### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Teletomancy

**Limitlessly massive spells**
**Teletomancy**

A system of magic specialized for casting massive spells with enhanced potency and area of effect (AoE) using rituals. By spending a long time preparing for spell invocation, it is possible to cast a massive spell centered around the location where the ritual was performed. It was created with the goal of magnifying the potency and AoE of existing spells, so it's fundamentally able to be used in conjunction with other systems of magic. For example, ''spell radius expanding magic circle,'' which is the foundation of teletomancy, enables one to change a spell from another system of magic into an AoE spell just by writing it in. That is to say, most teletomancy spells are, for example, ''both teletomancy as well as nymphomancy.''

In teletomancy, most of the time either a magic circle or an altar imbued with spell formulas is used as a cornerstone, and spells are cast by storing mana within it. The most typical way of storing mana within a circle is to continuously chant incantations, and other than that, there are also various other methods that are a bit peculiar such as setting up offerings and magical intermediaries, continuously dancing within the circle, and so forth. These processes are generally called ''rituals.'' There are both ones where the spell is constantly being cast while performing the ritual, and ones where the spell is cast after storing up power by means of the ritual. Theoretically, it's possible to cast spells with unlimited range, but it would take an absurd amount of time. In the case of a spell that could engulf the entirety of an enormous nation, it might even take dozens of casters years to pull it off. Moreover, it's easy to enhance and expand a spell by making addenda to the magic circle or increasing the number of offerings, and this is also suitable when casting a combination of two or more spells at the same time, or casting compound spells.

Furthermore, when monsters perform teletomancy, the most typical and effective method to perform a ritual is to use themselves as intermediaries by continuously having sex with men within the circle due to the distinctive property of mamono mana to inflate by absorbing human mana. We can say that the ability possessed by the monsters of Zipangu known as ''Ryu'' to bring about rain by obtaining mana from having sex with their husband is also a sort of teletomancy.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Teletomancy | Spell Empowering Magic Circle and Spell Radius Expanding Magic Circle

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

Magic circles capable of ''empowering existing spells'' that are the basis of teletomancy. Magic circles are imbued with spell formulas for boosting the effects of spells, and by adding in the formula of any spell that one has in mind and performing a ritual to cast it, the effects can be greatly empowered. There are even ones that can be used easily and will exhibit their effects just by casting the spell one has in mind ordinarily while within the magic circle.

''Spell empowering magic circle'' boosts the actual effects of a spell, while ''spell radius expanding magic circle'' has the power to widen a spell's radius. For example, combining ''spell empowering magic circle'' with the ''seduction spell'' that a succubus uses will result in a remarkable increase in the spell's power to focus the target's feelings and consciousness on the caster, and the target will become so fascinated with the beauty and loveliness exuding from the succubus that it will exhibit such a powerful hallucinogenic charm effect that it would be as though everything else in the world other than the succubus herself had faded from existence. As another example, combining ''spell radius expanding magic circle'' with ''breath of ecstasy'' will result in the pink succubus' breath transforming into a pink atmosphere that enshrouds the entirety of the surrounding area, creating a pink world that envelops everything in succubus euphoria.

These magic circles can be prepared by the casters themselves, but there are also magic items such as scrolls, mats, etc. enscribed with magic circles in advance. It is possible to easily use these even without knowledge of teletomancy just by adding the spell that the caster wants to use to the magic circle; however, the power of these pales in comparison to those that excellent teletomancers deal with. Not only are they mostly disposable, there are often ''imitations'' mixed in among these sorts of magic items that will not exhibit the proper effects. These range from duds produced by inexperienced casters, to fakes produced by greedy human merchants, to even items created by Black Goat Sabbath that distort the effects of spells into nymphomancy. At a glance, these magic circles are extremely complicated, so without knowledge of teletomancy, it's impossible to appraise them. For that reason, there is a large amount of ''imitations'' circulating in the marketplace. If one neglects getting them appraised, then spells may fail at a crucial moment, or the effects of spells may turn out to be completely different when cast.

Additionally, as far as teletomancy is concerned, ''foundations'' such as magic circles, altars, and so on are in fact ''spell formulas'' themselves. Excellent teletomancers will devote themselves to meticulously crafting these. Not only do they spend lengthy periods of time preparing complex magic circles and altars engraved with numerous spell formulas, sometimes the entire structure of a building itself can function as an altar for performing a ritual. Indeed, it is not uncommon for the very bases of our Sabbaths themselves to be massive magical apparatuses. Moreover, it is said that some spirit realms themselves are also created as ''foundations'' for the use of teletomancy.

>Now, let's swear our eternal love and pleasure within this magic circle... 😍
>
>—*A ''ritual of seduction'' by a dark mage*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Teletomancy | People Repellent Spell

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

Teletomancy that creates an atmosphere that makes it difficult or impossible for others to approach. It's one of the most small scale of all teletomancy spells, and it's also classified as nymphomancy. It's one of the spells rooted in an inma's instinct that monsters can wield unconsciously, and it is invoked by having sex with human men.

The spell wards off people while monsters are having sex with human men, i.e., the purpose of the spell is to prevent sex from being interrupted. Essence and mamono mana mix together through sexual intercourse, causing mana to swell and overflow into the surroundings, creating an unapproachable atmosphere on the spot, albeit it does not create a physically impregnable wall of mana. Instead, what it really does is make others feel that ''it's somehow difficult to approach.'' Ergo, it's not actually impossible to approach, but even if someone were to behold the sight of the caster copulating with a man, she'd soon become unaware of it ''somehow,'' and it would feel like part of the background. Also, those influenced by this spell fundamentally cannot be clearly aware that they are under its effects. Although it may seem like monsters are sitting ducks while getting down and dirty with the men they claimed as the spoils of war on the battlefield, it is due to this spell's effects that they can enjoy sex without being targeted by the enemy.

A magic circle isn't used for this spell, but the spell formula that replaces it is embedded in the inma instinct that all monsters possess, and it is legitimately teletomancy in which the caster and the man are the intermediaries, and sex is the ritual. The power of ''people repellent spell,'' which is also nymphomancy that is invoked according to the caster's desire, arises from the obsession and desire of monsters to become completely engrossed in essence and pleasure and immerse themselves in the time shared with the men before them. Due to that, it is a spell usable by all monsters; however, there is an exception in the case of races with peculiar desires such as ''bicorns'' who long to build harems centered around their spouses, and apparently it may also exert the opposite effect, attracting other monsters and human women who are fond of the men they are copulating with.

When a multitude of monsters uses this spell at the same time, it will have a huge area of effect befitting of teletomancy to the point that it can enshroud the entirety of a village. Villages where many monsters gather out of a desire to spend their days quietly with their spouses without being disturbed by anyone inevitably become hidden monster villages which are difficult to discover by outsiders due to the ''people repellent spell'' of they who are engaged in sex day after day. It's not even uncommon for there to be hidden monster villages in the forests near human settlements, and the power of this spell is also one of the reasons why Sabbath branches located in human settlements are difficult to discover.

There once was a nation that tried to use this spell as ''monster repellent,'' but even in the case of a small village, casting people repellent over a wide area with permanent rather than temporary effects requires that the mana of humans and monsters swell by blending together and continuously overflow. Were they to attempt to implement ''monster repellent'' on the scale of a small nation, almost all of the residents would have to become incubi and monsters, and spend their lives engaged in sex, so it would completely defeat the purpose.

>I only have eyes for you... 🥰 you only have eyes for me... 🤤
>
>—*a shirohebi dreaming of ''a world of just two''*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Teletomancy | Day of Rejoicing

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

A teletomancy spell handed down among the tribe of succubus warrior women called ''amazoness.'' A mighty spell that engulfs the entirety of an amazon village in wild furor, arousing the bodies and minds of the amazons so that fierce lust rages ferociously.

