""" Visualize collision between 3D assets in a scene layout. Finds a pair of colliding assets and renders them with a red transparent bounding box highlighting the collision region. """ import os import json import argparse import subprocess import sys import tempfile import shutil import numpy as np import trimesh from pathlib import Path from typing import List, Dict, Any, Optional, Tuple from copy import deepcopy # Add project root SCRIPT_DIR = Path(__file__).parent REPO_ROOT = SCRIPT_DIR.parent.parent sys.path.insert(0, str(REPO_ROOT)) from trimesh.visual.material import PBRMaterial def get_asset_position_size(asset: Dict) -> Tuple[Optional[List[float]], Optional[List[float]]]: """ Extract position and size from asset, handling different data formats. """ pos = None size = None # Try transform format first if 'transform' in asset: transform = asset['transform'] pos = transform.get('pos') or transform.get('position') size = transform.get('size') # Fallback to direct fields if pos is None: pos = asset.get('pos') or asset.get('position') if size is None: size = asset.get('size') return pos, size def get_asset_rotation(asset: Dict) -> Optional[List[float]]: """Extract rotation from asset.""" rot = None if 'transform' in asset: rot = asset['transform'].get('rot') if rot is None: rot = asset.get('rot') return rot def compute_bbox_intersection(pos1: List, size1: List, pos2: List, size2: List) -> Optional[Dict]: """ Compute the intersection bounding box between two objects. Returns None if no intersection, otherwise returns the intersection bbox. """ # Object 1 bounds min1 = [pos1[i] - size1[i]/2 for i in range(3)] max1 = [pos1[i] + size1[i]/2 for i in range(3)] # Object 2 bounds min2 = [pos2[i] - size2[i]/2 for i in range(3)] max2 = [pos2[i] + size2[i]/2 for i in range(3)] # Calculate intersection bounds inter_min = [max(min1[i], min2[i]) for i in range(3)] inter_max = [min(max1[i], max2[i]) for i in range(3)] # Check if there's actually an intersection for i in range(3): if inter_min[i] >= inter_max[i]: return None # Calculate intersection volume volume = (inter_max[0] - inter_min[0]) * (inter_max[1] - inter_min[1]) * (inter_max[2] - inter_min[2]) return { 'min': inter_min, 'max': inter_max, 'center': [(inter_min[i] + inter_max[i]) / 2 for i in range(3)], 'size': [inter_max[i] - inter_min[i] for i in range(3)], 'volume': volume } def compute_object_volume(size: List) -> float: """Compute volume of an object given its size.""" return size[0] * size[1] * size[2] def size_similarity(size1: List, size2: List) -> float: """ Compute similarity between two sizes (0-1, higher is more similar). Uses ratio of smaller to larger volume. """ vol1 = compute_object_volume(size1) vol2 = compute_object_volume(size2) if vol1 == 0 or vol2 == 0: return 0.0 return min(vol1, vol2) / max(vol1, vol2) def find_collision_pairs(layout: Dict, min_collision_volume: float = 0.001) -> List[Dict]: """ Find all pairs of colliding assets in the layout. Returns list of collision info dicts sorted by: 1. Size similarity (more similar sizes preferred) 2. Collision volume (larger collisions preferred) """ # Flatten all assets assets = [] if "assets" in layout: for asset in layout["assets"]: assets.append(asset) if "functional_zones" in layout: for zone in layout["functional_zones"]: for asset in zone.get("assets", []): assets.append(asset) if "groups" in layout: for group in layout["groups"]: for obj in group.get("objects", []): assets.append(obj) # Find all collision pairs collision_pairs = [] for i, asset1 in enumerate(assets): pos1, size1 = get_asset_position_size(asset1) if pos1 is None or size1 is None: continue if all(s == 0 for s in size1): continue for j, asset2 in enumerate(assets): if j <= i: # Avoid duplicates and self-collision continue pos2, size2 = get_asset_position_size(asset2) if pos2 is None or size2 is None: continue if all(s == 0 for s in size2): continue # Check for intersection intersection = compute_bbox_intersection(pos1, size1, pos2, size2) if intersection and intersection['volume'] >= min_collision_volume: similarity = size_similarity(size1, size2) collision_pairs.append({ 'asset1': asset1, 'asset2': asset2, 'asset1_idx': i, 'asset2_idx': j, 'pos1': pos1, 'size1': size1, 'pos2': pos2, 'size2': size2, 'intersection': intersection, 'size_similarity': similarity, 'collision_volume': intersection['volume'], }) # Sort by collision volume (descending) - largest collision first collision_pairs.sort(key=lambda x: x['collision_volume'], reverse=True) return collision_pairs def create_collision_bbox_glb(intersection: Dict, output_path: str): """ Create a GLB file with a semi-transparent red bounding box for the collision region. """ min_pt = np.array(intersection['min']) max_pt = np.array(intersection['max']) # Global rotation matrix (same as