels, exposed wiring, and a glowing overhead light fixture. The player is on the losing team in a multiplayer match, holding a Bandit EVO rifle, with a streamer overlay showing a facecam, controller cam, and live chat.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0118_s3_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0118_s3_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0118_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor industrial corridor, cast in a monochrome deep blue light characteristic of a night-vision mode. The player is aiming a firearm with several glowing player outlines visible through the walls, while the HUD shows their team is leading 36 to 11 with objective markers A, B, and C displayed.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0128_s2_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0128_s2_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0128_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor, futuristic urban environment with blocky, industrial architecture viewed from an elevated position. The player has a partially damaged shield, is holding a submachine gun, and is tasked with capturing objective B in a multiplayer match where their team is leading 93 to 86.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0137_s2_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0137_s2_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0137_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a semi-enclosed area with futuristic, metallic architecture under bright, neutral lighting with some purple energy effects on the ground. The player is wielding a blue and white rifle while their team, which is currently losing, attempts to capture objective point C in what appears to be a domination-style game mode.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0163_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0163_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0163_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a large, indoor area featuring stark, futuristic metallic architecture under cool, artificial lighting. The player is armed with a battle rifle and tasked with a ""DEFEND"" objective, while the HUD indicates their ammunition count, team score, and a full shield bar.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0182_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0182_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0182_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic sci-fi structure with metallic walls and platforms, under dim artificial lighting. The player is armed with an assault rifle and is looking up at a pink holographic ""CAPTURE"" objective while their team leads the match 2 to 1.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0210_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0210_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0210_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, futuristic industrial facility with metallic walkways and structures, identified as the ""Hydro"" map. The player is aiming a scoped rifle with 15 rounds in the magazine, observing a teammate named ""cxenvy"" near the ""Whirlpool Dam"" objective marker across a large gap.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0223_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0223_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0223_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor, futuristic industrial facility with metallic architecture and signage for the ""RECHARGE DECK"". The player is aiming down a weapon's 1.6x scope which has 15 ammunition, while the HUD indicates their location as ""LONG HALL"" and shows a distant objective marker.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0227_s8_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0227_s8_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0227_s8_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a modern, indoor environment with blocky architecture, entirely illuminated by a monochromatic deep blue light. The player is aiming a futuristic weapon towards a distant teammate and an objective marker, while the HUD displays a close score of 36 to 37 with 3:52 remaining.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0250_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0250_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0250_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor area with sci-fi architecture, characterized by stone walls, damaged ground, and glowing blue energy barriers. The player is holding a futuristic weapon with 15 rounds in the magazine, and the HUD shows their team is winning 1-0 with an enemy visible behind a barricade.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0276_s0_w2,480x832/halo_infinite_F0cxZF8a_mo_chunk_0276_s0_w2/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0276_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, modern indoor atrium featuring multi-level concrete structures with yellow accents and a central staircase. The player is holding a glowing skull objective which reveals their location, and the HUD indicates partially depleted shields and an enemy located at the ""Plaza Stairs.""",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0291_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0291_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0291_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor, futuristic environment, likely a subway station, which is illuminated by intense blue and red neon lighting. The player is holding an assault rifle with 5 rounds in the magazine, while the HUD indicates a tied match score of 11-11 and highlights the locations of enemies and teammates.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0295_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0295_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0295_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, narrow outdoor street in an urban area called ""Old Town"" at night, surrounded by simple multi-story buildings. The player is wielding a blue, futuristic assault rifle with 15 rounds in the magazine, while the HUD indicates their team is losing with a score of 5 to 38.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0298_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0298_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0298_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a wet, futuristic urban alley at night, illuminated by cool blue artificial lights and featuring a building marked ""New Mombasa Police Department"". The player is holding a rifle with a limited magazine, their team is losing the match, and a glowing holographic crest sits on a pedestal as a central objective.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0318_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0318_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0318_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a wet, outdoor urban alley at night, featuring modern, illuminated architecture and reflections on the paved ground. The player, whose shields are partially depleted, is wielding a Bandit EVO rifle with 15 rounds in the magazine while their team is losing 17 to 27 with 2:50 remaining.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0321_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0321_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0321_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor urban environment with futuristic architecture, illuminated by glowing red and purple neon signs at night. The player is wielding a blue assault rifle with 9 rounds in the magazine, and the HUD displays a team score of 17 to 74, a match timer of 2:34, and a kill feed in the upper left.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0333_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0333_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0333_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring clean, industrial-style architecture with large concrete and metal structures. The player is wielding a blue and black rifle with 12 rounds in the magazine, has full shields, and is near the objective marker 'C' in a multiplayer match.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0392_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0392_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0392_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a covered, futuristic urban area with metallic structures and bright, artificial lighting. The player is holding the objective, a flaming skull, in a ""Ball Control"" match, with the HUD revealing their shield status, match score, and the positions of teammates.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0394_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0394_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0394_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, futuristic urban environment with industrial architecture, metal walkways, and glowing neon signs. The player has partially depleted shields and is aiming an assault rifle towards a visible enemy near a distant objective marker, while an explosion erupts in the foreground.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0405_s1_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0405_s1_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0405_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an indoor, futuristic industrial arena with multi-level metallic architecture illuminated by cool-toned artificial light panels. The player is holding a blue and gold assault rifle with 15 rounds, while the HUD displays a team score of 3 to 33, a kill feed, and a highlighted enemy objective at a distance.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0407_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0407_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0407_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic urban environment at night, illuminated by neon signs and ambient city lights. The player, wielding a blue battle rifle with 8 rounds in the magazine, has just killed an enemy and is being directed to a ""PICK UP"" objective 50.6 meters away.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0407_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0407_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0407_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, industrial outdoor alley with concrete walls, metal fixtures, and futuristic utility equipment. The player is holding a charged blue energy weapon with full shields, while",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0435_s0_w2,480x832/halo_infinite_F0cxZF8a_mo_chunk_0435_s0_w2/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0435_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a narrow street within a futuristic city at night, featuring sleek, modern architecture illuminated by neon signs and ambient lighting. The player has partial shields while aiming a brightly colored rifle at a distant enemy, with another combatant visible on a ledge to the right and a kill feed active on the left side of the screen",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0438_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0438_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0438_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor futuristic arena with minimalist, blocky architecture, illuminated entirely by a strong blue light. The player is equipped with a rifle, has 66 shields and 28 rounds of ammunition, and is currently observing an enemy highlighted on an upper walkway.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0439_s0_w2,480x832/halo_infinite_F0cxZF8a_mo_chunk_0439_s0_w2/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0439_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic urban commercial district at night, with wet streets reflecting the glow from neon signs and a nearby explosion. The player has partially depleted shields, is holding a",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0465_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0465_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0465_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit corridor with ancient, tan-colored stone architecture and metallic flooring, momentarily illuminated by an orange explosion. The player has partially depleted shields while holding a customized rifle with 8 rounds in the magazine, and a glowing green teammate is visible to the right.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0467_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0467_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0467_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic structure with metallic, angular architecture and cool blue lighting. The player has just captured a zone while holding a rifle, and the HUD indicates their team is losing the objective-based match 55 to 90.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0537_s4_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0537_s4_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0537_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, semi-enclosed courtyard between tall, blocky structures, all illuminated by a stark, monochromatic blue light. According to the HUD, the player is in an objective-based match with a score of 0-1, observing other glowing player models near flag icons.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0558_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0558_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0558_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit corridor with a clean, futuristic architectural style defined by metallic panels. The player is holding a blue rifle while facing a teammate and a highlighted pink enemy, with the HUD indicating a tied score of 2-2 and 2:47 remaining in the match.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0591_s3_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0591_s3_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0591_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a modern, indoor hallway characterized by stark architecture and saturated blue and red lighting from what appears to be an in-game scanning effect. The player has partially depleted shields while participating in a ""CONTESTED"" Hill Control objective, with an MK50 Sidekick pistol available for pickup and an enemy highlighted through a wall.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0614_s5_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0614_s5_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0614_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor base featuring metallic, tan-colored walls and is illuminated by overhead light panels. The player is aiming a submachine gun with 15 bullets in the magazine towards a ""CAPTURE"" objective named ""QUANTUM TRANSLOCATOR"" while the match score is tied 0-0.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0626_s4_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0626_s4_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0626_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, modern indoor corridor illuminated by an ambient blue light with neon highlights on structures and characters. The player's team is leading 1-0 with 7:56 remaining in an objective-based match, and the HUD displays teammate and enemy positions, a kill feed, and a central timer.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0641_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0641_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0641_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with metallic grey and red paneled walls under artificial lighting. The player is wielding a blue and gold Bandit Evo rifle with a full magazine while their team leads 1-0 in a Capture the Flag match where the enemy flag carrier is unable to score.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0648_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0648_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0648_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow, metallic, futuristic corridor illuminated by a muted yellow light. The player, wielding a blue-skinned assault rifle with 15 rounds, is in a tied Capture the Flag match where their team's flag is currently away.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0145_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0145_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0145_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor rocky canyon beneath a metallic, futuristic structure. The player is actively firing a large blue weapon, with the HUD showing 28 rounds in the magazine, a prompt to pick up an MA40 AR, and the positions of several teammates.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0154_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0154_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0154_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a snowy outdoor canyon defined by large rock cliffs and a glowing, futuristic archway overhead. The player has full shields and is holding a customized red and blue pistol with 13 rounds, while the HUD shows a score of 2-0 with 11:45 remaining on the match clock.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0215_s1_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0215_s1_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0215_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor corridor featuring metallic architecture and harsh red lighting, which overlooks a more organic area with rocks and greenery. The viewer is spectating a multiplayer match, as indicated by the ""WATCH"" text on the HUD, which also displays player gamertags, a radar, weapon information, and a central objective marker.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0230_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0230_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0230_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon environment featuring rocky terrain and a massive, futuristic metal structure. The player is holding a purple energy weapon with 36 rounds, while the HUD displays a countdown for an incoming objective, active player gamertags, and a defeated red-armored enemy on the ground.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0284_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0284_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0284_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor environment featuring a futuristic, tiered architectural style with a prominent yellowish-green ambient light. The player is armed with a rifle and has low shields, participating in an objective-based match where the score is tied, with the HUD displaying ammo count, a radar, and a kill feed.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0290_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0290_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0290_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic indoor environment with a hazy, yellow-orange atmosphere, enclosed by a glowing hexagonal energy pattern. The player is piloting an alien vehicle and engaging an enemy, while the HUD displays a countdown for an incoming objective, a team score, and a radar.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0290_s2_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0290_s2_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0290_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor urban courtyard with industrial architecture, enveloped in a hazy, yellow-tinted atmospheric light. The player wields an M392 Bandit rifle with ten rounds remaining while their team leads an objective-based match with a score of two to zero.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0292_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0292_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0292_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, cavernous indoor environment with industrial, sci-fi architecture and yellow-toned lighting. The player is aiming a green precision rifle at an enemy vehicle while the HUD displays objective markers, a low ammo count, and a radar in the lower-left corner.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0318_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0318_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0318_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors on a large, futuristic metal structure featuring angular, panelled architecture under bright daylight. The player is holding a red-skinned sniper rifle in a Halo Infinite multiplayer match, and the HUD displays a team score of 2-0, a radar, and a skull objective marker 26.3 meters away.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0334_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0334_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0334_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment featuring rocky canyon walls, sparse pine trees, and a large, futuristic metallic structure. The player is holding a sniper rifle with one round in the magazine, while the HUD indicates their team is leading 10 to 6 with approximately fourteen minutes remaining in the match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0420_s4_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0420_s4_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0420_s4_w0/actions_raw.parquet,halo_infinite,eval,"The game is set in a brightly lit outdoor canyon, featuring a mix of natural rock formations and futuristic, angular architecture. The player has full shields and is holding a rifle with six rounds, while the HUD displays a kill feed, team scores, and a streamer's facecam overlay.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0455_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0455_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0455_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon featuring sandy terrain and futuristic, metallic architecture integrated into the rock formations. The player is wielding a red and gold weapon with limited ammunition, while the HUD indicates their team is leading 2-0 and shows the gamertags of several nearby players.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0502_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0502_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0502_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring futuristic, metallic architecture illuminated by blue and red ambient light. The player is armed with a rifle and has full shields, while the HUD displays a 2-0 team score, a countdown for an incoming objective, and a mini-map showing a nearby teammate.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0507_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_0507_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0507_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a bright, sunlit rocky canyon featuring large, angular, futuristic structures. The player is wielding a red energy weapon and shooting an enemy near the 'C' objective marker, while their own shields are partially damaged in an objective-based match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0518_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0518_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0518_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, cavernous outdoor area, blending natural brown rock formations with blocky, futuristic metallic structures. The player is wielding a blue M392 Bandit rifle with 15 bullets in the clip, while the HUD indicates a 0-0 score, a radar pointing north, and a streamer's camera feed in the top-left corner.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0518_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0518_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0518_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic indoor corridor defined by dark, metallic, and angular architecture. The player is holding an assault rifle while riding on a vehicle, with the HUD displaying a",100,20.0 halo_infinite_FbWRtczziMM_chunk_0522_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_0522_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0522_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor, futuristic metallic corridor sparsely illuminated by glowing blue trim and a spotlight on the floor ahead. The player, wielding a rifle, is facing an enemy while the HUD displays an active objective alert stating ""ENEMY IS STEALING OUR POWER SEEDS,"" along with a radar, ammo count, and the current game score.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0529_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_0529_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0529_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, cavernous environment that combines natural rock formations with futuristic metallic architecture. The player is equipped with a battle rifle in a multiplayer match where the score is tied, with the HUD displaying a radar, team scores, and the locations of other players.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0537_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0537_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0537_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring a rocky, autumnal landscape beneath a large, futuristic metal structure. The player is holding a submachine gun and aiming towards an enemy combatant, while the HUD displays a radar, ammo count, and the match timer.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0591_s2_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0591_s2_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0591_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor alpine environment featuring rocky hills, pine trees, and a futuristic purple metal platform. The player is wielding a purple and white battle rifle with 36 rounds while participating in an ""ESCORT"" objective, with the HUD displaying player gamertags, team scores, and a motion tracker.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0597_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0597_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0597_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor canyon with sandy ground and large, angular metallic structures in the background. The player is wielding a battle rifle with 15 rounds in the magazine during an ""Escort"" objective, and a fallen enemy in purple armor is visible ahead.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0607_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0607_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0607_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic indoor facility with metallic, angular architecture and sparse overhead lighting. The player has partially damaged shields and is holding a purple-skinned weapon, with the HUD showing an MA40 AR, two grenades, a radar, and a game timer.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0621_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_0621_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0621_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor environment featuring textured walls and a large central pillar illuminated by an overhead light. The player is wielding an energy weapon with one round in the magazine, has 74% shield strength, and the HUD indicates a team score of 4 with 10:07 remaining in the match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0623_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0623_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0623_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, semi-enclosed structure with worn architecture, all cast in a heavy yellow-green atmospheric haze. The player is wielding a futuristic energy weapon with low ammunition, while the HUD displays the team score, a motion tracker, and a notification for a nearby Warthog vehicle.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0675_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0675_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0675_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor structure with metallic walls and a glowing, lava-like floor. The player is wielding a red energy sword with the objective to ""KILL REMAINING SPARTANS,"" and the HUD displays a radar, match timer, and a streamer's facecam in the corner.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0675_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0675_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0675_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with dark, angular metallic walls and minimal ambient lighting. The player has low health indicated by red screen effects, is wielding an Energy Sword, and is tasked with the objective to ""KILL REMAINING SPARTANS"" in a multiplayer match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0701_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0701_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0701_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a large, dimly lit indoor industrial area with simple, blocky architecture, illuminated primarily by chaotic explosions and weapon fire. The player is in the middle of a massive firefight involving many other players, as indicated by the numerous gamertags on screen, a cluttered radar, and score/timer information on the HUD.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0705_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0705_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0705_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor cave featuring rocky, natural walls and a glowing river of lava that serves as the primary light source. The player is viewing a group of other players on ATV-like vehicles in what appears to be a timed team match, indicated by the HUD displaying a score, timer, and player gamertags.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0742_s3_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0742_s3_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0742_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a minimalist, futuristic corridor with stark white walls illuminated by moody blue and magenta artificial lighting. The player is aiming a rifle towards enemy players in what appears to be a tied multiplayer match, with the HUD showing team scores, a match timer, and weapon ammunition.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0796_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0796_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0796_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a modern commercial building with wooden floors and bright artificial lighting, looking through a large window at a red neon ""ARCADE"" sign. The player, wielding a blue futuristic pistol with shields nearly full, is currently winning a multiplayer match 42 to 15 with 4:33 left on the timer.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1184_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1184_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1184_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a very dimly lit indoor area with blocky, indistinct structures under a murky, greenish-blue atmospheric lighting. The player's view is centered on a simple circular reticle, and the minimal HUD in the top right corner displays performance data showing 21 FPS.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1187_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1187_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1187_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial area with simple concrete architecture and debris on the floor. The player is holding an assault rifle with 15 rounds in the magazine, and the HUD indicates an objective update is imminent while showing the locations of several teammates.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1188_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1188_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1188_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor industrial area featuring blocky architecture and a pervasive yellow-green atmospheric haze. The player is aiming a gold-colored assault rifle towards the ""EAST YARD"" objective marker, with the HUD displaying their ammo count, radar, team score, and the locations of various players.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1192_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1192_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1192_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, wooded environment next to a large metallic structure under dim, yellowish lighting. The player is equipped with a scoped assault rifle, observing a firefight involving several other players in what appears to be a zone-control game mode, according to the HUD elements.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1220_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1220_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1220_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor, mountainous environment with rocky cliffs and scattered pine trees under a clear sky. The player is holding a blue futuristic rifle in a multiplayer match, with the HUD indicating their team is winning 3-0 and an objective ""NEW SEEDS INCOMING IN 10"" is about to start.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1239_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1239_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1239_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor desert canyon, featuring large orange rock formations and a futuristic metallic structure in the distance. The player currently has full shields, is holding an assault rifle with two grenades, and the HUD indicates a team score of 7 to 0 with over 14 minutes remaining in the match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1242_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1242_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1242_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial corridor with metallic walls and flooring, looking out into a larger, rock-walled cavern. The player is wielding a red and purple energy weapon with 69% charge, has just received a ""Kill Assist,"" and their HUD shows a radar, ammo count, and grenade inventory.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1267_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1267_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1267_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor mountainous environment featuring pine trees, rocky terrain, and grassy clearings. The player is wielding a futuristic blue rifle with a full shield, while the HUD displays a radar, ammunition count, and a central timer for a multiplayer match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1273_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_1273_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1273_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment featuring a natural, mountainous landscape contrasted by a large, angular, futuristic metallic structure. The player is aiming a scoped BR75 rifle with 36 rounds remaining, while the HUD indicates a 3-0 team score, a countdown for an objective called ""NEW SEEDS,"" and the positions of other players.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1292_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1292_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1292_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a foggy outdoor yard at night, featuring modern, blocky architecture illuminated by an eerie, yellow-green atmospheric light. The player, wielding a futuristic weapon with 15 rounds, has full shields and is directed towards the ""EAST YARD"" objective while their team is losing the match 1 to 2.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1473_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1473_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1473_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor environment featuring metallic, angular architecture with yellow and blue accent lighting. The player has a full shield and is wielding a weapon with 15 rounds, while the HUD indicates a team score of 3-0 and an objective event, ""NEW SEEDS,"" starting in 7 seconds.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1475_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1475_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1475_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor, rocky environment at night, as seen through the thermal or night-vision scope of a weapon. The player is aiming a sniper rifle with four rounds remaining in the magazine at a distant enemy highlighted in pink, while their team leads the match 3-0 with 8:39 on the clock.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1534_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1534_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1534_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene depicts a brightly lit outdoor alien landscape, featuring rolling green hills and large, blocky, futuristic architecture. The player is aiming a colorful scoped rifle with 36 rounds loaded",100,20.0 halo_infinite_FbWRtczziMM_chunk_1543_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1543_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1543_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring a grassy hill against large, blocky, futuristic metal structures. According to the HUD, the player has partially depleted shields, is armed with a battle rifle, and is on the winning team with a score of 47 to 13, while a teammate is visible in the middle distance.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1552_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1552_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1552_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a deep, outdoor canyon featuring a central, futuristic metallic structure with glowing blue lights juxtaposed against natural rock walls. The player is piloting a small orange aircraft downwards, with the HUD indicating team scores, a match timer of 8:47, and a nearby objective marker for ""TOWER"".",100,20.0 halo_infinite_FbWRtczziMM_chunk_1553_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_1553_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1553_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon featuring a mix of broken rock, yellowish ground, and large, dark futuristic structures with glowing blue elements. From an aerial viewpoint, the player is piloting a red aircraft, with the HUD showing their shield status, a match timer, objective information for a ""TOWER,"" and the gamertags of other players.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1598_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1598_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1598_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic metallic corridor with angular architecture and glowing teal accents that opens up to an exterior rocky cliffside. The player is in combat, firing a weapon at an enemy with a visible health bar, while the HUD shows the team score is 3-0, 3:47 remains on the clock, and the player has a full magazine.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1607_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1607_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1607_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor canyon environment at night, illuminated by a strong blue light against natural rock formations and trees. The player is aiming an M392 Bandit rifle at a distant, red-outlined enemy, while the HUD indicates their team is winning the match 3-0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1696_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1696_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1696_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow, outdoor sci-fi environment with tall metallic walls and sparse pine trees, illuminated by a hazy, yellowish light. The player is holding a VK78 Commando rifle with 20 rounds, and the HUD displays a radar, team scores, and a prompt to pick up a nearby MA40 AR.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1703_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1703_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1703_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor environment with metallic, sci-fi architecture and a prominent overhead light source. The player is holding a pistol with 15 rounds, viewing multiple allied and enemy gamertags in a multiplayer match, while the HUD displays a radar, match timer, kill feed, and a streamer's camera overlay.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1774_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1774_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1774_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor arena featuring a minimalist, blocky architectural style with simple geometric structures and colored floors. The player is wielding a futuristic assault rifle with 15 bullets in the clip, and the HUD indicates the team scores, match timer, kill feed, and a streamer's facecam overlay in the top-left corner.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1775_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1775_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1775_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, indoor map editor environment characterized by untextured, blocky geometry in stark white, grey, and vibrant neon colors. According to the HUD, the player is holding a Bandit EVO rifle with 15 rounds loaded and is on a team losing the match 8 to 9 with just over ten minutes remaining.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1785_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1785_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1785_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, minimalist structure with blocky, untextured walls and columns, combining indoor and outdoor elements under a clear sky. The player is holding a custom blue scoped rifle with 36 rounds, and the HUD shows their team is losing 26 to 31 with 7:32 left in the match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1789_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1789_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1789_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor arena featuring a clean, minimalist architectural style with large, tiled wall panels. The player is currently wielding a Bandit Evo rifle with 15 bullets, while the HUD displays a team score of 32 to 44 and indicates an S7 Sniper rifle will be available in five seconds.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0076_s1_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0076_s1_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0076_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor canyon at night, with the entire landscape saturated in a deep blue light and a glowing UNSC emblem projected on a rock wall. The player is holding a futuristic rifle with 35 rounds remaining while in a team-based match, as indicated by the score, timer, kill feed, and visible outlines of other players.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0079_s2_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0079_s2_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0079_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor canyon environment among trees, completely saturated in a deep blue light. The player is aiming a futuristic rifle at a distant enemy, while the HUD displays a 0-1 score, a match timer, a kill feed, and performance metrics in the corners.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0105_s3_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0105_s3_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0105_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor rocky canyon with evergreen trees and a dirt path running through it. The player is wielding an M392 Bandit rifle in a Capture the Flag match, with the HUD showing the score is tied, an objective to intercept the enemy flag carrier, and a friendly Warthog 35.9 meters away.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0167_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0167_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0167_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon featuring natural rock formations and trees mixed with futuristic metallic structures. The player is holding a purple and white weapon in a multiplayer match, with the HUD showing team objectives, a kill feed, and a score of 0 to 0.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0172_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0172_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0172_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor sci-fi environment with large, angular architectural structures. The player is aiming a large, blue energy weapon at an enemy engulfed in a bright explosion",100,20.0 halo_infinite_GkKNglT88fM_chunk_0189_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0189_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0189_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor environment featuring a rocky, forested landscape and a futuristic, metallic building constructed on a cliffside. The player is wielding a blue Battle Rifle with 15 rounds",100,20.0 halo_infinite_GkKNglT88fM_chunk_0190_s0_w3,480x832/halo_infinite_GkKNglT88fM_chunk_0190_s0_w3/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0190_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon environment featuring rocky cliffs, pine trees, and a large, futuristic building. The player is holding a blue assault rifle with 15 rounds in the magazine, and the HUD indicates a multiplayer objective to ""STEAL"" an item 114 meters away.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0193_s1_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0193_s1_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0193_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring natural rock formations and large, blocky, futuristic architecture. The HUD indicates the player has full shields, is wielding a sniper rifle with nine rounds, and is in a team match currently tied 0-0.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0195_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0195_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0195_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area featuring futuristic, industrial-style architecture set within a rocky canyon under a clear sky. The player, with full shields and a Shock Rifle equipped, is aiming at an airborne enemy as the HUD indicates the active objective is to prevent the enemy from stealing power seeds.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0209_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0209_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0209_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a brightly lit, rocky canyon featuring a large, futuristic building with minimalist architecture. The player is wielding a purple and white pistol with 36 rounds in the magazine while facing an enemy Spartan, and the HUD displays team scores, a kill feed, and a streamer's facecam overlay.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0236_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0236_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0236_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon with natural rock formations and scattered trees. The player is holding a futuristic weapon with five rounds, and the HUD indicates a multiplayer match is tied 1-1 with an active ""STEAL"" objective and an enemy player named ""Dazed.Sniper"" nearby.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0252_s0_w3,480x832/halo_infinite_GkKNglT88fM_chunk_0252_s0_w3/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0252_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area, featuring futuristic metal architecture built into a natural, rocky canyon. The player is currently holding a Rushdown Hammer with 30% energy, their team is leading the match, and an on-screen prompt indicates that ""New Seeds"" are incoming.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0299_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0299_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0299_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor corridor featuring a utilitarian, sci-fi architectural style with concrete walls and ramps. The player is aiming a blue firearm at an enemy character highlighted in pink, while the HUD displays ammunition, a radar, match time, and an overlaid streamer cam in the corner.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0321_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0321_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0321_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a semi-enclosed, sci-fi industrial platform at night, featuring metallic architecture with red and blue accent lighting. The player is armed with a battle rifle and two grenades while",100,20.0 halo_infinite_GkKNglT88fM_chunk_0324_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0324_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0324_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi facility characterized by metallic architecture and a central structure emitting an orange glow. The player is armed with an assault rifle in a multiplayer match, with the HUD indicating their team is leading, their ammunition count, and the locations of nearby teammates.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0325_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0325_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0325_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, industrial indoor environment featuring metallic structures and glowing yellow grid lines under cool artificial lighting. The player is wielding a blue and white rifle with 11 bullets in the magazine and is currently in a multiplayer match where their team is winning 44 to 22.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0369_s1_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0369_s1_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0369_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an overgrown, indoor industrial environment characterized by metal structures, walkways, and neutral lighting. The player has just scored a ""Double Kill"" and is wielding a blue M392 Bandit rifle with 24 rounds remaining, while their shields are partially damaged.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0487_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0487_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0487_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor suburban neighborhood at dusk, characterized by simple houses, paved streets, and a mountainous backdrop. The player is driving a dark armored vehicle with a teammate on the turret, has recently splattered an opponent, and is currently in second place in a multiplayer match.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0493_s0_w3,480x832/halo_infinite_GkKNglT88fM_chunk_0493_s0_w3/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0493_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly-lit, outdoor suburban environment with paved roads, simple modern houses, and forested hills. From a first-person passenger view, the player holds a weapon and observes a teammate in a vehicle while their team leads the match 12 to 10.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0511_s1_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0511_s1_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0511_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor structure featuring large, dark blue metallic walls accented by a bright yellow stripe. The player's HUD shows they are on the blue team, which is winning 18 to 6, while wielding a weapon with 14 rounds and viewing several teammates' gamertags.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0528_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0528_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0528_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a wide interior ramp within a futuristic structure, characterized by metallic textures and cool blue lighting. The player is holding a large melee weapon with their team leading 17 to 7, and two teammates are visible further up the ramp.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0561_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0561_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0561_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a hazy, outdoor desert environment featuring large, pyramid-like structures of a futuristic or alien design. The player is wielding a blue rifle in a team-based multiplayer match, with the HUD displaying a tied score of 13, shield status, and the locations of other players in the distance.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0563_s1_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0563_s1_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0563_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, sci-fi arena featuring minimalist architecture, illuminated almost entirely by a monochromatic blue light, suggesting a special vision mode is active. The player is engaged in a multiplayer match, holding a futuristic rifle with multiple player outlines visible in the distance, while a streamer's face-cam and chat overlay are present on the screen.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0564_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0564_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0564_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, desert-like environment with large, tan-colored block structures under a hazy, bright sky. The player, with full shields, is aiming a blue Battle Rifle and is accompanied by a friendly teammate, with an enemy vehicle visible in the distance.",100,20.0 halo_infinite_KPxXTXMRJ5U_chunk_0023_s0_w0,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0023_s0_w0/video.mp4,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0023_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic city street at night, illuminated by the glow of neon signs and building lights. The player is armed with a rifle and has 87 shield points, facing enemy players in the center of the street while their team leads with a score of 87 to 49.",100,20.0 halo_infinite_KPxXTXMRJ5U_chunk_0034_s0_w2,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0034_s0_w2/video.mp4,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0034_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic corridor featuring industrial architecture with yellow accents and graffiti-covered walls. The player is aiming down the sights of a rifle and shooting an enemy whose shields are flaring, while the HUD displays the player's ammo count and the current team score.",100,20.0 halo_infinite_KPxXTXMRJ5U_chunk_0039_s0_w1,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0039_s0_w1/video.mp4,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0039_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor environment featuring a clean, futuristic architectural style with white, grey, and yellow accents. The player is wielding a battle rifle with 14 rounds in the magazine while their HUD shows nearly full shields and highlights an enemy's silhouette through a wall.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0086_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0086_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0086_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, snowy outdoor canyon at night, featuring natural rock walls and artificial lights. The player is holding an M392 Bandit rifle in a multiplayer match, with the HUD displaying a radar, ammunition count, and the locations of other players near vehicles on the map.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0091_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0091_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0091_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment with rocky terrain under what appears to be a futuristic architectural element emitting a faint blue light. The player is on a team leading 12 to 9, currently wielding a futuristic rifle with only two rounds in the magazine and one grenade available according to the HUD.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0099_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0099_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0099_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon with a sandy floor, likely during nighttime. The player is wielding a futuristic rifle with four rounds remaining, while the HUD indicates an enemy and teammates are located at ""South Courtyard.""",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0106_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0106_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0106_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, rocky canyon featuring large, angular, and futuristic architecture illuminated by yellow lights. The player is holding a blue assault rifle with 15 rounds, and the HUD shows their team is winning the match 62 to 51 with",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0151_s2_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0151_s2_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0151_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor sci-fi structure, characterized by blocky architecture and dim blue ambient lighting. The player is wielding an M392 Bandit rifle and facing an enemy player, while the HUD indicates their team is winning 1-0 in a match with a flag objective 58.5 meters away.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0174_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0174_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0174_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a hazy, outdoor environment featuring large, futuristic metallic structures alongside a forested area under dim, yellow-tinged light. The player has full shields and is equipped with an MA40 AR, with the HUD showing several teammates nearby, a match score of 1-0, and a small picture-in-picture of the streamer playing the game.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0192_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0192_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0192_s0_w3/actions_raw.parquet,halo_infinite,eval,"The game takes place in a brightly lit outdoor canyon characterized by rocky terrain, pine trees, and angular metallic structures. The player is wielding a blue energy weapon with low shields while facing an enemy near a distant ""CAPTURE"" objective, and the HUD displays a radar, kill feed, and match timer.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0194_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0194_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0194_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor area featuring large, blocky, futuristic architecture under a clear blue sky. The player is holding a sci-fi rifle with five rounds in the magazine, while the HUD displays a radar, match timer, team scores, and a streamer overlay in what appears to be an online multiplayer match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0202_s1_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0202_s1_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0202_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi environment where the immediate area is obscured by a large, bright blue energy effect and accented by red overhead lighting. The player is aiming directly at an enemy, while the HUD shows a full shield bar, a team score of 0-1, an assault rifle with 86% charge, and an energy sword as a secondary weapon.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0203_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0203_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0203_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit cave with natural rock formations, leading towards a bright opening that reveals an outdoor environment. The player is wielding a glowing blue energy weapon with 71% charge, while the HUD displays team scores, a timer, and a radar, with a streamer's facecam visible in an overlay.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0217_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0217_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0217_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dim, outdoor environment at night, blending natural rock and trees with the backdrop of a massive, blue-lit artificial ring structure. The player is aiming a scoped weapon at an enemy vehicle, with the HUD showing a 1-1 score in a timed match, 18 rounds in their secondary weapon, and two grenades available.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0219_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0219_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0219_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, rocky cave system where a futuristic, angular archway opens up to a brighter outdoor area. The player has low shields and is wielding an assault rifle with 14 rounds in the magazine, while the HUD displays team information, a nearby enemy marker, and a match timer of 3:39.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0227_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0227_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0227_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a rocky, forested canyon featuring a large, futuristic metal structure under bright daylight. The player, with full shields, is aiming a blue M392 Bandit rifle with 14 rounds in the magazine, while the HUD displays a Capture the Flag objective and a teammate's location at ""South Cave"".",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0229_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0229_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0229_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor mountain environment with pine trees and dirt paths. The player has full shields and is pursuing an ""INTERCEPT"" objective, with a Warthog vehicle and a teammate visible on the path ahead.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0233_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0233_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0233_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor canyon environment featuring rocky cliffs, dirt paths, and scattered pine trees. The player, part of the blue team in a tie-breaking round, is wielding a Battle Rifle with full shields and can see both friendly and enemy players in the distance.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0271_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0271_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0271_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon with sandy ground and large, natural rock formations creating a cave entrance. The player's HUD shows they are holding a futuristic rifle in a team-based match, with a motion tracker, grenade count, and friendly player locations all visible.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0273_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0273_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0273_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, green-hued natural cave system with a brightly lit opening visible ahead. The player is in a multiplayer match, holding a futuristic rifle with low ammunition, and can see the gamertags of several other players on screen.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0273_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0273_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0273_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon with pine trees, featuring a large, angular, futuristic metallic structure built into the rocky terrain. The player is wielding a blue customized Battle Rifle with full ammunition and has just scored a kill, as shown by the kill feed and team score on the HUD.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0280_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0280_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0280_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, narrow cave tunnel with natural rock walls and a single futuristic light fixture illuminating the passage ahead. The player is equipped with an M392 Bandit rifle in a",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0291_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0291_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0291_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit cavern system that mixes natural rock formations with futuristic, glowing blue architecture. The player has full shields and is holding a rifle in a Capture the Flag match",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0299_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0299_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0299_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, rocky cavern environment, illuminated primarily by the glow of a large, blue energy shield. The player is wielding a futuristic rifle and observing an ally inside a protective energy dome, while an ""INTERCEPT"" objective marker indicates a nearby point of interest.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0305_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0305_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0305_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor cavern with metallic, sci-fi architecture illuminated primarily by the glow of futuristic technology and weapon fire. The player is wielding a blue battle rifle amidst a firefight, while the HUD displays a full shield, a motion tracker, ammo count, and a kill feed showing a recent ""Perfect"" kill.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0309_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0309_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0309_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, snowy outdoor forest environment at night, featuring natural rock formations and a glowing blue sci-fi structure in the sky. The player is holding a red heavy weapon with low ammunition, and the HUD shows their team is leading 2-1, a radar in the bottom left, and a streamer's facecam overlay in the top left corner.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0330_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0330_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0330_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, indoor corridor with futuristic, metallic paneling and sparse overhead lighting. The player is wielding a rifle with 15 rounds remaining in the magazine, and the HUD shows their team is winning 5 to 2 in a multiplayer match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0332_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0332_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0332_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon that blends natural rock formations with futuristic, metallic architecture. The player is holding a rifle with nine rounds in the magazine, observing the outlines of several teammates through a wall while the HUD shows their team is leading 16 to 3.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0333_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0333_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0333_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment composed of futuristic, metallic platforms and industrial structures. The player has just killed an opponent named ""Ginger alezz"" in a team-based multiplayer match and is prompted to reload their weapon, as indicated by the on-screen HUD and kill feed.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0346_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0346_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0346_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon featuring sandy terrain and large, dark, futuristic architectural elements. The player is wielding a red and gold Shock Rifle with 9 rounds available, observing another player on a ledge while the HUD displays a radar, ammo count, and a streamer overlay in the corner.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0359_s2_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0359_s2_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0359_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dim, outdoor environment within a snowy, rocky canyon featuring scattered pine trees under a green aurora-lit sky. The player is armed with a futuristic rifle in a ""Capture"" multiplayer match, with the HUD showing a tied score, the match timer, ammo count, and locations of other players.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0367_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0367_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0367_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor facility that features metallic walkways built into a natural rock cave, with glowing green and blue lights providing illumination. The player is aiming a scoped rifle with 36 bullets in the magazine, and the HUD shows a 0-0 score in an objective-based match, a radar, and a streamer's facecam in the corner.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0379_s1_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0379_s1_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0379_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, cavernous outdoor area or futuristic structure, heavily saturated with a monochromatic blue light. The player is dead and spectating a teammate who is holding a futuristic firearm, as shown by the ""KILLED BY"" screen, a respawn timer, and multiple player gamertags on the HUD.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0380_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0380_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0380_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor arena defined by angular metallic structures and pathways lit with purple and blue energy. The player wields a rifle with six rounds remaining while the HUD displays objective markers, player locations, and team scores for the match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0388_s6_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0388_s6_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0388_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor cavernous environment illuminated almost entirely by a deep blue light. The player is holding a futuristic weapon with 36 rounds while observing numerous other players and objective markers in a team-based match with 4:35 left on the clock.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0422_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0422_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0422_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring rocky cliffs and a tall, futuristic metal tower under a partly cloudy sky. The player is wielding a sidearm with 10 rounds remaining, has full shields, and the HUD indicates the score is 1-0 with 10:21 left in the match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0426_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0426_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0426_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a sunlit canyon, showcasing futuristic metallic architecture built against natural rock formations and sparse pine trees. The player is currently holding a rocket launcher and carrying the enemy flag, with a ""DELIVER"" objective marker on the HUD indicating where to take it in this tied match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0430_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0430_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0430_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors on a futuristic metallic structure under bright daylight, with a mountainous, cloud-filled landscape visible in the background. The player is wielding a customized rifle with full shields and has the option to pick up a Dynamo Grenade, while the HUD displays a kill feed, a mini-map, and multiplayer match information.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0431_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0431_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0431_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors during the day, with the player facing a large, dark, futuristic structure under a bright, cloudy sky. The player is currently wielding a CQS48 Bulldog shotgun, and the HUD shows that a teammate has just captured the enemy flag in a match where their team is losing 0-1.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0446_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0446_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0446_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, industrial sci-fi platform with metallic architecture, all illuminated by a vibrant orange sky. The player, wielding a futuristic weapon with full shields, is at the beginning of a match indicated by the 0-0 score, with a radar, ammo count, and flag objective visible on the HUD.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0520_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0520_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0520_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, artificially-lit indoor facility with gray metallic walls and an open bay containing a red hover vehicle. The player is holding a blue rifle with 15 rounds loaded, and the HUD indicates a zone-capture objective with a score of 2 to 2.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0522_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0522_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0522_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment with metallic architecture, artificial lighting, and some plant overgrowth on the walls. The player has full shields and is holding an assault rifle while observing several other players near an objective marker in a multiplayer match, with the score tied and a kill feed visible on the left.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0534_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0534_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0534_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring metallic architecture and an intense red-orange glow from below. The player is wielding a large melee weapon with 70% charge, and the HUD indicates it is a multiplayer match with a kill feed on the left, a team score of 1 to 0, and a nearly full shield bar.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0560_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0560_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0560_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor futuristic corridor with angular, metallic architecture and blue accent lighting. The player is wielding a purple and white MA40 AR assault rifle with 36 rounds in the magazine during an Escort match, with the HUD displaying teammate locations, a radar, and the game score.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0614_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0614_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0614_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor environment on a dirt path surrounded by hills, grass, and evergreen trees. The player is wielding a blue firearm, with the HUD displaying a nearby objective marker, remaining ammunition, a mini-map, and other multiplayer match information.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0645_s1_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0645_s1_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0645_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi environment featuring metallic architecture, with a strong red visual effect indicating the player is taking damage. The player's shields are depleted as they observe a blue-highlighted teammate on the ground and a red-highlighted enemy mid-air, while the HUD displays team scores, a match timer, and ammunition for a futuristic pistol.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0647_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0647_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0647_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit cave system featuring natural rock architecture and a glowing Forerunner ring structure overhead. The player character has partially depleted shields, is holding an assault rifle with 36 rounds, and can see multiple teammates highlighted with blue outlines in a multiplayer match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0650_s3_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0650_s3_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0650_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, cavernous environment with natural rock formations, bathed in a strong, monochromatic blue light. The player is actively engaged in a multiplayer match with a score of 76 to 41, wielding a futuristic pistol with a 20-round display while numerous player gamertags and a kill feed are visible on the HUD.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0652_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0652_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0652_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon with sparse, snow-dusted pine trees. The player is armed with an M392 Bandit rifle, has partially depleted shields, and is currently in a team match with a score of 88 to 52 while observing an enemy jetpacking across the terrain.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0013_s4_w0,480x832/halo_infinite_NHEkwenmRqA_chunk_0013_s4_w0/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0013_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor industrial environment, characterized by blocky, utilitarian architecture and bathed entirely in a deep blue light. The player is holding a scoped rifle, and the HUD indicates their blue team is leading the red team 1-0 with 3:20 remaining on the match timer.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0023_s0_w0,480x832/halo_infinite_NHEkwenmRqA_chunk_0023_s0_w0/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0023_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic indoor facility with metallic architecture, looking from a darker area through a large doorway into a brightly lit industrial corridor. The player is wielding a scoped battle rifle with full shields and 36 rounds in the magazine, while the HUD displays team scores, a timer, and a distant objective marker.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0023_s0_w1,480x832/halo_infinite_NHEkwenmRqA_chunk_0023_s0_w1/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0023_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a circular, futuristic facility with metallic walkways, glowing blue energy conduits, and a mix of neutral and yellow artificial lighting. The player is aiming a scoped Battle Rifle with 18",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0042_s0_w0,480x832/halo_infinite_NHEkwenmRqA_chunk_0042_s0_w0/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0042_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic corridor with a metallic and industrial architectural design. The player is wielding a golden-skinned BR75 rifle with low shields, while the HUD indicates the red team is leading and various streamer overlays show the player's webcam, rank, and statistics.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0056_s0_w1,480x832/halo_infinite_NHEkwenmRqA_chunk_0056_s0_w1/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0056_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, futuristic indoor environment characterized by industrial metal-grate walkways and utilitarian concrete walls. The player is wielding an MK50 Sidekick pistol with full shields, and the HUD shows their team is leading with a score of 4 to 3 while a teammate's outline is visible through a nearby wall.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0061_s1_w2,480x832/halo_infinite_NHEkwenmRqA_chunk_0061_s1_w2/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0061_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, multi-level industrial facility with metallic walkways and futuristic architecture. The player is aiming a scoped battle rifle at a red enemy on an upper platform, while the HUD indicates 24 rounds in the magazine and full shields.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0062_s1_w0,480x832/halo_infinite_NHEkwenmRqA_chunk_0062_s1_w0/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0062_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic sci-fi environment characterized by metallic paneling and cool, artificial lighting from ceiling fixtures. The player is wielding a BR75 battle rifle with 18 rounds remaining in the magazine while their team leads the match with a score of 29 to 27.",100,20.0 halo_infinite_S1PE_8qzx8U_chunk_0068_s3_w0,480x832/halo_infinite_S1PE_8qzx8U_chunk_0068_s3_w0/video.mp4,480x832/halo_infinite_S1PE_8qzx8U_chunk_0068_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, modern corridor with simple geometry, entirely cast in a monochromatic blue light. The player's HUD displays a score of 13 to 9, a central reticle, and a killfeed, while highlighted teammates with gamertags are visible in the distance.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0126_s0_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0126_s0_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0126_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, mountainous environment featuring futuristic, metallic architecture built into a cliffside under bright daylight. The player is wielding a scoped battle rifle with 33 rounds remaining in the magazine, has partially depleted shields, and can see the locations of several distant teammates.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0131_s0_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0131_s0_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0131_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic base, looking out from a large bay door into a brightly lit outdoor canyon with rocky cliffs and trees. The player has depleted shields, is equipped with an M41 SPNKR rocket launcher, and is looking at an M392 Bandit rifle on the ground near the body of a defeated enemy.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0138_s0_w1,480x832/halo_infinite_SHWGJxBVBRA_chunk_0138_s0_w1/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0138_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a mountainous environment featuring futuristic, metallic architecture under bright, natural daylight. The player is aiming a blue-skinned rifle with nearly full shields, while the HUD displays multiplayer information, a radar pointing to the ""TOWER"" objective, and a streamer's webcam feed.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0163_s4_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0163_s4_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0163_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor multiplayer map featuring simple, blocky structures heavily saturated in blue light. The player holds a pistol with a visible ammo count of 30, while the HUD displays team scores, player gamertags, a recently earned ""Ninja"" medal, and a streamer's facecam in the corner.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0219_s3_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0219_s3_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0219_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor environment with futuristic architecture, illuminated almost entirely by a stark blue ambient light. The player is holding a sci-fi weapon with 38 rounds, while the HUD displays an incoming objective change, a match timer, and the gamertags of other players in the distance.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0358_s5_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0358_s5_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0358_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, indoor corridor with futuristic architecture, illuminated almost entirely by a strong blue light. The user is spectating a player who is waiting to respawn while holding a pistol, with the HUD displaying an objective-based game mode, a list of players, and a streamer's facecam overlay.",200,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0083_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0083_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0083_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an enclosed, snow-covered environment with simple architecture, cast in a heavy blue light with red glowing elements overhead. The player character is making a hand gesture, and the HUD indicates they are in fourth place in a multiplayer match with a score of 2, while also displaying a radar, kill feed, and timer.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0084_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0084_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0084_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors on a rooftop with futuristic green and grey architecture, set against a backdrop of snowy mountains and pine trees under a bright sky. The player is viewing their robotic hand while holding a power weapon, with the HUD indicating they are in 5th place in a multiplayer match and an enemy player is visible nearby.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0095_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0095_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0095_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a semi-outdoor, industrial environment with concrete structures and snow-covered ground under cool, overcast lighting. According to the HUD, the player is in third place in a match, holding a weapon with five rounds and carrying a Fusion Coil while a ""Ninja"" medal is displayed.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0121_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0121_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0121_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors within a brightly lit forest containing large, blocky stone ruins. The player is wielding a sniper rifle with four rounds and full shields while competing in a multiplayer match, currently in second place with a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0164_s0_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0164_s0_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0164_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic structure with angular, metallic architecture dominated by a blue color palette. According to the HUD, the player is in a multiplayer match in third place, wielding a weapon with 26 rounds of ammunition, while chasing a target 18 meters away.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0172_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0172_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0172_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic structure featuring angular architecture and illuminated by a mix of cool ambient lighting and a prominent golden doorway. The player is wielding a Needler with 26 rounds and has low shields, while the HUD indicates their team is winning the multiplayer match 11 to 9.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0177_s6_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0177_s6_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0177_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within a dark, futuristic hallway featuring metallic, angular architecture and saturated blue lighting. The player is viewing through a central reticle in a tied multiplayer match, with the HUD showing a 13-13 score, a recently earned ""Ninja"" medal, and performance metrics in the top right.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0201_s0_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0201_s0_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0201_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky environment with futuristic metal structures overhead. The player is wielding an empty Hydra launcher that needs to be reloaded, standing near a defeated opponent while the team scores are tied 6-6.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0268_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0268_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0268_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within ancient, moss-covered stone ruins featuring blocky architecture and dim, yellowish ambient lighting. The player is wielding a Sentinel Beam with 250 ammo while in second place in the match, having just earned a ""Ninja"" medal by killing an enemy who is still visible on a lower platform.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0284_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0284_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0284_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor corridor featuring worn, stone-block architecture that is currently being illuminated by blue energy effects. The player, whose team is winning 22 to 21, is wielding a Gravity Hammer with 70% energy and has just earned a ""Ninja"" medal, while a small webcam feed of the streamer is visible in the corner.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0324_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0324_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0324_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor corridor with blocky architecture, cast in a deep blue ambient light. The player is holding a glowing blue sidearm and is in third place with 22 points in a multiplayer match with 4:44 remaining on the timer.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0334_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0334_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0334_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor corridor featuring blocky, cavernous architecture under heavy blue ambient lighting. According to the HUD, the player ""OmnicientWolf"" is in 4th place with 25 points, wielding a futuristic weapon with 20 rounds left in the magazine.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0346_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0346_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0346_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor corridor featuring blue and gold metallic architecture under bright, artificial lighting. The player is wielding a glowing blue energy sword in a multiplayer match, with the HUD displaying team scores",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0349_s2_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0349_s2_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0349_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi corridor featuring angular, metallic structures illuminated by a stark blue light. According to the HUD, the player's team is losing the match 7 to 8, and the player has just earned a medal for performing a ""ninja"" melee kill on an opponent.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0352_s4_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0352_s4_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0352_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, futuristic indoor corridor, defined by its metallic architecture and bathed in a strong monochromatic blue light. The player, currently in fourth place in a timed match, has a central reticle aimed down the hallway, with a streamer's facecam and various HUD elements displaying game scores and performance metrics.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0380_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0380_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0380_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment characterized by futuristic, angular metallic architecture with blue and purple highlights. The player's HUD indicates they are on the leading team in a match, holding a weapon with 26 rounds, and have recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0415_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0415_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0415_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a subterranean cave, the natural rock formations of which are covered in large, glowing purple crystals that cast a magenta light throughout the area. According to the HUD, the player is in a multiplayer match holding a pistol, currently in fifth place with 12 bullets in their magazine and two different types of grenades available.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0472_s2_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0472_s2_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0472_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment featuring brown, textured sci-fi architecture. The player, having just killed an opponent whose pink digital afterimage is visible, is prompted to pick up a BR75 rifle while the HUD shows they have full shields and are in fifth place.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0476_s0_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0476_s0_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0476_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor ruin featuring overgrown, blocky stone architecture illuminated by a warm, yellowish light. The player is aiming down the sights of a sniper rifle at a distant enemy, while the HUD displays their ammo count, match score, and a recently acquired ""Ninja"" medal.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0488_s1_w2,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0488_s1_w2/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0488_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor structure composed of large, weathered stone blocks with a greenish ambient glow, resembling ancient ruins. The player, wielding a futuristic rifle, has just eliminated an opponent whose body lies on the steps, while the HUD shows their team is trailing 19 to 20 in a multiplayer match.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0504_s8_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0504_s8_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0504_s8_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor futuristic corridor defined by metallic architecture and illuminated by strong blue and red ambient lighting. The player has low health, indicated by a red screen overlay, and is aiming an assault rifle at an enemy player who is protected by a glowing blue energy shield.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0506_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0506_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0506_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a narrow outdoor alleyway between simple, multi-story buildings, all cast in a deep, stylized blue nighttime light. The player's HUD indicates they are in second place, losing the match 3 to 6 with 8:58 remaining, and includes a streamer facecam overlay and a kill feed.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0514_s8_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0514_s8_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0514_s8_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor urban alleyway between buildings, with the entire environment bathed in an intense, unnatural blue light. The player is holding a rifle in a multiplayer match, where the HUD shows they are in 4th place with a score of 9 to 15, and a streamer's facecam is visible in the top left corner.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0598_s0_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0598_s0_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0598_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a brightly lit, desert-like environment featuring large, metallic, futuristic architecture. The player's HUD shows they have just earned a ""Ninja"" medal in a team-based match, with an ammo count of 26, and a radar visible in the bottom left corner.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0599_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0599_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0599_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon environment featuring sandy terrain and large, futuristic metallic architecture under a clear sky. The player is holding a Needler with 26 rounds in a multiplayer match, and the HUD shows they are in 4th place with 17 kills, a radar, and two types of grenades.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0637_s5_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0637_s5_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0637_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor environment with futuristic architecture illuminated by a prominent blue light. The player, ""OmnicientWolf,"" is viewing the post-match scoreboard for a ""Super Escalation FFA"" game, where they placed third with 18 kills and 14 deaths.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0640_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0640_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0640_s0_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit, futuristic indoor environment with angular, metallic architecture illuminated by a cool blue light. According to the HUD, the player is in a multiplayer match, holding a weapon with five rounds remaining, and a quick tip for a grappling ability is displayed on the screen.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0656_s4_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0656_s4_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0656_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic structure that is completely awash in monochromatic blue lighting. The player is holding a large weapon in a multiplayer match, with the HUD displaying a kill feed, a team score of 1 to 2, and performance metrics in the top corner.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0667_s6_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0667_s6_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0667_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor, futuristic corridor illuminated by stark neon blue and purple lights. The player is holding a weapon, and the HUD shows their team is winning 19 to 14, while a streamer's facecam and an Xbox controller overlay are also displayed on screen.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0010_s0_w0,480x832/halo_infinite_VfmUqmfTX0I_chunk_0010_s0_w0/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0010_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic corridor with industrial architecture and cool blue artificial lighting. The player has full shields and is aiming a Battle Rifle with 15 bullets, while the HUD displays a tied score of zero, a central objective marker, and the position of at least one teammate.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0028_s1_w2,480x832/halo_infinite_VfmUqmfTX0I_chunk_0028_s1_w2/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0028_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic corridor with industrial, metallic architecture. The player is holding a white assault rifle, and the HUD shows a ""CAPTURE"" objective and tied team scores, all framed within a live stream interface showing the streamer and viewer alerts.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0031_s2_w0,480x832/halo_infinite_VfmUqmfTX0I_chunk_0031_s2_w0/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0031_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor urban environment with a futuristic, metallic architectural style dominated by white and blue hues. The player, wielding a battle rifle with full shields and 52 reserve rounds, has just achieved a ""Killing Spree"" and is facing a defeated enemy in red armor.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0042_s1_w1,480x832/halo_infinite_VfmUqmfTX0I_chunk_0042_s1_w1/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0042_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, industrial facility characterized by metal platforms and structures under cool, artificial blue lighting. The player has partially depleted shields while holding an assault rifle in a tied match where the next point secures victory, as shown on the HUD.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0057_s0_w3,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0057_s0_w3/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0057_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon featuring sci-fi structures under a dim, twilight sky. The player, with full shields, is prompted to reload their Bandit Evo rifle while the team score is tied 0-0 early in the match.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0084_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0084_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0084_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors at night on a rocky, forested mountainside with large, dark sci-fi structures in the background. The player is aiming a purple and white rifle at an enemy player on a higher ridge, while the HUD displays active game modifiers ""FOG"" and ""FAMINE"" and shows a score of 2 to 0.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0085_s2_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0085_s2_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0085_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a rocky, outdoor canyon filled with pine trees under a dark purple sky, with a large, futuristic structure visible overhead. The player is wielding a blue pistol in what appears to be a Halo Infinite multiplayer match, with active ""FOG"" and ""FAMINE"" modifiers and several friendly player gamertags visible on the screen.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0113_s1_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0113_s1_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0113_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a minimalist, indoor sci-fi environment featuring purple walls, a light grey floor, and bright, uniform lighting. The player has full shields and is holding a Battle Rifle, while the HUD indicates team scores, a radar, ammo count, and a distant objective marker.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0119_s2_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0119_s2_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0119_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic structure with blocky, geometric architecture, saturated in a dark blue light from what appears to be a threat sensor or vision mode. The player is targeting two opponents with an MK50 Sidekick pistol during a multiplayer match, with the HUD displaying team scores, a timer, and ammo count.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0137_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0137_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0137_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial location featuring utilitarian, metallic architecture. The player is aiming down the scope of a sniper rifle at an enemy combatant, with the HUD indicating their location as ""WEST RAMP,"" a low ammo count, and that they are currently losing the match.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0162_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0162_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0162_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, metallic indoor structure featuring industrial architecture, looking out through a large doorway into a brightly lit exterior. The player is holding a customized MA40 AR with a score of 22 to 16, and the HUD displays a radar, match timer, and an informational tip about item spawn times.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0232_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0232_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0232_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor void on a curved, barren surface, with a massive, toothy, mouth-like creature or structure floating overhead. The player is observing several other highlighted players running from incoming projectiles while holding a weapon with zero ammunition, as shown by the game's HUD which also displays a score of 45 to 0.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0266_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0266_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0266_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a snowy, outdoor courtyard between futuristic, angular buildings under dim, overcast lighting. The player, armed with a rifle, confronts an enemy Spartan in red armor, while the HUD displays combat information, a kill feed, and a picture-in-picture stream overlay.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0279_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0279_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0279_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, snowy environment with futuristic architecture, heavily saturated in a monochromatic blue light. The player is out of ammunition for all weapons while facing another player, and the HUD displays performance metrics, a radar indicating the ""YARD"" location, and a streamer's facecam overlay.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0295_s0_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0295_s0_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0295_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor street in a brightly lit, stylized suburban town with simple buildings and mountains in the background. The player is wielding a futuristic rifle but is completely out of ammunition, trailing 0 to 10 in a match with multiple other players and an objective marker visible down the road.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0302_s0_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0302_s0_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0302_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor suburban environment featuring a paved road, a modern house, and a small park plaza surrounded by trees. The player is in a black and cyan armored vehicle, having just achieved a ""Killing Frenzy"" and a ""Splatter,"" with the HUD showing they are in first place with a score of 20 to 0.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0332_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0332_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0332_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic corridor with clean, white architectural panels and a polished dark floor. The player is wielding a purple weapon covered in Flood-like biomass and is looking at a downed, holographic teammate who needs to be revived, while the HUD indicates respawns are depleted in a 7 vs 3 match.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0360_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0360_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0360_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, sci-fi environment with abstract structures, illuminated by bright, cool-toned blue and cyan lighting. The player is spectating a teammate in a ""9 VS 3"" match after dying with respawns depleted, and the HUD indicates an assault rifle with nine rounds, the ability to revive others, and a remaining match time of 56 seconds.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0366_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0366_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0366_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor arena featuring minimalist, angular architecture and illuminated by prominent vertical blue lights. The player is holding a Cindershot rifle with one round in the magazine while facing an ally and a central glowing objective, with a streamer's facecam and other HUD elements visible on screen.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0368_s0_w3,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0368_s0_w3/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0368_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic corridor with stark, artificial purple and blue lighting creating high contrast. The player is wielding a rifle with low ammunition and depleted respawns while a teammate is downed needing a revive amidst a chaotic firefight.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0455_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0455_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0455_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, cavernous corridor with rough rock architecture, illuminated by a warm orange glow from unseen light sources. The player is being prompted to ""SHOOT"" a central circular target, while the HUD indicates they are in a multiplayer match, have 8 bullets in their magazine, and a ""PICK UP"" objective is 324 meters away.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0480_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0480_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0480_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor arena characterized by simple, blocky architecture and saturated with intense blue and purple neon lighting. The player, whose HUD indicates ""ALL WEAPONS OUT OF AMMO,"" is currently competing in Round 4 of a tied match against other visible player characters.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0523_s4_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0523_s4_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0523_s4_w0/actions_raw.parquet,halo_infinite,eval,"The environment is a futuristic indoor arena or sports field illuminated by a stark, monochromatic blue light, creating high-contrast silhouettes against the dark background. The player is wielding a futuristic weapon with 30 ammo and has 300 health in a timed multiplayer match, with other players, a kill feed, and a streamer's facecam visible on the HUD.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0577_s2_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0577_s2_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0577_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, enclosed environment with simple, blocky architecture, suggesting an indoor or nighttime setting. The player is observing an armored, anthropomorphic character with glowing red eyes, while the view is overlaid with a streamer's webcam, controller input display, and live chat.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0611_s6_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0611_s6_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0611_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic indoor arena defined by sci-fi architecture with glowing hexagonal panels and vibrant blue, red, and purple neon lighting. The player has just been revived by a teammate and is wielding an Unbound Plasma Pistol at 100% charge, facing a 3 vs 1 team situation.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0688_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0688_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0688_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene occurs inside a dark, cavernous room with metallic, sci-fi architecture and glowing orange latticework on the walls. The player is holding a large hammer-like weapon and facing several blue-highlighted teammates who are gathered around a line of vehicles in a multiplayer match that is currently tied 1-1.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0777_s0_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0777_s0_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0777_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment featuring angular, metallic architecture with gold and red accents under artificial lighting. The player has just scored a ""Perfect"" kill with a blue rifle and is prompted to reload, while the HUD displays a motion tracker, the team score, and a charged jet pack.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0799_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0799_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0799_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial area featuring metallic walkways and blocky, futuristic architecture under warm artificial light. The player is wielding an M392 Bandit rifle with full shields and is tasked with defending a point 50 meters away, as indicated by the HUD.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0812_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0812_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0812_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic canyon environment with large metallic structures under a bright, yellow-orange sky. The player is wielding a red and purple energy weapon with full shields and ammo, while the HUD indicates an ""INTERCEPT"" objective on an enemy player 172.8 meters away.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0838_s1_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0838_s1_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0838_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor hallway characterized by metallic, industrial architecture and accented with glowing blue and green lights. The player is holding a rifle in a multiplayer match with a tied score, and the HUD displays teammates, enemies, objective markers, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0839_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0839_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0839_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor canyon environment featuring a mix of natural rock formations and futuristic metallic structures. The player is wielding a blue battle rifle after just killing an opponent, while the HUD displays objective markers for a zone control game mode, ammunition count, and multiple allied players visible below.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0866_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0866_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0866_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors beside a large, shadowy sci-fi structure built into a sunlit, rocky cliffside. The player is wielding a red and black Shock Rifle with 9 rounds in the magazine, while the HUD displays team scores, a radar, and a ""CLIFF BASE"" objective marker.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0874_s0_w3,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0874_s0_w3/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0874_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon environment featuring natural rock formations, pine trees, and large hexagonal alien architecture. The player is wielding a red and black energy weapon with partially depleted shields, and the HUD indicates they have just earned an ""OVERKILL"" while an enemy is visible in the distance.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0878_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0878_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0878_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor, rocky canyon environment with natural lighting. The player is wielding a futuristic rifle with 8 rounds in the magazine while facing an enemy player, and the HUD indicates their team is winning with a score of 66 to 43.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0882_s1_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0882_s1_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0882_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor metallic walkway within a rocky, sunlit canyon featuring futuristic architecture. The player is holding an M392 Bandit rifle with 8 rounds remaining, has full shields, and the HUD shows their team is winning the multiplayer match 86 to 57.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0028_s1_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0028_s1_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0028_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor environment with simple architecture, almost entirely saturated in a monochromatic blue light. The player has just earned a kill assist while wielding a glowing blue weapon, and the HUD shows they are in 7th place with 4 kills in a match with 6:08 remaining.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0031_s1_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0031_s1_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0031_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment composed of utilitarian, futuristic metallic structures and platforms. The player is wielding a large blue sniper rifle that needs reloading, and the HUD indicates they are in a multiplayer match where the score is 10 to 17.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0075_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0075_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0075_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor canyon environment featuring a dirt path, large rock formations, and pine trees. The player has full shields and is advancing with teammates toward capture point A while holding a rifle with 15 rounds in the magazine.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0075_s1_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0075_s1_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0075_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, sci-fi structure defined by its metallic architecture and intense, monochromatic blue lighting. The player is equipped with an M392 Bandit rifle and has 15 rounds remaining, with the HUD indicating an objective at point B, a match timer, and a minimap radar.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0084_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0084_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0084_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky outdoor canyon featuring large, futuristic architectural structures under a dim, yellow-green light. The player is holding a futuristic rifle with a reload prompt, having just killed an opponent and earned a ""Ninja"" medal, as shown by the various HUD elements including the kill feed and score.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0096_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0096_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0096_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit outdoor forest environment with trees, dirt ground, and a large rock formation. The player is wielding a futuristic energy weapon with full shields, while the HUD displays objective markers for a control point mode, a motion tracker, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0132_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0132_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0132_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, artificially lit indoor corridor with metallic walls and computer consoles. The player is armed with an assault rifle in a multiplayer ""Escort"" match, with the HUD displaying allied and enemy player tags, team scores, and a motion sensor.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0166_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0166_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0166_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky environment during daytime, focused on a futuristic metallic base built into a cave entrance. The player has partially depleted shields while wielding an assault rifle with 15 rounds remaining, and the HUD indicates a team-based match with a score of 53 to 50 near a location marked ""CAVE"".",100,20.0 halo_infinite_YTnb552xQfk_chunk_0170_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0170_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0170_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, sci-fi industrial area characterized by large metallic walls and grassy ground under bright, even lighting. According to the HUD, the player has partial shields, is wielding a rifle with 1",100,20.0 halo_infinite_YTnb552xQfk_chunk_0227_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0227_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0227_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon where futuristic, metallic structures are integrated into the rocky cliffsides. The player is aiming a custom-skinned scoped rifle with full shields, while the HUD displays team scores, ammo count, a radar, and a streamer's facecam overlay.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0253_s0_w3,480x832/halo_infinite_YTnb552xQfk_chunk_0253_s0_w3/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0253_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors at night within a rocky, cavernous area featuring natural formations and a glowing, futuristic structure built into the cliffside. The player is wielding a Cindershot that needs reloading during a multiplayer match, with the HUD displaying a nearby flag objective, team scores, and a kill feed.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0279_s2_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0279_s2_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0279_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor environment, featuring a combination of futuristic metallic architecture and natural rock formations. The player has full shields and is aiming an MA40 AR, having just destroyed a vehicle, while another enemy named ""Dazed Sniper"" is visible in the distance.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0323_s1_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0323_s1_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0323_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, arid canyon filled with ruined, industrial sci-fi structures under a harsh yellow-orange light. The player is wielding a futuristic assault rifle with 15 rounds loaded while facing a vehicle occupied by other players, with their shields and ammo count displayed on the HUD.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0351_s2_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0351_s2_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0351_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a hazy, outdoor environment featuring futuristic, metallic architecture under a strong yellow-orange light source. The player has full shields and is wielding a rifle with 11 rounds, having just killed an opponent named ""halo spatartn"" in what appears to be a multiplayer ""Escort"" match.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0379_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0379_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0379_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors at night, featuring a futuristic metallic structure built into a rocky canyon wall and illuminated by artificial lights. The player is wielding a blue-skinned assault rifle with 15 rounds in the magazine, while the HUD shows their team is losing 0 to 1 with under two minutes left in the match.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0393_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0393_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0393_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor environment featuring grassy terrain situated beneath a large, futuristic metal structure. The player, wielding an M392 Bandit rifle with partially depleted shields, faces an enemy player while a ""STEAL"" objective is active on the HUD.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0394_s1_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0394_s1_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0394_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor, and rocky sci-fi environment, characterized by a deep blue ambient light punctuated by glowing red highlights. The player is in a multiplayer match facing an enemy named ""Romulus Fane"" while a central HUD message counts down to an objective called ""New Seeds.""",100,20.0 halo_infinite_YTnb552xQfk_chunk_0394_s1_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0394_s1_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0394_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic canyon environment with a mix of natural rock and integrated alien architecture under dim lighting. The player is wielding a blue Battle Rifle while observing other Spartans, with the HUD indicating a ""New Seeds"" objective is incoming in 8 seconds and the team is currently losing 0 to 3.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0415_s1_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0415_s1_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0415_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, rocky outdoor environment where the only notable illumination comes from a faint, blue, rectangular light source in the distance. The player's perspective lacks a visible weapon or heads-up display, but the screen is overlaid with streaming elements including a face-cam, controller view, and a live chat feed at the bottom.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0416_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0416_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0416_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit outdoor canyon with a dirt path, surrounded by trees, rocks, and large-scale futuristic architecture in the background. The player has full shields and is aiming an assault rifle at an enemy-occupied vehicle, with the HUD showing a 1-0 team lead and 14:37 left on the match timer.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0425_s2_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0425_s2_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0425_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a naturally lit outdoor environment, featuring a dirt clearing between a rocky cliff face and a large, metallic sci-fi structure. The player is wielding a red Cindershot with a single round, possesses three grenades, and is positioned near an objective while their team leads 38 to 31.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0522_s0_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0522_s0_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0522_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly-lit, outdoor canyon with red-orange soil and large, futuristic metallic structures in the background. The player has partially depleted shields and is wielding an assault rifle with 15 rounds, while friendly and enemy players are visible nearby in a team match.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0553_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0553_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0553_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic metallic facility containing large crates and ramps, with a window offering a view of a bright, outdoor canyon. The player is equipped with a purple energy weapon holding 36 rounds and has full shields, while the HUD indicates the match score is tied 0-0 and an objective is 24 meters away at the ""TOWER"".",100,20.0 halo_infinite_YTnb552xQfk_chunk_0558_s5_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0558_s5_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0558_s5_w1/actions_raw.parquet,halo_infinite,eval,"The environment is an outdoor desert canyon with futuristic, blocky architecture set against large rock formations under bright daylight. The player is currently holding an M392 Bandit rifle in a tied Capture the Flag match, with the HUD showing teammates, a radar, and a nearby tower objective.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0571_s5_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0571_s5_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0571_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial facility with metallic walls and orange structural elements. The player is currently contesting an objective point, wielding an M392 Bandit with 15 rounds remaining, and their team is losing 2 to some other score with under six minutes left in the match.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0574_s2_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0574_s2_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0574_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, cavernous environment with natural rock formations, all illuminated by a monochromatic blue light source. The player is wielding a futuristic weapon and facing an enemy, while the HUD indicates a team-based match with a score of 1 to 2, a running kill feed, and a streamer's face-cam overlay.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0592_s4_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0592_s4_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0592_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon at night, illuminated by dim ambient light from the dark blue sky. The player, wielding a customized assault rifle with 36 bullets, is grouped with teammates to defend an objective point while an enemy player is visible on a distant hill.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0607_s0_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0607_s0_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0607_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky environment featuring futuristic industrial structures under bright, natural daylight. The player is aiming a blue rifle at an enemy spartan, while the HUD indicates a 2-0 score in an objective-based match, low energy for the motion tracker, and 15 rounds left in the magazine.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0617_s0_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0617_s0_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0617_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor environment at night, featuring futuristic metallic structures built into a rocky canyon. The player is wielding a battle rifle with five rounds in the magazine, while the HUD shows a tied match score and an objective timer counting down from four seconds.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0618_s2_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0618_s2_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0618_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky landscape with some futuristic structures built into the cliffs. The player is holding a pistol with low shields while the HUD shows a tied score in a capture-the-objective game mode, with a friendly Scorpion tank located 52.5 meters away.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0630_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0630_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0630_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic sci-fi corridor featuring metallic paneling and a mix of white and intense red ambient lighting. The player is wielding an M392 Bandit rifle with 15 rounds in the magazine during what appears to be an objective-based multiplayer match, as indicated by the HUD's timer, score, and objective markers.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0635_s3_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0635_s3_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0635_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor environment with futuristic architecture, illuminated entirely by a heavy, monochromatic blue light. The player has just been killed and is now spectating on a respawn screen, which displays the killer's name, objective markers for a control-point game mode, and the current match timer and score.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0658_s1_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0658_s1_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0658_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor constructed with angular, blue-grey metallic panels. The player is at full health, holding a weapon with glowing orange coils, and is in a multiplayer match with several other players visible down the hallway.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0664_s1_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0664_s1_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0664_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic metal structure that provides cover while overlooking a bright, rocky outdoor landscape. The player has full shields and is wielding an assault rifle with 13",100,20.0 halo_infinite_YTnb552xQfk_chunk_0672_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0672_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0672_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring rocky cliffs, scattered pine trees, and a dirt path. The player is holding a rifle with 15 rounds in the magazine, has full shields, and is in a team match where their team is leading 66 to 64, with several other players visible in the distance.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0679_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0679_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0679_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor canyon featuring rocky cliffs, pine trees, and a futuristic structure high in the sky. The player is positioned on a ledge overlooking a dirt path with an enemy vehicle, wielding a red Stalker Rifle with 75% charge while the HUD shows a nearby objective.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0114_s0_w3,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0114_s0_w3/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0114_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic building with a clean, minimalist architectural style. The player is wielding a sci-fi assault rifle, has full shields and 15 rounds in their magazine, and has just achieved a ""Killing Spree"" near a fallen enemy at the East Tower location.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0135_s0_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0135_s0_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0135_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a semi-enclosed, futuristic arena featuring stark, blocky architecture under dim, artificial lighting. The player has full shields and is wielding a rifle in a Capture the Flag match, with the HUD indicating their team is behind and the enemy flag is away from its base.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0138_s3_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0138_s3_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0138_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark indoor location featuring simple, blocky architecture and illuminated by a pervasive deep blue light. The player is viewing several highlighted enemy outlines through a wall, while the central HUD displays a score of 0 to 2 and a match timer of 1:01.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0160_s0_w3,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0160_s0_w3/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0160_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, multi-level indoor facility featuring clean, futuristic architecture with walls covered in greenery. The player is holding an assault rifle during a Capture the Flag match, and the HUD indicates the enemy flag carrier is nearby and that their team's flag has been taken.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0207_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0207_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0207_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, industrial corridor with metallic walls, overhead fixtures providing artificial light, and various pieces of machinery. The player is aiming a scoped rifle with 10 rounds in the magazine, observing objective marker B while their team trails with a score of 79 to 168.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0249_s4_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0249_s4_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0249_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, metallic indoor hallway characterized by angular architecture and ambient orange lighting from fixtures and a holographic UNSC logo. The player is aiming down a 1.6x scope with 8 rounds in their magazine, observing a friendly teammate below and two distant enemies near a ""CAPTURE"" objective.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0297_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0297_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0297_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with functional, artificial lighting casting a yellow glow. The player is holding the objective, a flaming blue skull for the ""Oddball"" game mode, which reveals their location to enemies as indicated by the HUD.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0302_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0302_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0302_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a multi-level industrial interior featuring metal walkways and stark, functional lighting from overhead fixtures and yellow accent lights. The player is wielding a futuristic assault rifle with low ammunition and has damaged shields, while a friendly teammate named ""TheLadyMando"" is visible ahead in a match where their team is leading 9 to 5.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0312_s0_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0312_s0_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0312_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow, sci-fi industrial corridor with metallic paneling, exposed structural beams, and cool overhead lighting. The player has full shields and is aiming a battle rifle, while the HUD shows their team is losing 44 to 58 with two minutes remaining in the match.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0325_s0_w3,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0325_s0_w3/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0325_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic building with industrial architecture, where a doorway emits a strong golden light. The player, at full shields and armed with a battle rifle, is observing an enemy player who has an active overshield, while a skull objective marker is visible 11.8 meters away.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0341_s2_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0341_s2_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0341_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor futuristic corridor featuring blocky architecture illuminated by strong blue and red neon lighting. The player is aiming a Bandit Evo rifle at a highlighted enemy named ""yurslay"" while the HUD displays full shields, an ammo count of 13, and a match timer of 10:02.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0344_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0344_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0344_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, sci-fi arena at night, featuring multi-level blocky architecture with glowing purple and orange light accents. The player is holding a battle rifle with a nearly full magazine, has full shields and two grenades, and is on a team that is currently losing the match 0-2.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0345_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0345_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0345_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, indoor corridor with futuristic, metallic panelled walls and artificial lighting. According to the HUD, the player is on the blue team which is winning 2-0, is holding an assault rifle, and has an objective marker on an S7 Sniper rifle 50 meters away.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0363_s0_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0363_s0_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0363_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow, metallic corridor featuring futuristic architecture, illuminated by overhead fixtures and orange accent lighting. The player has full shields and is holding a Bandit Evo rifle with 15 rounds remaining in a multiplayer match with a score of 0-0.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0374_s0_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0374_s0_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0374_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor courtyard featuring a futuristic, metallic architectural style. The player, who has full shields and is holding a rifle with 15 rounds, is looking towards an objective marker for the ""WEST STAIRS"" while their team leads the match 1-0.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0475_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0475_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0475_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment featuring large, weathered stone architecture reminiscent of ancient ruins. This post-match screen showcases the winning ""COBRA"" team of four players in customized spartan armor, with HUD elements displaying performance metrics and a streamer's camera overlay.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0482_s0_w3,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0482_s0_w3/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0482_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within a large hall featuring monolithic, alien architecture illuminated by warm, ambient light. The player is holding the enemy flag and a Battle Rifle with low ammunition, having just achieved a ""Double Kill"" in a Capture the Flag match where their own flag is away from base.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0490_s2_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0490_s2_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0490_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor hallway with blocky architecture, predominantly illuminated by a strong blue ambient light. The player is aiming a rifle towards distant highlighted enemy outlines, while the HUD displays match information including a kill feed, timer, and team scores.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0499_s2_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0499_s2_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0499_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic tunnel corridor illuminated by a strong blue ambient light with red enemy highlights. The player is wielding a Bandit EVO rifle and observing a friendly teammate and a distant enemy, with the HUD indicating a score of 1 to 0 in their team's favor.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0504_s0_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0504_s0_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0504_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic industrial complex featuring blocky concrete structures under bright daylight. The player is actively firing an assault rifle at a distant enemy, with two blue-highlighted teammates nearby and a HUD indicating 19 rounds in the magazine.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0505_s2_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0505_s2_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0505_s2_w1/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit, futuristic tunnel constructed from both metal panels and natural rock, which opens into a brighter, more open area. According to the HUD, the player is wielding a rifle with 13 rounds, has partially depleted shields, and is observing both a friendly and an enemy player in a timed multiplayer match.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0559_s7_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0559_s7_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0559_s7_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor location with blocky, modern architecture illuminated entirely by a strong, ambient blue light. The player is aiming a futuristic submachine gun towards several brightly outlined characters near an objective marked 'A', with the HUD indicating 192 health/shields and 7:45 remaining on the match timer.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0576_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0576_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0576_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor environment with futuristic architecture, illuminated by deep blue and purple ambient lighting. The player has just achieved a ""Double Kill"" and is on a ""Killing Spree"" while holding a rifle with 5 rounds remaining in the magazine, as shown by the extensive heads-up display.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0588_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0588_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0588_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, narrow outdoor alley between industrial, metallic structures under a dark sky. The player is wielding a battle rifle with 15 rounds, their HUD indicates they are on a team leading 3 to 1, and several teammate gamertags are visible in the vicinity.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0591_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0591_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0591_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic corridor illuminated by an intense blue ambient light. The player is aiming a rifle at a distant enemy highlighted in red, with the HUD showing team scores, a match timer, and remaining ammunition.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0622_s0_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0622_s0_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0622_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic urban map at night, featuring metallic, angular architecture accented by yellow, purple, and blue neon lights. The player is wielding a gold-skinned S7 Sniper rifle with two rounds remaining, and the HUD indicates a capture-the-flag objective is 48.2 meters away while their team is losing.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0638_s5_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0638_s5_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0638_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor, futuristic corridor featuring metallic architecture illuminated by prominent green and purple lights. The player is currently spectating a teammate while waiting to respawn, with the HUD indicating an ""ESCORT"" objective and a ""Flag Away, Can't Score"" status message.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0640_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0640_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0640_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor environment featuring futuristic, blocky architecture with prominent purple accent lighting. The player is aiming down a 1.6x scope at a highlighted enemy player, with the HUD indicating an objective to ""INTERCEPT"" the flag while holding a rifle with 13 bullets in the magazine.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0649_s4_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0649_s4_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0649_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic corridor with metallic architecture, looking out towards an open urban area at dusk. According to the HUD, the player is holding an assault rifle and must ""DELIVER"" an objective 70.3m away, while the kill feed reports an enemy at East Tower.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0664_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0664_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0664_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, multi-level indoor facility characterized by futuristic, industrial architecture and metallic surfaces. The player currently has full shields and is aiming a Battle Rifle with 15 rounds remaining, while the HUD indicates a 0-0 team score with a friendly teammate nearby.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0667_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0667_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0667_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor location with blocky, modern architecture, completely bathed in a deep blue light that creates strong shadows. The player is holding a gun with a central reticle on screen, while the HUD shows the score is tied, a timer is running, and a teammate has called out an ""Enemy at Stage.""",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0711_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0711_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0711_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic urban environment at night, featuring industrial metal structures under a purple sky with neon-lit buildings. The player is wielding a light blue assault rifle with 15 bullets in the magazine, while the HUD indicates a tied score of 0-0 early in the match, along with allied and enemy gamertags.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0750_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0750_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0750_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, futuristic indoor corridor with corrugated metal walls, leading towards a brightly lit doorway with yellow safety markings. The player, armed with a pistol, has full shields at the start of a match, as indicated by the HUD which also shows team scores, a kill feed, and a timer.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0785_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0785_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0785_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic building with metallic, angular architecture and is identified as the ""EAST STAIRS"" area. The player, wielding a futuristic rifle with 13 rounds, has full shields and is observing a pink-highlighted enemy player on a higher platform during a tied match.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0826_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0826_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0826_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, multi-level indoor environment featuring futuristic architecture, which is illuminated by a strong blue ambient light and red neon accents. The player, prompted to reload their weapon, has just earned a kill and is currently targeting another enemy highlighted in red, with the HUD displaying the kill feed, ammo count, and match timer.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0858_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0858_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0858_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor urban alleyway with futuristic architecture, illuminated primarily by the glow of purple and teal neon signs. The player is currently wielding a Bandit Evo rifle with 15 bullets in the magazine, and the HUD shows their team is leading the match 4 to 1 with 11:27 remaining.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0860_s2_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0860_s2_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0860_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, narrow urban alley with a futuristic aesthetic, illuminated primarily by ambient blue light and prominent red neon rings. The player is armed with a rifle holding 13 rounds, while the HUD indicates a team score of 11 to 5, displays a teammate's location, and shows recent killfeed information.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0871_s1_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0871_s1_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0871_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic structure with a clean architectural style defined by white and orange walls, metallic columns, and curved walkways. The player is equipped with a Bandit Evo rifle holding 15 rounds, and the HUD indicates their team is leading 34 to 27 with an enemy spotted at ""Old Town Stairs"".",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0913_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0913_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0913_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor urban environment featuring blocky, desert-style architecture mixed with futuristic sci-fi elements. The player is in a multiplayer match where their team is leading",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0916_s2_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0916_s2_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0916_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring simple architecture with an arched doorway, illuminated entirely by a stark blue light. The player is holding a futuristic weapon with 36 rounds remaining while their team is winning 11 to 6, and a pop-up explains the ""DEATH PUNCH"" instant-kill melee mechanic.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0920_s2_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0920_s2_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0920_s2_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor urban alleyway with tan, blocky architecture and a visible ""CAFE"" sign. The player is wielding a blue and white rifle with six rounds in the magazine, and the HUD indicates their team is leading the match 18 to 11.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0927_s2_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0927_s2_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0927_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor urban environment featuring a blend of Mediterranean-style and futuristic architecture under a clear sky. While holding a glowing skull objective, the player is on the winning team with a score of 23 to 17 and is observing a distant enemy combatant.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0963_s5_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0963_s5_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0963_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene depicts a dark, indoor futuristic environment with simple, blocky architecture entirely illuminated by a strong blue ambient light. The player is holding a sci-fi weapon with 30 ammunition in a team-based objective match, where the score is 8 to 7 and an objective marker is 26.7 meters away.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0976_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0976_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0976_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic corridor with functional, overhead lighting and yellow warning stripes on the floor. The player is wielding a blue-skinned sniper rifle with three rounds loaded, and",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0981_s0_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0981_s0_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0981_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor sci-fi facility featuring industrial metallic architecture and cool blue lighting from digital displays. The player is holding a blue rifle, is currently camouflaged, and has just achieved a ""Killing Spree"" with a kill feed notification confirming a recent elimination.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0986_s3_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0986_s3_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0986_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit corridor with metallic, futuristic architecture highlighted by a glowing blue light fixture. The player has an active overshield and is holding an assault rifle while their team leads the match 23 to 19, according to the on-screen HUD.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0993_s1_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0993_s1_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0993_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, sci-fi indoor corridor featuring metallic, industrial architecture and a prominent red light overhead. The player is wielding a blue-skinned BR75 Battle Rifle with an Overshield available, has two grenades, and can see a teammate's location through a wall while being prompted to pick up an MA40 AR.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0998_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0998_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0998_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring dark, metallic, and futuristic architecture. The player is actively camouflaged with partially depleted shields and is wielding a rifle with 15 rounds, while their team leads the match 45 to 34.",100,20.0 halo_infinite_a3b4w6hRyMk_chunk_0029_s1_w0,480x832/halo_infinite_a3b4w6hRyMk_chunk_0029_s1_w0/video.mp4,480x832/halo_infinite_a3b4w6hRyMk_chunk_0029_s1_w0/actions_raw.parquet,halo_infinite,eval,"The firefight occurs within a dimly lit, futuristic indoor corridor featuring metallic architecture and strong blue ambient lighting. The player is aiming at an enemy with partially depleted shields and an empty weapon magazine, while the HUD shows their team is winning the match 3 to 0.",100,20.0 halo_infinite_a3b4w6hRyMk_chunk_0032_s1_w1,480x832/halo_infinite_a3b4w6hRyMk_chunk_0032_s1_w1/video.mp4,480x832/halo_infinite_a3b4w6hRyMk_chunk_0032_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor industrial area with a futuristic design, featuring metal platforms and cargo containers. The player is aiming down the sights of their rifle at an enemy, with the HUD showing 15 rounds in the magazine, an active objective marker, and overlay elements indicating a live stream with a facecam and player statistics.",100,20.0 halo_infinite_a3b4w6hRyMk_chunk_0042_s1_w1,480x832/halo_infinite_a3b4w6hRyMk_chunk_0042_s1_w1/video.mp4,480x832/halo_infinite_a3b4w6hRyMk_chunk_0042_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial indoor facility characterized by metallic plating and cool-toned artificial lighting. The player is wielding a ""Bandit Evo"" rifle with partially depleted shields, while the heads-up display provides tactical callouts for enemy locations at the ""Elevator"" and ""Overhang.""",100,20.0 halo_infinite_a3b4w6hRyMk_chunk_0051_s2_w0,480x832/halo_infinite_a3b4w6hRyMk_chunk_0051_s2_w0/video.mp4,480x832/halo_infinite_a3b4w6hRyMk_chunk_0051_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor arena featuring metallic, multi-level architecture cast in a prominent yellow-green light. The player is wielding an assault rifle with 15 rounds remaining, has partially depleted shields, and is facing a highlighted enemy figure in the distance.",100,20.0 halo_infinite_bVHWodIBJQk_chunk_0013_s2_w0,480x832/halo_infinite_bVHWodIBJQk_chunk_0013_s2_w0/video.mp4,480x832/halo_infinite_bVHWodIBJQk_chunk_0013_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark environment, where the player's view is almost entirely consumed by a vibrant, crackling blue energy effect. The player has an assault rifle with 35 rounds in the magazine, and the HUD indicates their team is winning 15 to 13 in what appears to be a livestreamed Halo match.",100,20.0 halo_infinite_bVHWodIBJQk_chunk_0023_s1_w0,480x832/halo_infinite_bVHWodIBJQk_chunk_0023_s1_w0/video.mp4,480x832/halo_infinite_bVHWodIBJQk_chunk_0023_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor corridor featuring an industrial, sci-fi architectural style with metallic walls. The player is at full shields, wielding a scoped rifle with a digital camouflage pattern, and the HUD shows they just killed an enemy named ""Envore.""",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0140_s1_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0140_s1_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0140_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial facility characterized by metallic, sci-fi architecture. The player is aiming down a 1.6x rifle scope with 14 ammo remaining, and the HUD indicates their objective is to defend point C, which is 65 meters away.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0154_s5_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0154_s5_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0154_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic arena composed of blocky, geometric structures under heavy blue lighting. The player is holding a weapon and facing an opponent, with the HUD displaying a 0-0 score, a timer at 11:41, a kill feed, and a picture-in-picture view of the streamer.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0176_s1_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0176_s1_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0176_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a stylized, abstract environment composed of large, angular surfaces in varying shades of blue under bright, diffuse lighting. The player's HUD shows performance metrics of 37 ms and 240 FPS, and a text banner at the bottom of the screen announces an issue regarding access to the ""Armor Hall.""",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0273_s0_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0273_s0_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0273_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor platform within a brightly lit, industrial sci-fi complex featuring concrete floors and white paneled walls. The player is holding a scoped sniper rifle with four rounds in the magazine, and the HUD shows their team leading the match two to one.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0334_s1_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0334_s1_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0334_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on a dark, outdoor city street featuring futuristic architecture illuminated by strong blue and red neon lighting. The player is armed with a rifle while observing a highlighted enemy in the distance,",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0373_s0_w2,480x832/halo_infinite_hhfXMkZGUfE_chunk_0373_s0_w2/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0373_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor alleyway between buildings with a clean, futuristic industrial architectural style. The player is holding a blue assault rifle with 15 rounds in the magazine, and",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0402_s0_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0402_s0_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0402_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor futuristic arena characterized by metallic walkways and industrial architecture. The player is wielding a blue and white sniper rifle during a Capture The Flag match, with the HUD showing a kill feed, team scores, and a streamer's facecam overlay in the top left corner.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0433_s0_w2,480x832/halo_infinite_hhfXMkZGUfE_chunk_0433_s0_w2/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0433_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit outdoor urban alleyway at night, featuring simple concrete architecture and decorative overhead string lights. The player is aiming a futuristic submachine gun with 10 rounds in the magazine at a distant enemy, while the HUD indicates their team is leading 38 to 2 with 3:19 left in the match.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0444_s3_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0444_s3_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0444_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial building with metallic doorways and weathered yellow walls, identified as ""Station Tower 1."" The player is wielding a blue Battle Rifle, has full shields and 15 rounds in their magazine, and is looking towards an enemy visible through a doorway with their team leading 96 to 43.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0459_s1_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0459_s1_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0459_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, multi-levelled sci-fi structure featuring blocky architecture and stairs, all bathed in a uniform, deep blue light. The player is holding a rifle during a multiplayer match, with the HUD showing a score of 69 to 48, a kill feed on the left, objective markers, and performance stats of 236 FPS.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0489_s3_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0489_s3_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0489_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor facility featuring futuristic, industrial architecture with metallic surfaces and large cylindrical tubes. The player is wielding a blue Battle Rifle with 15 rounds in the magazine, has full shields, and is facing an enemy who is carrying the flag for a ""CAPTURE"" objective.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0504_s2_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0504_s2_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0504_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor arena featuring a futuristic, metallic architectural style with white and yellow paneling. The player is aiming down a 1.6x scope at an enemy in the ""Yellow Courtyard"" during a Capture the Flag match, with their HUD displaying 12 rounds in their weapon and a team score of 2 to 3.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0604_s3_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0604_s3_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0604_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring large, blocky pillars and tan-colored walls. The player is holding a blue and white submachine gun while participating in a losing objective-based match, as the HUD shows a score of 11 to 84 with 1:46 left on the timer.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0641_s0_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0641_s0_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0641_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, multi-level arena with metallic architecture, set in an open-air courtyard under a dark sky with purple accent lighting. The player is aiming a battle rifle with 15 rounds in the magazine while observing an enemy player, with the HUD indicating a 2-0 team score and an ""INTERCEPT"" objective.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0677_s3_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0677_s3_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0677_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor urban area with a futuristic, industrial architectural style. The player is wielding a blue assault rifle in a control-point match, with their team winning and the HUD indicating the location of objective B and an enemy at East Bend.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0734_s2_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0734_s2_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0734_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, indoor corridor featuring metallic pillars and paneling, all cast in a dim, yellow ambient light. The player is wielding a large, blue power weapon with 10 rounds remaining, and the HUD shows a recent kill assist, a team score of 19 to 12, and partially depleted shields.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0031_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0031_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0031_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an artificially lit, futuristic industrial interior featuring metallic walls, elevated walkways, and multiple levels. The player, who has an active Overshield, is aiming a blue sniper rifle while the HUD displays friendly player locations, a distant capture objective, and the current match score.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0066_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0066_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0066_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit corridor featuring futuristic, metallic architecture. The player is wielding a purple and white assault rifle, having just killed an opponent, while the HUD displays team scores, a radar, and an ammo count of 26.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0153_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0153_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0153_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic facility with metallic paneling, bright overhead lighting, and glowing blue accents on the floor. According to the HUD, the player has an active overshield while wielding",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0155_s0_w2,480x832/halo_infinite_kKwGrwwarHc_chunk_0155_s0_w2/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0155_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic military facility with metallic corridors and cool-toned artificial lighting. The player is wielding a blue sniper rifle with limited ammunition, has the camouflage ability ready, and is on a team that is currently losing the match 20 to 21.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0160_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0160_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0160_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor corridor featuring futuristic, metallic architecture and harsh blue overhead lighting. The player has full shields and is equipped with an MK50 Sidekick pistol, while the HUD indicates an Overshield power-up is nearby and shows the current team score and kill feed.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0167_s0_w1,480x832/halo_infinite_kKwGrwwarHc_chunk_0167_s0_w1/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0167_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a long, indoor corridor with futuristic, metallic architecture illuminated by integrated blue lights. The player is wielding a blue-skinned rifle with 15 rounds in the magazine, has camouflage ability ready, and is facing down the hallway towards a distant objective marker.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0185_s0_w2,480x832/halo_infinite_kKwGrwwarHc_chunk_0185_s0_w2/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0185_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit indoor environment with futuristic, metallic, and angular architecture. According to the HUD, the player has active camouflage, is on a killing spree with low shields, and is",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0185_s0_w3,480x832/halo_infinite_kKwGrwwarHc_chunk_0185_s0_w3/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0185_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic sci-fi corridor characterized by metallic paneling and cool, artificial blue lighting. The player is wielding a blue assault rifle while capturing objective point B, with their HUD displaying active camouflage, the match score, and remaining ammunition.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0226_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0226_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0226_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors next to a large, industrial-style futuristic building under bright daylight, with snowy mountains visible in the distance. The player is holding a blue-scoped rifle with four rounds remaining, and the HUD indicates the start of a multiplayer match with a tied score, alongside a streamer's facecam overlay.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0312_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0312_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0312_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, futuristic sci-fi corridor with clean metallic architecture illuminated by cool blue and white lighting strips. The player is holding a blue battle rifle with three rounds remaining in the magazine, has partially depleted shields, and is on the blue team which is leading 13 to 11.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0506_s1_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0506_s1_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0506_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, multi-level futuristic industrial structure with metallic walls and walkways. The player is in a firefight, aiming an MK50 Sidekick pistol at an enemy highlighted in purple, with the HUD showing 10 rounds remaining, active camouflage available, and a team score of 20 to 19.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0513_s3_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0513_s3_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0513_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor corridor with futuristic architecture, illuminated by deep blue and red neon lighting. The player's HUD shows they are wielding an assault rifle with 1",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0538_s4_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0538_s4_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0538_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, indoor environment with futuristic, metallic architecture and a strong green ambient glow. The player is holding a battle rifle with full ammunition while under the effects of camouflage, with the HUD showing partially depleted shields and a distant objective marker.",100,20.0 halo_infinite_kL1hhTTuXpo_chunk_0040_s4_w0,480x832/halo_infinite_kL1hhTTuXpo_chunk_0040_s4_w0/video.mp4,480x832/halo_infinite_kL1hhTTuXpo_chunk_0040_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic structure with blocky, metallic architecture bathed in a strong blue light. The player is aiming down a 1.6x scope with six rounds of ammunition, while a complex streamer overlay shows a facecam, follower alerts, a controller cam, and a ""TOP 200"" rank.",100,20.0 halo_infinite_kL1hhTTuXpo_chunk_0058_s2_w0,480x832/halo_infinite_kL1hhTTuXpo_chunk_0058_s2_w0/video.mp4,480x832/halo_infinite_kL1hhTTuXpo_chunk_0058_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor where a bright explosion illuminates the immediate area. The player's shields are partially depleted while they are aiming a sci-fi assault rifle, with the HUD showing team scores, a match timer, and ammunition count.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0079_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0079_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0079_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, curved corridor with futuristic, paneled walls under a yellowish-green ambient light. The player is wielding a battle rifle in a ""Capture"" game mode, with the HUD indicating team scores, a minimap, and the objective located 98.8 meters away.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0080_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0080_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0080_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, overgrown urban environment with utilitarian architecture, viewed through the yellow tint of a weapon scope during daytime. The player is aiming down the 1.6x scope at an enemy with only one round left in their magazine, while objective markers and a recently earned ""Ninja"" medal are visible on the HUD.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0108_s1_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0108_s1_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0108_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, blue-toned cavern with natural rock formations, contrasted by a bright orange glow in the foreground. The player is operating a red vehicle in a multiplayer match, with the HUD displaying a full shield bar, a tied score, a radar, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0121_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0121_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0121_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a dimly lit, futuristic metallic ramp with glowing panels, which opens up to a dark, snowy outdoor environment. The player's blue-armored character is positioned behind another player's red vehicle, while the HUD displays a ""Ninja"" medal, a mini-map, and a high frame rate of 225 FPS.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0123_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0123_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0123_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit cave system, characterized by natural rock formations accented with futuristic, glowing blue light fixtures. The player, currently wielding an MA40 Assault Rifle, has just earned a ""Ninja"" medal in what appears to be a team-based multiplayer match, indicated by the HUD's score, timer, and kill feed.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0136_s1_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0136_s1_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0136_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment with sci-fi architecture under low, artificial lighting. The player is aiming down the scope of a VK78 Commando rifle at a highlighted enemy player, with the HUD indicating 20 ammunition, a ""Ninja"" medal, and a match timer.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0142_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0142_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0142_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dim, cavernous environment composed of dark rock formations, accented by glowing sci-fi elements and the light from a fiery explosion. The player's HUD indicates partially depleted shields while wielding a shotgun, and a ""Ninja"" medal has just been awarded in this multiplayer match which is being streamed live.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0162_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0162_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0162_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment that blends natural canyons and forests with futuristic metallic architecture. The player is holding a scoped rifle in a multiplayer match, with the HUD indicating their ammo, radar, team scores, and the location of nearby enemy and friendly players.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0162_s0_w3,480x832/halo_infinite_lGLNIIVaLD4_chunk_0162_s0_w3/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0162_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon environment featuring rocky terrain, pine trees, and a dirt path. The player, with full shields and wielding an assault rifle, is in a multiplayer match as indicated by the HUD's radar, kill feed, and score tracker.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0164_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0164_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0164_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit outdoor canyon, characterized by large rock formations and sparse pine trees. The player is aiming a scoped battle rifle with 36 rounds, while the HUD displays information for a ""Hill"" objective, team scores, and the locations of other players.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0214_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0214_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0214_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor corridor featuring a utilitarian, futuristic architectural style with a murky yellow-green atmosphere. The player is wielding a rifle with a cat-ear attachment after recently killing an opponent, while the HUD displays team scores, ammunition count, a nearby enemy, and an overlaid streamer camera.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0217_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0217_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0217_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors within a futuristic urban canyon defined by towering, monolithic skyscrapers under hazy, bright-yellow lighting. The player is piloting a flying vehicle in a multiplayer match, with the HUD displaying the team score, a radar, a game timer, and a ""Ninja"" medal in the top right corner.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0288_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0288_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0288_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, natural rock canyon or cavern under a dark sky. The player is armed with a futuristic assault rifle in a team-based match, with the HUD displaying team scores, ammunition count, a radar, and the gamertags of a nearby teammate and a distant enemy.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0364_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0364_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0364_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring a mix of rocky terrain and futuristic sci-fi architecture with glowing blue elements. The player is wielding a Shock Rifle and has just achieved a ""Triple Kill,"" while the HUD indicates they are out of ammunition for the current magazine and prompts them to reload.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0367_s0_w3,480x832/halo_infinite_lGLNIIVaLD4_chunk_0367_s0_w3/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0367_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring a mix of natural snow-covered ground, rock cliffs, and futuristic architecture. The player is holding a blue energy rifle with 15 rounds remaining, and the HUD shows their team is leading 1-0, with various teammate and enemy gamertags visible on screen.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0396_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0396_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0396_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a brightly lit, outdoor map featuring sandy, rocky terrain with large, futuristic structures in the background. The player is wielding a futuristic rifle and has just achieved a ""Perfect"" kill, with the HUD displaying the kill feed, ammo count, and radar information.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0426_s3_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0426_s3_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0426_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic environment defined by dark, angular metallic architecture and corridors. The player has full shields and is aiming a blue assault rifle as a central HUD notification counts down to a new objective, ""NEW SEEDS INCOMING IN 3"".",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0431_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0431_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0431_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor, rocky canyon dominated by a large, angular, futuristic metal structure under a clear blue sky. The player is holding a battle rifle with 10 rounds, is on the blue team which is leading 4 to 3, and has an active ""STEAL"" objective on their HUD.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0459_s0_w3,480x832/halo_infinite_lGLNIIVaLD4_chunk_0459_s0_w3/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0459_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with metallic, blocky architecture and rectangular ceiling lights. The player is armed with an assault rifle, has full shields and two grenades, and is positioned near a teammate while the HUD displays objective information for a multiplayer match.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0467_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0467_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0467_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor urban environment with modern, blocky architecture under a hazy, yellow-orange light. The player, identified as OmnicientWolf, is wielding an assault rifle and has just killed an opponent named Fahrenheit, with the HUD showing their radar, ammo count, and the remaining match time.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0483_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0483_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0483_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, semi-urban environment with futuristic architecture and hazy, yellowish ambient lighting from an explosion. The player is aiming a blue assault rifle at a distant enemy near objective C, while the HUD shows a full shield, 12 rounds in the magazine, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0486_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0486_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0486_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor area with futuristic, blocky architecture, all bathed in a hazy, yellow-green light. The player is wielding a blue pistol, has a full overshield, and the HUD indicates they are in an objective-based game mode with 31 seconds remaining on the clock.