Datasets:
Upload generate_pseudokitchens.py with huggingface_hub
Browse files- generate_pseudokitchens.py +739 -0
generate_pseudokitchens.py
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| 1 |
+
"""Module for creating PseudoKitchens datasets using Blender."""
|
| 2 |
+
import bpy
|
| 3 |
+
import mathutils
|
| 4 |
+
import random
|
| 5 |
+
import math
|
| 6 |
+
import json
|
| 7 |
+
from math import radians, degrees
|
| 8 |
+
from mathutils import Vector, Euler
|
| 9 |
+
import os
|
| 10 |
+
from tqdm import trange
|
| 11 |
+
import argparse
|
| 12 |
+
from pathlib import Path
|
| 13 |
+
|
| 14 |
+
def parse_args():
|
| 15 |
+
"""Parse command line arguments."""
|
| 16 |
+
parser = argparse.ArgumentParser(description="Create PseudoKitchens datasets")
|
| 17 |
+
|
| 18 |
+
subparsers = parser.add_subparsers(dest="command", required=True)
|
| 19 |
+
|
| 20 |
+
create_parser = subparsers.add_parser("create", help="Create a Pseudokitchens dataset")
|
| 21 |
+
create_parser.add_argument("--train-size", type=int, required=True, help="Number of samples for training")
|
| 22 |
+
create_parser.add_argument("--val-size", type=int, required=True, help="Number of samples for validation")
|
| 23 |
+
create_parser.add_argument("--test-size", type=int, required=True, help="Number of samples for testing")
|
| 24 |
+
create_parser.add_argument("--dataset-dir", type=Path, required=True, help="Path to the dataset output directory")
|
| 25 |
+
|
| 26 |
+
generate_examples_parser = subparsers.add_parser("generate_examples", help="Generate instances for a PseudoKitchens dataset")
|
| 27 |
+
generate_examples_parser.add_argument("--dir", type=Path, required=True, help="Directory to save generated instances")
|
| 28 |
+
generate_examples_parser.add_argument("--first-number", type=int, required=True, help="First number to use for naming instances")
|
| 29 |
+
generate_examples_parser.add_argument("--last-number", type=int, required=True, help="Last number to use for naming instances")
|
| 30 |
+
generate_examples_parser.add_argument("--filename-length", type=int, default=0, help="Length of the filename for each instance")
|
| 31 |
+
|
| 32 |
+
ingredient_distribution_parser = subparsers.add_parser("ingredient_distribution", help="Print the distribution of ingredients in the instances in a folder")
|
| 33 |
+
ingredient_distribution_parser.add_argument("--dir", type=Path, required=True, help="Directory containing the instances to analyse")
|
| 34 |
+
|
| 35 |
+
args = parser.parse_args()
|
| 36 |
+
|
| 37 |
+
return args
|
| 38 |
+
|
| 39 |
+
def hide(obj):
|
| 40 |
+
"""Hide an object and all its children in Blender."""
|
| 41 |
+
obj.hide_render = True
|
| 42 |
+
obj.hide_set(True)
|
| 43 |
+
for child in obj.children:
|
| 44 |
+
hide(child)
|
| 45 |
+
|
| 46 |
+
def show(obj):
|
| 47 |
+
"""Show an object and all its children in Blender."""
|
| 48 |
+
obj.hide_render = False
|
| 49 |
+
obj.hide_set(False)
|
| 50 |
+
for child in obj.children:
|
| 51 |
+
show(child)
|
| 52 |
+
|
| 53 |
+
kelvin_table = {
|
| 54 |
+
3000: (255, 180, 107),
|
| 55 |
+
3100: (255, 184, 114),
|
| 56 |
+
3200: (255, 187, 120),
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| 57 |
+
3300: (255, 190, 126),
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| 58 |
+
3400: (255, 193, 132),
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| 59 |
+
3500: (255, 196, 137),
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| 60 |
+
3600: (255, 199, 143),
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| 61 |
+
3700: (255, 201, 148),
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| 62 |
+
3800: (255, 204, 153),
|
| 63 |
+
3900: (255, 206, 159),
|
| 64 |
+
4000: (255, 209, 163),
|
| 65 |
+
4100: (255, 211, 168),
|
| 66 |
+
4200: (255, 213, 173),
|
| 67 |
+
4300: (255, 215, 177),
|
| 68 |
+
4400: (255, 217, 182),
|
| 69 |
+
4500: (255, 219, 186),
|
| 70 |
+
