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- .gitattributes +2 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/__init__.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/coarse_knit_fabric.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/fabric_random.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/fine_knit_fabric.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/general_fabric.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/leather.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/lined_fabric.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/sofa_fabric.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/velvet.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__init__.py +92 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/__init__.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/brushed_metal.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/galvanized_metal.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/grained_and_polished_metal.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/hammered_metal.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/metal_basic.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/brushed_metal.py +169 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/galvanized_metal.py +122 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/grained_and_polished_metal.py +127 -0
- InternScenes/InternScenes_Real2Sim/materials/metal/hammered_metal.py +153 -0
- InternScenes/InternScenes_Real2Sim/materials/plastics/__pycache__/plastic_rough.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/plastics/__pycache__/plastic_translucent.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/stone_and_concrete/__pycache__/concrete.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/stone_and_concrete/concrete.py +486 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/advanced_tiles.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/basket_weave.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/brick.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/cheveron.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/diamond.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/herringbone.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/hexagon.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/shell.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/spanish_bound.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/star.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/triangle.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/utils.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/cheveron.py +209 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/diamond.py +441 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/herringbone.py +350 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/hexagon.py +424 -0
- InternScenes/InternScenes_Real2Sim/materials/tiles/triangle.py +379 -0
- InternScenes/InternScenes_Real2Sim/materials/utils/__pycache__/__init__.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/utils/__pycache__/surface_utils.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/wear_tear/__pycache__/procedural_edge_wear.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/wear_tear/__pycache__/procedural_scratch.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/composite_wood_tile.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/crossed_wood_tile.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/hexagon_wood_tile.cpython-310.pyc +0 -0
- InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/non_wood_tile.cpython-310.pyc +0 -0
.gitattributes
CHANGED
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@@ -62,3 +62,5 @@ InternScenes/InternScenes_Real2Sim/textures/Marble012_1K-JPG.blend filter=lfs di
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InternScenes/InternScenes_Real2Sim/textures/WoodFloor051_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/WoodFloor043_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/Tiles099_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/WoodFloor051_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/WoodFloor043_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/Tiles099_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/Tiles074_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/textures/Bricks076A_1K-JPG.blend filter=lfs diff=lfs merge=lfs -text
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/__init__.cpython-310.pyc
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/coarse_knit_fabric.cpython-310.pyc
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Binary file (4.4 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/fabric_random.cpython-310.pyc
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/fine_knit_fabric.cpython-310.pyc
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Binary file (3.06 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/general_fabric.cpython-310.pyc
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Binary file (3.94 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/leather.cpython-310.pyc
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Binary file (3.58 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/lined_fabric.cpython-310.pyc
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Binary file (3.15 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/sofa_fabric.cpython-310.pyc
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Binary file (1.77 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/fabrics/__pycache__/velvet.cpython-310.pyc
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InternScenes/InternScenes_Real2Sim/materials/metal/__init__.py
ADDED
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| 1 |
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# Copyright (C) 2023, Princeton University.
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| 2 |
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# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.
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| 3 |
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| 4 |
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# Authors: Lingjie Mei
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| 5 |
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from collections.abc import Iterable
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| 6 |
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| 7 |
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import numpy as np
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| 8 |
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from numpy.random import uniform
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| 9 |
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| 10 |
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from infinigen.assets.materials import common
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| 11 |
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from infinigen.assets.materials.bark_random import hex_to_rgb
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| 12 |
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from infinigen.core.util.color import hsv2rgba, rgb2hsv
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| 13 |
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from infinigen.core.util.random import log_uniform
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| 14 |
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from infinigen.core.util.random import random_general as rg
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| 15 |
+
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| 16 |
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from . import (
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| 17 |
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brushed_metal,
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| 18 |
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galvanized_metal,
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| 19 |
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grained_and_polished_metal,
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| 20 |
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hammered_metal,
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| 21 |
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metal_basic,
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| 22 |
+
)
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| 23 |
+
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| 24 |
+
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| 25 |
+
def apply(obj, selection=None, metal_color=None, **kwargs):
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| 26 |
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color = sample_metal_color(metal_color)
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| 27 |
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shader = get_shader()
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| 28 |
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common.apply(obj, shader, selection, base_color=color, **kwargs)
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| 30 |
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| 31 |
+
def get_shader():
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return np.random.choice(
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| 33 |
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[
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| 34 |
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brushed_metal.shader_brushed_metal,
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| 35 |
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galvanized_metal.shader_galvanized_metal,
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| 36 |
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grained_and_polished_metal.shader_grained_metal,
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| 37 |
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hammered_metal.shader_hammered_metal,
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| 38 |
+
]
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| 39 |
+
)
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| 40 |
+
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| 41 |
+
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plain_colors = (
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| 43 |
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"weighted_choice",
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(0.5, 0xFDD017),
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(1, 0xC0C0C0),
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(1, 0x8C7853),
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(0.5, 0xB87333),
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(0.5, 0xB5A642),
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(1, 0xBDBAAE),
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(1, 0xA9ACB6),
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(1, 0xB6AFA9),
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)
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natural_colors = (
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| 54 |
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"weighted_choice",
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| 55 |
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(1, 0xC0C0C0),
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| 56 |
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(1, 0x8C7853),
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| 57 |
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(1, 0xBDBAAE),
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| 58 |
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(1, 0xA9ACB6),
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| 59 |
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(1, 0xB6AFA9),
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| 60 |
+
)
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| 61 |
+
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| 62 |
+
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| 63 |
+
def sample_metal_color(metal_color=None, **kwargs):
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| 64 |
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match metal_color:
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| 65 |
+
case np.ndarray():
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| 66 |
+
return metal_color
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| 67 |
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case "plain":
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| 68 |
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h, s, v = rgb2hsv(hex_to_rgb(rg(plain_colors))[:-1])
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| 69 |
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return hsv2rgba(
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| 70 |
+
h + uniform(-0.1, 0.1),
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| 71 |
+
s + uniform(-0.1, 0.1),
|
| 72 |
+
v * log_uniform(0.5, 0.2),
|
| 73 |
+
)
|
| 74 |
+
case "natural":
|
| 75 |
+
h, s, v = rgb2hsv(hex_to_rgb(rg(natural_colors))[:-1])
|
| 76 |
+
return hsv2rgba(
|
| 77 |
+
h + uniform(-0.1, 0.1),
|
| 78 |
+
s + uniform(-0.1, 0.1),
|
| 79 |
+
v * log_uniform(0.5, 0.2),
|
| 80 |
+
)
|
| 81 |
+
case "bw":
|
| 82 |
+
return hsv2rgba(uniform(0, 1), uniform(0.0, 0.2), log_uniform(0.01, 0.2))
|
| 83 |
+
case "bw+natural":
|
| 84 |
+
return (
|
| 85 |
+
sample_metal_color("bw")
|
| 86 |
+
if uniform() < 0.5
|
| 87 |
+
else sample_metal_color("natural")
|
| 88 |
+
)
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| 89 |
+
case _:
|
| 90 |
+
if uniform() < 0.2:
|
| 91 |
+
return sample_metal_color("natural")
|
| 92 |
+
return hsv2rgba(uniform(0, 1), uniform(0.3, 0.6), log_uniform(0.02, 0.5))
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InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/__init__.cpython-310.pyc
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InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/brushed_metal.cpython-310.pyc
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Binary file (3 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/galvanized_metal.cpython-310.pyc
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Binary file (2.6 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/grained_and_polished_metal.cpython-310.pyc
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Binary file (2.64 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/hammered_metal.cpython-310.pyc
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Binary file (2.99 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/metal/__pycache__/metal_basic.cpython-310.pyc
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Binary file (1.28 kB). View file
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InternScenes/InternScenes_Real2Sim/materials/metal/brushed_metal.py
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| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.
|
| 3 |
+
|
| 4 |
+
# Authors: Yiming Zuo
|
| 5 |
+
# Acknowledgement: This file draws inspiration https://www.youtube.com/watch?v=QcAMYRgR03k by blenderian
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
from numpy.random import uniform
|
| 9 |
+
|
| 10 |
+
from infinigen.core import surface
|
| 11 |
+
from infinigen.core.nodes import node_utils
|
| 12 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 13 |
+
|
| 14 |
+
|
| 15 |
+
@node_utils.to_nodegroup(
|
| 16 |
+
"nodegroup_brushed_metal", singleton=False, type="ShaderNodeTree"
|
| 17 |
+
)
|
| 18 |
+
def nodegroup_brushed_metal(nw: NodeWrangler):
|
| 19 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 20 |
+
|
| 21 |
+
texture_coordinate = nw.new_node(Nodes.TextureCoord)
|
| 22 |
+
|
| 23 |
+
mapping_1 = nw.new_node(
|
| 24 |
+
Nodes.Mapping,
|
| 25 |
+
input_kwargs={
|
| 26 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 27 |
+
"Scale": (0.2000, 0.2000, 5.0000),
|
| 28 |
+
},
|
| 29 |
+
)
|
| 30 |
+
|
| 31 |
+
group_input = nw.new_node(
|
| 32 |
+
Nodes.GroupInput,
|
| 33 |
+
expose_input=[
|
| 34 |
+
("NodeSocketColor", "Base Color", (0.8000, 0.8000, 0.8000, 1.0000)),
|
| 35 |
+
("NodeSocketFloat", "Scale", 0.0000),
|
| 36 |
+
("NodeSocketFloat", "Seed", 0.0000),
|
| 37 |
+
],
|
| 38 |
+
)
|
| 39 |
+
|
| 40 |
+
multiply = nw.new_node(
|
| 41 |
+
Nodes.Math,
|
| 42 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 100.0000},
|
| 43 |
+
attrs={"operation": "MULTIPLY"},
|
| 44 |
+
)
|
| 45 |
+
|
| 46 |
+
noise_texture_2 = nw.new_node(
|
| 47 |
+
Nodes.NoiseTexture,
|
| 48 |
+
input_kwargs={
|
| 49 |
+
"Vector": mapping_1,
|
| 50 |
+
"W": group_input.outputs["Seed"],
|
| 51 |
+
"Scale": multiply,
|
| 52 |
+
"Detail": 15.0000,
|
| 53 |
+
"Roughness": 0.4000,
|
| 54 |
+
"Distortion": 0.1000,
|
| 55 |
+
},
|
| 56 |
+
attrs={"noise_dimensions": "4D"},
|
| 57 |
+
)
|
| 58 |
+
|
| 59 |
+
mapping = nw.new_node(
|
| 60 |
+
Nodes.Mapping,
|
| 61 |
+
input_kwargs={
|
| 62 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 63 |
+
"Scale": (1.0000, 1.0000, 20.0000),
|
| 64 |
+
},
|
| 65 |
+
)
|
| 66 |
+
|
| 67 |
+
noise_texture_1 = nw.new_node(
|
| 68 |
+
Nodes.NoiseTexture,
|
| 69 |
+
input_kwargs={
|
| 70 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 71 |
+
"W": group_input.outputs["Seed"],
|
| 72 |
+
"Scale": 0.1000,
|
| 73 |
+
"Detail": 15.0000,
|
| 74 |
+
"Roughness": 0.0000,
|
| 75 |
+
},
|
| 76 |
+
attrs={"noise_dimensions": "4D"},
|
| 77 |
+
)
|
| 78 |
+
|
| 79 |
+
mix = nw.new_node(
|
| 80 |
+
Nodes.Mix,
|
| 81 |
+
input_kwargs={0: 0.2000, 6: mapping, 7: noise_texture_1.outputs["Color"]},
|
| 82 |
+
attrs={"data_type": "RGBA"},
|
| 83 |
+
)
|
| 84 |
+
|
| 85 |
+
noise_texture = nw.new_node(
|
| 86 |
+
Nodes.NoiseTexture,
|
| 87 |
+
input_kwargs={
|
| 88 |
+
"Vector": mix.outputs[2],
|
| 89 |
+
"W": group_input.outputs["Seed"],
|
| 90 |
+
"Scale": multiply,
|
| 91 |
+
"Detail": 15.0000,
|
| 92 |
+
"Roughness": 0.6000,
|
| 93 |
+
"Distortion": 0.1000,
|
| 94 |
+
},
|
| 95 |
+
attrs={"noise_dimensions": "4D"},
|
| 96 |
+
)
|
| 97 |
+
|
| 98 |
+
mix_1 = nw.new_node(
|
| 99 |
+
Nodes.Mix,
|
| 100 |
+
input_kwargs={
|
| 101 |
+
0: 1.0000,
|
| 102 |
+
6: noise_texture_2.outputs["Fac"],
|
| 103 |
+
7: noise_texture.outputs["Fac"],
|
| 104 |
+
},
|
| 105 |
+
attrs={"blend_type": "DARKEN", "data_type": "RGBA"},
|
| 106 |
+
)
|
| 107 |
+
|
| 108 |
+
map_range = nw.new_node(
|
| 109 |
+
Nodes.MapRange,
|
| 110 |
+
input_kwargs={"Value": mix_1, 1: 0.4000, 2: 0.6000, 3: 0.8000, 4: 1.2000},
|
| 111 |
+
)
|
| 112 |
+
|
| 113 |
+
hue_saturation_value = nw.new_node(
|
| 114 |
+
"ShaderNodeHueSaturation",
|
| 115 |
+
input_kwargs={
|
| 116 |
+
"Value": map_range.outputs["Result"],
|
| 117 |
+
"Color": group_input.outputs["Base Color"],
|
| 118 |
+
},
|
| 119 |
+
)
|
| 120 |
+
|
| 121 |
+
map_range_1 = nw.new_node(
|
| 122 |
+
Nodes.MapRange,
|
| 123 |
+
input_kwargs={"Value": mix_1, 1: 0.4000, 2: 0.6000, 3: 0.2000, 4: 0.3000},
|
| 124 |
+
)
|
| 125 |
+
|
| 126 |
+
principled_bsdf = nw.new_node(
|
| 127 |
+
Nodes.PrincipledBSDF,
|
| 128 |
+
input_kwargs={
|
| 129 |
+
"Base Color": hue_saturation_value,
|
| 130 |
+
"Metallic": 1.0000,
|
| 131 |
+
"Specular": 0.0000,
|
| 132 |
+
"Roughness": map_range_1.outputs["Result"],
|
| 133 |
+
},
|
| 134 |
+
)
|
| 135 |
+
|
| 136 |
+
group_output = nw.new_node(
|
| 137 |
+
Nodes.GroupOutput,
|
| 138 |
+
input_kwargs={"BSDF": principled_bsdf, "tmp_viewer": principled_bsdf},
|
| 139 |
+
attrs={"is_active_output": True},
|
| 140 |
+
)
|
| 141 |
+
|
| 142 |
+
|
| 143 |
+
def shader_brushed_metal(
|
| 144 |
+
nw: NodeWrangler, scale=1.0, base_color=None, seed=None, **kwargs
|
| 145 |
+
):
|
| 146 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 147 |
+
if seed is None:
|
| 148 |
+
seed = uniform(-1000.0, 1000.0)
|
| 149 |
+
if base_color is None:
|
| 150 |
+
from infinigen.assets.materials.metal import sample_metal_color
|
| 151 |
+
|
| 152 |
+
base_color = sample_metal_color(**kwargs)
|
| 153 |
+
|
| 154 |
+
group = nw.new_node(
|
| 155 |
+
nodegroup_brushed_metal().name,
|
| 156 |
+
input_kwargs={"Base Color": base_color, "Scale": scale, "Seed": seed},
|
| 157 |
+
)
|
| 158 |
+
|
| 159 |
+
material_output = nw.new_node(
|
| 160 |
+
Nodes.MaterialOutput,
|
| 161 |
+
input_kwargs={"Surface": group.outputs["BSDF"]},
|
| 162 |
+
attrs={"is_active_output": True},
|
| 163 |
+
)
|
| 164 |
+
|
| 165 |
+
|
| 166 |
+
def apply(obj, selection=None, **kwargs):
|
| 167 |
+
surface.add_material(
|
| 168 |
+
obj, shader_brushed_metal, selection=selection, input_kwargs=kwargs
|
| 169 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/metal/galvanized_metal.py
ADDED
|
@@ -0,0 +1,122 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.
