### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy

**Miracles granted by the gods**
**Hieromancy**

This system of magic is used by heroes and clerics when performing miracles on behalf of the gods. According to the teachings of the Order of the chief god, it is believed to have been bestowed upon humans by the gods in the age of the former mamono lords as a means of opposing monsters.

In hieromancy, divine mana imparted by a divinity is used. Gods offer support in the form of blessings that enable even those other than gods to handle divine mana, which is normally too mighty for the human body to deal with. For that reason, having faith in a specific god is an absolute requirement for using hieromancy, and since it borrows the power of a god, doing something that angers the god will result in losing that god's blessing, rendering one completely unable to use hieromancy.

The spells that can be used and their effects differ depending on which god one has faith in. Basically, they bring about great powers based upon that god's teachings. The chief god has the most devotees, and her hieromancy has the most casters, but since the existence of monsters is regarded as evil according to the teachings of the chief god's religion, as a general rule, monsters are unable to receive the chief god's blessing, and it is assumed that they cannot use her hieromancy. Casters with a command of the chief god's hieromancy also lose it along with her blessing when monsterized, but there also exist other gods that both humans and monsters have faith in, and hieromancy and blessings are granted even to monsters by such gods.

When the chief god's hieromancy is lost due to monsterization, as a replacement, many become able to use the spells of other systems of magic such as nymphomancy or the hieromancy of other deities such as the fallen god, etc., which have similar effects, though lewdly distorted. Also, as an exception to the general rule, there even exist those who can still use the chief god's hieromancy even after monsterization or even though they were monsters to begin with. The strange thing is that although such monsters do have faith in the chief god, it's not that they've betrayed monsters or reformed their monstrous values that put sex on a pedestal, and yet regardless, they are still clearly receiving the chief god's blessing. The Order of the chief god is quietly ignoring this, but the existence of such monsters has led to various theories about the being known as the chief god becoming rife among heretical theologians.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Miracle of Recovery

**Difficulty**: 1 out of 3
**Mana Cost**: 2 out of 3

![The dark priest ''Memiri''-chan, a young little devotee of the fallen god. They say she has a habit of performing the ''miracle of recovery,'' or rather, ''kiss of recovery,'' whenever lust is directed towards her because she finds it so lovely.](https://mgewiki.moe/images/7/75/Miracle_of_Recovery.jpg)

A hieromancy recovery spell which can be used with the blessing of the chief god. It is cast by holding one's hands or staff, etc. over the target and praying to the god, filling the target with vitality, healing their wounds, curing their diseases, and alleviating fatigue. One of the most basic spells employing the ''chief god's mana,'' which has the property of boosting the vitality of all living things.

Vitality is the life energy possessed by living things, in other words, ''mana''. The ''miracle of recovery'' is a spell that works by bestowing a benediction upon the target's ''mana production ability'' that causes it to surge, instantly resulting in the target's body being filled with mana, and galvanizing the mana contained within, thereby magnifying the power that mana brings about in living things. The target's body is invigorated by being filled with mana, which is the source of the power of life, boosting its healing capacity by leaps and bounds, and resulting in effects such as instantly restoring fatigue or closing external wounds. Additionally, since it also boosts the target's body's resistance, it can also cure some diseases and poisons. The amount of skill and mana required for using this spell is proportional to the magnitude of the restorative effects. In other words, any caster who can use the chief god's hieromancy is readily capable of using it to relieve weariness or heal minor wounds with ease; however, only high level casters can use it to restore vibrancy to someone utterly debilitated or treat severe, life threatening wounds, and the spell's casting time and mana cost both increase to an extreme degree.

Despite being one of the most commonly used hieromancy spells employing the chief god's power, its power is not almighty, and ultimately, it can only boost ''the power innately possessed by humans,'' the natural healing capacity and resistance of the target, so when humans are targeted, the extent of the restorative effects is consistently subject to the original limitations of the ''human body.'' That is to say, it is possible to instantly close a gaping wound which would normally take time to heal by hastening the healing process, but it's impossible to heal damage sustained that is so massive it cannot naturally be recovered from, such as in the case of a lost limb, or an untreatable disease that the human body has no resistance against. Nevertheless, considering the vast power of the ''chief god's mana'' to galvanize the life force, theoretically, it shouldn't be impossible to perform ''miracles'' such as overcoming a deadly disease or regenerating lost limbs by granting vitality exceeding human limitations, but to enable the body of an ''ordinary human'' to possess such a strong life force would require ''remaking the body of a living thing into a stronger version'' which exceeds the scope of this spell which is ''to invigorate the power of living things,'' so it is treated as a forbidden art by the Order. Additionally, the skill and mana cost required would make it so that the burden placed on the caster herself would be extremely huge, so performing such a ''miracle'' is unrealistic for both the caster and the target if they are both still just ''ordinary humans.''

From a monster's point of view, this spell that boosts the target's innate ''mana production,'' causing instant recovery, is also equivalent to a spell that makes men instantly recover stamina and produce mana again and again to pour inside of them during sex. The hieromancy that can be used by receiving the fallen god's blessing also has a spell with almost the same effects, but since the fallen god's adherents are mostly monsters, it ends up being used chiefly for enjoying sex with men. It has a variety of uses. Not only can it be used to grant men boundless stamina, it can also be used to instantly boost production so much that the mana overflows from the body, causing an instant ejaculation, or it can even be cast continuously during an ejaculation to maintain a nonstop ejaculation for as long as one pleases. Moreover, it's even possible for a monster to use it for other purposes, such as continuously restoring her partner's mana while he is still human, allowing him to keep up with the monster's lust and keep having sex without resting until transforming into an incubus.

By the way, since it boosts the target's ''mana production'' by leaps and bounds, it also tends to be thought that the monsterization of women corrupted by mamono mana could be impeded by using it on them, but unfortunately, it actually galvanizes the mamono mana bound to the woman's mana along with it and conversely results in hastening monsterization.

>All right, you've completely recovered. Now you can still hang in there, huh... no matter how many times... no matter how many loads... hee hee hee! 😛
>
>—*a pious dark priest*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Miracle of Power

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A hieromancy spell that is usable with the chief god's blessing. It is an enhancement spell that increases spell potency, physical abilities, etc. by invigorating the target's vitality. Along with ''miracle of restoration,'' it is one of the basic spells that utilizes the nature of the ''chief god's mana'' to boost the power of life.

''Miracle of power'' invigorates the mana contained within the target's body, temporarily increasing various ''powers'' that the target possesses. A wide range of powers can be increased, not just physical abilities such as increasing physical strength or enabling the body to move swiftly and nimbly. The body can be made more durable, spell potency can be increased, and so forth. Various enhancement spells are derived from it. This spell is something that boosts the ''power that the target is endowed with.'' It only further increases the ''power'' of those who have honed their abilities as warriors, magicians, etc.. It cannot turn a novice with no combat experience into an expert. Like ''miracle of restoration,'' when used on humans, no matter what, it can only boost ''the powers that humans possess.'' The power that can be obtained is limited to the category of that which is humanly possible for the ''human body.'' Unlike ''heroic blessing,'' which is described later, there is no way that so-called ''superhuman'' power can be obtained with it. Also, the effects are only temporary. Once the spell wears off, power goes back to normal. Therefore, this isn't something that can give your average soldier power exceeding that of a greater monster or hero, but in wars between humans, the presence of hieromancers who can boost the power of warriors and magicians will often be the deciding factor.

In the fallen god's hieromancy, there is also a spell that has pretty much the same effects as ''miracle of power;'' however, for monsters, it isn't something used to boost fighting ''power.'' Adherents of the fallen god use this spell on themselves and allied monsters to boost the ''powers'' that monsters are endowed with, making a monster's charm and beauty more bewitching for seducing men, further increasing the thickness of their sweet odor and pheromones that attract men, and other than that, enhancing a ''monster's body,'' which is the greatest ''power'' a monster possesses, so that it becomes even more pleasurable for men. In addition to that, by casting this spell on male targets, ''the ability to reproduce,'' one of the ''powers'' that humans are endowed with, can be boosted, making the penis swell bigger and harder, lust can be made to overflow so much so that the ability to reproduce is boosted with the intention of directing it at the caster, and as usual, it can be used to obtain a man and enjoy more pleasurable sex.

Furthermore, men whose mana has been invigorated and made to overflow by this spell will appear even more ''delicious'' than usual in the eyes of monsters, dramatically increasing the odds of being attacked. Although those who cast this spell to do battle with monsters do become stronger, on the other hand, the fact is that they also become ideal prey for monsters. In actuality, it seems that when men's mana, which is delicious even normally, is invigorated by this spell, it strongly draws out the ''umami.'' It is said that there is no small number of those who pray to the fallen god in an attempt to acquire this spell so that they can make their partner's essence taste even more delicious.

>God is watching us. You whose hearts are consumed by desire will surely receive god's blessing... teehee... please become tastier... 😋
>
>—*a devout dark priest*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Heroic Blessing

**Difficulty**: 3 out of 3
**Mana Cost**: 3 out of 3

A hieromancy spell that infuses the target with magnificent divine mana, causing him to awaken to his power as a hero. It's an extremely advanced spell that uses vast mana. Only the gods themselves, the angels who are their messengers, and a handful of saints chosen by the gods can use it. The function of this spell is to "call out to a god, connect the target to a god, and arrange for a smooth transfer of mana." Even when angels and humans use this spell, it is not the caster who bestows power upon the target, but the god, and ultimately it is only the ''god,'' the one herself who is actually granting the power, that chooses who is to become a hero. Hence, casters are unable to change targets into heroes just by using this spell, as they cannot become heroes without the approval of a god.

