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Browse files- rendering/LICENSE +201 -0
- rendering/blender_script.py +987 -0
rendering/LICENSE
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rendering/blender_script.py
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|
| 1 |
+
# Copyright 2026 The Omni-Primitive-Transforms Authors
|
| 2 |
+
#
|
| 3 |
+
# This file is adapted from the Objaverse-XL rendering script
|
| 4 |
+
# (https://github.com/allenai/objaverse-xl/blob/main/scripts/rendering/blender_script.py),
|
| 5 |
+
# Copyright Allen Institute for AI, licensed under the Apache License, Version 2.0.
|
| 6 |
+
# The upstream script also incorporates code from OpenAI Point-E / Shap-E (MIT) and
|
| 7 |
+
# Zero-1-to-3 / stanford-shapenet-renderer, as noted in the docstrings below.
|
| 8 |
+
#
|
| 9 |
+
# Modifications: rotation-sequence rendering (72 views, 5-degree steps), segmentation-
|
| 10 |
+
# mask export as .npy, gray/black background handling, and a per-task resume loop.
|
| 11 |
+
#
|
| 12 |
+
# Licensed under the Apache License, Version 2.0 (the "License");
|
| 13 |
+
# you may not use this file except in compliance with the License.
|
| 14 |
+
# You may obtain a copy of the License at
|
| 15 |
+
#
|
| 16 |
+
# http://www.apache.org/licenses/LICENSE-2.0
|
| 17 |
+
#
|
| 18 |
+
# Unless required by applicable law or agreed to in writing, software
|
| 19 |
+
# distributed under the License is distributed on an "AS IS" BASIS,
|
| 20 |
+
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| 21 |
+
# See the License for the specific language governing permissions and
|
| 22 |
+
# limitations under the License.
|
| 23 |
+
|
| 24 |
+
"""Blender script to render images of 3D models."""
|
| 25 |
+
import argparse
|
| 26 |
+
import json
|
| 27 |
+
import math
|
| 28 |
+
import os
|
| 29 |
+
import random
|
| 30 |
+
import sys
|
| 31 |
+
from typing import Any, Callable, Dict, Generator, List, Literal, Optional, Set, Tuple
|
| 32 |
+
|
| 33 |
+
import bpy
|
| 34 |
+
import numpy as np
|
| 35 |
+
from mathutils import Matrix, Vector
|
| 36 |
+
|
| 37 |
+
IMPORT_FUNCTIONS: Dict[str, Callable] = {
|
| 38 |
+
"obj": bpy.ops.import_scene.obj,
|
| 39 |
+
# "glb": bpy.ops.import_scene.gltf,
|
| 40 |
+
# "gltf": bpy.ops.import_scene.gltf,
|
| 41 |
+
# "usd": bpy.ops.import_scene.usd,
|
| 42 |
+
# "fbx": bpy.ops.import_scene.fbx,
|
| 43 |
+
# "stl": bpy.ops.import_mesh.stl,
|
| 44 |
+
# "usda": bpy.ops.import_scene.usda,
|
| 45 |
+
# "dae": bpy.ops.wm.collada_import,
|
| 46 |
+
# "ply": bpy.ops.import_mesh.ply,
|
| 47 |
+
# "abc": bpy.ops.wm.alembic_import,
|
| 48 |
+
# "blend": bpy.ops.wm.append,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
|
| 52 |
+
def set_camera(
|
| 53 |
+
radius: float = 1.8,
|
| 54 |
+
theta: float = 0, # radias 0 to 2 * pi
|
| 55 |
+
x: float = 0,
|
| 56 |
+
) -> bpy.types.Object:
|
| 57 |
+
"""Randomizes the camera location on a circle in the x,y plane and rotation towards the origin.
|
| 58 |
+
|
| 59 |
+
Args:
|
| 60 |
+
radius (float, optional): Radius of the circle in the x,y plane. Defaults to 2.0.
|
| 61 |
+
minz (float, optional): Minimum z value of the camera. Defaults to -2.2.
|
| 62 |
+
maxz (float, optional): Maximum z value of the camera. Defaults to 2.2.
|
| 63 |
+
|
| 64 |
+
Returns:
|
| 65 |
+
bpy.types.Object: The camera object.
|
| 66 |
+
"""
|
| 67 |
+
|
| 68 |
+
# Calculate x and y coordinates on the circle
|
| 69 |
+
z = radius * np.cos(theta)
|
| 70 |
+
y = radius * np.sin(theta)
|
| 71 |
+
|
| 72 |
+
# Set the camera location
|
| 73 |
+
camera = bpy.data.objects["Camera"]
|
| 74 |
+
camera.location = Vector(np.array([x, y, z]))
|
| 75 |
+
|
| 76 |
+
# Camera looks towards the origin (0,0,0)
|
| 77 |
+
direction = -camera.location
|
| 78 |
+
rotation_euler = direction.to_track_quat("-Z", "Y").to_euler()
|
| 79 |
+
# rotation_euler = direction
|
| 80 |
+
camera.rotation_euler = rotation_euler
|
| 81 |
+
|
| 82 |
+
return camera
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
def _set_camera_at_size(i: int, scale: float = 1.5) -> bpy.types.Object:
|
| 86 |
+
"""Debugging function to set the camera on the 6 faces of a cube.
|
| 87 |
+
|
| 88 |
+
Args:
|
| 89 |
+
i (int): Index of the face of the cube.
|
| 90 |
+
scale (float, optional): Scale of the cube. Defaults to 1.5.
|
| 91 |
+
|
| 92 |
+
Returns:
|
| 93 |
+
bpy.types.Object: The camera object.
|
| 94 |
+
"""
|
| 95 |
+
if i == 0:
|
| 96 |
+
x, y, z = scale, 0, 0
|
| 97 |
+
elif i == 1:
|
| 98 |
+
x, y, z = -scale, 0, 0
|
| 99 |
+
elif i == 2:
|
| 100 |
+
x, y, z = 0, scale, 0
|
| 101 |
+
elif i == 3:
|
| 102 |
+
x, y, z = 0, -scale, 0
|
| 103 |
+
elif i == 4:
|
| 104 |
+
x, y, z = 0, 0, scale
|
| 105 |
+
elif i == 5:
|
| 106 |
+
x, y, z = 0, 0, -scale
|
| 107 |
+
else:
|
| 108 |
+
raise ValueError(f"Invalid index: i={i}, must be int in range [0, 5].")