|
| 3 |
+
|
| 4 |
+
# Authors: Yiming Zuo
|
| 5 |
+
# Acknowledgement: This file draws inspiration https://www.youtube.com/watch?v=ECl2pQ1jQm8 by Ryan King Art
|
| 6 |
+
|
| 7 |
+
from numpy.random import uniform
|
| 8 |
+
|
| 9 |
+
from infinigen.assets.materials import common
|
| 10 |
+
from infinigen.core.nodes import node_utils
|
| 11 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
@node_utils.to_nodegroup(
|
| 15 |
+
"nodegroup_galvanized_metal", singleton=False, type="ShaderNodeTree"
|
| 16 |
+
)
|
| 17 |
+
def nodegroup_galvanized_metal(nw: NodeWrangler):
|
| 18 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 19 |
+
|
| 20 |
+
group_input = nw.new_node(
|
| 21 |
+
Nodes.GroupInput,
|
| 22 |
+
expose_input=[
|
| 23 |
+
("NodeSocketColor", "Base Color", (0.8000, 0.8000, 0.8000, 1.0000)),
|
| 24 |
+
("NodeSocketFloat", "Scale", 0.0000),
|
| 25 |
+
("NodeSocketFloat", "Seed", 0.0000),
|
| 26 |
+
],
|
| 27 |
+
)
|
| 28 |
+
|
| 29 |
+
texture_coordinate = nw.new_node(Nodes.TextureCoord)
|
| 30 |
+
|
| 31 |
+
multiply = nw.new_node(
|
| 32 |
+
Nodes.Math,
|
| 33 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 5.0000},
|
| 34 |
+
attrs={"operation": "MULTIPLY"},
|
| 35 |
+
)
|
| 36 |
+
|
| 37 |
+
noise_texture = nw.new_node(
|
| 38 |
+
Nodes.NoiseTexture,
|
| 39 |
+
input_kwargs={
|
| 40 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 41 |
+
"W": group_input.outputs["Seed"],
|
| 42 |
+
"Scale": multiply,
|
| 43 |
+
"Detail": 15.0000,
|
| 44 |
+
"Roughness": 0.4000,
|
| 45 |
+
"Distortion": 0.2000,
|
| 46 |
+
},
|
| 47 |
+
attrs={"noise_dimensions": "4D"},
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
mix = nw.new_node(
|
| 51 |
+
Nodes.Mix,
|
| 52 |
+
input_kwargs={
|
| 53 |
+
0: 0.0500,
|
| 54 |
+
6: texture_coordinate.outputs["Object"],
|
| 55 |
+
7: noise_texture.outputs["Color"],
|
| 56 |
+
},
|
| 57 |
+
attrs={"clamp_factor": False, "data_type": "RGBA"},
|
| 58 |
+
)
|
| 59 |
+
|
| 60 |
+
multiply_1 = nw.new_node(
|
| 61 |
+
Nodes.Math,
|
| 62 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 500.0000},
|
| 63 |
+
attrs={"operation": "MULTIPLY"},
|
| 64 |
+
)
|
| 65 |
+
|
| 66 |
+
voronoi_texture = nw.new_node(
|
| 67 |
+
Nodes.VoronoiTexture,
|
| 68 |
+
input_kwargs={
|
| 69 |
+
"Vector": mix.outputs[2],
|
| 70 |
+
"W": group_input.outputs["Seed"],
|
| 71 |
+
"Scale": multiply_1,
|
| 72 |
+
},
|
| 73 |
+
attrs={"distance": "MINKOWSKI", "voronoi_dimensions": "4D"},
|
| 74 |
+
)
|
| 75 |
+
|
| 76 |
+
map_range = nw.new_node(
|
| 77 |
+
Nodes.MapRange,
|
| 78 |
+
input_kwargs={"Value": voronoi_texture.outputs["Color"], 3: 0.1000, 4: 0.5000},
|
| 79 |
+
)
|
| 80 |
+
|
| 81 |
+
principled_bsdf = nw.new_node(
|
| 82 |
+
Nodes.PrincipledBSDF,
|
| 83 |
+
input_kwargs={
|
| 84 |
+
"Base Color": group_input.outputs["Base Color"],
|
| 85 |
+
"Metallic": 1.0000,
|
| 86 |
+
"Specular": 0.0000,
|
| 87 |
+
"Roughness": map_range.outputs["Result"],
|
| 88 |
+
},
|
| 89 |
+
)
|
| 90 |
+
|
| 91 |
+
group_output = nw.new_node(
|
| 92 |
+
Nodes.GroupOutput,
|
| 93 |
+
input_kwargs={"BSDF": principled_bsdf},
|
| 94 |
+
attrs={"is_active_output": True},
|
| 95 |
+
)
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
def shader_galvanized_metal(
|
| 99 |
+
nw: NodeWrangler, scale=1.0, base_color=None, seed=None, **kwargs
|
| 100 |
+
):
|
| 101 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 102 |
+
if seed is None:
|
| 103 |
+
seed = uniform(-1000.0, 1000.0)
|
| 104 |
+
if base_color is None:
|
| 105 |
+
from infinigen.assets.materials.metal import sample_metal_color
|
| 106 |
+
|
| 107 |
+
base_color = sample_metal_color(**kwargs)
|
| 108 |
+
|
| 109 |
+
group = nw.new_node(
|
| 110 |
+
nodegroup_galvanized_metal().name,
|
| 111 |
+
input_kwargs={"Base Color": base_color, "Scale": scale, "Seed": seed},
|
| 112 |
+
)
|
| 113 |
+
|
| 114 |
+
material_output = nw.new_node(
|
| 115 |
+
Nodes.MaterialOutput,
|
| 116 |
+
input_kwargs={"Surface": group},
|
| 117 |
+
attrs={"is_active_output": True},
|
| 118 |
+
)
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
def apply(obj, selection=None, **kwargs):
|
| 122 |
+
common.apply(obj, shader_galvanized_metal, selection=selection, **kwargs)
|
InternScenes/InternScenes_Real2Sim/materials/metal/grained_and_polished_metal.py
ADDED
|
@@ -0,0 +1,127 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.
|
| 3 |
+
|
| 4 |
+
# Authors: Yiming Zuo
|
| 5 |
+
|
| 6 |
+
from numpy.random import uniform
|
| 7 |
+
|
| 8 |
+
from infinigen.core import surface
|
| 9 |
+
from infinigen.core.nodes import node_utils
|
| 10 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
@node_utils.to_nodegroup(
|
| 14 |
+
"nodegroup_grained_metal", singleton=False, type="ShaderNodeTree"
|
| 15 |
+
)
|
| 16 |
+
def nodegroup_grained_metal(nw: NodeWrangler):
|
| 17 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 18 |
+
|
| 19 |
+
group_input = nw.new_node(
|
| 20 |
+
Nodes.GroupInput,
|
| 21 |
+
expose_input=[
|
| 22 |
+
("NodeSocketColor", "Base Color", (0.8000, 0.8000, 0.8000, 1.0000)),
|
| 23 |
+
("NodeSocketFloat", "Scale", 5.0000),
|
| 24 |
+
("NodeSocketFloat", "Seed", 0.0000),
|
| 25 |
+
("NodeSocketFloat", "Roughness", 0.0000),
|
| 26 |
+
],
|
| 27 |
+
)
|
| 28 |
+
|
| 29 |
+
map_range = nw.new_node(
|
| 30 |
+
Nodes.MapRange,
|
| 31 |
+
input_kwargs={"Value": group_input.outputs["Roughness"], 3: 0.0500, 4: 0.2500},
|
| 32 |
+
)
|
| 33 |
+
|
| 34 |
+
principled_bsdf = nw.new_node(
|
| 35 |
+
Nodes.PrincipledBSDF,
|
| 36 |
+
input_kwargs={
|
| 37 |
+
"Base Color": group_input.outputs["Base Color"],
|
| 38 |
+
"Metallic": 1.0000,
|
| 39 |
+
"Specular": 0.0000,
|
| 40 |
+
"Roughness": map_range.outputs["Result"],
|
| 41 |
+
},
|
| 42 |
+
)
|
| 43 |
+
|
| 44 |
+
texture_coordinate = nw.new_node(Nodes.TextureCoord)
|
| 45 |
+
|
| 46 |
+
multiply = nw.new_node(
|
| 47 |
+
Nodes.Math,
|
| 48 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 2000.0000},
|
| 49 |
+
attrs={"operation": "MULTIPLY"},
|
| 50 |
+
)
|
| 51 |
+
|
| 52 |
+
noise_texture = nw.new_node(
|
| 53 |
+
Nodes.NoiseTexture,
|
| 54 |
+
input_kwargs={
|
| 55 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 56 |
+
"W": group_input.outputs["Seed"],
|
| 57 |
+
"Scale": multiply,
|
| 58 |
+
"Detail": 15.0000,
|
| 59 |
+
"Distortion": 2.0000,
|
| 60 |
+
},
|
| 61 |
+
attrs={"noise_dimensions": "4D"},
|
| 62 |
+
)
|
| 63 |
+
|
| 64 |
+
multiply_1 = nw.new_node(
|
| 65 |
+
Nodes.Math,
|
| 66 |
+
input_kwargs={0: map_range.outputs["Result"], 1: 0.4000},
|
| 67 |
+
attrs={"operation": "MULTIPLY"},
|
| 68 |
+
)
|
| 69 |
+
|
| 70 |
+
multiply_2 = nw.new_node(
|
| 71 |
+
Nodes.Math,
|
| 72 |
+
input_kwargs={0: noise_texture.outputs["Fac"], 1: multiply_1},
|
| 73 |
+
attrs={"operation": "MULTIPLY"},
|
| 74 |
+
)
|
| 75 |
+
|
| 76 |
+
multiply_3 = nw.new_node(
|
| 77 |
+
Nodes.Math,
|
| 78 |
+
input_kwargs={0: multiply_2, 1: 0.010},
|
| 79 |
+
attrs={"operation": "MULTIPLY"},
|
| 80 |
+
)
|
| 81 |
+
|
| 82 |
+
group_output = nw.new_node(
|
| 83 |
+
Nodes.GroupOutput,
|
| 84 |
+
input_kwargs={"BSDF": principled_bsdf, "Displacement": multiply_3},
|
| 85 |
+
attrs={"is_active_output": True},
|
| 86 |
+
)
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
def shader_grained_metal(
|
| 90 |
+
nw: NodeWrangler, scale=1.0, base_color=None, roughness=None, seed=None, **kwargs
|
| 91 |
+
):
|
| 92 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 93 |
+
if roughness is None:
|
| 94 |
+
roughness = uniform(0.0, 1.0)
|
| 95 |
+
if seed is None:
|
| 96 |
+
seed = uniform(-1000.0, 1000.0)
|
| 97 |
+
if base_color is None:
|
| 98 |
+
from infinigen.assets.materials.metal import sample_metal_color
|
| 99 |
+
|
| 100 |
+
base_color = sample_metal_color(**kwargs)
|
| 101 |
+
|
| 102 |
+
group = nw.new_node(
|
| 103 |
+
nodegroup_grained_metal().name,
|
| 104 |
+
input_kwargs={
|
| 105 |
+
"Base Color": base_color,
|
| 106 |
+
"Scale": scale,
|
| 107 |
+
"Seed": seed,
|
| 108 |
+
"Roughness": roughness,
|
| 109 |
+
},
|
| 110 |
+
)
|
| 111 |
+
|
| 112 |
+
displacement = nw.new_node(
|
| 113 |
+
"ShaderNodeDisplacement",
|
| 114 |
+
input_kwargs={"Height": group.outputs["Displacement"], "Midlevel": 0.0000},
|
| 115 |
+
)
|
| 116 |
+
|
| 117 |
+
material_output = nw.new_node(
|
| 118 |
+
Nodes.MaterialOutput,
|
| 119 |
+
input_kwargs={"Surface": group.outputs["BSDF"], "Displacement": displacement},
|
| 120 |
+
attrs={"is_active_output": True},
|
| 121 |
+
)
|
| 122 |
+
|
| 123 |
+
|
| 124 |
+
def apply(obj, selection=None, **kwargs):
|
| 125 |
+
surface.add_material(
|
| 126 |
+
obj, shader_grained_metal, selection=selection, input_kwargs=kwargs
|
| 127 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/metal/hammered_metal.py
ADDED
|
@@ -0,0 +1,153 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.
|
| 3 |
+
|
| 4 |
+
# Authors: Yiming Zuo
|
| 5 |
+
# Acknowledgement: This file draws inspiration https://www.youtube.com/watch?v=82smQvoh0GE by Mix CG Arts
|
| 6 |
+
|
| 7 |
+
from numpy.random import uniform
|
| 8 |
+
|
| 9 |
+
from infinigen.core import surface
|
| 10 |
+
from infinigen.core.nodes import node_utils
|
| 11 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 12 |
+
from infinigen.core.util.random import log_uniform
|
| 13 |
+
|
| 14 |
+
|
| 15 |
+
@node_utils.to_nodegroup(
|
| 16 |
+
"nodegroup_hammered_metal", singleton=False, type="ShaderNodeTree"
|
| 17 |
+
)
|
| 18 |
+
def nodegroup_hammered_metal(nw: NodeWrangler):
|
| 19 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 20 |
+
|
| 21 |
+
group_input = nw.new_node(
|
| 22 |
+
Nodes.GroupInput,
|
| 23 |
+
expose_input=[
|
| 24 |
+
("NodeSocketColor", "Base Color", (0.8000, 0.8000, 0.8000, 1.0000)),
|
| 25 |
+
("NodeSocketFloat", "Scale", 0.0000),
|
| 26 |
+
("NodeSocketFloat", "Seed", 0.0000),
|
| 27 |
+
],
|
| 28 |
+
)
|
| 29 |
+
|
| 30 |
+
principled_bsdf = nw.new_node(
|
| 31 |
+
Nodes.PrincipledBSDF,
|
| 32 |
+
input_kwargs={
|
| 33 |
+
"Base Color": group_input.outputs["Base Color"],
|
| 34 |
+
"Metallic": 1.0000,
|
| 35 |
+
"Specular": 0.0000,
|
| 36 |
+
"Roughness": 0.1000,
|
| 37 |
+
},
|
| 38 |
+
)
|
| 39 |
+
|
| 40 |
+
texture_coordinate = nw.new_node(Nodes.TextureCoord)
|
| 41 |
+
|
| 42 |
+
multiply = nw.new_node(
|
| 43 |
+
Nodes.Math,
|
| 44 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 20.0000},
|
| 45 |
+
attrs={"operation": "MULTIPLY"},
|
| 46 |
+
)
|
| 47 |
+
|
| 48 |
+
noise_texture = nw.new_node(
|
| 49 |
+
Nodes.NoiseTexture,
|
| 50 |
+
input_kwargs={
|
| 51 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 52 |
+
"W": group_input.outputs["Seed"],
|
| 53 |
+
"Scale": multiply,
|
| 54 |
+
"Detail": 15.0000,
|
| 55 |
+
"Roughness": 0.4000,
|
| 56 |
+
"Distortion": 0.2000,
|
| 57 |
+
},
|
| 58 |
+
attrs={"noise_dimensions": "4D"},
|
| 59 |
+
)
|
| 60 |
+
|
| 61 |
+
mix = nw.new_node(
|
| 62 |
+
Nodes.Mix,
|
| 63 |
+
input_kwargs={
|
| 64 |
+
0: 0.0100,
|
| 65 |
+
6: texture_coordinate.outputs["Object"],
|
| 66 |
+
7: noise_texture.outputs["Color"],
|
| 67 |
+
},
|
| 68 |
+
attrs={"clamp_factor": False, "data_type": "RGBA"},
|
| 69 |
+
)
|
| 70 |
+
|
| 71 |
+
multiply_1 = nw.new_node(
|
| 72 |
+
Nodes.Math,
|
| 73 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 300.0000},
|
| 74 |
+
attrs={"operation": "MULTIPLY"},
|
| 75 |
+
)
|
| 76 |
+
|
| 77 |
+
voronoi_texture_1 = nw.new_node(
|
| 78 |
+
Nodes.VoronoiTexture,
|
| 79 |
+
input_kwargs={
|
| 80 |
+
"Vector": mix.outputs[2],
|
| 81 |
+
"W": group_input.outputs["Seed"],
|
| 82 |
+
"Scale": multiply_1,
|
| 83 |
+
"Smoothness": 0.2000,
|
| 84 |
+
},
|
| 85 |
+
attrs={"voronoi_dimensions": "4D", "feature": "SMOOTH_F1"},
|
| 86 |
+
)
|
| 87 |
+
|
| 88 |
+
multiply_2 = nw.new_node(
|
| 89 |
+
Nodes.Math,
|
| 90 |
+
input_kwargs={
|
| 91 |
+
0: voronoi_texture_1.outputs["Distance"],
|
| 92 |
+
1: group_input.outputs["Scale"],
|
| 93 |
+
},
|
| 94 |
+
attrs={"operation": "MULTIPLY"},
|
| 95 |
+
)
|
| 96 |
+
|
| 97 |
+
power = nw.new_node(
|
| 98 |
+
Nodes.Math,
|
| 99 |
+
input_kwargs={0: multiply_2, 1: 2.5000},
|
| 100 |
+
attrs={"operation": "POWER"},
|
| 101 |
+
)
|
| 102 |
+
|
| 103 |
+
multiply_3 = nw.new_node(
|
| 104 |
+
Nodes.Math,
|
| 105 |
+
input_kwargs={0: power, 1: log_uniform(0.001, 0.003)},
|
| 106 |
+
attrs={"operation": "MULTIPLY"},
|
| 107 |
+
)
|
| 108 |
+
|
| 109 |
+
group_output = nw.new_node(
|
| 110 |
+
Nodes.GroupOutput,
|
| 111 |
+
input_kwargs={
|
| 112 |
+
"BSDF": principled_bsdf,
|
| 113 |
+
"Displacement": multiply_3,
|
| 114 |
+
"tmp_viewer": voronoi_texture_1.outputs["Color"],
|
| 115 |
+
},
|
| 116 |
+
attrs={"is_active_output": True},
|
| 117 |
+
)
|
| 118 |
+
|
| 119 |
+
|
| 120 |
+
def shader_hammered_metal(
|
| 121 |
+
nw: NodeWrangler, scale=None, base_color=None, seed=None, **kwargs
|
| 122 |
+
):
|
| 123 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 124 |
+
if seed is None:
|
| 125 |
+
seed = uniform(-1000.0, 1000.0)
|
| 126 |
+
if base_color is None:
|
| 127 |
+
from infinigen.assets.materials.metal import sample_metal_color
|
| 128 |
+
|
| 129 |
+
base_color = sample_metal_color(**kwargs)
|
| 130 |
+
if scale is None:
|
| 131 |
+
scale = log_uniform(0.8, 1.2)
|
| 132 |
+
|
| 133 |
+
group = nw.new_node(
|
| 134 |
+
nodegroup_hammered_metal().name,
|
| 135 |
+
input_kwargs={"Base Color": base_color, "Scale": scale, "Seed": seed},
|
| 136 |
+
)
|
| 137 |
+
|
| 138 |
+
displacement = nw.new_node(
|
| 139 |
+
"ShaderNodeDisplacement",
|
| 140 |
+
input_kwargs={"Height": group.outputs["Displacement"], "Midlevel": 0.0000},
|
| 141 |
+
)
|
| 142 |
+
|
| 143 |
+
material_output = nw.new_node(
|
| 144 |
+
Nodes.MaterialOutput,
|
| 145 |
+
input_kwargs={"Surface": group.outputs["BSDF"], "Displacement": displacement},
|
| 146 |
+
attrs={"is_active_output": True},
|
| 147 |
+
)
|
| 148 |
+
|
| 149 |
+
|
| 150 |
+
def apply(obj, selection=None, **kwargs):
|
| 151 |
+
surface.add_material(
|
| 152 |
+
obj, shader_hammered_metal, selection=selection, input_kwargs=kwargs
|
| 153 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/plastics/__pycache__/plastic_rough.cpython-310.pyc
ADDED
|
Binary file (2.73 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/plastics/__pycache__/plastic_translucent.cpython-310.pyc
ADDED
|
Binary file (1.57 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/stone_and_concrete/__pycache__/concrete.cpython-310.pyc
ADDED
|
Binary file (6.63 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/stone_and_concrete/concrete.py
ADDED
|
@@ -0,0 +1,486 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory of this source tree.