Those allotted a portion of the tremendously vast mana possessed by a god via this ''heroic blessing'' become heroes, which results in their abilities increasing by leaps and bounds. They are endowed with such high physical abilities that it would normally be impossible with only a mere human body. Due to the abundance of mana, they wield advanced spells and exhibit the strength of one thousand warriors, becoming exactly like legendary heroes. There are a number of enhancement spells that can boost magic power and physical abilities such as ''miracle of power,'' but the power that can be gained by becoming a hero is so tremendous that those pale in comparison, and the mechanism for how that power is acquired is also a fundamentally different thing than enhancement magic.

The essence of this spell is not to ''augment or amplify abilities'' like ordinary enhancement magic, but instead ''to raise the limit of abilities.'' By nature, all living things including humans have a limit to how much mana they can hold within their body. Ergo, there is also a limit to how much power a human can possess, but this spell raises that limit for the target by leaps and bounds via divine mana, and it can make him evolve into a superhuman being. On top of that, those who have had their power growth spurred by the divine blessing are the beings called ''heroes.'' In other words, unlike ''enhancement magic,'' which can only temporarily augment abilities, the power acquired from becoming a hero is ultimately the result of that person's very abilities themselves which have grown beyond the limit after the fruition of that person's efforts and the blossoming of his talents. Hence, not just anybody can become a hero, and neither is their excellence the result of having become a hero. In fact, only those who possess such extraordinary qualities that they can transcend human limitations and those who have made tireless efforts, continuously increasing their own power, can become heroes. In this way, the power of a hero is an entirely different thing than the temporary power obtained by means of enhancement magic.

Since the evolution from human to hero is a permanent and irreversible thing, it cannot be counteracted by ''spell break,'' and even if the hero were to lose the god's blessing, the increased power obtained from having become a hero would not be lost; however, if the god's wrath had been incurred, the god's blessing would turn against him, and all of the divine mana remaining in the target's body would horribly debilitate him, so he'd end up in a condition as if he had lost the power of a hero. In that case, it's possible to recover one's power as a hero by somehow expelling the divine mana from inside the body, or by monsterizing or incubizing, eroding the divine mana into mamono mana, and absorbing it completely as one's own power.

Many of the heroes currently in existence are those who were granted blessings by the chief god, but there are also those who became heroes by receiving blessings from other gods such as the goddess of love, ''Eros,'' or the ''fallen god'' worshiped by monsters. Gods make their choices of heroes based on an evaluation of the abilities possessed by the target, the target's mentality, qualities, and so forth, and basically those who conform to the will and dogma of the god sharing power are granted power as heroes.

Also, by becoming a hero, the direction in which power growth is spurred is determined to some degree based on the the god's doctrine and the aspect over which she rules. In the case of heroes made by the hand of the chief god, she tends to mainly produce superior warriors and magicians with the objective of fighting monsters, or superior healers to treat the wounded in battle. On the other hand, the power acquired by becoming a hero is not just physical abilities and mana.

By receiving the blessing of the goddess of love, ''Eros,'' sensitivity and expressiveness are honed, and one can become a songstress who inspires emotions filled with love and hope in people, able to revitalize people's hearts just by singing, and worshipers of ''Hephaestus,'' the god of smithing, acquire superhuman concentration and surgical precision, becoming craftsmen who create weapons and armor that are even favored by the gods. Such individuals are also ''heroes'' blessed by the gods. However, in human society, the term ''hero'' is only used to describe "heroes who have received the blessing of the chief god and fight monsters." Artists, craftsmen, and so on, who aren't involved in fighting are not treated as heroes regardless of whether they have the power of a hero or not. Also, of course, incubi and monsters who have received the blessings of gods who favor monsters are not treated as heroes either.

Furthermore, in the case of the chief god, the birth of most heroes is also accompanied by an oracle or a hero ordination ceremony performed by the Order, and even when such functions are skipped and the god directly confers power upon heroes, the god's voice instructs the heroes themselves about their mission in most cases, so most of the chief god's heroes are self-aware of the fact that they are heroes.

On the other hand, as for the other gods, if it seems that a human they're interested in "is about to reach the limit of what is humanly possible should the current course of growth continue," they may sometimes awaken that person's power as a hero without any ceremony or divine revelation, and in such cases, that person will usually not be self-aware of the fact that he had become a hero.

>In the name of God, let us confer heroic power upon thee. And by God's commandment, I shall constantly be with thee... always... no matter what the time... 😇
>
>—*a valkyrie who guideth a hero*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Topic - Heroes as ''Human Males''

The presence of heroes is one of the greatest military assets of the Order of the chief god, and sometimes exceedingly powerful ''heroes'' even end up as national icons. Naturally, even on the monster side, heroes are beings of significant importance who should be watched carefully, but that's not because they are the greatest of the enemy forces. Heroes are ''superior males'' overflowing with vitality that have within them superhuman mana, and as such, they are mouthwatering treats to the majority of monsters. They belong at the top of the list of husband candidates, and that's why they're kept an eye on. The intelligence corps of the mamono lord's army and ''ratatoskrs'' are always conducting investigations to determine when heroes are created, where they're moving, and so forth. Even at Library Sabbath, aka my very own ''Runya Runya Sabbath,'' catalogs of unmarried male heroes from throughout all the world's countries are produced and viewable.

Even out of all the human males, we can say that heroes are overwhelmingly ''superior males,'' and if a monster could get her hands on one, he'd probably make an excellent partner. Plus, heroes anointed by the chief god are fundamentally benevolent. They're mostly excellent in terms of personality too, having noble hearts full of loving kindness, and therefore, not only are they liked by human women, but also monsters as well. Yet still, ''being a hero'' isn't an absolute standard that must be met as a criteria for being chosen as a monster's husband, and the reason why is due to the nature of mamono mana, which causes each other's power to gradually swell by having sex. Even if the male she'd chosen were just an ordinary male, he would eventually develop into an ''incubus,'' which is a human who transcends human limitations just like a ''hero.''

It is precisely the partner that a monster has chosen for herself that will become the most superior of all males and the most delicious treat to her. For monsters, basically, a spouse is a being used to empower each other through sex. Ergo, it is not viewed as an absolute necessity that he be ''a superior male in his present condition.'' They mostly decide the male who will be their spouse based on other values and criteria. Also, since monsters are beings for whom emotions such as love and fondness are directly tied to sexual desire, ultimately, the man they feel love or fondness towards will seem the most delicious to them.

For that reason, even if a choice is to be made between ''an average male'' and ''the best male,'' most monsters would choose the average male who they are ''somehow fond of.'' If there is an average male with whom a monster has deepened exchanges and ''the best male'' suddenly shows up, then a monster would probably be certain to choose the average male. This tendency is even true of the highest rank monsters who seek superior males. Since we baphomets also seek a powerful, superior male to become our ''big brother,'' heroes go right at the top of the list, but even if we perceive that a man is unseasoned and has yet to bloom, he may still have a chance. Also, it's not uncommon for us to fall for men determined to have a baphomet wife who challenge us over and over without giving up, even if they are completely unremarkable.

In most creatures, there's a tendency for only a portion of males to be popular with the females, but on the other hand, instead of coalescing on a single male, the passion of monsters is distributed over many males, and that is due to this nature. Thus, even if they attempt to use heroes as bait, all of the monsters wouldn't just swarm the heroes. In a confrontation with monster forces, all of the human men, from the knights all the way down to the lowliest of soldiers, will of course be inevitably pursued by the monsters.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Topic - Heroes and Incubi ~The Unfettered Ones~

All living things fundamentally have an upper limit to the amount of mana they can contain within their body. Mana is vital energy, the power that life itself possesses, i.e, there are established limits to the amount of power that a race can possess. Humans are no exception to this rule, either, and there is a limit to what is humanly possible. Even if one reaches his limit as a human being through effort and talent, his power will never exceed that of greater monsters and gods who possess high abilities far beyond human limitations. But those who become ''heroes'' and ''incubi'' are able to possess even more mana. Through continuous training, they can not only acquire power surpassing that of monsters, but even that of gods. These are beings who have had their human ''limitations'' removed when some factor caused more mana than a human being is naturally able to possess to dwell within the human body. It is as if their ''shackles'' are destroyed by the overflowing mana. When this is caused by divine mana, that man is called a ''hero,'' but on the other hand, when it is caused by mamono mana, that man is called an ''incubus.''

Despite the distinction drawn between them, ''heroes'' and ''incubi'' are virtually the same kind of beings. The only difference is whether the limit was removed at the hands of a god or a monster. They're ''heroes'' because they fight with the chief god's blessing, and they're ''incubi'' because they're monsters' husbands. They can be differentiated in such fashion by where their allegiances lie, but no matter what method of biological classification is used, it is impossible to draw a clear distinction between the two. There is a method of distinguishing them based on their differing abilities and whether they possess divine mana or mamono mana within their bodies, but neither is sufficient for accurate classification. Basically, heroes, who are beings that have received the blessing of the chief god, tend to have their abilities increased so that they may fight to impose her will; while on the other hand, we can say that incubi are beings who have received a monster's blessing, and changes based on the monster's lust for pleasure such as increased sexual potency and stamina appropriate for having sex with a monster can be observed. However, they are both beings with superhuman growth potential. On the one hand, you have someone who trained repeatedly seeking the power to fight, and on the other, you have someone who copulated with a monster countless times, but they both have achieved a corresponding amount of ability growth, and that's all there is to it.