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0505_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0505_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0505_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic structure with angular architecture, looking out through a large opening into a bright, sunny outdoor area with trees. The player is aiming an assault rifle towards a distant enemy, while the HUD displays a full shield, an ammo count of 11/23, two grenades, and a score of 80 to 24.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0561_s0_w3,480x832/halo_infinite_lGLNIIVaLD4_chunk_0561_s0_w3/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0561_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring futuristic, metallic architecture with angular walls and ceiling structures. The player is wielding a blue futuristic rifle with full shields while a teammate is highlighted through a wall, and the HUD indicates a tied score in an objective-based match.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0566_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0566_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0566_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an outdoor environment featuring weathered, angular structures covered in foliage under dim, ambient lighting. The player's shields are depleted while they look down holding an assault rifle in an objective-based multiplayer match, with the HUD displaying the score, ammo count, and a motion tracker.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0597_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0597_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0597_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor environment that combines natural rock formations with futuristic, angular architecture. The player is holding an assault rifle in a tied multiplayer match, with the HUD displaying a mini-map, teammate waypoints, an ""INTERCEPT"" objective, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0625_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0625_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0625_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment featuring grassy hills, sparse trees, and a large, metallic, futuristic structure in the background. The player is wielding a blue assault rifle with 15 rounds in the magazine while their team leads the match 18 to 4, and two friendly teammates are visible ahead.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0632_s2_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0632_s2_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0632_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor valley, combining a natural landscape of rocky hills and pine trees with towering, futuristic metallic architecture. According to the HUD, the player has full shields and is wielding an assault rifle with 15 rounds in the magazine, while their team leads with a score of 52 to 17.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0670_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0670_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0670_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor forest canyon featuring rocky terrain and a large, angular, metallic structure. The player, wielding a battle rifle with 10 rounds remaining, has full shields and the HUD displays a ""Ninja"" medal, a nearby enemy indicator, and a team score of 1 to 0.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0786_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0786_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0786_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon dominated by a large, metallic, futuristic structure. The player is wielding a large purple weapon covered in an organic substance, with the HUD displaying their score, ammo count, and an enemy player in the distance.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0795_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0795_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0795_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring metallic, angular architecture and glowing blue console lights. The player has full shields and is holding a blue M392 Bandit rifle, while the HUD indicates an ongoing multiplayer match with team scores, a motion tracker, and a kill feed.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0060_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0060_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0060_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor urban courtyard with tan stucco architecture and a blue-and-white tiled floor, looking towards a doorway that emits an orange glow. The player is in third place in a multiplayer match, wielding a pistol with 8 rounds remaining in the magazine, and their HUD indicates a full shield bar and two grenades.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0120_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0120_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0120_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi structure with metallic, yellow-toned architecture, revealing a glimpse of an outdoor urban environment with a clock tower. The player is wielding a green and gold energy weapon during a tied Capture the Flag match, while the HUD displays their radar, ammo count, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0151_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0151_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0151_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor structure featuring angular architecture bathed in vibrant purple and red artificial light. The player, with low shields and wielding a Calcine Disruptor, is prompted to pick up a contested flag while an enemy is visible in the distance.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0178_s1_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0178_s1_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0178_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a futuristic indoor arena with glowing orange, grid-like walls and bright, explosive lighting emanating from the center. The player, who has 1,011 points, is wielding a Heatwave weapon with four rounds remaining while facing an objective marker 76.2 meters away.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0207_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0207_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0207_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor environment featuring futuristic metallic architecture set against a rocky canyon landscape with an orange river. The player has just achieved a ""Triple Kill"" with a sniper rifle, which is now out of ammo, while the HUD shows their team is leading the match on the ""Oasis"" map.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0247_s4_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0247_s4_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0247_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, metallic corridor with a futuristic, industrial architectural style. The player, whose shields are depleted, is aiming a VK78 Commando rifle while the HUD displays team scores, a motion tracker, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0261_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0261_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0261_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, cavernous area with rocky, alien architecture illuminated by a prominent red glow. The player is holding the flaming skull Oddball objective in what appears to be",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0299_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0299_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0299_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, outdoor desert canyon that features a large, futuristic building with ""UNSC"" branding. The player is wielding a sniper rifle with four rounds remaining while their team is losing 81 to 84, and the HUD displays a radar, kill feed, and the gamertags of several other players.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0314_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0314_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0314_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring a mix of natural rock formations, pine trees, and futuristic metallic structures. The player character is holding a rifle, with the HUD indicating a team score of 1-0, teammates nearby on the radar, and a Fusion Coil available for use.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0320_s0_w2,480x832/halo_infinite_mIY8pHLwb3M_chunk_0320_s0_w2/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0320_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon with natural rock formations, evergreen trees, and a dirt path. The player is wielding a purple customized weapon with an organic growth, while the HUD displays team scores, a radar, low ammunition, and the location of a distant enemy.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0322_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0322_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0322_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon environment featuring futuristic architectural elements under natural daylight. The player is wielding a Skewer rifle with one round loaded, has full shields, and can see multiple teammates on the screen while their team is losing the match.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0332_s0_w2,480x832/halo_infinite_mIY8pHLwb3M_chunk_0332_s0_w2/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0332_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly-lit, outdoor environment consisting of rocky ground covered with patches of yellowish grass. The player wields a revolver-style sidearm and has taken damage,",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0421_s1_w2,480x832/halo_infinite_mIY8pHLwb3M_chunk_0421_s1_w2/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0421_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit outdoor canyon featuring natural rock formations and a dirt path, with large, futuristic structures visible in the background. The player is equipped with a sidearm, has multiple types of grenades available, and is moving towards an objective marker 24 meters away in what appears to be a multiplayer match.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0443_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0443_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0443_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit outdoor forest environment featuring a mix of natural terrain and futuristic architecture. The player is equipped with a single-shot power weapon and has full shields, with several blue-highlighted teammates visible nearby on the HUD's radar and in the world.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0480_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0480_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0480_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon featuring futuristic alien architecture under natural daytime lighting. The player is aiming a blue pistol at two distant enemy players, with the HUD showing low ammunition, a match timer, and a large red area-of-effect targeting them.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0514_s5_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0514_s5_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0514_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with futuristic architecture, completely saturated in a deep blue light. The player is holding a large weapon during a team match, as indicated by the HUD which displays a score of 53 to 43, a timer, a kill feed, and a streamer's picture-in-picture overlay.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0517_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0517_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0517_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, metallic, futuristic facility characterized by dim, artificial lighting and a misty lower level. The player is looking down from a ledge with a futuristic rifle equipped, while the HUD indicates partially depleted shields, a team score of 67 to 55, and just over ten minutes remaining in the match.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0578_s4_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0578_s4_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0578_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a hilly, outdoor forest environment at night, with the entire landscape and a distant structure bathed in a strong blue light. The player is holding a futuristic weapon in what appears to be a Capture the Flag match, evidenced by the flag icons, a central timer, and a tied score of 0-0 on the HUD.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0589_s3_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0589_s3_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0589_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor urban environment at night, featuring large-scale architecture with pillars and a prominent clock tower under warm, artificial lighting. The player has full shields, is aiming a pistol at a distant enemy, and the HUD displays a score of 1-0, a minimap, and ammo count, with a streamer's facecam visible in the corner.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0597_s2_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0597_s2_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0597_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor corridor featuring brown, textured walls and futuristic architectural elements. The player, wielding a rifle with a partially depleted shield, has a HUD showing a nearby flag objective, the location of an enemy player, and a remaining ammo count of 12 rounds.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0598_s4_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0598_s4_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0598_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, semi-enclosed structure with blocky architecture, illuminated by a combination of artificial lights and a dim, overcast sky. The player has full shields and is holding an energy weapon with 80 rounds, having just earned a ""Ninja"" medal for a kill near the central ""CAPTURE"" objective.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0626_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0626_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0626_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor that is heavily saturated with intense red ambient lighting. The player is wielding an MA40 Longshot rifle as a rocket projectile flies past, while the HUD shows their team is losing, a radar is active, and a ""Ninja"" medal has been earned.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0631_s5_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0631_s5_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0631_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a tight, sci-fi metallic corridor bathed in intense red light, leading towards a glowing purple energy portal. The player is wielding a large weapon named ""Diminisher of Hope"" while the HUD displays an objective marker 18 meters away, a mini-map, and a match timer.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0061_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0061_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0061_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, futuristic industrial complex with metal platforms under a pink-hued sky. The player, with full shields and wielding a blue ""Bandit Evo"" rifle, has just scored a kill on an enemy.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0113_s3_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0113_s3_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0113_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a narrow, sunlit outdoor alley with weathered, urban-style architecture under a partially overcast sky. The player, wielding a red and blue Shock Rifle with full shields, has just killed an enemy, tying the team score at 2-2 with 11:13 remaining in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0128_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0128_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0128_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor corridor constructed with dark, industrial metal walls and grated sections. The player has just achieved a ""Double Kill"" and is holding a Bandit Evo rifle with full shields while their team trails 13 to 16.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0150_s1_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0150_s1_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0150_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor facility featuring metallic, white-paneled hallways, a large observation window, and cool blue artificial lighting. The player wields a blue rifle with a plasma grenade stuck to it, and the HUD indicates their team is winning 9-6 with 9 minutes remaining in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0161_s5_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0161_s5_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0161_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor, futuristic facility featuring symmetrical, multi-level metallic architecture with blue and green accents. The player, located in ""BLUE BASE,"" is wielding a rifle with 13 rounds remaining in the magazine, while the HUD displays ammo counts, equipment charges, and a central objective marker labeled ""DOJA.""",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0164_s5_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0164_s5_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0164_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic environment featuring cylindrical structures and bathed in a strong monochromatic blue light. The player is holding a firearm, with the heads-up display showing a score of 18 to 23 and a match timer at 4:16.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0177_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0177_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0177_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, multi-level indoor environment featuring a futuristic, industrial architectural style with concrete walls and metal ramps. According to the HUD, the player is holding a rifle with 8 rounds available, has full shields, and is on the blue team which is currently losing the match 1 to 3.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0271_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0271_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0271_s0_w1/actions_raw.parquet,halo_infinite,eval,The scene takes place in an outdoor jungle canyon featuring rocky cliffs and dense foliage under a teal-colored sky. The player has nearly full shields and is aiming a rifle with 15 rounds in,100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0297_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0297_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0297_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, indoor industrial facility with a futuristic metallic architectural style, centered around a large cylindrical structure. The player, whose team is leading 9-1, is wielding a blue battle rifle with 15 rounds loaded and has partially damaged shields.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0300_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0300_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0300_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, indoor location featuring stark, futuristic architecture with large support columns and vertically grooved walls. The player is holding a red and black energy weapon with three rounds available, and the HUD shows their team is winning 10 to 3 with 8:35 remaining in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0312_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0312_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0312_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a multi-level indoor environment featuring futuristic, metallic architecture with a mix of ambient white and warm orange lighting. The player has full shields and is wielding a battle rifle with seven rounds in the magazine while in the early stages of a tied multiplayer match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0328_s2_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0328_s2_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0328_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic metallic corridor featuring industrial paneling and a yellow and black striped floor. The player is wielding a blue-scoped rifle with 27 rounds remaining while the HUD displays a team score of 9 to 10 with just over six minutes left in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0347_s1_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0347_s1_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0347_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor corridor featuring metallic, grated walls and a prominent archway. The player is equipped with a blue and silver rifle holding 15 rounds, and the screen is overlaid with a streamer's facecam, game chat, and a heads-up display showing a tied score.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0380_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0380_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0380_s0_w1/actions_raw.parquet,halo_infinite,eval,"The player is located within an ancient, multi-level stone ruin characterized by blocky architecture and warm, dramatic lighting casting deep shadows. The player character has full shields and wields a Battle Rifle",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0398_s1_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0398_s1_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0398_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor area near a blocky, stone structure, viewed through a large, translucent energy grid under a combination of daylight and warm interior lighting. According to the HUD, the player wields an assault rifle with 11 rounds, has full shields, one grenade, and their team is leading 23 to 18 with 4:48 left in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0402_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0402_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0402_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment featuring ancient-style architecture with large, tan stone block walls. The player has full shields and is wielding a pistol with 12 rounds, while the HUD indicates the location of a teammate and an enemy on the balcony.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0402_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0402_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0402_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring blocky, stone-like architecture with a yellow, cavernous ambiance. The player, with full shields, is aiming a ""Bandit Evo"" rifle towards an enemy indicated by a red arc, while the match timer shows 3:28 remaining and the score is 23 to 21.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0417_s2_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0417_s2_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0417_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, futuristic indoor arena featuring metallic, multi-level platforms and blocky architecture under a striking red overhead skybox. The player has depleted shields and is wielding a blue and white battle rifle with 13 rounds in the magazine, while their team is leading the match with a score of 8 to 3.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0419_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0419_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0419_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment characterized by metallic, angular architecture and cool-toned lighting from glowing fixtures. The player, wielding a blue futuristic rifle, is positioned on a high ledge overlooking a corridor, with the HUD indicating a score of 10 to 4, a match time of 9:37, and 15 rounds in their magazine.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0449_s2_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0449_s2_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0449_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, enclosed area with angular structures, heavily saturated with blue ambient lighting. The player is armed with an assault rifle and observing a highlighted enemy named ""RexRichard89"" through a wall, while the HUD displays ammo count, a partially depleted health bar, and the current match score of 3 to 1.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0454_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0454_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0454_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, narrow outdoor passage between large, metallic sci-fi structures. The player is wielding a blue Battle Rifle with 15 rounds in the magazine, and the HUD shows their team is winning the multiplayer match 8 to 5 with 9:15 left on the clock.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0456_s1_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0456_s1_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0456_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a multi-level indoor arena featuring futuristic, metallic architecture under cool, artificial lighting. The player is holding a blue rifle with their team leading 10 to 8, while the heads-up display highlights an enemy taking damage across the central gap.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0465_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0465_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0465_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a dimly lit, indoor bridge within a large, industrial structure featuring futuristic, metallic architecture. The player is holding a Shock Rifle with full shields while their team is losing 13 to 14 in what appears to be a multiplayer match with five and a half minutes left on the clock.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0503_s1_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0503_s1_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0503_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor map with futuristic, industrial architecture under bright, natural lighting. The player's HUD shows they are equipped with a Battle Rifle and a sidearm, the team score is 10 to 6, and a teammate's gamertag is visible through a nearby wall.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0511_s1_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0511_s1_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0511_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a mountainous region, around a futuristic military-style compound with large white buildings under overcast daylight. According to the HUD, the player has a sniper rifle and a battle rifle, and their team is winning the match 19 to 11 with 6:22 left on the clock.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0514_s3_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0514_s3_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0514_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors next to a green, metallic structure under a hazy sky with visible pine trees and mountains in the background. The player is wielding a blue Battle Rifle with 10 rounds in the magazine, has partially depleted shields, and is in a multiplayer match where their team is leading 22 to 12.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0538_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0538_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0538_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, outdoor urban alleyway at night, characterized by blocky, industrial architecture and prominent red neon lighting. The player is wielding a blue rifle with 10 rounds in the magazine and is aiming towards an enemy player visible down the street, while the HUD indicates their team is leading 19 to 6.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0550_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0550_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0550_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, industrial maintenance bay characterized by yellow and metallic paneling under harsh artificial lighting. The player is wielding a red and gold Shock Rifle with full shields, and the HUD indicates their team is leading the match 3 to 1.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0558_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0558_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0558_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, metallic indoor corridor featuring industrial architecture and cool-toned artificial lighting. The player is holding a blue Battle Rifle with 15 rounds remaining in the magazine, and the HUD shows their team is losing the match 9 to 10 with over eight minutes left on the clock.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0570_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0570_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0570_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic corridor with white industrial paneling, metal floor grates, and a blue ""AXYS"" logo on the wall. The player is wielding a VK78 Commando rifle with 18 bullets remaining while their team is losing 17 to 22, and an enemy player is visible in the middle of a fiery explosion below.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0581_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0581_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0581_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a building with futuristic architecture, featuring warm ambient lighting from a doorway and a prominent snack vending machine against a purple wall. With 100% shields and wielding a",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0586_s3_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0586_s3_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0586_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor structure defined by angular architecture and illuminated by stark blue and red lighting. The player is wielding an assault rifle with 11 bullets remaining in their clip, while the",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0608_s5_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0608_s5_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0608_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic indoor environment characterized by blocky sci-fi architecture and stylized, deep blue artificial lighting. The player's character appears as a blue holographic dragon wielding a submachine gun, and the HUD shows their team is winning the match 4 to 3 with 10:15 on the clock.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0614_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0614_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0614_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic indoor facility featuring metallic corridors and blue accent lighting. The player is on the blue team, holding a rifle with 15 rounds loaded, while the HUD indicates a close score of 9 to 8 with 8:28 remaining in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0615_s1_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0615_s1_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0615_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, multi-level indoor environment featuring industrial architecture and bright, artificial lighting from vertical hydroponic gardens. The player, whose team is leading 10 to 8, aims a blue rifle at a distant enemy while having full shields, one grenade, and 14 rounds in the magazine.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0630_s2_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0630_s2_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0630_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, artificially-lit industrial hallway featuring metallic walls with yellow and green accents. The player is holding a scoped assault rifle with 15 rounds remaining in the magazine, and the HUD indicates a full shield bar with a team score of 24 to 21.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0194_s5_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0194_s5_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0194_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, enclosed environment composed of blocky structures, all bathed in a deep blue light. The player is in first place in a multiplayer match, with the HUD displaying the score, timer, a streamer webcam overlay, and a kill feed notification.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0224_s0_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0224_s0_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0224_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a long, futuristic indoor corridor featuring metallic, angular architecture and cool blue ambient lighting. The player is wielding a futuristic rifle with partially depleted shields while their team is losing the match 2 to 10, and a different weapon lies on the floor ahead.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0232_s0_w3,480x832/halo_infinite_pLDHDkwEesQ_chunk_0232_s0_w3/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0232_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a long, futuristic metallic corridor, characterized by its angular design and cool, dim lighting from overhead fixtures. The player is holding an assault rifle with a white and grey geometric camouflage, while the HUD displays multiplayer match information, a motion tracker, low ammo count, and a streamer's face-camera overlay.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0255_s3_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0255_s3_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0255_s3_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dark, futuristic corridor with metallic paneling, bathed in an intense blue light emanating from an unseen source. According to the HUD, the player's team is losing the match 3 to 9 with 7:28 remaining, and an on-screen tip describes the lunge ability of the Energy Sword.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0284_s1_w1,480x832/halo_infinite_pLDHDkwEesQ_chunk_0284_s1_w1/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0284_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a graffiti-covered, industrial indoor environment illuminated by a strong orange ambient light. The player is holding a futuristic S7 Sniper rifle with low ammunition while in second place in a multiplayer match, with the HUD displaying the score, timer, and radar.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0290_s2_w1,480x832/halo_infinite_pLDHDkwEesQ_chunk_0290_s2_w1/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0290_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, industrial facility with blue and white artificial lighting, featuring metal pillars and floor markings around a glowing ""ZONE 3"" sign. The player is wielding a customized assault rifle and facing a pink-armored enemy, while the HUD shows their team is currently losing 11 to 14 in a multiplayer match.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0311_s0_w1,480x832/halo_infinite_pLDHDkwEesQ_chunk_0311_s0_w1/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0311_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an artificially lit, indoor metallic corridor featuring futuristic and angular architecture. The player's shields are low while wielding a glowing energy weapon, and the HUD shows the score is tied",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0324_s0_w3,480x832/halo_infinite_pLDHDkwEesQ_chunk_0324_s0_w3/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0324_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure featuring blue and grey sci-fi architecture with artificial lighting. The player has just earned a ""Ninja"" medal while wielding an Energy Sword, with their shields low and their team leading the match 21 to 15.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0338_s6_w1,480x832/halo_infinite_pLDHDkwEesQ_chunk_0338_s6_w1/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0338_s6_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a large, dimly lit indoor area featuring monolithic, sci-fi stone architecture illuminated by bright beams of light from above. The player, currently in fourth place in a multiplayer match, is wielding an energy sword with a Repulsor equipment item on the ground ahead.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0468_s1_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0468_s1_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0468_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, futuristic metallic platform amidst a rocky, snow-dusted mountain range under bright, overcast lighting. The player has just performed a ""Back Smack"" melee kill with an energy sword, as shown by the HUD which also displays their full shields, a ""Ninja"" medal, and their first-place standing in the match.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0476_s1_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0476_s1_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0476_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor, futuristic environment defined by angular architecture and a deep blue ambient light source from above. The player, currently in second place in a multiplayer match with a score of 8 to 10, has full shields and is equipped with a pistol while an objective is located 18 meters away.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0538_s0_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0538_s0_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0538_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, metallic indoor structure characterized by angled, utilitarian architecture and glowing blue lighting accents. The player is wielding an MA40 Longshot rifle in a multiplayer match, with the HUD displaying a score of 11 to 14, a motion sensor, a kill feed announcing a ""KILLTACULAR,"" and an overlay of a streamer in the top-left corner.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0581_s2_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0581_s2_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0581_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit indoor area featuring a utilitarian, blocky architectural style with concrete and metallic walls. The player is holding a customized rifle with a white and purple skin after just killing an enemy, with the HUD indicating they have 36 rounds remaining and are currently in 6th place.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0125_s1_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0125_s1_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0125_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a multi-level, industrial sci-fi structure with metallic platforms and walls, under dim lighting highlighted by green and red artificial glows. The player is holding a blue assault rifle with 11 bullets in the magazine and is observing two other players fighting on a lower level while their shields are partially depleted.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0127_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0127_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0127_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic military complex at the base of a rocky cliff under overcast lighting. The player is holding a Spike Grenade with their shields intact, while an enemy highlighted in orange is visible across a concrete courtyard and the HUD displays ammo, equipment, and match information.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0184_s2_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0184_s2_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0184_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, futuristic indoor courtyard with metallic, industrial architecture, illuminated by vibrant blue and purple energy lighting from weapons fire. The player is armed with a shotgun-like weapon holding seven rounds and is aiming towards a distant enemy, while the HUD displays a score of 35 to 23, a match timer, and a kill feed on the left.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0243_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0243_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0243_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a sterile, futuristic indoor corridor characterized by plain, metallic walls and functional, somewhat dim lighting. The player is wielding a futuristic rifle with a blue skin, has full shields, and the HUD shows their team is leading 23 to 6 with 9:24 remaining in the match.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0260_s1_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0260_s1_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0260_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an indoor, futuristic environment characterized by industrial metal architecture, yellow textured platforms, and green ambient lighting. The player is holding a battle rifle with a glowing green effect, and the HUD indicates a tied 4-4 multiplayer match with several other players nearby.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0265_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0265_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0265_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a narrow, outdoor urban alleyway at night, characterized by modern architecture and illuminated by the glow of various neon signs. The player is holding a blue assault rifle with 15 rounds in the magazine, and the HUD shows their team is trailing 14 to 15 with a friendly teammate named ""Artius Legend"" visible ahead.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0272_s3_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0272_s3_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0272_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, futuristic urban alleyway at night, featuring concrete and metal architecture under fluorescent lights. The player is wielding a Bandit Evo rifle with 15 rounds in the magazine, while the HUD indicates an enemy is at ""Plaza"" with 7:04 remaining on the match timer.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0287_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0287_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0287_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor area featuring futuristic, metallic architecture with multiple levels and walkways. The player is holding a blue rifle with 11 rounds in the magazine, while the HUD shows an ""ACTIVE CAMO"" power-up is 34 meters away and their team is currently losing 0-1.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0297_s1_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0297_s1_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0297_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor corridor made of large, weathered stone blocks, suggesting a futuristic or ancient architectural style. The player, with 88% shields and wielding an assault rifle, is in a multiplayer match where their team leads 24 to 15 with a hostile player visible in the distance.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0345_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0345_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0345_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit outdoor canyon, featuring natural rock formations alongside a manufactured, ascending path. The player is wielding a Battle Rifle with partially depleted shields, their team leads 26 to 19, and a friendly teammate's outline is visible further ahead.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0365_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0365_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0365_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, metallic platform featuring futuristic, angular architecture under a dim, orange-lit sky. The player is holding an assault rifle with 15 rounds in the magazine and is observing several blue-outlined teammates near the ""NORTH BASE"" objective marker.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0375_s1_w2,480x832/halo_infinite_prWfdAA3buA_chunk_0375_s1_w2/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0375_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment characterized by futuristic, metallic architecture and glowing blue accent lighting. According to the HUD, the player has full shields and is armed with a Bandit Evo rifle, while teammates are visible through walls and their team is winning the match.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0403_s0_w3,480x832/halo_infinite_prWfdAA3buA_chunk_0403_s0_w3/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0403_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors at a futuristic military-style complex in a snowy, mountainous region under overcast skies. The player is aiming down a 1.6x scope at a distant enemy, with the HUD showing 15 rounds in their weapon, two grenades, and a team score of 17 to 28.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0404_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0404_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0404_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, industrial-style indoor corridor with metal flooring and a red light emanating from an adjacent room. The player is aiming a blue futuristic rifle towards an enemy labeled ""Artius Legend,"" while the HUD displays partially depleted shields, ammunition count, and a live streamer camera in the top-left corner.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0405_s2_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0405_s2_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0405_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a stylized, outdoor rocky environment completely saturated with monochromatic blue lighting. The player is holding a weapon with a HUD displaying 38 ammo and a 6:08 timer, while a kill feed is visible in the upper-left.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0475_s0_w2,480x832/halo_infinite_prWfdAA3buA_chunk_0475_s0_w2/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0475_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, urban-style map with brutalist, concrete architecture under bright daylight and harsh shadows. The player is wielding a blue-skinned battle rifle with 15 rounds in the magazine and has full shields, while their team is losing the match 11 to 17.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0494_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0494_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0494_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor environment featuring a futuristic, metallic architectural style with functional, ambient lighting. The user is spectating another player in lime green armor who is about to respawn, with the HUD indicating team scores of 8 to 9 and a streamer's webcam overlay in the top-left corner.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0541_s0_w3,480x832/halo_infinite_prWfdAA3buA_chunk_0541_s0_w3/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0541_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit indoor arena with a futuristic, minimalist architectural style composed of large grey walls. The player is equipped with an assault rifle, has full shields, and is looking toward an objective marker for a ""QUANTUM TRANSLOCATOR"" that is 67.7 meters away.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0542_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0542_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0542_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, mountainous area featuring utilitarian, futuristic military-style buildings under bright daylight. The player, located on an elevated position called ""TOWER"", has a full shield and is equipped with an assault rifle, while a downed enemy lies on the ground below and the team score is 45 to 16.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0569_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0569_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0569_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor environment featuring ancient, moss-covered stone structures and large trees under bright daylight. The player is aiming down a 1.6x scope at an enemy whose health is low, with the HUD indicating only one round of ammunition remains and a prompt to reload.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0589_s1_w2,480x832/halo_infinite_prWfdAA3buA_chunk_0589_s1_w2/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0589_s1_w2/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit, futuristic industrial corridor with curved metallic walls and yellow caution decals. Wielding a blue-skinned rifle, the player is on the leading team with a score of 8 to 5, while the HUD displays ammo counts, grenades, and the location of an enemy player named ""Artius Legend"".",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0081_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0081_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0081_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic urban map at night, featuring blocky, metallic architecture illuminated by prominent yellow and blue neon lights. The player is aiming a blue sniper rifle with two rounds remaining at an airborne enemy, while the HUD indicates a tied score of 0-0 in a Capture the Flag match.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0087_s1_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0087_s1_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0087_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor arena featuring angular, metallic structures illuminated by ambient purple and yellow neon lighting. The player is holding a blue submachine gun with 15 rounds in the magazine while the HUD indicates an enemy at ""Terminal,"" a score of 1-0, and a remaining match time of 5:49.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0165_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0165_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0165_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, modern indoor environment featuring a dark staircase and what appears to be a large container or room. The player's view is empty-handed, with the screen containing overlays for a streamer's webcam, a controller graphic, and a live chat feed.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0209_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0209_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0209_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic indoor urban area, likely a transit station, featuring modern architecture and bright pink and blue neon signs. The player, wielding a blue rifle, has just earned a kill assist while aiming at an enemy partially obscured by pink smoke, with the HUD showing team scores, a kill feed, and ammo count.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0260_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0260_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0260_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, indoor futuristic environment with metallic, blocky architecture and some artificial spot lighting. The player is aiming down a 1.6x scope at a highlighted enemy near a location called ""Posters,"" holding a rifle with 12 rounds in the magazine while their team is losing 2 to 3.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0271_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0271_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0271_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor environment defined by large, tan, blocky architecture under neutral, ambient lighting. The player has a full shield and is wielding a rifle with 15 rounds, while the HUD shows their team is winning an objective-based match and an enemy is visible ahead.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0277_s0_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0277_s0_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0277_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a shaded, outdoor corridor featuring metallic, sci-fi industrial architecture. The player is equipped with a futuristic assault rifle and the HUD indicates they are participating in a zone capture game mode, with objective C located 40.9 meters away.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0308_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0308_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0308_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic metallic corridor that is being intensely illuminated by a large orange explosion directly ahead. The player is armed with an assault rifle, and the HUD displays a ""CAPTURE"" objective 46.2 meters away, a score of 1 to 0, and a recent kill notification in the feed.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0327_s1_w2,480x832/halo_infinite_qsNtnw3woIM_chunk_0327_s1_w2/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0327_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, multi-level structure with futuristic metallic architecture and ramps. The player is aiming down a 1.6x scope with 11 rounds of ammo, defending an objective in a ""Hill Control"" game mode.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0455_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0455_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0455_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a multi-level indoor arena with futuristic metallic architecture and blue and white artificial lighting. The player is wielding a blue rifle in a Capture the Flag match, with the HUD displaying the team score, objective markers, and a notification that the flag is away from its base.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0521_s0_w2,480x832/halo_infinite_qsNtnw3woIM_chunk_0521_s0_w2/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0521_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit indoor facility with a clean, futuristic architectural style composed of metallic panels and grated walkways. The player is wielding a futuristic rifle with 15 rounds remaining, and the HUD displays a kill feed, objective markers for a ""Capture"" game mode, and a streamer's picture-in-picture overlay in the top-left corner.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0530_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0530_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0530_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on a metal walkway inside a brightly lit, futuristic industrial structure with multi-level platforms and stark shadows. The player is holding a blue assault rifle with 15 rounds remaining, while the HUD shows objective markers for a control point game mode, a losing team score, and a visible enemy player across the map.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0560_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0560_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0560_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within a dimly lit, futuristic structure characterized by metallic, angular architecture and glowing blue screens. The player is aiming down the 1.3x scope of a blue rifle with 12 rounds of ammunition, while the HUD shows an enemy has been spotted at ""East Stairs"" and the game timer is at 9:41.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0564_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0564_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0564_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with metallic paneling and yellow-green overhead lighting. The player is aiming down a 1.5x magnified scope with 10 bullets in their magazine, and the HUD displays location callouts, a team score of 0-0, and a streamer's webcam overlay.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0568_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0568_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0568_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor corridor featuring futuristic, angular architecture cast in a dominant blue light. The player is holding a weapon during a Capture the Flag match, with the HUD showing a 2-0 score, a ""Flag Away, Can't Score"" objective status, and icons marking other players.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0592_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0592_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0592_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor courtyard surrounded by large-scale, futuristic industrial architecture. The player has nearly full shields while wielding a futuristic rifle with 15 rounds, and is observing two visible teammates near an objective marker 21.9 meters away.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0600_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0600_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0600_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor area with modern, blocky architecture and large pillars. The player is aiming a futuristic rifle at two highlighted enemy players and has a ""RELOAD"" prompt, with the HUD showing low ammunition, a timer, and the current location as ""Market"".",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0645_s0_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0645_s0_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0645_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a modern, outdoor urban environment at night, characterized by futuristic architecture and illuminated by the artificial glow of neon signs and building lights. The player is aiming a blue and purple assault rifle at an enemy in a doorway with partially depleted shields, while the HUD displays an ammo count of 15/45 and a team score of 59 to 7.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0646_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0646_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0646_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor corridor with metallic architecture and cool blue ambient lighting. The player is holding a flaming skull objective, which reveals their location, while the HUD displays their partially depleted shields and the location of a nearby enemy player.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0655_s4_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0655_s4_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0655_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor futuristic environment featuring blocky, metallic architecture and illuminated by a strong blue light. The player is holding a rifle with 5 rounds left, and the HUD shows a score of 0-1 with 3:41 on the match timer, while a kill feed is visible on the left.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0658_s1_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0658_s1_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0658_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, urban environment at night, characterized by modern concrete architecture under an overpass illuminated by artificial string lights. The player is wielding a blue-skinned battle rifle with 14 rounds in the magazine, while the HUD displays a team score, a kill feed, and a distance marker for an objective.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0679_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0679_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0679_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, futuristic outdoor urban area called ""Main Street,"" characterized by prominent blue and red neon lighting. The player is holding a rifle with 13 bullets while their blue team is winning 21-13, and the HUD shows a nearby teammate with active camouflage and an objective marker 68.5 meters away.",100,20.0 halo_infinite_r8LzoLLe_u4_chunk_0010_s0_w0,480x832/halo_infinite_r8LzoLLe_u4_chunk_0010_s0_w0/video.mp4,480x832/halo_infinite_r8LzoLLe_u4_chunk_0010_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor featuring angular, metallic architecture highlighted by cool blue tones. The player, wielding a golden assault rifle, is aiming down at an enemy player while the HUD shows a tied score in a team-based match, along with various streamer overlays including a facecam and controller cam.",100,20.0 halo_infinite_r8LzoLLe_u4_chunk_0019_s0_w0,480x832/halo_infinite_r8LzoLLe_u4_chunk_0019_s0_w0/video.mp4,480x832/halo_infinite_r8LzoLLe_u4_chunk_0019_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a symmetrical, futuristic structure featuring metallic architecture, waterfalls, and bright blue ambient lighting. The player is wielding an S7 Sniper rifle that needs to be reloaded after just scoring a ""Double Kill,"" while the HUD indicates their team is leading the match two to zero.",100,20.0 halo_infinite_r8LzoLLe_u4_chunk_0029_s0_w0,480x832/halo_infinite_r8LzoLLe_u4_chunk_0029_s0_w0/video.mp4,480x832/halo_infinite_r8LzoLLe_u4_chunk_0029_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, multi-level indoor hall featuring futuristic, metallic architecture with some organic overgrowth. The player is aiming a rifle at an enemy on a higher platform with 27 bullets in the magazine, while the HUD shows their team is losing 1 to 2 in a timed match.",100,20.0 halo_infinite_rM7f80LwBY0_chunk_0116_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0116_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0116_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow, wet city street at night, featuring simple architecture illuminated by various artificial and neon lights. The player is overlooking the street from a higher position with a blue rifle, full shields, and their team is leading the match 33 to 4 with 4:18 remaining on the clock.",200,20.0 halo_infinite_rM7f80LwBY0_chunk_0129_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0129_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0129_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic subway station featuring clean, utilitarian architecture and an ATM built into the wall. The player, with 88% shielding, is wielding a futuristic red and white weapon while the HUD indicates an objective to ""PICK UP"" and shows a teammate with an active camo power-up.",200,20.0 halo_infinite_rM7f80LwBY0_chunk_0195_s1_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0195_s1_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0195_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, modern indoor space with large square pillars, characterized by deep blue ambient lighting. The player is in a multiplayer match with objective markers A, B, and C, while the HUD displays team scores, a match timer, player gamertags, and a streamer's facecam overlay.",200,20.0 halo_infinite_rM7f80LwBY0_chunk_0272_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0272_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0272_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, industrial interior featuring metal stairways and functional artificial lighting. The player has full shields, is equipped with an assault rifle, and is positioned near a teammate while the HUD indicates an enemy presence at ""Top Mid"" with the score tied at 0-0.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0276_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0276_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0276_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, futuristic indoor corridor with white walls, blue accent lighting, and a central staircase covered in a vibrant pink energy effect. According to the HUD, the player has full shields, is equipped with a pistol holding 10 rounds, and possesses two types of grenades, with a distant objective marker visible through the wall.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0408_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0408_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0408_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area featuring modern concrete structures and a metal fence, set against a backdrop of mountains and trees. The player is wielding a rifle with 15 rounds in the magazine, while the HUD indicates a team score of 4 to 14, a visible teammate on a ledge above, and a red sensor arc revealing a nearby presence.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0480_s2_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0480_s2_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0480_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an extremely bright, minimalist white environment that appears to be a futuristic indoor location with a glowing blue ring structure above. The player's HUD displays a sniper rifle with 15 ammunition, a teammate's gamertag, a kill feed, and is overlaid with a streamer's facecam and controller input.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0508_s0_w1,480x832/halo_infinite_rM7f80LwBY0_chunk_0508_s0_w1/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0508_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a multi-level, metallic, futuristic facility with functional overhead lighting, looking down a staircase into a lower area. The player is wielding a blue and white custom-skinned rifle, while the HUD indicates the objective ""CONVERT EXTRACTION,"" team scores, and that an enemy is capturing a point.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0544_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0544_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0544_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dilapidated, indoor sci-fi corridor featuring blocky, damaged architecture and dramatic shafts of light illuminating dust and overhanging vines. The player is wielding a blue Battle Rifle with 15 rounds in the magazine, and the HUD indicates their team is losing the match with a score of 8 to 10.",199,20.0 halo_infinite_rjAMJ86CtHg_chunk_0065_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0065_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0065_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor environment with a blurred, concrete-textured wall visible in the background. The player has paused the game in ""TRAINING MODE,"" as shown by the large menu overlay which also displays a streamer's facecam, live chat, and performance metrics of 230 FPS.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0073_s0_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0073_s0_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0073_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, industrial hallway with a utilitarian sci-fi aesthetic, characterized by concrete walls and metallic panels. The player is holding a blue S7 Sniper rifle with one round remaining in the magazine, and the HUD displays a streamer's facecam, a kill-feed notification, a motion tracker, and a ""RELOAD"" prompt over a wall panel.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0113_s1_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0113_s1_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0113_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a large, dimly lit indoor area defined by blocky, futuristic architecture with sand-colored stonework and overhanging foliage. The player is wielding a blue assault rifle with 15 rounds remaining while their team captures objective A, and a gravity hammer power-up is visible on a glowing pad nearby.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0141_s2_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0141_s2_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0141_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, futuristic indoor area defined by blocky structures and illuminated by a monochromatic blue glow. The player is in a multiplayer match, currently losing 1 to 2, with a HUD indicating a teammate named ""Fractiun"" is 76.5 meters away.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0153_s0_w2,480x832/halo_infinite_rjAMJ86CtHg_chunk_0153_s0_w2/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0153_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic industrial location called ""Maintenance Bay,"" featuring large yellow and red metallic structures. The player is holding an assault rifle and is revealed for carrying the objective in a ""Ball Taken"" game mode, with the HUD showing a timer, kill feed, and the score.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0159_s0_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0159_s0_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0159_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial area featuring futuristic metallic architecture and a strong blue ambient light. The player is holding a blue rifle with 15 rounds in the magazine during a team match where their team is winning 64 to 59, with several other players visible on the HUD.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0177_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0177_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0177_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic structure defined by angular geometry and illuminated by an intense blue visual effect and glowing pink light strips. The player, wielding an assault rifle with 6 rounds remaining, has just earned a kill assist, while their team trails 41 to 55 with two minutes left in the match.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0194_s5_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0194_s5_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0194_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor arena featuring minimalist, blocky architecture illuminated by a deep blue, monochromatic light. From a first-person perspective, the player holds a weapon while their team is losing 4 to 9 with three minutes remaining, and a glowing enemy player is visible in the distance.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0262_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0262_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0262_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor environment with blocky, futuristic architecture, bathed in a deep blue ambient light with neon accents. The player is in a team-based match indicated by the score and timer on the HUD, holding a sci-fi weapon while icons mark a nearby teammate and a possible enemy.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0316_s4_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0316_s4_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0316_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor urban area featuring modern, blocky architecture, all under a dark, intense blue light suggesting a night map or vision mode. The player's HUD shows 78 shields, a 5:32 match timer, and objective markers, with a text callout indicating an ""Enemy at Tower"".",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0320_s0_w2,480x832/halo_infinite_rjAMJ86CtHg_chunk_0320_s0_w2/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0320_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring futuristic, metallic military architecture set against a mountainous landscape. The player wields a blue scoped rifle with full shields, while the HUD displays objective markers, teammate and enemy positions, and a real-time kill feed on the left.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0324_s2_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0324_s2_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0324_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment with industrial architecture, where everything is saturated in a blue hue indicating a special vision mode is active. The player is aiming down the sights of an assault rifle at a hostile player, with the HUD showing the match score, objective markers for the map ""Turbine,"" and remaining ammunition.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0335_s0_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0335_s0_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0335_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor area with futuristic, industrial architecture composed of white concrete and metal paneling. The player is equipped with a rifle, has full shields, and is directed by the HUD to capture objective point A in what appears to be a multiplayer match.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0359_s0_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0359_s0_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0359_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a futuristic urban alley with worn, metallic architecture, illuminated by a large, glowing yellow advertisement. The player has nearly full shields while wielding a blue rifle, with the HUD showing teammates, an objective marker 41.4 meters away, and a score of 79 to 74.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0412_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0412_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0412_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with angular, tan-colored walls and metallic structures. The player is holding a blue assault rifle and observing a recently defeated enemy near a glowing blue ground item, while the HUD shows their team is winning an objective-based match.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0426_s0_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0426_s0_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0426_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, semi-enclosed corridor featuring worn, industrial architecture with large support columns. The player is armed with an assault rifle and tasked with defending objective point A, while the HUD indicates full shields, ammunition count, and multiple objective locations.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0479_s3_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0479_s3_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0479_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial interior featuring large, metallic structures under a dim, green-hued lighting scheme. The player is wielding a blue rifle, and the HUD indicates a ""CAPTURE"" objective 40.5 meters away, a team score of 1 to 3, and recent kill assists.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0532_s1_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0532_s1_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0532_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial corridor with metallic architecture and a large red rolling door under fluorescent strip lights. According to the HUD, the player wields a rifle with 15 rounds loaded and is participating in a Capture the Flag match, with their team leading 1-0.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0561_s1_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0561_s1_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0561_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, outdoor urban plaza at night, characterized by modern buildings, glowing neon signs, and wet, reflective streets. The player currently has full shields and is wielding a rifle with",100,20.0 halo_infinite_sFbGY42f2Bg_chunk_0012_s1_w0,480x832/halo_infinite_sFbGY42f2Bg_chunk_0012_s1_w0/video.mp4,480x832/halo_infinite_sFbGY42f2Bg_chunk_0012_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, sci-fi complex featuring blocky, metallic architecture illuminated by a dim, greenish-yellow light. The player has full shields while holding a battle rifle with 15 rounds, and the HUD shows their team is winning, accompanied by stream overlays displaying a facecam, controller input, and player stats.",100,20.0 halo_infinite_sFbGY42f2Bg_chunk_0014_s1_w0,480x832/halo_infinite_sFbGY42f2Bg_chunk_0014_s1_w0/video.mp4,480x832/halo_infinite_sFbGY42f2Bg_chunk_0014_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor corridor, defined by its metallic architecture and monochromatic blue lighting. The player has partially depleted shields while aiming a rifle with 9 rounds, and a red arc on the",100,20.0 halo_infinite_sFbGY42f2Bg_chunk_0031_s0_w0,480x832/halo_infinite_sFbGY42f2Bg_chunk_0031_s0_w0/video.mp4,480x832/halo_infinite_sFbGY42f2Bg_chunk_0031_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment with dark, futuristic metallic architecture. The player has just killed an enemy named ""CyKul"" and is prompted to reload their Shock Rifle, which has three rounds remaining in its magazine.",100,20.0 halo_infinite_u6T6iuDPJoY_chunk_0020_s1_w0,480x832/halo_infinite_u6T6iuDPJoY_chunk_0020_s1_w0/video.mp4,480x832/halo_infinite_u6T6iuDPJoY_chunk_0020_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment composed of sci-fi metallic debris, which is illuminated by strong blue and red ambient lighting. The player's shields are partially depleted while wielding a Cindershot, and the HUD indicates their team is losing the match with a score of 5 to 13.",100,20.0 halo_infinite_u6T6iuDPJoY_chunk_0023_s1_w0,480x832/halo_infinite_u6T6iuDPJoY_chunk_0023_s1_w0/video.mp4,480x832/halo_infinite_u6T6iuDPJoY_chunk_0023_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, futuristic industrial interior featuring metallic walls, corridors, and visible overhead structures. The player is armed with an assault rifle with 15 rounds, their team is in first place, and the HUD displays a radar, objective markers, and a kill feed notification.",100,20.0 halo_infinite_u6T6iuDPJoY_chunk_0023_s1_w1,480x832/halo_infinite_u6T6iuDPJoY_chunk_0023_s1_w1/video.mp4,480x832/halo_infinite_u6T6iuDPJoY_chunk_0023_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic corridor featuring metallic, angular architecture and accented by glowing blue light strips. The player is holding a blue Battle Rifle with 15 rounds in the magazine, their team is losing the match 10 to 21, and a quick tip for the equipped Threat Sensor is displayed on the HUD.",100,20.0 halo_infinite_wImJEUaSH-0_chunk_0072_s0_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0072_s0_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0072_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit facility with futuristic, industrial architecture composed of metallic gray structures and corridors. The player is currently holding a futuristic rifle with 15 rounds in the magazine, and the HUD indicates a match score of 1-0 with an active objective to ""INTERCEPT"" an enemy target.",200,20.0 halo_infinite_wImJEUaSH-0_chunk_0125_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0125_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0125_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with cool-toned lighting that opens up into a warmer, naturally lit outdoor canyon. The player is wielding a blue rifle with 15 rounds in the magazine and has partially depleted shields, while the HUD displays team scores, player gamertags, and a prompt to pick up a Spike Grenade.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0137_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0137_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0137_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky pass with futuristic, blocky metallic architecture in the background. The player is holding an S7 Flexfire Sniper rifle with low ammunition, has partially depleted shields, and has recently earned a ""Ninja"" medal while observing both friendly and enemy players.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0318_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0318_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0318_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor sci-fi corridor featuring metallic, industrial architecture with grated paneling. The player, wielding a futuristic assault rifle, has just earned a kill assist, and the HUD shows their team is winning, a nearby enemy is on the radar, and a streamer's facecam is present.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0392_s2_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0392_s2_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0392_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor futuristic hallway characterized by blocky metallic structures and a dominant blue ambient light. The player appears to be in a team-based multiplayer match, with the HUD displaying scores, a",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0423_s1_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0423_s1_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0423_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor sci-fi facility, characterized by simple architecture and ambient blue and purple lighting from in-game elements. The player is wielding a futuristic rifle with 30 rounds remaining, has 91 shields and 46 health, and the HUD indicates a match timer of 8:55 and a kill feed on the left.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0460_s0_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0460_s0_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0460_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunny, outdoor canyon with grassy hills, rocky cliffs, and futuristic, metallic architecture in the background. The player is aiming a blue and black rifle with 20 rounds in the magazine, while the HUD shows full shields, a motion tracker, and the gamertags of several other players in the match.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0502_s1_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0502_s1_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0502_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set indoors within a structure featuring simple, utilitarian architecture with large, flat, yellowish-green walls under ambient lighting. With full shields and armed with a rifle, the player's primary objective",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0505_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0505_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0505_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow outdoor canyon featuring metallic, industrial architecture under a bright orange sky. The player is wielding a rifle with 15 rounds remaining in a multiplayer match, with the HUD indicating a 0-0 score, a motion tracker, and multiple player gamertags.",199,20.0 halo_infinite_yvd3wsorPJE_chunk_0078_s3_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0078_s3_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0078_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, semi-enclosed industrial structure overlooking a foggy forest at dusk. The player is wielding a futuristic energy rifle with 81% charge remaining and has just earned a ""Kill Assist"" in what appears to be a team-based match, as indicated by the HUD's score, timer, and mini-map.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0082_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0082_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0082_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, overgrown area featuring futuristic, blocky architecture under dim, yellow-green atmospheric lighting. The player is equipped with a rifle holding 15 rounds, and the HUD indicates their team is leading 1-0 in a multiplayer match with other players nearby.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0090_s1_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0090_s1_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0090_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit industrial corridor with concrete architecture and yellow-toned artificial lighting. The player has partially depleted shields while holding a holographic weapon, and the HUD indicates a multiplayer match is in progress with a kill feed, radar, and ammo count visible.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0093_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0093_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0093_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor industrial environment defined by its yellow-hued metallic structures and artificial lighting. The player is equipped with an assault rifle holding 15 rounds, with the HUD indicating they are in a multiplayer match where a friendly teammate is visible just ahead.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0167_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0167_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0167_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment defined by rocky cliffs, sparse trees, and large-scale metallic, futuristic architecture. The player has full shields and is holding a weapon glowing with cyan energy, with a detached red turret on the ground nearby and an enemy visible in the distance.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0182_s2_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0182_s2_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0182_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a very dark indoor area, characterized by indistinct, blocky structures and extremely low, ambient blue lighting. The screen includes stream overlays showing a player webcam, a controller cam, and a chat log, while the game's first-person view itself lacks any visible HUD, weapon, or characters.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0197_s3_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0197_s3_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0197_s3_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, snowy environment at night, surrounded by futuristic metallic architecture with dark, angular designs and cool-toned artificial lighting. The player appears to be in a vehicle with 80 health points remaining, holding an assault rifle with 12 rounds, as their team leads the match with a score of 80 to 25.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0210_s4_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0210_s4_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0210_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment with blue-toned lighting, showing a snowy or rocky incline leading up to a large, blocky structure. The screen is heavily overlaid with a streamer's facecam, chat, and a controller display, while the in-game HUD only shows performance metrics of 28 ms and 197 FPS with no weapon visible.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0213_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0213_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0213_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon under bright daylight, featuring a large, futuristic metal structure that creates heavy shadows. The player, wielding a blue Battle Rifle, has just earned a kill assist, while the HUD displays a radar, ammo count, a tied match score, and the gamertags of nearby players.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0215_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0215_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0215_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor environment that combines natural rocky canyons with large-scale, futuristic metallic structures. The player is aiming a BR75 Battle Rifle towards a distant enemy, while the HUD displays full shields, ammunition count, and a team score of zero to zero.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0251_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0251_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0251_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring a sandy shoreline, rocky cliffs, and scattered purple alien structures. The player is reloading a blue energy weapon while observing other players on the field, with a HUD that displays a radar, ammo count, and objective information.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0252_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0252_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0252_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor canyon environment featuring sandy ground, large rock formations, and distant pine trees. The player is reloading a weapon that is crackling with blue energy, while the HUD indicates their team is leading 4-0 and they are equipped with an M41 SPNKR rocket launcher.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0331_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0331_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0331_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor area at night, featuring futuristic, blocky architecture illuminated by glowing blue and red lights. The player is carrying a blue objective item while equipped with a sniper rifle, and the HUD shows other players nearby, a radar, and 14:40 remaining on the match timer.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0341_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0341_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0341_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor futuristic hallway featuring metallic, industrial architecture and cool-toned artificial lighting. The player is carrying a large blue objective item, while the HUD shows partially depleted shields, a secondary Battle Rifle, and several visible teammates further down the corridor.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0362_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0362_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0362_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring utilitarian buildings on a dirt landscape against a backdrop of large mountains. The player is aiming down the scope of a futuristic weapon at a pink-armored enemy named ""Chrase,"" with the HUD indicating partial shields and a team score of 31.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0377_s1_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0377_s1_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0377_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic corridor with metallic walls and a doorway illuminated by a horizontal light strip. The player is holding a purple weapon covered in a grotesque biological growth, while the HUD shows an objective marker 24 meters to the east and a nearly full match timer.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0384_s3_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0384_s3_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0384_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, metallic indoor corridor characterized by red and grey industrial architecture under mixed artificial lighting. The player is wielding a customized white and blue assault rifle in a multiplayer match, with the HUD showing a leading score of 54 to 13 and an enemy targeted directly ahead.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0388_s2_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0388_s2_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0388_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic industrial corridor characterized by metallic architecture and prominent red ambient lighting. The player is holding a red rocket launcher, while their HUD displays a radar pointing to an objective, a full shield bar, and an enemy player visible in the distance.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0391_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0391_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0391_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi environment featuring metallic, industrial architecture with prominent red glowing accents. The player, wielding an energy weapon with full shields, is in a multiplayer match where their team is winning, as indicated by the HUD's score, radar with teammate locations, and match timer.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0411_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0411_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0411_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a semi-enclosed industrial area with futuristic metallic architecture, characterized by strong shadows and red accent lighting under a dark sky. The player has partially depleted shields while holding an energy rifle with one round left, and the HUD shows a team score of 43 to 22 with multiple players visible on screen",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0411_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0411_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0411_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor sci-fi environment at night, featuring industrial metallic structures and glowing blue and red lights. The player is holding a futuristic rifle with low ammunition and is prompted to pick up a Grappleshot, while the HUD displays a kill feed, radar, and the match score.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0416_s1_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0416_s1_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0416_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a semi-enclosed, futuristic metallic structure during twilight, characterized by industrial architecture with blue and gold lighting. The player has partially depleted shields while holding a purple-skinned weapon,",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0454_s1_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0454_s1_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0454_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment featuring rocky cliffs, grassy hills covered in red flowers, and a large ringed celestial structure in the sky. The player is wielding a purple and white assault rifle with 36 rounds in the clip, while the HUD displays a radar, team scores, and the gamertags of nearby players.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0474_s2_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0474_s2_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0474_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors during the day on a sloped, futuristic metal structure set against a natural backdrop of mountains and pine trees. The player is aiming a sniper rifle at an enemy higher up the structure, while the HUD shows four rounds remaining and a team score of 17 to 15.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0552_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0552_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0552_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic metallic platform at night, featuring industrial architecture illuminated by red and blue lights against a dark sky. The player, wielding a blue-skinned battle rifle with full shields, is targeting a pink-highlighted enemy, while the HUD indicates their team is leading 8 to 3 with a recent kill confirmation on screen.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0568_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0568_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0568_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor futuristic facility characterized by metallic architecture and a rocky, uneven floor. The player is holding a white and gold rifle in a tied multiplayer match, with the HUD showing their radar, ammunition count, and a dead enemy visible in the center of the view.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0585_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0585_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0585_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic arena with metallic, blocky architecture illuminated by a blue sky and red neon accents. The player, with full shields, is aiming an M41 SPNKR rocket launcher while their team leads 1-0, and the HUD displays a mini-map, kill feed, and nearby enemy player gamertags.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0646_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0646_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0646_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon where futuristic, metallic architecture with glowing blue lights is built into the natural rock formations. The player is wielding an M392 Bandit rifle at the beginning of a multiplayer match, with the HUD indicating a 0-0 score, 15 rounds in the magazine, and a nearby objective labeled ""TOWER"".",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0714_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0714_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0714_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic metal causeway built over a natural, rocky canyon under bright, daytime lighting. The player is in a vehicle amidst a large explosion, with a ""RELOAD"" prompt, a visible kill feed, and a score of 0-0 displayed on the HUD.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0738_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0738_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0738_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring a mix of natural rock formations and futuristic architecture with glowing blue accents. The player is holding a flaming skull objective with full shields while their team leads 10 to 7, as indicated by the HUD which also shows a kill feed and an overlay of the streamer playing.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0750_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0750_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0750_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring rocky terrain and a large, futuristic metal structure built into the cliffside. The player is wielding a heavy weapon with five rounds remaining, observing a teammate in the distance while their team leads the match 1 to 0.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0763_s1_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0763_s1_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0763_s1_w0/actions_raw.parquet,halo_infinite,eval,"The environment is a brightly lit outdoor map featuring futuristic, metallic architecture, including a prominent central tower set against a mountainous landscape. According to the HUD, the player is wielding a rifle with 11",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0843_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0843_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0843_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, metallic corridor with a futuristic architectural style, illuminated by a mix of ambient and glowing red lights. The player is wielding a rifle with 36 rounds available, while the HUD shows a team score of 5 to 2, a motion tracker, and identifies nearby players.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0846_s2_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0846_s2_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0846_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, futuristic metallic platform with industrial sci-fi architecture, illuminated by a combination of ambient twilight and glowing red structural lights. The player, wielding a red and black energy weapon with a partially depleted shield, is in an active multiplayer match indicated by the team scores and kill feed on the HUD.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0881_s3_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0881_s3_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0881_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon featuring red rock formations, some foliage, and a white futuristic structure built into the cliffside. The player is holding a red and black energy weapon with 12 rounds remaining, and the HUD indicates a multiplayer match is in progress with a score of 83 to 56 and other players visible in the distance.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0932_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0932_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0932_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial indoor environment featuring metallic platforms and walkways over a bright orange, sand-covered floor under artificial lighting. The player is holding a Plasma Pistol with three rounds remaining, and the HUD shows a recent kill, the match timer, and a kill feed celebrating a teammate's ""KILLIMANJARO"" multi-kill.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0971_s2_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0971_s2_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0971_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon environment featuring grassy terrain, large rock formations, and futuristic architecture in the distance. The player is alive and aiming a Stalker Rifle, while the HUD displays a team score of 3 to 2, a mini-map, a kill feed, and a central prompt to ""GET NEXT LOADOUT.""",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0977_s1_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0977_s1_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0977_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon environment under a greenish-blue sky, featuring a large, futuristic ring-like structure above the cliffs. The player is in a multiplayer match of Halo Infinite with a rifle containing 12 rounds, while the HUD displays team scores, a countdown for a new loadout, and the locations of other players.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0981_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0981_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0981_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor sci-fi industrial area with metal platforms and large pipes adjacent to a rocky cliff face. The player is wielding a futuristic rifle, while the HUD displays a mini-map, team scores, a kill feed, and an objective to get the next loadout.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0983_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0983_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0983_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring natural, rocky cliffs and large, futuristic metallic structures. The player is aiming a heavy weapon with six rounds of ammunition while standing near a blue-armored teammate, as the HUD displays a team score of 9 to 6 and a streamer's facecam overlay.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1011_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1011_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1011_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors within a rocky, sunlit canyon that features a dirt path and a massive, futuristic ring structure visible high above. The player is holding a futuristic rifle with seven rounds remaining, and their HUD displays a motion tracker, grenade count, team information, and a kill feed from the ongoing match.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1034_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1034_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1034_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor canyon featuring rocky terrain, pine trees, and large, dark, monolithic structures. The player is holding a purple alien weapon with two shots available in a tied multiplayer match, with the HUD indicating a radar, ammo count, and match timer.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1046_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_1046_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1046_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon, surrounded by large, brown, craggy rock walls. The player is wielding a futuristic rifle behind a deployed blue energy shield, while the HUD shows their personal shields are broken, the team scores are tied at zero, and an enemy is marked on the cliff above.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1049_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1049_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1049_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a naturally lit, outdoor rocky canyon that is accented with futuristic, glowing blue architectural elements. The player has full shields and is holding a scoped Battle Rifle with 36 rounds while their team is losing the match 0-1 with 9:51 remaining on the clock.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1052_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_1052_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1052_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment with grassy hills, pine trees, and large, futuristic rock formations under a clear sky. The player is holding a futuristic rifle with a full magazine, while the HUD displays full shields, available grenades, jetpack equipment, and a nearby player's gamertag.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1053_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1053_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1053_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky environment with futuristic metallic architecture under bright daylight. The player has just assisted in a kill, as shown by the active kill feed and a large explosion, while their HUD displays a radar, a high ammo count, and grenade information.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1055_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1055_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1055_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon environment featuring dirt paths, rocky cliffs, and evergreen trees. The player is aiming down a 1.6x scope at a distant enemy, while the HUD displays 11 rounds of ammo, a team score of 7 to 0, and the current location as ""ROCK ARCHWAY.""",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1060_s1_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_1060_s1_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1060_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a naturally lit outdoor canyon featuring a dirt path winding through rocky terrain and past futuristic structures. The player is currently holding a Skewer weapon with three rounds of ammunition in an Escort game mode, with the HUD indicating a radar, friendly player locations, and a score of 2-0.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1077_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_1077_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1077_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor environment at night, featuring large, futuristic industrial structures under a dark sky. The player is holding a rifle with seven rounds remaining and is prompted to get a new loadout while facing an enemy player named ""KmenceKMADD.""",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1112_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1112_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1112_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor environment at night, characterized by rocky terrain and sparse vegetation within a canyon or cave system. The player's HUD indicates they are equipped with an assault rifle with 36 rounds, their team leads with a score of 6 to 3, and the screen also displays a streamer's facecam and live chat overlay.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1156_s2_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1156_s2_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1156_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor, canyon-like environment with a stark blue-and-black color palette, suggesting a nighttime or sci-fi setting. The player is aiming down the scope of an S7 Sniper rifle at an enemy target, with the HUD showing 10 bullets in the magazine, a nearly full shield bar, and a team score of 38 to 37.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1207_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_1207_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1207_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic urban environment with blocky architecture, shrouded in a dim and hazy yellow light. The player has full shields, is holding a weapon with a glowing purple sight, and can see a teammate named ""AMasterThief"" while an MA40 AR lies on the ground ready to be picked up.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1228_s1_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_1228_s1_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1228_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is an outdoor, nighttime environment featuring large, futuristic metallic structures and rocky, sandy terrain under a dark blue sky. The player, armed with an assault rifle, is in a multiplayer match with the score tied at zero, as indicated by the HUD which also displays a motion tracker, ammo count, and teammate gamertags.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1247_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_1247_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1247_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor area featuring futuristic, metallic architecture under cool artificial lighting. The player is equipped with an assault rifle, and the HUD indicates the objective is to capture ""Lazarus Oasis"" in a team-based match with the score currently tied at zero.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1257_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1257_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1257_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor sci-fi environment, characterized by large-scale industrial architecture and cool artificial lighting on a metal walkway. According to the HUD, the player is in a multiplayer match wielding a ""Heatwave"" weapon with a full shield, while the central objective involves capturing a flag with 4:46 remaining on the clock.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1270_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_1270_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1270_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor corridor defined by its metallic, sci-fi architecture and cool-toned artificial lighting. The player is equipped with a futuristic assault rifle during a Capture the Flag match, evidenced by the ""FLAG TAKEN"" objective notification and a HUD displaying the radar, ammo count, and team score.",100,20.0 halo_v1846782013_chunk_0013_s3_w0,480x832/halo_v1846782013_chunk_0013_s3_w0/video.mp4,480x832/halo_v1846782013_chunk_0013_s3_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark indoor stairwell with modern architecture, completely saturated in a blue light that suggests a special vision mode is active. The player is aiming a scoped rifle up the stairs at a highlighted enemy, while the HUD indicates 30 rounds of ammunition, a 2:18 timer, and a team score of 2.",100,19.98001998001998 halo_v1846782013_chunk_0016_s2_w0,480x832/halo_v1846782013_chunk_0016_s2_w0/video.mp4,480x832/halo_v1846782013_chunk_0016_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dark, futuristic corridor with metallic paneling, which is entirely cast in a deep blue light from a sensor-like visual effect. The player is aiming a scoped rifle at an enemy highlighted with a purple outline and a ""KILL"" objective, while the HUD displays a team score of 53 and a timer at 1:33.",100,19.98001998001998 halo_v1846782013_chunk_0052_s0_w1,480x832/halo_v1846782013_chunk_0052_s0_w1/video.mp4,480x832/halo_v1846782013_chunk_0052_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial metallic architecture and orange accent lights along the floor. The player is wielding a gold-skinned rifle with 27 rounds in the magazine and has just earned 100 points for a kill, though their team is currently losing 4 to 9.",92,19.98001998001998 halo_v1846782013_chunk_0064_s2_w0,480x832/halo_v1846782013_chunk_0064_s2_w0/video.mp4,480x832/halo_v1846782013_chunk_0064_s2_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, indoor industrial area with metallic walkways, bathed entirely in a deep blue light. The player is wielding a futuristic rifle and has just earned a ""Killing Frenzy"" medal, while the HUD indicates their team is leading 37 to 34 with 44 seconds remaining.",100,19.98001998001998 halo_v1864354592_chunk_0007_s1_w4,480x832/halo_v1864354592_chunk_0007_s1_w4/video.mp4,480x832/halo_v1864354592_chunk_0007_s1_w4/actions_raw.parquet,halo,eval,"The scene is set outdoors during the day on a walkway of a futuristic, industrial-style facility with concrete and metal structures. The player has critically low health and shields and is aiming a camouflaged, scoped rifle at an enemy taking cover nearby.",100,20.0 halo_v1864354592_chunk_0026_s1_w2,480x832/halo_v1864354592_chunk_0026_s1_w2/video.mp4,480x832/halo_v1864354592_chunk_0026_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place outdoors in a grassy area next to modern, industrial-style buildings under overcast daytime lighting. The player is aiming a camouflaged, scoped weapon towards an opposing player named ""Mortally"" who is standing beside a large, white, hexagonal energy shield, while the HUD shows a score",100,20.0 halo_v1864354592_chunk_0040_s7_w1,480x832/halo_v1864354592_chunk_0040_s7_w1/video.mp4,480x832/halo_v1864354592_chunk_0040_s7_w1/actions_raw.parquet,halo,eval,"The scene takes place within a worn, futuristic industrial corridor, featuring artificial lighting and a bright blue glow from an open doorway. The player is holding a camouflaged rifle with a glowing blue gauntlet, while the HUD shows partially depleted shields, a team score of 76, and a red arc indicating the direction of a threat.",86,20.0 halo_v1864354592_chunk_0042_s0_w0,480x832/halo_v1864354592_chunk_0042_s0_w0/video.mp4,480x832/halo_v1864354592_chunk_0042_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, outdoor industrial area with futuristic metallic structures and patches of grass. The player is aiming down the sights of a scoped weapon at a red-highlighted enemy player who is holding a glowing objective, while the HUD shows the player's team is losing 70 to 82.",100,20.0 halo_v1864354592_chunk_0047_s1_w2,480x832/halo_v1864354592_chunk_0047_s1_w2/video.mp4,480x832/halo_v1864354592_chunk_0047_s1_w2/actions_raw.parquet,halo,eval,"The scene is set within a futuristic, indoor environment with metallic structures, completely bathed in an intense blue and pink light from a crystalline energy effect. The player is aiming a white high-tech weapon at a crystallized enemy, while the HUD displays team scores of 0-0 and an icon for cryo equipment.",100,20.0 halo_v1864354592_chunk_0048_s4_w1,480x832/halo_v1864354592_chunk_0048_s4_w1/video.mp4,480x832/halo_v1864354592_chunk_0048_s4_w1/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor courtyard between stark, modern industrial buildings under a clear sky. The player is aiming a scoped battle rifle at an enemy on a walkway above, while the HUD indicates their team is losing the match 0 to 8 with 4:14 on the clock.",100,20.0 halo_v1864354592_chunk_0057_s1_w1,480x832/halo_v1864354592_chunk_0057_s1_w1/video.mp4,480x832/halo_v1864354592_chunk_0057_s1_w1/actions_raw.parquet,halo,eval,"The scene is set in an outdoor, futuristic industrial environment featuring metal walkways and large concrete structures under bright, even lighting. The player is wielding a battle rifle with a crystalline camouflage skin,",100,20.0 halo_v1864354592_chunk_0068_s1_w1,480x832/halo_v1864354592_chunk_0068_s1_w1/video.mp4,480x832/halo_v1864354592_chunk_0068_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within a futuristic, industrial complex featuring metallic, blocky architecture under a strong green ambient light. The player is wielding a scoped rifle with partial shields and health remaining, while a kill notification for ""Mortally"" appears on the HUD and a glowing blue object is held in their left hand.",99,20.0 halo_v1865975541_chunk_0004_s1_w2,480x832/halo_v1865975541_chunk_0004_s1_w2/video.mp4,480x832/halo_v1865975541_chunk_0004_s1_w2/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor facility featuring a futuristic, metallic architectural style with multiple levels connected by stairs. The player is wielding a large sniper rifle in what appears to be a tied multiplayer match",100,20.0 halo_v1865975541_chunk_0007_s0_w0,480x832/halo_v1865975541_chunk_0007_s0_w0/video.mp4,480x832/halo_v1865975541_chunk_0007_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor facility featuring utilitarian, sci-fi architecture with metallic paneling. The player is holding an ornate, scoped weapon during a tied Capture the Flag match, while a weapon rack to the right shows a Battle Rifle is about to become available.",100,20.0 halo_v1865975542_chunk_0015_s0_w1,480x832/halo_v1865975542_chunk_0015_s0_w1/video.mp4,480x832/halo_v1865975542_chunk_0015_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, outdoor industrial complex featuring futuristic, metallic architecture and multiple levels. The player is at full health with nearly full shields, wielding a scoped rifle with a decorative skin and 33 rounds in the magazine while aiming towards a distant objective marker.",96,20.0 halo_v1872051261_chunk_0013_s1_w0,480x832/halo_v1872051261_chunk_0013_s1_w0/video.mp4,480x832/halo_v1872051261_chunk_0013_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor industrial area with metallic structures and a large central barricade. The player is wielding a futuristic weapon with glowing, scaly blue hands, while the HUD shows a tied team score and highlights a nearby teammate through a wall.",100,20.0 halo_v1872051261_chunk_0022_s0_w0,480x832/halo_v1872051261_chunk_0022_s0_w0/video.mp4,480x832/halo_v1872051261_chunk_0022_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, multi-level arena with industrial architecture, illuminated by a mix of ambient, red, and purple lighting. The player is aiming a scoped rifle near the enemy's",100,20.0 halo_v1872059951_chunk_0004_s0_w2,480x832/halo_v1872059951_chunk_0004_s0_w2/video.mp4,480x832/halo_v1872059951_chunk_0004_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place within a brightly lit, indoor facility with a sterile, futuristic architectural style, featuring white paneling, a large yellow door, and sandbags for cover. The player is aiming down a variable-zoom scope, and the HUD indicates their blue team is leading 14-0 in an objective-based game mode with only 31 seconds left on the clock.",100,20.0 halo_v1872059951_chunk_0005_s1_w1,480x832/halo_v1872059951_chunk_0005_s1_w1/video.mp4,480x832/halo_v1872059951_chunk_0005_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within a brightly lit, indoor area featuring clean, futuristic architecture with metallic walls and multiple levels. The player aims a red-and-black patterned rifle at a distant enemy highlighted in red, while the HUD displays a score of 22 to 0 in an objective-based match with fifty seconds remaining.",100,20.0 halo_v1872059951_chunk_0006_s0_w3,480x832/halo_v1872059951_chunk_0006_s0_w3/video.mp4,480x832/halo_v1872059951_chunk_0006_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place outside a modern, industrial building with white concrete walls, looking through an open bay door into a dimly lit interior. The player is holding a camouflaged bullpup assault rifle with a scope and digital ammo counter, while the HUD displays an objective-based game mode where their team is currently leading.",80,20.0 halo_v1872059951_chunk_0011_s0_w5,480x832/halo_v1872059951_chunk_0011_s0_w5/video.mp4,480x832/halo_v1872059951_chunk_0011_s0_w5/actions_raw.parquet,halo,eval,"The scene is set within a brightly lit, outdoor industrial alleyway featuring large concrete and metal structures. The player has partially depleted shields while holding a firearm, and the HUD displays objective markers, an available S7 Sniper rifle, and a losing team score.",81,20.0 halo_v1872059951_chunk_0014_s0_w2,480x832/halo_v1872059951_chunk_0014_s0_w2/video.mp4,480x832/halo_v1872059951_chunk_0014_s0_w2/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, outdoor industrial area featuring a large, metallic building with an open doorway. The player is holding a red-camouflaged rifle, with the HUD showing an enemy player highlighted through a wall near the contested ""A"" objective marker.",100,20.0 halo_v1872059951_chunk_0015_s0_w2,480x832/halo_v1872059951_chunk_0015_s0_w2/video.mp4,480x832/halo_v1872059951_chunk_0015_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor area featuring modern, metallic architecture and concrete walkways under a clear blue sky. The player is reloading a futuristic weapon, with the HUD indicating a control-point objective mode where the central point B is being contested.",100,20.0 halo_v1872059951_chunk_0019_s4_w1,480x832/halo_v1872059951_chunk_0019_s4_w1/video.mp4,480x832/halo_v1872059951_chunk_0019_s4_w1/actions_raw.parquet,halo,eval,"The scene is set outdoors in a grassy area next to a futuristic, concrete military structure under bright, natural daylight. The player is wielding a scoped battle rifle with 36 rounds and has full shields, while HUD elements indicate a control-point game mode with objectives A and B visible.",100,20.0 halo_v1872077058_chunk_0005_s0_w4,480x832/halo_v1872077058_chunk_0005_s0_w4/video.mp4,480x832/halo_v1872077058_chunk_0005_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic indoor environment with metallic, paneled architecture, lit by dim ambient light and accented by glowing orange and pink highlights. The player is aiming a battle rifle with 27 rounds in a Capture the Flag match, where the score is tied 0-0 and a red enemy silhouette is visible on the right.",100,20.0 halo_v1872077058_chunk_0021_s1_w1,480x832/halo_v1872077058_chunk_0021_s1_w1/video.mp4,480x832/halo_v1872077058_chunk_0021_s1_w1/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, modern industrial interior, looking through a large doorway into an empty room. The player is holding a red and white sniper-style weapon in a tied Capture the Flag match, with a dropped rocket launcher on the floor ahead and a HUD marker for the enemy flag.",93,20.0 halo_v1872077058_chunk_0029_s0_w0,480x832/halo_v1872077058_chunk_0029_s0_w0/video.mp4,480x832/halo_v1872077058_chunk_0029_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in a futuristic, outdoor multiplayer arena at night, featuring blocky, multi-level structures with pink neon accents under a starry purple sky. The player is holding a scoped rifle on the blue team, which is currently losing 1-2 with 2:58 remaining in the match, and a HUD element indicates an enemy is 10 meters away.",100,20.0 halo_v1872077058_chunk_0030_s1_w1,480x832/halo_v1872077058_chunk_0030_s1_w1/video.mp4,480x832/halo_v1872077058_chunk_0030_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor, futuristic arena with blocky, metallic buildings illuminated by artificial lights under a purple sky. The player is holding a white and yellow sci-fi rifle, and the HUD shows a tied 1-1 score in a flag-based game mode with a friendly teammate named ""Hrymgal"" positioned ahead.",100,20.0 halo_v1872429274_chunk_0004_s0_w0,480x832/halo_v1872429274_chunk_0004_s0_w0/video.mp4,480x832/halo_v1872429274_chunk_0004_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place outdoors during the day next to a modern concrete building, with bright sunlight casting a distinct shadow on the dirt path. The player is holding a scoped rifle with 36 rounds, while the HUD shows their team is losing the match 0 to 10 with 4:37 left on the clock.",100,20.0 halo_v1872429274_chunk_0006_s0_w3,480x832/halo_v1872429274_chunk_0006_s0_w3/video.mp4,480x832/halo_v1872429274_chunk_0006_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit corridor blending industrial-style concrete structures with natural, layered rock cave walls. The player is armed with a patterned, scoped rifle with 33 rounds in the magazine, while the HUD displays an objective marker and the outlines of two teammates 22 meters ahead.",100,20.0 halo_v1872429274_chunk_0009_s0_w2,480x832/halo_v1872429274_chunk_0009_s0_w2/video.mp4,480x832/halo_v1872429274_chunk_0009_s0_w2/actions_raw.parquet,halo,eval,"The scene is set in an outdoor courtyard between several futuristic industrial-style buildings under bright, natural daylight. The player is holding a flaming skull objective which reveals their position, while their HUD shows full shields, a match timer of 3:40, and a friendly teammate visible in the distance.",100,20.0 halo_v1872429274_chunk_0019_s0_w3,480x832/halo_v1872429274_chunk_0019_s0_w3/video.mp4,480x832/halo_v1872429274_chunk_0019_s0_w3/actions_raw.parquet,halo,eval,"The scene is set in an outdoor, industrial area with overcast lighting, focusing on the entrance to a large white building marked ""BLDG-7"". The player is aiming towards the doorway, while the HUD displays a team score of 78 to 64, a 1:53 match timer, and an objective marker 51.3 meters away.",100,20.0 halo_v1872429274_chunk_0022_s0_w2,480x832/halo_v1872429274_chunk_0022_s0_w2/video.mp4,480x832/halo_v1872429274_chunk_0022_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly lit, futuristic industrial structure, looking out from a hangar bay into what appears to be a training ground. The player is holding an ornate black rifle with a scope and 36 rounds in the magazine, while the HUD indicates their health is at 66 and a sign above the door reads ""FIRE TRAINING IN P[ROGRESS]"".",60,20.0 halo_v1872429274_chunk_0025_s0_w4,480x832/halo_v1872429274_chunk_0025_s0_w4/video.mp4,480x832/halo_v1872429274_chunk_0025_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor area with futuristic industrial architecture composed of large, flat-paneled walls and a yellow line on the concrete floor. The player is holding a camouflaged Battle Rifle, and the HUD indicates their team is winning the match 13 to 3 with 4:28 remaining while a teammate's gamertag is visible through a nearby wall.",100,20.0 halo_v1872429274_chunk_0026_s2_w2,480x832/halo_v1872429274_chunk_0026_s2_w2/video.mp4,480x832/halo_v1872429274_chunk_0026_s2_w2/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit, outdoor industrial area with white buildings, stacked shipping containers, and a surrounding grassy, forested landscape. The player is wielding a scoped rifle with 30 rounds and has a full shield, looking down at a teammate while the HUD indicates an enemy target is 27 meters away and their team is losing.",100,20.0 halo_v1872429274_chunk_0027_s9_w1,480x832/halo_v1872429274_chunk_0027_s9_w1/video.mp4,480x832/halo_v1872429274_chunk_0027_s9_w1/actions_raw.parquet,halo,eval,"The scene is set outdoors in a courtyard between buildings with a clean, futuristic military architectural style under neutral daytime lighting. The player is wielding a decorated scoped rifle with 38 rounds, and the HUD indicates their team has a commanding lead of 26 to 3, with a friendly player visible near an illuminated doorway.",100,20.0 halo_v1872429274_chunk_0052_s0_w1,480x832/halo_v1872429274_chunk_0052_s0_w1/video.mp4,480x832/halo_v1872429274_chunk_0052_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit industrial facility with battle-damaged walls, metallic flooring, and a glowing red ""STORAGE"" sign. The player is wielding a futuristic rifle with 33 rounds remaining, while the HUD displays that their team is tied 12-12 in a multiplayer match with a red enemy threat indicator on the ground.",100,20.0 halo_v1872429274_chunk_0065_s0_w0,480x832/halo_v1872429274_chunk_0065_s0_w0/video.mp4,480x832/halo_v1872429274_chunk_0065_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, industrial-style indoor hallway featuring metallic walls and stacked crates. The player is holding a flaming skull objective item which reveals their location, while the HUD displays their shield status, a game timer, and a notification for taking the ball.",100,20.0 halo_v1876809981_chunk_0002_s3_w0,480x832/halo_v1876809981_chunk_0002_s3_w0/video.mp4,480x832/halo_v1876809981_chunk_0002_s3_w0/actions_raw.parquet,halo,eval,"The scene is set outdoors between utilitarian, sandy-colored buildings, which are over-exposed by intensely bright sunlight. The player is aiming a futuristic rifle with a scope, while the HUD displays a tied score of 0-0 and highlights a nearby enemy player through a wall.",98,20.0 halo_v1876809981_chunk_0007_s0_w3,480x832/halo_v1876809981_chunk_0007_s0_w3/video.mp4,480x832/halo_v1876809981_chunk_0007_s0_w3/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor courtyard featuring modern, white concrete architecture. The player is holding a scoped rifle with a crystalline skin, while the HUD shows their team is winning 15 to 14 with a friendly teammate visible near a distant objective marker.",100,20.0 halo_v1876809981_chunk_0012_s2_w0,480x832/halo_v1876809981_chunk_0012_s2_w0/video.mp4,480x832/halo_v1876809981_chunk_0012_s2_w0/actions_raw.parquet,halo,eval,"The scene is set outdoors in a brightly lit, futuristic urban area with blocky, elevated buildings, all viewed through a heavy green-tinted filter. The player is holding a firearm with low health and shields displayed on the HUD, while an on-screen message indicates a target named ""THE TURTLE.""",100,20.0 halo_v1876809981_chunk_0013_s6_w0,480x832/halo_v1876809981_chunk_0013_s6_w0/video.mp4,480x832/halo_v1876809981_chunk_0013_s6_w0/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor, industrial-style environment with concrete structures and a pervasive yellow lighting effect. The player is wielding a scoped weapon with partially depleted shields and health, while a central objective marker indicates an item to be picked up nearby.",73,20.0 halo_v1876809981_chunk_0035_s6_w0,480x832/halo_v1876809981_chunk_0035_s6_w0/video.mp4,480x832/halo_v1876809981_chunk_0035_s6_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor environment with simple industrial architecture, illuminated by dim ambient light and a blue glow from a doorway. The player is holding a purple-skinned, scoped rifle, and the HUD displays a shield level of 60, a red status bar at 35, and a match timer at 2:58.",100,20.0 halo_v1876809981_chunk_0037_s0_w0,480x832/halo_v1876809981_chunk_0037_s0_w0/video.mp4,480x832/halo_v1876809981_chunk_0037_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a bright, semi-outdoor area with industrial concrete pillars and metal architecture surrounded by grass and dirt. The player is firing an orange energy weapon at a red-armored enemy, with the HUD indicating their shields are at 70, an objective is 69 meters away, and a blue-armored teammate is visible.",100,20.0 halo_v1876809981_chunk_0039_s0_w3,480x832/halo_v1876809981_chunk_0039_s0_w3/video.mp4,480x832/halo_v1876809981_chunk_0039_s0_w3/actions_raw.parquet,halo,eval,"The scene is set from inside a dimly lit hangar, looking out into a brightly lit outdoor area with modern concrete architecture and a mountainous landscape in the distance. The player is holding a golden-skinned Battle",100,20.0 halo_v1876809981_chunk_0047_s2_w2,480x832/halo_v1876809981_chunk_0047_s2_w2/video.mp4,480x832/halo_v1876809981_chunk_0047_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor environment characterized by a dark, futuristic military architecture with logos decorating the walls. The player is aiming down a sniper rifle's scope at an enemy target that appears to be on fire, while the HUD shows a tied score of 0-0 with 4:54 remaining in the match.",100,20.0 halo_v1876809981_chunk_0051_s1_w1,480x832/halo_v1876809981_chunk_0051_s1_w1/video.mp4,480x832/halo_v1876809981_chunk_0051_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor area featuring utilitarian, concrete architecture set against a backdrop of a dense pine forest under overcast daylight. The player is aiming a precision weapon at a red-highlighted enemy, while the central HUD displays a team-based objective with four players on each side.",100,20.0 halo_v1880283495_chunk_0006_s1_w1,480x832/halo_v1880283495_chunk_0006_s1_w1/video.mp4,480x832/halo_v1880283495_chunk_0006_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor arena featuring futuristic, blocky architecture illuminated by bright yellow horizontal light strips. The player is aiming a scoped weapon at a red-outlined enemy character named ""Haines"" who is captured mid-jump, while the HUD displays a tied score of 0-0 with 10:48 on the match timer.",100,20.0 halo_v1880283495_chunk_0009_s5_w3,480x832/halo_v1880283495_chunk_0009_s5_w3/video.mp4,480x832/halo_v1880283495_chunk_0009_s5_w3/actions_raw.parquet,halo,eval,"The scene is set on an outdoor platform in a futuristic city, characterized by metallic architecture and illuminated by a vibrant purple and pink sky. The player is aiming a scoped rifle at an enemy with",100,20.0 halo_v1880283495_chunk_0011_s0_w3,480x832/halo_v1880283495_chunk_0011_s0_w3/video.mp4,480x832/halo_v1880283495_chunk_0011_s0_w3/actions_raw.parquet,halo,eval,"The player is inside a dark, futuristic indoor environment with metallic architecture, looking through a doorway into an area illuminated by purple neon lights. Holding a scoped rifle with 36 rounds, the player's HUD shows their team is leading 2 to 0 in an objective-based game with over nine minutes left on the clock.",100,20.0 halo_v1880295728_chunk_0003_s0_w4,480x832/halo_v1880295728_chunk_0003_s0_w4/video.mp4,480x832/halo_v1880295728_chunk_0003_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit indoor corridor featuring blocky, futuristic metallic architecture. The player is holding a scoped rifle, and the HUD indicates a multiplayer match is in progress, with the blue team leading the red team 6 to 3.",100,20.0 halo_v1880295728_chunk_0017_s0_w0,480x832/halo_v1880295728_chunk_0017_s0_w0/video.mp4,480x832/halo_v1880295728_chunk_0017_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor industrial complex featuring metallic walkways and a futuristic, utilitarian architectural style. The player is wielding a battle rifle with 33 rounds in the magazine, their blue team is losing 33 to 34, and a teammate is visible on a catwalk above.",100,20.0 halo_v1883743903_chunk_0003_s1_w2,480x832/halo_v1883743903_chunk_0003_s1_w2/video.mp4,480x832/halo_v1883743903_chunk_0003_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, indoor area with a sci-fi industrial aesthetic featuring metallic walls and flooring. The player is aiming a scoped rifle after recently getting a kill assist, while the HUD shows objective markers for a team-based game with a tied score.",100,19.98001998001998 halo_v1883743903_chunk_0013_s0_w0,480x832/halo_v1883743903_chunk_0013_s0_w0/video.mp4,480x832/halo_v1883743903_chunk_0013_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within an indoor, futuristic facility featuring industrial metallic architecture and cool artificial lighting from overhead panels. The player is at full shields while wielding a large energy weapon, with the HUD displaying objective markers for a multiplayer match, the team scores, and a timer.",100,19.98001998001998 halo_v1901891069_chunk_0007_s2_w2,480x832/halo_v1901891069_chunk_0007_s2_w2/video.mp4,480x832/halo_v1901891069_chunk_0007_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor sci-fi environment characterized by metallic, angular architecture and cool-toned lighting. The player, wielding a scoped rifle, has just earned a ""Kill Assist"" while observing a teammate through a doorway, with the HUD showing tied team scores and a match timer.",100,20.0 halo_v1901891069_chunk_0017_s1_w0,480x832/halo_v1901891069_chunk_0017_s1_w0/video.mp4,480x832/halo_v1901891069_chunk_0017_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place indoors within a dark, multi-level industrial structure, entirely saturated in a deep blue light that obscures detail. The player is holding a scoped rifle, and the HUD shows their team is losing 27 to 83 with 2:22 on the clock, while a skull objective marker is highlighted in the distance.",100,20.0 halo_v1901891069_chunk_0019_s3_w3,480x832/halo_v1901891069_chunk_0019_s3_w3/video.mp4,480x832/halo_v1901891069_chunk_0019_s3_w3/actions_raw.parquet,halo,eval,"The scene is set within a multi-level, indoor industrial area with a futuristic metallic architecture, illuminated by bright overhead lights. The player wields a scoped rifle with full shields, while the HUD displays a team score deficit, a recent ""Marksman"" kill in the feed, and a distant objective marker.",100,20.0 halo_v1901891069_chunk_0059_s0_w3,480x832/halo_v1901891069_chunk_0059_s0_w3/video.mp4,480x832/halo_v1901891069_chunk_0059_s0_w3/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic industrial interior featuring metallic structures and corridors. The player is holding a large weapon and has just scored a kill, as indicated by the central kill feed, while the HUD shows their team leading the match 29 to 28.",100,20.0 halo_v1905381016_chunk_0012_s0_w3,480x832/halo_v1905381016_chunk_0012_s0_w3/video.mp4,480x832/halo_v1905381016_chunk_0012_s0_w3/actions_raw.parquet,halo,eval,"The scene is set outdoors in bright daylight, featuring futuristic white and grey blocky architecture against a backdrop of grassy hills and distant mountains. The player holds a sci-fi sniper rifle with full shields, observing objective B while their team leads 58 to 29 in a control point game mode with 3:36 remaining.",100,20.0 halo_v1905381016_chunk_0027_s0_w2,480x832/halo_v1905381016_chunk_0027_s0_w2/video.mp4,480x832/halo_v1905381016_chunk_0027_s0_w2/actions_raw.parquet,halo,eval,"The scene is set within a narrow, artificially lit indoor corridor of simple design, leading to a brighter outdoor courtyard. The player is aiming a scoped rifle with 27 rounds at a hostile player down the hall, while the HUD displays objective markers, a timer, and the player's shield and health levels.",100,20.0 halo_v1909356233_chunk_0012_s2_w0,480x832/halo_v1909356233_chunk_0012_s2_w0/video.mp4,480x832/halo_v1909356233_chunk_0012_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor location with futuristic design elements, all of which are obscured by a thick, yellowish-green haze that reduces visibility. The player has just scored a double kill with a rifle, and the heads-up display shows a tied score in a Capture the Flag match with over nine minutes remaining.",100,20.0 halo_v1909356233_chunk_0023_s2_w1,480x832/halo_v1909356233_chunk_0023_s2_w1/video.mp4,480x832/halo_v1909356233_chunk_0023_s2_w1/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic corridor with sleek, metallic architecture, illuminated by a combination of cool ambient light and a warm orange glow from an open doorway. The player holds a red futuristic weapon while participating in a Capture the Flag match, where the HUD shows the score is currently tied at zero for both the blue and red teams.",100,20.0 halo_v1909356233_chunk_0023_s2_w2,480x832/halo_v1909356233_chunk_0023_s2_w2/video.mp4,480x832/halo_v1909356233_chunk_0023_s2_w2/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, futuristic building with metallic, paneled walls characteristic of a sci-fi corridor. The player is holding a red and yellow scoped rifle with glowing blue holographic hands, while the HUD shows a 0-0 score in a team-based mode with 5:25 on the match timer.",100,20.0 halo_v1909356233_chunk_0029_s0_w1,480x832/halo_v1909356233_chunk_0029_s0_w1/video.mp4,480x832/halo_v1909356233_chunk_0029_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a futuristic indoor arena featuring metallic, blocky architecture under warm, orange-toned lighting. The player is firing a weapon at a red-highlighted enemy, having just earned a ""Kill Assist"" for 50 points, while the HUD displays a timed match with their team in the lead.",100,20.0 halo_v1909356233_chunk_0029_s0_w5,480x832/halo_v1909356233_chunk_0029_s0_w5/video.mp4,480x832/halo_v1909356233_chunk_0029_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, metallic structure featuring a staircase and teal-colored walls under functional lighting. The player has full shields while holding a scoped battle rifle, and the HUD indicates they just scored a kill with their team leading 1 to 0.",100,20.0 halo_v1909375294_chunk_0002_s0_w0,480x832/halo_v1909375294_chunk_0002_s0_w0/video.mp4,480x832/halo_v1909375294_chunk_0002_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic, metallic structure featuring angular architecture and bathed in a warm, orange glow. The player is holding an ornate golden assault rifle, while the HUD at the bottom of the screen displays a tied score of 0-0 and a match timer at 11:59.",100,20.0 halo_v1909375294_chunk_0003_s2_w2,480x832/halo_v1909375294_chunk_0003_s2_w2/video.mp4,480x832/halo_v1909375294_chunk_0003_s2_w2/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor corridor constructed with metallic, paneled walls and some green ambient lighting on the floor. The player is holding a large golden objective item, while the HUD shows a tied score of 0-0 and an enemy's position is highlighted in red down the hall.",100,20.0 halo_v1909375294_chunk_0008_s0_w4,480x832/halo_v1909375294_chunk_0008_s0_w4/video.mp4,480x832/halo_v1909375294_chunk_0008_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic indoor environment characterized by angular, metallic architecture and illuminated by blue and yellow accent lighting. The player, wielding a scoped rifle with 33 rounds, has just received a ""Kill Assist"" notification while their team leads 1-0 in a Capture the Flag match.",100,20.0 halo_v1909375294_chunk_0026_s0_w1,480x832/halo_v1909375294_chunk_0026_s0_w1/video.mp4,480x832/halo_v1909375294_chunk_0026_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place on a dimly lit, outdoor walkway featuring futuristic, industrial architecture with metallic paneling. The player is holding a yellow energy weapon during a Capture the Flag match, with the HUD showing team scores, a timer, and the locations of both friendly and enemy players.",100,20.0 halo_v1912192651_chunk_0003_s1_w4,480x832/halo_v1912192651_chunk_0003_s1_w4/video.mp4,480x832/halo_v1912192651_chunk_0003_s1_w4/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor industrial area featuring metallic sci-fi architecture and cool-toned blue lighting. According to the HUD, the player's objective is to defend point B, their team is currently winning the match, and a friendly teammate named ""DeadlyStank"" is visible ahead.",97,20.0 halo_v1912192651_chunk_0006_s2_w1,480x832/halo_v1912192651_chunk_0006_s2_w1/video.mp4,480x832/halo_v1912192651_chunk_0006_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor industrial complex with dark, metallic architecture. The player, wielding a scoped rifle, is capturing objective B, with the HUD showing team scores, a match timer, and a recent kill confirmation on an enemy.",100,20.0 halo_v1912192651_chunk_0006_s2_w2,480x832/halo_v1912192651_chunk_0006_s2_w2/video.mp4,480x832/halo_v1912192651_chunk_0006_s2_w2/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, outdoor courtyard between large, industrial concrete buildings with debris littering the ground. The player is holding a scoped rifle while an objective marker points towards a location 28.1 meters away, and the HUD shows the player's team is slightly behind in a capture-point game mode.",77,20.0 halo_v1912192651_chunk_0008_s0_w2,480x832/halo_v1912192651_chunk_0008_s0_w2/video.mp4,480x832/halo_v1912192651_chunk_0008_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor futuristic complex defined by metallic architecture and strong blue accent lighting. From a first-person perspective, the player appears to be climbing a ledge, with HUD elements indicating their team is losing an objective-based match 34 to 38.",100,20.0 halo_v1925945908_chunk_0004_s0_w4,480x832/halo_v1925945908_chunk_0004_s0_w4/video.mp4,480x832/halo_v1925945908_chunk_0004_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic industrial facility featuring multiple levels, metallic walkways, and grated ceilings. The player is aiming a scoped rifle with 33 rounds and full shields, while a HUD marker indicates the ""STORAGE"" objective is 85.3 meters away in a team-based match.",66,20.0 halo_v1925945908_chunk_0013_s0_w0,480x832/halo_v1925945908_chunk_0013_s0_w0/video.mp4,480x832/halo_v1925945908_chunk_0013_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a dark, futuristic industrial facility characterized by concrete pillars, metal walkways, and strong blue and yellow artificial lighting. The player's HUD indicates their team is winning a control-point match with the current objective to ""DEFEND B,"" while a holographic blue teammate is visible through a doorway on the right.",100,20.0 halo_v1925945908_chunk_0031_s0_w0,480x832/halo_v1925945908_chunk_0031_s0_w0/video.mp4,480x832/halo_v1925945908_chunk_0031_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, indoor, futuristic corridor with metallic architecture, bathed in a strong blue ambient light. The player is wielding a gun while under the effect of an active camouflage power-up, and the HUD displays objective markers, team scores, and the outline of a nearby opponent.",100,20.0 halo_v1925947208_chunk_0006_s0_w3,480x832/halo_v1925947208_chunk_0006_s0_w3/video.mp4,480x832/halo_v1925947208_chunk_0006_s0_w3/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, narrow indoor corridor with industrial-style architecture, featuring yellow-painted walls and a central staircase. The player is aiming a futuristic scoped rifle up the stairs at an enemy highlighted in red, while the HUD shows their team leading 24 to 15 with 4:30 left in the match.",100,20.0 halo_v1925947208_chunk_0006_s0_w5,480x832/halo_v1925947208_chunk_0006_s0_w5/video.mp4,480x832/halo_v1925947208_chunk_0006_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic corridor with metallic green architecture. The player is holding the game's objective, a flaming purple skull, which reveals their position to others as indicated by the HUD, and a teammate's silhouette can be seen in the distance.",100,20.0 halo_v1925947208_chunk_0011_s0_w3,480x832/halo_v1925947208_chunk_0011_s0_w3/video.mp4,480x832/halo_v1925947208_chunk_0011_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic indoor environment, possibly a train or station, characterized by metallic paneling and a strong yellow lighting scheme. The player is holding a scoped assault rifle with 36 rounds, has full shields, and can see a blue, glowing character in the corridor ahead.",100,20.0 halo_v1925947208_chunk_0015_s0_w1,480x832/halo_v1925947208_chunk_0015_s0_w1/video.mp4,480x832/halo_v1925947208_chunk_0015_s0_w1/actions_raw.parquet,halo,eval,"The scene is set inside a brightly lit, multi-level indoor facility with a futuristic, industrial architectural style. The player is wielding a scoped battle rifle with 36 rounds and full shields, observing objective markers for ""BATTERIES"" and a ""PICK UP"" item while their team leads the match.",100,20.0 halo_v1925947208_chunk_0029_s0_w4,480x832/halo_v1925947208_chunk_0029_s0_w4/video.mp4,480x832/halo_v1925947208_chunk_0029_s0_w4/actions_raw.parquet,halo,eval,"The scene is set within an indoor, futuristic environment featuring metallic, industrial architecture with dim, functional lighting. The player is revealed for holding the objective in a ball-based game mode, with the score tied 0-0 and a friendly player icon visible on an upper ledge.",100,20.0 halo_v1925947208_chunk_0030_s1_w1,480x832/halo_v1925947208_chunk_0030_s1_w1/video.mp4,480x832/halo_v1925947208_chunk_0030_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring metallic walls and an open doorway leading to a brighter hallway. The player is holding a flaming purple skull, the game's objective, which has revealed their position to opponents while their team leads the match 8 to 0.",100,20.0 halo_v1925947208_chunk_0032_s2_w2,480x832/halo_v1925947208_chunk_0032_s2_w2/video.mp4,480x832/halo_v1925947208_chunk_0032_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, industrial building with metallic architecture and cool blue lighting, specifically near an area labeled ""HYDRO PISTON."" The player is firing a rifle with a crystalline skin at a distant enemy, while the HUD shows the score is tied 0-0 with 3:58 left in the match.",100,20.0 halo_v1925947208_chunk_0043_s1_w2,480x832/halo_v1925947208_chunk_0043_s1_w2/video.mp4,480x832/halo_v1925947208_chunk_0043_s1_w2/actions_raw.parquet,halo,eval,"The scene is set within an indoor, futuristic industrial corridor with metallic paneling and bright, artificial overhead lighting. The player, wielding a scoped rifle with 27 rounds, is at low health and aims towards a ""BATTERIES"" objective marker 50.8 meters away.",100,20.0 halo_v1925947208_chunk_0045_s0_w0,480x832/halo_v1925947208_chunk_0045_s0_w0/video.mp4,480x832/halo_v1925947208_chunk_0045_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, futuristic facility featuring utilitarian, metallic architecture with a large open doorway. The player has full shields, is holding a scoped rifle, and has just earned 100 points for a kill while an enemy player is visible in the distance.",100,20.0 halo_v1971281768_chunk_0022_s4_w3,480x832/halo_v1971281768_chunk_0022_s4_w3/video.mp4,480x832/halo_v1971281768_chunk_0022_s4_w3/actions_raw.parquet,halo,eval,"The scene is set outdoors in a brightly lit area next to a modern, white building with an open ground floor, against a backdrop of mountains and trees. The player is aiming down the sights of a weapon, with the HUD indicating a tied score in a timed match and highlighting a nearby teammate through a wall.",61,19.98001998001998 halo_v1971281768_chunk_0046_s2_w1,480x832/halo_v1971281768_chunk_0046_s2_w1/video.mp4,480x832/halo_v1971281768_chunk_0046_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor environment with futuristic, industrial architecture composed of large metal and concrete structures. The player is in the third round of a match, holding a heavy weapon, with the score tied and an ""INCOMING"" objective marker 45.2 meters away.",100,19.98001998001998 halo_v1971309375_chunk_0001_s2_w0,480x832/halo_v1971309375_chunk_0001_s2_w0/video.mp4,480x832/halo_v1971309375_chunk_0001_s2_w0/actions_raw.parquet,halo,eval,"The scene is set inside a dark, futuristic laboratory or facility, primarily lit by a dim blue ambient glow emanating from equipment. The player is observing a large computer terminal or storage unit which has a screen showing several faint green items and two small purple indicator lights at its base.",100,20.0 halo_v1971309375_chunk_0007_s1_w0,480x832/halo_v1971309375_chunk_0007_s1_w0/video.mp4,480x832/halo_v1971309375_chunk_0007_s1_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor futuristic corridor with large pillars, all viewed through a monochromatic blue filter that suggests a special vision mode is active. The player is holding a rifle, and the HUD at the bottom displays team scores and a match timer, while a highlighted enemy silhouette is visible through a wall on the right.",100,20.0 halo_v1971309375_chunk_0011_s1_w0,480x832/halo_v1971309375_chunk_0011_s1_w0/video.mp4,480x832/halo_v1971309375_chunk_0011_s1_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, modern indoor corridor illuminated by a stark blue light, suggesting the use of night vision or a similar tactical optic. The player is holding an assault rifle, and the HUD shows a timer at 8:45, 18 rounds in the magazine, and a possible enemy silhouette visible in a doorway ahead.",100,20.0 halo_v1971312537_chunk_0016_s0_w4,480x832/halo_v1971312537_chunk_0016_s0_w4/video.mp4,480x832/halo_v1971312537_chunk_0016_s0_w4/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic industrial complex with concrete walls and pillars, illuminated by functional overhead lighting with smoke lingering near the floor. The player is aiming a scoped assault rifle at a glowing enemy target, while the HUD shows high shields, low ammunition in the magazine, and a blue energy effect on their left hand.",74,20.0 halo_v1971312537_chunk_0023_s1_w0,480x832/halo_v1971312537_chunk_0023_s1_w0/video.mp4,480x832/halo_v1971312537_chunk_0023_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, modern building interior where the environment is viewed through a deep blue night vision filter. The player is wielding a rifle with a holographic sight, and the HUD shows low health, a 3:54 timer, and icons marking distant enemy and friendly positions.",100,20.0 halo_v1971312537_chunk_0037_s0_w0,480x832/halo_v1971312537_chunk_0037_s0_w0/video.mp4,480x832/halo_v1971312537_chunk_0037_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor, mountainous area with futuristic, military-style architecture under bright, overcast daylight. The player, whose health is low, wields a white-patterned sniper rifle while observing both a teammate and an enemy on the ground below, with an Overshield power-up marked nearby on the HUD.",100,20.0 halo_v1971312537_chunk_0038_s0_w2,480x832/halo_v1971312537_chunk_0038_s0_w2/video.mp4,480x832/halo_v1971312537_chunk_0038_s0_w2/actions_raw.parquet,halo,eval,"The scene is set within a futuristic, industrial interior looking through a large open doorway into a dimly lit, rocky cavern. The player is holding a camouflaged assault rifle with 12 rounds in the magazine, while the HUD shows their team is leading in score and an objective marker is 20.5 meters away.",100,20.0 halo_v1986484527_chunk_0005_s1_w0,480x832/halo_v1986484527_chunk_0005_s1_w0/video.mp4,480x832/halo_v1986484527_chunk_0005_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, outdoor urban alley with futuristic, industrial architecture illuminated by green ambient light and blue neon signs. The player's HUD shows their blue team is winning 7-0, while a notification states they are ""REVEALED: HOLDING OBJECTIVE"" and an enemy player is visible down the corridor.",100,20.0 halo_v1986484527_chunk_0006_s0_w1,480x832/halo_v1986484527_chunk_0006_s0_w1/video.mp4,480x832/halo_v1986484527_chunk_0006_s0_w1/actions_raw.parquet,halo,eval,"The scene is set in an outdoor, futuristic urban courtyard at night, featuring blocky architecture and artificial illumination from nearby buildings. The player is at full health wielding a futuristic rifle with nine rounds, and the HUD indicates their team is winning 8-0 with recent kill feed activity showing two downed opponents.",100,20.0 halo_v1986484527_chunk_0022_s0_w0,480x832/halo_v1986484527_chunk_0022_s0_w0/video.mp4,480x832/halo_v1986484527_chunk_0022_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place on a dark, futuristic city street at night, illuminated by a large explosion and purple neon signs on the surrounding buildings. The player, wielding a white and orange weapon, has 89 shields and 62 health while observing a highlighted enemy and an objective marker 47.1 meters away.",91,20.0 halo_v1986484527_chunk_0024_s1_w0,480x832/halo_v1986484527_chunk_0024_s1_w0/video.mp4,480x832/halo_v1986484527_chunk_0024_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor area with simple architecture, observed through a blue-tinted thermal scope that highlights targets in red. The player is aiming at an enemy named ""Flubso,"" while the futuristic HUD displays 12 ammo, 100 points, and a recent kill confirmation.",100,20.0 halo_v1986484527_chunk_0034_s2_w2,480x832/halo_v1986484527_chunk_0034_s2_w2/video.mp4,480x832/halo_v1986484527_chunk_0034_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place in a modern outdoor urban plaza at night, featuring a brightly lit building entrance flanked by palm trees. Through a weapon scope, the player is targeting an enemy marked as ""Trippy,"" while the HUD indicates an ammo count of 11 and displays a team score at the bottom of the screen.",100,20.0 halo_v1986484527_chunk_0041_s0_w3,480x832/halo_v1986484527_chunk_0041_s0_w3/video.mp4,480x832/halo_v1986484527_chunk_0041_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place in a wet, outdoor urban courtyard at night, featuring modern architecture illuminated by artificial lights. The player's HUD shows their blue team leading 82 to 56 with 2:15 on the clock, as a skull objective marker is highlighted 51 meters away.",100,20.0 halo_v1987612770_chunk_0023_s1_w1,480x832/halo_v1987612770_chunk_0023_s1_w1/video.mp4,480x832/halo_v1987612770_chunk_0023_s1_w1/actions_raw.parquet,halo,eval,"The scene is set in a vibrant outdoor jungle environment with dense tropical foliage and natural, daytime lighting. The player is aiming a futuristic rifle at an enemy highlighted in red, while the HUD displays team scores, a match timer, and the weapon's ammo count of 13.",92,20.0 halo_v1987619251_chunk_0015_s0_w5,480x832/halo_v1987619251_chunk_0015_s0_w5/video.mp4,480x832/halo_v1987619251_chunk_0015_s0_w5/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor facility featuring industrial metal stairways and platforms. The player is looking towards an enemy and an objective marker for the ""South Underpass,"" with the HUD showing a tied score and 7 rounds of ammunition remaining.",64,20.0 halo_v1987619251_chunk_0033_s0_w5,480x832/halo_v1987619251_chunk_0033_s0_w5/video.mp4,480x832/halo_v1987619251_chunk_0033_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor characterized by metallic floors, angular structures, and glowing blue and purple lights. The player is holding an assault rifle during a Capture the Flag match, with the HUD indicating their team is losing 1-2, a teammate is visible through a wall, and the enemy flag is 45.4 meters away.",100,20.0 halo_v1987619251_chunk_0039_s1_w1,480x832/halo_v1987619251_chunk_0039_s1_w1/video.mp4,480x832/halo_v1987619251_chunk_0039_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor cavern featuring futuristic metallic flooring and rough, natural rock walls. The player is in an overtime Capture the Flag round with the score tied, and the HUD displays markers for the enemy flag, a sniper rifle, a rocket launcher, and active camouflage.",72,20.0 halo_v1987619251_chunk_0040_s0_w1,480x832/halo_v1987619251_chunk_0040_s0_w1/video.mp4,480x832/halo_v1987619251_chunk_0040_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, cavernous environment featuring industrial sci-fi architecture, with an explosion illuminating a metallic walkway. The player's HUD displays that they just scored a ""Double Kill"" with a sniper, while the score is tied 0-0 in a Capture the Flag match.",100,20.0 halo_v1987620918_chunk_0005_s0_w0,480x832/halo_v1987620918_chunk_0005_s0_w0/video.mp4,480x832/halo_v1987620918_chunk_0005_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, metallic corridor with blue accent lighting, looking out through a large doorway into a bright, outdoor area with pine trees. The player is holding a sidearm with 8 rounds remaining while their team is losing the match 0 to 5, and a waypoint for the ""NEST"" objective is visible 60 meters away.",100,20.0 halo_v1987620918_chunk_0006_s5_w0,480x832/halo_v1987620918_chunk_0006_s5_w0/video.mp4,480x832/halo_v1987620918_chunk_0006_s5_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, futuristic indoor environment with sci-fi paneling, completely saturated in a monochromatic blue light. The player is holding a firearm inside a radiating blue energy effect, while the HUD shows their team is winning a point-based objective with 10:30 left on the timer.",100,20.0 halo_v1987620918_chunk_0015_s1_w2,480x832/halo_v1987620918_chunk_0015_s1_w2/video.mp4,480x832/halo_v1987620918_chunk_0015_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor facility characterized by metallic, angular architecture and glowing blue light panels. The player is aiming down the sights of a scoped weapon at a distant enemy, with the HUD indicating 12 rounds of ammo and a nearby teammate identified as ""Lunney.""",100,20.0 halo_v1987620918_chunk_0018_s1_w1,480x832/halo_v1987620918_chunk_0018_s1_w1/video.mp4,480x832/halo_v1987620918_chunk_0018_s1_w1/actions_raw.parquet,halo,eval,"The scene is set outdoors on a futuristic, metallic structure with Forerunner-style architecture, surrounded by a forest under a hazy, overcast sky. The player is aiming a scoped weapon with 14 ammo remaining, with the crosshair on an enemy player near a friendly teammate identified as ""Luingy"" on the HUD.",89,20.0 halo_v1987620918_chunk_0025_s0_w0,480x832/halo_v1987620918_chunk_0025_s0_w0/video.mp4,480x832/halo_v1987620918_chunk_0025_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a hazy, outdoor environment featuring pine trees interspersed with massive, geometric, alien-like structures under muted daylight. The player is aiming a futuristic heavy weapon with 15 ammo remaining at a distant enemy, and the HUD shows their team is winning 48 to 45 with 4:18 left in the match.",100,20.0 halo_v1989384083_chunk_0013_s0_w3,480x832/halo_v1989384083_chunk_0013_s0_w3/video.mp4,480x832/halo_v1989384083_chunk_0013_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, multi-level facility with futuristic metallic architecture and a prominent yellow light source in the immediate foreground. The player is aiming a yellow and red rifle at a distant opponent, with the HUD indicating full shields, a recent 50-point kill assist, and a team score of 3 to 4.",100,20.0 halo_v1989384083_chunk_0015_s3_w0,480x832/halo_v1989384083_chunk_0015_s3_w0/video.mp4,480x832/halo_v1989384083_chunk_0015_s3_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor stairwell of simple design, illuminated entirely by a strong, ambient blue light. The player, with partial shields and health remaining, is aiming a futuristic weapon up the stairs towards a teammate identified by a gamertag and objective marker.",100,20.0 halo_v1989384083_chunk_0024_s2_w0,480x832/halo_v1989384083_chunk_0024_s2_w0/video.mp4,480x832/halo_v1989384083_chunk_0024_s2_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor environment with futuristic architecture, and the entire area is saturated in an intense blue light. The player is holding a rifle with full shields and health, while the HUD displays 33 rounds, a match timer of 4:02, and an objective marker 50.1 meters away.",100,20.0 halo_v1989384083_chunk_0032_s0_w2,480x832/halo_v1989384083_chunk_0032_s0_w2/video.mp4,480x832/halo_v1989384083_chunk_0032_s0_w2/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic industrial facility featuring metallic walkways and a large cylindrical structure under moderate artificial lighting. The player has full shields, is wielding a rifle with 12 rounds in the magazine, and is looking towards an objective marker for ""WHIRLPOOL DAM"" 31 meters away.",100,20.0 halo_v1989384083_chunk_0048_s0_w0,480x832/halo_v1989384083_chunk_0048_s0_w0/video.mp4,480x832/halo_v1989384083_chunk_0048_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic indoor environment characterized by metallic, industrial architecture and lit by a combination of bright and cool blue lights. Through a scoped view, the player is targeting a crouched",62,20.0 halo_v1989384083_chunk_0050_s0_w0,480x832/halo_v1989384083_chunk_0050_s0_w0/video.mp4,480x832/halo_v1989384083_chunk_0050_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, outdoor urban alleyway featuring modern, industrial architecture. The player, wielding a Battle Rifle with 10 rounds, has full shields and just achieved a ""Perfect"" kill, while a friendly teammate is visible on a platform above.",100,20.0 halo_v2004614228_chunk_0004_s2_w1,480x832/halo_v2004614228_chunk_0004_s2_w1/video.mp4,480x832/halo_v2004614228_chunk_0004_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place within a multi-level indoor facility with a futuristic industrial design, featuring metal platforms and cool artificial lighting. The player's HUD displays a tied team score in a match focused on securing the glowing skull objective on the floor, and they are currently holding a miniature vehicle.",100,20.0 halo_v2004614228_chunk_0016_s2_w0,480x832/halo_v2004614228_chunk_0016_s2_w0/video.mp4,480x832/halo_v2004614228_chunk_0016_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor industrial environment with modern, blocky architecture, and the entire view is filtered through a deep blue night vision overlay. The player, who has low health indicated by the red bar on the HUD, is aiming a futuristic weapon towards an open area where an enemy is highlighted in white on an upper walkway.",96,20.0 halo_v2004614228_chunk_0025_s0_w4,480x832/halo_v2004614228_chunk_0025_s0_w4/video.mp4,480x832/halo_v2004614228_chunk_0025_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place within a brightly lit, futuristic corridor featuring metallic, industrial architecture and a large, glowing circular device. The player is wielding a futuristic assault rifle, while the",100,20.0 halo_v2004614228_chunk_0038_s0_w0,480x832/halo_v2004614228_chunk_0038_s0_w0/video.mp4,480x832/halo_v2004614228_chunk_0038_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a sci-fi industrial room featuring metallic grate flooring, white wall panels, and functional overhead lighting. The player is holding a futuristic red and black submachine gun with 13 rounds, while the HUD displays shield status, team scores, and highlights an item pickup on the floor.",94,20.0 halo_v2004614228_chunk_0051_s2_w0,480x832/halo_v2004614228_chunk_0051_s2_w0/video.mp4,480x832/halo_v2004614228_chunk_0051_s2_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, modern indoor hallway, characterized by its blocky architecture and an overwhelming monochromatic blue light. The player is equipped with a futuristic rifle holding 20 rounds, while the HUD indicates a match timer of 3:19 and highlights a distant objective marker.",100,20.0 halo_v2004614228_chunk_0054_s0_w0,480x832/halo_v2004614228_chunk_0054_s0_w0/video.mp4,480x832/halo_v2004614228_chunk_0054_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic metallic corridor with utilitarian paneling and grated floors. The player is holding a red and white power weapon, and the HUD shows their red team is losing 18 to 24 while an enemy player named ""Feverity1"" is visible in the distance.",100,20.0 halo_v2004614228_chunk_0054_s1_w1,480x832/halo_v2004614228_chunk_0054_s1_w1/video.mp4,480x832/halo_v2004614228_chunk_0054_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within an indoor, sci-fi industrial corridor featuring yellow metal grates and walls, with dim, atmospheric lighting. The player is holding a yellow and red rifle, looking towards a ""PICK UP"" skull objective 50.3m away while the HUD shows their team is losing the match 18 to 30.",100,20.0 halo_v2004614228_chunk_0057_s2_w4,480x832/halo_v2004614228_chunk_0057_s2_w4/video.mp4,480x832/halo_v2004614228_chunk_0057_s2_w4/actions_raw.parquet,halo,eval,"The scene takes place within a multi-level, futuristic industrial interior with metallic architecture and functional lighting. The player is aiming a white assault rifle at a highlighted enemy on an upper walkway, while the HUD shows low ammunition and a losing team score.",71,20.0 halo_v2004614228_chunk_0058_s1_w0,480x832/halo_v2004614228_chunk_0058_s1_w0/video.mp4,480x832/halo_v2004614228_chunk_0058_s1_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, indoor futuristic environment with angular metallic architecture, illuminated by a deep blue ambient light. According to the HUD, the player's team is losing a match 19 to 31 with 1:30 remaining, while a large, glowing red arc on the left indicates a nearby threat or objective.",100,20.0 halo_v2004614228_chunk_0062_s0_w3,480x832/halo_v2004614228_chunk_0062_s0_w3/video.mp4,480x832/halo_v2004614228_chunk_0062_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place within a dark, industrial structure, peering into a brightly lit yellow corridor of futuristic design with red cylindrical wall fixtures. The player is holding a futuristic handgun with 29 rounds",100,20.0 halo_v2005614885_chunk_0003_s1_w0,480x832/halo_v2005614885_chunk_0003_s1_w0/video.mp4,480x832/halo_v2005614885_chunk_0003_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place outdoors in a dimly lit, blue-hued area next to a large, modern industrial building. The player's HUD displays status bars at the bottom of the screen, while objective markers highlight a teammate 25 meters away by a door and another point of interest on a pillar.",100,20.0 halo_v2005614885_chunk_0016_s0_w1,480x832/halo_v2005614885_chunk_0016_s0_w1/video.mp4,480x832/halo_v2005614885_chunk_0016_s0_w1/actions_raw.parquet,halo,eval,"The scene is set outdoors in a grassy area between two large, modern concrete buildings under bright daylight, with a view of a distant mountain range and fortified structures. The player is holding a white and red futuristic rifle, while the HUD indicates their team is leading 1 to 0 with 3:09 left on the timer.",100,20.0 halo_v2005614885_chunk_0017_s0_w3,480x832/halo_v2005614885_chunk_0017_s0_w3/video.mp4,480x832/halo_v2005614885_chunk_0017_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place in a narrow outdoor alley between large, industrial-style concrete buildings under dim, greenish ambient lighting. The player is wielding a futuristic white and orange rifle, has a glowing blue energy effect on their left hand, and is positioned near a friendly teammate while a distant objective marker is visible on the HUD.",70,20.0 halo_v2005614885_chunk_0026_s0_w1,480x832/halo_v2005614885_chunk_0026_s0_w1/video.mp4,480x832/halo_v2005614885_chunk_0026_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor courtyard featuring white and grey futuristic, industrial architecture. The player is aiming down sights with 12 ammo while a teammate on a vehicle is visible near an active capture point objective.",75,20.0 halo_v2005614885_chunk_0034_s2_w3,480x832/halo_v2005614885_chunk_0034_s2_w3/video.mp4,480x832/halo_v2005614885_chunk_0034_s2_w3/actions_raw.parquet,halo,eval,"The scene is set in an outdoor area with modern, concrete architecture under daylight, featuring sandbags and large blocks for cover. The player is holding a futuristic white and red rifle with 15 rounds, while the HUD displays nearly full shields, a score of 3 to 2, and a timer at 0:50.",86,20.0 halo_v2005617126_chunk_0003_s0_w1,480x832/halo_v2005617126_chunk_0003_s0_w1/video.mp4,480x832/halo_v2005617126_chunk_0003_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic, industrial indoor complex featuring metallic walkways and panels under bright, artificial lighting. The player is holding a battle rifle with 15 rounds in an ""Oddball"" match, with the objective marker 44.3 meters away and the score currently tied at zero in the first round.",100,20.0 halo_v2005617126_chunk_0027_s0_w3,480x832/halo_v2005617126_chunk_0027_s0_w3/video.mp4,480x832/halo_v2005617126_chunk_0027_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly lit, futuristic corridor with white, metallic walls and a raised central platform. The player's screen is glowing red from taking damage as an enemy explodes in front of them, while another enemy player named ""Juan1"" stands in a doorway and the HUD displays a team score of 3 to 0.",100,20.0 halo_v2005617126_chunk_0039_s0_w0,480x832/halo_v2005617126_chunk_0039_s0_w0/video.mp4,480x832/halo_v2005617126_chunk_0039_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a multi-level industrial facility with futuristic, metallic architecture and is illuminated by cool, blue-toned artificial lighting. The player is holding a white and orange rifle, has partially depleted shields and health, and possesses two grenades according to the heads-up display.",100,20.0 halo_v2008983614_chunk_0015_s0_w5,480x832/halo_v2008983614_chunk_0015_s0_w5/video.mp4,480x832/halo_v2008983614_chunk_0015_s0_w5/actions_raw.parquet,halo,eval,"The scene is set within a brightly lit, industrial facility, showing a player's perspective from a grated metal ramp overlooking a lower level with a concrete floor. The player is holding a white and orange battle rifle with 30 rounds in the magazine, has full shields, and is looking towards a waypoint marker while the match timer shows 7:22 remaining.",100,20.0 halo_v2019995080_chunk_0015_s1_w0,480x832/halo_v2019995080_chunk_0015_s1_w0/video.mp4,480x832/halo_v2019995080_chunk_0015_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, indoor, futuristic corridor environment defined by stark vertical structures and illuminated by sparse blue lights. The player's HUD indicates their blue team is winning a Capture the Flag match 1 to 0, with two other players named ""Very Narty"" and ""Bunaplexian"" visible near the central reticle.",100,20.0 halo_v2019995080_chunk_0025_s1_w1,480x832/halo_v2019995080_chunk_0025_s1_w1/video.mp4,480x832/halo_v2019995080_chunk_0025_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place indoors within a multi-level futuristic structure featuring metallic, angular architecture and warm, dim lighting. The player has just killed an opponent in a Capture the Flag match, wielding a futuristic white rifle while their team leads with a score of one to zero.",83,20.0 halo_v2019995080_chunk_0028_s2_w1,480x832/halo_v2019995080_chunk_0028_s2_w1/video.mp4,480x832/halo_v2019995080_chunk_0028_s2_w1/actions_raw.parquet,halo,eval,"The scene is set in an indoor, futuristic hallway with red and white walls, grey industrial flooring, and dim, functional lighting from above. The player's HUD displays a Capture the Flag game mode where the blue team leads 1-0 with 3:27 on the clock, and a flag objective marker is visible at the top of the screen.",97,20.0 halo_v2019995080_chunk_0032_s1_w3,480x832/halo_v2019995080_chunk_0032_s1_w3/video.mp4,480x832/halo_v2019995080_chunk_0032_s1_w3/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, sci-fi structure with metallic grated flooring and angular architecture illuminated by a warm, orange light ahead. The player is holding a futuristic sniper rifle with a blue digital scope, while the HUD in the bottom-left corner shows a partially depleted shield bar and a score of one flag captured for the blue team.",99,20.0 halo_v2019995080_chunk_0033_s2_w0,480x832/halo_v2019995080_chunk_0033_s2_w0/video.mp4,480x832/halo_v2019995080_chunk_0033_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit indoor corridor with a futuristic, metallic architectural style, illuminated by a strong yellow light from a machine up ahead. The player is holding a futuristic weapon during a Capture the Flag match, where the HUD shows their team is winning one to zero with 1:55 left on the timer.",100,20.0 halo_v2032693572_chunk_0009_s0_w3,480x832/halo_v2032693572_chunk_0009_s0_w3/video.mp4,480x832/halo_v2032693572_chunk_0009_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor facility featuring futuristic, industrial architecture with metallic walls and grated flooring. The player's HUD indicates their team is winning 43 to 21 and shows a prompt to pick up a VK78 Commando rifle, while a teammate is visible on an upper walkway.",100,20.0 halo_v2032693572_chunk_0014_s2_w0,480x832/halo_v2032693572_chunk_0014_s2_w0/video.mp4,480x832/halo_v2032693572_chunk_0014_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark indoor hallway with modern architecture, completely illuminated by a strong monochromatic blue light effect. The player is holding an assault rifle with a red dot sight, and the HUD displays a team score of 14 to 30, a 2:39 timer, 30 rounds of ammunition, and a ""PICK UP"" objective marker on a friendly player 89 meters away.",100,20.0 halo_v2032693572_chunk_0037_s0_w3,480x832/halo_v2032693572_chunk_0037_s0_w3/video.mp4,480x832/halo_v2032693572_chunk_0037_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic, industrial-style indoor facility featuring white metallic walls and a large open doorway leading into another corridor. The player is holding a white rifle with a partially depleted shield, and the HUD indicates they have recently scored 100 points for killing an opponent.",100,20.0 halo_v2032693572_chunk_0045_s1_w0,480x832/halo_v2032693572_chunk_0045_s1_w0/video.mp4,480x832/halo_v2032693572_chunk_0045_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, modern indoor corridor where everything is cast in a monochromatic blue light, suggesting a night-vision or special scanning mode is active. The player is holding a rifle, and the HUD indicates a tied score of 0-0 with 4:41 on the clock, while a highlighted friendly player and an objective marker are visible ahead.",100,20.0 halo_v2032693572_chunk_0050_s1_w3,480x832/halo_v2032693572_chunk_0050_s1_w3/video.mp4,480x832/halo_v2032693572_chunk_0050_s1_w3/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor corridor featuring futuristic, industrial architecture with metal grates and a large container marked ""AXYS"". The player is holding a white scanner-like device, aiming near an objective marker on a glowing skull, while a holographic teammate is visible and the HUD shows the blue team leading the red team 7 to 3.",100,20.0 halo_v2032693572_chunk_0062_s2_w1,480x832/halo_v2032693572_chunk_0062_s2_w1/video.mp4,480x832/halo_v2032693572_chunk_0062_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, multi-level indoor arena featuring futuristic, metallic architecture and cool-toned artificial lighting. The player, whose HUD indicates 13 ammo, is observing a teammate on a lower level while a stream overlay at the top of the screen displays a new follower notification with an anime character.",100,20.0 halo_v2043965977_chunk_0011_s4_w0,480x832/halo_v2043965977_chunk_0011_s4_w0/video.mp4,480x832/halo_v2043965977_chunk_0011_s4_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dark, modern structure, where the environment is bathed in a deep blue light, suggesting a night-vision mode is active. The player is aiming a futuristic rifle at an enemy player, while the HUD shows the blue team leading the red team 8 to 4 with 2:21 remaining on the clock.",100,20.0 halo_v2043965977_chunk_0027_s0_w0,480x832/halo_v2043965977_chunk_0027_s0_w0/video.mp4,480x832/halo_v2043965977_chunk_0027_s0_w0/actions_raw.parquet,halo,eval,"The scene is set within a futuristic industrial facility, characterized by metallic walls with hazard stripes, floor markings, and bright blue lighting from an adjacent corridor. The player has nearly full shields and is being alerted to a threat by a red directional indicator, while the HUD displays a timer, a kill-based game mode icon, and an enemy marker on the wall.",100,20.0 halo_v2043965977_chunk_0033_s1_w1,480x832/halo_v2043965977_chunk_0033_s1_w1/video.mp4,480x832/halo_v2043965977_chunk_0033_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor area featuring futuristic, industrial architecture with cool blue and white artificial lighting. The player is wielding a white camouflaged assault rifle with critically low health while aiming towards a hostile objective marker labeled ""PLATFORM"" 40 meters away.",100,20.0 halo_v2043965977_chunk_0036_s2_w1,480x832/halo_v2043965977_chunk_0036_s2_w1/video.mp4,480x832/halo_v2043965977_chunk_0036_s2_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor corridor with industrial metal architecture and yellow-green lighting. The player is aiming a gold-skinned assault rifle at an enemy player running up a staircase, while the HUD shows the score is 10 to 25 with 12 rounds in the magazine.",100,20.0 halo_v2043965977_chunk_0061_s0_w0,480x832/halo_v2043965977_chunk_0061_s0_w0/video.mp4,480x832/halo_v2043965977_chunk_0061_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic complex featuring industrial metal architecture and corridors under cool artificial lighting. The player is wielding a scoped assault rifle while the HUD shows team scores, a match",100,20.0 halo_v2047464235_chunk_0010_s4_w1,480x832/halo_v2047464235_chunk_0010_s4_w1/video.mp4,480x832/halo_v2047464235_chunk_0010_s4_w1/actions_raw.parquet,halo,eval,"The scene takes place in a futuristic industrial interior, featuring a staircase illuminated by a harsh yellow light and an adjacent corridor with white and blue walls. The player is holding a rifle with 19 rounds while their team leads 19 to 15, and a highlighted enemy player named ""Complexion"" is visible through the wall above the stairs.",62,19.98001998001998 halo_v2047464235_chunk_0016_s0_w4,480x832/halo_v2047464235_chunk_0016_s0_w4/video.mp4,480x832/halo_v2047464235_chunk_0016_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly-lit, futuristic industrial facility featuring white modular walls, metal grating, and large cylindrical pipes. The player is peeking from behind cover with a weapon holding 15 rounds of ammunition, while the HUD displays team scores, a timer, and a distant objective marker.",100,19.98001998001998 halo_v2047464235_chunk_0033_s8_w2,480x832/halo_v2047464235_chunk_0033_s8_w2/video.mp4,480x832/halo_v2047464235_chunk_0033_s8_w2/actions_raw.parquet,halo,eval,"The scene is set inside a brightly lit, futuristic facility featuring clean white architectural panels and integrated green plant life. The player holds a sci-fi rifle with the HUD displaying a tied Capture the Flag match and an objective marker for the enemy flag 52.9 meters away.",100,19.98001998001998 halo_v2047464235_chunk_0056_s2_w2,480x832/halo_v2047464235_chunk_0056_s2_w2/video.mp4,480x832/halo_v2047464235_chunk_0056_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place within a brightly lit, indoor, futuristic structure with a multi-level, open-plan design and prominent blue and green color accents. The player is holding a white, skull-camouflaged assault rifle in what appears to be a Capture the Flag match, with the HUD indicating their team is losing 0-1 with 4:18 remaining in the round.",100,19.98001998001998 halo_v2079764209_chunk_0004_s0_w3,480x832/halo_v2079764209_chunk_0004_s0_w3/video.mp4,480x832/halo_v2079764209_chunk_0004_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place in a dark, outdoor urban area with futuristic architecture, illuminated by the glow of artificial lights from buildings and doorways. The player is holding a white rifle, and the HUD indicates they just killed an opponent while displaying team scores, full shields, and a nearby objective marker.",94,20.0 halo_v2083046389_chunk_0013_s1_w0,480x832/halo_v2083046389_chunk_0013_s1_w0/video.mp4,480x832/halo_v2083046389_chunk_0013_s1_w0/actions_raw.parquet,halo,eval,"The player is in a dark indoor hallway or room, where the entire scene is illuminated by a monochromatic blue light, likely from a night-vision or tactical mode. The heads-up display shows a red objective marker 25 meters away, a tied score, and a match timer counting down from 3:43.",100,20.0 halo_v2083046389_chunk_0017_s0_w0,480x832/halo_v2083046389_chunk_0017_s0_w0/video.mp4,480x832/halo_v2083046389_chunk_0017_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit indoor area with futuristic, industrial architecture dominated by cool blue tones and metallic surfaces. The player is holding a high-tech rifle with a holographic sight, while the HUD shows their team leading 2-1 with 3:27 remaining on the clock.",100,20.0 halo_v2083046389_chunk_0020_s0_w4,480x832/halo_v2083046389_chunk_0020_s0_w4/video.mp4,480x832/halo_v2083046389_chunk_0020_s0_w4/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, futuristic industrial corridor with metal grate flooring, striped walls, and a staircase. The player is actively firing a large assault rifle at two enemy combatants, while the HUD displays a team score of 2 to 1 with 2:49 left on the timer.",100,20.0 halo_v2083046389_chunk_0022_s2_w0,480x832/halo_v2083046389_chunk_0022_s2_w0/video.mp4,480x832/halo_v2083046389_chunk_0022_s2_w0/actions_raw.parquet,halo,eval,"The scene is set within a modern, indoor structure, possibly a hallway or lab, viewed through a filter that bathes everything in a deep blue, low-light hue. The player is holding an assault rifle, and the HUD at the bottom of the screen displays a score of 2 to 1 with a 2:30 timer, while a marker on the right identifies a location or player named ""Shadde"".",100,20.0 halo_v2083046389_chunk_0025_s2_w2,480x832/halo_v2083046389_chunk_0025_s2_w2/video.mp4,480x832/halo_v2083046389_chunk_0025_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic indoor environment with metallic corridors and artificial lighting. The player is holding a rifle with a blue crystalline effect, and the HUD displays a kill assist, tied team scores, an objective marker, and a streaming overlay with a follow notification.",100,20.0 halo_v2083046389_chunk_0034_s1_w3,480x832/halo_v2083046389_chunk_0034_s1_w3/video.mp4,480x832/halo_v2083046389_chunk_0034_s1_w3/actions_raw.parquet,halo,eval,"The scene is set within a brightly lit, indoor environment featuring a futuristic, industrial architectural style with metallic surfaces and signage. The player is holding a futuristic rifle with a holographic sight, while the HUD indicates an objective 41.1m away, a teammate's position, and a score of 3 to 2 with 38 seconds remaining.",100,20.0 halo_v2083046389_chunk_0041_s1_w1,480x832/halo_v2083046389_chunk_0041_s1_w1/video.mp4,480x832/halo_v2083046389_chunk_0041_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly lit, futuristic industrial hangar featuring a multi-level layout with metal walkways and large yellow structures. The player is holding a sci-fi assault rifle with the HUD indicating a tied score at match point, while an objective marker is centered in the view.",100,20.0 halo_v2157211701_chunk_0012_s0_w3,480x832/halo_v2157211701_chunk_0012_s0_w3/video.mp4,480x832/halo_v2157211701_chunk_0012_s0_w3/actions_raw.parquet,halo,eval,"The scene is set in sunlit, outdoor ancient ruins featuring moss-covered stone architecture and overgrown jungle foliage. The player wields a futuristic rifle with nine rounds remaining, while the HUD indicates the objective is to ""INTERCEPT"" a capture point 70 meters away with the match score tied at zero.",100,20.0 halo_v2157211701_chunk_0030_s1_w2,480x832/halo_v2157211701_chunk_0030_s1_w2/video.mp4,480x832/halo_v2157211701_chunk_0030_s1_w2/actions_raw.parquet,halo,eval,"The