|
| 3 |
+
|
| 4 |
+
# Authors: Yiming Zuo
|
| 5 |
+
# Acknowledgement: This file draws inspiration https://www.youtube.com/watch?v=XDqRa0ExDqs by Ryan King Art
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
from numpy.random import uniform
|
| 9 |
+
|
| 10 |
+
from infinigen.assets.materials import common
|
| 11 |
+
from infinigen.core.nodes import node_utils
|
| 12 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 13 |
+
from infinigen.core.util.color import color_category
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
@node_utils.to_nodegroup("nodegroup_crack", singleton=False, type="ShaderNodeTree")
|
| 17 |
+
def nodegroup_crack(nw: NodeWrangler):
|
| 18 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 19 |
+
|
| 20 |
+
group_input = nw.new_node(
|
| 21 |
+
Nodes.GroupInput,
|
| 22 |
+
expose_input=[
|
| 23 |
+
("NodeSocketFloat", "Seed", 0.0000),
|
| 24 |
+
("NodeSocketFloat", "Amount", 1.0000),
|
| 25 |
+
("NodeSocketFloat", "Scale", 0.0000),
|
| 26 |
+
("NodeSocketFloatFactor", "Snake Crack", 0.3000),
|
| 27 |
+
],
|
| 28 |
+
)
|
| 29 |
+
|
| 30 |
+
texture_coordinate_1 = nw.new_node(Nodes.TextureCoord)
|
| 31 |
+
|
| 32 |
+
musgrave_texture_2 = nw.new_node(
|
| 33 |
+
Nodes.MusgraveTexture,
|
| 34 |
+
input_kwargs={
|
| 35 |
+
"Vector": texture_coordinate_1.outputs["Object"],
|
| 36 |
+
"W": group_input.outputs["Seed"],
|
| 37 |
+
"Scale": group_input.outputs["Scale"],
|
| 38 |
+
"Detail": 15.0000,
|
| 39 |
+
"Dimension": 0.2000,
|
| 40 |
+
},
|
| 41 |
+
attrs={"musgrave_dimensions": "4D"},
|
| 42 |
+
)
|
| 43 |
+
|
| 44 |
+
multiply = nw.new_node(
|
| 45 |
+
Nodes.Math,
|
| 46 |
+
input_kwargs={0: group_input.outputs["Scale"]},
|
| 47 |
+
attrs={"operation": "MULTIPLY"},
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
noise_texture_2 = nw.new_node(
|
| 51 |
+
Nodes.NoiseTexture,
|
| 52 |
+
input_kwargs={
|
| 53 |
+
"Vector": texture_coordinate_1.outputs["Object"],
|
| 54 |
+
"W": group_input.outputs["Seed"],
|
| 55 |
+
"Scale": multiply,
|
| 56 |
+
"Detail": 15.0000,
|
| 57 |
+
},
|
| 58 |
+
attrs={"noise_dimensions": "4D"},
|
| 59 |
+
)
|
| 60 |
+
|
| 61 |
+
voronoi_texture = nw.new_node(
|
| 62 |
+
Nodes.VoronoiTexture,
|
| 63 |
+
input_kwargs={"Vector": noise_texture_2.outputs["Fac"], "Scale": 1.2000},
|
| 64 |
+
attrs={"feature": "DISTANCE_TO_EDGE"},
|
| 65 |
+
)
|
| 66 |
+
|
| 67 |
+
map_range_4 = nw.new_node(
|
| 68 |
+
Nodes.MapRange,
|
| 69 |
+
input_kwargs={
|
| 70 |
+
"Value": voronoi_texture.outputs["Distance"],
|
| 71 |
+
2: 0.0200,
|
| 72 |
+
3: 2.0000,
|
| 73 |
+
4: 0.0000,
|
| 74 |
+
},
|
| 75 |
+
)
|
| 76 |
+
|
| 77 |
+
mix_7 = nw.new_node(
|
| 78 |
+
Nodes.Mix,
|
| 79 |
+
input_kwargs={
|
| 80 |
+
0: group_input.outputs["Snake Crack"],
|
| 81 |
+
6: musgrave_texture_2,
|
| 82 |
+
7: map_range_4.outputs["Result"],
|
| 83 |
+
},
|
| 84 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 85 |
+
)
|
| 86 |
+
|
| 87 |
+
multiply_1 = nw.new_node(
|
| 88 |
+
Nodes.Math,
|
| 89 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 0.6000},
|
| 90 |
+
attrs={"operation": "MULTIPLY"},
|
| 91 |
+
)
|
| 92 |
+
|
| 93 |
+
musgrave_texture_3 = nw.new_node(
|
| 94 |
+
Nodes.MusgraveTexture,
|
| 95 |
+
input_kwargs={
|
| 96 |
+
"Vector": texture_coordinate_1.outputs["Object"],
|
| 97 |
+
"W": group_input.outputs["Seed"],
|
| 98 |
+
"Scale": multiply_1,
|
| 99 |
+
"Detail": 15.0000,
|
| 100 |
+
"Dimension": 1.0000,
|
| 101 |
+
},
|
| 102 |
+
attrs={"musgrave_dimensions": "4D"},
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
map_range_2 = nw.new_node(
|
| 106 |
+
Nodes.MapRange,
|
| 107 |
+
input_kwargs={"Value": group_input.outputs["Amount"], 3: 1.0000, 4: -0.5000},
|
| 108 |
+
)
|
| 109 |
+
|
| 110 |
+
add = nw.new_node(
|
| 111 |
+
Nodes.Math, input_kwargs={0: map_range_2.outputs["Result"], 1: 0.1000}
|
| 112 |
+
)
|
| 113 |
+
|
| 114 |
+
map_range_1 = nw.new_node(
|
| 115 |
+
Nodes.MapRange,
|
| 116 |
+
input_kwargs={
|
| 117 |
+
"Value": musgrave_texture_3,
|
| 118 |
+
1: map_range_2.outputs["Result"],
|
| 119 |
+
2: add,
|
| 120 |
+
},
|
| 121 |
+
)
|
| 122 |
+
|
| 123 |
+
mix_4 = nw.new_node(
|
| 124 |
+
Nodes.Mix,
|
| 125 |
+
input_kwargs={0: 1.0000, 6: mix_7.outputs[2], 7: map_range_1.outputs["Result"]},
|
| 126 |
+
attrs={"blend_type": "DARKEN", "data_type": "RGBA"},
|
| 127 |
+
)
|
| 128 |
+
|
| 129 |
+
multiply_2 = nw.new_node(
|
| 130 |
+
Nodes.Math,
|
| 131 |
+
input_kwargs={0: group_input.outputs["Scale"], 1: 0.3000},
|
| 132 |
+
attrs={"operation": "MULTIPLY"},
|
| 133 |
+
)
|
| 134 |
+
|
| 135 |
+
musgrave_texture_4 = nw.new_node(
|
| 136 |
+
Nodes.MusgraveTexture,
|
| 137 |
+
input_kwargs={
|
| 138 |
+
"Vector": texture_coordinate_1.outputs["Object"],
|
| 139 |
+
"W": group_input.outputs["Seed"],
|
| 140 |
+
"Scale": multiply_2,
|
| 141 |
+
"Detail": 15.0000,
|
| 142 |
+
"Dimension": 1.0000,
|
| 143 |
+
},
|
| 144 |
+
attrs={"musgrave_dimensions": "4D"},
|
| 145 |
+
)
|
| 146 |
+
|
| 147 |
+
add_1 = nw.new_node(
|
| 148 |
+
Nodes.Math, input_kwargs={0: map_range_2.outputs["Result"], 1: 0.1000}
|
| 149 |
+
)
|
| 150 |
+
|
| 151 |
+
map_range = nw.new_node(
|
| 152 |
+
Nodes.MapRange,
|
| 153 |
+
input_kwargs={
|
| 154 |
+
"Value": musgrave_texture_4,
|
| 155 |
+
1: map_range_2.outputs["Result"],
|
| 156 |
+
2: add_1,
|
| 157 |
+
},
|
| 158 |
+
)
|
| 159 |
+
|
| 160 |
+
mix_5 = nw.new_node(
|
| 161 |
+
Nodes.Mix,
|
| 162 |
+
input_kwargs={0: 1.0000, 6: mix_4.outputs[2], 7: map_range.outputs["Result"]},
|
| 163 |
+
attrs={"blend_type": "DARKEN", "data_type": "RGBA"},
|
| 164 |
+
)
|
| 165 |
+
|
| 166 |
+
color_ramp = nw.new_node(Nodes.ColorRamp, input_kwargs={"Fac": mix_5.outputs[2]})
|
| 167 |
+
color_ramp.color_ramp.elements[0].position = 0.0000
|
| 168 |
+
color_ramp.color_ramp.elements[0].color = [0.0000, 0.0000, 0.0000, 1.0000]
|
| 169 |
+
color_ramp.color_ramp.elements[1].position = 1.0000
|
| 170 |
+
color_ramp.color_ramp.elements[1].color = [1.0000, 1.0000, 1.0000, 1.0000]
|
| 171 |
+
|
| 172 |
+
group_output = nw.new_node(
|
| 173 |
+
Nodes.GroupOutput,
|
| 174 |
+
input_kwargs={"Color": color_ramp.outputs["Color"]},
|
| 175 |
+
attrs={"is_active_output": True},
|
| 176 |
+
)
|
| 177 |
+
|
| 178 |
+
|
| 179 |
+
@node_utils.to_nodegroup("nodegroup_concrete", singleton=False, type="ShaderNodeTree")
|
| 180 |
+
def nodegroup_concrete(nw: NodeWrangler):
|
| 181 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 182 |
+
|
| 183 |
+
group_input_1 = nw.new_node(
|
| 184 |
+
Nodes.GroupInput,
|
| 185 |
+
expose_input=[
|
| 186 |
+
("NodeSocketColor", "Base Color", (0.8000, 0.8000, 0.8000, 1.0000)),
|
| 187 |
+
("NodeSocketFloat", "Scale", 0.0000),
|
| 188 |
+
("NodeSocketFloat", "Seed", 0.0000),
|
| 189 |
+
("NodeSocketFloat", "Roughness", 0.0000),
|
| 190 |
+
("NodeSocketFloat", "Crack Amount", 0.0000),
|
| 191 |
+
("NodeSocketFloat", "Crack Scale", 0.0000),
|
| 192 |
+
("NodeSocketFloatFactor", "Snake Crack", 0.3000),
|
| 193 |
+
],
|
| 194 |
+
)
|
| 195 |
+
|
| 196 |
+
multiply = nw.new_node(
|
| 197 |
+
Nodes.Math,
|
| 198 |
+
input_kwargs={0: group_input_1.outputs["Scale"], 1: 10.0000},
|
| 199 |
+
attrs={"operation": "MULTIPLY"},
|
| 200 |
+
)
|
| 201 |
+
|
| 202 |
+
multiply_1 = nw.new_node(
|
| 203 |
+
Nodes.Math,
|
| 204 |
+
input_kwargs={0: multiply, 1: group_input_1.outputs["Crack Scale"]},
|
| 205 |
+
attrs={"operation": "MULTIPLY"},
|
| 206 |
+
)
|
| 207 |
+
|
| 208 |
+
group = nw.new_node(
|
| 209 |
+
nodegroup_crack().name,
|
| 210 |
+
input_kwargs={
|
| 211 |
+
"Seed": group_input_1.outputs["Seed"],
|
| 212 |
+
"Amount": group_input_1.outputs["Crack Amount"],
|
| 213 |
+
"Scale": multiply_1,
|
| 214 |
+
"Snake Crack": group_input_1.outputs["Snake Crack"],
|
| 215 |
+
},
|
| 216 |
+
)
|
| 217 |
+
|
| 218 |
+
map_range_3 = nw.new_node(Nodes.MapRange, input_kwargs={"Value": group})
|
| 219 |
+
|
| 220 |
+
texture_coordinate = nw.new_node(Nodes.TextureCoord)
|
| 221 |
+
|
| 222 |
+
multiply_2 = nw.new_node(
|
| 223 |
+
Nodes.Math,
|
| 224 |
+
input_kwargs={0: group_input_1.outputs["Scale"], 1: 2.0000},
|
| 225 |
+
attrs={"operation": "MULTIPLY"},
|
| 226 |
+
)
|
| 227 |
+
|
| 228 |
+
noise_texture_1 = nw.new_node(
|
| 229 |
+
Nodes.NoiseTexture,
|
| 230 |
+
input_kwargs={
|
| 231 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 232 |
+
"W": group_input_1.outputs["Seed"],
|
| 233 |
+
"Scale": multiply_2,
|
| 234 |
+
"Detail": 15.0000,
|
| 235 |
+
},
|
| 236 |
+
attrs={"noise_dimensions": "4D"},
|
| 237 |
+
)
|
| 238 |
+
|
| 239 |
+
multiply_3 = nw.new_node(
|
| 240 |
+
Nodes.Math,
|
| 241 |
+
input_kwargs={0: group_input_1.outputs["Scale"], 1: 5.0000},
|
| 242 |
+
attrs={"operation": "MULTIPLY"},
|
| 243 |
+
)
|
| 244 |
+
|
| 245 |
+
musgrave_texture_1 = nw.new_node(
|
| 246 |
+
Nodes.MusgraveTexture,
|
| 247 |
+
input_kwargs={
|
| 248 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 249 |
+
"W": group_input_1.outputs["Seed"],
|
| 250 |
+
"Scale": multiply_3,
|
| 251 |
+
"Detail": 15.0000,
|
| 252 |
+
"Dimension": 1.0000,
|
| 253 |
+
"Lacunarity": 3.0000,
|
| 254 |
+
},
|
| 255 |
+
attrs={"musgrave_dimensions": "4D"},
|
| 256 |
+
)
|
| 257 |
+
|
| 258 |
+
mix_2 = nw.new_node(
|
| 259 |
+
Nodes.Mix, input_kwargs={6: musgrave_texture_1}, attrs={"data_type": "RGBA"}
|
| 260 |
+
)
|
| 261 |
+
|
| 262 |
+
hue_saturation_value_1 = nw.new_node(
|
| 263 |
+
"ShaderNodeHueSaturation",
|
| 264 |
+
input_kwargs={"Value": 0.6000, "Color": group_input_1.outputs["Base Color"]},
|
| 265 |
+
)
|
| 266 |
+
|
| 267 |
+
multiply_4 = nw.new_node(
|
| 268 |
+
Nodes.Math,
|
| 269 |
+
input_kwargs={0: group_input_1.outputs["Scale"], 1: 20.0000},
|
| 270 |
+
attrs={"operation": "MULTIPLY"},
|
| 271 |
+
)
|
| 272 |
+
|
| 273 |
+
noise_texture = nw.new_node(
|
| 274 |
+
Nodes.NoiseTexture,
|
| 275 |
+
input_kwargs={
|
| 276 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 277 |
+
"W": group_input_1.outputs["Seed"],
|
| 278 |
+
"Scale": multiply_4,
|
| 279 |
+
"Detail": 15.0000,
|
| 280 |
+
"Distortion": 0.2000,
|
| 281 |
+
},
|
| 282 |
+
attrs={"noise_dimensions": "4D"},
|
| 283 |
+
)
|
| 284 |
+
|
| 285 |
+
multiply_5 = nw.new_node(
|
| 286 |
+
Nodes.Math,
|
| 287 |
+
input_kwargs={0: group_input_1.outputs["Scale"], 1: 20.0000},
|
| 288 |
+
attrs={"operation": "MULTIPLY"},
|
| 289 |
+
)
|
| 290 |
+
|
| 291 |
+
musgrave_texture = nw.new_node(
|
| 292 |
+
Nodes.MusgraveTexture,
|
| 293 |
+
input_kwargs={
|
| 294 |
+
"Vector": texture_coordinate.outputs["Object"],
|
| 295 |
+
"W": group_input_1.outputs["Seed"],
|
| 296 |
+
"Scale": multiply_5,
|
| 297 |
+
"Detail": 15.0000,
|
| 298 |
+
"Dimension": 0.2000,
|
| 299 |
+
},
|
| 300 |
+
attrs={"musgrave_dimensions": "4D"},
|
| 301 |
+
)
|
| 302 |
+
|
| 303 |
+
mix = nw.new_node(
|
| 304 |
+
Nodes.Mix,
|
| 305 |
+
input_kwargs={6: noise_texture.outputs["Fac"], 7: musgrave_texture},
|
| 306 |
+
attrs={"data_type": "RGBA"},
|
| 307 |
+
)
|
| 308 |
+
|
| 309 |
+
hue_saturation_value = nw.new_node(
|
| 310 |
+
"ShaderNodeHueSaturation",
|
| 311 |
+
input_kwargs={"Value": 1.4000, "Color": group_input_1.outputs["Base Color"]},
|
| 312 |
+
)
|
| 313 |
+
|
| 314 |
+
mix_1 = nw.new_node(
|
| 315 |
+
Nodes.Mix,
|
| 316 |
+
input_kwargs={
|
| 317 |
+
0: mix.outputs[2],
|
| 318 |
+
6: group_input_1.outputs["Base Color"],
|
| 319 |
+
7: hue_saturation_value,
|
| 320 |
+
},
|
| 321 |
+
attrs={"data_type": "RGBA"},
|
| 322 |
+
)
|
| 323 |
+
|
| 324 |
+
mix_3 = nw.new_node(
|
| 325 |
+
Nodes.Mix,
|
| 326 |
+
input_kwargs={
|
| 327 |
+
0: mix_2.outputs[2],
|
| 328 |
+
6: hue_saturation_value_1,
|
| 329 |
+
7: mix_1.outputs[2],
|
| 330 |
+
},
|
| 331 |
+
attrs={"data_type": "RGBA"},
|
| 332 |
+
)
|
| 333 |
+
|
| 334 |
+
hue_saturation_value_2 = nw.new_node(
|
| 335 |
+
"ShaderNodeHueSaturation",
|
| 336 |
+
input_kwargs={
|
| 337 |
+
"Value": noise_texture_1.outputs["Fac"],
|
| 338 |
+
"Fac": 0.2000,
|
| 339 |
+
"Color": mix_3.outputs[2],
|
| 340 |
+
},
|
| 341 |
+
)
|
| 342 |
+
|
| 343 |
+
hue_saturation_value_3 = nw.new_node(
|
| 344 |
+
"ShaderNodeHueSaturation",
|
| 345 |
+
input_kwargs={"Value": 0.2000, "Color": group_input_1.outputs["Base Color"]},
|
| 346 |
+
)
|
| 347 |
+
|
| 348 |
+
mix_6 = nw.new_node(
|
| 349 |
+
Nodes.Mix,
|
| 350 |
+
input_kwargs={
|
| 351 |
+
0: map_range_3.outputs["Result"],
|
| 352 |
+
6: hue_saturation_value_2,
|
| 353 |
+
7: hue_saturation_value_3,
|
| 354 |
+
},
|
| 355 |
+
attrs={"data_type": "RGBA"},
|
| 356 |
+
)
|
| 357 |
+
|
| 358 |
+
principled_bsdf = nw.new_node(
|
| 359 |
+
Nodes.PrincipledBSDF,
|
| 360 |
+
input_kwargs={
|
| 361 |
+
"Base Color": mix_6.outputs[2],
|
| 362 |
+
"Roughness": group_input_1.outputs["Roughness"],
|
| 363 |
+
},
|
| 364 |
+
)
|
| 365 |
+
|
| 366 |
+
multiply_6 = nw.new_node(
|
| 367 |
+
Nodes.Math,
|
| 368 |
+
input_kwargs={0: group_input_1.outputs["Crack Amount"], 1: 0.6000},
|
| 369 |
+
attrs={"operation": "MULTIPLY"},
|
| 370 |
+
)
|
| 371 |
+
|
| 372 |
+
multiply_7 = nw.new_node(
|
| 373 |
+
Nodes.Math,
|
| 374 |
+
input_kwargs={0: multiply_1, 1: 5.0000},
|
| 375 |
+
attrs={"operation": "MULTIPLY"},
|
| 376 |
+
)
|
| 377 |
+
|
| 378 |
+
group_1 = nw.new_node(
|
| 379 |
+
nodegroup_crack().name,
|
| 380 |
+
input_kwargs={
|
| 381 |
+