''Day of rejoicing'' is the ritual performed during the amazon jubilee of the same name, which is held for the purpose of recognizing and glorifying the exploits of amazon warriors during ''manhunts.'' Warriors who demonstrated remarkable valor and prowess even for an amazon will take part in this ritual which is performed sort of in the spirit of a dance by flaunting the sight of themselves ravishing the men they captured during the manhunt who ended up as their husbands on top of an altar which serves as a substitute for a magic circle. This spell incites such frenzied excitement in the amazons that it can appropriately be likened with the bloodlust of a warrior on the eve of battle. Moreover, the desire aroused isn't a ''woman's desire'' to delight in being sought after and made love to by a man, but is instead of the same nature as a ''man's desire'' to lustfully lash out and violate his partner, dominating her with pleasure to claim her as his own. Despite being women, amazon warriors embrace this desire and direct it towards men. Since the whole point of this festivity is to recognize the exploits of warriors, naturally it is the duty of the village's men to receive the desire of the warriors with their bodies, and since an amazon with her husband before her has no reason to suppress that desire, she'll enjoy mercilessly violating her husband according to the wild furor.

In the first place, the roles of men and women are sort of inverted according to the values held by the amazons. It is the women who protect the men, and they prefer being dominant during sex. Hence, the power of this spell only exacerbates the temperament they naturally possess so that they can ravish the men who are their partners without hesitation and enjoy sex even more; however, the spell affects not just amazons, but any women, whether they be human or other races of monsters. Women placed under the ritual's influence will get carried away in the wild furor engulfing the village and start to sense power surging within themselves along with raging passion. Due to this, eventually they'll be overflowing with confidence as if they themselves were champions, which triggers a feeling of liberation as though the shackles holding down their own power and true nature had been removed.

While observing the manly sight of the warrior women ravishing their partners nearby, they'll start to feel that even they are capable of the same thing, and gradually lose their resistance to lusting after and violating men. On a ''day of rejoicing,'' the fruits of battle seized by the warriors are meant to be shared with everyone, so men with no settled partners captured during the manhunt are released in the village, and warriors still lacking partners and women captured along with the men during the manhunts are permitted to ''hunt'' such men. Gripped by the fervent mania, they attack and violate men, and eventually, while riding them like horses, they experience passion and the desire to dominate the pathetic beings gasping weakly beneath them. Meanwhile, the urge to protect men which is crucial to an amazon warrior gradually sprouts. Even one who was originally just an ordinary docile village girl will end up transforming into a fine ''amazon'' warrior both mentally and physically by the time she has milked essence countless times amidst the frenzied furor of the day of rejoicing.

Furthermore, the wild furor of ''day of rejoicing'' awakens the nature of monsters to ''attack humans'' as predators, which is embedded in their instinct. Even now that monsters have come to live with human spouses, as a vestige of their former behavior, most will obtain their spouses by launching sexual assaults against men, but the method of obtaining a spouse has also diversified greatly through the process of evolution. For instance, ''holstaurs'' have chosen the path of living in submission to humans, ''cockatrices'' provoke men into ravishing them, ''alices'' arouse protective urges in men with their childlike innocence, and so on. Even such monsters will recall the devilish nature that remains at their very foundation amidst the wild furor, and they will then attack and violate their beloved men as desire dictates, just like the amazon warriors, or perhaps like a huntress or a beast. I've heard that many monster couples even visit amazon villages during a ''day of rejoicing'' to enjoy sex that is different than usual in this manner.

>Extol the valor and prowess of our valiant warriors on this joyous day! Let yourselves be driven by impulses to your heart's content, and find the champion within yourselves! Well... why don't we show off too... 😉
>
>—*an amazoness on top of an altar*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Teletomancy | Fiendish Pact

**Difficulty**: 3 out of 3
**Mana Cost**: 3 out of 3

A teletomancy spell created by ''demons'' called ''fiends'' which targets a human city, binding a pact that offers up the city to the fiends in exchange for prosperity and happiness. Invocation of this spell requires setting up a fiendish altar in the city center or a place symbolic of the city and performing a large scale ritual. It's not something that brings about a radical change like instantly changing the place into a mamono realm, but a vast host of fiends such as ''demons'' and ''devils'' will appear from the fiendish altar and infest the city, resulting in the entire city being placed under the influence of a wide variety of fiendish spells. The ritual must be performed by the city's legitimate representatives or a multitude of its denizens. In other words, the fact is that the casters of the ritual are not the fiends, but the humans who are attempting to sell their souls to the fiends in exchange for wealth, happiness, and the like, and it is performed strictly according to the will of the citizenry rather than that of the fiends; however, it's probably not even uncommon for fiends to pull the strings behind the scenes by means such as inculcating a city's representatives with the idea of performing the ritual and egging them on or monsterizing a portion of the ''multitude of its denizens'' into fiends in advance.

In cities that have sealed a binding contract with fiends via the ritual, various spells are cast by fiends so that humans will be led into depravity. One of the most important of these is a spell and contract that ensures fiends will be accepted by the city. Fiends summoned via the ritual audaciously take up residence in the city as if to close in on its inhabitants and size up their desires, and yet the people will treat them in the same manner as human residents since they are unable to sense that anything is amiss. This inability to experience any sense of fear or danger even despite the fact that the fiends constantly whisper honeyed words in an attempt to bring about their downfall is why no one would ever even think of tipping off the Order or any such thing. And the most crucial point of the contract which is magically enforced is that fiends are given the right to grant the residents' desires. Fiends will react to even the slightest intimation of desire and appear before the eyes of residents. In other words, if there's a man tortured by solitude, fiends will appear and drown him in their love to the point of making him dependent on them, if there's an utterly exhausted man, fiends will devotedly wait on him hand and foot, thoroughly spoiling him, and if there's a man with sinful lust, fiends will gleefully offer their own bodies, receiving his lust in its entirety and corrupting him. What's more, when men snuggle with fiends, the pleasure granted by the fiends can quite easily continue eternally so long as the men wish it to. It's also the same even when human women entertain desire. Their longing for beauty as women, fear of aging, and desire to seize the hearts of the men they fancy makes them suitable prey for fiends who will quickly be converted into monsters with the power to grant their own desires.

With a ''fiendish pact'' in effect, harboring desire is equivalent to granting consent to fiends. Thus, one will be unable to refuse any fiend seeking to satiate his desires; however, it isn't that the nature of this power causes the residents to unconditionally accept fiends, nor does it compel them to feel fondness towards them. Instead, what it does is eliminate the revulsion towards the beings known as ''fiends'' that had been instilled in the residents by the teachings of the Order and human society, as well as the strongly ingrained morals that cause resistance to the entertainment and fulfillment of desire, i.e. it resets their impression of fiends to a ''neutral'' state of neither fondness nor disgust. Ordinarily, since the very presence of fiends and the act of dealing with them is taboo, those confronted with a contract proposal from a fiend would weigh the fulfillment of desire against violating the taboo. Furthermore, due to attitudes towards fiends, humans would be constantly wary of pitfalls and suspect fiends of trying to deceive them; however, under the effects of this ritual, if a fiend proposes a contract, the only things that will factor into the decision of whether or not to agree to it will be one's own desire and the boon granted by the fiend. Hence, the residents will then easily choose the path of pleasure-filled depravity the fiends lead them down.

Since embracing desire means accepting the fiends in this manner, we can say that it could be possible to live without becoming involved with fiends even in a city dominated by a fiendish contract ''as long as one were to harbor no desire whatsoever;'' however, one would start witnessing the sight of dreadfully beautiful fiends nestling closely to men filled with desire and receiving it everywhere throughout the city. Gradually, the city would become enshrouded in the sweetly debaucherous atmosphere created by the fiends. According to fiends, most humans are creatures that determine their own happiness by comparing themselves with others. Being merely human, when placed under the rule of fiends, for men it is difficult to go without feeling any envy or jealousy at all upon beholding the sight of those who live a life filled with pleasure and ecstasy, and for women, it is the appearance of the beautifully charming fiends found all throughout the city which they envy, and envy and jealousy are emotions predicated upon ''desire.'' In this manner, it's an extremely roundabout way of doing things, so it seems many monsters would voice objections: "You should just attack and claim the men normally", "Shouldn't you just convert the city into a mamono realm?," but the ritual is performed all according to human desires, and we can say that the method of letting them ultimately choose corruption for themselves is something truly becoming of fiends.