scene is set inside an ancient, blocky stone structure bathed in a distinct green ambient light. The player, wielding a large hammer-like weapon, has just achieved a ""No Scope"" kill as part of a ""Killing Spree,"" with the HUD showing their team leading 2-1 in a multiplayer match.",100,20.0 halo_v2253890268_chunk_0007_s3_w3,480x832/halo_v2253890268_chunk_0007_s3_w3/video.mp4,480x832/halo_v2253890268_chunk_0007_s3_w3/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, industrial structure with multiple levels, metal platforms, and illuminated teal energy barriers under artificial lighting. The player has just received a ""Kill Assist"" and ""Flag Returned"" notification in a tied Capture the Flag match, while a red damage indicator shows an enemy is positioned behind the central barrier.",100,20.0 halo_v2253890268_chunk_0010_s7_w0,480x832/halo_v2253890268_chunk_0010_s7_w0/video.mp4,480x832/halo_v2253890268_chunk_0010_s7_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor area featuring modern, blocky architecture, with the entire view saturated in a vibrant blue light. The player is wielding a futuristic submachine gun in",100,20.0 halo_v2253890268_chunk_0019_s3_w0,480x832/halo_v2253890268_chunk_0019_s3_w0/video.mp4,480x832/halo_v2253890268_chunk_0019_s3_w0/actions_raw.parquet,halo,eval,"The scene is set within a multi-level, outdoor arena featuring futuristic, industrial architecture under a dim, purple-hued sky. The player is holding a sci-fi assault rifle, and the",100,20.0 halo_v2281490040_chunk_0029_s5_w0,480x832/halo_v2281490040_chunk_0029_s5_w0/video.mp4,480x832/halo_v2281490040_chunk_0029_s5_w0/actions_raw.parquet,halo,eval,"The scene takes place within a modern indoor environment featuring blocky structures, all bathed in an intense, monochromatic blue light. The player is aiming a firearm, and the HUD shows their team is losing 19 to 0 with 4:08 remaining in the match, while an enemy player named ""JortNasty"" is tagged nearby.",100,20.0 halo_v2281490040_chunk_0033_s1_w1,480x832/halo_v2281490040_chunk_0033_s1_w1/video.mp4,480x832/halo_v2281490040_chunk_0033_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit outdoor courtyard between large, futuristic buildings with white and green metal paneling. The player is wielding a camouflaged assault rifle and facing an enemy player, while the HUD shows their team is winning 24 to 22 with 3:12 left in the match.",100,20.0 halo_v2281490040_chunk_0037_s0_w0,480x832/halo_v2281490040_chunk_0037_s0_w0/video.mp4,480x832/halo_v2281490040_chunk_0037_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor area with futuristic, white military-style architecture surrounded by grassy terrain and distant mountains. The player is wielding a camouflaged battle rifle with 28 rounds, and the HUD shows their blue team leading the red team 45 to 28 with 2:36 remaining in the match.",100,20.0 halo_v2281490040_chunk_0039_s5_w2,480x832/halo_v2281490040_chunk_0039_s5_w2/video.mp4,480x832/halo_v2281490040_chunk_0039_s5_w2/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor area with futuristic, industrial architecture under bright daytime lighting. The player is aiming down a scope at an enemy player, and the HUD displays team scores, a match timer, and an ammo count of 15.",92,20.0 halo_v2281490040_chunk_0059_s1_w2,480x832/halo_v2281490040_chunk_0059_s1_w2/video.mp4,480x832/halo_v2281490040_chunk_0059_s1_w2/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor area with futuristic, blocky military architecture and a grassy, muddy terrain. The player, with shields at 83 and wielding what appears to be a rocket launcher, has a HUD marker pointing to an Active Camo power-up 30.5 meters away.",100,20.0 halo_v2281494054_chunk_0025_s10_w0,480x832/halo_v2281494054_chunk_0025_s10_w0/video.mp4,480x832/halo_v2281494054_chunk_0025_s10_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, indoor location with simple, blocky architecture that is heavily obscured by shadows and a deep blue ambient light. The player is holding a futuristic rifle with a glowing blue sight, and the HUD indicates their team is leading 1-0 in a timed objective mode, with another player named ""Yes Its Me Kyle"" visible in the distance.",74,20.0 halo_v2281494054_chunk_0032_s2_w0,480x832/halo_v2281494054_chunk_0032_s2_w0/video.mp4,480x832/halo_v2281494054_chunk_0032_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, outdoor environment with stone-like structures, all saturated in a deep blue light that implies a nighttime setting. The player is armed with an assault rifle during a capture-the-flag match, where their team leads 1-0 with 1:59 remaining and a distant objective is marked on the HUD.",100,20.0 halo_v2281494054_chunk_0034_s0_w5,480x832/halo_v2281494054_chunk_0034_s0_w5/video.mp4,480x832/halo_v2281494054_chunk_0034_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place in a large, outdoor courtyard featuring blocky, sand-colored alien architecture under warm, yellow lighting. The player is holding a rifle during a Capture the Flag match, with their team leading 1-0, while an objective marker points to the enemy flag 17 meters away.",68,20.0 halo_v2281494054_chunk_0036_s5_w3,480x832/halo_v2281494054_chunk_0036_s5_w3/video.mp4,480x832/halo_v2281494054_chunk_0036_s5_w3/actions_raw.parquet,halo,eval,"The scene takes place within dimly lit, overgrown stone ruins featuring a mix of natural and strange green ambient lighting. The player is holding a rifle with 15 rounds of ammunition while their team leads 1-0, and the HUD indicates a nearby teammate, a detected enemy, and a waypoint for an Overshield power-up.",95,20.0 halo_v2285664754_chunk_0010_s0_w0,480x832/halo_v2285664754_chunk_0010_s0_w0/video.mp4,480x832/halo_v2285664754_chunk_0010_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, narrow corridor or alley with a simple, blocky architectural style. The player is holding a futuristic rifle with 15 rounds in the magazine, while the HUD displays teammate locations, a marker for ""WEST ALLEY,"" and a team score of 26 to 15.",100,20.0 halo_v2285664754_chunk_0018_s1_w0,480x832/halo_v2285664754_chunk_0018_s1_w0/video.mp4,480x832/halo_v2285664754_chunk_0018_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, indoor environment viewed through a thermal scope that casts everything in a deep blue hue and highlights heat signatures in bright orange. The player is aiming at a distant enemy, and the HUD at the bottom of the screen displays team scores of 44 to 34 with 6:15 remaining on the match timer.",100,20.0 halo_v2298672987_chunk_0003_s0_w5,480x832/halo_v2298672987_chunk_0003_s0_w5/video.mp4,480x832/halo_v2298672987_chunk_0003_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, industrial-style indoor environment with metal staircases and panelled walls under artificial lighting. The player is holding an assault rifle with a crystalline or diamond-patterned skin, while the HUD shows a tied score of 0-0 with 4:23 remaining on the match timer.",100,20.0 halo_v2298672987_chunk_0010_s0_w0,480x832/halo_v2298672987_chunk_0010_s0_w0/video.mp4,480x832/halo_v2298672987_chunk_0010_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic, indoor corridor featuring metallic paneling and cool-toned, artificial lighting. The player is wielding an assault rifle with full shields while on the blue team, which is winning the match 23 to 14 with approximately three minutes remaining.",100,20.0 halo_v2298672987_chunk_0029_s0_w1,480x832/halo_v2298672987_chunk_0029_s0_w1/video.mp4,480x832/halo_v2298672987_chunk_0029_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor industrial environment featuring metal diamond plate flooring and futuristic wall panels. The player is wielding a camouflaged assault rifle with a digital ammo counter, while the HUD displays a multiplayer score of 10 to 9 and a blue energy effect on the character's hand.",100,20.0 halo_v2298672987_chunk_0033_s2_w1,480x832/halo_v2298672987_chunk_0033_s2_w1/video.mp4,480x832/halo_v2298672987_chunk_0033_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, metallic facility with cool blue ambient lighting, looking through a doorway into a brighter adjacent hallway. The player is holding a futuristic weapon with a crystalline skin, and the HUD shows they are on a ""Killing Spree"" while their team is losing the match 28 to 32.",100,20.0 halo_v2298672987_chunk_0041_s2_w0,480x832/halo_v2298672987_chunk_0041_s2_w0/video.mp4,480x832/halo_v2298672987_chunk_0041_s2_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor corridor of a modern building, which is saturated in a deep blue light from overhead fixtures. The player is holding a rifle and looking towards a skull-icon objective marker 51.1m away, while the HUD shows their team is winning 63 to 54 with 2:09 on the clock.",100,20.0 halo_v2298672987_chunk_0044_s4_w1,480x832/halo_v2298672987_chunk_0044_s4_w1/video.mp4,480x832/halo_v2298672987_chunk_0044_s4_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor industrial area featuring metal shelving units and prominent blue accent lighting. The player holds a camouflaged assault rifle while on the winning blue team, with a friendly teammate outlined to the left and the game score of 66 to 61 displayed on the HUD.",100,20.0 halo_v2298672987_chunk_0051_s6_w0,480x832/halo_v2298672987_chunk_0051_s6_w0/video.mp4,480x832/halo_v2298672987_chunk_0051_s6_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor facility with futuristic, industrial architecture that is cast in a deep blue light. The player's HUD shows their team is losing 0 to 1 with 3:48 remaining in the match, while a crosshair is centered on a highlighted enemy and an objective marker is visible 59.2 meters away.",100,20.0 halo_v2299839462_chunk_0004_s10_w0,480x832/halo_v2299839462_chunk_0004_s10_w0/video.mp4,480x832/halo_v2299839462_chunk_0004_s10_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, multi-level indoor area featuring futuristic architecture, with the entire view cast in a deep blue monochromatic light. The player is aiming a rifle towards an upper walkway where an enemy is located, while the HUD indicates their team is losing the match 0 to 6 with 4:04 remaining on the clock.",95,20.0 halo_v2299839462_chunk_0043_s0_w4,480x832/halo_v2299839462_chunk_0043_s0_w4/video.mp4,480x832/halo_v2299839462_chunk_0043_s0_w4/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor corridor featuring a futuristic, industrial architecture with metallic surfaces and blue accent lights. The player is holding a futuristic rifle during a timed multiplayer match, with the HUD indicating their team is losing 65 to 80 and a motion sensor arc is active near the center of the screen.",100,20.0 halo_v2299839462_chunk_0045_s0_w5,480x832/halo_v2299839462_chunk_0045_s0_w5/video.mp4,480x832/halo_v2299839462_chunk_0045_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, multi-level futuristic facility featuring metallic walkways and industrial architecture. The player's HUD shows they are in a close multiplayer match, trailing 80 to 83, with an objective marker indicating they must pick up a friendly player's skull 34.9 meters away.",100,20.0 halo_v2299839462_chunk_0046_s0_w0,480x832/halo_v2299839462_chunk_0046_s0_w0/video.mp4,480x832/halo_v2299839462_chunk_0046_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor corridor with a futuristic, metallic architectural style. The player is wielding a camouflaged rifle and is near the ""Oddball"" objective, while an enemy is highlighted in red on a platform above and the HUD shows the player's team is losing 80 to 83.",100,20.0 halo_v2299839462_chunk_0051_s1_w0,480x832/halo_v2299839462_chunk_0051_s1_w0/video.mp4,480x832/halo_v2299839462_chunk_0051_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic, industrial indoor environment, characterized by metallic structures and platforms under heavy, monochromatic blue lighting. The player is aiming a rifle at an enemy, with the HUD showing 37 ammo, a 4:40 match timer, an objective marker for ""BATTERIES,"" and a visible enemy gamertag.",100,20.0 halo_v2299839462_chunk_0052_s1_w1,480x832/halo_v2299839462_chunk_0052_s1_w1/video.mp4,480x832/halo_v2299839462_chunk_0052_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, blue-tinted indoor environment featuring metallic, vertically-paneled architecture. The player is holding a rifle with a decorative gold skin, and the HUD shows their team is winning 50-0 with 4:39 remaining in the match.",100,20.0 halo_v2299839462_chunk_0061_s4_w1,480x832/halo_v2299839462_chunk_0061_s4_w1/video.mp4,480x832/halo_v2299839462_chunk_0061_s4_w1/actions_raw.parquet,halo,eval,"The scene is set within a multi-level indoor facility characterized by its industrial, metallic architecture and bright lighting from ceiling skylights. The player is aiming a scoped weapon at an enemy on an upper platform, with the HUD showing their remaining shields, an ammo count of 15, and two other players visible in the immediate area.",100,20.0 halo_v2299841429_chunk_0033_s0_w3,480x832/halo_v2299841429_chunk_0033_s0_w3/video.mp4,480x832/halo_v2299841429_chunk_0033_s0_w3/actions_raw.parquet,halo,eval,"The scene is set in a sunlit outdoor courtyard with a futuristic, industrial military architecture style featuring large concrete and metal structures. The player is holding a battle rifle with full shields in a tied zone-control match, while an enemy player is visible jumping around a nearby corner.",88,20.0 halo_v2299847467_chunk_0011_s1_w0,480x832/halo_v2299847467_chunk_0011_s1_w0/video.mp4,480x832/halo_v2299847467_chunk_0011_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor environment with modern, blocky architecture, all viewed through a strong cyan and green visual filter. The player is holding a futuristic rifle near a downed enemy, while the HUD shows they have 31 rounds, a team score of 25 to the enemy's 31, and an objective marker 16.2 meters away.",100,20.0 halo_v2299847467_chunk_0015_s11_w1,480x832/halo_v2299847467_chunk_0015_s11_w1/video.mp4,480x832/halo_v2299847467_chunk_0015_s11_w1/actions_raw.parquet,halo,eval,"The scene takes place within a well-lit, futuristic industrial hallway featuring white walls, exposed pipes, and a view of a distant yellow door. The player is holding a high-tech rifle with a digital display, while the HUD indicates their team is winning 57 to 49 and an objective marker is located 50.1 meters away.",100,20.0 halo_v2299847467_chunk_0018_s0_w2,480x832/halo_v2299847467_chunk_0018_s0_w2/video.mp4,480x832/halo_v2299847467_chunk_0018_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place outdoors near a futuristic, white-paneled building complex under bright, natural daylight. The player is holding an assault rifle with seven rounds remaining while the HUD shows their team is winning a match with an objective timer counting down nearby.",100,20.0 halo_v2299847467_chunk_0026_s1_w0,480x832/halo_v2299847467_chunk_0026_s1_w0/video.mp4,480x832/halo_v2299847467_chunk_0026_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor, industrial area with metallic, futuristic architecture under bright daylight, contrasted by a large fiery explosion. The player is aiming a patterned assault rifle towards an enemy on a ledge, while the HUD displays a 0-0 score, a match timer of 4:51, and a nearby objective marker.",100,20.0 halo_v2299847467_chunk_0026_s1_w1,480x832/halo_v2299847467_chunk_0026_s1_w1/video.mp4,480x832/halo_v2299847467_chunk_0026_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place outdoors next to a concrete, industrial-style building labeled ""BLDG-7"" under dim, artificial lighting. The player is holding a futuristic rifle, and the HUD indicates a team-based objective to pick up a skull icon located 28.7 meters away inside a fiery doorway.",100,20.0 halo_v2299847467_chunk_0032_s2_w0,480x832/halo_v2299847467_chunk_0032_s2_w0/video.mp4,480x832/halo_v2299847467_chunk_0032_s2_w0/actions_raw.parquet,halo,eval,"The scene is set in a sunlit, outdoor courtyard between buildings with a blocky, futuristic architectural style, and the entire area is covered in a dense yellow-green filter. The player is wielding a crystalline-skinned rifle with 10 rounds left, and the HUD indicates their team is losing 6 to 35 with 3:30 remaining while tracking multiple player positions.",100,20.0 halo_v2299847467_chunk_0057_s1_w3,480x832/halo_v2299847467_chunk_0057_s1_w3/video.mp4,480x832/halo_v2299847467_chunk_0057_s1_w3/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor courtyard defined by large, futuristic industrial architecture with mountains visible in the distance. The player, wielding a futuristic rifle with low ammunition, observes a translucent blue teammate",77,20.0 halo_v2300657797_chunk_0005_s10_w0,480x832/halo_v2300657797_chunk_0005_s10_w0/video.mp4,480x832/halo_v2300657797_chunk_0005_s10_w0/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor environment featuring weathered, sand-colored stone architecture under a clear blue sky. The player's HUD indicates their team is winning 9 to 6, they have 15 ammo, and multiple other players are visible in the distance.",100,20.0 halo_v2300657797_chunk_0006_s1_w0,480x832/halo_v2300657797_chunk_0006_s1_w0/video.mp4,480x832/halo_v2300657797_chunk_0006_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor environment featuring futuristic, blocky architecture bathed in a strong blue light. The player is aiming through a scope with 14 rounds of ammunition while their team leads 11 to 9, and a red arc above the reticle indicates a nearby threat.",100,20.0 halo_v2414694049_chunk_0004_s0_w0,480x832/halo_v2414694049_chunk_0004_s0_w0/video.mp4,480x832/halo_v2414694049_chunk_0004_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor complex featuring industrial architecture with metallic walkways and blue neon accents. The player is holding a camouflaged assault rifle with a holographic sight in what appears to be a Capture the Flag match, with the score tied 1-1 and a timer visible on the HUD.",100,20.0 halo_v2414694049_chunk_0007_s1_w1,480x832/halo_v2414694049_chunk_0007_s1_w1/video.mp4,480x832/halo_v2414694049_chunk_0007_s1_w1/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, indoor environment featuring sterile white walls, some covered in ivy, and dark metallic floors under cool ambient lighting. According to the HUD, the player's blue team is winning a Capture the Flag match 2-1 with 7:55 remaining, and an enemy player in white armor is visible to the right as a ""RELOAD"" prompt appears on screen.",90,20.0 halo_v2414694049_chunk_0009_s1_w4,480x832/halo_v2414694049_chunk_0009_s1_w4/video.mp4,480x832/halo_v2414694049_chunk_0009_s1_w4/actions_raw.parquet,halo,eval,"The scene takes place within a multi-level, futuristic industrial facility characterized by metallic catwalks, large cargo containers, and functional artificial lighting. The player is wielding an assault rifle in a Capture the Flag match, having just achieved a ""Double Kill"" with their team leading by a score of 2 to 1.",100,20.0 halo_v2462237910_chunk_0003_s2_w0,480x832/halo_v2462237910_chunk_0003_s2_w0/video.mp4,480x832/halo_v2462237910_chunk_0003_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place outdoors in a sunlit, canyon-like area between large, weathered stone fortifications under a clear blue sky. The player is wielding a futuristic rifle with 15 rounds in the magazine while the HUD shows a tied 0-0 score in a Capture the Flag match with 11:06 remaining.",70,20.0 halo_v2462237910_chunk_0011_s2_w0,480x832/halo_v2462237910_chunk_0011_s2_w0/video.mp4,480x832/halo_v2462237910_chunk_0011_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor, futuristic environment defined by simple geometry and saturated blue lighting. The player is aiming a weapon at a highlighted enemy player, while the HUD displays team scores of 0-0, a match timer, and a red directional indicator for a threat to the left.",100,20.0 halo_v2462237910_chunk_0026_s1_w2,480x832/halo_v2462237910_chunk_0026_s1_w2/video.mp4,480x832/halo_v2462237910_chunk_0026_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, outdoor ruin featuring overgrown stone architecture illuminated by a warm, artificial light. The player is aiming a scoped weapon with 17 rounds remaining, currently participating in a Capture the Flag match where their team is winning 2-0 with 3:22 left on the clock.",91,20.0 halo_v2462237910_chunk_0029_s0_w1,480x832/halo_v2462237910_chunk_0029_s0_w1/video.mp4,480x832/halo_v2462237910_chunk_0029_s0_w1/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, rustic stone building with arched corridors, giving it an ancient, catacomb-like appearance. The player is wielding a futuristic weapon with a red handle and aiming at an opponent in the distance, while the HUD shows a score of 2 to 0 with 2:29 left on the clock.",100,20.0 halo_v2465872461_chunk_0015_s0_w1,480x832/halo_v2465872461_chunk_0015_s0_w1/video.mp4,480x832/halo_v2465872461_chunk_0015_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within a narrow, grimy urban corridor featuring weathered, graffiti-covered walls and is lit by a single overhead fixture and ambient blue light from a nearby sign. According to the HUD, the player is in a multiplayer match where their team is losing 21 to 83 with 2:37 remaining, and two skull icons indicate available abilities or killstreaks.",82,20.0 halo_v2465872461_chunk_0021_s0_w1,480x832/halo_v2465872461_chunk_0021_s0_w1/video.mp4,480x832/halo_v2465872461_chunk_0021_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in a covered outdoor city street at night, featuring modern architecture and illumination from overhead string lights and building interiors. The player is wielding a futuristic rifle with a glowing skin and a holographic sight showing 15 rounds, while the HUD indicates 21 shield points, a 4:30 match timer, and an objective at ""ARC STREET"".",100,20.0 halo_v2465872461_chunk_0028_s1_w0,480x832/halo_v2465872461_chunk_0028_s1_w0/video.mp4,480x832/halo_v2465872461_chunk_0028_s1_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, modern indoor environment, illuminated primarily by strong blue ambient light with red highlights from combat effects. The player is aiming a futuristic weapon at an enemy labeled ""Tramar MH,"" while the HUD shows their team is losing 38 to 45 with 3:02 left on the clock.",61,20.0 halo_v2465872461_chunk_0032_s0_w1,480x832/halo_v2465872461_chunk_0032_s0_w1/video.mp4,480x832/halo_v2465872461_chunk_0032_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place on a wet, outdoor urban street at night, featuring modern architecture with a brightly lit, arched entryway leading into a building. The player is aiming a futuristic rifle with nine rounds remaining at a distant enemy, while the HUD displays team scores and a confirmation of a recent kill.",63,20.0 halo_v2465872461_chunk_0032_s1_w2,480x832/halo_v2465872461_chunk_0032_s1_w2/video.mp4,480x832/halo_v2465872461_chunk_0032_s1_w2/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, metallic structure with industrial lighting and a staircase visible in the background. The player is holding a flaming skull objective, which reveals their location, while the HUD shows their team is leading 57 to 53 with 2:17 left on the clock.",100,20.0 halo_v2465872461_chunk_0038_s0_w0,480x832/halo_v2465872461_chunk_0038_s0_w0/video.mp4,480x832/halo_v2465872461_chunk_0038_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, outdoor futuristic city street with cyberpunk-inspired architecture and glowing platforms. The player is wielding a decorated blue and orange rifle with 14 rounds, while the HUD displays a tied score, a nearby objective marker, and a visible enemy down the street.",100,20.0 halo_v2465872461_chunk_0056_s1_w0,480x832/halo_v2465872461_chunk_0056_s1_w0/video.mp4,480x832/halo_v2465872461_chunk_0056_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dark, multi-level futuristic structure that is cast in a pervasive, deep blue light. The player is holding a glowing rifle with a holographic sight, and the HUD shows 72 shields, a 1:17 match timer, and several icons indicating teammates and objectives.",100,20.0 halo_v2465872461_chunk_0057_s1_w3,480x832/halo_v2465872461_chunk_0057_s1_w3/video.mp4,480x832/halo_v2465872461_chunk_0057_s1_w3/actions_raw.parquet,halo,eval,"The scene is set within a futuristic, multi-leveled indoor area featuring industrial sci-fi architecture and ambient blue lighting from signs and fixtures. The player is holding a brightly colored rifle with 13 rounds visible on its display, while the HUD shows shield and health stats and another player's gamertag is visible across the walkway.",100,20.0 mw_1IPL011NGLM_chunk_0020_s1_w4,480x832/mw_1IPL011NGLM_chunk_0020_s1_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0020_s1_w4/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, arid outdoor environment near a low concrete structure or ledge. The player is aiming a purple-camouflaged weapon equipped with a large, rectangular thermal scope, while the HUD shows an enemy health bar at the top and a prompt to toggle the sight's thermal view.",100,20.0 mw_1IPL011NGLM_chunk_0021_s0_w2,480x832/mw_1IPL011NGLM_chunk_0021_s0_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0021_s0_w2/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit residential house, specifically in a kitchen area with tiled flooring and visible appliances. The player is holding a submachine gun decorated with a vibrant purple and black camouflage, with the weapon's crosshair centered on the room and a white outline highlighting a nearby refrigerator.",100,20.0 mw_1IPL011NGLM_chunk_0031_s0_w0,480x832/mw_1IPL011NGLM_chunk_0031_s0_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0031_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit outdoor area with dark, muddy ground and some debris scattered about. The player is holding a purple and black camouflaged weapon and has discovered a special item, ""THE SCORCHER CASE,"" with on-screen prompts to either equip or stow it.",100,20.0 mw_1IPL011NGLM_chunk_0040_s0_w3,480x832/mw_1IPL011NGLM_chunk_0040_s0_w3/video.mp4,480x832/mw_1IPL011NGLM_chunk_0040_s0_w3/actions_raw.parquet,mw,eval,"The scene is set in a rural, arid outdoor environment with simple, blocky buildings under a dark, overcast sky. From a third-person perspective, the player is driving a white utility vehicle and has just earned 40 XP for a ""ZOMBIE VEHICLE KILL,"" as indicated by the on-screen HUD.",100,20.0 mw_1IPL011NGLM_chunk_0050_s3_w0,480x832/mw_1IPL011NGLM_chunk_0050_s3_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0050_s3_w0/actions_raw.parquet,mw,eval,"The scene is set in a dark, blurry outdoor urban environment with a prominent red visual overlay suggesting the player is taking damage. The player is aiming at a target designated by a red reticle, with",100,20.0 mw_1IPL011NGLM_chunk_0070_s4_w1,480x832/mw_1IPL011NGLM_chunk_0070_s4_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0070_s4_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in a dark, urban environment featuring light-colored, blocky buildings. The player is aiming down sights and has registered a hit on an enemy, as indicated by a red icon hitmarker, while a HUD element in the top left shows a score of 3000 and a partial objective to ""eliminate it.""",100,20.0 mw_1IPL011NGLM_chunk_0077_s0_w2,480x832/mw_1IPL011NGLM_chunk_0077_s0_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0077_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor urban area at night, surrounded by modern multi-story residential buildings. The player is on foot holding a weapon, while the HUD displays a crosshair and an objective marker 22 meters away, near a white vehicle that has a glowing red object under its front tire.",100,20.0 mw_1IPL011NGLM_chunk_0079_s1_w1,480x832/mw_1IPL011NGLM_chunk_0079_s1_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0079_s1_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a sandy, urban environment with concrete walls under bright, natural lighting, and the image is blurred from fast movement. The player is wielding an assault rifle with a teal skin and holographic sight, while the HUD indicates that two armor plates are available for use and a circular objective icon is visible at the top of the screen.",100,20.0 mw_1IPL011NGLM_chunk_0081_s1_w4,480x832/mw_1IPL011NGLM_chunk_0081_s1_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0081_s1_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on a street in a modern urban environment with varied architecture under a dark, cloudy sky. The player is holding a submachine gun with a vibrant custom skin, and a HUD element at the top of the screen marks an objective 133 meters away.",77,20.0 mw_1IPL011NGLM_chunk_0083_s0_w0,480x832/mw_1IPL011NGLM_chunk_0083_s0_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0083_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a dimly lit, modern urban environment next to a large building. The player is aiming a weapon with a specialized sight featuring a golden holographic emblem, and the HUD shows a prompt to toggle a thermal mode and indicates one armor plate is available.",100,20.0 mw_1IPL011NGLM_chunk_0085_s0_w5,480x832/mw_1IPL011NGLM_chunk_0085_s0_w5/video.mp4,480x832/mw_1IPL011NGLM_chunk_0085_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a multi-lane highway at sunset, with modern buildings visible in the background under a hazy, clouded sky. The player is holding a large, stylized weapon and is focused on a stationary car marked with a green teammate or objective icon 662 meters away.",100,20.0 mw_1IPL011NGLM_chunk_0089_s3_w1,480x832/mw_1IPL011NGLM_chunk_0089_s3_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0089_s3_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, war-torn desert environment at night, characterized by modern concrete structures, a paved road, and a fire burning in the middle distance. The player is",100,20.0 mw_1IPL011NGLM_chunk_0090_s0_w2,480x832/mw_1IPL011NGLM_chunk_0090_s0_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0090_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a rocky, barren quarry or canyon under a dark, overcast sky. The player is holding a futuristic weapon with glowing cyan accents, aiming with a simple crosshair towards a distant teal objective marker on a cliff face.",100,20.0 mw_1IPL011NGLM_chunk_0092_s0_w3,480x832/mw_1IPL011NGLM_chunk_0092_s0_w3/video.mp4,480x832/mw_1IPL011NGLM_chunk_0092_s0_w3/actions_raw.parquet,mw,eval,"The scene is an outdoor, arid military base in a rocky canyon featuring a guard tower and tanks under a dramatic, sun-drenched sky with dark clouds. The player is airborne and looking down, with a glowing blue element at the bottom of the screen and floating blue orbs that appear to be objective markers in the distance.",100,20.0 mw_1IPL011NGLM_chunk_0110_s0_w3,480x832/mw_1IPL011NGLM_chunk_0110_s0_w3/video.mp4,480x832/mw_1IPL011NGLM_chunk_0110_s0_w3/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, modern-style corridor or station, distinguished by a wall with wide, horizontal red and green stripes. From a first-person view, the player is moving at high speed while holding a dark, futuristic weapon featuring glowing cyan patterns.",100,20.0 mw_1IPL011NGLM_chunk_0119_s0_w0,480x832/mw_1IPL011NGLM_chunk_0119_s0_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0119_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit building with stone archways and scattered rugs, creating a worn, indoor environment. The player is holding a firearm with a vibrant teal and black patterned skin, while the HUD shows a score of 3000, an ammo indicator, and a blue objective marker in the distance.",100,20.0 mw_1IPL011NGLM_chunk_0131_s4_w0,480x832/mw_1IPL011NGLM_chunk_0131_s4_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0131_s4_w0/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, outdoor rural environment with hilly terrain and simple structures under a dramatic, reddish sky. The player is actively fighting zombies, with on-screen text confirming a ""ZOMBIE KILL"" and showing an objective to kill 15 enemies, while the HUD displays a skull icon with the number 20.",100,20.0 mw_1IPL011NGLM_chunk_0188_s0_w0,480x832/mw_1IPL011NGLM_chunk_0188_s0_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0188_s0_w0/actions_raw.parquet,mw,eval,"The player is inside a building with simple, worn walls, looking out an open doorway into a brightly lit, arid outdoor area. The HUD displays a ""CARGO HAS BEEN COMPROMISED"" alert, while the player holds a customized rifle with a colorful skin and a body lies on the ground just outside.",100,20.0 mw_1IPL011NGLM_chunk_0218_s4_w3,480x832/mw_1IPL011NGLM_chunk_0218_s4_w3/video.mp4,480x832/mw_1IPL011NGLM_chunk_0218_s4_w3/actions_raw.parquet,mw,eval,"The scene takes place in a brightly-lit, outdoor urban environment featuring damaged buildings and cracked concrete ground. A prominent HUD element indicates the player is in a ""Cutthroat"" match with the objective to ""Eliminate the enemy at all costs.""",100,20.0 mw_1IPL011NGLM_chunk_0233_s1_w0,480x832/mw_1IPL011NGLM_chunk_0233_s1_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0233_s1_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a dilapidated urban area featuring brutalist-style buildings and a large, rusted central structure under bright, overcast lighting. The player is in motion, holding a firearm with a vibrant purple and blue camouflage, while a small skull icon is visible on the HUD.",100,20.0 mw_1IPL011NGLM_chunk_0235_s4_w2,480x832/mw_1IPL011NGLM_chunk_0235_s4_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0235_s4_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban environment featuring modern concrete structures under bright, overcast daylight. The player is holding a submachine gun with a vibrant purple and black skull-themed skin, while the HUD indicates a nearby enemy through a wall with a red icon.",100,20.0 mw_1IPL011NGLM_chunk_0240_s2_w2,480x832/mw_1IPL011NGLM_chunk_0240_s2_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0240_s2_w2/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor industrial area featuring shipping containers, concrete barriers, and distant mountains. The player appears to be sprinting with a purple and teal camouflaged weapon while taking damage, as indicated by the blood splatters on the screen and a visible kill feed on the left.",100,20.0 mw_1IPL011NGLM_chunk_0241_s0_w4,480x832/mw_1IPL011NGLM_chunk_0241_s0_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0241_s0_w4/actions_raw.parquet,mw,eval,"The scene is set in an outdoor industrial area with large metal shipping containers and sandbag cover under flat, daytime lighting. The player is holding a rifle with a vibrant purple and teal camouflage, and the HUD indicates the locations of both enemies and fallen teammates with icons.",66,20.0 mw_9Y39IQRvoPU_chunk_0030_s1_w3,480x832/mw_9Y39IQRvoPU_chunk_0030_s1_w3/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0030_s1_w3/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit outdoor industrial complex featuring large concrete buildings and metal walkways. The player is holding a firearm, and the heads-up display shows multiple ""CAPTURE"" objectives (A, B, C, D) at various distances.",70,20.0 mw_9Y39IQRvoPU_chunk_0038_s0_w0,480x832/mw_9Y39IQRvoPU_chunk_0038_s0_w0/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0038_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a long, ribbed platform, possibly a train, in an industrial area with mountains and a construction crane visible under an overcast sky. The player is looking forward along the platform with their weapon visible, while the HUD shows multiple objective markers, enemy indicators, and a prompt to descend a ladder.",100,20.0 mw_9Y39IQRvoPU_chunk_0038_s0_w1,480x832/mw_9Y39IQRvoPU_chunk_0038_s0_w1/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0038_s0_w1/actions_raw.parquet,mw,eval,"The scene is an outdoor, arid environment with industrial buildings and a prominent tower structure under bright, hazy daylight. The player is viewing the battlefield from a high elevation, with a HUD that indicates multiple objective points are in play and that point E is actively being captured.",100,20.0 mw_9Y39IQRvoPU_chunk_0075_s5_w1,480x832/mw_9Y39IQRvoPU_chunk_0075_s5_w1/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0075_s5_w1/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor desert environment with unfinished concrete buildings and construction materials scattered on the ground. The player is holding an assault rifle with a holographic sight, and the HUD indicates they are clearing objective point B while an enemy soldier is visible in the distance.",100,20.0 mw_9Y39IQRvoPU_chunk_0081_s0_w1,480x832/mw_9Y39IQRvoPU_chunk_0081_s0_w1/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0081_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor desert environment featuring modern, sand-colored buildings and construction elements like scaffolding and sandbags. The player is holding a firearm, while the HUD displays a ""CAPTURE"" objective, a marker for objective ""B"" 61 meters away, and a helicopter in the sky.",100,20.0 mw_9Y39IQRvoPU_chunk_0082_s3_w1,480x832/mw_9Y39IQRvoPU_chunk_0082_s3_w1/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0082_s3_w1/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor industrial area featuring dirt ground, concrete barriers, and a yellow truck in the distance. The player is positioned beside a ladder, with a HUD prompt indicating they can descend, and faint blue text is visible on the left side of the screen.",100,20.0 mw_BaNQhb7Oqxs_chunk_0038_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0038_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0038_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a foggy, outdoor courtyard with modern, blocky architecture and several glowing blue markers on the ground. The player is holding a rifle with a vibrant purple camouflage and is currently defending objective A, as indicated by the HUD which also shows a timer of 4:37.",100,20.0 mw_BaNQhb7Oqxs_chunk_0043_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0043_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0043_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a courtyard surrounded by modern, blocky architecture under dim, overcast lighting. The player is defending objective A with 3:03 on the timer, holding a rifle with a vibrant purple camouflage and a holographic sight while an enemy is marked 16 meters away.",100,20.0 mw_BaNQhb7Oqxs_chunk_0049_s1_w1,480x832/mw_BaNQhb7Oqxs_chunk_0049_s1_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0049_s1_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban desert environment featuring tan, blocky buildings and concrete walls under an overcast sky. The player is wielding a rifle with a glowing purple camouflage while defending objective ""A"" with 59 seconds left on the timer and an enemy visible on a wall ahead.",100,20.0 mw_BaNQhb7Oqxs_chunk_0075_s0_w3,480x832/mw_BaNQhb7Oqxs_chunk_0075_s0_w3/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0075_s0_w3/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban alleyway with blocky, tan concrete buildings under bright daylight. The player is holding a submachine gun with a vibrant purple and blue camouflage, while another player is visible in the distance and a killfeed appears on the left side of the screen.",100,20.0 mw_BaNQhb7Oqxs_chunk_0084_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0084_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0084_s0_w0/actions_raw.parquet,mw,eval,"The player is inside a dimly lit, graffiti-covered corridor, suggesting a modern, derelict urban environment. A firearm with a vibrant purple, teal, and yellow camouflage is equipped, while the HUD displays a central crosshair and multiple distance-based objective markers.",100,20.0 mw_BaNQhb7Oqxs_chunk_0109_s0_w5,480x832/mw_BaNQhb7Oqxs_chunk_0109_s0_w5/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0109_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, urban environment featuring concrete walls and simple buildings under bright, natural daylight. The player is actively moving while wielding a submachine gun with a vibrant purple and black camouflage, and blue icons in the distance highlight the positions of teammates or objectives.",100,20.0 mw_BaNQhb7Oqxs_chunk_0122_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0122_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0122_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors in a brightly lit, modern military-style environment with simple, functional buildings and a paved road. The player is aiming a rifle customized with a vibrant purple animated camouflage and a holographic sight, while a kill icon hovers over a tan armored vehicle in the distance.",100,20.0 mw_BaNQhb7Oqxs_chunk_0124_s0_w3,480x832/mw_BaNQhb7Oqxs_chunk_0124_s0_w3/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0124_s0_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors in a brightly lit, industrial area featuring concrete structures, large silos, and rocky terrain. The player is holding a rifle with a vibrant purple and yellow camouflage, while the HUD highlights an enemy target with a skull icon at the top of a nearby staircase.",62,20.0 mw_BaNQhb7Oqxs_chunk_0127_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0127_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0127_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor environment with rocky terrain, low stone walls, and a distant building under a clear sky. The player is holding a firearm with a vibrant purple and blue camouflage while the HUD shows multiple objective markers with distance readouts and a skull icon.",100,20.0 mw_BaNQhb7Oqxs_chunk_0127_s0_w3,480x832/mw_BaNQhb7Oqxs_chunk_0127_s0_w3/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0127_s0_w3/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, industrial-style hangar or bunker with concrete architecture and large shipping containers. The player's HUD shows a central crosshair, a kill feed on the left, a friendly teammate named ""SUBZER93,"" and a red marker indicating an enemy 13 meters away through a doorway.",100,20.0 mw_BaNQhb7Oqxs_chunk_0136_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0136_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0136_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, derelict building with concrete walls and floors, suggesting an industrial or utilitarian architectural style. The player is holding a rifle with a glowing purple skin, while the HUD shows a central crosshair, multiple cyan pings, and a red objective marker 209 meters away.",100,20.0 mw_BaNQhb7Oqxs_chunk_0147_s0_w5,480x832/mw_BaNQhb7Oqxs_chunk_0147_s0_w5/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0147_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit outdoor area with a modern, possibly industrial, setting on a paved surface. The player is holding a weapon with a vibrant purple animated camouflage and is prompted by the HUD to enter a nearby UTV.",100,20.0 mw_BaNQhb7Oqxs_chunk_0152_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0152_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0152_s1_w0/actions_raw.parquet,mw,eval,"The scene is set indoors within a dimly lit corner composed of plain, brownish-gray walls. The player is holding a submachine gun with a vibrant purple, pink, and teal camouflage, and the HUD shows a central crosshair and text on the left side of the screen.",82,20.0 mw_BaNQhb7Oqxs_chunk_0159_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0159_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0159_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place within a dimly lit, indoor concrete hallway with some debris on the floor and graffiti on the walls. The player is holding a weapon with a vibrant purple and pink camouflage and has just received an ""ASSIST"" notification for helping to take down an enemy 50 meters away.",100,20.0 mw_BaNQhb7Oqxs_chunk_0166_s4_w1,480x832/mw_BaNQhb7Oqxs_chunk_0166_s4_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0166_s4_w1/actions_raw.parquet,mw,eval,"The player is inside a dimly lit, narrow hallway with tan, utilitarian walls and overhead lighting. They are holding a firearm with a vibrant, glowing purple and pink camouflage, with a simple white crosshair and faint team/enemy identifiers visible on the HUD.",100,20.0 mw_BaNQhb7Oqxs_chunk_0170_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0170_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0170_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a sunlit, outdoor urban environment characterized by concrete architecture and shadowy, cluttered ground. The player is aiming a rifle with a purple camouflage, using",100,20.0 mw_BaNQhb7Oqxs_chunk_0207_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0207_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0207_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, modern urban area with unfinished concrete buildings under a bright, hazy sky. The player is wielding a submachine gun with a vibrant purple and blue camouflage, having just earned ""+100 XP"" as a red ring effect appears at the top of the",100,20.0 mw_BaNQhb7Oqxs_chunk_0212_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0212_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0212_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, brightly lit area featuring modern, unfinished concrete architecture with walls and pillars. The player is aiming a submachine gun with a vibrant purple and blue camouflage at an approaching enemy soldier, while a skull icon is visible on a nearby wall.",100,20.0 mw_BaNQhb7Oqxs_chunk_0213_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0213_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0213_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit outdoor area defined by plain, modern concrete architecture. The player is wielding a firearm with a vibrant, multicolored skin, and the HUD shows a",100,20.0 mw_BaNQhb7Oqxs_chunk_0221_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0221_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0221_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a brightly lit industrial area with a large dark building, a concrete wall, and a yellow truck parked on a paved road. The player is holding a firearm with a vibrant purple animated skin, and the HUD displays a red icon indicating a nearby objective or enemy.",100,20.0 mw_BaNQhb7Oqxs_chunk_0225_s0_w3,480x832/mw_BaNQhb7Oqxs_chunk_0225_s0_w3/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0225_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in a modern, outdoor urban area with concrete structures under hazy, bright daylight. The player is aiming a weapon with a thermal-capable holographic sight at a helicopter, while a HUD alert warns ""ARMORED SOLDIERS INCOMING"" and shows weapon options including an ""ALIEN DEATH RAY"" and a "".50 PISTOL"".",100,20.0 mw_BaNQhb7Oqxs_chunk_0226_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0226_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0226_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a narrow outdoor channel between large, concrete industrial structures under a bright, daytime sky. The player is moving through shallow water with a camouflaged weapon, while the minimal HUD displays friendly markers, a crosshair, and a distant objective as another player parachutes down.",100,20.0 mw_BaNQhb7Oqxs_chunk_0239_s2_w5,480x832/mw_BaNQhb7Oqxs_chunk_0239_s2_w5/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0239_s2_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors in a brightly lit industrial area featuring a large concrete building with yellow metal catwalks. The player is holding a submachine gun with a vibrant purple and cyan skin, while another player is visible in the distance near a red objective marker on the HUD.",73,20.0 mw_BaNQhb7Oqxs_chunk_0270_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0270_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0270_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors on a wide set of concrete stairs, featuring modern architecture under flat, ambient lighting. The player is aiming down the sight of a weapon customized with a vibrant purple and green camouflage, with a HUD element indicating a ""TOGGLE THERMAL"" option for the optic.",63,20.0 mw_BaNQhb7Oqxs_chunk_0271_s4_w0,480x832/mw_BaNQhb7Oqxs_chunk_0271_s4_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0271_s4_w0/actions_raw.parquet,mw,eval,"The view is of a minimalist, completely black space that resembles a tactical overlay or map, with no visible architecture or environmental lighting. The player is likely spectating the last remaining attacker, ""TinuS,"" who is highlighted by a red icon 218 meters away amidst several teal-colored points of interest.",100,20.0 mw_BaNQhb7Oqxs_chunk_0273_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0273_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0273_s0_w4/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, narrow indoor corridor with stone-like walls and warm, ambient lighting that creates motion blur. The player is holding a rifle with a vibrant purple and black glowing camouflage, aiming towards a HUD objective marker located 52 meters away.",100,20.0 mw_BaNQhb7Oqxs_chunk_0283_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0283_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0283_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit corridor with simple, panelled walls and what appears to be a concrete floor. The player is holding a rifle equipped with a vibrant, glowing purple and black camouflage skin, while a kill feed is visible on the left side of the screen.",100,20.0 mw_BaNQhb7Oqxs_chunk_0287_s3_w0,480x832/mw_BaNQhb7Oqxs_chunk_0287_s3_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0287_s3_w0/actions_raw.parquet,mw,eval,"The player is looking down from a tall, red lattice tower onto a sprawling, coastal city with modern architecture under a bright, hazy sky. Numerous blue icons indicate friendly players on the ground below, and a HUD element in the top right shows an objective marker for the attacking team.",100,20.0 mw_BaNQhb7Oqxs_chunk_0303_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0303_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0303_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night within a military port or industrial zone, characterized by concrete fortifications, a large crane, and blocky buildings. The player is operating a tan armored vehicle, with the HUD displaying vehicle controls like switching seats and a diagram indicating occupied positions.",100,20.0 mw_BaNQhb7Oqxs_chunk_0311_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0311_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0311_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dark, outdoor environment at night, surrounded by modern concrete walls and a wrecked vehicle. The player is wielding a large weapon with a glowing purple pattern, and the heads-up display shows they have just earned experience points for a ""Zombie Critical Kill"" and a ""Zombie Kill"".",100,20.0 mw_BaNQhb7Oqxs_chunk_0316_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0316_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0316_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, industrial alleyway between buildings under a dark, overcast sky, with a large crane visible in the background. The player is in motion, wielding a weapon with a bright, glowing purple skin, and the only HUD element is a simple white crosshair.",100,20.0 mw_BaNQhb7Oqxs_chunk_0319_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0319_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0319_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in a modern, industrial-style area featuring portable buildings and dim, ambient lighting. The player is aiming a rifle with a purple camouflage and a thermal scope, having just earned experience points for a ""ZOMBIE KILL"" as indicated by the on-screen display.",100,20.0 mw_BaNQhb7Oqxs_chunk_0354_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0354_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0354_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a chaotic, brightly-lit environment obscured by a fiery orange and yellow haze. The player is aiming a rifle with a purple camouflage pattern and a thermal holographic sight, having just earned XP for a ""Hellhound Kill"" while a ""Light Armored Zombie"" is identified nearby.",100,20.0 mw_BaNQhb7Oqxs_chunk_0402_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0402_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0402_s0_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors in a brightly lit canal flowing through an area with blocky, modern buildings and more rustic structures in the distance. The player is partially submerged in the water, wielding a futuristic weapon with a vibrant purple and cyan cosmetic skin, while minimal HUD elements are visible at the top of the screen.",100,20.0 mw_BaNQhb7Oqxs_chunk_0409_s3_w2,480x832/mw_BaNQhb7Oqxs_chunk_0409_s3_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0409_s3_w2/actions_raw.parquet,mw,eval,"The scene takes place in a bright, outdoor environment featuring a rocky path through a grassy, tree-dotted landscape. The player is on the ground holding a submachine gun with a vibrant, iridescent purple and blue camouflage skin, while a yellow objective marker is visible at the top of the screen.",84,20.0 mw_BaNQhb7Oqxs_chunk_0418_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0418_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0418_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a dark, outdoor environment near a building, illuminated by an intense reddish and purplish light source. The player is aiming down a glowing purple thermal scope, which highlights a lone enemy soldier in yellow on an elevated structure.",74,20.0 mw_BaNQhb7Oqxs_chunk_0424_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0424_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0424_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors during the day in a rocky, arid environment with a small wooden structure visible in the distance. The player is aiming down a purple-camouflaged weapon with a thermal optic, and the blood spatter on the screen indicates they are taking damage while a ""+110 XP"" notification has just appeared.",79,20.0 mw_FF1s11qRFOM_chunk_0023_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0023_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0023_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a dim, outdoor environment featuring a rugged, war-torn landscape with ruined structures and a distant town under a dark sky. The player is aiming a large weapon towards a vehicle objective marker that is indicated on the HUD to be 257 meters away.",100,20.0 mw_FF1s11qRFOM_chunk_0041_s0_w3,480x832/mw_FF1s11qRFOM_chunk_0041_s0_w3/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0041_s0_w3/actions_raw.parquet,mw,eval,"The scene is set in an outdoor residential neighborhood with low, simple buildings and paved roads under a dark, overcast sky. The player is moving down a street while holding a rifle, and the only visible head-up display element is a simple white crosshair in the center of the screen.",100,20.0 mw_FF1s11qRFOM_chunk_0058_s0_w3,480x832/mw_FF1s11qRFOM_chunk_0058_s0_w3/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0058_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a paved road in a dusty, modern settlement with simple buildings under a dark and stormy sky. The player is aiming a rifle down the road at an approaching white truck, while the HUD shows a central reticle and an icon indicating a quantity of twelve.",100,20.0 mw_FF1s11qRFOM_chunk_0070_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0070_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0070_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a paved, industrial-style area with low, blocky buildings under a stormy, twilight sky. The player is wielding a rifle and facing a distant enemy soldier, with a small fire burning on the left and HUD elements showing ammo and another status icon.",100,20.0 mw_FF1s11qRFOM_chunk_0091_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0091_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0091_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in an urban industrial area, characterized by multi-story, utilitarian buildings with external ductwork under a dark sky. From the perspective of a passenger in the back of a moving light utility vehicle, the HUD shows two other occupants and prompts to switch seats or climb to the roof.",100,20.0 mw_FF1s11qRFOM_chunk_0096_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0096_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0096_s0_w0/actions_raw.parquet,mw,eval,"The scene is set within a dimly lit indoor stairwell, characterized by plain concrete walls and heavy shadows. The player is armed with a firearm, indicated by the crosshair, and the HUD shows a prompt to pick up an Armor Plate.",100,20.0 mw_FF1s11qRFOM_chunk_0125_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0125_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0125_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a mountainous, sparsely populated town with modern, blocky architecture under a dark, overcast sky. The player appears to be airborne and descending, with a simple crosshair and a HUD objective marker indicating a target 130 meters away.",100,20.0 mw_FF1s11qRFOM_chunk_0126_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0126_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0126_s0_w2/actions_raw.parquet,mw,eval,"The scene depicts a dimly lit outdoor courtyard or alley with worn concrete and stone walls, creating a drab, urban environment. The player is dual-wielding two different handguns, aiming forward with a simple white crosshair visible in the center of the screen.",100,20.0 mw_FF1s11qRFOM_chunk_0133_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0133_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0133_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a run-down, industrial-style area with concrete walls and a large radio tower under a bright, hazy sky. The player is sprinting while holding a compact firearm equipped with a reflex sight, and the screen shows a minimal HUD with only a central crosshair visible.",100,20.0 mw_FF1s11qRFOM_chunk_0142_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0142_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0142_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night within a dilapidated urban area, characterized by damaged modern buildings and a large skeletal tower under a dimly lit sky. The player is in a first-person perspective, aiming with a simple crosshair at a street where a dark vehicle is parked, while the barrel of their weapon is partially visible in the foreground.",100,20.0 mw_FF1s11qRFOM_chunk_0177_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0177_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0177_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a hazy, outdoor area with modern industrial buildings, palm trees, and an electrical tower under a bright, washed-out sky. The player is holding a futuristic weapon with a glowing cyan pattern, with a simple crosshair centered on the screen as a blurry yellow vehicle passes on the left.",100,20.0 mw_FF1s11qRFOM_chunk_0189_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0189_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0189_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, outdoor urban environment composed of simple, block-like buildings under an overcast sky. The player is holding a rifle with glowing teal components, and the only visible HUD element is a white crosshair in the center of the screen.",80,20.0 mw_FF1s11qRFOM_chunk_0217_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0217_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0217_s0_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on a modern paved road running alongside a rocky embankment under a dark, cloudy sky. From a first-person perspective, the player holds an assault rifle with a holographic sight, while the HUD highlights a distant enemy with a red health bar and another figure is visible on the hill.",100,20.0 mw_FF1s11qRFOM_chunk_0224_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0224_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0224_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban area alongside train tracks during nighttime, with industrial-looking buildings and a large tower visible in the background. The player is equipped with a rifle and is moving towards a blue objective marker on the HUD, which is located 32 meters away.",100,20.0 mw_FF1s11qRFOM_chunk_0228_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0228_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0228_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a war-torn urban area with blocky, Middle Eastern-style architecture under bright, hazy sunlight. The player is wielding a modern assault rifle and has just killed a zombie, earning 20 XP, while the objective displayed is to ""Destroy Spores.""",100,20.0 mw_FF1s11qRFOM_chunk_0238_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0238_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0238_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a blurry, outdoor urban environment with modern, blocky architecture under neutral daylight. The player is aiming down the holographic sight of a rifle, while the HUD displays an objective to ""destroy Spores"" and notifications for gaining XP from multiple zombie kills.",100,20.0 mw_FF1s11qRFOM_chunk_0242_s0_w5,480x832/mw_FF1s11qRFOM_chunk_0242_s0_w5/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0242_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place indoors within a dimly lit, modern-style corridor featuring plain walls and a tiled or concrete floor. The player is holding an assault rifle with an active objective to ""destroy Spores"" and an on-screen prompt to pick up ammunition.",62,20.0 mw_FF1s11qRFOM_chunk_0245_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0245_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0245_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a damaged indoor environment with stone walls and is illuminated by a central fiery explosion. The player is aiming down a rifle's scope, which has a thermal mode available, while the HUD shows a ""Destroy Spores"" objective and blood spatter indicates they have taken damage.",100,20.0 mw_FF1s11qRFOM_chunk_0246_s1_w4,480x832/mw_FF1s11qRFOM_chunk_0246_s1_w4/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0246_s1_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dark, outdoor urban street at night, flanked by indistinct modern-style buildings under low-light conditions. The player is holding a firearm with a crosshair centered on the screen, while the HUD displays an objective to ""destroy Spores"" and an inventory count of one ""Inhibitor.""",100,20.0 mw_FF1s11qRFOM_chunk_0257_s1_w1,480x832/mw_FF1s11qRFOM_chunk_0257_s1_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0257_s1_w1/actions_raw.parquet,mw,eval,"The scene is set within the dimly lit, spacious foyer of a house, featuring stone-like walls, a wooden staircase, and a coffered ceiling. From a first-person perspective distorted by",100,20.0 mw_FF1s11qRFOM_chunk_0288_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0288_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0288_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors on a series of flat rooftops with simple, modern architecture under a dark and stormy sky. The player is in rapid motion, indicated by heavy motion blur, with a small white crosshair centered on the screen and the silhouette of their weapon visible at the bottom.",100,20.0 mw_FF1s11qRFOM_chunk_0292_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0292_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0292_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on what appears to be a cobblestone rooftop, with low, modern-style buildings visible in the distance under a dark sky. The player is sprinting forward while holding a firearm, evidenced by the significant motion blur and a simple white crosshair centered on the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0022_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0022_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0022_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, industrial environment with concrete structures and a large white shipping container. The player is aiming down a holographic sight, which displays a prompt to toggle a thermal view, while several glowing blue dots are scattered across the container wall.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0046_s0_w4,480x832/mw_Ok8TmK_3yeQ_chunk_0046_s0_w4/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0046_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors in a brightly lit, arid environment featuring what appears to be modern, sand-colored architecture. The player is wielding a black and yellow weapon while a ""PAYBACK"" objective on the HUD instructs them to get 10 kills on operators who previously killed them.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0048_s2_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0048_s2_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0048_s2_w0/actions_raw.parquet,mw,eval,"The scene is set within a dark, enclosed structure looking out onto a modern urban street or railyard under nighttime lighting. The player has taken damage, indicated by a red screen overlay, while aiming a weapon with a central crosshair and viewing a player list on the left side of the HUD.",80,20.0 mw_Ok8TmK_3yeQ_chunk_0054_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0054_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0054_s0_w0/actions_raw.parquet,mw,eval,"The scene is an outdoor, arid environment with rocky terrain alongside a small river, with industrial-style concrete buildings visible in the distance under daylight. The player is holding an assault rifle equipped with a holographic sight, and the minimal HUD shows a central crosshair and a small blue icon on the left side of the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0090_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0090_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0090_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors during the day in a mountainous, industrial area featuring a prefabricated building and large pipes. The player is holding a rifle with a red dot sight and is low on ammo, while an enemy player runs nearby and a supply drop descends from the sky.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0092_s4_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0092_s4_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0092_s4_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit indoor environment featuring simple, grey, panelled walls. The heads-up display in the top right corner indicates that there is only one attacker remaining, named ""dimmalo"".",100,20.0 mw_Ok8TmK_3yeQ_chunk_0098_s3_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0098_s3_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0098_s3_w3/actions_raw.parquet,mw,eval,"The scene takes place inside a building with modern, simple architecture and muted lighting, looking down a hallway towards a staircase. The player is aiming down the holographic sight of a rifle, while a text-based kill feed is visible on the left side of the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0112_s0_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0112_s0_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0112_s0_w1/actions_raw.parquet,mw,eval,"The scene is set inside a dilapidated building with plain blue walls, a debris-covered concrete floor, and dim overhead lighting. The player is holding a rifle with an optic sight while moving through a corridor, and the HUD displays a chat log and a yellow status icon in the lower-left corner.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0136_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0136_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0136_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor industrial area featuring a nuclear cooling tower, a crane, and railway tracks. The player is holding a rifle with a red dot sight set to full-auto, while an airplane flies overhead and another player parachutes down.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0136_s0_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0136_s0_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0136_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors during the day at an industrial complex, characterized by concrete buildings and a large nuclear power plant cooling tower. The player is aiming a firearm with a red dot sight as multiple military helicopters and an airplane fly overhead near an active combat zone.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0138_s0_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0138_s0_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0138_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, industrial indoor environment featuring concrete structures, a yellow railing, and what appears to be a large pool of water. The player's HUD displays a central crosshair and a red enemy icon located 37 meters away, while some text and the number 22 are visible on the left side of the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0162_s0_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0162_s0_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0162_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor industrial yard featuring a small building, construction equipment, and distant mountains under a clear sky. The player is sprinting with a black and yellow pistol, and the HUD displays a kill feed on the left and blue objective markers on the building ahead.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0166_s0_w5,480x832/mw_Ok8TmK_3yeQ_chunk_0166_s0_w5/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0166_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in an indoor industrial area featuring concrete walls, large pipes, and metal catwalks under functional, even lighting. The player is aiming down a holographic weapon sight, having just earned +110 XP for a headshot, with on-screen prompts indicating the sight has a thermal toggle.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0170_s0_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0170_s0_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0170_s0_w3/actions_raw.parquet,mw,eval,"The scene depicts an outdoor urban canyon with blocky, modern architecture cast in a mix of bright daylight and deep shadows. The player is equipped with a firearm, and the HUD indicates multiple objective markers at varying distances, with one specifically marked at 68 meters.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0178_s1_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0178_s1_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0178_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors during the day in an industrial area featuring a large concrete cooling tower and smaller storage tanks. The player is sprinting with a yellow-and-black-patterned weapon, while the HUD indicates multiple player locations, a waypoint 82 meters away, and another character parachuting in the distance.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0178_s1_w4,480x832/mw_Ok8TmK_3yeQ_chunk_0178_s1_w4/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0178_s1_w4/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor industrial area with large storage tanks and concrete support structures. The player is sprinting while wielding an assault rifle with a yellow and black camouflage pattern, surrounded by glowing blue particle effects.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0208_s0_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0208_s0_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0208_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in a modern, outdoor industrial area with concrete architecture, partially covered by an overhang with strong shadows and daylight. The player is armed with a firearm and is tasked with capturing objective point A, which is located 19 meters away according to the heads-up display.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0222_s0_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0222_s0_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0222_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place inside a brightly lit, modern commercial hall with large tiled floors, recessed lighting, and framed pictures on the walls. The player is holding a black and yellow firearm, and the HUD indicates the active objective is to defend point B, which is 69 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0227_s0_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0227_s0_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0227_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place inside the brightly lit, modern cabin of a passenger airplane with rows of seats lining a central aisle where small fires are burning. The player is aiming down a thermal weapon sight at an enemy target, while the HUD indicates the objective is to capture point A, which is 53 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0231_s0_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0231_s0_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0231_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a modern, industrial area with a large terminal-style building in the background under bright, even lighting. The player is aiming down the sights of a rifle equipped with a hybrid thermal scope, while the HUD displays objective markers for a multiplayer match and a killfeed on the left.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0260_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0260_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0260_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at a modern industrial or military complex with blocky architecture under a cloudy sky, illuminated by a low, bright sun. The player is holding a firearm and looking towards a HUD objective marker that is 145 meters away, while a score or resource counter shows 2200 on the left side of the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0260_s0_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0260_s0_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0260_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a wide road or overpass within a dilapidated, industrial urban area under a cloudy sky with a low sun. The player is holding a weapon and viewing a HUD that indicates a score or resource of 2000 and an objective marker 124 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0261_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0261_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0261_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors at a massive, industrial radar installation called the Zlatyev Array, characterized by large steel lattice structures under a dark, overcast sky. The player's HUD indicates they are entering this new area with the objective to ""Destroy Spores"" and currently have 2000 points.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0277_s0_w5,480x832/mw_Ok8TmK_3yeQ_chunk_0277_s0_w5/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0277_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in a modern urban environment near a brightly lit gas station, with the perspective heavily blurred by rapid movement. The player is holding a pump-action shotgun while performing a reload or special animation with a card-like object, and the HUD shows a score of 2000 alongside a blue objective icon.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0290_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0290_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0290_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a destroyed outdoor area with large concrete barriers, illuminated by a bright light source breaking through a dark, overcast sky. The player is inside a tan, turreted military vehicle, and the HUD displays the objective ""destroy Spores"" along with vehicle seating and control information.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0297_s0_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0297_s0_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0297_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in a rustic, outdoor desert settlement with simple structures along a dirt road, all under a dim, overcast sky. The player is sprinting with a modern assault rifle equipped with a holographic sight, while the HUD displays an objective to ""destroy Spores"" and shows a score of 2000.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0298_s2_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0298_s2_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0298_s2_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, desolate area near some simple buildings under a dark, stormy sky, with a strange purple energy glowing on the ground. According to the HUD, the player has just completed a contract by eliminating spores and is now near a reward rift with a prompt to enter a vehicle.",100,20.0 mw_QiBFtLhMWGc_chunk_0001_s0_w0,480x832/mw_QiBFtLhMWGc_chunk_0001_s0_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0001_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, narrow urban alleyway featuring brick walls with graffiti, concrete stairs, and modern building exteriors. The player is actively moving forward while holding a rifle decorated with a colorful custom skin, and the screen displays a minimal HUD with small cyan dots.",100,20.0 mw_QiBFtLhMWGc_chunk_0002_s2_w1,480x832/mw_QiBFtLhMWGc_chunk_0002_s2_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0002_s2_w1/actions_raw.parquet,mw,eval,"The scene occurs on an outdoor city street featuring multi-story buildings and overcast, dim lighting. The player is aiming a weapon with a close-range optic at an enemy player, while a downed character is visible on the ground and a skull icon appears on the HUD.",73,20.0 mw_QiBFtLhMWGc_chunk_0026_s1_w0,480x832/mw_QiBFtLhMWGc_chunk_0026_s1_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0026_s1_w0/actions_raw.parquet,mw,eval,"The scene is set within a narrow indoor hallway featuring paneled walls, all of which are saturated in a bright, intense orange light. The player is aiming a rifle down the corridor at a blurry figure in the distance, while a kill feed notification is partially visible on the left of the screen.",100,20.0 mw_QiBFtLhMWGc_chunk_0045_s1_w3,480x832/mw_QiBFtLhMWGc_chunk_0045_s1_w3/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0045_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place within a dark, indoor environment with plain, industrial-style architecture, looking through a large rectangular opening into another dimly lit room. The player's HUD shows the username ""WhiteAnGel 1708"" and a central blue dot reticle, while their character's hand is visible in the lower-left corner.",93,20.0 mw_QiBFtLhMWGc_chunk_0053_s3_w0,480x832/mw_QiBFtLhMWGc_chunk_0053_s3_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0053_s3_w0/actions_raw.parquet,mw,eval,"The scene takes place from within a dark, dilapidated structure, looking out through a large hole in the wall at a bright and hazy mountainous outdoor environment. The player's HUD is visible on the left, displaying the red text ""4500"" and ""mdarone,"" though no weapon or character hands are in view.",77,20.0 mw_QiBFtLhMWGc_chunk_0057_s0_w2,480x832/mw_QiBFtLhMWGc_chunk_0057_s0_w2/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0057_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, smoky indoor corridor with rough, damaged concrete and rock walls. The player is holding a red and orange camouflaged weapon and has just earned 145 XP for achieving a ""One Shot, One Kill"" and a ""Revenge"" kill, according to the on-screen text.",100,20.0 mw_QiBFtLhMWGc_chunk_0099_s0_w1,480x832/mw_QiBFtLhMWGc_chunk_0099_s0_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0099_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a dimly lit urban street at night, featuring low-rise, functional buildings and a prominent blue beam of light in the sky. The player's HUD displays a score, a partial objective to ""minate it,"" and a central crosshair, while the tip of a weapon is visible at the bottom of the frame.",100,20.0 mw_QiBFtLhMWGc_chunk_0103_s3_w0,480x832/mw_QiBFtLhMWGc_chunk_0103_s3_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0103_s3_w0/actions_raw.parquet,mw,eval,"The scene is set in a hazy, outdoor urban environment featuring modern city buildings under an overcast sky with a bright sun. The player is firing an assault rifle with a prominent muzzle flash at an enemy labeled ""Zombie"" on the HUD, while another hostile figure and an objective to ""eliminate it"" are visible.",100,20.0 mw_QiBFtLhMWGc_chunk_0110_s1_w2,480x832/mw_QiBFtLhMWGc_chunk_0110_s1_w2/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0110_s1_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors on what appears to be a city street or airfield, featuring modern buildings, palm trees, and plane wreckage under a dim, overcast sky. The player is actively firing a handgun at multiple zombie-like figures, while the HUD displays a score of 2000, a central number 30, and an objective icon for ""ZOMBIE"".",100,20.0 mw_QiBFtLhMWGc_chunk_0134_s0_w4,480x832/mw_QiBFtLhMWGc_chunk_0134_s0_w4/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0134_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, blue-tinted indoor hall featuring smooth walls and arched doorways. The player is aiming a large firearm, and the HUD shows a status bar at 2000, markers for two other players, and a skull-",100,20.0 mw_QiBFtLhMWGc_chunk_0141_s0_w3,480x832/mw_QiBFtLhMWGc_chunk_0141_s0_w3/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0141_s0_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors at night within a dusty, industrial compound featuring prefabricated buildings, utility poles, and an overhead walkway. The player is aiming down the iron sights of a rifle at an enemy player, while the HUD displays a ""TAC-MAP"" prompt and a score on the left side of the screen.",100,20.0 mw_QiBFtLhMWGc_chunk_0152_s0_w1,480x832/mw_QiBFtLhMWGc_chunk_0152_s0_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0152_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night, featuring a weathered concrete wall under a dark sky with a large red structure in the background. The player is attempting to use a Pack-a-Punch machine to upgrade their Haymaker weapon, but a HUD element indicates they have insufficient essence for the 5000-point cost.",100,20.0 mw_QiBFtLhMWGc_chunk_0163_s0_w0,480x832/mw_QiBFtLhMWGc_chunk_0163_s0_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0163_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a dark, rocky environment, possibly a cavern, illuminated by glowing green energy on the walls and bright orange fire. The player is in combat with a burning enemy that has a red health bar, while the HUD shows two nearby objective markers, a score of 3000, and an objective related to ""refractors.""",71,20.0 mw_QiBFtLhMWGc_chunk_0186_s0_w4,480x832/mw_QiBFtLhMWGc_chunk_0186_s0_w4/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0186_s0_w4/actions_raw.parquet,mw,eval,"The scene is set in a chaotic, outdoor urban environment at night, with the view obscured by motion blur and a large fiery explosion. The player is in a downed state, presented with a central revive icon and a ""Hold B to give up"" prompt, while a red timer on the HUD indicates they are bleeding out.",100,20.0 mw_QiBFtLhMWGc_chunk_0190_s0_w3,480x832/mw_QiBFtLhMWGc_chunk_0190_s0_w3/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0190_s0_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors in a blurry, modern urban area with muted, overcast lighting. The player is holding an assault rifle with a glowing teal skin while a HUD element identifies a target 75 meters away near a yellow truck, corresponding to an objective to ""eliminate it.""",91,20.0 mw_QiBFtLhMWGc_chunk_0198_s5_w0,480x832/mw_QiBFtLhMWGc_chunk_0198_s5_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0198_s5_w0/actions_raw.parquet,mw,eval,"The scene is set in a dark, chaotic environment, intensely lit by the fiery red energy of an explosion surrounding a central figure. The player is targeting a large, horned enemy at close range with an objective to eliminate it, while the HUD displays an inventory of one Semtex and two Stims.",100,20.0 mw_QiBFtLhMWGc_chunk_0213_s0_w2,480x832/mw_QiBFtLhMWGc_chunk_0213_s0_w2/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0213_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor industrial area with modern, functional architecture under an overcast sky, next to a large billboard for the ""Urzikstan Ministry of Energy."" The player is positioned inside a white vehicle, with the HUD showing a partial objective, vehicle-specific controls like ""SWITCH SEATS,"" and a large, saucer-like aircraft hovering in the background.",100,20.0 mw_QiBFtLhMWGc_chunk_0227_s6_w0,480x832/mw_QiBFtLhMWGc_chunk_0227_s6_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0227_s6_w0/actions_raw.parquet,mw,eval,"The scene takes place in a chaotic, blue-hued outdoor environment, where the player appears to be flying or falling through abstract, rocky formations. According to the HUD, the player is using a futuristic weapon to fight zombies and a larger ""Monster"" while an objective directs them to ""Eliminate it.""",73,20.0 mw_QiBFtLhMWGc_chunk_0228_s1_w1,480x832/mw_QiBFtLhMWGc_chunk_0228_s1_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0228_s1_w1/actions_raw.parquet,mw,eval,"The scene takes place in a chaotic outdoor environment engulfed in fire and smoke, with the orange glow of destruction providing the primary lighting. While aiming down the horned sights of a weapon at a zombie,",100,20.0 mw_RVQKRIg-BLc_chunk_0036_s0_w2,480x832/mw_RVQKRIg-BLc_chunk_0036_s0_w2/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0036_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a dark, outdoor industrial zone with train tracks, a large crane, and a brick building. The player is aiming an assault rifle with a reflex sight at a group of zombies, while on-screen text indicates they just earned ""+80 XP"" for a ""ZOMBIE KILL"".",100,20.0 mw_RVQKRIg-BLc_chunk_0037_s0_w4,480x832/mw_RVQKRIg-BLc_chunk_0037_s0_w4/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0037_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a dimly lit industrial yard featuring a brick warehouse and a concrete overpass under a dark, overcast sky. The player is aiming an assault rifle with a red dot sight at a hostile enemy character who is marked by a red health bar and a target icon.",100,20.0 mw_RVQKRIg-BLc_chunk_0042_s0_w0,480x832/mw_RVQKRIg-BLc_chunk_0042_s0_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0042_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a semi-developed area with trees and modern, single-story buildings illuminated by ambient light. The player is holding a large rifle with a top rail, wearing black and orange gloves, and appears to be moving along a dirt path with no HUD visible.",100,20.0 mw_RVQKRIg-BLc_chunk_0044_s1_w4,480x832/mw_RVQKRIg-BLc_chunk_0044_s1_w4/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0044_s1_w4/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, industrial area, focusing on a large, dark gray metal wall with small, mesh-covered windows near the ceiling. The player is aiming an assault rifle, with the central crosshair fixed on a small, rectangular object on the wall that may be an interactive device or explosive.",100,20.0 mw_RVQKRIg-BLc_chunk_0052_s2_w1,480x832/mw_RVQKRIg-BLc_chunk_0052_s2_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0052_s2_w1/actions_raw.parquet,mw,eval,"The scene is set in a desolate, outdoor industrial area featuring a dirt road, a large tanker, and functional buildings under a dark, overcast sky. The player is aiming a rifle with a red dot sight towards several humanoid figures visible in the distance behind a concrete wall, with no HUD elements present on the screen.",63,20.0 mw_RVQKRIg-BLc_chunk_0053_s5_w2,480x832/mw_RVQKRIg-BLc_chunk_0053_s5_w2/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0053_s5_w2/actions_raw.parquet,mw,eval,"The scene takes place in a dark, indoor industrial corridor with concrete architecture and dim, blue-hued ambient lighting. The player is seemingly unarmed while navigating the area, with a minimalist circular reticle or interaction prompt displayed in the center of the screen.",72,20.0 mw_RVQKRIg-BLc_chunk_0064_s1_w1,480x832/mw_RVQKRIg-BLc_chunk_0064_s1_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0064_s1_w1/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, ransacked modern building with debris scattered across the floor and an arched doorway leading to a darker area. The player is aiming down the iron sights of a rifle or submachine gun in a scene devoid of any visible HUD elements, NPCs, or objectives.",100,20.0 mw_RVQKRIg-BLc_chunk_0073_s1_w0,480x832/mw_RVQKRIg-BLc_chunk_0073_s1_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0073_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place on a wet, outdoor city street featuring modern industrial architecture under a dark, overcast sky. The player is on foot holding a firearm, looking down the road towards a distant vehicle and a small pinkish explosion, with no HUD information visible.",91,20.0 mw_RVQKRIg-BLc_chunk_0098_s0_w1,480x832/mw_RVQKRIg-BLc_chunk_0098_s0_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0098_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, rural industrial area with simple buildings and a water tower under a dark, overcast sky. The player is holding a modern assault rifle with a red dot sight, and a blue objective marker indicates a target 762 meters away, near a large formation of figures.",100,20.0 mw_RVQKRIg-BLc_chunk_0098_s0_w2,480x832/mw_RVQKRIg-BLc_chunk_0098_s0_w2/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0098_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a dusty, outdoor industrial area at dusk, featuring a large water tower, prefabricated buildings, and smoke rising into a dark sky. The player is aiming down the reflex sight of a rifle at a hostile target with a visible health bar, while an objective marker indicates a location 698 meters away.",95,20.0 mw_RVQKRIg-BLc_chunk_0103_s1_w0,480x832/mw_RVQKRIg-BLc_chunk_0103_s1_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0103_s1_w0/actions_raw.parquet,mw,eval,"The scene is set on a dusty street in a desert town featuring Middle Eastern-style architecture under bright, direct sunlight with mountains in the distance. The player is aiming down the iron sights of a modern rifle, and the HUD indicates a score of 20 points and a count of 100 for a particular item.",100,20.0 mw_RVQKRIg-BLc_chunk_0108_s4_w0,480x832/mw_RVQKRIg-BLc_chunk_0108_s4_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0108_s4_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, modern military-style courtyard with tan stucco walls under a dark, overcast sky. The player is holding an assault rifle while another character runs in the distance, and a prominent HUD element displays a red ""NUKE!"" warning.",100,20.0 mw_RVQKRIg-BLc_chunk_0121_s0_w5,480x832/mw_RVQKRIg-BLc_chunk_0121_s0_w5/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0121_s0_w5/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, modern building with plain walls, a dark wooden door, and a sign for surveillance. The player is aiming a rifle with iron sights at a wall-mounted first aid kit, which is identified by the HUD as a loot cache that can be opened, and they are also carrying one Semtex.",75,20.0 mw_RVQKRIg-BLc_chunk_0137_s0_w4,480x832/mw_RVQKRIg-BLc_chunk_0137_s0_w4/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0137_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, rundown office or storage room with concrete walls and metal filing cabinets. The player is holding a rifle and has just gained XP from looting an item, as indicated by the ""LOOTED"" notification visible on the screen.",100,20.0 mw_RVQKRIg-BLc_chunk_0140_s0_w4,480x832/mw_RVQKRIg-BLc_chunk_0140_s0_w4/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0140_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, paved courtyard adjacent to weathered buildings and a rocky cliffside under a dark, overcast sky. The player is in a first-person perspective, holding a rifle with orange-gloved hands, while a simple white crosshair is visible in the center of the screen.",100,20.0 mw_RVQKRIg-BLc_chunk_0151_s0_w1,480x832/mw_RVQKRIg-BLc_chunk_0151_s0_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0151_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place at night in an outdoor courtyard surrounded by weathered, industrial-style concrete buildings marked with a large red star. The player is holding a rifle, identified by its partially visible stock and orange magazine, while aiming across the cracked asphalt toward a parked military jeep.",100,20.0 mw_RVQKRIg-BLc_chunk_0153_s0_w2,480x832/mw_RVQKRIg-BLc_chunk_0153_s0_w2/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0153_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a bleak outdoor industrial area featuring utilitarian architecture under a dim, overcast sky. The player is holding a firearm and has just earned experience points for a ""ZOMBIE KILL,"" with a body lying on the cracked pavement nearby.",100,20.0 mw_RVQKRIg-BLc_chunk_0176_s1_w0,480x832/mw_RVQKRIg-BLc_chunk_0176_s1_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0176_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a hilly, arid landscape with modern structures under dim, twilight lighting. The player is aiming down the iron sights of a rifle, while a red laser beam crosses the field of view and a small equipment icon is visible on the HUD.",100,20.0 mw_RVQKRIg-BLc_chunk_0183_s0_w1,480x832/mw_RVQKRIg-BLc_chunk_0183_s0_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0183_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place inside a dark vehicle, likely a train or bus, with an open doorway revealing a bright, outdoor environment. The player is aiming down the sights of a rifle at an approaching zombie, while the HUD displays a health bar, experience points, and confirmation of a ""ZOMBIE KILL"".",100,20.0 mw_T6fEVLglAwU_chunk_0059_s0_w4,480x832/mw_T6fEVLglAwU_chunk_0059_s0_w4/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0059_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on a narrow urban street or alley flanked by multi-story brick buildings. The player is aiming down the sights of a rifle equipped with a holographic sight, which displays a small crosshair reticle on the screen.",100,20.0 mw_T6fEVLglAwU_chunk_0064_s2_w0,480x832/mw_T6fEVLglAwU_chunk_0064_s2_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0064_s2_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor urban alleyway between weathered industrial buildings, illuminated by dim, overcast daylight. The player has no visible weapon or HUD, and the immediate area is empty aside from debris and a dumpster, with a lit archway straight ahead.",73,20.0 mw_T6fEVLglAwU_chunk_0065_s0_w4,480x832/mw_T6fEVLglAwU_chunk_0065_s0_w4/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0065_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, industrial-style hallway with concrete walls and a large window looking out onto an urban area. The player is in a first-person view, holding a submachine gun equipped with a holographic sight, and there are no visible HUD elements or other characters.",91,20.0 mw_T6fEVLglAwU_chunk_0071_s0_w5,480x832/mw_T6fEVLglAwU_chunk_0071_s0_w5/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0071_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a modern, industrial urban setting with a large blue building, paved streets, and overcast lighting. The player is equipped with a rifle featuring a holographic sight, and the screen is clear of any HUD information, characters, or active objectives.",69,20.0 mw_T6fEVLglAwU_chunk_0073_s2_w0,480x832/mw_T6fEVLglAwU_chunk_0073_s2_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0073_s2_w0/actions_raw.parquet,mw,eval,"The scene is an outdoor, urban-style environment featuring stone architecture and a staircase, all heavily obscured by motion blur under muted, overcast lighting. The player's weapon is not visible, but the HUD clearly displays two red enemy markers with distance indicators of 80m and 105m in the center of the screen.",100,20.0 mw_T6fEVLglAwU_chunk_0074_s0_w0,480x832/mw_T6fEVLglAwU_chunk_0074_s0_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0074_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, modern suburban house, looking from a hallway into a living room and an adjacent kitchen. The player is holding a submachine gun equipped with a holographic sight, while the HUD displays two objective markers at 13m and 77m away.",100,20.0 mw_T6fEVLglAwU_chunk_0103_s4_w1,480x832/mw_T6fEVLglAwU_chunk_0103_s4_w1/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0103_s4_w1/actions_raw.parquet,mw,eval,"The scene is set inside a large, industrial warehouse with corrugated metal walls and high windows, lit by a combination of ambient light and a fiery explosion. The player is moving forward while holding a rifle, focused on a vehicle that is exploding just outside the large open bay door.",93,20.0 mw_T6fEVLglAwU_chunk_0124_s2_w0,480x832/mw_T6fEVLglAwU_chunk_0124_s2_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0124_s2_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit indoor hallway with modern, industrial architecture, and the view is heavily distorted with motion blur. The player is sprinting forward, and the HUD displays a killfeed on the left and a white skull icon marking an enemy's position further down the corridor.",100,20.0 mw_T6fEVLglAwU_chunk_0126_s1_w0,480x832/mw_T6fEVLglAwU_chunk_0126_s1_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0126_s1_w0/actions_raw.parquet,mw,eval,"The scene is set within a motion-blurred indoor hallway of a modern building, characterized by muted, reddish lighting and a tiled ceiling. The player is sprinting, and the HUD displays several skull icons indicating enemy or teammate locations, as well as a game notification on the right side of the screen.",100,20.0 mw_T6fEVLglAwU_chunk_0127_s0_w1,480x832/mw_T6fEVLglAwU_chunk_0127_s0_w1/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0127_s0_w1/actions_raw.parquet,mw,eval,"The scene is set inside a modern, artificially lit room with a gray floor and a wall decorated with a large tan and dark chevron pattern. The player is moving rapidly, evidenced by the extreme motion blur that obscures the details of their held firearm and the surrounding obstacles.",100,20.0 mw_T6fEVLglAwU_chunk_0132_s0_w4,480x832/mw_T6fEVLglAwU_chunk_0132_s0_w4/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0132_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place inside a brightly lit, modern commercial building resembling a shopping mall, characterized by orange walls, display shelves, and wide-open storefronts. The player is aiming a customized assault rifle equipped with a holographic sight, and the HUD indicates an available airplane killstreak while a body lies on the floor in the distance.",93,20.0 mw_T6fEVLglAwU_chunk_0136_s1_w2,480x832/mw_T6fEVLglAwU_chunk_0136_s1_w2/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0136_s1_w2/actions_raw.parquet,mw,eval,"The scene takes place inside a brightly lit, modern indoor area with polished floors, large windows, and an orange scissor lift to the right. The player is sprinting, as indicated by the motion blur, while observing another player character in dark clothing running across their path.",100,20.0 mw_T6fEVLglAwU_chunk_0240_s0_w1,480x832/mw_T6fEVLglAwU_chunk_0240_s0_w1/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0240_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit arcade or entertainment venue with dark walls and tiled flooring. The player is aiming down the holographic sight of a rifle at a prone enemy, who is highlighted by a yellow target outline, with several arcade cabinets visible on the right side of the screen.",78,20.0 mw_T6fEVLglAwU_chunk_0248_s1_w1,480x832/mw_T6fEVLglAwU_chunk_0248_s1_w1/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0248_s1_w1/actions_raw.parquet,mw,eval,"The scene takes place on a sunlit outdoor city street, which features multi-story buildings decorated with colorful graffiti and vines. The player appears to be sprinting while holding a firearm, as indicated by the motion blur and the weapon visible at the bottom of the frame, with no other HUD elements present.",65,20.0 mw_fVl8QeT-1gI_chunk_0140_s0_w0,480x832/mw_fVl8QeT-1gI_chunk_0140_s0_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0140_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at dusk in a mountainous area with modern buildings, a paved road, and rocky cliffs. The player is sprinting with a rifle, as shown by the motion blur, towards an objective marker indicated on the HUD as being 180 meters away.",100,20.0 mw_fVl8QeT-1gI_chunk_0162_s0_w0,480x832/mw_fVl8QeT-1gI_chunk_0162_s0_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0162_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a sunlit outdoor environment resembling a modern desert town or military base, with the image blurred to indicate rapid movement. The player is holding a firearm, and the HUD displays a central crosshair, an ammo indicator, and a partial message in the match chat.",100,20.0 mw_fVl8QeT-1gI_chunk_0162_s0_w4,480x832/mw_fVl8QeT-1gI_chunk_0162_s0_w4/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0162_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors on a street in a modern urban area under dim, overcast lighting. The player is in motion while holding an assault rifle, and the HUD shows a teammate named ""joh4nn0"" is located 13 meters ahead.",100,20.0 mw_fVl8QeT-1gI_chunk_0177_s0_w5,480x832/mw_fVl8QeT-1gI_chunk_0177_s0_w5/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0177_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit corridor with Mediterranean-style architecture, featuring two-tone orange and white walls and leading towards a dark archway. The player is moving forward while holding a rifle, indicated by motion blur, with a minimal HUD that only shows a small white crosshair in the center of the screen.",100,20.0 mw_fVl8QeT-1gI_chunk_0192_s0_w0,480x832/mw_fVl8QeT-1gI_chunk_0192_s0_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0192_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban-style street obscured by large plumes of green and white smoke under hazy daytime lighting. The player is aiming down the sights of a rifle at several running zombies, with the HUD showing an enemy health bar, an objective marker 36.8m away, and ammo information.",100,20.0 mw_fVl8QeT-1gI_chunk_0213_s2_w2,480x832/mw_fVl8QeT-1gI_chunk_0213_s2_w2/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0213_s2_w2/actions_raw.parquet,mw,eval,"The scene is set on a modern, somewhat dilapidated urban street outdoors, with single-story buildings and bright, low sunlight creating a glare. The player is aiming a rifle with a large optic at a hostile character in the distance, who is highlighted by a red health bar on the HUD.",62,20.0 mw_fVl8QeT-1gI_chunk_0215_s2_w0,480x832/mw_fVl8QeT-1gI_chunk_0215_s2_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0215_s2_w0/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, outdoor area in front of a modern building, with the player's view tinted red, suggesting damage has been taken. The player is prompted to reload their weapon after just earning +40 XP for a ""ZOMBIE KILL,"" as indicated by the on-screen HUD.",66,20.0 mw_fVl8QeT-1gI_chunk_0222_s0_w5,480x832/mw_fVl8QeT-1gI_chunk_0222_s0_w5/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0222_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors in a derelict urban street with modern, damaged architecture, illuminated by the low, warm light of either dawn or dusk. The player is sprinting with a weapon, while the HUD displays an objective marker 22m away, a highlighted teammate, and a notification for a recently acquired armor plate.",100,20.0 mw_fVl8QeT-1gI_chunk_0234_s0_w5,480x832/mw_fVl8QeT-1gI_chunk_0234_s0_w5/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0234_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor urban area at night, characterized by modern, simple buildings under a dark, cloudy sky. The player is aiming a rifle with a holographic sight towards a hostile target 22 meters away, as a projectile detonates in the air above them.",100,20.0 mw_fVl8QeT-1gI_chunk_0268_s2_w0,480x832/mw_fVl8QeT-1gI_chunk_0268_s2_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0268_s2_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a sparsely decorated building, looking out of an open doorway marked ""EXIT"" into a brightly lit outdoor courtyard area. The player is holding a rifle with a vibrant purple and black camouflage, while the HUD indicates the location is the ""Fire Dept."" with a low threat level and an interactive prompt to close the door.",100,20.0 mw_fVl8QeT-1gI_chunk_0278_s1_w3,480x832/mw_fVl8QeT-1gI_chunk_0278_s1_w3/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0278_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit area, showing a first-person perspective of climbing a white metal ladder mounted on a gray brick wall. The player's HUD indicates they are at the ""FIRE DEPT."" with a low threat level and fists equipped, while a prominent notification warns of an incoming supply drop.",70,20.0 mw_fVl8QeT-1gI_chunk_0291_s0_w5,480x832/mw_fVl8QeT-1gI_chunk_0291_s0_w5/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0291_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit attic or storage room with wooden floors, plain walls, and various crates stacked in a corner. The player is holding a large shield and is presented with a prompt to close a door, while the HUD indicates their location is the ""FIRE DEPT."" with a low threat level.",100,20.0 mw_q5XkNsULqRk_chunk_0032_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0032_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0032_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a bleak, war-torn landscape under a dark, stormy sky filled with debris and explosions. The player is engaged in combat with a horde of zombies, as indicated by the central crosshair, on-screen XP gain for a ""SPECIAL ZOMBIE KILL,"" and HUD prompts for reloading or stowing an item.",100,20.0 mw_q5XkNsULqRk_chunk_0052_s0_w4,480x832/mw_q5XkNsULqRk_chunk_0052_s0_w4/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0052_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a dusty industrial area with large structures under a dim, overcast sky. The player is wielding an assault rifle with a colorful, glitch-patterned skin and a green skull charm, while a HUD icon indicates a killstreak count of nine.",100,20.0 mw_q5XkNsULqRk_chunk_0078_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0078_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0078_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor industrial area featuring large concrete buildings under a hazy, overcast sky. The player is in motion, holding a firearm and a combat knife, with a simple crosshair and a distant objective marker visible on the screen.",100,20.0 mw_q5XkNsULqRk_chunk_0080_s0_w2,480x832/mw_q5XkNsULqRk_chunk_0080_s0_w2/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0080_s0_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on a grassy hill overlooking a modern, coastal resort complex under a dark purple sky. The player is in motion, holding what appears to be a melee weapon, as the HUD indicates they are ""ENTERING LEVIN RESORT"" with an ""ALERT"" objective marker visible ahead.",100,20.0 mw_q5XkNsULqRk_chunk_0091_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0091_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0091_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a modern structure with large white awnings situated above a reflective, watery surface. The player is in rapid motion, wielding a firearm with a glowing teal skin while wearing black gloves with orange accents.",100,20.0 mw_q5XkNsULqRk_chunk_0098_s1_w0,480x832/mw_q5XkNsULqRk_chunk_0098_s1_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0098_s1_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors on a paved street with small-town American architecture under an overcast sky, where a large fiery explosion illuminates the area. The player is wielding an assault rifle with a custom skin and has just earned experience for critically killing zombies and hellhounds, with a ""x2"" multiplier active and 20 rounds left in the magazine.",100,20.0 mw_q5XkNsULqRk_chunk_0099_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0099_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0099_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors on a wide set of dark stone stairs in a dimly lit, urban area with modern architecture visible at the top. The player's first-person view features a minimal HUD with a white dot crosshair, a red targeting reticle, and a prompt to open the ""TAC-MAP"".",100,20.0 mw_q5XkNsULqRk_chunk_0105_s0_w4,480x832/mw_q5XkNsULqRk_chunk_0105_s0_w4/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0105_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a concrete structure, likely a bridge or rooftop, under a dark and overcast sky with mountains visible in the distance. The player's HUD shows a primary objective marker 268 meters away, with a ""ZOOM"" prompt available and no weapon currently visible.",100,20.0 mw_q5XkNsULqRk_chunk_0112_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0112_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0112_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a modern urban environment featuring blocky architecture and a yellow sedan parked on a dirt road. The player is holding an unidentified weapon handle while a large HUD notification indicates they have just completed a ""Big Bounty"" contract and leveled up to 93.",100,20.0 mw_q5XkNsULqRk_chunk_0116_s0_w2,480x832/mw_q5XkNsULqRk_chunk_0116_s0_w2/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0116_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, institutional-style building with wooden floors, looking down a hallway towards an open doorway. A bright cyan objective marker with a 'C' icon is visible on the",100,20.0 mw_q5XkNsULqRk_chunk_0124_s3_w0,480x832/mw_q5XkNsULqRk_chunk_0124_s3_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0124_s3_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a paved road, flanked by barren trees and a rocky embankment, with a large, red-glowing transmission tower visible in the distance. The player has just earned 80 experience points for a ""ZOMBIE MELEE KILL,"" and the HUD displays an objective marker in the top-left and an icon for an ability or item with two charges at the bottom.",66,20.0 mw_q5XkNsULqRk_chunk_0127_s0_w2,480x832/mw_q5XkNsULqRk_chunk_0127_s0_w2/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0127_s0_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors in a war-torn urban area with modern architecture under a dim, overcast sky. From a first-person viewpoint, the player is moving across pavement towards a large military helicopter, with the end of a weapon visible at the bottom of the frame.",100,20.0 mw_q5XkNsULqRk_chunk_0140_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0140_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0140_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit and hazy indoor location with plain, nondescript walls. The player is aiming a futuristic rifle with a glowing teal camouflage and an active green laser sight, while a shadowy figure is visible in the background to the right.",100,20.0 mw_q5XkNsULqRk_chunk_0145_s1_w0,480x832/mw_q5XkNsULqRk_chunk_0145_s1_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0145_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a large, open outdoor area under hazy, overcast lighting, featuring a damaged red vehicle on a paved surface. From a first-person viewpoint behind cover, the player",100,20.0 mw_q5XkNsULqRk_chunk_0147_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0147_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0147_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on an urban street lined with modern block-style buildings and a parked military truck. The player is unarmed and running towards another character, while the HUD displays a large ""NUKE!"" notification at the bottom and a blue objective marker 229 meters away.",100,20.0 mw_q5XkNsULqRk_chunk_0152_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0152_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0152_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors on an asphalt road next to industrial buildings under a dark, overcast sky. The player's first-person view includes a central crosshair, a full ability icon on the left HUD, and another player with a green gamertag visible in the distance.",100,20.0 mw_q5XkNsULqRk_chunk_0182_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0182_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0182_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors in a wet, paved courtyard next to a two-story, weathered brick industrial building under a hazy, overcast sky. The player's HUD displays a central reticle and a blue objective marker hovering over a teammate located 21 meters away near the building's entrance.",100,20.0 mw_q5XkNsULqRk_chunk_0192_s1_w0,480x832/mw_q5XkNsULqRk_chunk_0192_s1_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0192_s1_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a paved area near modern buildings and trees, under the warm, low light of either sunrise or sunset. The player is sprinting and has taken damage, indicated by the intense motion blur and red spatter on the screen, while other characters are visible in the distance.",100,20.0 mw_q5XkNsULqRk_chunk_0192_s1_w3,480x832/mw_q5XkNsULqRk_chunk_0192_s1_w3/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0192_s1_w3/actions_raw.parquet,mw,eval,"The player is inside a dimly lit, modern building with plain, grey concrete walls and floors. A prominent heads-up display confirms a ""CONTRACT ACCEPTED"" with the objective to ""ELIMINATE THE BOUNTY"" as the player moves forward with gloved hands visible.",88,20.0 mw_q5XkNsULqRk_chunk_0196_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0196_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0196_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit outdoor industrial area featuring large concrete structures, sandy ground, and shipping containers. The player is holding a firearm and has just successfully completed an objective, as indicated by the ""CONTRACT COMPLETED"" and ""BIG BOUNTY ELIMINATED"" notifications on the screen's HUD.",100,20.0 mw_q5XkNsULqRk_chunk_0198_s0_w2,480x832/mw_q5XkNsULqRk_chunk_0198_s0_w2/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0198_s0_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in a muddy industrial area, dominated by the base of a large cooling tower under dark, ambient lighting. The player is holding a glowing cyan-patterned assault rifle with several dead creatures on the ground and a HUD marker pointing to an objective 18 meters away.",100,20.0 mw_q5XkNsULqRk_chunk_0214_s2_w1,480x832/mw_q5XkNsULqRk_chunk_0214_s2_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0214_s2_w1/actions_raw.parquet,mw,eval,"The scene is set in a dark, outdoor area with indistinct structures in the background, lit primarily by the bright muzzle flash of a weapon. The player is aiming down the sights of a rifle, having just earned ""80 XP ZOMBIE KILL"" for dispatching an enemy while targeting another special zombie with a health bar.",97,20.0 mw_q5XkNsULqRk_chunk_0215_s0_w2,480x832/mw_q5XkNsULqRk_chunk_0215_s0_w2/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0215_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a dim, outdoor urban area at night, characterized by blocky building architecture under a dark, cloudy sky. The player is aiming down the illuminated reflex sight of a rifle with an on-screen prompt to reload, while a friendly teammate's marker is visible 14 meters away.",100,20.0 mw_q5XkNsULqRk_chunk_0222_s2_w1,480x832/mw_q5XkNsULqRk_chunk_0222_s2_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0222_s2_w1/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit outdoor environment featuring rocky, earth-toned terrain under chaotic lighting conditions. The player is aiming a futuristic rifle with glowing cyan elements at a hostile figure, who is identified by a red health bar above their head.",100,20.0 mw_q5XkNsULqRk_chunk_0237_s2_w1,480x832/mw_q5XkNsULqRk_chunk_0237_s2_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0237_s2_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a dusty, war-torn town featuring simple, blocky architecture under hazy, daytime lighting. The player character is downed on the ground looking towards another character, with a central HUD element prompting an interaction to ""Hold B to give up"".",100,20.0 mw_xvsfHLbZ15I_chunk_0026_s3_w2,480x832/mw_xvsfHLbZ15I_chunk_0026_s3_w2/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0026_s3_w2/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, industrial-style environment with concrete and metal architecture. The player is aiming a rifle with a holographic sight while interacting with a cache of canned foods, and their HUD displays a small rucksack, loadout, and current ammunition count.",63,20.0 mw_xvsfHLbZ15I_chunk_0029_s0_w4,480x832/mw_xvsfHLbZ15I_chunk_0029_s0_w4/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0029_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a rural compound defined by concrete walls and a metal-roofed barn, with a prominent blue beam of light marking a distant location. From a first-person perspective, the player is moving through tall grass while aiming a weapon, as indicated by a simple crosshair focused on the path ahead toward the light beam objective.",100,20.0 mw_xvsfHLbZ15I_chunk_0036_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0036_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0036_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night next to a modern industrial building, with a large red and white tower visible in the dimly lit background. The player, likely inside a vehicle, has just received +20 XP for a ""ZOMBIE VEHICLE KILL"" as indicated by the HUD, which also displays a blue objective icon.",100,20.0 mw_xvsfHLbZ15I_chunk_0054_s0_w4,480x832/mw_xvsfHLbZ15I_chunk_0054_s0_w4/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0054_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors in a dry, mountainous region under an overcast sky, next to a building with an arched colonnade. The player is aiming down a holographic sight at distant zombies, with on-screen text confirming the enemy type is ""ZOMBI"" and showing an ""XP"" gain indicator.",100,20.0 mw_xvsfHLbZ15I_chunk_0060_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0060_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0060_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a hilly, outdoor environment under a dim, overcast sky, with a red radio tower and a modern structure visible in the distance. The player is sprinting while holding a gun, with HUD elements indicating a teammate named ""Ghostmoney"" is 21 meters away and another objective is 162 meters away.",100,20.0 mw_xvsfHLbZ15I_chunk_0072_s1_w3,480x832/mw_xvsfHLbZ15I_chunk_0072_s1_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0072_s1_w3/actions_raw.parquet,mw,eval,"The scene is set in a hazy, outdoor urban environment with modern architecture and concrete structures under muted daylight. Amidst a motion-blurred encounter with at least two other characters, the player's HUD",100,20.0 mw_xvsfHLbZ15I_chunk_0072_s1_w5,480x832/mw_xvsfHLbZ15I_chunk_0072_s1_w5/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0072_s1_w5/actions_raw.parquet,mw,eval,"The scene is set on a dimly lit outdoor street with modern, blocky architecture visible in the background. The player is aiming down a futuristic weapon's sight, which displays a ""Toggle Thermal"" prompt and has its crosshair centered on a moving figure through the amber-tinted lens.",75,20.0 mw_xvsfHLbZ15I_chunk_0079_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0079_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0079_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place indoors within a modern structure, characterized by dark surroundings and an intense, green ambient light. The player is aiming down a weapon's scope which displays a HUD notification for a ""+20 XP ZOMBIE KILL"" and a prompt to toggle the thermal view.",100,20.0 mw_xvsfHLbZ15I_chunk_0106_s1_w1,480x832/mw_xvsfHLbZ15I_chunk_0106_s1_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0106_s1_w1/actions_raw.parquet,mw,eval,"The scene is set in a modern, indoor office hallway with plain architecture, lit by overhead fluorescent panels and two large, glowing purple crystals at the far end. The player wields a large, dark weapon with glowing cyan patterns and faces the crystals, with a small circular interaction icon visible on the floor.",100,20.0 mw_xvsfHLbZ15I_chunk_0112_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0112_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0112_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a modern institutional hallway with teal walls, a row of lockers, and fluorescent overhead lighting. From a first-person perspective, the player is holding a firearm while moving quickly, and the HUD displays a crosshair with an interactive prompt to ""CLOSE DOOR"".",100,20.0 mw_xvsfHLbZ15I_chunk_0121_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0121_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0121_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, modern residential room with a patterned rug, where a bright light shines from an open doorway in the distance. The player is holding a firearm while moving forward, and the HUD indicates they have one frag grenade and just earned 20 experience points.",100,20.0 mw_xvsfHLbZ15I_chunk_0122_s0_w4,480x832/mw_xvsfHLbZ15I_chunk_0122_s0_w4/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0122_s0_w4/actions_raw.parquet,mw,eval,"The scene is set inside a modern building, possibly an office breakroom, which is dimly lit with fluorescent lights and a glowing purple objective marker. The player is armed with a rifle and moving quickly past an ammo pickup while a teammate named ""Ghostmoney"" is marked nearby on the HUD.",100,20.0 mw_xvsfHLbZ15I_chunk_0124_s1_w3,480x832/mw_xvsfHLbZ15I_chunk_0124_s1_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0124_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place on an outdoor urban street at night, surrounded by low-rise buildings with modern high-rises under construction in the background. The player is holding a stylized weapon with a glowing cyan pattern while observing another player named ""Ghostmasury"" and two distant objective markers on the HUD.",100,20.0 mw_xvsfHLbZ15I_chunk_0128_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0128_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0128_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place on a brightly lit outdoor city street featuring modern architectural styles, with tall apartment buildings towering over smaller storefronts. The player's HUD shows two objective markers at varying distances and indicates they are carrying a single armor plate, while a portion of their dark, stylized weapon is visible on the right.",100,20.0 mw_xvsfHLbZ15I_chunk_0130_s0_w2,480x832/mw_xvsfHLbZ15I_chunk_0130_s0_w2/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0130_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, outdoor urban environment featuring modern, high-rise buildings in the background. The player is aiming down the sights of a weapon with a rectangular thermal-capable scope, and the HUD indicates they have just received XP for a ""ZOMBIE KILL.""",100,20.0 mw_xvsfHLbZ15I_chunk_0131_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0131_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0131_s0_w0/actions_raw.parquet,mw,eval,"The scene is set on a sunlit outdoor city street with modern architecture, where motion blur suggests fast movement. The player is wielding a futuristic rifle with a glowing cyan DNA pattern, while the HUD displays a nearby teammate and an objective marker 49 meters away.",100,20.0 mw_xvsfHLbZ15I_chunk_0166_s0_w4,480x832/mw_xvsfHLbZ15I_chunk_0166_s0_w4/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0166_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a semi-developed area with modern buildings and concrete barriers under dim, overcast lighting. The player is holding a gun and observing another player, identified by a gamertag and wearing colorful wings, who is running near a distant blue objective beacon.",100,20.0 mw_xvsfHLbZ15I_chunk_0177_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0177_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0177_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a bleak, coastal road under an overcast, stormy sky, with modern, somewhat dilapidated buildings on a hill in the distance. The player is aiming a rifle with a reflex sight at two distant, hostile-looking figures, while the HUD indicates they have ammo and one armor plate available.",100,20.0 mw_xvsfHLbZ15I_chunk_0183_s3_w0,480x832/mw_xvsfHLbZ15I_chunk_0183_s3_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0183_s3_w0/actions_raw.parquet,mw,eval,"The scene takes place on an outdoor city street with European-style architecture under hazy, daytime lighting. The player is aiming down a holographic sight after killing a zombie, with the HUD displaying ""+20 XP,"" a ""FULL POWER!"" status, and a prompt to reload.",100,20.0 mw_xvsfHLbZ15I_chunk_0183_s3_w3,480x832/mw_xvsfHLbZ15I_chunk_0183_s3_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0183_s3_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a dimly lit urban alley with modern, blocky architecture. The player is aiming down the sights of a rifle at a distant enemy, and the HUD shows they have one ""Stim"" available.",65,20.0 mw_xvsfHLbZ15I_chunk_0202_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0202_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0202_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors on a high vantage point overlooking a modern, hazy city under an orange-tinted sky. The player is aiming a rifle with a colorful camouflage and a holographic sight at a target designated by a HUD marker 268 meters away.",100,20.0 mw_xvsfHLbZ15I_chunk_0208_s1_w1,480x832/mw_xvsfHLbZ15I_chunk_0208_s1_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0208_s1_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a modern, coastal city street at dusk, characterized by low-rise buildings, palm trees, and dim ambient lighting. From a first-person perspective, the player character is wearing a glowing blue and black futuristic skin and is positioned near a dark vehicle.",100,20.0 mw_xvsfHLbZ15I_chunk_0217_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0217_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0217_s1_w0/actions_raw.parquet,mw,eval,"This scene takes place in a dark, reddish-hued outdoor environment, possibly a tunnel or during a chaotic event at night. The player is experiencing a heavy damage effect, indicated by the red vignette, while being prompted to enter a nearby hatchback and standing close to a teammate named ""Killer Queen"".",100,20.0 mw_xvsfHLbZ15I_chunk_0217_s2_w2,480x832/mw_xvsfHLbZ15I_chunk_0217_s2_w2/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0217_s2_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a paved, industrial area with simple structures under a cloudy sky during sunrise or sunset. The player is holding a weapon with a colorful custom skin, while the HUD displays a teammate 38m away and an objective marker 152m in the distance.",77,20.0 mw_xvsfHLbZ15I_chunk_0221_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0221_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0221_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place indoors within a dimly lit room, focusing on a large, dark metal safe which is outlined in white. The player is interacting with the safe's handle, and a blue objective icon is displayed on the HUD directly above it.",69,20.0 mw_xvsfHLbZ15I_chunk_0239_s1_w3,480x832/mw_xvsfHLbZ15I_chunk_0239_s1_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0239_s1_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors during the day in a built-up, arid area with simple, functional architecture and fences. The player is aiming down a holographic sight with an active thermal view, targeting an enemy player whose health bar is displayed.",100,20.0 mw_xvsfHLbZ15I_chunk_0244_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0244_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0244_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on an urban street with modern architecture, under a dark sky punctuated by a tall blue beam of light in the distance. The player is wielding a weapon with a colorful camouflage and has just earned experience for a ""ZOMBIE KILL,"" with the HUD displaying this notification and a nearby marker at 12 meters.",100,20.0 mw_xvsfHLbZ15I_chunk_0253_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0253_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0253_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a hazy, dimly lit outdoor environment with sparse vegetation and distant, blocky buildings in the background. The player is aiming a weapon with a thermal scope, which highlights a hostile NPC labeled ""Zombie"" with a red health bar.",100,20.0 mw_xvsfHLbZ15I_chunk_0308_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0308_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0308_s1_w0/actions_raw.parquet,mw,eval,"The scene depicts a foggy outdoor urban environment with European-style architecture and overcast lighting reducing visibility. The player is holding an M16 rifle with a holographic sight, and the HUD indicates a ""MEDIUM"" threat level as well as the gamertag of a nearby character named ""Solo_Ry-Ze"".",100,20.0 mw_xvsfHLbZ15I_chunk_0314_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0314_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0314_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, European-style urban environment featuring a large building shrouded in dense fog under overcast lighting. The player is equipped with a shotgun, facing a ""Medium"" threat level, while the HUD displays an objective marker 93 meters away and a teammate's location.",100,20.0 mw_xvsfHLbZ15I_chunk_0322_s0_w3,480x832/mw_xvsfHLbZ15I_chunk_0322_s0_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0322_s0_w3/actions_raw.parquet,mw,eval,"The scene is set on a foggy outdoor city street with European-style architecture under dim, overcast lighting. The player is holding a rifle and looking towards a waypoint 113 meters away, while the HUD indicates a medium threat level and distant figures are visible through the haze.",100,20.0 mw_xvsfHLbZ15I_chunk_0333_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0333_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0333_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor urban environment featuring cobblestone streets and indistinct buildings, all shrouded in dense fog and dim, overcast lighting. The player holds a submachine gun, and a yellow HUD element at the top of the screen indicates the threat level is ""MEDIUM"".",100,20.0 worldcam_video_20250926_193542_s1_w16,480x832/worldcam_video_20250926_193542_s1_w16/video.mp4,480x832/worldcam_video_20250926_193542_s1_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor industrial corridor with a science-fiction aesthetic, characterized by metal-grated flooring and reinforced walls. The player has full health and is holding a futuristic rifle with 25 rounds in the magazine, while the HUD displays a minimap with an objective marker, ammo count, and tutorial text.",100,20.0 worldcam_video_20250926_193542_s1_w40,480x832/worldcam_video_20250926_193542_s1_w40/video.mp4,480x832/worldcam_video_20250926_193542_s1_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor featuring heavy industrial architecture, large pillars, and a mix of white and red overhead lighting. The player has full health while holding a futuristic rifle with 30 rounds, and the HUD displays a minimap with an objective, ammo count, and a score of 2000 points.",100,20.0 worldcam_video_20250926_193542_s1_w49,480x832/worldcam_video_20250926_193542_s1_w49/video.mp4,480x832/worldcam_video_20250926_193542_s1_w49/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor featuring industrial metallic architecture and leading to a large, sealed blast door. The player is at full health wielding a futuristic assault rifle, and the HUD displays an ammo count of 30, a minimap with objective markers, and 2000 points.",100,20.0 worldcam_video_20250926_193542_s1_w50,480x832/worldcam_video_20250926_193542_s1_w50/video.mp4,480x832/worldcam_video_20250926_193542_s1_w50/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi maintenance area characterized by industrial metal walls, glowing computer terminals, and large storage crates. The player character has full health, is holding a futuristic rifle with 30 rounds, and has an active objective to reach the ""Reactor"" which is 56 meters away.",100,20.0 worldcam_video_20250926_193542_s1_w53,480x832/worldcam_video_20250926_193542_s1_w53/video.mp4,480x832/worldcam_video_20250926_193542_s1_w53/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, futuristic corridor featuring industrial metallic architecture, lit by overhead fixtures that cast both white and red light toward a large, rock-blocked doorway. The player is at full health wielding a rifle with 30 bullets in the magazine, while the HUD displays a mini-map of the ""Main Corridor,"" 2000 points, and other status icons.",100,20.0 worldcam_video_20250926_193542_s1_w6,480x832/worldcam_video_20250926_193542_s1_w6/video.mp4,480x832/worldcam_video_20250926_193542_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor science-fiction environment named ""Processing Corridor,"" featuring industrial metal architecture and rectangular ceiling lights. The player is at full health wielding a futuristic rifle with 25 rounds in the magazine, while the HUD displays a ""Telenode"" objective 23 meters ahead and several small robots occupy the center of the hall.",100,20.0 worldcam_video_20250926_193542_s1_w68,480x832/worldcam_video_20250926_193542_s1_w68/video.mp4,480x832/worldcam_video_20250926_193542_s1_w68/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor featuring industrial metal architecture and a large, partially-glowing blast door. The player has full health and stamina while holding a futuristic rifle with 30 rounds in the magazine, and the HUD displays ammo counts, a minimap, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250926_195102_s0_w2,480x832/worldcam_video_20250926_195102_s0_w2/video.mp4,480x832/worldcam_video_20250926_195102_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial corridor with metallic grated flooring and paneled walls featuring glowing blue consoles. The player is at full health, holding a rifle with 30 rounds in the magazine, while the HUD displays an objective marker on the minimap, ammo count, and 2000 points.",100,20.0 worldcam_video_20250926_195102_s0_w64,480x832/worldcam_video_20250926_195102_s0_w64/video.mp4,480x832/worldcam_video_20250926_195102_s0_w64/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor featuring industrial metal-paneled walls, grated flooring, and hazard stripes. The player is at full health, wielding a futuristic rifle with 30 bullets in the magazine, while the HUD displays a minimap, an objective in the ""Processing"" area, and tutorial prompts.",100,20.0 worldcam_video_20250926_195806_s0_w0,480x832/worldcam_video_20250926_195806_s0_w0/video.mp4,480x832/worldcam_video_20250926_195806_s0_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor processing corridor featuring a futuristic and industrial architectural style with metallic surfaces and grated flooring. The player is at full health, holding a futuristic rifle with 30 rounds in the magazine, while the HUD indicates several robotic enemies and a ""Machinegun Turret"" objective 20 meters ahead.",100,20.0 worldcam_video_20250926_195806_s1_w4,480x832/worldcam_video_20250926_195806_s1_w4/video.mp4,480x832/worldcam_video_20250926_195806_s1_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic, indoor sci-fi corridor characterized by metallic, angular architecture and cool-toned artificial lighting. The player is at full health while holding a rifle with 30 rounds, and the HUD displays a minimap, ammo count, and tactical menu prompts.",100,20.0 worldcam_video_20250926_195806_s1_w55,480x832/worldcam_video_20250926_195806_s1_w55/video.mp4,480x832/worldcam_video_20250926_195806_s1_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, futuristic indoor corridor with industrial metal architecture and cool-toned overhead lighting. The player character is at full health, holding a rifle behind cover, with the HUD displaying ammo counts, a minimap, and a ""Level Access"" objective marker further down the hall near a small robot.",100,20.0 worldcam_video_20250926_195806_s1_w67,480x832/worldcam_video_20250926_195806_s1_w67/video.mp4,480x832/worldcam_video_20250926_195806_s1_w67/actions_raw.parquet,worldcam_xonotic,eval,"The player is standing inside a dimly lit, industrial sci-fi corridor made of dark metal panels, facing a large, sealed blast door illuminated by white and red lights. With full health and holding an assault rifle, the player's HUD shows 30 bullets in the magazine, a minimap in the corner, and tutorial text on the left side of the screen.",100,20.0 worldcam_video_20250926_201431_s1_w6,480x832/worldcam_video_20250926_201431_s1_w6/video.mp4,480x832/worldcam_video_20250926_201431_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene is an indoor, futuristic sci-fi corridor featuring metallic walls, grated floors, and a large doorway blocked by natural rock under sterile ceiling lights. The player is at full health while holding an assault rifle, and the HUD displays 30 rounds in the magazine, a minimap of the ""Maintenance"" area, and on-screen instructional text.",100,20.0 worldcam_video_20250926_202414_s1_w13,480x832/worldcam_video_20250926_202414_s1_w13/video.mp4,480x832/worldcam_video_20250926_202414_s1_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial metal architecture and a rock-blocked passage at its far end. The player is at full health wielding an assault rifle, and the heads-up display shows ammo count, points, a minimap, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250926_202414_s1_w9,480x832/worldcam_video_20250926_202414_s1_w9/video.mp4,480x832/worldcam_video_20250926_202414_s1_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic ventilation shaft featuring dark metallic walls and a large floor grate glowing orange from below. The player is at full health, wielding a futuristic rifle with 30 rounds, while the HUD displays a minimap, control instructions, and 2000 points.",100,20.0 worldcam_video_20250926_203218_s0_w5,480x832/worldcam_video_20250926_203218_s0_w5/video.mp4,480x832/worldcam_video_20250926_203218_s0_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial sci-fi interior characterized by metallic grates, heavy machinery, and orange accent lighting. The player is at full health holding a futuristic assault rifle with 30 rounds, facing an automated turret, while the HUD indicates the objective is ""Level Access"" on the mini-map.",100,20.0 worldcam_video_20250926_203218_s1_w8,480x832/worldcam_video_20250926_203218_s1_w8/video.mp4,480x832/worldcam_video_20250926_203218_s1_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor sci-fi facility featuring industrial metal structures built into a rough rock cavern. The player is equipped with a futuristic rifle, has 96 health, and the heads-up display shows 30 rounds in the magazine alongside a minimap indicating a nearby ""Storage"" location.",100,20.0 worldcam_video_20250926_203218_s2_w17,480x832/worldcam_video_20250926_203218_s2_w17/video.mp4,480x832/worldcam_video_20250926_203218_s2_w17/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial corridor with a sci-fi aesthetic, featuring worn metal walls and contrasting red and blue lighting. The player has 96 health while holding a futuristic rifle with 30 rounds in the magazine, and the HUD displays a mini-map, ammo count, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250926_203218_s2_w36,480x832/worldcam_video_20250926_203218_s2_w36/video.mp4,480x832/worldcam_video_20250926_203218_s2_w36/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic industrial interior featuring metallic floors, large crates, and overhead panel lighting. The player character is holding an assault rifle with 30 rounds available, has 97 health, and the HUD displays a minimap, ammo count, and 2000 points.",100,20.0 worldcam_video_20250926_204522_s1_w28,480x832/worldcam_video_20250926_204522_s1_w28/video.mp4,480x832/worldcam_video_20250926_204522_s1_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a futuristic indoor ""Main Corridor"" featuring industrial, metallic architecture illuminated by cool artificial lights with warm accents. The player is at full health, holding a futuristic assault rifle with 30 rounds, while the HUD shows a minimap and a bipedal mech is visible on a raised platform ahead.",100,20.0 worldcam_video_20250926_204522_s1_w31,480x832/worldcam_video_20250926_204522_s1_w31/video.mp4,480x832/worldcam_video_20250926_204522_s1_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial metal architecture and harsh overhead lighting. The player character has full health, is equipped with a futuristic assault rifle, and is positioned near a health station with a minimap indicating a ""Level Access"" objective ahead.",100,20.0 worldcam_video_20250926_204522_s1_w33,480x832/worldcam_video_20250926_204522_s1_w33/video.mp4,480x832/worldcam_video_20250926_204522_s1_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, industrial-style futuristic corridor characterized by metal grating, raised walkways, and overhead fluorescent lights. The player is at full health holding a sci-fi rifle, with the HUD showing full health, ammo, points, a mini-map, and on-screen tutorial text near a distant robotic NPC.",100,20.0 worldcam_video_20250926_205315_s4_w1,480x832/worldcam_video_20250926_205315_s4_w1/video.mp4,480x832/worldcam_video_20250926_205315_s4_w1/actions_raw.parquet,worldcam_xonotic,eval,"This scene takes place inside a dimly lit, futuristic industrial corridor with metallic walls, grated walkways, and overhead cool-toned light fixtures. The player is at full health, holding an assault rifle with 30 rounds in the magazine, while the HUD displays a minimap, location name ""Processing Corridor"", and various status indicators.",100,20.0 worldcam_video_20250926_205315_s4_w10,480x832/worldcam_video_20250926_205315_s4_w10/video.mp4,480x832/worldcam_video_20250926_205315_s4_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi structure that combines industrial metal platforms and walls with a rough, rock-like cavern ceiling. The player is at full health wielding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap with an objective marker, performance statistics, and 1200 points.",100,20.0 worldcam_video_20250926_210120_s4_w25,480x832/worldcam_video_20250926_210120_s4_w25/video.mp4,480x832/worldcam_video_20250926_210120_s4_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor science-fiction environment where industrial metal architecture is built directly into a natural rock face. The player is at full health, holding a futuristic rifle, with a HUD displaying their location as the ""Processing Corridor,"" a minimap with objective markers, and ammo information.",100,20.0 worldcam_video_20250926_210120_s4_w8,480x832/worldcam_video_20250926_210120_s4_w8/video.mp4,480x832/worldcam_video_20250926_210120_s4_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic ventilation shaft featuring metallic, industrial architecture with recessed lighting panels. The player has full health and is holding a submachine gun, while the HUD displays ammo count, points, and a minimap indicating the current location.",100,20.0 worldcam_video_20250926_213449_s0_w24,480x832/worldcam_video_20250926_213449_s0_w24/video.mp4,480x832/worldcam_video_20250926_213449_s0_w24/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic ""Computer Hall"" with industrial metal architecture and glowing blue light panels along the walls. The player is at full health while holding a sci-fi rifle, and the HUD displays a mini-map, tutorial text in Chinese and English, ammo count, and a score of 600.",100,20.0 worldcam_video_20250926_215126_s2_w2,480x832/worldcam_video_20250926_215126_s2_w2/video.mp4,480x832/worldcam_video_20250926_215126_s2_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a snowy outdoor environment dominated by large rock formations under bright, overcast lighting. The player has full health and is holding a futuristic rifle, while the HUD displays a minimap with objectives, ammo count, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250926_215126_s2_w40,480x832/worldcam_video_20250926_215126_s2_w40/video.mp4,480x832/worldcam_video_20250926_215126_s2_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, sci-fi industrial interior featuring metal grated floors, large ceiling pipes, and glowing computer consoles. The player is at full health while holding a submachine gun, with a HUD displaying ammo counts, a mini-map objective for ""Cargo Handling,"" and tutorial text in English and Chinese.",100,20.0 worldcam_video_20250926_215912_s2_w15,480x832/worldcam_video_20250926_215912_s2_w15/video.mp4,480x832/worldcam_video_20250926_215912_s2_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic computer room featuring industrial metal paneling, server racks, and a large sliding door. The player is at full health, holding a submachine gun with 30 rounds in the magazine, and the HUD displays a minimap, 800 points, and game-control prompts.",100,20.0 worldcam_video_20250926_215912_s3_w11,480x832/worldcam_video_20250926_215912_s3_w11/video.mp4,480x832/worldcam_video_20250926_215912_s3_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an outdoor, snowy mountain pass with a futuristic building on the left and natural rock cliffs, all under overcast daytime lighting with light snowfall. The player is at full health holding a modern assault rifle, while the HUD displays a minimap indicating the location is ""Near Main Entrance"" and ammo count is 30 rounds.",100,20.0 worldcam_video_20250926_215912_s3_w32,480x832/worldcam_video_20250926_215912_s3_w32/video.mp4,480x832/worldcam_video_20250926_215912_s3_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor futuristic corridor with worn, metallic paneling and a reinforced archway leading further into the structure. The player is at full health while holding a rifle with 30 bullets in the magazine, and the HUD displays a mini-map, control tips in English and Chinese, and a score of 1400 points.",100,20.0 worldcam_video_20250926_215912_s3_w37,480x832/worldcam_video_20250926_215912_s3_w37/video.mp4,480x832/worldcam_video_20250926_215912_s3_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a snowy, outdoor mountain pass with dark, angular rock formations under overcast daytime lighting. The player has full health while holding a submachine gun with 30 rounds, and the HUD shows a minimap, their location as ""Near Side Entrance,"" and 1400 points.",100,20.0 worldcam_video_20250926_215912_s3_w46,480x832/worldcam_video_20250926_215912_s3_w46/video.mp4,480x832/worldcam_video_20250926_215912_s3_w46/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an outdoor, snowy canyon featuring dark rock faces and modern light fixtures under dim, overcast lighting. The player character is at full health while holding an assault rifle, and the HUD displays a mini-map indicating the location ""Near Main Entrance"" along with ammo count and other game statistics.",100,20.0 worldcam_video_20250926_222516_s0_w6,480x832/worldcam_video_20250926_222516_s0_w6/video.mp4,480x832/worldcam_video_20250926_222516_s0_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial indoor environment characterized by metallic walls, grated flooring, and stark overhead strip lighting. At full health and wielding an assault rifle with 30 rounds, the player's HUD displays a minimap with team and enemy positions for the ""Cargo Handling"" objective.",100,20.0 worldcam_video_20250926_222516_s1_w16,480x832/worldcam_video_20250926_222516_s1_w16/video.mp4,480x832/worldcam_video_20250926_222516_s1_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit indoor hallway featuring utilitarian architecture, with recessed lights casting harsh shadows on the worn, tan-colored walls. The player is at full health while holding a rifle, and the heads-up display shows tutorial text, an ammo count of 30, and a minimap indicating the location as ""Near Side Entrance.""",100,20.0 worldcam_video_20250926_222516_s1_w5,480x832/worldcam_video_20250926_222516_s1_w5/video.mp4,480x832/worldcam_video_20250926_222516_s1_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, outdoor snowy canyon featuring dark rock walls and a modern, metallic structure built into the cliffs. The player has full health and is holding an automatic rifle, with the HUD displaying ammo count, a minimap with a ""Transmitter"" location, and game prompts in Chinese text.",100,20.0 worldcam_video_20250926_222516_s2_w1,480x832/worldcam_video_20250926_222516_s2_w1/video.mp4,480x832/worldcam_video_20250926_222516_s2_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dark, indoor corridor featuring stark, arched architecture illuminated by reddish overhead lights and a brighter light source further down the hall. The player is at full health holding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap with an objective, performance stats, and tutorial text in English and Chinese.",100,20.0 worldcam_video_20250926_222516_s3_w11,480x832/worldcam_video_20250926_222516_s3_w11/video.mp4,480x832/worldcam_video_20250926_222516_s3_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a dimly lit, futuristic industrial environment characterized by large metal shutter doors, machinery, and metallic flooring. The player is at full health while holding a rifle, and the HUD displays a minimap of the ""Cargo Handling"" area and an ammo count of 30, with a small deployable turret on the floor nearby.",100,20.0 worldcam_video_20250927_154423_s1_w14,480x832/worldcam_video_20250927_154423_s1_w14/video.mp4,480x832/worldcam_video_20250927_154423_s1_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor environment labeled ""Computer Room,"" characterized by industrial metal-paneled walls and diamond plate flooring. The player is at full health wielding an assault rifle with 30 rounds in the magazine, while the HUD displays a minimap with objectives, a score of 200 points, and game instructions.",100,20.0 worldcam_video_20250927_154423_s1_w6,480x832/worldcam_video_20250927_154423_s1_w6/video.mp4,480x832/worldcam_video_20250927_154423_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial facility featuring metal-paneled walls, grated walkways, and heavy structural supports. The player is at full health, holding an assault rifle with 30 rounds in the magazine, while a small bipedal robot is visible in the distance near some large crates.",100,20.0 worldcam_video_20250927_154423_s1_w8,480x832/worldcam_video_20250927_154423_s1_w8/video.mp4,480x832/worldcam_video_20250927_154423_s1_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial facility characterized by metal-paneled walls, server racks, and exposed ceiling pipes. The player is at full health holding a submachine gun with 30 rounds loaded, and the heads-up display shows a minimap of the ""Narrow Hall"" area along with control prompts in both English and Chinese.",100,20.0 worldcam_video_20250927_154423_s2_w50,480x832/worldcam_video_20250927_154423_s2_w50/video.mp4,480x832/worldcam_video_20250927_154423_s2_w50/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial corridor with weathered metal walls, a gridded floor, and sparse ceiling lights. The player is at full health wielding a submachine gun with 30 rounds, while the HUD displays a minimap showing their location at the ""Side Entrance"" and instructional text for game controls.",100,20.0 worldcam_video_20250927_161627_s0_w1,480x832/worldcam_video_20250927_161627_s0_w1/video.mp4,480x832/worldcam_video_20250927_161627_s0_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial sci-fi cargo bay with metal-plated floors, large containers, and exposed ceiling pipes. The player is at full health while holding a rifle, and the HUD displays a minimap, ammunition count, and a nearby objective identified as a ""Machinegun Turret.""",100,20.0 worldcam_video_20250927_161627_s0_w20,480x832/worldcam_video_20250927_161627_s0_w20/video.mp4,480x832/worldcam_video_20250927_161627_s0_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a sci-fi ""Computer Room"" featuring industrial metallic walls, a tiled floor, and functional overhead lighting. The player is at full health holding a futuristic assault rifle with 30 rounds, while the HUD displays a minimap with objectives, a timer, and game prompts in English and Chinese.",100,20.0 worldcam_video_20250927_161627_s0_w9,480x832/worldcam_video_20250927_161627_s0_w9/video.mp4,480x832/worldcam_video_20250927_161627_s0_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, futuristic indoor hallway featuring metallic paneled walls, a grated floor, and industrial-style architecture. The player is at full health holding an assault rifle with 30 bullets, while the HUD displays a mini-map indicating their location in the ""Narrow Hall"" along with team and objective markers.",100,20.0 worldcam_video_20250927_190230_s0_w20,480x832/worldcam_video_20250927_190230_s0_w20/video.mp4,480x832/worldcam_video_20250927_190230_s0_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor corridor with an industrial, metallic architectural style, identified on the HUD as the ""Side Entrance."" The player is at full health holding an automatic weapon with 25 rounds in the magazine, and the user interface displays a minimap, ammo count, and gameplay instructions in both English and Chinese.",100,20.0 worldcam_video_20250927_190230_s0_w22,480x832/worldcam_video_20250927_190230_s0_w22/video.mp4,480x832/worldcam_video_20250927_190230_s0_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dark, fragmented environment, displaying an indoor industrial section with a gridded ceiling light next to a dim, snow-covered outdoor area. The player has full health and is equipped with a rifle, while the HUD shows ammo, points, team objectives on a minimap, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250927_190230_s1_w5,480x832/worldcam_video_20250927_190230_s1_w5/video.mp4,480x832/worldcam_video_20250927_190230_s1_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor corridor featuring metallic walls, illuminated floor panels, and a large computer terminal. The player has full health while holding a rifle with 30 rounds, and the HUD displays a minimap showing nearby players, the location ""Cargo Handling,"" and an ammo count.",100,20.0 worldcam_video_20250927_190230_s2_w6,480x832/worldcam_video_20250927_190230_s2_w6/video.mp4,480x832/worldcam_video_20250927_190230_s2_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic computer room with industrial architecture consisting of metal-paneled walls and server racks. The player is at full health while holding an assault rifle, and the HUD displays an ammo count of 30, a minimap with objective markers, and 800 points.",100,20.0 worldcam_video_20250927_211316_s1_w2,480x832/worldcam_video_20250927_211316_s1_w2/video.mp4,480x832/worldcam_video_20250927_211316_s1_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, futuristic industrial complex defined by metallic paneled walls, grated walkways, and functional overhead lighting. The player has full health while holding an assault rifle with 30 rounds, and the HUD displays a minimap of the ""Mineral Processing"" area, tutorial prompts, and ammo/point counts.",100,20.0 worldcam_video_20250927_222743_s0_w16,480x832/worldcam_video_20250927_222743_s0_w16/video.mp4,480x832/worldcam_video_20250927_222743_s0_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a sci-fi industrial structure with metallic beams and grates, looking up through an opening in the ceiling towards a cloudy sky. The player is at full health, holding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap of the ""Data Center"" and control instructions.",100,20.0 worldcam_video_20250927_222743_s0_w57,480x832/worldcam_video_20250927_222743_s0_w57/video.mp4,480x832/worldcam_video_20250927_222743_s0_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a futuristic, metallic ""Control Room Hall"" featuring industrial paneling and cool blue lighting from fixtures beside a large blast door. The player is holding a futuristic assault rifle with 75 health, and the HUD displays an ammo count of 30, a minimap, and performance statistics.",100,20.0 worldcam_video_20250927_222743_s0_w94,480x832/worldcam_video_20250927_222743_s0_w94/video.mp4,480x832/worldcam_video_20250927_222743_s0_w94/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a futuristic indoor hallway featuring cel-shaded, metallic paneled walls and cool, artificial lighting from overhead fixtures. The player character, with 79 health, is holding a rifle with 30 rounds in the magazine, and the HUD mini-map indicates a nearby objective in the ""Communications"" area.",100,20.0 worldcam_video_20250927_223618_s0_w57,480x832/worldcam_video_20250927_223618_s0_w57/video.mp4,480x832/worldcam_video_20250927_223618_s0_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor featuring industrial metallic paneling, exposed pipes, and a diamond plate staircase. The player has 71 health while wielding a futuristic rifle with 30 rounds in the magazine, and the HUD indicates their location is the ""Lobby Stairs"" on the minimap.",100,20.0 worldcam_video_20250927_224423_s0_w19,480x832/worldcam_video_20250927_224423_s0_w19/video.mp4,480x832/worldcam_video_20250927_224423_s0_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor corridor with futuristic, metallic-paneled architecture and a storage rack holding large canisters. The player, currently in the ""Courtyard"" area with 55 health, is holding a futuristic assault rifle with 30 rounds in the magazine, as indicated by the heads-up display.",100,20.0 worldcam_video_20250927_225153_s3_w14,480x832/worldcam_video_20250927_225153_s3_w14/video.mp4,480x832/worldcam_video_20250927_225153_s3_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial facility named ""Mineral Processing,"" featuring blocky, metallic architecture and cool artificial lighting. The player has 55 health while holding a futuristic rifle with 28 rounds, and a minimap in the top right corner indicates a nearby objective.",100,20.0 worldcam_video_20250927_225153_s3_w23,480x832/worldcam_video_20250927_225153_s3_w23/video.mp4,480x832/worldcam_video_20250927_225153_s3_w23/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, futuristic corridor constructed with metallic panels and illuminated by cool, artificial ceiling lights. The player is holding an assault rifle with 55 health, while the HUD displays ammo count, 2000 points, and a minimap showing the current location as the ""Control Room"".",100,20.0 worldcam_video_20250927_231214_s1_w20,480x832/worldcam_video_20250927_231214_s1_w20/video.mp4,480x832/worldcam_video_20250927_231214_s1_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic industrial hallway with metallic paneled walls and diamond-plate flooring. The player is at full health while holding an orange sci-fi rifle with 44 ammo, and the HUD displays a mini-map showing their location in the ""Power Room"".",100,20.0 worldcam_video_20250927_231214_s1_w26,480x832/worldcam_video_20250927_231214_s1_w26/video.mp4,480x832/worldcam_video_20250927_231214_s1_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial corridor defined by metallic, panelled walls and utilitarian fluorescent light fixtures. The player is holding a futuristic orange weapon with 93 health remaining, while the HUD displays a mini-map of ""Heating Hall East,"" ammo counts, and tutorial text.",100,20.0 worldcam_video_20250927_232042_s1_w6,480x832/worldcam_video_20250927_232042_s1_w6/video.mp4,480x832/worldcam_video_20250927_232042_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, sci-fi corridor featuring industrial, metallic architecture with cool, ambient lighting from recessed wall fixtures. The player is holding a yellow futuristic weapon with 44 ammo and has 85 health, while the HUD displays a mini-map and an objective named ""Communications.""",100,20.0 worldcam_video_20250927_232042_s2_w0,480x832/worldcam_video_20250927_232042_s2_w0/video.mp4,480x832/worldcam_video_20250927_232042_s2_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a large, indoor sci-fi facility featuring industrial, metallic architecture with overhead walkways and functional, artificial lighting. The player has 87 health while holding a futuristic orange tool with build and repair capabilities, and the HUD displays a minimap and an objective marker for a ""Barricade"" 73 meters away.",100,20.0 worldcam_video_20250927_232042_s2_w35,480x832/worldcam_video_20250927_232042_s2_w35/video.mp4,480x832/worldcam_video_20250927_232042_s2_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, futuristic corridor featuring industrial-style metallic paneling and cool, ambient lighting. The player is holding a futuristic orange weapon with 44 rounds, has 87 health, and the minimap displays an objective or teammate in the ""Communications"" area.",100,20.0 worldcam_video_20250927_232042_s2_w9,480x832/worldcam_video_20250927_232042_s2_w9/video.mp4,480x832/worldcam_video_20250927_232042_s2_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a large, industrial sci-fi interior characterized by tall, metallic paneled walls and cool artificial lighting from embedded fixtures. The player is wielding a futuristic orange weapon with 87 health, while the HUD displays a minimap, the location ""Mineral Processing,"" and ammo or resource counters.",100,20.0 worldcam_video_20250927_235746_s0_w29,480x832/worldcam_video_20250927_235746_s0_w29/video.mp4,480x832/worldcam_video_20250927_235746_s0_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a science-fiction industrial hallway, featuring metallic paneled walls, diamond plate flooring, and stark, artificial lighting. The player character is at full health, holding a futuristic assault rifle with 30 rounds in the magazine, while a minimap in the HUD identifies the location as ""Processing North Hall"".",100,20.0 worldcam_video_20250928_001548_s1_w6,480x832/worldcam_video_20250928_001548_s1_w6/video.mp4,480x832/worldcam_video_20250928_001548_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor facility characterized by industrial, metallic architecture and tiled flooring. The player has full health and is holding a futuristic rifle with 30 rounds, while the HUD displays a minimap, on-screen tutorial prompts, and a score of 600 points.",100,20.0 worldcam_video_20250928_001548_s1_w9,480x832/worldcam_video_20250928_001548_s1_w9/video.mp4,480x832/worldcam_video_20250928_001548_s1_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor sci-fi corridor featuring industrial metallic walls, grated flooring, and ambient lighting from wall fixtures. The player is at full health holding a rifle with 30 bullets, positioned near a deployed turret, with HUD elements displaying a minimap, objective marker, and ammo count.",100,20.0 worldcam_video_20250928_011142_s0_w34,480x832/worldcam_video_20250928_011142_s0_w34/video.mp4,480x832/worldcam_video_20250928_011142_s0_w34/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial facility with worn, riveted metal walls and grated flooring. The player is equipped with a white assault rifle, has 48 health, and the HUD indicates an objective marker on the minimap and in the level above.",100,20.0 worldcam_video_20250928_011142_s0_w95,480x832/worldcam_video_20250928_011142_s0_w95/video.mp4,480x832/worldcam_video_20250928_011142_s0_w95/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor science-fiction corridor featuring industrial metal walls, a grated floor, and a large, reinforced blast door. The player is holding a futuristic assault rifle with 30 rounds in the magazine, has low health at 48 points, and is observing objective markers located beyond the door on the HUD's minimap.",100,20.0 worldcam_video_20250928_011957_s0_w3,480x832/worldcam_video_20250928_011957_s0_w3/video.mp4,480x832/worldcam_video_20250928_011957_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor sci-fi corridor featuring metallic grated flooring, vented walls, and a large, sealed industrial door. The player is armed with a futuristic assault rifle, has 48 health, and the HUD displays a minimap, ammo count, and tutorial text in English and Chinese.",100,20.0 worldcam_video_20250928_011957_s0_w6,480x832/worldcam_video_20250928_011957_s0_w6/video.mp4,480x832/worldcam_video_20250928_011957_s0_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor facility featuring metallic, industrial architecture with warm recessed lighting. The player has low health at 48, is holding a rifle with 30 rounds, and has an objective marker for the ""power distributor"" on their minimap.",100,20.0 worldcam_video_20250928_011957_s2_w22,480x832/worldcam_video_20250928_011957_s2_w22/video.mp4,480x832/worldcam_video_20250928_011957_s2_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic hangar featuring industrial metal-paneled walls and a large entryway into an adjacent room. The player is holding a modern assault rifle with 30 rounds in the magazine, has partial health, and the HUD displays a mini-map, game stats, and an objective named ""Overmind"" in the distance.",100,20.0 worldcam_video_20250928_011957_s3_w2,480x832/worldcam_video_20250928_011957_s3_w2/video.mp4,480x832/worldcam_video_20250928_011957_s3_w2/actions_raw.parquet,worldcam_xonotic,eval,"This scene takes place inside a dimly lit, futuristic industrial facility with metallic walls, grated flooring, and large automated doors. The player is at full health holding an assault rifle with 30 bullets, while the HUD shows a mini-map with an objective labeled ""power distributor"" and a small robotic turret is visible on a ledge.",100,20.0 worldcam_video_20250928_011957_s3_w31,480x832/worldcam_video_20250928_011957_s3_w31/video.mp4,480x832/worldcam_video_20250928_011957_s3_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial corridor featuring metallic panel walls and a diamond plate floor under sparse, warm lighting. The player is at full health wielding a futuristic rifle with a HUD displaying ammo count, points, and a minimap with an objective marker for the ""power distributor"".",100,20.0 worldcam_video_20250928_011957_s3_w5,480x832/worldcam_video_20250928_011957_s3_w5/video.mp4,480x832/worldcam_video_20250928_011957_s3_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial sci-fi room named ""twin tank room,"" featuring metallic architecture, grated floors, and two large vats. The player is at full health wielding a",100,20.0 worldcam_video_20250928_014803_s0_w33,480x832/worldcam_video_20250928_014803_s0_w33/video.mp4,480x832/worldcam_video_20250928_014803_s0_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor corridor with a futuristic, industrial architectural style featuring metal-paneled walls and diamond plate flooring. The player is at full health, holding a modern assault rifle with 30 rounds, while the HUD displays a minimap with an objective labeled ""strange machine"" and ammo information.",100,20.0 worldcam_video_20250928_014803_s0_w73,480x832/worldcam_video_20250928_014803_s0_w73/video.mp4,480x832/worldcam_video_20250928_014803_s0_w73/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial indoor corridor featuring large paneled walls, a metal grate floor, and a yellow hazard stripe. The player is at full health wielding a futuristic rifle with 30 rounds loaded, while the HUD displays a minimap, a score of 600 points, and ammo reserves.",100,20.0 worldcam_video_20250928_014803_s0_w98,480x832/worldcam_video_20250928_014803_s0_w98/video.mp4,480x832/worldcam_video_20250928_014803_s0_w98/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a sci-fi industrial complex featuring riveted metal walls, grated flooring, and dim, artificial lighting. The player is at full health with an assault rifle, and the HUD displays 30 rounds in the magazine, 800 points, and a minimap showing the location as ""lower storage"".",100,20.0 worldcam_video_20250928_020512_s0_w12,480x832/worldcam_video_20250928_020512_s0_w12/video.mp4,480x832/worldcam_video_20250928_020512_s0_w12/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor industrial or sci-fi environment called the ""ventilation hall,"" characterized by metallic flooring, concrete pillars, and warm overhead lighting. The player is at full health while holding a futuristic rifle with 30 bullets in the magazine, and the HUD displays a minimap, ammo count, and the location name.",100,20.0 worldcam_video_20250928_020512_s0_w26,480x832/worldcam_video_20250928_020512_s0_w26/video.mp4,480x832/worldcam_video_20250928_020512_s0_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, sci-fi industrial hallway featuring concrete walls, grated metal flooring, and large automated doors under warm artificial lighting. The player is at full health while holding an assault rifle, and the HUD displays an ammo count of 30, a score of 1800, and a minimap showing objective markers in the ""ventilation hall"".",100,20.0 worldcam_video_20250928_200328_s2_w2,480x832/worldcam_video_20250928_200328_s2_w2/video.mp4,480x832/worldcam_video_20250928_200328_s2_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial corridor featuring rusted metal panel walls and a grated walkway. The player is at full health holding a futuristic rifle with 30 rounds, while the HUD shows a minimap, bilingual control instructions, an ammo count, and 200 points.",100,20.0 worldcam_video_20250928_200328_s2_w28,480x832/worldcam_video_20250928_200328_s2_w28/video.mp4,480x832/worldcam_video_20250928_200328_s2_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a sci-fi industrial hangar featuring rounded metallic architecture and functional, warm-toned overhead lighting. The player is at full health while holding a futuristic rifle with 30 rounds, and the HUD displays a minimap, game statistics, and control instructions.",100,20.0 worldcam_video_20250928_200328_s2_w39,480x832/worldcam_video_20250928_200328_s2_w39/video.mp4,480x832/worldcam_video_20250928_200328_s2_w39/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic hangar featuring industrial metallic architecture and grated flooring. The player is at full health, holding a rifle with 30 rounds in the magazine, while the HUD displays a minimap, ammo count, and tutorial prompts in English and Chinese.",100,20.0 worldcam_video_20250928_201857_s0_w56,480x832/worldcam_video_20250928_201857_s0_w56/video.mp4,480x832/worldcam_video_20250928_201857_s0_w56/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, sci-fi industrial hangar featuring metallic walls, large pipes, and a reinforced circular blast door. The player is at full health with 100 points, holding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap, performance metrics, and control instructions.",100,20.0 worldcam_video_20250928_201857_s1_w1,480x832/worldcam_video_20250928_201857_s1_w1/video.mp4,480x832/worldcam_video_20250928_201857_s1_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic hangar featuring industrial, metallic architecture with recessed red and white ceiling lights. The player is at full health holding an assault rifle with 30 rounds, and the HUD displays a mini-map of the ""hangar"" area, game stats, and a chat box with tactical information.",100,20.0 worldcam_video_20250928_201857_s2_w1,480x832/worldcam_video_20250928_201857_s2_w1/video.mp4,480x832/worldcam_video_20250928_201857_s2_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene is an indoor, dimly lit stairwell with industrial, metallic-brown paneled walls and a metal grate walkway. The player is at full health, holding a rifle with 30 rounds in the magazine, and the HUD displays a mini-map, 2000 points, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250928_201857_s2_w9,480x832/worldcam_video_20250928_201857_s2_w9/video.mp4,480x832/worldcam_video_20250928_201857_s2_w9/actions_raw.parquet,worldcam_xonotic,eval,"The environment is a dimly lit, indoor corridor with a futuristic, industrial aesthetic composed of metallic panels and diamond-plate flooring. The player is at full health wielding an assault rifle with 30 rounds, while the HUD displays a minimap, ammo count",100,20.0 worldcam_video_20250928_202946_s1_w25,480x832/worldcam_video_20250928_202946_s1_w25/video.mp4,480x832/worldcam_video_20250928_202946_s1_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, narrow indoor corridor with an industrial sci-fi aesthetic, featuring worn metal paneling and a grated walkway. The player is at full health holding a rifle with 30 rounds, and the HUD displays a minimap showing their location near the ""stairs,"" along with ammo counts and 2000 points.",100,20.0 worldcam_video_20250928_202946_s1_w52,480x832/worldcam_video_20250928_202946_s1_w52/video.mp4,480x832/worldcam_video_20250928_202946_s1_w52/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial hangar featuring metallic paneling, exposed pipes, and a central ramp leading to a raised platform. The player is armed with an assault rifle, has 78 health, and the HUD displays a mini-map in the top right, ammo count, and 2000 points.",100,20.0 worldcam_video_20250928_202946_s1_w79,480x832/worldcam_video_20250928_202946_s1_w79/video.mp4,480x832/worldcam_video_20250928_202946_s1_w79/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial-style indoor area called the ""twin tank room,"" characterized by two large vats, metal gratings, and artificial overhead lighting. The player has 71 health while holding a futuristic rifle with 30 rounds in the magazine, and the HUD displays a minimap, game timer, and tutorial instructions in both English and Chinese.",100,20.0 worldcam_video_20250928_204500_s2_w15,480x832/worldcam_video_20250928_204500_s2_w15/video.mp4,480x832/worldcam_video_20250928_204500_s2_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial corridor with metallic walls, grates on the ceiling, and functional light fixtures. The player has 86 health while holding a rifle with 30 rounds, and the HUD displays a minimap of the ""Cooling"" area, ammunition count, and gameplay instructions.",100,20.0 worldcam_video_20250928_205853_s1_w6,480x832/worldcam_video_20250928_205853_s1_w6/video.mp4,480x832/worldcam_video_20250928_205853_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, utilitarian sci-fi facility named ""Cell Block Bottom,"" characterized by metallic paneled walls and industrial lighting. The player is wielding a futuristic rifle with 30 rounds in the magazine, has 86 health, and the HUD displays a mini-map, performance data, and game tips in both English and Chinese.",100,20.0 worldcam_video_20250928_210750_s0_w55,480x832/worldcam_video_20250928_210750_s0_w55/video.mp4,480x832/worldcam_video_20250928_210750_s0_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor corridor with a sterile, futuristic design featuring metallic paneled walls, a tiled floor, and bloodstains. The player is holding a futuristic rifle with 30 rounds in the magazine, has 71 health, and the HUD displays a minimap showing their location in the ""Canteen"" area.",100,20.0 worldcam_video_20250928_210750_s0_w60,480x832/worldcam_video_20250928_210750_s0_w60/video.mp4,480x832/worldcam_video_20250928_210750_s0_w60/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic building with industrial, metallic paneled walls and functional overhead lighting. According to the HUD, the player has 71 health, is holding a rifle with 30 rounds, and is tracking a target named ""Overmind"" in a location called the ""Canteen"".",100,20.0 worldcam_video_20250928_220432_s0_w22,480x832/worldcam_video_20250928_220432_s0_w22/video.mp4,480x832/worldcam_video_20250928_220432_s0_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor futuristic room featuring tiled floors, paneled walls, and a large central structure under overhead lighting. The player is at full health wielding a futuristic rifle with 30 rounds, while the HUD displays a minimap, game statistics, and tutorial text.",100,20.0 worldcam_video_20250928_220432_s1_w27,480x832/worldcam_video_20250928_220432_s1_w27/video.mp4,480x832/worldcam_video_20250928_220432_s1_w27/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic corridor with sci-fi architecture, marked as ""Cell Block Top"" and featuring angled structural supports. The player is at full health while holding a rifle with 30 rounds, and the HUD displays a minimap with an objective marker for the ""Enemy Base"".",100,20.0 worldcam_video_20250928_220432_s1_w57,480x832/worldcam_video_20250928_220432_s1_w57/video.mp4,480x832/worldcam_video_20250928_220432_s1_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an indoor, industrial sci-fi corridor with tan, panelled walls and large grey pillars under dim, ambient lighting. The player character is at full health while holding a futuristic rifle with 30 rounds, and the HUD displays a minimap, ammunition count, and performance statistics.",100,20.0 worldcam_video_20250928_221324_s0_w11,480x832/worldcam_video_20250928_221324_s0_w11/video.mp4,480x832/worldcam_video_20250928_221324_s0_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, futuristic indoor corridor characterized by olive-green metallic walls, grated flooring, and angular, industrial architecture. The player has full health and is wielding a rifle with 30 rounds, while the HUD displays a minimap showing team and enemy positions, a score of 1000 points, and game instructions.",100,20.0 worldcam_video_20250928_221324_s0_w14,480x832/worldcam_video_20250928_221324_s0_w14/video.mp4,480x832/worldcam_video_20250928_221324_s0_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a large, dimly lit hall with industrial, futuristic architecture, dominated by wide, metallic stairs leading to a raised platform. The player is at full health while holding a submachine gun, and the HUD displays a minimap, ammo count, tutorial text, and performance statistics.",100,20.0 worldcam_video_20250928_221324_s0_w92,480x832/worldcam_video_20250928_221324_s0_w92/video.mp4,480x832/worldcam_video_20250928_221324_s0_w92/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit indoor corridor featuring futuristic, industrial architecture with blocky, textured walls. The player character has 99 health, is holding a futuristic assault rifle with 30 rounds, and a HUD displays a minimap of ""Cell Block Top,"" ammo, and points.",100,20.0 worldcam_video_20250928_225333_s0_w34,480x832/worldcam_video_20250928_225333_s0_w34/video.mp4,480x832/worldcam_video_20250928_225333_s0_w34/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dark, indoor, futuristic industrial corridor with stark overhead lighting casting a grid of shadows across the floor. The player character is at full health holding a yellow and black weapon, while the HUD displays a minimap with an enemy marker and a friendly bot is visible down the hall.",100,20.0 worldcam_video_20250928_225333_s0_w35,480x832/worldcam_video_20250928_225333_s0_w35/video.mp4,480x832/worldcam_video_20250928_225333_s0_w35/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a dimly lit, futuristic industrial location called ""Water Tank Storage"" with metallic walls and focused artificial lighting. The player has full health and is holding an orange futuristic weapon with",100,20.0 worldcam_video_20250928_225333_s0_w56,480x832/worldcam_video_20250928_225333_s0_w56/video.mp4,480x832/worldcam_video_20250928_225333_s0_w56/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial facility with a science-fiction design, featuring large metal structures and tiled floors under bright ceiling lights. The player is at full health while holding a futuristic orange weapon, and the HUD displays a minimap, ammo count, control instructions, and the location name ""Cooling"".",100,20.0 worldcam_video_20250928_225333_s0_w63,480x832/worldcam_video_20250928_225333_s0_w63/video.mp4,480x832/worldcam_video_20250928_225333_s0_w63/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an industrial, science-fiction corridor featuring paneled metal walls, tiled flooring, and functional, high-contrast lighting. The player is at full health holding a futuristic orange firearm with 24 rounds, while the HUD displays a minimap with objective markers, game instructions, and other player stats.",100,20.0 worldcam_video_20250928_230137_s0_w9,480x832/worldcam_video_20250928_230137_s0_w9/video.mp4,480x832/worldcam_video_20250928_230137_s0_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a large, sterile room with futuristic, industrial architecture and is illuminated by warm overhead and wall-mounted lights. The player is at full health and holding an orange construction or repair tool, with a HUD displaying a minimap, resource counts, and instructions in both English and Chinese.",100,20.0 worldcam_video_20250928_231047_s0_w37,480x832/worldcam_video_20250928_231047_s0_w37/video.mp4,480x832/worldcam_video_20250928_231047_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial sci-fi corridor featuring heavy metallic doors and paneling characteristic of a secure facility or cell block. The player is at full health while holding a futuristic orange weapon or tool, with a HUD displaying a minimap, resource counts, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250928_231047_s0_w43,480x832/worldcam_video_20250928_231047_s0_w43/video.mp4,480x832/worldcam_video_20250928_231047_s0_w43/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial sci-fi corridor characterized by metallic walls, grated flooring, and cool overhead lighting. The player is at full health, wielding a futuristic orange weapon with 24 ammo, while the HUD displays the location as ""Cell Block Bottom"" and shows a mini-map in the upper-right corner.",100,20.0 worldcam_video_20250928_231047_s0_w54,480x832/worldcam_video_20250928_231047_s0_w54/video.mp4,480x832/worldcam_video_20250928_231047_s0_w54/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor location with industrial science-fiction architecture, characterized by metallic paneled walls and flooring. The player is at full health with 100 points, holding a futuristic orange weapon, and the HUD displays a minimap, an ammo count of 24, and 2000 points.",100,20.0 worldcam_video_20250928_231903_s1_w1,480x832/worldcam_video_20250928_231903_s1_w1/video.mp4,480x832/worldcam_video_20250928_231903_s1_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor facility characterized by futuristic, industrial architecture with metallic walls and concrete stairways. The player is at full health while holding a yellow, tool-like weapon, and the HUD displays a minimap of the ""Communications"" area along with various resources and controls.",100,20.0 worldcam_video_20250928_231903_s1_w6,480x832/worldcam_video_20250928_231903_s1_w6/video.mp4,480x832/worldcam_video_20250928_231903_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial shaft with walls and ceilings made of a dark, metallic grid, creating strong shadow patterns on the floor. The player is at full health, wielding a futuristic orange tool, and the HUD displays a minimap with an objective, construction resources, and points.",100,20.0 worldcam_video_20250928_232720_s0_w1,480x832/worldcam_video_20250928_232720_s0_w1/video.mp4,480x832/worldcam_video_20250928_232720_s0_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit indoor facility featuring a futuristic, industrial architecture with metallic ramps and tiled floors, identified as ""Cell Block Bottom"". The player is at full health while holding a futuristic orange firearm with 24 ammunition, and the HUD displays a minimap, system information, and a score of 2000 points.",100,20.0 worldcam_video_20250928_232720_s1_w11,480x832/worldcam_video_20250928_232720_s1_w11/video.mp4,480x832/worldcam_video_20250928_232720_s1_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit indoor location called ""Cell Block Bottom,"" featuring utilitarian industrial architecture with metallic walls and grated floors. The player has full health while holding a futuristic orange weapon, and the HUD displays 24 ammo, 2000 points, and a minimap showing team base locations.",100,20.0 worldcam_video_20250928_232720_s1_w32,480x832/worldcam_video_20250928_232720_s1_w32/video.mp4,480x832/worldcam_video_20250928_232720_s1_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial sci-fi interior, featuring metal grating, exposed cables, and a view down into a more brightly lit room. The player is at full health wielding a futuristic orange weapon, with the HUD displaying a minimap, 100 health, and an objective marker for the ""Enemy Base"" 6.1 meters away.",100,20.0 worldcam_video_20250928_232720_s1_w55,480x832/worldcam_video_20250928_232720_s1_w55/video.mp4,480x832/worldcam_video_20250928_232720_s1_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial-style sci-fi corridor featuring metallic green paneling, large overhead pipes, and a tiled floor. The player has 48 health, is holding a futuristic orange weapon with 24 ammunition, and the HUD displays a minimap for the ""Green Corridors"" area alongside game instructions.",100,20.0 worldcam_video_20250928_232720_s3_w0,480x832/worldcam_video_20250928_232720_s3_w0/video.mp4,480x832/worldcam_video_20250928_232720_s3_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a brightly lit, futuristic indoor area featuring stacked metallic wall panels and a tiled floor, with a single doorway opening into a dimly lit, yellow-hued corridor. The player has low health at 48, is holding a yellow and blue futuristic weapon, and the HUD displays a minimap, ammunition count, and a chat log.",100,20.0 worldcam_video_20250929_130717_s0_w20,480x832/worldcam_video_20250929_130717_s0_w20/video.mp4,480x832/worldcam_video_20250929_130717_s0_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial indoor corridor featuring metallic panel walls and large shutter doors, all cast in a dim red and orange light. The player is at full health holding a rifle with 30 rounds in the magazine, while the heads-up display shows ammo count, a minimap of the ""Red Tunnel"" area, and game control instructions.",100,20.0 worldcam_video_20250929_130717_s0_w35,480x832/worldcam_video_20250929_130717_s0_w35/video.mp4,480x832/worldcam_video_20250929_130717_s0_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a sci-fi industrial corridor featuring metallic paneled walls and floors, illuminated by dim red and warm yellow lighting. The player is at full health while holding a futuristic assault rifle, and the HUD displays a minimap with objectives, current ammo count, and accumulated points.",100,20.0 worldcam_video_20250929_130717_s0_w37,480x832/worldcam_video_20250929_130717_s0_w37/video.mp4,480x832/worldcam_video_20250929_130717_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic indoor corridor featuring industrial, metallic architecture and illuminated by a strong red ambient light. According to the HUD, the player is at full health and holding a weapon with 30 rounds, while a mini-map indicates their current position in the ""Red Loop Room"".",100,20.0 worldcam_video_20250929_132036_s0_w15,480x832/worldcam_video_20250929_132036_s0_w15/video.mp4,480x832/worldcam_video_20250929_132036_s0_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, industrial-style base entrance featuring metal grating floors, paneled walls, and a mix of bright and dim artificial lighting. The player has 90 health and is holding an assault rifle with 30 rounds, facing two automated turrets while positioned in the ""Blue Base Entrance"" according to the minimap.",100,20.0 worldcam_video_20250929_134655_s0_w2,480x832/worldcam_video_20250929_134655_s0_w2/video.mp4,480x832/worldcam_video_20250929_134655_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic, metallic base with cool, artificial lighting and paneled walls. The player is at full health, wielding an assault rifle with 30 rounds, and the HUD's minimap indicates they are in the ""Blue Base"" near an automated turret.",100,20.0 worldcam_video_20250929_134655_s2_w26,480x832/worldcam_video_20250929_134655_s2_w26/video.mp4,480x832/worldcam_video_20250929_134655_s2_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic bunker featuring metallic, paneled architecture and warm, artificial lighting. The player character is at full health while holding an assault rifle, and the HUD displays a minimap, ammo count, and control prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_134655_s2_w81,480x832/worldcam_video_20250929_134655_s2_w81/video.mp4,480x832/worldcam_video_20250929_134655_s2_w81/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, futuristic industrial corridor featuring metal-paneled walls, a grated floor, and a large yellow roll-up door. The player is at full health holding an assault rifle with 30 rounds, while the HUD displays a minimap with an enemy icon and objective marker in the ""Blue Loop Room"".",100,20.0 worldcam_video_20250929_135907_s0_w29,480x832/worldcam_video_20250929_135907_s0_w29/video.mp4,480x832/worldcam_video_20250929_135907_s0_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor corridor featuring a futuristic, industrial design with modular paneling and glowing server racks. The player is at full health, wielding a futuristic assault rifle with 30 bullets, while the HUD's minimap reveals nearby enemy and ally positions in the ""Tunnel Center.""",100,20.0 worldcam_video_20250929_135907_s0_w69,480x832/worldcam_video_20250929_135907_s0_w69/video.mp4,480x832/worldcam_video_20250929_135907_s0_w69/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an outdoor, cel-shaded science-fiction environment at night, featuring industrial metal structures and a large, glowing blue energy field. The player is at full health with a futuristic rifle equipped, while the HUD displays a minimap showing the ""Outside Blue Side"" location, ammo count, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250929_135907_s0_w74,480x832/worldcam_video_20250929_135907_s0_w74/video.mp4,480x832/worldcam_video_20250929_135907_s0_w74/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an outdoor, futuristic industrial area with large metal bay doors, grate flooring, and artificial lighting from overhead fixtures. The player is at full health wielding an assault rifle with 30 rounds, while the HUD displays a mini-map, team location as ""Outside Blue Side,"" and game instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_141101_s0_w28,480x832/worldcam_video_20250929_141101_s0_w28/video.mp4,480x832/worldcam_video_20250929_141101_s0_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene depicts a futuristic indoor corridor with metallic, paneled walls and grate flooring, cast in a distinct red light from ceiling fixtures. The player is at full health holding an assault rifle with 30 rounds, while the HUD displays a mini-map of the ""Red Base Entrance,"" an ammo count, 2000 points, and tutorial text in Chinese.",100,20.0 worldcam_video_20250929_141101_s1_w3,480x832/worldcam_video_20250929_141101_s1_w3/video.mp4,480x832/worldcam_video_20250929_141101_s1_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, sci-fi industrial hallway constructed from metal plating and cast in a dim red light. The player is at full health wielding a rifle, and the HUD indicates 30 ammunition, 2000 points, and the location as ""Red Loop Room"" on the minimap.",100,20.0 worldcam_video_20250929_141101_s2_w33,480x832/worldcam_video_20250929_141101_s2_w33/video.mp4,480x832/worldcam_video_20250929_141101_s2_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, futuristic industrial corridor characterized by metallic panel walls and large, glowing blue energy fields. The player is at full health while holding a rifle, and the HUD indicates 30 rounds of ammunition, 2000 points, and a mini-map showing the current location as ""Outside Blue Side"".",100,20.0 worldcam_video_20250929_142510_s0_w18,480x832/worldcam_video_20250929_142510_s0_w18/video.mp4,480x832/worldcam_video_20250929_142510_s0_w18/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an outdoor, sci-fi environment at night, featuring a sandy pathway along a large industrial wall illuminated by a glowing blue energy field. The player is at full health, wielding a futuristic orange weapon with 54 ammo, while the HUD displays a minimap and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250929_143306_s0_w25,480x832/worldcam_video_20250929_143306_s0_w25/video.mp4,480x832/worldcam_video_20250929_143306_s0_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, sci-fi industrial corridor featuring metallic paneled walls, grated flooring, and large, glowing blue hexagonal energy fields. The player is at full health holding an orange construction tool, while the HUD displays a minimap, resource points, and gameplay instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_143306_s0_w36,480x832/worldcam_video_20250929_143306_s0_w36/video.mp4,480x832/worldcam_video_20250929_143306_s0_w36/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly-lit, futuristic indoor corridor featuring metallic paneled walls, a curved ceiling with blue light strips, and a metal grate ramp. The player is at full health holding an orange and blue sci-fi weapon, while the HUD displays ammo, a minimap showing their position in ""Blue Base,"" and tutorial text in English and Chinese.",100,20.0 worldcam_video_20250929_143306_s0_w38,480x832/worldcam_video_20250929_143306_s0_w38/video.mp4,480x832/worldcam_video_20250929_143306_s0_w38/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic corridor constructed from worn, metallic wall panels under a single overhead light. The player is at full health holding a futuristic orange weapon, facing a small turret, while the HUD displays ammo counts, available build points, and a minimap of the ""Blue Base"".",100,20.0 worldcam_video_20250929_143306_s0_w4,480x832/worldcam_video_20250929_143306_s0_w4/video.mp4,480x832/worldcam_video_20250929_143306_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial interior featuring metal-paneled walls, grated ramps, and a mix of warm and cool artificial lighting. The player has full health while holding an orange futuristic weapon with 54 rounds, and the heads-up display shows a minimap, resource points, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_143306_s0_w60,480x832/worldcam_video_20250929_143306_s0_w60/video.mp4,480x832/worldcam_video_20250929_143306_s0_w60/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor science-fiction corridor with worn, metallic paneling and a strong red hue from overhead lighting fixtures. The player is at full health wielding a futuristic orange weapon, with the HUD showing 54 ammo, 1200 points, and a mini-map indicating their location in the ""Red Loop Room"".",100,20.0 worldcam_video_20250929_143306_s0_w83,480x832/worldcam_video_20250929_143306_s0_w83/video.mp4,480x832/worldcam_video_20250929_143306_s0_w83/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a brightly lit room featuring a sci-fi architectural style with worn metal panels and diamond plate flooring. The player is at full health wielding a futuristic yellow weapon, while the HUD displays 54 ammo, a minimap indicating their position in ""Blue Base,"" and a score of 1400 points.",100,20.0 worldcam_video_20250929_144146_s0_w77,480x832/worldcam_video_20250929_144146_s0_w77/video.mp4,480x832/worldcam_video_20250929_144146_s0_w77/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, multi-level industrial interior featuring futuristic, metallic architecture and grated walkways. The player is at full health and wielding a yellow construction tool, with a HUD indicating 2000 points, while an allied turret sits on a platform above.",100,20.0 worldcam_video_20250929_144146_s1_w15,480x832/worldcam_video_20250929_144146_s1_w15/video.mp4,480x832/worldcam_video_20250929_144146_s1_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an outdoor, industrial sci-fi location at night, featuring towering metallic walls that open up to a starry sky and a glowing blue formation. The player is at full",100,20.0 worldcam_video_20250929_145604_s0_w29,480x832/worldcam_video_20250929_145604_s0_w29/video.mp4,480x832/worldcam_video_20250929_145604_s0_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic, industrial corridor featuring paneled metal walls and ceilings, all illuminated by a strong red ambient light. The player is at full health while holding an orange, sci-fi weapon or tool, and the HUD displays a mini-map, performance metrics, and a full budget of 130 BP.",100,20.0 worldcam_video_20250929_145604_s0_w3,480x832/worldcam_video_20250929_145604_s0_w3/video.mp4,480x832/worldcam_video_20250929_145604_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic base corridor featuring metal-grated floors, paneled walls, and a distinct curved light fixture in the ceiling. The player character is at full health while holding an orange futuristic weapon, with the HUD displaying their location as ""Blue Base Entrance,"" 54 ammo, and a nearby objective on the minimap.",100,20.0 worldcam_video_20250929_145604_s2_w7,480x832/worldcam_video_20250929_145604_s2_w7/video.mp4,480x832/worldcam_video_20250929_145604_s2_w7/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic bunker with industrial-style metal paneling on the ceilings and walls. The player is at full health while holding an orange energy weapon, and the HUD displays a minimap, 54 ammo, and 2000 points.",100,20.0 worldcam_video_20250929_161849_s0_w39,480x832/worldcam_video_20250929_161849_s0_w39/video.mp4,480x832/worldcam_video_20250929_161849_s0_w39/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor corridor characterized by industrial, sci-fi architecture with metallic grate floors and angular support structures. The player is at full health wielding a futuristic rifle, and the heads-up display shows an ammo count of 30, a minimap, tutorial prompts, and the location ""Outside Alien Base"".",100,20.0 worldcam_video_20250929_161849_s1_w15,480x832/worldcam_video_20250929_161849_s1_w15/video.mp4,480x832/worldcam_video_20250929_161849_s1_w15/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a futuristic, metallic structure identified as the ""Basement,"" looking through a large, heavy octagonal door into a brightly lit and sterile white hallway. With full health, the player holds a futuristic rifle with 30 rounds, while the HUD displays a mini-map showing ally and enemy positions, ammo count, and control instructions.",100,20.0 worldcam_video_20250929_162748_s0_w14,480x832/worldcam_video_20250929_162748_s0_w14/video.mp4,480x832/worldcam_video_20250929_162748_s0_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor corridor featuring a futuristic, industrial architecture with metallic walls and floors. The player is at full health wielding a futuristic assault rifle with 30 rounds available, while the HUD displays a mini-map of ""Dock 2,"" ammo reserves, and other status information.",100,20.0 worldcam_video_20250929_162748_s0_w46,480x832/worldcam_video_20250929_162748_s0_w46/video.mp4,480x832/worldcam_video_20250929_162748_s0_w46/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, sci-fi corridor characterized by metal-plated flooring, blue walls, and a large, industrial blast door under functional lighting. The player is at full health holding a rifle with 30 rounds in the magazine, and the HUD displays their location as ""Near Dock 2"" alongside a minimap with team objectives.",100,20.0 worldcam_video_20250929_162748_s0_w78,480x832/worldcam_video_20250929_162748_s0_w78/video.mp4,480x832/worldcam_video_20250929_162748_s0_w78/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial structure featuring a multi-level open stairway with a view of outer space above. The player has full health, is armed with a weapon holding 30 rounds, and is located in the ""Stairway"" area with an objective marker visible on the minimap.",100,20.0 worldcam_video_20250929_162748_s0_w80,480x832/worldcam_video_20250929_162748_s0_w80/video.mp4,480x832/worldcam_video_20250929_162748_s0_w80/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic facility with dark metallic architecture, centered on a large, octagonal, sealed door illuminated by a spotlight. The player is at full health, holding a futuristic rifle with an ammo count of 30, while the HUD displays a mini-map, the location ""Outside Alien Base,"" and game instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_162748_s0_w86,480x832/worldcam_video_20250929_162748_s0_w86/video.mp4,480x832/worldcam_video_20250929_162748_s0_w86/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial facility featuring metallic floors and a large open doorway leading into another corridor. The player has full health and is armed with an assault rifle, while the HUD",100,20.0 worldcam_video_20250929_163558_s3_w42,480x832/worldcam_video_20250929_163558_s3_w42/video.mp4,480x832/worldcam_video_20250929_163558_s3_w42/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor environment, featuring metallic, angular architecture that forms a corridor leading to a large blast door. The player is at full health while holding an assault rifle with 30 bullets in the magazine, and the HUD displays a minimap, control instructions, and 2000 points.",100,20.0 worldcam_video_20250929_164417_s1_w32,480x832/worldcam_video_20250929_164417_s1_w32/video.mp4,480x832/worldcam_video_20250929_164417_s1_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic indoor corridor featuring metallic paneling, angular architecture, and functional overhead lighting. The player is at full health holding a white assault rifle with 30 rounds in the magazine, while the HUD displays a minimap for ""Near Dock 2"" and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250929_164417_s2_w12,480x832/worldcam_video_20250929_164417_s2_w12/video.mp4,480x832/worldcam_video_20250929_164417_s2_w12/actions_raw.parquet,worldcam_xonotic,eval,"The scene is an indoor, futuristic common area with industrial architecture, lit by cool overhead lights and a warm yellow glow from a large window overlooking a nebula. The player character has full health and is holding a rifle with 30 rounds, while the HUD displays a minimap, ammo count, and 2000 points in a room with bloodstains on the floor.",100,20.0 worldcam_video_20250929_164417_s4_w12,480x832/worldcam_video_20250929_164417_s4_w12/video.mp4,480x832/worldcam_video_20250929_164417_s4_w12/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, futuristic hallway characterized by metallic gray architecture with red panels, harsh shadows, and integrated wall lighting. The player is at full health holding a firearm with 30 rounds loaded, while the HUD displays a minimap, game controls, and performance metrics.",100,20.0 worldcam_video_20250929_165346_s0_w5,480x832/worldcam_video_20250929_165346_s0_w5/video.mp4,480x832/worldcam_video_20250929_165346_s0_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic indoor facility with industrial, metallic architecture and harsh overhead lighting. The player is at full health holding an assault rifle with 30 rounds loaded, while the HUD displays a minimap of the ""Restrooms"" area with an objective marker ahead.",100,20.0 worldcam_video_20250929_165346_s4_w6,480x832/worldcam_video_20250929_165346_s4_w6/video.mp4,480x832/worldcam_video_20250929_165346_s4_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor hallway featuring a futuristic, sci-fi architectural style with metallic paneled walls and overhead lights. The player is at full health holding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap, ammo count, and tutorial prompts.",100,20.0 worldcam_video_20250929_173543_s1_w22,480x832/worldcam_video_20250929_173543_s1_w22/video.mp4,480x832/worldcam_video_20250929_173543_s1_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a brightly lit, indoor docking bay with a sterile, futuristic architectural style dominated by blue and metallic gray paneling. The player is at full health, holding an assault rifle with 30 rounds loaded, while the HUD displays tutorial prompts, a minimap, and the current location as ""Dock 2"".",100,20.0 worldcam_video_20250929_173543_s1_w32,480x832/worldcam_video_20250929_173543_s1_w32/video.mp4,480x832/worldcam_video_20250929_173543_s1_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit indoor corridor featuring a futuristic, industrial architectural style with paneled metallic walls. The player is at full health, holding an automatic rifle with 30 rounds loaded, while the HUD displays a minimap, an ammo count, and identifies the current location as ""Restrooms"".",100,20.0 worldcam_video_20250929_173543_s1_w54,480x832/worldcam_video_20250929_173543_s1_w54/video.mp4,480x832/worldcam_video_20250929_173543_s1_w54/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a well-lit, indoor science-fiction corridor with an industrial aesthetic, characterized by large colorful pipes and metal-grated flooring. The player is at full health while holding a futuristic rifle with 30 rounds in the magazine, and the HUD displays a minimap, game statistics, and control prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_173543_s1_w57,480x832/worldcam_video_20250929_173543_s1_w57/video.mp4,480x832/worldcam_video_20250929_173543_s1_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway featuring metallic tiled floors, warning stripes, and a large roll-up door under a red emergency light. The player has full health and is equipped with an assault rifle, while the HUD displays 30 rounds, 400 points, a minimap of the ""Lower Elevator Nexus,"" and tutorial text on screen.",100,20.0 worldcam_video_20250929_173543_s1_w84,480x832/worldcam_video_20250929_173543_s1_w84/video.mp4,480x832/worldcam_video_20250929_173543_s1_w84/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor area featuring futuristic, angular metallic architecture and a corridor leading deeper into the structure. The player is at full health while holding an assault rifle, and the heads-up display shows 30 rounds in the magazine, a minimap, and the location name ""Dock 2 Lifts Bottom"".",100,20.0 worldcam_video_20250929_173543_s1_w87,480x832/worldcam_video_20250929_173543_s1_w87/video.mp4,480x832/worldcam_video_20250929_173543_s1_w87/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial area with futuristic metallic architecture, identified as ""Dock 2 Lifts Bottom."" The player is at full health holding a futuristic rifle with 30 rounds, while the HUD displays a mini-map, ammunition count, and game instructions.",100,20.0 worldcam_video_20250929_182030_s4_w20,480x832/worldcam_video_20250929_182030_s4_w20/video.mp4,480x832/worldcam_video_20250929_182030_s4_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor sci-fi corridor with metal-plated flooring and walls, large vents, and an automated door. The player is at full health holding an orange and blue futuristic weapon, while the HUD indicates their location as ""Basement Vent Exhaust"" and shows they have 800 points.",100,20.0 worldcam_video_20250929_182842_s2_w5,480x832/worldcam_video_20250929_182842_s2_w5/video.mp4,480x832/worldcam_video_20250929_182842_s2_w5/actions_raw.parquet,worldcam_xonotic,eval,"The player stands within a brightly lit, indoor science-fiction corridor constructed with metallic walls, red panels, and a grated floor leading to a large circular iris door. According to the HUD, the player has full health, is holding a futuristic yellow weapon with 14 rounds, and is located just outside an alien base with 1200 points available.",100,20.0 worldcam_video_20250929_182842_s7_w13,480x832/worldcam_video_20250929_182842_s7_w13/video.mp4,480x832/worldcam_video_20250929_182842_s7_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor corridor with futuristic, metallic architecture, featuring grated floors and signs pointing towards ""Dock 2"". The player is at full health, wielding a futuristic orange and blue weapon with 14 rounds, while the HUD displays a minimap, control instructions, and resource information.",100,20.0 worldcam_video_20250929_183709_s3_w39,480x832/worldcam_video_20250929_183709_s3_w39/video.mp4,480x832/worldcam_video_20250929_183709_s3_w39/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dark, cavernous indoor environment labeled ""Alien Base,"" featuring metallic or stone-like architecture under extremely low lighting. The player is at full health holding a futuristic orange tool, with a detailed HUD showing a minimap, objective markers, resources, and control instructions in English and Chinese.",100,20.0 worldcam_video_20250929_183709_s3_w5,480x832/worldcam_video_20250929_183709_s3_w5/video.mp4,480x832/worldcam_video_20250929_183709_s3_w5/actions_raw.parquet,worldcam_xonotic,eval,"The player stands in a dimly lit, indoor industrial corridor featuring metallic walls and a large circular hatch with a pinwheel design. According to the HUD, the player is at full health while holding a futuristic orange weapon, with a minimap in the top right and resources indicating 14 ammo and 2000 points.",100,20.0 worldcam_video_20250929_184504_s0_w40,480x832/worldcam_video_20250929_184504_s0_w40/video.mp4,480x832/worldcam_video_20250929_184504_s0_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial science-fiction hallway featuring metal-grated floors, large vents, and exposed pipes. The player is at full health holding a futuristic construction tool, while the HUD displays 14 wrench charges, 2000 points, and a minimap with objective markers.",100,20.0 worldcam_video_20250929_184504_s1_w32,480x832/worldcam_video_20250929_184504_s1_w32/video.mp4,480x832/worldcam_video_20250929_184504_s1_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a sci-fi industrial environment defined by metallic paneling, large white crates, and stark utility lighting accented with red warning lights. The player is at full health, holding an orange futuristic weapon or tool, with a HUD displaying their location as ""Upper Elevator Nexus"" on a minimap alongside currency and other resources.",100,20.0 worldcam_video_20250929_184504_s1_w6,480x832/worldcam_video_20250929_184504_s1_w6/video.mp4,480x832/worldcam_video_20250929_184504_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a futuristic indoor corridor featuring metallic, textured walls, industrial grated flooring, and sterile overhead lighting. The player has full health and is holding an orange futuristic weapon, while the HUD displays a minimap, an ammo count of 14, and 2000 points.",100,20.0 worldcam_video_20250929_200236_s0_w30,480x832/worldcam_video_20250929_200236_s0_w30/video.mp4,480x832/worldcam_video_20250929_200236_s0_w30/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway with metallic paneled walls, leading towards a large sealed door that emits a strong red glow. The player has full health and is holding a weapon, while the HUD displays a minimap, their location ""Near Furnaces,"" and various resource points and keybind prompts.",100,20.0 worldcam_video_20250929_201517_s0_w10,480x832/worldcam_video_20250929_201517_s0_w10/video.mp4,480x832/worldcam_video_20250929_201517_s0_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor hallway with metallic panelled walls leading to a large, sealed door featuring a glowing green light bar. The player is at full health while holding a yellow sci-fi weapon, with the HUD showing 54 ammo, a minimap pointing to a ""Friendly Base,"" and 1400 points.",100,20.0 worldcam_video_20250929_201517_s0_w55,480x832/worldcam_video_20250929_201517_s0_w55/video.mp4,480x832/worldcam_video_20250929_201517_s0_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial hallway with paneled, metallic walls and a large, open blast door. The player is holding an orange sci-fi weapon with 54 ammo, has 75 health, and the HUD displays a minimap, building resources, and instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_201517_s0_w67,480x832/worldcam_video_20250929_201517_s0_w67/video.mp4,480x832/worldcam_video_20250929_201517_s0_w67/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, outdoor industrial corridor featuring futuristic metallic architecture under a starry night sky. The player is holding a futuristic orange tool with 75 health, while the HUD displays a mini-map, 1800 points, and a message indicating a full building point budget is available.",100,20.0 worldcam_video_20250929_201517_s0_w86,480x832/worldcam_video_20250929_201517_s0_w86/video.mp4,480x832/worldcam_video_20250929_201517_s0_w86/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor constructed from industrial metal panels with a large, partially open doorway. The player is holding a futuristic weapon with 75 health, while the HUD displays a minimap, directional markers for ""Furnaces"" and ""Main Airlock,"" and various resources.",100,20.0 worldcam_video_20250929_202253_s0_w16,480x832/worldcam_video_20250929_202253_s0_w16/video.mp4,480x832/worldcam_video_20250929_202253_s0_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor featuring industrial architecture with paneled metal walls, grated flooring, and exposed overhead pipes. With 75 health and holding a futuristic rifle, the player has 54 ammo and can see objective waypoints for the ""Observatory"" and ""Garden"" on the HUD.",100,20.0 worldcam_video_20250929_202253_s1_w10,480x832/worldcam_video_20250929_202253_s1_w10/video.mp4,480x832/worldcam_video_20250929_202253_s1_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic corridor featuring industrial metallic architecture and overhead panel lighting. The player has 75 health and is holding a red weapon, while the HUD displays a minimap, an objective marker for ""Pipe Junction 7,"" and tutorial text on the left side of the screen.",100,20.0 worldcam_video_20250929_202253_s1_w17,480x832/worldcam_video_20250929_202253_s1_w17/video.mp4,480x832/worldcam_video_20250929_202253_s1_w17/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial science-fiction hallway on a space station, characterized by metal-grated floors, large ceiling pipes, and windows revealing a view of space and planets. The player, with 75 health, holds an orange futuristic weapon and has 54 ammo, while the HUD displays a minimap, a ""Storage"" objective marker, and a currency of 2000 points.",100,20.0 worldcam_video_20250929_202253_s1_w33,480x832/worldcam_video_20250929_202253_s1_w33/video.mp4,480x832/worldcam_video_20250929_202253_s1_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic corridor with blocky, metallic architecture and artificial ceiling lights. The player is holding an orange science-fiction weapon with 75 health, while the heads-up display shows a minimap, resource counts, and tutorial prompts.",100,20.0 worldcam_video_20250929_203224_s1_w14,480x832/worldcam_video_20250929_203224_s1_w14/video.mp4,480x832/worldcam_video_20250929_203224_s1_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi bay featuring industrial metal architecture and a view of outer space. The player has 98 health, wields a futuristic weapon with 54 ammunition, and is surrounded by deployable structures and a health station indicated on the HUD.",100,20.0 worldcam_video_20250929_204357_s0_w13,480x832/worldcam_video_20250929_204357_s0_w13/video.mp4,480x832/worldcam_video_20250929_204357_s0_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic space station hangar featuring industrial architecture and large windows that look out into star-filled space. The player is at full health, holding a yellow futuristic weapon, and facing several robotic turrets or buildable structures in what the minimap identifies as the ""Cargo Bay"".",100,20.0 worldcam_video_20250929_204357_s0_w3,480x832/worldcam_video_20250929_204357_s0_w3/video.mp4,480x832/worldcam_video_20250929_204357_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic hangar with an industrial architectural style, metallic floors, and angled ceilings. The player has full health while holding an orange futuristic weapon, and the HUD displays a minimap of the ""Observatory"" area, an ammo count of 54, and objective markers.",100,20.0 worldcam_video_20250929_204357_s2_w8,480x832/worldcam_video_20250929_204357_s2_w8/video.mp4,480x832/worldcam_video_20250929_204357_s2_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor featuring an industrial architectural style with metallic panels, grated flooring, and heavy doors. At full health, the player holds a futuristic orange tool with build and repair functions, while the HUD displays the location as ""Blast Door Hallway,"" a minimap with objectives, and an ammo count of 54.",100,20.0 worldcam_video_20250929_205219_s0_w61,480x832/worldcam_video_20250929_205219_s0_w61/video.mp4,480x832/worldcam_video_20250929_205219_s0_w61/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an indoor garden featuring industrial-style architecture with corrugated metal and concrete block walls illuminated by overhead fluorescent lights. The player, with 86 health, is holding a futuristic orange weapon, while the HUD displays a mini-map with objective and enemy markers, ammo counts, and game prompts.",100,20.0 worldcam_video_20250929_210038_s0_w43,480x832/worldcam_video_20250929_210038_s0_w43/video.mp4,480x832/worldcam_video_20250929_210038_s0_w43/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a multi-level, industrial sci-fi structure with metallic paneled walls and stark, artificial overhead lighting. The player has 86 health and is holding an orange weapon while looking up a staircase, with the HUD showing a minimap of the ""Cargo Bay"" and an ammo count of 54.",100,20.0 worldcam_video_20250929_210038_s0_w56,480x832/worldcam_video_20250929_210038_s0_w56/video.mp4,480x832/worldcam_video_20250929_210038_s0_w56/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an indoor, futuristic hallway featuring angular, panelled architecture and artificial lighting, which is contrasted by an abundance of lush green plants and vines growing throughout the space. The player is wielding a futuristic orange firearm with 86 health and 54 ammo, while the HUD shows a minimap of the ""Upper Observatory Hall"" and a prompt to open a bot tactics menu.",100,20.0 worldcam_video_20250929_210038_s0_w58,480x832/worldcam_video_20250929_210038_s0_w58/video.mp4,480x832/worldcam_video_20250929_210038_s0_w58/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring metallic paneling and floor grates, with a sign directing towards the Cargo Bay. The player is holding a futuristic weapon with 54 ammo and has 86 health, while the HUD displays a minimap, game statistics, and multilingual instructions.",100,20.0 worldcam_video_20250929_210038_s0_w73,480x832/worldcam_video_20250929_210038_s0_w73/video.mp4,480x832/worldcam_video_20250929_210038_s0_w73/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a moderately lit, indoor garden area with a sci-fi industrial aesthetic, featuring grimy tiled walls and a large doorway. The player is holding an orange futuristic weapon with 54 ammo, has 8",100,20.0 worldcam_video_20250929_210038_s0_w74,480x832/worldcam_video_20250929_210038_s0_w74/video.mp4,480x832/worldcam_video_20250929_210038_s0_w74/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a dimly lit, futuristic sci-fi corridor named ""Blast Door Hallway,"" which features metallic architecture and is filled with large stacked crates. Holding an orange, tool-like weapon, the player has 86 health and 2000 points, with a minimap visible in the top right and control prompts on the left.",100,20.0 worldcam_video_20250929_210038_s0_w90,480x832/worldcam_video_20250929_210038_s0_w90/video.mp4,480x832/worldcam_video_20250929_210038_s0_w90/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic corridor with industrial metallic architecture, leading towards a large sealed door signed ""Main Airlock"". The player has 86 health while holding an orange tool, and the HUD displays a minimap, resource counters, and tutorial prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_210858_s0_w23,480x832/worldcam_video_20250929_210858_s0_w23/video.mp4,480x832/worldcam_video_20250929_210858_s0_w23/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic structure named ""Appreciation Annex"" that features metallic interiors and large windows overlooking outer space. The player is holding a futuristic orange weapon with 78 health and 54 ammo, while the HUD displays a minimap, gameplay instructions, and a budget of 130 BP.",100,20.0 worldcam_video_20250929_210858_s0_w29,480x832/worldcam_video_20250929_210858_s0_w29/video.mp4,480x832/worldcam_video_20250929_210858_s0_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor garden featuring weathered metal panel walls and a sealed octagonal door with a glowing green light. The player, holding an orange science-fiction rifle, has 78 health and 54 ammunition, with a HUD displaying a mini-map, Chinese and English text prompts, and 2000 points.",100,20.0 worldcam_video_20250929_210858_s0_w5,480x832/worldcam_video_20250929_210858_s0_w5/video.mp4,480x832/worldcam_video_20250929_210858_s0_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor futuristic corridor or ramp featuring industrial metal paneling and a strong green atmospheric glow from the side. The player has 78 health, is holding an orange and metallic weapon, and is following a HUD marker pointing up the ramp towards an objective labeled ""Storage.""",100,20.0 worldcam_video_20250929_210858_s1_w49,480x832/worldcam_video_20250929_210858_s1_w49/video.mp4,480x832/worldcam_video_20250929_210858_s1_w49/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor industrial corridor with sci-fi architecture, featuring metallic paneled walls and a red glow emanating from beneath a grate flooring. With 78 health and a red futuristic weapon equipped, the player faces a large circular hatch in an area identified as ""Furnaces"" on the minimap.",100,20.0 worldcam_video_20250929_211709_s0_w14,480x832/worldcam_video_20250929_211709_s0_w14/video.mp4,480x832/worldcam_video_20250929_211709_s0_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor courtyard characterized by paneled walls, artificial lighting, and planters with trees. The player, holding a futuristic orange weapon, has 78 health, and the HUD displays a minimap, in-game currency, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250929_211709_s0_w19,480x832/worldcam_video_20250929_211709_s0_w19/video.mp4,480x832/worldcam_video_20250929_211709_s0_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial corridor with metallic paneling and a sign indicating ""Pipe Junction 7"". The player has 78 health while holding an orange construction tool, with a HUD showing a minimap, available resources, and tactical information.",100,20.0 worldcam_video_20250929_211709_s0_w26,480x832/worldcam_video_20250929_211709_s0_w26/video.mp4,480x832/worldcam_video_20250929_211709_s0_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial science-fiction hallway on what appears to be a space station, with a view of a planet visible through a doorway. The player is holding an orange futuristic weapon with 78 health, while the HUD displays a minimap, objective markers for ""Storage"" and an ""Overmind,"" and resource/point counters.",100,20.0 worldcam_video_20250929_211709_s0_w30,480x832/worldcam_video_20250929_211709_s0_w30/video.mp4,480x832/worldcam_video_20250929_211709_s0_w30/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial-style indoor corridor constructed from large, weathered metallic panels and tiled flooring. The player is holding a futuristic orange weapon with 78 health, while the HUD displays a minimap, tutorial text, and a directional marker pointing towards ""Pipe Junction 7"".",100,20.0 worldcam_video_20250929_211709_s0_w36,480x832/worldcam_video_20250929_211709_s0_w36/video.mp4,480x832/worldcam_video_20250929_211709_s0_w36/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial corridor featuring metallic wall panels, grated flooring, and a large yellow pipe running along the ceiling. The player is holding an orange and grey energy weapon with 78 health, while the HUD displays a minimap for the ""Pipe Junction 7"" area, resource counts, and tutorial instructions in English and Chinese.",100,20.0 worldcam_video_20250929_211709_s0_w49,480x832/worldcam_video_20250929_211709_s0_w49/video.mp4,480x832/worldcam_video_20250929_211709_s0_w49/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a brightly lit indoor cargo bay with a sci-fi industrial aesthetic, characterized by paneled walls, exposed yellow piping, and metal stairs. The player is wielding a futuristic orange weapon with 54 rounds and has 78 health, while the HUD displays a minimap, game instructions, and a balance of 2000 points.",100,20.0 worldcam_video_20250929_211709_s0_w60,480x832/worldcam_video_20250929_211709_s0_w60/video.mp4,480x832/worldcam_video_20250929_211709_s0_w60/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dark, industrial sci-fi hallway, which is ominously illuminated by red emergency lighting around a large blast door frame. The player character is holding a futuristic orange firearm with 78 health, while the HUD displays a minimap, 54 ammo, 2000 points, and various control prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_211709_s0_w68,480x832/worldcam_video_20250929_211709_s0_w68/video.mp4,480x832/worldcam_video_20250929_211709_s0_w68/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a futuristic indoor garden featuring industrial walls, concrete paths, and a small pond, illuminated by artificial lights from above. The player is holding an orange futuristic weapon with 54 ammunition and 2000 points, currently has 78 health, and the mini-map indicates their location as ""Garden.""",100,20.0 worldcam_video_20250929_211709_s0_w82,480x832/worldcam_video_20250929_211709_s0_w82/video.mp4,480x832/worldcam_video_20250929_211709_s0_w82/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor corridor with a futuristic, industrial architectural style featuring metallic walls and flooring. The player is holding an orange sci-fi weapon with 54 rounds, has 78 health, and the HUD displays a minimap, the location ""Upper Garden Entrance,"" and 2000 points.",100,20.0 worldcam_video_20250929_213234_s0_w27,480x832/worldcam_video_20250929_213234_s0_w27/video.mp4,480x832/worldcam_video_20250929_213234_s0_w27/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristically designed, industrial hangar on a space station, with metallic walls, grated flooring, and a view of space through an opening. The player is at full health holding an orange-colored weapon, with the HUD showing a ""Main Airlock"" objective marker, a mini-map, and resource counters.",100,20.0 worldcam_video_20250929_213234_s0_w55,480x832/worldcam_video_20250929_213234_s0_w55/video.mp4,480x832/worldcam_video_20250929_213234_s0_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, industrial sci-fi corridor constructed with large horizontal metal panels and a diamond-plate floor. The player is at full health holding a futuristic reddish weapon, while the HUD displays waypoints for the ""Observatory"" and ""Garden,"" a minimap, and an ammo count of 54.",100,20.0 worldcam_video_20250929_215513_s0_w28,480x832/worldcam_video_20250929_215513_s0_w28/video.mp4,480x832/worldcam_video_20250929_215513_s0_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial, metallic architecture and warm overhead lighting. The player is at full health holding an orange, futuristic weapon or tool, with the HUD displaying a minimap, resource counts, build/repair options, and game instructions.",100,20.0 worldcam_video_20250929_215513_s0_w29,480x832/worldcam_video_20250929_215513_s0_w29/video.mp4,480x832/worldcam_video_20250929_215513_s0_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic lobby featuring industrial architecture with metallic walls, ramps, and overhead lighting fixtures. The player is at full health, holding a sci-fi weapon with 44 ammo, while the HUD displays a minimap, currency points, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_215513_s0_w42,480x832/worldcam_video_20250929_215513_s0_w42/video.mp4,480x832/worldcam_video_20250929_215513_s0_w42/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor corridor constructed from large grey blocks and dark metallic panels. The player has 100 health and is holding a futuristic weapon with 44 ammo, while the HUD displays a mini-map, game timer, and various status indicators and prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_221143_s1_w31,480x832/worldcam_video_20250929_221143_s1_w31/video.mp4,480x832/worldcam_video_20250929_221143_s1_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, outdoor construction site featuring a large industrial building under a dark red sky. The player, wielding a futuristic orange tool, has 89 health and 44 units of a resource, while the HUD displays a minimap, objective-related messages, and a point total of 2000.",100,20.0 worldcam_video_20250929_221143_s1_w34,480x832/worldcam_video_20250929_221143_s1_w34/video.mp4,480x832/worldcam_video_20250929_221143_s1_w34/actions_raw.parquet,worldcam_xonotic,eval,"The player stands at the transition between a dark indoor corridor and an outdoor rocky canyon under a dim, red sky. The heads-up display indicates the player is holding a futuristic orange weapon, has 89 health, 2000 points, and a minimap showing the location ""Construction Site Far"".",100,20.0 worldcam_video_20250929_222430_s0_w3,480x832/worldcam_video_20250929_222430_s0_w3/video.mp4,480x832/worldcam_video_20250929_222430_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is a dimly lit, futuristic indoor corridor with corrugated red walls, a grated ceiling, and sparse lighting from floor-level fixtures. The player is at full health holding a futuristic weapon, with a detailed HUD showing a minimap, resources, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_222430_s0_w37,480x832/worldcam_video_20250929_222430_s0_w37/video.mp4,480x832/worldcam_video_20250929_222430_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, outdoor area resembling a quarry or construction site, featuring utilitarian architecture built into a rocky hillside under a dark red sky. The player is at full health, holding a futuristic orange weapon, while the HUD displays a minimap, tutorial text, and an objective marker for an ""Enemy Base"" 235 meters away.",100,20.0 worldcam_video_20250929_222430_s0_w46,480x832/worldcam_video_20250929_222430_s0_w46/video.mp4,480x832/worldcam_video_20250929_222430_s0_w46/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set outdoors in front of a large, brutalist-style structure with a dark entrance, all under a dim, red sky. The player is at full health holding a futuristic orange weapon, with a HUD indicating a nearby objective on the minimap, an ammo count of 44, and 200 points.",100,20.0 worldcam_video_20250929_222430_s0_w54,480x832/worldcam_video_20250929_222430_s0_w54/video.mp4,480x832/worldcam_video_20250929_222430_s0_w54/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial hallway featuring a stark, futuristic architectural design with yellow overhead lighting. The player is at full health and wielding a futuristic orange weapon, while the HUD displays a mini-map, 44 ammo, and a notification about available build points.",100,20.0 worldcam_video_20250929_222430_s0_w70,480x832/worldcam_video_20250929_222430_s0_w70/video.mp4,480x832/worldcam_video_20250929_222430_s0_w70/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a dimly lit, indoor industrial-style stairwell featuring ribbed walls and sparse, yellow fluorescent lighting. The player character is at full health holding a futuristic orange weapon, while the HUD displays a minimap, resource counts, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_222430_s0_w81,480x832/worldcam_video_20250929_222430_s0_w81/video.mp4,480x832/worldcam_video_20250929_222430_s0_w81/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi control room characterized by industrial architecture, metal-paneled walls, and glowing green computer terminals. The player is at full health holding a futuristic orange weapon with 44 ammunition, while the HUD displays a minimap with an objective marker and a current point total of 600.",100,20.0 worldcam_video_20250929_223256_s0_w47,480x832/worldcam_video_20250929_223256_s0_w47/video.mp4,480x832/worldcam_video_20250929_223256_s0_w47/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial-style corridor with a curved, segmented ceiling and metallic flooring. The player is at full health, holding an orange futuristic weapon, with a minimap in the corner pointing towards an objective labeled ""Generators Left View.""",100,20.0 worldcam_video_20250929_223256_s0_w8,480x832/worldcam_video_20250929_223256_s0_w8/video.mp4,480x832/worldcam_video_20250929_223256_s0_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, futuristic indoor corridor with industrial metallic architecture and overhead lighting. The player is at full health while holding a sci-fi weapon, with the HUD displaying an objective related to ""Generators"" and a mini-map in the top right corner.",100,20.0 worldcam_video_20250929_224114_s0_w105,480x832/worldcam_video_20250929_224114_s0_w105/video.mp4,480x832/worldcam_video_20250929_224114_s0_w105/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, outdoor desert environment under a red sky, centered on a utilitarian bunker structure built into a hillside. The player has full health and is holding an orange tool or weapon, while the HUD displays 44 charges, 2000 points, a minimap, and the location name ""Construction Site Far"".",100,20.0 worldcam_video_20250929_224114_s0_w18,480x832/worldcam_video_20250929_224114_s0_w18/video.mp4,480x832/worldcam_video_20250929_224114_s0_w18/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial corridor featuring heavy metallic architecture and glowing vertical light panels. The player is at full health while holding an orange tool or weapon, and the HUD displays the ""Generators"" objective, a mini-map, and resource counters showing 44 wrench items and 1800 points.",100,20.0 worldcam_video_20250929_224114_s0_w69,480x832/worldcam_video_20250929_224114_s0_w69/video.mp4,480x832/worldcam_video_20250929_224114_s0_w69/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a sparsely lit, indoor sci-fi lobby featuring industrial metal-paneled walls and large, heavy doors. The player character has full health and is holding a futuristic weapon or tool, while the HUD displays a minimap, game stats, and an inventory of 2000 points.",100,20.0 worldcam_video_20250929_224114_s0_w80,480x832/worldcam_video_20250929_224114_s0_w80/video.mp4,480x832/worldcam_video_20250929_224114_s0_w80/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic garage featuring simple, industrial architecture and a large, closed roller shutter door as the central focus. The player is at full health, holding an orange futuristic weapon, with a HUD indicating their location on a minimap, available resources, and game instructions.",100,20.0 worldcam_video_20250929_225030_s0_w16,480x832/worldcam_video_20250929_225030_s0_w16/video.mp4,480x832/worldcam_video_20250929_225030_s0_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial chamber featuring metallic paneled walls, recessed rectangular lighting, and a series of closed vertical doors. The player is at full health while holding a large orange weapon, and the HUD displays 44 ammo, 2000 points, and a minimap indicating a ""U Turn"" objective nearby.",100,20.0 worldcam_video_20250929_225030_s0_w78,480x832/worldcam_video_20250929_225030_s0_w78/video.mp4,480x832/worldcam_video_20250929_225030_s0_w78/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic industrial hallway defined by metallic architecture, vertical wall fixtures, and glowing purple energy beams. The player is at full health while holding an orange tool-like weapon, and the HUD displays an objective in the ""Generators"" area, 44 units of a resource, and 2000 points.",100,20.0 worldcam_video_20250929_230459_s0_w40,480x832/worldcam_video_20250929_230459_s0_w40/video.mp4,480x832/worldcam_video_20250929_230459_s0_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dim, rocky, outdoor environment under a red sky, facing the dark entrance to a brutalist-style building with a long, artificially lit corridor. The player is at full health with 100 points, holding a futuristic orange weapon, while the HUD displays 44 wrench-icon resources, a mini-map, and instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_231349_s0_w68,480x832/worldcam_video_20250929_231349_s0_w68/video.mp4,480x832/worldcam_video_20250929_231349_s0_w68/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, outdoor construction area within a rocky canyon, characterized by industrial structures under a dark red sky. The player has 98 health while wielding a futuristic orange weapon, with the HUD displaying a minimap, keybind instructions, and a distant flying enemy.",100,20.0 worldcam_video_20250929_231349_s0_w84,480x832/worldcam_video_20250929_231349_s0_w84/video.mp4,480x832/worldcam_video_20250929_231349_s0_w84/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial sci-fi building, looking out from a large bay door onto a barren, rocky landscape under a dark red sky. The player, with 98 health, is holding a futuristic orange weapon or tool, while the HUD displays a minimap, ammo or resource counts, and various status icons.",100,20.0 worldcam_video_20250930_153743_s0_w15,480x832/worldcam_video_20250930_153743_s0_w15/video.mp4,480x832/worldcam_video_20250930_153743_s0_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a brightly lit, futuristic corridor with curved, metallic architecture and glowing blue wall panels. The player is holding a yellow sci-fi weapon with 54 ammo and 92 health, while a large white arrow on the wall and a minimap guide them through ""Corridor 2"".",100,20.0 worldcam_video_20250930_153743_s0_w3,480x832/worldcam_video_20250930_153743_s0_w3/video.mp4,480x832/worldcam_video_20250930_153743_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a futuristic corridor labeled ""Workshop,"" which features a sterile, sci-fi architectural style with curved, paneled walls and cool artificial lighting. According to the HUD, the player is wielding a futuristic weapon, has 92 health, 54 ammo, 1600 points, and can see a mini-map in the top-right corner.",100,20.0 worldcam_video_20250930_153743_s0_w33,480x832/worldcam_video_20250930_153743_s0_w33/video.mp4,480x832/worldcam_video_20250930_153743_s0_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic, industrial-style corridor featuring metal and concrete textures, illuminated by artificial ceiling lights and a sign indicating an elevator. The player has 92 health while holding an orange futuristic weapon, and the HUD shows a minimap, objective markers, and a resource count of 1800 points.",100,20.0 worldcam_video_20250930_153743_s0_w46,480x832/worldcam_video_20250930_153743_s0_w46/video.mp4,480x832/worldcam_video_20250930_153743_s0_w46/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a brightly lit indoor corridor with a sterile, futuristic architectural style defined by ribbed white walls and worn metallic archways. The player is wielding an orange and black futuristic rifle with 92 health and 54 ammo, while the HUD displays a minimap and objective information about an ""Overmind"" target.",100,20.0 worldcam_video_20250930_153743_s2_w3,480x832/worldcam_video_20250930_153743_s2_w3/video.mp4,480x832/worldcam_video_20250930_153743_s2_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, metallic corridor with recessed ceiling panels providing sterile overhead lighting. The player has 88 health while holding an orange weapon, and the HUD displays a minimap in the top-right corner, along with ammo and resource counts at the bottom.",100,20.0 worldcam_video_20250930_155040_s0_w13,480x832/worldcam_video_20250930_155040_s0_w13/video.mp4,480x832/worldcam_video_20250930_155040_s0_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an indoor, futuristic industrial hallway featuring metallic paneled walls, a large central blast door, and bright, functional overhead lighting. The player is holding an orange sci-fi weapon with 88 health, and the HUD displays a minimap, ammo count, points, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250930_155040_s0_w17,480x832/worldcam_video_20250930_155040_s0_w17/video.mp4,480x832/worldcam_video_20250930_155040_s0_w17/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a futuristic, metallic corridor featuring flat lighting and a large set of geometrically patterned double doors. The player has 88 health while holding an orange weapon-like tool with 54 ammo, and the HUD displays a minimap with enemy locations, an objective marker, and 2000 points.",100,20.0 worldcam_video_20250930_155040_s0_w33,480x832/worldcam_video_20250930_155040_s0_w33/video.mp4,480x832/worldcam_video_20250930_155040_s0_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor futuristic corridor featuring a sterile, sci-fi architectural style with repeating rounded archways. The player is holding a yellow and silver futuristic weapon with their health at 88, a full stamina bar, and a minimap in the top right indicating their location in ""Corridor 2.""",100,20.0 worldcam_video_20250930_155040_s0_w47,480x832/worldcam_video_20250930_155040_s0_w47/video.mp4,480x832/worldcam_video_20250930_155040_s0_w47/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a brightly lit, indoor futuristic hallway characterized by curved, ribbed white walls and contrasting dark structural archways. The player is wielding a futuristic orange and black weapon with 54 rounds available, has 88 health, and the HUD indicates their location is the ""Office Entrance"" while displaying a mini-map in the top right corner.",100,20.0 worldcam_video_20250930_155040_s0_w5,480x832/worldcam_video_20250930_155040_s0_w5/video.mp4,480x832/worldcam_video_20250930_155040_s0_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hall characterized by metallic walls, large bay doors, and a central piece of machinery glowing green. The player, wielding a futuristic orange and black weapon, has 88 health, while the HUD displays a minimap with team locations, resource counts, and on-screen instructions in both English and Chinese.",100,20.0 worldcam_video_20250930_160031_s0_w93,480x832/worldcam_video_20250930_160031_s0_w93/video.mp4,480x832/worldcam_video_20250930_160031_s0_w93/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, metallic corridor with curved archways and bright overhead lighting, lined with what appear to be stasis pods. The player has 94 health and is holding an orange science-fiction weapon with 54 rounds, while a minimap in the top right corner displays the layout and an objective marker.",100,20.0 worldcam_video_20250930_160907_s0_w0,480x832/worldcam_video_20250930_160907_s0_w0/video.mp4,480x832/worldcam_video_20250930_160907_s0_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic corridor with metallic, segmented walls and yellow-and-black hazard stripes along the floor. The player is holding an orange engineering tool with 94 health, and the HUD shows a minimap, game stats, and build/repair options.",100,20.0 worldcam_video_20250930_160907_s0_w33,480x832/worldcam_video_20250930_160907_s0_w33/video.mp4,480x832/worldcam_video_20250930_160907_s0_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, futuristic indoor corridor characterized by curved metallic architecture and industrial overhead lighting. The player has 94 health while holding an orange futuristic weapon, with a HUD showing a minimap in the ""Storage"" area, game statistics, and tutorial text.",100,20.0 worldcam_video_20250930_160907_s0_w67,480x832/worldcam_video_20250930_160907_s0_w67/video.mp4,480x832/worldcam_video_20250930_160907_s0_w67/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a sterile, industrial indoor hallway featuring metallic walls, grated flooring, and cool, bright overhead lighting. The player has 94 health and is holding a futuristic orange and black weapon with 54 ammunition, while the HUD displays a minimap and performance stats.",100,20.0 worldcam_video_20250930_160907_s0_w75,480x832/worldcam_video_20250930_160907_s0_w75/video.mp4,480x832/worldcam_video_20250930_160907_s0_w75/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor corridor featuring metallic, industrial architecture and bright green glowing wall panels. The player is holding an orange science-fiction weapon with 94 health and 54 ammunition, while the HUD displays a minimap, chat log, and 1400 points.",100,20.0 worldcam_video_20250930_160907_s0_w76,480x832/worldcam_video_20250930_160907_s0_w76/video.mp4,480x832/worldcam_video_20250930_160907_s0_w76/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor of industrial design, illuminated by overhead fixtures and a bright green glow from a liquid-filled chamber. The player is holding an orange futuristic weapon with 54 ammo, has 94 health, and the HUD displays a minimap indicating the location is the ""Mixer Hall Entrance.""",100,20.0 worldcam_video_20250930_160907_s0_w84,480x832/worldcam_video_20250930_160907_s0_w84/video.mp4,480x832/worldcam_video_20250930_160907_s0_w84/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a sterile, sci-fi industrial hallway featuring paneled walls and chain-link fences, lit from above by rectangular light fixtures. The player is holding a futuristic orange weapon with 94 health, while the HUD displays a mini-map identifying the location as ""Mixer Hall Entrance"" and highlights distant points of interest.",100,20.0 worldcam_video_20250930_161803_s0_w2,480x832/worldcam_video_20250930_161803_s0_w2/video.mp4,480x832/worldcam_video_20250930_161803_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic corridor with white, ribbed walls and dark structural supports, characteristic of a sci-fi facility or spaceship. The player, who has 94 health and 1600 points, is holding a tool-like weapon with 54 charges and is located in the ""Workshop"" area according to the HUD and minimap.",100,20.0 worldcam_video_20250930_161803_s1_w26,480x832/worldcam_video_20250930_161803_s1_w26/video.mp4,480x832/worldcam_video_20250930_161803_s1_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic research outpost workshop, which features curved, paneled walls and is illuminated by bright, recessed ceiling lights. The player is holding an orange firearm with 54 rounds available, has 94 health, and the HUD displays a minimap of the area along with game information in both English and Chinese.",100,20.0 worldcam_video_20250930_161803_s1_w6,480x832/worldcam_video_20250930_161803_s1_w6/video.mp4,480x832/worldcam_video_20250930_161803_s1_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic, multi-level indoor corridor with metallic, industrial architecture and functional overhead panel lighting. The player is holding an orange futuristic weapon with 54 charges, has 94 health, and the HUD displays a minimap of the ""Observatory"" location alongside 2000 points.",100,20.0 worldcam_video_20250930_161803_s1_w9,480x832/worldcam_video_20250930_161803_s1_w9/video.mp4,480x832/worldcam_video_20250930_161803_s1_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a multi-level, futuristic industrial complex featuring stark, grey metallic architecture and bright, sterile lighting from ceiling panels. The player is wielding a futuristic orange weapon with 54 ammunition, has 94 health, and is located in an area identified on the mini-map as the ""Observatory.""",100,20.0 worldcam_video_20250930_163204_s0_w27,480x832/worldcam_video_20250930_163204_s0_w27/video.mp4,480x832/worldcam_video_20250930_163204_s0_w27/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, futuristic corridor featuring a sterile, metallic architectural style with curved walls and bright overhead lighting. The player is holding a futuristic firearm with 94 health and 54 ammunition, and the HUD displays a minimap, location name, and game information in both Chinese and English.",100,20.0 worldcam_video_20250930_163204_s0_w58,480x832/worldcam_video_20250930_163204_s0_w58/video.mp4,480x832/worldcam_video_20250930_163204_s0_w58/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic corridor with a clean, sci-fi architectural style featuring paneled walls and rounded rectangular archways. The player is holding a futuristic orange handgun with 54 rounds, has 94 health, and the HUD displays a mini-map showing their location in ""Corridor 2"" along with an objective marker.",100,20.0 worldcam_video_20250930_163204_s0_w69,480x832/worldcam_video_20250930_163204_s0_w69/video.mp4,480x832/worldcam_video_20250930_163204_s0_w69/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit, industrial-style interior corridor with concrete walls, metal grating floors, and a dark staircase. The player is holding an orange futuristic weapon with 54 ammo, has 94 health, and the HUD displays a minimap showing their location at the ""Metal Stairs"" near crates marked with the Lambda symbol.",100,20.0 worldcam_video_20250930_163204_s0_w82,480x832/worldcam_video_20250930_163204_s0_w82/video.mp4,480x832/worldcam_video_20250930_163204_s0_w82/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, industrial indoor corridor with concrete walls and a tiled floor, facing a large, centrally illuminated metal door. The player is holding a futuristic orange weapon with 94 health, and the heads-up display shows a minimap, various resource counters, and gameplay instructions.",100,20.0 worldcam_video_20250930_165938_s0_w22,480x832/worldcam_video_20250930_165938_s0_w22/video.mp4,480x832/worldcam_video_20250930_165938_s0_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, futuristic corridor characterized by curved white walls, weathered metallic archways, and functional, even lighting. The player has full health, is holding an orange futuristic weapon or tool, and has an objective marker for a ""Drill"" located 64 meters away according to the HUD.",100,20.0 worldcam_video_20250930_165938_s0_w25,480x832/worldcam_video_20250930_165938_s0_w25/video.mp4,480x832/worldcam_video_20250930_165938_s0_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor futuristic hallway featuring curved, metallic support beams and sterile white paneling. The player is at full health with 100 points, holding a futuristic orange weapon with 54 ammo while the minimap displays a nearby enemy.",100,20.0 worldcam_video_20250930_165938_s0_w4,480x832/worldcam_video_20250930_165938_s0_w4/video.mp4,480x832/worldcam_video_20250930_165938_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit, indoor vehicle bay characterized by stark, white and grey futuristic industrial architecture. The player is at full health holding a futuristic orange weapon with 52 ammo, while the HUD displays a minimap, a distant objective marker, and a small robotic vehicle is visible nearby.",100,20.0 worldcam_video_20250930_165938_s1_w15,480x832/worldcam_video_20250930_165938_s1_w15/video.mp4,480x832/worldcam_video_20250930_165938_s1_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a brightly lit, futuristic industrial facility with a sterile, metallic architectural style, featuring ramps and a large sign for ""EGA Industries."" The player is at full health while holding a futuristic orange weapon, and the HUD displays a minimap, objective information for the ""Observatory"" location, and an ammo count of 54.",100,20.0 worldcam_video_20250930_165938_s1_w23,480x832/worldcam_video_20250930_165938_s1_w23/video.mp4,480x832/worldcam_video_20250930_165938_s1_w23/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit indoor corridor featuring a sterile, futuristic architectural style with curved, segmented walls and metallic diamond plate flooring. The player is at full health while holding an orange sci-fi weapon, and the HUD displays a minimap of the ""Junction"" area, an ammo count of 54, and a wall sign directing them toward the ""Observatory"".",100,20.0 worldcam_video_20250930_170748_s0_w2,480x832/worldcam_video_20250930_170748_s0_w2/video.mp4,480x832/worldcam_video_20250930_170748_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit indoor corridor featuring a sterile, futuristic architectural style with curved, paneled walls and dark support arches. The player character is at full health, holding an orange futuristic weapon, while the HUD displays ammo counts, a minimap in the top-right corner, and on-screen text in both English and Chinese.",100,20.0 worldcam_video_20250930_170748_s0_w24,480x832/worldcam_video_20250930_170748_s0_w24/video.mp4,480x832/worldcam_video_20250930_170748_s0_w24/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic corridor featuring industrial-style architecture with paneled walls and overhead light strips. The player is holding an orange and grey weapon with full health, 54 build resources, and a minimap indicating their location is ""Junction"".",100,20.0 worldcam_video_20250930_170748_s0_w27,480x832/worldcam_video_20250930_170748_s0_w27/video.mp4,480x832/worldcam_video_20250930_170748_s0_w27/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a sci-fi industrial hall featuring concrete walls, exposed overhead ductwork, and functional, stark lighting. The player is at full health with an orange futuristic weapon, and the HUD displays 54 ammo, 1000 points, and a minimap showing a nearby objective in the ""Mixer Hall"".",100,20.0 worldcam_video_20250930_170748_s0_w87,480x832/worldcam_video_20250930_170748_s0_w87/video.mp4,480x832/worldcam_video_20250930_170748_s0_w87/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic, metallic corridor featuring curved walls, a large sealed gate, and recessed overhead lighting. The player is at full health with an orange firearm, while the HUD displays 100 health, 54 ammo, 1400 points, and a minimap indicating an objective in ""Corridor 2"".",100,20.0 worldcam_video_20250930_170748_s0_w92,480x832/worldcam_video_20250930_170748_s0_w92/video.mp4,480x832/worldcam_video_20250930_170748_s0_w92/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic corridor characterized by its sterile, metallic architecture and curved, panelled walls. The player is at full health while holding a futuristic weapon, and the HUD displays a minimap guiding them to the ""Office Entrance,"" along with ammo counts and resource points.",100,20.0 worldcam_video_20250930_171630_s0_w3,480x832/worldcam_video_20250930_171630_s0_w3/video.mp4,480x832/worldcam_video_20250930_171630_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic vehicle bay featuring a sterile, metallic architectural style and a prominent stone archway. The player is at full health while holding an orange weapon, and the HUD displays a minimap, a currency of 1600 points, and an objective marker for the ""Overmind"".",100,20.0 worldcam_video_20250930_171630_s0_w4,480x832/worldcam_video_20250930_171630_s0_w4/video.mp4,480x832/worldcam_video_20250930_171630_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic metal corridor featuring a cool color palette and ribbed architectural details leading to a heavy blast door. The player is at full health, holding a firearm, and the HUD displays a minimap near ""Gate 2"", along with resource counts, game controls, and a budget of 130 BP.",100,20.0 worldcam_video_20250930_171630_s0_w48,480x832/worldcam_video_20250930_171630_s0_w48/video.mp4,480x832/worldcam_video_20250930_171630_s0_w48/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, futuristic indoor corridor featuring a sterile, sci-fi design with curved walls and ribbed ceilings. The player is at full health, holding an orange and grey weapon, while the HUD displays a minimap of the ""Workshop"" area, ammo count, and various other game statistics.",100,20.0 worldcam_video_20250930_205405_s0_w59,480x832/worldcam_video_20250930_205405_s0_w59/video.mp4,480x832/worldcam_video_20250930_205405_s0_w59/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a brightly lit, futuristic metallic corridor with a ribbed ceiling, rounded archways, and yellow and black hazard stripes on the lower walls. The player is at full health holding a futuristic orange weapon, while the HUD displays ammo counts, a minimap of the ""Pump"" area, and tutorial text.",100,20.0 worldcam_video_20250930_205405_s0_w64,480x832/worldcam_video_20250930_205405_s0_w64/video.mp4,480x832/worldcam_video_20250930_205405_s0_w64/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic corridor with metallic, arched supports and industrial-style paneling. The player is at full health, wielding an orange sci-fi weapon with 54 units of a resource, while the HUD shows a minimap with team objectives, 600 points, and game instructions.",100,20.0 worldcam_video_20250930_211638_s0_w43,480x832/worldcam_video_20250930_211638_s0_w43/video.mp4,480x832/worldcam_video_20250930_211638_s0_w43/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi environment featuring industrial architecture with metal grate flooring, large pipes, and ambient blue and purple lighting. The player is holding a yellow futuristic weapon with 44 ammo, has 76 health, and the HUD indicates an active ""Artificial gills"" timer and a minimap in the upper right corner.",100,20.0 worldcam_video_20250930_211638_s0_w62,480x832/worldcam_video_20250930_211638_s0_w62/video.mp4,480x832/worldcam_video_20250930_211638_s0_w62/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic corridor featuring metallic, paneled walls and industrial architecture under a cool blue light. The player wields a yellow futuristic weapon with 44 ammunition and has 76 health, while the HUD displays a minimap with team objectives and in-game tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250930_212453_s0_w19,480x832/worldcam_video_20250930_212453_s0_w19/video.mp4,480x832/worldcam_video_20250930_212453_s0_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dark, indoor sci-fi corridor featuring an industrial aesthetic with metallic walls, grated flooring, and cool ambient lighting. The player has 76 health and is wielding a",100,20.0 worldcam_video_20250930_212453_s1_w0,480x832/worldcam_video_20250930_212453_s1_w0/video.mp4,480x832/worldcam_video_20250930_212453_s1_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dark, futuristic indoor corridor featuring industrial metal architecture and grate flooring, illuminated by moody blue and purple artificial lights. The player is at full health with 100 points while holding a yellow sci-fi weapon, and the HUD displays a minimap, 44 ammo, 2000 points, and the location name ""Computing cluster.""",100,20.0 worldcam_video_20250930_212453_s1_w8,480x832/worldcam_video_20250930_212453_s1_w8/video.mp4,480x832/worldcam_video_20250930_212453_s1_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, industrial sci-fi corridor featuring metal-paneled walls and grated flooring, illuminated by moody blue and purple fluorescent lights. The player is at full health holding a futuristic yellow weapon with 44 ammunition, while the HUD indicates their location as ""Compression chambers"" via a minimap and shows they have 2000 points.",100,20.0 worldcam_video_20250930_213256_s0_w3,480x832/worldcam_video_20250930_213256_s0_w3/video.mp4,480x832/worldcam_video_20250930_213256_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic indoor corridor featuring industrial metal-plated architecture and illuminated by cool blue and purple ambient lighting. The player is at full health with 100 points, holding a yellow science-fiction weapon with 44 ammunition, while the HUD displays a mini-map showing the location ""Evac docks stairs"".",100,20.0 worldcam_video_20250930_213256_s0_w59,480x832/worldcam_video_20250930_213256_s0_w59/video.mp4,480x832/worldcam_video_20250930_213256_s0_w59/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, futuristic indoor environment with industrial metal walls and platforms, accented by vibrant purple and blue lighting. The player has 100 health, is holding a yellow sci-fi weapon with 44 ammo, and the HUD displays a minimap for the ""Observatory"" area.",100,20.0 worldcam_video_20250930_213256_s0_w65,480x832/worldcam_video_20250930_213256_s0_w65/video.mp4,480x832/worldcam_video_20250930_213256_s0_w65/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial-sci-fi corridor featuring metal-paneled walls and a staircase, illuminated by cool blue overhead lights. The player is at full health holding a yellow futuristic weapon, with the HUD displaying a minimap marking the ""Staircase"" location and resource counters of 44 and 2000 points.",100,20.0 worldcam_video_20250930_214719_s0_w35,480x832/worldcam_video_20250930_214719_s0_w35/video.mp4,480x832/worldcam_video_20250930_214719_s0_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, outdoor construction site at night, featuring industrial buildings and rocky terrain under a dark red sky. The player is at full health while holding a futuristic weapon, and their HUD displays a minimap, objective waypoints, an ammo count of 44, and 200 points.",100,20.0 worldcam_video_20250930_214719_s0_w76,480x832/worldcam_video_20250930_214719_s0_w76/video.mp4,480x832/worldcam_video_20250930_214719_s0_w76/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor stairwell featuring modern, industrial architecture with ribbed concrete walls and sparse overhead lighting. The player is at full health while holding a futuristic orange firearm, with the HUD displaying ammunition counts, available building points, and a minimap showing a nearby objective.",100,20.0 worldcam_video_20250930_214719_s0_w78,480x832/worldcam_video_20250930_214719_s0_w78/video.mp4,480x832/worldcam_video_20250930_214719_s0_w78/actions_raw.parquet,worldcam_xonotic,eval,"The player is located in a dimly lit, indoor stairwell featuring an industrial, metallic architectural style with yellowish lighting from a wall fixture. According to the HUD, the player has full health, is holding a futuristic orange weapon, and has access to a minimap and tutorial prompts in both English and Chinese.",100,20.0 worldcam_video_20250930_214719_s0_w9,480x832/worldcam_video_20250930_214719_s0_w9/video.mp4,480x832/worldcam_video_20250930_214719_s0_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dark, industrial tunnel or covered walkway featuring corrugated metal ceilings and dim, ambient lighting casting deep shadows. The player, at full health with 100 points, holds a tool or weapon, while the HUD displays a minimap of the ""Boardwalk"" area, resource counts, and control instructions in English and Chinese.",100,20.0 worldcam_video_20250930_220320_s0_w19,480x832/worldcam_video_20250930_220320_s0_w19/video.mp4,480x832/worldcam_video_20250930_220320_s0_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor corridor with industrial, sci-fi architecture illuminated by a warm, yellow light. The player has full health and is holding a futuristic weapon, while the HUD displays the location as ""Generators Right Wing,"" a minimap with an objective, and various status indicators.",100,20.0 worldcam_video_20250930_220320_s0_w79,480x832/worldcam_video_20250930_220320_s0_w79/video.mp4,480x832/worldcam_video_20250930_220320_s0_w79/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor corridor featuring industrial, science-fiction architecture with stark, functional lighting. The player has full health and is holding a futuristic orange weapon, while the HUD displays",100,20.0 worldcam_video_20250930_220320_s0_w86,480x832/worldcam_video_20250930_220320_s0_w86/video.mp4,480x832/worldcam_video_20250930_220320_s0_w86/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial sci-fi corridor with walls made of metal panels and concrete blocks, illuminated by recessed light fixtures. The player has 94 health, is holding a futuristic weapon with 44 ammunition, and the HUD displays a minimap, game instructions, and a small enemy character perched on a high ledge.",100,20.0 worldcam_video_20250930_221133_s0_w2,480x832/worldcam_video_20250930_221133_s0_w2/video.mp4,480x832/worldcam_video_20250930_221133_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic garage with industrial architecture, characterized by metallic walls and large overhead pipes. The player is holding an orange and teal weapon with 44 ammo, has 94 health, and a minimap in the corner indicates their location and an objective.",100,20.0 worldcam_video_20250930_221133_s1_w42,480x832/worldcam_video_20250930_221133_s1_w42/video.mp4,480x832/worldcam_video_20250930_221133_s1_w42/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial, metallic architecture illuminated by a warm, yellow light from overhead fixtures. The player is holding an orange and teal futuristic weapon with 94 health and 44 ammo, while the HUD displays 2000 points and a minimap labeling the area as ""U Turn.""",100,20.0 worldcam_video_20250930_221133_s1_w69,480x832/worldcam_video_20250930_221133_s1_w69/video.mp4,480x832/worldcam_video_20250930_221133_s1_w69/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial hallway with curved, metallic walls and recessed ceiling lights. The player, with 94 health, is holding a futuristic orange weapon while the HUD displays an objective at the ""Generators,"" 44 ammo, and 2000 points.",100,20.0 worldcam_video_20250930_221911_s0_w22,480x832/worldcam_video_20250930_221911_s0_w22/video.mp4,480x832/worldcam_video_20250930_221911_s0_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, narrow indoor stairwell featuring a worn, industrial sci-fi aesthetic with corrugated metal walls and heavy doors. The player character has 94 health and is holding a futuristic orange firearm, while the HUD displays a minimap, resource counts, and gameplay instructions in both English and Chinese.",100,20.0 worldcam_video_20250930_221911_s0_w7,480x832/worldcam_video_20250930_221911_s0_w7/video.mp4,480x832/worldcam_video_20250930_221911_s0_w7/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial sci-fi corridor with paneled metal walls and sparse yellow lighting from a vertical fixture. The player is holding a futuristic orange weapon with 94 health, while the HUD displays a minimap, game stats, 2000 points, and control instructions in English and Chinese.",100,20.0 worldcam_video_20250930_221911_s0_w70,480x832/worldcam_video_20250930_221911_s0_w70/video.mp4,480x832/worldcam_video_20250930_221911_s0_w70/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit indoor area with a brutalist, industrial architectural style featuring concrete walls and metallic structures. The player is holding a futuristic orange firearm with 44 rounds available, has 94 health, and the HUD displays a minimap of the ""Antenna Terminal"" location alongside game instructions in both English and Chinese.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0015_s0_w2,480x832/call_of_duty_MJxTonk07hE_chunk_0015_s0_w2/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0015_s0_w2/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors on a modern, fortified rooftop at Falcon's Peak under a dark and overcast sky. The player is wielding a machine gun with 40 rounds in the magazine, has one kill, and is observing a distant supply drop while playing as part of a squad.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0016_s0_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0016_s0_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0016_s0_w0/actions_raw.parquet,call_of_duty,eval,"The scene takes place outdoors on a high vantage point overlooking modern, industrial-style buildings and the sea under overcast lighting. The player is aiming a scoped rifle at a distant objective, with the HUD indicating they have 21 rounds, $1300 in cash, and 38 players remaining in the match.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0016_s0_w1,480x832/call_of_duty_MJxTonk07hE_chunk_0016_s0_w1/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0016_s0_w1/actions_raw.parquet,call_of_duty,eval,"The scene takes place outdoors on a flat, concrete rooftop at ""S Falcon's Peak"" under an overcast sky. The player is looking down at a defeated enemy character lying next to two dropped weapons, while the HUD shows 38 players are still alive and the player has 21 bullets in their current weapon's magazine.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0027_s0_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0027_s0_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0027_s0_w0/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors on a tropical island near Falcon's Peak, with palm trees in the foreground and a vast, yellow-green gas cloud obscuring the sky. The player is aiming down the scope of a Skullcracker Custom rifle with 50 rounds, while the HUD shows 35 players remaining, a minimap, and a controller input overlay.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0027_s0_w3,480x832/call_of_duty_MJxTonk07hE_chunk_0027_s0_w3/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0027_s0_w3/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors on a rocky, tropical mountainside called Falcon's Peak under an overcast, daytime sky. The player is holding a scoped rifle with 50 rounds, has $400 cash, and is directed towards a Loadout Drop objective 65 meters away while two of their four squadmates are eliminated.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0058_s0_w1,480x832/call_of_duty_MJxTonk07hE_chunk_0058_s0_w1/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0058_s0_w1/actions_raw.parquet,call_of_duty,eval,"The scene takes place inside a dimly lit modern building hallway, featuring wooden floors and warm, yellow overhead lighting. The player is aiming a full-auto rifle down the hall where an enemy lies on the floor, while the HUD indicates the player has $8700 and a teammate is in the Gulag.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0061_s0_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0061_s0_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0061_s0_w0/actions_raw.parquet,call_of_duty,eval,"The scene takes place outdoors on a metal staircase attached to a modern, concrete building in Caldera Capital City under bright, natural daylight. The player's HUD shows they have 48 rounds loaded, a ""Loadout Drop"" objective is 238 meters away, and 28 players remain alive in the match.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0065_s0_w2,480x832/call_of_duty_MJxTonk07hE_chunk_0065_s0_w2/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0065_s0_w2/actions_raw.parquet,call_of_duty,eval,"The player is inside a building with simple white walls, looking out a large window at the urban landscape and tree-covered hills of Caldera Capital City under overcast daylight. According to the HUD, the player is holding a scoped rifle with 50 rounds loaded, has a significant amount of cash, and is one of 26 players remaining in the match.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0141_s0_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0141_s0_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0141_s0_w0/actions_raw.parquet,call_of_duty,eval,"The scene takes place outdoors on a corrugated metal rooftop overlooking a tropical area, with the environment engulfed by a thick, yellow-green gas cloud. The player is aiming down the sight of a scoped rifle, while the HUD displays a minimap, a nearby teammate, 17 players remaining, and an overlay showing their controller inputs.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0153_s0_w2,480x832/call_of_duty_MJxTonk07hE_chunk_0153_s0_w2/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0153_s0_w2/actions_raw.parquet,call_of_duty,eval,"The scene takes place in a foggy, tropical outdoor environment with rolling green hills and numerous palm trees under overcast lighting. The player is armed with an assault rifle and has an active ""HUNTED!"" contract to protect a nearby teammate, as indicated by the HUD elements and mini-map.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0159_s0_w3,480x832/call_of_duty_MJxTonk07hE_chunk_0159_s0_w3/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0159_s0_w3/actions_raw.parquet,call_of_duty,eval,"The scene takes place inside a long, sterile-looking hallway of the Caldera Terminal, illuminated by overhead fluorescent lights. The player is aiming down the sights of a rifle with a gold optic, has an active Sabotage objective, and the HUD shows 24 players remaining alive with 48 rounds in the magazine.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0161_s0_w3,480x832/call_of_duty_MJxTonk07hE_chunk_0161_s0_w3/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0161_s0_w3/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors on a rooftop overlooking a tropical area with modern buildings, all cast in an unnatural yellow-green light from an encroaching gas cloud. The player is holding a scoped rifle as the",100,20.0 call_of_duty_MJxTonk07hE_chunk_0166_s0_w2,480x832/call_of_duty_MJxTonk07hE_chunk_0166_s0_w2/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0166_s0_w2/actions_raw.parquet,call_of_duty,eval,"The scene is an outdoor, aerial view over a tropical island environment with simple buildings, which is being steadily consumed by a large green gas cloud under daylight. The player is piloting a vintage fighter plane, and",100,20.0 call_of_duty_MJxTonk07hE_chunk_0168_s1_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0168_s1_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0168_s1_w0/actions_raw.parquet,call_of_duty,eval,"The player is positioned high outdoors above a hilly, tropical village as a green gas storm closes in under an overcast sky. According to the HUD, 21 players are left in the match with a 41-second timer active, and a helicopter is visible flying in the distance near a hillside objective.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0025_s1_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0025_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0025_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a brightly lit, outdoor area with modern industrial architecture near what appears to be an ""EAST PLATFORM"" under a clear sky. The player is aiming a submachine gun with a red dot sight and very low ammunition, while the HUD indicates their team is winning 383 to 368 in a multiplayer match.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0027_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0027_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0027_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is inside a dimly lit, industrial-style hangar with concrete walls, looking through a doorway towards a brighter exterior area. The HUD indicates the player's team is winning with a score of 448, while they wield a submachine gun with 40 rounds in the magazine and overlays for a streamer and controller are visible.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0036_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0036_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0036_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, industrial training facility with plain concrete walls and corridors. The player is wielding a submachine gun while their team is losing, and the HUD shows an active UAV, a mini-map with enemy positions, and an ammo count of 40.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0049_s1_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0049_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0049_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dimly lit, industrial indoor environment near a location labeled ""East Platform,"" featuring large concrete walls. The player is wielding a submachine gun with low ammunition while their team is losing the match, with an enemy icon visible 20 meters ahead and an objective marker 6.6 meters away.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0054_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0054_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0054_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a rocky, sunlit ravine containing a narrow stream and weathered concrete structures. The player is wielding a submachine gun with a holographic sight in a team-based match, with the HUD showing a minimap, team scores, ammo count, and various streamer overlays.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0078_s0_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0078_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0078_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a brightly lit outdoor alley between modern concrete buildings, with a construction site visible in the distance. The player is wielding a rifle with 15 rounds in the magazine, and the HUD indicates their team is winning the match with a score of 49 to 22.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0085_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0085_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0085_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day next to a concrete building, looking out onto a road and an industrial area with mountains in the background. The player is aiming a submachine gun, while the HUD indicates their team is losing by one point in a match, with teammate positions highlighted by blue dots and a kill feed on the left.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0112_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0112_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0112_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit modern building, likely a resort corridor, with utilitarian architecture and overhead fluorescent lighting. The player is wielding an assault rifle while their team is losing the match, with the HUD displaying a minimap, team scores, and ammo count.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0116_s0_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0116_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0116_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a brightly lit, modern urban environment featuring multi-story concrete buildings under an active aerial bombardment. The player is aiming down a holographic sight with a thermal toggle feature while their team is losing the match, as indicated by the score on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0139_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0139_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0139_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is positioned inside a building, looking out a window onto a sprawling industrial complex with modern architecture under bright daylight. The player is aiming down the sights of an assault rifle with a red dot sight, with the HUD showing their team is winning, they have 50 bullets, and they are facing the ""REACTOR ALPHA"" objective.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0143_s0_w3,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0143_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0143_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in an outdoor, modern industrial area with concrete buildings under bright, direct daylight. The player is aiming down the sights of a rifle with a reflex sight, and the HUD shows their team is winning 172 to 127, with 50 rounds in the magazine and overlays for a streamer and their controller inputs.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0152_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0152_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0152_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a brightly lit, outdoor industrial area near the Cooling Towers, featuring concrete structures and a muddy path with large puddles. According to the HUD, the player is wielding an assault rifle with 49 rounds in the magazine while their team is winning the match 446 to 349.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0155_s0_w3,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0155_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0155_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor industrial area with large, brutalist concrete structures under bright daylight. The player is wielding a submachine gun with a yellow and black pattern and has just killed an opponent, with the HUD showing their team is winning, 22 bullets in the magazine, and an objective marker for ""Reactor Beta"".",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0171_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0171_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0171_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a brightly lit industrial building under construction, featuring concrete walls and long shadows cast by an overhead light source. The player is wielding a submachine gun with a red dot sight and a custom charm, while the HUD indicates their team is winning with a score of 963 to 850 and that 40 rounds are left in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0192_s0_w3,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0192_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0192_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a street with simple, concrete industrial-style architecture under overcast daytime lighting. The player is wielding a submachine gun, with a HUD showing the active objective to defend two anti-aircraft sites, along with ammo count, a minimap, and streamer-related overlays.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0194_s3_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0194_s3_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0194_s3_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in an outdoor urban alleyway with simple, blocky, sand-colored architecture under muted daylight conditions. The player is equipped with a VEL 46 submachine gun, and the HUD indicates an active objective to defend two anti-aircraft sites with a 3:33 timer remaining.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0234_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0234_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0234_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a brightly lit, modern commercial building resembling a food court, featuring a service counter and a seating area under overhead lighting. The player is aiming a submachine gun with a holographic sight, their team is winning 165 to 128, and the HUD indicates the objective is to defend point C while showing 29 rounds remaining in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0255_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0255_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0255_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dimly lit, murky outdoor industrial area identified as Kadyrin Silo. The player has just completed the ""Aether Nest Purged"" activity, aiming down the thermal sight of a rifle after killing a zombie, with their ammo count and minimap visible on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0279_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0279_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0279_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night within a modern military base, characterized by concrete walls and ambient lighting. The player is aiming a rifle with a thermal optic at a hostile figure, while the HUD displays an active ""DELIVER CARGO"" objective and 14 rounds left in the current magazine.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0298_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0298_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0298_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a brightly lit, rural area identified as ""Hadida Farms"" on the compass, with dusty ground and sparse structures. While aiming down a thermal optic after a zombie kill, the player's HUD displays an active ""Spore Control"" objective, a low threat level, and a weapon with 12 rounds remaining in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0306_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0306_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0306_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in Al-Sada Village, a modern, arid location with concrete and brick architecture under overcast daylight. The player has full armor, a ""LOW THREAT"" status, and is holding a rifle with 22 rounds in the magazine, as shown by the HUD which also displays a minimap and game timer.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0306_s0_w3,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0306_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0306_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit building with modern residential architecture, located in Al-Sada Village. The player is aiming an assault rifle with 22 rounds in the magazine, while the HUD shows the current objective is ""AETHER EXTRACTORS"" and displays a teammate's position on the mini-map.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0307_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0307_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0307_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern village setting called Al-Sada Village under overcast daytime lighting, with a prominent road sign written in Arabic. The player is aiming an assault rifle equipped with a thermal-capable holographic sight, while the HUD displays ammo count, a minimap, a compass, and a ""Pack-a-Punch"" objective.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0311_s0_w3,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0311_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0311_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in Al-Sada Village, a modern area with concrete buildings under overcast daylight. The player is armed with a rifle and has an active objective to ""Locate Aether Extractor LZ,"" which is marked by three blue icons on the HUD.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0023_s0_w2,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0023_s0_w2/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0023_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a brightly lit, outdoor desert environment featuring modern, utilitarian architecture along a paved road. The player is holding a submachine gun with a vibrant purple skin, while the HUD displays a cash total of $10,300, 40 rounds of ammunition, and a nearby buy station objective on the minimap.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0047_s0_w0,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0047_s0_w0/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0047_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a brightly lit, outdoor industrial area with sandy ground and a large metal train car in the background. The player is aiming a submachine gun with a glowing purple sight at a fallen enemy, while a large on-screen notification warns of an incoming precision airstrike.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0073_s3_w0,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0073_s3_w0/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0073_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a brightly lit, outdoor industrial port or yard featuring shipping containers and distant buildings under a clear sky. The player is indoors looking out, holding a submachine gun with a purple and blue camouflage, while the HUD indicates a low threat level, 40 rounds in the magazine, and a full backpack.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0134_s0_w0,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0134_s0_w0/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0134_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit, rustic building with cobblestone floors and stacked wooden planks, illuminated by a warm light source from the left. The player is holding a submachine gun, with the HUD indicating their location as ""Castle"" with a medium threat level, ammo count, and a nearby loot chest on the right.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0083_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0083_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0083_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a brightly lit, outdoor urban street with formal architecture, viewed from beneath a shaded, pillared colonnade. The player is wielding a power weapon with 74% ammo while facing an enemy and a ""CAPTURE"" objective in what appears to be a Capture the Flag game mode.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0094_s0_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0094_s0_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0094_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor urban courtyard that mixes traditional orange brick architecture with futuristic sci-fi structures. The player has full shields and is holding a rifle that needs reloading, while the HUD indicates their team is losing an objective-based match and an enemy flag carrier is nearby.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0177_s0_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0177_s0_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0177_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, canyon-like environment featuring futuristic metallic structures under bright, daytime lighting. The player, wielding a futuristic rifle with full ammunition, is participating in an objective-based match indicated by a ""DEFEND"" flag icon and a tied score on the HUD.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0218_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0218_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0218_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor desert canyon with large rock formations and a floating alien structure under a bright, hazy sun. The player is aiming a purple energy weapon with 75% charge at a distant target, while the HUD indicates a multiplayer match with a score of 1 to 0 and a flag objective nearby.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0220_s3_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0220_s3_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0220_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor area defined by blocky, sci-fi architecture with earthen and metallic textures. The player has a fully charged Energy Sword and full shields, while an enemy is visible on a ledge above and a Sentinel Beam lies on the ground to be picked up.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0164_s1_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0164_s1_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0164_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor sci-fi environment featuring blocky, angular architecture illuminated by saturated blue and red lighting. The player is aiming at a hostile spartan whose shields are partially depleted, with the HUD showing the team score is 6 to 4, the location is ""TREE HOUSE,"" and the current weapon is an assault rifle.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0164_s1_w1,480x832/halo_infinite_9uztlqVgmdg_chunk_0164_s1_w1/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0164_s1_w1/actions_raw.parquet,halo_infinite,eval,"The player is inside a large, industrial-style area with olive green walls, yellow accents, and grated metal flooring under bright, functional lighting. Wielding a blue assault rifle with 15 rounds, the player is on a team that is currently leading 7 to 4, with teammates visible on the HUD and in the environment.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0167_s0_w2,480x832/halo_infinite_9uztlqVgmdg_chunk_0167_s0_w2/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0167_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor industrial hallway featuring metallic, grated walls and a long, glowing ceiling fixture. The player is wielding a futuristic rifle with 15 rounds in the magazine while their team is losing 7 to 10, and the HUD also displays two grenades and a radar.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0190_s0_w3,480x832/halo_infinite_9uztlqVgmdg_chunk_0190_s0_w3/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0190_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a multi-level indoor arena featuring a futuristic, industrial architectural style with concrete walls, metal platforms, and bright artificial lighting. The player is aiming a blue and white scoped rifle at distant teammates, while the HUD indicates a team score of 43 to 31 with 1:38 remaining in the match.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0219_s1_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0219_s1_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0219_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene shows a mid-match scoreboard overlaying a dark, stylized outdoor environment dominated by deep blue and purple lighting. The heads-up display indicates a ""Ranked Slayer"" match where",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0334_s0_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0334_s0_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0334_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly-lit outdoor urban alley with modern, blocky architecture. The player is aiming down the sights of a heavy weapon that needs reloading, while the HUD displays team scores, a mini-map, and game performance data in the corners of the screen.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0336_s0_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0336_s0_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0336_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, urban courtyard with multi-story, modern-looking buildings illuminated by a warm, yellow light. The player is holding a futuristic red and black weapon with",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0339_s3_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0339_s3_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0339_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic facility with metallic corridors, which is almost entirely bathed in deep blue ambient lighting. The player is holding a glowing blue weapon in what appears to be a Capture the Flag match, with the HUD showing friendly player outlines, the enemy flag carrier's position, and a score of 1 to 0.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0343_s2_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0343_s2_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0343_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, futuristic hall with brick pillars, illuminated by a bright orange explosion and muzzle flash. The player, wielding an S7 Sniper rifle, has just scored a triple kill, while the HUD indicates partially depleted shields, a low ammo count, and a close team score.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0361_s2_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0361_s2_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0361_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor, futuristic structure defined by metallic architecture and illuminated by intense red and purple lighting. The player is engaged in a capture-the-flag match, observing an enemy player while their HUD displays a score of 0-0, an assault rifle with 12 rounds, and the ""CAPTURE"" objective.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0386_s1_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0386_s1_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0386_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, ruin-like indoor environment with blocky stone architecture, and the entire view is saturated in a deep blue monochromatic light. The player holds a highlighted weapon while the",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0499_s2_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0499_s2_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0499_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, blocky structure illuminated almost entirely by a strong, ambient blue light. The game's HUD indicates a team-based multiplayer match with a score of",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0529_s4_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0529_s4_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0529_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, stylized environment with simple geometric architecture, primarily illuminated by neon blue light from a spiky object in the foreground. The HUD indicates the player is in a ""CAPTURE""",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0539_s3_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0539_s3_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0539_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, sci-fi structure featuring angular metal walls and corridors illuminated by vibrant blue and purple neon lighting. The player is aiming a BR75 rifle at an opponent near a capture point, with the HUD indicating the score is 1-0 and displaying the message ""Flag Away, Can't Score.""",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0544_s1_w1,480x832/halo_infinite_9uztlqVgmdg_chunk_0544_s1_w1/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0544_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within a dimly lit, futuristic structure characterized by large-scale, blocky architecture and glowing yellow accent lights. The player is wielding a Disruptor pistol and looking up a set of stairs at an enemy, while the HUD indicates their team is leading the match 1 to 0 with 2:11 on the clock.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0066_s0_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0066_s0_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0066_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor environment featuring metallic, blocky architecture and a mix of dim and focused lighting. The player is aiming a sniper rifle at a distant opponent, with the HUD showing four rounds in the magazine and a current match score of 1 to 5.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0114_s0_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0114_s0_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0114_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor corridor featuring clean, industrial architecture with large white wall panels and cool blue overhead lighting. The player is holding a customized blue Bandit Evo rifle that needs reloading, while the HUD shows their team is winning the match 10 to 6 with over 13 minutes left.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0134_s0_w2,480x832/halo_infinite_RhyNhO0zlo4_chunk_0134_s0_w2/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0134_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within an artificially lit, futuristic indoor corridor featuring metallic paneling and yellow accent lighting. The player is wielding a blue assault rifle with 10 rounds in the magazine while their team leads 42-32, and an enemy player in purple armor is visible further down the hall.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0147_s0_w3,480x832/halo_infinite_RhyNhO0zlo4_chunk_0147_s0_w3/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0147_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a narrow, futuristic corridor with metallic paneling and dim, functional lighting. The player is actively firing a blue assault rifle at a highlighted enemy, while the HUD displays team scores, a match timer, and the current ammunition count.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0225_s0_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0225_s0_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0225_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, indoor futuristic structure with metallic, multi-level platforms and angular architecture. The player is armed with a BR75 battle rifle in a tied Capture the Flag match, with the HUD displaying the score, timer, ammo count, and an enemy player highlighted on a platform above.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0225_s0_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0225_s0_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0225_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure with angular architecture, primarily illuminated by dim ambient light and prominent orange glows. The player is equipped with a futuristic rifle in what appears to be a tied team match, with the HUD displaying their ammunition, the location of a teammate, and a match timer under one minute.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0312_s0_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0312_s0_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0312_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring futuristic, industrial architecture with metal platforms and supply crates. The player is holding a sniper rifle with two rounds remaining, and the HUD shows their team, the ""BRUTES,"" leading the match 31 to 29.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0320_s0_w3,480x832/halo_infinite_RhyNhO0zlo4_chunk_0320_s0_w3/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0320_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor tunnel, featuring a mix of futuristic, man-made architecture and natural rock formations. The player is wielding a purple energy weapon that has a green swirling effect, while the HUD indicates their team is losing 39 to 51 with nearly full shields and one grenade available.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0332_s4_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0332_s4_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0332_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly-lit, outdoor courtyard between futuristic, industrial concrete buildings with distant mountains under a clear sky. The player is wielding a custom-skinned MA40 AR with 36 bullets in the magazine, and their team is leading the multiplayer match with a score of 21 to 13.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0385_s0_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0385_s0_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0385_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, overgrown stone temple featuring blocky, ancient-style architecture under a warm, yellow illumination. The player is wielding a Battle Rifle with 20 rounds in the magazine, and the HUD indicates a tied score in a multiplayer match with a flag objective located to the right.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0479_s2_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0479_s2_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0479_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor area featuring simple, yellowish-brown architecture and overgrown vegetation under dim, warm lighting. The player has taken damage, as shown by the red shield bar,",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0505_s0_w2,480x832/halo_infinite_RhyNhO0zlo4_chunk_0505_s0_w2/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0505_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor metallic corridor of a futuristic structure, with a glowing power-up visible down the hallway. The player's shields are depleted as indicated by the red screen border, and their HUD shows they are holding a rifle, a timer is counting down, and an ""Active Camo"" objective is 30.4 meters away.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0524_s6_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0524_s6_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0524_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor industrial stairwell, which is saturated with a monochromatic blue light casting heavy shadows. The player is aiming a futuristic weapon up the stairs, while the HUD indicates a match score of 1-0 with 4:32 remaining, along with a kill feed and an objective marker.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0580_s1_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0580_s1_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0580_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor futuristic structure called ""Underpass,"" which is primarily illuminated by strong blue and red ambient light. The player is armed with a rifle and is in the process of capturing an objective, while the HUD shows a recent kill, the team's score advantage, and the remaining match time.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0583_s0_w2,480x832/halo_infinite_RhyNhO0zlo4_chunk_0583_s0_w2/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0583_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring a futuristic, multi-level industrial design. The player is wielding a rifle with a glowing cyan effect, has 15 rounds in their magazine, and is tasked with capturing objective C, which is 35.1 meters away.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0585_s1_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0585_s1_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0585_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial structure with concrete and metal walls under a glowing red light fixture. The player is wielding a battle rifle with 15 rounds remaining in a ""CAPTURE"" game mode, with the HUD displaying teammate locations, objective points, and a team score of 225 to 115.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0609_s2_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0609_s2_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0609_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area surrounded by white, futuristic industrial buildings with mountains visible in the distance. The player is holding a blue assault rifle with 15 rounds in the magazine and is participating in an objective-based match, indicated by markers for points B and C on the HUD.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0613_s0_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0613_s0_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0613_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor area between futuristic, industrial-style buildings under a clear sky with distant mountains. The player, with full shields and holding a blue-skinned rifle with 15 rounds, is participating in a ""Capture"" objective mode and is positioned near the ""B"" point.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0636_s0_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0636_s0_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0636_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, overgrown ruin with blocky stone architecture and muted, ambient lighting from openings above. The player is holding a futuristic rifle and advancing towards a ""CAPTURE"" objective while the HUD displays a tied score, the player's ammo count, and a nearby teammate's gamertag.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0639_s3_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0639_s3_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0639_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring blocky, industrial-style architecture, all cast in a deep blue monochromatic light. The player is aiming a firearm towards distant enemies marked by HUD icons, with the score tied 0-0 and just over ten minutes remaining on the match timer.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0204_s0_w0,480x832/halo_infinite_mdhqzZvHbU0_chunk_0204_s0_w0/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0204_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a grassy outdoor area near a rocky cliff, with futuristic structures emitting a bright teal glow against the natural daylight. The player, wielding a futuristic handgun, has the objective to ""SURVIVE"" against 23 enemies, with the HUD displaying their location as ""North Landing"" and an ammo count of 12.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0212_s0_w2,480x832/halo_infinite_mdhqzZvHbU0_chunk_0212_s0_w2/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0212_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon featuring rocky terrain and futuristic, alien structures, with a large, glowing blue orb in the center. The player, wielding a pistol, has just leveled up, and the HUD indicates 21 enemies are remaining in a timed objective-based mode.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0277_s0_w3,480x832/halo_infinite_mdhqzZvHbU0_chunk_0277_s0_w3/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0277_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor, natural environment with large rock formations and trees, illuminated by a green ambient glow and weapon fire. The player is firing a futuristic rifle with 22 rounds at a purple-glowing enemy, while the HUD indicates 23 enemies remain in the objective.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0284_s0_w0,480x832/halo_infinite_mdhqzZvHbU0_chunk_0284_s0_w0/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0284_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor alleyway between rocky cliffs and a futuristic industrial building under dim, artificial green lighting. The player is wielding a sci-fi assault rifle with 20 rounds available, and the HUD indicates the objective is to defeat 12 enemies with over three minutes remaining.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0324_s0_w1,480x832/halo_infinite_mdhqzZvHbU0_chunk_0324_s0_w1/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0324_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, multi-level platform featuring a futuristic metallic architectural style under dim ambient lighting against a dark sky. The player is holding an assault rifle with 20 rounds remaining, while the HUD indicates that there are 11 enemies left in the objective.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0330_s0_w0,480x832/halo_infinite_mdhqzZvHbU0_chunk_0330_s0_w0/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0330_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a large, shadowy sci-fi structure that overlooks a brightly lit, mountainous outdoor landscape. The player is aiming down the sights of a pistol with seven rounds in the magazine while a ""DANGER ZONE"" closes in, and the HUD indicates ten enemies are still alive in the match.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0342_s2_w0,480x832/halo_infinite_mdhqzZvHbU0_chunk_0342_s2_w0/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0342_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a rocky, outdoor canyon with futuristic metallic architecture under bright daylight, where a large red energy wall defines a closing zone. The player, holding a rifle with 20 rounds, has partially depleted shields and is directed by the HUD to get to the safe zone 45.2 meters away.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0382_s0_w0,480x832/halo_infinite_mdhqzZvHbU0_chunk_0382_s0_w0/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0382_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, naturally lit environment featuring rocky terrain and patches of yellow grass. The player character has full shields and is holding a blue pistol with 12 rounds, while the HUD shows two enemies remaining and a timer at 8:54.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0393_s0_w2,480x832/halo_infinite_mdhqzZvHbU0_chunk_0393_s0_w2/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0393_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure with angular architecture and bright, clean lighting accented by blue glows. According to the HUD, the player is armed with a pistol, has three grenades, and is facing an objective to eliminate 11 enemies with 55 seconds remaining on the clock.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0400_s0_w2,480x832/halo_infinite_mdhqzZvHbU0_chunk_0400_s0_w2/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0400_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor desert canyon that combines natural rock formations with futuristic, metallic structures. The player is wielding a blue pistol with full shields, while the HUD indicates they just killed an enemy and that 11 enemies remain in the match.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0408_s0_w2,480x832/halo_infinite_mdhqzZvHbU0_chunk_0408_s0_w2/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0408_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring rocky terrain juxtaposed with large, futuristic metallic structures. The player is wielding an assault rifle with 20 rounds in the magazine, and the HUD indicates six enemies remain as a ""DANGER ZONE"" is closing in.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0416_s0_w1,480x832/halo_infinite_mdhqzZvHbU0_chunk_0416_s0_w1/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0416_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area, featuring a snowy, rocky landscape with pine trees adjacent to a large, futuristic metal structure. The player, whose shields are partially depleted, is holding a Threat Sensor and is tasked with getting to the safe zone while facing three nearby enemies and carrying an assault rifle.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0416_s0_w3,480x832/halo_infinite_mdhqzZvHbU0_chunk_0416_s0_w3/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0416_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic arena featuring blocky white pillars on a snowy or sandy floor, all under the harsh, glowing light of a red, fiery ceiling. The player is armed with a rifle, facing opponents whose shield bars are visible in the distance, while the HUD shows seven rounds in the magazine, two grenades, and an objective to eliminate three enemies.",100,20.0 halo_v1865975541_chunk_0022_s3_w1,480x832/halo_v1865975541_chunk_0022_s3_w1/video.mp4,480x832/halo_v1865975541_chunk_0022_s3_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor environment characterized by metallic, futuristic architecture. The player is aiming a scoped rifle during a Capture the Flag match, with the HUD indicating their team is winning 2-0, the enemy flag has been taken, and that their own flag is away.",74,20.0 halo_v1912192651_chunk_0030_s3_w3,480x832/halo_v1912192651_chunk_0030_s3_w3/video.mp4,480x832/halo_v1912192651_chunk_0030_s3_w3/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, dilapidated industrial area where a fiery explosion illuminates the surrounding blocky architecture. The player is holding a gold-camouflaged assault rifle with 30 rounds, and the HUD indicates their team is losing an objective-based match with a score of 134 to 196.",100,20.0 halo_v1925947208_chunk_0011_s0_w0,480x832/halo_v1925947208_chunk_0011_s0_w0/video.mp4,480x832/halo_v1925947208_chunk_0011_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, futuristic indoor hallway with yellow paneling, utilitarian architecture, and a central staircase. The player is aiming a scoped rifle up the stairs with full shields and",100,20.0 halo_v1971281768_chunk_0038_s0_w1,480x832/halo_v1971281768_chunk_0038_s0_w1/video.mp4,480x832/halo_v1971281768_chunk_0038_s0_w1/actions_raw.parquet,halo,eval,"The scene is set in an outdoor, futuristic military-style compound featuring white and grey structures under bright, daytime lighting. The player is wielding a white assault rifle with low health, while the",79,19.98001998001998 halo_v1987612770_chunk_0010_s2_w4,480x832/halo_v1987612770_chunk_0010_s2_w4/video.mp4,480x832/halo_v1987612770_chunk_0010_s2_w4/actions_raw.parquet,halo,eval,"The scene takes place in a dark, cavernous environment made of large, blocky rock formations, cast in a strong yellow light with a purple glow emanating from a lower section. The player is holding a futuristic yellow and orange weapon during a team-based match, with the HUD showing their team is losing 5 to 10 with 8:57 left on the timer.",100,20.0 halo_v1987612770_chunk_0026_s0_w0,480x832/halo_v1987612770_chunk_0026_s0_w0/video.mp4,480x832/halo_v1987612770_chunk_0026_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit outdoor environment with stone architecture in the background and a warm glow emanating from a distant opening. The player is holding a futuristic weapon with a blue hexagonal energy effect that needs reloading, while the HUD shows their ammo count, shield status, and a waypoint marker 55 meters away.",100,20.0 halo_v1987619251_chunk_0021_s1_w2,480x832/halo_v1987619251_chunk_0021_s1_w2/video.mp4,480x832/halo_v1987619251_chunk_0021_s1_w2/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, industrial sci-fi structure composed of metallic platforms and angular architecture. The player is wielding a customized red and blue rifle with partially depleted shields, while the HUD shows a tied score, a distant objective, and a highlighted sniper rifle on the ground.",100,20.0 halo_v2004614228_chunk_0023_s0_w2,480x832/halo_v2004614228_chunk_0023_s0_w2/video.mp4,480x832/halo_v2004614228_chunk_0023_s0_w2/actions_raw.parquet,halo,eval,"The scene is set within a multi-level indoor facility featuring industrial sci-fi architecture, metallic walkways, and bright overhead lighting. The player has nearly full shields and health while aiming a white and red assault rifle with 11 rounds, as enemy player markers and a skull objective icon are visible across the room.",100,20.0 halo_v2005614885_chunk_0005_s3_w2,480x832/halo_v2005614885_chunk_0005_s3_w2/video.mp4,480x832/halo_v2005614885_chunk_0005_s3_w2/actions_raw.parquet,halo,eval,"The scene takes place in a modern, outdoor industrial courtyard with concrete walls and shadowed ambient lighting. The player is holding a futuristic white and red rifle with 13 rounds, while the HUD indicates a weapon pickup station on the wall and an objective marker 36.1 meters away.",100,20.0 halo_v2299839462_chunk_0037_s0_w3,480x832/halo_v2299839462_chunk_0037_s0_w3/video.mp4,480x832/halo_v2299839462_chunk_0037_s0_w3/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor environment with a metallic, industrial sci-fi architecture. The player has full shields and is wielding a futuristic rifle with an ammo count of 15, while their team is losing the match 36 to 80 with a teammate visible ahead.",100,20.0 halo_v2299847467_chunk_0030_s1_w2,480x832/halo_v2299847467_chunk_0030_s1_w2/video.mp4,480x832/halo_v2299847467_chunk_0030_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place on a covered concrete walkway within a futuristic, brightly lit facility that opens up to an outdoor area. The player is equipped with a futuristic assault rifle, has 35 rounds of ammunition, and a blue energy effect is visible on their left hand while the HUD displays a timer at 4:03.",100,20.0 halo_v2299847467_chunk_0042_s2_w1,480x832/halo_v2299847467_chunk_0042_s2_w1/video.mp4,480x832/halo_v2299847467_chunk_0042_s2_w1/actions_raw.parquet,halo,eval,"The scene is set within a brightly lit, futuristic industrial interior featuring white and grey walls, metal railings, and a view into an adjacent corridor. The player, wielding a futuristic rifle with a holographic sight, has just scored a kill, with the HUD showing their team is leading 71 to 55 with 1:42 left in the match.",96,20.0 halo_v2299847467_chunk_0054_s4_w0,480x832/halo_v2299847467_chunk_0054_s4_w0/video.mp4,480x832/halo_v2299847467_chunk_0054_s4_w0/actions_raw.parquet,halo,eval,"The player is inside a dark, industrial-style building with large pillars, all of which is saturated with deep blue emergency lighting. According to the HUD, the player is holding a rifle on the blue team which is currently losing to the red team 12 to 13 with 2:58 left on the clock.",100,20.0 halo_v2414694049_chunk_0002_s1_w2,480x832/halo_v2414694049_chunk_0002_s1_w2/video.mp4,480x832/halo_v2414694049_chunk_0002_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor environment characterized by metallic structures and strong blue artificial lighting. The player has full shields and is on a killing spree during a Capture the Flag match, as indicated by the HUD, which also highlights a crouching blue figure in the center of the view.",100,20.0 mw_BaNQhb7Oqxs_chunk_0049_s1_w3,480x832/mw_BaNQhb7Oqxs_chunk_0049_s1_w3/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0049_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place indoors within a dimly lit, sparsely furnished room with plain walls, looking through a doorway into an adjacent area. The player is aiming down the sights of a rifle with a vibrant pink camouflage and a thermal scope, while an enemy character lies on the floor in the background and a timer on the HUD displays 0:53.",100,20.0 mw_BaNQhb7Oqxs_chunk_0170_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0170_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0170_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor urban area featuring weathered stone block architecture and stairs under bright, high-contrast daylight. The player is holding a firearm with a vibrant purple and yellow skin, while the HUD indicates a nearby enemy marker 10 meters away and displays player names in a feed on the left.",100,20.0 mw_FF1s11qRFOM_chunk_0024_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0024_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0024_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at dusk, looking down from a high altitude onto a grassy area with a blurry town in the distance. The player is in mid-air and moving quickly, holding a rifle, with a faint crosshair visible and a white-outlined circular structure on the ground below.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0023_s0_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0023_s0_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0023_s0_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors during the day, featuring a weathered industrial building with graffiti, next to a dirt road and a hilly, open landscape under a partly cloudy sky. The player is holding a firearm and aiming towards another character in tactical gear near the building, while the HUD shows a central crosshair and blue markers on the building and over the other character.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0038_s1_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0038_s1_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0038_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dilapidated public restroom with dirty walls and dim, institutional overhead lighting. The player is aiming a rifle with a holographic sight, while the HUD indicates a red objective marker 103 meters away and a list of player names on the left.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0103_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0103_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0103_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a damp, paved alley beside a large, modern industrial building under overcast daylight. The player is holding a handgun and advancing towards a buy station objective marker located 15 meters away, with teammate indicators and a team roster visible on the HUD.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0148_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0148_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0148_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place indoors within an industrial building featuring concrete walls, large pipes, and a metal staircase with yellow railings under mixed lighting. The player is moving with a weapon equipped, while the HUD shows the locations of several teammates as blue dots and two enemy positions marked with skull icons.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0228_s1_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0228_s1_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0228_s1_w1/actions_raw.parquet,mw,eval,"The scene takes place within a brightly lit, modern indoor terminal, featuring large pillars, display screens, and what appear to be security or check-in counters. The player is in motion, holding a firearm, while a heads-up display at the top indicates a multiplayer objective mode with three control points labeled A, B, and C.",100,20.0 mw_QiBFtLhMWGc_chunk_0143_s3_w1,480x832/mw_QiBFtLhMWGc_chunk_0143_s3_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0143_s3_w1/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit indoor environment with utilitarian architecture, defined by plain walls and heavy shadows. The player is holding a futuristic weapon, and the HUD shows a low red health bar, a score or resource count of 3000, and a central targeting reticle.",80,20.0 mw_RVQKRIg-BLc_chunk_0068_s1_w0,480x832/mw_RVQKRIg-BLc_chunk_0068_s1_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0068_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in a desolate, outdoor seaport district with sparse, leafless trees and industrial structures under a hazy, overcast sky. The player is aiming down the iron sights of an assault rifle, having just entered the area and received 150 XP for visiting a Point of Interest as shown on the HUD.",100,20.0 mw_RVQKRIg-BLc_chunk_0083_s4_w0,480x832/mw_RVQKRIg-BLc_chunk_0083_s4_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0083_s4_w0/actions_raw.parquet,mw,eval,"The scene takes place in a chaotic outdoor desert environment under a stormy, debris-filled sky, dominated by a large military helicopter that has landed or crashed. The player is wielding an assault rifle against onrushing zombie-like figures, while the HUD displays a primary objective at the helicopter and a prominent counter showing the number 33.",76,20.0 mw_RVQKRIg-BLc_chunk_0123_s0_w3,480x832/mw_RVQKRIg-BLc_chunk_0123_s0_w3/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0123_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, arid settlement featuring simple concrete buildings and a water tower under a dark, stormy sky. From a first-person perspective on a dirt embankment, the player's view shows a striped central reticle and the bottom of their weapon, with an ambulance visible on the road below.",100,20.0 mw_T6fEVLglAwU_chunk_0246_s0_w2,480x832/mw_T6fEVLglAwU_chunk_0246_s0_w2/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0246_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor urban alleyway featuring modern architecture with concrete walls and a large planter filled with greenery. The player is holding a rifle fitted with a holographic sight, with a neutralized enemy lying on the ground to the left.",95,20.0 mw_fVl8QeT-1gI_chunk_0272_s0_w3,480x832/mw_fVl8QeT-1gI_chunk_0272_s0_w3/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0272_s0_w3/actions_raw.parquet,mw,eval,"The scene depicts an outdoor urban environment with modern buildings and streets, all heavily obscured by dense fog or a sandstorm creating low visibility. The player is holding a rifle with a vibrant purple, yellow, and teal camouflage skin, while a HUD element at the top of the screen indicates the ""THREAT: LOW"".",100,20.0 mw_q5XkNsULqRk_chunk_0078_s1_w0,480x832/mw_q5XkNsULqRk_chunk_0078_s1_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0078_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dark, hazy outdoor environment, where a large, indistinct structure is visible in the distance through a reddish visual filter. The player is likely taking damage, as indicated by the red vignette effect, while the HUD displays an objective marker at 100 meters and a friendly marker at 96 meters.",100,20.0 mw_q5XkNsULqRk_chunk_0105_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0105_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0105_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, urban area with modern architecture, featuring a set of dark stairs under a cloudy sky. The player is holding a rifle with a glowing teal-patterned skin and a large drum magazine, with only a simple white crosshair visible on the HUD.",100,20.0 mw_q5XkNsULqRk_chunk_0111_s0_w4,480x832/mw_q5XkNsULqRk_chunk_0111_s0_w4/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0111_s0_w4/actions_raw.parquet,mw,eval,"The scene is set in a desolate outdoor industrial area featuring blocky concrete buildings under a dim, overcast sky. From an elevated position, the player's HUD displays an objective marker 279 meters",100,20.0 mw_xvsfHLbZ15I_chunk_0055_s0_w3,480x832/mw_xvsfHLbZ15I_chunk_0055_s0_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0055_s0_w3/actions_raw.parquet,mw,eval,"The scene is an outdoor, arid industrial area featuring simple concrete buildings under a dark, stormy sky. The player appears to be in mid-air, possibly gliding or falling, with a blue objective marker indicating a target 221 meters away on a building as a tornado forms in the background.",100,20.0 worldcam_video_20250926_220914_s2_w17,480x832/worldcam_video_20250926_220914_s2_w17/video.mp4,480x832/worldcam_video_20250926_220914_s2_w17/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic industrial cargo bay with metallic walls and floors, illuminated by stark overhead panel lights. The player is at full health wielding a sci-fi rifle and facing a robotic turret, while the HUD displays ammo count, a mini-map, and game instructions in both English and Chinese.",100,20.0 worldcam_video_20250927_155753_s1_w44,480x832/worldcam_video_20250927_155753_s1_w44/video.mp4,480x832/worldcam_video_20250927_155753_s1_w44/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit, futuristic industrial hallway featuring large, weathered metal panels and clean architectural lines. The player is at full health wielding a modern assault rifle, while the HUD displays 30 rounds in the magazine, a score of 1800, and a minimap for the ""Cargo Handling"" area.",100,20.0 worldcam_video_20250927_233746_s2_w2,480x832/worldcam_video_20250927_233746_s2_w2/video.mp4,480x832/worldcam_video_20250927_233746_s2_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic indoor corridor featuring industrial, metallic panelled architecture and functional lighting from overhead fixtures. The player is holding an orange firearm with 86 health, and the HUD displays a minimap for the ""Processing North Hall"" location, an ammo count of 44, and 2000 points.",100,20.0 worldcam_video_20250927_233746_s2_w20,480x832/worldcam_video_20250927_233746_s2_w20/video.mp4,480x832/worldcam_video_20250927_233746_s2_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a spacious, futuristic industrial hall featuring metallic paneled walls, a large central staircase, and cool-toned artificial lighting. The player has 86 health and is holding an orange sci-fi weapon with 44 ammo, while the HUD displays a minimap and an objective marker for a ""Machinegun Turret.""",100,20.0 worldcam_video_20250927_233746_s2_w25,480x832/worldcam_video_20250927_233746_s2_w25/video.mp4,480x832/worldcam_video_20250927_233746_s2_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, sci-fi corridor featuring metallic, panelled architecture and cool-toned artificial lighting. The player has 86 health and is holding an orange energy weapon with 44 ammo, while the minimap indicates their location as the ""Control Room"".",100,20.0 worldcam_video_20250927_233746_s2_w5,480x832/worldcam_video_20250927_233746_s2_w5/video.mp4,480x832/worldcam_video_20250927_233746_s2_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial science-fiction hallway with worn metal-paneled walls and a large sealed door. The player is holding an orange futuristic weapon with 86 health, and the HUD displays a minimap, performance stats, and a chat log with Chinese characters.",100,20.0 worldcam_video_20250927_233746_s3_w16,480x832/worldcam_video_20250927_233746_s3_w16/video.mp4,480x832/worldcam_video_20250927_233746_s3_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, sci-fi industrial hallway featuring metallic paneling, diamond plate flooring, and bright, sterile lighting from wall fixtures. The player is holding an orange futuristic weapon with 86 health and 44 ammunition, while the HUD displays a mini-map for the ""Storagehall"" location, tutorial prompts, and a currency of 2000 points.",100,20.0 worldcam_video_20250927_233746_s3_w19,480x832/worldcam_video_20250927_233746_s3_w19/video.mp4,480x832/worldcam_video_20250927_233746_s3_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor science-fiction corridor with industrial metal paneling and cool-toned fluorescent lights. The player is armed with a yellow futuristic weapon, has 86 health, and the HUD displays a minimap, ammo count of 44, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250930_210700_s0_w37,480x832/worldcam_video_20250930_210700_s0_w37/video.mp4,480x832/worldcam_video_20250930_210700_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, futuristic sci-fi corridor featuring industrial architecture and illuminated by prominent purple and blue lighting. The player character is at full health holding a yellow weapon, with the HUD showing the location as ""Compression chambers,"" a minimap, and 400 points.",100,20.0 worldcam_video_20250930_210700_s0_w38,480x832/worldcam_video_20250930_210700_s0_w38/video.mp4,480x832/worldcam_video_20250930_210700_s0_w38/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor sci-fi staircase constructed with industrial metal plating and illuminated by a mix of blue and purple lights. The player is at full health holding a yellow futuristic weapon, while the HUD displays a mini-map with teammate locations, tutorial text in English and Chinese, and an ammo count of 44.",100,20.0 worldcam_video_20250930_210700_s0_w39,480x832/worldcam_video_20250930_210700_s0_w39/video.mp4,480x832/worldcam_video_20250930_210700_s0_w39/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial corridor characterized by large metallic doors and cool blue and purple ambient lighting. The player is at full health with 100 points, wielding a yellow sci-fi weapon with 44 rounds, and the HUD displays a mini-map showing their location in the ""Compression chambers"".",100,20.0 worldcam_video_20250930_215528_s0_w2,480x832/worldcam_video_20250930_215528_s0_w2/video.mp4,480x832/worldcam_video_20250930_215528_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor corridor with a futuristic, industrial architectural style featuring metallic, ribbed walls and glowing hexagonal panels. The player is at full health while holding an orange futuristic weapon, with a HUD indicating the objective area ""Generators Right Wing,"" a minimap, and a score of 800 points.",100,20.0 worldcam_video_20250930_215528_s0_w63,480x832/worldcam_video_20250930_215528_s0_w63/video.mp4,480x832/worldcam_video_20250930_215528_s0_w63/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, narrow indoor corridor featuring industrial-style architecture and sparse overhead lighting. The player has full health and is holding a futuristic orange tool with 44 charges, while the HUD displays a mini-map, 1200 points, and control instructions in English and Chinese.",100,20.0 worldcam_video_20250930_215528_s0_w77,480x832/worldcam_video_20250930_215528_s0_w77/video.mp4,480x832/worldcam_video_20250930_215528_s0_w77/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dark, outdoor industrial area with blocky architecture, illuminated by a deep red sky. The player is at full health holding a futuristic orange weapon, while the HUD displays a minimap, an ammo count of 44, and a score of 1400 points.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0028_s0_w3,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0028_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0028_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors within the Orlov Military Base, an area featuring utilitarian buildings and concrete walls under dim, overcast lighting. The player is driving a military truck from a third-person perspective with a teammate in the passenger seat, while the HUD indicates a low threat level and over 42 minutes on a timer.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0039_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0039_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0039_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night within Al-Sada Village, an area featuring simple, flat-roofed Middle-Eastern architecture under a dark sky. The player is aiming down the sights",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0041_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0041_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0041_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern, war-torn urban environment called Al-Sada Village, which features blocky concrete architecture and flat, overcast lighting. The player is wielding an assault rifle with 9 rounds in the magazine, and the HUD indicates a ""LOW THREAT"" level with a 37:57 timer while an enemy runs in the distance.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0057_s9_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0057_s9_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0057_s9_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in the Al-Sada Village, which features modern desert architecture, and the entire view is saturated in a deep red light. The player is aiming down a scoped rifle, having just scored a ""Zombie Critical Kill"" during a ""Double Points"" event, with their ammo and a minimap visible on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0058_s0_w2,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0058_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0058_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a desert settlement called Al-Sada Village, which features simple, functional architecture under dark and overcast skies. The player is in a low-threat area holding an assault rifle with 10 rounds in the magazine, while the HUD displays a minimap, two available armor plates, and a compass pointing north.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0125_s0_w3,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0125_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0125_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors on a paved, elevated area within the ""Kotovo Blocks,"" surrounded by modern concrete buildings under muted daylight. According to the HUD, the player is armed with an assault rifle, has 16 bullets in their magazine, and is heading towards an objective marker 79 meters away under a ""LOW THREAT"" status.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0129_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0129_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0129_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit building with simple, blocky architecture located in an area identified as ""Kotovo Blocks."" The player is aiming a submachine gun with an on-screen prompt to loot a ""Merc Cache,"" while the HUD displays a minimap, a timer, and their ammunition count.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0136_s0_w1,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0136_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0136_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night in a modern urban environment, featuring a multi-story building with graffiti next to an overpass. The player is equipped with an assault rifle with 30 rounds in the magazine, and the HUD displays a minimap, performance metrics, and various streaming overlays including a facecam and controller input.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0141_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0141_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0141_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on a rooftop overlooking a dense, modern urban environment with blocky, sand-colored architecture under hazy daylight. The player is aiming an assault rifle with a holographic sight downwards, while the HUD indicates a low threat level, a mini-map, a 30-round magazine, and a nearby dead teammate.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0155_s0_w2,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0155_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0155_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a dusty, rural area called Kotovo Blocks, featuring a paved road alongside a grassy embankment with an overturned bus. The player is wielding an assault rifle with a holographic sight, has 30 rounds in the magazine, and the HUD indicates a low threat level with over 34 minutes remaining on a timer.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0159_s0_w1,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0159_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0159_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place indoors within a dimly lit, utilitarian building featuring concrete walls and sparse furniture. The player is armed with an assault rifle in the ""Kotovo Blocks"" area, with the HUD indicating a low threat level, a compass heading of 206 degrees southwest, and 12 rounds remaining in their magazine.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0185_s0_w1,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0185_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0185_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor, modern urban environment featuring low, industrial-style buildings under a bright, overcast sky. The player is aiming down the sight of a rifle at a distant enemy, while the HUD displays a minimap, ammo count, and game performance metrics.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0199_s1_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0199_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0199_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dark, enclosed environment within Levin Resort, entirely cast in an ominous red light that obscures the surrounding architecture. The player is aiming down the sights of a rifle with a thermal optic, having just gained XP for killing a zombie, while the HUD displays a minimap, mission timer, and ammo count.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0225_s1_w2,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0225_s1_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0225_s1_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night in a modern area called Zaravan Suburbs, featuring a view from a concrete structure towards a hilly landscape under a dark sky. The player is equipped with an assault rifle and is on a ""Spore Control"" mission to locate inhibitor devices, with the HUD displaying the objective, a minimap, and remaining ammunition.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0229_s1_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0229_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0229_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dimly lit, modern residential building in Zaravan City, with tiled flooring and scattered furniture. The player is holding an assault rifle with 18 rounds in the magazine and has an active ""Spore Control"" objective to destroy six spores, while a teammate is visible across the room.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0243_s2_w1,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0243_s2_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0243_s2_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on a sunlit street in a modern city, characterized by multi-story apartment buildings and a slightly hazy atmosphere. The player is aiming down the holographic sight of an assault rifle, having just killed a zombie, with a HUD indicating the active objective is to destroy spores in a low-threat area.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0282_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0282_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0282_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night on a rooftop walkway next to a large, ornate building at Levin Resort under dim, cloudy lighting. The player is holding a rifle with 93 rounds in the magazine, is in a ""LOW-THREAT"" area, and has an objective marker visible 269m away on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0292_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0292_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0292_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night on a paved surface within a modern resort complex called Levin Resort. The player is currently moving while holding a rifle with 25 rounds in the magazine, and the HUD indicates a low threat level with 18:57 remaining on a timer.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0293_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0293_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0293_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night on a paved street in a modern resort town, surrounded by low-rise buildings and lit by overhead streetlights. The player is holding a rifle with 25 rounds in the magazine, while the HUD indicates a ""LOW THREAT"" level, a timer, and a minimap with several objective markers.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0018_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0018_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0018_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors during the day, with the player parachuting over a large island complex surrounded by ocean. According to the HUD, the player has a 1911 handgun, zero cash, and an active objective to secure an incoming cash drop, while 40 players remain in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0030_s0_w3,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0030_s0_w3/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0030_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors above a tropical airfield with various military and administrative buildings under a heavily overcast sky. The player is manning a mounted gun during a pre-match countdown, while the HUD displays a minimap with numerous players, squad information, and a controller overlay.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0042_s1_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0042_s1_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0042_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is an outdoor, aerial view high above a blurred landscape of land and sea, under what appears to be overcast daytime lighting. The player is in a pre-deployment freefall with the option to deploy a parachute, while the HUD displays a minimap, player counts, an altimeter, and the message ""Deployment will begin in"".",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0051_s0_w3,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0051_s0_w3/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0051_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The player is indoors within a large, dimly lit hall featuring gothic-style stone archways and tall windows. The player is holding a scoped rifle that needs to be reloaded, while the HUD indicates 33 players are left alive and a controller overlay is visible.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0067_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0067_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0067_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a sunny, rocky island with stone structures reminiscent of a coastal village. The player is in mid-air holding dual knives, with the HUD showing a 30-second countdown to deployment, a minimap, and squad information.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0092_s0_w3,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0092_s0_w3/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0092_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place indoors within a dimly lit, arched tunnel constructed from old, weathered brickwork. The player is aiming down the iron sights of a weapon with 42 rounds in the magazine while a ""FIRE SALE"" event is active and 12 players remain alive in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0129_s5_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0129_s5_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0129_s5_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a heavily blurred outdoor environment near modern buildings during the daytime, as suggested by the minimap and color palette. The player is holding a pistol with 16 bullets and has an active objective to ""Protect"" a teammate, with the HUD showing 23 players remaining, squad cash totals, and a minimap.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0159_s2_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0159_s2_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0159_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit, concrete stairwell within a structure identified as Bioweapon Labs, and the screen is covered in a red overlay indicating danger or damage. The player is injured and holding a submachine gun, with a prompt to revive a nearby teammate while the HUD shows nine players are left alive in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0171_s0_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0171_s0_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0171_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set within a dimly lit, indoor industrial facility characterized by concrete pillars, large white containers, and yellow hazard stripes. The player is wielding a gold-camouflaged rifle with 54 rounds remaining, while the HUD indicates 23 players are left alive in the ""DECONTAMINATION ZONE"".",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0172_s0_w2,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0172_s0_w2/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0172_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor industrial area with concrete architecture, where the environment is brightly lit but enveloped in a thick, yellow gas. The player is wielding a large machine gun with 50 rounds in the magazine, and the HUD indicates they are in the closing gas zone with their team, while 22 players remain in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0175_s0_w3,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0175_s0_w3/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0175_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors near a dock with modern, industrial structures under a hazy, yellow-tinted sky. The player is holding a gold-camouflaged machine gun and has an active ""BOUNTY"" contract to eliminate a nearby enemy, as indicated by the HUD.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0179_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0179_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0179_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors next to a simple concrete structure in a rocky, arid environment under a bright, yellow-tinted sky. The player is wielding a camouflaged light machine gun, has an active bounty objective, and the HUD shows a teammate is 43 meters away while the player possesses $11,700 cash.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0184_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0184_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0184_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in daylight, showing a high-altitude view of a rocky island featuring a helipad and a large yellow crane, with a yellow gas cloud visible in the distance. The player is currently in mid-air with a parachute deployment prompt, viewing a loadout menu showing an MP5 primary and a 1911 secondary weapon while 14 players remain alive.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0201_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0201_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0201_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside the Bioweapon Labs, a modern indoor area featuring industrial architecture and bright fluorescent lighting from ceiling panels. The player is holding a launcher-style weapon with plenty of ammunition, has $13,200 in cash, and is observing a teammate running ahead as shown on the HUD.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0227_s1_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0227_s1_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0227_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a brightly lit, outdoor tropical environment featuring grassy hills, palm trees, and scattered stone ruins. The player is holding a scoped rifle while in a pre-game lobby, as the HUD shows 118/120 players have joined, along with a minimap, squad information, and ammo count.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0239_s0_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0239_s0_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0239_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a brightly lit, outdoor tropical environment featuring dirt roads, lush vegetation, and a stone bridge crossing a river. The player is in the pre-game lobby, free-falling towards the ground with a prompt to deploy a parachute, while the HUD shows the lobby is nearly full with 118 out of 120 players.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0260_s0_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0260_s0_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0260_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in an industrial mining complex under overcast daytime lighting, showing metal structures and a concrete wall. The player is holding a scoped rifle with an active ""Scavenger"" mission to collect crates, while the HUD shows 28 players remaining and a PlayStation controller overlay.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0303_s0_w2,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0303_s0_w2/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0303_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors, high above a rocky island landscape under a dark, overcast sky, with a view of stone structures on a central peak. The player is currently skydiving as part of a squad, with the HUD showing a marked landing zone, a match count of 76 players, and a controller overlay indicating the input method.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0353_s0_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0353_s0_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0353_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a tropical, military-style area called Naval Arsenal, featuring low-rise buildings and palm trees under overcast daytime lighting. The player is wielding a submachine gun with an active ""Scavenger"" mission to collect crates, while the HUD displays team cash, a minimap, and a controller input overlay.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0392_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0392_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0392_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a tropical environment with palm trees and modern buildings, all under a sickly yellow-green sky from a closing gas zone. The player is holding a gold-camouflaged machine gun, has just purchased a killstreak, and the HUD indicates that 10 players are left in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0394_s0_w2,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0394_s0_w2/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0394_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a modern urban area during the day, with the player positioned on a high vantage point overlooking a street and a building labeled ""MOTORPOOL"". The player is aiming a mounted, scoped rifle at a distant target, while the HUD indicates the zone is closing in seconds, 25 players remain alive, and a controller overlay is displayed at the bottom of the screen.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0395_s0_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0395_s0_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0395_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on the flat rooftop of a simple white building at Naval Arsenal, under a sickly yellow-green sky indicating a closing gas zone. The player holds a gold-camouflaged weapon while a teammate runs nearby, with the HUD showing they are in a squad of two with 22 enemy squads remaining in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0422_s0_w3,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0422_s0_w3/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0422_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors next to a modern industrial building within the ""NAVAL ARSENAL"" area under overcast daytime lighting. The player is wielding an assault rifle with 60 rounds in the magazine, and the HUD indicates an active ""HUNTED!"" contract on a teammate with 40 players left in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0429_s0_w3,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0429_s0_w3/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0429_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a narrow, industrial stairwell with corrugated metal walls, dimly illuminated by a light source at the bottom. The player is aiming down the sights of a gold-camouflaged submachine gun, with the HUD indicating nearby teammates, a cash balance of $3700, and 103 players left alive.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0042_s0_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0042_s0_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0042_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors atop an industrial prison complex under an unnaturally yellow-orange sky. The player is wielding a golden sniper rifle while a ""HUNTED!"" contract is active, with the HUD displaying squad information, cash totals, and a nearby enemy player marker.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0042_s0_w2,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0042_s0_w2/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0042_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set on an outdoor industrial rooftop under a bright, yellow-tinged sky, with a tall watchtower visible in the distance. The player is wielding a gold-camouflaged submachine gun while under a ""HUNTED"" contract, with the HUD indicating a ""LOADOUT DROP"" objective 35 meters away and an ammo count of 54.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0102_s2_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0102_s2_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0102_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a paved rooftop overlooking a seaside town, illuminated by a bright and stylized yellow sky. The player is armed with a pistol and has a teammate nearby, while the HUD indicates an active ""Scavenger"" contract, a nearby ""Loadout Drop,"" and that 31 players remain in the match.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0121_s0_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0121_s0_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0121_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a coastal industrial island, featuring weathered concrete buildings and a smokestack under a strange yellow sky. The player is wielding dual melee blades, with the HUD showing 34 players remaining in the ""Rebirth: Fortunes TITANIUM"" game mode, teammate locations, and a cash amount of $8300.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0158_s2_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0158_s2_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0158_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a brightly lit, out-of-focus outdoor area with sandy ground and industrial structures under a blue sky. The player is holding a firearm with HUD elements indicating the game mode is ""Rebirth Fortunes TITANIUM"" and performance is stable, while a large graphic of a game controller is overlaid on the screen.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0164_s0_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0164_s0_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0164_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on the deck of a military-style ship or platform surrounded by water, with industrial structures under a bright, yellow sky. The player is holding a gold submachine gun with 54 rounds, and the HUD shows 35 players remaining in a ""Rebirth Fortunes TITANIUM"" match while a minimap indicates nearby enemy positions.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0174_s2_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0174_s2_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0174_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, modern institutional building hallway with wood-paneled walls, identified by the compass as the ""LIVING QUARTERS."" The player has just eliminated an opponent for ""Vengeance,"" is wielding a large automatic rifle, and has a ""LOADOUT DROP"" objective 145 meters away according to the HUD.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0220_s3_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0220_s3_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0220_s3_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene shows a bright, daytime aerial view of a tropical island environment with a large industrial complex, smaller buildings, and dirt roads. The player is in the pre-deployment phase of a ""Rebirth: Win Fortunes: TITANIUM"" match, with 18 seconds on the countdown before parachuting in with their squad towards a marked location.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0230_s0_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0230_s0_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0230_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a dimly lit, indoor industrial environment featuring concrete floors and metal grate catwalks. The player is unarmed and facing another character in a pre-fight lobby, with HUD elements displaying squad information, the ""Rebirth: Win"" game mode, and a controller overlay at the bottom of the screen.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0269_s0_w2,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0269_s0_w2/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0269_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a large, industrial aircraft hangar at Caldera Terminal, which is dimly lit by overhead lights with a large opening revealing a bright, outdoor airfield. The player wields a gold-patterned submachine gun and has just acquired an armor satchel while tracking a bounty contract in a match with 101 players remaining.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0273_s0_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0273_s0_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0273_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a rooftop overlooking a modern terminal area under hazy, overcast daytime lighting. The player is holding a gold-camouflaged sniper rifle with an active bounty objective displayed on the HUD, which shows 31 players remaining in the match.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0274_s2_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0274_s2_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0274_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The player is positioned indoors, looking out a window at an airport terminal on a tropical island under an overcast, yellow-hued sky. Armed with a gold-camouflaged sniper rifle, the player has an active bounty contract, one kill, and 44 rounds in their magazine while 29 players remain alive.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0317_s4_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0317_s4_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0317_s4_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a blurry outdoor environment with modern architectural elements under dull, overcast lighting. The player holds an obscured firearm, while the HUD displays performance metrics, a ""Rebirth: Win Fortunes: TITANIUM"" objective, and a controller input overlay at the bottom of the screen.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0318_s2_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0318_s2_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0318_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a blurry outdoor environment near some structures under bright, overcast lighting. The player is holding a weapon, with performance stats in the top-left, the game mode ""Rebirth: Win Fortunes: TITANIUM"" displayed in the top-right, and a PlayStation controller graphic overlaid in the bottom center.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0329_s1_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0329_s1_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0329_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a tiled rooftop, with the view obscured by a dense yellowish gas and a large red object hovering in the hazy sky. The player is aiming down the scope of a ""Postmodern Custom"" assault rifle with 60 bullets in the magazine and an active bounty contract to eliminate a nearby enemy.",100,20.0 call_of_duty_xiBAxDKzjyI_chunk_0067_s0_w0,480x832/call_of_duty_xiBAxDKzjyI_chunk_0067_s0_w0/video.mp4,480x832/call_of_duty_xiBAxDKzjyI_chunk_0067_s0_w0/actions_raw.parquet,call_of_duty,eval,"The scene takes place outdoors during the day on a terracotta-tiled rooftop, overlooking a coastal town with Mediterranean-style architecture. The player is aiming a submachine gun, with the HUD showing a nearby teammate, a minimap of the area, and that nine other squads remain in the match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0066_s1_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0066_s1_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0066_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a naturally lit outdoor canyon with rocky cliffs and a dirt path leading towards a futuristic metallic structure. The player, wielding a scoped rifle with full shields and ample ammunition, is in the early stages of a multiplayer match, as indicated by the HUD's timer and tied score.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0068_s0_w3,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0068_s0_w3/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0068_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring natural rock formations and foliage alongside futuristic, blocky architecture. From a concealed position, the player is aiming a sniper rifle at a distant enemy in pink",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0081_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0081_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0081_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon, featuring a dirt path that winds through rocky formations and sparse pine trees under a hazy sky. The player, wielding a futuristic rifle with a scope and 36 rounds, is located at ""Cliff Edge"" with several visible teammates while the match score is tied 0-0 with 9:49 on the clock.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0088_s5_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0088_s5_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0088_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor sci-fi environment, viewing futuristic metal architecture with glowing blue light accents against a rocky landscape. The player is aiming down a sniper rifle scope, has partially depleted shields, and the HUD indicates they just achieved a ""Triple Kill"" while a ""Flag Carrier"" objective is active.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0093_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0093_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0093_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor canyon environment featuring a dirt path through a grassy area surrounded by pine trees and large rock formations. The player is wielding a Battle Rifle with 15 rounds in the magazine, has a Repulsor with two charges available, and has just performed an ""INTERCEPT"" in a match where the team score is tied 0-0.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0108_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0108_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0108_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor canyon featuring a mix of natural rock walls and futuristic metallic structures under bright, ambient lighting. The player is wielding a blue scoped rifle with full ammunition, and the HUD indicates it is a multiplayer match, accompanied by streamer overlays showing a live player and a controller cam.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0109_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0109_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0109_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon featuring futuristic metallic structures under bright daylight. The player, with full shields and wielding a Stalker Rifle, has just achieved a ""Perfect"" kill, while the HUD displays the team's lead, a low match timer, and a prompt to pick up a Repulsor.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0152_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0152_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0152_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, stylized indoor environment featuring minimalistic, blocky architecture with a solid blue color scheme. The screen is heavily overlaid with streaming elements, including a facecam in the top-left, a controller input display, a live chat feed, and performance metrics showing 46 ms latency and 240 FPS.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0063_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0063_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0063_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon featuring large, futuristic metal structures under bright, natural lighting. The player is wielding an assault rifle with 15 rounds remaining in the magazine, their shields are partially damaged, and the HUD shows multiple other player gamertags and a killfeed notification.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0096_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0096_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0096_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment featuring rocky cliffs and pine trees beneath a massive, futuristic metal structure. The player is holding a charged Plasma Pistol with a teammate visible nearby, while the HUD indicates a 2-2 score, 66% weapon energy, and four grenades available.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0072_s1_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0072_s1_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0072_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon containing some futuristic metallic structures. The player is holding a futuristic rifle with full shields, and the HUD displays a motion tracker, ammo count, a tied score, and the gamertags of several other players in the vicinity.