"Seed": group_input_1.outputs["Seed"],
|
| 382 |
+
"Amount": multiply_6,
|
| 383 |
+
"Scale": multiply_7,
|
| 384 |
+
},
|
| 385 |
+
)
|
| 386 |
+
|
| 387 |
+
multiply_8 = nw.new_node(
|
| 388 |
+
Nodes.Math,
|
| 389 |
+
input_kwargs={0: group_input_1.outputs["Roughness"], 1: 1.0000},
|
| 390 |
+
attrs={"operation": "MULTIPLY"},
|
| 391 |
+
)
|
| 392 |
+
|
| 393 |
+
multiply_9 = nw.new_node(
|
| 394 |
+
Nodes.Math,
|
| 395 |
+
input_kwargs={0: group_1, 1: multiply_8},
|
| 396 |
+
attrs={"operation": "MULTIPLY"},
|
| 397 |
+
)
|
| 398 |
+
|
| 399 |
+
multiply_10 = nw.new_node(
|
| 400 |
+
Nodes.Math,
|
| 401 |
+
input_kwargs={0: multiply_8, 1: group},
|
| 402 |
+
attrs={"operation": "MULTIPLY"},
|
| 403 |
+
)
|
| 404 |
+
|
| 405 |
+
add = nw.new_node(Nodes.Math, input_kwargs={0: multiply_9, 1: multiply_10})
|
| 406 |
+
|
| 407 |
+
value = nw.new_node(Nodes.Value)
|
| 408 |
+
value.outputs[0].default_value = 0.3000
|
| 409 |
+
|
| 410 |
+
multiply_11 = nw.new_node(
|
| 411 |
+
Nodes.Math,
|
| 412 |
+
input_kwargs={0: value, 1: group_input_1.outputs["Roughness"]},
|
| 413 |
+
attrs={"operation": "MULTIPLY"},
|
| 414 |
+
)
|
| 415 |
+
|
| 416 |
+
multiply_12 = nw.new_node(
|
| 417 |
+
Nodes.Math,
|
| 418 |
+
input_kwargs={0: multiply_11, 1: mix_1.outputs[2]},
|
| 419 |
+
attrs={"operation": "MULTIPLY"},
|
| 420 |
+
)
|
| 421 |
+
|
| 422 |
+
add_1 = nw.new_node(Nodes.Math, input_kwargs={0: add, 1: multiply_12})
|
| 423 |
+
|
| 424 |
+
group_output = nw.new_node(
|
| 425 |
+
Nodes.GroupOutput,
|
| 426 |
+
input_kwargs={"BSDF": principled_bsdf, "Displacement": add_1},
|
| 427 |
+
attrs={"is_active_output": True},
|
| 428 |
+
)
|
| 429 |
+
|
| 430 |
+
|
| 431 |
+
def shader_concrete(
|
| 432 |
+
nw: NodeWrangler,
|
| 433 |
+
scale=1.0,
|
| 434 |
+
base_color=None,
|
| 435 |
+
seed=None,
|
| 436 |
+
roughness=None,
|
| 437 |
+
crack_amount=None,
|
| 438 |
+
crack_scale=None,
|
| 439 |
+
snake_crack=None,
|
| 440 |
+
**kwargs,
|
| 441 |
+
):
|
| 442 |
+
# Code generated using version 2.6.4 of the node_transpiler
|
| 443 |
+
if seed is None:
|
| 444 |
+
seed = uniform(-1000.0, 1000.0)
|
| 445 |
+
if roughness is None:
|
| 446 |
+
roughness = uniform(0.5, 1.0)
|
| 447 |
+
if crack_amount is None:
|
| 448 |
+
crack_amount = uniform(0.2, 0.8)
|
| 449 |
+
if crack_scale is None:
|
| 450 |
+
crack_scale = uniform(1.0, 3.0)
|
| 451 |
+
if snake_crack is None:
|
| 452 |
+
snake_crack = uniform(0.0, 1.0)
|
| 453 |
+
if base_color is None:
|
| 454 |
+
base_color = color_category("concrete")
|
| 455 |
+
|
| 456 |
+
group = nw.new_node(
|
| 457 |
+
nodegroup_concrete().name,
|
| 458 |
+
input_kwargs={
|
| 459 |
+
"Base Color": base_color,
|
| 460 |
+
"Scale": scale,
|
| 461 |
+
"Seed": seed,
|
| 462 |
+
"Roughness": roughness,
|
| 463 |
+
"Crack Amount": crack_amount,
|
| 464 |
+
"Crack Scale": crack_scale,
|
| 465 |
+
"Snake Crack": snake_crack,
|
| 466 |
+
},
|
| 467 |
+
)
|
| 468 |
+
|
| 469 |
+
displacement_1 = nw.new_node(
|
| 470 |
+
"ShaderNodeDisplacement",
|
| 471 |
+
input_kwargs={
|
| 472 |
+
"Height": group.outputs["Displacement"],
|
| 473 |
+
"Midlevel": 0.0000,
|
| 474 |
+
"Scale": 0.0500,
|
| 475 |
+
},
|
| 476 |
+
)
|
| 477 |
+
|
| 478 |
+
material_output = nw.new_node(
|
| 479 |
+
Nodes.MaterialOutput,
|
| 480 |
+
input_kwargs={"Surface": group.outputs["BSDF"], "Displacement": displacement_1},
|
| 481 |
+
attrs={"is_active_output": True},
|
| 482 |
+
)
|
| 483 |
+
|
| 484 |
+
|
| 485 |
+
def apply(obj, selection=None, **kwargs):
|
| 486 |
+
common.apply(obj, shader_concrete, selection=selection, **kwargs)
|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/advanced_tiles.cpython-310.pyc
ADDED
|
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|
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|
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|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/brick.cpython-310.pyc
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|
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|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/cheveron.cpython-310.pyc
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|
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|
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ADDED
|
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InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/herringbone.cpython-310.pyc
ADDED
|
Binary file (4.47 kB). View file
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|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/hexagon.cpython-310.pyc
ADDED
|
Binary file (5.7 kB). View file
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|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/shell.cpython-310.pyc
ADDED
|
Binary file (4.95 kB). View file
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|
|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/spanish_bound.cpython-310.pyc
ADDED
|
Binary file (5.61 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/star.cpython-310.pyc
ADDED
|
Binary file (6.51 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/triangle.cpython-310.pyc
ADDED
|
Binary file (5.05 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/tiles/__pycache__/utils.cpython-310.pyc
ADDED
|
Binary file (1.77 kB). View file
|
|
|
InternScenes/InternScenes_Real2Sim/materials/tiles/cheveron.py
ADDED
|
@@ -0,0 +1,209 @@
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|
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|
|
|
|
|
|
|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
|
| 3 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory
|
| 4 |
+
# of this source tree.
|
| 5 |
+
|
| 6 |
+
# Authors: Yiming Zuo
|
| 7 |
+
|
| 8 |
+
from infinigen.core.nodes import node_utils
|
| 9 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 10 |
+
|
| 11 |
+
from .utils import nodegroup_scalar_positive_modulo
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
@node_utils.to_nodegroup("nodegroup_cheveron", singleton=False, type="ShaderNodeTree")
|
| 15 |
+
def nodegroup_cheveron(nw: NodeWrangler):
|
| 16 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 17 |
+
|
| 18 |
+
group_input = nw.new_node(
|
| 19 |
+
Nodes.GroupInput,
|
| 20 |
+
expose_input=[
|
| 21 |
+
("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
|
| 22 |
+
("NodeSocketFloat", "Subtiles Number", 1.0000),
|
| 23 |
+
("NodeSocketFloat", "Aspect Ratio", 5.0000),
|
| 24 |
+
("NodeSocketFloatFactor", "border", 0.1000),
|
| 25 |
+
("NodeSocketFloatFactor", "Flatness", 0.9000),
|
| 26 |
+
],
|
| 27 |
+
)
|
| 28 |
+
|
| 29 |
+
reroute_1 = nw.new_node(
|
| 30 |
+
Nodes.Reroute, input_kwargs={"Input": group_input.outputs["Aspect Ratio"]}
|
| 31 |
+
)
|
| 32 |
+
|
| 33 |
+
brick_width = nw.new_node(Nodes.Value, label="Brick Width")
|
| 34 |
+
brick_width.outputs[0].default_value = 1.0000
|
| 35 |
+
|
| 36 |
+
combine_xyz = nw.new_node(
|
| 37 |
+
Nodes.CombineXYZ, input_kwargs={"X": reroute_1, "Y": brick_width}
|
| 38 |
+
)
|
| 39 |
+
|
| 40 |
+
scale = nw.new_node(
|
| 41 |
+
Nodes.VectorMath,
|
| 42 |
+
input_kwargs={0: combine_xyz, "Scale": 0.5000},
|
| 43 |
+
attrs={"operation": "SCALE"},
|
| 44 |
+
)
|
| 45 |
+
|
| 46 |
+
reroute = nw.new_node(
|
| 47 |
+
Nodes.Reroute, input_kwargs={"Input": scale.outputs["Vector"]}
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
separate_xyz = nw.new_node(
|
| 51 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_input.outputs["Coordinate"]}
|
| 52 |
+
)
|
| 53 |
+
|
| 54 |
+
group_1 = nw.new_node(
|
| 55 |
+
nodegroup_scalar_positive_modulo().name,
|
| 56 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: reroute_1},
|
| 57 |
+
)
|
| 58 |
+
|
| 59 |
+
multiply = nw.new_node(
|
| 60 |
+
Nodes.Math,
|
| 61 |
+
input_kwargs={0: group_1, 1: 2.0000},
|
| 62 |
+
attrs={"operation": "MULTIPLY"},
|
| 63 |
+
)
|
| 64 |
+
|
| 65 |
+
subtract = nw.new_node(
|
| 66 |
+
Nodes.Math,
|
| 67 |
+
input_kwargs={0: reroute_1, 1: multiply},
|
| 68 |
+
attrs={"operation": "SUBTRACT"},
|
| 69 |
+
)
|
| 70 |
+
|
| 71 |
+
snap = nw.new_node(
|
| 72 |
+
Nodes.Math,
|
| 73 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: reroute_1},
|
| 74 |
+
attrs={"operation": "SNAP"},
|
| 75 |
+
)
|
| 76 |
+
|
| 77 |
+
multiply_1 = nw.new_node(
|
| 78 |
+
Nodes.Math,
|
| 79 |
+
input_kwargs={0: reroute_1, 1: 2.0000},
|
| 80 |
+
attrs={"operation": "MULTIPLY"},
|
| 81 |
+
)
|
| 82 |
+
|
| 83 |
+
group_2 = nw.new_node(
|
| 84 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: snap, 1: multiply_1}
|
| 85 |
+
)
|
| 86 |
+
|
| 87 |
+
greater_than = nw.new_node(
|
| 88 |
+
Nodes.Math, input_kwargs={0: group_2}, attrs={"operation": "GREATER_THAN"}
|
| 89 |
+
)
|
| 90 |
+
|
| 91 |
+
multiply_2 = nw.new_node(
|
| 92 |
+
Nodes.Math,
|
| 93 |
+
input_kwargs={0: subtract, 1: greater_than},
|
| 94 |
+
attrs={"operation": "MULTIPLY"},
|
| 95 |
+
)
|
| 96 |
+
|
| 97 |
+
add = nw.new_node(Nodes.Math, input_kwargs={0: multiply_2, 1: group_1})
|
| 98 |
+
|
| 99 |
+
rot_amount = nw.new_node(Nodes.Value, label="rot amount")
|
| 100 |
+
rot_amount.outputs[0].default_value = 1.0000
|
| 101 |
+
|
| 102 |
+
multiply_3 = nw.new_node(
|
| 103 |
+
Nodes.Math,
|
| 104 |
+
input_kwargs={0: add, 1: rot_amount},
|
| 105 |
+
attrs={"operation": "MULTIPLY"},
|
| 106 |
+
)
|
| 107 |
+
|
| 108 |
+
add_1 = nw.new_node(
|
| 109 |
+
Nodes.Math, input_kwargs={0: separate_xyz.outputs["Y"], 1: multiply_3}
|
| 110 |
+
)
|
| 111 |
+
|
| 112 |
+
group = nw.new_node(
|
| 113 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: add_1, 1: brick_width}
|
| 114 |
+
)
|
| 115 |
+
|
| 116 |
+
combine_xyz_1 = nw.new_node(
|
| 117 |
+
Nodes.CombineXYZ, input_kwargs={"X": group_1, "Y": group}
|
| 118 |
+
)
|
| 119 |
+
|
| 120 |
+
subtract_1 = nw.new_node(
|
| 121 |
+
Nodes.VectorMath,
|
| 122 |
+
input_kwargs={0: combine_xyz_1, 1: reroute},
|
| 123 |
+
attrs={"operation": "SUBTRACT"},
|
| 124 |
+
)
|
| 125 |
+
|
| 126 |
+
absolute = nw.new_node(
|
| 127 |
+
Nodes.VectorMath,
|
| 128 |
+
input_kwargs={0: subtract_1.outputs["Vector"]},
|
| 129 |
+
attrs={"operation": "ABSOLUTE"},
|
| 130 |
+
)
|
| 131 |
+
|
| 132 |
+
subtract_2 = nw.new_node(
|
| 133 |
+
Nodes.VectorMath,
|
| 134 |
+
input_kwargs={0: reroute, 1: absolute.outputs["Vector"]},
|
| 135 |
+
attrs={"operation": "SUBTRACT"},
|
| 136 |
+
)
|
| 137 |
+
|
| 138 |
+
separate_xyz_1 = nw.new_node(
|
| 139 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": subtract_2.outputs["Vector"]}
|
| 140 |
+
)
|
| 141 |
+
|
| 142 |
+
smooth_min = nw.new_node(
|
| 143 |
+
Nodes.Math,
|
| 144 |
+
input_kwargs={
|
| 145 |
+
0: separate_xyz_1.outputs["X"],
|
| 146 |
+
1: separate_xyz_1.outputs["Y"],
|
| 147 |
+
2: 0.1000,
|
| 148 |
+
},
|
| 149 |
+
attrs={"operation": "SMOOTH_MIN"},
|
| 150 |
+
)
|
| 151 |
+
|
| 152 |
+
mix = nw.new_node(
|
| 153 |
+
Nodes.Mix,
|
| 154 |
+
input_kwargs={0: group_input.outputs["border"], 6: smooth_min},
|
| 155 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
|
| 156 |
+
)
|
| 157 |
+
|
| 158 |
+
mix_1 = nw.new_node(
|
| 159 |
+
Nodes.Mix,
|
| 160 |
+
input_kwargs={
|
| 161 |
+
0: group_input.outputs["Flatness"],
|
| 162 |
+
6: mix.outputs[2],
|
| 163 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
|
| 164 |
+
},
|
| 165 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
|
| 166 |
+
)
|
| 167 |
+
|
| 168 |
+
snap_1 = nw.new_node(
|
| 169 |
+
Nodes.Math, input_kwargs={0: add_1, 1: brick_width}, attrs={"operation": "SNAP"}
|
| 170 |
+
)
|
| 171 |
+
|
| 172 |
+
snap_2 = nw.new_node(
|
| 173 |
+
Nodes.Math,
|
| 174 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: reroute_1},
|
| 175 |
+
attrs={"operation": "SNAP"},
|
| 176 |
+
)
|
| 177 |
+
|
| 178 |
+
combine_xyz_3 = nw.new_node(
|
| 179 |
+
Nodes.CombineXYZ, input_kwargs={"X": snap_1, "Y": snap_2}
|
| 180 |
+
)
|
| 181 |
+
|
| 182 |
+
white_noise_texture = nw.new_node(
|
| 183 |
+
Nodes.WhiteNoiseTexture, input_kwargs={"Vector": combine_xyz_3}
|
| 184 |
+
)
|
| 185 |
+
|
| 186 |
+
snap_3 = nw.new_node(
|
| 187 |
+
Nodes.Math, input_kwargs={0: add_1, 1: brick_width}, attrs={"operation": "SNAP"}
|
| 188 |
+
)
|
| 189 |
+
|
| 190 |
+
multiply_4 = nw.new_node(
|
| 191 |
+
Nodes.Math,
|
| 192 |
+
input_kwargs={0: brick_width, 1: 2.0000},
|
| 193 |
+
attrs={"operation": "MULTIPLY"},
|
| 194 |
+
)
|
| 195 |
+
|
| 196 |
+
group_3 = nw.new_node(
|
| 197 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: snap_3, 1: multiply_4}
|
| 198 |
+
)
|
| 199 |
+
|
| 200 |
+
group_output = nw.new_node(
|
| 201 |
+
Nodes.GroupOutput,
|
| 202 |
+
input_kwargs={
|
| 203 |
+
"Result": mix_1.outputs[2],
|
| 204 |
+
"Tile Color": white_noise_texture.outputs["Color"],
|
| 205 |
+
"Tile Type 1": greater_than,
|
| 206 |
+
"Tile Type 2": group_3,
|
| 207 |
+
},
|
| 208 |
+
attrs={"is_active_output": True},
|
| 209 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/tiles/diamond.py
ADDED
|
@@ -0,0 +1,441 @@
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# Copyright (C) 2024, Princeton University.
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# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory
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# of this source tree.