Hence, for example, if an incubus desired to master swordsmanship, or continuously trained himself in pursuit of power to protect his wife and children, he could also gain superhuman physical abilities and durability like a hero in addition to his superhuman sexual stamina. Then, in terms of having enhanced combat abilities, it becomes impossible to distinguish them from the chief god's heroes who have obtained power in order to fight monsters. On the other hand, as explained in ''Heroes Viewed As Human Males'', just like incubi, heroes also have superior abilities as males. What's more, heroes granted power by the goddess of love, ''Eros,'' acquire increased sexual stamina and potency to enthrall their partners, so it can be seen that the nature of their empowerment is very similar to that of an incubus. And in the extreme case of the half god half monster ''fallen god,'' they become beings who are both heroes and incubi, bearing half divine mana and half mamono mana.

Also, in some cases, there are those who become ''beings who transcend human limitations,'' like heroes and incubi, even without the intervention of a god or monster. In such cases, there is something that removes the shackles of humanity, but the person himself will usually not even be cognizant of it. The distinction between incubus and hero is made even more tenuous due to these ambiguous beings who are difficult to classify. An example of a factor that could cause this is remaining in lands teeming with mana for an extremely long period of time. Sometimes legends about such places are handed down with claims like "if you train in this land, you can acquire inhuman power." It seems likely that the source of such legends is people who acquired superhuman power by continuously training in those lands. For instance, in the case that the location is a land teeming with divine mana, then it can be inferred that the shackles of humanity were removed due to the influence of divine mana, and as such, the person would have transformed into a being who is very nearly a ''hero.'' On the other hand, training grounds where monsters who seek to master martial arts such as ''jinko'' and ''hinezumi'' gather are lands teeming with mamono mana, i.e, there is a possibility that they have become mamono realms. Humans who accumulate training in these special mamono realms can acquire power enough to rival monsters, or sometimes even power surpassing that of monsters. In this case, he would become a being very nearly an ''incubus,'' but either way, the man himself would be unaware of it, and the Order wouldn't recognize it either. He would still be treated as ''human'' in human society regardless, so long as he was lacking a monster wife.

Also, sometimes the shackles can also be removed due to influence from others. A human man who has continuously been practicing swordsmanship with a ''lizardman'' since they were little will lose his shackles before he knows it and gradually acquire enough power to rival her. Human craftsmen who continuously study with races who possess advanced crafting skills such as ''dwarves'' and ''gremlins,'' acquire godlike skills, determined not to be outdone by them. In this manner, by having well-matched friends and rivals to compete with, as if boosting each other, they can transcend their humanity and gradually grow even more powerful. When men finally obtain enough power to subdue ''dragons'' after continuing to challenge them countless times, it's also the same sort of thing. It can be surmised that what's probably happening is that mamono mana intermixed during battle when confronting a dragon responds to a man's desire "to acquire power exceeding that of the dragon and make her mine," resulting in the destruction of his shackles and the fruition of all his accumulated training. In this case too, as expected, the man would become a being that is very nearly an ''incubus,'' but he would probably mostly be mistaken as a ''hero'' who acquired enough power to defeat a dragon by the majority of humans, who are incapable of sensing mana.

Other than that, shackles are sometimes removed from being hit by spells. Rarely, there are tales of those who acquired mana over the human limit by having survived after nearly dying from being hit by a big spell. Also, aside from that, if a forbidden degree of healing is performed using the hieromancy spell ''miracle of restoration'' such as regeneration of lost limbs or treatment of deadly diseases, the patient may awaken as a being that is very nearly a hero. In most cases, the factor that caused the unshackling is indeterminable. Among them, there are those who broke the limit themselves by continuously accumulating training even after reaching the human limit, and even those who are thought to have never had any human limitations in the first place for some reason. As expected, these "beings who transcend human limitations" are pretty much the same as heroes and incubi. The only thing that distinguishes them is the fact that they have neither divine mana nor mamono mana in their body. Additionally, if they were to take divine mana within their body by acquiring hieromancy, or take mamono mana within their body by obtaining a monster wife, then there would probably no longer be any way of distinguishing them from heroes or incubi.

In this way, the boundary between 'humans,'' ''heroes,'' ''incubi,'' and ''beings who transcended human limitations'' themselves is extremely vague. Biologically and magicologically, they're nothing but ''strong humans'' who just took different paths to get there. It is difficult to accurately classify them, and ultimately, the current classification is done out of convenience to reflect their origins and allegiances. While they are more or less the same kind of beings, the way that they are treated is based on this convenient classification. Primarily in human societies under the control of the forces of the Order of the Chief God, incubi are treated not as human, but as inhuman monsters. In the Order of the Chief God, any attempt by humans to uncover the secret mechanism behind heroes, a miracle of the gods, is regarded as an outrage against the gods, so open research is also forbidden. Humans generally conceive of heroes as holy beings anointed by the gods and the Order, while ''incubi'' are evil beings who became monsters themselves after having been imprisoned by monsters. That's sort of how it is. For that reason, those who transcended the human limit themselves mostly also tend to be mistaken as either one or the other.

Furthermore, all other living things besides humans also have a limit to their abilities and the amount of mana they can possess. Naturally, there are limits for monsters too, depending on race, but in the case of monsters, the ''limit'' is easily removed by repeatedly obtaining a man's essence, i.e, among monsters, unmarried individuals correspond to ''ordinary humans,'' and we can say that married individuals who have obtained a human husband and received his blessing, repeatedly copulating all day and night, correspond to ''heroes'' and ''incubi.''

There is a hypothesis once posited by biologists which claims that if one were to possess mana in excess of the human limit, i.e., vital energy, the power would be far too tremendous for the mind and body to tolerate, but it has been confirmed that in the case of sudden incubization induced by being showered in highly condensed mana, the body and mind also naturally become stronger along with the increase in mana, so that hypothesis has been refuted. The following is a speculative theory among heretical theologians: "Humans are creatures who were created with unlimited growth potential in mind from the very beginning. To become an incubus or a hero is not to transcend one's humanity, but to assume one's rightful original human form. Isn't the present condition of humanity in fact the result of some sort of limit being imposed on us?"

Since the previous hypothesis has been refuted, and there is the existence of those who overcome human limitations without the intervention of monsters or gods, it lends credence to this theory. On top of that, the author will add in her own theory too, but the fact that the effects of ''miracle of recovery,'' ''miracle of power,'' and so on, are confined to what is ''humanly'' possible, regardless of the fact that they can theoretically produce even greater effects, may not be due to the caster lacking the required abilities or mana amount. Instead, it really does seem likely that some sort of ''limit'' has been put on spells and blessing granted by the gods.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Brave Force

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

A hieromancy spell only usable by ''heroes'' with the chief god's blessing. Temporarily shares a portion of the divine blessing and mana dwelling within the hero, infusing allies with great vitality. This vitality, granted at the hero's command is, in other words, stamina that allows allies to keep fighting beyond their own limits. Not only does it enable chaincasting spells without running out of breath, it also protects the lives of those fighting alongside a hero from attacks that would normally prove fatal to ordinary humans. It's a spell symbolic of the beings called ''heroes'' who are the people's hope. This spell can protect every ally fighting alongside a hero. However, the more people are targeted, the less effective it grows, so it's most affective with a group of up to around 3 people. In the case that a hero who leads many soldiers targets all of them, the spell's effects do weaken, but that still doesn't change the fact that it's an extremely powerful spell. Soldiers led by a hero will also be protected by the chief god's blessing, and the powerful vitality dwelling within will ward off death and wounds.

This spell is possible precisely because it uses a ''hero,'' who is a superhuman being, as a catalyst. The true nature of it isn't to ''raise the vitality possessed by the targets,'' but to convert the hero, the caster himself, into ''a being who shares vitality with allies.'' The overly huge power possessed by a hero is something that ordinarily can't be wielded by ordinary humans who haven't broken their shackles, but through this spell, the hero and the targets are in a state where they are constantly linked by mana. Control of the power granted to the targets isn't performed by the targets themselves but by the hero, and that's how even ordinary humans are enabled to handle that power. The targets of this spell must be ''allies'' bonded to each other with a relationship of trust. If either the caster or the ally harbors doubts about the other, or is thinking, _I'll use that fellow,_ then in that sort of situation, the mana link will be impossible to maintain, and power cannot be shared.

The mana link formed between the caster and the targets is absolutely crucial to ''brave force,'' but when fighting against monsters, that is precisely its greatest flaw. If the hero is eroded by mamono mana and monsterized, the mana shared with the targets will also be eroded and converted into mamono mana since they're constantly linked to the hero. The divine blessing will become an inma's blessing and end up violating the targets. If the person is sensitive to the influence of mana, that alone may be enough to cause monsterization in some cases, and even if not, the mana of the hero turned monster will continue to dwell in the target's body, so that even the slightest thing can trigger monsterization. In this way, if a symbolic hero is corrupted into a monster, then all of the allies gathered around her will also be caught in a chain reaction. Sometimes heroes stained in darkness will even go around corrupting their trusted and dear allies into the same kind of monster as them.

