### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy

**Wisdom Cultivated From Antiquity**
**Archaeomancy**

A system of magic handed down from the most ancient era which is the foundation of all magic. It resulted from simplifying and improving the efficiency of the originally complex processes of magic to make it easier for humans and monsters to use. Born in the age of genesis and cultivated and refined by humans and monsters all the way up to the present day, it's the most complete system of magic there is.

It's orthodox magic with few kinks, so it's easy to use and suitable for a wide range of uses. The elements needed for casting and a certain degree of directionality are contained in comparatively short incantations and simple spell formulas. This magic can be used by focusing, visualizing the phenomenon to occur, and chanting the spell, and it's possible to make using it even more intuitive by incorporating casting actions. It's also highly versatile, and one can easily modify the magic's effects even just by adding to the incantation or spell formula. When developing new magics, research is usually conducted using archaeomancy, and most of the systems of magic that currently exist are also derived from archaeomancy. Compared to other systems of magic which are specialized for various purposes, there are also cases when its spells are individually weaker; however, a lengthy period of time has been spent on improving the efficiency of archaeomancy, which means it can exhibit greater effects at a relatively lower mana cost. It's also easy to combine different magics. For example, it is difficult to combine conflicting attributes such as ''fire'' and ''water'' using ''elemental magic,'' but it can be easily done using archaeomancy. Also, it is possible to reproduce most of what can be done in other systems of magic by combining and applying archaeomancy spells, but it tends to be difficult.

This is the magic system that has the most casters, including both humans and monsters, and accordingly, most of the outstanding casters, including most of those deemed archmages, are experts in archaeomancy!

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy | Mana Shot

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell to conjure and fire mana. Conjuring and firing mana is one of the most basic techniques of mana manipulation. This ''mana shot'' is mainly the basis for attack spells which lash out at one's opponent with mana. However, since that which we call mana originally has no mass or attack power, and it's basically just striking a foe with mana, it doesn't have much power at all, although some kinds of mana such as mamono mana have the property of exhibiting an effect even just by pouring it inside the target's body.

For that reason, when using mana as an attack spell, the usual process taken is to materialize it into something that has mass and attack power and manipulate that. We can say that spells that conjure and launch fireballs and spells that shoot icicles as lances, and so on, are all derived from ''mana shot.''

Each caster has a different image of the vague invisible energy called mana, and these differences result in the different directions and attributes each caster specializes in. The image of the spell which is one's specialty reflects the mind state of that person himself and the environment in which he has lived, and in the case of monsters, race also has a huge influence. A caster born to a blacksmith who grew up seeing fire and is the impulsive type would tend to be inclined towards specializing in flame spells, while a caster with a calm personality who grew up in a snowy country would tend to be inclined towards specializing in ice spells. Also, the potency of attack magic isn't decided just by the strength of the mana. When conjuring mana, it's also crucial to boost precision via concentration and advanced thinking.

Also, even if we categorize them all as flame attack magic, the effects differ depending on the caster's image of flames. Spells conjured based on a human's image of flames will in most cases have searing heat and cause burning, which will be used to attack. On the other hand, in the case when monsters use flame spells, they don't have the image to harm humans, and at the same time, elements such as ''the flames of love and passion'' towards men burning inside them and ''heat building up in the body'' due to the pleasure of sex overlap with their image of flames, and therefore the spells they conjure also mostly take effect by making their target's body flush and burn, heating up their heart, and igniting their passion. Moreover, only the image of brightness goes into flames conjured just for illumination instead of attack magic, so even if the flames look the same, there are also cases in which they don't have the power to burn anything. In this manner, ''mana shot'' is one of the most basic spells, but at the same time, it has endless variations depending on the user, and we can even say it's one of the spells that most reflects individuality. The child prodigy that Sabbath boasts of, ''Momonika,'' the lovely goat of the playground, uses "if it's not cute, I hate it!" as a catch phrase, and prefers conjuring magic in a heart pattern, be it flames or whatever, but when ''Shirokuto,'' the white goat of wisdom, one of the archmages who represents the baphomet race, uses her flame magic, rather than flames, it's horrifying hellfire that looks like a gigantic monster clad in flames.

Furthermore, mana is intrinsically invisible, but granting mass and attack power to something invisible is extremely difficult, and so even in the case of spells that fire pure energy, it is conjured in the form of flashes or spheres of light, etc. Invisible attack magic by means of purely formless ''void'' mana, undetectable to the eye, is a feat that only a handful of extremely exceptional casters in the world are capable of performing.

>May you continuously gasp in agony amidst my incessant flames...
>
>—*''Shirokuto'' the White Goat of Wisdom*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy | Enchant

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that grants the target a magical effect. One of the most basic techniques for manipulating mana, which causes the target to exhibit magical effects by imbuing it with mana. All enhancement spells which infuse living things with magic to boost their physical abilities and what not are actually variants of enchant, but the name ''enchant'' itself mainly refers to imbuing items with magic.

Imbuing a sword with a flame spell to add a flame attribute or imbuing armor with a hardening spell to make it more durable are examples of basic uses for it, and it's even possible to do things like making a magical sword capable of dispelling targets struck with it by imbuing a sword with ''spell break,'' or making magical armor that automatically repairs itself even if destroyed by imbuing armor with a mending spell. Normally the mana imbued dissipates over time, and the magical effects wear off, but by performing ''affixation processing,'' which adds in a spell formula that allows effects to be maintained by automatically gathering mana from the surroundings to replenish it, it is possible to produce ''magical items'' that maintain their magical effects almost permanently. Unfortunately, if left as is, the item will then be in a state where the effects will constantly be active, but if it's not the type of item that always applies effects to the one who possesses it, then it's also possible to set conditions to trigger the effects, for example, ''when the caster prays while holding the item in his hands,'' etc.

Simply imbuing an item with magic isn't difficult at all. Even novice casters can do it, but affixation processing and setting conditions is difficult for all but experienced casters. The larger the scale of the spell being sealed inside, the greater the difficulty increases, so in the case of magical items imbued with high-level spells, they may break after only a few uses, or even just a single use. Therefore, magical items produced by inexperienced casters may be shoddy products that don't produce the correct magical effects, and can even be dangerous if they scatter the magical effects all around indiscriminately, since they are not set with conditions.

Additionally, spells that imbue non-living inorganic things with life such as ''golems'' are also more complex and higher level ''enchant'' spells. The easier it is to imagine the connection between the spell to be imbued and the item itself, the easier it is to imbue and affix a spell. In other words, it's easier to imbue swords with offensive spells, and set the trigger conditions to things like ''cutting'' and ''swinging,'' which are natural methods of using a sword. This is also the reason why golems, etc. are mostly made in the shape of humans or animals. What's more, even the same basic article can be made more easily enchantable by altering the overall design or adding clever little details. For instance, it's easy to enchant ordinary armor with protective spells, but difficult to enchant it with offensive spells; however, if the armor is adorned with spikes and has a design evocative of sharpness, then it will be easier to enchant it with offensive spells. For that reason, there are many items which are crafted with enchanting in mind beforehand; for example, they may be adorned with decorations that call to mind a given spell or be engraved with the words of a spell's incantation or magical patterns by craftsmen.

On the one hand, the item itself which is to be enchanted is important, but the image the caster has of the item, the caster's moral values, and the power of imagination are also crucial factors. For instance, from a monster's point of view, clothing, armor, etc. is meant to be worn to flaunt their own attractiveness and further inflame men's passions rather than as a means of protecting the body. Therefore, if the caster is a monster, it's possible to imbue spells such as ''seduction,'' etc. with greater effects, and create powerfully enchanted items which attract the eyes of men and guide their gaze and consciousness to the breasts, genitals, etc. Furthermore, all sorts of desires are connected to sexual desire, and various cultural practices are rooted in having sex with men, so if a monster gets her hands on them, all manner of things including weapons, golems, writing implements, and even tableware can be made into magical items with lewd effects.

The renowned enchanters among the ''march hares,'' a race living in Wonderland who interpret everything in a lewd manner, are said to even be capable of picking up a random pebble from the roadside and imbuing it with a lewd effect like a divine treasure by going on and on about their wild delusions, or rather, adding imagination.