Furthermore, there are many rites for binding sweethearts or husbands and wives in ''marriage,'' but we can say ''fiendish pact'' amounts to a ''marriage'' with cities. The fiends summoned by this ritual are not chosen indiscriminately, instead they are those bound to an agreement beforehand, and many groups have been formed for the purpose of summoning rituals. The fiends belonging to these groups inculcate humans, and the remaining books regarding ''fiendish pact'' also include spell formulas that specify the group to which one belongs. If the formulas are missing, or the group has already been summoned by a different city, then apparently it's set up so that another group will be randomly summoned. The majority of those who belong to these groups are races called fiends such as ''demons'' and ''devils,'' but it's not a requirement, and apparently races who like to devotedly serve and spoil men such as ''inari,'' ''kikimora,'' and ''shoggoth'' may sometimes also be members.

>I have been eagerly awaiting this day... at long last, I can give everything I've accumulated so far in life to you... my dear...
>
>—*an old wizard spellbound by a fiend*


### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Necromancy

**The forbidden sorcery of the netherworld**
**Necromancy**

A system of magic for controlling life and death, violating the taboos set in place by the gods. Most casters are classified as undead monsters, and there are also a small number of human casters, but since they're involved with necromancy, soon enough, they'll be corrupted by the mana and rendered undead.

Since the secret art of raise dead, which is regarded as a forbidden spell that runs contrary to divine providence and bends the underlying principles of the universe by the Order of the chief god, belongs to this system of magic, necromancers become targets of ostracism, and are reviled by many humans.

On the other hands, monsters have no values that forbid overcoming death, and the undead are also regarded as a tribe of monsters, so they have no negative feelings towards necromancy. While human necromancers lurk in hiding when conducting their activities, in monster society, necromancers have a high status; there are civilians in the military who lead undead legions, and there even exist entire nations made up of the undead. Also, many monsters seek necromancy so that they can once again live with their partners who were separated from them by death.

Every living thing has what is called a ''soul'' which is the core of their existence; using mana to touch souls and incite them into action is the very essence of this system of magic. The secret art of raising the dead, an exemplary spell, summons the souls of the dead back to their bodies and grants them new life; however, they don't revive as completely the same kind of lifeform that they used to be, instead transforming into undead beings such as ''zombies.'' Since the undead require extremely large amounts of mana to maintain themselves even after being reanimated, they must be given mana periodically by some means, or given a human male partner, or, if the necromancer is male, he needs to provide mana himself by having sex with them. Additionally, invoking spells that act on souls also requires a huge amount of mana, and if the necromancer happens to be a monster, she'll replenish her mana by ravishing her man voraciously enough to outdo a starving undead.

Furthermore, the power of necromancy can be increased dramatically by borrowing the power of ''Hel,'' the goddess of life and death, so it has an aspect of hieromancy as well.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Talk Wisp

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell for listening to the voices of the souls of the dead. It enables communication with the ''souls'' of living things, a normally ungrantable wish. The caster can only converse with the souls that exist in the surroundings, and the conversation is conducted entirely in the caster's mind without any vocal utterances.

Souls gripped by deeply rooted delusional postmortem obsessions that have become specters will sometimes unilaterally attempt to initiate conversations with necromancers, but most of the time in such instances they cannot hear the necromancer's voice. The fact is that this spell enables bilateral communication by creating a mana link between the soul of the necromancer and the soul of the deceased. The souls of the dead basically have both memories from when they were alive as well as memories after death and disembodiment. Sometimes the dead remember things about past events involving those still currently alive that no one else could ever possibly find out. They can serve as witnesses to history, and it's even possible to acquire valuable knowledge about technology, magic, etc. that has been lost to the past; however, their memories from during their lifetimes are shaky, and sometimes they may not even be able to recall the past, this is particularly evident in the case of ancient souls that have been abiding in the world of the living for ages.

This spell itself is the first step in necromancy. Any necromancer can communicate with the dead extremely easily; however, whether or not they can get through to them is an entirely separate issue. Many of the souls that remain in the world of the living happen to be psychotically deranged due to lingering regrets, attachments, obsessions, etc., so even if one's words reach them, the conversation may not work out in some cases. Unfortunately, conversing with such souls places a tremendous burden on the caster's mind.

Additionally, the voices of the dead can speak directly to the human soul, naturally entering the mind just like in the case of a god's voice, and it's not uncommon for them to exert huge influence over the mentality of necromancers. Most of the souls abiding in the world of the living are ''in the process of transforming'' into monsters such as ''ghosts,'' or ''will o' wisps,'' etc. Having repeated conversations with them is sure to contaminate even the caster's mind with their obscene delusions and passions, and there are even times when the necromancer will hallucinate that the dark desires of the deceased are her own, which causes her mind to grow lewder and lewder over time. What's more, it is not uncommon for women to delve into necromancy with the intention of ''just hearing his voice,'' but when the voice of their dead lover reverberates directly within their very soul, it exacerbates their obsession with him, eventually even culminating in a degree of loving attachment and clinginess that would be considered mentally ill by human standards, so many become psychologically like half-way there to being monsters. Even if at first ''they just wanted to hear his voice,'' they will surely arrive at the forbidden art.

>Teehee... hee hee... 🤤 I've always wanted to be like this with you... 🤗 that girl taught me... 😂
>
>—*a romantically obsessed necromancer*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Call Ghost

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell to summon wandering souls before the caster. This spell is used to summon the souls of specific individuals designated as targets, and undead that developed from souls such as ''ghosts,'' etc. can also be summoned. It's one of the most elementary necromancy spells, but this spell should not be used recklessly without a clear purpose in mind because it is difficult to deal with souls that linger in the mortal world, especially in the case of those that are seized by deep-rooted delusions.

Souls that linger in the land of the living are essentially tormented by feelings that went unfulfilled, and when summoned souls visit the caster, they expect something in return. Therefore, they consider it an unforgivable outrage if they're summoned for no reason and sent back with nothing, and it's highly likely that the soul's wrath will be incurred. Upset them, and one may be cursed to continuously suffer the same torturous feelings of unfulfillment as the dead, or one may be haunted until the soul's lingering regrets are resolved, etc. Furthermore, if the caster is male and he has summoned a monster such as a ''ghost,'' then on top of being haunted, he'll end up as her partner and have his essence continuously wrung out of him and slurped up for eternity. Should such consequences be undesirable, then after summoning, one ought to at least hear what the spirit has to say with ''talk wisp.'' It will probably be better if all one has to do is listen to the soul go on and on grumbling about her former life.

On the other hand, if the necromancer promises to fulfill the soul's lingering regrets, then the soul summoned can even be employed as a servant. Among them, in addition to ''ghosts'' and ''will-o-wisps,'' souls that are in the process of transforming into monsters can also easily be convinced to cooperate by promising them husbands. In fact most of the individuals who comprise the armies of the dead that attack human cities and savagely violate human men were bound into servitude through such promises. However, in the event that the necromancer is unable to keep his word, naturally, he'll wind up suffering a commensurately severe retaliation or be eternally imprisoned by the pleasure of being milked of essence.

What's more, souls that remain in the mortal realm due to having died only a short time ago or due to having deep regrets can easily be summoned even from a place far removed. On the other hand, in the case of souls that have already been invited to the netherworld and no longer reside in the land of the living, one must borrow the power of ''Hel,'' goddess of life and death, in order to summon them. In other words, it is absolutely necessary to become an adherent of the goddess Hel and receive a powerful blessing from her, so any necromancer capable of summoning the souls of the dead back from the netherworld will no longer be a human being by that point.