Furthermore, this spell increases the durability of living things remarkably via extraordinary vitality, but its nature isn't to actually prevent attacks themselves. For that reason, it makes them stronger against direct attacks by weapons or spells, but doesn't make them any more resistant to the seduction magic of monsters and erosion due to mamono mana. For example, in the case of mamono realm weapons, which have the quality of inflicting mana wounds, the feelings of exhaustion caused by mana, in other words, vitality, spilling from the wounds is mitigated, making it harder to pass out, but on the other hand, the body flushes hotly due to mamono mana entering through the wounds, and monsterization cannot be prevented. In this way, it was one of the extremely powerful spells when used in battles vs. monsters in the age of the former mamono lords when lives were taken, and still is if used in human vs. human battles, but in battles with the current monsters who don't seek to slay their foes, it's no longer as useful as it once was.

Also, due to its nature, when men under the effects of this spell have sex with monsters, it doesn't at all make it harder for monsters to slurp their mana. Instead, it makes it so that no matter how much they slurp, it doesn't run out, so that men last longer, and thus, essence milking can be done without a hitch. It's well liked by monsters, since it ensures that they can enjoy their first time having sex with a man even longer.

>Yes~ Hero-chan! 🥰 'everyone, follow me!'...is that what you said? That was cool! 🤩 Let's tell everyone that you've now completely turned into a lewd monster... using that spell! 😄
>
>—*an arch succubus ''heroine hunter''*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Evil Obliterating Incantation

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

A hieromancy spell that can be used with the blessing of the chief god, powerful attack magic that eradicates wicked beings with a flash of holy light. It is said that it was once quite potent against monsters, especially undead, demons, etc., and that it could instantly disintegrate monsters engulfed by the holy light. On the other hand, it has absolutely no effect on non-monsters. Naturally, that goes for humans, but it can't even harm animals or non-living things.

This spell used to be one of the biggest threats to monsters... But that's all in the past. As of the present, this spell is almost never used. Unlike in past ages, the spell is ineffective on current monsters, and that's because even when used against demons and undead, the worst it can do is ''dazzle them a bit'' or ''make them feel slightly unwell.'' Due to this, various theories are flying about among scholars as explanations for why ''evil obliterating incantation'' no longer works on current monsters.

One is that it's because ''monsters have become stronger.'' Every current monster, from the mamono lord all the way down to the lowliest ones, can continuously accumulate power by slurping essence from her spouse. The monster races have broken free from the shackles that had constrained them. Naturally, children born from such monsters are far more powerful than the monsters of yore. The creatures themselves that are currently called ''monsters'' have evolved into far more powerful beings than the ''monsters'' of the age of the former mamono lords, so isn't that why?

There is also another theory that claims "it's because the chief god has grown weak." The chief god, who was wounded in combat with the mamono lord and her husband, is still in the process of recovering from those wounds even now. Therefore, isn't that why the power of this spell, which is brought about by the chief god, has weakened?

But there is something that can't be explained, if it's simply a matter of power, as those theories suggest. Once, there was an incident in which one of the most powerful hieromancers aimed for an extremely young monster child, convinced that the spell would prove effective if used while a monster is still weak. The child the man had locked in his sights was also completely mediocre in terms of race and total mana, yet still, the spell was ineffective. All ended safely, with the hieromancer being raped by the monster child and winding up as her husband. If it were simply a matter of power, as conjectured, then the spell should have been effective when used by a powerful hieromancer against a weak monster, but instead, in this manner, the spell is consistently ineffective regardless of the caster and target, and cannot inflict a single wound.

This is speculation on the part of the author, but perhaps the reason may be more fundamental than that. In actuality, the spell has no attack capability. Instead, the true nature of its effect is to ''annihilate the existence of monsters.'' To ''annihilate'' living things, especially monsters, which have tough vitality and are made up of complex structures, requires an extremely advanced and difficult spell. It was probably only possible for the chief god precisely because she possesses the power to create life and had created the monsters herself, and thus, she knew absolutely every little detail about them. This spell, which is a version altered to enable use by human casters as well, presumably may have a complex spell formula with numerous conditions and constraints. In conclusion, couldn't it possibly be that ''evil obliterating spell,'' which has the power to annihilate ''monsters,'' just isn't able to recognize the current monsters as ''monsters?''

>Oh, holy light! Purge the wicked in the names of the gods! ...huh? W-Wait! Wait!
>
>—*excerpt from the records of a certain cleric*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Seed of Corruption

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A hieromancy spell that can be used with the blessing of the ''fallen god,'' the god of corruption and desire. The fallen god's acolytes use this spell to spread the god's teachings by implanting a ''seed of corruption'' within the target's heart, and it can be cast simply by touching or exchanging words with the target. The spell is used casually by acolytes of the fallen god called ''dark priests'' who lurk in cities masquerading as clerics of the chief god's religion when ministering, hearing people's confessions, and so forth. Additionally, a ''seed of corruption'' is a portion of the tremendous power of the fallen god, but barely a tiny sliver, so it doesn't immediately exert influence on the target, and therefore, most people will be unaware that a spell has been cast on them.

''Seed of corruption'' is a blessing of the fallen god that tempts the target from within, leading to corruption. The small fragment of mana implanted in the target normally exhibits no effects whatsoever, but it activates in reaction to contact with the opposite sex, rendering the target hypersensitive to stimulation from the opposite sex and extremely prone to desire. In other words, it makes it so that even the slightest emotional fluctuation, such as when a male finds a female ''lovely'' or when a female perceives a male as ''rugged,'' will cause indecent ''desire'' to rear its head, and the effects are even greater if that person is someone fancied by the target. The mood elevation, increased heart rate, etc. that happens when in contact with the member of the opposite sex that the target is enamored with become directly linked to the ''desire'' for pleasure and reproduction that exists at the foundation, and it rises to the surface. For example, even an innocent little girl with no sexual knowledge would end up becoming aware of the indecent ''desire'' to seek her partner's body and get off that exists within herself. Every time the target experiences desire, the ''seed of corruption'' literally grows like a plant seed, resulting in the target being tormented by indecent desire that increasingly surges from even the slightest thing. Eventually, the target's mind will come to be dominated by indecent fantasies just from thinking about the opposite sex, and the ''seed of corruption'' will entice her to surrender herself to pleasure and drown in desire from within, causing her to become uninhibited towards pleasure. Once the target takes the plunge into depravity, the ''seed of corruption'' sprouts, and the fallen god's mana that used to be but a fragment, swells up and completely erodes the target. The target also becomes an adherent of the fallen god, and if female, changes into a beautiful, lewd ''dark priest,'' causing even more debauched desires to blossom.

Fanning the flames of desire in people, raising the ''seeds of corruption,'' and leading them into depravity is precisely one of the duties of the fallen god's missionaries. Sometimes, they use their own body as a receptacle for desire by becoming men's partners to teach them the joy of satisfying their desire, and sometimes, they guide women so that they can fall together with the men they have feelings for by preaching the bliss of succumbing to corruption according to desire. ''Dark priests,'' who sow the seeds of corruption in people, are also extremely lustful beings. Leading people into depravity is an act that stems from a heart of loving kindness befitting of a cleric, but at the same time, when this spell is cast on men who strike their fancy, it is in fact also done for the purpose of satisfying their own desire to become a receptacle for desire cultivated by their own hands and continuously have essence and pleasure poured into them forever.

>I have certainly heard your confession. In the name of God, let us absolve your sin... starting tomorrow, you will be able to become a ''different you''... that's right, huh... 😘
>
>—*a merciful dark priest*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Fallen Eclipse

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

An advanced hieromancy spell that is only usable by high ranking saints favored by the ''fallen god'' and the angels who serve her. The spell's purpose is to convey the will of the fallen god to the target, and it is used to set the heroes and clergy of the Order of the chief god, who forsake their own ''desire'' and try to repress it, back on the righteous path of corruption. Exploiting the extreme similarity between the chief god's mana and the fallen god's mana is what makes this spell possible, and it is used to hijack the ''link'' formed between the chief god and her adherents when conveying divine revelations or blessing them as heroes. In other words, it is a spell which intervenes in oracles from the chief god and ''heroic blessings'' so that the target ends up hearing the fallen god's voice instead of the chief god's voice, or becoming a hero with the blessing of the fallen god instead of the chief god.

Since the voice of a god can directly reach human souls, it deeply penetrates their hearts more naturally. Therefore, the voice of a god is difficult to resist, and even more so if it's honeyed words. The voice of the fallen god can in fact easily lead even exhaustively trained high ranking clergy into depravity. If someone who receives the god's oracles and conveys her words to the laity is influenced by this spell, then the words of the fallen god which incite desire in people and lure them towards pleasure will probably end up leading many into depravity.

Also, along with being granted her power and blessing, those who are awakened as heroes at the hand of the fallen god instead of the chief god have their souls thoroughly indoctrinated in the fallen god's vision of the rightful form of humanity and the world which is to spread the pleasure and peace obtainable by falling to all humans and monsters. And instead of becoming ''heroes'' who fight to destroy monsters in accordance with a divine commandment, they awaken as ''mamono realm heroes'' who follow their own desire, spreading depravity to people while also indulging in depravity themselves.