>Master, can you enchant me with a spell to attract a man's gaze? Currently, I have targeted a male human individual for essence extraction, but essence extraction efficiency will increase if he's gazing at my bosom. Besides... if he gazes at me like that... aah... 🥵
>
>—*a golem who will so be joined with her partner in the future*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy | Mana Marker

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell for placing concentrated mana, creating a marker. Mana normally dissipates soon after release, but this spell, one of the most basic spells for manipulating mana, causes it to remain at a single point by condensing it. The greater the caster excels at controlling mana, the longer it is possible to make the mana persist.

Condensed mana is still invisible, but it can give even those who normally can't sense mana a feeling that ''there is something there.'' Markers are used like beacons by setting them at specific points, and they can also be set up so that they signal only to certain targets. For example, by adjusting the concentration and quality of the mana, they can be made undetectable by ordinary humans so that only magicians or certain specific races will be able to sense them, or they can be made so that they're difficult to notice unless one is in possession of a certain magic item. For superior magicians, it's even possible to do things such as including messages for those able to detect the set marker, or imbuing spells so that those gathered around a marker can be healed.

Additionally, markers set by this spell are also used as targeting marks when firing spells. When casting long range spells that extend even beyond the caster's field of vision, it's difficult to aim and fire, and spells will often hit unintended locations, but if a marker is set in advance and targeted, then one can ensure that a spell will land accurately. AoE spells are difficult to fine-tune in much the same manner, but by setting a marker to encircle a specific area in advance, it is also possible to ensure that a spell's effects will only extend over the encircled area. It's highly difficult compared to setting markers at specific locations, but it's also possible to set markers on objects and living things. There is a high likelihood that it will be canceled out quickly, but it's even possible to cast spells that automatically home in on the target by setting a marker on the foe one wants to cast magic on, and then targeting it, before firing.

When using this spell as a marker for other people, it's basically used to communicate with allies. Sometimes there are markers set by officious monsters pointing out locations where lots of unwary humans pass by and monsters can lurk in a perfect spot to attack men without being noticed. Upon carefully sharpening their mana sense and taking another look, unmarried monster ladies seeking men will find out that there's information about ''hunting grounds'' scattered all over the place that their senpais left behind. Besides that, the property of this spell "to give even those who can't sense mana a feeling that something's there" is also exploited by monsters to use it as a method of luring human men into their own lairs.

Also, in nations where humans and monsters live together, an unconventional use of this spell is to cast it on unmarried human men to help them get together with specific races of monster girls. Markers that can be strongly perceived by the corresponding race that a man desires are set on human men. These markers tell other races of monster girls, "I want to be joined with a specific race, so keep your hands off me," and an extremely wide area is affected, so it's like a man advertising himself to every individual of a particular race that he is seeking, and unmarried individuals from among them will probably gather before the man, scrambling to be first.

>*We've discovered the outpost targeted for subjugation. We'll leave a mana marker behind and return for now... there are five men within the target, a perfect number. Why don't we share them nicely and enjoy ourselves... 🤑*
>
>—*amazoness in a radical sweeper unit*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy | Spell Break

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that dispels magical effects cast on a target. Spells with ongoing effects invariably leave the caster's mana in the target's body to maintain the spell, and the effects of such spells can be ended by causing that mana to disperse.

However, to dispel a spell requires as much mana as is being used by that spell, or perhaps even more. Also, this spell is by no means omnipotent. Only spells that are ''temporarily'' active can be dispelled. For example, it's possible to dispel spells that are used to temporarily boost physical abilities using mana, but the kind of spells that restructure the body to permanently maintain high physical abilities cannot be dispelled. It is also powerless against spells that are constantly active as part of a race's ecology, as well as spells that have been applied with affixation processing to magical items, magical creatures, etc. In other words, the ''protective mana'' that safeguards her partner during sex that all monsters possess, the flotation of the sort of races that constantly use mana to fly, and so on, cannot be dispelled. Neither can beings that came to life from mana dwelling within objects, be returned to mere objects with this spell.

Furthermore, changes that were produced directly by the effects of a spell can be dispelled, but it has no effect on the phenomena that occurred along with that. For example, suppose that a target has been magically implanted with lust like that of an inma and she is copulating with a man. It would be possible to extinguish the lust she had been implanted with using ''spellbreak,'' but even so, once a woman has known devilish pleasure, it becomes engrained in her body and mind, and will never disappear. Even if the effects of the spell were the impetus, the desire to continue immersing herself in sex and pleasure that newly sprouted from having known devilish pleasure, and the gradual transformation of her mind and body into that of an inma cannot be undone, because it is no longer due to the spell's effects.

The various spells that monsters use to charm men can also be dispelled with ''spellbreak'' in some cases, but the charm monsters possess that enthralls human men is ultimately something a monster is inherently endowed with due to monster ecology itself. Spells only support it. If a man has beheld a monster's uncanny beauty, exchanged words with a monster who tempted him in a lovely voice, reached towards her soft skin which looks as if just touching it would feel wonderful, or simply received pleasure from a monster for even the briefest moment, then the fact is that he will be charmed by that, and the lust aroused in him will no longer have anything at all to do with the effects of a spell. If a man has ''directly'' come into contact with a monster's charm in any way, shape, or form, then it will already be too late even if the spell is dispelled.

>I'm fine now that you broke that spell the inma put on me. You've saved me... haven't you... aah... you look very yummy... 😋
>
>—*a human female knight who had been captured by an inma*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy | Teleportation Spell

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

A spell that warps the target to another location far removed. This spell is the culmination of exhaustive research into moving objects using mana, one of the basic ways of manipulating mana, and it is regarded as one of the most highly difficult spells. Teleporting living things like humans and monsters is extremely difficult. An advanced spell formula designating the coordinates of the far off destination, etc., is required along with a correspondingly vast mana cost. Among the ''baphomets,'' there are even those who perform all of their movements using this spell, but that's possible precisely because baphomets are a superior race with elite mastery over magic. Ordinary monsters and human casters are incapable of that.

But on the other hand, it's not that unusual at all to find casters who can wield this spell. In fact, it's even used a lot in our daily lives. This is because mana, originally a scarce resource, is continually plentifully produced in mamono realms, and the teleportation spell has been simplified as much as possible to be of practical use. It is necessary to strongly focus one's thoughts on the destination. Using the spell however one likes to go wherever one pleases is extremely difficult, but using it just as a one way ticket to return to a place deeply connected with the caster, such as the caster's home, is comparatively easy.

Besides that, another effective method of usage is to establish the coordinates of the point of departure and the destination, and then set some sort of guide marks. For example, by setting up magic circles with teleportation spells that incorporate ''mana marker'' into the spell formula at two locations and using both of them as guide marks, the positional information can be omitted. Due to this, it's even possible to permanently establish magic circles that enable teleportation of numerous people at the same time in either direction, and it's treasured as a method of long distance movement in mamono realm nations.

There's also the method of using a person's individual mana as a guide mark, which is possible for monsters precisely because of their proficiency in distinguishing the mana of individual people. Naturally if the mana of an individual is known, it's possible to teleport to the target's location, but by determining if anyone else's mana is in the body of an individual, and figuring out places where strong traces of the target's mana remain, it's even possible to teleport to places deeply connected to an individual, such as an individual's home, etc., or to the location of the family of an individual. When prisoners of war originally from nations under the control of the Order of the Chief God, or those who have newly become monsters wish to bring their family to immigrate to a mamono realm, often times there are cases when it is difficult to just go and pick them up directly, and in such circumstances, the method employed is to connect a teleportation magic circle to their home or the location of their family and bring them directly to the mamono realm.

Furthermore, the easiest way that teleportation magic can be used is for a monster and incubus husband and wife to use each other as markers. Since they both possess the same mana, a mixture of each other's mana, it's extremely easy to teleport in both ways, and it's possible to casually teleport to one's spouse.

Married monsters mostly spend their time constantly having sex with their husband, but there will probably also be times when they will have to temporarily separate from him to take care of some sort of errand. When away from their husband, even just suddenly recalling his face is enough to call to mind the joy of being held in their husband's arms and the taste of his essence, and this may even cause unbearable lust to come over them. At times like that, as long as they have acquired this spell, they can instantly return to their husband and enjoy sex to their heart's content.