>Oh, unrequighted soules congregated before me... I swere on my name that ye schal haveth eternal mates... let me watch as your souls are defiled by pleasure...?
>
>—a lich necromancer binding ghosts into servitude*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Secret Art of Raise

**Difficulty**: 1 out of 3
**Mana Cost**: 2 out of 3

A secret necromantic art for calling the souls of the dead back to their bodies, granting them life anew. In the Order's sphere of authority, it is regarded as a forbidden art that runs contrary to divine providence, and as such, it is the very reason why this system of magic is taboo.

By nature, once the body and the soul are split apart by ''death,'' it's impossible to restore life no matter how mighty a miracle of recovery is used, but by violating both the ''body'' and the ''soul'' with mamono mana, this spell utilizes the ''erosive and binding'' properties of mamono mana to powerfully unite the body and soul, accomplishing the feat of ''raising the dead.'' Those who have had their souls firmly reaffixed to their corpses by means of the power of darkness at that point become beings who are exempt from the existing laws governing living things. The link between the body and the soul, which have been powerfully bonded together, is altered so that it can never be lost, resulting in the acquisition of a mighty undying nature. In other words, those resurrected with the ''secret art of raise'' are reanimated not as the same kind of living things they once were, but as ''undead'' beings.

Moreover, if the damage to the body is terrible when raise is performed, then upon conversion into an undead, it will be mended to a certain degree, at least enough so that she can arouse carnal desires in men as a monster, and her body can withstand having rough sex. However, the more severely damaged her body is, the more ferocious and essence starved she will be upon becoming an undead.

In human society, ''the secret art of raise'' is treated as a forbidden art because of a moralistic point of view, and it has become a secret art due to the fact that the spell formula only remains in the form of a small number of books, etc. On the other hand, as long as one knows the spell formula, then it is not at all a difficult spell. In fact, almost all necromancers can use it easily. The difficulty of casting raise depends on the state and condition of the ''body'' and ''soul'' of the dead person that one wants to resurrect. Basically, the greater the damage to the body, and the mightier the being was during her lifetime, the more difficult it will be to raise her. The spell is performed by chanting an incantation while pouring mana into the corpse, but the greater the difficulty of the resurrection, the more mana is required, and also, things such as longer incantations or large scale rituals may sometimes be necessary.

Also, when raising the dead, a process must be taken to summon the ''soul'' back to the body, and just as in the case of ''call ghost,'' if the soul is still in the mortal world, then it is easy to summon, but calling a soul back from the netherworld requires the cooperation of ''Hel,'' the goddess of life and death. In other words, the fresher the corpse, and the deeper the regrets of the deceased, the easier it will be to raise them. The difficulty of raise is also dependent upon the race and sex of the person. Generally, humans are the easiest to raise because they are more readily susceptible to erosion by mamono mana, and then it goes ''dwarf,'' ''elf,'' monster, and god, in order of increasing difficulty.

As far as the sex of the person goes, on the one hand, females are easy to raise, but raising a male requires restoration of ''the power to produce essence'' which is lost upon death, one of the traits that makes a male a male, and therefore it is extremely more difficult compared to raising females. When raising a man, it will be necessary to receive the blessing of ''Hel,'' the goddess of life and death, and perform a ritual for the sake of borrowing her power, plus, a living sacrifice to offer mana to the male undead semi-permanently. In other words, it requires a monster who will live as the spouse of the one resurrected and have sex with him for eternity. Those who become adherents of the goddess Hel for the sake of performing the ''secret art of raise'' will end up acquiring an inhuman undying nature even if they were originally human women, i.e., since they become beings that are very nearly monsters, if the caster is a woman and she is raising her lost lover or husband, then it won't be an issue as long as the caster offers herself as the sacrifice.

Moreover, compared to the body, the nature of a ''soul's'' existence is unstable. Depending on the situation in which the soul is placed, there are cases when unpredictable circumstances may occur. For example, in the case that the ''soul'' which ought to return to the body has already become a ''ghost,'' and additionally has also acquired a partner and generated a body with his essence so that she has firmly established herself as a soul only existence, then when raise is cast on the remaining body, a portion of her soul will be parted from her ghost as if being drawn to her body, i.e., a single soul will be split into two, so that two monsters, both a ''zombie'' and a ''ghost'' will be born from a single dead person. Despite being split in two, it doesn't change the fact that the soul is the same, and they will exist as two who are one with the link maintained. They each have their own consciousness and are capable of independently pondering different things, yet they each recognize each other as the very same person. It causes a sensation like having two different bodies. Due to this, they share memories and can even share the pleasure given to them by their partner by synchronizing their common feelings towards him.

This is a digression, but long, long ago during the ancient era of the former mamono lords, there was also a spell called the ''secret art of raise.'' However, the current version of the ''secret art of raise'' is only made possible due to the use of mamono mana to unite the body and the soul, but mamono mana only acquired its ''erosive and binding'' properties after the ascension of the current mamono lord, and the transformation of all monsters into the forms of women. Due to that, the former version of ''the secret art of raise'' was unable to reunite the soul with the body and instead it just involved altering and reanimating corpses that were soulless empty shells via mana, so it was difficult to call that ''resurrection,'' i.e., the former version of ''the secret art of raise,'' was a fundamentally different thing than the one we have now. It is a completely different spell that just shares the same name.

Furthermore, it is said that even the former ''secret art of raise'' could reanimate corpses as high rank undead with a sense of self such as ''liches'' and ''wights'' in some cases, for example, when more highly advanced spell formulas were used, or when the target being reanimated was the corpse of a person with the required qualities. However, even in such cases, it was impossible to reaffix the soul to the body, and they existed in an unstable and incomplete state that was just being forcibly held together, so memories and thinking was distorted, and it is said that they mostly became wicked undead who lost the personalities that they used to have while still alive.

![A witch and necromancer who belongs to the ''sabbath of the undead,'' ''Tetorii''-chan. She's currently recruiting a wonderful onii-chan to depend on and love each other eternally!](https://mgewiki.moe/images/8/88/Sabbath_of_the_Undead.png)

>Heh heh heh...😝 everyone~, I'm back from under the dirt! 😆 Everyone~, I'm lonely. I want some... 🍆 I've been lonely all along and I want some too... I missed you... 🥺
>
>—*A sorceress from a certain country seized by madness*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Topic - The Undead and Their Aptitude for Necromancy

An undead is a being whose soul has been reaffixed to its dead body by the power of darkness. When the body and soul are powerfully bonded together, the link between them will never be lost. The powerful undying nature possessed by the undead is a consequence of this fact; however, that is not to imply that the link will not be lost because the soul ''cannot be removed'' from the body. In fact, even if the soul and the body exist ''apart from each other,'' the link will not be lost. This is the nature of the undead, and it is for this reason that a ''lich,'' for example, can put her own soul inside a vessel called a ''phylactery'' and cast spells that detach her soul from her body. Aside from that, even such things as traveling to remote places to scout as only a spirit after having detached from the body and possessing or haunting other people with her soul are possible

For the living, ''separation of the soul'' from the body is an extremely dangerous thing as there is a possibility that it will not return, but in this manner, once reanimated as undead, it becomes possible to do it safely. In other words, the undead can handle souls more flexibly compared to the living, and are universally endowed with a high potential for necromancy.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Blessing of Undeath

**Difficulty**: 2 out of 3
**Mana Cost**: 2 out of 3

A spell that grants a blessing which causes the target to transform into an undead upon dying. This spell is proof that one is favored by ''Hel,'' the goddess of life and death. It is also hieromancy that is cast by praying to Hel to grant the target Hel's blessing and mana. It is a promise of eternal peace and transformation into an undead upon death, a blessing granted to humans by the goddess Hel, but according to the values of the Order of the Chief God, it is instead perceived as a ''curse'' spread by the goddess Hel.