When performing ''heroic blessing,'' since there is a possibility that the fallen god's acolytes may have slipped in among the clergy in attendance, it is recommended that it only be performed in churches, holy lands, etc. that are concentrated lands filled purely with the chief god's mana where there is no room for the interposition of the fallen god's mana; however, the efforts of the fallen god's acolytes to defile such lands have also born fruit. Many of the fallen god's mamono realm heroes have slipped in among the heroes of the chief god's religion and are secretly maneuvering to lead the Order itself into depravity.

Due to the existence of this spell, it is not uncommon for small churches in small villages to be completely usurped by the fallen god. In fallen churches, fallen angels, saints, etc. elucidate the teachings of the fallen god using their own bodies, and at night obscene festive rituals are performed in which they offer up the image of themselves drowning in pleasure with their partners to the fallen god. The chief god's faith is at the center of people's lives, and therefore when the fallen god's debauched faith replaces it, the village itself ends up being engulfed by corruption.

>I heard the voice of god and learned of the love of the true god. In accordance with the will of god, I promise the people of my kingdom æternal peace and pleasure... 🩷
>
>—*the princess of a holy kingdom who awakened as a hero*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Oceanic Welcoming Blessing

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A hieromancy spell that priests who serve the sea god such as ''sea bishops'' use by borrowing the power of ''Poseidon'' the sea god. One of the most basic spells of Poseidon's hieromancy that makes creatures ''suited for underwater activities.'' It enables land creatures, including humans, to temporarily be active even in the sea. Underwater breathing becomes possible, as well as underwater speech, and vision will remain clear even underwater. To perform the ''oceanic binding ritual'' which enables men married to sea monsters to live even in the sea, the man targeted must be constantly supplied with mana, so it is necessary to keep copulating with his monster wife to be, but, on the other hand, ''oceanic welcoming blessing'' is usable just by offering a simple prayer to Poseidon.

''Oceanic binding ritual'' is a spell with a permanent effect which causes a human man to evolve into an incubus adapted for life in the sea, while on the other hand, ''oceanic welcoming blessing'' is a spell that's nature is to grant power that enables underwater activities. The effects are only temporary, and it is typically used on humans and land monsters when they visit underwater cities as tourists, when sea monsters bring men under the sea for trysts, and so on. For the purpose of safety, this spell, created by kindhearted Poseidon, incorporates a formula that will extend and sustain the magical effects with Poseidon's mana or mamono mana from the outside. In other words, in addition to Poseidon's mana floating in the sea, contact with monsters also makes the spell's effects last longer, so it is designed so that the effects won't suddenly wear off in the middle of the sea.

For that reason, whenever men visit underwater cities, monsters are inevitably drawn to them. Often, they will try to touch a man's body, or become physically close. There are no ulterior motives... is naturally something we cannot say. If there's a man doing things by himself, then most monsters would aggressively try to accompany him, since for an unmarried monster it's the perfect opportunity to get him to like her too along with the beautiful oceanic city. And apparently, it's not uncommon for ''oceanic binding ritual'' to then be performed after men are bound to monsters and become residents of the sea. Additionally, the ''sea bishops'' themselves who cast this spell may accompany men into the sea out of concern for them due to their gentle and devoted personalities, but being modest late bloomers, in most cases, they can't make the first move themselves, so we absolutely want men to aggressively make advances on them.

>Mother ocean, please grant this being a gentle aquatic embrace... now it's okay to enter the sea. I'll be guiding you as well, so I am happy if I can get you to like the sea where we live even the slightest bit... 🧜♀
>
>—*a sea bishop, a priest of the sea god*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Hieromancy | Enhance Lover

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A hieromancy spell usable with the blessing of the goddess of love, ''Eros.'' It's one of the most basic spells of Eros' hieromancy, a spell which grants adherents ''the power to convey love.'' It is invoked whenever the caster ''expresses love'' through words, gestures, etc., granting those ''expressions of love'' the blessing of the great goddess of love. The goddess' blessing lets her partner know that the ''love'' indicated by the caster's expression of love is not false, but is from the heart. The caster's words of love work their way into her partner's heart more deeply, enabling not just the meaning of the words to be conveyed, but even the feelings and emotions of the caster imbued in those words as well. When the caster's fingertips touch her partner's body, it makes him feel affection and kindness, and when she firmly embraces her partner, he is enveloped by warmth and solace, so that even without words, her love will certainly be conveyed beyond a doubt.

This spell is granted to adherents by the god Eros so that they can convey their love even more deeply to the one they love, and so that even those who are clumsy and awkward at expressing love can get their feelings through to the one they love. And at the same time, it's also something that was born from the god Eros' lamentation over the existence of those who falsify love to ensnare others and the resultant emergence of those doubtful of the love of others. For that reason, the caster must truly ''love'' the partner she is targeting with all her heart. False love such as that of those who feign love out of desire to exploit their partner is never granted the goddess' blessing.

This spell cast by ''expressing love'' naturally also applies to the sex acts that monsters perform on their beloved men, which are their greatest expressions of love. Everything from the indecent way they move their hands when fondling their partner's body all over, their alluring tongue which thoroughly licks and brings in the penis, and even their body as it shakes on top of their husband, will end up receiving the goddess of love's blessing. Sex with a monster whose body is blessed by the goddess doesn't just bring her husband pleasure, it lets her husband know how madly in love she is with him while performing the act and even how much rapturous bliss she is experiencing from it. Each and every caress from a monster ends up taking on a meaning equivalent to a confession of love and courtship display. The man will end up being pleasured and having his essence slurped amidst a sweet sensation akin to having ''I love you.'' ''I adore you.'' constantly whispered in his ears. Additionally, for example, even if a monster wife is reticent and inexpressive, and even if a highly arrogant monster calls her husband a slave and boasts that sex is nothing more than an act of feeding, the ''love'' hidden within will be completely conveyed to him.

The ''love'' a monster directs towards her husband is tightly bound to lust, and it is an extremely deep ''passion'' rooted in a monster's instinct. Like the pleasure a monster's body provides her husband, it is essentially ''superhuman.'' When made aware of it by this spell, the existence of that ''passion'' within the monster's heart and the fact that it is entirely directed at himself will clear away all the fear and doubts of even a man who is doubtful of the love of others so that he can drown in the love and pleasure that is provided by the monster.

>... 🫦
>
>—*a cupid, an angel of love, quietly grabbing the hem of her partner*


### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic

**The great power that makes up the world**
**Elemental Magic**

Elemental magic is magic that controls the elements, which are the energy of the natural world. It's intrinsically difficult for humans to wield the power of the elements, but this system of magic allows for that by making contracts with ''spirits,'' beings formed of the elements of the natural world. It's possible to invoke extremely powerful spells that control elements corresponding to contracted spirits, i.e., the power of nature itself such as fire, water, wind, and earth, but one cannot use spells of attributes different than those of the contracted spirits.

As for spirits, there exist ''pure spirits'' which aren't monsters, ''mamono spirits,'' which are monsterized versions of them, and ''dark spirits,'' which are even more deeply corrupted by the dark element. The further their corruption progresses, the mightier the spirits' power grows. When forming a contract with a pure spirit or casting spells, incantations are done using a special language called ''spiritish.'' Casting works by the contractor issuing commands to the spirit through incantations, while the spirit acts as an interpreter who calls out to the elements of nature, and the power of a spell depends on the concentration of elements in the land where it was used.

Contracts with mamono spirits or dark spirits are formed through sex between the contractor and the spirit. The elements accumulated in their bodies blend with mamono mana, and thereby adapt to their partner, the contractor, just like the spirits themselves, converting into something that can be directly used by the contractor. These elements are imbued in the contractor's body via sex with the spirit, enabling the contractor to use elemental magic without needing the spirit as an interpreter and making it highly effective regardless of the concentration of elements in the land. Furthermore, by spending lots of time together with a spirit, and making love countless times, the powerful bond that solidifies between the two will make it so that they can read each other's minds without even exchanging words, enabling the use of elemental magic with more intuitive control of the elements while omitting the process of issuing commands to the elements by chanting an incantation.

In this way, it is a powerful system of magic, but there are cases when the spirit may be unwilling to lend the caster her power depending on her mood, especially since mamono spirits get sulky if sex is neglected; it normally necessitates allocating as much time as possible to love-making. Additionally, it's terrible for combining different attributes. Not only would this require forming contracts with multiple spirits, each of them would attempt to make her own element stronger to indicate that her love for the contractor is deeper, so it would be terribly difficult to regulate the power.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Spiritish Oath

**Difficulty**: 2 out of 3
**Mana Cost**: 1 out of 3

''Spiritish oath'' is a spell used by elementalists when forming contracts with the ''pure spirits'' that exist in the natural world. A mana link between the elementalist and the spirit is required when forming a contract with a spirit. This spell, which is cast using a Spiritish incantation, communicates one's will to form a contract with a spirit and performs a mana exchange to establish the link. When this spell is cast on a spirit, a contract will be formed should the spirit agree to it.