>I'm home. Uhm... what is it? I just wanted to touch you a little bit, ya bastard... 🤪
>
>—a dullahan, the following day after departing on an expeditionary mission

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Archaeomancy | Space Creation Spell

**Difficulty**: 3 out of 3
**Mana Cost**: 3 out of 3

A spell for creating a new space called a ''spirit realm.'' This spell creates new ''worlds,'' which was originally the work of the gods, so to speak. It's the highest level spell, classified as the most advanced spell in existence, and it requires the most mana. Of the large scale spirit realms created using this spell, ''Pandemonium,'' created by the fallen god, and ''Wonderland,'' created by one of the daughters of the mamono lord, are among the most famous.

An archmage would have to expend a vastly enormous sum of mana simply to create a small room where nothing exists. Creating a space the size of a kingdom and then creating land, nature, and buildings there would absolutely require godlike power. But since it has become possible to infinitely accumulate power by having sex with one's spouse in the present era, there are a fair number of monster and incubi casters with power to the degree of a lesser divinity, and it has now become easy to create small scale spirit realms using the overflowing mana that is continuously generated in mamono realms.

For that reason, things have gotten to the point where it is no longer rare for a powerful monster to prepare a room in a spirit realm to use as a bedroom for living with her husband, or even to have her own small mamono realm in a spirit realm, as if owning a villa in a summer resort. Our Sabbaths also possess numerous branches, test sites, and venues for black mass in spirit realms.

Spirit realms are created in different dimensions than the current world, but the dimensions intimately overlap, and it is supposed that they are somehow connected to it. Such overlapping places can serve as entrances or exits to spirit realms. In some cases, doors or gates, etc. are artificially established so that the entrances are easily recognizable. But in the case of Wonderland, there are lots of entrances that were randomly generated. Mere hollow trees and holes in the ground, etc. can be connected to Wonderland, and there are even cases such as when people walking through forests unwittingly wind up in Wonderland. Furthermore, even ''Pandemonium,'' which supposedly has no entrances or exits, and can only be accessed via a spell cast by adherents of the fallen god, does have more than a few places that overlap with the current world, and people do randomly stray into it on extremely rare occasions. Also, when spirit realms nearly overlap with places in the current world in such a manner, they sometimes exert influence. It is supposed that humans who live in lands that nearly overlap with Pandemonium are highly likely to awaken to the fallen god's faith. As for the closest spirit realms, in some cases there are near identical spirit realms created at the ''backside'' of structures, villages, etc. that exist in the current world. The venues where our Sabbaths secretly hold black mass in human villages are also mostly created in places such as the ''backsides'' of the chief god's churches.

Even after creation, mana is required to maintain spirit realms, but since all living things produce mana, spirit realms can be maintained as long as life is active there. If life goes extinct in a spirit realm, then it will gradually contract and eventually disappear. Conversely, as long as life exists in a spirit realm, nothing can extinguish its existence. What's more, if human and monster married couples live there, then sex will result in the production of vast amounts of mana, enough for a surplus even after paying the spirit realm's maintenance cost. That's why as the number of couples inhabiting a spirit realm increases, a spirit realm will naturally expand larger.

>This is our bedroom, where you and I will make love... This is the place to which you will return. You thought you opened the door to your own room...? No, no matter where you try to go, you'll always end up returning here... and coming back to me... 😏
>
>—*a lilim, a daughter of the mamono lord*


### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy

**Sensual Succubus' Temptation**
**Nymphomancy**

A system of magic uniquely developed by the succubi in their pursuit of debauchery.

It used to only be used by monsters classified as succubi who seduce humans and suck their essence, however, due to the fact that all monsters currently have succubus' traits, it is now being used widely by many other races.

It's the sort of magic ideally suited for the purposes of a succubus, used for things like seduction and charming, or enhancing one another's erogenous sensitivity. Casting it requires mamono mana, primarily succubus' mana, and the method of using nymphomancy is imprinted in a succubus' instinct, so we can say that almost any race or individual has an aptitude for this system of magic, as long as she's a monster. In contrast with typical sorcery, which requires advanced thinking and concentration, nymphomancy has evolved so that it can be used without issue even in situations where the caster lacks concentration and is distracted by other things. In other words, this is a system of magic designed with the intention of being used in situations such as when the caster is infatuated with a man before her eyes or indulging in the pleasure of sex. Casting is mainly done through gestures, and many of the spells don't require chanting and can be cast just by barely having the desire in mind, and there are even cases where spells can be used unconsciously just by reading the caster's desires instead of her thoughts. It's a system of magic truly befitting of a succubus. Not only does it not require concentration, on the contrary, it has developed so that the magic's effectiveness increases the more one fills herself with pleasure and the more her mind melts in ecstasy. For casters seeking to master nymphomancy, it is an absolute must to drown in pleasure with their partner as much as inhumanly possible.

In this manner, it's an extremely excellent system of magic, but because spells are cast when the caster's desires are read, it isn't possible to use spells that run contrary to the caster's desires, and there are even times when unintended spells will fire off automatically in response to the caster's desires. It's good if it's usage is left to instinct and impulse, but it's difficult to rationally control.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Seduction Spell

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that seduces and charms the target. The most basic spell that has been used by succubi since antiquity. Since the monsters of the present all have the nature of a succubus, many races can use this spell, but it originated from the succubi, and a succubus' seduction spell is especially potent. This spell can be easily and casually cast with a sexy gesture, an alluring vocalization, or a suggestive look, etc. Since it's one of the spells most deeply rooted in all monsters, the seduction spell is not just actively cast, but also unconsciously cast on men fancied by the caster. Furthermore, those which are actively used are called ''temptation,'' while those which are automatically cast due to the race being naturally endowed with it to begin with, or because of enchanted equipment are called ''charm,'' and a distinction is made between them.

This is a spell which focuses the target's feelings and consciousness on the caster. The purpose of monsters' existence is to copulate with men in the first place, so even without magic, they have beautiful looks that can easily rob a man of his heart. The effect of this spell is to flaunt the sex appeal of their own beautiful face and body to the target and make him aware of it.

One under the influence of seduction will find his gaze unintentionally shifting to places such as the caster's lovely face and bouncy, voluptuous bosom. The provocative gestures one witnesses will be burned into one's eyes, and won't go away. Even if one were to close one's eyes and try to endure it, this time one's ears would be thoroughly and continuously violated by her even more lucid, sweet man-seducing tone of voice, and if one covers one's ears, then the indecent aroma tickling one's nostrils will excite one's senses. With it impossible to distract oneself from the lewd being in front of one, one will be robbed of one's heart. Unable to resist one's erection and instinctive arousal towards her, one will pursue the being before one's eyes. And it works with more than just simple beauty. If it's a monster like a young little girl, then after having one's attention drawn to her innocent cuteness, one will be made to see the depraved sex appeal present within immaturity. If it's a monster with a grotesque body, then one will be made to notice the creature-like allure present within grotesqueness. In this manner, these spells do not charm the target by using hypnotic effects to manipulate the target's heart. Instead, charming works by forcing the target to strongly perceive the caster's existence.

For that reason, it has little effect unless the caster is substantially attractive. For example, even if a pebble on the roadside were able to use a charm spell, since it has no sex appeal, it wouldn't exhibit any effect. Since it's not a method of mind control, even after the spell wears off, the charm of the monster that one was made aware of continues to remain within the target without disappearing. Since the target is charmed and genuinely experiences attraction towards the monster, it is impossible to dispel the charm. Also, it's possible to cast even during sex, and in that case, not only does it show off the silliness of the caster going wild with pleasure, it also focuses the man's consciousness completely on the pleasure produced by the caster's body during sex, and can strongly engrave it into his heart. For that reason, once one experiences sex with a monster, escape is rendered impossible.

Also, since a seduction spell can be used to focus attention on themselves, conversely, it can also be applied to divert attention. For instance, monsters with eye-catchingly beautiful looks can use it so that they can actually go about doing things without standing out, and monsters with an appearance tempting to men can even make it so that they won't attract the desires of any but the specific man that they are targeting. There are several nymphomancy spells that all monster races ordinarily cast unconsciously, and this is also one of them. The fact is that most monsters with partners divert the desires of men other than their husband by means of this spell.

''Seduction spells'' can theoretically be used by human men to charm human women and monsters, and would exhibit a high effect on monsters in particular since they normally view men in a sexual manner with their values. However, since it is ''nymphomancy,'' it would be extremely difficult for a human man to acquire and use, and it would have very little effect on a human woman unless the man was handsome and sexually attractive in the first place.

