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Updated hf_dataset_card.md

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origin_hardware_baselines/resident_evil_4/hf_dataset_card.md CHANGED
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- ---
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- license: gpl-3.0
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- task_categories:
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- - time-series-forecasting
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- tags:
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- - neuromorphic
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- - snn
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- - mixture-of-experts
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- - gaming
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- - hardware-telemetry
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- - gpu
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- pretty_name: Metis SMoE Latent Telemetry (Gaming)
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- ---
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-
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  # Metis SMoE Latent Telemetry
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  ## Neuromorphic Hardware Telemetry from demanding Gaming Workloads
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  ### Context
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  The telemetry data was recorded using a custom Rust-based data collector via the NVIDIA Management Library (NVML) on a Fedora 43 Linux system. Workloads represent highly transient rendering applications including:
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- - **Resident Evil 4 (Remake)** (with rendering complexities)
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- - **Cyberpunk 2077** (Path Tracing, DLSS 4.0)
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  This system provides the rich, high-frequency time-series data required to train **Spiking Neural Networks (SNNs)** and **Liquid State Machines (LSMs)**.
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  # Metis SMoE Latent Telemetry
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  ## Neuromorphic Hardware Telemetry from demanding Gaming Workloads
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  ### Context
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  The telemetry data was recorded using a custom Rust-based data collector via the NVIDIA Management Library (NVML) on a Fedora 43 Linux system. Workloads represent highly transient rendering applications including:
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+ - **Resident Evil 4 (Remake)** (Path Tracing, DLSS 4.0) at around 11.3 GB of Vram usage
 
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  This system provides the rich, high-frequency time-series data required to train **Spiking Neural Networks (SNNs)** and **Liquid State Machines (LSMs)**.
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