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origin_hardware_baselines/resident_evil_4/hf_dataset_card.md
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---
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license: gpl-3.0
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task_categories:
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- time-series-forecasting
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tags:
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- neuromorphic
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- snn
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- liquid-state-machines
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- gaming
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- hardware-telemetry
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- gpu
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pretty_name: Metis SMoE Latent Telemetry (Gaming)
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---
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# Metis SMoE Latent Telemetry
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## Neuromorphic Hardware Telemetry from demanding Gaming Workloads
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This dataset provides high-fidelity, high-frequency (5ms interval) hardware telemetry data captured from extreme PC gaming workloads. This dataset is optimized to simulate the biological responses of a nervous system to intense stimulus (excitatory input, action potentials/firing rates, and inhibitory responses).
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### Context
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The telemetry data was recorded using a custom Rust-based data collector via the NVIDIA Management Library (NVML) on a Fedora 43 Linux system. Workloads represent highly transient rendering applications including:
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- **Resident Evil 4 (Remake)** (with rendering complexities)
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- **Cyberpunk 2077** (Path Tracing, DLSS 4.0)
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This system provides the rich, high-frequency time-series data required to train **Spiking Neural Networks (SNNs)** and **Liquid State Machines (LSMs)**.
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### Neuromorphic Mapping (SNN Utility)
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This data behaves as "sensorimotor" stimulus for neural networks:
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- **Excitatory Inputs (Stimulus):** High surges in `pcie_rx_kbps` indicate asset floods (e.g., BVH structure updates for Path Tracing), mimicking sensory signals entering the system.
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- **Action Potentials (Firing Rates):** `encoder_util_perc`, `decoder_util_perc`, and overall spatial `power_usage_mw` transients represent internal activity and network firing rates.
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- **Inhibitory Inputs (Refractory/Limits):** Non-zero `throttle_reasons_bitmask` signals and thermal limits act as inhibitory governors, dynamically suppressing system activity.
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- **State/Momentum:** Slow-moving environmental data like temperatures (`cpu_tctl_c`, `temperature_c`) and memory capacity.
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### Data Schema
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The data is provided natively as Parquet files partitioned into train batches (`system_telemetry_v1_batch_*.parquet`).
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| Feature | Type | Description |
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| :--- | :--- | :--- |
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| `timestamp_ms` | `Int64` | UNIX timestamp in milliseconds (5ms interval captures). |
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| `power_usage_mw` | `UInt32` | Total GPU power usage in milliwatts. |
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| `temperature_c` | `Float32` | GPU core temperature in Celsius. |
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| `pcie_rx_kbps` | `UInt32` | Incoming PCIe throughput in Kilobytes per second (Excitatory). |
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| `pcie_tx_kbps` | `UInt32` | Outgoing PCIe throughput in Kilobytes per second. |
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| `encoder_util_perc` | `Float32` | NVIDIA Encoder (NVENC) utilization percentage. |
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| `decoder_util_perc` | `Float32` | NVIDIA Decoder (NVDEC) utilization percentage. |
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| `mangohud_active` | `Boolean` | Whether MangoHud overlay telemetry was active during the snapshot. |
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| `cpu_tctl_c` | `Float32` | Primary CPU package temperature (Tctl). |
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| `cpu_ccd1_c` | `Float32` | Temperature of CPU Core Complex Die 1. |
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| `cpu_ccd2_c` | `Float32` | Temperature of CPU Core Complex Die 2. |
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| `throttle_reasons_bitmask`| `UInt64` | Bitmask defining hardware throttling events (Power, Thermal, Sync) - acts as Inhibitory signals. |
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### Usage with Hugging Face `datasets`
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You can seamlessly integrate this telemetry into your Neuromorphic modeling workflows using the Hugging Face `datasets` library.
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```python
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from datasets import load_dataset
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import pyarrow.parquet as pq
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# Load the entire telemetry dataset as a single stream
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dataset = load_dataset("rmems/Metis-SMoE-Latent-Telemetry", split="train")
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print(dataset.features)
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print(dataset[0])
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```
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### Export to Canonical CSV (For Corinth Canal Replay)
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If you are using the Spikenaut `corinth-canal` framework, you can export a canonical CSV by grabbing a single dataset file:
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```bash
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cargo run --bin export_csv data/train/system_telemetry_v1_batch_1.parquet canonical.csv
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```
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### License
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This dataset is distributed under the GPL-3.0 License.
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