4600: (255, 221, 190),
|
| 71 |
+
4700: (255, 223, 194),
|
| 72 |
+
4800: (255, 225, 198),
|
| 73 |
+
4900: (255, 227, 202),
|
| 74 |
+
5000: (255, 228, 206),
|
| 75 |
+
5100: (255, 230, 210),
|
| 76 |
+
5200: (255, 232, 213),
|
| 77 |
+
5300: (255, 233, 217),
|
| 78 |
+
5400: (255, 235, 220),
|
| 79 |
+
5500: (255, 236, 224),
|
| 80 |
+
5600: (255, 238, 227),
|
| 81 |
+
5700: (255, 239, 230),
|
| 82 |
+
5800: (255, 240, 233),
|
| 83 |
+
5900: (255, 242, 236),
|
| 84 |
+
6000: (255, 243, 239),
|
| 85 |
+
6100: (255, 244, 242),
|
| 86 |
+
6200: (255, 245, 245),
|
| 87 |
+
6300: (255, 246, 247),
|
| 88 |
+
6400: (255, 248, 251),
|
| 89 |
+
6500: (255, 249, 253),
|
| 90 |
+
6600: (254, 249, 255),
|
| 91 |
+
6700: (252, 247, 255),
|
| 92 |
+
6800: (249, 246, 255),
|
| 93 |
+
6900: (247, 245, 255),
|
| 94 |
+
7000: (245, 243, 255),
|
| 95 |
+
7100: (243, 242, 255),
|
| 96 |
+
7200: (240, 241, 255),
|
| 97 |
+
7300: (239, 240, 255),
|
| 98 |
+
7400: (237, 239, 255),
|
| 99 |
+
7500: (235, 238, 255),
|
| 100 |
+
7600: (233, 237, 255),
|
| 101 |
+
7700: (231, 236, 255),
|
| 102 |
+
7800: (230, 235, 255),
|
| 103 |
+
7900: (228, 234, 255),
|
| 104 |
+
8000: (227, 233, 255),
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
ingredient_groups = {
|
| 108 |
+
"Fruit": ["Banana", "Orange", "Apple", "Pear", "Pineapple"],
|
| 109 |
+
"Vegetables": ["Onion", "Carrot", "Potato", "Pepper", "Courgette"],
|
| 110 |
+
"Pasta": ["Macaroni", "Spaghetti"]
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
recipes = {
|
| 114 |
+
"Fruit Salad": [
|
| 115 |
+
"Fruit"
|
| 116 |
+
],
|
| 117 |
+
"Vegetable Pasta": [
|
| 118 |
+
"Pasta",
|
| 119 |
+
"Onion",
|
| 120 |
+
"Garlic",
|
| 121 |
+
"Oil",
|
| 122 |
+
"Vegetables",
|
| 123 |
+
"Spice",
|
| 124 |
+
"Tin Tomatoes"
|
| 125 |
+
],
|
| 126 |
+
"Risotto": [
|
| 127 |
+
"Cheese",
|
| 128 |
+
"Onion",
|
| 129 |
+
"Garlic",
|
| 130 |
+
"Vegetables",
|
| 131 |
+
"Oil",
|
| 132 |
+
"Spice",
|
| 133 |
+
"Rice"
|
| 134 |
+
],
|
| 135 |
+
"Chips": [
|
| 136 |
+
"Potato",
|
| 137 |
+
"Oil",
|
| 138 |
+
"Flour",
|
| 139 |
+
"Garlic",
|
| 140 |
+
"Spice"
|
| 141 |
+
],
|
| 142 |
+
"Chilli": [
|
| 143 |
+
"Mince",
|
| 144 |
+
"Oil",
|
| 145 |
+
"Onion",
|
| 146 |
+
"Garlic",
|
| 147 |
+
"Chilli",
|
| 148 |
+
"Tin Tomatoes",
|
| 149 |
+
"Spice",
|
| 150 |
+
"Rice"
|
| 151 |
+
],
|
| 152 |
+
"Smoothie": [
|
| 153 |
+
"Milk",
|
| 154 |
+
"Yoghurt",
|
| 155 |
+
"Fruit"
|
| 156 |
+
],
|
| 157 |
+
"Hot Chocolate": [
|
| 158 |
+
"Chocolate",
|
| 159 |
+
"Milk"
|
| 160 |
+
],
|
| 161 |
+
"Banana Bread": [
|
| 162 |
+
"Butter",
|
| 163 |
+
"Sugar",
|
| 164 |
+
"Egg",
|
| 165 |
+
"Flour",
|
| 166 |
+
"Banana"
|
| 167 |
+
],
|
| 168 |
+
"Chocolate Fudge Cake": [
|
| 169 |
+
"Egg",
|
| 170 |
+
"Sugar",
|
| 171 |
+
"Oil",
|
| 172 |
+
"Flour",
|
| 173 |
+
"Chocolate",
|
| 174 |
+
"Syrup",
|
| 175 |
+
"Milk"
|
| 176 |
+
],
|
| 177 |
+
"Carbonara": [
|
| 178 |
+
"Garlic",
|
| 179 |
+
"Meat",
|
| 180 |
+
"Butter",
|
| 181 |
+
"Cheese",
|
| 182 |
+
"Egg",
|
| 183 |
+
"Spaghetti",
|
| 184 |
+
"Spice"
|
| 185 |
+
]
|
| 186 |
+
}
|
| 187 |
+
recipes_ordered = sorted(recipes.keys())
|
| 188 |
+
|
| 189 |
+
ingredients = set()
|
| 190 |
+
for group_ingredients in ingredient_groups.values():
|
| 191 |
+
ingredients.update(group_ingredients)
|
| 192 |
+
|
| 193 |
+
for recipe_ingredients in recipes.values():
|
| 194 |
+
for ingredient in recipe_ingredients:
|
| 195 |
+
if ingredient not in ingredient_groups:
|
| 196 |
+
ingredients.add(ingredient)
|
| 197 |
+
|
| 198 |
+
def count_objects():
|
| 199 |
+
"""Count all objects, random objects, and kitchens in the Blender scene."""
|
| 200 |
+
ingredient_counts = {}
|
| 201 |
+
for ingredient in sorted(ingredients):
|
| 202 |
+
i = 1
|
| 203 |
+
while f"{ingredient} {i}" in bpy.data.objects:
|
| 204 |
+
i += 1
|
| 205 |
+
|
| 206 |
+
assert i > 1, f"Could not find any {ingredient} objects."