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# Authors: Yiming Zuo
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from infinigen.core.nodes import node_utils
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from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
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from .utils import nodegroup_scalar_positive_modulo
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@node_utils.to_nodegroup(
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"nodegroup_diamond_single", singleton=False, type="ShaderNodeTree"
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)
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def nodegroup_diamond_single(nw: NodeWrangler):
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# Code generated using version 2.6.5 of the node_transpiler
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value_1 = nw.new_node(Nodes.Value)
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value_1.outputs[0].default_value = 0.7070
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group_input = nw.new_node(
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Nodes.GroupInput,
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expose_input=[
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("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
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("NodeSocketFloat", "Width", 0.0000),
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],
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)
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separate_xyz = nw.new_node(
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Nodes.SeparateXYZ, input_kwargs={"Vector": group_input.outputs["Coordinate"]}
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)
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reroute = nw.new_node(
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Nodes.Reroute, input_kwargs={"Input": group_input.outputs["Width"]}
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)
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multiply = nw.new_node(
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Nodes.Math,
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input_kwargs={0: reroute, 1: 1.5000},
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attrs={"operation": "MULTIPLY"},
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)
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snap = nw.new_node(
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Nodes.Math,
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input_kwargs={0: separate_xyz.outputs["Y"], 1: multiply},
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attrs={"operation": "SNAP"},
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)
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divide = nw.new_node(
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Nodes.Math, input_kwargs={0: snap, 1: multiply}, attrs={"operation": "DIVIDE"}
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)
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multiply_1 = nw.new_node(
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Nodes.Math,
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input_kwargs={0: group_input.outputs["Width"], 1: 0.8660},
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attrs={"operation": "MULTIPLY"},
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)
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multiply_2 = nw.new_node(
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Nodes.Math,
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input_kwargs={0: divide, 1: multiply_1},
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attrs={"operation": "MULTIPLY"},
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)
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add = nw.new_node(
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Nodes.Math, input_kwargs={0: separate_xyz.outputs["X"], 1: multiply_2}
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)
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combine_xyz_2 = nw.new_node(
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Nodes.CombineXYZ, input_kwargs={"X": add, "Y": separate_xyz.outputs["Y"]}
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)
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multiply_3 = nw.new_node(
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Nodes.Math,
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input_kwargs={0: reroute, 1: 1.7321},
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attrs={"operation": "MULTIPLY"},
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)
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combine_xyz = nw.new_node(
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Nodes.CombineXYZ, input_kwargs={"X": multiply_3, "Y": reroute}
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)
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separate_xyz_1 = nw.new_node(
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Nodes.SeparateXYZ, input_kwargs={"Vector": combine_xyz}
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)
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snap_1 = nw.new_node(
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Nodes.Math,
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input_kwargs={0: add, 1: separate_xyz_1.outputs["X"]},
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attrs={"operation": "SNAP"},
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)
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combine_xyz_1 = nw.new_node(Nodes.CombineXYZ, input_kwargs={"X": snap_1, "Y": snap})
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subtract = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: combine_xyz_2, 1: combine_xyz_1},
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attrs={"operation": "SUBTRACT"},
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)
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scale = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: combine_xyz, "Scale": 0.5000},
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attrs={"operation": "SCALE"},
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)
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subtract_1 = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: subtract.outputs["Vector"], 1: scale.outputs["Vector"]},
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attrs={"operation": "SUBTRACT"},
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)
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value_3 = nw.new_node(Nodes.Value)
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value_3.outputs[0].default_value = 1.0000
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divide_1 = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: value_3, 1: scale.outputs["Vector"]},
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attrs={"operation": "DIVIDE"},
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)
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multiply_4 = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: subtract_1.outputs["Vector"], 1: divide_1.outputs["Vector"]},
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attrs={"operation": "MULTIPLY"},
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)
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vector_rotate = nw.new_node(
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Nodes.VectorRotate,
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input_kwargs={"Vector": multiply_4.outputs["Vector"], "Angle": 0.7854},
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)
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absolute = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: vector_rotate},
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attrs={"operation": "ABSOLUTE"},
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)
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subtract_2 = nw.new_node(
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Nodes.VectorMath,
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input_kwargs={0: value_1, 1: absolute.outputs["Vector"]},
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attrs={"operation": "SUBTRACT"},
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)
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white_noise_texture = nw.new_node(
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Nodes.WhiteNoiseTexture, input_kwargs={"Vector": combine_xyz_1}
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)
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divide_2 = nw.new_node(
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Nodes.Math, input_kwargs={0: snap, 1: multiply}, attrs={"operation": "DIVIDE"}
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)
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group_1 = nw.new_node(
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nodegroup_scalar_positive_modulo().name, input_kwargs={0: divide_2, 1: 2.0000}
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)
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greater_than = nw.new_node(
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Nodes.Math, input_kwargs={0: group_1}, attrs={"operation": "GREATER_THAN"}
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)
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divide_3 = nw.new_node(
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Nodes.Math,
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input_kwargs={0: snap_1, 1: separate_xyz_1.outputs["X"]},
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attrs={"operation": "DIVIDE"},
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)
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group = nw.new_node(
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nodegroup_scalar_positive_modulo().name, input_kwargs={0: divide_3, 1: 2.0000}
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)
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greater_than_1 = nw.new_node(
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Nodes.Math, input_kwargs={0: group}, attrs={"operation": "GREATER_THAN"}
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)
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multiply_5 = nw.new_node(
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Nodes.Math,
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input_kwargs={0: greater_than, 1: greater_than_1},
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attrs={"operation": "MULTIPLY"},
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)
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group_output = nw.new_node(
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Nodes.GroupOutput,
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input_kwargs={
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"UV": subtract_2.outputs["Vector"],
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"Color": white_noise_texture.outputs["Color"],
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"Value": multiply_5,
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},
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attrs={"is_active_output": True},
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)
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@node_utils.to_nodegroup("nodegroup_diamond", singleton=False, type="ShaderNodeTree")
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def nodegroup_diamond(nw: NodeWrangler):
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# Code generated using version 2.6.5 of the node_transpiler
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group_input = nw.new_node(
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Nodes.GroupInput,
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expose_input=[
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("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
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("NodeSocketFloat", "Subtiles Number", 1.0000),
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("NodeSocketFloat", "Aspect Ratio", 5.0000),
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("NodeSocketFloatFactor", "border", 0.1000),
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("NodeSocketFloatFactor", "Flatness", 0.9000),
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],
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)
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reroute_1 = nw.new_node(
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Nodes.Reroute, input_kwargs={"Input": group_input.outputs["Flatness"]}
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)
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multiply = nw.new_node(
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Nodes.Math,
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input_kwargs={0: group_input.outputs["border"], 1: 1.5000},
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attrs={"operation": "MULTIPLY"},
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)
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reroute = nw.new_node(Nodes.Reroute, input_kwargs={"Input": multiply})
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+
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value = nw.new_node(Nodes.Value)
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value.outputs[0].default_value = 0.5000
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+
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mapping = nw.new_node(
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Nodes.Mapping,
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input_kwargs={"Vector": group_input.outputs["Coordinate"], "Scale": value},
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)
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+
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value_1 = nw.new_node(Nodes.Value)
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value_1.outputs[0].default_value = 1.0000
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group = nw.new_node(
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nodegroup_diamond_single().name,
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input_kwargs={"Coordinate": mapping, "Width": value_1},
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)
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+
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separate_xyz_3 = nw.new_node(
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Nodes.SeparateXYZ, input_kwargs={"Vector": group.outputs["UV"]}
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)
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+
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value_3 = nw.new_node(Nodes.Value)
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value_3.outputs[0].default_value = 0.0000
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+
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smooth_min = nw.new_node(
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Nodes.Math,
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+
input_kwargs={
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0: separate_xyz_3.outputs["X"],
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1: separate_xyz_3.outputs["Y"],
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2: value_3,
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},
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attrs={"operation": "SMOOTH_MIN"},
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)
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+
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mix = nw.new_node(
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Nodes.Mix,
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input_kwargs={0: reroute, 6: smooth_min},
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attrs={"blend_type": "BURN", "data_type": "RGBA"},
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)
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+
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mix_1 = nw.new_node(
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Nodes.Mix,
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input_kwargs={
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0: reroute_1,
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6: mix.outputs[2],
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7: (1.0000, 1.0000, 1.0000, 1.0000),
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+
},
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attrs={"blend_type": "DODGE", "data_type": "RGBA"},
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+
)
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+
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multiply_1 = nw.new_node(
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Nodes.Math, input_kwargs={0: value_1}, attrs={"operation": "MULTIPLY"}
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)
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+
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combine_xyz = nw.new_node(Nodes.CombineXYZ, input_kwargs={"Y": multiply_1})
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+
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vector_rotate = nw.new_node(
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Nodes.VectorRotate,
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input_kwargs={"Vector": mapping, "Center": combine_xyz, "Angle": -2.0944},
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)
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| 280 |
+
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group_1 = nw.new_node(
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nodegroup_diamond_single().name,
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input_kwargs={"Coordinate": vector_rotate, "Width": value_1},
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)
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+
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separate_xyz_4 = nw.new_node(
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Nodes.SeparateXYZ, input_kwargs={"Vector": group_1.outputs["UV"]}
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)
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+
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smooth_min_1 = nw.new_node(
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Nodes.Math,
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input_kwargs={
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0: separate_xyz_4.outputs["X"],
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+
1: separate_xyz_4.outputs["Y"],
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+
2: value_3,
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},
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attrs={"operation": "SMOOTH_MIN"},
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+
)
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| 299 |
+
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+
mix_2 = nw.new_node(
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Nodes.Mix,
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+
input_kwargs={0: reroute, 6: smooth_min_1},
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attrs={"blend_type": "BURN", "data_type": "RGBA"},
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+
)
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+
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+
mix_3 = nw.new_node(
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Nodes.Mix,
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+
input_kwargs={
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| 309 |
+
0: reroute_1,
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| 310 |
+
6: mix_2.outputs[2],
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| 311 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
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+
},
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| 313 |
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attrs={"blend_type": "DODGE", "data_type": "RGBA"},
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| 314 |
+
)
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| 315 |
+
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| 316 |
+
mix_4 = nw.new_node(
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| 317 |
+
Nodes.Mix,
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| 318 |
+
input_kwargs={0: 1.0000, 6: mix_1.outputs[2], 7: mix_3.outputs[2]},
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| 319 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
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| 320 |
+
)
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| 321 |
+
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| 322 |
+
vector_rotate_1 = nw.new_node(
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| 323 |
+
Nodes.VectorRotate,
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| 324 |
+
input_kwargs={"Vector": mapping, "Center": combine_xyz, "Angle": 2.0944},
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| 325 |
+
)
|
| 326 |
+
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| 327 |
+
group_2 = nw.new_node(
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| 328 |
+
nodegroup_diamond_single().name,
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| 329 |
+
input_kwargs={"Coordinate": vector_rotate_1, "Width": value_1},
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| 330 |
+
)
|
| 331 |
+
|
| 332 |
+
separate_xyz_5 = nw.new_node(
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| 333 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_2.outputs["UV"]}
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| 334 |
+
)
|
| 335 |
+
|
| 336 |
+
smooth_min_2 = nw.new_node(
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| 337 |
+
Nodes.Math,
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| 338 |
+
input_kwargs={
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| 339 |
+
0: separate_xyz_5.outputs["X"],
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| 340 |
+
1: separate_xyz_5.outputs["Y"],
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| 341 |
+
2: value_3,
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| 342 |
+
},
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| 343 |
+
attrs={"operation": "SMOOTH_MIN"},
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| 344 |
+
)
|
| 345 |
+
|
| 346 |
+
mix_5 = nw.new_node(
|
| 347 |
+
Nodes.Mix,
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| 348 |
+
input_kwargs={0: reroute, 6: smooth_min_2},
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| 349 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
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| 350 |
+
)
|
| 351 |
+
|
| 352 |
+
mix_6 = nw.new_node(
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| 353 |
+
Nodes.Mix,
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| 354 |
+
input_kwargs={
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| 355 |
+
0: reroute_1,
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| 356 |
+
6: mix_5.outputs[2],
|
| 357 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
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| 358 |
+
},
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| 359 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
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| 360 |
+
)
|
| 361 |
+
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| 362 |
+
mix_7 = nw.new_node(
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| 363 |
+
Nodes.Mix,
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| 364 |
+
input_kwargs={0: 1.0000, 6: mix_4.outputs[2], 7: mix_6.outputs[2]},
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| 365 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
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| 366 |
+
)
|
| 367 |
+
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| 368 |
+
mix_8 = nw.new_node(
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| 369 |
+
Nodes.Mix,
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| 370 |
+
input_kwargs={0: 1.0000, 6: mix_1.outputs[2], 7: group.outputs["Color"]},
|
| 371 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
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| 372 |
+
)
|
| 373 |
+
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| 374 |
+
mix_9 = nw.new_node(
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| 375 |
+
Nodes.Mix,
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| 376 |
+
input_kwargs={0: 1.0000, 6: group_1.outputs["Color"], 7: mix_3.outputs[2]},
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| 377 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
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| 378 |
+
)
|
| 379 |
+
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| 380 |
+
mix_11 = nw.new_node(
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| 381 |
+
Nodes.Mix,
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| 382 |
+
input_kwargs={0: 1.0000, 6: mix_8.outputs[2], 7: mix_9.outputs[2]},
|
| 383 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 384 |
+
)
|
| 385 |
+
|
| 386 |
+
mix_10 = nw.new_node(
|
| 387 |
+
Nodes.Mix,
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| 388 |
+
input_kwargs={0: 1.0000, 6: mix_6.outputs[2], 7: group_2.outputs["Color"]},
|
| 389 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
|
| 390 |
+
)
|
| 391 |
+
|
| 392 |
+
mix_12 = nw.new_node(
|
| 393 |
+
Nodes.Mix,
|
| 394 |
+
input_kwargs={0: 1.0000, 6: mix_11.outputs[2], 7: mix_10.outputs[2]},
|
| 395 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 396 |
+
)
|
| 397 |
+
|
| 398 |
+
greater_than = nw.new_node(
|
| 399 |
+
Nodes.Math,
|
| 400 |
+
input_kwargs={0: mix_1.outputs[2], 1: 0.0000},
|
| 401 |
+
attrs={"operation": "GREATER_THAN"},
|
| 402 |
+
)
|
| 403 |
+
|
| 404 |
+
multiply_2 = nw.new_node(
|
| 405 |
+
Nodes.Math,
|
| 406 |
+
input_kwargs={0: mix_6.outputs[2], 1: group_2.outputs["Value"]},
|
| 407 |
+
attrs={"operation": "MULTIPLY"},
|
| 408 |
+
)
|
| 409 |
+
|
| 410 |
+
multiply_3 = nw.new_node(
|
| 411 |
+
Nodes.Math,
|
| 412 |
+
input_kwargs={0: group.outputs["Value"], 1: mix_1.outputs[2]},
|
| 413 |
+
attrs={"operation": "MULTIPLY"},
|
| 414 |
+
)
|
| 415 |
+
|
| 416 |
+
multiply_4 = nw.new_node(
|
| 417 |
+
Nodes.Math,
|
| 418 |
+
input_kwargs={0: mix_3.outputs[2], 1: group_1.outputs["Value"]},
|
| 419 |
+
attrs={"operation": "MULTIPLY"},
|
| 420 |
+
)
|
| 421 |
+
|
| 422 |
+
add = nw.new_node(Nodes.Math, input_kwargs={0: multiply_3, 1: multiply_4})
|
| 423 |
+
|
| 424 |
+
add_1 = nw.new_node(Nodes.Math, input_kwargs={0: multiply_2, 1: add})
|
| 425 |
+
|
| 426 |
+
greater_than_1 = nw.new_node(
|
| 427 |
+
Nodes.Math,
|
| 428 |
+
input_kwargs={0: add_1, 1: 0.0000},
|
| 429 |
+
attrs={"operation": "GREATER_THAN"},
|
| 430 |
+
)
|
| 431 |
+
|
| 432 |
+
group_output = nw.new_node(
|
| 433 |
+
Nodes.GroupOutput,
|
| 434 |
+
input_kwargs={
|
| 435 |
+
"Result": mix_7.outputs[2],
|
| 436 |
+
"Tile Color": mix_12.outputs[2],
|
| 437 |
+
"Tile Type 1": greater_than,
|
| 438 |
+
"Tile Type 2": greater_than_1,
|
| 439 |
+
},
|
| 440 |
+
attrs={"is_active_output": True},
|
| 441 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/tiles/herringbone.py
ADDED
|
@@ -0,0 +1,350 @@
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
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|
|
|
|
|
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|
|
|
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|
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|
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|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
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|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