On the other hand, despite having the same effect of focusing the target's consciousness and feelings on the caster's charms when used on monsters, what monsters look for in a man is different than human women, so the target's looks and sexual attractiveness don't have very much to do with it. What we find appealing about men varies by race as well as on an individual basis, but the thing about men that's universally ''appealing'' to monsters in general is the fact that men are our ''male'' counterparts. In that case, the factor that boosts the effects of a ''seduction spell'' turns out to be the magnitude of a man's lust and passion towards a monster and how much he desires to engage in the act of reproduction with his target.

A monster who has been put under a ''seduction spell'' will sense the odor and presence of the caster's mana more acutely and start feeling that the caster is a ''delicious looking'' being. Every single thing about the man will start to feel as though it is tempting her, naturally including the image of the man seen by her eyes, his body odor and the scent of his mana tickling her nostrils, and his words reaching her ears, and especially if the man has an erection, she won't be able to stop gazing at his crotch or get it out of her mind. The sexual desire and arousal felt by the caster towards the monster will transcend her consciousness and senses, communicating directly to her instinct and womb. When struck by a ''male charm'' that seeks to impregnate a female, a monster will be utterly enchanted. When a monster girl is like that, it's extremely easy to invite her for sex, so the caster can have his way with her as much as he pleases... is what I'd like to say, but unfortunately, in most cases, the caster will end up being mercilessly ravished by a monster girl gone wild; however, monsters who already have partners or already have their hearts set on certain men are unable to recognize any man other than their partner as a male, and since they do not feel any sexual attraction toward other men, a ''seduction spell'' will have no effect.

>Hee hee... ☺ What's the matter? You're staring at me so much... naughty boy! 🤭
>
>—*a succubus seducing a soldier of the Order*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Melty Kiss

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that provides a melty sort of pleasure, disrupting a foe's thoughts and interrupting spell chanting. Since pleasure is the domain of the inma, they are able to cast a variety of spells in conjunction with providing pleasure to a target by using the very pleasure they produce as a magical catalyst. This spell is also one of those. It is cast by caressing the target's body, kissing, or other things of that nature which provide minor pleasure. It causes an opponent's thoughts to melt away by transferring mana into the target along with pleasure, interrupting the chanting of spells.

The moment mana imbued ''pleasure'' is transmitted to the target's mind, it spreads so as to diffuse throughout the entire mind, and for a while, his thoughts will be seized by pleasure. The target's mind ends up becoming unable to recognize or process any information other than that it ''feels good,'' and will abandon all other thoughts as he experiences a sensation as if his mind were melting. Since it actually stops the target from even thinking, not only does it interrupt spells that need to be chanted out loud, it can even nullify the sort of spells that are cast just via mental thoughts.

Also, while a target's thoughts are seized by this spell, it creates a huge gap in the target's spell resistance, resulting in a state where any spell cast on him by the inma will be extremely more effective. This spell is most often used particularly in combination with ''seduction spell,'' and due to the effects of seduction spell, the pleasure that serves as the catalyst of this spell will be more powerfully engraved into the target's heart. The feeling of the inma's pleasure inducing lips, fingertips, etc. will never disappear, and the sweet afterglow will continue to linger in the target's mind. As a result, the effects of ''melty kiss'' will end up lasting even longer, and the continually lingering afterglow of the pleasure that ''feels good'' will continue to impede the target's casting indefinitely. What's more, the effects of ''melty kiss'' can be empowered by leaps and bounds by using greater pleasure as a catalyst, such as that which results from deep kissing, ejaculation, etc.. Once a man is brought to ejaculation by an inma, not only will his body be dominated by the pleasure, even his very thoughts will be at the inma's mercy due to this spell.

In the age of the former mamono lords, succubi with high spell resistance who neutralized many human wizards via the use of this spell were even dreaded as ''wizard slayers.'' On the other hand, to modern day inma, this spell is just something they use when they decide they're going to enjoy sex right then and there to make human men, who tend to think excessively, focus only on sex and get them to enjoy the pleasure of an inma's body without hesitation. In most cases, there is no other meaning or purpose for it. In other words, it means "instead of having excessive thoughts, look only at me, and just indulge in my body."

Reading or conducting research while teasing each other's bodies and sharing pleasure is pretty nifty too. That's what happens on a daily basis even in our Sabbaths. But the fact is that as creatures of passion, it's very important for us to have times when there's just a male and a female, and nothing else exists except for the pleasure shared when the two join together.

>Don't think of such difficult things! 😄 Let's just think only of pleasure, 'kay 🥰
>
>—*a devil loving an Order cleric*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Inma's Blessing

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that infuses the target's body with mana, greatly increasing sexual pleasure. One of the most basic spells possessed by inma, which acutely sharpens the erotic sensations of the target so that the pleasure provided by a monster can be felt even more strongly. The intensity of the erotic sensations of humans that have been boosted by this spell is so powerful that it makes rational thought difficult, and may even cause them to pass out from the pleasure, but it's nothing compared to the intensity of the erotic sensations that monsters and incubi normally experience. The difference in the intensity of the erotic sensations and the magnitude of pleasure tolerable by humans and monsters is readily apparent.

Also, this spell is cast not only on human men, but also on oneself and other monsters so that they can enjoy sex more, and it is also sometimes used for things like instilling human women with the joy of drowning in devilish pleasure. There are also countless other ''inma's blessings'' aside from this with various effects such as increasing fertility, causing lust to surge relentlessly, and increasing the amount of semen during ejaculation.

It's a spell that has been continuously used by inmas since antiquity. The effects granted during the age of the former mamono lords and the present era are the same, but the nature of the spell itself has become somewhat different. In the age of the former mamono lords, when humans were nothing but prey to inma, this spell used to be called ''inma's curse.'' It used to be an ''enfeebling'' spell which lowered the target's resistance to pleasure so that one could easily suck a human dry. On the other hand, the current spell is used with the idea of "wanting to make humans further enjoy sex and pleasure," and it has become a spell with the effect of ''enhancing'' the target's erogenous organs. In this manner, the ''blessing'' and the ''curse'' are two sides of the same coin and of the same nature. The effects that can be obtained with the spells are similar, and yet due to this difference, some aspects are like night and day. The curse is used with ''malice'' and ''spite'' towards the target, but the blessing is used with ''benevolence'' and ''compassion'' towards the target. Therefore, since it bypasses the most general type of magic defense, which "protects against malicious enemy attack spells, but doesn't affect the healing and enhancing spells of allies," the ''blessing'' is a spell which is far more difficult to defend against.

Just as the existence of a divinity grants blessings to their believers, so too do monsters with vast power sometimes become beings who spread ''inma's blessings'' to many simply by existing. For example, ''Druella-sama,'' the ruler of Lescatie and one of the mamono lord's daughters, is a being who inspires obscene, gooey passion and causes all to descend into darkness regardless of race or sex. Additionally, we baphomets who lead many witches also awaken the ''primal female urges'' of the yonge little monsters who belong to our Sabbaths just by existing, which makes it easier for men to become aroused towards the little ones. Our very existence grants blessings to all yonge monsters, leading them into depravity so that they can live pleasurably.

>Oh, how my witches indulge in copulation. It is truly picturesque, indeed. Abandon yourselves to this depravity, offering up everything, and I'll grant you even more pleasure... 😈
>
>—*a baphomet speaking to witches indulging in sex*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Oath of Pleasure

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

A defensive spell that blocks out everything other than pleasure. By creating a special mana membrane and draping one's body in it, it blocks out shock and pain other than pleasure, but, on the other hand, it extremely reduces resistance to pleasure. The invisible mana membrane prevents mutual harm. When weapon or spell attacks are inflicted upon an inma draped in this membrane, it definitely feels as if they hit the mark and not as though they were interrupted or deflected by anything, and yet regardless, not a single wound can be inflicted on the inma. On the other hand, since attacks and spells that inflict pain or shock made by the caster herself are also nullified, she will also be unable to harm anyone.