|
| 207 |
+
|
| 208 |
+
ingredient_counts[ingredient] = i - 1
|
| 209 |
+
|
| 210 |
+
print(f"Found {i - 1} {ingredient} object(s).")
|
| 211 |
+
|
| 212 |
+
n_random_objects = 0
|
| 213 |
+
while f"Object {n_random_objects + 1}" in bpy.data.objects:
|
| 214 |
+
n_random_objects += 1
|
| 215 |
+
print(f"Found {n_random_objects} random object(s).")
|
| 216 |
+
|
| 217 |
+
n_kitchens = 0
|
| 218 |
+
while f"Kitchen {n_kitchens + 1}" in bpy.data.collections:
|
| 219 |
+
kitchen_name = f"Kitchen {n_kitchens + 1}"
|
| 220 |
+
n_kitchens += 1
|
| 221 |
+
print(f"Found {n_kitchens} kitchen(s).")
|
| 222 |
+
|
| 223 |
+
return {
|
| 224 |
+
"ingredient_counts": ingredient_counts,
|
| 225 |
+
"n_random_objects": n_random_objects,
|
| 226 |
+
"n_kitchens": n_kitchens
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
def hide_all(object_counts):
|
| 230 |
+
"""Hide all objects and collections based on the provided counts."""
|
| 231 |
+
vlayer = bpy.context.scene.view_layers["ViewLayer"]
|
| 232 |
+
for ingredient, count in object_counts["ingredient_counts"].items():
|
| 233 |
+
for i in range(1, count + 1):
|
| 234 |
+
hide(bpy.data.objects[f"{ingredient} {i}"])
|
| 235 |
+
for i in range(1, object_counts["n_random_objects"] + 1):
|
| 236 |
+
hide(bpy.data.objects[f"Object {i}"])
|
| 237 |
+
for i in range(1, object_counts["n_kitchens"] + 1):
|
| 238 |
+
bpy.data.collections[f"Kitchen {i}"].hide_render = True
|
| 239 |
+
vlayer.layer_collection.children["Kitchens"].children[f"Kitchen {i}"].hide_viewport = True
|
| 240 |
+
|
| 241 |
+
def set_random_floor():
|
| 242 |
+
"""Set a random floor material."""
|
| 243 |
+
floor_number = random.choice([1, 2, 3, 4, 5])
|
| 244 |
+
bpy.data.objects["Walls"].data.materials[1] = bpy.data.materials[f"Floor {floor_number}"]
|
| 245 |
+
return floor_number
|
| 246 |
+
|
| 247 |
+
def set_random_wall():
|
| 248 |
+
"""Set a random wall material."""
|
| 249 |
+
wall_number = random.choice([1, 2, 3, 4, 5])
|
| 250 |
+
bpy.data.objects["Walls"].data.materials[0] = bpy.data.materials[f"Wall {wall_number}"]
|
| 251 |
+
return wall_number
|
| 252 |
+
|
| 253 |
+
def set_random_light_position():
|
| 254 |
+
"""Set a random position for the light object within its allowed range."""
|
| 255 |
+
light_object = bpy.data.objects["Light"]
|
| 256 |
+
|
| 257 |
+
x_min = light_object["x_min"]
|
| 258 |
+
x_max = light_object["x_max"]
|
| 259 |
+
random_x = random.uniform(x_min, x_max)
|
| 260 |
+
|
| 261 |
+
y_min = light_object["y_min"]
|
| 262 |
+
y_max = light_object["y_max"]
|
| 263 |
+
random_y = random.uniform(y_min, y_max)
|
| 264 |
+
|
| 265 |
+
position = Vector((random_x, random_y, light_object.location.z))
|
| 266 |
+
|
| 267 |
+
light_object.location = position
|
| 268 |
+
|
| 269 |
+
return (random_x, random_y)
|
| 270 |
+
|
| 271 |
+
def set_random_light_power():
|
| 272 |
+
"""Set a random power for the light object within its allowed range."""
|
| 273 |
+
light_object = bpy.data.objects["Light"]
|
| 274 |
+
|
| 275 |
+
power_min = light_object["power_min"]
|
| 276 |
+
power_max = light_object["power_max"]
|
| 277 |
+
|
| 278 |
+
random_power = random.uniform(power_min, power_max)
|
| 279 |
+
|
| 280 |
+
light_object.data.energy = random_power
|
| 281 |
+
|
| 282 |
+
return random_power
|
| 283 |
+
|
| 284 |
+
def set_random_light_colour():
|
| 285 |
+
"""Set a random colour for the light object based on a Kelvin table."""
|
| 286 |
+
light_object = bpy.data.objects["Light"]
|
| 287 |
+
|
| 288 |
+
temperature = random.choice(list(kelvin_table.keys()))
|
| 289 |
+
c = kelvin_table[temperature]
|
| 290 |
+
colour = (c[0] / 255.0, c[1] / 255.0, c[2] / 255.0)
|
| 291 |
+
|
| 292 |
+
light_object.data.color = colour
|
| 293 |
+
return colour
|
| 294 |
+
|
| 295 |
+
def set_random_camera_position(kitchen_name):
|
| 296 |
+
"""Set a random position and rotation for the kitchen camera."""