|
| 3 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory
|
| 4 |
+
# of this source tree.
|
| 5 |
+
|
| 6 |
+
# Authors: Yiming Zuo
|
| 7 |
+
|
| 8 |
+
from infinigen.core.nodes import node_utils
|
| 9 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 10 |
+
|
| 11 |
+
from .utils import nodegroup_scalar_positive_modulo
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
@node_utils.to_nodegroup("nodegroup_mix", singleton=False, type="ShaderNodeTree")
|
| 15 |
+
def nodegroup_mix(nw: NodeWrangler):
|
| 16 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 17 |
+
|
| 18 |
+
group_input = nw.new_node(
|
| 19 |
+
Nodes.GroupInput,
|
| 20 |
+
expose_input=[
|
| 21 |
+
("NodeSocketFloat", "Mask", 0.0000),
|
| 22 |
+
("NodeSocketVector", "Vector 1", (0.0000, 0.0000, 0.0000)),
|
| 23 |
+
("NodeSocketVector", "Vector 2", (0.0000, 0.0000, 0.0000)),
|
| 24 |
+
],
|
| 25 |
+
)
|
| 26 |
+
|
| 27 |
+
subtract = nw.new_node(
|
| 28 |
+
Nodes.Math,
|
| 29 |
+
input_kwargs={0: 1.0000, 1: group_input.outputs["Mask"]},
|
| 30 |
+
attrs={"operation": "SUBTRACT"},
|
| 31 |
+
)
|
| 32 |
+
|
| 33 |
+
multiply = nw.new_node(
|
| 34 |
+
Nodes.VectorMath,
|
| 35 |
+
input_kwargs={0: group_input.outputs["Vector 2"], 1: subtract},
|
| 36 |
+
attrs={"operation": "MULTIPLY"},
|
| 37 |
+
)
|
| 38 |
+
|
| 39 |
+
multiply_1 = nw.new_node(
|
| 40 |
+
Nodes.VectorMath,
|
| 41 |
+
input_kwargs={
|
| 42 |
+
0: group_input.outputs["Vector 1"],
|
| 43 |
+
1: group_input.outputs["Mask"],
|
| 44 |
+
},
|
| 45 |
+
attrs={"operation": "MULTIPLY"},
|
| 46 |
+
)
|
| 47 |
+
|
| 48 |
+
add = nw.new_node(
|
| 49 |
+
Nodes.VectorMath,
|
| 50 |
+
input_kwargs={0: multiply.outputs["Vector"], 1: multiply_1.outputs["Vector"]},
|
| 51 |
+
)
|
| 52 |
+
|
| 53 |
+
group_output = nw.new_node(
|
| 54 |
+
Nodes.GroupOutput,
|
| 55 |
+
input_kwargs={"Vector": add.outputs["Vector"]},
|
| 56 |
+
attrs={"is_active_output": True},
|
| 57 |
+
)
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
@node_utils.to_nodegroup(
|
| 61 |
+
"nodegroup_herringbone", singleton=False, type="ShaderNodeTree"
|
| 62 |
+
)
|
| 63 |
+
def nodegroup_herringbone(nw: NodeWrangler):
|
| 64 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 65 |
+
|
| 66 |
+
group_input = nw.new_node(
|
| 67 |
+
Nodes.GroupInput,
|
| 68 |
+
expose_input=[
|
| 69 |
+
("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
|
| 70 |
+
("NodeSocketFloat", "Subtiles Number", 1.0000),
|
| 71 |
+
("NodeSocketFloat", "Aspect Ratio", 5.0000),
|
| 72 |
+
("NodeSocketFloatFactor", "border", 0.1000),
|
| 73 |
+
("NodeSocketFloatFactor", "Flatness", 0.9000),
|
| 74 |
+
],
|
| 75 |
+
)
|
| 76 |
+
|
| 77 |
+
reroute_1 = nw.new_node(
|
| 78 |
+
Nodes.Reroute, input_kwargs={"Input": group_input.outputs["Aspect Ratio"]}
|
| 79 |
+
)
|
| 80 |
+
|
| 81 |
+
brick_width = nw.new_node(Nodes.Value, label="Brick Width")
|
| 82 |
+
brick_width.outputs[0].default_value = 1.0000
|
| 83 |
+
|
| 84 |
+
combine_xyz = nw.new_node(
|
| 85 |
+
Nodes.CombineXYZ, input_kwargs={"X": reroute_1, "Y": brick_width}
|
| 86 |
+
)
|
| 87 |
+
|
| 88 |
+
scale = nw.new_node(
|
| 89 |
+
Nodes.VectorMath,
|
| 90 |
+
input_kwargs={0: combine_xyz, "Scale": 0.5000},
|
| 91 |
+
attrs={"operation": "SCALE"},
|
| 92 |
+
)
|
| 93 |
+
|
| 94 |
+
combine_xyz_3 = nw.new_node(
|
| 95 |
+
Nodes.CombineXYZ,
|
| 96 |
+
input_kwargs={
|
| 97 |
+
"X": 1.0000,
|
| 98 |
+
"Y": group_input.outputs["Subtiles Number"],
|
| 99 |
+
"Z": 1.0000,
|
| 100 |
+
},
|
| 101 |
+
)
|
| 102 |
+
|
| 103 |
+
divide = nw.new_node(
|
| 104 |
+
Nodes.VectorMath,
|
| 105 |
+
input_kwargs={0: scale.outputs["Vector"], 1: combine_xyz_3},
|
| 106 |
+
attrs={"operation": "DIVIDE"},
|
| 107 |
+
)
|
| 108 |
+
|
| 109 |
+
reroute = nw.new_node(
|
| 110 |
+
Nodes.Reroute, input_kwargs={"Input": divide.outputs["Vector"]}
|
| 111 |
+
)
|
| 112 |
+
|
| 113 |
+
separate_xyz = nw.new_node(
|
| 114 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_input.outputs["Coordinate"]}
|
| 115 |
+
)
|
| 116 |
+
|
| 117 |
+
snap = nw.new_node(
|
| 118 |
+
Nodes.Math,
|
| 119 |
+
input_kwargs={0: separate_xyz.outputs["Y"], 1: brick_width},
|
| 120 |
+
attrs={"operation": "SNAP"},
|
| 121 |
+
)
|
| 122 |
+
|
| 123 |
+
subtract = nw.new_node(
|
| 124 |
+
Nodes.Math,
|
| 125 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: snap},
|
| 126 |
+
attrs={"operation": "SUBTRACT"},
|
| 127 |
+
)
|
| 128 |
+
|
| 129 |
+
snap_1 = nw.new_node(
|
| 130 |
+
Nodes.Math,
|
| 131 |
+
input_kwargs={0: subtract, 1: reroute_1},
|
| 132 |
+
attrs={"operation": "SNAP"},
|
| 133 |
+
)
|
| 134 |
+
|
| 135 |
+
multiply = nw.new_node(
|
| 136 |
+
Nodes.Math,
|
| 137 |
+
input_kwargs={0: reroute_1, 1: 2.0000},
|
| 138 |
+
attrs={"operation": "MULTIPLY"},
|
| 139 |
+
)
|
| 140 |
+
|
| 141 |
+
group_1 = nw.new_node(
|
| 142 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: snap_1, 1: multiply}
|
| 143 |
+
)
|
| 144 |
+
|
| 145 |
+
greater_than = nw.new_node(
|
| 146 |
+
Nodes.Math, input_kwargs={0: group_1}, attrs={"operation": "GREATER_THAN"}
|
| 147 |
+
)
|
| 148 |
+
|
| 149 |
+
group = nw.new_node(
|
| 150 |
+
nodegroup_scalar_positive_modulo().name,
|
| 151 |
+
input_kwargs={0: subtract, 1: reroute_1},
|
| 152 |
+
)
|
| 153 |
+
|
| 154 |
+
divide_1 = nw.new_node(
|
| 155 |
+
Nodes.Math,
|
| 156 |
+
input_kwargs={0: brick_width, 1: group_input.outputs["Subtiles Number"]},
|
| 157 |
+
attrs={"operation": "DIVIDE"},
|
| 158 |
+
)
|
| 159 |
+
|
| 160 |
+
group_3 = nw.new_node(
|
| 161 |
+
nodegroup_scalar_positive_modulo().name,
|
| 162 |
+
input_kwargs={0: separate_xyz.outputs["Y"], 1: divide_1},
|
| 163 |
+
)
|
| 164 |
+
|
| 165 |
+
combine_xyz_1 = nw.new_node(
|
| 166 |
+
Nodes.CombineXYZ, input_kwargs={"X": group, "Y": group_3}
|
| 167 |
+
)
|
| 168 |
+
|
| 169 |
+
snap_2 = nw.new_node(
|
| 170 |
+
Nodes.Math,
|
| 171 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: brick_width},
|
| 172 |
+
attrs={"operation": "SNAP"},
|
| 173 |
+
)
|
| 174 |
+
|
| 175 |
+
multiply_1 = nw.new_node(
|
| 176 |
+
Nodes.Math,
|
| 177 |
+
input_kwargs={0: snap_2, 1: brick_width},
|
| 178 |
+
attrs={"operation": "MULTIPLY"},
|
| 179 |
+
)
|
| 180 |
+
|
| 181 |
+
add = nw.new_node(Nodes.Math, input_kwargs={0: multiply_1, 1: brick_width})
|
| 182 |
+
|
| 183 |
+
subtract_1 = nw.new_node(
|
| 184 |
+
Nodes.Math,
|
| 185 |
+
input_kwargs={0: separate_xyz.outputs["Y"], 1: add},
|
| 186 |
+
attrs={"operation": "SUBTRACT"},
|
| 187 |
+
)
|
| 188 |
+
|
| 189 |
+
group_2 = nw.new_node(
|
| 190 |
+
nodegroup_scalar_positive_modulo().name,
|
| 191 |
+
input_kwargs={0: subtract_1, 1: reroute_1},
|
| 192 |
+
)
|
| 193 |
+
|
| 194 |
+
divide_2 = nw.new_node(
|
| 195 |
+
Nodes.Math,
|
| 196 |
+
input_kwargs={0: brick_width, 1: group_input.outputs["Subtiles Number"]},
|
| 197 |
+
attrs={"operation": "DIVIDE"},
|
| 198 |
+
)
|
| 199 |
+
|
| 200 |
+
group_4 = nw.new_node(
|
| 201 |
+
nodegroup_scalar_positive_modulo().name,
|
| 202 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: divide_2},
|
| 203 |
+
)
|
| 204 |
+
|
| 205 |
+
combine_xyz_2 = nw.new_node(
|
| 206 |
+
Nodes.CombineXYZ, input_kwargs={"X": group_2, "Y": group_4}
|
| 207 |
+
)
|
| 208 |
+
|
| 209 |
+
group_5 = nw.new_node(
|
| 210 |
+
nodegroup_mix().name,
|
| 211 |
+
input_kwargs={
|
| 212 |
+
"Mask": greater_than,
|
| 213 |
+
"Vector 1": combine_xyz_1,
|
| 214 |
+
"Vector 2": combine_xyz_2,
|
| 215 |
+
},
|
| 216 |
+
)
|
| 217 |
+
|
| 218 |
+
subtract_2 = nw.new_node(
|
| 219 |
+
Nodes.VectorMath,
|
| 220 |
+
input_kwargs={0: group_5, 1: reroute},
|
| 221 |
+
attrs={"operation": "SUBTRACT"},
|
| 222 |
+
)
|
| 223 |
+
|
| 224 |
+
absolute = nw.new_node(
|
| 225 |
+
Nodes.VectorMath,
|
| 226 |
+
input_kwargs={0: subtract_2.outputs["Vector"]},
|
| 227 |
+
attrs={"operation": "ABSOLUTE"},
|
| 228 |
+
)
|
| 229 |
+
|
| 230 |
+
subtract_3 = nw.new_node(
|
| 231 |
+
Nodes.VectorMath,
|
| 232 |
+
input_kwargs={0: reroute, 1: absolute.outputs["Vector"]},
|
| 233 |
+
attrs={"operation": "SUBTRACT"},
|
| 234 |
+
)
|
| 235 |
+
|
| 236 |
+
separate_xyz_1 = nw.new_node(
|
| 237 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": subtract_3.outputs["Vector"]}
|
| 238 |
+
)
|
| 239 |
+
|
| 240 |
+
smooth_min = nw.new_node(
|
| 241 |
+
Nodes.Math,
|
| 242 |
+
input_kwargs={
|
| 243 |
+
0: separate_xyz_1.outputs["X"],
|
| 244 |
+
1: separate_xyz_1.outputs["Y"],
|
| 245 |
+
2: 0.0000,
|
| 246 |
+
},
|
| 247 |
+
attrs={"operation": "SMOOTH_MIN"},
|
| 248 |
+
)
|
| 249 |
+
|
| 250 |
+
mix = nw.new_node(
|
| 251 |
+
Nodes.Mix,
|
| 252 |
+
input_kwargs={0: group_input.outputs["border"], 6: smooth_min},
|
| 253 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
|
| 254 |
+
)
|
| 255 |
+
|
| 256 |
+
mix_1 = nw.new_node(
|
| 257 |
+
Nodes.Mix,
|
| 258 |
+
input_kwargs={
|
| 259 |
+
0: group_input.outputs["Flatness"],
|
| 260 |
+
6: mix.outputs[2],
|
| 261 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
|
| 262 |
+
},
|
| 263 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
|
| 264 |
+
)
|
| 265 |
+
|
| 266 |
+
snap_3 = nw.new_node(
|
| 267 |
+
Nodes.Math,
|
| 268 |
+
input_kwargs={0: subtract, 1: reroute_1},
|
| 269 |
+
attrs={"operation": "SNAP"},
|
| 270 |
+
)
|
| 271 |
+
|
| 272 |
+
snap_4 = nw.new_node(
|
| 273 |
+
Nodes.Math,
|
| 274 |
+
input_kwargs={0: separate_xyz.outputs["Y"], 1: divide_1},
|
| 275 |
+
attrs={"operation": "SNAP"},
|
| 276 |
+
)
|
| 277 |
+
|
| 278 |
+
combine_xyz_6 = nw.new_node(
|
| 279 |
+
Nodes.CombineXYZ, input_kwargs={"X": snap_3, "Y": snap_4}
|
| 280 |
+
)
|
| 281 |
+
|
| 282 |
+
value = nw.new_node(Nodes.Value)
|
| 283 |
+
value.outputs[0].default_value = 0.5000
|
| 284 |
+
|
| 285 |
+
add_1 = nw.new_node(Nodes.VectorMath, input_kwargs={0: combine_xyz_6, 1: value})
|
| 286 |
+
|
| 287 |
+
snap_5 = nw.new_node(
|
| 288 |
+
Nodes.Math,
|
| 289 |
+
input_kwargs={0: subtract_1, 1: reroute_1},
|
| 290 |
+
attrs={"operation": "SNAP"},
|
| 291 |
+
)
|
| 292 |
+
|
| 293 |
+
snap_6 = nw.new_node(
|
| 294 |
+
Nodes.Math,
|
| 295 |
+
input_kwargs={0: separate_xyz.outputs["X"], 1: divide_2},
|
| 296 |
+
attrs={"operation": "SNAP"},
|
| 297 |
+
)
|
| 298 |
+
|
| 299 |
+
combine_xyz_5 = nw.new_node(
|
| 300 |
+
Nodes.CombineXYZ, input_kwargs={"X": snap_5, "Y": snap_6}
|
| 301 |
+
)
|
| 302 |
+
|
| 303 |
+
group_6 = nw.new_node(
|
| 304 |
+
nodegroup_mix().name,
|
| 305 |
+
input_kwargs={
|
| 306 |
+
"Mask": greater_than,
|
| 307 |
+
"Vector 1": add_1.outputs["Vector"],
|
| 308 |
+
"Vector 2": combine_xyz_5,
|
| 309 |
+
},
|
| 310 |
+
)
|
| 311 |
+
|
| 312 |
+
white_noise_texture_1 = nw.new_node(
|
| 313 |
+
Nodes.WhiteNoiseTexture, input_kwargs={"Vector": group_6}
|
| 314 |
+
)
|
| 315 |
+
|
| 316 |
+
multiply_2 = nw.new_node(
|
| 317 |
+
Nodes.Math,
|
| 318 |
+
input_kwargs={0: divide_1, 1: 2.0000},
|
| 319 |
+
attrs={"operation": "MULTIPLY"},
|
| 320 |
+
)
|
| 321 |
+
|
| 322 |
+
group_9 = nw.new_node(
|
| 323 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: snap_4, 1: multiply_2}
|
| 324 |
+
)
|
| 325 |
+
|
| 326 |
+
multiply_3 = nw.new_node(
|
| 327 |
+
Nodes.Math,
|
| 328 |
+
input_kwargs={0: divide_2, 1: 2.0000},
|
| 329 |
+
attrs={"operation": "MULTIPLY"},
|
| 330 |
+
)
|
| 331 |
+
|
| 332 |
+
group_7 = nw.new_node(
|
| 333 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: snap_6, 1: multiply_3}
|
| 334 |
+
)
|
| 335 |
+
|
| 336 |
+
group_8 = nw.new_node(
|
| 337 |
+
nodegroup_mix().name,
|
| 338 |
+
input_kwargs={"Mask": greater_than, "Vector 1": group_9, "Vector 2": group_7},
|
| 339 |
+
)