|
| 109 |
+
camera = bpy.data.objects["Camera"]
|
| 110 |
+
camera.location = Vector(np.array([x, y, z]))
|
| 111 |
+
direction = -camera.location
|
| 112 |
+
rot_quat = direction.to_track_quat("-Z", "Y")
|
| 113 |
+
camera.rotation_euler = rot_quat.to_euler()
|
| 114 |
+
return camera
|
| 115 |
+
|
| 116 |
+
|
| 117 |
+
def _create_light(
|
| 118 |
+
name: str,
|
| 119 |
+
light_type: Literal["POINT", "SUN", "SPOT", "AREA"],
|
| 120 |
+
location: Tuple[float, float, float],
|
| 121 |
+
rotation: Tuple[float, float, float],
|
| 122 |
+
energy: float,
|
| 123 |
+
use_shadow: bool = False,
|
| 124 |
+
specular_factor: float = 1.0,
|
| 125 |
+
):
|
| 126 |
+
"""Creates a light object.
|
| 127 |
+
|
| 128 |
+
Args:
|
| 129 |
+
name (str): Name of the light object.
|
| 130 |
+
light_type (Literal["POINT", "SUN", "SPOT", "AREA"]): Type of the light.
|
| 131 |
+
location (Tuple[float, float, float]): Location of the light.
|
| 132 |
+
rotation (Tuple[float, float, float]): Rotation of the light.
|
| 133 |
+
energy (float): Energy of the light.
|
| 134 |
+
use_shadow (bool, optional): Whether to use shadows. Defaults to False.
|
| 135 |
+
specular_factor (float, optional): Specular factor of the light. Defaults to 1.0.
|
| 136 |
+
|
| 137 |
+
Returns:
|
| 138 |
+
bpy.types.Object: The light object.
|
| 139 |
+
"""
|
| 140 |
+
|
| 141 |
+
light_data = bpy.data.lights.new(name=name, type=light_type)
|
| 142 |
+
light_object = bpy.data.objects.new(name, light_data)
|
| 143 |
+
bpy.context.collection.objects.link(light_object)
|
| 144 |
+
light_object.location = location
|
| 145 |
+
light_object.rotation_euler = rotation
|
| 146 |
+
light_data.use_shadow = use_shadow
|
| 147 |
+
light_data.specular_factor = specular_factor
|
| 148 |
+
light_data.energy = energy
|
| 149 |
+
return light_object
|
| 150 |
+
|
| 151 |
+
|
| 152 |
+
def randomize_lighting() -> Dict[str, bpy.types.Object]:
|
| 153 |
+
"""Randomizes the lighting in the scene.
|
| 154 |
+
|
| 155 |
+
Returns:
|
| 156 |
+
Dict[str, bpy.types.Object]: Dictionary of the lights in the scene. The keys are
|
| 157 |
+
"key_light", "fill_light", "rim_light", and "bottom_light".
|
| 158 |
+
"""
|
| 159 |
+
|
| 160 |
+
# Clear existing lights
|
| 161 |
+
bpy.ops.object.select_all(action="DESELECT")
|
| 162 |
+
bpy.ops.object.select_by_type(type="LIGHT")
|
| 163 |
+
bpy.ops.object.delete()
|
| 164 |
+
|
| 165 |
+
# Create key light
|
| 166 |
+
key_light = _create_light(
|
| 167 |
+
name="Key_Light",
|
| 168 |
+
light_type="SUN",
|
| 169 |
+
location=(0, 0, 0),
|
| 170 |
+
rotation=(0.785398, 0, -0.785398),
|
| 171 |
+
energy=random.choice([3, 4, 5]),
|
| 172 |
+
)
|
| 173 |
+
|
| 174 |
+
# Create fill light
|
| 175 |
+
fill_light = _create_light(
|
| 176 |
+
name="Fill_Light",
|
| 177 |
+
light_type="SUN",
|
| 178 |
+
location=(0, 0, 0),
|
| 179 |
+
rotation=(0.785398, 0, 2.35619),
|
| 180 |
+
energy=random.choice([2, 3, 4]),
|
| 181 |
+
)
|
| 182 |
+
|
| 183 |
+
# Create rim light
|
| 184 |
+
rim_light = _create_light(
|
| 185 |
+
name="Rim_Light",
|
| 186 |
+
light_type="SUN",
|
| 187 |
+
location=(0, 0, 0),
|
| 188 |
+
rotation=(-0.785398, 0, -3.92699),
|
| 189 |
+
energy=random.choice([3, 4, 5]),
|
| 190 |
+
)
|
| 191 |
+
|
| 192 |
+
# Create bottom light
|
| 193 |
+
bottom_light = _create_light(
|
| 194 |
+
name="Bottom_Light",
|
| 195 |
+
light_type="SUN",
|
| 196 |
+
location=(0, 0, 0),
|
| 197 |
+
rotation=(3.14159, 0, 0),
|
| 198 |
+
energy=random.choice([1, 2, 3]),
|
| 199 |
+
)
|
| 200 |
+
|
| 201 |
+
return dict(
|
| 202 |
+
key_light=key_light,
|
| 203 |
+
fill_light=fill_light,
|
| 204 |
+
rim_light=rim_light,
|
| 205 |
+
bottom_light=bottom_light,
|
| 206 |
+
)
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
def reset_scene() -> None:
|
| 210 |
+
"""Resets the scene to a clean state.
|
| 211 |
+
|
| 212 |
+
Returns:
|
| 213 |
+
None
|
| 214 |
+
"""
|
| 215 |
+
# delete everything that isn't part of a camera or a light
|
| 216 |
+
for obj in bpy.data.objects:
|
| 217 |
+
if obj.type not in {"CAMERA", "LIGHT"}:
|
| 218 |
+
bpy.data.objects.remove(obj, do_unlink=True)
|
| 219 |
+
|
| 220 |
+
# delete all the materials
|
| 221 |
+
for material in bpy.data.materials:
|
| 222 |
+
bpy.data.materials.remove(material, do_unlink=True)
|
| 223 |
+
|
| 224 |
+
# delete all the textures
|
| 225 |
+
for texture in bpy.data.textures:
|
| 226 |
+
bpy.data.textures.remove(texture, do_unlink=True)
|
| 227 |
+
|
| 228 |
+
# delete all the images
|
| 229 |
+
for image in bpy.data.images:
|
| 230 |
+
bpy.data.images.remove(image, do_unlink=True)
|
| 231 |
+
|
| 232 |
+
|
| 233 |
+
def load_object(object_path: str) -> None:
|
| 234 |
+
"""Loads a model with a supported file extension into the scene.
|
| 235 |
+
|
| 236 |
+
Args:
|
| 237 |
+
object_path (str): Path to the model file.
|
| 238 |
+
|
| 239 |
+
Raises:
|
| 240 |
+
ValueError: If the file extension is not supported.