|
| 297 |
+
camera_pivot_object = bpy.data.objects[f"{kitchen_name} camera pivot"]
|
| 298 |
+
|
| 299 |
+
rotation_x_min = camera_pivot_object["rotation_x_min"]
|
| 300 |
+
rotation_x_max = camera_pivot_object["rotation_x_max"]
|
| 301 |
+
random_rotation_x = random.uniform(rotation_x_min, rotation_x_max)
|
| 302 |
+
|
| 303 |
+
rotation_z_min = camera_pivot_object["rotation_z_min"]
|
| 304 |
+
rotation_z_max = camera_pivot_object["rotation_z_max"]
|
| 305 |
+
random_rotation_z = random.uniform(rotation_z_min, rotation_z_max)
|
| 306 |
+
|
| 307 |
+
scale_min = camera_pivot_object["scale_min"]
|
| 308 |
+
scale_max = camera_pivot_object["scale_max"]
|
| 309 |
+
random_scale = random.uniform(scale_min, scale_max)
|
| 310 |
+
|
| 311 |
+
camera_pivot_object.rotation_euler = (random_rotation_x, 0, random_rotation_z)
|
| 312 |
+
|
| 313 |
+
camera_pivot_object.scale = (random_scale, random_scale, random_scale)
|
| 314 |
+
|
| 315 |
+
return random_rotation_x, random_rotation_z, random_scale
|
| 316 |
+
|
| 317 |
+
def set_random_egg_box_openness():
|
| 318 |
+
"""Set a random rotation for the egg box cap."""
|
| 319 |
+
random_rotation_x = radians(random.uniform(-147, 0))
|
| 320 |
+
bpy.data.objects["Egg 5"].pose.bones["CAP"].rotation_euler = (random_rotation_x, 0, 0)
|
| 321 |
+
return random_rotation_x
|
| 322 |
+
|
| 323 |
+
def apply_random_transform(object_name, scale_range=(0.8, 1.2)):
|
| 324 |
+
"""Apply random rotation and scaling to object."""
|
| 325 |
+
obj = bpy.data.objects[object_name]
|
| 326 |
+
|
| 327 |
+
# Random rotation around Z-axis (0 to 360 degrees)
|
| 328 |
+
random_rotation = random.uniform(0, 2 * math.pi)
|
| 329 |
+
obj.rotation_euler = (0, 0, random_rotation)
|
| 330 |
+
|
| 331 |
+
# Random uniform scaling
|
| 332 |
+
random_scale = random.uniform(scale_range[0], scale_range[1])
|
| 333 |
+
obj.scale = (random_scale, random_scale, random_scale)
|
| 334 |
+
|
| 335 |
+
# Update the scene to reflect changes
|
| 336 |
+
bpy.context.view_layer.update()
|
| 337 |
+
|
| 338 |
+
return degrees(random_rotation), random_scale
|
| 339 |
+
|
| 340 |
+
class Surfaces:
|
| 341 |
+
"""Manages multiple flat surfaces and tracks object placements."""
|
| 342 |
+
|
| 343 |
+
def __init__(self, kitchen_name):
|
| 344 |
+
"""
|
| 345 |
+
Initialize surfaces for a given kitchen.
|
| 346 |
+
|
| 347 |
+
Args:
|
| 348 |
+
kitchen_name: String identifier for the kitchen (e.g., "Kitchen 1")
|
| 349 |
+
"""
|
| 350 |
+
self.kitchen_name = kitchen_name
|
| 351 |
+
self.surfaces = {}
|
| 352 |
+
self.placed_objects = {} # surface_name -> list of object bounds
|
| 353 |
+
|
| 354 |
+
# Find all surfaces matching the pattern
|
| 355 |
+
self._discover_surfaces()
|
| 356 |
+
|
| 357 |
+
def _discover_surfaces(self):
|
| 358 |
+
"""Find all surfaces matching the pattern '{kitchen} surface {i}'."""
|
| 359 |
+
i = 1
|
| 360 |
+
while f"{self.kitchen_name} surface {i}" in bpy.data.objects:
|
| 361 |
+
surface_name = f"{self.kitchen_name} surface {i}"
|
| 362 |
+
surface_obj = bpy.data.objects[surface_name]
|
| 363 |
+
if surface_obj.type == "MESH":
|
| 364 |
+
# Calculate surface area and store surface info
|
| 365 |
+
bounds = self._get_object_bounds(surface_obj)
|
| 366 |
+
area = bounds["size"].x * bounds["size"].y
|
| 367 |
+
|
| 368 |
+
self.surfaces[surface_name] = {
|
| 369 |
+
"object": surface_obj,
|
| 370 |
+
"area": area,
|
| 371 |
+
"bounds": bounds,
|
| 372 |
+
"z_level": bounds["max"].z # Assuming flat surface
|
| 373 |
+
}
|
| 374 |
+
self.placed_objects[surface_name] = []
|
| 375 |
+
print(f"Found surface: {surface_name} (area: {area:.2f})")
|
| 376 |
+
else:
|
| 377 |
+
print(f"Warning: {surface_name} is not a mesh object")
|
| 378 |
+
i += 1
|
| 379 |
+
|
| 380 |
+
if not self.surfaces:
|
| 381 |
+
raise ValueError(f"No surfaces found for kitchen '{self.kitchen_name}'")
|
| 382 |
+
|
| 383 |
+
print(f"Discovered {len(self.surfaces)} surfaces for {self.kitchen_name}")
|
| 384 |
+
|
| 385 |
+
def _get_object_bounds(self, obj):
|
| 386 |
+
"""Get the bounding box of an object and all its children in world coordinates."""