It renders the target's ''soul'' into a state where it is eroded by mamono mana in advance using the mana of the goddess Hel who is half living and half dead, i.e., half god and half monster. According to the Order of the Chief God, when the ''soul'' has been defiled by undead mana, even if the target dies, the link to the corpse will be maintained, causing the target to be instantly reanimated as an undead. But if the soul were just defiled by ordinary undead mamono mana, then at that very instant the target would become undead; however, even though this blessing stains the soul in darkness, the body remains human until death which means it's an extremely advanced art that hinges upon the goddess Hel, who encompasses both life and death.

This spell does not immediately transform the target into an undead. Instead, as long as the target does not die, she will remain human. Therefore, it is not even possible for those who have had this spell cast on them to be aware of it, and they will realize that they have received the goddess's blessing for the first time upon dying and becoming undead. The mind is not tainted by darkness until death, so their thinking and morality essentially remain human, but the tainted soul does influence their psychological state, however slightly it may be. While there are no major observable changes in the mind, they'll start to experience a thrilling increase in heart rate and a sensation similar to intoxication whenever they notice the kind of ''dark, decadent beauty'' that is preferred by the undead.

As previously mentioned, this blessing is granted to those favored by ''Hel,'' the goddess of life and death. Therefore, adherents of the goddess Hel will naturally acquire this blessing. That is why most necromancers will eventually transform into undead sooner or later. Additionally, this spell isn't just used by adherents of the goddess Hel. At times, the goddess herself will bestow this blessing upon humans that strike her fancy. They say those who visit places connected with the goddess Hel such as churches or temples, may sometimes unwittingly receive the goddess's blessing.

Basically, in most cases when humans change into undead, they'll end up transforming into lower rank undead such as ''zombies'' and ''ghosts.'' Only those who had the required power and qualities during life, such as royalty, heroes, and high rank sorcerers, or those who had sex repeatedly with their partner and accumulated enough power after becoming low rank undead transform into high rank undead such as ''liches,'' ''wights,'' or ''phantoms;'' however, those who repeatedly engage in acts that tarnish their soul until death after receiving this blessing can earn even greater favor with the goddess, so it's possible even for those originally lacking the appropriate power and qualities to instantly transform into high rank undead upon death. For example: those who have repeatedly practiced necromancy and have touched many souls and bestowed undeath upon many people, those who have devoutly followed the teachings of Hel and shared the goddess's blessings with many of the living, those who have frequently come in contact with ''decadence'' while captivated by tainted souls, and continuously sated their heart with intoxication. The goddess promises such individuals an elegant afterlife characterized by decadence and debauchery, and they will be welcomed into the world of the undead as undead nobility in the name of the goddess Hel.

>My, how tragic... just when your dream was coming to fruition and you were on your way to the royal capital, you who aspired to scholarly pursuits perished when the carriage you happened to be riding in had an accident...
>
>My, how joyous... by dying you have obtained a path to eternal scholarly pursuits and eternal pleasure... 🍑
>
>—*a pious adherent of the goddess of life and death*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Blessing of Decay

**Difficulty**: 2 out of 3
**Mana Cost**: 1 out of 3

A spell that causes the target's body to lose its power as the ''vessel that protects the soul,'' dramatically reducing resistance towards pleasure. It is one of the blessings granted by the goddess of life and death, Hel, and it is also hieromancy.

The changes induced in the target by this spell are likened with ''bodily decay,'' but it doesn't actually cause the body to rot and the changes are not apparent on the surface; however, the festering body abandons its duty to protect the soul, and pleasure that would originally only be dealt to the body will reach even the soul with no obstructions whatsoever. Normally, if the breasts are fondled, the breasts will start feeling good along with the sensation that the breasts are being touched. But if someone under the effects of this spell has her breasts fondled, then the sensation won't just be like her body is being touched. Instead, there will be a sensation like she's being touched more deeply inside, and pleasure that's normally unobtainable will be induced, as if even the very core of her existence were being pleasured. The physical changes caused by the ''blessing of decay'' are of the same nature as the changes that are brought about when the living are transformed into undead, and the sensation of directly having her soul pleasured is also the same kind of thing that the undead experience. In other words, this is a spell that renders living bodies into the same condition as those of the undead. The pleasure provided by their partners is considered the greatest pleasure, especially by monsters, and when it pierces their already crumbling, festering body and directly violates their soul, they experience a sensation that can only be described as follows: "my very existence itself is getting off," and the resultant pleasure is absolutely irresistible.

Also, more than just pleasure is transmitted to the soul due to the body's decay. Just being touched by one's spouse's hand, just being within distance of his breath, is enough for the soul to become filled with that heat, providing real feelings of life and sex to the undead. For those with decayed bodies, everything is felt with the ''soul.'' Eating not only delights the tongue, but provides joy to the ''soul.'' Paintings aren't just viewed with the eyes; they become burned into the ''soul.'' Music doesn't just remain in the ears; it jolts the ''soul.'' That is why art culture and gourmet food is popular among the undead. This spell is treated as a ''curse'' by humans, but to the undead, it is a great ''blessing'' granted by the goddess of life and death which is used so that the soul can obtain great pleasure and delight. Among the undead who have been granted this blessing by the goddess, high rank undead such as ''wights'' are able to bear an especially powerful ''blessing of decay.'' In the dark, decadent kingdoms of the undead, just by being there and being beside their partner, they tremble with joy as their souls experience real feelings of life and sex. Therefore, they are constantly experiencing sweet sensations. That's why their beautiful looks and charm filled with warmth never fade even though they are dead.

Moreover, if the body loses its role as the protector of the soul due to a ''blessing of decay,'' then mamono mana poured inside will also end up directly eroding and defiling the soul. This means that resistance to monsterization is dramatically reduced, but when that mana being poured inside mixes with the mana of the goddess Hel that maintains the spell, it binds the body and soul together, producing an undying nature. That is to say, those who have received the ''blessing of decay'' have a possibility to turn undead no matter what the method of monsterization and no matter what race's mana caused the monsterization.

>Our performance is a drama of depravity and decadence that has the goddess's blessing... ladies and gentlemen in attendance, may this night be engraved in your souls...
>
>Ngh... 😩 n-no, darling. As you can see, I'm busy now. W-Wait! Don't touch my body until after the performance has ended... ah! 🤤
>
>—*a phantom who leads an undead troupe*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Ritual of Soul Marriage

**Difficulty**: 3 out of 3
**Mana Cost**: 2 out of 3

An arcane necromantic art which creates a link between the souls of the two people targeted, enabling them to share their lives. It's one of the most advanced techniques in necromancy, a system of magic that uses mana to touch ''souls,'' and it creates a link between two entirely different souls so that they become as one.

Normally when the living perish, the soul separates from the body, and will soon be invited to the netherworld, but when two souls are bound together by this spell, even if one of them enters a death-like state, the soul will be detained in the mortal world, and so long as both souls remain, they won't be vulnerable to death. Not just any two souls can be bound together. They have to be two people who share a sufficiently deep connection. More specifically, it is recommended that they be in an intimate relationship as a married couple. Most of those who undergo this ritual are married couples consisting of a human man and a monster. In the case that one of the couple is an undead, then that undying nature will be shared by both of them. In other words, as long as his undead wife exists in the world, then the man who is her partner will never die.

Furthermore, the link between the two souls will not be lost even when both are dead. It is of no relevance to the undead who live together forever as husband and wife, but it is supposed that even after death their souls will never stray from one another; even if invited to the netherworld, the souls of the married couple will always stay together. It is said they will be able to become husband and wife once more if reincarnated in the next world.

Also, so that they may be as one, both will become able to intuitively sense the location and status of the other soul, and when the souls are together, i.e., when the partners are right next to each other, they will start having powerful feelings of jubilation and tranquility. Just as if attempting to become one, they will then prefer living in a conjoined state, lying together, deep kissing and embracing.