|
| 241 |
+
|
| 242 |
+
Returns:
|
| 243 |
+
None
|
| 244 |
+
"""
|
| 245 |
+
# file_extension = object_path.split(".")[-1].lower()
|
| 246 |
+
|
| 247 |
+
# # load from existing import functions
|
| 248 |
+
# import_function = IMPORT_FUNCTIONS[file_extension]
|
| 249 |
+
# import_function(filepath=object_path)
|
| 250 |
+
bpy.ops.import_scene.obj(filepath=object_path)
|
| 251 |
+
return bpy.context.selected_objects[0]
|
| 252 |
+
|
| 253 |
+
|
| 254 |
+
def scene_bbox(
|
| 255 |
+
single_obj: Optional[bpy.types.Object] = None, ignore_matrix: bool = False
|
| 256 |
+
) -> Tuple[Vector, Vector]:
|
| 257 |
+
"""Returns the bounding box of the scene.
|
| 258 |
+
|
| 259 |
+
Taken from Shap-E rendering script
|
| 260 |
+
(https://github.com/openai/shap-e/blob/main/shap_e/rendering/blender/blender_script.py#L68-L82)
|
| 261 |
+
|
| 262 |
+
Args:
|
| 263 |
+
single_obj (Optional[bpy.types.Object], optional): If not None, only computes
|
| 264 |
+
the bounding box for the given object. Defaults to None.
|
| 265 |
+
ignore_matrix (bool, optional): Whether to ignore the object's matrix. Defaults
|
| 266 |
+
to False.
|
| 267 |
+
|
| 268 |
+
Raises:
|
| 269 |
+
RuntimeError: If there are no objects in the scene.
|
| 270 |
+
|
| 271 |
+
Returns:
|
| 272 |
+
Tuple[Vector, Vector]: The minimum and maximum coordinates of the bounding box.
|
| 273 |
+
"""
|
| 274 |
+
bbox_min = (math.inf,) * 3
|
| 275 |
+
bbox_max = (-math.inf,) * 3
|
| 276 |
+
found = False
|
| 277 |
+
for obj in get_scene_meshes() if single_obj is None else [single_obj]:
|
| 278 |
+
found = True
|
| 279 |
+
for coord in obj.bound_box:
|
| 280 |
+
coord = Vector(coord)
|
| 281 |
+
if not ignore_matrix:
|
| 282 |
+
coord = obj.matrix_world @ coord
|
| 283 |
+
bbox_min = tuple(min(x, y) for x, y in zip(bbox_min, coord))
|
| 284 |
+
bbox_max = tuple(max(x, y) for x, y in zip(bbox_max, coord))
|
| 285 |
+
|
| 286 |
+
if not found:
|
| 287 |
+
raise RuntimeError("no objects in scene to compute bounding box for")
|
| 288 |
+
|
| 289 |
+
return Vector(bbox_min), Vector(bbox_max)
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
def get_scene_root_objects() -> Generator[bpy.types.Object, None, None]:
|
| 293 |
+
"""Returns all root objects in the scene.
|
| 294 |
+
|
| 295 |
+
Yields:
|
| 296 |
+
Generator[bpy.types.Object, None, None]: Generator of all root objects in the
|
| 297 |
+
scene.
|
| 298 |
+
"""
|
| 299 |
+
for obj in bpy.context.scene.objects.values():
|
| 300 |
+
if not obj.parent:
|
| 301 |
+
yield obj
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
def get_scene_meshes() -> Generator[bpy.types.Object, None, None]:
|
| 305 |
+
"""Returns all meshes in the scene.
|
| 306 |
+
|
| 307 |
+
Yields:
|
| 308 |
+
Generator[bpy.types.Object, None, None]: Generator of all meshes in the scene.
|
| 309 |
+
"""
|
| 310 |
+
for obj in bpy.context.scene.objects.values():
|
| 311 |
+
if isinstance(obj.data, (bpy.types.Mesh)):
|
| 312 |
+
yield obj
|
| 313 |
+
|
| 314 |
+
|
| 315 |
+
def get_3x4_RT_matrix_from_blender(cam: bpy.types.Object) -> Matrix:
|
| 316 |
+
"""Returns the 3x4 RT matrix from the given camera.
|
| 317 |
+
|
| 318 |
+
Taken from Zero123, which in turn was taken from
|
| 319 |
+
https://github.com/panmari/stanford-shapenet-renderer/blob/master/render_blender.py
|
| 320 |
+
|
| 321 |
+
Args:
|
| 322 |
+
cam (bpy.types.Object): The camera object.
|
| 323 |
+
|
| 324 |
+
Returns:
|
| 325 |
+
Matrix: The 3x4 RT matrix from the given camera.
|
| 326 |
+
"""
|
| 327 |
+
# Use matrix_world instead to account for all constraints
|
| 328 |
+
location, rotation = cam.matrix_world.decompose()[0:2]
|
| 329 |
+
R_world2bcam = rotation.to_matrix().transposed()
|
| 330 |
+
|
| 331 |
+
# Use location from matrix_world to account for constraints:
|
| 332 |
+
T_world2bcam = -1 * R_world2bcam @ location
|
| 333 |
+
|
| 334 |
+
# put into 3x4 matrix
|
| 335 |
+
RT = Matrix(
|
| 336 |
+
(
|
| 337 |
+
R_world2bcam[0][:] + (T_world2bcam[0],),
|
| 338 |
+
R_world2bcam[1][:] + (T_world2bcam[1],),
|
| 339 |
+
R_world2bcam[2][:] + (T_world2bcam[2],),
|
| 340 |
+
)
|
| 341 |
+
)
|
| 342 |
+
return RT
|
| 343 |
+
|
| 344 |
+
|
| 345 |
+
def delete_invisible_objects() -> None:
|
| 346 |
+
"""Deletes all invisible objects in the scene.
|
| 347 |
+
|
| 348 |
+
Returns:
|
| 349 |
+
None
|
| 350 |
+
"""
|
| 351 |
+
bpy.ops.object.select_all(action="DESELECT")
|
| 352 |
+
for obj in scene.objects:
|
| 353 |
+
if obj.hide_viewport or obj.hide_render:
|
| 354 |
+
obj.hide_viewport = False
|
| 355 |
+
obj.hide_render = False
|
| 356 |
+
obj.hide_select = False
|
| 357 |
+
obj.select_set(True)
|
| 358 |
+
bpy.ops.object.delete()
|
| 359 |
+
|
| 360 |
+
# Delete invisible collections
|
| 361 |
+
invisible_collections = [col for col in bpy.data.collections if col.hide_viewport]
|
| 362 |
+
for col in invisible_collections:
|
| 363 |
+
bpy.data.collections.remove(col)
|
| 364 |
+
|
| 365 |
+
|
| 366 |
+
def normalize_scene() -> None:
|
| 367 |
+
"""Normalizes the scene by scaling and translating it to fit in a unit cube centered
|
| 368 |
+
at the origin.
