ZoneMaestro_code / tools /utils /render_top2_largest.py
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"""
Render the N largest assets from a scene layout (default N=2).
"""
import os
import json
import argparse
import subprocess
import sys
import tempfile
from pathlib import Path
from typing import List, Dict, Any
# Add project root
SCRIPT_DIR = Path(__file__).parent
REPO_ROOT = SCRIPT_DIR.parent.parent
sys.path.insert(0, str(REPO_ROOT))
def get_asset_volume(asset: Dict) -> float:
"""Calculate the volume of an asset from its size."""
size = asset.get('size', [1, 1, 1])
if len(size) >= 3:
return size[0] * size[1] * size[2]
return 0.0
def get_all_assets(layout: Dict) -> List[Dict]:
"""Extract all assets from layout (supports both flat and zone-based formats)."""
all_assets = []
# Check for flat assets list
if 'assets' in layout:
all_assets.extend(layout['assets'])
# Check for functional_zones format
if 'functional_zones' in layout:
for zone in layout['functional_zones']:
if 'assets' in zone:
all_assets.extend(zone['assets'])
return all_assets
def find_top_n_largest(layout: Dict, n: int = 2) -> List[Dict]:
"""Find the N largest assets by volume."""
all_assets = get_all_assets(layout)
# Calculate volume for each asset
assets_with_volume = []
for asset in all_assets:
volume = get_asset_volume(asset)
assets_with_volume.append({
'asset': asset,
'volume': volume
})
# Sort by volume (descending)
assets_with_volume.sort(key=lambda x: x['volume'], reverse=True)
# Return top N
return [item['asset'] for item in assets_with_volume[:n]]
def compose_assets_scene(assets: List[Dict], output_path: str):
"""Compose a scene with only the specified assets."""
from tools.data_gen.compose_generated import compose_scene
# Create a minimal layout with just these assets
layout = {
"meta": {"scene_type": "asset_vis"},
"architecture": {"boundary_polygon": []},
"assets": assets
}
compose_scene(
layout=layout,
output_path=output_path,
add_floor=False,
add_walls=False,
add_ceiling=False,
)
print(f" Composed scene: {output_path}")
def run_command(cmd, env=None, quiet=False):
"""Run a shell command."""
print(f" Running: {cmd[:100]}...")
try:
if quiet:
subprocess.check_call(cmd, shell=True, env=env,
stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL)
else:
subprocess.check_call(cmd, shell=True, env=env)
return True
except subprocess.CalledProcessError as e:
print(f" Command failed: {e}")
return False
def render_scene(glb_path: str, output_path: str, view_mode: str = "diagonal",
width: int = 1200, height: int = 900):
"""Render a GLB scene using Blender."""
current_env = os.environ.copy()
cmd = (
f"conda run -n blender python InternScenes/InternScenes_Real2Sim/blender_renderer.py "
f"--input '{glb_path}' "
f"--output '{output_path}' "
f"--width {width} --height {height} "
f"--engine BLENDER_EEVEE --samples 64 "
f"--view-mode {view_mode} --auto-crop "
f"--floor-material solid "
f"--diagonal-distance 3.0 "
f"--camera-factor 2.0 "
)
run_command(cmd, env=current_env, quiet=True)
def render_top_n_largest(
layout_path: str,
output_dir: str,
n: int = 2,
render_views: List[str] = None,
):
"""Main function to render the N largest assets from a layout."""
if render_views is None:
render_views = ["side_front"]
print(f"\n{'='*60}")
print(f"Render Top {n} Largest Assets")
print(f"{'='*60}")
print(f"Input: {layout_path}")
print(f"Output: {output_dir}")
print(f"{'='*60}\n")
# Load layout
with open(layout_path, 'r') as f:
layout = json.load(f)
# Create output directory
os.makedirs(output_dir, exist_ok=True)
# Find top N largest assets
print(f"Finding the {n} largest assets by volume...")
top_assets = find_top_n_largest(layout, n=n)
if len(top_assets) < n:
print(f"Warning: Only found {len(top_assets)} asset(s)!")
print(f"\nTop {n} largest assets:")
for i, asset in enumerate(top_assets):
volume = get_asset_volume(asset)
category = asset.get('category', 'unknown')
size = asset.get('size', [0, 0, 0])
model_uid = asset.get('model_uid', asset.get('uid', 'unknown'))[:40]
print(f" {i+1}. {category}")
print(f" Size: {size[0]:.2f} x {size[1]:.2f} x {size[2]:.2f}")
print(f" Volume: {volume:.3f}")
print(f" Model: {model_uid}...")
if not top_assets:
print("No assets found in this layout!")
return
print(f"\nRendering {len(top_assets)} asset(s) separately...")
# Create temporary directory for intermediate files
with tempfile.TemporaryDirectory() as tmpdir:
# Render each asset separately
for idx, asset in enumerate(top_assets):
category = asset.get('category', 'unknown')
print(f"\n--- Rendering asset {idx+1}: {category} ---")
# Compose scene with single asset
scene_glb = os.path.join(tmpdir, f"asset_{idx+1}.glb")
compose_assets_scene([asset], scene_glb)
# Render from different views
for view in render_views:
print(f" Rendering {view} view...")
output_img = os.path.join(output_dir, f"asset{idx+1}_{category}_{view}.png")
render_scene(scene_glb, output_img, view_mode=view)
if os.path.exists(output_img):
print(f" Saved: {output_img}")
# Save asset info
info_path = os.path.join(output_dir, "asset_info.json")
info = {
'top_assets': [
{
'category': a.get('category'),
'model_uid': a.get('model_uid', a.get('uid')),
'size': a.get('size'),
'volume': get_asset_volume(a),
'pos': a.get('pos'),
}
for a in top_assets
]
}
with open(info_path, 'w') as f:
json.dump(info, f, indent=2)
print(f"\n{'='*60}")
print(f"Done! Outputs saved to {output_dir}")
print(f"{'='*60}\n")
def main():
parser = argparse.ArgumentParser(description='Render the N largest assets from a scene layout')
parser.add_argument('--input', default="/home/v-meiszhang/amlt-project/InternScenes/test_vis_output2/scannet_scene0368_01_coarse/layout_retrieved.json", help='Path to layout JSON file')
parser.add_argument('--output', default='top_n_output', help='Output directory')
parser.add_argument('-n', '--num', type=int, default=48, help='Number of assets to render (default: 2)')
parser.add_argument('--all-views', default=True, help='Render from all standard views')
args = parser.parse_args()
views = ["side_front"] # Use side_front for front view
if args.all_views:
views = ["side_front", "diagonal", "diagonal2", "topdown"]
render_top_n_largest(
layout_path=args.input,
output_dir=args.output,
n=args.num,
render_views=views,
)
if __name__ == "__main__":
main()