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0082_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0082_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0082_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, sci-fi environment featuring grassy terrain alongside a large, metallic, utilitarian structure under dim ambient lighting. From the first-person view of a vehicle, the player's HUD shows their team is losing 78 to 82, with several allied players identified by blue gamertags visible near the central structure.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0103_s3_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0103_s3_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0103_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic structure built into a rocky canyon under bright daylight. The player is holding a red and black energy weapon in a multiplayer match, with the HUD showing a 0-0 score, a radar, ammo count, and multiple player gamertags.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0138_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0138_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0138_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor desert canyon featuring modular industrial structures and a massive, futuristic spire in the distance under a partly cloudy sky. The player is piloting a small, red, winged hovercraft during a team-based match, with the HUD displaying a radar, team scores, and a match timer.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0142_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0142_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0142_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment with orange rock formations and a large, futuristic building. The player wields a shotgun with a full magazine and full shields during a team match on the ""Oasis"" map, with an enemy player visible in a nearby window.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0207_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0207_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0207_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a large, indoor industrial arena featuring futuristic metallic architecture with orange accents and bright, artificial lighting. The player is wielding a Bandit Evo rifle with full shields, and the HUD displays objective markers, enemy player tags, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0207_s3_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0207_s3_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0207_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor desert canyon featuring sci-fi metallic structures built into the rocky terrain. The player is aiming down the 1.3x scope of a rifle at a distant enemy, while the HUD indicates 10 rounds in the magazine and an ongoing objective-based match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0214_s7_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0214_s7_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0214_s7_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a sunlit, outdoor desert canyon featuring large, blocky, futuristic structures under a clear blue sky. The player has full shields and is holding a purple assault rifle with 36 rounds, while the HUD displays multiplayer match information, objective markers, and a small video feed of the streamer in the top-left corner.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0238_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0238_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0238_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon with rocky terrain, sparse pine trees, and massive, futuristic gray structures. According to the HUD, the player is wielding a rifle with 15 rounds remaining in the magazine, their team is leading with a score of 49 to 35, and several other players are visible in the distance.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0274_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0274_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0274_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sandy, outdoor scrapyard filled with large, derelict industrial structures under a bright, orange-tinted sky. The player is wielding a futuristic rifle with a nearly empty magazine while facing an enemy whose shields are flashing from damage, and the HUD indicates a ""Ninja"" medal has just been earned.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0328_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0328_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0328_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky area dominated by a large, futuristic metallic structure with glowing red accents under natural lighting. The player is armed with a rifle with 15 rounds, has full shields, and is advancing on an ""AA Gun"" objective with several visible teammates in a team-based match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0334_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0334_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0334_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky canyon featuring futuristic red structures under dim, ambient lighting. The player has partially depleted shields and is facing several teammates, while the HUD displays team scores, a kill",100,20.0 halo_infinite_GpB12pMgirw_chunk_0337_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0337_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0337_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor rocky canyon at night, with natural dirt paths winding between the cliffs. The player is wielding a blue-skinned rifle with 15 rounds in the magazine, has active shields, and the HUD shows a recently awarded ""Ninja"" medal in a match where their team leads 88 to 75.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0339_s2_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0339_s2_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0339_s2_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors at night on a rocky, grassy cliffside featuring a futuristic structure with glowing red lights. The player is wielding a blue rifle with 15 rounds in the magazine, aiming towards an enemy player while the HUD displays team scores, a motion tracker, and shield status.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0393_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0393_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0393_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor environment featuring a mix of natural pine forest and large, hexagonal sci-fi structures. The player is positioned in front of a red alien hovercraft and a burning Warthog at ""Hex Junction,"" with the HUD displaying a radar, match timer, and team scores.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0426_s1_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0426_s1_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0426_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor of a sci-fi structure, primarily illuminated by stark red glowing walls and overhead light fixtures. The player is holding a rifle with 15 rounds in the magazine, while the HUD shows a 2-0 score, a radar, and a countdown indicating ""NEW SITES INCOMING IN 13"".",100,20.0 halo_infinite_GpB12pMgirw_chunk_0491_s1_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0491_s1_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0491_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring pine trees, yellow wildflowers, and large, metallic alien architecture. The player is wielding a blue scoped rifle with 36 rounds remaining, while the HUD displays a radar, teammate gamertags, and a streamer's facecam in the upper-left corner.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0499_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0499_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0499_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor rocky canyon environment featuring natural cliffs and sparse coniferous trees under daylight. The player, with full shields, wields a large purple weapon with organic growths while the HUD shows a tied multiplayer match, a countdown timer, and ammo information.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0522_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0522_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0522_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors at night within a rocky canyon, where a large, futuristic structure emits a purple glow against the dark sky. The player is holding a Shock Rifle with 6 rounds remaining, while the HUD shows their team is winning 40 to 13, a teammate named ""Slappin Cakes"" is nearby, and a controller layout is visible at the bottom of the screen.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0523_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0523_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0523_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, outdoor rocky canyon that features a mix of natural terrain and futuristic, metallic architecture. The player is holding a futuristic launcher with six rounds remaining, while the HUD displays information for a team multiplayer match including team scores, a timer, and the gamertag of a distant opponent.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0530_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0530_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0530_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon at night, featuring futuristic military-style barricades under a large, glowing structure in the sky. The player is wielding a VK78 Commando rifle in a team-based multiplayer match, with the HUD displaying a losing score of 83 to 29, ammo count, a motion tracker, and a kill feed.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0550_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0550_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0550_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky environment featuring a large, futuristic metal structure under a dark blue sky. The player is wielding a glowing orange energy sword while facing enemy players, with the HUD indicating team scores, a match timer, and a radar.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0551_s1_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0551_s1_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0551_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dim, cavernous corridor featuring a mix of futuristic metallic architecture and natural rock formations, illuminated by cool artificial lighting. The player is aiming a teal rifle at a distant enemy, with their HUD showing partially depleted shields, 18 rounds in the magazine, and a prompt to pick up a Shroud Screen.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0551_s1_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0551_s1_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0551_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic metallic corridor where a bright blue electrical explosion illuminates the far end of the hallway. The player is holding a large blue weapon and aiming at an enemy, while the HUD displays full shields, a team score of 37 to 13, and an active motion tracker.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0561_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0561_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0561_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, semi-enclosed metallic structure featuring cool-toned ambient lighting and angular architecture. The player is wielding an M392 Bandit rifle with 15 rounds",100,20.0 halo_infinite_GpB12pMgirw_chunk_0563_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0563_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0563_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place at night in a ruined, outdoor environment dominated by a large, futuristic metal structure with glowing accents. The player is wielding a red and black energy rifle with low ammunition, while the HUD displays team scores, a timer, grenade counts, and a nearby objective marker to the west.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0580_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0580_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0580_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor canyon at night, featuring rocky terrain and a central futuristic structure. The player, wielding a blue rifle with low shields, is engaged in a Capture the Flag match, as indicated by the ""FLAG TAKEN"" objective on the HUD.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0593_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0593_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0593_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor courtyard of a sci-fi military installation featuring metallic architecture and a backdrop of rocky cliffs. The player is holding an MA40 AR with full ammo while looking at a purple weapon on the ground, and the HUD indicates the game is in its early stages with a timer at 14:59.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0597_s4_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0597_s4_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0597_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, natural canyon environment with rocky formations and evergreen trees, all bathed in a deep blue, nighttime light. The player is holding a futuristic pistol, and the HUD indicates their team is winning 1-0 in a match with a ""STEAL"" objective near an enemy player.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0599_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0599_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0599_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic metallic walkway flanked by large structures and natural cliffs under bright daylight. The player is equipped with a blue rifle holding 15 rounds, while the HUD displays team information and an objective timer message reading ""NEW SEEDS INCOMING IN 2"".",100,20.0 halo_infinite_GpB12pMgirw_chunk_0607_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0607_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0607_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a rocky, mountainous environment with futuristic military architecture under bright daylight. The player has full shields and is holding a BR75 rifle, while the HUD indicates the team score",100,20.0 halo_infinite_GpB12pMgirw_chunk_0617_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0617_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0617_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor environment with lush green foliage and trees, with a large, futuristic structure visible in the background under a clear sky. The player has just been killed by an opponent named ""GoldnPatriot477"", and the HUD shows the match score, remaining time, and ammo count for a rifle.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0688_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0688_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0688_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, nighttime environment with illuminated, futuristic structures integrated into a rocky canyon. The player has full shields and is holding an M41 SPNKR rocket launcher, with the HUD showing a tied score, a nearby flag objective, and a streamer's facecam overlay.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0696_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0696_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0696_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, semi-enclosed industrial canyon featuring large, futuristic metallic architecture under blue ambient lighting. The player has a rifle with 15 rounds, full",100,20.0 halo_infinite_GpB12pMgirw_chunk_0696_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0696_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0696_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring futuristic, industrial architecture with angular metal walls and blue accent lighting. The player has full shields and is holding a battle rifle with seven rounds, while the HUD indicates a tied score of 0-0 with 2:48 left in the match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0702_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0702_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0702_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor environment featuring angular, futuristic metallic architecture under dim, blue-toned lighting. The player is positioned on a high platform holding a rifle with a glowing blue energy effect, while the HUD shows a tied score of 0-0, an active timer, and enemies marked on the radar below.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0735_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0735_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0735_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor environment with a futuristic, metallic architectural style dominated by angular panels and a cool blue hue. The player is engaging an orange-armored opponent with a blue rifle during a multiplayer match, as indicated by the HUD which displays a score of 0 to 2, a full shield bar, and a streamer's camera overlay.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0751_s2_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0751_s2_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0751_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, symmetrical arena featuring futuristic, metallic architecture with cool blue and teal lighting from glowing inlays on the walls and floor. The player is wielding a rifle with a glowing green skin, has 13 bullets in their clip, and is currently in second place in a multiplayer match with a score of 15 to 21.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0751_s2_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0751_s2_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0751_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic metallic corridor with angular paneling and cool blue ambient light. The player is holding a battle rifle with 13 rounds remaining in the magazine, while the HUD shows their team is losing 15 to 21 and an S7 Sniper is available 59.6 meters away.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0064_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0064_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0064_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment featuring metallic, modular architecture and cool blue artificial lighting. The player is holding a pistol with eight rounds remaining and is currently in first place in a team-based multiplayer match, as indicated by the score and timer on the HUD.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0093_s1_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0093_s1_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0093_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, cavernous sci-fi environment featuring a mix of natural rock and industrial structures, with glowing purple crystals scattered throughout the terrain. The player is wielding a customized purple assault rifle in a multiplayer match, and the HUD indicates they are in third place with 36 bullets in their magazine and a score of 1,195.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0120_s1_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0120_s1_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0120_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic corridor with angular, metallic architecture illuminated by a combination of warm gold and cool blue lighting. The player is wielding a scoped rifle with 33 rounds remaining, while the HUD indicates they recently earned a ""Ninja"" medal in a match where their team is losing 3 to 15.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0122_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0122_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0122_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic corridor featuring angular architecture lit by a combination of cool tones and a strong golden light. The player is actively firing a blue scoped rifle at a pink-glowing enemy, while the HUD shows 13 rounds in the magazine, full shields, and that their team is losing the match.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0128_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0128_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0128_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring futuristic, angular architecture illuminated by stark blue and red lighting. The player has just killed an opponent with a pistol, earning a ""Ninja"" medal, and is now low on shields with a prompt to reload their weapon.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0144_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0144_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0144_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor arena with futuristic architecture, where the player is looking through a purple-tinted scope from the ""WEST BALCONY"". Armed with a sniper rifle with three rounds loaded, the player aims at an enemy mid-jump and has recently earned a ""Ninja"" medal for their team, which is currently in second place.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0160_s2_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0160_s2_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0160_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor arena featuring blocky, modern architecture that is completely saturated in a deep blue light. The player is holding a futuristic sidearm, is in first place with a score of 22 in a timed match, and the screen includes a streamer's facecam overlay in the top-left corner.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0185_s1_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0185_s1_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0185_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, indoor arena featuring metallic, angular architecture and cool blue ambient lighting contrasted by bright weapon fire. The player is wielding a purple and green rifle with 14 rounds while engaging an enemy returning fire with a red energy beam, as the HUD shows their team is losing 10 to 12 in a timed match.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0216_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0216_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0216_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, cavernous environment featuring large-scale, blocky science-fiction architecture. The player has just earned a ""Double Kill"" and a ""Ninja"" medal while wielding a futuristic rifle, with the HUD showing their ammo, radar, and match timer.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0282_s3_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0282_s3_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0282_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, overgrown indoor ramp constructed from large, ancient-looking stone blocks with futuristic orange and blue lighting accents. The player is holding a blue energy weapon with infinite ammo while their team is losing the multiplayer match with a score of 12 to 19.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0285_s1_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0285_s1_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0285_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an outdoor environment featuring large, blocky, stone-like ruins under a bright, golden-hued light. The player is holding a purple futuristic weapon while looking at a pink enemy, with the HUD displaying multiplayer match information including team scores, a timer, and ammo.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0349_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0349_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0349_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor urban map with blocky, sand-colored buildings under a clear sky. The player is wielding an S7 Sniper rifle with three bullets, is currently on a ""Killing Spree,"" and their team is leading the match 15 to 12.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0367_s3_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0367_s3_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0367_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a very dark indoor corridor or tunnel, characterized by simple architectural forms and a strong monochromatic blue light. The player is wielding a futuristic handgun with 38 rounds remaining and is currently in second place in a match, as indicated by the HUD which also displays a kill feed and a streamer's face-cam overlay.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0452_s3_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0452_s3_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0452_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic indoor corridor with metallic, panelled walls, illuminated by a bright purple energy blast from a firefight in a doorway. The player is wielding a spiky, purple Needler-like weapon with seven rounds and is currently in second place during a team-based match, as indicated by the HUD.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0456_s3_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0456_s3_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0456_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with a futuristic architectural style, characterized by blocky structures and prominent neon-blue lighting. The player, currently in second place, has just earned a ""Ninja"" medal, while the HUD displays the match score, timer, performance metrics, and overlays for a live stream.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0471_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0471_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0471_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor arena featuring futuristic, metallic architecture with prominent cyan and purple lighting on a central staircase. The player, wielding a Cindershot power weapon after just earning a ""Double Kill,"" has full shields and is facing an enemy player near a flag objective on the upper platform.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0509_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0509_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0509_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor corridor with industrial-style concrete architecture. The player is prompted to pick up a ""Pursuit Hydra"" weapon, while a teammate is visible ahead with an ""ESCORT"" objective marker in a tied match.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0607_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0607_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0607_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic corridor with industrial architecture and cool, artificial overhead lighting. The player is wielding a CQS48 Bulldog shotgun that needs reloading while their team leads 24 to 19 in what appears to be a Control match.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0627_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0627_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0627_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor hallway with metallic paneling, accented by purple ambient light and a bright green energy burst. The player, wielding a futuristic rifle, has just scored a kill, with the HUD indicating their team is leading 3-2 and that four rounds remain in the weapon's magazine.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0684_s3_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0684_s3_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0684_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic metallic hallway with honeycomb-patterned walls and functional architecture. The player's shields are broken as they face an enemy wielding an energy sword, while the HUD shows they are holding a CQS48 Bulldog shotgun and have just earned a ""Ninja"" medal.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0059_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0059_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0059_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway with dark metallic walls and a glowing blue light fixture. The player is holding a pistol with a full magazine, has two grenades, and is on the winning team in a multiplayer match with a score of 14 to 11.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0086_s5_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0086_s5_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0086_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, futuristic structure with blocky architecture, cast in a deep blue ambient light. The player is in a close multiplayer match, holding a carbine with a HUD displaying the score, match timer, and a game tip about sharing power weapons.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0089_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0089_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0089_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, overgrown ruin featuring a mix of decaying, blocky stone architecture and futuristic structural elements. The player is aiming a pistol with 10 rounds in the magazine at a distant, highlighted enemy, while the HUD indicates their team is losing the match 15 to 16.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0091_s1_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0091_s1_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0091_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor structure featuring large, weathered stone blocks and overgrown vegetation. The player has full shields and is wielding a Heatwave weapon in a multiplayer match on the map ""Overgrow,"" where the score is currently tied 18 to 18.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0115_s8_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0115_s8_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0115_s8_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, cavernous structure with large, weathered, yellow-brown stone architecture and angular platforms. The player is in a multiplayer match, currently losing 11 to 15, and is holding a futuristic pistol with 36 rounds in the magazine.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0129_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0129_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0129_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, alien cave system featuring rocky walls, glowing purple crystals, and a stream of purple liquid. The player is armed with a sniper rifle with three rounds remaining, has partially damaged shields, and recently earned a ""Ninja"" medal in what appears to be a multiplayer match.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0131_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0131_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0131_s0_w0/actions_raw.parquet,halo_infinite,eval,"This scene takes place inside a dimly lit cavern that combines natural rock formations with futuristic metallic architecture, accented by glowing purple crystals. The player is wielding a futuristic energy weapon after just achieving a ""Double Kill,"" while the HUD displays the team score, a radar, and recently earned medals.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0138_s0_w3,480x832/halo_infinite_X7KFqPWj0i4_chunk_0138_s0_w3/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0138_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit cave system featuring a blend of natural rock and sci-fi industrial architecture, accented by glowing purple crystals and red lighting. The player is in a multiplayer match wielding an S7 Sniper rifle with three rounds, currently in second place with partially depleted shields as indicated by the heads-up display.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0155_s2_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0155_s2_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0155_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area with futuristic, industrial architecture featuring large metallic wall panels. The player has full shields while holding a yellow and black handgun, and the HUD indicates they are in a multiplayer match with two grenades and over four minutes remaining.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0168_s2_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0168_s2_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0168_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors next to a multi-level structure with a futuristic, industrial white and grey architectural style under bright daylight. The player is wielding a golden MA40 Assault Rifle and the HUD indicates they have just earned a ""Ninja"" medal while their team is leading the match.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0172_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0172_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0172_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic industrial complex featuring concrete floors, metal structures, and large doorways. The player is holding a yellow and black weapon in a multiplayer match, with the HUD displaying a motion tracker, ammo count, and the match score against a distant red-armored opponent.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0189_s1_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0189_s1_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0189_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment with metallic, multi-level architecture and cool artificial lighting. The player is holding a red and purple energy weapon, has just received a ""LEVEL UP"" notification, and is currently in first place in the multiplayer match according to the HUD.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0199_s1_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0199_s1_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0199_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor futuristic corridor featuring metallic walls and paneled architecture. The player, wielding a purple-spiked Needler, has just achieved a double kill, and the HUD shows their team is leading with a score of 15 to 12.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0219_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0219_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0219_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow outdoor corridor of an ancient stone ruin, illuminated by bright, natural daylight. The player is holding a futuristic sniper rifle with one round in the magazine, and the HUD displays a recent kill, the current match score, and their third-place ranking.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0250_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0250_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0250_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor corridor with futuristic, metallic architecture, illuminated by dim blue and red ambient lighting. The player has critically low health, indicated by the red screen border, and is facing an enemy while holding a sniper rifle in a match where their team is winning 16 to 13.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0277_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0277_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0277_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a rocky cavern environment dominated by large, glowing pink crystals that cast a vibrant, unnatural light. The player, wielding a scoped rifle, has just scored a kill assist, and the HUD indicates a nearby item to pick up while displaying their ammo count and the current match score.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0282_s8_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0282_s8_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0282_s8_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, cavernous area with rocky structures, all bathed in a deep blue ambient light. The player's HUD shows they are holding a weapon with 20 rounds, their team is leading the match 21 to 16, and multiple objective markers are visible in the distance.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0310_s1_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0310_s1_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0310_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark cavern that blends natural rock formations with futuristic metallic flooring, all illuminated by large, glowing purple crystals. The player is currently wielding a VK78 Commando rifle with 20 rounds in the magazine, has two grenades, and the HUD shows their team is winning the match with a score of 1 to 0.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0318_s6_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0318_s6_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0318_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a cavernous indoor area featuring a mix of purple rock formations and futuristic metal architecture, illuminated by dim ambient and neon lighting. According to the HUD, the player is in first place with full shields, wielding a rifle with 36 rounds in the magazine while a distant enemy is visible.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0327_s5_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0327_s5_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0327_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, rocky cavern characterized by massive, glowing purple crystalline formations that illuminate a pathway of metallic tiles. The player is holding a rifle with 36 rounds in the magazine, while the HUD displays a team score of 44 to 49, a radar pointing towards ""Junction,"" and a weapon marker for a Needler 44.1 meters away.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0354_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0354_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0354_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor urban corridor with yellow, weathered buildings and a distinct science-fiction architectural style. The player is holding a futuristic plasma carbine and facing a distant enemy, while the HUD displays a tied team score, a live streamer's camera overlay, and various game metrics.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0368_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0368_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0368_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, overgrown indoor corridor featuring futuristic, metallic architecture. The player is wielding an MA40 AR with a partially depleted shield, and the HUD indicates a recent ""Ninja"" medal, the current ammo count, and a radar in the bottom left.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0368_s2_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0368_s2_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0368_s2_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit, futuristic indoor hallway with metallic, earth-toned architecture, dominated by the bright pink glow of an in-game effect. The HUD shows the player has a pistol with 7 rounds, is observing an enemy with an Overshield who is a ""CAPTURE"" objective, and has recently earned a ""Ninja"" medal in what appears to be a Halo match.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0389_s0_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0389_s0_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0389_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a long indoor corridor featuring metallic, futuristic architecture under cool, blue-toned lighting. The player has a full shield and is holding a sniper rifle with four rounds, while a red directional indicator on the HUD points to an enemy above in a match that is currently tied 2-2.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0399_s3_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0399_s3_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0399_s3_w0/actions_raw.parquet,halo_infinite,eval,"The player is located inside a dark, futuristic corridor with metallic, angular architecture illuminated by a strong ambient blue light. The HUD indicates the player, ""OmnicientWolf,"" is in first place with a score of 15 in a match with 6:05 remaining, while a streamer's face cam and controller overlay are also visible.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0401_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0401_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0401_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, sci-fi corridor featuring metallic, angular architecture and is illuminated by cool blue ambient lighting. The player is holding a golden heavy weapon with four rounds of ammunition, while the HUD shows their team leading 15 to 14 in a multiplayer match with an enemy visible in the distance.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0425_s0_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0425_s0_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0425_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor urban map featuring sand-colored buildings with flat roofs and solar panels. The player is wielding a yellow and white rocket launcher with four rounds available, while the HUD indicates their team is losing the match 6 to 19.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0441_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0441_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0441_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a sci-fi industrial interior, characterized by metallic walls, paneling, and artificial blue and orange lighting. The player holds a gold and white futuristic weapon in a tied 5-5 match, with the HUD showing a radar, ammo count, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0458_s2_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0458_s2_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0458_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic facility characterized by metallic, angular architecture and functional, even lighting. The player is tied for first place in a multiplayer match with full shields, wielding a battle rifle with seven rounds in the magazine, and has just earned a ""Ninja"" medal for a kill.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0476_s1_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0476_s1_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0476_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic industrial interior with metal flooring and walls, featuring large yellow cargo containers and racks of green canisters under functional lighting. The player, holding a pistol with 10 rounds loaded, is on a team leading 7 to 6 in a multiplayer match, as indicated by the comprehensive HUD which also displays a radar, score, and a streamer's facecam.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0479_s2_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0479_s2_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0479_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an artificially lit, futuristic indoor facility with metallic, industrial architecture and yellow warning stripes on the floor. The player is wielding a yellow sniper rifle while their shields are partially depleted, and the HUD indicates they are winning the match 10-0 and have recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0504_s5_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0504_s5_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0504_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, cavernous area featuring a mix of natural rock walls and futuristic metallic structures with blue and purple lighting. According to the HUD, the player is wielding a handgun with 7 bullets in the magazine, has recently earned a ""Ninja"" medal, and is participating in a multiplayer match with a score of 5 to 9.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0507_s3_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0507_s3_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0507_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, rocky indoor passage featuring industrial metal platforms and the bright purple glow of an explosion. The player, whose shields are partially depleted, is wielding a Bandit Evo rifle and has recently earned a ""Ninja"" medal, as shown on the HUD.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0514_s0_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0514_s0_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0514_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, cavernous corridor with a futuristic sci-fi aesthetic, bathed in intense red and purple lighting. The player is wielding a glowing blue energy weapon in a multiplayer match, with the HUD showing their third-place ranking, ammo count, and a nearby Skewer weapon respawn.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0563_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0563_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0563_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with futuristic, blocky architecture illuminated primarily by a deep blue ambient light. The player is currently leading the match 16 to 14, wielding an M392 Bandit with 15 rounds remaining in the magazine, and a red crescent on the HUD indicates their shields are recharging.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0576_s2_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0576_s2_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0576_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor ruin-like structure, illuminated entirely by a moody, monochromatic blue light. The player is holding a futuristic weapon with a glowing scope and is in third place with one kill, as shown by the HUD elements which also display the match score, timer, and kill feed.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0577_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0577_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0577_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit outdoor ravine, featuring weathered, earthen-toned architecture built into the rocky walls. The player is holding an S7 Sniper rifle with three rounds remaining and the HUD indicates they just killed an opponent in a multiplayer match where their team is currently losing 2 to 4.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0595_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0595_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0595_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor environment featuring overgrown, weathered stone ruins with prominent green foliage covering the architecture. The player is wielding a golden rocket launcher with three rounds remaining while the HUD indicates their team is losing 19 to 22 in a multiplayer match with a full shield bar.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0618_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0618_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0618_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor forest environment heavily saturated with a strong, monochromatic blue light suggesting it is nighttime. The player is in first place in a match with a score of 6 to 4 and is holding a futuristic, blocky weapon, while the HUD also shows a kill feed and the streamer's facecam overlay.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0098_s0_w3,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0098_s0_w3/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0098_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit indoor military firing range with concrete walls, sandbags, and a prominent ""LIVE FIRING AREA"" sign. The player is holding a battle rifle with 20 rounds in the magazine, while the HUD indicates infinite reserve ammunition, a radar with a waypoint, and an Xbox controller input display.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0159_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0159_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0159_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, futuristic indoor corridor featuring clean, metallic architecture and curved walls. The player is wielding an assault rifle with 12 rounds in the magazine, has a partially depleted shield, and can see a teammate's gamertag nearby and an objective marker on the HUD.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0168_s4_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0168_s4_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0168_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set indoors within a dark, modern structure defined by blocky architecture and saturated with deep blue lighting. The player's HUD indicates their blue team is leading 2-1 with 2:10 on the clock, while a central objective marker warns of an ""INCOMING"" event and a kill feed is active on the left.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0190_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0190_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0190_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor futuristic corridor characterized by sterile, angular architecture and cool blue lighting. The player is wielding an M392 Bandit rifle while observing a friendly teammate ahead, as the heads-up display shows their team is currently losing the match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0192_s5_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0192_s5_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0192_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic platform in space, featuring metallic sci-fi architecture under the ambient glow of a colorful nebula. The player is holding a purple sidearm with 36 rounds in a tied multiplayer match, with a glowing blue objective marker visible nearby on the platform.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0212_s5_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0212_s5_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0212_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial facility characterized by its metallic and blocky architecture. The player is wielding a blue-scoped rifle with 36 rounds in the magazine, while the HUD displays a radar, ammo count, and highlights teammates through the walls.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0220_s0_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0220_s0_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0220_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic industrial complex featuring metal walkways and large support structures against a dark, possibly outer space, backdrop. The player is wielding a blue pistol and observing a ""CAPTURE"" objective 20 meters away, while the HUD indicates their ammo count, grenades, and a motion tracker.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0245_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0245_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0245_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic industrial facility with orange structural beams and metal grate flooring, which opens up to a cloudy sky. The player is holding a flaming skull objective that reveals their position, while the HUD shows their team is winning 9-0 and an enemy's body lies on the floor nearby.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0247_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0247_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0247_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor area with a futuristic, metallic architectural style, accented by blue artificial lighting. The player is armed with a blue-and-black rifle and observing a glowing objective item on a pedestal, with a HUD showing full ammunition, a radar, and a live kill feed.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0260_s0_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0260_s0_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0260_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor arena featuring blocky, metallic architecture and glowing blue light sources. The player is looking up at an opponent on a ledge while holding an energy weapon, and the HUD displays a team score of",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0299_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0299_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0299_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, sunlit canyon featuring futuristic, industrial architecture with metal walkways built into the rocky cliffs. The player is wielding a red and black energy weapon after getting a ""Kill Assist"" and is prompted to reload while facing an objective marker for a capture point 32 meters away.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0356_s0_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0356_s0_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0356_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, desert-like environment with blocky, yellow stone architecture under bright, ambient lighting. The player has full shields, is wielding a scoped rifle, and is engaged in a ""Capture"" objective alongside a teammate, as indicated by the HUD which also displays the score, timer, and radar.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0363_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0363_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0363_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor cavern featuring a mix of natural rock formations and futuristic architectural elements. The player is currently waiting to respawn while observing another player named ""Artius Legend,"" with the HUD displaying the team scores, match timer, and a kill feed from a multiplayer match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0410_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0410_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0410_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, multi-levelled sci-fi structure with metallic architecture, where the ambient lighting is disrupted by bright combat explosions and a red screen tint. According to",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0572_s1_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0572_s1_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0572_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on a futuristic, metallic platform built into a brightly lit outdoor canyon with industrial architecture. The player has low shields and is wielding a rifle in a Capture the Flag match, with the HUD highlighting the enemy flag carrier on a platform opposite them.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0614_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0614_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0614_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is an outdoor urban street with multi-story, modern-style buildings illuminated by warm, low-angle sunlight. The player is wielding a scoped rifle with 27 rounds in the magazine, and the HUD shows a ""CAPTURE"" objective, a radar, and the gamertags of several other players nearby.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0618_s1_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0618_s1_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0618_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor sci-fi structure featuring angular architecture and illuminated by prominent blue and red lighting. The player has just achieved a ""Double Kill"" and is aiming a futuristic rifle at a highlighted enemy, with the HUD indicating full shields, low ammunition, and a 2-0 score in what appears to be a Capture the Flag match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0632_s1_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0632_s1_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0632_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor urban courtyard with futuristic architecture, characterized by a dim, blue-toned lighting scheme punctuated by bright electrical effects. The player, with full shields, is wielding a Gravity Hammer and confronting an enemy, while the HUD indicates their team is leading 2-0 with 1:43 remaining in the match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0673_s1_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0673_s1_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0673_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor, futuristic environment with angular metal platforms and sparse blue neon accent lighting. The player is firing a blue pistol at an enemy, with the HUD showing low ammunition, a reload prompt, game score, and a streamer's facecam overlay in the corner.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0715_s1_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0715_s1_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0715_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor platform featuring futuristic, metallic architecture against a backdrop of rocky canyons under a warm, bright sky. The player, wielding a Striker Sidekick pistol with full shields and 13 rounds, is in a Capture the Flag match where a teammate ahead is carrying the enemy flag.",100,20.0 halo_infinite_x9URP8DBpY4_chunk_0026_s0_w0,480x832/halo_infinite_x9URP8DBpY4_chunk_0026_s0_w0/video.mp4,480x832/halo_infinite_x9URP8DBpY4_chunk_0026_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic complex featuring metallic architecture, purple ambient lighting, and open corridors. The player is wielding a white and yellow S7 Sniper rifle with three rounds loaded, while the HUD shows their team is losing 0-1 in a Capture the Flag match.",100,20.0 halo_v1846782013_chunk_0017_s0_w2,480x832/halo_v1846782013_chunk_0017_s0_w2/video.mp4,480x832/halo_v1846782013_chunk_0017_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, industrial structure characterized by metallic walls, yellow overhead lighting, and blue light accents. The player is wielding a diamond-patterned scoped rifle and is in combat, as shown by the muzzle flash, a red hit marker on the crosshair, and partially depleted shields on the HUD.",86,19.98001998001998 halo_v1864354592_chunk_0009_s3_w0,480x832/halo_v1864354592_chunk_0009_s3_w0/video.mp4,480x832/halo_v1864354592_chunk_0009_s3_w0/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic indoor hallway featuring simple, blocky architecture and is entirely cast in a dominant, monochromatic green light. The player, wielding a camouflaged scoped rifle with full shields, has just earned a kill assist while their team leads the match 25 to 18 with 3:44 remaining on the timer.",100,20.0 halo_v1865975541_chunk_0011_s0_w5,480x832/halo_v1865975541_chunk_0011_s0_w5/video.mp4,480x832/halo_v1865975541_chunk_0011_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor area featuring futuristic, metallic architecture with dark, angular paneling. The player's HUD shows they just earned 200 points for a ""Double Kill"" in a team-based match where the score is tied 0-0 with 8:50 left on the timer.",100,20.0 halo_v1872059951_chunk_0030_s0_w0,480x832/halo_v1872059951_chunk_0030_s0_w0/video.mp4,480x832/halo_v1872059951_chunk_0030_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place indoors within a futuristic, industrial structure with concrete walls, pillars, and blue accent lighting on a platform edge. The player is wielding a scoped rifle with 15 rounds, and the HUD indicates they are on the winning blue team in an objective-based match with a score of 186 to 156.",69,20.0 halo_v1901891069_chunk_0046_s1_w1,480x832/halo_v1901891069_chunk_0046_s1_w1/video.mp4,480x832/halo_v1901891069_chunk_0046_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within an indoor, futuristic industrial corridor characterized by metallic paneling and cool, artificial lighting. The player is wielding a scoped battle rifle with 24 rounds, while the HUD",67,20.0 halo_v1909375294_chunk_0029_s3_w0,480x832/halo_v1909375294_chunk_0029_s3_w0/video.mp4,480x832/halo_v1909375294_chunk_0029_s3_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit indoor area featuring futuristic, metallic architecture with warm orange lighting. The player holds a sci-fi rifle with a digital scope, and the HUD indicates a Capture the Flag match is in progress with the message ""Flag Away, Can't Score"" and a score of 1 to 0.",100,20.0 halo_v1971281768_chunk_0026_s0_w2,480x832/halo_v1971281768_chunk_0026_s0_w2/video.mp4,480x832/halo_v1971281768_chunk_0026_s0_w2/actions_raw.parquet,halo,eval,"The scene is set outdoors during the day in a grassy area next to a large, white, modern-style building with mountains visible in the background. The player is wielding a futuristic white assault rifle with low shields and health, while aiming at an enemy player standing near a bullet-marked wall.",88,19.98001998001998 halo_v1987612770_chunk_0008_s0_w1,480x832/halo_v1987612770_chunk_0008_s0_w1/video.mp4,480x832/halo_v1987612770_chunk_0008_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit cavern with natural rock walls and a strong yellow ambient light. The player is holding a futuristic weapon with 15 rounds, observing an Overshield power-up while their team is losing the match with a score of 2 to 6.",100,20.0 halo_v1987619251_chunk_0021_s1_w0,480x832/halo_v1987619251_chunk_0021_s1_w0/video.mp4,480x832/halo_v1987619251_chunk_0021_s1_w0/actions_raw.parquet,halo,eval,"The scene is set in a dark, indoor environment with a multi-level, futuristic design, illuminated almost entirely by strong blue and red lighting. The player is aiming their weapon towards a highlighted enemy named ""Squalleye"" on an upper ledge, while the HUD displays a low shield, a tied score in what appears to be a flag-based game mode, and a nearby objective.",100,20.0 halo_v1987619251_chunk_0026_s0_w0,480x832/halo_v1987619251_chunk_0026_s0_w0/video.mp4,480x832/halo_v1987619251_chunk_0026_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor environment featuring metallic structures and glowing red lights, which opens into a larger, cavernous area. The player's HUD shows a tied Capture the Flag match, with friendly teammates outlined in blue and a red enemy indicator marking a nearby threat.",100,20.0 halo_v2298672987_chunk_0059_s7_w1,480x832/halo_v2298672987_chunk_0059_s7_w1/video.mp4,480x832/halo_v2298672987_chunk_0059_s7_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, multi-level indoor environment featuring a utilitarian, futuristic architectural style with metallic walkways and paneling. The player is aiming down the sights of a weapon with 14 ammo remaining, and the HUD shows their blue team is leading the red team 51 to 29 with 2:40 left in the match.",100,20.0 halo_v2299839462_chunk_0040_s1_w0,480x832/halo_v2299839462_chunk_0040_s1_w0/video.mp4,480x832/halo_v2299839462_chunk_0040_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, indoor industrial corridor with metal grating on the floor, all saturated in a deep blue light with glowing red-orange energy effects. While wielding a rifle, the player's HUD displays a ""PICK UP"" objective 13.3 meters away and indicates their team is losing the match 58 to 80 with 2:05 on the clock.",100,20.0 halo_v2300657797_chunk_0002_s0_w4,480x832/halo_v2300657797_chunk_0002_s0_w4/video.mp4,480x832/halo_v2300657797_chunk_0002_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor, moss-covered stone ruin with rustic wooden architecture, lit by natural daylight with deep shadows. The player is holding a futuristic assault rifle while aiming at a distant enemy, and the HUD indicates a tied 2-2 score in a team-based match.",100,20.0 halo_v2465872461_chunk_0018_s1_w2,480x832/halo_v2465872461_chunk_0018_s1_w2/video.mp4,480x832/halo_v2465872461_chunk_0018_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place in a modern, outdoor urban plaza at night, characterized by wet ground and glowing artificial lights from buildings and neon signs. The player is aiming at an enemy with active camouflage 26.9 meters away, with the HUD indicating it is round 2, they have 14 ammo, and 4:57 remains on the match timer.",98,20.0 mw_9Y39IQRvoPU_chunk_0116_s1_w0,480x832/mw_9Y39IQRvoPU_chunk_0116_s1_w0/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0116_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, open-sided concrete structure, possibly a garage, looking out into a brightly lit outdoor area. The player is aiming a rifle equipped with a holographic sight towards other characters in the distance, who are marked by blue UI indicators.",100,20.0 mw_9Y39IQRvoPU_chunk_0117_s0_w3,480x832/mw_9Y39IQRvoPU_chunk_0117_s0_w3/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0117_s0_w3/actions_raw.parquet,mw,eval,"The scene is set within a dimly lit indoor environment with blocky, industrial-style architecture and scattered cover. The first-person view is obscured by another player character model wearing a helmet and a yellow tactical vest, while faint HUD elements are visible on the left side of the screen.",100,20.0 mw_BaNQhb7Oqxs_chunk_0067_s1_w1,480x832/mw_BaNQhb7Oqxs_chunk_0067_s1_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0067_s1_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors on a flat, concrete rooftop of a modern building under a bright, overcast sky. The player is holding a submachine gun with a vibrant purple, blue, and yellow camouflage, and the central crosshair is aimed near an enemy indicated by a red marker.",100,20.0 mw_BaNQhb7Oqxs_chunk_0127_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0127_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0127_s0_w1/actions_raw.parquet,mw,eval,"The scene is set on an outdoor military airfield under bright daylight, with hangars, a downed aircraft, and concrete barriers scattered across a large paved area. The player is holding a rifle with a vibrant purple and blue camouflage while aiming at an enemy marked 30 meters away near an ATV.",100,20.0 mw_FF1s11qRFOM_chunk_0055_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0055_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0055_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, arid urban environment featuring modern, blocky architecture under a dark, overcast sky. The player is aiming down the sights of a rifle at a targeted enemy, whose health bar is visible, while a team chat message is displayed on the right side of the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0167_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0167_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0167_s0_w0/actions_raw.parquet,mw,eval,"The scene is set on the rooftop of an unfinished concrete building under bright, direct sunlight, creating a stark, industrial environment. The player is wielding a modern rifle equipped with a holographic sight, while the HUD displays multiple blue pings and a skull icon in the upper left corner.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0260_s0_w5,480x832/mw_Ok8TmK_3yeQ_chunk_0260_s0_w5/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0260_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in a blurry, outdoor industrial complex featuring large cooling towers under a hazy sky with a low sun. The player's HUD displays a crosshair, a score of 2000, and a primary objective marker with a microphone icon located 67 meters away.",100,20.0 mw_QiBFtLhMWGc_chunk_0038_s2_w1,480x832/mw_QiBFtLhMWGc_chunk_0038_s2_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0038_s2_w1/actions_raw.parquet,mw,eval,"The scene takes place in a dry, sun-drenched outdoor canyon characterized by sandy terrain and large rock formations. The player is sprinting while holding a rifle with a red and black skin, and a skull icon is visible on the HUD near a distant figure.",100,20.0 mw_QiBFtLhMWGc_chunk_0174_s1_w3,480x832/mw_QiBFtLhMWGc_chunk_0174_s1_w3/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0174_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a large, grassy field resembling a stadium, which is dimly lit under a dark sky. The player has just defeated a ""Light-Armored Zombie,"" as indicated by the on-screen text rewarding ""+20 XP"" for the ""ZOMBIE KILL.""",100,20.0 mw_q5XkNsULqRk_chunk_0097_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0097_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0097_s0_w5/actions_raw.parquet,mw,eval,"The scene is set in a derelict outdoor urban area featuring decaying, blocky architecture and abandoned cars under a dim, overcast sky. The player is wielding a futuristic rifle with a glowing teal DNA-patterned skin, and a ""Double Points!"" power-up notification is prominently displayed on the HUD.",100,20.0 mw_xvsfHLbZ15I_chunk_0215_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0215_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0215_s0_w0/actions_raw.parquet,mw,eval,"This is an outdoor urban environment at nighttime, featuring a paved street and indistinct buildings under dim, atmospheric lighting. The player is aiming a weapon with a yellow targeting reticle at a vehicle from a first-person perspective, while a large HUD notification indicates they have just earned bonus points.",100,20.0 worldcam_video_20250926_221716_s0_w2,480x832/worldcam_video_20250926_221716_s0_w2/video.mp4,480x832/worldcam_video_20250926_221716_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, outdoor environment at the base of a dark rock face next to a steep, snow-covered hill. The player is at full health, holding a modern assault rifle with 30 rounds in the magazine, and the HUD indicates their location is ""Near Main Entrance"" on the minimap.",100,20.0 worldcam_video_20250926_221716_s0_w22,480x832/worldcam_video_20250926_221716_s0_w22/video.mp4,480x832/worldcam_video_20250926_221716_s0_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor science-fiction corridor constructed with metallic, paneled walls and flooring. The player is at full health with a futuristic rifle, and the HUD displays 30 rounds in the magazine, a mini-map indicating the ""Side Entrance"" location, and 2000 points.",100,20.0 worldcam_video_20250926_221716_s0_w42,480x832/worldcam_video_20250926_221716_s0_w42/video.mp4,480x832/worldcam_video_20250926_221716_s0_w42/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a snowy, outdoor area featuring a large, futuristic building with blast doors embedded into a rocky cliff under dim lighting. The player is at full health holding a rifle with 30 rounds, and the HUD displays a minimap indicating the location is ""Near Main Entrance"" along with Chinese text instructions.",100,20.0 worldcam_video_20250926_221716_s0_w47,480x832/worldcam_video_20250926_221716_s0_w47/video.mp4,480x832/worldcam_video_20250926_221716_s0_w47/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place outdoors in a snowy, rocky environment, focused on the brightly lit entrance to a futuristic, industrial-style bunker built into a cliffside. The player is at full health with an assault rifle equipped, and the HUD displays their location as ""Near Main Entrance,"" along with ammo counts, points, and control prompts in English and Chinese.",100,20.0 worldcam_video_20250928_010342_s0_w50,480x832/worldcam_video_20250928_010342_s0_w50/video.mp4,480x832/worldcam_video_20250928_010342_s0_w50/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor industrial facility featuring futuristic metal architecture, grated walkways, and large machinery labeled as the ""tank room."" The player is at full health, wielding a futuristic assault rifle with 30 bullets in the magazine, while the HUD displays a minimap with an objective marker nearby and tutorial text on the left.",100,20.0 worldcam_video_20250928_015637_s1_w51,480x832/worldcam_video_20250928_015637_s1_w51/video.mp4,480x832/worldcam_video_20250928_015637_s1_w51/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial corridor with large, pipe-like steps ascending upwards under a faint blue light. The player is at full health while holding a futuristic rifle, and the HUD displays a minimap with an objective marker, ammo count, and tutorial text in Chinese.",100,20.0 worldcam_video_20250928_015637_s1_w58,480x832/worldcam_video_20250928_015637_s1_w58/video.mp4,480x832/worldcam_video_20250928_015637_s1_w58/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor industrial facility characterized by metallic paneling, grated floors, and futuristic architecture. The player is at full health holding an assault rifle, while the HUD displays a minimap, ammo count, and an objective named ""strange machine"".",100,20.0 worldcam_video_20250929_220310_s1_w3,480x832/worldcam_video_20250929_220310_s1_w3/video.mp4,480x832/worldcam_video_20250929_220310_s1_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit indoor environment featuring a brutalist concrete architecture of stairs and corridors illuminated by overhead strip lights. The player has 89 health and is holding a futuristic orange and grey weapon, with a HUD showing a minimap, game stats, and multilingual instructions for bot tactics and building.",100,20.0 worldcam_video_20250929_232226_s0_w104,480x832/worldcam_video_20250929_232226_s0_w104/video.mp4,480x832/worldcam_video_20250929_232226_s0_w104/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial indoor area with metallic walls, large pipes, and a concrete staircase. The player's HUD displays 91 health and an equipped tool, while a minimap and an objective marker on the stairs provide navigational guidance.",100,20.0 worldcam_video_20250929_232226_s0_w35,480x832/worldcam_video_20250929_232226_s0_w35/video.mp4,480x832/worldcam_video_20250929_232226_s0_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial stairwell with corrugated metal walls and artificial overhead lighting. The player is at full health while holding a futuristic orange weapon, with the HUD indicating 44 ammo, 2000 points, and a minimap showing the ""Stairwell"" location.",100,20.0 worldcam_video_20250929_232226_s0_w40,480x832/worldcam_video_20250929_232226_s0_w40/video.mp4,480x832/worldcam_video_20250929_232226_s0_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor industrial stairwell constructed from worn metal panels under stark, yellowish lighting. The player is at full health holding a futuristic orange tool, with a HUD displaying a minimap, resource points, and build or repair capabilities.",100,20.0 worldcam_video_20250929_232226_s0_w68,480x832/worldcam_video_20250929_232226_s0_w68/video.mp4,480x832/worldcam_video_20250929_232226_s0_w68/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial sci-fi corridor featuring metallic, paneled walls and a series of large, recessed doors. The player is at full health and wields a futuristic orange tool with 44 charges, while the HUD displays a minimap showing their location at ""T Junction"" and an available budget of 2000 points.",100,20.0 worldcam_video_20250929_232226_s0_w95,480x832/worldcam_video_20250929_232226_s0_w95/video.mp4,480x832/worldcam_video_20250929_232226_s0_w95/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dark, indoor industrial-style hallway with paneled walls and an arched ceiling, illuminated by dim, ambient light that creates deep shadows. The player is at full health while holding a futuristic orange weapon, and the HUD displays tutorial text, a minimap with objective markers, and a points system.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0019_s0_w0,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0019_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0019_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a modern, war-torn desert settlement named ""Al-Dahr Estates"" under a dark and stormy sky. The player is holding a rifle with a purple camouflage, has 40 rounds in the magazine, and is facing a distant enemy while the HUD indicates a low threat level and a network packet burst.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0020_s2_w2,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0020_s2_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0020_s2_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors during the day in a dusty, arid town featuring simple, block-like residential buildings. The player is wielding a rifle with a vibrant pink camouflage and is actively fighting a horde of zombies, with the HUD showing a recent ""ZOMBIE KILL"" for +40 XP and 15 rounds left in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0088_s0_w2,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0088_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0088_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a rocky, outdoor environment featuring modern, ruined buildings under dim, overcast lighting. The player is holding a camouflaged firearm while a notification indicates they are entering a new, low-threat zone, with the HUD showing a mini-map, ammo count, and a timer.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0096_s2_w0,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0096_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0096_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors within the Shahin Manor location, with the player's view completely saturated by a red filter that indicates being inside a storm or taking significant damage. While in a low-health state, the player is aiming a custom assault rifle near several teammates, as indicated by blue markers and the minimap in the top-left corner.",100,20.0 call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0188_s0_w0,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0188_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_1IPL011NGLM_chunk_0188_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a simple structure with concrete walls, looking out into a bright, arid outdoor environment under daylight. The player is holding a submachine gun with a vibrant purple and green skin, while a notification warns ""CARGO HAS BEEN COMPROMISED"" and a downed character lies on the ground near the doorway.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0122_s1_w2,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0122_s1_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0122_s1_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit, narrow hallway with concrete walls and several open doorways, suggesting a modern, utilitarian building. The player is aiming a yellow-camouflaged assault rifle at a distant enemy, while the HUD displays team scores, a minimap, ammo count, and overlays for a streamer and controller input.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0150_s1_w0,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0150_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0150_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit, modern industrial building labeled ""REACTOR ALPHA,"" which features concrete architecture and large windows looking out into a brightly lit area. The player is currently on the losing team in a multiplayer match, wielding an assault rifle with 30 rounds remaining in the magazine, while the minimap indicates nearby enemy positions.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0166_s1_w0,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0166_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0166_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor, urban environment with modern, blocky architecture under dim, reddish lighting near a location called ""Yumung Towers"". The player is aiming down a holographic sight with a thermal toggle at an enemy, while their HUD displays a minimap, remaining ammunition, and the team score.",100,20.0 call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0169_s0_w3,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0169_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_9Y39IQRvoPU_chunk_0169_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors during the day in an industrial area featuring modern concrete buildings, construction equipment, and a tree-lined hill in the background. The player is aiming down a holographic sight with a thermal toggle option on their rifle, while the HUD shows their team is losing 592 to 665 with six minutes remaining in the match.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0053_s0_w1,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0053_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0053_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a brightly lit, outdoor desert canyon featuring natural rock formations and a dark cave entrance. The player is moving forward while holding a customized rifle, and the screen displays HUD elements like a compass heading southwest, a kill feed, and streamer overlays for a facecam and controller input.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0106_s0_w1,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0106_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0106_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors on a grassy hill under a dark, overcast sky, overlooking a simple, flat-roofed building in the Ghalia Seaside area. The player is sprinting with a colorfully-skinned weapon while tracking the ""RAID WEAPON STASH"" objective, and the HUD displays a low threat level, collected bones, and an ammo count of 7/83.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0108_s0_w2,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0108_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0108_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in an outdoor seaside area named Ghalia Seaside, featuring modern blocky architecture under a dark and stormy sky. The player is actively working on a ""Raid Weapon Stash"" objective while wielding a firearm with a special ability active, and the HUD indicates a low threat level and progress on collecting bones and skulls.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0130_s0_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0130_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0130_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside the dimly lit, modern interior of Shahin Manor, characterized by a dark ambiance with an ominous purple glow. The player, wielding an assault rifle, is near a teammate and has an active objective to ""Activate the PND,"" with the HUD displaying a minimap, collectibles, and a timer.",100,20.0 call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0150_s1_w0,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0150_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_QiBFtLhMWGc_chunk_0150_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a modern, arid location named Shahin Manor, where a large vehicle is parked and an unnatural purple glow emanates from the ground. The player is aiming an assault rifle, and the HUD indicates a low threat level, a 36-minute timer, and an active objective to collect bones and skulls.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0019_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0019_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0019_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night within a dimly lit, modern industrial complex featuring concrete ground and metal rooftops. From a high vantage point, the player aims an assault rifle down at a figure on the ground below, while the HUD displays a low threat level, packet loss, and 26 rounds remaining in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0066_s2_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0066_s2_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0066_s2_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night in a derelict urban area called Levin Resort, featuring modern but worn-down architecture under dim, overcast lighting. The player is aiming down the sight of a rifle, having just scored a critical kill on a zombie for +40 XP, while the HUD displays ammo count, a minimap, and a packet loss warning.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0099_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0099_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0099_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a rural, arid environment next to an industrial-style building under a dark and overcast sky. The player is equipped with an assault rifle, and the HUD indicates a low threat level at the location ""Hadiqa Farms"" with 30 rounds in the magazine and a teammate nearby on the minimap.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0105_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0105_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0105_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at dusk in a dusty, open area resembling a desert bazaar, with modern, blocky architecture and a large truck in the center. The player has just killed a zombie for experience points and is holding a weapon, while the HUD indicates their location is a low-threat zone with an M13B assault rifle in their loadout.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0105_s0_w3,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0105_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0105_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors at night within a desert market area called Hamza Bazaar, featuring low-rise buildings with Middle Eastern architectural styles. The player is aiming an assault rifle over a downed enemy, with the HUD showing 30 rounds in the magazine, a low threat level, and a recent gain of 40 XP.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0109_s0_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0109_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0109_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a brightly lit commercial building at Hamza Bazaar, characterized by simple painted walls, a decorative tile border, and a service counter. The player is viewing their rucksack inventory after looting a cash register for experience points, while the HUD indicates their current weapon, ammunition count, and active mission timer.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0116_s0_w3,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0116_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0116_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is inside a brightly lit modern commercial building, possibly a market, with tiled floors and an ATM against a plain wall. The HUD shows the player is holding an assault rifle in Al-Sada Village with a low threat level, looking at a loot box on the ground near some shelving units.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0123_s0_w3,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0123_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0123_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night on a road leading through Al-Sada Village, which consists of modern, blocky architecture under a dark, smoky sky. The player is armed with an assault rifle containing 33 rounds in the magazine, while the HUD shows a minimap, a ""LOW THREAT"" status, and a mission timer counting down from 35:39.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0124_s0_w0,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0124_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0124_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night on a paved road within Al-Sada Village, a modern settlement situated in a mountainous, rural landscape. The player is equipped with a submachine gun, has 33 rounds in their magazine, and the HUD indicates a low threat level with over 35 minutes on the timer.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0139_s1_w1,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0139_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0139_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on a rocky mountainside overlooking the Orlov Military Base under a dark, overcast sky. The player is equipped with a full-auto M13B rifle with 20 rounds in the magazine, and the HUD indicates a low threat level with a minimap visible in the upper-left corner.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0144_s0_w3,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0144_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0144_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a rugged military base with industrial structures, illuminated by the hazy light of a low-hanging sun against a mountainous backdrop. The player is actively firing a rifle while aiming down its iron sights, with the HUD indicating a low threat level, 27 rounds in the magazine, and teammates visible on the minimap.",100,20.0 call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0164_s0_w3,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0164_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_RVQKRIg-BLc_chunk_0164_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on the brick-paved rooftop of a modern, utilitarian building at either sunrise or sunset, with hazy mountains in the distance. The player is holding an assault rifle with a low threat level indicated on the HUD, which also displays an objective marker on a nearby roof, ammunition count, and a minimap.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0164_s0_w2,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0164_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0164_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a modern, arid town with blocky architecture, under a dim, overcast sky. The player is armed with an assault rifle and has an active objective to eliminate a bounty, with a mini-map, timer, and ammo count displayed on the HUD.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0214_s1_w0,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0214_s1_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0214_s1_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors within a modern area called ""Levin Resort,"" where the player's view is heavily obscured by an intense red filter indicating they are taking damage. The player is wielding an assault rifle with 19 rounds in the magazine, and the HUD displays a minimap, compass, and low latency connection while under a ""LOW THREAT"" status.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0225_s0_w0,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0225_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0225_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit, multi-level industrial building identified as ""Rostova Shops,"" featuring concrete pillars and large windows. The player is armed with an assault rifle and is actively engaged in a firefight to defend a ground station server from multiple enemy mercs, as detailed by the HUD objective.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0271_s0_w3,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0271_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0271_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is positioned outdoors on a rooftop overlooking a foggy urban street with brick buildings and paved roads. The HUD shows the player is wielding a submachine gun with 29 rounds in the magazine while a notification alerts them that an enemy has entered the ""FIRE DEPT."" location.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0276_s0_w2,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0276_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0276_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a hazy, outdoor urban courtyard with modern buildings, stone walls, and overgrown hedges under dim, overcast lighting. The player character holds a submachine gun with a vibrant purple and teal camouflage, while the HUD indicates a low threat level, shows enemy locations on the minimap, and displays an ammo count of 40 rounds.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0280_s0_w2,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0280_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0280_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at a modern gas station under a covered canopy, with hazy, overcast lighting creating a low-visibility urban environment. The player is wielding a submachine gun with a purple and green camouflage, while the HUD displays a mini-map, a ""THREAT: LOW"" status, and 40 rounds in the current magazine.",100,20.0 call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0327_s3_w0,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0327_s3_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_fVl8QeT-1gI_chunk_0327_s3_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day in a dry, urban area featuring modern, simple buildings and a dirt road. The player's HUD shows a minimap in the top-left, a compass at the top, and an equipped submachine gun with ammunition count in the bottom-right.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0026_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0026_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0026_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a rural area called Hadida Farms at night, featuring a two-story building, fencing, and a large red-and-white radio tower in the distance. The player is holding an assault rifle with 30 rounds in the magazine, has over 44 minutes on a timer, and is currently experiencing packet loss in a low-threat area.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0028_s2_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0028_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0028_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a rural location called Hadida Farms during low-light conditions, with the entire view heavily tinted red. The player appears to be in a damaged state but has just completed an activity, as indicated by the central notification, while holding an SVA 545 assault rifle with 24 rounds in the magazine.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0032_s0_w3,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0032_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0032_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors, overlooking the modern settlement of Hadida Farms under a dark, stormy sky with a large highway overpass in the mid-ground. The player is airborne and holding an assault rifle while looking towards a distant town where a blue beam of light marks a location and black smoke rises.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0036_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0036_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0036_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a village with simple, tan-colored buildings under overcast lighting, with significant motion blur suggesting rapid movement. The player is aiming down the sights of a modern rifle with 30 rounds remaining in the magazine and has an active objective to deliver cargo to the HLZ.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0037_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0037_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0037_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors within a modern desert settlement called Al-Sada Village under dim, overcast lighting, with a gas station visible in the distance. The player, prompted to reload their assault rifle, has an active ""DELIVER CARGO"" objective 30 meters away with over 41 minutes left on the timer.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0181_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0181_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0181_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors on a rugged, modern coastline called Ghalia Seaside under dark, atmospheric lighting. The player is holding an assault rifle, and the HUD displays a minimap with objectives, a low threat level, and a ""Packet Burst"" network connection warning.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0186_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0186_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0186_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a modern, urban environment near the Quadri Shopping Center under muted, overcast lighting. The player is aiming an assault rifle with a holographic sight, while a prominent HUD element indicates they are entering a new zone with a medium threat level.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0196_s1_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0196_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0196_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a dimly lit, modern building hallway with white walls and dark-trimmed doors, blurred by fast motion. The player is aiming an assault rifle with a reflex sight at an enemy player, while the HUD displays ammo count, a minimap, and various streamer overlay elements.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0224_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0224_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0224_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day in a modern, suburban environment called Zaravan Suburbs, characterized by concrete walls and paved roads. The player is armed with a camouflaged assault rifle and is currently pursuing the ""RAID WEAPON STASH"" objective, which is 40% complete according to the HUD.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0236_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0236_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0236_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors in a dimly lit urban area called ""Low Town,"" characterized by simple, blocky buildings under a dark, cloudy sky. The player is sprinting with a rifle that has a colorful skin, while the HUD displays a minimap, a timer at 20:23, and an ammo count of 41 rounds.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0244_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0244_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0244_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a dimly lit, outdoor urban environment called ""Low Town"" at night, featuring modern architecture along a street. The player is aiming an assault rifle with a thermal scope while on an ""ESCORT"" mission to protect an ACV, which currently has 84% health remaining.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0289_s0_w0,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0289_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0289_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on a foggy, modern city street featuring a gas station and large buildings under dim, overcast lighting. According to the HUD, the player is near an objective 35m away and has the option to apply armor plates while the minimap indicates nearby enemy presence in a low-threat area.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0311_s0_w3,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0311_s0_w3/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0311_s0_w3/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a brightly lit, multi-level building with modern, curved architecture resembling a shopping mall. The player is holding a submachine gun and looking towards a neutralized enemy on the polished floor, with the HUD indicating a medium threat level in the ""Mall"" location.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0315_s0_w1,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0315_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0315_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set on a hazy, modern city street during the day, with low-rise commercial buildings visible in the dusty atmosphere. The player is aiming an assault rifle with a holographic sight, while the HUD shows a minimap, a ""MEDIUM"" threat level, and an ammo count of 33 rounds.",100,20.0 call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0340_s0_w2,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0340_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_xvsfHLbZ15I_chunk_0340_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a foggy, modern urban environment near a ""Rohan Rivenmart"" building under diffuse daylight. The player is holding an assault rifle with 25 rounds remaining, has a full backpack, and is in a ""High"" threat area near Central Station according to the HUD.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0017_s0_w2,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0017_s0_w2/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0017_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a brightly lit, outdoor industrial area with large, functional buildings and sandy, rubble-strewn ground under a clear sky. The player is holding a submachine gun with a vibrant purple animated camouflage, has 29 rounds in their magazine, and is positioned near a low-threat zone with an objective marker 220 meters away.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0018_s0_w2,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0018_s0_w2/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0018_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a sandy rooftop within a modern, arid urban area under bright, direct sunlight. The player is holding a submachine gun with a purple camouflage and a holographic sight, while the HUD displays a low threat level, a timer at 23:37, and a minimap in the top-left corner.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0026_s0_w2,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0026_s0_w2/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0026_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a building with an arched doorway, looking out onto a bright, sunny desert landscape featuring distant industrial smokestacks. The player is aiming a submachine gun with a purple camouflage and a holographic sight, while the HUD displays a minimap, an ammo count of 20/110, and overlays for a streamer and their controller.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0081_s1_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0081_s1_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0081_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in what appears to be a modern urban or industrial area with concrete walls and stairs under bright daylight. The player is holding an SMG with a purple animated camouflage, and the HUD displays a minimap, a medium threat level, and an ammo count of 40 rounds.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0152_s2_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0152_s2_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0152_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a building with simple concrete walls, looking out through a doorway into a brightly lit area with modern structures and palm trees. While taking damage indicated by the red screen effect, the player aims a submachine gun equipped with a purple-camo thermal sight, which highlights an enemy target in yellow.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0235_s3_w0,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0235_s3_w0/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0235_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a dimly lit, indoor environment within the ""Museum"" location, with the entire screen cast in a red hue indicating a critical state. The player is aiming an assault rifle with 30 rounds available while standing next to a downed enemy, and the HUD indicates a medium threat level in the area.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0240_s0_w2,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0240_s0_w2/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0240_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place within a dimly lit, industrial corridor with brick walls and large orange pipes or machinery. The player is holding a submachine gun with 16 rounds in the magazine, and the HUD indicates a medium threat level ahead, a minimap, and a timer.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0242_s0_w2,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0242_s0_w2/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0242_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors next to a long, classical-style stone wall under dim, overcast lighting with a foggy atmosphere. The player is wielding a scoped AR/LMG with 75 rounds in the magazine, while the HUD indicates a medium threat level and displays a nearby objective marker on the wall.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0317_s2_w1,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0317_s2_w1/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0317_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a museum featuring classical architecture with large columns and arched hallways, obscured by dim, hazy lighting from combat. Currently taking damage, the player wields an assault rifle with a nearly empty magazine while the HUD indicates a medium threat level and shows multiple enemies on the minimap.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0323_s0_w1,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0323_s0_w1/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0323_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a narrow outdoor alley between urban buildings under daylight conditions, with metal grating on a nearby window. The player is performing a finishing move on an enemy while holding a submachine gun with a vibrant purple and green camouflage, as the HUD indicates a high threat level nearby.",100,20.0 call_of_duty__warzone_1kU0I013dyk_chunk_0371_s0_w3,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0371_s0_w3/video.mp4,480x832/call_of_duty__warzone_1kU0I013dyk_chunk_0371_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors next to a modern building identified as the ""Museum,"" with visibility heavily obscured by dense, brownish fog. The player is aiming down the sight of a submachine gun with a vibrant purple camouflage, while the HUD indicates a medium threat level and a nearby teammate.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0072_s0_w3,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0072_s0_w3/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0072_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a grassy field under bright, hazy sunlight, with large yellow inflatable structures and temporary barriers in the background. The player has just ranked up and is currently wielding a crossbow, with an M13B as their secondary weapon and $2600 cash shown on the HUD.",100,20.0 call_of_duty__warzone_CQSUB3Xpsuc_chunk_0146_s0_w1,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0146_s0_w1/video.mp4,480x832/call_of_duty__warzone_CQSUB3Xpsuc_chunk_0146_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set on an outdoor, brick-paved walkway next to a large building, all under hazy, bright-yellow atmospheric lighting. The player has full armor, $10,640 in cash, and is holding a submachine gun with 45 rounds while a streamer cam and controller overlay are visible on the right side of the screen.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0011_s0_w2,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0011_s0_w2/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0011_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night in a tropical area, near a simple shack constructed from corrugated metal and wood. The player is wielding an SMG with low ammunition, while the HUD displays a nearby enemy marker, a downed opponent, and progress on a ""Souls Captured"" objective.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0013_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0013_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0013_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a rocky shoreline under dim, blue-tinted lighting, overlooking a large, beached shipwreck. The player is holding a rifle with a red and black camouflage, has a full backpack, and is targeting a ""REMOVE"" objective 50 meters away while a teammate's mortar strike is active.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0017_s10_w1,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0017_s10_w1/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0017_s10_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place on an outdoor industrial rooftop or deck featuring shipping containers and metal walkways, all under a distinct, oversaturated cyan lighting. The player is holding a tactical device near a 5.4m objective marker, while the HUD indicates they have collected 7 of 20 souls and have 12 rounds in their current weapon's magazine.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0032_s5_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0032_s5_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0032_s5_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a naturally lit, outdoor environment with sandy ground and rock formations, though the view is heavily tinted red from taking damage. The player's health is critical as they aim a rifle, and the HUD shows a recent kill, a marked enemy squad, an objective to capture souls, and a prompt to use armor plates.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0093_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0093_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0093_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene provides an aerial, nighttime view of an island named Al Bagra Fortress, which is dotted with illuminated buildings and surrounded by dark water. The player is currently redeploying by parachute back into the fight, and the HUD displays squad information, a closing circle on the mini-map, and their primary weapon as the ISO 45.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0110_s0_w1,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0110_s0_w1/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0110_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a gloomy, overcast coastal environment named Sarif Bay, featuring modern structures like a bridge and palm trees. The player is armed with an assault rifle as a ""CIRCLE CLOSING NOW!"" warning appears on screen, while the HUD displays squad information, a minimap, and progress for a ""SOULS CAPTURED"" objective.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0119_s6_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0119_s6_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0119_s6_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a foggy, green-tinted tropical environment called Sarrif Bay with silhouetted palm trees on a dusky coastline. The player, on a five-kill streak and wielding an SMG, is aiming at a distant enemy while the HUD displays team status, low ammo, a ""Souls Captured"" objective, and a streamer overlay.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0152_s1_w1,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0152_s1_w1/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0152_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night in a hazy desert environment, with rolling sand dunes and a large radio tower visible in the distance. According to the HUD, the player is aiming a weapon with a full backpack, has 12 kills, is part of a team with a large amount of cash, and is collecting souls as part of an event objective.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0152_s1_w2,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0152_s1_w2/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0152_s1_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in a dark, outdoor desert environment at night, featuring sand dunes and a mysterious, ominous red glowing face in the sky. According to the HUD, the player has a full backpack, a golden submachine gun with 40 rounds, and is one of 34 players remaining in the match.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0163_s1_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0163_s1_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0163_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a dark and murky outdoor environment, possibly underwater or obscured by gas, with very low visibility. The player's HUD indicates they are part of a squad with a large amount of cash, tracking enemy pings while 26 players remain alive as the zone closes.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0167_s2_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0167_s2_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0167_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a hazy, desert environment filled with palm trees under a sickly green-yellow sky. The player is armed with a silver pistol while standing next to a large cargo container, and the screen displays performance metrics alongside a streamer's facecam and controller overlay.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0177_s3_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0177_s3_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0177_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in Al Mazrah City, featuring modern concrete buildings and walls under an overcast sky. According to the HUD, the player has just captured a soul for an event, is carrying a full backpack and a gas mask, and is positioned near the encroaching red zone on the minimap.",100,20.0 call_of_duty__warzone_DjBFM4wtKD0_chunk_0283_s0_w0,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0283_s0_w0/video.mp4,480x832/call_of_duty__warzone_DjBFM4wtKD0_chunk_0283_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night within the Mawizeh Marshlands, featuring simple concrete architecture under dark, foggy lighting punctuated by glowing green orbs on a staircase. The player wields a Vaquero 141 sniper rifle and has completed the ""SOULS CAPTURED"" objective, while the HUD displays their cash, ammo count, and squad's status on the minimap.",100,20.0 call_of_duty__warzone_EWD44MIm97g_chunk_0006_s0_w0,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0006_s0_w0/video.mp4,480x832/call_of_duty__warzone_EWD44MIm97g_chunk_0006_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, modern building corridor at the Zaya Observatory, featuring dark walls and an open doorway leading outside. According to the HUD, the player has an active bounty contract to eliminate an enemy, is holding a long gun with 6 rounds, and is part of a squad in a match with 24 players remaining.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0174_s0_w2,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0174_s0_w2/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0174_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is an aerial first-person view of a large, dimly lit outdoor map at either dawn or dusk, showing the ground from high in the sky. The player is in freefall during a pre-game deployment phase, prompted to deploy a parachute, with a HUD displaying a minimap, squad information, a kill feed, and a streamer overlay with a facecam.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0199_s1_w0,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0199_s1_w0/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0199_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene occurs in a dark, outdoor urban environment, where the player's view of a building is heavily obscured by a red overlay signifying significant damage or being in a hazard zone. The player is aiming down the sights of an M13B assault rifle with 22 rounds remaining, while the HUD shows a 17.3-second timer and a streamer overlay with a facecam and controller input display.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0237_s0_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0237_s0_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0237_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night above an industrial area named Rohan Oil, featuring large, cylindrical storage tanks illuminated by artificial lights in a foggy atmosphere. The player is currently parachuting with a pistol equipped, is part of a squad as shown by the team HUD, and has a ""SOULS CAPTURED"" objective active on screen.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0241_s0_w2,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0241_s0_w2/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0241_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at dusk over a hilly, rural landscape, with an industrial structure at Zarqwa Hydroelectric emitting an ominous red glow under the dark sky. The player is in mid-air, parachuting towards a marked objective with their squad, while the HUD displays team status, cash, an active ""Souls Captured"" event, and the number of players remaining.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0258_s4_w0,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0258_s4_w0/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0258_s4_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, hellish landscape completely oversaturated with red light, with distant, fiery structures visible through the haze. The player is prompted to stow an ""ITEM SOUL"" while facing a boss named ""THE BUTCHER,"" as the HUD indicates teammates are nearby and the ""SOULS CAPTURED"" objective is complete.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0263_s0_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0263_s0_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0263_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a dark, murky marshland featuring dilapidated wooden structures under a teal-colored sky. The player is wielding a green custom assault rifle, has an active ""Hunted"" contract on an enemy, and the HUD displays a new safe zone notification alongside team cash and collected souls.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0270_s0_w0,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0270_s0_w0/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0270_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors next to a large stone structure under dim, greenish atmospheric lighting characteristic of a nighttime or special event map. The player is aiming an assault rifle with a thermal scope, has completed a ""Souls Captured"" objective, and is part of a squad with $7800 in cash.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0277_s0_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0277_s0_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0277_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, concrete military structure in the Mawizeh Marshlands, illuminated by artificial green lights and muzzle flash. The player is aiming a green weapon after wiping an enemy team, while the HUD shows their backpack is full, a teammate is down, and they have 40 rounds remaining in their magazine.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0328_s1_w1,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0328_s1_w1/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0328_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dusty, torch-lit corridor of an ancient stone ruin, creating a warm, orange-hued atmosphere. According to the HUD, the player is wielding an assault rifle as part of a squad with a downed teammate, while another player is visible ahead.",100,20.0 call_of_duty__warzone_HEnYrGuOW7w_chunk_0346_s0_w2,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0346_s0_w2/video.mp4,480x832/call_of_duty__warzone_HEnYrGuOW7w_chunk_0346_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a stone building in the Oasis area, with the scene heavily saturated in a warm, orange light emanating from a nearby hazard. According to the HUD, the player is wielding a custom assault rifle during a ""FIRE SALE"" event, has collected 17 of 20 ""SOULS CAPTURED,"" and has an enemy located nearby on the minimap.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0025_s0_w1,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0025_s0_w1/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0025_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a hilly, tropical location called ""Plentiful Fields,"" featuring dirt roads and simple buildings under an overcast sky. The player is in a pre-match lobby with 57 people, holding a firearm with 41 rounds, while a PlayStation controller overlay shows the user's inputs on-screen.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0111_s2_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0111_s2_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0111_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors, high in the air above a coastal island under a dark, overcast sky. The player is inside a transport plane at the start of a match with 104 players, observing other players parachuting down towards the island from a burning aircraft ahead.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0122_s0_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0122_s0_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0122_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors during the day, offering an aerial perspective from a helicopter over a hilly, tropical island environment near a location called Falcon's Peak. The player is part of a squad with $6500 cash, flying towards a marked Loadout Drop while the HUD indicates that 94 players remain alive in the match.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0158_s0_w2,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0158_s0_w2/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0158_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on the rooftop of an industrial building, with a green, gaseous storm cloud encroaching on the area during the day. The player is holding a scoped rifle, has $2500, and is positioned near a loadout drop while three squad members are awaiting redeployment.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0196_s0_w0,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0196_s0_w0/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0196_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors within a concrete industrial channel or submarine pen under an overcast sky, with a metal walkway crossing overhead. The player is waiting for a match lobby to fill while holding a stylized light machine gun, with the HUD displaying a minimap, team information, and an ammo count of 46.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0232_s0_w2,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0232_s0_w2/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0232_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dark building, looking out a window at a bright, overcast outdoor area with tropical foliage known as Beachhead. While aiming down the scope of a rifle, the HUD shows 21 players remaining, the player's squad information, and a controller input overlay at the bottom of the screen.",100,20.0 call_of_duty__warzone_IL_yWFkfYSo_chunk_0233_s0_w2,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0233_s0_w2/video.mp4,480x832/call_of_duty__warzone_IL_yWFkfYSo_chunk_0233_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a military fortification called ""Beachhead,"" characterized by sandbag walls and a watchtower under a hazy, greenish sky. The player is holding a scoped rifle with 50 rounds in the magazine, while the HUD displays that seven players are left, squad cash totals, a mini-map, and an overlay of their controller inputs.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0042_s0_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0042_s0_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0042_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, industrial building called Bioweapon Labs, characterized by concrete floors and harsh overhead fluorescent lighting. The player has a pistol equipped with 8 rounds and no money",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0064_s1_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0064_s1_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0064_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an extremely dark environment, possibly outdoors at night or in an unlit space, with only faint, indiscernible shapes visible. The HUD displays performance metrics like FPS and latency in the top left, and a large graphical overlay of a red and white game controller is shown at the bottom of the screen.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0084_s0_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0084_s0_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0084_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night within a modern urban environment, viewed from an elevated position with dim, artificial lighting. The player is aiming a firearm with 46 rounds in the magazine while a",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0121_s0_w3,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0121_s0_w3/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0121_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors at night, with the player looking down from the air onto the roof of a large, industrial building inside a ""Decontamination Zone."" The player is currently parachuting towards the ground with no money or kills, while the HUD displays a minimap, squad list, objective markers, and a remaining player count of 38.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0123_s1_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0123_s1_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0123_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors at night on a concrete industrial dock next to the water, featuring a large yellow crane and dim lighting. According to the HUD, the player has $2100 cash and is standing near a small utility vehicle, with 31 players remaining in the match and a Buy Station located nearby.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0188_s0_w3,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0188_s0_w3/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0188_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dimly lit industrial structure, looking out into a hazy, green-tinged decontamination zone containing a military truck. Aiming down the sights of a scoped assault rifle, the player has 60 rounds loaded and is part of a squad with $8700 during an active ""FIRE SALE"" event.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0235_s0_w2,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0235_s0_w2/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0235_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside the Control Center, a dimly lit indoor location with modern, institutional architecture and a green-tinged ambiance. The player is aiming a Cooper Carbine Custom rifle near a crouched teammate, with the HUD indicating an active ""FIRE SALE"" event, a high cash balance of $9200, and 52 rounds in their magazine.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0237_s0_w1,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0237_s0_w1/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0237_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a modern, institutional-style building called the ""Control Center,"" which is illuminated by dim, green-tinted overhead lighting. The player is wielding a submachine gun with one teammate dead, tracking a ""HIRED GUN"" contract with 17 enemies remaining as the gas circle closes in.",100,20.0 call_of_duty__warzone_VEy5kialimQ_chunk_0252_s1_w0,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0252_s1_w0/video.mp4,480x832/call_of_duty__warzone_VEy5kialimQ_chunk_0252_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit, industrial structure at the ""Chemical Engineering"" location, with the environment cast in a pervasive red light. The player is holding a pistol and likely has low health as indicated by the red screen tint, while the HUD shows 39 players remaining, an active enemy ping, and a controller input overlay.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0064_s1_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0064_s1_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0064_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in bright daylight, showcasing architecture with large orange brickwork on a building wall and an adjacent staircase. The player is ascending the stairs with a submachine gun that has 45 rounds in the magazine, while the HUD indicates they have three armor plates, $5500 in cash, and are inside the safe zone shown on the mini-map.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0127_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0127_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0127_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a rooftop overlooking a European-style town with stone architecture under hazy, overcast lighting. The player is aiming down the sights of a scoped rifle with 43 rounds, while the HUD shows 30 players remaining, a teammate 26 meters away, and a shrinking safe zone on the minimap.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0129_s5_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0129_s5_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0129_s5_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in an extremely dark environment with almost no illumination, making it impossible to discern any specific architectural details or whether it is indoors or outdoors. The player's hands are visible but empty, while the top-left HUD displays performance data, and a large graphic of a red and white controller is overlaid at the bottom of the screen.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0139_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0139_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0139_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, rustic building that appears to be a bar or kitchen, featuring stone walls and wooden counters. The player is holding a pistol with 13 bullets, has a dead teammate, and must survive the Resurgence countdown while another teammate is being hunted.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0189_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0189_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0189_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, modern utilitarian building with concrete floors and bright light entering from a large window on the right and a doorway ahead. The player is holding a scoped sniper rifle, has a teammate visible 8.7 meters away, and the HUD indicates they have $6200, 60 rounds in their current magazine, and a marked enemy is 58 meters away.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0214_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0214_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0214_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on the rooftop of a modern, industrial building next to a large body of water, with an ominous yellow gas cloud closing in from the horizon. The player is piloting a helicopter over the rooftop, where downed enemies are visible, while the HUD indicates 35 players remain in the match and the safe zone is shrinking.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0223_s2_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0223_s2_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0223_s2_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dimly lit, industrial-style structure, looking over a ledge into another section of the building. The HUD indicates the player is near a contamination zone with 25 players remaining, while a controller overlay at the bottom of the screen displays the user's inputs.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0244_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0244_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0244_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a large, industrial bioweapon lab filled with yellow smoke and illuminated by bright overhead fluorescent lights. The player is aiming a Nikita AVT rifle that just ranked up, with the HUD displaying a minimap, team status, ammo count, and an overlay of their controller inputs.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0260_s3_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0260_s3_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0260_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a concrete helipad next to a large industrial tower, illuminated by a bright, yellow-hued sky. The player is holding a scoped assault rifle with an active ""HUNTED!"" contract objective to protect a teammate, as indicated by the HUD which also displays their cash, ammo count, and a minimap.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0290_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0290_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0290_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, sunlit stone courtyard with weathered, rustic architecture casting sharp shadows. While wielding an assault rifle, the player is prompted to pick up cash on the ground as the minimap indicates the gas circle is closing in on their position.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0294_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0294_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0294_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dimly lit corner of a building with simple, unadorned walls. While armed with a submachine gun, the player is prompted to loot a Medical Syringe as the",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0329_s0_w3,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0329_s0_w3/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0329_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a grand, dimly lit indoor hallway featuring stone arches, polished floors, and a view into an outdoor area. The player is wielding a submachine gun with 54 bullets available, has multiple teammates with cash reserves, and is positioned within a shrinking zone with 27 other players still alive.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0390_s1_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0390_s1_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0390_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place in an outdoor, tropical environment featuring palm trees and low-rise functional buildings under an overcast sky with green gas in the distance. The player is currently holding an assault rifle with 4",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0390_s1_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0390_s1_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0390_s1_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a tropical location near modern concrete buildings under an overcast, foggy sky. The player is wielding a scoped M1 Garand Custom rifle and is part of a squad with $2000 cash, with the minimap showing they are inside the safe zone at Naval Arsenal.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0399_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0399_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0399_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a tropical island featuring palm trees and simple structures under a hazy, yellow-green sky. The player is aiming down the sights of a machine gun with 27 bullets remaining, while the HUD displays team information, a minimap, and a controller input overlay.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0400_s0_w1,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0400_s0_w1/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0400_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a tropical outdoor environment featuring palm trees, lush foliage, and distant modern buildings under overcast daylight. The player is holding an assault rifle with 72 rounds in the magazine and is part of a squad in a match with 19 people remaining.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0441_s0_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0441_s0_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0441_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a rocky clifftop under an overcast sky, featuring a white, fort-like structure identified as Falcon's Peak. The player is piloting a helicopter towards the fort to complete a ""Supply Run"" objective, with the HUD showing team cash totals, a minimap, and a controller input overlay.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0487_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0487_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0487_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors, showing a first-person perspective while skydiving high above an island under a cloudy, overcast sky. The player is in freefall holding a pistol, with a busy HUD displaying a minimap, squad status, altitude, and a prominent controller overlay.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0496_s2_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0496_s2_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0496_s2_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a modern, industrial rooftop structure named Falcon's Peak under overcast daytime lighting. The player is aiming a rifle at a nearby loot drop crate, with the HUD showing 28 players remaining, an ammo count of 25, and a teammate's marker close by.",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0589_s1_w0,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0589_s1_w0/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0589_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a concrete, industrial rooftop at ""BEACHHEAD"" under a hazy, greenish sky. The player is positioned in front of a helicopter with a weapon equipped, while the HUD indicates they have $6200 cash, a nearby load",100,20.0 call_of_duty__warzone_wYJGnUU0c64_chunk_0645_s0_w2,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0645_s0_w2/video.mp4,480x832/call_of_duty__warzone_wYJGnUU0c64_chunk_0645_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors, high above a large island under a grey, overcast sky, as players deploy from a burning airplane. The player is currently free-falling towards the island as the designated squad leader, with the HUD displaying a minimap, squad status, and objective locations.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0088_s1_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0088_s1_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0088_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, industrial-style warehouse with metal paneling, concrete floors, and a forklift visible in the background. The player is holding a customized purple and white assault rifle with 36 rounds in the magazine, while the HUD displays a tied score, a motion tracker, and outlines for two distant teammates.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0112_s0_w3,480x832/halo_infinite_-SRp4_n8WWg_chunk_0112_s0_w3/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0112_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a sci-fi industrial facility with metal grate flooring, metallic walls, and functional indoor lighting. The player is wielding a blue and white scoped rifle, with a HUD displaying ammo, grenades, and team scores, while other players and a streamer's facecam are also visible.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0181_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0181_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0181_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a naturally lit, outdoor rocky canyon featuring a small, futuristic metallic structure built into the cliffside. The player is holding a blue assault rifle with multiple teammates visible ahead, while the HUD indicates remaining ammo, shield status, and a match timer of 10:16.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0182_s1_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0182_s1_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0182_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic environment currently being engulfed by a brilliant blue energy explosion. The player's HUD shows they just received a ""Kill Assist,"" their shields are not full, and their rifle has 5 rounds remaining in the magazine.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0201_s3_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0201_s3_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0201_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, futuristic military hangar with red ambient lighting, looking out through a large bay door into a bright, mountainous outdoor environment. The player is on foot at Tower Base holding a rifle, observing a friendly Warthog vehicle while their team leads the objective-based match with a score of two to zero.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0217_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0217_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0217_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon with large, futuristic metal structures under natural daylight. The player is holding a blue assault rifle near a glowing orange objective point, while the HUD displays a radar, ammo count, grenades, and team scores.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0297_s0_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0297_s0_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0297_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon at night, featuring sparse vegetation and a large, futuristic ring structure in the sky. The player is wielding a blue assault rifle with 20 rounds remaining, while the HUD indicates their team is leading 17 to 4, with several teammates and opponents visible nearby.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0300_s3_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0300_s3_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0300_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, sci-fi environment featuring metallic platforms, rocky terrain, and yellow-leaved trees under bright daylight. The player is wielding a colorful futuristic rifle with 36 rounds in the magazine and is facing several other players, while the HUD displays team scores, a match timer, and ammunition reserves.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0334_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0334_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0334_s0_w2/actions_raw.parquet,halo_infinite,eval,"The game takes place in a brightly lit outdoor environment featuring a rocky, moss-covered canyon and large, angular alien structures. The player is holding a heavy weapon with two rounds remaining, while the HUD displays team scores, a motion tracker, and a nearby objective marker.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0384_s1_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0384_s1_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0384_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic environment at night, dominated by large, blocky structures and an overwhelming monochromatic blue light. The player is holding a futuristic weapon in a team-based match, as indicated by the score (15 to 21), numerous player gamertags, and a streamer's picture-in-picture overlay.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0413_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0413_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0413_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, outdoor rocky canyon featuring natural formations and sparse vegetation. The player is wielding a futuristic pistol with 15 bullets in the magazine, and the HUD indicates the objective is to capture point C while their shields are low.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0453_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0453_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0453_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic metallic corridor featuring a sterile, symmetrical design and bright, overhead artificial lighting. The player is equipped with a CQS48 Bulldog shotgun holding seven rounds and is participating in a multiplayer match, as shown by the score, timer, and motion tracker on the HUD.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0508_s1_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0508_s1_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0508_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit cavern with sci-fi architecture built into the rock, illuminated by red glows and vibrant purple flora. The player has full shields while wielding a futuristic rifle with four rounds, and their team is currently tied 3-3 in a match with 14 minutes remaining.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0520_s1_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0520_s1_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0520_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor cavern characterized by rocky terrain, glowing purple crystals, and some integrated sci-fi structures. The player is wielding a blue pistol while their hands have a green energy effect, and the HUD shows they are in first place with full shields in a team-based match with a score of 20 to 10.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0535_s0_w2,480x832/halo_infinite_-SRp4_n8WWg_chunk_0535_s0_w2/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0535_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a rocky cavern system illuminated by the distinct purple glow of large, crystalline formations. The player is in first place wielding a launcher-type weapon with four shots remaining, while the objective ""CAPTURE"" is displayed on the HUD with an 11-second timer.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0592_s4_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0592_s4_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0592_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, subterranean mine or cavern featuring sci-fi industrial elements, rocky walls, and glowing red crystalline structures. The player is holding a futuristic rifle with full shields at the start of a multiplayer match, as indicated by the 0-0 score, timer, and other HUD elements typical of a live stream.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0621_s1_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0621_s1_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0621_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, multi-level cavern featuring rocky terrain and large, glowing purple crystalline structures. The player is armed with a rifle in a multiplayer match, with the HUD indicating they are in first place, a teammate is down, and an Energy Sword is available nearby.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0680_s0_w1,480x832/halo_infinite_-SRp4_n8WWg_chunk_0680_s0_w1/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0680_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring futuristic, metallic architecture. The player is aiming down the scope of a sniper rifle at an enemy, with the HUD indicating four rounds in the magazine and a team score of 22 to 19.",100,20.0 halo_infinite_-SRp4_n8WWg_chunk_0713_s1_w0,480x832/halo_infinite_-SRp4_n8WWg_chunk_0713_s1_w0/video.mp4,480x832/halo_infinite_-SRp4_n8WWg_chunk_0713_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor urban area with modern architecture, completely saturated in a monochromatic blue light. The player is holding a futuristic weapon with 36 rounds while their team leads the match 6 to 4, and the HUD indicates a ""Ninja"" medal was just awarded.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0172_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0172_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0172_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with curved, bio-mechanical walls and is illuminated by purple and blue neon lights from above. The player is wielding a Covenant energy weapon with full ammo, aiming towards an enemy behind a deployable shield while the team score is tied 1-1 with 14 seconds remaining.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0215_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0215_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0215_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on a brightly lit, white, curved track inside a dark, cavernous area with futuristic architecture. The player is driving an orange forklift, and the HUD indicates 17 enemies are left, while the kill feed on the left shows recent player betrayals.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0382_s2_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0382_s2_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0382_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, indoor environment with sleek architecture, which is predominantly illuminated by cool blue and purple lighting. The player has full shields while holding a futuristic rifle with 36 rounds, and the HUD indicates a 0-0 score, a motion tracker in the corner, and two grenades available.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0390_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0390_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0390_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, futuristic structure illuminated by blue and purple neon lights, with a large, bird-like statue as the central feature. The player is wielding a scoped assault rifle with 27 bullets in the magazine, while the HUD displays a motion tracker, a multiplayer kill feed, and a streamer's facecam overlay.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0469_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0469_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0469_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor trench-like environment with rugged terrain, illuminated by faint ambient light and a blue electronic glow from a structure above. According to the HUD, the player is completely out of ammunition, holding a depleted energy sword, and is participating in a timed multiplayer match with a score of 1 to 0.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0474_s0_w3,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0474_s0_w3/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0474_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment with a barren, hilly landscape under a dimly lit, possibly alien, sky. According to the HUD, the player is in a multiplayer match and currently has no ammunition for any of their weapons.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0499_s1_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0499_s1_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0499_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor urban area with futuristic architecture and vehicles under a clear blue sky. The player is holding a blue handgun with 12 rounds available, while the HUD shows their team is losing 6 to 13 and an enemy player is running in the distance.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0574_s0_w3,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0574_s0_w3/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0574_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit indoor arena with a minimalist, multi-level architecture composed of vibrant, rainbow-colored platforms. From the turret of a vehicle, the player faces six enemies in a multiplayer match, with the HUD displaying a radar, score, and a countdown timer.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0589_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0589_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0589_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit indoor arena featuring a multi-colored, blocky floor and minimalist sci-fi architecture. The player is inside a vehicle surrounded by numerous other buggies in what appears to be a custom game mode, with the HUD showing a timer, a radar, and 14 enemies remaining.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0596_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0596_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0596_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, custom-built arena with minimalist architecture consisting of brightly colored ramps and platforms under even lighting. The player is driving a Warthog with another player on the turret, and the HUD indicates the objective is to defeat 10 enemies in a timed match against other vehicle-bound players.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0620_s2_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0620_s2_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0620_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit indoor arena with a geometric, blocky architectural style defined by vibrant neon pink, blue, and green surfaces. The player is firing a blue scoped rifle with 36 ammunition, their shields are full, and the main objective displayed is to ""REDUCE ENEMY LIVES TO ZERO.""",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0657_s3_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0657_s3_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0657_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic structure with metallic, angular walls illuminated by a dim, cyan-tinted light. The player is participating in a Capture the Flag match, as indicated by the ""FLAG TAKEN"" notification on the HUD, which also displays a kill feed, ammunition count, and a streamer's facecam overlay.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0713_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0713_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0713_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place at night in an outdoor, sandy area dominated by a large, multi-level industrial structure that is brightly illuminated with yellow light. The player is holding a purple and white rifle with 36 rounds remaining in the magazine while their team leads the match 34 to 29, and a streamer's facecam is visible in the top-left corner.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0748_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0748_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0748_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, sci-fi cavern with stone-like walls, all illuminated by a warm, orange glow from an unseen source. The player is wielding a futuristic grenade launcher, pursuing another player in what appears to be a timed multiplayer match, as indicated by the score, timer, and kill feed on the HUD.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0748_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0748_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0748_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, rocky cave-like tunnel illuminated by a combination of yellow wall lights and a central blue glow. The player is wielding a Gravity Hammer with 20% energy while facing multiple opponents, with a ""SHOOT"" objective marker and team score information displayed on the HUD.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0761_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0761_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0761_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, narrow cavern with rough rock walls, illuminated by a warm, orange glow that casts deep shadows over a central walkway. According to the HUD, the player is holding a pistol with 8 rounds in the magazine and is facing an opponent in a multiplayer match where the score is tied 0-0 with 3:11 remaining.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0836_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0836_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0836_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit room with simple furniture, where a single overhead light casts stark shadows on the walls and floor. The player is holding a blue futuristic weapon but is completely out of ammunition, as indicated by the HUD during what appears to be a multiplayer match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0895_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0895_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0895_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a large, indoor arena featuring minimalist, teal-colored architecture and cool, ambient lighting from above. The player is looking down from a ledge while holding a purple energy weapon, with several other players visible across the room and a HUD indicating a negative timer and full weapon charge.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1012_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1012_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1012_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a brightly lit desert canyon, which features large, smooth, futuristic structures set against rugged rock cliffs. The player is holding a blue pistol with 14 rounds available, while the HUD displays match information and is overlaid with a streamer's facecam, controller view, and live chat feed.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1023_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1023_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1023_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon featuring futuristic, smooth white structures built into the rocky terrain. The player is holding a pistol in a team match where their team leads 11 to 6, and a highlighted enemy player is visible on a ledge to the left.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1092_s3_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1092_s3_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1092_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, virtual environment featuring a brightly lit floor with glowing cyan lines against a dark nebula sky. The player appears to be unarmed and observing a distant character, while",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1128_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1128_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1128_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor facility featuring metallic and tan-colored walls under bright, artificial lighting from ceiling panels. The player is wielding a red and gold energy weapon with partial shields in a multiplayer match, while the HUD displays the team score, a motion-tracker radar, and ammunition count.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1132_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1132_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1132_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment featuring futuristic metallic structures alongside rocky terrain and evergreen trees under a blue sky. The player has full shields while holding a Sentinel Beam, and the HUD displays a team score of 92 to 18 with nine minutes remaining in the match on the Oasis map.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1164_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1164_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1164_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor corridor featuring futuristic, industrial architecture under hazy yellow overhead lights. The player is wielding a blue pistol with an ammo count of 15/39, and the primary objective shown on the HUD is to ""ESCORT CARRIER"" in a timed multiplayer match.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1165_s0_w3,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1165_s0_w3/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1165_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dilapidated, outdoor urban environment with industrial-style architecture, all cast under a harsh yellow light. The player is focused on the ""ESCORT CARRIER"" objective in a multiplayer match, wielding a futuristic weapon that needs reloading while the HUD shows a recent kill assist, team scores, and the remaining match time.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1172_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1172_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1172_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a hazy outdoor area featuring futuristic industrial architecture with metal platforms and walkways. The player is aiming a rifle towards distant enemies while the HUD indicates team scores, ammunition count, and a prompt to pick up a nearby heavy machine gun.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1209_s0_w2,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1209_s0_w2/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1209_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment with grassy hills and rocky formations under a clear blue sky. The player is holding a large, camouflaged power weapon with one round loaded, while the HUD displays objective markers, team information, and an ""INCOMING"" warning near an enemy vehicle.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1270_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1270_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1270_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic indoor structure with metallic walls and blue neon accent lighting. The player is viewing a translucent friendly teammate while the HUD displays team scores, a radar, ammo for an assault rifle, and a kill feed showing a teammate achieved a ""KILLTACULAR"".",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1270_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1270_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1270_s0_w1/actions_raw.parquet,halo_infinite,eval,"This indoor environment features dark, futuristic metallic architecture with cool blue artificial lighting contrasting against a fiery red background. The player is wielding a blue M392 Bandit rifle with eight rounds, while the HUD displays a centered enemy player, a kill feed, and the current match score.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1288_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1288_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1288_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a large indoor environment featuring futuristic, metallic architecture and is illuminated by a mix of ambient and colored accent lighting. The player character is wielding a purple and white rifle with 36 rounds in the magazine, has nearly full shields, and is in a multiplayer match where several teammates and opponents are visible.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1301_s3_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1301_s3_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1301_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky canyon featuring large, futuristic metallic structures under bright daytime lighting. The player is firing a battle rifle at a purple-highlighted enemy, while the HUD indicates full shields, 10 rounds in the magazine, and a streamer's facecam in the top-left corner.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1316_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1316_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1316_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor environment with grassy hills and large, alien architectural structures under a clear sky. The player is holding a purple weapon seemingly infested with Flood biomass, with the HUD displaying team scores, a minimap, and the gamertag of a nearby teammate.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1326_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1326_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1326_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky environment featuring large-scale, futuristic alien architecture under natural daytime lighting. The player is armed with an assault rifle while moving towards a ""TOWER"" objective, with teammates nearby and a HUD displaying the score, radar, and ammo count.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1392_s4_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1392_s4_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1392_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi corridor with minimalist architecture, illuminated almost entirely by a strong blue ambient glow. The player is holding a futuristic weapon in a multiplayer match, with the HUD showing a close score of 33-35, a timer, a killfeed, and the gamertags of multiple other players.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1404_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1404_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1404_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor desert canyon, characterized by a mix of natural rock formations and metallic, futuristic structures. The player is holding a purple energy weapon with a full charge, and the HUD displays a team score, match timer, radar, and the gamertags of multiple other players.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1415_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1415_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1415_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic urban environment with industrial architecture under hazy, yellowish lighting. The player has full shields and is wielding a blue assault rifle while looking at a large UNSC vehicle, with the HUD displaying the multiplayer match score, a timer, and various other player gamertags.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_1446_s1_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1446_s1_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_1446_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic corridor with a sci-fi architectural style, illuminated primarily by glowing red and blue lights from the structure and player outlines. The player, armed with an assault rifle, is aiming at a red-highlighted enemy while the HUD displays a radar, team scores, ammunition count, and a match timer of 1:03.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0233_s3_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0233_s3_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0233_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring a mix of natural rock formations and futuristic metallic structures. The player is wielding an assault rifle in a multiplayer match, with the HUD displaying the team scores, match timer, ammunition count, and a kill feed.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0443_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0443_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0443_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, snowy outdoor canyon environment with scattered pine trees and distant sci-fi architecture. The player, with full shields and wielding an assault rifle, is in a team-based match, as indicated by the HUD which shows a radar, team scores, and the gamertags of multiple other players.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0452_s0_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0452_s0_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0452_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor cave-like area featuring rocky terrain and a futuristic, glowing orange hexagonal-patterned wall. The player is armed with an M392 Bandit rifle and has an on-screen prompt to pick up a Stalker Rifle, while the HUD displays multiplayer information including team scores, a mini-map, and other player gamertags.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0476_s0_w1,480x832/halo_infinite_139Pqn-pbY8_chunk_0476_s0_w1/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0476_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit outdoor canyon, defined by dark, rough rock walls and accented by a futuristic blue light fixture built into the structure above. The player is holding a purple and white MA40 AR with 36 rounds in the magazine, while the HUD indicates an active multiplayer match with a kill feed, a timer, and a radar display.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0527_s1_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0527_s1_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0527_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring a mix of natural rock formations and futuristic metallic architecture. The player is actively firing a blue rifle at an enemy, with the HUD showing full shields, a control point objective, and nine bullets left in the magazine.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0009_s1_w2,480x832/halo_infinite_7fhVryokaRo_chunk_0009_s1_w2/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0009_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic building in a commercial district, looking out of a window into an adjacent, more brightly lit room. The player is aiming a scoped rifle at an enemy player, and the HUD shows their team is losing 0 to 28, with an objective marker 56.8m away.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0011_s0_w1,480x832/halo_infinite_7fhVryokaRo_chunk_0011_s0_w1/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0011_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor urban alley at night, featuring futuristic architecture with metal walkways and glowing neon signs. The player wields a decorated Battle Rifle while their team is behind 5 to 28, with the HUD showing match details alongside prominent streamer overlays displaying stats and a webcam feed.",100,20.0 halo_infinite_7fhVryokaRo_chunk_0039_s0_w1,480x832/halo_infinite_7fhVryokaRo_chunk_0039_s0_w1/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0039_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a modern, metallic indoor staircase under artificial yellow lighting, leading towards an upper level that opens into a dimly lit outdoor urban area. The player has full shields and is aiming a red Heatwave energy weapon up the stairs, where a blue teammate is visible and the HUD indicates the location is ""Plaza Stairs.""",100,20.0 halo_infinite_7fhVryokaRo_chunk_0042_s0_w0,480x832/halo_infinite_7fhVryokaRo_chunk_0042_s0_w0/video.mp4,480x832/halo_infinite_7fhVryokaRo_chunk_0042_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, indoor environment with a clean, futuristic architectural style, featuring stairs and yellow-striped railings. The player is wielding a scoped rifle with nearly full shields, while a ""PICK UP"" objective marker with a skull icon is visible across the room.",100,20.0 halo_infinite_9P566frGz6A_chunk_0046_s3_w0,480x832/halo_infinite_9P566frGz6A_chunk_0046_s3_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0046_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, cavernous environment with minimalist structures, all bathed in a monochromatic blue light. The player is holding a large futuristic weapon in a team-based match, as indicated by the HUD which shows a score of 52 to 35, a 10:50 timer, and the gamertags of distant teammates or opponents.",100,20.0 halo_infinite_9P566frGz6A_chunk_0048_s3_w0,480x832/halo_infinite_9P566frGz6A_chunk_0048_s3_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0048_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, snowy canyon defined by large, futuristic metallic structures and reddish rock, with dim lighting and prominent red glowing effects. The player, wielding an energy rifle with full shields, observes a friendly vehicle ahead while the HUD displays team scores, a match timer, and ammo count.",100,20.0 halo_infinite_9P566frGz6A_chunk_0112_s0_w1,480x832/halo_infinite_9P566frGz6A_chunk_0112_s0_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0112_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within an oversized child's bedroom, rendered in a colorful, cartoonish style and cast in dim, stylized blue lighting. The player has full shields and appears to be holding a green toy dinosaur weapon, with the HUD showing a recent kill, the team score, and a match timer.",100,20.0 halo_infinite_9P566frGz6A_chunk_0119_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0119_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0119_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, whimsical indoor environment constructed from oversized objects like cardboard boxes and surfaces covered in festive snowman wrapping paper. The player wields a futuristic assault rifle with 36 rounds in the magazine, has full shields, and is on the winning team with a score of 47 to 25.",100,20.0 halo_infinite_9P566frGz6A_chunk_0156_s0_w1,480x832/halo_infinite_9P566frGz6A_chunk_0156_s0_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0156_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment featuring futuristic, metallic architecture under a heavy blue and purple hue. The player is wielding a futuristic assault rifle with 36 rounds in the magazine, while the HUD displays team scores, player gamertags, and a partially depleted shield bar.",100,20.0 halo_infinite_9P566frGz6A_chunk_0227_s1_w1,480x832/halo_infinite_9P566frGz6A_chunk_0227_s1_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0227_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic structure featuring angular, metallic architecture built into a rocky canyon wall. The player, whose shields are depleted as indicated by a red screen border, is holding an assault rifle with 12 rounds in the magazine during a team match at ""EAST BASE.""",100,20.0 halo_infinite_9P566frGz6A_chunk_0228_s0_w3,480x832/halo_infinite_9P566frGz6A_chunk_0228_s0_w3/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0228_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor environment that blends cavernous rock walls with metallic ramps and structures, highlighted by red ambient light. The player is taking damage while aiming at a shielded enemy in a tunnel, with their HUD showing they are wielding a shotgun-type weapon with 3 rounds remaining and the team score is tied 0-0.",100,20.0 halo_infinite_9P566frGz6A_chunk_0239_s0_w1,480x832/halo_infinite_9P566frGz6A_chunk_0239_s0_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0239_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor rocky canyon featuring natural stone formations on sandy ground. The player, while taking damage from the right as indicated by the red screen effect, is observing an",100,20.0 halo_infinite_9P566frGz6A_chunk_0371_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0371_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0371_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor desert environment featuring minimalist, blocky structures and a prominent futuristic tower in the distance. The player is holding a blue futuristic rifle with 15 rounds remaining, looking towards a ""DUNES"" objective marker in a multiplayer match with a score of 0-0.",100,20.0 halo_infinite_9P566frGz6A_chunk_0384_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0384_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0384_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, sandy map featuring futuristic, blocky architecture under bright, hazy sunlight. From an elevated position, the player observes other players and vehicles below, with the HUD showing a team score of 2-0, a radar, and a streamer overlay in the corner.",100,20.0 halo_infinite_9P566frGz6A_chunk_0572_s1_w0,480x832/halo_infinite_9P566frGz6A_chunk_0572_s1_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0572_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor, futuristic environment with industrial architecture, all bathed in a monochromatic blue light. The player is aiming a weapon towards several highlighted opponents in a Capture the Flag match, with the HUD showing a score of 0-1, a 9:12 timer, and a ""CAPTURE"" objective in the distance.",100,20.0 halo_infinite_9P566frGz6A_chunk_0608_s1_w0,480x832/halo_infinite_9P566frGz6A_chunk_0608_s1_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0608_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, futuristic indoor corridor featuring metallic textures and illuminated by intense blue and magenta neon lights. The player is armed with a handgun, viewing a red-outlined enemy down the stairs, while the HUD displays team scores, a radar, and the streamer's face-cam overlay.",100,20.0 halo_infinite_9P566frGz6A_chunk_0628_s0_w1,480x832/halo_infinite_9P566frGz6A_chunk_0628_s0_w1/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0628_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment combining a natural, mountainous landscape with futuristic architecture. The player is holding a heavy weapon with four rounds remaining, and the HUD indicates the team is losing",100,20.0 halo_infinite_9P566frGz6A_chunk_0668_s0_w3,480x832/halo_infinite_9P566frGz6A_chunk_0668_s0_w3/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0668_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment characterized by futuristic, industrial architecture and elements of snowy terrain. The player, currently wielding an M392 Bandit rifle, has the option to pick up a Shock Rifle while their HUD displays a tied score, a radar, and the positions of nearby teammates.",100,20.0 halo_infinite_9P566frGz6A_chunk_0669_s0_w0,480x832/halo_infinite_9P566frGz6A_chunk_0669_s0_w0/video.mp4,480x832/halo_infinite_9P566frGz6A_chunk_0669_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, snowy canyon featuring large, angular metallic structures under bright daylight. The player is holding a red energy weapon and facing an enemy Spartan, while the HUD displays the match timer, team scores, radar information, and ammunition count.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0026_s0_w0,480x832/halo_infinite_CGwtnRect1Y_chunk_0026_s0_w0/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0026_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, industrial science-fiction interior featuring metallic grate walkways and a strong yellow-green ambient light. The player is holding a futuristic assault rifle while targeting an Overshield power-up 26.1 meters away, and the HUD displays their ammo count, grenades, and the location of a teammate.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0037_s2_w0,480x832/halo_infinite_CGwtnRect1Y_chunk_0037_s2_w0/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0037_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, multi-level structure with blocky architecture, all bathed in an intense blue light that obscures most colors. The player is holding a rifle with eight rounds in the magazine and has partial shields, while the HUD indicates they are in a multiplayer match with 3:33 remaining and a team score of 8 to 9.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0057_s1_w1,480x832/halo_infinite_CGwtnRect1Y_chunk_0057_s1_w1/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0057_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, futuristic indoor area featuring metallic, industrial architecture with cool-toned overhead lighting. The player is wielding an assault rifle with 10 rounds in the magazine while engaged in a team match, as shown by the HUD which displays their ammo count, full shields, grenades, and the current score.",100,20.0 halo_infinite_CGwtnRect1Y_chunk_0058_s0_w0,480x832/halo_infinite_CGwtnRect1Y_chunk_0058_s0_w0/video.mp4,480x832/halo_infinite_CGwtnRect1Y_chunk_0058_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic industrial interior featuring metal catwalks, large pillars, and a mix of blue and white artificial lighting. The player has full shields and is holding a customized white and red assault rifle, while a distant enemy player named ""Mistyc Fly"" is visible across the room.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0094_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0094_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0094_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon environment defined by large rock formations, sparse evergreen trees, and a distant waterfall. The player is wielding a blue assault rifle with fully charged shields, and the HUD indicates a recent ""Ninja"" medal has been awarded while showing the match timer, score, and ammo count.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0095_s6_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0095_s6_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0095_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment among large rock formations, with the entire area cast in a stylized deep blue light. The player is wielding a pistol in a Capture the Flag match where a flag has just been taken, and the HUD shows multiple player gamertags as well as a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0097_s2_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0097_s2_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0097_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon featuring rocky cliffs, green hills, and futuristic metallic structures. The player has full shields and is wielding an M392 Bandit rifle, while the HUD displays a tied score of 0-0 with approximately eleven minutes remaining in the match.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0098_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0098_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0098_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon with rocky terrain, sparse trees, and a futuristic, metallic building integrated into a cliff face. The player is inside a vehicle during a tied objective-based match, with the HUD displaying a radar, team scores, a kill feed, and ammunition count.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0106_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0106_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0106_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring rocky cliffs, pine trees, and a futuristic military-style base. The player is wielding a customized blue and white rifle during a multiplayer match, with the HUD showing a team score of 1-0, a radar, ammo count, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0239_s2_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0239_s2_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0239_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor futuristic facility featuring metallic ramps and a central, vine-covered cylindrical structure. The player, wielding a BR75 battle rifle with full shields, is in a team match with a score of 61 to 54 and can see an opponent labeled ""Viltramite"" in the distance.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0280_s0_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0280_s0_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0280_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor hallway featuring metallic, paneled walls with blue trim, illuminated by overhead artificial lighting. The player is wielding a customized purple assault rifle with 36 rounds in the magazine, has partially depleted shields, and has recently earned a ""Ninja"" medal in a multiplayer match.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0567_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0567_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0567_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor with metallic, industrial architecture and glowing red electronic elements. The player is wielding a scoped battle rifle in a multiplayer match, with the HUD showing a tied score, the player's ammo count, a radar, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0632_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0632_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0632_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor futuristic corridor, primarily lit by a dim blue ambient light and distinctive red glowing arches in the distance. The player, wielding an assault rifle with low ammo, is in a multiplayer match and currently targeting an opponent while their own shields are partially depleted.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0686_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0686_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0686_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor environment characterized by large metallic structures and rocky formations. The player is wielding a battle rifle with 36 rounds available, and the HUD indicates the active objective is to capture point B, which is 8.2 meters away.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0689_s0_w3,480x832/halo_infinite_CIzJP0XMDDM_chunk_0689_s0_w3/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0689_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor area featuring futuristic military architecture built into a rocky, canyon-like environment with dim, overcast lighting. The player is aiming a weapon with a 1.6x scope and has eight rounds of ammunition, while other players are visible ahead and a central HUD notification announces ""NEW SITES INCOMING IN 1"".",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0710_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0710_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0710_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor environment featuring metallic, angular architecture with prominent red ambient lighting. The player is wielding a colorful assault rifle with 36 rounds in the magazine, has two grenades available, and the HUD shows a recently acquired ""Ninja"" medal and the gamertags of nearby players.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0718_s0_w2,480x832/halo_infinite_CIzJP0XMDDM_chunk_0718_s0_w2/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0718_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor arena featuring futuristic, metallic architecture under a blue sky, with structures accented by glowing orange lights. The player is wielding a scoped rifle with 21 rounds in the magazine, has low shields, and is facing an enemy player while their team leads with a score of 50 to 42.