|
| 369 |
+
|
| 370 |
+
Mostly taken from the Point-E / Shap-E rendering script
|
| 371 |
+
(https://github.com/openai/point-e/blob/main/point_e/evals/scripts/blender_script.py#L97-L112),
|
| 372 |
+
but fix for multiple root objects: (see bug report here:
|
| 373 |
+
https://github.com/openai/shap-e/pull/60).
|
| 374 |
+
|
| 375 |
+
Returns:
|
| 376 |
+
None
|
| 377 |
+
"""
|
| 378 |
+
if len(list(get_scene_root_objects())) > 1:
|
| 379 |
+
# create an empty object to be used as a parent for all root objects
|
| 380 |
+
parent_empty = bpy.data.objects.new("ParentEmpty", None)
|
| 381 |
+
bpy.context.scene.collection.objects.link(parent_empty)
|
| 382 |
+
|
| 383 |
+
# parent all root objects to the empty object
|
| 384 |
+
for obj in get_scene_root_objects():
|
| 385 |
+
if obj != parent_empty:
|
| 386 |
+
obj.parent = parent_empty
|
| 387 |
+
|
| 388 |
+
bbox_min, bbox_max = scene_bbox()
|
| 389 |
+
scale = 1 / max(bbox_max - bbox_min)
|
| 390 |
+
for obj in get_scene_root_objects():
|
| 391 |
+
obj.scale = obj.scale * scale
|
| 392 |
+
|
| 393 |
+
# Apply scale to matrix_world.
|
| 394 |
+
bpy.context.view_layer.update()
|
| 395 |
+
bbox_min, bbox_max = scene_bbox()
|
| 396 |
+
offset = -(bbox_min + bbox_max) / 2
|
| 397 |
+
for obj in get_scene_root_objects():
|
| 398 |
+
obj.matrix_world.translation += offset
|
| 399 |
+
bpy.ops.object.select_all(action="DESELECT")
|
| 400 |
+
|
| 401 |
+
# unparent the camera
|
| 402 |
+
bpy.data.objects["Camera"].parent = None
|
| 403 |
+
|
| 404 |
+
|
| 405 |
+
def delete_missing_textures() -> Dict[str, Any]:
|
| 406 |
+
"""Deletes all missing textures in the scene.
|
| 407 |
+
|
| 408 |
+
Returns:
|
| 409 |
+
Dict[str, Any]: Dictionary with keys "count", "files", and "file_path_to_color".
|
| 410 |
+
"count" is the number of missing textures, "files" is a list of the missing
|
| 411 |
+
texture file paths, and "file_path_to_color" is a dictionary mapping the
|
| 412 |
+
missing texture file paths to a random color.
|
| 413 |
+
"""
|
| 414 |
+
missing_file_count = 0
|
| 415 |
+
out_files = []
|
| 416 |
+
file_path_to_color = {}
|
| 417 |
+
|
| 418 |
+
# Check all materials in the scene
|
| 419 |
+
for material in bpy.data.materials:
|
| 420 |
+
if material.use_nodes:
|
| 421 |
+
for node in material.node_tree.nodes:
|
| 422 |
+
if node.type == "TEX_IMAGE":
|
| 423 |
+
image = node.image
|
| 424 |
+
if image is not None:
|
| 425 |
+
file_path = bpy.path.abspath(image.filepath)
|
| 426 |
+
if file_path == "":
|
| 427 |
+
# means it's embedded
|
| 428 |
+
continue
|
| 429 |
+
|
| 430 |
+
if not os.path.exists(file_path):
|
| 431 |
+
# Find the connected Principled BSDF node
|
| 432 |
+
connected_node = node.outputs[0].links[0].to_node
|
| 433 |
+
|
| 434 |
+
if connected_node.type == "BSDF_PRINCIPLED":
|
| 435 |
+
if file_path not in file_path_to_color:
|
| 436 |
+
# Set a random color for the unique missing file path
|
| 437 |
+
random_color = [random.random() for _ in range(3)]
|
| 438 |
+
file_path_to_color[file_path] = random_color + [1]
|
| 439 |
+
|
| 440 |
+
connected_node.inputs[
|
| 441 |
+
"Base Color"
|
| 442 |
+
].default_value = file_path_to_color[file_path]
|
| 443 |
+
|
| 444 |
+
# Delete the TEX_IMAGE node
|
| 445 |
+
material.node_tree.nodes.remove(node)
|
| 446 |
+
missing_file_count += 1
|
| 447 |
+
out_files.append(image.filepath)
|
| 448 |
+
return {
|
| 449 |
+
"count": missing_file_count,
|
| 450 |
+
"files": out_files,
|
| 451 |
+
"file_path_to_color": file_path_to_color,
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
|
| 455 |
+
def _get_random_color() -> Tuple[float, float, float, float]:
|
| 456 |
+
"""Generates a random RGB-A color.
|
| 457 |
+
|
| 458 |
+
The alpha value is always 1.
|
| 459 |
+
|
| 460 |
+
Returns:
|
| 461 |
+
Tuple[float, float, float, float]: A random RGB-A color. Each value is in the
|
| 462 |
+
range [0, 1].
|
| 463 |
+
"""
|
| 464 |
+
return (random.random(), random.random(), random.random(), 1)
|
| 465 |
+
|
| 466 |
+
|
| 467 |
+
def _apply_color_to_object(
|
| 468 |
+
obj: bpy.types.Object, color: Tuple[float, float, float, float]
|
| 469 |
+
) -> None:
|
| 470 |
+
"""Applies the given color to the object.
|
| 471 |
+
|
| 472 |
+
Args:
|
| 473 |
+
obj (bpy.types.Object): The object to apply the color to.
|
| 474 |
+
color (Tuple[float, float, float, float]): The color to apply to the object.
|
| 475 |
+
|
| 476 |
+
Returns:
|
| 477 |
+
None
|
| 478 |
+
"""
|
| 479 |
+
mat = bpy.data.materials.new(name=f"RandomMaterial_{obj.name}")
|
| 480 |
+
mat.use_nodes = True
|
| 481 |
+
nodes = mat.node_tree.nodes
|
| 482 |
+
principled_bsdf = nodes.get("Principled BSDF")
|
| 483 |
+
if principled_bsdf:
|
| 484 |
+
principled_bsdf.inputs["Base Color"].default_value = color
|
| 485 |
+
obj.data.materials.append(mat)
|
| 486 |
+
|
| 487 |
+
|
| 488 |
+
def apply_single_random_color_to_all_objects() -> Tuple[float, float, float, float]:
|
| 489 |
+
"""Applies a single random color to all objects in the scene.
|
| 490 |
+
|
| 491 |
+
Returns:
|
| 492 |
+
Tuple[float, float, float, float]: The random color that was applied to all
|
| 493 |
+
objects.