This spell is also ''teletomancy'' and requires a large scale spell formula. It is believed that this spell was created in the past by a certain undead necromancer who sought a spouse who was undead like her to alleviate her loneliness, but as of the present, the cultural habit of holding ''marriage rituals'' has spread among monsters due to the goddess of love, ''Eros,'' and because of that, this ritual has also become popular among other monsters besides the undead who would rather form ''an eternal marital relationship'' instead of just having the goal of ''sharing their lives.''

The ritual is mostly held in beautiful red and black churches where ''Hel,'' the goddess of life and death is revered. This elegant ritual refined by undead nobility and the words used during it, ''Not even death shall do these two apart,'' are famous. While the caster is using mana to join the two souls, the couple being targeted by the ritual must keep touching each other in some way. It's possible to perform the ritual even just by holding hands, but in that case, it takes quite a long time, so in the case that it is performed as a marriage ritual, the couple will generally continue deep kissing and entwining tongues for a while so that an even deeper bond is formed between them. Also, since being delighted invigorates the souls, and facilitates the process of binding them together, so for undead brides and grooms, it is also important to accentuate the ritual with music, food, etc. which will bring joy to their souls.

According to the teachings of the goddess of life and death, this ritual is regarded as an inevitability for two souls that are in love. Most undead and adherents of the goddess Hel dream of performing this ritual with their partners. Particularly in the case when undead monarchs, ''wights,'' are bound together with their partners, undead orchestras perform at these ceremonies, and they are literally dignified royal banquets. That is what all undead brides long for.

>Teehee... 💓 I've been eagerly awaiting this moment! 🥰
>
>Darling... now your soul will become one with mine. Not even death shall do these two apart... I swear an eternal oath with you... 🤗
>
>—*a wight bride shrouded in a black veil*


### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Theriomancy

**Acquired sorcerous instinct**
**Theriomancy**

A system of magic for imbuing oneself with the power of a beast created by ''beast Sabbath'' which observes how beastmen strengthen their bodies and control their postures with mana and conducts research to thoroughly investigate this.

By using mana to fortify the body, it boosts physical abilities by leaps and bounds and also corrects for flexible, efficient usage of the body, enabling races that have excellent physical abilities in the first place to become even more powerful, while even enabling races with naturally poor physical abilities to move like beastmen. Additionally, it can also boost vision, audition, and olfaction, etc., which are also physical faculties. Theriomancy, which was developed to handle mana more naturally, uses a completely different method of controlling mana than other existing magic. There is no need at all for chanting incantations, spell formulas, or thought; instead, spells imprinted in one's instinct are cast automatically. Therefore, races with low intelligence, and even those who have no talent for magic whatsoever, such as beastmen and other races with low magical aptitude can easily acquire it.

Since focusing and thinking instead obstructs casting, theriomancers are to eliminate those things as much as possible and avoid excessive consideration; it is recommended that they behave like beasts and obey their instincts. If hungry, eat, if sleepy, sleep: a lifestyle consisting of such is what they naturally strive for, and since things such as deceit, shame, and moral views towards lust, which is an instinctive desire, pose major obstacles to theriomancy, it is necessary to meekly submit to one's desires and urges towards men and breed, so it's an extremely suitable way of life for monsters. Unlike other systems of magic, it isn't acquired through gaining knowledge and repeated practice. Instead, most naturally gradually become able to use it by completely becoming a beast and living as part of this Sabbath's ''pack.''

Furthermore, the crux of this system of magic is to not deeply consider the principles of magic. Even those who created it are now thoughtlessly devoted to copulation, and all who conduct research into this magic end up the same way, so hardly any progress has been made with regards to additional verification and elucidation of the underlying principles of this magic.

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Theriomancy | Beast Boost

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that imbues one's body with the power of a beast, boosting the caster's physical abilities remarkably. This is one of the foundational spells of theriomancy, which awakens the wild power within, turning one completely into a beast. It increases physical strength, including strength in the arms, legs, etc. and also hones the senses such as vision, audition, and olfaction, enabling movement like a beast endowed with excellent reflexes and a lithe physique. Additionally, since the animalistic sense, so-called ''intuition,'' is also sharpened, the caster will have a heightened ability to sense danger and become able to ''intuitively'' sense the presence of human men, and when combined superior olfactory and auditory senses for detecting the odors and voices of men, it's even more effective, so casters acquire an excellent ability to track down human men.

Magicians generally tend to have inferior stamina and physical abilities compared to knights and warriors, etc., so they excel at keeping distance from the enemy and fighting with magic, but theriomancers who use ''beast boost'' acquire extremely excellent stamina and physical abilities despite being magicians. They boast peerless strength in melee combat and are able leap right up to their foes and fight with the movement of a beast. The witches of ''Beast Sabbath,'' which mainly deals with theriomancy, can even deflect swords and rip straight through armor with their bestial claw moves despite having tiny young bodies. When they leap at their prey, the movement has unparalleled accuracy and is untraceable by the naked eye. Men who end up as their prey will already be pinned down and straddled like a horse by the time they notice they've been pounced on.

As for theriomancy, the fact is that one acquires the methods to use the spells instinctively by constantly behaving like a beast instead of through knowledge and thinking. This spell is the most basic one of them, and it enables instinctively ''boosting the body's movements using mana'' the same way beastmen such as ''werewolves'' are naturally equipped to. The caster doesn't even need to consciously use the spell, instead it is automatically cast whenever needed just as if it were a natural function of her body in the first place. When practicing theriomancy, it is necessary to reject reason and eliminate thinking to completely become a beast, but normally, if one abandons rationality and thought, that unfortunately makes it difficult to make situational judgments and coordinate with allies; however, theriomancers are indeed able to intuitively make situational judgments and coordinate with allies due to their animalistic senses which are honed by this spell. In fact, a beast's instinctive behaviors are more efficient and save time compared to actually rationally thinking about what one is doing, and no delay in judgment or pause will occur due to being bewildered by the events happening before one's eyes, so, on the contrary, it actually enables even quicker and more accurate judgments.

There are various spells for fortifying physical abilities in other systems of magic as well, but one of the most striking differences between this and spells in other systems of magic is that mana is used extremely efficiently. For example, when boosting the strength of the legs, with other schools of magic, leg strength is enhanced all the time, not just when one is running, but even when one is stopped, and mana is continuously expended. On the other hand, in the case of theriomancy, while stopped, that is to say, when not using leg strength, the spell's effects are not applied. Enhancement is in effect only when performing actions that require leg strength, such as running, jumping, the moment of coming to a sudden stop or landing, etc., and that's the only time that mana is used. In this manner, mana consumption is regulated by instinct, and is only performed whenever it is both necessary and appropriate, so the amount of mana expended is extremely minimal, and thus there isn't even any such thing as unnecessary wasteful expenditure of mana due to inefficient spell usage or over exertion.

Since mana is constantly expended with ordinary enhancement spells, the caster will run out of mana and the effects will wear off over time, but ''beast boost'' only expends mana the moment the body is used, so physical abilities can be continuously boosted without causing the caster to run out of mana, leading to a condition where it feels like the enhancement spell is constantly in effect. Furthermore, the enhancement spells of other systems of magic ''only'' boost physical abilities in most cases. For example, if one enhances one's leg strength dramatically and then runs, if one is not used to it, then there will often be issues such as gaining too much momentum and going too far, or having difficulty coming to a sudden stop. Being completely in control of enhanced physical abilities requires awareness of the increased power and the acquisition of new senses that are different than normal. On the other hand, with theriomancy, one can not only elevates one's physical abilities, but also acquire the instincts of a beast to make optimal use of them. In other words, even in an enhanced state, one does not require any extra awareness, and it is possible to control the enhanced abilities with ordinary senses. In this manner, theriomancy enables sensible and efficient handling of these abilities since vague thoughts and emotions are not used.