This incomparably powerful defensive spell is predicated upon a strong oath to abandon all resistance towards sexual pleasure in exchange for absolute defense against pain and shock. The mana membrane doesn't let attacks through, but when the caster receives pleasure, the mana of the defensive membrane dissipates, and it comes off. The effect of this spell is empowered by means of an ''oath'' to sacrifice something in exchange for something else, but even if an inma becomes more sensitive to pleasure dealt to her, all that does is make her enjoy sex even more. In the age of the former mamono lords, it was prevalent as a powerful spell that compelled men to have sex with inma. It's not impossible to magically dispel the defensive membrane, but ''spell break'' is nonetheless mostly ineffective against inma, since they are a race that possesses ample mana, so dispelling it is not very realistic. For that reason, when men encountered inma during battles between humans and monsters in the age of the former mamono lords, they would flee at the sight of them, or, for instance, leave them be after neutralizing them with spells that don't cause pain, shock, etc. such as sleep inducing spells and so on. It is said that of all the monsters, inma had an extremely low mortality rate because they were mostly dealt with by avoiding fighting them.

This spell provides powerful defense, but on the other hand, abandoning resistance to pleasure is, in other words, tantamount to leaving oneself completely unable to resist any pleasure given to her by a man, mentally or physically. If a man reaches towards the caster not to attack, but to pleasure her, and fondles her all over her body, the pleasure dealt will be as though it practically pierces the very core of the caster's body, easily leading to climax. Also, it's not just the body that loses resistance towards pleasure. If a man assaults the caster, determined not to defeat her, but to make her his female, unable to resist the pleasure provided, the caster's heart will easily yield, and she'll acknowledge herself as belonging to the man. However, in the case that the caster is a married monster, it's another story. Monsters who already have a husband are unable to recognize any other man as a male and by their very nature are unable to even experience pleasure from doing it with other men no matter how low their pleasure resistance drops. Thus, it is impossible to break through this spell's defense with pleasure that never existed in the first place, and as a matter of fact, the only man capable of providing pleasure that could break the spell would be the caster's husband.

Furthermore, the ''pleasure'' that the caster loses resistance to is not just that which is directly brought about by erogenous sensations from sex and fondling. She also loses resistance to the ''pleasure'' induced when her husband's lust is directed towards her and she's pursued sexually, when her husband is pleased by the pleasure she provides him, and so on. In other words, even without having sex, even the ''joy'' she experiences just from being with her beloved spouse will be irresistible. A demon general who used to be known for being highly capable and having a stern personality boasted with great enthusiasm, "I will dominate everything from his body to even his very soul," when headed to face the human man who was her rival in a decisive battle, but as a result of having used ''oath of pleasure'' during the battle, she has become completely subservient to the hero who ended up as her husband, and is now madly in love with him. She used to be stern and overbearing even towards men, but now there's not even a trace of her former self. She's unable to hold back the slackened smile that seemingly indicates that she's happy from the bottom of her heart just from being beside her husband, and they say that when the two exchange words, she can't help but dote on him because she loves him so dearly.

Additionally, the ''protective mana'' that presently safeguards men so that they don't get injured from sex that's too rough, or the monster's claws, horns, etc., the spell that all monsters are endowed with by their very nature that is constantly in effect, is thought to be originally derived from this spell.

>A contract between a man and a woman doesn't need such a distasteful thing. What we exchange, what burns us, is only this pleasure... For now, just indulge in me to your heart's content.
>
>—*the demon general back when she still had her dignity intact*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Dark Matter

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

A spell for materializing the power of darkness and controlling it at will. It is a ''mana shot'' using nymphomancy, which entails materializing highly condensed mamono mana, forming a slushy dark colored mass of it, and putting it to use. The spell is named ''dark matter,'' the same as the monster race, and it's the same stuff as the black sphere that the dark matter monster sits astride.

The materialization of mana is itself the basis of magic, but compared to other systems of magic, it's extremely difficult to picture and materialize the element governed by nymphomancy, which is something like ''pleasure'' or ''desire,'' since it doesn't exist in any clear form. What's more, nymphomancy itself is a system of magic in which spells may even be autocast when the caster's desires are read, which further exacerbates the difficulty of consciously controlling it. Thus, the only ones who can control dark matter at will are those such as casters of the highest rank who are extremely adept at wielding magic and high rank inma born as beings who embody desire and pleasure. For others, it requires filling themselves with pleasure and desire by having sex with their partner countless times, so that they understand it both physically and mentally, and become a being lewd enough to embody it.

Since dark matter is a mass of desire, if a non-monster being touches it, it will immediately penetrate the interior of the target's body in a voracious attempt to erode the target's mana, and since it is also a mass of pleasure, during this time, it induces pleasure and a burning sort of flushing, which is almost like the erogenous sensations experienced by a monster, leading the target to climax. Given that monsters basically use their own body to provide pleasure when attacking human men, in most cases, it's used to pleasure women and break them with the goal of changing them into monsters. Dark matter is mostly materialized in the form of a sphere, which is easier to picture when solidifying mana, or in the form of tentacles. If the caster is able to control it, not only the shape, but also the texture and hardness can be freely changed. For instance, it can be changed into sticky liquid that envelops and binds a woman's body, while gradually continuing to pleasure her, or it can be changed into firm, rubbery tentacles, which can be used to penetrate a woman orally and release condensed mana liquid inside her mouth, or crawl all over her breasts and knead her nipples using the tips, providing sharp pleasure. What's more, despite being materialized, it also retains the true nature of mana which is incorporeal and intangible, and depending on how it is used, it can even phase through objects, flesh, and so on. It's possible to do tricks like breaking a woman by slipping it inside the vagina without piercing the hymen, or slipping it into the womb through the navel to erode only the womb itself, remaking it so that it throbs seeking a man's essence like that of a monster. Even compared to other methods, dark matter is one of the spells that is most efficient at mana erosion. Just by continuously touching dark matter, a human woman will gradually transform into a monster, and if her entire body is engulfed by dark matter, then it will lead to instant monsterization.

Furthermore, due to its very nature, if magic is shot into dark matter, it erodes all the mana and ends up growing even bigger. A spell flung to try and save a woman who was engulfed by dark matter will only have the opposite effect, aiding her rebirth as an even lewder monster.

Since nymphomancy is often autocast according to the caster's desires, when inexperienced casters create dark matter, it sometimes starts moving automatically, and the caster herself is dragged in and violated by it. But there are also those who try to take advantage of this to live while constantly immersing themselves in pleasure by sitting astride a sphere made up of dark matter, or shrouding their body in tentacles made from it.

''Kuroferuru,'' the black goat of dark sludge, who is the seeker of nymphomancy, is also one of them. She invariably grants those who become witches of her sabbath ''black goat's blessing,'' which makes it so that their mana keeps unconsciously materializing as dark matter. Thus, every witch of black goat Sabbath is always being forced to conjure as much dark matter as she possibly can and cover her body in it. The size of the dark matter is indicative of the amount of mana she possesses, and the degree to which she can control it is indicative of her magical talent. Naturally, almost all inexperienced witches are unable to control it, so the dark matter ''moves according to their desire,'' and they wind up having their own body continuously toyed with and violated by it, but they're able to continually immerse their body and mind in ''pleasure'' and ''desire,'' which is viewed as important for using dark matter, and at the same time, by continuing to constantly materialize and employ condensed mana, they are able to unconsciously imprint themselves with the method to materialize it, and that itself makes it effective training for controlling dark matter. Plus, the power of nymphomancy increases the more the mind melts with pleasure, so we can say it is extremely logical for those who wield nymphomancy.

>Expose your desire and lay it bare. Let it be known far and wide that you are a slave to base pleasure. Our sorcery exists precisely beyond the point of falling.
>
>—*''Kuroferuru,'' the Black Goat of Dark Sludge*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Breath of Ecstasy

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

Pink breath that provides the target with euphoria. Imbuing breath with mana transforms it into excessively sweet pink breath that is effective when blown on foes. This spell is an act of ''sharing happiness'' on the part of the inma. The euphoria that the target receives is a portion of the bliss that the caster acquired by spending her days having sex with her husband.

This spell strictly doesn't provide pleasure directly, but the euphoria a monster can experience by having sex with her husband is so tremendous that it's beyond human comprehension, and as a result, the target will end up climaxing repeatedly regardless of the fact that she hasn't been sexually stimulated. Due to its very nature, the effect of this spell increases the more the caster herself has experienced great bliss, i.e., the more she knows the joy of living with her spouse and making love with him. For instance, if the target is given the bliss of the moment when the caster was first joined with the partner she had been longing for, which is one of a monster's most blissful experiences, then the tremendous euphoria will make the target gush like a monster in heat, and the heat in her womb won't subside until she obtains that pleasure again. Additionally, if the caster is an ex-human who has experienced monsterization, then she can also induce the feeling of ecstasy and liberation from then in the target, and she will practically shake in anticipation of her transformation into a monster. Before long, she will come to know that joy firsthand.