|
| 387 |
+
|
| 388 |
+
def collect_bounds(current_obj):
|
| 389 |
+
"""Recursively collect bounding box corners from object and its children."""
|
| 390 |
+
# Add current object's bounding box corners
|
| 391 |
+
if current_obj.type == "MESH":
|
| 392 |
+
depsgraph = bpy.context.evaluated_depsgraph_get()
|
| 393 |
+
eval_obj = current_obj.evaluated_get(depsgraph)
|
| 394 |
+
mesh = eval_obj.to_mesh()
|
| 395 |
+
vertices = [current_obj.matrix_world @ v.co for v in mesh.vertices]
|
| 396 |
+
|
| 397 |
+
min_x = min(vertex.x for vertex in vertices)
|
| 398 |
+
max_x = max(vertex.x for vertex in vertices)
|
| 399 |
+
min_y = min(vertex.y for vertex in vertices)
|
| 400 |
+
max_y = max(vertex.y for vertex in vertices)
|
| 401 |
+
min_z = min(vertex.z for vertex in vertices)
|
| 402 |
+
max_z = max(vertex.z for vertex in vertices)
|
| 403 |
+
else:
|
| 404 |
+
min_x = min_y = min_z = float("inf")
|
| 405 |
+
max_x = max_y = max_z = float("-inf")
|
| 406 |
+
|
| 407 |
+
# Recursively process children
|
| 408 |
+
for child in current_obj.children:
|
| 409 |
+
min_x_c, min_y_c, min_z_c, max_x_c, max_y_c, max_z_c = collect_bounds(child)
|
| 410 |
+
min_x = min(min_x, min_x_c)
|
| 411 |
+
min_y = min(min_y, min_y_c)
|
| 412 |
+
min_z = min(min_z, min_z_c)
|
| 413 |
+
max_x = max(max_x, max_x_c)
|
| 414 |
+
max_y = max(max_y, max_y_c)
|
| 415 |
+
max_z = max(max_z, max_z_c)
|
| 416 |
+
|
| 417 |
+
return min_x, min_y, min_z, max_x, max_y, max_z
|
| 418 |
+
|
| 419 |
+
# Collect all bounding box corners
|
| 420 |
+
min_x, min_y, min_z, max_x, max_y, max_z = collect_bounds(obj)
|
| 421 |
+
|
| 422 |
+
min_bound = Vector((min_x, min_y, min_z))
|
| 423 |
+
max_bound = Vector((max_x, max_y, max_z))
|
| 424 |
+
|
| 425 |
+
# Calculate displacement from object's origin (world position)
|
| 426 |
+
obj_origin = obj.matrix_world.translation
|
| 427 |
+
|
| 428 |
+
# Calculate min/max displacement in each direction from object's origin
|
| 429 |
+
min_displacement = Vector((
|
| 430 |
+
min_x - obj_origin.x, # Furthest extent in negative x direction
|
| 431 |
+
min_y - obj_origin.y, # Furthest extent in negative y direction
|
| 432 |
+
min_z - obj_origin.z # Furthest extent in negative z direction
|
| 433 |
+
))
|
| 434 |
+
|
| 435 |
+
max_displacement = Vector((
|
| 436 |
+
max_x - obj_origin.x, # Furthest extent in positive x direction
|
| 437 |
+
max_y - obj_origin.y, # Furthest extent in positive y direction
|
| 438 |
+
max_z - obj_origin.z # Furthest extent in positive z direction
|
| 439 |
+
))
|
| 440 |
+
|
| 441 |
+
return {
|
| 442 |
+
"min": min_bound,
|
| 443 |
+
"max": max_bound,
|
| 444 |
+
"size": max_bound - min_bound,
|
| 445 |
+
"displacement": {
|
| 446 |
+
"min": min_displacement,
|
| 447 |
+
"max": max_displacement
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
def _choose_surface_weighted_by_area(self):
|
| 452 |
+
"""Choose a surface randomly, weighted by area."""
|
| 453 |
+
if not self.surfaces:
|
| 454 |
+
return None
|
| 455 |
+
|
| 456 |
+
# Create weighted list based on areas
|
| 457 |
+
surface_names = list(self.surfaces.keys())
|
| 458 |
+
areas = [self.surfaces[name]["area"] for name in surface_names]
|
| 459 |
+
|
| 460 |
+
# Use random.choices for weighted selection
|
| 461 |
+
chosen_surface = random.choices(surface_names, weights=areas, k=1)[0]
|
| 462 |
+
return chosen_surface
|
| 463 |
+
|
| 464 |
+
def _check_collision_on_surface(self, obj_bounds, surface_name, safety_margin=0.01):
|
| 465 |
+
"""Check if object bounds would collide with existing objects on surface."""
|
| 466 |
+
placed_objects = self.placed_objects[surface_name]
|
| 467 |
+
|
| 468 |
+
for existing_bounds in placed_objects:
|
| 469 |
+
# Check for bounding box overlap with safety margin
|
| 470 |
+
if (obj_bounds["min"].x - safety_margin < existing_bounds["max"].x and
|
| 471 |
+
obj_bounds["max"].x + safety_margin > existing_bounds["min"].x and
|
| 472 |
+
obj_bounds["min"].y - safety_margin < existing_bounds["max"].y and
|
| 473 |
+
obj_bounds["max"].y + safety_margin > existing_bounds["min"].y):
|
| 474 |
+
return True # Collision detected
|
| 475 |
+
|
| 476 |
+
return False # No collision
|
| 477 |
+
|
| 478 |
+
def place(self, object_name, max_attempts=1000, safety_margin=0.01):
|
| 479 |
+
"""
|
| 480 |
+
Place an object on one of the surfaces.