|
| 340 |
+
|
| 341 |
+
group_output = nw.new_node(
|
| 342 |
+
Nodes.GroupOutput,
|
| 343 |
+
input_kwargs={
|
| 344 |
+
"Result": mix_1.outputs[2],
|
| 345 |
+
"Tile Color": white_noise_texture_1.outputs["Color"],
|
| 346 |
+
"Tile Type 1": greater_than,
|
| 347 |
+
"Tile Type 2": group_8,
|
| 348 |
+
},
|
| 349 |
+
attrs={"is_active_output": True},
|
| 350 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/tiles/hexagon.py
ADDED
|
@@ -0,0 +1,424 @@
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
|
| 3 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory
|
| 4 |
+
# of this source tree.
|
| 5 |
+
|
| 6 |
+
# Authors: Yiming Zuo
|
| 7 |
+
|
| 8 |
+
from infinigen.core.nodes import node_utils
|
| 9 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 10 |
+
|
| 11 |
+
from .utils import nodegroup_scalar_positive_modulo
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
@node_utils.to_nodegroup(
|
| 15 |
+
"nodegroup_distance_to_axis", singleton=False, type="ShaderNodeTree"
|
| 16 |
+
)
|
| 17 |
+
def nodegroup_distance_to_axis(nw: NodeWrangler):
|
| 18 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 19 |
+
|
| 20 |
+
group_input = nw.new_node(
|
| 21 |
+
Nodes.GroupInput,
|
| 22 |
+
expose_input=[
|
| 23 |
+
("NodeSocketVector", "Vector", (0.0000, 0.0000, 0.0000)),
|
| 24 |
+
("NodeSocketVector", "Axis", (0.0000, 0.0000, 0.0000)),
|
| 25 |
+
],
|
| 26 |
+
)
|
| 27 |
+
|
| 28 |
+
length = nw.new_node(
|
| 29 |
+
Nodes.VectorMath,
|
| 30 |
+
input_kwargs={0: group_input.outputs["Vector"]},
|
| 31 |
+
attrs={"operation": "LENGTH"},
|
| 32 |
+
)
|
| 33 |
+
|
| 34 |
+
power = nw.new_node(
|
| 35 |
+
Nodes.Math,
|
| 36 |
+
input_kwargs={0: length.outputs["Value"], 1: 2.0000},
|
| 37 |
+
attrs={"operation": "POWER"},
|
| 38 |
+
)
|
| 39 |
+
|
| 40 |
+
normalize = nw.new_node(
|
| 41 |
+
Nodes.VectorMath,
|
| 42 |
+
input_kwargs={0: group_input.outputs["Axis"]},
|
| 43 |
+
attrs={"operation": "NORMALIZE"},
|
| 44 |
+
)
|
| 45 |
+
|
| 46 |
+
dot_product = nw.new_node(
|
| 47 |
+
Nodes.VectorMath,
|
| 48 |
+
input_kwargs={0: group_input.outputs["Vector"], 1: normalize.outputs["Vector"]},
|
| 49 |
+
attrs={"operation": "DOT_PRODUCT"},
|
| 50 |
+
)
|
| 51 |
+
|
| 52 |
+
power_1 = nw.new_node(
|
| 53 |
+
Nodes.Math,
|
| 54 |
+
input_kwargs={0: dot_product.outputs["Value"], 1: 2.0000},
|
| 55 |
+
attrs={"operation": "POWER"},
|
| 56 |
+
)
|
| 57 |
+
|
| 58 |
+
subtract = nw.new_node(
|
| 59 |
+
Nodes.Math, input_kwargs={0: power, 1: power_1}, attrs={"operation": "SUBTRACT"}
|
| 60 |
+
)
|
| 61 |
+
|
| 62 |
+
sqrt = nw.new_node(
|
| 63 |
+
Nodes.Math, input_kwargs={0: subtract}, attrs={"operation": "SQRT"}
|
| 64 |
+
)
|
| 65 |
+
|
| 66 |
+
group_output = nw.new_node(
|
| 67 |
+
Nodes.GroupOutput,
|
| 68 |
+
input_kwargs={"Distance": sqrt},
|
| 69 |
+
attrs={"is_active_output": True},
|
| 70 |
+
)
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
@node_utils.to_nodegroup("nodegroup_hex_single", singleton=False, type="ShaderNodeTree")
|
| 74 |
+
def nodegroup_hex_single(nw: NodeWrangler):
|
| 75 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 76 |
+
|
| 77 |
+
group_input = nw.new_node(
|
| 78 |
+
Nodes.GroupInput,
|
| 79 |
+
expose_input=[
|
| 80 |
+
("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
|
| 81 |
+
("NodeSocketFloat", "Size", 0.5000),
|
| 82 |
+
],
|
| 83 |
+
)
|
| 84 |
+
|
| 85 |
+
separate_xyz_3 = nw.new_node(
|
| 86 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_input.outputs["Coordinate"]}
|
| 87 |
+
)
|
| 88 |
+
|
| 89 |
+
multiply = nw.new_node(
|
| 90 |
+
Nodes.Math,
|
| 91 |
+
input_kwargs={0: group_input.outputs["Size"], 1: 1.0000},
|
| 92 |
+
attrs={"operation": "MULTIPLY"},
|
| 93 |
+
)
|
| 94 |
+
|
| 95 |
+
multiply_1 = nw.new_node(
|
| 96 |
+
Nodes.Math,
|
| 97 |
+
input_kwargs={0: group_input.outputs["Size"], 1: 1.7321},
|
| 98 |
+
attrs={"operation": "MULTIPLY"},
|
| 99 |
+
)
|
| 100 |
+
|
| 101 |
+
combine_xyz_2 = nw.new_node(
|
| 102 |
+
Nodes.CombineXYZ, input_kwargs={"X": multiply, "Y": multiply_1}
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
separate_xyz_4 = nw.new_node(
|
| 106 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": combine_xyz_2}
|
| 107 |
+
)
|
| 108 |
+
|
| 109 |
+
snap = nw.new_node(
|
| 110 |
+
Nodes.Math,
|
| 111 |
+
input_kwargs={0: separate_xyz_3.outputs["Y"], 1: separate_xyz_4.outputs["Y"]},
|
| 112 |
+
attrs={"operation": "SNAP"},
|
| 113 |
+
)
|
| 114 |
+
|
| 115 |
+
multiply_2 = nw.new_node(
|
| 116 |
+
Nodes.Math, input_kwargs={0: snap, 1: 0.5774}, attrs={"operation": "MULTIPLY"}
|
| 117 |
+
)
|
| 118 |
+
|
| 119 |
+
add = nw.new_node(
|
| 120 |
+
Nodes.Math, input_kwargs={0: multiply_2, 1: separate_xyz_3.outputs["X"]}
|
| 121 |
+
)
|
| 122 |
+
|
| 123 |
+
group_3 = nw.new_node(
|
| 124 |
+
nodegroup_scalar_positive_modulo().name,
|
| 125 |
+
input_kwargs={0: add, 1: separate_xyz_4.outputs["X"]},
|
| 126 |
+
)
|
| 127 |
+
|
| 128 |
+
group_4 = nw.new_node(
|
| 129 |
+
nodegroup_scalar_positive_modulo().name,
|
| 130 |
+
input_kwargs={0: separate_xyz_3.outputs["Y"], 1: separate_xyz_4.outputs["Y"]},
|
| 131 |
+
)
|
| 132 |
+
|
| 133 |
+
combine_xyz_3 = nw.new_node(
|
| 134 |
+
Nodes.CombineXYZ, input_kwargs={"X": group_3, "Y": group_4}
|
| 135 |
+
)
|
| 136 |
+
|
| 137 |
+
multiply_3 = nw.new_node(
|
| 138 |
+
Nodes.VectorMath,
|
| 139 |
+
input_kwargs={0: combine_xyz_2, 1: (0.5000, 0.3333, 0.0000)},
|
| 140 |
+
attrs={"operation": "MULTIPLY"},
|
| 141 |
+
)
|
| 142 |
+
|
| 143 |
+
subtract = nw.new_node(
|
| 144 |
+
Nodes.VectorMath,
|
| 145 |
+
input_kwargs={0: combine_xyz_3, 1: multiply_3.outputs["Vector"]},
|
| 146 |
+
attrs={"operation": "SUBTRACT"},
|
| 147 |
+
)
|
| 148 |
+
|
| 149 |
+
reroute = nw.new_node(
|
| 150 |
+
Nodes.Reroute, input_kwargs={"Input": subtract.outputs["Vector"]}
|
| 151 |
+
)
|
| 152 |
+
|
| 153 |
+
group = nw.new_node(
|
| 154 |
+
nodegroup_distance_to_axis().name,
|
| 155 |
+
input_kwargs={"Vector": reroute, "Axis": (0.0000, 1.0000, 0.0000)},
|
| 156 |
+
)
|
| 157 |
+
|
| 158 |
+
group_1 = nw.new_node(
|
| 159 |
+
nodegroup_distance_to_axis().name,
|
| 160 |
+
input_kwargs={"Vector": reroute, "Axis": (0.8660, -0.5000, 0.0000)},
|
| 161 |
+
)
|
| 162 |
+
|
| 163 |
+
group_2 = nw.new_node(
|
| 164 |
+
nodegroup_distance_to_axis().name,
|
| 165 |
+
input_kwargs={"Vector": reroute, "Axis": (-0.8660, -0.5000, 0.0000)},
|
| 166 |
+
)
|
| 167 |
+
|
| 168 |
+
combine_xyz_1 = nw.new_node(
|
| 169 |
+
Nodes.CombineXYZ, input_kwargs={"X": group, "Y": group_1, "Z": group_2}
|
| 170 |
+
)
|
| 171 |
+
|
| 172 |
+
snap_1 = nw.new_node(
|
| 173 |
+
Nodes.Math,
|
| 174 |
+
input_kwargs={0: separate_xyz_3.outputs["Y"], 1: separate_xyz_4.outputs["Y"]},
|
| 175 |
+
attrs={"operation": "SNAP"},
|
| 176 |
+
)
|
| 177 |
+
|
| 178 |
+
snap_2 = nw.new_node(
|
| 179 |
+
Nodes.Math,
|
| 180 |
+
input_kwargs={0: add, 1: separate_xyz_4.outputs["X"]},
|
| 181 |
+
attrs={"operation": "SNAP"},
|
| 182 |
+
)
|
| 183 |
+
|
| 184 |
+
combine_xyz = nw.new_node(Nodes.CombineXYZ, input_kwargs={"X": snap_1, "Y": snap_2})
|
| 185 |
+
|
| 186 |
+
white_noise_texture = nw.new_node(
|
| 187 |
+
Nodes.WhiteNoiseTexture, input_kwargs={"Vector": combine_xyz}
|
| 188 |
+
)
|
| 189 |
+
|
| 190 |
+
divide = nw.new_node(
|
| 191 |
+
Nodes.Math,
|
| 192 |
+
input_kwargs={0: snap_2, 1: separate_xyz_4.outputs["X"]},
|
| 193 |
+
attrs={"operation": "DIVIDE"},
|
| 194 |
+
)
|
| 195 |
+
|
| 196 |
+
group_5 = nw.new_node(
|
| 197 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: divide, 1: 2.0000}
|
| 198 |
+
)
|
| 199 |
+
|
| 200 |
+
greater_than = nw.new_node(
|
| 201 |
+
Nodes.Math, input_kwargs={0: group_5}, attrs={"operation": "GREATER_THAN"}
|
| 202 |
+
)
|
| 203 |
+
|
| 204 |
+
group_output = nw.new_node(
|
| 205 |
+
Nodes.GroupOutput,
|
| 206 |
+
input_kwargs={
|
| 207 |
+
"UV": combine_xyz_1,
|
| 208 |
+
"Color": white_noise_texture.outputs["Color"],
|
| 209 |
+
"Value": greater_than,
|
| 210 |
+
},
|
| 211 |
+
attrs={"is_active_output": True},
|
| 212 |
+
)
|
| 213 |
+
|
| 214 |
+
|
| 215 |
+
@node_utils.to_nodegroup("nodegroup_hexagon", singleton=False, type="ShaderNodeTree")
|
| 216 |
+
def nodegroup_hexagon(nw: NodeWrangler):
|
| 217 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 218 |
+
|
| 219 |
+
group_input = nw.new_node(
|
| 220 |
+
Nodes.GroupInput,
|
| 221 |
+
expose_input=[
|
| 222 |
+
("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
|
| 223 |
+
("NodeSocketFloat", "Subtiles Number", 1.0000),
|
| 224 |
+
("NodeSocketFloat", "Aspect Ratio", 5.0000),
|
| 225 |
+
("NodeSocketFloatFactor", "border", 0.1000),
|
| 226 |
+
("NodeSocketFloatFactor", "Flatness", 0.9000),
|
| 227 |
+
],
|
| 228 |
+
)
|
| 229 |
+
|
| 230 |
+
multiply = nw.new_node(
|
| 231 |
+
Nodes.Math,
|
| 232 |
+
input_kwargs={0: group_input.outputs["border"], 1: 0.8660},
|
| 233 |
+
attrs={"operation": "MULTIPLY"},
|
| 234 |
+
)
|
| 235 |
+
|
| 236 |
+
reroute = nw.new_node(Nodes.Reroute, input_kwargs={"Input": multiply})
|
| 237 |
+
|
| 238 |
+
size = nw.new_node(Nodes.Value, label="Size")
|
| 239 |
+
size.outputs[0].default_value = 1.0000
|
| 240 |
+
|
| 241 |
+
multiply_1 = nw.new_node(
|
| 242 |
+
Nodes.Math, input_kwargs={0: size}, attrs={"operation": "MULTIPLY"}
|
| 243 |
+
)
|
| 244 |
+
|
| 245 |
+
value = nw.new_node(Nodes.Value)
|
| 246 |
+
value.outputs[0].default_value = 0.5000
|
| 247 |
+
|
| 248 |
+
mapping = nw.new_node(
|
| 249 |
+
Nodes.Mapping,
|
| 250 |
+
input_kwargs={"Vector": group_input.outputs["Coordinate"], "Scale": value},
|
| 251 |
+
)
|
| 252 |
+
|
| 253 |
+
group_5 = nw.new_node(
|
| 254 |
+
nodegroup_hex_single().name, input_kwargs={"Coordinate": mapping, "Size": size}
|
| 255 |
+
)
|
| 256 |
+
|
| 257 |
+
separate_xyz_5 = nw.new_node(
|
| 258 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_5.outputs["UV"]}
|
| 259 |
+
)
|
| 260 |
+
|
| 261 |
+
value_3 = nw.new_node(Nodes.Value)
|
| 262 |
+
value_3.outputs[0].default_value = 0.0000
|
| 263 |
+
|
| 264 |
+
smooth_max = nw.new_node(
|
| 265 |
+
Nodes.Math,
|
| 266 |
+
input_kwargs={
|
| 267 |
+
0: separate_xyz_5.outputs["X"],
|
| 268 |
+
1: separate_xyz_5.outputs["Y"],
|
| 269 |
+
2: value_3,
|
| 270 |
+
},
|
| 271 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 272 |
+
)
|
| 273 |
+
|
| 274 |
+
smooth_max_1 = nw.new_node(
|
| 275 |
+
Nodes.Math,
|
| 276 |
+
input_kwargs={0: smooth_max, 1: separate_xyz_5.outputs["Z"], 2: value_3},
|
| 277 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 278 |
+
)
|
| 279 |
+
|
| 280 |
+
subtract = nw.new_node(
|
| 281 |
+
Nodes.Math,
|
| 282 |
+
input_kwargs={0: multiply_1, 1: smooth_max_1},
|
| 283 |
+
attrs={"operation": "SUBTRACT"},
|
| 284 |
+
)
|
| 285 |
+
|
| 286 |
+
mix = nw.new_node(
|
| 287 |
+
Nodes.Mix,
|
| 288 |
+
input_kwargs={0: reroute, 6: subtract},
|
| 289 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
|
| 290 |
+
)
|
| 291 |
+
|
| 292 |
+
mix_1 = nw.new_node(
|
| 293 |
+
Nodes.Mix,
|
| 294 |
+
input_kwargs={
|
| 295 |
+
0: group_input.outputs["Flatness"],
|
| 296 |
+
6: mix.outputs[2],
|
| 297 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
|
| 298 |
+
},
|
| 299 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
|
| 300 |
+
)
|
| 301 |
+
|
| 302 |
+
multiply_2 = nw.new_node(
|
| 303 |
+
Nodes.Math, input_kwargs={0: size}, attrs={"operation": "MULTIPLY"}
|
| 304 |
+
)
|
| 305 |
+
|
| 306 |
+
multiply_3 = nw.new_node(
|
| 307 |
+
Nodes.Math, input_kwargs={0: size, 1: 0.8660}, attrs={"operation": "MULTIPLY"}
|
| 308 |
+
)
|
| 309 |
+
|
| 310 |
+
combine_xyz = nw.new_node(
|
| 311 |
+
Nodes.CombineXYZ, input_kwargs={"X": multiply_2, "Y": multiply_3}
|
| 312 |
+
)
|
| 313 |
+
|
| 314 |
+
multiply_4 = nw.new_node(
|
| 315 |
+
Nodes.Math, input_kwargs={0: size, 1: 99.0000}, attrs={"operation": "MULTIPLY"}
|
| 316 |
+
)
|
| 317 |
+
|
| 318 |
+
combine_xyz_1 = nw.new_node(Nodes.CombineXYZ, input_kwargs={"X": multiply_4})
|
| 319 |
+
|
| 320 |
+
add = nw.new_node(Nodes.VectorMath, input_kwargs={0: combine_xyz, 1: combine_xyz_1})
|
| 321 |
+
|
| 322 |
+
add_1 = nw.new_node(
|
| 323 |
+
Nodes.VectorMath, input_kwargs={0: mapping, 1: add.outputs["Vector"]}
|
| 324 |
+
)
|
| 325 |
+
|
| 326 |
+
group_6 = nw.new_node(
|
| 327 |
+
nodegroup_hex_single().name,
|
| 328 |
+
input_kwargs={"Coordinate": add_1.outputs["Vector"], "Size": size},
|
| 329 |
+
)
|
| 330 |
+
|
| 331 |
+
separate_xyz_6 = nw.new_node(
|
| 332 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_6.outputs["UV"]}
|
| 333 |
+
)
|
| 334 |
+
|
| 335 |
+
smooth_max_2 = nw.new_node(
|
| 336 |
+
Nodes.Math,
|
| 337 |
+
input_kwargs={
|
| 338 |
+
0: separate_xyz_6.outputs["X"],
|
| 339 |
+
1: separate_xyz_6.outputs["Y"],
|
| 340 |
+
2: value_3,
|
| 341 |
+
},
|
| 342 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 343 |
+
)
|
| 344 |
+
|
| 345 |
+
smooth_max_3 = nw.new_node(
|
| 346 |
+
Nodes.Math,
|
| 347 |
+
input_kwargs={0: smooth_max_2, 1: separate_xyz_6.outputs["Z"], 2: value_3},
|
| 348 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 349 |
+
)
|
| 350 |
+
|
| 351 |
+
subtract_1 = nw.new_node(
|
| 352 |
+
Nodes.Math,
|
| 353 |
+
input_kwargs={0: multiply_1, 1: smooth_max_3},
|
| 354 |
+
attrs={"operation": "SUBTRACT"},
|
| 355 |
+
)
|
| 356 |
+
|
| 357 |
+
mix_3 = nw.new_node(
|
| 358 |
+
Nodes.Mix,
|
| 359 |
+
input_kwargs={0: reroute, 6: subtract_1},
|
| 360 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
|
| 361 |
+
)
|
| 362 |
+
|
| 363 |
+
mix_2 = nw.new_node(
|
| 364 |
+
Nodes.Mix,
|
| 365 |
+
input_kwargs={
|
| 366 |
+
0: group_input.outputs["Flatness"],
|
| 367 |
+
6: mix_3.outputs[2],
|
| 368 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
|
| 369 |
+
},
|
| 370 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
|
| 371 |
+
)
|
| 372 |
+
|
| 373 |
+
mix_4 = nw.new_node(
|
| 374 |
+
Nodes.Mix,
|
| 375 |
+
input_kwargs={0: 1.0000, 6: mix_1.outputs[2], 7: mix_2.outputs[2]},
|
| 376 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 377 |
+
)
|
| 378 |
+
|
| 379 |
+
mix_5 = nw.new_node(
|
| 380 |
+
Nodes.Mix,
|
| 381 |
+
input_kwargs={0: 1.0000, 6: mix_1.outputs[2], 7: group_5.outputs["Color"]},
|
| 382 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
|
| 383 |
+
)
|
| 384 |
+
|
| 385 |
+
mix_6 = nw.new_node(
|
| 386 |
+
Nodes.Mix,
|
| 387 |
+
input_kwargs={0: 1.0000, 6: mix_2.outputs[2], 7: group_6.outputs["Color"]},
|
| 388 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
|
| 389 |
+
)
|
| 390 |
+
|
| 391 |
+
mix_7 = nw.new_node(
|
| 392 |
+
Nodes.Mix,
|
| 393 |
+
input_kwargs={0: 1.0000, 6: mix_5.outputs[2], 7: mix_6.outputs[2]},
|
| 394 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 395 |
+
)
|
| 396 |
+
|
| 397 |
+
greater_than = nw.new_node(
|
| 398 |
+
Nodes.Math,
|
| 399 |
+
input_kwargs={0: mix_1.outputs[2], 1: 0.0000},
|
| 400 |
+
attrs={"operation": "GREATER_THAN"},
|
| 401 |
+
)
|
| 402 |
+
|
| 403 |
+
multiply_5 = nw.new_node(
|
| 404 |
+
Nodes.Math,
|
| 405 |
+
input_kwargs={0: mix_1.outputs[2], 1: group_5.outputs["Value"]},
|
| 406 |
+
attrs={"operation": "MULTIPLY"},
|
| 407 |
+
)
|
| 408 |
+
|
| 409 |
+
greater_than_1 = nw.new_node(
|
| 410 |
+
Nodes.Math,
|
| 411 |
+
input_kwargs={0: multiply_5, 1: 0.0000},
|
| 412 |
+
attrs={"operation": "GREATER_THAN"},
|
| 413 |
+
)
|
| 414 |
+
|
| 415 |
+
group_output = nw.new_node(
|
| 416 |
+
Nodes.GroupOutput,
|
| 417 |
+
input_kwargs={
|
| 418 |
+
"Result": mix_4.outputs[2],
|
| 419 |
+
"Tile Color": mix_7.outputs[2],
|
| 420 |
+
"Tile Type 1": greater_than,
|
| 421 |
+
"Tile Type 2": greater_than_1,
|
| 422 |
+
},
|
| 423 |
+
attrs={"is_active_output": True},
|
| 424 |
+
)