The euphoria induced by this spell feels just as if it were actually experienced by the target herself. Thus, she can never get the blissful memory out of her head. Instead, as time passes, what was supposed to be the caster's bliss, becomes the target's, and in her memory, she gradually replaces the caster with herself, and replaces the man that the caster was having sex with with the man she has feelings for. It eats away at the target just like a slow acting poison. Since the nature of this spell is to share a portion of the bliss that the caster herself actually experienced instead of just randomly providing euphoria, the target is able to grasp upon what basis that euphoria is produced. In other words, the target will know that it's something that can never be obtained just from mere sexual pleasure, drugs, etc., and that she will never be able to experience it ever again so long as she remains human. Also, since this bliss is ''a woman's happiness,'' so to speak, it generally has very little effect when used on men. Nevertheless, in the case of men who have the nature of an ''alp,'' a being which is a man turned succubus, it will awaken the inner self that longs for happiness as a ''woman'' attained from sleeping with the man she loves, being impregnated, and carrying offspring.

Furthermore, this is also one of the comparatively new spells created after the dawn of the new mamono lord's era since inma only started being able to experience intense bliss from sex with their partners after monsters assumed their present womanly forms.

>Quite pleasant, isn't it? This is what awaits you after dropping your sword... after falling as a monster with him... 😇
>
>—*a succubus corrupting a female knight*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Contract of Obedience

**Difficulty**: Not stated
**Mana Cost**: 1 out of 3

A spell that forces the target to obey with pleasure. It is one of the spells that once made inma dreadful horrors to humans when they used to fight monsters in the age of the former mamono lords. The spell is invoked by having intense sex with the target, enthralling him with inma pleasure, and along with that, binding a powerful contract which would state, "the target will be pleasured by the caster if he takes the specified action." Those who have become enthralled by inma pleasure prioritize obtaining more of it over all else, and become willing to do anything to get it, so the caster is able to control their actions as she pleases. It is said that with this spell, the inmas of the age of the former mamono lords used the humans under their domination to set traps to destroy humanity, and carry out sinister plans given to them by the mamono lord. Thus, it is an extremely terrifying spell, but it no longer exists in the present due to various reasons, and the spell has now been lost.

There are various reasons why it has been lost, but it mainly has to do with the changes in monster ecology, monster thinking, and the alteration of the nature of mamono mana. In particular, a direct factor is that the invocation of nymphomancy spells is based on the caster's ''desire,'' and spells that run contrary to that desire cannot be used. ''Sex'' and ''pleasure'' were nothing more than a means of attacking and preying upon their human male victims to the inmas of the age of the former mamono lords. That's why they were able to mercilessly use ''contract of obedience'' for their villainy in the ways that they used to. On the other hand, to the inmas of the present, ''sex'' and ''pleasure'' are not just a means of obtaining essence. Instead, intercourse is the most powerful expression of their love for their partner, and pleasure is something to drown in together. While they give it to their husband so that he feels good and is pleased with them, they themselves also enjoy receiving the pleasure given to them by him. What's more, to inmas, sex is fundamentally something that they want ''immediately all the time.'' As far as they're concerned, they want to be getting off on pleasure provided by their husband at every given moment. Therefore, the act of attaching conditions to sex would just be tedious and idiotic to inmas precisely because of how badly they want their husband, and thus, they are no longer able to use ''contract of obedience'' since it is greatly detached from the ''desire'' they embrace.

Furthermore, ''demons,'' which are the fiends who used to lead humans to destruction, are still fussy about their time-honored fiendish ways even now. They corrupt men and propose contracts "promising eternal pleasure in exchange for offering up everything to them." And yet, still, for a man to offer up ''everything,'' means for him to stay beside the demon and live with her, direct his pleasure and lust towards the demon, seek pleasure from the demon's body, pour his essence inside the demon, and impregnate her. Ultimately, a demon's contract boils down to "a promise of eternal pleasure by becoming her spouse for eternity," which is something close to a human ''marriage contract.'' It is similar to, yet different from a ''contract of obedience.''

Also, another big factor is that mamono mana, which exhibits more power if used in accordance with desire, is, on the other hand, endowed with an extremely high resistance against spells which force someone to do ''something that is contrary to desire.'' In the present era, the men enthralled by inma pleasure who would be targeted by ''contract of obedience,'' are in other words, those who have already had sex with inma and become their husbands. They may already be incubi, but even if they aren't yet, they would still at least have mamono mana in their bodies. Due to the resistance conferred by mamono mana which blocks magical effects that greatly contravene men's desires, nobody would try a method like "making him ambush his fellow human allies in exchange for pleasure," and even if they did, it would have absolutely no effect. In this way, it's not that ''contract of obedience'' "can't be used because it was lost," it's that it's a spell that "was lost because it can't be used" in any conceivable manner.

>All right, let's scrub your body in the bath before that, 'kay? 😉 And then, I'll make you feel real good! 😘 It's a promise with onee-san... 💅
>
>—*a nominal ''contract of obedience'' by a demon*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Topic - The Spell Resistance Possessed by Mamono Mana

Monsters have extremely high resistance to things such as hypnotic suggestions that run contrary to their desires due to the nature of mamono mana, which rejects that which isn't in accordance with desire. For example, even the kind of spells that would alter the essence of desire itself or cause a monster to mistake who her husband is are unable to manipulate the desire which is engraved in a monster's soul and instinct, so they will prove ineffective. Sometimes, it does look as though it actually worked, but in such cases, it's probably just that the hypnotic suggestion happened to align with the desire of the monster herself, so it was interpreted in a convenient manner.

For instance, here are some precedents that have actually occurred. Even if one were to hypnotize a monster to believe "you are an assassin going after your husband's life," it would result in the creation of an assassin who can only choose love with the target, being unable to take his life. Even if one were to cause a monster to "mistake that her husband is a different man," it would just result in her roleplaying the scenario of forbidden love with a man who isn't her husband with her actual husband, and after enjoying sex in a fresh situation for a while, she would easily revert to normal in the end. Furthermore, the same can be said of men who have become husbands of monsters, since they also have mamono mana inside them.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Anthropomorphosis Spell

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell for hiding the distinguishing features of a monster such as horns, tail, etc. and mimicking the appearance of a human woman. ''Harpies,'' who have bird wings instead of arms, can transform their wings into human arms with this spell, and ''mermaids'' who have a fish tail for a lower half, can also transform it into human legs with this spell, enabling activities on land.

All of the monsters of the present are closer in appearance to humans because they are endowed with the nature of an inma, so this spell is highly suitable for all of them, and many monsters have used it to slip into human nations and pursue men. The external appearance is all that can be changed, and mana, behavior, and so forth, cannot be disguised. In the case of races that don't have human legs, sometimes they even walk unsteadily until they get used to them. Most humans won't catch on to their true nature, since they can have looks that appear perfectly human. But in some cases, those such as people with good intuition, who are extremely rare, and skilled magicians can sense that there is something off about their mana. Since monsters have an excellent mana sense, a monster would realize right away that she's dealing with a monster like herself even if that monster had changed into a human using an ''anthropomorphosis spell,'' but among races who specialize in this spell, and superior casters, there are also those who can disguise even their presence and mana as human, and do it well enough to deceive even monsters.

One cannot change into whatever form she pleases using this spell. The caster's looks basically remain the same, but her monster traits are swapped with human traits, for instance: inhuman skin color changes to be the same color as human skin, parts that humans don't have such as horns, tail, etc. are hidden, the monstrous lower half changes into human legs, and so on. Despite the assumption of a human appearance, superhuman beauty and charm is retained, spells including ''seduction spell'' can be used, as well as a monster's special characteristics, so she can seduce human men no problem; however, the ''anthropomorphosis spell'' will break should the caster receive intense pleasure or ecstasy unless she has an extremely high aptitude for the spell or is a skilled caster. Thus, it's basically impossible to maintain this spell while engaged in copulation with a man, and even just being head patted by a man results in so much ecstasy that it may sometimes cause the ears, tail, etc. to inadvertently appear, but being in such a situation means that she's already charmed the man and stolen his heart, or that she's already brought him back to her bedroom and become physically intimate with him, or maybe even that they're already right in the middle of sex, so in such cases, it usually isn't a problem since the man would have already been made to taste the pleasure of the monster's body firsthand. In fact, if anything, revealing one's true form from human form mostly enthralls a man's heart even more as the lewd, bewitching, devilish charm of a monster is in full force in her original form, and the transformation accentuates it.