|
| 494 |
+
"""
|
| 495 |
+
rand_color = _get_random_color()
|
| 496 |
+
for obj in bpy.context.scene.objects:
|
| 497 |
+
if obj.type == "MESH":
|
| 498 |
+
_apply_color_to_object(obj, rand_color)
|
| 499 |
+
return rand_color
|
| 500 |
+
|
| 501 |
+
|
| 502 |
+
class MetadataExtractor:
|
| 503 |
+
"""Class to extract metadata from a Blender scene."""
|
| 504 |
+
|
| 505 |
+
def __init__(
|
| 506 |
+
self, object_path: str, scene: bpy.types.Scene, bdata: bpy.types.BlendData
|
| 507 |
+
) -> None:
|
| 508 |
+
"""Initializes the MetadataExtractor.
|
| 509 |
+
|
| 510 |
+
Args:
|
| 511 |
+
object_path (str): Path to the object file.
|
| 512 |
+
scene (bpy.types.Scene): The current scene object from `bpy.context.scene`.
|
| 513 |
+
bdata (bpy.types.BlendData): The current blender data from `bpy.data`.
|
| 514 |
+
|
| 515 |
+
Returns:
|
| 516 |
+
None
|
| 517 |
+
"""
|
| 518 |
+
self.object_path = object_path
|
| 519 |
+
self.scene = scene
|
| 520 |
+
self.bdata = bdata
|
| 521 |
+
|
| 522 |
+
def get_poly_count(self) -> int:
|
| 523 |
+
"""Returns the total number of polygons in the scene."""
|
| 524 |
+
total_poly_count = 0
|
| 525 |
+
for obj in self.scene.objects:
|
| 526 |
+
if obj.type == "MESH":
|
| 527 |
+
total_poly_count += len(obj.data.polygons)
|
| 528 |
+
return total_poly_count
|
| 529 |
+
|
| 530 |
+
def get_vertex_count(self) -> int:
|
| 531 |
+
"""Returns the total number of vertices in the scene."""
|
| 532 |
+
total_vertex_count = 0
|
| 533 |
+
for obj in self.scene.objects:
|
| 534 |
+
if obj.type == "MESH":
|
| 535 |
+
total_vertex_count += len(obj.data.vertices)
|
| 536 |
+
return total_vertex_count
|
| 537 |
+
|
| 538 |
+
def get_edge_count(self) -> int:
|
| 539 |
+
"""Returns the total number of edges in the scene."""
|
| 540 |
+
total_edge_count = 0
|
| 541 |
+
for obj in self.scene.objects:
|
| 542 |
+
if obj.type == "MESH":
|
| 543 |
+
total_edge_count += len(obj.data.edges)
|
| 544 |
+
return total_edge_count
|
| 545 |
+
|
| 546 |
+
def get_lamp_count(self) -> int:
|
| 547 |
+
"""Returns the number of lamps in the scene."""
|
| 548 |
+
return sum(1 for obj in self.scene.objects if obj.type == "LIGHT")
|
| 549 |
+
|
| 550 |
+
def get_mesh_count(self) -> int:
|
| 551 |
+
"""Returns the number of meshes in the scene."""
|
| 552 |
+
return sum(1 for obj in self.scene.objects if obj.type == "MESH")
|
| 553 |
+
|
| 554 |
+
def get_material_count(self) -> int:
|
| 555 |
+
"""Returns the number of materials in the scene."""
|
| 556 |
+
return len(self.bdata.materials)
|
| 557 |
+
|
| 558 |
+
def get_object_count(self) -> int:
|
| 559 |
+
"""Returns the number of objects in the scene."""
|
| 560 |
+
return len(self.bdata.objects)
|
| 561 |
+
|
| 562 |
+
def get_animation_count(self) -> int:
|
| 563 |
+
"""Returns the number of animations in the scene."""
|
| 564 |
+
return len(self.bdata.actions)
|
| 565 |
+
|
| 566 |
+
def get_linked_files(self) -> List[str]:
|
| 567 |
+
"""Returns the filepaths of all linked files."""
|
| 568 |
+
image_filepaths = self._get_image_filepaths()
|
| 569 |
+
material_filepaths = self._get_material_filepaths()
|
| 570 |
+
linked_libraries_filepaths = self._get_linked_libraries_filepaths()
|
| 571 |
+
|
| 572 |
+
all_filepaths = (
|
| 573 |
+
image_filepaths | material_filepaths | linked_libraries_filepaths
|
| 574 |
+
)
|
| 575 |
+
if "" in all_filepaths:
|
| 576 |
+
all_filepaths.remove("")
|
| 577 |
+
return list(all_filepaths)
|
| 578 |
+
|
| 579 |
+
def _get_image_filepaths(self) -> Set[str]:
|
| 580 |
+
"""Returns the filepaths of all images used in the scene."""
|
| 581 |
+
filepaths = set()
|
| 582 |
+
for image in self.bdata.images:
|
| 583 |
+
if image.source == "FILE":
|
| 584 |
+
filepaths.add(bpy.path.abspath(image.filepath))
|
| 585 |
+
return filepaths
|
| 586 |
+
|
| 587 |
+
def _get_material_filepaths(self) -> Set[str]:
|
| 588 |
+
"""Returns the filepaths of all images used in materials."""
|
| 589 |
+
filepaths = set()
|
| 590 |
+
for material in self.bdata.materials:
|
| 591 |
+
if material.use_nodes:
|
| 592 |
+
for node in material.node_tree.nodes:
|
| 593 |
+
if node.type == "TEX_IMAGE":
|
| 594 |
+
image = node.image
|
| 595 |
+
if image is not None:
|
| 596 |
+
filepaths.add(bpy.path.abspath(image.filepath))
|
| 597 |
+
return filepaths
|
| 598 |
+
|
| 599 |
+
def _get_linked_libraries_filepaths(self) -> Set[str]:
|
| 600 |
+
"""Returns the filepaths of all linked libraries."""
|
| 601 |
+
filepaths = set()
|
| 602 |
+
for library in self.bdata.libraries:
|
| 603 |
+
filepaths.add(bpy.path.abspath(library.filepath))
|
| 604 |
+
return filepaths
|
| 605 |
+
|
| 606 |
+
def get_scene_size(self) -> Dict[str, list]:
|
| 607 |
+
"""Returns the size of the scene bounds in meters."""
|
| 608 |
+
bbox_min, bbox_max = scene_bbox()
|
| 609 |
+
return {"bbox_max": list(bbox_max), "bbox_min": list(bbox_min)}
|
| 610 |
+
|
| 611 |
+
def get_shape_key_count(self) -> int:
|
| 612 |
+
"""Returns the number of shape keys in the scene."""