|
| 481 |
+
|
| 482 |
+
Args:
|
| 483 |
+
object_name: Name of the object to place
|
| 484 |
+
max_attempts: Maximum number of placement attempts
|
| 485 |
+
safety_margin: Minimum distance from other objects
|
| 486 |
+
|
| 487 |
+
Returns:
|
| 488 |
+
bool: True if placement was successful, False otherwise
|
| 489 |
+
"""
|
| 490 |
+
obj_to_place = bpy.data.objects[object_name]
|
| 491 |
+
|
| 492 |
+
# Get object bounds after transformation
|
| 493 |
+
obj_bounds = self._get_object_bounds(obj_to_place)
|
| 494 |
+
obj_size = obj_bounds["size"]
|
| 495 |
+
|
| 496 |
+
# Calculate the bottom offset (distance from object center to bottom)
|
| 497 |
+
obj_bottom_offset = obj_bounds["displacement"]["min"].z
|
| 498 |
+
|
| 499 |
+
# Try to place the object
|
| 500 |
+
for attempt in range(max_attempts):
|
| 501 |
+
surface_name = self._choose_surface_weighted_by_area()
|
| 502 |
+
|
| 503 |
+
surface_info = self.surfaces[surface_name]
|
| 504 |
+
surface_bounds = surface_info["bounds"]
|
| 505 |
+
z_level = surface_info["z_level"]
|
| 506 |
+
|
| 507 |
+
# Calculate minimum/maximum x and y coordinates that would place the object
|
| 508 |
+
# within the surface
|
| 509 |
+
min_x = surface_bounds["min"].x - obj_bounds["displacement"]["min"].x
|
| 510 |
+
max_x = surface_bounds["max"].x - obj_bounds["displacement"]["max"].x
|
| 511 |
+
min_y = surface_bounds["min"].y - obj_bounds["displacement"]["min"].y
|
| 512 |
+
max_y = surface_bounds["max"].y - obj_bounds["displacement"]["max"].y
|
| 513 |
+
|
| 514 |
+
if min_x > max_x or min_y > max_y:
|
| 515 |
+
# Object does not fit on surface
|
| 516 |
+
print("Object does not fit on surface.")
|
| 517 |
+
continue
|
| 518 |
+
|
| 519 |
+
# Generate random position within surface bounds
|
| 520 |
+
random_x = random.uniform(min_x, max_x)
|
| 521 |
+
random_y = random.uniform(min_y, max_y)
|
| 522 |
+
|
| 523 |
+
# Calculate final position (bottom of object touches surface)
|
| 524 |
+
final_position = Vector((random_x, random_y, z_level - obj_bottom_offset))
|
| 525 |
+
|
| 526 |
+
# Move object to test position
|
| 527 |
+
obj_to_place.location = final_position
|
| 528 |
+
bpy.context.view_layer.update()
|
| 529 |
+
|
| 530 |
+
# Get bounds at new position
|
| 531 |
+
new_bounds = self._get_object_bounds(obj_to_place)
|
| 532 |
+
|
| 533 |
+
# Check for collisions with existing objects on this surface
|
| 534 |
+
if not self._check_collision_on_surface(new_bounds, surface_name, safety_margin):
|
| 535 |
+
# Successful placement!
|
| 536 |
+
self.placed_objects[surface_name].append(new_bounds)
|
| 537 |
+
print(f"Object '{object_name}' placed on '{surface_name}' at {final_position}")
|
| 538 |
+
print(f"obj_bottom_offset={obj_bottom_offset}")
|
| 539 |
+
return (final_position.x, final_position.y, final_position.z)
|
| 540 |
+
|
| 541 |
+
# Failed to place after max attempts
|
| 542 |
+
print(f"Failed to place object '{object_name}' after {max_attempts} attempts")
|
| 543 |
+
return None
|
| 544 |
+
|
| 545 |
+
def prepare_instance(object_counts):
|
| 546 |
+
"""Prepare an instance by setting up the kitchen environment and camera."""
|
| 547 |
+
hide_all(object_counts)
|
| 548 |
+
instance_data = {}
|
| 549 |
+
|
| 550 |
+
kitchen_number = random.randint(1, object_counts["n_kitchens"])
|
| 551 |
+
instance_data["kitchen_number"] = kitchen_number
|
| 552 |
+
kitchen_name = f"Kitchen {kitchen_number}"
|
| 553 |
+
bpy.data.collections[kitchen_name].hide_render = False
|
| 554 |
+
vlayer = bpy.context.scene.view_layers["ViewLayer"]
|
| 555 |
+
vlayer.layer_collection.children["Kitchens"].children[kitchen_name].hide_viewport = False
|
| 556 |
+
|
| 557 |
+
(instance_data["camera_rotation_x"],
|
| 558 |
+
instance_data["camera_rotation_z"],
|
| 559 |
+
instance_data["camera_scale"]) = set_random_camera_position(f"Kitchen {kitchen_number}")
|
| 560 |
+
|
| 561 |
+
bpy.context.scene.camera = bpy.data.objects[f"Kitchen {kitchen_number} camera"]
|
| 562 |
+
|
| 563 |
+
instance_data["floor_number"] = set_random_floor()
|
| 564 |
+
instance_data["wall_number"] = set_random_wall()
|
| 565 |
+
|
| 566 |
+
instance_data["light_x"], instance_data["light_y"] = set_random_light_position()
|
| 567 |
+
instance_data["light_power"] = set_random_light_power()
|
| 568 |
+
instance_data["light_colour"] = set_random_light_colour()
|
| 569 |
+
|
| 570 |
+
return instance_data
|
| 571 |
+
|
| 572 |
+
def place_ingredient(ingredient, object_counts, kitchen_surfaces):
|
| 573 |
+
"""Place a specific ingredient on the kitchen surfaces."""