|
InternScenes/InternScenes_Real2Sim/materials/tiles/triangle.py
ADDED
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@@ -0,0 +1,379 @@
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|
| 1 |
+
# Copyright (C) 2024, Princeton University.
|
| 2 |
+
|
| 3 |
+
# This source code is licensed under the BSD 3-Clause license found in the LICENSE file in the root directory
|
| 4 |
+
# of this source tree.
|
| 5 |
+
|
| 6 |
+
# Authors: Yiming Zuo
|
| 7 |
+
|
| 8 |
+
from infinigen.core.nodes import node_utils
|
| 9 |
+
from infinigen.core.nodes.node_wrangler import Nodes, NodeWrangler
|
| 10 |
+
|
| 11 |
+
from .utils import nodegroup_scalar_positive_modulo
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
@node_utils.to_nodegroup(
|
| 15 |
+
"nodegroup_triangle_single", singleton=False, type="ShaderNodeTree"
|
| 16 |
+
)
|
| 17 |
+
def nodegroup_triangle_single(nw: NodeWrangler):
|
| 18 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 19 |
+
|
| 20 |
+
value_2 = nw.new_node(Nodes.Value)
|
| 21 |
+
value_2.outputs[0].default_value = 0.0000
|
| 22 |
+
|
| 23 |
+
group_input = nw.new_node(
|
| 24 |
+
Nodes.GroupInput,
|
| 25 |
+
expose_input=[
|
| 26 |
+
("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
|
| 27 |
+
("NodeSocketFloat", "Size", 0.5000),
|
| 28 |
+
],
|
| 29 |
+
)
|
| 30 |
+
|
| 31 |
+
separate_xyz_3 = nw.new_node(
|
| 32 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_input.outputs["Coordinate"]}
|
| 33 |
+
)
|
| 34 |
+
|
| 35 |
+
multiply = nw.new_node(
|
| 36 |
+
Nodes.Math,
|
| 37 |
+
input_kwargs={0: group_input.outputs["Size"], 1: 0.8660},
|
| 38 |
+
attrs={"operation": "MULTIPLY"},
|
| 39 |
+
)
|
| 40 |
+
|
| 41 |
+
multiply_1 = nw.new_node(
|
| 42 |
+
Nodes.Math,
|
| 43 |
+
input_kwargs={0: group_input.outputs["Size"], 1: 0.7500},
|
| 44 |
+
attrs={"operation": "MULTIPLY"},
|
| 45 |
+
)
|
| 46 |
+
|
| 47 |
+
combine_xyz_2 = nw.new_node(
|
| 48 |
+
Nodes.CombineXYZ, input_kwargs={"X": multiply, "Y": multiply_1}
|
| 49 |
+
)
|
| 50 |
+
|
| 51 |
+
separate_xyz_4 = nw.new_node(
|
| 52 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": combine_xyz_2}
|
| 53 |
+
)
|
| 54 |
+
|
| 55 |
+
snap = nw.new_node(
|
| 56 |
+
Nodes.Math,
|
| 57 |
+
input_kwargs={0: separate_xyz_3.outputs["Y"], 1: separate_xyz_4.outputs["Y"]},
|
| 58 |
+
attrs={"operation": "SNAP"},
|
| 59 |
+
)
|
| 60 |
+
|
| 61 |
+
multiply_2 = nw.new_node(
|
| 62 |
+
Nodes.Math, input_kwargs={0: snap, 1: 0.5774}, attrs={"operation": "MULTIPLY"}
|
| 63 |
+
)
|
| 64 |
+
|
| 65 |
+
add = nw.new_node(
|
| 66 |
+
Nodes.Math, input_kwargs={0: multiply_2, 1: separate_xyz_3.outputs["X"]}
|
| 67 |
+
)
|
| 68 |
+
|
| 69 |
+
group_3 = nw.new_node(
|
| 70 |
+
nodegroup_scalar_positive_modulo().name,
|
| 71 |
+
input_kwargs={0: add, 1: separate_xyz_4.outputs["X"]},
|
| 72 |
+
)
|
| 73 |
+
|
| 74 |
+
group_4 = nw.new_node(
|
| 75 |
+
nodegroup_scalar_positive_modulo().name,
|
| 76 |
+
input_kwargs={0: separate_xyz_3.outputs["Y"], 1: separate_xyz_4.outputs["Y"]},
|
| 77 |
+
)
|
| 78 |
+
|
| 79 |
+
combine_xyz_3 = nw.new_node(
|
| 80 |
+
Nodes.CombineXYZ, input_kwargs={"X": group_3, "Y": group_4}
|
| 81 |
+
)
|
| 82 |
+
|
| 83 |
+
multiply_3 = nw.new_node(
|
| 84 |
+
Nodes.VectorMath,
|
| 85 |
+
input_kwargs={0: combine_xyz_2, 1: (0.5000, 0.3333, 0.0000)},
|
| 86 |
+
attrs={"operation": "MULTIPLY"},
|
| 87 |
+
)
|
| 88 |
+
|
| 89 |
+
subtract = nw.new_node(
|
| 90 |
+
Nodes.VectorMath,
|
| 91 |
+
input_kwargs={0: combine_xyz_3, 1: multiply_3.outputs["Vector"]},
|
| 92 |
+
attrs={"operation": "SUBTRACT"},
|
| 93 |
+
)
|
| 94 |
+
|
| 95 |
+
reroute = nw.new_node(
|
| 96 |
+
Nodes.Reroute, input_kwargs={"Input": subtract.outputs["Vector"]}
|
| 97 |
+
)
|
| 98 |
+
|
| 99 |
+
dot_product = nw.new_node(
|
| 100 |
+
Nodes.VectorMath,
|
| 101 |
+
input_kwargs={0: reroute, 1: (0.0000, 1.0000, 0.0000)},
|
| 102 |
+
attrs={"operation": "DOT_PRODUCT"},
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
dot_product_1 = nw.new_node(
|
| 106 |
+
Nodes.VectorMath,
|
| 107 |
+
input_kwargs={0: reroute, 1: (0.8660, -0.5000, 0.0000)},
|
| 108 |
+
attrs={"operation": "DOT_PRODUCT"},
|
| 109 |
+
)
|
| 110 |
+
|
| 111 |
+
dot_product_2 = nw.new_node(
|
| 112 |
+
Nodes.VectorMath,
|
| 113 |
+
input_kwargs={0: reroute, 1: (-0.8660, -0.5000, 0.0000)},
|
| 114 |
+
attrs={"operation": "DOT_PRODUCT"},
|
| 115 |
+
)
|
| 116 |
+
|
| 117 |
+
combine_xyz = nw.new_node(
|
| 118 |
+
Nodes.CombineXYZ,
|
| 119 |
+
input_kwargs={
|
| 120 |
+
"X": dot_product.outputs["Value"],
|
| 121 |
+
"Y": dot_product_1.outputs["Value"],
|
| 122 |
+
"Z": dot_product_2.outputs["Value"],
|
| 123 |
+
},
|
| 124 |
+
)
|
| 125 |
+
|
| 126 |
+
subtract_1 = nw.new_node(
|
| 127 |
+
Nodes.VectorMath,
|
| 128 |
+
input_kwargs={0: value_2, 1: combine_xyz},
|
| 129 |
+
attrs={"operation": "SUBTRACT"},
|
| 130 |
+
)
|
| 131 |
+
|
| 132 |
+
snap_1 = nw.new_node(
|
| 133 |
+
Nodes.Math,
|
| 134 |
+
input_kwargs={0: separate_xyz_3.outputs["Y"], 1: separate_xyz_4.outputs["Y"]},
|
| 135 |
+
attrs={"operation": "SNAP"},
|
| 136 |
+
)
|
| 137 |
+
|
| 138 |
+
snap_2 = nw.new_node(
|
| 139 |
+
Nodes.Math,
|
| 140 |
+
input_kwargs={0: add, 1: separate_xyz_4.outputs["X"]},
|
| 141 |
+
attrs={"operation": "SNAP"},
|
| 142 |
+
)
|
| 143 |
+
|
| 144 |
+
combine_xyz_1 = nw.new_node(
|
| 145 |
+
Nodes.CombineXYZ, input_kwargs={"X": snap_1, "Y": snap_2}
|
| 146 |
+
)
|
| 147 |
+
|
| 148 |
+
white_noise_texture = nw.new_node(
|
| 149 |
+
Nodes.WhiteNoiseTexture, input_kwargs={"Vector": combine_xyz_1}
|
| 150 |
+
)
|
| 151 |
+
|
| 152 |
+
divide = nw.new_node(
|
| 153 |
+
Nodes.Math,
|
| 154 |
+
input_kwargs={0: snap_2, 1: separate_xyz_4.outputs["X"]},
|
| 155 |
+
attrs={"operation": "DIVIDE"},
|
| 156 |
+
)
|
| 157 |
+
|
| 158 |
+
group = nw.new_node(
|
| 159 |
+
nodegroup_scalar_positive_modulo().name, input_kwargs={0: divide, 1: 2.0000}
|
| 160 |
+
)
|
| 161 |
+
|
| 162 |
+
greater_than = nw.new_node(
|
| 163 |
+
Nodes.Math, input_kwargs={0: group}, attrs={"operation": "GREATER_THAN"}
|
| 164 |
+
)
|
| 165 |
+
|
| 166 |
+
group_output = nw.new_node(
|
| 167 |
+
Nodes.GroupOutput,
|
| 168 |
+
input_kwargs={
|
| 169 |
+
"UV": subtract_1.outputs["Vector"],
|
| 170 |
+
"Color": white_noise_texture.outputs["Color"],
|
| 171 |
+
"Value": greater_than,
|
| 172 |
+
},
|
| 173 |
+
attrs={"is_active_output": True},
|
| 174 |
+
)
|
| 175 |
+
|
| 176 |
+
|
| 177 |
+
@node_utils.to_nodegroup("nodegroup_triangle", singleton=False, type="ShaderNodeTree")
|
| 178 |
+
def nodegroup_triangle(nw: NodeWrangler):
|
| 179 |
+
# Code generated using version 2.6.5 of the node_transpiler
|
| 180 |
+
|
| 181 |
+
group_input = nw.new_node(
|
| 182 |
+
Nodes.GroupInput,
|
| 183 |
+
expose_input=[
|
| 184 |
+
("NodeSocketVector", "Coordinate", (0.0000, 0.0000, 0.0000)),
|
| 185 |
+
("NodeSocketFloat", "Subtiles Number", 1.0000),
|
| 186 |
+
("NodeSocketFloat", "Aspect Ratio", 5.0000),
|
| 187 |
+
("NodeSocketFloatFactor", "border", 0.1000),
|
| 188 |
+
("NodeSocketFloatFactor", "Flatness", 0.9000),
|
| 189 |
+
],
|
| 190 |
+
)
|
| 191 |
+
|
| 192 |
+
multiply = nw.new_node(
|
| 193 |
+
Nodes.Math,
|
| 194 |
+
input_kwargs={0: group_input.outputs["border"], 1: 0.5774},
|
| 195 |
+
attrs={"operation": "MULTIPLY"},
|
| 196 |
+
)
|
| 197 |
+
|
| 198 |
+
reroute = nw.new_node(Nodes.Reroute, input_kwargs={"Input": multiply})
|
| 199 |
+
|
| 200 |
+
value_6 = nw.new_node(Nodes.Value)
|
| 201 |
+
value_6.outputs[0].default_value = 1.0000
|
| 202 |
+
|
| 203 |
+
multiply_1 = nw.new_node(
|
| 204 |
+
Nodes.Math,
|
| 205 |
+
input_kwargs={0: value_6, 1: 0.2500},
|
| 206 |
+
attrs={"operation": "MULTIPLY"},
|
| 207 |
+
)
|
| 208 |
+
|
| 209 |
+
value = nw.new_node(Nodes.Value)
|
| 210 |
+
value.outputs[0].default_value = 0.4330
|
| 211 |
+
|
| 212 |
+
mapping_1 = nw.new_node(
|
| 213 |
+
Nodes.Mapping,
|
| 214 |
+
input_kwargs={"Vector": group_input.outputs["Coordinate"], "Scale": value},
|
| 215 |
+
)
|
| 216 |
+
|
| 217 |
+
reroute_1 = nw.new_node(Nodes.Reroute, input_kwargs={"Input": mapping_1})
|
| 218 |
+
|
| 219 |
+
group_8 = nw.new_node(
|
| 220 |
+
nodegroup_triangle_single().name,
|
| 221 |
+
input_kwargs={"Coordinate": reroute_1, "Size": value_6},
|
| 222 |
+
)
|
| 223 |
+
|
| 224 |
+
separate_xyz_5 = nw.new_node(
|
| 225 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_8.outputs["UV"]}
|
| 226 |
+
)
|
| 227 |
+
|
| 228 |
+
value_4 = nw.new_node(Nodes.Value)
|
| 229 |
+
value_4.outputs[0].default_value = 0.0000
|
| 230 |
+
|
| 231 |
+
smooth_max = nw.new_node(
|
| 232 |
+
Nodes.Math,
|
| 233 |
+
input_kwargs={
|
| 234 |
+
0: separate_xyz_5.outputs["X"],
|
| 235 |
+
1: separate_xyz_5.outputs["Y"],
|
| 236 |
+
2: value_4,
|
| 237 |
+
},
|
| 238 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 239 |
+
)
|
| 240 |
+
|
| 241 |
+
smooth_max_1 = nw.new_node(
|
| 242 |
+
Nodes.Math,
|
| 243 |
+
input_kwargs={0: smooth_max, 1: separate_xyz_5.outputs["Z"], 2: value_4},
|
| 244 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 245 |
+
)
|
| 246 |
+
|
| 247 |
+
subtract = nw.new_node(
|
| 248 |
+
Nodes.Math,
|
| 249 |
+
input_kwargs={0: multiply_1, 1: smooth_max_1},
|
| 250 |
+
attrs={"operation": "SUBTRACT"},
|
| 251 |
+
)
|
| 252 |
+
|
| 253 |
+
mix_1 = nw.new_node(
|
| 254 |
+
Nodes.Mix,
|
| 255 |
+
input_kwargs={0: reroute, 6: subtract},
|
| 256 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
|
| 257 |
+
)
|
| 258 |
+
|
| 259 |
+
mix_4 = nw.new_node(
|
| 260 |
+
Nodes.Mix,
|
| 261 |
+
input_kwargs={
|
| 262 |
+
0: group_input.outputs["Flatness"],
|
| 263 |
+
6: mix_1.outputs[2],
|
| 264 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
|
| 265 |
+
},
|
| 266 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
|
| 267 |
+
)
|
| 268 |
+
|
| 269 |
+
vector_rotate = nw.new_node(
|
| 270 |
+
Nodes.VectorRotate, input_kwargs={"Vector": reroute_1, "Angle": 3.1416}
|
| 271 |
+
)
|
| 272 |
+
|
| 273 |
+
group_7 = nw.new_node(
|
| 274 |
+
nodegroup_triangle_single().name,
|
| 275 |
+
input_kwargs={"Coordinate": vector_rotate, "Size": value_6},
|
| 276 |
+
)
|
| 277 |
+
|
| 278 |
+
separate_xyz_6 = nw.new_node(
|
| 279 |
+
Nodes.SeparateXYZ, input_kwargs={"Vector": group_7.outputs["UV"]}
|
| 280 |
+
)
|
| 281 |
+
|
| 282 |
+
smooth_max_2 = nw.new_node(
|
| 283 |
+
Nodes.Math,
|
| 284 |
+
input_kwargs={
|
| 285 |
+
0: separate_xyz_6.outputs["X"],
|
| 286 |
+
1: separate_xyz_6.outputs["Y"],
|
| 287 |
+
2: value_4,
|
| 288 |
+
},
|
| 289 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 290 |
+
)
|
| 291 |
+
|
| 292 |
+
smooth_max_3 = nw.new_node(
|
| 293 |
+
Nodes.Math,
|
| 294 |
+
input_kwargs={0: smooth_max_2, 1: separate_xyz_6.outputs["Z"], 2: value_4},
|
| 295 |
+
attrs={"operation": "SMOOTH_MAX"},
|
| 296 |
+
)
|
| 297 |
+
|
| 298 |
+
subtract_1 = nw.new_node(
|
| 299 |
+
Nodes.Math,
|
| 300 |
+
input_kwargs={0: multiply_1, 1: smooth_max_3},
|
| 301 |
+
attrs={"operation": "SUBTRACT"},
|
| 302 |
+
)
|
| 303 |
+
|
| 304 |
+
mix_3 = nw.new_node(
|
| 305 |
+
Nodes.Mix,
|
| 306 |
+
input_kwargs={0: reroute, 6: subtract_1},
|
| 307 |
+
attrs={"blend_type": "BURN", "data_type": "RGBA"},
|
| 308 |
+
)
|
| 309 |
+
|
| 310 |
+
mix_2 = nw.new_node(
|
| 311 |
+
Nodes.Mix,
|
| 312 |
+
input_kwargs={
|
| 313 |
+
0: group_input.outputs["Flatness"],
|
| 314 |
+
6: mix_3.outputs[2],
|
| 315 |
+
7: (1.0000, 1.0000, 1.0000, 1.0000),
|
| 316 |
+
},
|
| 317 |
+
attrs={"blend_type": "DODGE", "data_type": "RGBA"},
|
| 318 |
+
)
|
| 319 |
+
|
| 320 |
+
mix_5 = nw.new_node(
|
| 321 |
+
Nodes.Mix,
|
| 322 |
+
input_kwargs={0: 1.0000, 6: mix_4.outputs[2], 7: mix_2.outputs[2]},
|
| 323 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 324 |
+
)
|
| 325 |
+
|
| 326 |
+
mix_7 = nw.new_node(
|
| 327 |
+
Nodes.Mix,
|
| 328 |
+
input_kwargs={0: 1.0000, 6: mix_2.outputs[2], 7: group_7.outputs["Color"]},
|
| 329 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
|
| 330 |
+
)
|
| 331 |
+
|
| 332 |
+
mix_6 = nw.new_node(
|
| 333 |
+
Nodes.Mix,
|
| 334 |
+
input_kwargs={0: 1.0000, 6: mix_4.outputs[2], 7: group_8.outputs["Color"]},
|
| 335 |
+
attrs={"blend_type": "MULTIPLY", "data_type": "RGBA"},
|
| 336 |
+
)
|
| 337 |
+
|
| 338 |
+
mix_8 = nw.new_node(
|
| 339 |
+
Nodes.Mix,
|
| 340 |
+
input_kwargs={0: 1.0000, 6: mix_7.outputs[2], 7: mix_6.outputs[2]},
|
| 341 |
+
attrs={"blend_type": "ADD", "data_type": "RGBA"},
|
| 342 |
+
)
|
| 343 |
+
|
| 344 |
+
greater_than = nw.new_node(
|
| 345 |
+
Nodes.Math,
|
| 346 |
+
input_kwargs={0: mix_4.outputs[2], 1: 0.0000},
|
| 347 |
+
attrs={"operation": "GREATER_THAN"},
|
| 348 |
+
)
|
| 349 |
+
|
| 350 |
+
multiply_2 = nw.new_node(
|
| 351 |
+
Nodes.Math,
|
| 352 |
+
input_kwargs={0: mix_4.outputs[2], 1: group_8.outputs["Value"]},
|
| 353 |
+
attrs={"operation": "MULTIPLY"},
|
| 354 |
+
)
|
| 355 |
+
|
| 356 |
+
multiply_3 = nw.new_node(
|
| 357 |
+
Nodes.Math,
|
| 358 |
+
input_kwargs={0: mix_2.outputs[2], 1: group_7.outputs["Value"]},
|
| 359 |
+
attrs={"operation": "MULTIPLY"},
|
| 360 |
+
)
|
| 361 |
+
|
| 362 |
+
add = nw.new_node(Nodes.Math, input_kwargs={0: multiply_2, 1: multiply_3})
|
| 363 |
+
|
| 364 |
+
greater_than_1 = nw.new_node(
|
| 365 |
+
Nodes.Math,
|
| 366 |
+
input_kwargs={0: add, 1: 0.0000},
|
| 367 |
+
attrs={"operation": "GREATER_THAN"},
|
| 368 |
+
)
|
| 369 |
+
|
| 370 |
+
group_output = nw.new_node(
|
| 371 |
+
Nodes.GroupOutput,
|
| 372 |
+
input_kwargs={
|
| 373 |
+
"Result": mix_5.outputs[2],
|
| 374 |
+
"Tile Color": mix_8.outputs[2],
|
| 375 |
+
"Tile Type 1": greater_than,
|
| 376 |
+
"Tile Type 2": greater_than_1,
|
| 377 |
+
},
|
| 378 |
+
attrs={"is_active_output": True},
|
| 379 |
+
)
|
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InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/crossed_wood_tile.cpython-310.pyc
ADDED
|
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InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/hexagon_wood_tile.cpython-310.pyc
ADDED
|
Binary file (555 Bytes). View file
|
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InternScenes/InternScenes_Real2Sim/materials/woods/__pycache__/non_wood_tile.cpython-310.pyc
ADDED
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|
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|