|
| 613 |
+
total_shape_key_count = 0
|
| 614 |
+
for obj in self.scene.objects:
|
| 615 |
+
if obj.type == "MESH":
|
| 616 |
+
shape_keys = obj.data.shape_keys
|
| 617 |
+
if shape_keys is not None:
|
| 618 |
+
total_shape_key_count += (
|
| 619 |
+
len(shape_keys.key_blocks) - 1
|
| 620 |
+
) # Subtract 1 to exclude the Basis shape key
|
| 621 |
+
return total_shape_key_count
|
| 622 |
+
|
| 623 |
+
def get_armature_count(self) -> int:
|
| 624 |
+
"""Returns the number of armatures in the scene."""
|
| 625 |
+
total_armature_count = 0
|
| 626 |
+
for obj in self.scene.objects:
|
| 627 |
+
if obj.type == "ARMATURE":
|
| 628 |
+
total_armature_count += 1
|
| 629 |
+
return total_armature_count
|
| 630 |
+
|
| 631 |
+
def read_file_size(self) -> int:
|
| 632 |
+
"""Returns the size of the file in bytes."""
|
| 633 |
+
return os.path.getsize(self.object_path)
|
| 634 |
+
|
| 635 |
+
def get_metadata(self) -> Dict[str, Any]:
|
| 636 |
+
"""Returns the metadata of the scene.
|
| 637 |
+
|
| 638 |
+
Returns:
|
| 639 |
+
Dict[str, Any]: Dictionary of the metadata with keys for "file_size",
|
| 640 |
+
"poly_count", "vert_count", "edge_count", "material_count", "object_count",
|
| 641 |
+
"lamp_count", "mesh_count", "animation_count", "linked_files", "scene_size",
|
| 642 |
+
"shape_key_count", and "armature_count".
|
| 643 |
+
"""
|
| 644 |
+
return {
|
| 645 |
+
"file_size": self.read_file_size(),
|
| 646 |
+
"poly_count": self.get_poly_count(),
|
| 647 |
+
"vert_count": self.get_vertex_count(),
|
| 648 |
+
"edge_count": self.get_edge_count(),
|
| 649 |
+
"material_count": self.get_material_count(),
|
| 650 |
+
"object_count": self.get_object_count(),
|
| 651 |
+
"lamp_count": self.get_lamp_count(),
|
| 652 |
+
"mesh_count": self.get_mesh_count(),
|
| 653 |
+
"animation_count": self.get_animation_count(),
|
| 654 |
+
"linked_files": self.get_linked_files(),
|
| 655 |
+
"scene_size": self.get_scene_size(),
|
| 656 |
+
"shape_key_count": self.get_shape_key_count(),
|
| 657 |
+
"armature_count": self.get_armature_count(),
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
|
| 661 |
+
def set_background_color(r, g, b):
|
| 662 |
+
# Get the current scene
|
| 663 |
+
scene = bpy.context.scene
|
| 664 |
+
|
| 665 |
+
# Create a new world background if none exists
|
| 666 |
+
if not scene.world:
|
| 667 |
+
scene.world = bpy.data.worlds.new("World")
|
| 668 |
+
|
| 669 |
+
# Set the background color
|
| 670 |
+
scene.world.use_nodes = True
|
| 671 |
+
bg_node = scene.world.node_tree.nodes['Background']
|
| 672 |
+
bg_node.inputs['Color'].default_value = (r, g, b, 1) # set the background to the given RGB value
|
| 673 |
+
|
| 674 |
+
# Disable transparency
|
| 675 |
+
scene.render.film_transparent = False
|
| 676 |
+
|
| 677 |
+
|
| 678 |
+
def render_object(
|
| 679 |
+
object_file: str,
|
| 680 |
+
num_renders: int,
|
| 681 |
+
only_northern_hemisphere: bool,
|
| 682 |
+
output_dir: str,
|
| 683 |
+
) -> None:
|
| 684 |
+
"""Saves rendered images with its camera matrix and metadata of the object.
|
| 685 |
+
|
| 686 |
+
Args:
|
| 687 |
+
object_file (str): Path to the object file.
|
| 688 |
+
num_renders (int): Number of renders to save of the object.
|
| 689 |
+
only_northern_hemisphere (bool): Whether to only render sides of the object that
|
| 690 |
+
are in the northern hemisphere. This is useful for rendering objects that
|
| 691 |
+
are photogrammetrically scanned, as the bottom of the object often has
|
| 692 |
+
holes.
|
| 693 |
+
output_dir (str): Path to the directory where the rendered images and metadata
|
| 694 |
+
will be saved.
|
| 695 |
+
|
| 696 |
+
Returns:
|
| 697 |
+
None
|
| 698 |
+
"""
|
| 699 |
+
os.makedirs(output_dir, exist_ok=True)
|
| 700 |
+
|
| 701 |
+
# load the object
|
| 702 |
+
reset_scene()
|
| 703 |
+
obj = load_object(object_file)
|
| 704 |
+
|
| 705 |
+
# Set up cameras
|
| 706 |
+
cam = scene.objects["Camera"]
|
| 707 |
+
cam.data.lens = 35
|
| 708 |
+
cam.data.sensor_width = 32
|
| 709 |
+
|
| 710 |
+
# Set up camera constraints
|
| 711 |
+
cam_constraint = cam.constraints.new(type="TRACK_TO")
|
| 712 |
+
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
|
| 713 |
+
cam_constraint.up_axis = "UP_Y"