The link required to use elemental magic can also be made naturally over time by staying in contact with a spirit. Even without a formal contract, if one deepens engagements with a spirit, the spirit will lend him its power, so this spell is not necessarily even required for using elemental magic; however, ''pure spirits'' have neither a body, nor a gender, nor a solid sense of self and are therefore extremely vague and unstable entities. Not only do they have unstable forms such as flickering flames or relentlessly shape-shifting masses of water, so too does their very existence itself lack stability. Unlike ordinary living things, their existence isn't firmly established. On top of that, their relationship with the elementalist would also be something vague and volatile, which means that he would have no idea whether or not he'd even be able to borrow power from the spirit until the moment he used elemental magic. Unfortunately, spirits may at times suddenly fall asleep or go elsewhere without warning, so the stable usage of elemental magic would be impossible. That's why this spell is used to stabilize the existence of an unstable spirit by clarifying the relationship between the elementalist and the spirit via giving the spirit a role to fill as a servant of the elementalist. Once they officially have the relationship of contractor and employed spirit, the aforementioned problems naturally disappear and it becomes possible to stably borrow power, although it does still depend on the spirit's mood.

On the other hand, one can form a contract with a ''monster spirit'' using one's own body to swap mana and establish a link by becoming physically intimate and engaging in sexual intercourse. What's more, the elementalist needn't even rely on this spell, since by transforming into a monster female and obtaining both a body and a gender, the monster spirit becomes a stable being, and the physical act of sexual intercourse establishes an extremely powerful relationship between the contractor and the employed spirit, that of ''lovers'' or ''husband and wife,'' thereby enabling the use of elemental magic.

Additionally, the incantation used to cast this spell has the meaning of a ''marriage proposal'' in Spiritish. As previously mentioned, this spell isn't absolutely necessary for forming contracts with monster spirits or dark spirits, but having become monsters, they gain a clear self-awareness as women and will acknowledge human men as the opposite sex, so for them, the meaning of these words becomes extremely important. Even when forming a contract with a monster spirit, just like with pure spirits, it is necessary to acquire the spirit's consent, and that's where these magic words come in handy as a reliable method to make it far more likely to happen by sending a powerful jolt through the spirit's heart and making her acutely aware of the caster's existence. Moreover, it tends to exacerbate a spirit's obsession with her elementalist, so the relationship and the sex will easily become deeper and more intimate afterward. Also, if the caster forming a contract with a spirit using this spell is an incubus or monster, by performing the mana swap, mamono mana will be poured inside the spirit, which will therefore result in transforming a pure spirit into a monster spirit.

No matter what, this spell is only a means of proposing a contract to a spirit. One cannot ignore a spirit's will and force her into a contract. For that reason, when forming a contract with a spirit, it is crucial for the caster to have an affinity with the spirit and spend time interacting with her to build a trusting relationship. If contracts are formed with spirits of several different attributes, then one will become able to use elemental magic of the corresponding number of attributes, and if multiple contracts are formed with spirits of the same attribute, then the potency of the elemental magic of the corresponding attribute will be even further increased, so one can increase one's power as an elementalist by leaps and bounds by contracting multiple spirits; however, when multiple spirits are contracted, squabbles over the contractor will occur among them, so it is generally considered to be extremely difficult from the second contract and on.

This is particularly so in the case of monster spirits, who are deeply enamored and obsessed with their contractor. They will practically compete with each other to pour more power into their contractor and prove themselves the most useful to get attention from him, and will at times go berserk, becoming uncontrollable. When the spirits' power becomes too much for the contractor to handle, it will end up being used according to the desires of the spirits. The power of fire will make the contractor's body flush hotly, the power of wind will disturb the contractor's thoughts, causing him to be consumed by maddening lust, the power of water will make his heart drown in peaceful pleasure, and the power of earth will make him produce endless amounts of semen and mana. Those with multiple spirits of the same attribute in tow will drown in the magnified power, while those with multiple spirits of different attributes will just be tossed about by the chaotic mixture of power. Spirits gone wild will drag away their contractor, and he will end up having to spend his life getting milked while having sex with them one after another or all at the same time.

In this manner, when leadership is robbed away by spirits, or rather, sex-crazed monsters, wielding elemental magic will be out of the question. Elementalists capable of wielding high level elemental magic of multiple attributes are extremely rare because they'd have to make love with and satisfy multiple spirits without being dominated by the pleasure and power continuously poured into them by the spirits. In most cases, elementalists who continuously deepen a bond with just a single spirit and master a single attribute will have far greater proficiency than those who barely managed to contract multiple spirits and wield the four elements while being at the mercy of multiple spirits. For that reason, most elementalists usually limit themselves to contracting only a single spirit. The ability to control multiple spirits at will is restricted to those with an exceptionally rare gift for elemental magic who have the capacity to subdue multiple spirits, and those who continuously put effort into extraordinary research. In particular, the total number of elementalists in the world who have subdued all four of the primary elements, fire, water, wind, and earth, is so small that it's countable.

>Wow... how bold! 😳 That's the first time I've ever been told such a wonderful thing... 🥰
>
>—*wind monster spirit, sylph*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Element Shot

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

The most basic ''elemental spell'' usable after forming a contract with a spirit. If one has a contract with a fire spirit, then it will release searing flames, if a water spirit, then it will produce a torrent of water, if a wind spirit, then it will cause a fiercely blowing sharp gale, if an earth spirit, then a pillar of massive rocks will stick out of the ground. In this manner, it's a spell for conjuring and releasing the elements of the natural world corresponding to the attribute of the contracted spirit, so we can say it's an elemental magic version of ''mana shot.''

The mana employed when using magic is normally a mass of pure energy that has no form or substance. Therefore, when using flame magic with ''mana shot,'' which is archaeomancy, one must definitely imagine flames and it is necessary to give the mana the nature and shape of flames using a spell formula and incantation. On the other hand, the fire elements that dwell within a fire spirit are themselves ''fire.'' Therefore, when using flame magic with ''elemental shot,'' it isn't strictly necessary to imagine flames, and it will already be a flame spell just by releasing the mana. Flames conjured using fire elements are fundamentally even stronger than flames conjured using ordinary mana.

On top of that, since the spell formula and incantation needed to make flames can also be abridged, it's possible to use magic with stronger effects more easily. However, with elemental magic, only the element corresponding to the contracted spirit can be utilized. It's impossible to conjure water using fire elements. Also, spell effectiveness may vary depending on the spirit's mental state and the density of elements in the land, so it's inferior to archaeomancy in terms of stability and accuracy. Since fire elements themselves are settled exactly as ''flames,'' the caster cannot do something like using her imagination during conjuration to make the flames take on the shape of an animal, so archaeomancy is probably the clear winner.

Furthermore, when the elements of the natural world are eroded by mamono mana, their nature greatly changes, and by the same token, the nature of elemental magic is greatly influenced by the state of spirits, so when a ''pure spirit'' is monsterized and becomes a ''monster spirit,'' the effects of the elemental magic usable by the caster will change into something different even when using the same spells. Basically, they become like the attack magic used by monsters. It works more or less as follows: searing flames will bring hot passion that's hard to endure to the target's body and mind. Wind blades will inflict mana wounds rendering the target powerless by causing mana to spill from the body instead of damaging the body itself, becoming non-lethal blades with the same nature as mamono realm silver.

>Teehee! 😜 When I think about him, I can feel the power inside of me terribly melting. 🫠 I'll engulf you all in this water too... 😈
>
>—*a water monster spirit undine*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Red Hot Fire

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

An elemental spell usable with a contract with a fire spirit. Creates a high temperature space by producing ''heat'' via invigorating the fire elements that exist around the caster. Elementalists who can skillfully manipulate fire elements can not only conjure flames, but can even freely manipulate ''heat'' that's invisible to the eye.

Those who set foot inside the space full of heat produced by ''red hot fire'' are dehydrated, robbed of stamina, and weakened. The area of effect and amount of heat is proportionate to the elemental density of the location where it is used as well as the caster's proficiency. If a high rank elementalist uses this spell, it will create a space of scorching heat that none can even approach save for those who have high heat resistance. Since it's easier to invigorate elements the closer they are to the caster and the spirit, the caster tends to stand right in the middle of it when creating a high temperature space over a wide area, but since elementalists become endowed with a certain degree of resistance to high heat upon forming a contract with a fire spirit, it isn't a problem. In the same way, it has very little effect on those who are strong versus heat such as those with a high affinity towards fire elements and monsters who live in volcanic regions. If the caster is able to exercise more fine-tuned control over the elements, then she can gather the invigorated fire elements around her own body as if putting them on, and with a high heat armor formed in this manner, it's even possible to use it in such ways as to prevent others from making contact, or to defend against water and ice spells.

By narrowing down the area in which fire elements are invigorated, this spell can also be used to provide heat to only a specific target, and it's not just used in combat. There are also ways to use it in ordinary life, such as heating cold soup or heating water. In addition, it's also used in various industries. It's not even rare for blacksmiths, chefs, etc. to have contracts with fire spirits.

Also, instead of using it in battle, it's even possible to use it to energize freezing people by warming up their bodies. In this manner, fire elements may be conjured in the form of flames that incinerate targets, which symbolize ''aggression'' and ''destruction,'' but at the same time, they also symbolize ''creation,'' producing something from heat and flames, and ''vitality,'' providing the sort of energy that flares up to living things, so they have dual aspects.