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0720_s1_w0,480x832/halo_infinite_CIzJP0XMDDM_chunk_0720_s1_w0/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0720_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor corridor of blocky, metallic architecture, lit by a combination of dim ambient light and bright yellow energy fixtures. The player is observing an opponent carrying the ""Nuclear Football"" objective, while the HUD indicates team scores, a ten-minute timer, and that the player has full shields with two equipment charges available.",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0728_s0_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0728_s0_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0728_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor arena with a metallic, multi-level architectural style. The player, wielding an assault rifle with 10 rounds remaining,",100,20.0 halo_infinite_CIzJP0XMDDM_chunk_0731_s1_w1,480x832/halo_infinite_CIzJP0XMDDM_chunk_0731_s1_w1/video.mp4,480x832/halo_infinite_CIzJP0XMDDM_chunk_0731_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring futuristic, industrial architecture with metallic grated flooring and paneled walls. The player, wielding an assault rifle with 15 bullets, has nearly full shields and has just earned a ""Ninja"" medal in a team-based multiplayer match.",100,20.0 halo_infinite_DP_WKw88wJ8_chunk_0006_s2_w1,480x832/halo_infinite_DP_WKw88wJ8_chunk_0006_s2_w1/video.mp4,480x832/halo_infinite_DP_WKw88wJ8_chunk_0006_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor corridor featuring stark, metallic architecture illuminated by a dim, greenish-yellow light. The player is wielding an assault rifle with low ammunition, facing an enemy in a doorway that is partially obstructed by a blue energy shield, while the HUD shows the match is tied 0-0.",100,20.0 halo_infinite_DRJKTssRN8Q_chunk_0024_s0_w1,480x832/halo_infinite_DRJKTssRN8Q_chunk_0024_s0_w1/video.mp4,480x832/halo_infinite_DRJKTssRN8Q_chunk_0024_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor arena featuring futuristic, metallic architecture and high-contrast blue and red lighting. The player is aiming a sniper rifle at a highlighted enemy combatant during a Capture the Flag match, with the HUD showing their ammunition, team scores, and the remaining time.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0087_s0_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0087_s0_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0087_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor area with futuristic industrial architecture, characterized by a heavy yellow-green ambient light. The player is holding a red and black energy weapon with a ""RELOAD"" prompt, and the HUD indicates this is a multiplayer match with a score of 15 to 3 and a remaining time of 13:56.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0092_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0092_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0092_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, foggy outdoor area at night, surrounded by industrial structures and trees. The player is holding a futuristic assault rifle with 15 rounds in the magazine, while the HUD indicates a full shield, a 12:21 match timer, and a teammate's callout about an ""Enemy at North Tower"".",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0093_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0093_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0093_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor environment with futuristic structures, illuminated by a strong central blue light. The player is holding a futuristic weapon with 36 rounds remaining in a multiplayer match, with the team score at 43 to 13 and numerous other players visible on the screen.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0125_s1_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0125_s1_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0125_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor environment featuring rocky terrain, pine trees, and a building with futuristic architecture. The player is holding a power weapon with six rounds available and can see an enemy combatant in the distance, while the HUD shows their team is losing 15 to 39.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0133_s0_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0133_s0_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0133_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment with mountains and trees surrounding a large, metallic, sloped structure. The player is on the ""Cobra"" team in a ""Big Team Slayer"" match, with the screen dominated by the post-game scoreboard showing team statistics and a streamer overlay in the corner.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0162_s0_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0162_s0_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0162_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon environment featuring a combination of natural rock formations and futuristic metallic platforms. The player is looking down at a small aerial vehicle on a platform, with the HUD showing friendly player gamertags and a team score of 6 to 1 in a multiplayer match.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0202_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0202_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0202_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit environment with gray, futuristic metallic architecture featuring angled panels and a distant blue light source. The player is wielding a purple and yellow rifle with a Flood-like appearance, while the HUD displays full shields, a radar, and an ammo count of two rounds.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0227_s0_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0227_s0_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0227_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring natural rock formations integrated with futuristic, glowing architectural elements. The player is equipped with a battle rifle while the HUD displays team scores, a motion tracker, and an overlaid video of the streamer in the corner.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0243_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0243_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0243_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon featuring futuristic architecture and a glowing green body of water. The player is wielding an assault rifle with the HUD indicating a tied score, a clear radar, and the presence of a streamer's face camera in the top-left corner.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0245_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0245_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0245_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, natural cave system, featuring rocky walls illuminated by glowing blue crystalline structures. The player has full shields and is wielding an MK50 Sidekick pistol in a multiplayer match, as indicated by the HUD's kill feed, radar, and tied score.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0363_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0363_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0363_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor chamber with futuristic, angular architecture illuminated by cool-toned cyan spotlights. The player is holding the Oddball while their HUD displays the team scores, a match timer, a radar, and that they are equipped with a Battle Rifle and a Sniper Rifle.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0375_s2_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0375_s2_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0375_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, cavernous indoor environment combining snowy, rocky terrain with angular, futuristic architecture illuminated by artificial lights. According to the HUD, the player has active shields and is wielding a charged plasma weapon with two grenades available during a timed multiplayer match, as indicated by the score and an ongoing explosion.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0403_s0_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0403_s0_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0403_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment featuring natural terrain like rocks and foliage juxtaposed with massive, futuristic alien structures. According to the HUD, the player has nearly full shields, is wielding a rifle with 7 rounds, and has an objective labeled ""TOWER"" 24 meters away.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0458_s1_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0458_s1_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0458_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon, characterized by rocky cliffs, sparse evergreen trees, and a large, broken piece of futuristic architecture. The player is piloting a small aerial vehicle towards a ""STEAL"" objective marker, with the HUD showing team scores, a mini-map, and the gamertags of other players in the vicinity.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0469_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0469_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0469_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor gulch with rocky terrain, pine trees, and futuristic structures under a clear sky. The player, wielding a blue assault rifle with eight rounds remaining, has full shields and health while targeting a distant enemy and has recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0483_s0_w2,480x832/halo_infinite_DoNW3qLcyK4_chunk_0483_s0_w2/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0483_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon environment featuring evergreen trees and large, dark, angular futuristic structures. The player has full shields, is armed with an assault rifle with low ammunition, and is facing an enemy near an objective marker labeled ""STEAL.""",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0507_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0507_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0507_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor corridor featuring dark, futuristic architecture and bright white light strips on the ceiling. The player is holding a blue and white futuristic rifle with 36 rounds, while the HUD indicates their team is winning 2-0 and shows the positions of multiple other players.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0550_s1_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0550_s1_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0550_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor canyon at night, with the immediate area defined by natural rock formations and a distant cave entrance emitting a faint blue light. The player is aiming an M392 Bandit rifle with 11 rounds remaining at an enemy combatant while their team leads the match with a score of 52 to 34.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0552_s1_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0552_s1_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0552_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor rocky canyon at night, featuring natural formations and a distant, glowing blue structure. The player is armed with an assault rifle with 36 rounds, has partially depleted shields, and the HUD displays a multiplayer match with a score of 64 to 43 and several visible player gamertags.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0560_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0560_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0560_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon at night, with a faint green aurora visible in the sky above. The player is in the gunner seat of a futuristic ground vehicle alongside teammates, with the HUD displaying the match score, remaining time, and a radar.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0574_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0574_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0574_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, arid canyon environment featuring futuristic, metallic architecture under bright, natural daylight. The player is aiming down a scoped weapon with 1.3x magnification and 15 rounds of ammo, with the HUD showing two visible enemy players and a team score of 6 to 3.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0586_s2_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0586_s2_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0586_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky, outdoor canyon environment with sci-fi elements, characterized by dim, shadowy lighting and glowing artificial highlights. The player, whose shields are depleted as indicated by the purple screen border, is wielding a futuristic rifle and has just earned a ""Ninja"" medal for killing an enemy in a rock alcove.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0608_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0608_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0608_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor environment featuring rocky terrain with yellow foliage, pine trees, and futuristic metallic structures in the background. The player is holding an assault rifle at the start of",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0621_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0621_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0621_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, naturally lit canyon with rocky cliffs, grassy ground, and futuristic ring-like architecture in the distance. The player is holding a futuristic rifle with partially full shields, an active radar, and a team score of 56 to 36 displayed on the HUD.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0632_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0632_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0632_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is dominated by a dark, futuristic pause menu with white and blue text, which overlays a blurred, indeterminate gameplay environment. The player has paused a ""BIG TEAM SLAYER"" match and just completed an ""ULTIMATE"" challenge, with streamer overlays such as a facecam and chat log also visible on the screen.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0647_s1_w0,480x832/halo_infinite_DoNW3qLcyK4_chunk_0647_s1_w0/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0647_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors at night within a rocky canyon, cast in a deep, stylized blue light. The player is holding a futuristic weapon with 38 rounds, while the HUD displays a ""STEAL"" objective, a team score of 2 to 1, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0664_s0_w1,480x832/halo_infinite_DoNW3qLcyK4_chunk_0664_s0_w1/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0664_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunny, outdoor canyon featuring rocky cliffs, pine trees, and a large, blocky, futuristic structure in the background. The player is wielding a red and black heavy weapon with low shields, while the HUD shows their team is losing 2 to 4 and an objective timer indicates ""NEW SEEDS INCOMING IN 15"".",100,20.0 halo_infinite_DoNW3qLcyK4_chunk_0668_s0_w3,480x832/halo_infinite_DoNW3qLcyK4_chunk_0668_s0_w3/video.mp4,480x832/halo_infinite_DoNW3qLcyK4_chunk_0668_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors on a large, white futuristic structure under a bright, clear sky amidst a hilly, pine-forested landscape. The player is wielding an M392 Bandit rifle in a team multiplayer match, with the HUD showing their team is trailing 3 to 4, along with ammo counts, a radar, and the gamertags of nearby teammates.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0094_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0094_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0094_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor, futuristic corridor illuminated primarily by deep blue and red ambient lighting. The player has full shields and is aiming an assault rifle at an enemy spartan at point-blank range, while their team is losing the match 6 to 16.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0101_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0101_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0101_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor urban alley with industrial architecture, featuring yellow-tiled ground and concrete walls. The player has full shields and is holding a ""Bandit Evo"" rifle with 15 rounds, while the HUD shows team scores of 14 to 29 and a timer at 7:30.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0103_s1_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0103_s1_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0103_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a wet, outdoor city street at night, featuring futuristic architecture illuminated by various neon signs. The player is holding a blue assault rifle with 15 rounds remaining in the magazine, and the HUD displays two grenades, a timer at 6:49, and an enemy player visible in the distance.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0132_s1_w2,480x832/halo_infinite_F0cxZF8a_mo_chunk_0132_s1_w2/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0132_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a semi-enclosed, futuristic industrial area with concrete pillars and metallic platforms under dim, diffuse lighting. The player is wielding a blue assault rifle while their team is losing a capture-the-point match, with the current objective being to secure point B.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0179_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0179_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0179_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, indoor environment with a futuristic, industrial aesthetic dominated by metal walls and large vertical pipes. The player is wielding a blue assault rifle with a red dot sight, facing a ""CAPTURE"" objective 22.9 meters away while the HUD shows a score of 2 to 1 and an enemy player highlighted through a nearby wall.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0183_s1_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0183_s1_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0183_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, industrial corridor with metallic yellow walls, lit by a combination of ambient and direct artificial lighting. The player wields a futuristic submachine gun with 11 rounds in the magazine, has two grenades available, and is in a tied multiplayer match with a teammate visible ahead.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0184_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0184_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0184_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor facility characterized by metallic, industrial architecture and a combination of stark overhead lights and glowing blue energy conduits. The player, wielding a blue battle rifle with 11 rounds loaded, has just received a kill assist, and the HUD shows a tied score with a teammate's silhouette visible ahead.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0188_s3_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0188_s3_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0188_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring metallic, futuristic architecture. The player is holding a glowing cyan objective item and has just achieved a ""Perfect"" kill, while the HUD indicates the active objective is to ""DEFEND"" a point.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0194_s0_w3,480x832/halo_infinite_F0cxZF8a_mo_chunk_0194_s0_w3/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0194_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial facility featuring a futuristic and utilitarian architectural style with metal walls and catwalks. The player character has full shields and is aiming a scoped BR75 rifle with 36 rounds in the magazine, while a teammate's gamertag is visible further down the hallway.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0213_s1_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0213_s1_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0213_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, futuristic arena characterized by metallic, blocky architecture and glowing blue accent lighting on the floor platforms. The player is wielding a blue and white rifle with 5 rounds in the magazine, has low shields indicated by the red alert on the HUD, and is being notified of an enemy's presence on a nearby platform.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0298_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0298_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0298_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an indoor staircase within a multi-level plaza featuring futuristic architecture and illuminated by artificial overhead lighting. The player is equipped with a blue ""Bandit Evo"" rifle during a team-based match, with the HUD displaying the score, remaining time, ammo count, and a kill feed showing a recent ""Mark Assist.""",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0317_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0317_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0317_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor arena with modern architecture, bathed in the glow of deep blue neon lights. According to the HUD, the player's team is losing 17 to 26 with 2:58 left in the match, and a streamer's facecam is visible in the top-left corner.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0321_s0_w2,480x832/halo_infinite_F0cxZF8a_mo_chunk_0321_s0_w2/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0321_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment characterized by metallic, multi-level architecture and a mix of dim ambient and bright holographic lighting. The player wields a stylized submachine gun with low magazine ammo while their team is losing the match, and an enemy combatant is visible on a high wall across the room.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0410_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0410_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0410_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a wet, outdoor city street at night, characterized by futuristic architecture and illuminated by artificial overhead lights and neon signs. The player has full shields and is holding a futuristic assault rifle, while the HUD displays a live kill feed, a team score of 6 to 45, and a streamer's facecam overlay.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0472_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0472_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0472_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, industrial structure with metallic, blocky architecture, focused on a vehicle parked near a ramped tunnel. The player is aiming down a 1.6x scope with 12 ammo, while the HUD highlights a teammate, an objective marker for ""West Ramp,"" and a feed notification of an enemy in that same location.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0473_s8_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0473_s8_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0473_s8_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor location with simple modern architecture, completely enveloped in intense blue ambient lighting. The player is wielding a rifle with nearly full shields at 98, while the HUD indicates 4:43 left in the match, objective markers A, B, and C, and a streamer's webcam in the corner.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0481_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0481_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0481_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor industrial area with large pillars, illuminated entirely by a strong, ambient blue light. The player is holding a futuristic rifle and aiming towards an enemy highlighted through a wall, while the HUD indicates their team is leading 169 to 165 in a zone-control game mode.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0495_s0_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0495_s0_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0495_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a mountainous region with futuristic, industrial-style buildings under bright daylight. The player is wielding a blue Battle Rifle with 15 rounds in the clip, has two grenades available, and is facing a waypoint marker 44 meters away with the team score tied at zero.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0518_s1_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0518_s1_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0518_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly-lit, outdoor courtyard between large, futuristic industrial buildings with mountains visible in the background. The player is wielding a blue scoped rifle with a ""DEFEND"" objective marker visible, and the HUD indicates their team is losing with a score of 2 to 3.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0547_s0_w1,480x832/halo_infinite_F0cxZF8a_mo_chunk_0547_s0_w1/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0547_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, semi-outdoor arena defined by its clean, futuristic metallic architecture and glowing blue lights. The player is wielding a rifle with 15 rounds in the magazine during a tied Capture the Flag match, as indicated by the ""Flag Away"" notification and objective markers on the HUD.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0571_s7_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0571_s7_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0571_s7_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with modern, blocky architecture heavily saturated in deep blue lighting. A central HUD indicates the start of a multiplayer match with a score of 0-0 and a timer at 4:32, while streamer overlays for a facecam and controller are visible on the left side of the screen.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0592_s1_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0592_s1_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0592_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is an outdoor courtyard featuring stark, futuristic architecture under bright daylight, with a massive orange explosion occurring mid-frame. The player is aiming a blue assault rifle with 15 rounds in the magazine and has partially depleted shields, while the HUD displays team scores and available equipment.",100,20.0 halo_infinite_F0cxZF8a_mo_chunk_0618_s2_w0,480x832/halo_infinite_F0cxZF8a_mo_chunk_0618_s2_w0/video.mp4,480x832/halo_infinite_F0cxZF8a_mo_chunk_0618_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, modern indoor environment, illuminated almost entirely by deep blue ambient light. The player is holding a firearm in a multiplayer match where the score is tied 0-0, with a blue flag objective marker and a red enemy icon visible on the HUD.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0169_s4_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0169_s4_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0169_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor facility featuring metallic walkways, industrial architecture, and accents of red and blue lighting. The player is holding a purple and green energy weapon with 36 rounds, has two grenades, and is in a multiplayer match with a score of 0-0 and nearly 15 minutes remaining.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0252_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0252_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0252_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor mountain environment with grassy hills, pine trees, and a large, metallic sci-fi structure overhead. The player character has full health and shields, is wielding an M392 Bandit rifle with 15 rounds, and is part of a team leading the match with a score of 39 to 37.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0261_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0261_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0261_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment with rocky terrain and pine trees, viewed from what appears to be a dark, angular vehicle. The player's HUD indicates they are wielding a rifle with 15 rounds, have two grenades, and are on a team with 63 points, while a streamer's camera overlay is visible in the top left.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0319_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0319_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0319_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring natural rock formations integrated with futuristic, metallic platforms under a clear sky. The player is aiming a scoped rifle with 15 rounds remaining in the magazine, while the HUD displays a tied team score, a radar, a kill feed, and a streamer's webcam overlay.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0382_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0382_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0382_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor environment with sandy terrain and futuristic metallic structures. The player is wielding a Gravity Hammer during a Capture the Flag match, and the HUD indicates an enemy has just taken the flag while the player's team leads 2-0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0414_s1_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0414_s1_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0414_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors within a sunlit, rocky canyon featuring large, futuristic metallic architecture. The player is wielding a heavy weapon in a multiplayer match, with the HUD displaying the team score, a radar, and the positions of several teammates ahead.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0426_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_0426_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0426_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors in a rocky canyon under bright daylight, featuring angular, metallic sci-fi architecture. According to the HUD from *Halo Infinite*, the player has partial shields while holding a Battle Rifle, and the kill feed shows a teammate recently eliminated an opponent.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0443_s2_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0443_s2_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0443_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a sunny, arid canyon filled with large, angular, futuristic metallic architecture. The player is holding a red and gold energy weapon with 12 ammo, while the HUD indicates a multiplayer match with a ""STEAL"" objective located 101 meters away.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0452_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0452_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0452_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, cavernous environment featuring a mix of natural rock formations and futuristic metal structures under a dim, red-hued light. The player is wielding a Shock Rifle with their team leading 2-0 in a match where the ""POWER SEEDS"" objective has just been restocked.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0497_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0497_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0497_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring sandy ground and large, rocky canyon walls. The player currently has full shields and is wielding a rifle, with the HUD showing a kill feed, a radar indicating the ""NORTH"" direction, and a team score of 0-0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0525_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_0525_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0525_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor desert environment featuring large, futuristic metallic architecture under a clear sky. The player has full shields, is wielding a scoped energy rifle, and is facing an enemy outlined in purple at the start of a team match with a score of 0-0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0527_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0527_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0527_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon with sandy terrain and large, futuristic metallic structures built into the rocky cliffs. From a first-person view, the player is currently unarmed and carrying a ""POWER SEED,"" with the on-screen objective being to deliver this item to their base.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0589_s1_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0589_s1_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0589_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a bright, outdoor canyon environment featuring rocky cliffs, sandy ground, and distant sci-fi architecture. The player's HUD indicates they are wielding an M392 Bandit rifle with a partial overshield in a multiplayer match, with several allied and enemy gamertags visible on screen.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0609_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_0609_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0609_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit indoor environment with a futuristic, industrial architectural style characterized by yellow-toned lighting and slatted walls. The player is holding a futuristic assault rifle with two teammates visible in the distance, while the HUD shows a radar, an ammo count of 11/30, and a team score of 13 to 0 with 14:06 left in the match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0684_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0684_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0684_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, cavernous indoor structure, with the primary light sources being a fiery explosion in the foreground and the glow from various vehicles. From a third-person perspective, the player is driving a four-wheeled vehicle alongside several other players in a team match, as indicated by the HUD showing a score of 18 to 5 and a radar in the lower-left corner.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0708_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0708_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0708_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor corridor featuring futuristic architecture with orange accent lighting. The player is engaged in a multiplayer match, targeting an enemy outlined in a white energy effect with an assault rifle, while the HUD displays the score, radar, and ammo count.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0737_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0737_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0737_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, futuristic indoor arena with a reflective floor and minimal ambient lighting apart from a distant purple structure. The player is aiming a blue and white rifle with 7 rounds in the magazine while surrounded by multiple other players floating in what appears to be a low-gravity environment.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0764_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0764_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0764_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with futuristic architecture, illuminated primarily by red ambient lighting and the bright orange flash of an explosion. The player is engaged in a multiplayer match holding an assault rifle with 30 rounds, while the HUD displays the team scores, a kill feed, and a streamer's facecam in the corner.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1184_s1_w2,480x832/halo_infinite_FbWRtczziMM_chunk_1184_s1_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1184_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dim, yellow-tinted outdoor forest environment featuring futuristic architectural elements. The player is wielding an assault rifle with 15 rounds loaded, while the HUD indicates full shields, a motion tracker, and an objective marker 'A' that is 52.4 meters away.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1188_s2_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1188_s2_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1188_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, narrow indoor corridor featuring yellowish sci-fi architecture and a glowing blue light fixture on the ceiling. The player is holding an assault rifle in a team-based multiplayer match, with the HUD showing their team is leading, along with objective markers, ammunition count, and a radar.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1189_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1189_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1189_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor futuristic corridor featuring utilitarian metallic architecture and a yellow-green hue from artificial lighting. The player is armed with a futuristic assault rifle, and the HUD displays teammates, a ""CAPTURE"" objective at point C, the current ammo count, and a match score of 1 to 0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1228_s0_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1228_s0_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1228_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring pine trees and a distant, futuristic architectural structure. According to the HUD, the player is out of ammo for their Skewer weapon and is prompted to switch to a BR75 while their team leads the match 4 to 0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1250_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1250_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1250_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor corridor with metallic architecture, illuminated by ambient lighting and a large, fiery explosion. The player, whose shields are partially depleted, is aiming a Battle Rifle at",100,20.0 halo_infinite_FbWRtczziMM_chunk_1266_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1266_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1266_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor mountainous valley featuring rocky terrain, pine trees, and a large, dark futuristic structure in the sky. The player is holding a ""Power Seed"" as indicated by a holographic hand and a central HUD objective, while the motion tracker, score, and an enemy vehicle are also visible.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1278_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1278_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1278_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic structure with metallic, angular architecture and blue ambient lighting. The player is carrying a ""Power Seed"" with the objective to ""DELIVER POWER SEED TO BASE,"" while the HUD displays the score, match timer, a sidearm, and a motion tracker.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1304_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_1304_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1304_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, overgrown indoor environment with futuristic industrial architecture. The player character has full shields and is aiming a rifle, while the HUD displays a radar, ammo count, and a teammate with a glowing blue overshield.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1399_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_1399_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1399_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, narrow outdoor canyon composed of brown rock formations and some futuristic metallic architecture. The player is on the Blue team which is winning 3-0, currently wielding a Stalker Rifle with 32% charge while facing an enemy player in red armor.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1417_s0_w3,480x832/halo_infinite_FbWRtczziMM_chunk_1417_s0_w3/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1417_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor environment characterized by futuristic, metallic architecture and glowing purple details. The player, armed with a CQS48 Bulldog shotgun, has just achieved a ""Double Kill"" in a match where objective markers ""A"" and ""B"" are visible on the HUD.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1422_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1422_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1422_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor desert canyon characterized by sandy terrain, large rock formations, and a futuristic platform overhead. The player has full shields and is holding a large red and purple weapon, with the HUD showing a teammate ahead, multiple objective markers, and a radar in the lower left.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1427_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1427_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1427_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on a brightly lit outdoor map featuring large, futuristic metallic structures amidst a rocky, mountainous landscape. The player is wielding a rifle in a team-based objective match, with the HUD showing capture points, multiple player gamertags, and a team score of 2 to 0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1469_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1469_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1469_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor canyon at night, featuring snow-dusted rocks, pine trees, and a distant futuristic structure. The player is holding a blue heavy weapon with the HUD displaying a multiplayer score of 2-0, a radar, and an objective timer counting down for ""NEW SEEDS INCOMING IN 15.""",100,20.0 halo_infinite_FbWRtczziMM_chunk_1481_s1_w1,480x832/halo_infinite_FbWRtczziMM_chunk_1481_s1_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1481_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor canyon featuring a mix of natural rock formations and futuristic metallic structures. The player is wielding a blue power weapon with three rounds remaining and can see several teammates, while the HUD shows their team is winning the match 4 to 0.",100,20.0 halo_infinite_FbWRtczziMM_chunk_1764_s1_w0,480x832/halo_infinite_FbWRtczziMM_chunk_1764_s1_w0/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_1764_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a minimalist indoor map with simple, grid-patterned walls and bright, even lighting, suggesting a training or simulation area. The player is wielding a blue battle rifle with 15 bullets in the magazine and has partially depleted shields while competing in an objective-based mode, as indicated by the A, B, and C point markers on the HUD.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0124_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0124_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0124_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, industrial facility with metallic walls, grated flooring, and functional overhead lighting. The player is holding a blue and black energy rifle at the start of a team match",100,20.0 halo_infinite_GkKNglT88fM_chunk_0202_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0202_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0202_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a naturally lit, outdoor canyon environment composed of large rock formations and coniferous trees under a bright sky. The player is holding a blue Battle Rifle with 14 rounds in the magazine, and the HUD indicates a ""STEAL"" objective, a score of 2 to 0, and tracks recent kills in the killfeed.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0203_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0203_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0203_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor environment featuring rocky canyons, evergreen trees, and futuristic metallic structures under a bright blue sky. The player is aiming a blue-skinned futuristic rifle at a distant flying enemy, with the HUD showing their team is winning 2-0 in a ""Steal"" game mode and has 13 rounds in their magazine.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0235_s0_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0235_s0_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0235_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor canyon environment featuring rocky cliffs and foliage, with a large, futuristic metal structure visible in the distance. The player is holding a sci-fi weapon with an ammo count of 06/12, while the HUD displays the objective ""ONE MORE POWER SEED TO POWER UP"" and highlights another player with a ""STEAL"" marker.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0237_s0_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0237_s0_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0237_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon environment that contains large, futuristic metallic structures under bright daylight. The player is wielding a purple and white battle rifle with 36 rounds in the",100,20.0 halo_infinite_GkKNglT88fM_chunk_0275_s1_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0275_s1_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0275_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor, futuristic environment characterized by metallic, blocky architecture and illuminated by contrasting blue and red lighting. The player has just killed an opponent to earn a ""Killjoy"" medal, as indicated by the HUD, which also shows a Battle Rifle with 7 rounds, a match timer, and a streamer's facecam overlay in the corner.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0280_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0280_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0280_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial indoor facility featuring metallic walls and functional overhead lighting, with sections of the floor glowing orange. The player is currently holding the Oddball skull in a multiplayer match, while the HUD displays a radar, a flag objective 42.6m away, and a streamer's facecam overlay in the top-left corner.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0285_s1_w0,480x832/halo_infinite_GkKNglT88fM_chunk_0285_s1_w0/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0285_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic, outdoor arena with angular architecture, completely saturated in a strong, monochromatic blue light. The player's HUD displays a tied score of 0-0 with 8:22 on the clock, a minimap with teammate and enemy locations, a kill feed, and a streamer's facecam overlay in the top-left corner.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0296_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0296_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0296_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, industrial indoor hallway featuring metal-grated flooring and stark, artificial lighting. The player is aiming a blue-skinned BR75 Battle Rifle at an opponent, with the HUD indicating a tied score in a Capture the Flag match, full shields, and 36 rounds in the magazine.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0333_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0333_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0333_s0_w1/actions_raw.parquet,halo_infinite,eval,"The player is inside a large, futuristic indoor structure with metallic, industrial architecture, where the environment is dimly lit by artificial lights and a bright blue energy effect. The player's HUD shows they are wielding",100,20.0 halo_infinite_GkKNglT88fM_chunk_0356_s1_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0356_s1_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0356_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, industrial facility with futuristic metallic architecture, which contains an open doorway leading to a bright exterior environment. The player is wielding a Shock Rifle in a multiplayer match, with the HUD showing team scores, a kill feed, and a picture-in-picture view of",100,20.0 halo_infinite_GkKNglT88fM_chunk_0362_s1_w2,480x832/halo_infinite_GkKNglT88fM_chunk_0362_s1_w2/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0362_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor facility built into a rocky cavern, featuring metallic walkways and corridors illuminated by artificial lights and the glow of molten material. The player character wields a brightly-colored rifle with 15 rounds remaining in the magazine while facing down a hallway where other players are visible in what appears to be a multiplayer match.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0385_s0_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0385_s0_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0385_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic metallic corridor, featuring industrial-style architecture accented by glowing orange and blue lights. The player is armed with an assault rifle and is observing two friendly teammates ahead, while the HUD displays a radar, ammunition count, and the current match score.",100,20.0 halo_infinite_GkKNglT88fM_chunk_0558_s1_w1,480x832/halo_infinite_GkKNglT88fM_chunk_0558_s1_w1/video.mp4,480x832/halo_infinite_GkKNglT88fM_chunk_0558_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a corridor with sandy-colored, blocky architecture, illuminated by ambient and glowing blue lights. The player is in a multiplayer match wielding a Needler with 36 rounds, while the HUD displays a radar, team scores, and the location of nearby teammates.",100,20.0 halo_infinite_KPxXTXMRJ5U_chunk_0029_s1_w0,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0029_s1_w0/video.mp4,480x832/halo_infinite_KPxXTXMRJ5U_chunk_0029_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, futuristic indoor corridor defined by its metallic structure and intense blue ambient lighting. The player, wielding an assault rifle with low ammunition, is observing two red-outlined enemies further down the hall while their HUD displays team scores, a match timer, and shield status.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0055_s3_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0055_s3_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0055_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor environment with rocky terrain illuminated by a strong blue ambient light. The player, whose shields are partially depleted, is aiming at an enemy named ""Crimsonsk117"" and has a prompt to reload their assault rifle while their team is losing 5 to 6.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0068_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0068_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0068_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon environment, defined by large rock formations and pine trees. The player is wielding a BR75 rifle with 36 rounds, while",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0073_s1_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0073_s1_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0073_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor rocky canyon at night, primarily illuminated by the strong blue and red neon glow of the futuristic interface. The player is actively engaged in a team match wielding an MA40 AR, with the HUD displaying partially depleted shields, ammunition count, a mini-map radar, and a recent kill-feed notification.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0094_s3_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0094_s3_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0094_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor environment featuring snow-covered rocks and futuristic architecture under a dark sky. The player is wielding a blue assault rifle and facing a glowing pink enemy near a mounted turret, with the HUD indicating the score, match time, and that an enemy is at the South Bridge.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0139_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0139_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0139_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with metallic, utilitarian architecture and a grated floor. The player is aiming a blue-skinned rifle at a distant enemy glowing with a pink energy effect,",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0140_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0140_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0140_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor industrial corridor defined by metallic architecture and a strong yellow-green ambient light. The player wields a detached heavy machine gun turret with full shields, while the HUD indicates the match score is tied at zero with just over three minutes remaining on the clock.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0159_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0159_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0159_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor environment characterized by metallic architecture and shadowy corridors. The player, wielding a rifle with full shields, is aiming at an enemy on an upper ledge, while the HUD displays a kill feed, a mini-map, and objective information for a Capture the Flag match.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0164_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0164_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0164_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor corridor with a yellow tint, featuring stark, futuristic industrial architecture. The player is armed with a BR75 battle rifle during a ""Sudden Death"" round, with the HUD indicating an ""ESCORT CARRIER"" objective and showing the positions of various teammates.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0196_s2_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0196_s2_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0196_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a hazy, outdoor area featuring both natural rock formations and futuristic, metallic architecture under a yellowish light. The player is wielding an S7 Sniper rifle with three rounds loaded, and the on-screen kill feed confirms they just eliminated an opponent named ""xLonePotato.""",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0206_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0206_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0206_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky canyon featuring pine trees and futuristic metallic structures under bright daytime lighting. The player is holding an assault rifle near a crashed purple vehicle and a central objective marker, while the HUD displays a team score of 0 to 1 and an ammo count of 15.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0257_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0257_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0257_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunny, outdoor canyon where natural green terrain and rock formations are juxtaposed with a massive, futuristic metallic structure featuring glowing blue accents. The player's HUD indicates they are wielding an assault rifle with 31 rounds, have two grenades, and are in a team-based match with a score of 1 to 0.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0260_s1_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0260_s1_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0260_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring rocky cliffs, patches of green grass, and a large, futuristic metal structure. The player is wielding a blue battle rifle in an ""ESCORT"" objective, with the HUD showing teammate locations, a motion tracker, a team score of 2-0, and 15 rounds in the magazine.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0303_s6_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0303_s6_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0303_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor, futuristic environment characterized by metallic structures and glowing red and blue lights. The player is wielding a Stalker Rifle with 44% charge, and the HUD displays a minimap, a nearby teammate named ""Akaaavi,"" and a prompt to interact with a vent.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0304_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0304_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0304_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor environment characterized by metallic, futuristic architecture. The player is participating in a multiplayer ""Escort"" match, holding an energy weapon with 44% ammo remaining, while the HUD displays team information and objective markers for several other players.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0307_s1_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0307_s1_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0307_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring futuristic, angular architecture illuminated by a strong blue and teal glow. The player is holding a glowing blue weapon with 36 rounds, while the HUD displays a kill feed, team scores, a timer, and the gamertag of a distant enemy.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0331_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0331_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0331_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring sandy terrain, rocky cliffs, and some sci-fi metallic architecture. The player is holding a futuristic weapon and facing a cluster of small, orange alien creatures, while the HUD displays full shields, 12 rounds of ammo, and a team score of 12 to 2.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0332_s0_w1,480x832/halo_infinite_L9m0HXhM1eE_chunk_0332_s0_w1/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0332_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, cavernous environment that combines natural rock formations with futuristic metallic structures under dim, atmospheric lighting. The player, whose screen is bordered in red to indicate taking damage, is aiming a battle rifle at an enemy positioned on a higher ledge with the HUD displaying an ammo count of 9.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0433_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0433_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0433_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunny, outdoor canyon featuring futuristic, metallic architecture built into the rocky cliffs under a clear sky. The player is wielding a blue shotgun while their team is losing a Capture the Flag match, with the HUD showing the enemy has taken the flag and the current objective is to ""ESCORT"".",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0447_s0_w3,480x832/halo_infinite_L9m0HXhM1eE_chunk_0447_s0_w3/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0447_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, metallic indoor hallway featuring angular architecture and lit by ambient lights with blue and red glows from fixtures and doorways. The player has full shields and is equipped with a CQS48 Bulldog shotgun, aiming towards a distant enemy while the multiplayer match is scoreless with 13:09 on the clock.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0515_s0_w2,480x832/halo_infinite_L9m0HXhM1eE_chunk_0515_s0_w2/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0515_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, outdoor environment featuring orange, sandy terrain and futuristic, industrial architecture. The player is wielding a Battle Rifle in a team-based objective match, with the HUD displaying their radar, ammo count, and the game score while other players are visible in the distance.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0518_s1_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0518_s1_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0518_s1_w0/actions_raw.parquet,halo_infinite,eval,"The environment is a sunlit, outdoor canyon featuring a large, futuristic military-style building set against red rock cliffs. The player, wielding an assault rifle with full shields, is in the middle of a match where the objective ""CAPTURING B"" is in progress near a large explosion.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0537_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0537_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0537_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a brightly lit canyon featuring futuristic, industrial-style architecture under a clear sky. The player has just achieved a ""Double Kill,"" and the HUD displays full shields, a kill feed, a radar, and an ammo count for their held weapon.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0624_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0624_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0624_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor forest environment featuring grassy hills, large rocks, and some distant metallic architecture. The player is participating in a ""Total Control"" match, holding a weapon with 10 rounds in the magazine while the HUD displays the radar, team scores, and various player gamertags in the vicinity.",100,20.0 halo_infinite_L9m0HXhM1eE_chunk_0646_s0_w0,480x832/halo_infinite_L9m0HXhM1eE_chunk_0646_s0_w0/video.mp4,480x832/halo_infinite_L9m0HXhM1eE_chunk_0646_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor with angular metal walls and an illuminated ramp leading upwards. The player is equipped with a Ravager weapon at 40% charge, has full shields, and can see a teammate's marker positioned above the ramp while their team leads the match 51 to 27.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0018_s1_w0,480x832/halo_infinite_NHEkwenmRqA_chunk_0018_s1_w0/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0018_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor environment with futuristic architecture, completely oversaturated with a deep blue light. The player has full health and shields while holding a rifle, and the screen is heavily overlaid with streamer-specific elements like a facecam, game stats, and sponsor logos.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0041_s0_w2,480x832/halo_infinite_NHEkwenmRqA_chunk_0041_s0_w2/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0041_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, futuristic indoor environment characterized by metallic platforms, industrial containers, and glowing blue machinery. The player is wielding a BR75 battle rifle with full shields, and the HUD indicates their team is losing while an objective marker is visible 47.9m away.",100,20.0 halo_infinite_NHEkwenmRqA_chunk_0065_s0_w0,480x832/halo_infinite_NHEkwenmRqA_chunk_0065_s0_w0/video.mp4,480x832/halo_infinite_NHEkwenmRqA_chunk_0065_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, multi-level indoor environment with industrial sci-fi architecture and metallic walkways. Aiming a scoped rifle, the player observes a downed enemy on an upper platform while the HUD displays their ammo count and team score progress.",100,20.0 halo_infinite_SHWGJxBVBRA_chunk_0110_s2_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0110_s2_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0110_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor environment with futuristic, industrial architecture under a deep blue ambient light. The player is aiming a glowing purple pistol at multiple distant opponents, while the HUD displays 54 shields, 95 health, 20 rounds of ammunition, and a match timer of 6:51.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0175_s1_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0175_s1_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0175_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor environment featuring futuristic, metallic architecture with minimal lighting provided by distant orange glows. The player is currently dead and spectating a teammate named ""Deserted Shadow"" while awaiting respawn, with HUD elements showing a ""Ninja"" medal, a streamer overlay, and match information.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0190_s0_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0190_s0_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0190_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within a utilitarian, science-fiction facility characterized by metallic walls, computer terminals, and functional overhead lighting. The player has full shields and is equipped with an M392 Bandit rifle, while the HUD shows a tied score in an objective mode and identifies a nearby teammate.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0348_s1_w0,480x832/halo_infinite_SHWGJxBVBRA_chunk_0348_s1_w0/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0348_s1_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dark, modern structure looking out at a snowy, rocky exterior, with the entire scene saturated in a deep blue light from a visual effect. The player is holding a futuristic pistol with 30 rounds, and the HUD displays objective-based game info, performance metrics, a streamer's facecam, and another player visible in the distance.",200,20.0 halo_infinite_SHWGJxBVBRA_chunk_0405_s0_w1,480x832/halo_infinite_SHWGJxBVBRA_chunk_0405_s0_w1/video.mp4,480x832/halo_infinite_SHWGJxBVBRA_chunk_0405_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring rocky cliffs, pine trees, and a massive, futuristic ring structure spanning the sky. The player's HUD shows a tied score in a multiplayer match, and the central kill feed indicates they have just eliminated an enemy named ""jumba...2530"".",199,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0040_s1_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0040_s1_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0040_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor corridor featuring ancient, yellow-hued stone architecture reminiscent of a tomb or temple. The player is holding a futuristic weapon in a multiplayer match, with the HUD displaying a score of 2 to 5, the remaining time, a motion sensor, and a kill feed.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0047_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0047_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0047_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor environment defined by large-scale, monolithic architecture with a yellowish-brown color palette. The player is wielding an M392 Bandit rifle with 15 rounds loaded while",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0136_s0_w3,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0136_s0_w3/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0136_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, industrial corridor featuring metallic paneling, large yellow pipes, and stacked cargo crates under artificial lighting. The player is wielding an S7 Sniper rifle with four rounds remaining and has just earned a ""Ninja"" medal for a kill, contributing to their team's 4-to-3 lead.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0205_s2_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0205_s2_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0205_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a rugged, outdoor-like environment with earthen walls and some foliage, warmly lit by a large explosion occurring in a nearby opening. The player's character has a translucent blue arm effect and is armed with an assault rifle, while the HUD shows their team is trailing 7 to 10 in the match.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0206_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0206_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0206_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor forest environment, characterized by a mix of natural rock formations and large, alien-like structures. The player has partially depleted shields and is armed",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0266_s0_w2,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0266_s0_w2/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0266_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, overgrown ruin featuring ancient stone architecture with narrow corridors and pillars. The player wields a Heatwave energy weapon with full shields and is currently in second place during a multiplayer match, as indicated by the score, radar, and kill feed on the HUD.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0395_s0_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0395_s0_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0395_s0_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit cavern where natural purple crystal formations contrast with multi-level, industrial sci-fi structures illuminated by red lights. With full shields and holding a red energy weapon, the player's HUD indicates their team is losing 1 to 4, and a small video feed of the streamer is visible in the top-left corner.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0453_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0453_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0453_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic structure with angular corridors and neutral, artificial lighting. The player has full shields and is holding a sidearm while trailing in a match 9 to 17, with a smoking grenade visible on the floor ahead.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0513_s9_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0513_s9_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0513_s9_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow indoor corridor with simple architecture, illuminated entirely by a monochromatic blue light effect. According to the HUD, the player is in third place in a timed match and has earned a ""Ninja"" medal, while a streamer's facecam and controller overlay are also visible on screen.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0532_s0_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0532_s0_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0532_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment featuring angular metallic architecture and cool blue lighting, with a narrow view to an overgrown outdoor passage. The player's HUD indicates they are in 6th place in a match, equipped with an energy sword and one grenade, while a kill feed and streamer's facecam are also visible on screen.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0533_s4_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0533_s4_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0533_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor environment featuring tall, futuristic structures illuminated by a strong blue ambient light. The HUD indicates the player is participating in a multiplayer match, currently in 7th place with a score of zero, and also displays a kill feed, a streamer's facecam, and performance metrics.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0545_s2_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0545_s2_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0545_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place indoors within a futuristic structure, where the environment is completely saturated by an intense blue light that obscures most details. The player's HUD indicates they are wielding an Energy Sword, have low shields, and have just earned the 999th ""Ninja"" medal in a multiplayer match.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0594_s1_w0,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0594_s1_w0/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0594_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor arena featuring angular metallic architecture under a combination of bright and shadowed artificial lighting. With low shields, the player is executing a melee attack on a distant enemy, while the HUD indicates their team is losing and that a ""Pancake"" medal was just earned.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0625_s0_w3,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0625_s0_w3/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0625_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor corridor featuring angular, metallic architecture and cool blue ambient lighting. The player is holding a sci-fi weapon with a ""RELOAD"" prompt visible, while the HUD displays multiplayer match information, a recently earned medal, and a small picture-in-picture window of the streamer.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0637_s5_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0637_s5_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0637_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a long, futuristic metallic corridor with panelled walls, illuminated by a combination of yellow and blue artificial lighting. The player is holding a shotgun-like weapon and facing an enemy down the hall, while the HUD displays multiplayer match information, a kill feed, and a streamer's face cam overlay.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0697_s0_w1,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0697_s0_w1/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0697_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor environment featuring mossy rocks, dense foliage, and distant futuristic structures under a clear sky. The player is wielding a blue assault rifle in a multiplayer match where their team is losing, with the HUD indicating low shields at 18%, a match timer, and a streamer's facecam in the corner.",100,20.0 halo_infinite_UAXHfu00Y1Q_chunk_0697_s0_w3,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0697_s0_w3/video.mp4,480x832/halo_infinite_UAXHfu00Y1Q_chunk_0697_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor environment featuring natural, mossy rock formations and large fungi growing from the earthen walls. According to the HUD, the player is in a multiplayer match wielding an assault rifle with 36 rounds, has recently earned a ""Ninja"" medal, and a streamer's facecam is visible in the top-left corner.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0019_s0_w0,480x832/halo_infinite_VfmUqmfTX0I_chunk_0019_s0_w0/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0019_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, artificially-lit corridor with industrial metal architecture and walkways. The player character has full shields while wielding a Bandit EVO rifle, and the HUD indicates the locations of both teammates and an enemy on the bridge.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0037_s1_w1,480x832/halo_infinite_VfmUqmfTX0I_chunk_0037_s1_w1/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0037_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic corridor illuminated by a strong, artificial green-yellow light. The player is wielding a rifle that needs reloading after a recent kill, with the HUD showing an objective marker for ""Batteries"" and the team's score at 2 versus the opponent's 3.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0040_s4_w0,480x832/halo_infinite_VfmUqmfTX0I_chunk_0040_s4_w0/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0040_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with industrial paneling and a doorway illuminated by a red-orange light. The player, with partially depleted shields, is aiming an assault rifle towards a visible enemy in the doorway, with a weapon rack mounted on the nearby wall.",100,20.0 halo_infinite_VfmUqmfTX0I_chunk_0042_s1_w2,480x832/halo_infinite_VfmUqmfTX0I_chunk_0042_s1_w2/video.mp4,480x832/halo_infinite_VfmUqmfTX0I_chunk_0042_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic sci-fi structure characterized by metallic paneling and high-contrast artificial lighting. The player is wielding a Bandit Evo rifle in a tied 3-3 match where the next point wins, while a streamer overlay displays their face-cam, controller input, and Top 200 rank.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0090_s2_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0090_s2_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0090_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, canyon-like pass between large, dark, futuristic structures under a dim, twilight sky. The player is wielding a rifle with 8 rounds in the magazine while facing an active boss wave, and the HUD shows that ""Fog"" and ""Famine"" game modifiers are enabled.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0101_s0_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0101_s0_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0101_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor arena defined by minimalist, blocky architecture with a dominant purple and pink color palette. The player is armed with a futuristic rifle with 15 rounds in the clip, currently observing another player named ""Yung Mithos"" as the match timer shows 11:51 and the score is tied 0-0.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0120_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0120_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0120_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit indoor arena featuring a minimalistic, futuristic style with purple and grey blocky walls. The player is wielding a blue-skinned scoped rifle with 36 rounds in the magazine, while the HUD indicates their team is losing, displays a kill feed, and shows a picture-in-picture view of the streamer.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0136_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0136_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0136_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic industrial platform during a hazy sunrise or sunset, featuring utilitarian architecture and warm, low-angle light. The player is holding an MA40 AR, has the primary objective to ""SLAY YOUR ENEMIES,"" and their HUD shows they are in first place with the option to pick up a nearby Disruptor pistol.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0145_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0145_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0145_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a narrow, dimly lit indoor corridor with a futuristic, metallic design leading to a brighter doorway. The player is holding a blue pistol with 12 bullets in the magazine, their team is winning the match 8 to 5, and the HUD directs them towards a ""CARGO"" objective 18 meters away.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0146_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0146_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0146_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a multi-level, modern indoor structure characterized by blocky architecture and bathed in a deep, monochromatic blue light. The player, identified as ""OmnicientWolf,"" is in first place with a score of 9 to 6 while holding a futuristic pistol, and the screen includes overlays for a streamer's facecam, live chat, and an Xbox controller.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0156_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0156_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0156_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on the rooftops of an outdoor, urban environment with blocky, industrial architecture under a hazy, greenish-yellow sky. The player is wielding a scoped rifle with 36 rounds in the magazine, and the HUD indicates their team is leading 18 to 11 with 3:13 remaining in the match.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0162_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0162_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0162_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor metal walkway of a futuristic, industrial-style building under bright daylight, overlooking a large body of water. The player has full shields, is equipped with a pistol and grenades, and is currently in first place with 22 points while two grenades lie on the path ahead.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0204_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0204_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0204_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, minimalistic indoor arena featuring uniform, vibrant green surfaces and simple, curved architecture. The player is in a multiplayer match, tied for first place with a score of 0-0, and is controlling a red, spiky vehicle amidst several other identical combatants in a chaotic battle.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0204_s3_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0204_s3_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0204_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is a brightly lit indoor arena with a minimalist, stylized architecture featuring a vibrant green floor curving into white and red walls. The player is controlling a small red robotic creature in a timed match, with the HUD displaying a 0-0 score, debug information, and a streamer's facecam overlay.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0236_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0236_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0236_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, minimalist outdoor environment, likely on a planetoid, with a massive, toothy creature looming from the black void above. The player is out of ammunition for all weapons while inside a vehicle and the HUD shows they are in first place with a score of 45 during a multiplayer match.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0266_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0266_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0266_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a cold, indoor environment featuring blocky, futuristic architecture and icicles, all uniformly saturated in a deep blue light. The player is wielding a large weapon, while the HUD displays a 5:58 match timer, performance stats, a streamer camera overlay, and a text feed indicating players have ""pitched a FASTBALL.""",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0308_s3_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0308_s3_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0308_s3_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place on a brightly lit, outdoor suburban street lined with simple houses, pine trees, and parked cars under a clear sky. The player is holding a futuristic purple and white rifle with no ammunition, while the HUD indicates the objective is to ""RETRIEVE"" during a tied multiplayer match.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0339_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0339_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0339_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, sterile indoor environment featuring white, futuristic architecture that is currently illuminated by a large central explosion. The player is wielding a shotgun-like weapon with six rounds loaded while their team is losing 10 to 2, and the HUD indicates that respawns are depleted.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0359_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0359_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0359_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor arena featuring futuristic, angular architecture illuminated by vibrant red, blue, and purple lights. According to the HUD, the player is in a 4v4 match with respawns depleted, wielding an assault rifle with low ammo while multiple teammates are downed and in need of revival.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0380_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0380_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0380_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a snowy, outdoor environment near a rocky cliff face leading into a covered, sci-fi military structure with artificial lighting. The player is holding a purple and white energy weapon with 36 rounds, and the HUD indicates they are in a multiplayer match with a score of 4 to 5.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0448_s0_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0448_s0_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0448_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, rocky cavern environment that is warmly illuminated by an intense orange glow. The player is wielding a large melee weapon with 30% energy remaining, standing directly behind another character with an objective marker visible 441 meters away.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0552_s0_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0552_s0_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0552_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit indoor arena with abstract, blocky architecture composed of vibrant orange and purple geometric structures. The player is looking down from a ledge with no primary weapon ammunition and low shields, holding a grenade, while the HUD shows 11 enemies remaining on a 1:39 timer.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0603_s1_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0603_s1_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0603_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, outdoor arena featuring snowy ground and simplistic, blocky architecture. The player is out of ammo and prompted to switch to an Unbound Plasma Pistol, while",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0699_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0699_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0699_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, futuristic tunnel featuring minimalist geometric structures and illuminated by a bright cyan neon glow from an archway ahead. The player is controlling a tumbling vehicle and is currently tied for first place in a race, with the HUD showing a radar, score, timer, and other player information.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0733_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0733_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0733_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor, rocky cave environment, which is dominated by a large, futuristic mechanical structure with red glowing accents. The player character has full shields and is holding an energy weapon, while the HUD indicates a ""STEAL"" objective 147.7 meters away and shows the gamertags of other nearby players.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0733_s0_w3,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0733_s0_w3/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0733_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, rocky outdoor canyon featuring sparse trees and large-scale, futuristic structures built into the cliffs. The player is on foot holding an M392 Bandit rifle, with the HUD displaying other player gamertags, a central ""STEAL"" objective marker, and a radar pointing towards a cave.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0798_s0_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0798_s0_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0798_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a destroyed, industrial area with metallic walkways and debris, heavily illuminated by an orange glow from a lower level. The player is holding a futuristic blue and gold rifle with 14 rounds while observing a teammate and a purple objective marker on the HUD during a match tied 1-1.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0804_s0_w2,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0804_s0_w2/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0804_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, industrial structure with metallic paneling, illuminated by dim, warm artificial light. The player is wielding an energy weapon with three rounds remaining, while the HUD displays a radar locating them at Turbine Base, a team score, and a personal score of 1,087.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0824_s2_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0824_s2_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0824_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor desert environment featuring large, futuristic, blocky structures under a hazy orange sky. The player is holding a blue-skinned battle rifle with 15 rounds remaining in the magazine, while the HUD displays a radar, team status, a kill feed, and a streamer's facecam overlay.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0841_s5_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0841_s5_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0841_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene displays a ""Total Control"" game mode scoreboard, which serves as a user interface with a dark blue, geometric background rather than a view of the game world. The HUD shows the player is on the Cobra team, currently tied 0-0 with the Eagle team, and includes a full leaderboard, a streamer webcam overlay, and a live chat feed.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0849_s1_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0849_s1_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0849_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, industrial-looking urban area with futuristic architecture, entirely saturated in a deep blue nighttime light. The player is holding a futuristic pistol with 26 rounds, viewing multiple objective markers and player tags in a multiplayer match where the score is tied 0-0.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0906_s4_w1,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0906_s4_w1/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0906_s4_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, futuristic metallic platform surrounded by rocky cliffs and pine trees under natural, overcast lighting. The player is wielding a red and black weapon with the HUD showing ammo counts, a radar, and a ""STEAL"" notification, indicating an active multiplayer objective is being contested.",100,20.0 halo_infinite_YPTHr_TG_Mo_chunk_0908_s4_w0,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0908_s4_w0/video.mp4,480x832/halo_infinite_YPTHr_TG_Mo_chunk_0908_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic environment with blocky architecture, all cast in a monochromatic deep blue nighttime light. The player is in a multiplayer match, wielding a futuristic weapon, with HUD elements showing team scores, player gamertags, and a countdown for an objective involving incoming ""seeds.""",100,20.0 halo_infinite_YTnb552xQfk_chunk_0069_s1_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0069_s1_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0069_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor valley featuring rocky terrain, pine trees, and distant futuristic architecture. The player is engaged in a multiplayer match, holding an assault rifle with 36 rounds, while the HUD displays objective markers, a radar, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0223_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0223_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0223_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors on a futuristic, metallic military structure under bright, clear daylight. The player is holding a battle rifle with three bursts remaining, and the HUD indicates their team is leading 1",100,20.0 halo_infinite_YTnb552xQfk_chunk_0276_s0_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0276_s0_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0276_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor environment featuring metallic, angular walkways under cool blue ambient lighting. The player is wielding a blue M392 Bandit rifle, and their HUD shows they",100,20.0 halo_infinite_YTnb552xQfk_chunk_0354_s0_w3,480x832/halo_infinite_YTnb552xQfk_chunk_0354_s0_w3/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0354_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, arid environment featuring large, weathered, futuristic metal structures under bright, orange-tinted lighting. The player is wielding a red and black energy weapon during a team-based objective match, with the HUD displaying their team's winning score, ammunition count, and a motion tracker in the corner.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0379_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0379_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0379_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor canyon featuring rocky terrain and futuristic sci-fi architecture under a night sky. The player, wielding an assault rifle with low ammunition and shields, observes multiple teammates and a friendly yellow tank in the center of the map.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0404_s1_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0404_s1_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0404_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dim, outdoor environment with sandy terrain, rocky cliffs, and distant futuristic structures. The player is wielding a blue energy rifle, and the HUD indicates a ""STEAL"" objective, a tied score of 3-3, and the presence of multiple other players nearby.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0426_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0426_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0426_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor environment featuring a mix of natural rocky terrain and angular, futuristic architecture. The player has depleted shields while holding a weapon with one round left, and the HUD displays multiplayer match information, a motion tracker, and a picture-in-picture view of the streamer.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0435_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0435_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0435_s0_w1/actions_raw.parquet,halo_infinite,eval,"The environment features a dark, futuristic indoor structure with metallic platforms, looking out through a large doorway onto a brighter, sandy exterior. The player is holding a glowing energy weapon with full shields, while the HUD displays team scores, a radar, and ammunition counts for their firearm and two grenade types.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0478_s1_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0478_s1_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0478_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor environment featuring rocky terrain and futuristic, metallic architecture under a clear blue sky. The player is wielding an assault rifle with low ammunition, while the HUD shows a 0-0 score in what appears to be a Capture the Flag match, along with a streamer's facecam overlay.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0487_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0487_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0487_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor canyon, featuring a large, metallic industrial structure built into a rocky cliffside. The player is observing a teammate in a vibrant pink and blue vehicle on a narrow ramp, with the HUD displaying ""ESCORT"" and ""DELIVER"" objectives in a tied match.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0515_s0_w3,480x832/halo_infinite_YTnb552xQfk_chunk_0515_s0_w3/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0515_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic industrial corridor featuring metal grated flooring, large wall panels, and utilitarian lighting. The player is equipped with a sci-fi rifle, two grenades, and four equipment charges in what appears to be a multiplayer match, with the HUD showing a score of 18 to 11 and a nearby objective.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0518_s1_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0518_s1_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0518_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor desert canyon featuring rocky terrain and a large, futuristic industrial structure. The player wields a red energy weapon with 75% charge while observing an enemy spartan, and the HUD indicates their shields are full with a team score of 23 to 18.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0545_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0545_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0545_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sci-fi industrial environment with metallic platforms, caution markings, and a mix of ambient and orange artificial lighting. The player has a partially depleted shield and is wielding a futuristic rifle with 88% charge, while the HUD indicates team scores, a nearby objective marker, and another player's gamertag in the distance.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0595_s0_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0595_s0_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0595_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky canyon at night, featuring a multi-level futuristic structure with metallic paneling. The player is in spectator mode watching a teammate who is wielding a scoped rifle, while the HUD shows their team leading 1-0 with 10:11 left in the match.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0643_s0_w1,480x832/halo_infinite_YTnb552xQfk_chunk_0643_s0_w1/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0643_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, industrial-style hangar or base with metallic architecture and a mix of overhead and ambient red lighting. The player is equipped with an assault rifle, and the HUD indicates they are in a team-based objective mode with allies and enemies visible on screen.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0643_s0_w2,480x832/halo_infinite_YTnb552xQfk_chunk_0643_s0_w2/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0643_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic corridor with angular architecture, illuminated by dim overhead lights and red accent panels. The player is wielding a Battle Rifle with full shields in what appears to be a zone-control objective mode, with the HUD displaying player gamertags, the score, and a match timer.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0667_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0667_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0667_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor, rocky canyon at night, featuring natural terrain and large, weathered alien monoliths. The player is aiming at an exploding enemy vehicle, holding a BR75 Battle Rifle with 33 rounds in the magazine, while an enemy Spartan is visible on the right side of the screen.",100,20.0 halo_infinite_YTnb552xQfk_chunk_0674_s0_w0,480x832/halo_infinite_YTnb552xQfk_chunk_0674_s0_w0/video.mp4,480x832/halo_infinite_YTnb552xQfk_chunk_0674_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon with rocky terrain, pine trees, and massive, metallic alien structures. The player is wielding a scoped Battle Rifle with low ammunition reserves, has partially depleted shields, and can see a teammate's gamertag in the distance while their team leads 73 to 67.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0128_s0_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0128_s0_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0128_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor corridor featuring futuristic metallic architecture and paneling. The player is wielding a CQS48 Bulldog shotgun with two rounds loaded, and the HUD indicates",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0133_s0_w3,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0133_s0_w3/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0133_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor futuristic environment featuring blocky, industrial architecture accented by glowing orange and magenta lights. The player is aiming a scoped Bandit Evo rifle with 12 rounds in the magazine, while the HUD displays a ""Flag Away, Can't Score"" message and objective markers for returning and intercepting targets.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0174_s1_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0174_s1_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0174_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, multi-level indoor arena with clean, futuristic metallic architecture and some overhead vegetation. The player has full shields and is holding an assault rifle, having just killed an opponent in a Capture the Flag match, as shown by the kill feed and objective information on the HUD.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0183_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0183_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0183_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with functional, somewhat dim lighting and yellow industrial accents. The player is wielding a rifle with glowing cyan hands, facing teammates near a ""DEFEND"" objective with only six seconds left on the match timer.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0190_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0190_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0190_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, indoor industrial facility characterized by futuristic, metallic architecture with walkways and large pipes. The player's shields are partially depleted while participating in an objective-based match, and the HUD displays their ammunition count, the game timer, team score, and a teammate's callout for an enemy location.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0235_s2_w2,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0235_s2_w2/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0235_s2_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic indoor facility featuring a utilitarian architectural style with red and off-white paneled walls. The player is currently holding a rifle with 15 rounds in the",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0283_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0283_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0283_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial-style architecture and a strong yellow-orange color cast. The player is wielding a ""Bandit EVO"" rifle with a blue energy effect on their hands, while the HUD displays team scores, ammunition counts, and the positions of nearby teammates.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0318_s3_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0318_s3_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0318_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an extremely dark, indoor environment with minimalist, futuristic architecture that is barely illuminated. A character in pink armor is seen from behind with a rifle on their back, while a streamer'",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0479_s0_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0479_s0_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0479_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, cavernous structure with sandy, block-like stone architecture. The player, who has full shields, is holding a battle rifle with 11 rounds in the magazine while the team score is tied 0-0 with 10:38 remaining on the clock.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0614_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0614_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0614_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a futuristic indoor arena featuring a multi-level, metallic architectural style with cool-toned ambient and warm accent lighting. The player, located on the ""West Balcony"" and wielding a Bandit Evo, has full ammunition at the start of a match, with the HUD highlighting a nearby M41 SPNKR weapon.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0645_s1_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0645_s1_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0645_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial indoor arena characterized by metallic platforms, railings, and prominent purple and yellow neon lighting. The player is aiming a rifle with an active 1.3X scope and 12 rounds in the magazine, while the HUD shows partially depleted shields and indicates a threat on the ""East Balcony.""",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0712_s0_w3,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0712_s0_w3/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0712_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic urban environment at night, featuring large, blocky structures illuminated by purple, orange, and red artificial lighting. The player is wielding a sci-fi assault rifle with 13 rounds remaining, while the HUD shows a tied score and a kill feed indicating enemy activity at ""East Tower.""",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0717_s2_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0717_s2_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0717_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor platform of a futuristic tower with a metallic, angular architectural style, overlooking a hazy cityscape under dim lighting. The player, wielding a futuristic submachine gun with 12 rounds, has a full shield bar in a match that is tied 0-0 with 9:26 remaining on the clock.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0749_s1_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0749_s1_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0749_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, sci-fi metallic corridor featuring functional, artificial lighting and industrial architectural details. The player wields a customized cyan rifle with 14 rounds remaining, has full shields, and is participating in a match where the team score is currently tied at zero.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0811_s0_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0811_s0_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0811_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic structure featuring metallic, angular architecture under a mix of ambient and direct orange lighting. The player, wielding a scoped rifle with full shields, has just killed an opponent, and the HUD shows their team is leading 2 to 1 with 1:49 left on the clock.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0907_s4_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0907_s4_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0907_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor urban alleyway with simple architecture, where the entire environment is saturated in an intense blue light effect. The player is holding a rifle and the HUD shows they are in first place with a score of 3 to 1 in a multiplayer match, with overlays for a streamer, controller, and chat also visible on screen.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0913_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0913_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0913_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor urban courtyard featuring a mix of futuristic and desert-style architecture. The player is aiming a blue and black rifle with 20 rounds remaining, while their team leads the match 7 to 6, and a streamer's face-cam is visible in the top left corner.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0962_s2_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0962_s2_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0962_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor facility featuring futuristic, metallic architecture and large, sealed doors. The player is currently wielding a blue MK50 Sidekick pistol with an active Overshield, while the HUD displays a tied score, two grenades, and a nearby objective marker.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0964_s4_w1,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0964_s4_w1/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0964_s4_w1/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit, futuristic facility featuring industrial metallic architecture and various crates. According to the HUD, the player has an Overshield ready, is holding a pistol-type weapon with 12 rounds, and their team is currently leading the match 8 to 7.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0968_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0968_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0968_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor area featuring futuristic, metallic architecture and tracks running along the floor. The player is wielding a blue pistol, has a full overshield active, and is participating in an objective-based match indicated by the ""A"" and ""B"" markers on the HUD.",100,20.0 halo_infinite_Yfjl0jW6u0U_chunk_0979_s0_w0,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0979_s0_w0/video.mp4,480x832/halo_infinite_Yfjl0jW6u0U_chunk_0979_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor sci-fi facility featuring multiple levels of metallic platforms and industrial architecture. The player is wielding a blue-skinned Battle Rifle after just killing an enemy, with",100,20.0 halo_infinite_a3b4w6hRyMk_chunk_0046_s2_w0,480x832/halo_infinite_a3b4w6hRyMk_chunk_0046_s2_w0/video.mp4,480x832/halo_infinite_a3b4w6hRyMk_chunk_0046_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor futuristic corridor with a metal grate floor, illuminated primarily by a deep blue ambient light. The player is aiming a rifle down the hallway towards a highlighted enemy, and their HUD shows they have full shields, four grenades, and their team is leading 4-0.",100,20.0 halo_infinite_a3b4w6hRyMk_chunk_0050_s1_w2,480x832/halo_infinite_a3b4w6hRyMk_chunk_0050_s1_w2/video.mp4,480x832/halo_infinite_a3b4w6hRyMk_chunk_0050_s1_w2/actions_raw.parquet,halo_infinite,eval,"The player is inside a futuristic industrial facility with metallic corridors and cool, artificial lighting. While wielding an assault rifle, the player has partially depleted shields in a tied match, with the HUD indicating their ""Top 200"" rank and an enemy located at ""Batteries.""",100,20.0 halo_infinite_bVHWodIBJQk_chunk_0027_s0_w0,480x832/halo_infinite_bVHWodIBJQk_chunk_0027_s0_w0/video.mp4,480x832/halo_infinite_bVHWodIBJQk_chunk_0027_s0_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dimly lit, futuristic industrial corridor with metallic walls and rubble on the floor. Armed with a scoped battle rifle, the player's HUD shows their team is losing the match 40 to 42 and they have 36 rounds in their magazine.",100,20.0 halo_infinite_bVHWodIBJQk_chunk_0027_s0_w2,480x832/halo_infinite_bVHWodIBJQk_chunk_0027_s0_w2/video.mp4,480x832/halo_infinite_bVHWodIBJQk_chunk_0027_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, indoor sci-fi corridor with metallic walls and some overhanging vegetation. The player is wielding a futuristic rifle and a purple energy sword with their team slightly behind in score, as an explosion erupts down the hallway.",100,20.0 halo_infinite_bVHWodIBJQk_chunk_0033_s0_w1,480x832/halo_infinite_bVHWodIBJQk_chunk_0033_s0_w1/video.mp4,480x832/halo_infinite_bVHWodIBJQk_chunk_0033_s0_w1/actions_raw.parquet,halo_infinite,eval,"The player is inside a building featuring utilitarian, metallic architecture, looking down a dimly lit corridor with debris on the floor. According to the HUD, the player is wielding a sniper rifle with one round loaded, has full shields, and can see a teammate's outline through the wall while their team is losing the match 45 to 46.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0129_s1_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0129_s1_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0129_s1_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside an abstract, geometric structure featuring angled surfaces and saturated in a bright, monochromatic cyan light. Stream overlays for a facecam, controller input, and chat are visible, along with a minimal HUD showing the game running at 240 FPS with 36 ms latency.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0147_s2_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0147_s2_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0147_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a sci-fi indoor corridor featuring metallic, angular architecture and cool, artificial lighting. The player is wielding a battle rifle with 10 rounds in the magazine and is tasked with defending objective point C.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0235_s0_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0235_s0_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0235_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a corridor with futuristic, metallic architecture featuring teal-green walls and bright, artificial lighting. The player is wielding a blue-customized battle rifle with five rounds in the magazine, while the HUD shows their team is losing 0-1 and an enemy has been spotted at ""West Bend.""",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0317_s1_w2,480x832/halo_infinite_hhfXMkZGUfE_chunk_0317_s1_w2/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0317_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit indoor alley with futuristic, industrial architecture, graffiti on the walls, and glowing blue data panels. The player is aiming a blue assault rifle with 15 rounds remaining in the magazine, while their team leads 24 to 0 and an objective marker is visible 8 meters away.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0371_s1_w1,480x832/halo_infinite_hhfXMkZGUfE_chunk_0371_s1_w1/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0371_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor area with modern, blocky industrial architecture under a clear blue sky. The player, on the blue team which is winning 2-0, has full shields and is equipped with an assault rifle containing 15 bullets in the magazine.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0385_s0_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0385_s0_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0385_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a brightly lit, futuristic facility with clean, white architectural elements and planters containing yellow and green foliage. The player is wielding a blue-skinned assault rifle with the HUD showing a tied score, an objective at the ""Blue Base,"" and an ammo count of 15 in the magazine.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0394_s4_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0394_s4_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0394_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor arena featuring futuristic, blocky architecture and illuminated almost entirely by a deep blue light. The player's HUD indicates a tied score of 1-1 in a Capture the Flag-style match, with a teammate calling out an enemy at ""Top Mid"" and a notification stating the flag is away.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0401_s3_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0401_s3_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0401_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor courtyard featuring futuristic, blocky architecture illuminated almost entirely by strong blue and neon lighting. The player is engaging opponents highlighted in pink with an assault rifle, while the HUD shows their team is losing 1-2 in an objective-based mode with 11 rounds left in the magazine.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0625_s2_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0625_s2_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0625_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic arena during dusk, featuring blocky metallic architecture illuminated by yellow neon lights. The player is aiming down the scope of a weapon with five rounds of ammo,",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0632_s0_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0632_s0_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0632_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an indoor, futuristic metal catwalk that overlooks an outdoor area featuring blocky architecture under a purple sky. The player is wielding an assault rifle with 15 bullets in the magazine while observing two enemy players, one of whom appears to be carrying an objective marked with a flag icon.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0635_s1_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0635_s1_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0635_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, modern urban alleyway between buildings, with the entire environment cast in an intense blue light. The player is holding a futuristic rifle with a ""DEFEND"" objective active, while the HUD displays a score of 0-0, a timer at 8:04, and a streamer's facecam in the corner.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0668_s0_w2,480x832/halo_infinite_hhfXMkZGUfE_chunk_0668_s0_w2/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0668_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial outdoor environment characterized by metallic structures and dim, shadowed lighting. The player is holding a blue-skinned rifle with 10 rounds in the magazine, their current objective is to ""DEFEND A,"" and a teammate named ""Fiboroptik"" is visible just ahead.",100,20.0 halo_infinite_hhfXMkZGUfE_chunk_0706_s0_w0,480x832/halo_infinite_hhfXMkZGUfE_chunk_0706_s0_w0/video.mp4,480x832/halo_infinite_hhfXMkZGUfE_chunk_0706_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor, futuristic corridor featuring a sterile, metallic architectural style. The player is holding a Bandit Evo rifle and is in a Capture the Flag match, as indicated by the HUD alert ""ANGELO CAPTURED YOUR FLAG"" and the score of 3 to 2.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0051_s0_w2,480x832/halo_infinite_kKwGrwwarHc_chunk_0051_s0_w2/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0051_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with angular architecture and a combination of dim ambient light and bright artificial light panels. The player is holding a blue pistol with 12 rounds in the magazine while their team leads 10 to 4, and the HUD indicates they have camouflage equipment available.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0053_s1_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0053_s1_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0053_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a narrow, futuristic metallic corridor where the main source of light is a large fiery explosion. The player is in active combat with low shields, aiming at an enemy obscured by the blast, and has a ""RELOAD"" prompt for their weapon which shows 10 rounds remaining.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0124_s2_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0124_s2_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0124_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with futuristic architecture, illuminated by ambient blue and red lighting from in-game effects. The player, wielding an MK50 Sidekick pistol that needs reloading, is aiming at an enemy player named ""Tugboat Fairy"" while having low shields and active camouflage equipment.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0126_s1_w1,480x832/halo_infinite_kKwGrwwarHc_chunk_0126_s1_w1/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0126_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic industrial facility featuring metallic catwalks, exposed wiring, and red accent lighting. The player is wielding a scoped rifle with four rounds in the magazine, and the HUD indicates their team is losing 4 to 5 in a ""Capture A"" objective mode with two visible teammates.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0136_s0_w1,480x832/halo_infinite_kKwGrwwarHc_chunk_0136_s0_w1/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0136_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor environment featuring metallic architecture and a large, translucent blue energy shield. The player is wielding a blue energy weapon with three rounds remaining, and the HUD indicates a tied score in a multiplayer ""Capture"" match with the objective located 29 meters away.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0152_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0152_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0152_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, industrial indoor environment featuring metallic walls and functional overhead lighting. The player is wielding a blue S7 Sniper rifle that needs reloading, with the HUD indicating a tied score, a recent counter-snipe kill, and an available camouflage ability.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0165_s2_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0165_s2_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0165_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor where visibility is heavily obscured by a yellow, electric-like area-of-effect haze. The player has partially depleted shields while wielding a pistol with 12 rounds, and an enemy's gamertag is visible ahead through the distortion effect.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0217_s2_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0217_s2_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0217_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor facility featuring stark architecture and illuminated by a deep, monochromatic blue light. The player is holding a scoped rifle with their shield at 38 and health at 25, while an enemy is visible on a platform above and to the right.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0262_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0262_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0262_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, semi-enclosed courtyard featuring clean, futuristic architecture with integrated walls of green foliage. The player is wielding a blue energy rifle with four rounds loaded while their team leads 33-18, and a HUD element indicates an enemy at the ""Pump"" location above.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0284_s0_w2,480x832/halo_infinite_kKwGrwwarHc_chunk_0284_s0_w2/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0284_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor environment characterized by metallic, industrial architecture. The player is aiming down the scope of a sniper rifle at a distant target, while the HUD shows their blue team leading the red team 16 to 14 with 9:25 left in the match.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0311_s1_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0311_s1_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0311_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment with futuristic, metallic architecture and machinery featuring holographic displays. The player is wielding a blue scoped rifle with three rounds remaining, having just achieved a kill, while the HUD displays the team score is 12 to 11 and a timer is counting down.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0313_s0_w1,480x832/halo_infinite_kKwGrwwarHc_chunk_0313_s0_w1/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0313_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, sci-fi facility characterized by clean white paneling, glowing blue accent lights, and a large automated doorway leading to another corridor. The player is on the blue team, which is leading 17 to 12, and is equipped with a sniper rifle that has three rounds, while a streamer's facecam is visible in the top-left overlay.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0322_s1_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0322_s1_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0322_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi corridor with industrial architecture, completely saturated in a deep blue light. The player is in a multiplayer match wielding a sniper rifle with two rounds loaded, as an enemy player is highlighted in a purple outline directly ahead.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0344_s0_w2,480x832/halo_infinite_kKwGrwwarHc_chunk_0344_s0_w2/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0344_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor industrial corridor featuring metal grating floors and a curved, futuristic architectural style. The player is wielding a custom-skinned pistol and has just earned a ""Hail Mary"" medal for killing an opponent, while the HUD displays their ammo, team scores, and the location of a nearby Overshield power-up.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0346_s0_w1,480x832/halo_infinite_kKwGrwwarHc_chunk_0346_s0_w1/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0346_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment with futuristic metallic architecture, featuring an illuminated staircase leading upwards. The player is holding a blue Battle Rifle with 14 rounds in the magazine, their active camouflage is at 18% power, and the team score is 17 to 27.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0380_s0_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0380_s0_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0380_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi environment with industrial metal walls and shipping crates. The player is holding a large, pink-accented heavy weapon with an Overshield active, and the HUD indicates the objective ""FLAG AWAY"" is 8 meters away in a Capture the Flag match.",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0426_s1_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0426_s1_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0426_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor environment with a futuristic, sci-fi architectural style dominated by glowing blue and red lighting. With low health indicated by the red screen border, the player is",100,20.0 halo_infinite_kKwGrwwarHc_chunk_0538_s3_w0,480x832/halo_infinite_kKwGrwwarHc_chunk_0538_s3_w0/video.mp4,480x832/halo_infinite_kKwGrwwarHc_chunk_0538_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, futuristic indoor hallway defined by its angular architecture and illuminated by a deep blue ambient glow with prominent red neon arches. The player is aiming a scoped rifle at a highlighted enemy down the hall, while the HUD displays an active overshield, an ammo count of 18, and a team score of 3 to 2.",100,20.0 halo_infinite_kL1hhTTuXpo_chunk_0049_s2_w0,480x832/halo_infinite_kL1hhTTuXpo_chunk_0049_s2_w0/video.mp4,480x832/halo_infinite_kL1hhTTuXpo_chunk_0049_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor corridor featuring modern architecture and illuminated entirely by a deep blue light. The player is wielding a rifle in a tied multiplayer match with a TOP 200 rank",100,20.0 halo_infinite_kL1hhTTuXpo_chunk_0066_s1_w0,480x832/halo_infinite_kL1hhTTuXpo_chunk_0066_s1_w0/video.mp4,480x832/halo_infinite_kL1hhTTuXpo_chunk_0066_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor futuristic hallway with minimalist architecture, illuminated by a strong blue ambient light. The player is holding a rifle with full shields and three rounds in the magazine, while the HUD displays an objective marker down the corridor",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0044_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0044_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0044_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor corridor featuring metallic, angular architecture and cool blue ambient lighting. According to the HUD, the player's team is winning 11 to 7, and the player has just earned a ""Ninja"" medal for killing the airborne enemy spartan.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0077_s3_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0077_s3_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0077_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic indoor facility with industrial architecture, characterized by a dim, hazy, yellow-green lighting scheme. The player is out of ammunition and is prompted by the HUD to switch to a CQS48 Bulldog, with nearby players identified by their gamertags on screen.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0205_s4_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0205_s4_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0205_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a hazy, outdoor area with yellow-green lighting, focused on a large, metallic, industrial building with a partially open bay door. The player is facing an objective marker inside the structure, with the HUD showing a frame rate of 209 FPS and a latency of 43 ms, but no weapon is visible.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0211_s6_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0211_s6_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0211_s6_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, swampy outdoor forest characterized by large trees, thick roots, and a yellowish atmospheric haze. The player is wielding a blue and gold rifle with 13 rounds remaining in the magazine, and the HUD displays multiple enemy player tags, a score of 1-0, and a team callout for an ""Enemy at South Tower"".",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0247_s1_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0247_s1_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0247_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor desert canyon featuring a mix of natural rock formations and angular, futuristic metallic structures. The player is equipped with a scoped rifle, and the HUD indicates they are in a multiplayer match with objective markers, team scores, and a motion tracker visible.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0252_s2_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0252_s2_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0252_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic structure featuring metallic, angular flooring and cool blue and purple lighting. The player is currently holding a customized assault rifle and is presented with the option to pick up a Hydra launcher, while the HUD indicates their team is leading 2 to 1 in an objective-based match.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0359_s2_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0359_s2_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0359_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor platform featuring futuristic, angular metallic architecture under a bright, clear sky. The player currently has full shields and is holding an MA40 AR, while the HUD displays a recently earned ""Ninja"" medal and the team score is tied at zero.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0378_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0378_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0378_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring rocky cliffs and grassy hills, with large, futuristic metallic structures in the background. The player is wielding a pistol with seven rounds in the magazine, has full shields, and is participating in a team-based multiplayer match as indicated by the HUD elements.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0394_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0394_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0394_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor rocky canyon dominated by a futuristic, angular metal structure identified as ""South Nest."" The player has full shields and is holding a blue rifle with 30 rounds, while the HUD indicates an enemy is at the objective marker and the team score is one to zero.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0397_s1_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0397_s1_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0397_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment defined by futuristic metallic architecture and illuminated by a strong blue ambient light. The player is aiming a scoped rifle at an enemy highlighted in red, while the HUD displays a nearly full shield bar, 37 rounds of ammunition, and a tied multiplayer match score of 0-0.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0400_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0400_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0400_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor area featuring a futuristic, metallic architectural style with blue accent lighting. The player has full shields, is wielding a rifle with 15 bullets in the magazine, and recently earned a ""Ninja"" medal while near a ""FIRE"" objective marker.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0462_s0_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0462_s0_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0462_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, indoor corridor with yellow-hued, futuristic metallic architecture. The player is wielding an M392 Bandit rifle with full shields, and the HUD displays the objective ""CONTROL ALL SITES TO SCORE"" along with the locations of teammates.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0478_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0478_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0478_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, sci-fi industrial corridor featuring metallic overhead structures and paneled walls. The player has full shields and is holding a futuristic assault rifle while participating in an objective-based match, as indicated by the HUD's mini-map, control point markers, and team score.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0499_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0499_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0499_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, futuristic indoor structure with metallic gold walls, which opens to a natural outdoor environment with rocky terrain. The player is wielding a blue and white rifle in a multiplayer match where their team leads 8 to 4, while the HUD displays allied player gamertags, a radar, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0512_s0_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0512_s0_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0512_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring a mix of snow-covered ground, large rock formations, and distant futuristic structures. The player has full shields and is wielding a purple Needler with 36 rounds while engaging enemies in a multiplayer match, as indicated by the HUD's score, timer, and visible enemy gamertags.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0515_s0_w3,480x832/halo_infinite_lGLNIIVaLD4_chunk_0515_s0_w3/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0515_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, rocky canyon at night, featuring a strong contrast between cool blue ambient light on the ground and the warm orange glow of fire on the cave walls. The player is equipped with an M392 Bandit rifle holding 15 rounds, has partially depleted shields, and the HUD displays a game timer of 8:48 remaining in what appears to be a multiplayer match.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0528_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0528_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0528_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring rocky terrain, evergreen trees, and futuristic metallic structures. The player is holding a blue scoped rifle with partially depleted shields and is facing an enemy in the South Courtyard, as indicated by the HUD which also shows ammo count, a radar, and a recently earned medal.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0539_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0539_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0539_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor, mountainous environment featuring rocky terrain and scattered pine trees. The player is holding a red and black futuristic rifle with six rounds in the magazine, and the HUD shows their team is currently losing the match 47 to 50.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0540_s1_w1,480x832/halo_infinite_lGLNIIVaLD4_chunk_0540_s1_w1/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0540_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit, outdoor environment featuring grassy, rocky terrain next to a body of water. The player is wielding a futuristic rifle and has just scored a ""Perfect"" kill, with the HUD showing their team is losing 51 to 57 with 9:46 left on the match timer.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0545_s2_w0,480x832/halo_infinite_lGLNIIVaLD4_chunk_0545_s2_w0/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0545_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi structure, characterized by intense blue atmospheric lighting and hazy visual effects. The player has partially depleted shields while wielding an assault rifle with 36 rounds",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0602_s0_w3,480x832/halo_infinite_lGLNIIVaLD4_chunk_0602_s0_w3/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0602_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic metallic corridor that provides a view of a bright, outdoor rocky landscape. The player has low shields and is holding an assault rifle, while the HUD displays an active kill feed, an ""INTERCEPT"" objective, and remaining ammunition.",100,20.0 halo_infinite_lGLNIIVaLD4_chunk_0625_s0_w2,480x832/halo_infinite_lGLNIIVaLD4_chunk_0625_s0_w2/video.mp4,480x832/halo_infinite_lGLNIIVaLD4_chunk_0625_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment that combines natural rock formations with futuristic, metallic architecture and yellow-colored ground. The player is wielding a blue submachine gun and facing an enemy combatant, with the HUD showing a team score of 18 to 4, a full shield, and a recently earned ""Ninja"" medal.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0168_s5_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0168_s5_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0168_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor, futuristic industrial setting, currently lit by a massive, fiery explosion in a central doorway. The player is wielding a pistol with 11 rounds remaining, while the HUD displays team scores, a motion tracker, and highlights an enemy through the blast.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0182_s2_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0182_s2_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0182_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor futuristic arena featuring metallic architecture and illuminated by vibrant purple and pink neon lighting. The player has full shields and has just earned a ""Ninja"" medal while near a glowing purple flag that is in the process of returning to its spawn point.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0182_s2_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0182_s2_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0182_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor corridor featuring futuristic, industrial architecture illuminated by purple and blue neon lights. The player is currently holding a flag-like objective that must be delivered 14.9 meters away, while their position is revealed to enemies and their shields are low.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0257_s1_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0257_s1_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0257_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon featuring futuristic, industrial-style architecture. The player is currently waiting to select a loadout while observing a multiplayer match, with the HUD indicating their team is losing and showing the positions of other active players.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0287_s1_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0287_s1_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0287_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure with an open view of a clear sky, where the interior floor is covered in a bright orange liquid. The player is wielding a heavy weapon with a partially depleted shield, while the HUD displays a radar, four rounds for a secondary sniper rifle, and the positions of several other players in the vicinity.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0400_s2_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0400_s2_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0400_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor environment, where the player is looking up at a rugged rock cliff face featuring a glowing, blue halo-like structure. The player is wielding a sniper rifle with four rounds, and the HUD displays the score as 69 to 62, a radar pointing to the ""CLIFF"" location, and a live kill feed.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0438_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0438_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0438_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon environment featuring dirt terrain, large rock formations, and some futuristic architectural elements in the background. The player is wielding a purple energy weapon with full shields and is prompted to pick up an S7 Sniper, while the HUD displays team scores, a kill feed, and a streamer's facecam overlay.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0458_s0_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0458_s0_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0458_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon, characterized by pine trees and large, hexagonal rock formations typical of sci-fi architecture. The player is aiming a sniper rifle with one round in the magazine and has partially depleted shields, while the HUD displays a radar, team score, and the gamertags of distant players.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0464_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0464_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0464_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor forest on a dirt path, with dark, futuristic structures partially obscured by the trees. The player is holding a Shock Rifle with six rounds in a tied multiplayer",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0479_s6_w1,480x832/halo_infinite_mIY8pHLwb3M_chunk_0479_s6_w1/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0479_s6_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon with rocky cliffs and pine trees, dominated by a large, futuristic metal structure in the distance. The player, wielding a blue pistol with 12 rounds, has full shields and can see the outlines of several teammates while the HUD displays a 9-7 team score and a motion tracker.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0481_s1_w2,480x832/halo_infinite_mIY8pHLwb3M_chunk_0481_s1_w2/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0481_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon, characterized by natural rock formations, dirt paths, and sparse foliage. The player is currently unarmed with fists visible, while the HUD indicates a team score of 10 to 8, a remaining match time of 5:50, and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0539_s2_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0539_s2_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0539_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor environment featuring a grassy, rocky landscape next to a large, metallic alien structure. According to the HUD, the player is wielding an S7 Flexfire Sniper during a Capture the Flag match where their team is leading 1-0 and the enemy flag has been stolen.",100,20.0 halo_infinite_mIY8pHLwb3M_chunk_0617_s0_w0,480x832/halo_infinite_mIY8pHLwb3M_chunk_0617_s0_w0/video.mp4,480x832/halo_infinite_mIY8pHLwb3M_chunk_0617_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic corridor, which is dimly illuminated by a pervasive red light. The player is wielding a futuristic rifle with full ammunition and the HUD shows their team is losing 0-1, with a personal score of 1,014.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0118_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0118_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0118_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, industrial building with large pillars and metallic flooring, illuminated by a strong blue ambient light. According to the HUD, the player has full shields and is wielding a rifle with 15 rounds remaining in a multiplayer match where their team is losing 3 to 8.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0118_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0118_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0118_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial base featuring blocky, metallic architecture. The player is wielding a battle rifle with a low magazine, has just achieved a ""Perfect"" kill, and is currently taking damage from the front while another enemy is visible through a wall ahead.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0165_s2_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0165_s2_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0165_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a multi-level indoor complex with a futuristic architectural style, featuring clean metallic surfaces and a combination of bright artificial and dim ambient lighting. The player has full shields and is actively firing a Battle Rifle at an enemy, having just killed another opponent as shown by the on-screen kill feed.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0174_s1_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0174_s1_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0174_s1_w0/actions_raw.parquet,halo_infinite,eval,"The player is inside a dark, futuristic indoor corridor with metallic architecture, illuminated by intense blue and red lighting. According to the HUD, the player is armed with an assault rifle, has low ammunition in their magazine, and their team is currently losing the match 0 to 1.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0178_s1_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0178_s1_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0178_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, dilapidated structure with industrial, blocky architecture and an opening to the sky above. The player is holding a blue rifle with 15 rounds, their team is losing the match 3 to 5, and the screen includes a streamer's facecam, a controller overlay, and performance stats.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0191_s2_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0191_s2_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0191_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a large, multi-level indoor arena featuring futuristic, metallic architecture and dim, green-hued ambient lighting. The player is wielding a battle rifle with partially depleted shields, while the HUD indicates the location of a teammate, a nearby ""Active Camo"" power-up, and that their team is losing 13 to 16.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0229_s0_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0229_s0_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0229_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor futuristic facility characterized by its multi-level, industrial metal architecture. The player is equipped with a rifle, has full shields, and the HUD shows their team is winning the match 15 to 10 with just under eight minutes remaining.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0247_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0247_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0247_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor corridor featuring ancient, blocky stone architecture with some overgrown vegetation. The player is aiming a futuristic rifle at a highlighted enemy player, while the HUD displays team scores, ammunition count, and a match timer of 11:03.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0303_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0303_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0303_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor environment featuring futuristic, metallic architecture, looking through a doorway into a connecting corridor. The player is aiming down a weapon's 1.6x scope with 14 ammo, targeting a highlighted enemy player while the HUD identifies the location as ""West Alley.""",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0350_s2_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0350_s2_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0350_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor environment featuring metallic walkways and industrial architecture. The player is aiming a white, scoped rifle at a glowing purple enemy across a gap, while the HUD displays a team score of 3-1, low ammunition, and full shields.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0377_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0377_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0377_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, ruin-like environment featuring stone block architecture illuminated by a combination of natural light and warm torches. The player, located at ""TOP MID"" with a full shield and an assault rifle, is aiming towards a distant enemy named ""Kaylarmoopy"" in a timed match where the score is currently 1 to 0.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0383_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0383_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0383_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors on a large, vine-covered stone structure resembling ancient ruins, overlooking a dense jungle under bright daylight. The player is in a multiplayer match, holding an assault rifle with 15 rounds and trailing with a score of 5 to 7.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0457_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0457_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0457_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic industrial complex characterized by functional, metallic architecture and a yellow-green lighting scheme. According to the HUD, the player's team is winning 11 to 8, while the player holds a rifle with 9 rounds remaining and has a glowing green, web-like pattern on their hands.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0459_s2_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0459_s2_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0459_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor environment with modern, blocky architecture illuminated entirely by a deep blue light. The player is holding a futuristic weapon, while the central HUD displays a team score of 11 to 10 with 7:33 remaining in the match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0465_s0_w2,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0465_s0_w2/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0465_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in what appears to be a dimly lit, outdoor industrial area with snow and debris covering the ground. The player has full shields and is wielding a Shock Rifle with one round remaining while their team trails 13 to 14 in a multiplayer match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0477_s0_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0477_s0_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0477_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic indoor structure with metallic, angular architecture, looking down from a ledge onto a lower floor. The player is wielding a rifle with 15 rounds, and the HUD indicates they are on the losing team (18 to 23) in a timed, objective-based multiplayer match.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0506_s2_w1,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0506_s2_w1/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0506_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, brightly lit courtyard surrounded by futuristic, industrial-style concrete buildings. The player is holding a blue rifle with 14 rounds in the magazine and has full shields in a team-based match where their team leads 12 to 7.",100,20.0 halo_infinite_oFa4-xwDOoQ_chunk_0585_s4_w0,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0585_s4_w0/video.mp4,480x832/halo_infinite_oFa4-xwDOoQ_chunk_0585_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor sci-fi corridor or alleyway defined by blocky metallic architecture and bathed in a strong blue ambient light. The player is armed with a rifle in a multiplayer match where their team is winning 10 to 7, with the HUD indicating their location as ""OLD TOWN STAIRS,"" ammo count, and recent kill feed activity.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0076_s0_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0076_s0_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0076_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a narrow, futuristic metallic corridor that looks out onto a brightly lit, open exterior environment. The player's HUD indicates they are in 6th place wielding a",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0092_s3_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0092_s3_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0092_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor concrete structure, possibly a parking garage or underpass, featuring large support pillars under extremely low, blue-hued lighting. There are no visible weapons or traditional HUD elements, though the screen includes overlays for a streamer's webcam in the upper left and a controller input display at the bottom center.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0100_s2_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0100_s2_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0100_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor sci-fi environment characterized by metallic structures and saturated blue and red lighting. The player, currently in first place with a score of 7-0, is holding a Fusion Coil while aiming at distant enemy players.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0110_s0_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0110_s0_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0110_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic training facility with sterile, metallic architecture and functional lighting, looking out a large opening to a grassy exterior. According to the HUD, the player is tied 23-23 in a match, has recently earned a ""Ninja"" medal, is holding a stylized weapon, and has five grenades remaining.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0192_s0_w2,480x832/halo_infinite_pLDHDkwEesQ_chunk_0192_s0_w2/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0192_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring natural rock and trees mixed with futuristic metal structures. The player, wielding an energy weapon with full shields, has just earned a ""Ninja"" medal and is prompted to pick up a Repair Field.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0201_s2_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0201_s2_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0201_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor forest environment, illuminated entirely by a moody and monochromatic blue light. The player's HUD indicates they are tied for first place in a multiplayer match with a score of 14, while also displaying performance metrics, a ""Ninja"" medal, and a game tip for an ability called ""Chain Lightning"".",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0267_s10_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0267_s10_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0267_s10_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, narrow corridor with futuristic architecture, entirely illuminated by a strong monochromatic blue light. The player is holding a Cindershot launcher while leading in a team match with a score of 12 to 8, as indicated by the HUD which also displays a recently acquired ""Ninja"" medal and a tip for the equipped weapon.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0293_s0_w2,480x832/halo_infinite_pLDHDkwEesQ_chunk_0293_s0_w2/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0293_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor environment characterized by industrial architecture and vibrant pink and blue neon lighting. The player is aiming a sniper rifle with four rounds remaining, while the HUD shows their team is trailing 15 to 17 in a match with just over six minutes left on the clock.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0312_s0_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0312_s0_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0312_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit room with futuristic, metallic architecture featuring an angular doorway and hexagonal floor panels. The player is wielding an energy sword with low shields in a tied multiplayer match, while the HUD displays their Gold rank, team scores, and grenade inventory.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0364_s0_w2,480x832/halo_infinite_pLDHDkwEesQ_chunk_0364_s0_w2/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0364_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic outdoor urban alleyway featuring blocky architecture and glowing lights reflecting off wet surfaces. The player currently has full shields and is wielding a blue pistol, while the HUD shows low ammunition, a recent kill confirmation, and a visible pink enemy player up a nearby ramp.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0401_s2_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0401_s2_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0401_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment defined by sleek, futuristic architecture and illuminated by ambient blue and red lighting. The player is in first place in a multiplayer match, currently wielding a Needler with 26 rounds, and has just been awarded a ""Ninja"" medal.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0418_s0_w2,480x832/halo_infinite_pLDHDkwEesQ_chunk_0418_s0_w2/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0418_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a wet, outdoor urban courtyard at night, surrounded by futuristic architecture including a building labeled ""New Mombasa Police Department."" The player is in second place, holding a blue pistol with 7 rounds remaining, and is looking towards a central objective marker near a fallen combatant.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0507_s1_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0507_s1_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0507_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic structure with metallic architecture, primarily lit by a large pink and white energy explosion in the center. The player is wielding a blue Energy Sword while facing an enemy engulfed in the explosion, and the HUD shows their team is losing the multiplayer match with a score of 7 to 10.",100,20.0 halo_infinite_pLDHDkwEesQ_chunk_0537_s0_w0,480x832/halo_infinite_pLDHDkwEesQ_chunk_0537_s0_w0/video.mp4,480x832/halo_infinite_pLDHDkwEesQ_chunk_0537_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit corridor with rough, stone-like walls and a blocky, futuristic architectural design. The player, wielding a futuristic rifle, has just leveled up and is on the winning team with a score of 10 to 9, while the HUD displays a radar, a quick tip, and the ammo count.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0091_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0091_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0091_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors on a futuristic, metallic bridge under a dim, orange-hued sky. The player, whose shields are damaged, is aiming a purple energy weapon over a recently defeated enemy, with the HUD showing team scores and ammunition count.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0099_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0099_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0099_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, sci-fi industrial underpass built over rocky terrain, with dim lighting accented by red and blue glows from equipment. The player, wielding a rifle with partially depleted shields, has an objective marker for an S7 Sniper rifle on their HUD while the killfeed notes an enemy at the ""South Underpass"" location.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0128_s1_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0128_s1_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0128_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, futuristic indoor structure defined by sleek architecture and illuminated almost entirely by a strong blue ambient light. The player is aiming their weapon at an enemy outlined in red, while the HUD displays team scores, an ammunition count of 10, and a kill feed on the left",100,20.0 halo_infinite_prWfdAA3buA_chunk_0130_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0130_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0130_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, futuristic military installation nestled within a rocky canyon under an overcast sky. The player is wielding a blue rifle with 15 rounds remaining while their team leads the match 39 to 33, as indicated by the heads-up display.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0184_s2_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0184_s2_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0184_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, indoor environment featuring metallic corridors, industrial architecture, and bright, artificial lighting. The player has just scored a ""Double Kill"" and is holding a rifle with six rounds, while the HUD shows their team leading 37 to 23 with 7:53 remaining in the match.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0211_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0211_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0211_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a semi-enclosed outdoor area featuring futuristic, blocky architecture, with the player positioned in shadow while an explosion illuminates the distant courtyard. The player is aiming down a 1.6x scope with 15 rounds of ammunition, targeting an enemy near the ""SANCTUARY"" objective as indicated by the HUD, which is partially obscured by a streamer's overlay.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0211_s0_w3,480x832/halo_infinite_prWfdAA3buA_chunk_0211_s0_w3/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0211_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment featuring large, tan-colored blocky structures alongside natural elements like trees and a waterfall. The player is wielding a battle rifle with 15 rounds remaining in the magazine during a multiplayer match, as indicated by the team score and timer on the HUD.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0220_s1_w2,480x832/halo_infinite_prWfdAA3buA_chunk_0220_s1_w2/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0220_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors within mossy, ancient stone ruins surrounded by a forest and a shallow body of water under natural, daytime lighting. The player has full shields and is holding a Bandit Evo rifle with 15 rounds loaded while participating in a multiplayer match, with the score at 46 to 48 and a recent kill displayed on the HUD.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0340_s0_w1,480x832/halo_infinite_prWfdAA3buA_chunk_0340_s0_w1/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0340_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit cavern environment comprised of natural rock walls and archways, illuminated by a futuristic light fixture on the ceiling. The player is armed with a blue rifle, has two grenades, and is looking at an allied player named ""Artius Legend"" while their team leads the match 17 to 10.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0342_s0_w3,480x832/halo_infinite_prWfdAA3buA_chunk_0342_s0_w3/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0342_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a sunlit forest environment featuring massive trees, rocky cliffs, and what appears to be ancient or alien architecture. The player is wielding a blue Battle Rifle with partially depleted shields, and the HUD indicates their team is leading 22 to 13 as a red arc highlights an enemy's presence ahead.",100,20.0 halo_infinite_prWfdAA3buA_chunk_0496_s0_w0,480x832/halo_infinite_prWfdAA3buA_chunk_0496_s0_w0/video.mp4,480x832/halo_infinite_prWfdAA3buA_chunk_0496_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, sci-fi arena with metallic architecture and functional, overhead lighting, centered around a large structure overgrown with green foliage. The player wields a blue assault rifle with full shields in a tied 12-12 match, while a friendly player is visible ahead and an enemy is positioned on an upper level to the right.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0079_s0_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0079_s0_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0079_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic corridor with metallic architecture, illuminated by a mix of dark shadows and bright purple neon lighting. The player is aiming a sniper rifle at a distant enemy, with the HUD indicating the map is ""Terminal,"" the team is winning 1-0, and a streamer's facecam is present in the corner.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0085_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0085_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0085_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor futuristic environment defined by metallic architecture and ambient blue and purple lighting. The player has full shields and is aiming an assault rifle, while the HUD indicates their team is losing 0-1 and an enemy player is highlighted through a nearby wall.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0089_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0089_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0089_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow outdoor alley featuring futuristic, metallic architecture illuminated by warm yellow and distant purple artificial lighting. The player has full shields and is holding a Bandit EVO rifle with 15 bullets, while their team leads the match 20 to 1 with 5:20 remaining on the clock.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0092_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0092_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0092_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor walkway of a futuristic structure featuring white, modular architecture under even lighting against a purple sky. The player is holding a rifle in a tied Capture the Flag match, with HUD elements indicating the enemy flag carrier must be intercepted and the player has 15 rounds in their magazine.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0134_s0_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0134_s0_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0134_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors on a grassy slope leading up to a futuristic, white metallic building under bright, even lighting. The player is equipped with a blue submachine gun, has full shields, and the HUD displays objective markers, a timer, and ammo count with 15 rounds in the magazine.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0135_s0_w2,480x832/halo_infinite_qsNtnw3woIM_chunk_0135_s0_w2/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0135_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit arena featuring futuristic, industrial-style architecture with concrete walls and metal platforms. The player is wielding a blue and white assault rifle with glowing blue energy on their hands, and the HUD indicates their objective is to ""DEFEND A"" while their team's score is 75.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0137_s3_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0137_s3_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0137_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors during the day, around large, white buildings of a futuristic military science academy under a bright sky. The player is wielding a blue assault rifle with 15 bullets remaining and is tasked with defending objective points A and B, as indicated by the HUD.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0142_s5_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0142_s5_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0142_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor area with grassy ground situated between large, futuristic white buildings. The player, wielding a blue rifle with 10 rounds remaining, has full shields and is actively capturing objective point B while an explosion occurs nearby.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0181_s0_w2,480x832/halo_infinite_qsNtnw3woIM_chunk_0181_s0_w2/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0181_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a wet, outdoor urban street at night, featuring futuristic architecture illuminated by bright red and blue neon signs. The player is holding an energy-based pistol after recently earning a kill assist, while the HUD displays a team score of 29-18, an ammo count of 03/36, and the map name ""OLD TOWN"".",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0183_s1_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0183_s1_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0183_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly, artificially lit indoor alleyway that features a futuristic, metallic architectural style. The player is aiming down a 1.6x magnified scope with six rounds of ammunition, looking towards a set of glowing blue terminals and a large crate.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0187_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0187_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0187_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor futuristic hallway defined by sci-fi architecture and lit by strong blue and red neon lights. The player is aiming a rifle at an enemy highlighted in blue through a doorway, while the HUD displays their shield status, ammunition count, and a match timer.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0196_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0196_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0196_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a modern, outdoor urban environment called the ""Commercial District"" at night, illuminated by bright, colorful neon signs on the surrounding buildings. The player is aiming a futuristic rifle towards a marked enemy, with the HUD displaying an active shield, 11 rounds in the magazine, a team score of 0-12, and a 4:29 match timer.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0203_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0203_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0203_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, futuristic indoor area with metallic architecture, oversaturated with deep blue lighting that highlights enemy combatants in red. The player has partially depleted shields, is aiming an MA40 AR at an opponent, and the HUD shows a multiplayer match score of 48 with 3:12 remaining on the timer.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0209_s1_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0209_s1_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0209_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a modern outdoor urban district at night, characterized by illuminated storefronts, contemporary architecture, and palm trees. The player is aiming down a 1.6x scope with four rounds of ammo, targeting an enemy in a doorway while the HUD shows the match timer, score, and location.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0293_s1_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0293_s1_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0293_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor structure with rugged, earthen walls and futuristic metallic grating. The player is holding an assault rifle with 15 bullets in the magazine, and the heads-up display indicates a primary objective to ""DEFEND A"" which is located 29.8 meters away.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0295_s1_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0295_s1_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0295_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a multi-level indoor industrial complex characterized by stark, functional architecture and overhead red structural pipes under diffuse lighting. While holding a blue and white assault rifle, the player looks up at a mid-air grenade, with the HUD showing their team is losing an objective-based match 76 to 230.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0313_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0313_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0313_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring simple, blocky architecture bathed entirely in deep blue light. The player is aiming a futuristic weapon, while the HUD indicates the score is tied 1-1, a friendly player is visible ahead, and an enemy has been spotted at ""Posters"".",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0408_s3_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0408_s3_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0408_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic sci-fi corridor with metallic and industrial architecture. The player is aiming a battle rifle at a distant enemy player, with the HUD showing 14 rounds in the magazine and their team trailing in score 25 to 29.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0443_s2_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0443_s2_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0443_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi environment dominated by a deep blue monochromatic light scheme. The player is holding an assault rifle in what appears to be a Capture the Flag match, with the HUD showing a 1-1 score, a ""RETURNING"" flag status, and a live killfeed on the left.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0526_s0_w3,480x832/halo_infinite_qsNtnw3woIM_chunk_0526_s0_w3/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0526_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic structure with industrial metal paneling and grates. The player character wields a blue assault rifle with 15 rounds, while the HUD indicates they are losing an objective-based match with a score of 52 to 111.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0540_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0540_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0540_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a sterile, futuristic metallic hallway illuminated by functional lighting and glowing blue and purple floor panels. The player, with full shields and wielding a Shock Rifle, is tasked with defending objective point B in a multiplayer match with 7:40 remaining on the clock.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0547_s0_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0547_s0_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0547_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, futuristic indoor industrial environment with concrete pillars, metal walkways, and modular structures in the distance. The player is aiming down a 1.6x magnified scope at an enemy combatant, with the HUD displaying eight rounds in the magazine, objective markers, and a game timer.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0566_s5_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0566_s5_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0566_s5_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a multi-level, indoor sci-fi structure featuring metallic, angular architecture under a mix of warm and dim artificial lighting. The player is wielding a blue Battle Rifle in a Capture the Flag match with full shields, an objective to ""INTERCEPT"" an enemy, and a team score advantage of 2-0.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0617_s7_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0617_s7_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0617_s7_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor sci-fi corridor with angular architecture, heavily saturated with blue and red emissive lighting. The player is aiming down a 1.9x scope at a highlighted enemy, with their HUD displaying 10 ammo in the current magazine and a team score of 3 to 2.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0623_s2_w1,480x832/halo_infinite_qsNtnw3woIM_chunk_0623_s2_w1/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0623_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a semi-enclosed outdoor area with futuristic, metallic architecture and a mix of natural and artificial lighting. The player is aiming an assault rifle with 15 rounds in the magazine, while the HUD displays a tied score, an enemy player on a walkway above, and an objective marker 52.5 meters away.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0664_s1_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0664_s1_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0664_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor futuristic location, possibly a transit station, which is bathed in deep blue ambient light with red glowing accents. The player, whose shields are nearly full, is holding a rifle that needs reloading while facing objective markers for ""STATION SQUARE"" and an ""ACTIVE CAMO"" power-up.",100,20.0 halo_infinite_qsNtnw3woIM_chunk_0688_s5_w0,480x832/halo_infinite_qsNtnw3woIM_chunk_0688_s5_w0/video.mp4,480x832/halo_infinite_qsNtnw3woIM_chunk_0688_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, outdoor alleyway or industrial corridor with modern architecture, completely saturated in a deep blue light from a special vision mode. The player is holding a firearm and can see highlighted enemy player silhouettes through the walls, with the HUD displaying a timer, shield/health, and ammo count.",100,20.0 halo_infinite_rM7f80LwBY0_chunk_0132_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0132_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0132_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an indoor, futuristic hallway with a clean architectural style defined by orange and white walls, metallic railings, and artificial lighting. The player is holding a blue assault rifle with 9 rounds in the magazine, and the HUD indicates their team is leading 20 to 18 with two visible teammates highlighted in pink ahead.",200,20.0 halo_infinite_rM7f80LwBY0_chunk_0193_s0_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0193_s0_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0193_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within an outdoor area featuring brutalist, futuristic concrete architecture under bright, neutral lighting. The player has just achieved a ""Perfect"" kill with an assault rifle, and the HUD shows their shields recharging, low ammunition, and an objective marker 47 meters away in a team-based match.",200,20.0 halo_infinite_rM7f80LwBY0_chunk_0210_s5_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0210_s5_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0210_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor urban area between modern buildings, illuminated by a strong, dark blue light that suggests a nighttime setting. The player is aiming a rifle towards several highlighted enemy players near an objective marker, while the HUD displays team scores, a match timer, and a live feed of the streamer in the corner.",200,20.0 halo_infinite_rM7f80LwBY0_chunk_0379_s0_w1,480x832/halo_infinite_rM7f80LwBY0_chunk_0379_s0_w1/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0379_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, military-style arena featuring industrial fortifications and sandbags, all set against a backdrop of mountains under a bright, cloudy sky. The player is armed with a blue futuristic rifle, has full shields, and is participating in a team match where their score is 54 against the opponent's 81.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0514_s0_w1,480x832/halo_infinite_rM7f80LwBY0_chunk_0514_s0_w1/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0514_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a gritty, outdoor industrial complex featuring a sci-fi architectural style and dim, shadowy lighting. From a high vantage point, the player holds a blue futuristic rifle, while the HUD indicates a ""PROTECT"" objective, remaining ammunition, and the location of a nearby teammate.",199,20.0 halo_infinite_rM7f80LwBY0_chunk_0539_s2_w0,480x832/halo_infinite_rM7f80LwBY0_chunk_0539_s2_w0/video.mp4,480x832/halo_infinite_rM7f80LwBY0_chunk_0539_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is a dimly lit, futuristic pre-game lobby where several armored player characters are standing together. A prominent user interface shows the ""RANKED SLAYER"" game mode selection, alongside a streamer's facecam, performance metrics, and chat overlay.",199,20.0 halo_infinite_rjAMJ86CtHg_chunk_0102_s3_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0102_s3_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0102_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, futuristic-style game lobby menu with glowing blue and white user interface elements. The player is about to enter a ""RANKED STRONGHOLDS"" match, with a streamer's camera feed visible in the top left, performance stats in the top right, and a chat log at the bottom of the screen.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0117_s0_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0117_s0_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0117_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic indoor environment featuring metallic, industrial architecture. The player is aiming down a 1.6x scope at a highlighted enemy named ""Earl Mulligan,"" with 10 rounds left in their magazine and a team-based score and timer visible on the HUD.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0261_s0_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0261_s0_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0261_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, semi-enclosed urban area featuring large concrete pillars and overhead string lights. The player has full shields and is aiming a blue automatic rifle with 11 rounds in the magazine while facing a large, translucent blue energy shield, with the team score at 27 to 28.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0271_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0271_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0271_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a modern, indoor environment featuring stark, angular architecture, all bathed in a deep, monochromatic blue light. The player's HUD indicates their team is winning 9 to 0 with 4:39 on the clock, and it displays a central crosshair, a kill feed, and an icon for a teammate's location.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0347_s6_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0347_s6_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0347_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, outdoor urban street featuring futuristic architecture with metallic surfaces and glowing yellow lines on the pavement. The player, wielding a CQS48 Bulldog shotgun, has just achieved a ""Double Kill"" while their team is losing 11 to 33 in a match on the Commercial District map.