|
| 714 |
+
# empty = bpy.data.objects.new("Empty", None)
|
| 715 |
+
# scene.collection.objects.link(empty)
|
| 716 |
+
# cam_constraint.target = empty
|
| 717 |
+
|
| 718 |
+
# Extract the metadata. This must be done before normalizing the scene to get
|
| 719 |
+
# accurate bounding box information.
|
| 720 |
+
metadata_extractor = MetadataExtractor(
|
| 721 |
+
object_path=object_file, scene=scene, bdata=bpy.data
|
| 722 |
+
)
|
| 723 |
+
metadata = metadata_extractor.get_metadata()
|
| 724 |
+
|
| 725 |
+
# delete all objects that are not meshes
|
| 726 |
+
# if object_file.lower().endswith(".usdz"):
|
| 727 |
+
# # don't delete missing textures on usdz files, lots of them are embedded
|
| 728 |
+
# missing_textures = None
|
| 729 |
+
# else:
|
| 730 |
+
missing_textures = delete_missing_textures()
|
| 731 |
+
metadata["missing_textures"] = missing_textures
|
| 732 |
+
|
| 733 |
+
# possibly apply a random color to all objects
|
| 734 |
+
# if object_file.endswith(".stl") or object_file.endswith(".ply"):
|
| 735 |
+
# assert len(bpy.context.selected_objects) == 1
|
| 736 |
+
# rand_color = apply_single_random_color_to_all_objects()
|
| 737 |
+
# metadata["random_color"] = rand_color
|
| 738 |
+
# else:
|
| 739 |
+
metadata["random_color"] = None
|
| 740 |
+
|
| 741 |
+
# save metadata
|
| 742 |
+
metadata_path = os.path.join(output_dir, "metadata.json")
|
| 743 |
+
os.makedirs(os.path.dirname(metadata_path), exist_ok=True)
|
| 744 |
+
with open(metadata_path, "w", encoding="utf-8") as f:
|
| 745 |
+
json.dump(metadata, f, sort_keys=True, indent=2)
|
| 746 |
+
|
| 747 |
+
# normalize the scene
|
| 748 |
+
normalize_scene()
|
| 749 |
+
|
| 750 |
+
# set background color
|
| 751 |
+
set_background_color(0.5, 0.5, 0.5) # gray (RGB: 0.5, 0.5, 0.5)
|
| 752 |
+
|
| 753 |
+
# randomize the lighting
|
| 754 |
+
randomize_lighting()
|
| 755 |
+
|
| 756 |
+
# render the images
|
| 757 |
+
for i in range(num_renders):
|
| 758 |
+
|
| 759 |
+
theta = i * np.pi / 36 # rotate 5 degrees (pi/36 radians) for each render
|
| 760 |
+
# obj.rotation_euler.x = theta # rotate around X axis
|
| 761 |
+
obj.rotation_euler.y = theta # rotate around Y axis
|
| 762 |
+
# obj.rotation_euler.z = theta # rotate around Z axis
|
| 763 |
+
|
| 764 |
+
# set camera
|
| 765 |
+
camera = set_camera()
|
| 766 |
+
|
| 767 |
+
# render the image
|
| 768 |
+
render_path = os.path.join(output_dir, f"{i:03d}.png")
|
| 769 |
+
scene.render.filepath = render_path
|
| 770 |
+
bpy.ops.render.render(write_still=True)
|
| 771 |
+
|
| 772 |
+
# # save camera RT matrix
|
| 773 |
+
# rt_matrix = get_3x4_RT_matrix_from_blender(camera)
|
| 774 |
+
# rt_matrix_path = os.path.join(output_dir, f"{i:03d}.npy")
|
| 775 |
+
# np.save(rt_matrix_path, rt_matrix)
|
| 776 |
+
|
| 777 |
+
def render_object_mask(
|
| 778 |
+
object_file: str,
|
| 779 |
+
num_renders: int,
|
| 780 |
+
output_dir: str,
|
| 781 |
+
) -> None:
|
| 782 |
+
"""Saves rendered masks of the object directly as npy files."""
|
| 783 |
+
|
| 784 |
+
os.makedirs(output_dir, exist_ok=True)
|
| 785 |
+
|
| 786 |
+
# Load the object
|
| 787 |
+
reset_scene()
|
| 788 |
+
obj = load_object(object_file)
|
| 789 |
+
|
| 790 |
+
# Set up cameras
|
| 791 |
+
cam = scene.objects["Camera"]
|
| 792 |
+
cam.data.lens = 35
|
| 793 |
+
cam.data.sensor_width = 32
|
| 794 |
+
|
| 795 |
+
# Set up camera constraints
|
| 796 |
+
cam_constraint = cam.constraints.new(type="TRACK_TO")
|
| 797 |
+
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
|
| 798 |
+
cam_constraint.up_axis = "UP_Y"
|
| 799 |
+
|
| 800 |
+
# normalize the scene
|
| 801 |
+
normalize_scene()
|
| 802 |
+
|
| 803 |
+
# Assign a simple (white) material to the object
|
| 804 |
+
mat = bpy.data.materials.new(name="WhiteMaterial")
|
| 805 |
+
mat.use_nodes = True
|
| 806 |
+
nodes = mat.node_tree.nodes
|
| 807 |
+
principled_bsdf = nodes.get("Principled BSDF")
|
| 808 |
+
if principled_bsdf:
|
| 809 |
+
principled_bsdf.inputs["Base Color"].default_value = (1, 1, 1, 1)
|
| 810 |
+
principled_bsdf.inputs["Emission"].default_value = (1, 1, 1, 1)
|
| 811 |
+
principled_bsdf.inputs["Emission Strength"].default_value = 2.0
|
| 812 |
+
|
| 813 |
+
# Apply the white material to the object
|
| 814 |
+
if obj.data.materials:
|
| 815 |
+
obj.data.materials.clear()
|
| 816 |
+
obj.data.materials.append(mat)
|
| 817 |
+
|
| 818 |
+
# Set the background to black (same approach as in render_object)
|
| 819 |
+
set_background_color(0, 0, 0)
|
| 820 |
+
|
| 821 |
+
# Reuse the render_object lighting setup
|
| 822 |
+
randomize_lighting()
|
| 823 |
+
|
| 824 |
+
# render the masks (exact copy of the render_object render loop structure)
|
| 825 |
+
for i in range(num_renders):
|
| 826 |
+
print(f"Rendering mask {i+1}/{num_renders}")
|
| 827 |
+
|
| 828 |
+
theta = i * np.pi / 36
|
| 829 |
+
obj.rotation_euler.y = theta
|
| 830 |
+
|
| 831 |
+
# set camera (identical to render_object)
|
| 832 |
+
camera = set_camera()
|
| 833 |
+
|
| 834 |
+
# Save temporarily as PNG, then read it back and delete it
|
| 835 |
+
temp_png_path = os.path.join(output_dir, f"temp_{i:03d}.png")
|
| 836 |
+
scene.render.filepath = temp_png_path
|
| 837 |
+
bpy.ops.render.render(write_still=True)
|
| 838 |
+
|
| 839 |
+
# Use Blender's built-in method to read the PNG and convert it to a mask
|
| 840 |
+
try:
|
| 841 |
+
# Load the image with Blender
|
| 842 |
+
img = bpy.data.images.load(temp_png_path)
|
| 843 |
+
|
| 844 |
+
# Get the image size
|
| 845 |
+
width, height = img.size
|
| 846 |
+
|
| 847 |
+
# Get the pixel data
|
| 848 |
+