The power of the ''red hot fire'' of an elementalist with a monster spirit in tow is more strongly marked by the ''vitality'' aspect possessed by fire elements. In concordance with the desires of a spirit who's been eroded by mamono mana and converted into a monster, the space of searing heat produced by distorted fire elements will provide heat to everyone, activating their bodies, and uplifting their minds.

The heat produced by this isn't something an ordinary human body can control. It goes beyond flushing, producing a hot sensation like bursting into flames. The body's movement gradually grows dull, and eventually, there will only be agony. Heated desires and excited urges will gradually roast the thoughts, and ordinary thinking becomes impossible over time. Ordinary ''red hot fire'' robs foes of strength via heat, but a monster spirit's ''red hot fire'' is something that provides such an abundance of heat based vitality that it's uncontrollable, which results in the body and mind becoming restricted. It renders foes powerless just the same, but instead of robbing them of strength, it makes their bodies filled with energy and stamina.

On the other hand, since those with a high affinity towards fire elements, and monsters, especially monsters who live in volcanic regions, are capable of controlling the heat within themselves, they may turn ferocious or be driven wild, but their bodies won't be deprived of freedom, and instead their activated bodies and minds will only receive a boon. Regardless of being unable to move, with their female carnal desires aroused by the heat dwelling within them, and men flaunting the existence of sticky hot essence in front of them, I don't even have to mention what monsters will do when their lewd bodies that seek males and minds full of passionate urges are provided even further heat, right?

Furthermore, the caster will be in the middle of this space of scorching heat, so of course, he'll end up being influenced by it the most. Like with ordinary ''red hot fire,'' this heat won't immobilize the caster himself, but he will receive the boon of having his body and mind heated up and activated most strongly of all, so his body will flush terribly, and he'll be attacked by lust to the point that it's unbearable. Sometimes the male elementalist and the spirit will get so carried away in the heat that they'll seek each other's bodies and have sex, and the space created with the two at the center of it will grow even hotter.

>When I'm with him, my body gets so hot it feels like it's gonna melt... 🫠 I'll share this heat of mine with every one of you as well! 🤗
>
>—*fire monster spirit ignis*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Pure Water

**Difficulty**: 2 out of 3
**Mana Cost**: 1 out of 3

An elemental spell usable with a contract with a water spirit. Invigorates the water elements that comprise the ''water'' targeted, purifying it and removing filth and toxins from the water.

Water spirits and water elements are existences that symbolize ''purity.'' If there is only a slight amount of filth and toxins, then this spell needn't even be used. Even in their natural state, water elements have the power to maintain themselves in a pure state at least to a minor degree so that water can dilute and eventually be purified. This spell amplifies that purification by invigorating the water elements, so that the kind of filth and toxins that either couldn't be purified or would take many years to purify if left to nature, can be instantly eliminated. This spell has a broad range of usages. Naturally, it can convert filthy muddy water into water fit for human drinking, and a higher rank caster can even restore an enormous poisoned lake where no fish can live to its clean original state, teeming with life. Also, the ''water'' targeted needn't be purely water. For instance, the various bodily fluids that make up living things also contain water elements. When used on living things, it also functions as a detoxification spell by removing only that which is harmful to the body from the water within it, i.e, the blood.

Purification performed by water elements is done according to the values of the water spirit which is their embodiment. It's often said that fish can't live in water without a spec of filth, but spirits who form water to cultivate life innately know how water must be for living things. That which is required by aquatic life is never treated as impurities, and only toxins and filth that are clearly harmful to living things can be removed. Furthermore, among the properties held by water elements there are also those such as ''fusion,'' which allows substances dissolved in water to bind with it, and ''flow,'' which creates currents in water. Dissolving nutrients, mana, etc. beneficial to aquatic life in the water and uniformly distributing it is one of the most important roles of water spirits and water elements. A highly talented water elementalist is even capable of artificially manipulating the nature of these things. In other words, the true nature of ''pure water'' is to ''transform the water's quality.'' That means not only can specific compounds be removed from the water, it's even possible to add specific compounds to the water.

Elementalists who can freely manipulate ''water'' in this manner are involved in a variety of industries. They can serve as excellent healers, become doctors who prepare a variety of magical drugs, or become professionals who adjust the quality of the water in lakes and seas to ensure that a greater quantity of fish can be caught, etc. Being able to freely change the quality of water means that theoretically it should be possible to poison lakes and rivers, mass killing large quantities of fish, humans, etc., but using it in such a manner would infuriate the spirit, and the water elements themselves would never obey, so it's actually impossible.

On the other hand, the values of water spirits that have become monster spirits change tremendously upon becoming monsters, and the nature of water elements changes at the same time. Since water monster spirits try to be pure and chaste for their partner, they hate poison and filth that would harm their beloved even more, and their power to purify it becomes even stronger. On the other hand, they come to have a lewd mentality as well and delight in having their body which they had kept pure defiled by their partner's essence so that it grows cloudy. As if to indicate this, water elements tainted by darkness will start to actively incorporate mamono mana, maintaining thicker concentrations of it without diluting it at all. If one alters the quality of water using ''impure water,'' a changed form of ''pure water,'' then one can dissolve mana in the water that causes humans to go wild with lust or triggers monsterization. While toxins lethal to humans are immediately purified, toxins that transform humans into monsters remain dissolved in the water and are not diluted. Also, by using ''impure water'' on a living thing, aphrodisiacs taken into the blood stream can be diffused throughout the body and with their effects dramatically increased, and if even the slightest amount of mamono mana is present, then monsterization can even be triggered.

It's a peculiar method of use, but monster casters who form contracts with water spirits will use it to alter the nature of their own saliva and love juice. It's possible to alter these fluids which contain one's own mana more easily and with more variety. They may be given powerful aphrodisiac qualities, or if already endowed with them in the first place, they can be further enhanced. It's even possible to add a variety of magical effects. Monsters with water spirits in tow have all of the ''water'' flowing within their bodies converted to poison that melts men and makes them drown. When attacking a human man, they'll aggressively steal his lips. Of course, this goes for the saliva poured inside, and in the case of a high rank caster, she can even alter her saliva ''after'' it has been poured into a man's body. Having his lips stolen by one of them means that he will be dominated by her from the very inside of his body, and as if equally, gently, melting, and as if getting used to it, he'll be stained into a being who is appropriate as a monster's partner.

>...Now the toxins inside you have disappeared. Anyhow... your water is very clear... I'm sure it'll look very pretty when clouded with pleasure... 😆
>
>—*a Nereid elementalist*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Innocent Wind

**Difficulty**: 2 out of 3
**Mana Cost**: 1 out of 3

An elemental spell usable with a contract with a wind spirit. Causes a magical wind to blow that strips those targeted of whatever they're wearing and blows it away. Even a novice caster can easily use it to strip someone of ordinary clothing, and as the talent of the caster and spirit increases, it becomes possible for it to work versus heavy armor, magical armor, magical clothes, etc. as well.

This spell borrows the power of wind spirits, whose existence symbolizes ''liberation,'' so it doesn't strip away equipment using the physical power of wind. Instead, it produces a wind with a magical effect that "liberates the target from everything she is wearing." Therefore, physical countermeasures such as holding one's clothing in place with one's hands, or using a belt or metal clasps to firmly fix armor in place, are entirely meaningless. The wind will strip everything right off the body as if ignoring such efforts. Also, as mentioned before, the true nature of this spell is to "liberate people from everything they're wearing." Its power isn't merely limited to equipment that actually physically exists.

A higher rank elementalist can even clear away the ''mana'' that the target is covered in. In other words, it can blow away protectors formed of immaterial mana, spells that shroud the target in mana, and even curses, and the like, leaving targets literally stark naked. However, since this is something that brings an end to magical effects maintained by mana by clearing away that mana, like ''spell break,'' the only spells it can cancel out are those which produce temporary effects by covering the body in mana.

Methods of fixing it in place via specific kinds of mana are an effective countermeasure to this spell which renders physically securing equipment meaningless. One is to place a protection on equipment using earth elements, which symbolize ''stability,'' and exist in opposition to wind elements. In the same way, earth elemental magic has a high resistance against ''innocent wind.'' A protective wall formed of earth elements probably cannot be blown away. Next, another effective measure is for a human and monster married couple to infuse each other's equipment with each other's mana, or to cast spells on each other. Mamono mana erodes other mana by nature, and it's especially determined to closely and powerfully bind and become one with the mana of the man who is one's partner, therefore it's extremely difficult to cancel out not just with this spell but with any spell. Also, for the same reason, ''cursed equipment'' which tries to bind with the mana of the one who acquired it is much more difficult to remove than ordinary equipment, and ''cursed swords'' bind with the body of the one who acquires them, so they are impossible to remove unless caught in an extremely early stage.

Since the spell's effects increase if the spirit's power grows stronger, naturally, if the contracted spirit is a monster spirit, then it will exhibit an even mightier power. However, as usual, wind elements eroded by mamono mana will distort in a manner corresponding with the desire that sprouted in the spirit. Upon being tainted with darkness, this wind which ''liberates those targeted from everything'' will completely blow away even the target's self-control which sugarcoats her true nature as well as the sense of shame, etc. which covers up and hides her true nature. Some will start to honestly and innocently seek the affection of the one they love just like children, while yet others will become females who fully bare their passion like beasts. After the devilish wind blows, the only ones who remain have their bodies and hearts laid completely bare.

