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  1. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/bear_5/ref/0.npy +3 -0
  2. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/bear_5/ref/0.png +3 -0
  3. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/bear_5/ref/1.npy +3 -0
  4. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/bear_5/ref/1.png +3 -0
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  6. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/bear_5/track.npy +3 -0
  7. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/bear_5/video.mp4 +3 -0
  8. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/ref/0.npy +3 -0
  9. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/ref/0.png +3 -0
  10. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/ref/1.npy +3 -0
  11. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/ref/2.npy +3 -0
  12. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/ref/2.png +3 -0
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  14. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/ref/3.png +3 -0
  15. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/stylized_prompt.txt +1 -0
  16. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/track.npy +3 -0
  17. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/boxing-fisheye_3/video.mp4 +3 -0
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  19. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_1/ref/0.png +3 -0
  20. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_1/ref/1.npy +3 -0
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  24. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_1/video.mp4 +3 -0
  25. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/ref/0.npy +3 -0
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  27. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/ref/1.npy +3 -0
  28. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/ref/1.png +3 -0
  29. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/ref/2.npy +3 -0
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  31. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/stylized_prompt.txt +1 -0
  32. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/track.npy +3 -0
  33. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/breakdance-flare_4/video.mp4 +3 -0
  34. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_0/ref/0.npy +3 -0
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  36. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_0/ref/1.npy +3 -0
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  41. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_0/track.npy +3 -0
  42. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_0/video.mp4 +3 -0
  43. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_0/video720.mp4 +3 -0
  44. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_5/ref/0.npy +3 -0
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  49. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_5/track.npy +3 -0
  50. sprite_stylized_davis2017_delta_Ablation4Uniform_stylized/log/camel_5/video.mp4 +3 -0
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+ A large, ethereal bear, shimmering with dark, glossy skin and glowing blue cracks like molten energy or crystal veins, slowly and deliberately ambles across a dark, otherworldly cavern floor, illuminated by an eerie, internal blue glow from its body and external luminescence. The bear moves from left to right, navigating over and around glowing blue crystal formations and clusters of bioluminescent mushrooms, traversing the uneven, subterranean landscape. In the background, a vast, cavernous expanse stretches, filled with towering, sharp blue crystal pillars and faint, distant glowing structures. The static, medium-wide shot maintains a clear view of the bear as it moves through its mystical, luminescent habitat, creating an enigmatic and awe-inspiring atmosphere, rendered in a high-detail fantasy digital art style.
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