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0362_s5_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0362_s5_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0362_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dark, indoor industrial environment with modern, blocky architecture, completely saturated in a deep blue light. The player is holding a rifle with the HUD showing a timer, team scores",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0459_s0_w1,480x832/halo_infinite_rjAMJ86CtHg_chunk_0459_s0_w1/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0459_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow outdoor corridor between futuristic industrial buildings under dim, ambient lighting. The player is holding a blue automatic weapon with 15 rounds in the magazine, while the HUD displays a tied team score, a match timer, and the gamertags of nearby players.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0509_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0509_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0509_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment with modern, blocky architecture, illuminated almost entirely by a deep blue ambient light. The player is holding a glowing blue weapon in what appears to be a team-based match, with the HUD displaying a score of 1-0, a timer, a central reticle, and objective markers.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0520_s1_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0520_s1_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0520_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor futuristic hallway or room, characterized by simple geometry and saturated blue ambient lighting. The player is holding a rifle in what appears to be a team-based match, with their team leading 1-0, an objective 14.1 meters away, and a kill feed displayed on the heads-up display.",100,20.0 halo_infinite_rjAMJ86CtHg_chunk_0552_s0_w0,480x832/halo_infinite_rjAMJ86CtHg_chunk_0552_s0_w0/video.mp4,480x832/halo_infinite_rjAMJ86CtHg_chunk_0552_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor urban alley featuring old stone architecture contrasted by a futuristic, glowing neon arcade sign. The player is holding an assault rifle with very low ammunition, and the HUD indicates the objective is to protect a point while the opposing team is extracting from another location.",100,20.0 halo_infinite_wImJEUaSH-0_chunk_0075_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0075_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0075_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor industrial environment featuring metallic, sci-fi architecture and grated metal walkways. The player, wielding a futuristic black rifle, has just killed an opponent as indicated by",200,20.0 halo_infinite_wImJEUaSH-0_chunk_0135_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0135_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0135_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor canyon environment featuring rocky cliffs, dirt paths, and a portion of a metallic building. The player is holding a futuristic sniper rifle with active shields, while the HUD shows a radar indicating the ""Cliff Edge"" location, a kill feed, and a picture-in-picture view of a streamer.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0138_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0138_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0138_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon environment featuring natural rock formations and vegetation, viewed from a shaded position at the ""ROCK OVERLOOK."" The player is aiming a sniper rifle with two rounds remaining, with the HUD showing their team is losing, a teammate's gamertag nearby, and a prompt to pick up a ""SHROUD SCREEN.""",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0167_s0_w1,480x832/halo_infinite_wImJEUaSH-0_chunk_0167_s0_w1/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0167_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a grassy, outdoor environment with large rock formations under bright, natural daylight. The player is holding a blue rifle while their team captures an objective point, with a teammate highlighted nearby and a BR75 weapon on the ground.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0201_s1_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0201_s1_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0201_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, sci-fi environment featuring blocky architecture and natural rock formations, all saturated in a dark blue light. The player's HUD indicates they are targeting an enemy labeled ""Artius Boss"" in a multiplayer match, with team scores, a timer, and a recently awarded ""Ninja"" medal visible.",199,20.0 halo_infinite_wImJEUaSH-0_chunk_0204_s0_w0,480x832/halo_infinite_wImJEUaSH-0_chunk_0204_s0_w0/video.mp4,480x832/halo_infinite_wImJEUaSH-0_chunk_0204_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an outdoor, dimly lit canyon featuring orange rock formations and a glowing blue sci-fi structure embedded in the cliffside. The player has partially depleted shields and is wielding a colorful futuristic rifle with 36 rounds, while the HUD displays a radar, kill feed, and information for a secondary MA40 AR.",199,20.0 halo_infinite_yYJn0LeLeUA_chunk_0014_s0_w0,480x832/halo_infinite_yYJn0LeLeUA_chunk_0014_s0_w0/video.mp4,480x832/halo_infinite_yYJn0LeLeUA_chunk_0014_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a multi-level indoor facility with a futuristic, industrial architectural style and is illuminated by artificial overhead lights. The player is on the losing Blue team, has full shields, and",100,20.0 halo_infinite_yYJn0LeLeUA_chunk_0019_s0_w1,480x832/halo_infinite_yYJn0LeLeUA_chunk_0019_s0_w1/video.mp4,480x832/halo_infinite_yYJn0LeLeUA_chunk_0019_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, indoor environment featuring clean, futuristic architecture with metallic surfaces and some overgrown foliage. The player has full shields while holding an assault rifle with 9 rounds in the magazine, and the HUD indicates a recent kill in a match with a score of 45 to 38.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0112_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0112_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0112_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a rocky, sunlit canyon with pine trees and a large, dark, futuristic structure in the background. The player is holding an assault rifle with 15 rounds in the magazine, their team is leading 3-2, and the HUD shows a radar, score, and the locations of both friendly and enemy players.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0170_s3_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0170_s3_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0170_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon featuring futuristic architecture, with the entire environment saturated in a deep blue light. The player's HUD indicates they are on the blue team, winning 4-0 while aiming a rifle with 36 rounds at a distant opponent.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0173_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0173_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0173_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, snowy outdoor canyon with large natural rock formations and distant sci-fi structures. The player has full shields and is armed with an assault rifle, while the HUD shows their team is winning 4-0, with multiple teammates and an objective marker visible ahead.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0221_s2_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0221_s2_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0221_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor canyon, characterized by sandy terrain and futuristic metallic architecture built into the rocky environment. The player is holding an assault rifle with 36 rounds and full shields, with the HUD indicating their team is leading 1-0 and an enemy player named ""Kusanagy95"" is visible on a ledge above.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0262_s6_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0262_s6_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0262_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon environment featuring futuristic metallic architecture under bright daytime lighting. The player has full shields and is holding a purple rifle with 36 rounds, while the HUD shows a tied score of 0-0 near the start of a match with a teammate visible to the right.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0354_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0354_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0354_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring grassy terrain juxtaposed with large, grey rock formations. The player is wielding a Needler with 26 rounds while their team leads the match 18 to 9, and friendly players are visible in the immediate vicinity.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0378_s2_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0378_s2_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0378_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor environment defined by metallic platforms and industrial architecture. The player is holding a purple, bio-organic weapon, and the HUD displays team scores, a radar with multiple player indicators, and a live stream overlay in the corner.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0387_s1_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0387_s1_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0387_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set on a dimly lit, outdoor walkway featuring metallic, futuristic architecture under an overcast or dark sky. According to the HUD, the player is equipped with a sniper rifle",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0412_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0412_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0412_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow, dimly lit indoor corridor with futuristic, metallic architecture and high-contrast blue lighting. The player is aiming a red and black energy weapon at a visible enemy down the hall, while the HUD indicates full shields, active radar, and a score of 50 to 27.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0501_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0501_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0501_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic environment with large metallic structures under a bright, orange-tinted sky. The player is holding a Battle Rifle with low ammunition in what appears to be a tied multiplayer match, with the HUD displaying a motion tracker, team scores, and ally player gamertags.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0509_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0509_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0509_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, industrial canyon with metallic, futuristic architecture under a bright orange sky. The player's objective is to ""ESCORT"" a nearby teammate, with the HUD displaying a mini-map, team scores, and various player gamertags.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0519_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0519_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0519_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, futuristic industrial area with metallic structures on a sandy terrain, illuminated by a warm, orange-tinted sky. The player is equipped with a Repulsor and has a sniper rifle with four rounds, while the HUD displays a team score of 26 to 7, a motion tracker, and a kill feed in what appears to be a live-streamed match.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0544_s2_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0544_s2_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0544_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor sci-fi corridor featuring industrial architecture and lit entirely by a deep blue light. The player's HUD shows a team score of 5 to 2 with 12:01 remaining in the match, while an enemy tagged ""Incoherent"" is visible in the distance beyond the crosshair.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0546_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0546_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0546_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a narrow, outdoor alleyway between futuristic sci-fi structures, featuring stark lighting from shadows and red glowing accents on the metallic architecture. According to the HUD, the player has just scored a ""Perfect"" kill with a scoped rifle, while the radar points east, and an enemy player is highlighted in a cyan outline on a ledge above.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0551_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0551_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0551_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor environment featuring futuristic metallic architecture highlighted by red and blue emissive lights. According to the HUD, the player has a Battle Rifle and is on the blue team, which is leading the red team 8 to 3 with under ten minutes remaining in the match.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0578_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0578_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0578_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a large, dimly lit corridor featuring a futuristic, metallic architectural style with blue and grey tones. The player has full shields and is equipped with a Plasma Pistol in what appears to be a scoreless multiplayer match, as indicated by the HUD's central timer, team scores, and kill feed.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0578_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0578_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0578_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic sci-fi platform at twilight, characterized by dark metallic structures and glowing orange ground panels. The player has full shields and is participating in an ""ESCORT"" objective with teammates, as indicated by the heads-up display which also shows their weapon's ammunition count and a radar.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0599_s1_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0599_s1_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0599_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a dimly lit, outdoor environment featuring futuristic, industrial metal walkways and structures. The player is holding a blue piece of equipment while facing an enemy player with an overshield, as the HUD displays the objective to ""SLAY YOUR ENEMIES"" in a tied match.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0629_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0629_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0629_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a hazy, outdoor environment with tall, futuristic metallic architecture and evergreen trees, all under a yellowish ambient light. The player is holding a blue submachine gun with 15 rounds in the magazine, and the HUD shows their team is losing 27 to 19 in a multiplayer match with several other players identified by gamertags.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0646_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_0646_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0646_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a bright, outdoor canyon featuring a mix of natural snowy rock formations and futuristic, metallic architecture. The player is in a multiplayer match holding a battle rifle with 15 rounds in the magazine, while the HUD displays a ""Capture"" objective, team scores, and a motion tracker.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0768_s1_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_0768_s1_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0768_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, outdoor canyon featuring blocky, futuristic structures, all cast in a deep monochromatic blue light. The player is holding a glowing, translucent skull objective in a multiplayer match, with the HUD displaying the team scores, match timer, and a live killfeed.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0931_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_0931_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0931_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, semi-enclosed area featuring sandy terrain and blocky, futuristic architecture with glowing red accents. The player is wielding a Cindershot power weapon with full shields, while the HUD displays a team score of 0 to 1, a motion tracker, and a kill feed celebrating a teammate's ""KILLTROCITY"".",100,20.0 halo_infinite_yvd3wsorPJE_chunk_0974_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_0974_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_0974_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor rocky canyon featuring sparse evergreen trees and a futuristic, industrial-style building. The player is aiming a scoped rifle in a team-based match, with the HUD showing five rounds in the current magazine, multiple visible teammates, and a score of 3 to 5.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1051_s0_w2,480x832/halo_infinite_yvd3wsorPJE_chunk_1051_s0_w2/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1051_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, rocky canyon featuring a mix of natural pine trees and large-scale, futuristic architecture under an overcast sky. The player is wielding a Heatwave weapon with 8 rounds, has a nearly full Jet Pack, and is on the blue team which is currently winning the match 1-0.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1110_s0_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1110_s0_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1110_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic metallic corridor which opens up into a bright, natural outdoor environment. The player is holding a purple and white firearm with their primary objective being ""SLAY YOUR ENEMIES,"" as indicated by the heads-up display which also shows ammo counts and a mini-map.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1114_s3_w0,480x832/halo_infinite_yvd3wsorPJE_chunk_1114_s3_w0/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1114_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit indoor area with rough, rocky walls and a futuristic light fixture overhead. The player is aiming a blue-accented assault rifle at an enemy crackling with purple energy during a multiplayer match, with the HUD showing a team score of 18 to 8 and an ammo count of 15.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1203_s0_w1,480x832/halo_infinite_yvd3wsorPJE_chunk_1203_s0_w1/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1203_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor area with a futuristic, industrial architectural style. The player is aiming a colorful assault rifle at an enemy player, while the HUD displays a radar, ammo count of 29, and a killfeed on the left side of the screen.",100,20.0 halo_infinite_yvd3wsorPJE_chunk_1238_s0_w3,480x832/halo_infinite_yvd3wsorPJE_chunk_1238_s0_w3/video.mp4,480x832/halo_infinite_yvd3wsorPJE_chunk_1238_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic structure featuring angular architecture with red and dark grey paneling under dim, artificial lighting. The player, holding a heavy energy weapon, has full shields in a team match that is currently tied 0-0, with friendly and enemy player tags visible on the HUD.",100,20.0 halo_v1846782013_chunk_0015_s0_w5,480x832/halo_v1846782013_chunk_0015_s0_w5/video.mp4,480x832/halo_v1846782013_chunk_0015_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic corridor with metallic, industrial architecture and large yellow-marked bay doors in the background. The player is wielding a scoped rifle with 36 rounds available, and the HUD displays two grenades, a match timer, and a score indicator for an objective-based game mode.",100,19.98001998001998 halo_v1846782013_chunk_0017_s0_w1,480x832/halo_v1846782013_chunk_0017_s0_w1/video.mp4,480x832/halo_v1846782013_chunk_0017_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a multi-level, industrial-style futuristic interior, featuring metallic walkways and panels under mixed artificial and natural lighting from a ceiling window. The player has just scored a kill and is observing an enemy on an upper walkway, while the HUD displays team scores, a match timer, and weapon ammunition.",100,19.98001998001998 halo_v1846782013_chunk_0030_s0_w1,480x832/halo_v1846782013_chunk_0030_s0_w1/video.mp4,480x832/halo_v1846782013_chunk_0030_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic industrial corridor with metallic paneling and blue-toned artificial lighting. The player is aiming a scoped rifle with a dark, textured skin at a distant enemy highlighted in red, and the HUD shows full shields with a team score of 0 to 1.",100,19.98001998001998 halo_v1846782013_chunk_0036_s4_w2,480x832/halo_v1846782013_chunk_0036_s4_w2/video.mp4,480x832/halo_v1846782013_chunk_0036_s4_w2/actions_raw.parquet,halo,eval,"The scene is set inside a multi-level, futuristic industrial complex with metallic catwalks and structures under dim, functional lighting. The player has full shields and has just killed an opponent, while the HUD displays a team score of 27 to 13 and a skull objective marker 59.4 meters away.",62,19.98001998001998 halo_v1846782013_chunk_0052_s1_w0,480x832/halo_v1846782013_chunk_0052_s1_w0/video.mp4,480x832/halo_v1846782013_chunk_0052_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor, futuristic corridor, which is bathed in a strong blue light coming from the gridded ceiling. The player is aiming a rifle at a distant enemy highlighted with a red outline, while the HUD shows the teams are tied 9-9 with 2:52 left in the match.",100,19.98001998001998 halo_v1846782013_chunk_0058_s0_w1,480x832/halo_v1846782013_chunk_0058_s0_w1/video.mp4,480x832/halo_v1846782013_chunk_0058_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly lit, futuristic industrial hangar, looking out through a large open bay door into a darker corridor. The player is firing a scoped assault rifle with 32 rounds remaining at a distant red enemy, while the HUD shows their shields are partially depleted.",100,19.98001998001998 halo_v1864354592_chunk_0007_s1_w3,480x832/halo_v1864354592_chunk_0007_s1_w3/video.mp4,480x832/halo_v1864354592_chunk_0007_s1_w3/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, indoor industrial area with a modern, utilitarian design featuring concrete barriers and a large metal door. The player is wielding a futuristic weapon and aiming towards a central objective on the floor, with the HUD showing a close score in a team-based match and an enemy player hiding nearby.",100,20.0 halo_v1864354592_chunk_0050_s0_w2,480x832/halo_v1864354592_chunk_0050_s0_w2/video.mp4,480x832/halo_v1864354592_chunk_0050_s0_w2/actions_raw.parquet,halo,eval,"The scene is set within an artificially lit, indoor hallway featuring a hybrid architectural style of industrial ceilings and floors contrasted with rough-hewn rock walls. The player is holding a futuristic scoped rifle with a crystalline skin, has 36 rounds of ammunition, and is on a team that is currently losing 4 to 11 with a defeated enemy visible on the floor ahead.",100,20.0 halo_v1864354592_chunk_0060_s0_w0,480x832/halo_v1864354592_chunk_0060_s0_w0/video.mp4,480x832/halo_v1864354592_chunk_0060_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in a shaded, futuristic corridor with metallic walls that opens to a bright, sunlit outdoor area with pine trees. The player is holding a camouflaged battle rifle with 36 rounds in the magazine, while the HUD indicates a ""PICK UP"" objective with a skull icon is 37.2 meters away and a teammate is visible through the wall.",84,20.0 halo_v1864354592_chunk_0065_s4_w3,480x832/halo_v1864354592_chunk_0065_s4_w3/video.mp4,480x832/halo_v1864354592_chunk_0065_s4_w3/actions_raw.parquet,halo,eval,"The scene takes place in an indoor area with industrial architecture, featuring white walls, metal flooring with caution stripes, and an adjacent natural rock formation under artificial lighting. The player has just achieved a ""Double Kill"" for 100 points, and the HUD indicates their team is leading 65 to 52 with 44 seconds left in the match.",80,20.0 halo_v1865975541_chunk_0004_s1_w4,480x832/halo_v1865975541_chunk_0004_s1_w4/video.mp4,480x832/halo_v1865975541_chunk_0004_s1_w4/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, metallic corridor with subdued artificial lighting, looking through an open doorway into an adjacent hallway. The player is holding a blue sniper rifle during a tied Capture the Flag match, with a HUD element indicating the enemy flag carrier is just around the corner to the left.",87,20.0 halo_v1865975541_chunk_0014_s0_w0,480x832/halo_v1865975541_chunk_0014_s0_w0/video.mp4,480x832/halo_v1865975541_chunk_0014_s0_w0/actions_raw.parquet,halo,eval,"The scene is set within a futuristic, industrial-style interior corridor illuminated by warm, overhead lighting. The player holds a gold-skinned battle rifle with a scope and 36 rounds remaining, while the HUD displays a tied 0-0 score in a Capture the Flag match with 8:05 on the clock.",100,20.0 halo_v1872051261_chunk_0004_s0_w4,480x832/halo_v1872051261_chunk_0004_s0_w4/video.mp4,480x832/halo_v1872051261_chunk_0004_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor multiplayer arena with a futuristic, industrial architecture of ramps and platforms accented by purple and blue lights. According to the HUD, the player is on the blue team in a scoreless Capture the Flag match with a weapon canister lying on the ground in front of them.",100,20.0 halo_v1872051261_chunk_0031_s0_w1,480x832/halo_v1872051261_chunk_0031_s0_w1/video.mp4,480x832/halo_v1872051261_chunk_0031_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor area featuring futuristic, blocky architecture with glowing purple and orange highlights. The player, wielding a firearm with 36 rounds displayed on it, has nearly full shields while a teammate is visible to the left and a red flag objective is marked 42.9 meters away.",100,20.0 halo_v1872059951_chunk_0004_s0_w0,480x832/halo_v1872059951_chunk_0004_s0_w0/video.mp4,480x832/halo_v1872059951_chunk_0004_s0_w0/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, industrial building with concrete walls, exposed piping, and a large metal roll-up door. The player is holding a futuristic red weapon with a blue digital screen, while the HUD shows an ""Overshield"" power-up spawning in four seconds and tracks a control point-based objective.",100,20.0 halo_v1872059951_chunk_0004_s0_w1,480x832/halo_v1872059951_chunk_0004_s0_w1/video.mp4,480x832/halo_v1872059951_chunk_0004_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit outdoor area featuring a grassy slope beside a large, modern white structure. The player is holding a scoped rifle with a glowing blue energy-gloved hand, while the HUD displays objective markers, a winning score, and a timer in an ongoing match.",100,20.0 halo_v1872059951_chunk_0016_s0_w4,480x832/halo_v1872059951_chunk_0016_s0_w4/video.mp4,480x832/halo_v1872059951_chunk_0016_s0_w4/actions_raw.parquet,halo,eval,"The scene is set outdoors between futuristic, industrial-style buildings under bright daytime lighting. The player is wielding a scoped rifle with a blue and white patterned skin, aiming toward an enemy-controlled objective marked 'A' in a match their team is winning 107 to 57.",100,20.0 halo_v1872077058_chunk_0002_s1_w2,480x832/halo_v1872077058_chunk_0002_s1_w2/video.mp4,480x832/halo_v1872077058_chunk_0002_s1_w2/actions_raw.parquet,halo,eval,"The scene is set in a futuristic, outdoor courtyard at night, featuring blocky, industrial architecture illuminated by purple ambient light from the sky. The player is hiding behind a wall with a futuristic weapon drawn, while the HUD shows a tied score of 0-0 and a red arc indicates a nearby threat to the right.",67,20.0 halo_v1872077058_chunk_0031_s0_w2,480x832/halo_v1872077058_chunk_0031_s0_w2/video.mp4,480x832/halo_v1872077058_chunk_0031_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor sci-fi structure featuring metallic, angular architecture highlighted by purple hues and glowing orange light tubes. The player is aiming through a scope, having just received points for a ""Capture Assist"" in an objective-based match where their blue team is leading the red team.",100,20.0 halo_v1872077058_chunk_0033_s6_w0,480x832/halo_v1872077058_chunk_0033_s6_w0/video.mp4,480x832/halo_v1872077058_chunk_0033_s6_w0/actions_raw.parquet,halo,eval,"The player is inside a dark, industrial structure with metal walls, looking through a doorway into an outdoor courtyard bathed in purple light. The player holds a scoped battle rifle with 36 rounds remaining while the HUD shows their blue team is winning 2-1 with a red objective marker visible in the distance.",100,20.0 halo_v1872429274_chunk_0024_s1_w1,480x832/halo_v1872429274_chunk_0024_s1_w1/video.mp4,480x832/halo_v1872429274_chunk_0024_s1_w1/actions_raw.parquet,halo,eval,"The scene is set in a transitional space between a rugged rock formation and a modern building, with bright, natural light visible through a nearby doorway. The player is holding a pistol and has just earned 100 points for a kill, as indicated by the HUD which also shows their team is losing the objective-based match 0 to 3.",100,20.0 halo_v1872429274_chunk_0030_s0_w2,480x832/halo_v1872429274_chunk_0030_s0_w2/video.mp4,480x832/halo_v1872429274_chunk_0030_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place outdoors next to a multi-level, industrial-style building with white and gray metal paneling under a bright, overcast sky. The player is firing a camouflaged, scoped rifle at an enemy on a ledge above, with the HUD displaying team scores of 26 to 21 and the weapon's muzzle flash visible.",100,20.0 halo_v1872429274_chunk_0060_s0_w4,480x832/halo_v1872429274_chunk_0060_s0_w4/video.mp4,480x832/halo_v1872429274_chunk_0060_s0_w4/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor courtyard surrounded by white, futuristic military-style buildings and grassy terrain. The player is wielding a scoped battle rifle with 27 rounds, has full shields, and is prompted to pick up a nearby skull objective while an enemy player is highlighted on a wall in the distance.",95,20.0 halo_v1876809981_chunk_0003_s0_w4,480x832/halo_v1876809981_chunk_0003_s0_w4/video.mp4,480x832/halo_v1876809981_chunk_0003_s0_w4/actions_raw.parquet,halo,eval,"The scene is set outdoors in a grassy area next to a futuristic, industrial-style building under hazy daytime lighting. The player is holding a customized rifle with a reload prompt on screen, while the HUD displays a 0-0 team score and a holographic outline of a nearby teammate.",100,20.0 halo_v1876809981_chunk_0038_s0_w2,480x832/halo_v1876809981_chunk_0038_s0_w2/video.mp4,480x832/halo_v1876809981_chunk_0038_s0_w2/actions_raw.parquet,halo,eval,"The scene is set indoors against a backdrop of utilitarian, grey concrete panel walls under flat, neutral lighting. The player is holding a dark firearm, and the HUD shows the blue team leading the red team 70 to 45 with a teammate named ""Dbnoxjuzz"" highlighted through the wall.",67,20.0 halo_v1876809981_chunk_0049_s0_w1,480x832/halo_v1876809981_chunk_0049_s0_w1/video.mp4,480x832/halo_v1876809981_chunk_0049_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor environment featuring futuristic, utilitarian architecture with white block buildings and metal platforms set against a mountainous background. The player is holding a patterned rifle at the start of a multiplayer match, as indicated by the HUD showing tied scores of zero for both teams and a timer at 4:27.",100,20.0 halo_v1876809981_chunk_0052_s6_w0,480x832/halo_v1876809981_chunk_0052_s6_w0/video.mp4,480x832/halo_v1876809981_chunk_0052_s6_w0/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, industrial building with large concrete pillars and cool-toned ambient lighting. The player is equipped with a futuristic assault rifle, and the HUD displays a team score of 4 to 19, a timer, and a red objective marker in the upper left.",100,20.0 halo_v1880283495_chunk_0011_s0_w1,480x832/halo_v1880283495_chunk_0011_s0_w1/video.mp4,480x832/halo_v1880283495_chunk_0011_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within a narrow indoor corridor with a futuristic, industrial architectural style and dim, ambient lighting. The player is aiming a scoped rifle down the hall, where a friendly teammate and an enemy are visible, while the HUD shows their team leading 2-0 early in the match.",100,20.0 halo_v1880295728_chunk_0017_s0_w5,480x832/halo_v1880295728_chunk_0017_s0_w5/video.mp4,480x832/halo_v1880295728_chunk_0017_s0_w5/actions_raw.parquet,halo,eval,"The scene is set within a futuristic indoor environment featuring blocky, concrete architecture illuminated by an ambient green glow and centered on a dark doorway. The player is aiming a scoped battle rifle with 21 rounds remaining, while the HUD displays team scores, a grenade count, and an equipment icon.",100,20.0 halo_v1880295728_chunk_0020_s1_w0,480x832/halo_v1880295728_chunk_0020_s1_w0/video.mp4,480x832/halo_v1880295728_chunk_0020_s1_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, outdoor urban area with futuristic, industrial architecture and snow-dusted ground. The player wields a scoped battle rifle with 38 rounds remaining, while the HUD shows their team leading the match 39 to 38 with 5:48 on the clock.",100,20.0 halo_v1883707552_chunk_0005_s0_w4,480x832/halo_v1883707552_chunk_0005_s0_w4/video.mp4,480x832/halo_v1883707552_chunk_0005_s0_w4/actions_raw.parquet,halo,eval,"This scene takes place inside a dark, futuristic industrial environment with metallic architecture and sparse, functional lighting. The player is aiming at a highlighted enemy named ""HYDRO"" near objective marker C, while the HUD displays shield status, a match timer, and ammunition count.",100,20.0 halo_v1883743903_chunk_0012_s1_w1,480x832/halo_v1883743903_chunk_0012_s1_w1/video.mp4,480x832/halo_v1883743903_chunk_0012_s1_w1/actions_raw.parquet,halo,eval,"The player is inside a futuristic, brightly-lit facility with metallic, sterile architecture, looking through a doorway towards a wide staircase. Holding a red and black energy weapon, the player's HUD displays 16 rounds in the magazine and a notification for a recent kill worth 150 points near objective A.",100,19.98001998001998 halo_v1883743903_chunk_0018_s1_w1,480x832/halo_v1883743903_chunk_0018_s1_w1/video.mp4,480x832/halo_v1883743903_chunk_0018_s1_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor sci-fi environment with a metallic floor and stacked cargo crates. A large ""VICTORY"" message dominates the screen, indicating the player's team has won by reaching the score limit, while the player holds a futuristic weapon with a digital ammo counter showing ""38"".",99,19.98001998001998 halo_v1901891069_chunk_0019_s3_w2,480x832/halo_v1901891069_chunk_0019_s3_w2/video.mp4,480x832/halo_v1901891069_chunk_0019_s3_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, industrial facility with a futuristic architectural style featuring metallic walls and stacked crates. The player is holding a scoped rifle with 38 rounds, and the HUD indicates their team is losing a multiplayer match 27 to 88 with 1:39 remaining.",100,20.0 halo_v1901891069_chunk_0026_s4_w1,480x832/halo_v1901891069_chunk_0026_s4_w1/video.mp4,480x832/halo_v1901891069_chunk_0026_s4_w1/actions_raw.parquet,halo,eval,"The scene takes place within a brightly lit, indoor, futuristic corridor with industrial metal-paneled architecture. The player is holding a large scoped rifle, and the HUD shows their team is losing 64 to 95 with nine seconds left while a ""PICK UP"" objective is 57 meters away.",100,20.0 halo_v1901891069_chunk_0041_s0_w5,480x832/halo_v1901891069_chunk_0041_s0_w5/video.mp4,480x832/halo_v1901891069_chunk_0041_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly lit, futuristic industrial facility with metallic floors, walls, and large structural pillars. The player is currently holding the flaming skull objective in a game of Oddball, revealing their position to the enemy team, one of whom is visible in the distance.",100,20.0 halo_v1901891069_chunk_0048_s0_w2,480x832/halo_v1901891069_chunk_0048_s0_w2/video.mp4,480x832/halo_v1901891069_chunk_0048_s0_w2/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, indoor environment with a futuristic, metallic architectural style. The player is aiming a scoped rifle with 36 rounds, has nearly full shields according to the HUD, and can see the outlines of two distant teammates.",100,20.0 halo_v1901891069_chunk_0057_s1_w5,480x832/halo_v1901891069_chunk_0057_s1_w5/video.mp4,480x832/halo_v1901891069_chunk_0057_s1_w5/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor corridor of a futuristic industrial facility, featuring metallic walls and an open staircase. The player, wielding a gold-skinned assault rifle with 27 rounds remaining, has full shields after recently achieving a double kill in a multiplayer match where their team is currently trailing 25 to 27.",85,20.0 halo_v1901891069_chunk_0069_s1_w1,480x832/halo_v1901891069_chunk_0069_s1_w1/video.mp4,480x832/halo_v1901891069_chunk_0069_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a brightly-lit, futuristic industrial facility featuring metal catwalks and structures under large skylights. The player is holding a complex rifle with their HUD indicating 77 shield, 45 ammo or health, and a ""PICK UP"" objective 51.5 meters away.",100,20.0 halo_v1901891069_chunk_0071_s1_w0,480x832/halo_v1901891069_chunk_0071_s1_w0/video.mp4,480x832/halo_v1901891069_chunk_0071_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, indoor industrial corridor with metal grate flooring, illuminated by stark blue and red ambient lighting. The player is aiming at a nearby enemy, and their HUD shows high shields, one cryo grenade, and a large red arc indicating a threat scanner is active.",100,20.0 halo_v1905381016_chunk_0032_s0_w0,480x832/halo_v1905381016_chunk_0032_s0_w0/video.mp4,480x832/halo_v1905381016_chunk_0032_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place outdoors during the day in front of a large, modern industrial building made of white concrete. The player is actively capturing objective B while holding a futuristic weapon, and the HUD shows their team is leading with 199 tickets to the enemy's 159.",100,20.0 halo_v1909356233_chunk_0007_s0_w0,480x832/halo_v1909356233_chunk_0007_s0_w0/video.mp4,480x832/halo_v1909356233_chunk_0007_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic arena with symmetrical, metallic architecture highlighted by red and blue lights. The player is wielding a golden-skinned rifle, having just scored a kill, while the HUD shows the enemy flag objective is 50.9 meters away in a Capture the Flag match.",100,20.0 halo_v1909356233_chunk_0013_s0_w4,480x832/halo_v1909356233_chunk_0013_s0_w4/video.mp4,480x832/halo_v1909356233_chunk_0013_s0_w4/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor environment featuring metallic, angular architecture. The player's HUD indicates a Capture the Flag match, showing a 0-0 score with 8:47 remaining, and a crosshair aimed towards the enemy flag point just 12.7 meters away.",85,20.0 halo_v1909356233_chunk_0023_s2_w0,480x832/halo_v1909356233_chunk_0023_s2_w0/video.mp4,480x832/halo_v1909356233_chunk_0023_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor sci-fi industrial environment with metallic platforms and paneled walls. The player is holding a futuristic sniper rifle with an active blue energy effect on their hands, while the HUD indicates a tied score in a flag-based game mode with two enemies visible in the distance.",100,20.0 halo_v1909356233_chunk_0026_s0_w1,480x832/halo_v1909356233_chunk_0026_s0_w1/video.mp4,480x832/halo_v1909356233_chunk_0026_s0_w1/actions_raw.parquet,halo,eval,"The scene is set in a dark indoor environment with simple, linear architecture, suggesting the player is inside a narrow hallway or next to a doorway. The player is holding a scoped battle rifle with 12 rounds remaining during a tied Capture the Flag match, while a red HUD marker highlights an enemy target 49.3 meters away.",100,20.0 halo_v1909356233_chunk_0034_s0_w2,480x832/halo_v1909356233_chunk_0034_s0_w2/video.mp4,480x832/halo_v1909356233_chunk_0034_s0_w2/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, futuristic industrial corridor with metallic walls, leading into a more brightly illuminated chamber. The player is wielding a custom gold assault rifle, with the HUD displaying a ""DEFEND"" objective 23.8 meters away and revealing an enemy's position through the wall.",100,20.0 halo_v1909356233_chunk_0035_s0_w3,480x832/halo_v1909356233_chunk_0035_s0_w3/video.mp4,480x832/halo_v1909356233_chunk_0035_s0_w3/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, futuristic corridor defined by angular metallic architecture and bright overhead lighting panels. The player holds a rifle needing a reload during a Capture the Flag match, with the HUD showing",100,20.0 halo_v1909375294_chunk_0007_s0_w4,480x832/halo_v1909375294_chunk_0007_s0_w4/video.mp4,480x832/halo_v1909375294_chunk_0007_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic metal corridor that opens up to a dark, outdoor area with visible structures. The player is wielding a scoped Battle Rifle with 36 rounds available, and the HUD shows the blue team leading the red team 1-0 with 10:07 on the match timer.",100,20.0 halo_v1912192651_chunk_0004_s0_w2,480x832/halo_v1912192651_chunk_0004_s0_w2/video.mp4,480x832/halo_v1912192651_chunk_0004_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor, futuristic urban environment with industrial architecture, bathed in cool blue and white artificial light. The player is reloading a weapon after just getting a kill, with the HUD indicating their team is winning an objective-based match and objective ""B"" is 23.8 meters away.",100,20.0 halo_v1912192651_chunk_0014_s1_w2,480x832/halo_v1912192651_chunk_0014_s1_w2/video.mp4,480x832/halo_v1912192651_chunk_0014_s1_w2/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit indoor environment featuring large, angular, and metallic science-fiction architecture. The player is holding a camouflaged rifle with a scope, while the HUD indicates an enemy",100,20.0 halo_v1912192651_chunk_0020_s1_w2,480x832/halo_v1912192651_chunk_0020_s1_w2/video.mp4,480x832/halo_v1912192651_chunk_0020_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place in a narrow outdoor alleyway between modern, industrial-style concrete buildings under neutral ambient lighting. The player is aiming a battle rifle with partially depleted shields, while the HUD indicates a nearby enemy with a red threat indicator, an ally at objective A, and the status of three capture points.",91,20.0 halo_v1925947208_chunk_0011_s0_w4,480x832/halo_v1925947208_chunk_0011_s0_w4/video.mp4,480x832/halo_v1925947208_chunk_0011_s0_w4/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor corridor featuring grated metal walkways and industrial architecture under a yellow-green light. The player is aiming a scoped rifle with a visible ammo count at a distant enemy highlighted in red, who is caught in a fiery explosion, while the HUD displays the team scores and match timer.",100,20.0 halo_v1925947208_chunk_0029_s0_w5,480x832/halo_v1925947208_chunk_0029_s0_w5/video.mp4,480x832/halo_v1925947208_chunk_0029_s0_w5/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, metallic interior corridor or room, with bright light flooding in from a large exterior window. The player is currently revealed while holding an objective, as indicated by on-screen text and a central HUD showing a tied score with 4:22 remaining on the clock.",100,20.0 halo_v1971281768_chunk_0007_s1_w4,480x832/halo_v1971281768_chunk_0007_s1_w4/video.mp4,480x832/halo_v1971281768_chunk_0007_s1_w4/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic concrete corridor that opens to a brightly lit outdoor industrial area under a mountainous sky. The player is holding a rifle near a glowing blue item on the floor, while the HUD indicates their team is losing 5 to 10 with an ""OVERSHIELD"" power-up marked 22 meters away.",62,19.98001998001998 halo_v1971281768_chunk_0040_s1_w0,480x832/halo_v1971281768_chunk_0040_s1_w0/video.mp4,480x832/halo_v1971281768_chunk_0040_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, indoor environment saturated with a blue filter, suggesting a night vision or threat detection mode is active. The player is aiming a futuristic assault rifle at a red-outlined enemy character, while the HUD shows low health, a recent kill notification, and a timer.",65,19.98001998001998 halo_v1971281768_chunk_0057_s2_w1,480x832/halo_v1971281768_chunk_0057_s2_w1/video.mp4,480x832/halo_v1971281768_chunk_0057_s2_w1/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit outdoor courtyard featuring futuristic, white industrial architecture and a treeline in the background. The player is aiming a battle rifle with 14 rounds at two enemy players in the distance, while the HUD shows their team is losing with a score of 40 and 3:15 remaining on the match timer.",85,19.98001998001998 halo_v1971312537_chunk_0001_s1_w0,480x832/halo_v1971312537_chunk_0001_s1_w0/video.mp4,480x832/halo_v1971312537_chunk_0001_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit indoor area with utilitarian architecture, dominated by a large pillar and bathed in a dark blue light. The first-person perspective is clear of any HUD, weapons, or visible hands, and there are no other characters or objectives in sight.",98,20.0 halo_v1971312537_chunk_0008_s0_w2,480x832/halo_v1971312537_chunk_0008_s0_w2/video.mp4,480x832/halo_v1971312537_chunk_0008_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, metallic corridor with sterile white lighting emanating from overhead fixtures and a large industrial doorway. The player is holding the objective, a flaming skull from the Oddball game mode, which reveals their position while their shields are partially depleted and an enemy is nearby.",100,20.0 halo_v1971312537_chunk_0009_s0_w0,480x832/halo_v1971312537_chunk_0009_s0_w0/video.mp4,480x832/halo_v1971312537_chunk_0009_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place indoors within a multi-level, industrial-style concrete facility under stark, artificial lighting. The player is holding a glowing purple skull objective, which has revealed their position, while the HUD indicates their team is leading and two teammates are visible nearby.",100,20.0 halo_v1971312537_chunk_0012_s0_w0,480x832/halo_v1971312537_chunk_0012_s0_w0/video.mp4,480x832/halo_v1971312537_chunk_0012_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic metallic corridor, where cool blue ambient light is contrasted by a large, fiery explosion erupting from an open doorway. The player has partial shields while wielding a sci-fi rifle, and the HUD indicates they just eliminated an enemy in the blast, with a team score of 8 and 3:03 remaining in the match.",100,20.0 halo_v1971312537_chunk_0039_s0_w1,480x832/halo_v1971312537_chunk_0039_s0_w1/video.mp4,480x832/halo_v1971312537_chunk_0039_s0_w1/actions_raw.parquet,halo,eval,"The scene is set inside a multi-level industrial facility featuring futuristic, utilitarian architecture and functional overhead lighting. The player, with critically low health and wielding a battle rifle, is actively engaged with a glowing blue enemy while the HUD displays a nearby objective marker and a red arc indicating the direction of recent damage.",100,20.0 halo_v1971312537_chunk_0043_s1_w1,480x832/halo_v1971312537_chunk_0043_s1_w1/video.mp4,480x832/halo_v1971312537_chunk_0043_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place within an indoor, industrial-style hall defined by large white support columns, utilitarian overhead lighting, and metallic structures. According to the HUD, the player has partial shields and health, is throwing a grenade towards a distant enemy, and has a ""PICK UP"" objective for a skull 50.5 meters away.",100,20.0 halo_v1986484527_chunk_0030_s0_w0,480x832/halo_v1986484527_chunk_0030_s0_w0/video.mp4,480x832/halo_v1986484527_chunk_0030_s0_w0/actions_raw.parquet,halo,eval,"The scene depicts a modern, urban outdoor environment at night, characterized by a brightly lit building entrance with palm trees and wet, reflective pavement. The player is aiming through a scoped view with a weapon that has 13 ammo, while the HUD shows their team is losing 3 to 13 with 4:16 remaining in the match.",100,20.0 halo_v1986484527_chunk_0030_s0_w3,480x832/halo_v1986484527_chunk_0030_s0_w3/video.mp4,480x832/halo_v1986484527_chunk_0030_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place inside a building with futuristic architecture and posters on the wall, looking from a dimly lit corridor into a brighter, possibly outdoor area. The player is wielding a futuristic submachine gun,",100,20.0 halo_v1986484527_chunk_0037_s1_w1,480x832/halo_v1986484527_chunk_0037_s1_w1/video.mp4,480x832/halo_v1986484527_chunk_0037_s1_w1/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, futuristic urban environment featuring metallic architecture and a glowing purple neon ""PIZZA"" sign. The player is holding a rifle with 15 rounds remaining, while the HUD indicates their team is losing 33 to 39 and an objective marker points toward a skull 26.7 meters away.",100,20.0 halo_v1986484527_chunk_0039_s0_w0,480x832/halo_v1986484527_chunk_0039_s0_w0/video.mp4,480x832/halo_v1986484527_chunk_0039_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a wet, outdoor urban courtyard at night, featuring futuristic architecture illuminated by glowing vertical lights and red neon signs. The player is holding a light blue and white firearm and facing an allied player, while the central HUD displays that their team is losing with a score of 35 to 56.",81,20.0 halo_v1987612770_chunk_0007_s0_w0,480x832/halo_v1987612770_chunk_0007_s0_w0/video.mp4,480x832/halo_v1987612770_chunk_0007_s0_w0/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit, outdoor jungle environment featuring ancient stone ruins and dense, grassy vegetation. The player is wielding a futuristic rifle with 15 rounds, and the HUD shows their team is losing 3 to 6 with 10:10 remaining in the match.",100,20.0 halo_v1987619251_chunk_0002_s9_w2,480x832/halo_v1987619251_chunk_0002_s9_w2/video.mp4,480x832/halo_v1987619251_chunk_0002_s9_w2/actions_raw.parquet,halo,eval,"The scene is set in a dark, indoor industrial area with metallic grated floors and a ceiling structure illuminated by red lights. The player is holding a large futuristic rifle during a tied Capture the Flag match, with the HUD showing objectives for the enemy flag, an M41 SPNKR, and an Active Camo power-up.",100,20.0 halo_v1987619251_chunk_0016_s2_w0,480x832/halo_v1987619251_chunk_0016_s2_w0/video.mp4,480x832/halo_v1987619251_chunk_0016_s2_w0/actions_raw.parquet,halo,eval,"The scene is set in an extremely dark indoor environment, possibly a futuristic corridor, where the only illumination comes from the blue and red glows of character highlights. The player is targeting a red-outlined enemy soldier during a tied Capture the Flag match, with the HUD showing a 7:17 timer and the status ""Flag Away, Can't Score"".",100,20.0 halo_v1987619251_chunk_0032_s2_w0,480x832/halo_v1987619251_chunk_0032_s2_w0/video.mp4,480x832/halo_v1987619251_chunk_0032_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor environment characterized by futuristic, metallic architecture with red and blue accent lighting. The player is holding a white rifle during a Capture the Flag match, where the HUD shows their team is losing 1-2 with 2:06 remaining and a notification that their flag is away.",100,20.0 halo_v1987619251_chunk_0036_s3_w0,480x832/halo_v1987619251_chunk_0036_s3_w0/video.mp4,480x832/halo_v1987619251_chunk_0036_s3_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor environment featuring futuristic, blocky architecture and illuminated almost entirely by a deep blue light. According to the HUD, the player's team is losing the match 1-2 with 48 seconds remaining, while the crosshair is centered on or near an objective marker just two meters away.",100,20.0 halo_v1987620918_chunk_0004_s2_w0,480x832/halo_v1987620918_chunk_0004_s2_w0/video.mp4,480x832/halo_v1987620918_chunk_0004_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dark, futuristic corridor with an arched doorway, where the entire environment is saturated in a deep blue light. The player is holding a sci-fi weapon, and the HUD at the bottom indicates a team-based match is in progress, with the player's team at 0 points and the enemy team at 3.",100,20.0 halo_v1989384083_chunk_0004_s1_w4,480x832/halo_v1989384083_chunk_0004_s1_w4/video.mp4,480x832/halo_v1989384083_chunk_0004_s1_w4/actions_raw.parquet,halo,eval,"The scene is set within a brightly lit, indoor facility featuring white and blue futuristic, industrial architecture. The player is aiming down a weapon's scope at a distant enemy, with 15 ammo remaining, while their team leads the match with a score of 21 to 0.",100,20.0 halo_v1989384083_chunk_0010_s1_w1,480x832/halo_v1989384083_chunk_0010_s1_w1/video.mp4,480x832/halo_v1989384083_chunk_0010_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic indoor facility featuring industrial, metallic architecture illuminated by a cool, blue ambient light. The player is armed with a battle rifle, has partially depleted shields, and is aiming towards an enemy player visible on a higher platform, while their team is losing 38 to 41.",100,20.0 halo_v1989384083_chunk_0014_s0_w2,480x832/halo_v1989384083_chunk_0014_s0_w2/video.mp4,480x832/halo_v1989384083_chunk_0014_s0_w2/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, metallic structure with angular architecture, cast in a dim, ambient blue light. The player is holding a flaming skull objective, which reveals their position, and the HUD indicates the blue team is losing with a score of 37 to the red team's 44.",100,20.0 halo_v1989384083_chunk_0025_s0_w0,480x832/halo_v1989384083_chunk_0025_s0_w0/video.mp4,480x832/halo_v1989384083_chunk_0025_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor environment characterized by metallic corridors and cool blue ambient lighting. The player has low health while holding a futuristic firearm and looking at a large monitor that displays a map with an objective marker.",90,20.0 halo_v1989384083_chunk_0037_s0_w0,480x832/halo_v1989384083_chunk_0037_s0_w0/video.mp4,480x832/halo_v1989384083_chunk_0037_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, metallic corridor with industrial architecture, lit by functional white lights and accented with blue glows from a nearby entryway. The player, at full shields and wielding a white and orange rifle, is aiming at an enemy who is currently exploding under fire, while the HUD shows the team score is tied at zero.",100,20.0 halo_v1989384083_chunk_0051_s0_w2,480x832/halo_v1989384083_chunk_0051_s0_w2/video.mp4,480x832/halo_v1989384083_chunk_0051_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor industrial facility featuring metallic sci-fi architecture and glowing blue machinery. The player holds a white and red futuristic rifle with nearly full shields and health, while a teammate is visible in the distance near a large circular device.",100,20.0 halo_v2004614228_chunk_0005_s0_w0,480x832/halo_v2004614228_chunk_0005_s0_w0/video.mp4,480x832/halo_v2004614228_chunk_0005_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, futuristic corridor with utilitarian metallic architecture under a heavy yellow-green light. The player is holding a skull, the game objective, and the HUD indicates their location is revealed while also displaying the team scores and a match timer.",72,20.0 halo_v2004614228_chunk_0061_s2_w1,480x832/halo_v2004614228_chunk_0061_s2_w1/video.mp4,480x832/halo_v2004614228_chunk_0061_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place in a multi-level indoor facility with a sterile, futuristic industrial design and functional lighting. The player, wielding a scoped rifle with partially depleted shields, is on a team that is losing 29 to 33, with the HUD showing a nearby enemy on the stairs.",100,20.0 halo_v2005614885_chunk_0005_s3_w3,480x832/halo_v2005614885_chunk_0005_s3_w3/video.mp4,480x832/halo_v2005614885_chunk_0005_s3_w3/actions_raw.parquet,halo,eval,"The scene is set outdoors in a grassy area between several modern, futuristic buildings made of white and dark grey panels under diffuse daylight. The player is holding a white and orange futuristic rifle with a blue energy pattern on their hand, while the HUD shows a timed match with a tied score and an objective marker 363 meters away.",70,20.0 halo_v2005617126_chunk_0013_s0_w3,480x832/halo_v2005617126_chunk_0013_s0_w3/video.mp4,480x832/halo_v2005617126_chunk_0013_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place in a futuristic indoor facility with metallic, multi-level architecture and high-contrast lighting that creates areas of bright light and deep shadow. The player is wielding a Battle Rifle and",100,20.0 halo_v2005617126_chunk_0027_s0_w1,480x832/halo_v2005617126_chunk_0027_s0_w1/video.mp4,480x832/halo_v2005617126_chunk_0027_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor corridor with a futuristic, industrial architectural style and metallic surfaces. From a high vantage point, the player holds a red and white weapon overlooking an enemy below, while the HUD shows the blue team is winning 3-0 with an objective marker labeled ""SNEAKY"" 21.7m away.",100,20.0 halo_v2019995080_chunk_0018_s0_w1,480x832/halo_v2019995080_chunk_0018_s0_w1/video.mp4,480x832/halo_v2019995080_chunk_0018_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit corridor with dark, futuristic metal paneling and doorways. The player holds a tan-colored assault rifle with an orange decal, while the HUD displays a ""Flag Returned"" notification, a score of 1-0 in a timed match, and the outline of a teammate through a nearby wall.",100,20.0 halo_v2019995080_chunk_0022_s0_w0,480x832/halo_v2019995080_chunk_0022_s0_w0/video.mp4,480x832/halo_v2019995080_chunk_0022_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, modern indoor corridor or stairwell, heavily saturated with a monochromatic blue light. The player is holding an assault rifle during a ""Capture the Flag"" match, with HUD elements indicating their team has possession of the flag and is winning 1-0.",100,20.0 halo_v2019995080_chunk_0033_s2_w3,480x832/halo_v2019995080_chunk_0033_s2_w3/video.mp4,480x832/halo_v2019995080_chunk_0033_s2_w3/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor environment with futuristic, angular metal architecture and warm, yellow-orange lighting. The player, wielding a camouflaged assault rifle with 14 rounds, is aiming at an enemy on a higher platform during what the HUD indicates is a Capture the Flag match.",77,20.0 halo_v2032693572_chunk_0005_s4_w2,480x832/halo_v2032693572_chunk_0005_s4_w2/video.mp4,480x832/halo_v2032693572_chunk_0005_s4_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, industrial-style sci-fi facility featuring metallic walls, overhead light panels, and a large, glowing blue cylindrical machine. According to the HUD, the player has just scored a ""Double Kill"" and is looking towards a ""Freeze"" weapon pickup on a higher ledge with 10 ammo remaining.",72,20.0 halo_v2032693572_chunk_0043_s2_w2,480x832/halo_v2032693572_chunk_0043_s2_w2/video.mp4,480x832/halo_v2032693572_chunk_0043_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place within a multi-level, indoor corridor featuring a sterile, futuristic architectural style with metallic panels and cool artificial lighting. The player is wielding a futuristic rifle and aiming at a red-tagged enemy on an upper walkway, while the HUD shows their team is trailing 80 to 97 in score.",100,20.0 halo_v2043965977_chunk_0018_s1_w2,480x832/halo_v2043965977_chunk_0018_s1_w2/video.mp4,480x832/halo_v2043965977_chunk_0018_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place within a multi-level indoor facility featuring industrial, metallic architecture under a combination of artificial light and heavy shadows. The player is holding a battle rifle, and the HUD indicates their team is losing, while an objective marker is 35.1m away and an enemy is visible on the upper walkway.",100,20.0 halo_v2043965977_chunk_0021_s2_w3,480x832/halo_v2043965977_chunk_0021_s2_w3/video.mp4,480x832/halo_v2043965977_chunk_0021_s2_w3/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor environment featuring metallic, industrial architecture. The player is aiming a scoped weapon at a red-highlighted enemy in the ""CONTROL ROOM,"" with the HUD displaying an ammo count of 12 and a blue energy trail from a recently fired shot.",93,20.0 halo_v2043965977_chunk_0025_s2_w1,480x832/halo_v2043965977_chunk_0025_s2_w1/video.mp4,480x832/halo_v2043965977_chunk_0025_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit, industrial corridor with utilitarian metal walls and grated flooring. The player character has partially depleted shields, is aiming a futuristic rifle, and has a HUD objective marker directing them toward the ""CONTROL ROOM"".",60,20.0 halo_v2043965977_chunk_0027_s0_w1,480x832/halo_v2043965977_chunk_0027_s0_w1/video.mp4,480x832/halo_v2043965977_chunk_0027_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in a futuristic indoor hallway with metal grate flooring, brightly illuminated by large, horizontal blue tubes lining the walls. The player is holding a rifle with a holographic sight and has 94 shields and 94 health, while an enemy marker is visible down the hall near a small holographic figure.",91,20.0 halo_v2043965977_chunk_0044_s1_w3,480x832/halo_v2043965977_chunk_0044_s1_w3/video.mp4,480x832/halo_v2043965977_chunk_0044_s1_w3/actions_raw.parquet,halo,eval,"The scene is set inside a multi-level industrial facility with a futuristic, metallic design and functional lighting. The player is aiming through a scope, viewing two highlighted teammates named ""Audacityz 8445"" and ""Trippy"" while the HUD shows team scores and the remaining match time.",100,20.0 halo_v2043965977_chunk_0056_s1_w0,480x832/halo_v2043965977_chunk_0056_s1_w0/video.mp4,480x832/halo_v2043965977_chunk_0056_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dark, indoor industrial area with metallic walkways, where the entire environment is saturated in a deep blue light. The player is wielding an assault rifle with 46 health remaining, while an enemy tagged ""Trippy"" is highlighted on an elevated platform and a distant objective is marked at 51.5 meters.",100,20.0 halo_v2043965977_chunk_0059_s0_w0,480x832/halo_v2043965977_chunk_0059_s0_w0/video.mp4,480x832/halo_v2043965977_chunk_0059_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic industrial facility featuring concrete stairs and walls, with bright overhead lighting casting strong shadows. The player is aiming up the stairs with a white firearm, while the HUD shows low shields and health and a yellow arcing projectile flies through the air.",100,20.0 halo_v2047464235_chunk_0006_s0_w2,480x832/halo_v2047464235_chunk_0006_s0_w2/video.mp4,480x832/halo_v2047464235_chunk_0006_s0_w2/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic industrial complex with concrete walls and metal grating floors, looking through a large doorway marked ""WHIRLPOOL DAM"" into a dimly lit chamber. The player is holding a white futuristic assault rifle during a team-based match, where the HUD shows their blue team is losing to the red team 6 to 8 with 43 seconds remaining.",95,19.98001998001998 halo_v2047464235_chunk_0007_s0_w1,480x832/halo_v2047464235_chunk_0007_s0_w1/video.mp4,480x832/halo_v2047464235_chunk_0007_s0_w1/actions_raw.parquet,halo,eval,"The scene is set inside a utilitarian, artificially lit room featuring yellowish-green walls with a prominent red stripe and mounted electrical cabinets. The player is holding a tan assault rifle while aiming at a control panel, and the HUD displays a score of 8 to 10 and a teammate's location through the wall.",100,19.98001998001998 halo_v2047464235_chunk_0024_s0_w5,480x832/halo_v2047464235_chunk_0024_s0_w5/video.mp4,480x832/halo_v2047464235_chunk_0024_s0_w5/actions_raw.parquet,halo,eval,"The scene takes place within a multi-level, sci-fi industrial interior characterized by metallic walkways and cool, artificial lighting. The player is holding an assault rifle while observing a teammate on an upper catwalk, with the HUD showing team scores, a match timer, and the player's shield status.",100,19.98001998001998 halo_v2047464235_chunk_0026_s0_w1,480x832/halo_v2047464235_chunk_0026_s0_w1/video.mp4,480x832/halo_v2047464235_chunk_0026_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor corridor characterized by stark, industrial architecture and a pervasive yellow-green ambient glow. The player character wields a golden assault rifle with 15 rounds remaining, while the HUD displays a shield level of 48, a match timer of 4:06, and a recent kill by a teammate.",100,19.98001998001998 halo_v2047464235_chunk_0063_s0_w3,480x832/halo_v2047464235_chunk_0063_s0_w3/video.mp4,480x832/halo_v2047464235_chunk_0063_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, multi-level industrial facility with metal platforms and cool, artificial lighting. The player is aiming at an enemy player who has an Overshield, with the HUD showing 10 ammo and that their team is losing a Capture the Flag match 0 to 1 with two minutes remaining.",100,19.98001998001998 halo_v2079764209_chunk_0013_s3_w0,480x832/halo_v2079764209_chunk_0013_s3_w0/video.mp4,480x832/halo_v2079764209_chunk_0013_s3_w0/actions_raw.parquet,halo,eval,"The scene is set within a modern indoor environment, completely saturated in a deep blue light suggestive of a special vision mode. According to the HUD, the player is armed with a rifle while their team leads 38 to 31, and a highlighted enemy silhouette is visible through a wall on the right.",100,20.0 halo_v2079764209_chunk_0013_s3_w1,480x832/halo_v2079764209_chunk_0013_s3_w1/video.mp4,480x832/halo_v2079764209_chunk_0013_s3_w1/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, outdoor urban alleyway featuring futuristic architecture with concrete pillars, exposed piping, and glowing neon signs. The player is holding an energy weapon with 32 ammunition and has partially depleted shields, while a blue-outlined teammate stands on a nearby platform.",100,20.0 halo_v2083046389_chunk_0012_s1_w2,480x832/halo_v2083046389_chunk_0012_s1_w2/video.mp4,480x832/halo_v2083046389_chunk_0012_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place within a sci-fi industrial facility featuring metal walkways and a large cylindrical structure branded with an ""AXYS"" logo, all under dim, functional lighting. The player, wielding a futuristic firearm, has nearly full health and shields as indicated by the HUD, which also displays team-based information and a reticle over a potential objective.",100,20.0 halo_v2083046389_chunk_0015_s0_w0,480x832/halo_v2083046389_chunk_0015_s0_w0/video.mp4,480x832/halo_v2083046389_chunk_0015_s0_w0/actions_raw.parquet,halo,eval,"The scene is set within a dark, indoor, sci-fi corridor featuring industrial metallic architecture and bright blue energy lighting. The player is aiming a futuristic rifle at a large, blue hexagonal energy shield with a reload prompt visible, while the HUD displays a tied score of 1-1 with 3:40 left in the match.",100,20.0 halo_v2157211701_chunk_0012_s0_w0,480x832/halo_v2157211701_chunk_0012_s0_w0/video.mp4,480x832/halo_v2157211701_chunk_0012_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, ancient stone ruin corridor that opens into a bright, sunlit jungle area. The player is armed with a futuristic rifle, their team is winning 1-0 in an objective-based match, and a red enemy player is visible at the distant capture point.",100,20.0 halo_v2157211701_chunk_0019_s7_w2,480x832/halo_v2157211701_chunk_0019_s7_w2/video.mp4,480x832/halo_v2157211701_chunk_0019_s7_w2/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit outdoor area with weathered, tan-colored stone structures resembling ancient ruins. The player is holding a futuristic assault rifle with 15 rounds, participating in a tied team-based match with an enemy visible on a ledge in the distance.",100,20.0 halo_v2157211701_chunk_0030_s1_w4,480x832/halo_v2157211701_chunk_0030_s1_w4/video.mp4,480x832/halo_v2157211701_chunk_0030_s1_w4/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor corridor with decaying, overgrown stone and metallic architecture. The player, wielding a red-glowing power weapon, has just scored a kill in a Capture the Flag match as another enemy is visible further down the hall.",100,20.0 halo_v2253890268_chunk_0017_s0_w4,480x832/halo_v2253890268_chunk_0017_s0_w4/video.mp4,480x832/halo_v2253890268_chunk_0017_s0_w4/actions_raw.parquet,halo,eval,"The scene is a multi-level indoor arena with futuristic, blocky architecture featuring purple and grey surfaces accented by neon yellow lighting. The player is wielding a rifle with a white and grey patterned skin, targeting a red-highlighted enemy below while a blue-highlighted teammate is visible on a higher platform and the blue team leads 1-0.",100,20.0 halo_v2253890268_chunk_0027_s4_w0,480x832/halo_v2253890268_chunk_0027_s4_w0/video.mp4,480x832/halo_v2253890268_chunk_0027_s4_w0/actions_raw.parquet,halo,eval,"The scene is set in a modern, indoor environment with blocky architecture, all viewed through a deep blue filter or lighting scheme. The player is holding a pistol in a Capture the Flag match, with the HUD showing their team leading 1-0, enemy player markers visible, and an alert that they cannot score because the flag is away.",73,20.0 halo_v2253890268_chunk_0044_s0_w2,480x832/halo_v2253890268_chunk_0044_s0_w2/video.mp4,480x832/halo_v2253890268_chunk_0044_s0_w2/actions_raw.parquet,halo,eval,"The scene is set on an indoor metallic platform within a modern, blocky structure, with dim interior lighting contrasting against a stylized purple sky visible outdoors. The player holds a submachine gun with a white and grey striped camouflage, while the HUD displays a tied score of 0-0 with 3:18 remaining in what appears to be a Capture the Flag match.",100,20.0 halo_v2281490040_chunk_0017_s1_w1,480x832/halo_v2281490040_chunk_0017_s1_w1/video.mp4,480x832/halo_v2281490040_chunk_0017_s1_w1/actions_raw.parquet,halo,eval,"The scene is set inside an artificially lit, indoor sci-fi environment that combines industrial architecture with a natural rock cavern wall. The player is wielding a futuristic rifle with 13 rounds in the magazine, while the HUD shows their team is losing 18 to 70 and a teammate's outline is visible through the wall.",100,20.0 halo_v2281490040_chunk_0022_s0_w0,480x832/halo_v2281490040_chunk_0022_s0_w0/video.mp4,480x832/halo_v2281490040_chunk_0022_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a brightly lit, futuristic indoor facility featuring industrial architecture and a sign for a ""LIVE FIRING AREA."" The player is holding a customized sniper rifle adorned with purple skulls, and the HUD shows shields at 60%, health at 71%, and a timer at 0:45.",100,20.0 halo_v2281490040_chunk_0035_s7_w1,480x832/halo_v2281490040_chunk_0035_s7_w1/video.mp4,480x832/halo_v2281490040_chunk_0035_s7_w1/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit, modern industrial interior featuring concrete walls, a small ramp, and a large slatted metal door. The player is holding a weapon with 15 rounds remaining while their team leads the match 38 to 25 with 2:52 left on the clock.",100,20.0 halo_v2281490040_chunk_0037_s1_w0,480x832/halo_v2281490040_chunk_0037_s1_w0/video.mp4,480x832/halo_v2281490040_chunk_0037_s1_w0/actions_raw.parquet,halo,eval,"The scene is set indoors, looking out from a concrete-like structure onto a brightly lit outdoor area featuring futuristic white buildings and grassy terrain. The player is holding a deployable device with a targeting reticle on its screen, has full shields, and the central HUD shows 2:33 remaining in a match where the red team has a score of 28.",76,20.0 halo_v2281490040_chunk_0045_s1_w1,480x832/halo_v2281490040_chunk_0045_s1_w1/video.mp4,480x832/halo_v2281490040_chunk_0045_s1_w1/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, narrow indoor corridor featuring a mix of rough rock walls and industrial architecture. The player is holding a futuristic rifle with a digital sight, while the HUD shows their blue team is leading 4-0 with 4:40 remaining in the match and a streamer's webcam feed is visible at the top.",100,20.0 halo_v2281490040_chunk_0045_s2_w0,480x832/halo_v2281490040_chunk_0045_s2_w0/video.mp4,480x832/halo_v2281490040_chunk_0045_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, futuristic industrial environment, heavily saturated with a monochromatic blue light that illuminates the interior structures. The player is holding a rifle and observing a ""TURBINE"" objective marker 29.5 meters away, while the HUD shows their team leading 7-0 with 4:38 remaining in the match.",100,20.0 halo_v2281490040_chunk_0056_s4_w1,480x832/halo_v2281490040_chunk_0056_s4_w1/video.mp4,480x832/halo_v2281490040_chunk_0056_s4_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic industrial corridor that opens up to a darker outdoor space at night. The player is equipped with an assault rifle, and the HUD shows their blue team is leading the red team 45 to 40 with 2:23 left in the match.",74,20.0 halo_v2281494054_chunk_0015_s0_w1,480x832/halo_v2281494054_chunk_0015_s0_w1/video.mp4,480x832/halo_v2281494054_chunk_0015_s0_w1/actions_raw.parquet,halo,eval,"The scene is viewed through a weapon's scope in a dark, overgrown environment with wall-like structures, possibly outdoors at night. The player is tasked with a ""DEFEND"" objective for a flag 27.7 meters away, and the HUD shows their team leading 1-0 with 7:38 remaining in the match.",100,20.0 halo_v2281494054_chunk_0033_s0_w3,480x832/halo_v2281494054_chunk_0033_s0_w3/video.mp4,480x832/halo_v2281494054_chunk_0033_s0_w3/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, ancient stone ruin with blocky architecture and overgrown vines creating an atmospheric environment. The player, wielding a blue-patterned assault rifle, is focused on a ""Capture the Flag"" objective while their team holds a 1-0 lead with 1:32 remaining on the clock.",100,20.0 halo_v2281494054_chunk_0035_s0_w1,480x832/halo_v2281494054_chunk_0035_s0_w1/video.mp4,480x832/halo_v2281494054_chunk_0035_s0_w1/actions_raw.parquet,halo,eval,"The scene is set in a sunlit, outdoor environment among large, sand-colored ruins with blocky architecture and overgrown vegetation. The player is holding a gold and blue patterned rifle with 15 rounds in the magazine, while the HUD shows the blue team is winning 1-0 with 58 seconds remaining in the match.",100,20.0 halo_v2285664754_chunk_0015_s1_w0,480x832/halo_v2285664754_chunk_0015_s1_w0/video.mp4,480x832/halo_v2285664754_chunk_0015_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a large, debris-strewn indoor area with modern industrial architecture, characterized by dim, dusty conditions and strong golden light shafts from overhead fixtures. The player is holding a futuristic assault rifle with a holographic sight and an active blue energy effect on their arm, while the HUD shows their team leading 36 to 26 with 7:18 remaining on the clock.",100,20.0 halo_v2285664754_chunk_0018_s1_w3,480x832/halo_v2285664754_chunk_0018_s1_w3/video.mp4,480x832/halo_v2285664754_chunk_0018_s1_w3/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor corridor featuring futuristic, industrial architecture with metallic paneling. The player is wielding a battle rifle with 15 rounds in the magazine while their team leads 45 to 34, and gamertags for a nearby teammate and a distant enemy are visible on the HUD.",100,20.0 halo_v2298672987_chunk_0014_s0_w3,480x832/halo_v2298672987_chunk_0014_s0_w3/video.mp4,480x832/halo_v2298672987_chunk_0014_s0_w3/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor sci-fi industrial facility with multiple levels and metallic walkways. The player is aiming a white, crystalline-covered weapon at a distant enemy named ""Professor NBT"" while the HUD shows their team is losing with a score of 23 to 48.",100,20.0 halo_v2298672987_chunk_0056_s0_w2,480x832/halo_v2298672987_chunk_0056_s0_w2/video.mp4,480x832/halo_v2298672987_chunk_0056_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor industrial environment with a prominent yellow-painted structure and a staircase visible in the background. The player is aiming down a futuristic weapon's scope with 15 rounds remaining, while the HUD shows their team is losing 13 to 14 with just over three minutes left on the match timer.",100,20.0 halo_v2299839462_chunk_0008_s0_w4,480x832/halo_v2299839462_chunk_0008_s0_w4/video.mp4,480x832/halo_v2299839462_chunk_0008_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place inside a futuristic, metallic corridor with cool, sterile lighting and large blue cargo containers. The player's team is losing 15 to 23 with 3:23 remaining in the match, and an objective marker indicates a downed enemy is 9 meters away in the open.",100,20.0 halo_v2299839462_chunk_0018_s0_w0,480x832/halo_v2299839462_chunk_0018_s0_w0/video.mp4,480x832/halo_v2299839462_chunk_0018_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place within a futuristic industrial interior, characterized by stark metal surfaces and a mix of dim overhead fluorescent lighting with a brightly lit yellow staircase in the background. The player's HUD shows their team is narrowly losing 43 to 44 with 1:12 on the clock, while a skull-icon objective marker is visible just 10.3 meters ahead.",100,20.0 halo_v2299839462_chunk_0031_s2_w2,480x832/halo_v2299839462_chunk_0031_s2_w2/video.mp4,480x832/halo_v2299839462_chunk_0031_s2_w2/actions_raw.parquet,halo,eval,"The scene takes place inside a multi-level, industrial sci-fi structure with metallic catwalks and dim, atmospheric lighting. The player is aiming down a scope, with the HUD showing 11 ammo, a team score of 30 to 17, and a ""PICK UP"" prompt for an item 62.4 meters away.",100,20.0 halo_v2299839462_chunk_0051_s1_w2,480x832/halo_v2299839462_chunk_0051_s1_w2/video.mp4,480x832/halo_v2299839462_chunk_0051_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor environment with a futuristic, industrial architectural style characterized by metallic walls and platforms. The player is wielding an assault rifle with eight rounds in the magazine, and the HUD shows their team is winning 42 to 0 with a teammate named ""Professer"" visible nearby.",87,20.0 halo_v2299839462_chunk_0053_s4_w1,480x832/halo_v2299839462_chunk_0053_s4_w1/video.mp4,480x832/halo_v2299839462_chunk_0053_s4_w1/actions_raw.parquet,halo,eval,"The scene takes place inside a dimly lit facility with futuristic, metallic architecture and cool blue overhead lighting. The player is aiming a rifle at a red-highlighted enemy on a platform, while the HUD displays",85,20.0 halo_v2299841429_chunk_0005_s1_w2,480x832/halo_v2299841429_chunk_0005_s1_w2/video.mp4,480x832/halo_v2299841429_chunk_0005_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place outdoors in a brightly lit, futuristic industrial complex characterized by blocky, multi-level buildings and a surrounding forest. The player is holding a rifle with seven rounds in the magazine, and the HUD shows their team is losing a control-point match with objective ""C"" located on the central tower.",100,20.0 halo_v2299841429_chunk_0013_s2_w0,480x832/halo_v2299841429_chunk_0013_s2_w0/video.mp4,480x832/halo_v2299841429_chunk_0013_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dark, outdoor urban area between several modern buildings, with the entire environment saturated in a deep blue light from what appears to be a scanner pulse or vision mode. The player is holding an assault rifle during a capture-the-point match, and the HUD indicates their team is losing with a score of 49 to 107, with just under four minutes remaining.",100,20.0 halo_v2299841429_chunk_0030_s0_w1,480x832/halo_v2299841429_chunk_0030_s0_w1/video.mp4,480x832/halo_v2299841429_chunk_0030_s0_w1/actions_raw.parquet,halo,eval,"The scene is set in a brightly lit, outdoor, futuristic industrial complex featuring white blocky architecture against a backdrop of snowy mountains. The player is wielding a futuristic rifle with full health and partially depleted shields, while a teammate is visible near the ""DEFEND C"" objective marker in what appears to be a control-style game mode.",87,20.0 halo_v2299841429_chunk_0037_s2_w0,480x832/halo_v2299841429_chunk_0037_s2_w0/video.mp4,480x832/halo_v2299841429_chunk_0037_s2_w0/actions_raw.parquet,halo,eval,"The scene takes place within an industrial indoor environment featuring concrete walls and exposed metal trusses, which are currently lit by a bright explosion near the ceiling. The player is wielding a futuristic rifle with 15 rounds remaining, and the HUD indicates they are in a team-based objective match with a score of 220 to 242.",100,20.0 halo_v2299847467_chunk_0006_s0_w0,480x832/halo_v2299847467_chunk_0006_s0_w0/video.mp4,480x832/halo_v2299847467_chunk_0006_s0_w0/actions_raw.parquet,halo,eval,"The scene is set within a narrow, artificially lit corridor carved through rough rock, featuring industrial piping along the ceiling. The player is holding a futuristic rifle, with the HUD showing their team is losing 2 to 27 while teammate icons are visible and an objective timer counts down from 27 seconds.",100,20.0 halo_v2299847467_chunk_0009_s0_w1,480x832/halo_v2299847467_chunk_0009_s0_w1/video.mp4,480x832/halo_v2299847467_chunk_0009_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in an outdoor courtyard between futuristic, white-paneled buildings under cool, ambient lighting. The player is holding a camouflaged assault rifle with 12 rounds in the magazine, while the HUD shows their team is losing 19 to 27 with 3:23 remaining in the match.",73,20.0 halo_v2299847467_chunk_0047_s0_w2,480x832/halo_v2299847467_chunk_0047_s0_w2/video.mp4,480x832/halo_v2299847467_chunk_0047_s0_w2/actions_raw.parquet,halo,eval,"The scene is set in a dimly lit outdoor area featuring industrial metal architecture and a patch of grassy ground. The player wields a customized assault rifle with low ammunition, while the HUD shows their blue team leading 1-0 and a red arc indicating a nearby threat.",100,20.0 halo_v2300657797_chunk_0004_s0_w1,480x832/halo_v2300657797_chunk_0004_s0_w1/video.mp4,480x832/halo_v2300657797_chunk_0004_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within outdoor, moss-covered stone ruins, looking from a dark, narrow passage into a brightly lit area under a clear blue sky. The player is holding a futuristic weapon with a blue display, and the HUD shows their team is tied 4-4 with the enemy in a match with 11:09 remaining.",100,20.0 halo_v2300657797_chunk_0013_s0_w1,480x832/halo_v2300657797_chunk_0013_s0_w1/video.mp4,480x832/halo_v2300657797_chunk_0013_s0_w1/actions_raw.parquet,halo,eval,"The scene is set in an outdoor, medieval-style stone courtyard at dusk, illuminated by a mix of natural blue light from the sky and warm artificial light from below. The player is aiming from a ledge while the HUD indicates their team is tied 22 to 22 with just over eight minutes remaining in the match.",100,20.0 halo_v2414694049_chunk_0001_s0_w4,480x832/halo_v2414694049_chunk_0001_s0_w4/video.mp4,480x832/halo_v2414694049_chunk_0001_s0_w4/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, indoor arena with a clean, futuristic architectural style featuring metallic platforms and walkways. The player is in a Capture the Flag match where their team is losing 0-1, with HUD markers pointing to flag objectives and a notification that they cannot currently score.",100,20.0 halo_v2462237910_chunk_0011_s0_w1,480x832/halo_v2462237910_chunk_0011_s0_w1/video.mp4,480x832/halo_v2462237910_chunk_0011_s0_w1/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor area featuring stone-like walls and rustic architecture, with warm light emanating from a wall lantern. The player wields a large, red-framed futuristic weapon, aiming towards a ""CAPTURE"" objective flag as the HUD displays a tied score of 0-0 with 8:29 remaining in the match.",100,20.0 halo_v2465872461_chunk_0019_s7_w0,480x832/halo_v2465872461_chunk_0019_s7_w0/video.mp4,480x832/halo_v2465872461_chunk_0019_s7_w0/actions_raw.parquet,halo,eval,"The scene takes place inside a dark, futuristic building with industrial architecture, illuminated entirely by a deep blue light source. The player is holding a rifle with a holographic sight, and the HUD shows a team-based match with a score of 6 to 0 and 4:44 remaining on the clock, with teammate outlines visible nearby.",100,20.0 halo_v2465872461_chunk_0056_s1_w3,480x832/halo_v2465872461_chunk_0056_s1_w3/video.mp4,480x832/halo_v2465872461_chunk_0056_s1_w3/actions_raw.parquet,halo,eval,"The scene takes place in a dark, outdoor urban alley with futuristic architecture, illuminated by a mix of blue and warm orange artificial lights reflecting off the wet ground. The player is holding a futuristic blue and orange weapon with eight rounds remaining, while the HUD shows their team is winning 76 to 63 with 1:13 left in the match and indicates the positions of several teammates.",100,20.0 mw_1IPL011NGLM_chunk_0027_s0_w0,480x832/mw_1IPL011NGLM_chunk_0027_s0_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0027_s0_w0/actions_raw.parquet,mw,eval,"The scene is set on an urban rooftop overlooking a modern city skyline under a dark, overcast sky. The player is wielding a rifle with a vibrant pink and purple camouflage, having just earned XP for killing zombies, and is prompted to reload their weapon.",100,20.0 mw_1IPL011NGLM_chunk_0033_s2_w4,480x832/mw_1IPL011NGLM_chunk_0033_s2_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0033_s2_w4/actions_raw.parquet,mw,eval,"The scene takes place in a gloomy, outdoor rural area with a modern gas station on a hill under a dark, stormy sky. The player is airborne and aiming a weapon with a vibrant purple and blue crystalline camouflage at another character lying on the ground below.",100,20.0 mw_1IPL011NGLM_chunk_0043_s0_w2,480x832/mw_1IPL011NGLM_chunk_0043_s0_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0043_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a flat, modern rooftop surrounded by other buildings under a dark, purple-hued sky. The player is holding a firearm with a purple and black camouflage pattern, and the HUD indicates they just received ""+40 XP"" for a ""ZOMBIE KILL"" while another enemy's health bar is visible.",100,20.0 mw_1IPL011NGLM_chunk_0043_s0_w4,480x832/mw_1IPL011NGLM_chunk_0043_s0_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0043_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a vast, open outdoor environment under a stormy sky, featuring a bright blue beam of light ascending into the clouds. The player is holding a weapon with a vibrant purple and black camouflage, and the HUD on the left displays a score or resource count of 2080.",100,20.0 mw_1IPL011NGLM_chunk_0060_s0_w4,480x832/mw_1IPL011NGLM_chunk_0060_s0_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0060_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a modern city street lined with palm trees and illuminated by streetlights. The player is aiming down a rifle with a large thermal scope that highlights a hostile target, displaying a red health bar and a skull icon above them.",100,20.0 mw_1IPL011NGLM_chunk_0066_s0_w1,480x832/mw_1IPL011NGLM_chunk_0066_s0_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0066_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a dusty, paved street in an outdoor urban environment with simple architecture under a hazy, orange-tinted sky. The player's HUD shows a central crosshair, 3000 points, and an objective marker for a ""REWARD RIFT"" located 62 meters away.",100,20.0 mw_1IPL011NGLM_chunk_0066_s0_w4,480x832/mw_1IPL011NGLM_chunk_0066_s0_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0066_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, urban outdoor environment at night, focusing on a simple concrete building with an open entryway. The player is holding a melee weapon and has a HUD objective marker pointing towards a target 124 meters away inside the building, with a quest to ""eliminate it.""",100,20.0 mw_1IPL011NGLM_chunk_0073_s0_w1,480x832/mw_1IPL011NGLM_chunk_0073_s0_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0073_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors on a paved city street featuring modern architecture under bright daylight. The player is in a downed state, with a central HUD prompt indicating they can either be revived or hold",100,20.0 mw_1IPL011NGLM_chunk_0076_s1_w2,480x832/mw_1IPL011NGLM_chunk_0076_s1_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0076_s1_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a modern urban environment with multi-story buildings and vehicles on a brick-paved street. The player is in a prone position aiming a weapon, with a white objective marker visible on a distant building and a minimal crosshair on the HUD.",73,20.0 mw_1IPL011NGLM_chunk_0091_s2_w1,480x832/mw_1IPL011NGLM_chunk_0091_s2_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0091_s2_w1/actions_raw.parquet,mw,eval,"The scene is set in a rugged, outdoor mountain landscape with rolling hills under a dark, overcast sky. The player is holding a futuristic rifle with a glowing cyan skin and aiming down a simple crosshair, with no other HUD elements visible.",100,20.0 mw_1IPL011NGLM_chunk_0096_s2_w1,480x832/mw_1IPL011NGLM_chunk_0096_s2_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0096_s2_w1/actions_raw.parquet,mw,eval,"The scene takes place in a hazy, outdoor industrial area featuring container-like structures under a dim, purplish sky lit by a bright sun. The player is in motion, wielding a futuristic handgun with a glowing teal design, while a red laser line is visible in the foreground and faint objective markers appear in the distance.",100,20.0 mw_1IPL011NGLM_chunk_0215_s0_w4,480x832/mw_1IPL011NGLM_chunk_0215_s0_w4/video.mp4,480x832/mw_1IPL011NGLM_chunk_0215_s0_w4/actions_raw.parquet,mw,eval,"The scene is set within a dimly lit indoor room with utilitarian architecture, featuring wooden plank flooring and makeshift walls. The player is holding a rifle with a vibrant purple and multicolor camouflage, and the central HUD text indicates they are the ""LAST PLAYER STANDING.""",100,20.0 mw_1IPL011NGLM_chunk_0219_s0_w1,480x832/mw_1IPL011NGLM_chunk_0219_s0_w1/video.mp4,480x832/mw_1IPL011NGLM_chunk_0219_s0_w1/actions_raw.parquet,mw,eval,"The scene depicts a dimly lit, modern urban area, split between an outdoor street on the left and the interior of a bar with stools on the right. The player is holding a rifle with a purple camouflage and a holographic sight, while a HUD icon indicates a locked objective is 48 meters away.",100,20.0 mw_9Y39IQRvoPU_chunk_0032_s2_w2,480x832/mw_9Y39IQRvoPU_chunk_0032_s2_w2/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0032_s2_w2/actions_raw.parquet,mw,eval,"The scene takes place in a shadowy outdoor area beneath a concrete overpass, with wet ground and modern industrial architecture under bright daylight. The player's HUD indicates an objective to capture point B, shows several enemy skull icons, and displays a kill feed on the left side of the screen.",100,20.0 mw_9Y39IQRvoPU_chunk_0124_s5_w2,480x832/mw_9Y39IQRvoPU_chunk_0124_s5_w2/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0124_s5_w2/actions_raw.parquet,mw,eval,"The scene is set outdoors during the day, focusing on a two-story, modern concrete building with an open upper-level walkway and a dark, covered ground-floor entrance. The player is aiming a weapon towards the structure, while the HUD indicates multiple points of interest, including skull icons on the second floor and a red objective marker at the center.",87,20.0 mw_BaNQhb7Oqxs_chunk_0040_s2_w2,480x832/mw_BaNQhb7Oqxs_chunk_0040_s2_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0040_s2_w2/actions_raw.parquet,mw,eval,"The scene takes place in a narrow outdoor alleyway between modern concrete buildings under overcast, hazy lighting. The player is holding a weapon with a bright, glowing purple skin, while the HUD indicates multiple objective markers, including a ""SAM SITE,"" and a remaining match time of 3:53.",100,20.0 mw_BaNQhb7Oqxs_chunk_0046_s3_w0,480x832/mw_BaNQhb7Oqxs_chunk_0046_s3_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0046_s3_w0/actions_raw.parquet,mw,eval,"The scene depicts a dimly lit indoor or narrow alleyway environment with simple, blocky architecture. The player is holding a firearm that glows with a prominent purple light, and the HUD shows they are on the ""ATTACKER"" team with 2:01 remaining on the clock.",100,20.0 mw_BaNQhb7Oqxs_chunk_0072_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0072_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0072_s0_w0/actions_raw.parquet,mw,eval,"The scene is set within a dimly lit outdoor area, possibly a canyon or trench, with rough, natural-looking earthen walls. The player is holding a firearm with a vibrant purple and pink skin, while the HUD indicates an objective at 93 meters and a distant enemy at 102 meters.",100,20.0 mw_BaNQhb7Oqxs_chunk_0084_s0_w5,480x832/mw_BaNQhb7Oqxs_chunk_0084_s0_w5/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0084_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place on a concrete rooftop overlooking a modern, arid town with blocky architecture under bright, daytime lighting. The player is holding a rifle with a colorful skin and a holographic sight, while a HUD notification displays that the ""Arid Digital"" camouflage has been unlocked.",75,20.0 mw_BaNQhb7Oqxs_chunk_0103_s1_w1,480x832/mw_BaNQhb7Oqxs_chunk_0103_s1_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0103_s1_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors next to simple, modern block buildings under a bright, daytime sky. The player is holding a firearm with a vibrant, multicolored camouflage and has a UAV killstreak ready to deploy, as indicated by the on-screen HUD prompt.",100,20.0 mw_BaNQhb7Oqxs_chunk_0113_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0113_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0113_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at a modern, functional gas station under bright daytime lighting. The player is sprinting forward while holding a submachine gun decorated with a vibrant purple, blue, and yellow camouflage, with several blue icons indicating teammates or objectives visible in the distance.",100,20.0 mw_BaNQhb7Oqxs_chunk_0116_s4_w1,480x832/mw_BaNQhb7Oqxs_chunk_0116_s4_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0116_s4_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors during the day in a semi-rural area with industrial structures, including a gas station and a large white tank. The player is aiming a rifle with a vibrant, multicolored camouflage and a holographic sight, while blue",100,20.0 mw_BaNQhb7Oqxs_chunk_0124_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0124_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0124_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit outdoor area with dusty ground, featuring a modern building and a large military truck carrying hay. The player is wielding a gun with a bright purple camouflage, while the HUD shows multiple teammate icons and an objective marker 77 meters away.",100,20.0 mw_BaNQhb7Oqxs_chunk_0157_s1_w1,480x832/mw_BaNQhb7Oqxs_chunk_0157_s1_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0157_s1_w1/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, dilapidated industrial building featuring concrete walls and large interior windows. The player is holding a weapon with a vibrant purple and green camouflage, and the HUD shows a ""+10 XP"" notification, a central crosshair, and a kill feed on the left.",89,20.0 mw_BaNQhb7Oqxs_chunk_0178_s0_w3,480x832/mw_BaNQhb7Oqxs_chunk_0178_s0_w3/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0178_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place within a modern, industrial indoor corridor featuring yellow-lit walls in the foreground and a blue-lit area further down the hall. The player is holding a submachine gun with a vibrant purple camouflage, and the HUD indicates multiple enemy positions and objective markers at various distances.",100,20.0 mw_BaNQhb7Oqxs_chunk_0185_s2_w0,480x832/mw_BaNQhb7Oqxs_chunk_0185_s2_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0185_s2_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a brightly lit, arid environment featuring a road, a large military vehicle, and distant blocky buildings. The player is wielding a submachine gun with a vibrant purple and blue camouflage, while red HUD text is partially visible on the left side of the screen.",100,20.0 mw_BaNQhb7Oqxs_chunk_0187_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0187_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0187_s1_w0/actions_raw.parquet,mw,eval,"The scene is set within a brightly lit, dusty area with simple, light-colored walls, suggesting a modern indoor or confined outdoor environment. The player is in motion, wielding a rifle with a purple-patterned skin and a holographic sight, while engaging an enemy character labeled ""Soldier"" and a red dot appears on the radar HUD.",100,20.0 mw_BaNQhb7Oqxs_chunk_0208_s2_w0,480x832/mw_BaNQhb7Oqxs_chunk_0208_s2_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0208_s2_w0/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, industrial area featuring large concrete structures and an elevated walkway under bright, daytime lighting. The player is holding a submachine gun with a colorful purple and teal camouflage, while the HUD shows numerous blue friendly icons and white skull markers indicating enemy activity.",100,20.0 mw_BaNQhb7Oqxs_chunk_0225_s0_w5,480x832/mw_BaNQhb7Oqxs_chunk_0225_s0_w5/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0225_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors during the day in what appears to be an industrial area or military base, with the player facing the open doorway of a portable building. The player is holding a firearm while moving, and the HUD displays a compass at the top with objective and point-of-interest markers, including one at 132 meters and another at 275 meters.",100,20.0 mw_BaNQhb7Oqxs_chunk_0238_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0238_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0238_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban courtyard with blocky, modern buildings and wet pavement under dim, overcast lighting. The player is holding a submachine gun with a vibrant purple and blue skin, and blue markers in the distance indicate the position of teammates.",100,20.0 mw_BaNQhb7Oqxs_chunk_0264_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0264_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0264_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place from inside a building, looking out a doorway into a brightly lit, modern coastal town with damaged structures and a view of the sea. The player is holding a submachine gun with a vibrant purple and black camouflage, while a minimal HUD on the left displays what appears to be a team or kill feed.",100,20.0 mw_BaNQhb7Oqxs_chunk_0281_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0281_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0281_s0_w2/actions_raw.parquet,mw,eval,"The scene is set within a wet, outdoor urban courtyard defined by modern concrete block architecture under dim, overcast lighting. The player is holding a purple-camouflaged weapon and has a ""LOW AMMO"" warning on their HUD, with several blue glowing orbs floating in the immediate area.",100,20.0 mw_BaNQhb7Oqxs_chunk_0312_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0312_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0312_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit outdoor urban area at night, characterized by simple building structures and a dark sky. The player is in motion, holding a firearm with a prominent glowing purple and blue camouflage pattern, with no HUD elements visible.",100,20.0 mw_BaNQhb7Oqxs_chunk_0313_s0_w4,480x832/mw_BaNQhb7Oqxs_chunk_0313_s0_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0313_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, outdoor industrial area with concrete structures and large green supply crates. The player is holding a firearm with a vibrant purple camouflage, and the HUD indicates they have just earned ""+20 XP"" and are near an ammo supply.",100,20.0 mw_BaNQhb7Oqxs_chunk_0330_s0_w0,480x832/mw_BaNQhb7Oqxs_chunk_0330_s0_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0330_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a desolate outdoor environment at dawn or dusk, featuring an industrial landscape with a concrete overpass and large electrical towers under a hazy, orange sky. From a third-person perspective, the player is inside a tan armored military vehicle, with a HUD showing vehicle status, options to switch seats, and an XP notification for a ""ZOMBIE VEHICLE"" event.",83,20.0 mw_BaNQhb7Oqxs_chunk_0351_s1_w0,480x832/mw_BaNQhb7Oqxs_chunk_0351_s1_w0/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0351_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a hazy, red-lit environment near a blocky structure, with the view partially obscured by a bright central flash. The player holds a distinct purple and black pistol, aiming with a small central crosshair while the screen's reddish hue suggests an explosion or taking damage.",92,20.0 mw_BaNQhb7Oqxs_chunk_0401_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0401_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0401_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a flooded, outdoor urban area with industrial structures and docks under bright, direct sunlight. The player is submerged in water, observing a highlighted shotgun on the bottom, while the HUD displays ammo counts for shotguns and pistols/SMGs.",100,20.0 mw_BaNQhb7Oqxs_chunk_0425_s1_w4,480x832/mw_BaNQhb7Oqxs_chunk_0425_s1_w4/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0425_s1_w4/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, rustic building with rough walls, a wooden support beam, and basic furnishings like a stove in the background. The player is holding a submachine gun decorated with a vibrant purple and green camouflage pattern and a cartoon cat sticker, with a simple white crosshair centered on the screen.",81,20.0 mw_FF1s11qRFOM_chunk_0020_s0_w3,480x832/mw_FF1s11qRFOM_chunk_0020_s0_w3/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0020_s0_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors at dusk in a mountainous region, featuring a modern communications or military base with large radio towers under an overcast sky. The player is aiming an assault rifle with a holographic sight towards the compound, where a bright blue beam of light shoots into the sky from one of the towers.",67,20.0 mw_FF1s11qRFOM_chunk_0022_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0022_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0022_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a bright, outdoor desert environment featuring modern industrial concrete architecture and a large metal lattice tower. The player is positioned on a metal staircase holding a firearm, while the HUD displays one frag grenade, one armor plate, and a distant vehicle icon near a dust cloud from an explosion.",100,20.0 mw_FF1s11qRFOM_chunk_0055_s0_w5,480x832/mw_FF1s11qRFOM_chunk_0055_s0_w5/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0055_s0_w5/actions_raw.parquet,mw,eval,"The scene is set inside a dark, modern building with grey block walls, looking out through an opening into a brightly lit exterior area. The player is holding a firearm and is prompted by the heads-up display to open a nearby loot cache identified as a ""SUPPLY CRATE"".",100,20.0 mw_FF1s11qRFOM_chunk_0059_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0059_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0059_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a modern, run-down urban area outdoors under an overcast and gloomy sky, with simple buildings and a bus shelter visible. The player is aiming down the red dot sight of an assault rifle at a hostile enemy, who is marked on the HUD with a red health bar and a name tag.",100,20.0 mw_FF1s11qRFOM_chunk_0100_s0_w4,480x832/mw_FF1s11qRFOM_chunk_0100_s0_w4/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0100_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a bleak, outdoor urban area under an overcast sky, featuring a dirt-covered road and modern city structures in the background. The player is aiming a scoped rifle at an enemy labeled ""Zombie"" on the HUD, which also indicates a recent score gain of sixty points.",100,20.0 mw_FF1s11qRFOM_chunk_0149_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0149_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0149_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors in a desolate town featuring simple, worn-down buildings and a water tower, illuminated by a bright sun low on the horizon. From a first-person perspective, the player is moving quickly while aiming a mounted weapon, with a knife icon visible on the left side of the HUD.",100,20.0 mw_FF1s11qRFOM_chunk_0166_s1_w0,480x832/mw_FF1s11qRFOM_chunk_0166_s1_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0166_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a dusty, arid village with simple, blocky architecture under a hazy, bright sky. The player has just accepted a ""DELIVER CARGO"" contract, as indicated by a prominent HUD element, while moving quickly through the area with a weapon drawn.",100,20.0 mw_FF1s11qRFOM_chunk_0176_s2_w0,480x832/mw_FF1s11qRFOM_chunk_0176_s2_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0176_s2_w0/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, dilapidated building, likely a multi-story house, viewed from the top of a staircase looking down into a debris-strewn room. The player is in a critical low-health state, indicated by the red screen overlay, while holding a weapon, facing an objective marker 24 meters away, and seeing a prompt to refill ammunition.",100,20.0 mw_FF1s11qRFOM_chunk_0193_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0193_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0193_s0_w0/actions_raw.parquet,mw,eval,"The scene is set inside a large, dimly lit industrial building, possibly a warehouse or factory, with visible support beams and an open-plan structure. The player is wielding a modern firearm while the HUD displays a central crosshair, an objective marker 160 meters away, and the possession of one armor plate.",100,20.0 mw_FF1s11qRFOM_chunk_0218_s2_w3,480x832/mw_FF1s11qRFOM_chunk_0218_s2_w3/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0218_s2_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in a barren, industrial area defined by train tracks, rocky terrain, and a large electrical tower under a dark sky. The player is currently reloading their firearm, having just earned 20 XP for a ""ZOMBIE KILL"" as indicated by the on-screen text, while another zombie-like figure stands in the distance.",100,20.0 mw_FF1s11qRFOM_chunk_0222_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0222_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0222_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a modern urban environment with multi-story buildings under dim, overcast lighting. The player is holding an assault rifle with a holographic sight, and the HUD displays an objective marker 236 meters away and an ""XP POI VISITED"" notification.",100,20.0 mw_FF1s11qRFOM_chunk_0233_s0_w0,480x832/mw_FF1s11qRFOM_chunk_0233_s0_w0/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0233_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor urban plaza surrounded by modern and traditional buildings under dim, overcast lighting. A large, crystalline spore emitting a purple, smoky substance is in the center of the frame, and the player's HUD displays the objective ""Destroy Spores"" in the upper left corner.",72,20.0 mw_FF1s11qRFOM_chunk_0237_s3_w1,480x832/mw_FF1s11qRFOM_chunk_0237_s3_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0237_s3_w1/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, outdoor area filled with rubble and the ruins of modern buildings. The player is aiming a weapon towards a glowing purple cloud on the ground, with a HUD displaying the objective ""stroy Spores"" and showing ""EXPERIMENTAL GAS"" as the selected tactical item.",100,20.0 mw_FF1s11qRFOM_chunk_0245_s0_w5,480x832/mw_FF1s11qRFOM_chunk_0245_s0_w5/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0245_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in a dark, outdoor urban area with concrete walls, where a strange purple light glows on the ground. The player is wielding a rifle with a holographic sight and has an active objective to ""Destroy Spores,"" with a prompt to pick up an Armor Plate visible on the HUD.",100,20.0 mw_FF1s11qRFOM_chunk_0281_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0281_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0281_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a desert town featuring tan, flat-roofed buildings under a dark sky. From a first-person perspective, the player is moving rapidly at ground level with no visible HUD, weapon, or other characters.",100,20.0 mw_FF1s11qRFOM_chunk_0284_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0284_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0284_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a rooftop in a modern urban environment with flat-roofed buildings under a dim, overcast sky. The player is looting a cache containing a wrench and an armor plate, with the HUD displaying their loadout, equipment, and the contents of a medium rucksack.",100,20.0 mw_FF1s11qRFOM_chunk_0285_s0_w1,480x832/mw_FF1s11qRFOM_chunk_0285_s0_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0285_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place in a modern, outdoor patio area under overcast and hazy lighting, with industrial structures and smoke visible in the distance. The player is aiming down the red dot sight of a rifle, having just earned experience points for a ""ZOMBIE KILL,"" while an objective marker is displayed on the HUD 229 meters away.",100,20.0 mw_FF1s11qRFOM_chunk_0288_s0_w2,480x832/mw_FF1s11qRFOM_chunk_0288_s0_w2/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0288_s0_w2/actions_raw.parquet,mw,eval,"The scene depicts a fast-moving perspective outdoors on a paved surface next to a modern, low-rise building under dim, overcast lighting. The player is sprinting, as indicated by the heavy motion blur, with a weapon visible at the bottom of the frame and a simple white crosshair in the center of the HUD.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0018_s2_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0018_s2_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0018_s2_w1/actions_raw.parquet,mw,eval,"The scene takes place inside a derelict room with peeling, grimy walls, looking out a window at a weathered building under overcast lighting. The player is aiming down the sights of an assault rifle equipped with a holographic sight, and blood splatter on the screen indicates they have recently taken damage.",75,20.0 mw_Ok8TmK_3yeQ_chunk_0027_s0_w5,480x832/mw_Ok8TmK_3yeQ_chunk_0027_s0_w5/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0027_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor military base or industrial yard featuring a large hangar, trucks, and shipping containers. The player is in motion, holding a submachine gun with a black and yellow skin while a helicopter flies overhead and blue pings mark locations on the HUD.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0049_s1_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0049_s1_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0049_s1_w3/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor industrial yard with concrete structures and shipping containers, where large plumes of smoke indicate recent explosions. The player is aiming a rifle with a yellow and black skin, while the HUD displays markers for a nearby teammate, a close objective at 24 meters, and a distant enemy.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0085_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0085_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0085_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors next to a concrete, industrial-style building under bright, overcast daylight. The player is aiming a rifle with a red dot sight, and the HUD indicates an enemy labeled ""Soldier"" is visible through a window to the left.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0085_s0_w4,480x832/mw_Ok8TmK_3yeQ_chunk_0085_s0_w4/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0085_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit indoor corridor with modern, utilitarian architecture characterized by block walls and simple fixtures. The player is holding a rifle equipped with a holographic sight, and the HUD displays a skull icon marking a location ahead while a body lies on the floor to the right.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0104_s1_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0104_s1_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0104_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a sandy rooftop under bright daylight, featuring a large corrugated metal wall and a view of distant modern buildings near a body of water. The player is aiming a pistol from behind cover, with a faint crosshair on screen, a red text notification in the lower left,",100,20.0 mw_Ok8TmK_3yeQ_chunk_0106_s1_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0106_s1_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0106_s1_w0/actions_raw.parquet,mw,eval,"The scene appears to take place indoors against a blurry, reddish-brown wall under diffuse, unremarkable lighting. The player is aiming down a holographic sight that has a thermal toggle option, while a red objective marker is visible on the HUD indicating a target 76 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0114_s0_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0114_s0_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0114_s0_w2/actions_raw.parquet,mw,eval,"The player is positioned within a dimly lit, indoor corridor of a utilitarian concrete building, looking down the hall towards a brighter doorway. The player is holding a modern assault rifle with a holographic sight, while the",100,20.0 mw_Ok8TmK_3yeQ_chunk_0120_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0120_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0120_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place indoors within a dimly lit, utilitarian environment characterized by drab green and brown walls and what appears to be shelving or machinery. The player is aiming a weapon with orange details, while the HUD displays a central crosshair, objective markers on the right, and a kill feed on the left.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0135_s1_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0135_s1_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0135_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor industrial area with dirt ground, various buildings, and a large cooling tower in the background. The player is moving rapidly while holding a rifle, and the HUD displays blue icons indicating the positions of friendly teammates.",98,20.0 mw_Ok8TmK_3yeQ_chunk_0142_s4_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0142_s4_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0142_s4_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors during the day in a modern industrial or military area with concrete buildings and a paved road. The player is sprinting forward while holding a large automatic weapon with a drum magazine, and the HUD indicates a marked enemy's position in the distance.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0145_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0145_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0145_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, industrial concrete hallway that opens up to an outdoor area with rooftop equipment. The player is wielding a large rifle with a bipod, and the HUD indicates an enemy target is located 23 meters ahead.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0149_s0_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0149_s0_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0149_s0_w1/actions_raw.parquet,mw,eval,"The scene is set inside a modern, furnished office with blue walls, where a mix of indoor lighting and bright daylight from an open door illuminates the room. The player is holding an assault rifle equipped with a holographic sight, while the HUD indicates nearby teammates and several blue objective markers scattered around the office.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0154_s0_w1,480x832/mw_Ok8TmK_3yeQ_chunk_0154_s0_w1/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0154_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, urban industrial complex under bright daylight, featuring concrete structures, elevated walkways, and a stadium under construction in the background. The player's first-person view shows a HUD with multiple distance markers for objectives and other players, including an enemy indicated 262 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0157_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0157_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0157_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit outdoor construction or industrial zone, characterized by concrete structures, wet ground, and an excavator in the background. The player is equipped with a firearm, indicated by the first-person weapon model and a central crosshair, while faint team or kill feed information is displayed on the left side of the HUD.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0165_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0165_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0165_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a brightly lit industrial warehouse featuring metal stairs, corrugated walls, and large overhead pipes. The player is holding a rifle with a holographic sight, while the HUD indicates teammate locations, a recent kill, and an objective marker 98 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0219_s0_w4,480x832/mw_Ok8TmK_3yeQ_chunk_0219_s0_w4/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0219_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors on a brightly lit airport tarmac next to a modern building with large glass windows. The player is holding a weapon and moving towards objective B, which they are currently defending according to the HUD.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0222_s0_w4,480x832/mw_Ok8TmK_3yeQ_chunk_0222_s0_w4/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0222_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place inside a brightly lit, modern commercial building with tiled floors, empty shelves, and orange accent lighting. The player is wielding a rifle equipped with a holographic sight, while the HUD at the top of the screen displays objective markers for a team-based game mode.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0226_s3_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0226_s3_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0226_s3_w0/actions_raw.parquet,mw,eval,"The scene is set inside a brightly lit, modern airport terminal featuring large windows, an escalator, and rows of empty chairs. The player is currently unarmed, and the heads-up display indicates an objective to defend against a single remaining attacker.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0265_s1_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0265_s1_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0265_s1_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, industrial-style environment with weathered buildings on a concrete surface, illuminated by bright daylight. The player is holding an assault rifle with a reload prompt on screen, while the HUD shows an objective to ""Destroy Spores"" and a teammate is visible in the distance.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0267_s2_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0267_s2_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0267_s2_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on what appears to be a rooftop overlooking a town, illuminated by an eerie purple and red ambient light. The player is being attacked by an enemy labeled ""Zombie"" while low on health, as indicated by the red screen vignette, and has a current objective to ""Destroy Spores.""",100,20.0 mw_Ok8TmK_3yeQ_chunk_0272_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0272_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0272_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in an arid, industrial environment at dawn or dusk, featuring simple concrete buildings and a large transmission tower on a rocky hill. From a high vantage point, the player is holding a rifle and looking towards the compound below, where a HUD marker indicates an objective is 304 meters away.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0278_s0_w5,480x832/mw_Ok8TmK_3yeQ_chunk_0278_s0_w5/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0278_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in an industrial or military-style area, characterized by functional buildings, parked vehicles, and a purple glow in the sky. The player is aiming down a weapon's holographic sight, earning XP for shooting a zombie, with HUD elements displaying a score and controller prompts for thermal vision.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0285_s1_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0285_s1_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0285_s1_w2/actions_raw.parquet,mw,eval,"The scene is set in a hilly, outdoor environment at night, looking down on a small town with modern buildings and a large blue beam of light descending from the sky. The player is holding an assault rifle with a holographic sight, and a prominent HUD element at the top of the screen indicates they are ""ENTERING"" a designated location.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0309_s0_w2,480x832/mw_Ok8TmK_3yeQ_chunk_0309_s0_w2/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0309_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a gloomy, outdoor, industrial area with a large radio tower and rocky terrain under an overcast sky. The player is in motion, sliding or running down a hill while holding a firearm, with a simple crosshair visible on the screen.",100,20.0 mw_QiBFtLhMWGc_chunk_0040_s0_w4,480x832/mw_QiBFtLhMWGc_chunk_0040_s0_w4/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0040_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, utilitarian building with worn concrete surfaces and a large window looking outdoors. The player is holding a customized rifle with a red pattern, while a faint red text notification is visible on the left side of the HUD.",83,20.0 mw_QiBFtLhMWGc_chunk_0045_s0_w0,480x832/mw_QiBFtLhMWGc_chunk_0045_s0_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0045_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a hazy, outdoor desert canyon with rocky walls and a modern structure in the distance under overcast daylight. The player is aiming down the holographic sight of a rifle, with a blue marker indicating a teammate or objective to the right and a player name visible in the bottom-left HUD.",100,20.0 mw_QiBFtLhMWGc_chunk_0054_s0_w3,480x832/mw_QiBFtLhMWGc_chunk_0054_s0_w3/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0054_s0_w3/actions_raw.parquet,mw,eval,"The scene is set in an environment with diffuse, overcast lighting, where the player is facing a plain, textured gray wall. The player is aiming down a holographic sight with a purple and red frame, and a kill feed on the left of the HUD displays a recent elimination.",79,20.0 mw_QiBFtLhMWGc_chunk_0092_s2_w1,480x832/mw_QiBFtLhMWGc_chunk_0092_s2_w1/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0092_s2_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at dusk in a desert town, featuring simple, sand-colored buildings with flat roofs under a dark sky. The player is in a third-person perspective driving a utility truck towards an objective 75 meters away, while the HUD displays vehicle controls and mission information.",88,20.0 mw_QiBFtLhMWGc_chunk_0100_s0_w0,480x832/mw_QiBFtLhMWGc_chunk_0100_s0_w0/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0100_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor urban area with modern industrial-style buildings, paved ground, and strong daylight casting long shadows. The player is in motion, and the HUD indicates an objective to ""eliminate it,"" a score of 2000, and an ability with a lightning bolt icon on a 3.5-second cooldown.",100,20.0 mw_QiBFtLhMWGc_chunk_0102_s0_w2,480x832/mw_QiBFtLhMWGc_chunk_0102_s0_w2/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0102_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in what appears to be a coastal or industrial area with sparse vegetation and a dark, overcast sky. The player is wielding a submachine gun with a colorful custom skin, and a partial HUD element displays an objective to ""eliminate it"" alongside a score of 2000.",100,20.0 mw_QiBFtLhMWGc_chunk_0148_s0_w4,480x832/mw_QiBFtLhMWGc_chunk_0148_s0_w4/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0148_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors at night on a street surrounded by modern commercial buildings, one of which features a prominent red and green stripe. The player is aiming down the iron sights of an assault rifle, with a HUD on the left showing an objective timer counting down and a score of 3000.",100,20.0 mw_RVQKRIg-BLc_chunk_0017_s4_w3,480x832/mw_RVQKRIg-BLc_chunk_0017_s4_w3/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0017_s4_w3/actions_raw.parquet,mw,eval,"The scene is set inside a dimly lit, rundown room with plain concrete walls and a small window high up. The player is aiming a rifle, and a HUD prompt indicates they are facing a door that can be opened.",86,20.0 mw_RVQKRIg-BLc_chunk_0024_s0_w3,480x832/mw_RVQKRIg-BLc_chunk_0024_s0_w3/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0024_s0_w3/actions_raw.parquet,mw,eval,"The scene is an outdoor, urban courtyard featuring brutalist concrete structures and a wet ground under dim, overcast lighting. The player is holding an assault rifle while positioned behind a crate covered by a blue tarp, with a small circular reticle visible in the center of the screen.",100,20.0 mw_RVQKRIg-BLc_chunk_0032_s0_w1,480x832/mw_RVQKRIg-BLc_chunk_0032_s0_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0032_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place inside a dark, modern building with simple concrete-style architecture and very low ambient lighting. The player is aiming a rifle at an enemy NPC labeled ""Zombie"" with a visible health bar, while the HUD displays a crosshair and a prompt to mount the weapon.",100,20.0 mw_RVQKRIg-BLc_chunk_0060_s0_w5,480x832/mw_RVQKRIg-BLc_chunk_0060_s0_w5/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0060_s0_w5/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, outdoor industrial area featuring concrete buildings, power lines, and a highway overpass under a dark sky. The player is holding an assault rifle with a reflex sight, while a HUD element displays a ""PLEA FOR HELP"" objective 54 meters away.",80,20.0 mw_RVQKRIg-BLc_chunk_0113_s0_w0,480x832/mw_RVQKRIg-BLc_chunk_0113_s0_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0113_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a desolate, modern settlement featuring blocky concrete buildings under a dark, overcast sky. The player is holding a modern assault rifle, and the only visible HUD element is a simple white crosshair in the center of the screen.",73,20.0 mw_RVQKRIg-BLc_chunk_0133_s3_w1,480x832/mw_RVQKRIg-BLc_chunk_0133_s3_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0133_s3_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a street within a small town or industrial area, featuring functional buildings under a dark, cloudy sky. The player is aiming an assault rifle with a red dot sight at several running zombies, and a ""ZOMBIE KILL"" notification with XP gain is visible on the HUD.",100,20.0 mw_RVQKRIg-BLc_chunk_0135_s0_w0,480x832/mw_RVQKRIg-BLc_chunk_0135_s0_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0135_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor industrial yard at night, surrounded by simple buildings and concrete walls under a dark, overcast sky. The player is aiming an assault rifle down its sights at multiple approaching zombies, with a HUD notification displaying ""+40 XP ZOMBIE KILL"".",63,20.0 mw_RVQKRIg-BLc_chunk_0136_s0_w4,480x832/mw_RVQKRIg-BLc_chunk_0136_s0_w4/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0136_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors along a set of railway tracks in a rural, mountainous area during what appears to be sunrise or sunset. From a first-person perspective, the player is aiming an assault rifle at several aggressive zombies, with a HUD element identifying a targeted enemy and its health bar.",100,20.0 mw_RVQKRIg-BLc_chunk_0149_s0_w4,480x832/mw_RVQKRIg-BLc_chunk_0149_s0_w4/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0149_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, outdoor industrial yard at night, featuring concrete buildings, a paved road, and a rocky cliffside in the background. From a first-person perspective, the player is holding a rifle, with the view clear of any HUD as they look towards a parked truck and scattered crates.",100,20.0 mw_RVQKRIg-BLc_chunk_0152_s1_w1,480x832/mw_RVQKRIg-BLc_chunk_0152_s1_w1/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0152_s1_w1/actions_raw.parquet,mw,eval,"The scene takes place in a run-down, outdoor industrial area featuring concrete buildings and a flatbed truck under bright, hazy daylight. The player is aiming a modern assault rifle at several combatants, with one enemy highlighted by a red health bar and a target icon on the heads-up display.",100,20.0 mw_RVQKRIg-BLc_chunk_0162_s0_w0,480x832/mw_RVQKRIg-BLc_chunk_0162_s0_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0162_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, industrial yard with weathered concrete buildings under a hazy, sunlit sky overlooking a desolate, hilly landscape. The player is aiming down the iron sights of a rifle at a hostile enemy labeled ""Prowler,"" whose health bar is displayed on the HUD, while a downed figure lies on the ground in the foreground.",100,20.0 mw_T6fEVLglAwU_chunk_0097_s0_w2,480x832/mw_T6fEVLglAwU_chunk_0097_s0_w2/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0097_s0_w2/actions_raw.parquet,mw,eval,"The scene is set inside an industrial warehouse with concrete floors and high ceilings, illuminated by daylight coming through large windows. The player is in the middle of a high-motion action, possibly reloading a weapon with",100,20.0 mw_T6fEVLglAwU_chunk_0105_s1_w0,480x832/mw_T6fEVLglAwU_chunk_0105_s1_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0105_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a narrow outdoor alley between weathered, blocky buildings under a dim, hazy sky. The player's HUD is minimal, showing two red diamond-shaped markers indicating objectives or enemies at distances of 67m and 75m.",100,20.0 mw_T6fEVLglAwU_chunk_0132_s0_w0,480x832/mw_T6fEVLglAwU_chunk_0132_s0_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0132_s0_w0/actions_raw.parquet,mw,eval,"The scene is set within an indoor, industrial-style hallway or garage featuring concrete floors, white walls, and bright fluorescent overhead lighting. The player is aiming a handgun down the corridor towards another player, whose gamertag is visible on the HUD.",100,20.0 mw_T6fEVLglAwU_chunk_0133_s1_w3,480x832/mw_T6fEVLglAwU_chunk_0133_s1_w3/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0133_s1_w3/actions_raw.parquet,mw,eval,"The scene is set inside a brightly lit, modern commercial building resembling a shopping mall, with clean white floors and large storefronts. The player is holding a RAM-7 assault rifle with a holographic sight, while the HUD displays a ""LEVEL UP"" notification indicating the player has reached level 26 and also advanced their weapon's level.",100,20.0 mw_T6fEVLglAwU_chunk_0159_s3_w1,480x832/mw_T6fEVLglAwU_chunk_0159_s3_w1/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0159_s3_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a sunlit, dusty alleyway between rustic, somewhat dilapidated buildings. The player is in motion while holding an assault rifle, and the HUD displays a compass with a marker indicating a location 33 meters away.",100,20.0 mw_T6fEVLglAwU_chunk_0165_s1_w0,480x832/mw_T6fEVLglAwU_chunk_0165_s1_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0165_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a brightly lit, outdoor alley or street with dirt ground and simple, partially ruined buildings under a clear sky. From a first-person view, the player aims a modern rifle at a distant enemy character, who is identified by a blue nametag and has a red hitmarker indicating they have been shot.",100,20.0 mw_T6fEVLglAwU_chunk_0247_s6_w1,480x832/mw_T6fEVLglAwU_chunk_0247_s6_w1/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0247_s6_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a brightly lit urban environment with tan, stucco-style architecture visible in the background. The player is in motion while holding a modern assault rifle equipped with a red dot sight, though no HUD elements are visible.",100,20.0 mw_T6fEVLglAwU_chunk_0251_s3_w0,480x832/mw_T6fEVLglAwU_chunk_0251_s3_w0/video.mp4,480x832/mw_T6fEVLglAwU_chunk_0251_s3_w0/actions_raw.parquet,mw,eval,"The scene takes place on an outdoor street in a sunlit town featuring a mix of modern and Mediterranean-style architecture with stone walls. The player is sprinting with a rifle equipped with a holographic sight, and no HUD elements, enemies, or objectives are visible.",100,20.0 mw_fVl8QeT-1gI_chunk_0139_s0_w0,480x832/mw_fVl8QeT-1gI_chunk_0139_s0_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0139_s0_w0/actions_raw.parquet,mw,eval,"The scene is set outdoors at night in an industrial area, featuring a prefabricated building on a dirt path with a large crane in the background. The player is holding a rifle and moving forward, with the HUD displaying a central crosshair and two objective markers at distances of 78m and 163m.",100,20.0 mw_fVl8QeT-1gI_chunk_0146_s0_w3,480x832/mw_fVl8QeT-1gI_chunk_0146_s0_w3/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0146_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit and narrow indoor corridor with a gritty, industrial feel, heavily obscured by motion blur. The player is wielding a modern-looking rifle and has just received a ""+40 XP ZOMBIE KILL"" notification on their heads-up display.",65,20.0 mw_fVl8QeT-1gI_chunk_0160_s1_w0,480x832/mw_fVl8QeT-1gI_chunk_0160_s1_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0160_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a desolate outdoor environment with simple structures, obscured by a thick, red-tinted fog or sandstorm under a dim, glowing sky. The player appears to be critically injured, indicated by the red screen vignette, while aiming a firearm towards an objective marker 167 meters away.",100,20.0 mw_fVl8QeT-1gI_chunk_0165_s0_w1,480x832/mw_fVl8QeT-1gI_chunk_0165_s0_w1/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0165_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a desolate, outdoor desert environment under a dark, stormy sky featuring a large tornado, with a dilapidated building and a billboard visible in the background. The player is aiming down the iron sights of a rifle while an ""INSTA-KILL!"" power-up is active on the HUD, facing multiple zombie-like enemies scattered amidst debris.",100,20.0 mw_fVl8QeT-1gI_chunk_0166_s1_w0,480x832/mw_fVl8QeT-1gI_chunk_0166_s1_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0166_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit building with weathered walls and patterned tile floors, looking through a doorway into an adjacent room. The player appears to be holding a ballistic shield, while a blue objective icon is displayed on the upper HUD and an arrow is stuck in the floor ahead.",100,20.0 mw_fVl8QeT-1gI_chunk_0169_s1_w0,480x832/mw_fVl8QeT-1gI_chunk_0169_s1_w0/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0169_s1_w0/actions_raw.parquet,mw,eval,"The scene is set within an industrial warehouse or corridor with tiled floors, concrete walls, and functional overhead lighting. The player is in the middle of a fast-paced slide across the ground, as shown by the low point-of-view, motion blur, and visibility of their gloved hands and legs.",100,20.0 mw_fVl8QeT-1gI_chunk_0212_s0_w1,480x832/mw_fVl8QeT-1gI_chunk_0212_s0_w1/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0212_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a dark, low-light environment next to a plain building wall marked with graffiti. From a first-person perspective, the player is armed with a rifle and appears to be moving, indicated by the motion blur and a simple white crosshair on the screen.",100,20.0 mw_fVl8QeT-1gI_chunk_0266_s0_w2,480x832/mw_fVl8QeT-1gI_chunk_0266_s0_w2/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0266_s0_w2/actions_raw.parquet,mw,eval,"The player is indoors within a simply decorated room, looting a wall-mounted cache under neutral, ambient lighting. The HUD shows the player has just acquired an FSS Hurricane SMG, has a small backpack containing $500, and is holding a weapon with a vibrant purple and blue camouflage.",100,20.0 mw_fVl8QeT-1gI_chunk_0272_s0_w1,480x832/mw_fVl8QeT-1gI_chunk_0272_s0_w1/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0272_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, indoor concrete corridor or room with a large container against the wall. The player is holding a pistol with a vibrant purple and black camouflage, standing over a neutralized enemy while the HUD shows they have collected cash and an armor plate in a ""LOW"" threat area.",100,20.0 mw_fVl8QeT-1gI_chunk_0298_s0_w1,480x832/mw_fVl8QeT-1gI_chunk_0298_s0_w1/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0298_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a platform above a choppy sea during what appears to be a storm, with the player facing the open rear ramp of a large military helicopter. The player is holding a submachine gun with a vibrant purple and blue camouflage, while the HUD indicates a ""THREAT: LOW"" status and a nearby objective at the ""FIRE DEPT"".",100,20.0 mw_q5XkNsULqRk_chunk_0019_s0_w3,480x832/mw_q5XkNsULqRk_chunk_0019_s0_w3/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0019_s0_w3/actions_raw.parquet,mw,eval,"The scene is set at night in an outdoor industrial area or shipping yard, characterized by large warehouse-style buildings, shipping containers, and smoke rising into the dark sky. The player is holding an assault rifle with a stylized dark camouflage and a decorative charm, but no HUD elements like health or ammo are visible.",100,20.0 mw_q5XkNsULqRk_chunk_0071_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0071_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0071_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a street in a modern urban environment, characterized by blocky buildings and bright, hazy sunlight creating strong shadows. The player is sprinting while holding a firearm, and a distant teammate is visible down the sidewalk, identified by a green gamertag above their head.",100,20.0 mw_q5XkNsULqRk_chunk_0086_s2_w3,480x832/mw_q5XkNsULqRk_chunk_0086_s2_w3/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0086_s2_w3/actions_raw.parquet,mw,eval,"The scene is set in a dark, outdoor urban environment at night with modern blocky architecture, all captured with significant motion blur. The player is holding a weapon with a glowing skin and has a ""DOUBLE POINTS!"" power-up active on the HUD, while an explosion and an electrified enemy are visible in the distance.",96,20.0 mw_q5XkNsULqRk_chunk_0101_s0_w3,480x832/mw_q5XkNsULqRk_chunk_0101_s0_w3/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0101_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a modern industrial area with covered walkways during dusk or night under a dim, purple sky. The player is actively moving while holding a firearm with a glowing turquoise and black camouflage, and the HUD shows a central crosshair along with an icon for deployable equipment.",100,20.0 mw_q5XkNsULqRk_chunk_0103_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0103_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0103_s0_w1/actions_raw.parquet,mw,eval,"The player is moving rapidly through a dimly lit outdoor environment that appears to be a canyon or a city with large, indistinct architecture. A simple white reticle is centered on the screen while the player character holds a futuristic weapon or tool that has a glowing green element.",100,20.0 mw_q5XkNsULqRk_chunk_0104_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0104_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0104_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a dark and foggy outdoor environment, possibly at night or underwater, with indistinct structures barely visible through the low, ambient light. The player is holding a weapon and is prompted to ""OPEN DOOR"" while the HUD shows a central reticle and an objective marker for a ""REWARD RIFT"" 102 meters away.",100,20.0 mw_q5XkNsULqRk_chunk_0110_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0110_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0110_s0_w0/actions_raw.parquet,mw,eval,"The scene is set indoors against a weathered industrial wall under neutral, ambient lighting. The player is holding a weapon with a purple crystalline skin while interacting with a cache, and the HUD shows inventory items in a medium rucksack, an 83% health or armor status, and the option to loot items.",100,20.0 mw_q5XkNsULqRk_chunk_0113_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0113_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0113_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a hazy, outdoor industrial area with concrete barriers and electrical towers under a dim, overcast sky. The player, wearing orange gloves and holding a throwable explosive, faces down a road occupied by at least two military tanks, with a friendly marker visible in the distance.",100,20.0 mw_q5XkNsULqRk_chunk_0113_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0113_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0113_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors in a hazy, industrial complex featuring a large, brutalist-style concrete building under overcast daytime lighting. From a first-person perspective, the player is running alongside an armored vehicle towards a ""REWARD RIFT"" objective marker located 119 meters away.",100,20.0 mw_q5XkNsULqRk_chunk_0115_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0115_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0115_s0_w5/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit, narrow indoor corridor with utilitarian concrete or stone walls under warm, atmospheric lighting. The player appears to be sliding rapidly along the floor towards a glowing blue objective marker, passing a downed figure on the right.",100,20.0 mw_q5XkNsULqRk_chunk_0118_s0_w5,480x832/mw_q5XkNsULqRk_chunk_0118_s0_w5/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0118_s0_w5/actions_raw.parquet,mw,eval,"The scene is set outdoors on a paved road within a town of dilapidated, block-style buildings, all under a dark and stormy sky against a mountainous backdrop. From a fast-moving first-person perspective, the player appears to be on a motorcycle, chasing another character on a similar vehicle, with a red van visible in the distance.",100,20.0 mw_q5XkNsULqRk_chunk_0155_s1_w1,480x832/mw_q5XkNsULqRk_chunk_0155_s1_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0155_s1_w1/actions_raw.parquet,mw,eval,"The scene is set within a dark, cluttered indoor environment, possibly a house or office, with dim, warm lighting creating stark shadows. The player is holding an assault rifle with an iridescent teal camouflage, and a simple white circular crosshair is centered on the screen.",100,20.0 mw_q5XkNsULqRk_chunk_0182_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0182_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0182_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit outdoor urban area featuring modern, utilitarian architecture under a hazy sky. The player is holding an assault rifle with a prominent reload prompt on the HUD, while a blue objective icon appears in the upper left of the screen.",100,20.0 mw_q5XkNsULqRk_chunk_0193_s3_w1,480x832/mw_q5XkNsULqRk_chunk_0193_s3_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0193_s3_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors on a paved road in a modern, war-torn city under a hazy, smoke-filled sky. The player's HUD displays a central reticle and a blue objective marker 166 meters away, beyond some makeshift sandbag cover.",100,20.0 mw_q5XkNsULqRk_chunk_0212_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0212_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0212_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a dusty, war-torn urban area with damaged buildings under hazy, orange-tinted lighting. The player is holding a rifle with a glowing teal skin, and on-screen HUD elements show a nearby teammate and available ammo pickups.",100,20.0 mw_q5XkNsULqRk_chunk_0212_s0_w3,480x832/mw_q5XkNsULqRk_chunk_0212_s0_w3/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0212_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors on a wet, muddy path next to a concrete wall during a hazy sunset or sunrise. The player is running while holding a futuristic weapon with glowing teal components, and a teammate with a green marker is visible further down the road.",100,20.0 mw_q5XkNsULqRk_chunk_0212_s0_w4,480x832/mw_q5XkNsULqRk_chunk_0212_s0_w4/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0212_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, outdoor environment featuring rocky and overgrown terrain. The player is holding a futuristic weapon with a glowing cyan pattern and has one Semtex grenade available, as shown by the minimal HUD.",100,20.0 mw_q5XkNsULqRk_chunk_0216_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0216_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0216_s0_w0/actions_raw.parquet,mw,eval,"The scene is set in a war-torn outdoor town with utilitarian buildings under a dark, smoke-filled sky. The player is aiming down a holographic sight at a human enemy, while multiple dog-like creatures and another humanoid figure are also in the immediate area.",75,20.0 mw_q5XkNsULqRk_chunk_0218_s0_w2,480x832/mw_q5XkNsULqRk_chunk_0218_s0_w2/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0218_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place in a war-torn, outdoor industrial environment with brick buildings under a hazy, smoke-filled sky illuminated by a low sun. The player is moving through the muddy terrain with a partially visible weapon, while the minimal HUD shows a central reticle and a green player indicator on a wall to the right.",100,20.0 mw_q5XkNsULqRk_chunk_0231_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0231_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0231_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a modern city street at night, illuminated by muzzle flash and a small fire burning on the pavement. The player is aiming a futuristic assault rifle and has just earned ""+80 XP"" for a ""ZOMBIE KILL"" as indicated by the on-screen display.",100,20.0 mw_xvsfHLbZ15I_chunk_0028_s1_w1,480x832/mw_xvsfHLbZ15I_chunk_0028_s1_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0028_s1_w1/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, militaristic compound with simple sheds and barracks under a dark, overcast sky, creating a gloomy atmosphere. The player is sprinting with a double-barreled shotgun, and the HUD displays text including another player's gamertag to the right.",100,20.0 mw_xvsfHLbZ15I_chunk_0034_s2_w1,480x832/mw_xvsfHLbZ15I_chunk_0034_s2_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0034_s2_w1/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night in a cluttered, modern urban area with low-rise buildings and a mountain visible in the distance. From a first-person perspective, the player is actively moving with a rifle drawn, facing a building with a parked pickup truck out front.",83,20.0 mw_xvsfHLbZ15I_chunk_0045_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0045_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0045_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit residential room with white walls, a ceiling fan, and reddish-brown flooring. The player is holding a large firearm, while the HUD displays a central blue objective marker and identifies a nearby teammate named ""Ghostmoney"" at 13 meters.",100,20.0 mw_xvsfHLbZ15I_chunk_0051_s0_w0,480x832/mw_xvsfHLbZ15I_chunk_0051_s0_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0051_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place inside a dimly lit, rustic structure resembling a barn, featuring wooden walls and a floor covered in loose straw next to a large hay bale. The player is looking down at an SVA 545 rifle set to full-auto, with another weapon highlighted on the ground as loot.",100,20.0 mw_xvsfHLbZ15I_chunk_0053_s0_w3,480x832/mw_xvsfHLbZ15I_chunk_0053_s0_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0053_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a modern, rural compound with simple architecture under a dark and stormy sky. The player is aiming down the sights of a rifle that needs to be reloaded, having just earned experience points for a ""ZOMBIE KILL"" from 42 meters away.",100,20.0 mw_xvsfHLbZ15I_chunk_0076_s1_w3,480x832/mw_xvsfHLbZ15I_chunk_0076_s1_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0076_s1_w3/actions_raw.parquet,mw,eval,"The scene is set outdoors in a modern, urban Middle Eastern environment with sand-colored buildings under a dark, overcast sky. The player is in motion, holding a weapon with a glowing blue-green skin, while the HUD shows a teammate named ""Ghostmoney"" 24m away and an objective marker ""A"" at 39m.",69,20.0 mw_xvsfHLbZ15I_chunk_0077_s0_w3,480x832/mw_xvsfHLbZ15I_chunk_0077_s0_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0077_s0_w3/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, modern indoor hallway with tiled floors, leading to an open doorway that reveals an office setting. The player is wielding a firearm while moving, and the minimal HUD displays a central crosshair and an on-screen prompt for ""Ammo"".",100,20.0 mw_xvsfHLbZ15I_chunk_0133_s0_w2,480x832/mw_xvsfHLbZ15I_chunk_0133_s0_w2/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0133_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place on an outdoor city street lined with modern high-rise buildings, with the entire view affected by heavy motion blur. The player is holding a firearm with a colorful blue and red skin, while the HUD indicates a kill count of 17 and a teammate marker 18 meters away.",100,20.0 mw_xvsfHLbZ15I_chunk_0176_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0176_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0176_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors on a rugged, grassy cliffside overlooking a coastline under a dark, twilight sky. The player's large shadow is cast down the slope in front of them, and the only visible interface element is a simple white crosshair in the center of the screen.",100,20.0 mw_xvsfHLbZ15I_chunk_0184_s1_w2,480x832/mw_xvsfHLbZ15I_chunk_0184_s1_w2/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0184_s1_w2/actions_raw.parquet,mw,eval,"The scene takes place outdoors at night on a cobblestone street, featuring a large, light-colored archway with modern architectural styling. The player is aiming a weapon at another character who stands near a blue objective marker, while a match chat log is visible on the right side of the HUD.",100,20.0 mw_xvsfHLbZ15I_chunk_0186_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0186_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0186_s0_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors in a modern urban city, with the player positioned in the shadow of an overpass during the day. Through a weapon's thermal scope, the player is targeting multiple hostiles, including a primary enemy with a visible health bar and a ""II"" symbol above its head.",65,20.0 mw_xvsfHLbZ15I_chunk_0196_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0196_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0196_s1_w0/actions_raw.parquet,mw,eval,"The scene is set within a dark, indoor location with simple architecture, heavily saturated with purple and violet artificial lighting. The player is aiming a modern assault rifle with a holographic sight, while the HUD shows their loadout, inventory contents, a nearby teammate, and a ""REWARD RIFT"" objective marker.",100,20.0 mw_xvsfHLbZ15I_chunk_0239_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0239_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0239_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dark, chaotic environment, heavily illuminated by the intense red and orange light from a large explosion or fiery entity. The player is aiming with a central reticle towards this disturbance, while a HUD element in the top right displays a target marker and a nearly full health bar.",100,20.0 mw_xvsfHLbZ15I_chunk_0239_s1_w1,480x832/mw_xvsfHLbZ15I_chunk_0239_s1_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0239_s1_w1/actions_raw.parquet,mw,eval,"The scene is set outdoors above a modern, desert-style town with flat-roofed buildings under a dark, overcast sky. The player is airborne, wielding a rifle with a vibrant, multi-colored camouflage skin, while a distant blue light beam may indicate an objective.",100,20.0 mw_xvsfHLbZ15I_chunk_0246_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0246_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0246_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place in a dimly lit, indoor environment with stone-like architecture, all cast in a dark, reddish-brown light. The player appears to be at low health, indicated by the red screen borders, while holding a futuristic weapon and aiming towards an objective marker visible on the HUD.",100,20.0 mw_xvsfHLbZ15I_chunk_0253_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0253_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0253_s0_w1/actions_raw.parquet,mw,eval,"The scene is set in a dim, outdoor wasteland at dawn or dusk, with a bright sun illuminating the cloudy sky over wet, muddy ground. The player is wielding a firearm and has just earned ""+20 XP"" for a ""ZOMBIE CRITICAL KILL,"" while a blue waypoint marker indicates an objective 21 meters away.",65,20.0 mw_xvsfHLbZ15I_chunk_0322_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0322_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0322_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a foggy outdoor city street with traditional architecture, featuring stone buildings and a paved sidewalk under dim, overcast lighting. The player is reloading a submachine gun equipped with a red dot sight, while a HUD element at the top of the screen displays ""THREAT: MEDIUM"".",100,20.0 mw_xvsfHLbZ15I_chunk_0327_s0_w3,480x832/mw_xvsfHLbZ15I_chunk_0327_s0_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0327_s0_w3/actions_raw.parquet,mw,eval,"The scene is set inside a modern building hallway featuring plain walls, a potted plant, and bright, neutral interior lighting. The player is holding an assault rifle while the HUD displays a ""medium"" threat level and an active objective to follow a target named ""BULLFROG"" to the Cruise Terminal.",100,20.0 mw_xvsfHLbZ15I_chunk_0331_s0_w2,480x832/mw_xvsfHLbZ15I_chunk_0331_s0_w2/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0331_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place inside a modern, dimly lit hallway with tiled floors and recessed ceiling lights. The player is holding an assault rifle, while the HUD indicates a medium threat level, a nearby teammate, and an objective marker 251 meters away.",100,20.0 mw_xvsfHLbZ15I_chunk_0339_s0_w1,480x832/mw_xvsfHLbZ15I_chunk_0339_s0_w1/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0339_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place on a foggy city street with classic architecture, where visibility is low due to hazy, diffused lighting from the overcast sky. The player is holding a submachine gun with 87 rounds available, and the heads-up display indicates a ""HIGH"" threat level.",100,20.0 mw_xvsfHLbZ15I_chunk_0344_s1_w0,480x832/mw_xvsfHLbZ15I_chunk_0344_s1_w0/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0344_s1_w0/actions_raw.parquet,mw,eval,"The scene takes place on a foggy outdoor street in a modern city, with visibility heavily obscured by smoke and dim, overcast lighting. The player is holding an assault rifle with a high threat level indicated on the HUD, which also displays waypoints for a nearby objective, a shopping cart icon, and a syringe icon.",100,20.0 worldcam_video_20250926_193542_s1_w51,480x832/worldcam_video_20250926_193542_s1_w51/video.mp4,480x832/worldcam_video_20250926_193542_s1_w51/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial corridor featuring heavy, metallic sci-fi architecture and a mix of white and red overhead lighting. The player is at full health holding a futuristic rifle, while the HUD displays their health, ammo count, a minimap for the ""Main Corridor,"" and tutorial instructions.",100,20.0 worldcam_video_20250926_195102_s0_w21,480x832/worldcam_video_20250926_195102_s0_w21/video.mp4,480x832/worldcam_video_20250926_195102_s0_w21/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor science-fiction facility with metallic, industrial architecture and orange accent lighting. The player is at full health holding a futuristic rifle with 30 rounds, while the HUD displays a minimap, tutorial prompts, and a five-minute time limit for the objective.",100,20.0 worldcam_video_20250926_195102_s0_w24,480x832/worldcam_video_20250926_195102_s0_w24/video.mp4,480x832/worldcam_video_20250926_195102_s0_w24/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi hallway featuring industrial metallic architecture and overhead fluorescent lights. The player character has full health, is holding a futuristic rifle with 30 rounds, and the HUD displays a minimap, the objective ""Level Access,"" and a score of 2000 points.",100,20.0 worldcam_video_20250926_195102_s0_w31,480x832/worldcam_video_20250926_195102_s0_w31/video.mp4,480x832/worldcam_video_20250926_195102_s0_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic, industrial maintenance room characterized by metallic paneled walls, server racks, and a mix of overhead fluorescent lighting and the blue glow from computer monitors. The player is at full health while holding a rifle with 30 rounds, and the HUD displays a minimap, control hints, and ammo count.",100,20.0 worldcam_video_20250926_195102_s0_w67,480x832/worldcam_video_20250926_195102_s0_w67/video.mp4,480x832/worldcam_video_20250926_195102_s0_w67/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic industrial corridor featuring metal panel flooring, large vents inset into rough-hewn walls, and overhead fluorescent lights. The player is at full health while holding a futuristic rifle with 30 rounds available, and the HUD displays a minimap, ammunition count, and tutorial text.",100,20.0 worldcam_video_20250926_195806_s1_w47,480x832/worldcam_video_20250926_195806_s1_w47/video.mp4,480x832/worldcam_video_20250926_195806_s1_w47/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial room characterized by metallic floor panels, large grated wall vents, and various sci-fi machinery. The player is at full health holding an assault rifle, with the HUD displaying 30 bullets in the magazine, 400 points, and a ""Level Access"" objective highlighted on the minimap near a small robot.",100,20.0 worldcam_video_20250926_201431_s1_w3,480x832/worldcam_video_20250926_201431_s1_w3/video.mp4,480x832/worldcam_video_20250926_201431_s1_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a futuristic, industrial indoor hallway featuring metallic walls, grate flooring, and overhead panel lighting. The player has full health while wielding a futuristic rifle with 30 rounds in the magazine, and the HUD displays a minimap of the ""Main Corridor"" location.",100,20.0 worldcam_video_20250926_201431_s1_w63,480x832/worldcam_video_20250926_201431_s1_w63/video.mp4,480x832/worldcam_video_20250926_201431_s1_w63/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic facility with industrial metallic architecture and cool, overhead fluorescent lighting. The player character is at full health, holding a futuristic rifle, with the HUD displaying ammunition, a score of 2000 points, and a minimap showing two small robotic turrets nearby.",100,20.0 worldcam_video_20250926_202414_s1_w10,480x832/worldcam_video_20250926_202414_s1_w10/video.mp4,480x832/worldcam_video_20250926_202414_s1_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, sci-fi ventilation shaft composed of dark, industrial metal grate walkways. The player is at full health while holding a rifle, and the HUD displays ammo count, a minimap, and bilingual tutorial prompts.",100,20.0 worldcam_video_20250926_203218_s2_w53,480x832/worldcam_video_20250926_203218_s2_w53/video.mp4,480x832/worldcam_video_20250926_203218_s2_w53/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial complex characterized by metallic floors, heavy panelled walls, and exposed rock formations. The player is at full health holding an assault rifle with 30 rounds in the magazine, while the HUD displays a minimap, and a minigun and small drone are visible on the floor.",100,20.0 worldcam_video_20250926_203218_s2_w7,480x832/worldcam_video_20250926_203218_s2_w7/video.mp4,480x832/worldcam_video_20250926_203218_s2_w7/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi facility featuring industrial metal architecture with grated floors and overhead fluorescent light panels. The player is equipped with a futuristic assault rifle and has 96 health, while the HUD displays a mini-map, control instructions, and ammo count.",100,20.0 worldcam_video_20250926_204522_s0_w0,480x832/worldcam_video_20250926_204522_s0_w0/video.mp4,480x832/worldcam_video_20250926_204522_s0_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, industrial sci-fi interior with metallic grated walls and harsh overhead fluorescent lighting. The player is at full health, wielding a futuristic rifle with 30 bullets in the magazine, while facing two automated turrets and a glowing health station.",100,20.0 worldcam_video_20250926_204522_s1_w37,480x832/worldcam_video_20250926_204522_s1_w37/video.mp4,480x832/worldcam_video_20250926_204522_s1_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in an indoor, industrial sci-fi corridor with metallic paneling, illuminated by overhead fluorescent fixtures and orange lights accenting a raised platform. At full health, the player holds a futuristic rifle with 30 rounds loaded, while the HUD displays an active ""Level Access"" objective, a mini-map with allies, and various status indicators.",100,20.0 worldcam_video_20250926_205315_s4_w8,480x832/worldcam_video_20250926_205315_s4_w8/video.mp4,480x832/worldcam_video_20250926_205315_s4_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor science-fiction corridor with dark, metallic paneling and a large, sealed blast door at the far end. The player is at full health holding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap, game controls in both English and Chinese, and a score of 1200 points.",100,20.0 worldcam_video_20250926_205315_s4_w9,480x832/worldcam_video_20250926_205315_s4_w9/video.mp4,480x832/worldcam_video_20250926_205315_s4_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi environment featuring industrial architecture with metal-plated floors, walls, and glowing accents. The player is at full health wielding a futuristic assault rifle, while the HUD displays health, ammo, points, a minimap with an objective marker, and tutorial text.",100,20.0 worldcam_video_20250926_210120_s1_w4,480x832/worldcam_video_20250926_210120_s1_w4/video.mp4,480x832/worldcam_video_20250926_210120_s1_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial corridor with heavy metallic architecture, grated floors, and a mix of cool white overhead lights and red ambient lighting. The player is at 99 health, wielding a firearm with 30 rounds in the magazine, and the HUD displays a minimap with hostile and friendly positions in the ""Main Corridor"".",100,20.0 worldcam_video_20250926_213449_s0_w15,480x832/worldcam_video_20250926_213449_s0_w15/video.mp4,480x832/worldcam_video_20250926_213449_s0_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, sci-fi computer room with industrial-style paneled walls, exposed ceiling pipes, and glowing server racks. According to the HUD, the player has full health and is holding an assault rifle with 30 rounds in the magazine, while a minimap indicates a team-based objective in progress.",100,20.0 worldcam_video_20250926_215912_s2_w33,480x832/worldcam_video_20250926_215912_s2_w33/video.mp4,480x832/worldcam_video_20250926_215912_s2_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor with utilitarian panelled walls, a central ramp, and harsh overhead lighting. The player is at full health holding a firearm, while the HUD displays ammo count, a minimap with objective markers, and tutorial text.",100,20.0 worldcam_video_20250926_215912_s2_w8,480x832/worldcam_video_20250926_215912_s2_w8/video.mp4,480x832/worldcam_video_20250926_215912_s2_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dark, narrow indoor corridor with a sterile, industrial design, sparsely lit by a single overhead light fixture. The player is at full health while holding a futuristic rifle with 30 rounds in the magazine, and the HUD shows a minimap, ammo count, points, and control instructions in English and Chinese.",100,20.0 worldcam_video_20250926_215912_s3_w24,480x832/worldcam_video_20250926_215912_s3_w24/video.mp4,480x832/worldcam_video_20250926_215912_s3_w24/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a snowy, outdoor canyon with dark rock formations and industrial-style structures, all under dim, overcast lighting. The player is at full health while holding a futuristic assault rifle, and the HUD displays a minimap, ammo count, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250926_215912_s3_w27,480x832/worldcam_video_20250926_215912_s3_w27/video.mp4,480x832/worldcam_video_20250926_215912_s3_w27/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a snowy, outdoor cavern or alongside a dark rock cliff, illuminated by a single modern, futuristic lamp post. The player is at full health wielding a rifle with 30 rounds, while the HUD displays a minimap with objective markers, a location named ""Near Side Entrance"", and 1400 points.",100,20.0 worldcam_video_20250926_215912_s3_w53,480x832/worldcam_video_20250926_215912_s3_w53/video.mp4,480x832/worldcam_video_20250926_215912_s3_w53/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set outdoors in a snowy, rocky area next to a futuristic, metallic building under dim lighting. The player is at full health while holding an assault rifle, and the HUD displays a minimap with an objective for the ""Main Entrance"", an ammo count of 30, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250926_222516_s0_w20,480x832/worldcam_video_20250926_222516_s0_w20/video.mp4,480x832/worldcam_video_20250926_222516_s0_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, industrial sci-fi corridor with metallic paneled walls, grated flooring, and glowing computer terminals. The player is at full health while holding a futuristic rifle with 30 bullets, and the HUD displays a minimap of the ""Computer Hall"" location, ammo count, and tutorial prompts.",100,20.0 worldcam_video_20250927_154423_s2_w14,480x832/worldcam_video_20250927_154423_s2_w14/video.mp4,480x832/worldcam_video_20250927_154423_s2_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial hallway characterized by metallic panel walls, a grated floor, and stark overhead lighting. The player has full health and is holding an assault rifle with 30 rounds, while the HUD displays a minimap, tutorial prompts, and ammo count.",100,20.0 worldcam_video_20250927_154423_s2_w16,480x832/worldcam_video_20250927_154423_s2_w16/video.mp4,480x832/worldcam_video_20250927_154423_s2_w16/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a sci-fi industrial hallway with worn metallic walls, a patterned floor, and overhead artificial lighting. The player has full health while holding a futuristic assault rifle with 30 rounds, and the HUD displays a minimap with an objective in the ""Cargo Handling"" area, where a small robotic drone is visible.",100,20.0 worldcam_video_20250927_154423_s2_w17,480x832/worldcam_video_20250927_154423_s2_w17/video.mp4,480x832/worldcam_video_20250927_154423_s2_w17/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic cargo bay featuring industrial architecture with large, metallic wall panels and a tracked floor. The player character is at full health with a futuristic assault rifle equipped, while the HUD displays ammunition, a minimap, points, and control prompts in both English and Chinese.",100,20.0 worldcam_video_20250927_154423_s2_w61,480x832/worldcam_video_20250927_154423_s2_w61/video.mp4,480x832/worldcam_video_20250927_154423_s2_w61/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a snowy outdoor canyon with dark rock formations and sci-fi industrial architecture under overcast lighting. The player is at full health holding a futuristic rifle with 30 rounds, while the HUD displays a minimap, objective markers, and ammo reserves.",100,20.0 worldcam_video_20250927_161627_s0_w33,480x832/worldcam_video_20250927_161627_s0_w33/video.mp4,480x832/worldcam_video_20250927_161627_s0_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor corridor featuring utilitarian architecture with metallic paneled walls and a diamond plate floor. The player is at full health while holding a submachine gun, and the HUD displays ammunition count, a minimap, objective markers, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250927_190230_s0_w19,480x832/worldcam_video_20250927_190230_s0_w19/video.mp4,480x832/worldcam_video_20250927_190230_s0_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a sterile, futuristic indoor corridor featuring metallic panelled walls, grated flooring, and cool, integrated strip lighting. The player character is at full health holding an assault rifle with 25 rounds in the magazine, while the HUD displays a minimap indicating their position at the ""Side Entrance"" and the presence of a nearby enemy.",100,20.0 worldcam_video_20250927_190230_s0_w26,480x832/worldcam_video_20250927_190230_s0_w26/video.mp4,480x832/worldcam_video_20250927_190230_s0_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dark, snowy canyon pass with natural rock walls, dimly lit by a single small lamp on the ground. The player character has full health and is holding a rifle with 25 rounds in the magazine, while the HUD displays a minimap, objective marker, and 400 points.",100,20.0 worldcam_video_20250927_190230_s0_w4,480x832/worldcam_video_20250927_190230_s0_w4/video.mp4,480x832/worldcam_video_20250927_190230_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a snowy, outdoor environment at the base of a large rock formation, featuring a futuristic building lit by an artificial lamp post. The player is at full health while holding a futuristic rifle, and the HUD displays a mini-map, a ""Friendly Base"" objective 44 meters away, and various game instructions.",100,20.0 worldcam_video_20250927_190230_s1_w9,480x832/worldcam_video_20250927_190230_s1_w9/video.mp4,480x832/worldcam_video_20250927_190230_s1_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a futuristic, sterile computer room with metal-paneled walls and glowing server racks under cool overhead lighting. The player character is at full health holding a rifle, while the HUD displays ammo count, a minimap with objective icons, and tutorial prompts in both English and Chinese.",100,20.0 worldcam_video_20250927_211316_s2_w5,480x832/worldcam_video_20250927_211316_s2_w5/video.mp4,480x832/worldcam_video_20250927_211316_s2_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, futuristic corridor constructed with industrial metallic panels and illuminated by overhead lighting. The player has full health and is holding an assault rifle with 30 rounds, while the HUD displays a minimap for the ""North Junction"" area and ammo reserves.",100,20.0 worldcam_video_20250927_211316_s3_w7,480x832/worldcam_video_20250927_211316_s3_w7/video.mp4,480x832/worldcam_video_20250927_211316_s3_w7/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, industrial-style lobby with metallic panelled walls and cool, functional overhead lighting. The player is at full health while holding an assault rifle, and the HUD displays ammo counts, a minimap, and a ""Drill"" objective located nearby.",100,20.0 worldcam_video_20250927_222743_s0_w35,480x832/worldcam_video_20250927_222743_s0_w35/video.mp4,480x832/worldcam_video_20250927_222743_s0_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside an industrial, sci-fi storage hall with metallic paneled walls, large support columns, and functional overhead lighting. The player is at full health while holding an assault rifle with 30 rounds, and the HUD displays a minimap, objective marker, and tactical prompts.",100,20.0 worldcam_video_20250927_223618_s0_w28,480x832/worldcam_video_20250927_223618_s0_w28/video.mp4,480x832/worldcam_video_20250927_223618_s0_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an indoor, sci-fi industrial corridor characterized by metallic paneled walls, diamond-plate flooring, and functional overhead lighting. The player has 79 health while holding a futuristic rifle, and the HUD displays a minimap of the ""Storage Hall,"" chat messages, and ammunition count.",100,20.0 worldcam_video_20250927_223618_s0_w29,480x832/worldcam_video_20250927_223618_s0_w29/video.mp4,480x832/worldcam_video_20250927_223618_s0_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic industrial hallway characterized by metallic paneled walls, diamond plate flooring, and overhead fluorescent lights. The player is holding an assault rifle with 30 rounds in the magazine and has 79 health, while the HUD shows their location in the ""Power Room"" on a minimap.",100,20.0 worldcam_video_20250927_223618_s0_w4,480x832/worldcam_video_20250927_223618_s0_w4/video.mp4,480x832/worldcam_video_20250927_223618_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a wide, futuristic corridor with industrial metallic walls, gridded flooring, and cool, functional lighting from embedded fixtures. The player is holding a futuristic assault rifle with 30 rounds in the magazine, has 79 health, and the HUD displays a minimap of the ""Control Room Hall"" along with tutorial text in English and Chinese.",100,20.0 worldcam_video_20250927_224423_s0_w3,480x832/worldcam_video_20250927_224423_s0_w3/video.mp4,480x832/worldcam_video_20250927_224423_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor corridor featuring a futuristic, industrial architectural style with paneled metal walls and diamond-plate flooring. The player is equipped with a rifle and the HUD indicates they have 55 health, 30 rounds in their magazine, and are currently in the ""Courtyard North"" area according to the minimap.",100,20.0 worldcam_video_20250927_224423_s2_w18,480x832/worldcam_video_20250927_224423_s2_w18/video.mp4,480x832/worldcam_video_20250927_224423_s2_w18/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, sci-fi industrial hallway featuring metal-paneled walls and flooring under cool, artificial lighting. The player character is holding a rifle with 28 rounds available, has 55 health remaining, and a minimap in the top-right corner displays their location in the ""Control Room Hall.""",100,20.0 worldcam_video_20250927_231214_s0_w4,480x832/worldcam_video_20250927_231214_s0_w4/video.mp4,480x832/worldcam_video_20250927_231214_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor corridor featuring a sterile, futuristic architectural style with metallic, panelled walls. The player character is at full health, wielding an orange science-fiction weapon with 44 ammo, while the HUD displays a minimap of the ""Communications"" area and a resource of 200 points.",100,20.0 worldcam_video_20250927_231214_s1_w5,480x832/worldcam_video_20250927_231214_s1_w5/video.mp4,480x832/worldcam_video_20250927_231214_s1_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic control room with an industrial, metallic architectural style under bright, artificial lighting. The player is at full health holding a futuristic orange weapon with 44 ammo, while the HUD indicates their location on a minimap and a balance of 200 resource points.",100,20.0 worldcam_video_20250927_231214_s2_w53,480x832/worldcam_video_20250927_231214_s2_w53/video.mp4,480x832/worldcam_video_20250927_231214_s2_w53/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, narrow corridor with industrial sci-fi paneling, leading into a much brighter and more open room ahead. The player is holding an orange weapon with 44 ammo, has 93 health, and the HUD displays 800 points, game control prompts, and a minimap indicating nearby objectives.",100,20.0 worldcam_video_20250927_231214_s2_w57,480x832/worldcam_video_20250927_231214_s2_w57/video.mp4,480x832/worldcam_video_20250927_231214_s2_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an industrial, sci-fi indoor environment named ""Mineral Processing,"" characterized by metallic paneled walls, large pipes, and dim artificial lighting. The player has 85 health and is holding a futuristic orange weapon with 44 ammo, while the HUD displays a minimap and a score of 800 points.",100,20.0 worldcam_video_20250927_232042_s2_w34,480x832/worldcam_video_20250927_232042_s2_w34/video.mp4,480x832/worldcam_video_20250927_232042_s2_w34/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a stark, indoor science-fiction facility featuring blocky, metallic architecture illuminated by cool, artificial lighting from ceiling and floor panels. The player, with 87 health, is holding a futuristic orange weapon with 44 ammunition, while the HUD shows a minimap marking their location in the ""Control Room"" and a nearby objective.",100,20.0 worldcam_video_20250927_232840_s1_w22,480x832/worldcam_video_20250927_232840_s1_w22/video.mp4,480x832/worldcam_video_20250927_232840_s1_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor hall featuring industrial, metallic architecture with panelled walls and embedded strip lights. The player is holding an orange sci-fi weapon and the HUD indicates they have 87 health, 44 ammo, and 2000 points, with a mini-map visible in the top-right corner.",100,20.0 worldcam_video_20250927_232840_s2_w8,480x832/worldcam_video_20250927_232840_s2_w8/video.mp4,480x832/worldcam_video_20250927_232840_s2_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a narrow, industrial science-fiction corridor featuring metallic panelled walls and fluorescent overhead lighting. The player has 87 health and is holding an orange futuristic tool, while the HUD displays a minimap showing their location in the ""Storage Hall"" and an ammo/resource count of 44.",100,20.0 worldcam_video_20250928_001548_s0_w1,480x832/worldcam_video_20250928_001548_s0_w1/video.mp4,480x832/worldcam_video_20250928_001548_s0_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a large, artificially lit industrial hangar featuring metallic sci-fi architecture and grated flooring. The player is at full health wielding a futuristic rifle with 30 rounds available, while the HUD displays a minimap, ammo count, and performance statistics.",100,20.0 worldcam_video_20250928_011142_s0_w32,480x832/worldcam_video_20250928_011142_s0_w32/video.mp4,480x832/worldcam_video_20250928_011142_s0_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor science-fiction facility characterized by metallic grated floors, large circular pillars, and industrial architecture. The player, wielding an assault rifle with 48 health points, is near a friendly machinegun turret and a small robotic figure in an area identified as the ""power distributor.""",100,20.0 worldcam_video_20250928_011142_s0_w53,480x832/worldcam_video_20250928_011142_s0_w53/video.mp4,480x832/worldcam_video_20250928_011142_s0_w53/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial science-fiction corridor featuring rusty metal plating, grated floors, and glowing strip lighting. The player has 48 health, is holding a futuristic rifle with 30 rounds loaded, and a minimap indicates the location is ""lower storage"" with both friendly and hostile icons nearby.",100,20.0 worldcam_video_20250928_011957_s3_w9,480x832/worldcam_video_20250928_011957_s3_w9/video.mp4,480x832/worldcam_video_20250928_011957_s3_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor industrial area with a science-fiction aesthetic, featuring metallic walls, diamond plate floors, and large crates for cover. The player is at full health while holding a futuristic assault rifle with 30 rounds in the magazine, and the HUD displays a mini-map indicating the location is the ""twin tank room.""",100,20.0 worldcam_video_20250928_014803_s0_w26,480x832/worldcam_video_20250928_014803_s0_w26/video.mp4,480x832/worldcam_video_20250928_014803_s0_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial sci-fi hangar featuring large, rusty-red machinery and metallic walls. The player is at full health, wielding a futuristic assault rifle, with the HUD showing full ammo, points, and a minimap of the ""hangar"" area.",100,20.0 worldcam_video_20250928_020512_s1_w24,480x832/worldcam_video_20250928_020512_s1_w24/video.mp4,480x832/worldcam_video_20250928_020512_s1_w24/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial interior featuring rusted metal walls, large pipes, and a perforated steel floor. The player is at full health, holding a futuristic assault rifle, with a HUD showing a minimap, ammo count, and chat messages.",100,20.0 worldcam_video_20250928_020512_s1_w25,480x832/worldcam_video_20250928_020512_s1_w25/video.mp4,480x832/worldcam_video_20250928_020512_s1_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway with metallic walls, overhead fixtures, and glowing horizontal lights. The player is at full health holding a white assault rifle, while the HUD displays ammo, 2000 points, and a minimap showing a nearby objective.",100,20.0 worldcam_video_20250928_200328_s2_w47,480x832/worldcam_video_20250928_200328_s2_w47/video.mp4,480x832/worldcam_video_20250928_200328_s2_w47/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial hallway featuring metallic paneling, grated floors, and a large, stylized blast door. The player is at full health while holding a futuristic assault rifle, and the HUD displays ammo count, a score of 600, and a minimap indicating team locations in an area called ""domination hall.""",100,20.0 worldcam_video_20250928_200328_s2_w65,480x832/worldcam_video_20250928_200328_s2_w65/video.mp4,480x832/worldcam_video_20250928_200328_s2_w65/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit industrial facility with a sci-fi aesthetic, featuring metallic paneling, large tanks, and crates under artificial lighting. The player character is at full health, holding a futuristic rifle with 30 rounds in the magazine, while the HUD displays a minimap, location name, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250928_201857_s2_w21,480x832/worldcam_video_20250928_201857_s2_w21/video.mp4,480x832/worldcam_video_20250928_201857_s2_w21/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial area featuring a science-fiction aesthetic with rusted metal walls and hexagonal floor tiling. The player is at full health, holding a futuristic rifle with 30 rounds, while the HUD displays a minimap, ammo count, and tutorial text in English and Chinese.",100,20.0 worldcam_video_20250928_201857_s2_w26,480x832/worldcam_video_20250928_201857_s2_w26/video.mp4,480x832/worldcam_video_20250928_201857_s2_w26/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial facility featuring sci-fi architecture with metallic paneling, large crates, and overhead fluorescent lights. The player is at full health while holding a futuristic rifle with 30 rounds in the magazine, and the HUD displays a minimap, control prompts, and an ammo/point counter.",100,20.0 worldcam_video_20250928_201857_s2_w33,480x832/worldcam_video_20250928_201857_s2_w33/video.mp4,480x832/worldcam_video_20250928_201857_s2_w33/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a long, indoor, industrial-style corridor with worn metal walls and dim overhead lighting. The player has full health and is holding a futuristic assault rifle with a 30-round magazine, while the HUD displays a minimap, ammo count, and tutorial text.",100,20.0 