The inma of yore used to use a more advanced transformation spell of the same school to change themselves into the ideal women of the men who were their prey, but unlike the inma of yore who only sought men as ''fodder to be consumed in a single night,'' the inmas of the present seek men as ''partners for life,'' so it would be meaningless to charm men in a makeshift form. Naturally, this spell stopped being used as a result.

>Shucks... 😭 i-if I'm forced to swallow... this stuff, then... 💦 It's delicious. I feel light-headed, and it's all coming out... 🥴
>
>—*a werewolf whose true form was revealed while fellating a man*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Spell of Pedomorphosis

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

A spell that transforms the targeted human female or monster into a little girl. This secret art of ''Sabbath'' causes the target to rejuvenate to the point of having the form of a little girl by reversing the flow of mana, and it stops growth, fixing her in that state. It is an extremely difficult spell that requires abstruse and delicate manipulation of mana, but ''baphomets'' are innately able to use it.

It is only the woman's outward appearance that is rejuvenated. Her mental state and abilities remain the same. Despite the body growing small, it doesn't reduce physical abilities, and there is no change in mana capacity either. The woman's memories and personality basically remain as is, but humans often become mentally worn out over years of aging, or they may have developed an overly inflated sense of pride or shame, and in the case that such attributes are damaging to the appeal of a childish form, the caster may optionally add in an extra effect that soothes the heart and melts it, restoring the heart to the state of a pure young child so that the girl can honestly seek the affection of ''onii-chan.'' Also, since the spell involves the target's mana being deeply interfered with and manipulated by baphomet mana by its very nature, when human women are rejuvenated by a baphomet, they will invariably be transformed into monsters that are minions of baphomet such as ''witches,'' etc. Changing from human to monster means that a woman won't revert back into her original younger self, but will instead assume an even lovelier and more beautiful form as a little monster girl, which not only arouses the protective instincts of men, but even sparks depraved passion in them, and awaken to the inma's power to seduce men with ''extreme youth.'' The target won't grow any more than that after having her form fixed in a rejuvenated state. This spell is something that remakes the target's very being so that she has a younger form, rather than something that temporarily grants a younger form, so spells that dispel magic such as ''spell break'' have no effect, and the spell is pretty much irreversible.

As part of Sabbath's canvassing activities, ''one day trial'' pedomorphosis spells are also used. Strictly speaking, these operate on an entirely different principle than the previously discussed ''pedomorphosis spell.'' Much like the ''spell of anthropomorphosis,'' etc., the spell just temporarily changes the target to a younger form. Hence, the rejuvenation effect will wear off, and the woman will revert to her original form in due time, and it can also be dispelled with ''spell break.''

Furthermore, it doesn't change women into monsters, so it's possible to rejuvenate them while still human; however, it is still a spell that uses mamono mana, so while the effect is active, there will be mamono mana inside the target's body. The amount of mamono mana typically used for this is low enough to not cause monsterization, but even with just that, it causes increased lust, mental exaltation, and the flushing and throbbing of the body, which may make the target become aggressive towards men like a monster. If she copulates with a man while under the spell's effects, then taking in a man's mana will cause the mamono mana being used by the spell to swell up resulting in a transformation into a young little monster girl in the same manner as the original pedomorphosis spell.

>Heh heh... Behold the sight of yourself reborn... You've got a lovely yonge body which truly shines with depravity! 🤗
>
>—*a baphomet baptizing a new witch*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Spell of Megamorphosis

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

![Cast a ''megamorphosis'' spell on her and even a baphomet who normally has an extremely young appearance will end up this way!](https://mgewiki.moe/images/b/b4/Spell_of_Megamorphosis.png)

A spell that transforms little girls into adults. This abhorrent heretical curse is an unforeseen byproduct of the process of Sabbath's research into the ''pedomorphosis spell'' which causes a little girl to grow until she's roughly the age of an onee-san and then fixes her form in that state. It works by hastening the flow of the target's mana. Even races originally lacking an adult form who typically remain physically the same as when they were very young can be made to grow up using this spell. Since it is the antithesis of ''pedomorphosis spell,'' it can cancel out its effects which would normally be irreversible by making the target grow into the form of an onee-san. Conversely, ''pedomorphosis'' can also cancel out the effects of ''megamorphosis,'' which are otherwise irreversible, and rejuvenate the target back into a little girl.

The nature of this spell is also similar to pedomorphosis. The target only grows up physically, but remains the same psychologically; however, when a little girl of a low age is made to grow up, her physical abilities also increase to match her external appearance. Since her mannerisms and speech patterns remain childish, there tends to be a mismatch between her outward appearance and her psychological state. But despite her mental immaturity, the woman's body will naturally exude a charm that entices men since growth was spurred by mamono mana. Moreover, after being granted a mature womanly body by this spell, even an originally introverted little girl will be full of sexual desire and start to recognize human males as ''men'' regardless of the fact that her knowledge of the topic is shaky at best, and her exceedingly young mind will begin feverishly longing for a man. As expected, when used on human girls, since the spell interferes with the target's mana using mamono mana, it invariably causes monsterization, spurring growth into a gorgeously bewitching monster woman. Furthermore, since it fundamentally works by sort of reversing the flow of mana when using pedomorphosis, features antithetical to ''childishness'' will tend to become prominent, so the target will be prone to having a bountiful bosom in grown-up form. Not only that, it may sometimes trigger the development of mental qualities such as tolerance and a motherly nature along with the inma's ability to exploit them to spoil a man and melt his heart. It is said that a man who was an ''onii-chan'' to her until then may even start to look very ''cute.''

I digress, but although this is a forbidden art that greatly contravenes the doctrine of Sabbath, it's not like there's any punishment for violating the taboo, so do you suppose that every baphomet must have tried experimenting with it at least once...?

>W-What's this!? They're bouncy, huh!? ...B-But when aniue plays with 'em, it feels so... 😳
>
>—*a baphomet experimenting with magic with her partner*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Spell Succubize

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that converts spells of other systems of magic cast by foes into ''nymphomancy.'' The spell is invoked with a short and simple incantation, which can be even further reduced by directly touching the targeted foe's body. This spell can either be used on an opponent while they are chanting, or on the spell itself after it has been fired to erode the mana of the spell with mamono mana and thereby alter it into nymphomancy.

Spells converted into nymphomancy lose their original offensive nature and effects, being invariably distorted to have lewd effects resembling the original. For instance, a flame spell meant to incinerate enemies will have its power to sear enemy flesh distorted into a power that causes enemies' bodies to flush in a sort of burning manner along with euphoric sensations, transforming into ''flames of passion''. A ''heart-calming spell'' meant to clear away sinful thoughts and maintain mental composure will instead be converted into a ''heart-corrupting spell,'' filling the target's head with wicked fantasies and altering her heart to be like that of an inma so that only indecent things come to mind when she gazes upon the opposite sex. The ironclad rule is that the altered spell's effects will only be based on the original and cannot be arbitrarily determined by the caster. Additionally, the fact is that the target and direction of the spell fired cannot be changed, so even if a flame spell fired at the caster of this spell is converted into flames of passion, the caster will still suffer the attack, only instead of being roasted by the flames, she'll end up being erotically agonized by the flames.

This spell exhibits its true value when used to counter support magic that boosts the abilities of oneself and others. As with the previously mentioned ''heart-calming spell,'' when ability boosting spells are converted into nymphomancy, it tends to result in spells that ''enhance one's abilities as an inma.'' And the most major thing of all is that the mana the target used for the spell is completely eroded into mamono mana since the spell's effects are lewdly distorted. In other words, the mana of those who have lewdly distorted support magic cast on them will also be gradually eroded, so the foe will actually end up transforming herself and her allies into monsters and incubi by her very own hands. If a powerful support spell employing vast mana is used, then that alone is enough to trigger the target's monsterization, and if the spell targets many, then it will spread monsterization to all the humans targeted.