Due to the fact that this spell requires entrusting oneself to bestial instincts, the urge to reproduce, which is the most powerful instinct a monster has, will also be continuously boosted. After using this spell, feelings of elation will inevitably occur, and the flushing induced by the body's activation then develops into a burning lust for a male, resulting in a condition like that of a beast in heat. By continuing to use this spell over a long period of time, the caster will gradually become more and more dominated by bestial instincts, which means that she will gradually change so that she'll take action in the most optimal and suitable manner to satisfy the urge. In other words, after becoming a beast that's true to instinct, the caster's behavior will be driven purely by that urge, with nothing else entering into the equation or even crossing her mind at all. Breeding with a male will be the only thing she thinks about. Unmarried individuals will attack and rape human men just as if they were starved wild beasts tearing into prey, while those who have partners will behave like pets seeking a reward, and enjoy breeding with their males. Naturally, ''beast boost'' is used the whole time when letting instinct take over while engaged in furious copulation, granting the caster unlimited stamina and powerful lower body strength, so that her little hips can move violently up and down on top of her male nonstop, crashing their flesh together.

>Woof, I'm back with meat! I want a reward! I'll take mating or a child, either is good~ 😁
>
>—*The Sorcerous Beast, ''Ropurotto''*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Theriomancy | Wild Pheromone

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

![''Wild pheromone'' by the baphomet ''Ropurotto,'' the sorcerous beast.](https://mgewiki.moe/images/8/8a/Ropurotto_using_Wild_Pheromone.jpg)

A spell that awakens the target's male instinct, driving his lust wild via bestial temptation. It is derived from the nymphomancy ''seduction spell,'' and likewise focuses the target's awareness and senses on the caster, but the effect appeals to the target's animal instinct, and is more directly tied to sex.

The spell is automatically invoked through performing bestial seductive gestures towards targeted men such as rolling over and showing off the lower parts, or turning around and waggling the butt, and it awakens the reproductive urge towards females that human males are naturally endowed with. That is to say, the caster can get the target to stare at her in a bestial manner and view her as a ''female'' with the presumption of reproductive activity, and the caster's sweet cries, sultry looks, seductive gestures, male-instinct-inciting feminine odor; and so on will then universally be acknowledged as amorous provocations towards the male. When the female caster flaunts her body and tempts a male to mate, the target becomes a rutting beast who views it with only the following in mind, _how great would it feel to vent my lust by screwing her, and can I impregnate her with my own offspring?,_ so that he'll easily go berserk with lust and attempt to mate with the caster.

When using seduction on a man, an inma steals his heart by showing off her beauty and sex appeal to enthrall him, which is one of a monster's charms, thereby fanning the flames of desire towards herself. On the other hand, bestial seduction for mating with a male shows off the appeal of a monster from a different angle than that of the charm flaunted by inma. In other words, in contrast with ''seduction spell,'' which mainly exploits one's charm as an inma to perform seduction, wild pheromone mainly appeals to the target's instinct with ''the fact that the caster is a female suitable for sexually reproducing with a human male,'' which is her charm as a beast, thereby driving the target wild with lust for the caster.

Like seduction spell, this spell doesn't mind control the target either, and therefore, even after the spell breaks, once the male instinct is awakened, it will never disappear, though it may settle. Through mating with the caster, the fact that ''the caster is a female suitable for procreating with the target'' is instilled in the target's body and male instinct, and the target will gradually start to become easily aroused simply by the caster's presence. By using this spell and repeatedly mating in a state where the target's male instinct is awakened, it becomes deeply ingrained with the notion that the caster is the optimum female as a ''mate,'' and gradually, he begins to think without a shred of doubt that the caster before his eyes is a receptacle for his desire, and a female whose purpose of existence is to bear his own offspring, as if it were only natural. Eventually, even without the spell, the target will experience powerful passion and erections just from being cognizant of the caster's presence, and then, as a male, he will repeatedly assault and mate with the caster who is female devoid of any hesitation.

In this manner, due to the existence of this spell, men who become the spouses of theriomancers will end up living nearly like beasts, repeatedly instinctively mating with the casters. A theriomancer's only concern in life is receiving the lust and semen of a male with her body, and getting him to impregnate her with his offspring. Just as they are beings dominated by bestial instinct, so too do the men who become their mates end up as males dominated by bestial instinct whose only concern in life is using the females to vent their bestial lust and impulses, and making the females give birth to their own offspring. Those are precisely the very qualities required of a theriomancer, therefore men who become partners of beasts may even awaken as theriomancers themselves.

>... *pant* 🥵 *pant* 🤤
>
>—*A cu sith who has forgotten language given the male before her, showing her belly*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Theriomancy | Sense Marking

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that places a powerful marking on the target's body via mana. It's cast by rubbing the caster's body against the target to stick mana to it, i.e., it's a spell that uses mana to perform the typical marking behavior of a beast. It's derived from ''mana marker,'' but the marking is much more assertive, and since the nature of mamono mana is utilized to erode the target's mana with the caster's mana, it's difficult to remove even when set on living targets, and the effects last for a longer time compared to ''mana marker.''

This spell marks not just the target himself, but everything produced by the target including the target's mana, body odor, voice, and so on with the caster's mana so that the caster and her packmates can sense it more strongly. Monsters excel at sensing the presence of humans in the first place, but targets hit by this spell are able to be detected even from distantly remote locations, making it impossible to hide from the caster and her packmates by any means. Instinct handles target detection so that the target's location can be inferred almost like how a beast sniffs out its prey even without conscious effort.

Also, through the body odor and presence of mana, one can discern the target's physical condition and emotional state to a certain extent, and it's even possible to read the target's thoughts, and if the target is an unmarried man, it also asserts to other monsters that "he is prey being pursued by the caster or her pack" along with issuing a threat. In addition, if the one doing the detecting is unmarried as well, the effects are even greater. The bestial instinct of an unmarried female in pursuit of a male to mate as soon as she finds him will be continuously aroused by the strong sensation of the male's mana, body odor, etc., which results in the sharpening of the senses with regards to the male. In other words, not only does the target's presence become easier to sense for females, it also becomes even easier to sense for the female who longs for him.

What's more, the effects of this spell are further boosted according to one's passion for the target and desire to mate with him. This spell amounts precisely to an assertion of property rights over the male the female beast has rubbed her own scent on. Hence, if the target is the caster's husband, or her obsession and desire towards the man are so powerful that her bestial instinct has already acknowledged him as her husband, the mana and scent marking on the target will grow proportionately thicker. The caster's mana rubbed against the target issues a fierce threat to any female who approaches her male, saying "Hands off. He's mine," and there's no limit on the distance from which the caster can sense her male. Even if he's so far away that he's on the other side of the country, or even if he's in a spirit realm in another dimension, if the female keeps running according to her instinct and intuition, she'll surely be able to reach the male.

This spell enables the target to be sensed even from a distantly removed location, but on the other hand, there is a drawback which is that if the target is the caster's spouse, and he is right by her, the sensory perception of his presence will be too overpowering. For monsters whose own husband's existence is strongly etched into their instinct, the information contained in the mana he releases as well as his voice, body odor, etc. is acutely sensed even normally. If they're made to sense it even more sharply on top of that, the stimulation will be too powerful for their mind and body, their ability to take action will be suppressed, and the bestial instinct which enables the use of theriomancy will totally malfunction. Just sniffing the overpowering male odor causes them to be attacked by a sensation like the inside of their head is melting, and the bestial instinct abandons all other than entrusting everything to the male, which causes their expression to slacken in a slovenly manner. All of the sounds released from the male's mouth, his voice as he speaks, as well as his rough breathing given the female before him, will directly jolt the female's womb, causing it to throb, even before those sounds are all processed in her head, and her bestial instinct will be dominated solely by the instinct to become pregnant with the male's offspring. Depending on the situation, she may enter a state in which she experiences so much pleasure that it's enough for her bestial instinct to trigger orgasm just from the male's scent and breath alone.