pixel_data = np.array(img.pixels[:]).reshape((height, width, 4)) # RGBA
|
| 849 |
+
|
| 850 |
+
# Convert to grayscale and binarize
|
| 851 |
+
gray = np.mean(pixel_data[:, :, :3], axis=2) # use only the RGB channels
|
| 852 |
+
mask = (gray > 0.5).astype(np.uint8) # binarize
|
| 853 |
+
|
| 854 |
+
# Flip the Y axis (Blender's image coordinate system is upside down)
|
| 855 |
+
mask = np.flipud(mask)
|
| 856 |
+
|
| 857 |
+
# Save the mask as npy
|
| 858 |
+
npy_path = os.path.join(output_dir, f"{i:03d}_mask.npy")
|
| 859 |
+
np.save(npy_path, mask)
|
| 860 |
+
print(f"Saved mask to {npy_path}, mask shape: {mask.shape}")
|
| 861 |
+
|
| 862 |
+
# Cleanup: remove the Blender image data and the temporary file
|
| 863 |
+
bpy.data.images.remove(img)
|
| 864 |
+
os.remove(temp_png_path)
|
| 865 |
+
|
| 866 |
+
except Exception as e:
|
| 867 |
+
print(f"Failed to process mask for frame {i}: {e}")
|
| 868 |
+
# On error, still delete the temporary file
|
| 869 |
+
if os.path.exists(temp_png_path):
|
| 870 |
+
os.remove(temp_png_path)
|
| 871 |
+
|
| 872 |
+
def get_directories(input_path, output_path):
|
| 873 |
+
input_dir = []
|
| 874 |
+
output_dir = []
|
| 875 |
+
for root, dirs, files in os.walk(input_path):
|
| 876 |
+
if not dirs: # if there are no subdirectories, treat it as the lowest-level subdirectory
|
| 877 |
+
input_dir.append(root + "/Scan.obj")
|
| 878 |
+
no_head = root.replace(input_path, '')
|
| 879 |
+
output_dir.append(output_path + no_head)
|
| 880 |
+
return input_dir, output_dir
|
| 881 |
+
|
| 882 |
+
if __name__ == "__main__":
|
| 883 |
+
parser = argparse.ArgumentParser()
|
| 884 |
+
parser.add_argument(
|
| 885 |
+
"--object_path",
|
| 886 |
+
type=str,
|
| 887 |
+
required=True,
|
| 888 |
+
help="Path to the object file",
|
| 889 |
+
)
|
| 890 |
+
parser.add_argument(
|
| 891 |
+
"--output_dir",
|
| 892 |
+
type=str,
|
| 893 |
+
required=True,
|
| 894 |
+
help="Path to the directory where the rendered images and metadata will be saved.",
|
| 895 |
+
)
|
| 896 |
+
parser.add_argument(
|
| 897 |
+
"--engine",
|
| 898 |
+
type=str,
|
| 899 |
+
default="BLENDER_EEVEE",
|
| 900 |
+
choices=["CYCLES", "BLENDER_EEVEE"],
|
| 901 |
+
)
|
| 902 |
+
parser.add_argument(
|
| 903 |
+
"--only_northern_hemisphere",
|
| 904 |
+
action="store_true",
|
| 905 |
+
help="Only render the northern hemisphere of the object.",
|
| 906 |
+
default=False,
|
| 907 |
+
)
|
| 908 |
+
parser.add_argument(
|
| 909 |
+
"--num_renders",
|
| 910 |
+
type=int,
|
| 911 |
+
default=72,
|
| 912 |
+
help="Number of renders to save of the object.",
|
| 913 |
+
)
|
| 914 |
+
parser.add_argument(
|
| 915 |
+
"--save_image",
|
| 916 |
+
type=str,
|
| 917 |
+
choices=["True", "False"],
|
| 918 |
+
default="True",
|
| 919 |
+
help="Whether to save the rendered images.",
|
| 920 |
+
)
|
| 921 |
+
|
| 922 |
+
|
| 923 |
+
parser.add_argument(
|
| 924 |
+
"--save_mask",
|
| 925 |
+
type=str,
|
| 926 |
+
choices=["True", "False"],
|
| 927 |
+
default="False",
|
| 928 |
+
help="Whether to save the rendered masks as npy files.",
|
| 929 |
+
)
|
| 930 |
+
argv = sys.argv[sys.argv.index("--") + 1 :]
|
| 931 |
+
args = parser.parse_args(argv)
|
| 932 |
+
args.save_image = args.save_image == "True"
|
| 933 |
+
args.save_mask = args.save_mask == "True"
|
| 934 |
+
|
| 935 |
+
context = bpy.context
|
| 936 |
+
scene = context.scene
|
| 937 |
+
render = scene.render
|
| 938 |
+
|
| 939 |
+
# Set render settings
|
| 940 |
+
render.engine = args.engine
|
| 941 |
+
render.image_settings.file_format = "PNG"
|
| 942 |
+
render.image_settings.color_mode = "RGB"
|
| 943 |
+
render.resolution_x = 128
|
| 944 |
+
render.resolution_y = 128
|
| 945 |
+
render.resolution_percentage = 100
|
| 946 |
+
|
| 947 |
+
# Set cycles settings
|
| 948 |
+
scene.cycles.device = "GPU"
|
| 949 |
+
scene.cycles.samples = 128
|
| 950 |
+
scene.cycles.diffuse_bounces = 1
|
| 951 |
+
scene.cycles.glossy_bounces = 1
|
| 952 |
+
scene.cycles.transparent_max_bounces = 3
|
| 953 |
+
scene.cycles.transmission_bounces = 3
|
| 954 |
+
scene.cycles.filter_width = 0.01
|
| 955 |
+
scene.cycles.use_denoising = True
|
| 956 |
+
scene.render.film_transparent = True
|
| 957 |
+
bpy.context.preferences.addons["cycles"].preferences.get_devices()
|
| 958 |
+
bpy.context.preferences.addons[
|
| 959 |
+
"cycles"
|
| 960 |
+
].preferences.compute_device_type = "CUDA" # or "OPENCL"
|
| 961 |
+
|
| 962 |
+
# Get all input directories and output directories
|
| 963 |
+
input_dir, output_dir = get_directories(args.object_path, args.output_dir)
|
| 964 |
+
num_render_files = len(input_dir)
|
| 965 |
+
for i in range(num_render_files):
|
| 966 |
+
# Skip per task (not per directory), so a later --save_mask pass can still
|
| 967 |
+
# add masks to object directories that already contain rendered images.
|
| 968 |
+
if args.save_image and not os.path.exists(
|
| 969 |
+
os.path.join(output_dir[i], f"{args.num_renders - 1:03d}.png")
|
| 970 |
+
):
|
| 971 |
+
# Load the object and render the images
|
| 972 |
+
render_object(
|
| 973 |
+
object_file=input_dir[i],
|
| 974 |
+
num_renders=args.num_renders,
|
| 975 |
+
only_northern_hemisphere=args.only_northern_hemisphere,
|
| 976 |
+
output_dir=output_dir[i],
|
| 977 |
+
)
|
| 978 |
+
|
| 979 |
+
if args.save_mask and not os.path.exists(
|
| 980 |
+
os.path.join(output_dir[i], f"{args.num_renders - 1:03d}_mask.npy")
|
| 981 |
+
):
|
| 982 |
+
# Render masks
|
| 983 |
+
render_object_mask(
|
| 984 |
+
object_file=input_dir[i],
|
| 985 |
+
num_renders=args.num_renders,
|
| 986 |
+
output_dir=output_dir[i],
|
| 987 |
+
)
|