worldcam_video_20250928_202946_s0_w11,480x832/worldcam_video_20250928_202946_s0_w11/video.mp4,480x832/worldcam_video_20250928_202946_s0_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial science-fiction interior characterized by weathered metal structures, support columns, and recessed lighting. The player character is at full health holding a futuristic assault rifle, with the HUD showing an ammo count of 30, a mini-map with an objective, and tutorial text on the left.",100,20.0 worldcam_video_20250928_202946_s1_w28,480x832/worldcam_video_20250928_202946_s1_w28/video.mp4,480x832/worldcam_video_20250928_202946_s1_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic metallic shaft or room with a high, cross-beamed ceiling illuminated by an orange glow and a single blue light. The player has full health and is holding a rifle with 30 rounds, while the HUD displays a minimap showing the location ""stairs"" and a score of 2000 points.",100,20.0 worldcam_video_20250928_202946_s1_w50,480x832/worldcam_video_20250928_202946_s1_w50/video.mp4,480x832/worldcam_video_20250928_202946_s1_w50/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial sci-fi corridor constructed from metallic panels and illuminated by warm ambient lights and a red ceiling lamp. The player, with 78 health, is holding a futuristic assault rifle and has a HUD showing 30 rounds, a minimap, and an objective marker for a ""strange machine"".",100,20.0 worldcam_video_20250928_202946_s1_w69,480x832/worldcam_video_20250928_202946_s1_w69/video.mp4,480x832/worldcam_video_20250928_202946_s1_w69/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi environment featuring metallic paneled walls, grated walkways, and a mix of orange and blue artificial lighting. The player has 78 health while wielding a futuristic assault rifle with 30 bullets in the magazine, and the HUD shows a minimap indicating their location near the ""stairs.""",100,20.0 worldcam_video_20250928_204500_s0_w3,480x832/worldcam_video_20250928_204500_s0_w3/video.mp4,480x832/worldcam_video_20250928_204500_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit indoor area called ""Water Tank Storage,"" featuring blocky, industrial architecture with large paneled walls and heavy support beams. The player is at full health wielding a futuristic rifle with 30 rounds, while the HUD displays ammo count, a minimap showing team locations, and performance metrics.",100,20.0 worldcam_video_20250928_204500_s2_w2,480x832/worldcam_video_20250928_204500_s2_w2/video.mp4,480x832/worldcam_video_20250928_204500_s2_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, circular room with a futuristic industrial design, featuring segmented metal walls and tiled floors. The player is at full health holding an assault rifle with 30 rounds, while the HUD displays a minimap of the ""Cooling Top"" area, 200 points, and other game statistics.",100,20.0 worldcam_video_20250928_204500_s2_w25,480x832/worldcam_video_20250928_204500_s2_w25/video.mp4,480x832/worldcam_video_20250928_204500_s2_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial facility with a sci-fi aesthetic, featuring metal floors and stark architecture illuminated by overhead lights. The player character is holding a futuristic rifle with 30 rounds in the magazine, has 86 health, and the HUD displays a minimap with an objective marker and tutorial text.",100,20.0 worldcam_video_20250928_204500_s2_w37,480x832/worldcam_video_20250928_204500_s2_w37/video.mp4,480x832/worldcam_video_20250928_204500_s2_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a sci-fi industrial room with ribbed metal walls, overhead lighting, and a large, sealed blast door at the top of a short staircase. The player character has 86 health, is holding a futuristic rifle with 30 rounds in the magazine, and the HUD displays a minimap in the corner and game instructions in Chinese on the left.",100,20.0 worldcam_video_20250928_204500_s3_w9,480x832/worldcam_video_20250928_204500_s3_w9/video.mp4,480x832/worldcam_video_20250928_204500_s3_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor corridor of a futuristic or industrial complex, characterized by ribbed metal walls and tiled flooring. The player is armed with a rifle and has 86 health, while the HUD displays a mini-map, ammunition count, and game instructions in both English and Chinese.",100,20.0 worldcam_video_20250928_205853_s1_w38,480x832/worldcam_video_20250928_205853_s1_w38/video.mp4,480x832/worldcam_video_20250928_205853_s1_w38/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial-style indoor canteen, characterized by large, paneled walls, bloodstains on the floor, and an ominous red light from above. The player, with 86 health, is holding an assault rifle with 30 rounds in the magazine, and the HUD shows a nearby enemy on the minimap.",100,20.0 worldcam_video_20250928_205853_s1_w58,480x832/worldcam_video_20250928_205853_s1_w58/video.mp4,480x832/worldcam_video_20250928_205853_s1_w58/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor circular corridor featuring a futuristic, industrial design with metallic paneled walls and a tiled floor. The player has 92 health while holding an assault rifle with 30 rounds, and the HUD shows a minimap marking the location as ""Cooling Top.""",100,20.0 worldcam_video_20250928_205853_s1_w60,480x832/worldcam_video_20250928_205853_s1_w60/video.mp4,480x832/worldcam_video_20250928_205853_s1_w60/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial corridor featuring walls constructed from riveted metal plates and a ceiling with large grates. The player is armed with an assault rifle, has 92 health, and the HUD displays a mini-map, ammunition count, and tutorial text on the screen.",100,20.0 worldcam_video_20250928_205853_s1_w9,480x832/worldcam_video_20250928_205853_s1_w9/video.mp4,480x832/worldcam_video_20250928_205853_s1_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor futuristic prison or industrial facility with metallic architecture and elevated walkways on both sides of a large central corridor. The player is armed with a sci-fi assault rifle, has 86 health points, and a HUD displaying a mini-map of the ""Cell Block Bottom"" area, ammo count, and points.",100,20.0 worldcam_video_20250928_210750_s0_w30,480x832/worldcam_video_20250928_210750_s0_w30/video.mp4,480x832/worldcam_video_20250928_210750_s0_w30/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor corridor featuring a metallic, futuristic architectural style, identified as ""Cell Block Bottom."" The player currently has 71 health, is holding an assault rifle with 30 rounds in the magazine, and the HUD displays a minimap, control prompts, and 2000 points.",100,20.0 worldcam_video_20250928_210750_s0_w34,480x832/worldcam_video_20250928_210750_s0_w34/video.mp4,480x832/worldcam_video_20250928_210750_s0_w34/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor sci-fi environment with a utilitarian architectural style, featuring walls lined with modular pods, metal-plated flooring, and a central staircase. The player is holding a futuristic rifle with 30 rounds in the magazine and has 71 health, while the HUD displays a minimap, ammunition count, and on-screen control prompts.",100,20.0 worldcam_video_20250928_220432_s0_w10,480x832/worldcam_video_20250928_220432_s0_w10/video.mp4,480x832/worldcam_video_20250928_220432_s0_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial corridor featuring yellow, riveted metal panels and a utilitarian architectural style. The player is at full health, wielding an assault rifle with 30 rounds loaded, while the HUD displays a minimap, location name ""Water Tank Storage,"" and instructions in both English and Chinese.",100,20.0 worldcam_video_20250928_221324_s0_w28,480x832/worldcam_video_20250928_221324_s0_w28/video.mp4,480x832/worldcam_video_20250928_221324_s0_w28/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a dimly lit, futuristic corridor or cell block featuring industrial metal architecture and warm overhead lighting. The player character is at full health while holding a rifle, and the HUD displays ammo count, a minimap of the ""Cell Block Bottom,"" and tutorial text for controlling bots.",100,20.0 worldcam_video_20250928_221324_s0_w66,480x832/worldcam_video_20250928_221324_s0_w66/video.mp4,480x832/worldcam_video_20250928_221324_s0_w66/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial corridor characterized by metallic paneled walls and overhead artificial lighting. The player is at 99 health holding a futuristic assault rifle with 30 rounds, while the HUD displays the location ""Water Tank Stairs"" and a minimap showing at least one nearby enemy.",100,20.0 worldcam_video_20250928_221324_s0_w70,480x832/worldcam_video_20250928_221324_s0_w70/video.mp4,480x832/worldcam_video_20250928_221324_s0_w70/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial sci-fi interior featuring metallic paneled walls, a tiled floor, and large machinery in the background. The player has nearly full health, is holding a futuristic assault rifle, and has a HUD displaying a mini-map, objective markers, and ammo count in a room containing a small deployed turret.",100,20.0 worldcam_video_20250928_225333_s0_w68,480x832/worldcam_video_20250928_225333_s0_w68/video.mp4,480x832/worldcam_video_20250928_225333_s0_w68/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial corridor featuring a low ceiling, gritty textures, and harsh, angular shadows. The player is at full health while holding a large orange futuristic weapon, with a detailed HUD displaying resources, keybinds in English and Chinese, and a minimap of the ""Green Corridors"" area.",100,20.0 worldcam_video_20250928_230137_s0_w57,480x832/worldcam_video_20250928_230137_s0_w57/video.mp4,480x832/worldcam_video_20250928_230137_s0_w57/actions_raw.parquet,worldcam_xonotic,eval,"This scene is set in a dimly lit, indoor sci-fi environment named ""Cell Block Bottom,"" featuring a utilitarian, metallic architectural style with tiled floors. The player character is at full health, holding a futuristic orange weapon, with a HUD showing a minimap, ammo count, and gameplay instructions.",100,20.0 worldcam_video_20250928_230137_s0_w60,480x832/worldcam_video_20250928_230137_s0_w60/video.mp4,480x832/worldcam_video_20250928_230137_s0_w60/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial facility with dark metallic walls, tiled floors, and recessed ceiling lights. The player is at full health holding a futuristic weapon, while the HUD displays a minimap, 1400 points, and game instructions in both English and Chinese.",100,20.0 worldcam_video_20250928_230137_s0_w7,480x832/worldcam_video_20250928_230137_s0_w7/video.mp4,480x832/worldcam_video_20250928_230137_s0_w7/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic room with industrial metal paneling, a tiled floor, and a large, reinforced circular doorway. The player is at full health holding an orange sci-fi weapon with 24 ammunition, while the HUD displays a minimap with an objective marker, performance statistics, and tutorial text.",100,20.0 worldcam_video_20250928_230137_s0_w82,480x832/worldcam_video_20250928_230137_s0_w82/video.mp4,480x832/worldcam_video_20250928_230137_s0_w82/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a large indoor chamber featuring a metallic, industrial sci-fi architecture, with the environment dimly illuminated by an overhead light source casting strong shadows. The player is at full health holding a futuristic weapon with 24 rounds, while the HUD displays a minimap of the ""Water Tank"" area, resource counts, and tutorial text.",100,20.0 worldcam_video_20250928_230137_s0_w93,480x832/worldcam_video_20250928_230137_s0_w93/video.mp4,480x832/worldcam_video_20250928_230137_s0_w93/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, futuristic industrial corridor named ""Water Tank Storage,"" constructed from large, riveted metal panels. The player is at full health, holding an orange science-fiction weapon with 24 rounds, while the HUD displays a mini-map in the top right and tutorial text on the left.",100,20.0 worldcam_video_20250928_231047_s0_w34,480x832/worldcam_video_20250928_231047_s0_w34/video.mp4,480x832/worldcam_video_20250928_231047_s0_w34/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, multi-level indoor area characterized by a sci-fi industrial design with metal floors and blocky, beige structures. The player is at full health while wielding a futuristic orange tool, and the HUD displays 24 units of a resource, 2000 points, and a minimap indicating the location is ""Cell Block Top"".",100,20.0 worldcam_video_20250928_231047_s0_w39,480x832/worldcam_video_20250928_231047_s0_w39/video.mp4,480x832/worldcam_video_20250928_231047_s0_w39/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a large, industrial-style science-fiction facility identified as ""Cell Block Bottom,"" featuring metallic catwalks, large bay doors, and stark artificial lighting. The player has full health and wields a futuristic orange firearm, while the HUD displays a minimap in the top right, an ammo count of 24, and a score of 2000 points.",100,20.0 worldcam_video_20250928_231903_s0_w10,480x832/worldcam_video_20250928_231903_s0_w10/video.mp4,480x832/worldcam_video_20250928_231903_s0_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor area with a sci-fi industrial aesthetic, characterized by metallic tiled floors, panelled walls, and a large central structure. The player character is at full health, holding a yellow futuristic weapon, with a HUD indicating 24 ammo, 2000 points, and a minimap of the ""Cooling Top"" location.",100,20.0 worldcam_video_20250928_231903_s0_w21,480x832/worldcam_video_20250928_231903_s0_w21/video.mp4,480x832/worldcam_video_20250928_231903_s0_w21/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor industrial area called ""Water Tank Storage,"" featuring blocky, brutalist architecture with large, paneled walls. The player has full health and is holding a futuristic orange weapon, while the HUD displays a minimap, 24 ammunition, 2000 points, and glowing snowflake-like markers are visible on the walls.",100,20.0 worldcam_video_20250928_231903_s1_w11,480x832/worldcam_video_20250928_231903_s1_w11/video.mp4,480x832/worldcam_video_20250928_231903_s1_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor corridor featuring a futuristic, industrial architecture of bolted metal panels on the walls. The player is at full health while holding an orange weapon, and the HUD displays 24 ammo, 2000 points, control prompts, and a minimap for a level named ""Gas Leak"".",100,20.0 worldcam_video_20250928_232720_s1_w21,480x832/worldcam_video_20250928_232720_s1_w21/video.mp4,480x832/worldcam_video_20250928_232720_s1_w21/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor sci-fi complex with a worn, industrial aesthetic, featuring heavy metal doorways and rows of what appear to be cell blocks. The player is at full health while holding a futuristic orange firearm with 24 ammo, and the HUD displays a minimap, 2000 points, and a location marker for ""Cell Block Bottom"".",100,20.0 worldcam_video_20250928_232720_s3_w9,480x832/worldcam_video_20250928_232720_s3_w9/video.mp4,480x832/worldcam_video_20250928_232720_s3_w9/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor area featuring dark, industrial sci-fi architecture with concrete-textured walls and a staircase. The player is holding a yellow futuristic tool with build and repair functions, has 48 health, and the HUD displays a minimap of the ""Communications"" area along with 2000 points.",100,20.0 worldcam_video_20250929_130717_s0_w12,480x832/worldcam_video_20250929_130717_s0_w12/video.mp4,480x832/worldcam_video_20250929_130717_s0_w12/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, metallic base with panelled walls and grated floors, illuminated by functional, recessed lighting. The player has full health and is aiming an assault rifle with 30 rounds loaded while facing a small, automated turret positioned in the room.",100,20.0 worldcam_video_20250929_130717_s0_w27,480x832/worldcam_video_20250929_130717_s0_w27/video.mp4,480x832/worldcam_video_20250929_130717_s0_w27/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a wide, industrial-style corridor featuring ribbed metallic walls and a central ramp, all illuminated by a dim, red ambient light. The player is at full health while wielding a futuristic assault rifle with 30 rounds in the magazine, and a minimap in the corner shows their location within the ""Red Tunnel"".",100,20.0 worldcam_video_20250929_132036_s0_w1,480x832/worldcam_video_20250929_132036_s0_w1/video.mp4,480x832/worldcam_video_20250929_132036_s0_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic, industrial corridor with red ambient lighting and grated metal floors, opening into what appears to be an outdoor base entrance under a starry night sky. According to the HUD, the player is at full health while holding an assault rifle with 30 rounds in the magazine, positioned at the ""Red Base Entrance"" with 1600 points.",100,20.0 worldcam_video_20250929_132036_s0_w13,480x832/worldcam_video_20250929_132036_s0_w13/video.mp4,480x832/worldcam_video_20250929_132036_s0_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic base with industrial metal walls, a grated floor, and a distinct curved ceiling fixture emitting a blue glow. The player, holding an assault rifle with 30 rounds in the magazine, has 90 health and is positioned at the ""Blue Base Entrance"" as indicated by the HUD's minimap and location text.",100,20.0 worldcam_video_20250929_133328_s0_w24,480x832/worldcam_video_20250929_133328_s0_w24/video.mp4,480x832/worldcam_video_20250929_133328_s0_w24/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set on an outdoor, industrial sci-fi platform under a starry sky, featuring large metallic structures, grated walkways, and cool-toned artificial lighting. The player is holding a futuristic rifle with 30 rounds in the magazine, has 92 health, and the HUD displays their location as ""Outside Blue Side"" on the minimap.",100,20.0 worldcam_video_20250929_133328_s0_w3,480x832/worldcam_video_20250929_133328_s0_w3/video.mp4,480x832/worldcam_video_20250929_133328_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial facility with metallic paneling, large structures, and a prominent blue glow from a vent against a starry sky. The player is holding a futuristic rifle with 30 rounds available and has 90 health, while the HUD displays a mini-map, control instructions, and an objective marker for a ""Drill"".",100,20.0 worldcam_video_20250929_133328_s0_w37,480x832/worldcam_video_20250929_133328_s0_w37/video.mp4,480x832/worldcam_video_20250929_133328_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dark, outdoor, science-fiction corridor between two industrial structures, illuminated by a glowing blue stream and a starry night sky. The player has 92 health, is holding an assault rifle with 30 bullets, and the HUD shows a minimap directing them towards an objective in a location named ""Bunker"".",100,20.0 worldcam_video_20250929_133328_s0_w64,480x832/worldcam_video_20250929_133328_s0_w64/video.mp4,480x832/worldcam_video_20250929_133328_s0_w64/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial indoor corridor featuring metallic paneled walls, a wall of server racks, and cool-toned lighting from ceiling fixtures. The player is holding a modern assault rifle with 30 rounds in the magazine, has 92 health points, and the HUD displays a mini-map identifying the location as ""Blue Tunnel"" along with on-screen tutorial text in Chinese.",100,20.0 worldcam_video_20250929_134655_s2_w17,480x832/worldcam_video_20250929_134655_s2_w17/video.mp4,480x832/worldcam_video_20250929_134655_s2_w17/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial bunker, featuring metallic paneled walls and a grated floor. The player is at full health while holding a modern assault rifle, and the HUD displays ammunition, a minimap with an objective, and tutorial text.",100,20.0 worldcam_video_20250929_134655_s2_w24,480x832/worldcam_video_20250929_134655_s2_w24/video.mp4,480x832/worldcam_video_20250929_134655_s2_w24/actions_raw.parquet,worldcam_xonotic,eval,"The environment is a dimly lit, outdoor industrial platform with sci-fi metal architecture beneath a starry sky. The player is at full health holding a futuristic rifle, while the HUD shows 30 rounds in the magazine, a minimap with the location marked as ""Platform,"" and chat/tutorial text on the left.",100,20.0 worldcam_video_20250929_135907_s0_w78,480x832/worldcam_video_20250929_135907_s0_w78/video.mp4,480x832/worldcam_video_20250929_135907_s0_w78/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an outdoor, industrial sci-fi environment at night, featuring large metallic structures and a glowing blue energy field under a starry sky. The player is at full health while holding an assault rifle with 30 rounds, and the HUD indicates their location as ""Outside Blue Side"" on the minimap.",100,20.0 worldcam_video_20250929_141101_s0_w44,480x832/worldcam_video_20250929_141101_s0_w44/video.mp4,480x832/worldcam_video_20250929_141101_s0_w44/actions_raw.parquet,worldcam_xonotic,eval,"The environment is an indoor, futuristic base corridor constructed with metal panelled walls and grated flooring, illuminated by recessed ceiling lights. The player is at full health holding an assault rifle, while the HUD displays their location at the ""Blue Base Entrance"" on a minimap, along with ammo counts and score.",100,20.0 worldcam_video_20250929_141101_s0_w55,480x832/worldcam_video_20250929_141101_s0_w55/video.mp4,480x832/worldcam_video_20250929_141101_s0_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic indoor corridor constructed from paneled metal walls with a conveyor belt on the left and a server bank ahead. The player is at full health, wielding a futuristic assault rifle with 30 rounds in the magazine, while the HUD displays a mini-map for the ""Blue Tunnel"" area and 2000 points.",100,20.0 worldcam_video_20250929_142510_s0_w0,480x832/worldcam_video_20250929_142510_s0_w0/video.mp4,480x832/worldcam_video_20250929_142510_s0_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene depicts a dark, outdoor courtyard within a futuristic or industrial space installation, featuring large metallic walls, grated walkways, and a bright blue energy source in the background. The player is at full health holding an orange weapon-like tool, with a HUD indicating 54 ammo, build and repair functions, and a minimap pointing towards an objective named ""Overmind"" 93 meters away.",100,20.0 worldcam_video_20250929_142510_s0_w37,480x832/worldcam_video_20250929_142510_s0_w37/video.mp4,480x832/worldcam_video_20250929_142510_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit room with a futuristic, industrial aesthetic, featuring large metallic wall panels and a heavy, sealed door. The player is holding a yellow and blue futuristic weapon, while the HUD indicates full health, 54 ammunition, and a minimap showing their location within the ""Blue Base"".",100,20.0 worldcam_video_20250929_142510_s0_w8,480x832/worldcam_video_20250929_142510_s0_w8/video.mp4,480x832/worldcam_video_20250929_142510_s0_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in an outdoor, futuristic industrial courtyard at night, featuring large metallic structures and a glowing blue energy wall under a starry sky. The player is at full health with 100 points while holding an orange futuristic weapon with 54 ammo, and the HUD displays a minimap, game stats, and control prompts.",100,20.0 worldcam_video_20250929_142510_s1_w11,480x832/worldcam_video_20250929_142510_s1_w11/video.mp4,480x832/worldcam_video_20250929_142510_s1_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, sci-fi industrial corridor with metallic paneling, leading towards a large, closed shutter door illuminated by a warm, overhead light. The player is at full health holding a futuristic orange weapon, while the HUD displays 54 ammo, a minimap with an objective marker, and the location name ""Red Loop Room.""",100,20.0 worldcam_video_20250929_144146_s0_w42,480x832/worldcam_video_20250929_144146_s0_w42/video.mp4,480x832/worldcam_video_20250929_144146_s0_w42/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial indoor corridor featuring worn, paneled metal walls and ceilings under artificial lighting. The player character is at full health, holding a yellow sci-fi weapon, with a HUD showing their location as ""Blue Tunnel"" on a minimap and a score of 2000 points.",100,20.0 worldcam_video_20250929_145604_s0_w5,480x832/worldcam_video_20250929_145604_s0_w5/video.mp4,480x832/worldcam_video_20250929_145604_s0_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic indoor base, characterized by metallic paneled walls, grated ramps, and sterile overhead lighting. The player has full health and is holding a yellow construction tool with 54 charges and 2000 build points, while the minimap shows their location in the ""Blue Base"".",100,20.0 worldcam_video_20250929_145604_s0_w8,480x832/worldcam_video_20250929_145604_s0_w8/video.mp4,480x832/worldcam_video_20250929_145604_s0_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic indoor environment characterized by metallic-paneled walls, grated flooring, and integrated blue-white lighting strips. The player is at full health with a yellow futuristic weapon, possessing 54 ammo and 2000 points, and the minimap shows their location in the ""Blue Base"".",100,20.0 worldcam_video_20250929_161849_s0_w15,480x832/worldcam_video_20250929_161849_s0_w15/video.mp4,480x832/worldcam_video_20250929_161849_s0_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic facility featuring metallic architecture and teal-colored walls, looking through a large doorway into another bay. The player character is at full health, wielding an assault rifle with 30 rounds in the magazine, and the HUD shows their location as ""Near Dock 2"" with a nearby objective on the minimap.",100,20.0 worldcam_video_20250929_161849_s1_w32,480x832/worldcam_video_20250929_161849_s1_w32/video.mp4,480x832/worldcam_video_20250929_161849_s1_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial docking bay featuring metallic paneling, angular walls, and overhead lighting. The player has full health while holding a futuristic rifle with 30 rounds, and the HUD displays a mini-map, ammunition count, and control prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_163558_s3_w31,480x832/worldcam_video_20250929_163558_s3_w31/video.mp4,480x832/worldcam_video_20250929_163558_s3_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor corridor featuring a sterile, futuristic architectural style with metallic paneling and recessed lighting. The player is at full health holding a modern assault rifle, while the HUD displays ammo count, a minimap of the ""Restrooms"" area, and game prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_164417_s0_w25,480x832/worldcam_video_20250929_164417_s0_w25/video.mp4,480x832/worldcam_video_20250929_164417_s0_w25/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor industrial area with concrete block ceilings, metal grating floors, and large pipe-like structures. The player is at full health holding a red assault rifle with 30 rounds, while the HUD indicates their location as ""Dock 2 Lifts Bottom"" and shows a minimap with team objectives.",100,20.0 worldcam_video_20250929_173543_s1_w35,480x832/worldcam_video_20250929_173543_s1_w35/video.mp4,480x832/worldcam_video_20250929_173543_s1_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor futuristic hallway with industrial architecture, metal-plated floors, and a view of a starry sky through a ceiling opening. The player is at full health while holding a rifle with 30 rounds, and the HUD displays a mini-map, full ammunition reserves, and the location name ""Bedroom Hallway"".",100,20.0 worldcam_video_20250929_182030_s0_w11,480x832/worldcam_video_20250929_182030_s0_w11/video.mp4,480x832/worldcam_video_20250929_182030_s0_w11/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within an indoor, sci-fi style cafeteria featuring industrial architecture, with lighting provided by recessed ceiling panels and vertical wall fixtures. The player is at full health while holding a futuristic yellow weapon, and the HUD displays health, ammo, a minimap, and chat information over a blood-stained floor.",100,20.0 worldcam_video_20250929_182030_s0_w3,480x832/worldcam_video_20250929_182030_s0_w3/video.mp4,480x832/worldcam_video_20250929_182030_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit science-fiction corridor featuring metallic paneled walls, a grated floor, and an open doorway leading to a larger room. The player is at full health, wielding an orange futuristic weapon with 14 rounds loaded, while the HUD displays a minimap with an objective marker in the top right corner.",100,20.0 worldcam_video_20250929_182030_s1_w2,480x832/worldcam_video_20250929_182030_s1_w2/video.mp4,480x832/worldcam_video_20250929_182030_s1_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor futuristic bay featuring industrial, metallic architecture and artificial blue and white lighting. The player is at full health while wielding an orange futuristic weapon, and the HUD displays ammunition counts, a minimap with objective markers, and game status information.",100,20.0 worldcam_video_20250929_182842_s0_w1,480x832/worldcam_video_20250929_182842_s0_w1/video.mp4,480x832/worldcam_video_20250929_182842_s0_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic, metallic corridor labeled ""Elevator Fan Room,"" featuring angular architecture and sterile overhead lighting from panels in the ceiling. The player character has full health and wields an orange energy weapon, while the HUD displays a minimap, resource counts, and tutorial prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_182842_s7_w3,480x832/worldcam_video_20250929_182842_s7_w3/video.mp4,480x832/worldcam_video_20250929_182842_s7_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic indoor facility featuring industrial, metallic architecture and a large doorway leading to an area signed ""CAFETERIA"". The player is at full health with 100 points, wielding an orange futuristic weapon, while the HUD indicates 14 ammo, 1600 points, and a nearby objective on the mini-map.",100,20.0 worldcam_video_20250929_184504_s1_w22,480x832/worldcam_video_20250929_184504_s1_w22/video.mp4,480x832/worldcam_video_20250929_184504_s1_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a futuristic sci-fi corridor featuring metallic walls, a central grated walkway, and artificial lighting from recessed ceiling panels. The player is at full health with 100 points while holding an orange futuristic weapon, and the HUD displays a minimap, an ammo count of 14, and 2000 points.",100,20.0 worldcam_video_20250929_184504_s1_w8,480x832/worldcam_video_20250929_184504_s1_w8/video.mp4,480x832/worldcam_video_20250929_184504_s1_w8/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway featuring metallic paneling and angular architecture. The player character is at full health while holding an orange sci-fi weapon, and the HUD displays a minimap, objective markers, 2000 points, and 14 tool resources.",100,20.0 worldcam_video_20250929_200236_s0_w12,480x832/worldcam_video_20250929_200236_s0_w12/video.mp4,480x832/worldcam_video_20250929_200236_s0_w12/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, futuristic industrial interior, featuring metallic paneled walls and a large open doorway leading into a cargo area. The player is at full health wielding an orange sci-fi weapon with 54 ammo, while the HUD displays a minimap, location information for the ""Cargo Bay Airlock,"" and game instructions.",100,20.0 worldcam_video_20250929_201517_s0_w4,480x832/worldcam_video_20250929_201517_s0_w4/video.mp4,480x832/worldcam_video_20250929_201517_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a sci-fi, industrial interior characterized by metallic paneled walls, grated stairs, and yellow pipes under stark, artificial lighting from wall fixtures. The player is at full health holding a futuristic orange weapon, while the HUD displays a minimap for the ""Cargo Bay"" location, an ammo count of 54, and various point totals.",100,20.0 worldcam_video_20250929_202253_s0_w4,480x832/worldcam_video_20250929_202253_s0_w4/video.mp4,480x832/worldcam_video_20250929_202253_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor industrial corridor featuring a futuristic, metallic architectural style with a red glow emanating from floor gratings. The player currently has 75 health while holding a futuristic red weapon with 54 ammunition, and the HUD displays a minimap indicating the location is ""Furnaces.""",100,20.0 worldcam_video_20250929_202253_s1_w66,480x832/worldcam_video_20250929_202253_s1_w66/video.mp4,480x832/worldcam_video_20250929_202253_s1_w66/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, futuristic sci-fi corridor featuring industrial metallic architecture and dim lighting accented by glowing red floor grates. The player character has 90 health and is holding a red tool-like weapon, while the HUD displays 2000 points, 54 wrench resources, and a minimap indicating the location is ""Furnace"".",100,20.0 worldcam_video_20250929_203224_s0_w23,480x832/worldcam_video_20250929_203224_s0_w23/video.mp4,480x832/worldcam_video_20250929_203224_s0_w23/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, futuristic indoor corridor with modular, metallic architecture illuminated by stark overhead lights. The player has 90 health and is holding an orange weapon with 54 ammo, while the HUD displays a mini-map, game prompts, and 2000 points.",100,20.0 worldcam_video_20250929_205219_s0_w39,480x832/worldcam_video_20250929_205219_s0_w39/video.mp4,480x832/worldcam_video_20250929_205219_s0_w39/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, sci-fi garden area, featuring worn, tiled metal walls and a large sealed door with a glowing green light. The player has 86 health and is holding a futuristic orange weapon, while the HUD displays a minimap, 54 ammo, 1000 points, and tutorial text in Chinese.",100,20.0 worldcam_video_20250929_205219_s0_w5,480x832/worldcam_video_20250929_205219_s0_w5/video.mp4,480x832/worldcam_video_20250929_205219_s0_w5/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic corridor with industrial metal paneling and a large, sealed door ahead. The player has full health, is holding an orange sci-fi weapon, and has a HUD directing them to the ""Main Airlock"" objective.",100,20.0 worldcam_video_20250929_205219_s0_w55,480x832/worldcam_video_20250929_205219_s0_w55/video.mp4,480x832/worldcam_video_20250929_205219_s0_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor characterized by worn metallic panel walls and ominous red lighting. The player is holding a futuristic orange weapon with 86 health and 54 rounds, while the HUD displays a minimap, objective markers in the distance, and menu prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_210038_s0_w30,480x832/worldcam_video_20250929_210038_s0_w30/video.mp4,480x832/worldcam_video_20250929_210038_s0_w30/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dark, indoor, sci-fi corridor featuring industrial architecture, overhead pipes, and a large sealed door with a glowing green horizontal light. The player is holding a futuristic orange firearm with 86 health and 54 ammo, while the HUD displays a mini-map identifying the location as ""Pipe Junction 7.""",100,20.0 worldcam_video_20250929_210038_s0_w35,480x832/worldcam_video_20250929_210038_s0_w35/video.mp4,480x832/worldcam_video_20250929_210038_s0_w35/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, futuristic industrial corridor characterized by metallic paneled walls, recessed ceiling lights, and scattered crates. The player is holding an orange sci-fi weapon with 86 health remaining, while the HUD displays a minimap, available build points, and ammunition count.",100,20.0 worldcam_video_20250929_210038_s0_w4,480x832/worldcam_video_20250929_210038_s0_w4/video.mp4,480x832/worldcam_video_20250929_210038_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway constructed from large metal panels. The player, currently at 86 health and wielding an orange multi-tool, has on-screen objective markers pointing towards the ""Observatory"" and ""Garden"".",100,20.0 worldcam_video_20250929_210038_s0_w70,480x832/worldcam_video_20250929_210038_s0_w70/video.mp4,480x832/worldcam_video_20250929_210038_s0_w70/actions_raw.parquet,worldcam_xonotic,eval,"The player is in a dimly lit, sci-fi environment labeled ""Garden,"" which features industrial metal-paneled walls and some sparse foliage. With 86 health remaining, the player",100,20.0 worldcam_video_20250929_210038_s0_w71,480x832/worldcam_video_20250929_210038_s0_w71/video.mp4,480x832/worldcam_video_20250929_210038_s0_w71/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor, sci-fi corridor featuring industrial paneled walls, stacked metal crates, and a prominent circular blast door. The player has 86 health and wields an orange weapon with 54 ammo, while the HUD displays a minimap, 2000 points, and instructional text on the left side of the screen.",100,20.0 worldcam_video_20250929_210858_s0_w21,480x832/worldcam_video_20250929_210858_s0_w21/video.mp4,480x832/worldcam_video_20250929_210858_s0_w21/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor sci-fi corridor featuring metallic walls, diamond-plate flooring, and large pipes running along the ceiling. The player has 78 health, is holding a futuristic orange weapon with 54 ammo, and is facing a green objective marker for the ""Garden"" as shown on the HUD.",100,20.0 worldcam_video_20250929_210858_s0_w6,480x832/worldcam_video_20250929_210858_s0_w6/video.mp4,480x832/worldcam_video_20250929_210858_s0_w6/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dimly lit, indoor industrial corridor or ramp with angular, panelled walls leading to a large, closed doorway in the distance. The player is holding a futuristic firearm with 78 health and 54 ammo, while the HUD displays a minimap, player stats, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_211709_s0_w103,480x832/worldcam_video_20250929_211709_s0_w103/video.mp4,480x832/worldcam_video_20250929_211709_s0_w103/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial hallway with paneled metallic walls and a large window overlooking a purple planet. The player is holding an orange weapon with 54 ammunition and has 78 health, while the heads-up display shows a minimap indicating the ""Storage Ramp"" location.",100,20.0 worldcam_video_20250929_211709_s0_w31,480x832/worldcam_video_20250929_211709_s0_w31/video.mp4,480x832/worldcam_video_20250929_211709_s0_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor sci-fi hallway with an industrial architectural style, characterized by overhead pipes and a gridded floor. The player is holding a futuristic orange weapon with 54 ammunition, has 78 health, and the HUD displays a mini-map of the ""Lower Storage Hallway"" in the upper right.",100,20.0 worldcam_video_20250929_211709_s0_w84,480x832/worldcam_video_20250929_211709_s0_w84/video.mp4,480x832/worldcam_video_20250929_211709_s0_w84/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial metal walls and a large, sealed door with a glowing green horizontal light. The player has 78 health, is holding an orange tool-like weapon with 54 ammo and 2000 points, and a mini-map in the top right shows their location in the ""Appreciation Annex"".",100,20.0 worldcam_video_20250929_215513_s0_w59,480x832/worldcam_video_20250929_215513_s0_w59/video.mp4,480x832/worldcam_video_20250929_215513_s0_w59/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial area named ""Central Stairs,"" featuring metallic paneled walls and a concrete staircase under artificial ceiling lights. The player is at 93 health while holding a futuristic tool, and the HUD displays 600 points, team objectives on a minimap, and building-related resources.",100,20.0 worldcam_video_20250929_221143_s1_w29,480x832/worldcam_video_20250929_221143_s1_w29/video.mp4,480x832/worldcam_video_20250929_221143_s1_w29/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set outdoors in a dimly lit, rocky environment, featuring a massive, dark industrial building with a single illuminated entrance under an ominous red sky. The player, with 89 health, holds an orange tool-like weapon, while the HUD indicates their location on a minimap, a resource count of 44, and 2000 points.",100,20.0 worldcam_video_20250929_221143_s1_w40,480x832/worldcam_video_20250929_221143_s1_w40/video.mp4,480x832/worldcam_video_20250929_221143_s1_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial corridor with ribbed metal walls and simple overhead light fixtures. The player is holding a futuristic orange and blue weapon with 89 health, while the HUD displays a minimap, resource counts, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250929_221143_s1_w60,480x832/worldcam_video_20250929_221143_s1_w60/video.mp4,480x832/worldcam_video_20250929_221143_s1_w60/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor space with modern architecture defined by vertically slatted walls and ceilings, illuminated by sparse, low-profile floor lights. The player is holding an orange futuristic firearm with 89 health and 44 ammo, while the HUD shows a minimap, a score of 2000 points, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250929_221143_s1_w66,480x832/worldcam_video_20250929_221143_s1_w66/video.mp4,480x832/worldcam_video_20250929_221143_s1_w66/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor corridor featuring a utilitarian, sci-fi architectural style with metallic walls and overhead lighting. The player is holding a futuristic orange weapon with 89 health, while the HUD displays a minimap, game controls in English and Chinese, and a resource count of 2000 points.",100,20.0 worldcam_video_20250929_222430_s0_w36,480x832/worldcam_video_20250929_222430_s0_w36/video.mp4,480x832/worldcam_video_20250929_222430_s0_w36/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a dim, outdoor, rocky environment under a red sky, showing the entrance to a brutalist-style structure built into a hillside. The player has full health while holding a futuristic orange weapon, and the HUD displays a minimap, construction-related resources, and game controls in both English and Chinese.",100,20.0 worldcam_video_20250929_222430_s0_w95,480x832/worldcam_video_20250929_222430_s0_w95/video.mp4,480x832/worldcam_video_20250929_222430_s0_w95/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor industrial corridor featuring corrugated metal walls and a heavy steel door under warm artificial lighting. The player character is at full health holding an orange futuristic weapon, with the heads-up display showing a minimap of the ""Stairwell"" area, an ammo count of 44, and tutorial text.",100,20.0 worldcam_video_20250929_223256_s0_w42,480x832/worldcam_video_20250929_223256_s0_w42/video.mp4,480x832/worldcam_video_20250929_223256_s0_w42/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring blocky, industrial architecture and overhead strip lighting. The player is at full health holding a futuristic orange weapon, while the HUD displays a minimap with an objective, game stats, and keybinding instructions in English and Chinese.",100,20.0 worldcam_video_20250929_223256_s0_w61,480x832/worldcam_video_20250929_223256_s0_w61/video.mp4,480x832/worldcam_video_20250929_223256_s0_w61/actions_raw.parquet,worldcam_xonotic,eval,"This indoor scene depicts a long, futuristic corridor with an arched, metallic ceiling, dimly illuminated by sparse overhead lights. The player is at full health while holding a futuristic orange weapon with 44 ammunition, and the HUD displays a minimap, 1200 points, and tutorial text in English and Chinese.",100,20.0 worldcam_video_20250929_224114_s0_w12,480x832/worldcam_video_20250929_224114_s0_w12/video.mp4,480x832/worldcam_video_20250929_224114_s0_w12/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a large, dimly lit indoor hall with a futuristic, industrial architectural style defined by angular, paneled walls and warm overhead lighting. Holding a futuristic orange and teal weapon, the player has full health and 44 ammo, with a HUD showing a minimap, game performance data, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250929_224114_s0_w59,480x832/worldcam_video_20250929_224114_s0_w59/video.mp4,480x832/worldcam_video_20250929_224114_s0_w59/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a dark, industrial-style corridor with metallic walls, sparsely lit by a yellow ceiling lamp and a red ambient light. The player is at full health while holding a futuristic orange weapon, and the HUD displays the objective ""Heat Management,"" a minimap, and resource counts.",100,20.0 worldcam_video_20250929_224114_s0_w68,480x832/worldcam_video_20250929_224114_s0_w68/video.mp4,480x832/worldcam_video_20250929_224114_s0_w68/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic industrial corridor characterized by angular metal architecture and a pervasive red-orange ambient light. The player character has full health, is holding an orange and green weapon or tool, and the HUD indicates the current objective is ""Heat Management"" while also displaying a minimap and various resource counters.",100,20.0 worldcam_video_20250929_225030_s0_w52,480x832/worldcam_video_20250929_225030_s0_w52/video.mp4,480x832/worldcam_video_20250929_225030_s0_w52/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial sci-fi corridor with riveted metal walls and recessed artificial lighting. The player is at full health holding a futuristic orange firearm, while the HUD displays a minimap, ammo count, and objective text indicating they are at the ""Control Room Entrance"".",100,20.0 worldcam_video_20250929_230459_s0_w14,480x832/worldcam_video_20250929_230459_s0_w14/video.mp4,480x832/worldcam_video_20250929_230459_s0_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place outdoors on a dark, wooden boardwalk in front of a traditional-style gate, with surrounding hills silhouetted against an ominous red sky. The player character has full health and stamina while holding a weapon, and the HUD displays a mini-map, an ammo or resource count of 44, and tutorial text.",100,20.0 worldcam_video_20250929_230459_s0_w32,480x832/worldcam_video_20250929_230459_s0_w32/video.mp4,480x832/worldcam_video_20250929_230459_s0_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, industrial indoor corridor with concrete walls and simple overhead light fixtures casting long shadows. The player has full health while holding a futuristic weapon, and the HUD displays a minimap, resource counts, and multilingual control prompts.",100,20.0 worldcam_video_20250929_231349_s0_w13,480x832/worldcam_video_20250929_231349_s0_w13/video.mp4,480x832/worldcam_video_20250929_231349_s0_w13/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a dimly lit, futuristic corridor with paneled walls and hexagonal floor tiles leading towards several large doors. According to the HUD, the player has full health, is holding a reddish weapon or tool, and has an objective indicated on the minimap in an area labeled ""Cafeteria.""",100,20.0 worldcam_video_20250929_231349_s0_w65,480x832/worldcam_video_20250929_231349_s0_w65/video.mp4,480x832/worldcam_video_20250929_231349_s0_w65/actions_raw.parquet,worldcam_xonotic,eval,"The scene depicts a dimly lit outdoor construction site within a rocky canyon, characterized by industrial elements like a crane and an ominous, red-hued sky. The player is wielding a futuristic orange tool-",100,20.0 worldcam_video_20250930_153743_s0_w13,480x832/worldcam_video_20250930_153743_s0_w13/video.mp4,480x832/worldcam_video_20250930_153743_s0_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, futuristic vehicle bay characterized by curved, metallic architecture and functional overhead lighting. The player has 92 health, holds a sci-fi weapon with 54 ammo, and the HUD displays a minimap, resource points, and options to build or repair.",100,20.0 worldcam_video_20250930_153743_s0_w20,480x832/worldcam_video_20250930_153743_s0_w20/video.mp4,480x832/worldcam_video_20250930_153743_s0_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly-lit, futuristic lounge featuring a sterile, sci-fi architectural style with curved walls and several crates stacked in the center. The player has 92 health and is holding an orange energy weapon with 54 ammo, while the HUD displays a mini-map, ability icons, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250930_153743_s0_w38,480x832/worldcam_video_20250930_153743_s0_w38/video.mp4,480x832/worldcam_video_20250930_153743_s0_w38/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a brightly lit, indoor facility with a futuristic, industrial architectural style featuring metallic surfaces and paneling. The player, with 92 health and holding an orange weapon, is located in the ""Observatory"" with a minimap and an ""ELEVATOR"" sign indicating a potential objective.",100,20.0 worldcam_video_20250930_153743_s1_w23,480x832/worldcam_video_20250930_153743_s1_w23/video.mp4,480x832/worldcam_video_20250930_153743_s1_w23/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a weathered, utilitarian sci-fi corridor with ribbed metallic archways and functional overhead lighting. The player has 88 health and is holding a futuristic orange weapon with 54 ammunition, while a detailed HUD displays a minimap, control prompts, and resource counters in both English and Chinese.",100,20.0 worldcam_video_20250930_155040_s0_w44,480x832/worldcam_video_20250930_155040_s0_w44/video.mp4,480x832/worldcam_video_20250930_155040_s0_w44/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a futuristic indoor vehicle bay featuring industrial, metallic architecture illuminated by recessed artificial lighting. The player, with 88 health, is holding an orange and blue weapon with 54 rounds, while friendly turrets are visible and an ""Enemy Base"" objective is marked on the HUD.",100,20.0 worldcam_video_20250930_155040_s0_w45,480x832/worldcam_video_20250930_155040_s0_w45/video.mp4,480x832/worldcam_video_20250930_155040_s0_w45/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit, futuristic indoor corridor characterized by curved, ribbed white walls and a large electronic door labeled ""GATE 1"". The player is holding a futuristic orange weapon with a HUD indicating 88 health, 54 ammunition, and 2000 points, while a mini-map shows the player's position in ""Corridor 1"".",100,20.0 worldcam_video_20250930_160031_s0_w30,480x832/worldcam_video_20250930_160031_s0_w30/video.mp4,480x832/worldcam_video_20250930_160031_s0_w30/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit indoor lounge featuring a sterile, futuristic architectural style with curved, paneled walls. The player is at full health while holding a futuristic pistol, and the HUD displays a minimap, ammo count, and several crates, one of which features the Lambda symbol from the Half-Life series.",100,20.0 worldcam_video_20250930_160031_s0_w41,480x832/worldcam_video_20250930_160031_s0_w41/video.mp4,480x832/worldcam_video_20250930_160031_s0_w41/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic, industrial-style facility with metallic walls and bright, artificial overhead lighting in a corridor leading to an elevator. The player is holding an orange and blue weapon with 94 health, viewing a mini-map of the ""Observatory"" location that displays team and enemy positions.",100,20.0 worldcam_video_20250930_160031_s0_w81,480x832/worldcam_video_20250930_160031_s0_w81/video.mp4,480x832/worldcam_video_20250930_160031_s0_w81/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor, science-fiction corridor with a worn industrial aesthetic, featuring rounded metallic archways and caution stripes. The player character is holding an orange futuristic weapon with 94 health, while the HUD displays a minimap for the ""Hatch"" area and various resource counters.",100,20.0 worldcam_video_20250930_163204_s0_w0,480x832/worldcam_video_20250930_163204_s0_w0/video.mp4,480x832/worldcam_video_20250930_163204_s0_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a brightly lit, indoor vehicle bay featuring futuristic, industrial architecture with metallic paneling and a large central doorway. The player, with 94 health, is holding a futuristic orange tool-weapon and facing an objective marker, while the HUD displays a minimap, 54 ammo, and 2000 points.",100,20.0 worldcam_video_20250930_163204_s0_w55,480x832/worldcam_video_20250930_163204_s0_w55/video.mp4,480x832/worldcam_video_20250930_163204_s0_w55/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit indoor environment featuring a sterile, futuristic architectural style with white panelled walls and recessed ceiling lights. The player, with 94 health and holding a futuristic orange firearm, is facing several boxes, one of which is marked with the Lambda symbol from the Half-Life series.",100,20.0 worldcam_video_20250930_163204_s0_w57,480x832/worldcam_video_20250930_163204_s0_w57/video.mp4,480x832/worldcam_video_20250930_163204_s0_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor corridor featuring a sterile, futuristic architectural style with repeating rounded archways. The player is holding an orange sci-fi weapon with 94 health and 54 ammo, while the HUD displays a minimap identifying the location as ""Corridor 2"" and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250930_163204_s0_w74,480x832/worldcam_video_20250930_163204_s0_w74/video.mp4,480x832/worldcam_video_20250930_163204_s0_w74/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a large, sci-fi industrial hangar featuring metallic architecture, exposed ceiling pipes, and functional artificial lighting from overhead fixtures. The player is wielding a futuristic orange weapon with 54 ammo, currently has 94 health, and the HUD displays a minimap, 2000 points, and control instructions in both English and Chinese.",100,20.0 worldcam_video_20250930_165938_s0_w7,480x832/worldcam_video_20250930_165938_s0_w7/video.mp4,480x832/worldcam_video_20250930_165938_s0_w7/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit, futuristic indoor environment designated ""Research Outpost 13,"" featuring sterile white and grey paneled architecture. The player is at full health holding an orange sci-fi weapon with 54 rounds, while a mini-map is displayed in the corner and an allied character is visible in the distance.",100,20.0 worldcam_video_20250930_170748_s0_w15,480x832/worldcam_video_20250930_170748_s0_w15/video.mp4,480x832/worldcam_video_20250930_170748_s0_w15/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a brightly lit, indoor corridor featuring futuristic architecture with white paneled walls and a digital sign for the ""OBSERVATORY"". The player is at full health holding a firearm, while the HUD displays a mini-map, 100 health points, a resource count of 54, and tutorial text in the lower left.",100,20.0 worldcam_video_20250930_170748_s0_w46,480x832/worldcam_video_20250930_170748_s0_w46/video.mp4,480x832/worldcam_video_20250930_170748_s0_w46/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a brightly lit, multi-level indoor hall featuring a futuristic, industrial architectural style with metal catwalks and large bay doors. The player is at full health holding a futuristic orange weapon with 54 ammo and has 1200 points for building or repairing, while the mini-map shows an objective nearby in the ""Mixer Hall"".",100,20.0 worldcam_video_20250930_170748_s0_w57,480x832/worldcam_video_20250930_170748_s0_w57/video.mp4,480x832/worldcam_video_20250930_170748_s0_w57/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a brightly lit, indoor futuristic hallway with a clean, industrial architectural style featuring curved walls and metallic grated flooring. The player is at full health holding a futuristic orange weapon, with a heads-up display showing 54 rounds of ammunition, a minimap with an objective, and status text in both English and Chinese.",100,20.0 worldcam_video_20250930_170748_s0_w72,480x832/worldcam_video_20250930_170748_s0_w72/video.mp4,480x832/worldcam_video_20250930_170748_s0_w72/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor corridor of a futuristic facility, featuring curved, paneled walls and a large digital sign pointing toward the ""Observatory"". The player is at full health holding a futuristic weapon, while the HUD displays a minimap, ammunition or resources, and a score of 1400.",100,20.0 worldcam_video_20250930_171630_s0_w2,480x832/worldcam_video_20250930_171630_s0_w2/video.mp4,480x832/worldcam_video_20250930_171630_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic hallway featuring curved metallic architecture and a long light panel on the ceiling. The player is at full health while holding a futuristic weapon, with a HUD showing a minimap directing them towards ""Gate 2,"" available resources, and control instructions.",100,20.0 worldcam_video_20250930_171630_s0_w49,480x832/worldcam_video_20250930_171630_s0_w49/video.mp4,480x832/worldcam_video_20250930_171630_s0_w49/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a futuristic, indoor corridor with a curved, ribbed ceiling and cool, ambient lighting. The player has full health and holds an orange futuristic weapon, while the HUD displays a minimap for the ""Workshop"" area, resource points, and gameplay instructions in both English and Chinese.",100,20.0 worldcam_video_20250930_171630_s0_w62,480x832/worldcam_video_20250930_171630_s0_w62/video.mp4,480x832/worldcam_video_20250930_171630_s0_w62/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a long, industrial corridor with green corrugated metal walls, illuminated by stark overhead fluorescent lighting. The player character is at full health holding a futuristic weapon, while the HUD displays a mini-map of the ""Hydroculture"" area, objective information, and various resource counters.",100,20.0 worldcam_video_20250930_171630_s0_w82,480x832/worldcam_video_20250930_171630_s0_w82/video.mp4,480x832/worldcam_video_20250930_171630_s0_w82/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a brightly lit, indoor sci-fi corridor constructed with white ribbed walls, dark weathered support arches, and a metal walkway over green floor lights. The player is at full health while holding a yellow futuristic weapon, with the HUD showing a minimap with an objective marker, 54 ammo, and 2000 points.",100,20.0 worldcam_video_20250930_205405_s0_w40,480x832/worldcam_video_20250930_205405_s0_w40/video.mp4,480x832/worldcam_video_20250930_205405_s0_w40/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor stairwell featuring metal steps and gray paneled walls. The player is at full health while holding an orange weapon, with a HUD that displays a minimap, resource counts, and tutorial keybindings in both English and Chinese.",100,20.0 worldcam_video_20250930_211638_s0_w14,480x832/worldcam_video_20250930_211638_s0_w14/video.mp4,480x832/worldcam_video_20250930_211638_s0_w14/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a science-fiction industrial corridor, featuring metallic grated floors and walls illuminated by stark blue and magenta lighting. The player is holding a yellow futuristic weapon with 44 rounds available, has 76 health, and is navigating a location labeled ""Observatory"" on the minimap.",100,20.0 worldcam_video_20250930_211638_s0_w19,480x832/worldcam_video_20250930_211638_s0_w19/video.mp4,480x832/worldcam_video_20250930_211638_s0_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dark, indoor, futuristic environment with metallic grate flooring and industrial architecture illuminated by blue and magenta lights. The player wields a yellow energy weapon with 44 ammunition and has 76 health, while a minimap in the HUD indicates their location in the ""Observatory"" with an objective marker nearby.",100,20.0 worldcam_video_20250930_211638_s0_w31,480x832/worldcam_video_20250930_211638_s0_w31/video.mp4,480x832/worldcam_video_20250930_211638_s0_w31/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor facility named ""Compression chambers,"" characterized by metal-paneled walls, grated floors, and cool blue and purple spot lighting. The player has 76 health, is holding a yellow energy weapon with 44 rounds, and can view their position relative to objectives on the minimap in the top-right corner.",100,20.0 worldcam_video_20250930_211638_s0_w87,480x832/worldcam_video_20250930_211638_s0_w87/video.mp4,480x832/worldcam_video_20250930_211638_s0_w87/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a large, futuristic industrial room called the ""Compression chambers,"" featuring metallic panelled walls and cool blue lighting accented by vibrant purple glows. The player is holding a yellow sci-fi weapon with 44 ammo and has 76 health, while a minimap in the top-right corner indicates their location within the structure.",100,20.0 worldcam_video_20250930_213256_s0_w0,480x832/worldcam_video_20250930_213256_s0_w0/video.mp4,480x832/worldcam_video_20250930_213256_s0_w0/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set inside a dimly lit, futuristic industrial corridor featuring reinforced metallic walls illuminated by a cool blue ambient light. At full health, the player holds a yellow futuristic tool with 44 ammo, while the HUD indicates building capabilities, 2000 points, and a minimap showing the ""Computing cluster"" location.",100,20.0 worldcam_video_20250930_213256_s0_w13,480x832/worldcam_video_20250930_213256_s0_w13/video.mp4,480x832/worldcam_video_20250930_213256_s0_w13/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a dimly lit, futuristic industrial corridor featuring metal-paneled walls and stairs marked with yellow and black hazard stripes. The player is at full health holding a yellow energy weapon, while the HUD displays 44 ammo, a mini-map pointing to an objective, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250930_213256_s0_w37,480x832/worldcam_video_20250930_213256_s0_w37/video.mp4,480x832/worldcam_video_20250930_213256_s0_w37/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, sci-fi industrial area named ""Compression chambers,"" characterized by paneled metal walls, grated floors, and cool blue spotlights. The player is at full health while holding a yellow futuristic weapon with 44 ammo, and the HUD displays a mini-map, 2000 points, and game-control instructions.",100,20.0 worldcam_video_20250930_213256_s0_w41,480x832/worldcam_video_20250930_213256_s0_w41/video.mp4,480x832/worldcam_video_20250930_213256_s0_w41/actions_raw.parquet,worldcam_xonotic,eval,"The scene depicts an industrial indoor environment, where the player is looking up a metal ladder mounted on a wall under stark purple lighting. The player character is at full health, holding a futuristic orange tool with build/repair functions, while the HUD indicates an active ""Artificial gills"" status and shows a minimap in the corner.",100,20.0 worldcam_video_20250930_213256_s0_w63,480x832/worldcam_video_20250930_213256_s0_w63/video.mp4,480x832/worldcam_video_20250930_213256_s0_w63/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a futuristic, industrial indoor corridor featuring metallic walls and diamond plate flooring, illuminated by a mix of cool blue and vibrant purple lighting. The player has 100 health while holding a yellow futuristic weapon, and the HUD displays an ammo count of 44, 2000 points, and a minimap for an area labeled ""Staircase.""",100,20.0 worldcam_video_20250930_214719_s0_w71,480x832/worldcam_video_20250930_214719_s0_w71/video.mp4,480x832/worldcam_video_20250930_214719_s0_w71/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, indoor environment featuring blocky, industrial sci-fi architecture with a muted brown color palette. The player is at full health while holding a futuristic weapon, and the HUD displays their location as ""Generators Right Wing,"" an objective marker on the minimap, and ammo counts.",100,20.0 worldcam_video_20250930_214719_s0_w83,480x832/worldcam_video_20250930_214719_s0_w83/video.mp4,480x832/worldcam_video_20250930_214719_s0_w83/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a dimly lit, indoor control room with a futuristic, industrial architectural style and multiple computer terminals. The player is at full health while holding an orange sci-fi weapon, and the HUD displays health, ammo, a minimap, and tutorial information in both English and Chinese.",100,20.0 worldcam_video_20250930_220320_s0_w32,480x832/worldcam_video_20250930_220320_s0_w32/video.mp4,480x832/worldcam_video_20250930_220320_s0_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a dimly lit, futuristic control room featuring industrial, metallic architecture with large shuttered walls and recessed lighting. The player is at full health, holding a futuristic weapon with 44 ammo, and has access to a building mechanic according to the mixed-language HUD which also displays a minimap and 1800 points.",100,20.0 worldcam_video_20250930_220320_s0_w34,480x832/worldcam_video_20250930_220320_s0_w34/video.mp4,480x832/worldcam_video_20250930_220320_s0_w34/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit, indoor industrial corridor featuring metallic grated floors and corrugated walls under warm, atmospheric lighting. The player has full health, is wielding an orange futuristic weapon, and the HUD indicates 44 ammunition, a minimap in the corner, and an objective marker visible down the hall.",100,20.0 worldcam_video_20250930_220320_s0_w71,480x832/worldcam_video_20250930_220320_s0_w71/video.mp4,480x832/worldcam_video_20250930_220320_s0_w71/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial-style interior hallway featuring heavy pillars, overhead piping, and multiple closed doors in the distance. The player is at full health holding a futuristic weapon, while the HUD displays 44 wrench resources, 2000 points, and a minimap showing their location in the ""Cafeteria"".",100,20.0 worldcam_video_20250930_220320_s0_w81,480x832/worldcam_video_20250930_220320_s0_w81/video.mp4,480x832/worldcam_video_20250930_220320_s0_w81/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place in a dimly lit indoor area with industrial architecture, identified as the ""Maintenance Entrance"" on the screen. The player has full health and stamina, with a HUD indicating they possess 44 of a resource symbolized by a wrench and 2000 points, while tutorial text for controls is displayed on the left.",100,20.0 worldcam_video_20250930_221133_s1_w19,480x832/worldcam_video_20250930_221133_s1_w19/video.mp4,480x832/worldcam_video_20250930_221133_s1_w19/actions_raw.parquet,worldcam_xonotic,eval,"The scene depicts a dimly lit outdoor canyon at a construction site under a dark red sky, with a modern, blocky structure built into the rock face. The player is holding a futuristic orange weapon with 94 health, while the HUD indicates the ""Enemy Base"" objective is 226 meters away and displays a minimap, resources, and player points.",100,20.0 worldcam_video_20250930_221133_s1_w73,480x832/worldcam_video_20250930_221133_s1_w73/video.mp4,480x832/worldcam_video_20250930_221133_s1_w73/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a large, dimly lit indoor sci-fi facility featuring industrial, metallic architecture with warm, ambient lighting casting deep shadows. The player has 94 health and 2000 points while holding a futuristic weapon or tool, with a mini-map indicating an objective related to the ""Generators"".",100,20.0 call_of_duty_MJxTonk07hE_chunk_0019_s0_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0019_s0_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0019_s0_w0/actions_raw.parquet,call_of_duty,eval,"The scene is set inside a dimly lit, industrial interior of a vehicle or cable car at Falcon's Peak, which features a prominent red banner with a military-style insignia. According to the HUD, the player is holding an assault rifle with 72 rounds, has $5200 in cash, and is tracking a ""LOADOUT DROP"" objective 158 meters away with 37 players left in the game.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0036_s1_w0,480x832/call_of_duty_MJxTonk07hE_chunk_0036_s1_w0/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0036_s1_w0/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors from a high-altitude, first-person perspective in a grey, overcast sky, with a minimap in the top-left corner displaying the ground map. The player is in a free-fall state while waiting for the lobby to fill to 120 players, as indicated by HUD elements showing a parachute prompt, an altitude meter, player count, and a controller overlay.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0046_s0_w3,480x832/call_of_duty_MJxTonk07hE_chunk_0046_s0_w3/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0046_s0_w3/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors in a brightly lit resort area featuring rustic wooden walkways and buildings under a clear sky. The player is holding a submachine gun with a gold-patterned skin, and the HUD indicates they have 48 rounds, $4000 cash, and two nearby teammates.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0063_s0_w1,480x832/call_of_duty_MJxTonk07hE_chunk_0063_s0_w1/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0063_s0_w1/actions_raw.parquet,call_of_duty,eval,"The scene takes place outdoors on a paved street in a tropical town featuring palm trees and stucco buildings, all under a smoky, overcast sky. The player is holding a gold-camouflaged submachine gun, while the HUD displays a minimap, squad cash totals, ammunition count, and a timer for the next safe zone collapse.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0067_s0_w1,480x832/call_of_duty_MJxTonk07hE_chunk_0067_s0_w1/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0067_s0_w1/actions_raw.parquet,call_of_duty,eval,"The player is inside a building, looking out from a high vantage point over a tropical urban environment called Caldera Capital City under an overcast sky. According to the HUD, the player is wielding a Skullcracker Custom rifle with 50 rounds, possesses $9300, and is part of a squad with 26 players left alive in the match.",100,20.0 call_of_duty_MJxTonk07hE_chunk_0160_s0_w1,480x832/call_of_duty_MJxTonk07hE_chunk_0160_s0_w1/video.mp4,480x832/call_of_duty_MJxTonk07hE_chunk_0160_s0_w1/actions_raw.parquet,call_of_duty,eval,"The scene takes place inside a dimly lit modern building, likely an airport terminal, featuring rows of waiting room chairs and fluorescent overhead lights. The player is aiming a gold-camouflaged submachine gun with 48 bullets in the magazine while a ""Sabotage"" objective is active and 39 players remain in the match.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0020_s0_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0020_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0020_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a brightly lit, industrial area featuring a large, functional brick building with external metal stairs. The player is holding an SMG with a yellow and black skin, their team is winning with a score of 242, and the HUD displays a mini-map, game stats, and a streamer's facecam overlay.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0020_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0020_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0020_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in an outdoor industrial area near a fire station, featuring modern, flat-roofed buildings surrounded by mountains under bright, overcast lighting. The player is on a rooftop holding a submachine gun, with the HUD indicating their team is winning, an active friendly UAV is in the air, and 40 rounds are available in their magazine.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0030_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0030_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0030_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is inside a dimly lit, industrial building at the ""Rail Depot"" with red walls, looking out a series of windows into a bright, outdoor area. According to the HUD, the player is armed with a submachine gun, their team is currently winning 513 to 479, and the screen features a streamer's facecam and controller overlay.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0044_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0044_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0044_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors during the day in a modern, industrial area featuring concrete structures, a bunker entrance, and an overpass under clear skies. The player is aiming a submachine gun with a red dot sight, and the HUD indicates their team is losing, with enemy players visible in the distance and a helicopter in the air.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0110_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0110_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0110_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a brightly lit, outdoor construction site with large concrete pipes and unfinished buildings. The player is wielding a submachine gun with a yellow and black pattern, while the HUD shows their team is losing the match, alongside a minimap, ammo count, and a streamer's facecam overlay.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0138_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0138_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0138_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place on an indoor catwalk within an industrial-style building, possibly a reactor room, under functional overhead lighting. The player is on the winning team with a score of 25 to 19, holding an assault rifle with full ammunition, and the HUD indicates an enemy is present further down the walkway.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0139_s0_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0139_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0139_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors on the rooftop of a modern industrial complex under overcast daylight, with other buildings and mountains visible in the distance. The player is holding an assault rifle with 50 rounds in the magazine, and the HUD displays a mini-map, a ""Packet Loss"" warning, the score, and the objective ""REACTOR ALPHA"".",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0140_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0140_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0140_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a bright, outdoor industrial environment dominated by large pipes, with the on-screen compass pointing towards ""Reactor Alpha"". The player is on the winning team with a score of 55 to 43 and is looking down at an MCW rifle on the ground, while the HUD displays a minimap, ammo count, and streamer overlay elements.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0143_s0_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0143_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0143_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day in a modern industrial area with large concrete buildings and a paved road. The player is holding an assault rifle with a drum magazine, and the HUD indicates their team is losing 105 to 159 in a match near the ""COOLING TOWERS"" location.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0148_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0148_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0148_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in what appears to be a modern industrial or military complex called ""Reactor Alpha,"" characterized by plain concrete walls and neutral, functional lighting. The player is wielding an assault rifle with a drum magazine while their team is winning, with the HUD displaying a minimap, team scores, and an interactive prompt to ""OPEN DOOR.""",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0157_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0157_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0157_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set in a brightly lit outdoor construction site featuring industrial-style buildings, an excavator, and large metal containers. The player is holding a submachine gun with a holographic sight and 40 rounds remaining, while the HUD shows their team is winning, a packet loss warning is active, and a minimap indicates nearby objectives.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0170_s0_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0170_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0170_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day within a concrete canal or waterway, featuring modern industrial architecture under bright sunlight. According to the HUD, the player is wading through the water with a submachine gun, their team is winning, and an enemy is marked 20 meters ahead.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0207_s4_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0207_s4_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0207_s4_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set inside a brightly lit, modern airport terminal featuring high ceilings with metal trusses, large windows, and flight departure boards. The player is aiming a customized assault rifle equipped with a holographic sight, while streamer overlays for a facecam and controller are visible on screen.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0226_s3_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0226_s3_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0226_s3_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a brightly lit, modern airport terminal with large glass windows, tiled floors, and an escalator leading to an upper level. The player's HUD indicates one attacker is nearby, an objective to defend is active, and the player has recently dealt 150 damage with a single hit.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0256_s2_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0256_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0256_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place inside a dark, industrial structure called Kadurin Silo, with the entire screen cast in a red hue that suggests the player is critically injured. The player is aiming a rifle equipped with a togglable thermal scope, while the HUD displays a low threat level, 9 rounds in the current magazine, and their location on a minimap.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0257_s2_w0,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0257_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0257_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a dimly lit area identified as ""Kadurin Silo,"" with the entire screen obscured by a deep red tint indicating damage. The player is in a critical state confronting an enemy, holding an assault rifle with an empty magazine, and has a HUD displaying a minimap, compass, and ammo count.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0271_s0_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0271_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0271_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The player is inside a dimly lit, narrow corridor with utilitarian block walls, looking towards a brighter area through a doorway. The HUD shows the player is armed with an assault rifle, has an objective marker 420m away in the ""ZLATYEV ARRAY,"" and is in a ""LOW THREAT"" area with over 38 minutes remaining on the timer.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0285_s1_w1,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0285_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0285_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a rocky, outdoor environment at dusk, with the player overlooking a distant town with modern and arid-region architecture. The player is sprinting with an assault rifle and has just entered the ""OLD AL-SADA"" location, while the HUD indicates a low threat level, a 30-round magazine, and a mission timer counting down.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0295_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0295_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0295_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors during the day in a rural farm area with a prominent stone block wall and large hay bales. The player is inspecting a cache containing ""Inhibitor"" items for their active ""Spore Control"" objective, while an incapacitated body lies slumped against the wall nearby.",100,20.0 call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0303_s0_w2,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0303_s0_w2/video.mp4,480x832/call_of_duty__modern_warfare_iii_Ok8TmK_3yeQ_chunk_0303_s0_w2/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dim, overcast outdoor environment on a grassy hill, with the player approaching the modern structures of Al-Sada Village under a dark sky. According to the HUD, the player is armed with an assault rifle and has an active bounty objective to locate and eliminate a target named the Mangler.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0027_s0_w1,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0027_s0_w1/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0027_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors in a brightly lit, arid environment featuring desert roads and blocky, modern buildings. The player is holding a weapon with a vibrant purple and pink skin, while the HUD displays mission objectives to secure supplies and eliminate targets, along with ammo count and a minimap.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0091_s0_w1,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0091_s0_w1/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0091_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a paved area during daytime, facing a two-story modular building with white corrugated siding. The player is holding a submachine gun with a purple animated skin, and the HUD indicates a full backpack, 40 rounds available in the magazine, and a low threat level.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0130_s0_w2,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0130_s0_w2/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0130_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors next to a weathered wooden structure and a red brick building under natural daylight. The player, wielding a firearm with a vibrant purple camouflage, has just opened a large container to gain 250 XP in the Castle area, which has a medium threat level.",100,20.0 call_of_duty__warzone_bXhKoW2ASK4_chunk_0149_s0_w2,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0149_s0_w2/video.mp4,480x832/call_of_duty__warzone_bXhKoW2ASK4_chunk_0149_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors on a stone path before a large, castle-like structure, all of which is shrouded in thick fog and dim, overcast lighting. The player is holding a submachine gun with a vibrant purple and blue camouflage, while the HUD indicates their location as ""CASTLE"" with a medium threat level and 50 rounds in their magazine.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0130_s5_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0130_s5_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0130_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a village with timber-framed architecture under bright, daytime lighting. The player is wielding a BR75 battle rifle, facing an enemy objective carrier in a capture-the-flag style game mode with the score tied 1-1.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0154_s3_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0154_s3_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0154_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon featuring futuristic, metallic architecture under bright, even lighting. The player is wielding a pistol while observing enemy players at a central ""CAPTURE"" objective, with the HUD indicating a tied score and remaining ammunition.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0183_s3_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0183_s3_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0183_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, minimalist indoor environment defined by simple blocky architecture and an overwhelming blue ambient light. The player is holding a futuristic weapon in a capture-the-flag match, with their team leading 2-1 and an enemy player visible in the distance.",100,20.0 halo_infinite_139Pqn-pbY8_chunk_0222_s2_w0,480x832/halo_infinite_139Pqn-pbY8_chunk_0222_s2_w0/video.mp4,480x832/halo_infinite_139Pqn-pbY8_chunk_0222_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor canyon environment characterized by large rock formations under a hazy, yellow sky. The player currently has full shields, is wielding a Heatwave weapon, and has a flag objective marker located 50.3 meters away.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0167_s0_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0167_s0_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0167_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, industrial facility with metallic architecture, a large hangar door in the background, and functional overhead lighting. The player is wielding a blue energy-infused ""Bandit Evo"" rifle and is typing in the chat box while their team is losing the match 7 to 10.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0207_s0_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0207_s0_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0207_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit outdoor jungle canyon, defined by large, moss-covered stone structures and a nearby waterfall. The player, whose team is leading 4 to 1, is holding an assault rifle with 15 rounds and has two grenades available, as indicated by the HUD which also shows a streamer's facecam and a kill feed.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0207_s0_w2,480x832/halo_infinite_9uztlqVgmdg_chunk_0207_s0_w2/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0207_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors among ancient, moss-covered temple ruins set within a forest with waterfalls under natural daylight. The player's HUD shows they are on the winning team 4-2, holding an assault rifle with 15 bullets, and the screen includes a streamer's facecam and controller overlay.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0217_s5_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0217_s5_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0217_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, sunlit arena with ancient stone temple ruins and overgrown foliage. The player is wielding a scoped battle rifle with nearly full shields, and the HUD displays a multiplayer score of 4 to 1, along with ammo counts and available equipment.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0314_s0_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0314_s0_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0314_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor map featuring a multi-level wooden structure next to a body of water, with bright natural daylight illuminating the area. The player, wielding a futuristic energy weapon, is actively engaging an enemy near a ""CAPTURE"" objective, while the HUD indicates they have full shields and a recent kill.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0337_s2_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0337_s2_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0337_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic corridor characterized by stark blue ambient lighting. The player is viewing the mid-game scoreboard for a ""Husky Raid"" match, where their team ""Eagle"" leads 1-0 and their personal score tops the lobby with 28 kills.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0368_s2_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0368_s2_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0368_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dark, indoor environment with blocky, rough-textured architecture, bathed in a strong blue ambient light. The player is holding a futuristic weapon, with the HUD showing a 1-0 score, the outlines of other players through walls, and a match timer of 8:21.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0499_s2_w1,480x832/halo_infinite_9uztlqVgmdg_chunk_0499_s2_w1/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0499_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi structure characterized by large, metallic, golden-hued architecture with glowing highlights. The player is holding a red and black energy weapon while observing teammates near a ""CAPTURE"" objective, with the HUD indicating a score of 2-0, an ammo count of 12, and a radar in the bottom left.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0523_s0_w0,480x832/halo_infinite_9uztlqVgmdg_chunk_0523_s0_w0/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0523_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor area featuring a mix of rocky formations and futuristic alien architecture with orange accent lighting. The player is wielding a Sentinel Beam with partially depleted shields while engaging an enemy, with the HUD indicating a Capture the Flag objective and a team score of 1 to 0.",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0524_s0_w2,480x832/halo_infinite_9uztlqVgmdg_chunk_0524_s0_w2/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0524_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi structure featuring blocky, metallic architecture and a prominent red glow in the background. The player is wielding a futuristic energy weapon with 12 rounds, while the HUD indicates a full shield bar, a nearby teammate, and an objective marker for the ""North Balcony.""",100,20.0 halo_infinite_9uztlqVgmdg_chunk_0526_s0_w3,480x832/halo_infinite_9uztlqVgmdg_chunk_0526_s0_w3/video.mp4,480x832/halo_infinite_9uztlqVgmdg_chunk_0526_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor environment characterized by sci-fi industrial architecture with a yellow and red color palette. The player's shields are depleted, and the HUD confirms they just killed an opponent named ""Last StarLad"" while holding a weapon with 81% charge remaining.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0065_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0065_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0065_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor rocky canyon at night, featuring a large, futuristic vehicle with sci-fi architecture. The player is wielding a scoped rifle in what appears to be a multiplayer match, with the HUD showing a team score of 9 to 7, player gamertags, a radar, and ammunition count.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0084_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0084_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0084_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon at night, featuring a walkway made of futuristic metallic plates and structures. The player's HUD indicates they are wielding an assault rifle with 36 rounds and have partially damaged shields, while several teammate gamertags and a streamer's facecam overlay are visible.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0128_s1_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0128_s1_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0128_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring blocky, futuristic architecture illuminated by a strong blue and red neon-like glow. The player's HUD indicates they have just achieved a ""Killjoy,"" are holding an assault rifle with 7 rounds, and are currently in first place in the match.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0129_s1_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0129_s1_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0129_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, industrial indoor facility characterized by green-hued metallic walls and stark artificial lighting from white and red sources. The player is wielding a blue assault rifle with 15 rounds remaining, while the HUD shows their team is leading the match 35 to 24 with 8:08 left on the clock.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0134_s0_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0134_s0_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0134_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, multi-level indoor arena featuring a clean, futuristic architectural style with metallic surfaces. The player is wielding a blue assault rifle with 10 rounds in the magazine and is on the winning team, having just killed an opponent named ""343 Tanuki"".",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0149_s1_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0149_s1_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0149_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a brightly lit, futuristic indoor environment featuring metallic, industrial architecture and computer consoles. The player is wielding a BR75 rifle with low shields, and the HUD indicates they are winning a multiplayer match and have recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0220_s1_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0220_s1_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0220_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor location featuring simplistic, blocky architecture and illuminated entirely by an intense blue light. According to the HUD, the player is in a tied 2-2",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0265_s2_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0265_s2_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0265_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, metallic corridor illuminated by cool blue and white artificial lighting. The player is holding a blue submachine gun with 12 rounds in the magazine while their team leads 3-2, with a ""CAPTURE"" objective marker visible down the hall.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0298_s2_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0298_s2_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0298_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor courtyard with modern, industrial concrete architecture and sandbag fortifications. The player has partially depleted shields while wielding a customized rifle with 15 rounds, and is observing two holographic blue teammates while their team is losing the match 22 to 71.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0373_s0_w3,480x832/halo_infinite_RhyNhO0zlo4_chunk_0373_s0_w3/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0373_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in a narrow, indoor, futuristic corridor with yellow-hued industrial architecture and bright overhead lighting. The player is wielding a red and black energy weapon with full ammo, while the HUD indicates their shields are partially depleted and an enemy player is visible further down the hall.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0416_s4_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0416_s4_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0416_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor area with a futuristic industrial aesthetic, characterized by large metal-paneled walls and structural beams. The player is holding a blue rifle with 12 rounds in the magazine, has a partially depleted shield, and is directed by the HUD to a ""CAPTURE A"" objective 60 meters away.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0421_s1_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0421_s1_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0421_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a multi-level structure with metallic, futuristic architecture and bright, even lighting, revealing a lower floor with a warm orange glow. The player is at full shields while wielding a white S7 Sniper rifle with four rounds remaining, and the HUD displays objective markers for zones B and C.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0472_s0_w1,480x832/halo_infinite_RhyNhO0zlo4_chunk_0472_s0_w1/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0472_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor corridor featuring futuristic, metallic architecture with geometric patterns on the walls. The player is holding a battle rifle with 15 bullets in the magazine while their shields are full, and the HUD indicates their team is losing the match 1 to 2.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0479_s0_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0479_s0_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0479_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic corridor constructed from blocky, metallic materials with yellow ambient lighting. The player is aiming a rifle at an opponent named ""BayWave"" who is",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0495_s0_w3,480x832/halo_infinite_RhyNhO0zlo4_chunk_0495_s0_w3/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0495_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor structure featuring metallic, multi-level platforms and industrial architecture viewed through a yellow-tinted scope. The player is aiming a rifle with 1.6x magnification and 11 rounds in the magazine, having just killed an opponent named ""Bushido Leo"" while their team is losing the match 19 to 21.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0502_s0_w3,480x832/halo_infinite_RhyNhO0zlo4_chunk_0502_s0_w3/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0502_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor location featuring futuristic, metallic architecture with catwalks and large containers. The player is aiming down the 1.6x scope of a rifle that has 15 rounds in its magazine, while their HUD shows a full shield bar and a magenta objective marker through a nearby wall.",100,20.0 halo_infinite_RhyNhO0zlo4_chunk_0539_s4_w0,480x832/halo_infinite_RhyNhO0zlo4_chunk_0539_s4_w0/video.mp4,480x832/halo_infinite_RhyNhO0zlo4_chunk_0539_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor environment featuring futuristic, industrial metal architecture and narrow corridors. The player is aiming down a 1.6x scope at an enemy named ""BLODIS BABY"" with a rifle holding 11 rounds of ammo, while objective markers for points A, B, and C are visible on the HUD.",100,20.0 halo_infinite_bgYmSYX8eH8_chunk_0004_s5_w0,480x832/halo_infinite_bgYmSYX8eH8_chunk_0004_s5_w0/video.mp4,480x832/halo_infinite_bgYmSYX8eH8_chunk_0004_s5_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, industrial-style building where the entire environment is saturated in a deep blue light, likely from a special vision mode. The player is holding a rifle and aiming at a highlighted enemy in the distance, while the HUD shows a tied match score of 3-3 with over eleven minutes remaining.",100,20.0 halo_infinite_bgYmSYX8eH8_chunk_0024_s0_w0,480x832/halo_infinite_bgYmSYX8eH8_chunk_0024_s0_w0/video.mp4,480x832/halo_infinite_bgYmSYX8eH8_chunk_0024_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, indoor sci-fi environment characterized by industrial metal structures and prominent blue ambient lighting. The player is wielding a customized assault rifle with 15 rounds remaining in the magazine, standing behind a teammate while their team is losing the match 37 to 44.",100,20.0 halo_infinite_bgYmSYX8eH8_chunk_0071_s0_w1,480x832/halo_infinite_bgYmSYX8eH8_chunk_0071_s0_w1/video.mp4,480x832/halo_infinite_bgYmSYX8eH8_chunk_0071_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, futuristic indoor environment featuring multi-leveled, metallic walkways and platforms. The player is wielding an assault rifle with low magazine ammunition, facing a nearby ""CAPTURE"" flag objective in a tied match where they recently earned a kill assist.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0047_s0_w0,480x832/halo_infinite_mdhqzZvHbU0_chunk_0047_s0_w0/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0047_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a utilitarian, indoor industrial bay with worn concrete walls and functional overhead lighting. The player is holding a blue futuristic rifle with 15 rounds remaining, and the HUD displays a ""QUANTUM TRANSLOCATOR"" objective marker 40.4 meters away.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0286_s0_w2,480x832/halo_infinite_mdhqzZvHbU0_chunk_0286_s0_w2/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0286_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit indoor environment featuring futuristic, metallic architecture with teal-colored walls. According to the HUD, the player is wielding an assault rifle with 20 rounds and must eliminate seven remaining enemies with just over four minutes left in the match.",100,20.0 halo_infinite_mdhqzZvHbU0_chunk_0324_s0_w3,480x832/halo_infinite_mdhqzZvHbU0_chunk_0324_s0_w3/video.mp4,480x832/halo_infinite_mdhqzZvHbU0_chunk_0324_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a rocky canyon illuminated by both natural light and the glow from futuristic, metallic Forerunner-style structures. The player is wielding a blue assault rifle with 19 rounds and partially depleted shields, while the HUD indicates an objective to eliminate 11 enemies.",100,20.0 halo_v1864354592_chunk_0065_s1_w0,480x832/halo_v1864354592_chunk_0065_s1_w0/video.mp4,480x832/halo_v1864354592_chunk_0065_s1_w0/actions_raw.parquet,halo,eval,"The scene is set in an outdoor, industrial-style environment between large blocky buildings, with the entire view cast in a deep blue monochromatic filter. The player is holding a scoped rifle, and the HUD shows that their team is winning 60 to 52 with 54 seconds left in the match, while a teammate icon is visible on the left.",100,20.0 halo_v1865975541_chunk_0021_s0_w2,480x832/halo_v1865975541_chunk_0021_s0_w2/video.mp4,480x832/halo_v1865975541_chunk_0021_s0_w2/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, futuristic indoor hallway featuring metallic, angular architecture. The player has just secured a kill and is wielding a weapon with a blue digital pattern, while the HUD indicates a 2-0 score in a Capture the Flag match with a marker for the enemy flag's location.",88,20.0 halo_v1865975542_chunk_0003_s0_w0,480x832/halo_v1865975542_chunk_0003_s0_w0/video.mp4,480x832/halo_v1865975542_chunk_0003_s0_w0/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, multi-level indoor area with futuristic, industrial architecture composed of metal platforms and walkways. The player is holding a scoped rifle with 24 rounds, with the HUD showing their team leading 4-1, a teammate named ""Article"" to the left, and a ""MARKET"" objective marker ahead.",100,20.0 halo_v1872051261_chunk_0027_s0_w3,480x832/halo_v1872051261_chunk_0027_s0_w3/video.mp4,480x832/halo_v1872051261_chunk_0027_s0_w3/actions_raw.parquet,halo,eval,"The scene is set inside a dark, futuristic facility with industrial metallic architecture, illuminated by artificial blue lights and a central yellow beam, with a large planet visible overhead. The player is wielding a scoped rifle with 15 rounds and has a mostly full shield, while a ""CONTROL"" objective is marked 68 meters away and an ""OVERSHIELD"" power-up appears to be spawning.",100,20.0 halo_v1912192651_chunk_0004_s0_w1,480x832/halo_v1912192651_chunk_0004_s0_w1/video.mp4,480x832/halo_v1912192651_chunk_0004_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit, indoor corridor with industrial architecture, where the floor is covered in rubble and what appears to be wet mud. The player's HUD displays objective markers for a team-based mode, showing the blue team has 24 points and a timer at 0:55, with the barrel of a weapon visible in the bottom right.",100,20.0 halo_v1971309375_chunk_0006_s3_w0,480x832/halo_v1971309375_chunk_0006_s3_w0/video.mp4,480x832/halo_v1971309375_chunk_0006_s3_w0/actions_raw.parquet,halo,eval,"The scene takes place in a very dark, possibly indoor environment, distinguished by a strong blue glow on the foreground elements and a red glow from the aiming reticle. The player's HUD shows their team is winning 17 to 6 with 10:21 remaining in the match, while a large red circular reticle is centered on the screen.",100,20.0 halo_v1989384083_chunk_0028_s1_w0,480x832/halo_v1989384083_chunk_0028_s1_w0/video.mp4,480x832/halo_v1989384083_chunk_0028_s1_w0/actions_raw.parquet,halo,eval,"The scene is set inside a modern, warmly-lit kitchen or breakroom area featuring white cabinets and a large, futuristic appliance on the left. The player is wielding an orange and grey futuristic rifle with low shields, while the HUD indicates a close team score and a red threat indicator points to an enemy's position nearby.",100,20.0 halo_v2005614885_chunk_0025_s6_w3,480x832/halo_v2005614885_chunk_0025_s6_w3/video.mp4,480x832/halo_v2005614885_chunk_0025_s6_w3/actions_raw.parquet,halo,eval,"The scene is set inside a brightly lit, modern industrial facility characterized by concrete walls, blocky architecture, and yellow lines on the floor. The player is holding a white and orange futuristic rifle, while the HUD indicates their team is leading 3-0 in a match with two minutes remaining.",64,20.0 halo_v2079764209_chunk_0011_s1_w0,480x832/halo_v2079764209_chunk_0011_s1_w0/video.mp4,480x832/halo_v2079764209_chunk_0011_s1_w0/actions_raw.parquet,halo,eval,"The scene is set inside a modern building, where the entire environment is rendered in a dark, monochromatic blue light, likely from a night vision or scanning effect. The player is holding a rifle, while the central HUD displays a health value of 26, a timer at 8:30, and a blue resource bar with a value of 32.",100,20.0 halo_v2298672987_chunk_0068_s2_w1,480x832/halo_v2298672987_chunk_0068_s2_w1/video.mp4,480x832/halo_v2298672987_chunk_0068_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place indoors within a multi-level, sci-fi facility featuring white industrial architecture and bright, sterile lighting. The player is holding a futuristic assault rifle, and the HUD shows they have 85 shields, 40 health, and 30 seconds left in a timed objective-based match.",100,20.0 halo_v2299839462_chunk_0032_s0_w0,480x832/halo_v2299839462_chunk_0032_s0_w0/video.mp4,480x832/halo_v2299839462_chunk_0032_s0_w0/actions_raw.parquet,halo,eval,"The scene is set inside a dimly lit, futuristic industrial facility with metallic walls and paneling, looking through a large, open doorway. The player is holding a rifle and the HUD shows their team leads 80 to 19 with 3:21 remaining in the match, while an objective marker is visible 15.3 meters away.",93,20.0 halo_v2299839462_chunk_0052_s1_w3,480x832/halo_v2299839462_chunk_0052_s1_w3/video.mp4,480x832/halo_v2299839462_chunk_0052_s1_w3/actions_raw.parquet,halo,eval,"The scene takes place within an artificially lit, futuristic indoor corridor featuring metallic paneling and glowing blue computer terminals. The player is holding a futuristic energy weapon, while the HUD indicates partial shields, a tied score of 0-0, and the locations of two teammates named ""MaNNy2o"" and ""Sparty McFly"".",100,20.0 mw_1IPL011NGLM_chunk_0233_s1_w2,480x832/mw_1IPL011NGLM_chunk_0233_s1_w2/video.mp4,480x832/mw_1IPL011NGLM_chunk_0233_s1_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor urban courtyard featuring a large concrete building under bright, daytime lighting. The player is holding a submachine gun with a vibrant purple and blue camouflage, while skull icons on the HUD indicate recent kills near a damaged van.",85,20.0 mw_BaNQhb7Oqxs_chunk_0164_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0164_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0164_s0_w2/actions_raw.parquet,mw,eval,"The scene takes place within a brightly lit, modern indoor environment featuring stone stairs and concrete architecture. The player is wielding a pistol with a vibrant purple and blue camouflage, while motion blur and faint HUD elements",100,20.0 mw_BaNQhb7Oqxs_chunk_0178_s0_w2,480x832/mw_BaNQhb7Oqxs_chunk_0178_s0_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0178_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in a dimly lit outdoor alleyway between modern buildings, with sparse artificial lighting casting a faint glow on the concrete walls. The player is holding a submachine gun with a vibrant purple and black animated camouflage, while the HUD shows multiple objective markers and indicates a nearby enemy.",100,20.0 mw_BaNQhb7Oqxs_chunk_0280_s2_w2,480x832/mw_BaNQhb7Oqxs_chunk_0280_s2_w2/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0280_s2_w2/actions_raw.parquet,mw,eval,"The scene is set within a brightly lit indoor hallway featuring utilitarian, concrete architecture. The player is wielding a weapon with a vibrant purple camouflage, has low ammunition, and is aiming towards an objective labeled ""SURVIVOR"" 64 meters away.",87,20.0 mw_FF1s11qRFOM_chunk_0280_s3_w1,480x832/mw_FF1s11qRFOM_chunk_0280_s3_w1/video.mp4,480x832/mw_FF1s11qRFOM_chunk_0280_s3_w1/actions_raw.parquet,mw,eval,"The scene takes place at night in an outdoor urban area with blocky, concrete architecture, stairs, and a graffiti-marked wall under a dark sky. The player appears to be moving rapidly low to the ground, with a minimal HUD displaying a central white crosshair and an icon in the bottom center of the screen.",100,20.0 mw_QiBFtLhMWGc_chunk_0196_s1_w2,480x832/mw_QiBFtLhMWGc_chunk_0196_s1_w2/video.mp4,480x832/mw_QiBFtLhMWGc_chunk_0196_s1_w2/actions_raw.parquet,mw,eval,"The player is inside a dimly lit structure with sandy-colored, stone-like walls and arched doorways. The heads-up display shows an objective to ""eliminate it"" and a score of 5000, with a central reticle indicating an ammunition count.",100,20.0 mw_RVQKRIg-BLc_chunk_0050_s1_w0,480x832/mw_RVQKRIg-BLc_chunk_0050_s1_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0050_s1_w0/actions_raw.parquet,mw,eval,"The scene is set in a bright, sunlit outdoor urban environment with weathered concrete structures, dirt ground, and what appear to be train tracks. The player is aiming down the sights of a rifle with a red dot optic, and the HUD shows a recent gain of ""+20 XP"" and a ""LOOTED"" status notification.",100,20.0 mw_RVQKRIg-BLc_chunk_0063_s0_w0,480x832/mw_RVQKRIg-BLc_chunk_0063_s0_w0/video.mp4,480x832/mw_RVQKRIg-BLc_chunk_0063_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors next to a simple, industrial-looking building, where bright daylight casts long, distinct shadows across the dirt and concrete ground. The player is in a first-person view with a minimal white crosshair centered on the screen, and their own shadow is prominently visible in the foreground.",100,20.0 mw_fVl8QeT-1gI_chunk_0138_s0_w4,480x832/mw_fVl8QeT-1gI_chunk_0138_s0_w4/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0138_s0_w4/actions_raw.parquet,mw,eval,"The scene is set outdoors in a rocky, dimly lit environment near a large aircraft, possibly under an overpass or part of the plane's wing at dusk. The player's HUD displays a central crosshair and an objective marker indicating a target 236 meters away.",100,20.0 mw_fVl8QeT-1gI_chunk_0338_s0_w2,480x832/mw_fVl8QeT-1gI_chunk_0338_s0_w2/video.mp4,480x832/mw_fVl8QeT-1gI_chunk_0338_s0_w2/actions_raw.parquet,mw,eval,"The scene is set in an outdoor, arid location with modern, functional buildings under an overcast, daytime sky. The player is aiming down the sights of a rifle at several approaching zombies, one of which is targeted with a ""Zombie"" nameplate and health bar on the HUD.",100,20.0 mw_q5XkNsULqRk_chunk_0054_s0_w0,480x832/mw_q5XkNsULqRk_chunk_0054_s0_w0/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0054_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a blurry, outdoor environment with rocky terrain under a bright, overcast sky during what appears to be a chaotic event. From a first-person perspective, the player is",100,20.0 worldcam_video_20250926_220914_s3_w10,480x832/worldcam_video_20250926_220914_s3_w10/video.mp4,480x832/worldcam_video_20250926_220914_s3_w10/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place indoors within a dimly lit, science-fiction style computer hall featuring rows of server racks with glowing blue screens. The player is at full health while holding a futuristic rifle, and the HUD displays a minimap, ammunition count, 2000 points, and on-screen control prompts.",100,20.0 worldcam_video_20250927_155753_s0_w4,480x832/worldcam_video_20250927_155753_s0_w4/video.mp4,480x832/worldcam_video_20250927_155753_s0_w4/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a snowy outdoor mountain pass featuring dark rock formations under overcast, natural lighting. The player character is at full health, holding a futuristic bullpup rifle, while the HUD displays a mini-map indicating they are ""Near Main Entrance"" with an objective nearby.",100,20.0 worldcam_video_20250927_155753_s1_w22,480x832/worldcam_video_20250927_155753_s1_w22/video.mp4,480x832/worldcam_video_20250927_155753_s1_w22/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a brightly lit, futuristic facility with industrial architecture featuring metal-grated floors and reinforced walls. The player is at full health while holding a futuristic rifle, and the HUD displays their location as the ""Furnace Room"" alongside a minimap and ammunition count.",100,20.0 worldcam_video_20250927_155753_s1_w58,480x832/worldcam_video_20250927_155753_s1_w58/video.mp4,480x832/worldcam_video_20250927_155753_s1_w58/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set in a snowy, outdoor canyon featuring futuristic structures and architecture built into the rock cliffs under overcast lighting. The player has full health and is holding an assault rifle, while the HUD displays a minimap identifying the location as the ""Main Entrance,"" ammunition count, and points.",100,20.0 worldcam_video_20250927_233746_s3_w1,480x832/worldcam_video_20250927_233746_s3_w1/video.mp4,480x832/worldcam_video_20250927_233746_s3_w1/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, futuristic indoor location with metallic, industrial architecture and recessed fluorescent lighting. The player is wielding a large orange and blue energy weapon with 44 rounds, has 86 health, and is in an area labeled ""Power Room"" on the minimap.",100,20.0 worldcam_video_20250930_210700_s0_w20,480x832/worldcam_video_20250930_210700_s0_w20/video.mp4,480x832/worldcam_video_20250930_210700_s0_w20/actions_raw.parquet,worldcam_xonotic,eval,"The scene is set within a large, indoor futuristic docking bay characterized by industrial metal-paneled walls, cool blue ambient lighting, and a wide staircase in the background. The player character is at full health, holding a yellow construction tool, with a HUD that displays a minimap, objective markers, and system messages in both English and Chinese.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0091_s0_w1,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0091_s0_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0091_s0_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene is set outdoors in a narrow street within the ""Seaport District,"" featuring industrial-style buildings under bright, natural daylight. From the back of a truck, the player's HUD displays a mini-map, a timer, low threat status, and vehicle interaction prompts for switching seats or climbing to the roof.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0092_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0092_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0092_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dark, outdoor urban environment identified as the Seaport District, with extremely low visibility that obscures the surrounding terrain. The player is aiming down the sights of a rifle with a holographic optic, has 13 rounds in their magazine, and the HUD indicates a low threat level with just under 21 minutes remaining.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0144_s2_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0144_s2_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0144_s2_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place in a dark, outdoor urban environment identified as ""Kotovo Blocks,"" with the player's vision obscured by a prominent red overlay indicating damage. The HUD shows the player has",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0189_s0_w0,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0189_s0_w0/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0189_s0_w0/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night on the rooftop of a modern building, likely within the Levin Resort, under a dark and overcast sky. The player is holding a custom-skinned rifle and has an objective marker 83 meters away, with the HUD showing a low threat level, 60 rounds in the magazine, and over 22 minutes remaining.",100,20.0 call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0225_s1_w1,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0225_s1_w1/video.mp4,480x832/call_of_duty__modern_warfare_iii_FF1s11qRFOM_chunk_0225_s1_w1/actions_raw.parquet,call_of_duty__modern_warfare_iii,eval,"The scene takes place outdoors at night in the Zaravan Suburbs, an urban environment featuring train tracks and dimly lit, indistinct buildings. The player is armed with an assault rifle while running, and the HUD displays a ""LOW THREAT"" status, a mini-map, and the active objective ""SPORE CONTROL"" to locate inhibitor devices.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0053_s2_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0053_s2_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0053_s2_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set in a brightly lit outdoor courtyard with stone architecture, arched entryways, and manicured flowerbeds. The player is holding a machine gun and looking at a ""Resurgence Supply Box,"" with the HUD indicating 40 bullets in the magazine, team status on the left, and a mini-map in the top corner.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0074_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0074_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0074_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set inside a dimly lit, ornate hall with classical architecture, featuring stone walls, large arched windows with red curtains, and chandeliers. The player is holding an assault rifle with 52 bullets, has $5500, and is positioned near a teammate while 15 squads remain in the match.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0198_s3_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0198_s3_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0198_s3_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a brightly lit, arid environment, showing a modern building with white and yellow walls next to a sandy area. The player is descending towards the ground with an active ""SURVIVE THE RESURGENCE COUNTDOWN"" objective, and the HUD indicates their primary weapon is a 1911 pistol while showing squad status and a minimap.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0213_s1_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0213_s1_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0213_s1_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, modern-style building called Stronghold, with basic office furnishings like a table and a water cooler. The player is currently viewing a ""New Loadout",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0298_s0_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0298_s0_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0298_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors over a rural village on a tropical island with simple structures and dirt roads under an overcast daytime sky. The player is parachuting during a pre-game lobby, as indicated by the HUD showing a countdown timer and that the lobby is waiting to fill with 141 of 152 players.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0310_s3_w0,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0310_s3_w0/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0310_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, industrial hangar or ship interior with metal walls, overhead lights, and yellow caution lines painted on the floor. The player has full health and armor while holding a pistol, and the HUD displays their team's cash, game score, and current loadout which includes a Sykov handgun and a Sledgehammer.",100,20.0 call_of_duty__warzone_B4O_0Yp1NPI_chunk_0325_s5_w1,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0325_s5_w1/video.mp4,480x832/call_of_duty__warzone_B4O_0Yp1NPI_chunk_0325_s5_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors during the day, showing an aerial view of a red-roofed building complex on a mountainous, tropical island location named Falcon's Peak. The player is in a high-speed freefall with the option to deploy their parachute, while the HUD indicates their squad's cash total, the location of teammates, and that 33 players are left in the match.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0093_s1_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0093_s1_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0093_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a building in the ""Living Quarters"" area, looking out of a doorway into a street, while the entire scene is bathed in a red light indicating danger. Armed with a submachine gun, the player is actively taking damage with 10 squads remaining and has an ongoing ""Scavenger"" objective to collect crates.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0128_s1_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0128_s1_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0128_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors on a bright, sunny day on a rugged, rocky hillside next to large, skeletal industrial structures. The player is looking down at a defeated enemy, with a prompt to take a Launcher and three rounds of ammo, while the HUD shows their current weapon is set to full-auto with 60 bullets.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0132_s1_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0132_s1_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0132_s1_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set outdoors during the day in a small town with simple architecture and paved roads, all under a hazy, yellowish sky. From the driver's seat of a blue truck, the player has an active ""BOUNTY"" objective displayed on the HUD, which also shows a controller overlay for vehicle controls and squad information.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0145_s0_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0145_s0_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0145_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place inside a dimly lit, modern industrial building identified as the ""Control Center,"" featuring concrete floors and office furniture. Having taken damage, the unarmed player is inside the closing safe zone with four teams remaining, while several weapons and an open loot crate are on the floor nearby.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0165_s3_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0165_s3_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0165_s3_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors amongst damaged, sand-colored stone structures under a bright, unnatural yellow sky. The player is wielding a golden submachine gun with 54 bullets remaining, while the HUD indicates a nearby teammate, a Loadout Drop objective, and a controller input overlay.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0248_s0_w0,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0248_s0_w0/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0248_s0_w0/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place on an outdoor coastal map with modern, blocky concrete buildings under a gloomy, overcast sky. The player is currently airborne and unarmed in a pre-game lobby, with the HUD showing a countdown timer, a minimap, and the game mode ""Rebirth: Fortunes: TITANIUM.""",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0254_s0_w2,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0254_s0_w2/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0254_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dimly lit terminal building featuring rows of benches and a brown checkerboard tile floor. According to the HUD, the player has just accepted a Scavenger Contract and is prompted to swap their weapon for a Sledgehammer lying on the ground.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0273_s0_w1,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0273_s0_w1/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0273_s0_w1/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors during the day from a high vantage point, looking down at the rooftop of a modern, white building in an urban setting. The player is aiming a gold-camo rifle with a magnified scope at an enemy target, while the HUD displays an active bounty objective, 30 players remaining, and an ammo count of 44.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0275_s0_w3,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0275_s0_w3/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0275_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The scene is set from inside a dark building, looking out onto a brightly lit, modern tropical area called Caldera Terminal, where a large yellow gas cloud is visible in the distance. The player is currently holding an H4 Blixen Custom with 54 bullets and has an active bounty contract to eliminate another player for a cash reward.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0296_s0_w3,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0296_s0_w3/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0296_s0_w3/actions_raw.parquet,call_of_duty__warzone,eval,"The player is inside a dark, modern-style building, looking out from a shadowy room through a doorway into a brightly lit exterior. According to the HUD, the player is being hunted and has 20 opponents remaining while holding a pistol and considering swapping it for an M82 sniper rifle on the ground.",100,20.0 call_of_duty__warzone_WmLrjRJMn0s_chunk_0324_s0_w2,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0324_s0_w2/video.mp4,480x832/call_of_duty__warzone_WmLrjRJMn0s_chunk_0324_s0_w2/actions_raw.parquet,call_of_duty__warzone,eval,"The scene takes place outdoors in a tropical suburban area featuring multi-story white buildings under overcast daylight. The player is currently mid-action with a rifle, tracking two nearby enemies while an active bounty objective is displayed on the HUD alongside squad information and an ammunition count of 54/150.",100,20.0 call_of_duty_xiBAxDKzjyI_chunk_0021_s0_w0,480x832/call_of_duty_xiBAxDKzjyI_chunk_0021_s0_w0/video.mp4,480x832/call_of_duty_xiBAxDKzjyI_chunk_0021_s0_w0/actions_raw.parquet,call_of_duty,eval,"The player is inside a dimly lit, military-style canvas tent looking out into a brightly lit outdoor area. According to the HUD, the player has a pistol equipped, is on a team of five, has an active bounty contract to eliminate an enemy, and is considering picking up a Whitley LMG from the floor.",100,20.0 call_of_duty_xiBAxDKzjyI_chunk_0032_s0_w1,480x832/call_of_duty_xiBAxDKzjyI_chunk_0032_s0_w1/video.mp4,480x832/call_of_duty_xiBAxDKzjyI_chunk_0032_s0_w1/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors in a village with stone architecture under bright daylight, with a green gas cloud encroaching on the grassy area from the left. The player is equipped with a large riot shield",100,20.0 call_of_duty_xiBAxDKzjyI_chunk_0033_s0_w1,480x832/call_of_duty_xiBAxDKzjyI_chunk_0033_s0_w1/video.mp4,480x832/call_of_duty_xiBAxDKzjyI_chunk_0033_s0_w1/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors during the day in a rustic, arid location with rough stone walls and wooden barricades. The player is aiming a scoped DP27 machine gun while HUD elements display an active Bounty contract, a Loadout Drop 43 meters away, and that 18 players are left alive in the match.",100,20.0 call_of_duty_xiBAxDKzjyI_chunk_0083_s1_w0,480x832/call_of_duty_xiBAxDKzjyI_chunk_0083_s1_w0/video.mp4,480x832/call_of_duty_xiBAxDKzjyI_chunk_0083_s1_w0/actions_raw.parquet,call_of_duty,eval,"The scene is set outdoors in a snowy area with simple buildings, and the entire screen is tinted red, indicating the player is either taking damage or inside a closing danger zone. The player has just downed an enemy and is holding a Cybernetic Rifle Custom, while the HUD shows that 8 players are left alive in the match and a controller overlay is visible.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0081_s0_w0,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0081_s0_w0/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0081_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with cool blue lighting that opens into a dark, natural cave entrance. The player is equipped with an assault rifle holding 36 rounds and is participating in a tied Capture the Flag match, with their radar, ammo, and team scores visible on the HUD.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0093_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0093_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0093_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor canyon with rocky terrain, pine trees, and a distant sci-fi structure. The player is equipped with a battle rifle in a multiplayer escort mission, with the HUD showing team scores, a radar, and the gamertags of nearby teammates.",100,20.0 halo_infinite_-xW7OAr_z6Y_chunk_0153_s0_w1,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0153_s0_w1/video.mp4,480x832/halo_infinite_-xW7OAr_z6Y_chunk_0153_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic, metallic indoor corridor illuminated by vibrant purple and blue neon lighting. The player is in a team firefight with 57% shields while holding a heavy weapon, with their team leading 11 to 10 and a ""RESPAWNS DEPLETED"" notification on screen.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0063_s1_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0063_s1_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0063_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit, outdoor desert canyon dominated by rocky cliffs and a large, futuristic metal structure. The player is wielding a battle rifle with full shields while their team leads the match 87 to 77, with multiple friendly and enemy gamertags visible on screen.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0102_s0_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0102_s0_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0102_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, futuristic indoor structure featuring metallic, angular architecture and blue neon lights, with an opening that reveals a naturally lit outdoor area. The player, whose full shields are visible on the HUD, is wielding a large power weapon while a streamer's face cam and a live chat are overlaid on the screen during a multiplayer match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0106_s1_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0106_s1_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0106_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a bright, outdoor environment featuring a mix of natural rocky terrain, pine trees, and futuristic blue architecture. The player is wielding a battle rifle with 15 rounds remaining while their team is losing 2 to 3, and an enemy player is visible operating a turret on a cliff above.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0110_s0_w2,480x832/halo_infinite_FbWRtczziMM_chunk_0110_s0_w2/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0110_s0_w2/actions_raw.parquet,halo_infinite,eval,"This scene takes place in a bright, outdoor canyon where natural rock and foliage are contrasted by large, futuristic metallic structures. The player is wielding a VK78 Commando rifle with low shields, and the HUD indicates their team is losing 3 to 4 in what appears to be an objective-based multiplayer match.",100,20.0 halo_infinite_FbWRtczziMM_chunk_0113_s1_w1,480x832/halo_infinite_FbWRtczziMM_chunk_0113_s1_w1/video.mp4,480x832/halo_infinite_FbWRtczziMM_chunk_0113_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place on the exterior of a futuristic, metallic structure, looking down into a bright, open-air canyon with rocky terrain and glowing blue architectural elements. The player is aiming a blue-and-pink scoped rifle at a distant enemy, with their team losing 3 to 4, while the HUD indicates full shields and ammunition.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0065_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0065_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0065_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in a rocky outdoor environment with sparse vegetation and a futuristic metallic structure, illuminated by daylight and a red atmospheric glow in the background. The player is holding a scoped energy rifle with 3",100,20.0 halo_infinite_GpB12pMgirw_chunk_0182_s1_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0182_s1_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0182_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunlit outdoor canyon featuring natural rock formations, sparse trees, and glowing blue alien cave entrances. The player is aiming a scoped weapon in a team multiplayer match, evidenced by the HUD which displays a score of 77 to 44, a match timer, and several other player gamertags.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0228_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0228_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0228_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place on an outdoor, futuristic metal walkway that cuts through a natural environment of rocky hills and sparse trees under a bright, overcast sky. The player is currently holding a battle rifle with",100,20.0 halo_infinite_GpB12pMgirw_chunk_0247_s1_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0247_s1_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0247_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor area featuring stark, futuristic architecture amidst a natural, earthy landscape under bright, direct lighting. The player, with partially depleted health and shields, is wielding a Battle Rifle with low ammunition and has just been awarded a ""Ninja"" medal.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0298_s1_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0298_s1_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0298_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic structure with angular architecture illuminated by a mix of ambient and red lighting. The player has partially depleted shields while holding a custom blue and gold assault rifle with 15 rounds remaining in the magazine, and a waypoint marks an objective 72 meters away.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0354_s1_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0354_s1_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0354_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic, metallic corridor with functional, artificial lighting. The player has partially depleted shields and is aiming a blue assault rifle, while the HUD displays team information, a radar, and an active kill feed for the multiplayer match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0364_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0364_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0364_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic metallic corridor that overlooks a vast industrial landscape under a bright, fiery orange sky. The player currently has full shields and is holding a plasma pistol, while the HUD displays team scores, a nearby teammate, and a radar pointing towards an objective.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0367_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0367_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0367_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor sci-fi corridor featuring metallic, angular architecture and red accent lighting. The player has partially depleted shields while wielding an assault rifle with 15 rounds remaining, observing a friendly teammate near an explosion in a team-based match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0490_s1_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0490_s1_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0490_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, outdoor sci-fi environment, characterized by futuristic architecture and a strong monochromatic blue light. The player has been killed by an opponent named ""Trahxam"" and is currently spectating a teammate while waiting to respawn, as indicated by the central HUD timer and kill notifications.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0521_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0521_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0521_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon at night, characterized by futuristic, metallic architecture and dim, cool-toned lighting. The player is holding an energy weapon with six rounds available, while the HUD indicates an ongoing multiplayer match with team scores, a radar, and various player gamertags visible.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0522_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0522_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0522_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors at night on a rocky, arid landscape, featuring a large, metallic structure of futuristic design. The player is wielding a rifle with six rounds and one grenade, while the HUD",100,20.0 halo_infinite_GpB12pMgirw_chunk_0522_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0522_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0522_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon environment with futuristic architectural elements under dim, natural lighting. The player is wielding an M392 Bandit rifle during a multiplayer match, with the HUD displaying a radar, team scores, and a live kill feed, while a streamer's webcam is visible in the corner.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0533_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0533_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0533_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set outdoors at night on a rocky map with large, futuristic metallic structures and a dropship in the background. The player is wielding a battle rifle with 20 rounds remaining, has full shields, and the HUD shows a team score of 44, a radar pointing to the ""BRIDGE,"" and a recent ""OVERKILL"" in the kill feed.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0546_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0546_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0546_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a narrow, futuristic metallic corridor intensely illuminated by red emergency lighting. The player, at full shields and wielding a large glowing energy sword, is positioned behind several blue-outlined teammates with a Pulse Carbine available for pickup on the floor.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0547_s4_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0547_s4_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0547_s4_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, futuristic indoor environment with metallic structures, illuminated primarily by a deep blue light with contrasting red highlights. The player is facing an enemy named ""Slappin Cakes"" with a partially charged weapon, while the HUD shows a team score of 20 to 4, a radar, and a multiplayer kill feed.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0554_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0554_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0554_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, industrial hallway with red and grey metallic architecture, looking out into a dimly lit, more open area. The player has partially depleted shields and is holding a Cindershot weapon, while the HUD shows the blue team is leading 54 to 23 and displays a kill feed on the left.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0555_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0555_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0555_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, metallic, sci-fi structure illuminated by a bright blue electrical explosion and red ambient lighting. The player has full shields and is wielding a rifle with six rounds while being damaged, with the HUD indicating an ally named ""Im Sammykins"" is nearby in the ""EAST DEADLANDS"" location.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0594_s3_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0594_s3_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0594_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, rocky canyon environment with sparse trees and a metallic structure, all under natural daytime lighting. The player is aiming a scoped rifle at an enemy player while the HUD indicates a full shield bar, an ammo count of 24/72, and a tied score in a team match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0604_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0604_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0604_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in a sunny, outdoor rocky canyon environment featuring pine trees and a futuristic metal walkway built into the cliff face. The player is in a multiplayer match with an active Overshield, wielding a Battle Rifle with 12 rounds, and their team is currently losing 1 to 2.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0701_s0_w2,480x832/halo_infinite_GpB12pMgirw_chunk_0701_s0_w2/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0701_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic industrial facility characterized by large, metallic structures and harsh panel lighting. The player has full shields and is aiming a blue-skinned battle rifle, with the HUD indicating teammate locations, ammunition count, and a nearby objective marker.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0736_s0_w0,480x832/halo_infinite_GpB12pMgirw_chunk_0736_s0_w0/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0736_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a futuristic indoor hallway featuring metallic, paneled walls and cool blue ambient lighting from glowing architectural elements. According to the HUD, the player ""OmnicientWolf"" has just executed a ""No Scope"" kill with a rifle and is currently in second place in a multiplayer match.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0742_s0_w1,480x832/halo_infinite_GpB12pMgirw_chunk_0742_s0_w1/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0742_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, indoor corridor featuring angular, metallic architecture under cool blue and purple lighting. The player is holding a purple and white Battle Rifle with a 36-round magazine while the HUD shows their team is losing 8 to 11, their shields are at 18%, and a sniper rifle is available 73 meters away.",100,20.0 halo_infinite_GpB12pMgirw_chunk_0743_s0_w3,480x832/halo_infinite_GpB12pMgirw_chunk_0743_s0_w3/video.mp4,480x832/halo_infinite_GpB12pMgirw_chunk_0743_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic structure with cool blue ambient lighting, looking down a vertical shaft with hexagonal platforms. The player is wielding a sniper rifle with four rounds remaining, and",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0046_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0046_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0046_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a brightly lit, multi-level indoor courtyard featuring a futuristic and industrial architectural style. The player is wielding a futuristic weapon with a red sight in what appears to be a free-for-all match, with the HUD displaying game stats, a killfeed, and a streamer's facecam overlay in the corner.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0054_s0_w3,480x832/halo_infinite_ImVX_RvIj7w_chunk_0054_s0_w3/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0054_s0_w3/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, futuristic indoor courtyard characterized by industrial metal architecture and blue accent lighting. According to the HUD, the player is holding a rifle with 25 rounds, has full shields, and their team is currently losing the multiplayer match with a score of 11 to 12.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0079_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0079_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0079_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an outdoor cavern filled with massive, glowing purple crystalline formations. The player is standing over a defeated enemy and has the option to pick up an MA40 Assault Rifle, while the HUD shows they are in first place and recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0108_s1_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0108_s1_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0108_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, cave-like outdoor environment where visibility is extremely low, illuminated only by a strong blue ambient light. According to the HUD, the player ""OmnicientWolf"" is in third place holding a glowing blue pistol, with a ""PICK UP"" objective marker located 62.5 meters away.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0143_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0143_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0143_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, futuristic indoor corridor featuring industrial metal architecture and a ramp leading upwards in the distance. The player is wielding a blue energy rifle with low ammunition, and the HUD shows they are in second place in a match and have recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0154_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0154_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0154_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within an indoor, futuristic arena featuring metallic architecture, with the environment illuminated by ambient light and glowing orange and blue fixtures. The player is holding a blue sniper rifle with three rounds in the magazine, while the HUD indicates their team is winning 17 to 13 in a match on the ""PIT"" map.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0196_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0196_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0196_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a futuristic metallic hallway with industrial-style grated ceilings and cool, artificial overhead lighting. The player has full shields and is holding a customized MA40 Assault Rifle while a tutorial tip for ""THE GOLDEN TRIANGLE"" is displayed on the HUD.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0215_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0215_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0215_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor environment featuring a narrow path through overgrown, ancient stone ruins. The player is holding a futuristic assault rifle with a purple and white skin, while the HUD displays team scores, a low ammo count for their MA40 AR, and a streamer's webcam overlay in the corner.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0232_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0232_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0232_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor area featuring a mix of rough, cavern-like walls and futuristic architectural elements. The player is wielding a battle rifle with 36 rounds in the magazine, and the HUD indicates they are in a multiplayer match, have recently earned a ""Ninja"" medal, and are positioned near an objective labeled ""BRIDGE"".",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0252_s6_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0252_s6_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0252_s6_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, narrow indoor corridor with industrial features, heavily saturated with deep blue ambient lighting. According to the HUD, the player is in fourth place in a match with 7:22 remaining, and a glowing blue silhouette of another character stands to the right.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0257_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0257_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0257_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor corridor featuring a futuristic and metallic architectural style. The player is currently holding an S7 Sniper rifle with two rounds remaining and has the option to pick up an MK50 Sidekick pistol from the ground.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0258_s1_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0258_s1_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0258_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, futuristic metallic structure with angular, hard-surface architecture. The player is in a firefight, aiming down the sights of an assault rifle at a nearby enemy, while the HUD indicates their ammo count, match score, and that they have just earned a ""Ninja"" medal.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0300_s1_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0300_s1_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0300_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic corridor with cool blue artificial lighting and sci-fi architectural paneling. The player is holding a blue-skinned sniper rifle with four rounds remaining in what appears to be a multiplayer match, as indicated by the score of 0 to 8 and a ""Ninja"" medal on the HUD.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0407_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0407_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0407_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic corridor with dark, metallic paneling and a glowing blue light fixture on the ceiling. The player is aiming a brightly colored assault rifle at a red-armored enemy, while the HUD displays their ammo count, a radar, and the match score showing they are in second place.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0410_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0410_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0410_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a multi-level, futuristic outdoor arena featuring blocky architecture and glowing neon accents under a dark sky. The player is wielding an assault rifle with low shields while their team is losing the match 18 to 21, as indicated by the HUD elements surrounding a streamer's facecam overlay.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0446_s0_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0446_s0_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0446_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic corridor featuring metallic, industrial architecture and bright, artificial lighting. The player has just killed an opponent with an assault rifle, and the HUD indicates they are in second place, have full shields, and that an enemy is now on their final weapon.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0500_s1_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0500_s1_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0500_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, indoor, futuristic environment illuminated primarily by neon blue highlights from in-game elements. The player is holding a glowing blue weapon during a Capture the Flag match, with the HUD indicating an enemy player is nearby and the score is 2-0.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0525_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0525_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0525_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor, futuristic corridor with metallic paneling, heavily saturated with purple and pink ambient lighting. The player is wielding a scoped rifle with 21 bullets in the magazine, and the HUD indicates the objective is to ""CAPTURE"" a flag located 35 meters away.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0539_s3_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0539_s3_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0539_s3_w0/actions_raw.parquet,halo_infinite,eval,"The environment is a dark, indoor area with industrial-style architecture, almost completely unlit except for a prominent patch of blue light. The HUD shows the player's team is leading 2-0 with seven minutes left, and visible outlines highlight a teammate carrying a flag and an enemy located at ""Trench"".",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0569_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0569_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0569_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit indoor environment, characterized by large, carved, alien-style stone architecture under a warm yellow light. The player is wielding a futuristic rifle with a motion tracker, aiming at an airborne enemy lunging with a glowing red melee weapon, while the HUD indicates partially depleted shields and one round left in the magazine.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0573_s0_w0,480x832/halo_infinite_ImVX_RvIj7w_chunk_0573_s0_w0/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0573_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit, indoor structure with blocky, stone-like architecture characteristic of the Halo series' Forerunner design. According to the HUD, the player is wielding an assault rifle and has an active objective to capture a ""Quantum Translocator"" located 23.8 meters away.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0628_s2_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0628_s2_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0628_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit, futuristic indoor environment that combines industrial metal plating with natural rock formations, featuring a distinct red glow from a corridor ahead. The player is aiming a blue sniper rifle with four rounds loaded, their team is leading the match 4 to 3, and an enemy can be seen in the distance.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0635_s0_w2,480x832/halo_infinite_ImVX_RvIj7w_chunk_0635_s0_w2/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0635_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dark, rocky cavern featuring industrial minecart tracks, with the environment primarily lit by the glow of large, purple crystalline formations. The player is wielding a sniper rifle with four rounds remaining while in second place, and the HUD indicates a score of 10 to 12 and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0686_s3_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0686_s3_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0686_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an indoor, futuristic corridor with grey, industrial metallic architecture and functional lighting. The player is wielding a CQS48 Bulldog shotgun and aiming at a hostile player who has an active overshield, while the HUD shows their team is losing the match 3 to 4.",100,20.0 halo_infinite_ImVX_RvIj7w_chunk_0696_s1_w1,480x832/halo_infinite_ImVX_RvIj7w_chunk_0696_s1_w1/video.mp4,480x832/halo_infinite_ImVX_RvIj7w_chunk_0696_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, overgrown industrial corridor featuring concrete architecture and strong beams of light cutting through the dusty environment. The player is holding a Repulsor with a sniper rifle as their primary weapon, and the HUD indicates their team is winning the match 18 to 16.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0093_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0093_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0093_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor structure featuring weathered, blocky architecture with a sandy, brown-and-gray color palette. The player is aiming down the sights of a sniper rifle at an enemy player in the distance, with the HUD showing their team is in second place with a score of 19 to 20.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0107_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0107_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0107_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor corridor featuring weathered, monolithic architecture with some visible overgrowth. The player is holding a futuristic firearm with six rounds and is currently in second place in a multiplayer match, with a fallen enemy visible in the hallway ahead.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0109_s0_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0109_s0_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0109_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set within an overgrown, ancient stone ruin featuring blocky architecture with a mix of bright and shadowed lighting. The player is wielding a futuristic handgun in fourth place during a match, and an enemy player is visible ahead in the midst of a pink and red explosion.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0140_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0140_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0140_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dimly lit, indoor cave-like corridor featuring a mix of sci-fi structures and rough rock walls under purple ambient lighting. The player is in a multiplayer match, wielding a heavy weapon with three rounds and aiming at a red-highlighted enemy, having recently earned a ""Ninja"" medal.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0142_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0142_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0142_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit cavern with natural rock formations, futuristic walkways, and glowing purple crystalline structures. The player is holding a yellow heavy weapon in a team-based match with full shields, and the HUD shows their team is in second place with an S7 Sniper rifle also in their inventory.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0158_s1_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0158_s1_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0158_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit indoor environment with a clean, futuristic architectural style dominated by white metallic paneling. The player is holding a yellow and pink sci-fi rifle with 36 rounds in the magazine, viewing a distant enemy while the HUD shows their team is losing and an objective is 38.7 meters away.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0159_s2_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0159_s2_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0159_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit outdoor courtyard between futuristic buildings, with the entire area saturated in an intense yellow and orange glow from an explosion. The player is wielding a pistol, and the HUD displays a radar, kill feed, ammo count, and a glowing objective marker in the distance, while a streamer's facecam is visible in the top left.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0197_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0197_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0197_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, indoor corridor featuring metallic paneling and cool, green ambient lighting. The player is aiming a purple energy weapon at an enemy in the distance, while the HUD displays team scores, a timer, and a recently acquired ""Ninja"" medal.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0203_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0203_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0203_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a brightly lit, futuristic corridor with clean, metallic architecture on the map ""Aquarius"". The player is holding a plasma-based weapon while their team leads the match 21 to 18, with two grenades available and an enemy visible through a distant doorway.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0224_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0224_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0224_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, ancient stone ruin with overgrown vegetation, looking out towards a brightly lit exterior courtyard. The player is wielding a sniper rifle that needs reloading in a tied multiplayer match, with the HUD displaying a kill assist, team scores, and a radar.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0227_s3_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0227_s3_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0227_s3_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within an artificially lit, indoor environment characterized by futuristic, metallic architecture and overgrown vegetation. The player has just secured a kill while wielding a heavy weapon, and the HUD displays their individual match ranking, a radar, weapon inventory, and a marker for a nearby Overshield.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0230_s1_w2,480x832/halo_infinite_X7KFqPWj0i4_chunk_0230_s1_w2/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0230_s1_w2/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a dimly lit structure with weathered, tan stone walls of an ancient architectural style, accented by a glowing blue light panel embedded in the ceiling. The player, in third place during a multiplayer match with a score of 17, is holding what appears to be an objective item while their HUD shows a Battle Rifle and a recently awarded ""Ninja"" medal.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0348_s2_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0348_s2_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0348_s2_w1/actions_raw.parquet,halo_infinite,eval,"The player is inside a building with sandy-colored, blocky architecture, looking through an archway into a brightly lit outdoor area. Armed with a purple energy weapon, the player has a full shield bar and recently earned a ""Ninja"" medal in what appears to be a tied team match.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0354_s0_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0354_s0_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0354_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor urban environment with worn, blocky architecture and a futuristic city skyline visible under a hazy, yellow-lit sky. The player has full shields and is holding a pistol with a full magazine, while their team is losing the match 20 to 21, and a ""Ninja"" medal has recently been awarded.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0402_s0_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0402_s0_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0402_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set inside a futuristic, metallic environment with angular, paneled architecture and cool, artificial lighting. The player is wielding a yellow and white rifle with low ammunition, has full shields, and is currently in first place in the match.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0476_s1_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0476_s1_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0476_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, futuristic indoor corridor with metallic, paneled walls where a large orange explosion is occurring. The player is wielding a pistol with 10 rounds remaining in the magazine, and the HUD indicates their team is winning the match 7 to 5 with an objective 18 meters away.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0535_s1_w1,480x832/halo_infinite_X7KFqPWj0i4_chunk_0535_s1_w1/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0535_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a brightly lit, outdoor environment featuring ancient, weathered stone ruins overgrown with vegetation. The player is aiming a purple energy weapon at a distant enemy, with the HUD showing full shields, a score of 16 to 14, and 26 rounds of ammunition.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0552_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0552_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0552_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in an outdoor, futuristic courtyard with blocky, industrial architecture under dim, purple-hued ambient lighting. The player is wielding a golden sniper rifle at the start of a match, with the primary objective ""SLAY YOUR ENEMIES"" displayed and a HUD showing the score, a radar, and ammunition count.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0560_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0560_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0560_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a futuristic, multi-level urban environment at night, illuminated by prominent purple and yellow neon lights against a dark sky. The player is firing a Cindershot weapon at distant enemies, with the HUD showing their team is winning 11 to 9, their shields are partially depleted, and they have recently earned a ""Ninja"" medal for a kill.",100,20.0 halo_infinite_X7KFqPWj0i4_chunk_0630_s0_w0,480x832/halo_infinite_X7KFqPWj0i4_chunk_0630_s0_w0/video.mp4,480x832/halo_infinite_X7KFqPWj0i4_chunk_0630_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a sunlit outdoor forest canyon with tall trees, large mossy rock formations, and a stream of water. The player has full shields and is wielding a golden futuristic weapon after recently scoring a kill, with the HUD displaying the kill feed, ammo count, and team scores for the match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0105_s0_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0105_s0_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0105_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set in an outdoor, military-style training ground with concrete platforms and sandbags, under bright daylight with a backdrop of snow-capped mountains. The player, at full shields, aims a blue-accented assault rifle with 18 rounds at a highlighted holographic enemy bot, while the HUD displays a radar and ammo count.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0200_s0_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0200_s0_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0200_s0_w1/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dimly lit, indoor corridor with futuristic, metallic architecture and orange structural accents. The player is holding a blue pistol in a multiplayer match, with the HUD indicating their team is trailing 29 to 41 and that they have recently killed an opponent.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0293_s3_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0293_s3_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0293_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring modern, blocky architecture and saturated blue lighting. The player is participating in a multiplayer match with a ""CAPTURE"" objective on an enemy player, as indicated by the HUD which also shows team scores and highlights other players with colored outlines.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0326_s0_w2,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0326_s0_w2/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0326_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dimly lit corridor made of large, sandy-colored stone blocks with an uneven, broken floor. According to the HUD, the player is wielding an assault rifle with 54 rounds and is approaching a purple-highlighted enemy player and a flag objective in what appears to be a Capture the Flag match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0392_s2_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0392_s2_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0392_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring futuristic, metallic architecture accented by glowing blue and red lights. The player is equipped with a rifle and grenades, observing two teammates and a ""DEFEND"" objective marker that is 42 meters away on the HUD.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0460_s2_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0460_s2_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0460_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a futuristic, indoor courtyard defined by metallic structures and a large, glowing blue energy pattern across the floor. The player is holding a submachine gun with 15 rounds remaining in an ""Escort"" game mode, with the HUD displaying a radar, match timer, and a streamer's facecam overlay in the corner.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0492_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0492_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0492_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set within a dark, futuristic environment featuring metallic platforms with blue accent lighting suspended in a black void. The player is holding a Pursuit Hydra launcher with six rockets, and the HUD shows other players on adjacent platforms during a multiplayer match.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0512_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0512_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0512_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow, rustic outdoor alleyway with stone walls, which is dimly lit by both natural daylight and artificial lighting. The player is wielding a CQS48 Bulldog shotgun with a full magazine, while the HUD displays a 0-0 score, a radar, and the gamertags of teammates and a nearby enemy.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0550_s2_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0550_s2_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0550_s2_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a dimly lit, outdoor courtyard with futuristic, blocky architecture illuminated by artificial purple and blue light. The player is aiming a sniper rifle at an enemy player who is in the process of returning a flag, as indicated by the HUD's scope view, objective markers, and kill feed.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0561_s3_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0561_s3_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0561_s3_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a room with simple, futuristic architecture, featuring stacked crates and a large doorway that opens to a bright, outdoor canyon landscape. The player is armed with a pistol and is aiming at an enemy player who is carrying a flag, as indicated by the Capture the Flag objective markers and team scores on the HUD.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0571_s1_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0571_s1_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0571_s1_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit outdoor canyon featuring futuristic, metallic architecture built against natural rock formations. The player has full shields and is equipped with an energy weapon during a Capture the Flag match, where an enemy player is visible in the distance and HUD notifications indicate a flag has just been taken.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0580_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0580_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0580_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set on an outdoor, futuristic platform with industrial metal architecture nestled among rocky cliffs during daytime. According to the HUD, the player has low shields and is tasked with a ""CAPTURE"" objective while a red explosive canister rests on the ground before them.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0670_s1_w1,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0670_s1_w1/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0670_s1_w1/actions_raw.parquet,halo_infinite,eval,"The scene takes place within a dark, indoor environment featuring futuristic metallic architecture illuminated by overhead light strips and an active explosion. The player is aiming a large red and white weapon at an enemy, with the HUD displaying a ""RELOAD"" prompt, team scores, and a flag objective marker 29.4 meters away.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0671_s0_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0671_s0_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0671_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place inside a dark, futuristic environment with metallic, angular architecture illuminated by ambient blue and red lights. The player wields a red and white rocket launcher with two rounds, while the HUD",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0680_s8_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0680_s8_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0680_s8_w0/actions_raw.parquet,halo_infinite,eval,"The player is navigating a dark, indoor, futuristic environment characterized by minimalist structures illuminated with glowing blue light. The HUD shows the player holding a futuristic weapon with 2 ammo, a kill feed on the left, an objective marker in the distance, and a streamer's facecam overlay.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0700_s2_w0,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0700_s2_w0/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0700_s2_w0/actions_raw.parquet,halo_infinite,eval,"The scene is set in a brightly lit, outdoor environment featuring futuristic military architecture built within a rocky, desert-like canyon. The player is armed with a Riven Mangler pistol during a team-based match, while the HUD displays a radar, ammo count, the score, and a live streamer's webcam overlay.",100,20.0 halo_infinite_Zo4Sg4CVVug_chunk_0711_s0_w2,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0711_s0_w2/video.mp4,480x832/halo_infinite_Zo4Sg4CVVug_chunk_0711_s0_w2/actions_raw.parquet,halo_infinite,eval,"The scene takes place outdoors in a desert-like canyon, looking up at a large, metallic, and industrial sci-fi structure under a bright, hazy sky. The player is wielding a glowing, red and orange energy sword with their shields at 100% charge, while the central HUD displays a ""CAPTURE"" objective for a flag located nearby.",100,20.0 halo_infinite_x9URP8DBpY4_chunk_0020_s0_w0,480x832/halo_infinite_x9URP8DBpY4_chunk_0020_s0_w0/video.mp4,480x832/halo_infinite_x9URP8DBpY4_chunk_0020_s0_w0/actions_raw.parquet,halo_infinite,eval,"The scene takes place in a narrow, futuristic indoor corridor featuring blocky, textured walls under warm yellow and ambient purple lighting. The player is wielding an assault rifle with full shields, and the HUD indicates their team is losing 0-1 in a Capture the Flag match with a nearby enemy marked as the flag carrier.",100,20.0 halo_v1864354592_chunk_0068_s1_w0,480x832/halo_v1864354592_chunk_0068_s1_w0/video.mp4,480x832/halo_v1864354592_chunk_0068_s1_w0/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit outdoor courtyard with sandy ground and simple, light-colored concrete structures. The player has partially depleted shields and health, as indicated by the HUD, and is holding a weapon with a prominent blue, glowing hexagonal pattern on their arm.",100,20.0 halo_v1865975541_chunk_0026_s0_w2,480x832/halo_v1865975541_chunk_0026_s0_w2/video.mp4,480x832/halo_v1865975541_chunk_0026_s0_w2/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, futuristic indoor facility featuring metallic walkways and industrial architecture with yellow accents. The player is holding a scoped rifle with 27 rounds, and the HUD shows their team is leading 2-1 in a Capture the Flag match, with objective markers for the enemy flag and a nearby sniper rifle.",100,20.0 halo_v1901891069_chunk_0024_s0_w1,480x832/halo_v1901891069_chunk_0024_s0_w1/video.mp4,480x832/halo_v1901891069_chunk_0024_s0_w1/actions_raw.parquet,halo,eval,"The scene takes place within a dimly lit, indoor industrial facility characterized by metallic walkways and futuristic architecture. The player is aiming down a scoped weapon at a highlighted enemy on an upper platform, while the HUD shows their team is losing the match 43 to 89.",100,20.0 halo_v1971309375_chunk_0005_s0_w0,480x832/halo_v1971309375_chunk_0005_s0_w0/video.mp4,480x832/halo_v1971309375_chunk_0005_s0_w0/actions_raw.parquet,halo,eval,"The scene is set indoors within a futuristic, metallic structure characterized by industrial architecture and cool blue ambient lighting. The player is holding a scoped assault rifle with 15 rounds in the magazine, while the HUD indicates their team is leading 10-5 and an objective is located 44.5 meters away.",100,20.0 halo_v1971309375_chunk_0008_s2_w1,480x832/halo_v1971309375_chunk_0008_s2_w1/video.mp4,480x832/halo_v1971309375_chunk_0008_s2_w1/actions_raw.parquet,halo,eval,"The scene is set inside a futuristic, metallic facility named ""Aquarius,"" which is illuminated by cool blue and yellow artificial lights. The player is aiming down a scope at an enemy player named ""Czntury,"" while the HUD displays team scores, a teammate's location, and an ammo count of 10.",100,20.0 halo_v1986484527_chunk_0004_s1_w3,480x832/halo_v1986484527_chunk_0004_s1_w3/video.mp4,480x832/halo_v1986484527_chunk_0004_s1_w3/actions_raw.parquet,halo,eval,"The scene takes place in a modern, indoor urban area featuring concrete structures illuminated by green fluorescent and purple neon lighting. The player is holding a white and red assault rifle with their team leading 3-0, while a ""PICK UP"" objective marker for a skull is visible over a defeated enemy 24.2 meters away.",92,20.0 halo_v2281494054_chunk_0003_s1_w2,480x832/halo_v2281494054_chunk_0003_s1_w2/video.mp4,480x832/halo_v2281494054_chunk_0003_s1_w2/actions_raw.parquet,halo,eval,"The scene takes place in a dimly lit outdoor corridor, characterized by weathered yellow walls and overgrown stone architecture. The player is holding a futuristic device with a blue screen, and the HUD shows teammate locations for",100,20.0 halo_v2299839462_chunk_0012_s1_w2,480x832/halo_v2299839462_chunk_0012_s1_w2/video.mp4,480x832/halo_v2299839462_chunk_0012_s1_w2/actions_raw.parquet,halo,eval,"The scene is set inside a brightly-lit indoor corridor featuring futuristic, industrial architecture. The player is firing a battle rifle down the hall near a teammate, while the HUD shows their blue team is winning",100,20.0 halo_v2299847467_chunk_0012_s2_w1,480x832/halo_v2299847467_chunk_0012_s2_w1/video.mp4,480x832/halo_v2299847467_chunk_0012_s2_w1/actions_raw.parquet,halo,eval,"The scene takes place in a brightly lit, outdoor area with futuristic, industrial architecture set against a mountainous backdrop. The player is holding an assault rifle with 15 rounds in the magazine, their team is leading 41 to 31, and a ""Quantum Translocator"" objective is located 26.6 meters away.",100,20.0 halo_v2300657797_chunk_0002_s0_w3,480x832/halo_v2300657797_chunk_0002_s0_w3/video.mp4,480x832/halo_v2300657797_chunk_0002_s0_w3/actions_raw.parquet,halo,eval,"The scene is set within a dimly lit, indoor stone passageway with an ancient, crumbling architectural style and a strong yellowish glow from wall lanterns. The player is holding a modern assault rifle with glowing blue hands, while the HUD shows a tied team score of 2-2 with 11:43 left on the clock.",100,20.0 mw_1IPL011NGLM_chunk_0236_s0_w0,480x832/mw_1IPL011NGLM_chunk_0236_s0_w0/video.mp4,480x832/mw_1IPL011NGLM_chunk_0236_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place outdoors in a dusty, desert-like environment with simple, tan-colored block buildings under bright daylight. The player is running while wielding a rifle with a vibrant purple and cyan camouflage, as a kill feed is visible on the left of the HUD and a red enemy icon appears in the distance.",100,20.0 mw_9Y39IQRvoPU_chunk_0078_s9_w0,480x832/mw_9Y39IQRvoPU_chunk_0078_s9_w0/video.mp4,480x832/mw_9Y39IQRvoPU_chunk_0078_s9_w0/actions_raw.parquet,mw,eval,"The scene is set in a modern, industrial outdoor environment featuring shipping containers under bright, natural daylight, viewed from a darker indoor position. The player is holding a firearm with the HUD indicating a ""Capture"" game mode, showing objective 'A' is 8 meters away while two other objectives are at a greater distance.",100,20.0 mw_BaNQhb7Oqxs_chunk_0426_s0_w1,480x832/mw_BaNQhb7Oqxs_chunk_0426_s0_w1/video.mp4,480x832/mw_BaNQhb7Oqxs_chunk_0426_s0_w1/actions_raw.parquet,mw,eval,"The scene takes place in a bright, outdoor, arid environment characterized by rocky hills, sparse vegetation, and dirt paths. The player is holding a firearm with a vibrant purple and teal camouflage, while the heads-up display prominently shows the number 34 in the center of the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0023_s0_w0,480x832/mw_Ok8TmK_3yeQ_chunk_0023_s0_w0/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0023_s0_w0/actions_raw.parquet,mw,eval,"The scene takes place in a brightly lit, outdoor industrial area featuring derelict buildings with graffiti and a large truck on muddy ground. The player is in rapid motion, evidenced by the blur, while holding a firearm, and the HUD indicates several objective markers and a kill feed on the left.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0077_s0_w3,480x832/mw_Ok8TmK_3yeQ_chunk_0077_s0_w3/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0077_s0_w3/actions_raw.parquet,mw,eval,"The scene is an outdoor, coastal combat area with a tiled plaza and sandy-colored buildings under bright daylight. The player is wielding a sniper rifle with a custom skin, and a kill feed notification for ""malone10"" is visible on the screen.",100,20.0 mw_Ok8TmK_3yeQ_chunk_0157_s0_w4,480x832/mw_Ok8TmK_3yeQ_chunk_0157_s0_w4/video.mp4,480x832/mw_Ok8TmK_3yeQ_chunk_0157_s0_w4/actions_raw.parquet,mw,eval,"The scene takes place outdoors during the day in a semi-industrial area with a modern concrete building, an excavator, and various power lines. The player is holding a handgun and has a green waypoint marker on their HUD indicating a location 114 meters away.",100,20.0 mw_q5XkNsULqRk_chunk_0113_s0_w1,480x832/mw_q5XkNsULqRk_chunk_0113_s0_w1/video.mp4,480x832/mw_q5XkNsULqRk_chunk_0113_s0_w1/actions_raw.parquet,mw,eval,"The scene is set within an outdoor industrial complex featuring concrete barriers and a large, blocky building under a dim, overcast sky. The player's low and tilted perspective suggests rapid movement, while a green HUD icon with a gamertag marks a teammate's position in the distance.",100,20.0 mw_xvsfHLbZ15I_chunk_0186_s1_w3,480x832/mw_xvsfHLbZ15I_chunk_0186_s1_w3/video.mp4,480x832/mw_xvsfHLbZ15I_chunk_0186_s1_w3/actions_raw.parquet,mw,eval,"The scene takes place in an outdoor, industrial area with concrete buildings under a dark, overcast sky lit by a distant sunset. The player's HUD shows a blue objective marker 59 meters away and match chat text on the right side of the screen.",95,20.0 worldcam_video_20250926_200621_s0_w32,480x832/worldcam_video_20250926_200621_s0_w32/video.mp4,480x832/worldcam_video_20250926_200621_s0_w32/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, futuristic industrial corridor with metallic walls, grates, and a heavy-set circular blast door at the far end. The player is at full health while holding a rifle, and the HUD displays ammo count, a minimap with an objective marker in the ""Maintenance"" area, and tutorial text in both English and Chinese.",100,20.0 worldcam_video_20250928_015637_s1_w2,480x832/worldcam_video_20250928_015637_s1_w2/video.mp4,480x832/worldcam_video_20250928_015637_s1_w2/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within an indoor, industrial-style environment characterized by metallic paneled walls, diamond plate flooring, and warm, artificial lighting. The player is at full health holding a futuristic rifle with 30 rounds available, while the HUD displays a minimap, ammo count, performance data, and an objective marker for a ""strange machine"".",100,20.0 worldcam_video_20250929_220310_s0_w3,480x832/worldcam_video_20250929_220310_s0_w3/video.mp4,480x832/worldcam_video_20250929_220310_s0_w3/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place within a dimly lit, industrial sci-fi corridor that opens to an outdoor area under a hazy red sky. The player has 93 health and is holding an orange tool or weapon, with a HUD showing a minimap, resource counters, and tutorial prompts in both English and Chinese.",100,20.0 worldcam_video_20250929_232226_s0_w2,480x832/worldcam_video_20250929_232226_s0_w2/video.mp4,480x832/worldcam_video_20250929_232226_s0_w2/actions_raw.parquet,worldcam_xonotic,eval,"The player is inside a dimly lit corridor with a modern architectural style, featuring dark, vertically slatted walls and recessed floor lighting. The heads-up display indicates the player has 98 health, 1600 points, is holding an orange tool, and has an objective marker visible on the minimap.",100,20.0 worldcam_video_20250929_232226_s0_w46,480x832/worldcam_video_20250929_232226_s0_w46/video.mp4,480x832/worldcam_video_20250929_232226_s0_w46/actions_raw.parquet,worldcam_xonotic,eval,"The scene takes place inside a dimly lit, industrial-style sci-fi control room dominated by a large computer console with three green schematics. The player is at full health holding an orange futuristic weapon, with a HUD showing 44 ammo, 2000 points, a minimap, and instructions in both English and Chinese.",100,20.0