|
| 574 |
+
objects_placed = []
|
| 575 |
+
if ingredient == "Spice":
|
| 576 |
+
n = random.randint(1, 3)
|
| 577 |
+
else:
|
| 578 |
+
n = 1
|
| 579 |
+
object_numbers = random.sample(
|
| 580 |
+
range(1, object_counts["ingredient_counts"][ingredient] + 1), k=n)
|
| 581 |
+
for object_number in object_numbers:
|
| 582 |
+
object_data = {}
|
| 583 |
+
|
| 584 |
+
object_name = f"{ingredient} {object_number}"
|
| 585 |
+
object_data["object_name"] = object_name
|
| 586 |
+
|
| 587 |
+
(object_data["z_rotation"],
|
| 588 |
+
object_data["scale"]) = apply_random_transform(object_name)
|
| 589 |
+
|
| 590 |
+
object_data["position"] = kitchen_surfaces.place(object_name)
|
| 591 |
+
|
| 592 |
+
if object_name == "Egg 5":
|
| 593 |
+
object_data["egg_cap_rotation"] = set_random_egg_box_openness()
|
| 594 |
+
|
| 595 |
+
if object_data["position"] is not None:
|
| 596 |
+
show(bpy.data.objects[object_name])
|
| 597 |
+
objects_placed.append(object_data)
|
| 598 |
+
|
| 599 |
+
return objects_placed
|
| 600 |
+
|
| 601 |
+
def place_random_object(object_number, kitchen_surfaces):
|
| 602 |
+
"""Place a random object on the kitchen surfaces."""
|
| 603 |
+
object_data = {}
|
| 604 |
+
|
| 605 |
+
object_name = f"Object {object_number}"
|
| 606 |
+
object_data["object_name"] = object_name
|
| 607 |
+
|
| 608 |
+
(object_data["z_rotation"],
|
| 609 |
+
object_data["scale"]) = apply_random_transform(object_name)
|
| 610 |
+
|
| 611 |
+
object_data["position"] = kitchen_surfaces.place(object_name)
|
| 612 |
+
|
| 613 |
+
if object_data["position"] is not None:
|
| 614 |
+
show(bpy.data.objects[object_name])
|
| 615 |
+
return object_data
|
| 616 |
+
else:
|
| 617 |
+
return None
|
| 618 |
+
|
| 619 |
+
def create_random_instance(object_counts):
|
| 620 |
+
"""Create a random kitchen instance with ingredients and random objects."""
|
| 621 |
+
instance_data = prepare_instance(object_counts)
|
| 622 |
+
|
| 623 |
+
recipe_idx = random.randint(0, len(recipes_ordered) - 1)
|
| 624 |
+
instance_data["recipe_idx"] = recipe_idx
|
| 625 |
+
recipe_name = recipes_ordered[recipe_idx]
|
| 626 |
+
instance_data["recipe_name"] = recipe_name
|
| 627 |
+
|
| 628 |
+
kitchen_surfaces = Surfaces(f"Kitchen {instance_data['kitchen_number']}")
|
| 629 |
+
|
| 630 |
+
instance_data["objects"] = []
|
| 631 |
+
|
| 632 |
+
for ingredient in recipes[recipe_name]:
|
| 633 |
+
ingredients_to_place = []
|
| 634 |
+
if ingredient in ingredient_groups:
|
| 635 |
+
usable_group_ingredients = [i for i in ingredient_groups[ingredient] if i not in recipes[recipe_name]]
|
| 636 |
+
if ingredient == "Pasta":
|
| 637 |
+
n = 1
|
| 638 |
+
else:
|
| 639 |
+
n = random.randint(1, len(usable_group_ingredients))
|
| 640 |
+
ingredients_to_place.extend(random.sample(usable_group_ingredients, k=n))
|
| 641 |
+
else:
|
| 642 |
+
ingredients_to_place.append(ingredient)
|
| 643 |
+
|
| 644 |
+
for ingredient in ingredients_to_place:
|
| 645 |
+
instance_data["objects"].extend(place_ingredient(ingredient, object_counts, kitchen_surfaces))
|
| 646 |
+
|
| 647 |
+
n_random = random.randint(0, 3)
|
| 648 |
+
random_objects = random.sample(range(1, object_counts["n_random_objects"] + 1), k=n_random)
|
| 649 |
+
for object_number in random_objects:
|
| 650 |
+
object_data = place_random_object(object_number, kitchen_surfaces)
|
| 651 |
+
if object_data is not None:
|
| 652 |
+
instance_data["objects"].append(object_data)
|
| 653 |
+
|
| 654 |
+
return instance_data
|
| 655 |
+
|
| 656 |
+
def render(instance_data, save_dir, name):
|
| 657 |
+
"""Render the kitchen instance and save the results."""
