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origin_hardware_baselines/resident_evil_4/hf_dataset_card.md
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---
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license: gpl-3.0
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task_categories:
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- time-series-forecasting
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tags:
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- neuromorphic
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- snn
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- mixture-of-experts
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- gaming
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- hardware-telemetry
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- gpu
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pretty_name: Metis SMoE Latent Telemetry (Gaming)
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# Metis SMoE Latent Telemetry
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## Neuromorphic Hardware Telemetry from demanding Gaming Workloads
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### Context
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The telemetry data was recorded using a custom Rust-based data collector via the NVIDIA Management Library (NVML) on a Fedora 43 Linux system. Workloads represent highly transient rendering applications including:
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- **Resident Evil 4 (Remake)** (
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- **Cyberpunk 2077** (Path Tracing, DLSS 4.0)
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This system provides the rich, high-frequency time-series data required to train **Spiking Neural Networks (SNNs)** and **Liquid State Machines (LSMs)**.
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# Metis SMoE Latent Telemetry
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## Neuromorphic Hardware Telemetry from demanding Gaming Workloads
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### Context
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The telemetry data was recorded using a custom Rust-based data collector via the NVIDIA Management Library (NVML) on a Fedora 43 Linux system. Workloads represent highly transient rendering applications including:
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- **Resident Evil 4 (Remake)** (Path Tracing, DLSS 4.0) at around 11.3 GB of Vram usage
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This system provides the rich, high-frequency time-series data required to train **Spiking Neural Networks (SNNs)** and **Liquid State Machines (LSMs)**.
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