Additionally, this spell is also extremely effective when used to intervene in warfare between humans, as one can make it so that humans shoot spells that cause monsterization at each other. Since this spell will erode enemy spells and cast nymphomancy using enemy mana, we can say that if a huge enemy spell is eroded, one can utilize nymphomancy with a tremendous effect at an extremely minor mana cost. The larger the scale of the battle and the more huge spells flying about, the more effective it is. If the sort of spells that could scorch an entire region are all converted into nymphomancy, then it can mass produce monsters on top of sparing the human victims. In the chronicles of war, thanks to a group of inma well versed in this spell who intervened in a conflict between humans on a certain continent split between two massive nations, cries of ecstasy echoed throughout the battlefield instead of bloodcurdling screams, and it was then transformed into a mamono realm by the monsters and the soldiers who became their spouses. It even developed into a new nation according to the anecdotes that remain.

>My body is hot... even though I did it as usual. How strange... ah...! 🥵 Your member has grown so big... 😲
>
>—*a sorceress who cast a spell to ''enhance weapon attacks'' on herself and her warrior pal*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Succubus Instant

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

A spell that temporarily turns it's target into a user of nymphomancy. It grants the target both the needed technique and mamono mana to use nymphomancy, so in other words the target will be able to use nymphomancy. Even those who are unable to use magic itself, or human woman who lack mamono mana will be able to use nymphomancy with this.

However, for those unskilled in magic as well as with human mentality nymphomancy will be extremely difficult to control. It should be obvious, but a target that acquires the power of nymphomancy for the first time will be unable to control it, so it will usually set itself into motion automatically according to the desires of the target. Bewildered by the nymphomancy cast on it's own, the target will be manipulated by the lust and pleasure set forth from it. All this spell ever does is ''allow you to use nymphomancy,'' so in itself it will not affect the body or soul of humans.

However, once the target comes into contact with a man they have affection for, and based on the sexual desires of the target swelling up, the ''nymphomancy'' instilled into the target will automatically use ''Seduction Spell'' ect to seduce that man, leading him into having sex with the target. So the target will temporarily be a being that may be referred to as a ''quasi-inma.'' Nymphomancy only ever acts out based on the desires of very user itself, so something like an unknown man being seduced without discrimination will never happen. The man the target has guided into sex will without exception be the partner she herself has desired for in heart and soul, and the pleasure she herself receives will be grounded in her instincts as a female and the lust dwelling within her body. And so, most women will awaken to their own desires while having sex with the man swayed by magic, and they will come to wish that the pleasure and ecstasy they obtained will not come to an end. As aforementioned, ''succubus instant'' is not a spell that monsterises its target. However, if it causes the target to awaken to their own desires, the moment they wish they were a being that can satisfy those desires, the nymphomancy will cast a spell to grant them that wish, by turning the target into a mamono.

In the case were the target remains human without monsterising until the effects of ''succubus instant'' vanishes, the mamono mana granted to use magic will vanish, and the target becomes unable to further use nymphomancy. On the other hand, if the target monsterises before the effect ends, the mamono mana and needed technique will take root in the target, allowing them to continue to use nymphomancy even after the effect ends. In the case were they use nymphomancy countless times while having a human body because of this spell, there are cases were they develop an outstanding talent as both for sorcery and inma. These persons, if they change themselves into mamono using nymphomancy, will etch their body with numerous ''pleasure runes'' infused with nymphomancy, changing their hearts and body into an even more obscene being on their own will, and are reborn as outstanding inma practitioners.

>Teehee...😊 I wonder if she received my present? In this state, she can do anything... ravish him, or being ravished by him... 🤩 Just wish for it... and by doing so, the power to do so will become hers!
>
>—*arch-succubus teaching nymphomancy to her still human 'little sister'*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Nymphomancy | Level Drain

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

![''Elzana''-chan, a demon belonging to the ''Kuroferuru Sabbath'' with great pride in using Nymphomancy during sex, using ''level drain''](https://mgewiki.moe/images/2/21/LevelDrain.jpg)

A high class spell that wrings out the target's semen together with his experience and knowledge and makes it oneself's, this secret spell can only be used by inma of the highest rank. With this it is possible for the caster to suck out and steal the ''power'' of the target, which is the mana together with the experience and knowledge he holds, and make it her own by having sexual intercourse with the target. The target will pour his experience and knowledge into the inma as he ejaculates, and after all of it has been snatched away even his very age will be handed over to the inma, reducing him to a baby knowing nothing before long. All of the sucked out power turns into the inma's power, even the fencing skills the target kept polishing without break in order to protect everyone from mamono, even all of the piled up wisdom in order to explain the truth of all the things, all of it is turned into a thing solely for squeezing out the target's semen, it is changed into the inma's charm that drives them mad, and into the inma's skill that brings pleasure to men. Namely, if the target is a hero with a long military record or a venerated sorcerer, so a person wielding strong power, the power of the inma holding this magic will become high, making it difficult for the target to resist that inma.

In the age of the previous monster lord, influential inma used this magic to amass power ad infinitum, but nonetheless, this magic had its nature changed in the current age just like the other forms of Nymphomancy. For the inma of the current age, men aren't just food to be milked dry one-sidedly, but rather a partner gifted to each other, and so the husband's everything is their own, while on the same time all of their own is the husband's. Namely, ''level drain'' in the current age too is not a ''one-sided exploitation'' at one's convenience, but had it's nature changed to a magic of ''sharing'' power. The way the power is sucked out of men remains the same, but it is not snatched away at one's convenience permanently, it's nature is changed into only temporarily borrowing it, letting the inma enjoy sex with that power for a while, and after that, the power is always returned to the man. Furthermore, because of the nature of mamono mana, the power that has become one inside the inma will swell up even bigger, and so the sucked-out fencing skills will be even better, and the knowledge he holds will be even clearer in his mind once they are returned to the man. And so, as the inma and her husband cycle the power between them as a ''spouses'' sharing of power, it turns into magic mutually boosting them without limit. On the other hand, it is also possible for the inma to lend her power to the husband, adding it to his own power and gifting him with vigour and sexual technique like an inma, while she herself will turn into a state just like a powerless human maiden, so enjoying sex in that way will become a possibility too.

In response to the size of the ''power'' sucked out, the ejaculation one has while an inma uses ''level drain'' will be accompanied by stronger pleasure than a regular ejaculation. And as everything is being spilled to the inma, the ejaculation will be accompanied by an illusion of one's very being and soul being sucked out, together with bringing an unusual pleasure to the man, an immoral joy of entrusting everything to the inma, and also a feeling not unlike relief as the inma receives his everything. In addition to this, as oneself becomes empty inside, filled with only the pleasure poured in from the inma and a precarious pleasure from being full with a sense of freedom, men will become addicted to ''level drain.'' As for the height of pleasure being dependant on the sucked out power, namely, if the man's power is strong, then the pleasure of having power milked out by a inma during ejaculation will be high, and if the power sucked from the man is high, then the inma earning it will receive rather strong pleasure from the man. And so, it is not unusual that a hero who trained in order to fight mamono, even after having lost the need to fight mamono from becoming a mamono's companion, will continue to train just in order to maintain that level of pleasure. Furthermore, the power sucked out from a man with ''level drain'' will be, temporarily, concentrated by the inma's efforts in order to change it into the inma's power, and by repeating the sharing as the inma returns the power, the man himself and that power will become influenced by the inma. The man will come to value obscene things, and together with becoming tainted with values close to that of inma by giving maximum priority to pleasure from having sex with his partner, receives skills and physique similar to an inma in order to pleasure females, and there are even cases where he may master ''Nymphomancy,'' which is usually difficult for men to learn.

Taking everything from the target with ''level drain'' also means learning everything about the target. If an inma without a partner should perform ''level drain,'' she will gain deep knowledge about that specific man from taking in half his life into her own body, and if she doesn't avoid attachment to the target flowing in, then the target will be strongly imprinted into both her body and mind as her husband. Also, even after taking him as a partner, ''level drain'' will take everything from the husband, making her perceive him more directly during the act, and each time the husband's power, that is, will come to reaffirm just how much of a charming person he is to her, herself having chosen him as her male, and her love and dependence on him will grow even stronger each time. Mamono consider their husbands as if they were part of themselves, as a person to cherish, but by repeatability using ''level drain'' the spouses will come to sense each other even more as halves of themselves, and there will be a strong sense of being one in body and soul.

>Aah...... 🥴 your ''life'' is really tasty... 😋 in order to come to my side... and in order for this moment, all the life you have piled up till now is lovely...... 😍
>
>—*A lilim ushering in a hero into the depths of a mamono realm*