|
| 658 |
+
bpy.context.scene.frame_set(1)
|
| 659 |
+
bpy.context.scene.node_tree.nodes["File Output"].base_path = os.path.join(save_dir, "crypto")
|
| 660 |
+
bpy.data.scenes["Scene"].render.filepath = os.path.join(save_dir, name)
|
| 661 |
+
bpy.context.view_layer.update()
|
| 662 |
+
bpy.ops.render.render(write_still=True)
|
| 663 |
+
os.rename(os.path.join(save_dir, "crypto0001.exr"), os.path.join(save_dir, name + ".exr"))
|
| 664 |
+
|
| 665 |
+
with open(os.path.join(save_dir, name + ".json"), "w") as f:
|
| 666 |
+
json.dump(instance_data, f)
|
| 667 |
+
|
| 668 |
+
def blender_init():
|
| 669 |
+
"""Initialize Blender with the required file and settings."""
|
| 670 |
+
bpy.ops.wm.open_mainfile(filepath="Kitchen Dataset.blend")
|
| 671 |
+
|
| 672 |
+
bpy.context.preferences.addons["cycles"].preferences.compute_device_type = "OPTIX"
|
| 673 |
+
bpy.context.preferences.addons["cycles"].preferences.refresh_devices()
|
| 674 |
+
bpy.context.preferences.addons["cycles"].preferences.devices["NVIDIA GeForce RTX 4090"].use = True
|
| 675 |
+
bpy.context.scene.cycles.device = "GPU"
|
| 676 |
+
|
| 677 |
+
def generate_examples(dir, first_number, last_number, object_counts, filename_length=0):
|
| 678 |
+
"""Generate a series of kitchen instances and render them."""
|
| 679 |
+
filename_length = max(filename_length, len(str(last_number)))
|
| 680 |
+
dir.mkdir(parents=True, exist_ok=True)
|
| 681 |
+
for i in trange(first_number, last_number + 1):
|
| 682 |
+
instance_data = create_random_instance(object_counts)
|
| 683 |
+
render(instance_data, str(dir.resolve()), str(i).zfill(filename_length))
|
| 684 |
+
|
| 685 |
+
def create(train_size, val_size, test_size, dataset_dir):
|
| 686 |
+
"""Create a complete dataset with training, validation, and test sets."""
|
| 687 |
+
blender_init()
|
| 688 |
+
object_counts = count_objects()
|
| 689 |
+
|
| 690 |
+
dataset_info = {
|
| 691 |
+
"train_size": train_size,
|
| 692 |
+
"val_size": val_size,
|
| 693 |
+
"test_size": test_size,
|
| 694 |
+
"object_counts": object_counts,
|
| 695 |
+
"ingredient_groups": ingredient_groups,
|
| 696 |
+
"recipes": recipes
|
| 697 |
+
}
|
| 698 |
+
|
| 699 |
+
dataset_dir.mkdir(parents=True)
|
| 700 |
+
with (dataset_dir / "info.json").open(mode="w") as f:
|
| 701 |
+
json.dump(dataset_info, f)
|
| 702 |
+
|
| 703 |
+
folders = [dataset_dir / "train", dataset_dir / "val", dataset_dir / "test"]
|
| 704 |
+
sizes = [train_size, val_size, test_size]
|
| 705 |
+
|
| 706 |
+
for folder, size in list(zip(folders, sizes)):
|
| 707 |
+
generate_examples(folder, 1, size, object_counts=object_counts)
|
| 708 |
+
|
| 709 |
+
def print_ingredient_distribution(dir):
|
| 710 |
+
"""Print the distribution of ingredients in the generated dataset."""
|
| 711 |
+
ingredient_counts = {ingredient: 0 for ingredient in ingredients}
|
| 712 |
+
total_instances = 0
|
| 713 |
+
|
| 714 |
+
for file in dir.glob("*.json"):
|
| 715 |
+
total_instances += 1
|
| 716 |
+
already_counted = set()
|
| 717 |
+
with file.open() as f:
|
| 718 |
+
instance_data = json.load(f)
|
| 719 |
+
for obj in instance_data["objects"]:
|
| 720 |
+
ingredient_name = obj["object_name"].rsplit(" ", 1)[0]
|
| 721 |
+
if ingredient_name in ingredient_counts and ingredient_name not in already_counted:
|
| 722 |
+
ingredient_counts[ingredient_name] += 1
|
| 723 |
+
already_counted.add(ingredient_name)
|
| 724 |
+
|
| 725 |
+
print("Ingredient distribution:")
|
| 726 |
+
for ingredient, count in sorted(ingredient_counts.items(), key=lambda x: x[1], reverse=True):
|
| 727 |
+
print(f"{ingredient}: {count} ({(count / total_instances) * 100:.2f}%)")
|
| 728 |
+
|
| 729 |
+
if __name__ == "__main__":
|
| 730 |
+
args = parse_args()
|
| 731 |
+
|
| 732 |
+
if args.command == "create":
|
| 733 |
+
create(args.train_size, args.val_size, args.test_size, args.dataset_dir)
|
| 734 |
+
elif args.command == "generate_examples":
|
| 735 |
+
blender_init()
|
| 736 |
+
object_counts = count_objects()
|
| 737 |
+
generate_examples(args.dir, args.first_number, args.last_number, object_counts, args.filename_length)
|
| 738 |
+
elif args.command == "ingredient_distribution":
|
| 739 |
+
print_ingredient_distribution(args.dir)
|