Furthermore, wind elemental magic is generally difficult to control compared to other attributes due to the capricious personalities of wind spirits, and the nature of wind elements, which symbolize ''freedom'' and ''change,'' and that's a demerit of this spell as well. The greater the power of a wind spirit grows, the more uninhibited and driven by her own desire she becomes. It's even more striking in the case of monster spirits. In proportion to that, it becomes more difficult to control the magical wind, and sometimes it will unfortunately strip every last person indiscriminately, both friend and foe alike. The free and uninhibited monster wind spirit's sexual curiosity is directed most strongly of all towards her contractor who is her spouse, so naturally, the contractor's clothing, reason, etc. will probably also be blown away along with this.

>The wind feels so nice. It's the first time in my life that I've ever felt this good... 🌬
>
>—*the words of a certain young girl at a hill where the wind blows*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Fertile Soil

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

An elemental spell usable with a contract with an earth spirit. It performs communication with plants and at the same time controls them according to the caster's directives. This is made possible by borrowing a spirit's power and invigorating the earth elements in the earth, so that through it, the caster's thoughts are transmitted to all plants rooted there. The earth elements invigorated when using this spell bring about great vitality in plants, temporarily enabling the kind of growth that isn't observable under natural conditions. In other words, it's possible to form a wall by making branches and leaves grow in profusion, to extend vines and bind one's enemies, to make roots burst from the ground and wrap around legs, and so forth.

However, strictly speaking, the power of this spell is only something that performs communication with plants, and they can't be forced to obey orders. Getting plants to listen to the caster's directives requires suitable ''compensation,'' which is what the ''vitality'' given to plants through the earth amounts to. In other words, the true nature of this spell is an arrangement in which the caster provides vitality to plants, and in exchange, the plants aid the caster. For that reason, basically a suitable amount of elements must be used to control plants. Without compensation, plants will not obey the caster's directives, and the more enormous the plant being controlled is, and the more complicated it is to control, the more vast the sum of elements demanded by the plant will be. For that reason, the kind and number of plants that can be controlled at the same time depends upon the competency of the caster and spirit.

If the caster has a contract with a spirit of greater power, i.e, a monster spirit, then it's even possible to control ''tentacle plants,'' which are the vine shaped plants of the mamono realm. Depending on the variety, tentacle plants are highly intelligent compared to ordinary plants, and may even be capable of advanced thinking, and by their very nature, they are endowed with high mobility and can freely perform complex and extremely fine movements. For that reason, when controlling them with this spell, the amount of ''compensation'' demanded will be much more vast. Also, tentacle plants prefer the mana of humans and monsters, especially the higher quality stuff that results from each other's mana being blended together when a human and monster married couple have sex. Being the gourmands that they are, it seems as far as these tentacles are concerned, the plain earth elements that can be handled with a contract with a pure spirit are lacking, so the mamono mana eroded earth elements of a monster spirit are sought after. In addition to that, the contractor and the monster spirit will need to have sex consistently to raise the quality of elements provided to the tentacle plants. If it is lacking, then they'll be attacked by the tentacle plants and forced to have sex on the spot.

''Fertile earth'' also effects plant monsters such as ''Alraune'' just as it does ordinary plants. As a general rule, the more advanced the plant, the more vast the ''compensation'' sought will be, but there is an exception when it comes to monsters. The vitality brought to plant monsters by invigorated earth elements makes their beauty which captivates men even more alluring, makes their sweet nectar which enchants men even sweeter, and makes the scent of their flowers which seduces men even thicker so that it can reach even far away. Being graced with even the slightest amount of invigorated earth elements will help lead to fulfilling a monster's greatest wish, which is to obtain a human male spouse, therefore, it's possible even for casters with pure spirits in tow to get their cooperation. However, since they are monsters, their intelligence and thinking abilities are extremely high compared to ordinary plants, and they are beings that clearly possess a will of their own. In the case of an ordinary plant, it's a simple affair. The plant lends its aid in exchange for receiving nutrients, but it doesn't go so simply when it's monsters you're talking about. Whether or not they'll help out depends on how they feel towards the caster, as well as their mood and ulterior motives. However, humans with a high affinity for earth elements tend to be liked by plant monsters who are imbued with the earth attribute by their very nature, and depending on the case, one may even be able to easily borrow their power, but if one doesn't take things in moderation, then one may be overly liked by them and the caster himself will end up becoming the ''compensation.''

Earth elements are existences that symbolize the ''birth'' and ''prosperity'' of life. The act of boosting the vitality of plants via earth elements is also equivalent to boosting the fertility of plants. When ''fertile earth'' is used by a caster with a monster spirit in tow, this tendency is even stronger. This power is effective not only on plants, plant monsters, etc., but also sometimes even on human men and women with a high affinity towards earth elements. In much the same manner that increased vitality causes plants to produce pollen and spurs pollination, it also spurs reproduction in humans and monsters, causing more essence and seed to be produced, arousing the desire to mate, and invigorating the womb so that monsters can get pregnant from it. Superior earth elementalists also often have a hand in the cultivation of fruits and vegetables, etc., and on top of that, in mamono realms, they also fill the role of aiding the reproduction of plant monsters. Furthermore, those whose bodies become filled with earth elements after having sex countless times with the earth monster spirit, which is the earth itself, become beings who live rooted in the same kind of earth as plant monsters, and are more strongly influenced by earth elements. In other words, the higher one's talent as an earth elementalist, the more it brings powerful vitality to the caster himself, which will lead to being attacked by an irresistible urge to reproduce with the monster spirit.

>Wanna shoot...? Shoot... 💦 my body's purpose... is to raise your seed... 🤤
>
>—*earth monster spirit gnome*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Elemental Magic | Light of the Four Great Spirits

**Difficulty**: 3 out of 3
**Mana Cost**: 3 out of 3

An elemental spell that makes a sphere of light that also looks like the sun float in the sky, adjusting the environment in the area illuminated by it to be ideal. The sphere of light is a mass of the four major elements. It maintains an ideal temperature via the power of fire elements. The water elements moisten the earth and the atmosphere. The wind elements carry clean air and seeds, and the earth elements cultivate life. In other words, it's an extremely advanced spell that temporarily ''adjusts the condition of the world'' within the area. Spirits of all of the four major elements fire, water, wind, and earth are required in order to use it. An elementalist with all four of the great spirits in tow can use it even by herself, but since the existence of such individuals is atypical, the spell is normally used when four casters gather with each having a spirit of each attribute in tow. What's more, the power of pure spirits is insufficient for using this spell. To maintain this spell over a long period of time requires casters with at least monster spirits.

By using this spell it's even possible to create a ''bright green mamono realm'' space which has similar scenery to the human world with a clear blue sky extending, and the earth being adorned with green plants, within a typical mamono realm, a ''dark mamono realm,'' which has black earth adorned by ominous blue and purple plants and a sky that's dark like night, illuminated by a crimson moon and the light of mana. It's treasured by Sabbath for testing spells in different environments and doing comparative research, for the collection of materials and samples that can only be obtained in a bright green mamono realm, and aside from that, human world crops and plants grow more richly in a bright green mamono realm. Also, since it's possible to minutely adjust it to optimize the environment for raising specific kinds of crops and animals, there are also large plantations, etc. that utilize this spell. Also, a peculiar thing is that there are those who use this spell to create green gardens, including those who develop tourist facilities for monsters who prefer having sex amidst green, as well as elementalists who are employed by whimsical monster nobles.

Also, sometimes there are nationwide efforts to gather elementalists as part of an endeavor to enrich the land. The effects of this spell are ultimately only temporary, but by maintaining it over a period of many years, new elements gradually start to be produced and accumulate as if drawn to the elements invigorated by the elementalists. By spending many hours, it becomes possible to maintain a bountiful land even without magic. However, basically elementalists capable of boosting the power of nature to that degree are casters who have contracts with at least monster spirits, and depending on the case, they may be casters with contracts with dark spirits who have obtained even more of the power of darkness. In other words, if they keep pursuing further natural splendor, they'll end up influencing nature with elements eroded by monsters. The natural end result is that the land will become a ''mamono realm.'' Since the scenery of a bright green mamono realm isn't much different from the human world other than the fact that nature is more bountiful, many will not even realize that it had changed into a mamono realm, and they'll transform into monsters and incubi before they even know it.

![Ms. Saphirette Spherica is renowned as a spirit scholar. Since the love and attachment of monster spirits is directed mainly towards men, it tends to be thought that it would be easier to have multiple spirits in tow if the caster were a woman instead of a man, but the spirits pour in their power based on monster values so that their contractor can further enjoy pleasure and sex with a man, so the contractor's mind will be tormented by surging obscene desires, and she will have to control her hotly flushing, sensitive body.](https://mgewiki.moe/images/7/78/Saphirette_the_dark_matter.png)

>In order to produce a richer natural environment, it is important that all of the four major elements be present, and that they all be boosted evenly without destroying their balance. Let me describe it in more concrete detail...
>
>(omitted)
>
>...And that's why I believe it may be possible that the most effective and efficient method of boosting the power of nature is to pour essence inside me, one with a connection to all of the four great spirits... however, I lack the proper personnel to help me prove it. If you think this sounds like a job for you, then by all means, please come visit mamono realm state 'Polove.'
>
>—*a certain spirit scholar's ad*