In this manner, the female will be in total submission to the male's everything, and will be unable to resist any of the sensations induced by the male. Furthermore, in this state, everything including her body, mind, and instinct abandon all other actions and thoughts, so we can even say this is a state in which she is specialized solely for ''conceiving the male's offspring,'' and it's said that having sex in this state may make it easier than normal to produce a child. Since there are few actual cases, it's only based on speculation, but if this is correct, then it would be extremely delightful to couples consisting of human men and monsters who have greater difficulty conceiving compared to couples where the man and woman are both human. In Beast Sabbath, which is lead by the sorcerous beast ''Ropurotto,'' it is recommended to actively use this spell and spend one's days mating to produce offspring in order to actually prove this theory and verify that this state does in fact make it easier to conceive a male's child for the sake of all the monsters who long to have the children of their beloved males.

>There, rub~ rub~ 😻 hohoho, by doing this, you won't be stolen by anyone, nyaa! 😸
>
>—*a beast witch belonging to Ropurotto Sabbath*

#### Monster Girl Encyclopedia World Guide III: Sabbath Grimoire | Great Dictionary of Magic | Theriomancy | Howling Force

**Difficulty**: 1 out of 3
**Mana Cost**: 1 out of 3

A spell that shares the caster's buffs and mental exaltation with allies. It's invoked by howling or roaring like a beast and distributes the caster's buffs such as ''beast boost'' with members of her pack in the surrounding area, their mates, and her own mate. The principle by which this spell works is to carry one's own mana in the ''voice'' one emits such as a ''howl'' or a ''roar'' so that the effects of spells reach allies along with one's voice. All allies within range of one's voice will be targeted.

With this spell, any physical ability or sense sharpening buffs resulting from enhancement magic, etc. will be produced in allies in the same manner as oneself, and at the same time, the caster's mental exaltation, arousal, etc. will also be shared with allies. In other words, if the caster falls into a state of arousal upon encountering a man who will serve as prey, boosts the power of her legs with ''beast boost,'' and then invokes ''howling force'' with a howl, every member of her pack who hears it will also enter a state of arousal, instinctively grasping that a man suitable as prey has appeared, and the man will end up being pursued by a pack of beasts with enhanced leg strength. Also, this spell even shares wild arousal towards males as well as the sexual excitement resultant from copulation with a male. When the individual who spots a male goes wild with lust, naturally so too will the rest of the pack, and even during ordinary times, it seems to be a common thing for the arousal of an individual copulating with her husband to be so overwhelming that she'll let out a remarkably louder cry of ecstasy invoking ''howling force,'' transmitting her wild state of lust to the entire pack so that everyone will uniformly begin copulating with their own husbands.

''Howling force'' exhibits higher effects when cast by multiple casters of the same pack at the same time. Each of the casters acts as a ''relay point,'' and their ''voices'' can cover a wider range just like how the howls of beasts resonate together, so that the effects of ''howling force'' can be extended to the entire pack. After resonating and becoming one massive spell, not only does the area of effect of ''howling force'' dramatically expand, on top of that, it will exhibit all the effects of every ''howling force'' that was cast. The power of a pack sharing multifold buffs will be dramatically increased; however, for instance, even if three casters were to share their leg strength buffs, when pursuing a man as prey, it isn't the case that they'd get a threefold increase in leg strength, instead it would only result in the ''strongest of those buffs'' being shared by the pack. On the other hand, if when hunting a man, one sharpened her ''sense of smell for detecting the presence of prey,'' the next one boosted her ''sight for perceiving the image of prey,'' and the last one enhanced her ''leg power for pursuing prey,'' then all of those buffs would be shared by the entire pack. In this way, effective use of ''howling force'' to further boost the power of the entire pack requires the ''allocation of roles;'' however, wielding theriomancy absolutely necessitates ''a lack of deep thought,'' and even ''beast boost,'' which is classified as theriomancy, is a spell that also empowers one's abilities automatically based on instinct, which makes the deliberate allocation of roles extremely difficult for theriomancers, but the thing is, since ''hunting as a pack'' is engrained in a beast's instinct, by honing and polishing this instinct, it becomes possible to allocate roles ''instinctively.'' What makes this possible isn't the accumulation of knowledge or training as in the case of other systems of magic, but determinedly increasing the pack's proficiency. Of course hunting as a pack and accumulating battle experience contributes to it, but so does simply spending a long time with one's packmates, and deepening the bonds between individual pack members by females intertwining each other's bodies and ''fooling around'' is also crucial. While living as a pack, beasts will naturally come to have ''roles'' specialized for their own area of expertise. If the beasts' instincts are taught to allocate duties and work together while hunting, then whatever ''beast boost'' is required will be automatically cast as needed and exhibit an effect specialized for one's role with the presumption of sharing with the pack.

Due to the existence of this spell, we can say that ''the strength of a pack'' is the true power of theriomancers. If a pack has extremely high proficiency, they can sometimes even hold their own against divinities of far higher rank even when they're no match for them individually. Especially in the case of a pack that forms a ''harem'' commanded by a male, they tend to be extremely powerful. Through the same male, the females of a harem will be in a relationship where they are bound together by the ''desire to produce a male's offspring;'' the strongest instinct a beast has which is at her core. Since they hunt together to please the same male, they'll perform advanced and intricately interwoven team work on a daily basis. What's more, through their association with the same male, there will be more opportunities to get frisky with their packmates despite them being fellow females. In order to share and savor the essence that the male produced for them, the females will deep kiss while feeding each other mouth-to-mouth, and there is a tendency to start constantly performing behaviors such as teasing and licking each other's bodies, so that they'll be ready for the male to have his way with them anytime. It is due to this that the bonds between the mana of the females become extremely deep, resulting in a stronger pack.

Additionally, when sharing spell effects through ''howling force,'' the stronger the mana bond with an ally is, the higher the efficiency of sharing can be. That is to say, the most powerful mana bond will be formed between the caster and her spouse whom she has sex with on a daily basis, and sharing with him will be the most efficient, as buffs on the caster will appear almost exactly as is on her spouse as well. The one targeted doesn't need to be able to use theriomancy, and those who become the spouses of superior theriomancers will become stronger males to suit the casters who are superior females. On the other hand, the mana bonds grow weaker and the effects shared degrade progressively according to the following order: the caster's children, the caster's packmates of the same race, packmates of a different race, the spouses and children of packmates. This sharing degradation can be compensated for when multiple casters use the spell at the same time as mentioned previously. Packs formed of harems have the advantage on this point as well since the mana of all the females will be extremely deeply linked into one through the existence of the male, and effects will be shared by the entire pack with the greatest efficiency.

Furthermore, perhaps because casters of this spell have no concrete targets in mind and cast it only with the vague target of ''packmates,'' sometimes even human women, non-members of the pack, will get caught up in it and be effected. In such cases, the human women will also share the same buffs as packmates and can acquire the power of a beast; however, since this spell shares even the mind state of the beasts, it results in the body flushing with arousal, constantly seeking a male, and the mind will easily become excited and go wild with lust in the presence of a man. Therefore, a human woman certainly wouldn't ever be able to freely command the power of a beast. Getting caught up in this spell means that the woman resonates with the pack, i.e., despite being human, the woman strongly has the qualities of a beast. For that reason, the woman will seek a male according to the ''bestial instinct'' granted to her without the sense that anything is off about herself. She will even feel a sense of liberation upon entrusting herself to impulse and instinct, realizing that living according to bestial desires is the way she was meant to be, and then ultimately, she'll completely degrade into a beast and become a member of the pack.

>There's another one of those damn beast's voices... You hurry up and flee too. If I'm able to hear the next howl, then eventually I too will... *pant*... *pant*... *pant...* 💦
>
>—*one of the last people at a village on the outskirts of a forest*

>**Whoever you may be, you mustn't lay a hand on the sorcerous beast's pack.**
>
>**Whoever you may be, you mustn't incur the wrath of the sorcerous beast.**
>
>**Whoever you may be, you mustn't awaken my master from her bestial dream.**
>
>—*the white goat's old note*