compose_generated.py) global_rot = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]) # Create a solid box for the collision region center = (min_pt + max_pt) / 2 size = max_pt - min_pt # Create box mesh box = trimesh.creation.box(extents=size) box.apply_translation(center) box.apply_transform(global_rot) # Apply semi-transparent red material # Red with ~70% opacity for better visibility red_material = PBRMaterial( baseColorFactor=[255, 30, 30, 200], # RGBA: bright red with alpha=200 (~78% opacity) metallicFactor=0.0, roughnessFactor=0.5, alphaMode='BLEND', ) box.visual = trimesh.visual.TextureVisuals(material=red_material) # Export scene = trimesh.Scene() scene.add_geometry(box, node_name="collision_region") scene.export(output_path) print(f" Created collision bbox GLB: {output_path}") def create_object_bbox_glb(pos: List, size: List, color: Tuple, output_path: str, label: str = "object"): """ Create a GLB file with a wireframe bounding box for an object. """ min_pt = np.array([pos[i] - size[i]/2 for i in range(3)]) max_pt = np.array([pos[i] + size[i]/2 for i in range(3)]) # Global rotation matrix global_rot = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]) scene = trimesh.Scene() # Create wireframe edges vertices = np.array([ [min_pt[0], min_pt[1], min_pt[2]], [max_pt[0], min_pt[1], min_pt[2]], [max_pt[0], max_pt[1], min_pt[2]], [min_pt[0], max_pt[1], min_pt[2]], [min_pt[0], min_pt[1], max_pt[2]], [max_pt[0], min_pt[1], max_pt[2]], [max_pt[0], max_pt[1], max_pt[2]], [min_pt[0], max_pt[1], max_pt[2]], ]) edges = [ [0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6, 7], [7, 4], [0, 4], [1, 5], [2, 6], [3, 7], ] rgba = [int(c * 255) for c in color] + [255] material = PBRMaterial( baseColorFactor=rgba, metallicFactor=0.0, roughnessFactor=0.5, ) edge_radius = 0.015 for i, edge in enumerate(edges): start = vertices[edge[0]] end = vertices[edge[1]] segment = end - start length = np.linalg.norm(segment) if length < 0.001: continue cylinder = trimesh.creation.cylinder(radius=edge_radius, height=length, sections=8) direction = segment / length z_axis = np.array([0, 0, 1]) if np.allclose(direction, z_axis): rotation = np.eye(4) elif np.allclose(direction, -z_axis): rotation = trimesh.transformations.rotation_matrix(np.pi, [1, 0, 0]) else: axis = np.cross(z_axis, direction) axis = axis / np.linalg.norm(axis) angle = np.arccos(np.clip(np.dot(z_axis, direction), -1, 1)) rotation = trimesh.transformations.rotation_matrix(angle, axis) midpoint = (start + end) / 2 translation = trimesh.transformations.translation_matrix(midpoint) cylinder.apply_transform(rotation) cylinder.apply_transform(translation) cylinder.apply_transform(global_rot) cylinder.visual = trimesh.visual.TextureVisuals(material=material) scene.add_geometry(cylinder, node_name=f"{label}_edge_{i}") scene.export(output_path) print(f" Created object bbox GLB: {output_path}") def compose_collision_scene(asset1: Dict, asset2: Dict, output_path: str): """ Compose a scene with only the two colliding assets. """ from tools.data_gen.compose_generated import compose_scene # Create a minimal layout with just these two assets layout = { "meta": {"scene_type": "collision_vis"}, "architecture": {"boundary_polygon": []}, # No boundary needed "assets": [asset1, asset2] } compose_scene( layout=layout, output_path=output_path, add_floor=False, add_walls=False, add_ceiling=False, ) print(f" Composed collision scene: {output_path}") def merge_glb_files(base_path: str, overlay_path: str, output_path: str): """Merge two GLB files.""" base_mesh = trimesh.load(base_path) overlay_mesh = trimesh.load(overlay_path) if isinstance(base_mesh, trimesh.Scene): scene = base_mesh else: scene = trimesh.Scene() scene.add_geometry(base_mesh, node_name="base") if isinstance(overlay_mesh, trimesh.Scene): for name, geom in overlay_mesh.geometry.items(): scene.add_geometry(geom, node_name=f"overlay_{name}") else: scene.add_geometry(overlay_mesh, node_name="overlay") scene.export(output_path) def run_command(cmd, env=None, quiet=False): """Run a shell command.""" print(f" Running: {cmd[:100]}...") try: if quiet: subprocess.check_call(cmd, shell=True, env=env, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) else: subprocess.check_call(cmd, shell=True, env=env) return True except subprocess.CalledProcessError as e: print(f" Command failed: {e}") return False def render_scene(glb_path: str, output_path: str, view_mode: str = "diagonal", width: int = 1200, height: int = 900): """Render a GLB scene using Blender.""" current_env = os.environ.copy() cmd = ( f"conda run -n blender python InternScenes/InternScenes_Real2Sim/blender_renderer.py " f"--input '{glb_path}' " f"--output '{output_path}' " f"--width {width} --height {height} " f"--engine BLENDER_EEVEE --samples 64 " f"--view-mode {view_mode} --auto-crop " f"--floor-material solid " f"--diagonal-distance 2.0 " # Farther view for better overview f"--camera-factor 1.5 " # Wider angle ) run_command(cmd, env=current_env, quiet=True) def visualize_collision( layout_path: str, output_dir: str, collision_idx: int = 0, render_views: List[str] = None, ): """ Main function to visualize collision between assets. Args: layout_path: Path to layout.json file output_dir: Directory to save outputs collision_idx: Index of collision pair to visualize (0 = best match) render_views: List of view modes to render """ if render_views is None: render_views = ["diagonal", "diagonal2"] print(f"\n{'='*60}") print(f"Collision Visualization") print(f"{'='*60}") print(f"Input: {layout_path}") print(f"Output: {output_dir}") print(f"{'='*60}\n") # Load layout with open(layout_path, 'r') as f: layout = json.load(f) # Create output directory os.makedirs(output_dir, exist_ok=True) # Find collision pairs print("Finding collision pairs...") collision_pairs = find_collision_pairs(layout) if not collision_pairs: print("No collisions found in this layout!") return print(f"Found {len(collision_pairs)} collision pairs") # Save all collision pairs info collision_info_path = os.path.join(output_dir, "collision_pairs.json") collision_info = [] for i, pair in enumerate(collision_pairs): info = { 'index': i, 'asset1_category': pair['asset1'].get('category', 'unknown'), 'asset2_category': pair['asset2'].get('category', 'unknown'), 'asset1_description': pair['asset1'].get('description', '')[:50] + '...', 'asset2_description': pair['asset2'].get('description', '')[:50] + '...', 'collision_volume': pair['collision_volume'], 'size_similarity': pair['size_similarity'], 'intersection': pair['intersection'], } collision_info.append(info) print(f" [{i}] {info['asset1_category']} vs {info['asset2_category']}: " f"vol={pair['collision_volume']:.4f}, sim={pair['size_similarity']:.2f}") with open(collision_info_path, 'w') as f: json.dump(collision_info, f, indent=2) print(f"\nSaved collision info to: {collision_info_path}") # Select collision pair to visualize if collision_idx >= len(collision_pairs): print(f"Warning: collision_idx {collision_idx} out of range, using 0") collision_idx = 0 pair = collision_pairs[collision_idx] print(f"\nVisualizing collision pair [{collision_idx}]:") print(f" Asset 1: {pair['asset1'].get('category', 'unknown')}") print(f" Asset 2: {pair['asset2'].get('category', 'unknown')}") print(f" Collision volume: {pair['collision_volume']:.4f}") print(f" Size similarity: {pair['size_similarity']:.2f}") # Create temp directory temp_dir = os.path.join(output_dir, "_temp") os.makedirs(temp_dir, exist_ok=True) # Step 1: Compose scene with just the two assets print("\nComposing collision scene...") scene_glb = os.path.join(temp_dir, "collision_scene.glb") compose_collision_scene(pair['asset1'], pair['asset2'], scene_glb) # Step 2: Create collision region bbox (red transparent) - only this, no object bboxes print("\nCreating collision region bbox...") collision_glb = os.path.join(temp_dir, "collision_region.glb") create_collision_bbox_glb(pair['intersection'], collision_glb) # Step 3: Merge scene with collision bbox only print("\nMerging scene components...") final_glb = os.path.join(temp_dir, "final.glb") merge_glb_files(scene_glb, collision_glb, final_glb) # Copy final GLB to output final_output_glb = os.path.join(output_dir, "collision_scene.glb") shutil.copy(final_glb, final_output_glb) print(f" Final GLB saved to: {final_output_glb}") # Step 5: Render print("\nRendering...") for view in render_views: render_path = os.path.join(output_dir, f"collision_{view}.png") print(f" Rendering {view} view...") render_scene(final_glb, render_path, view_mode=view) # Clean up # shutil.rmtree(temp_dir) # Uncomment to clean up temp files print(f"\n{'='*60}") print(f"Done! Outputs saved to: {output_dir}") print(f"{'='*60}") return pair def main(): parser = argparse.ArgumentParser(description="Visualize collision between 3D assets") parser.add_argument("--input", default="test_vis_output6/3rscan_422885ce-192d-25fc-851a-df2d675a6559_fine/layout_retrieved.json", help="Path to layout.json file") parser.add_argument("--output", default="collision_vis_output", help="Output directory") parser.add_argument("--collision-idx", type=int, default=0, help="Index of collision pair to visualize (0 = best size match)") parser.add_argument("--all-views", action="store_true", help="Render all view modes (diagonal, diagonal2, side views)") args = parser.parse_args() views = ["diagonal", "diagonal2"] if args.all_views: views = ["diagonal", "diagonal2", "side_front", "side_back", "side_left", "side_right"] visualize_collision( layout_path=args.input, output_dir=args.output, collision_idx=args.collision_idx, render_views=views, ) if __name__ == "__main__": main()